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1 | - | { |
1 | + | { // !!!!!NOTE YOU MUST REMOVE COMMENTS FROM THE FILE OR IT WILL NOT LOAD INTO DAYZ |
2 | - | "LastCapturePoint": -1, |
2 | + | "LastCapturePoint": -1, // <-- Does nothing yet |
3 | - | "ConfigVersion": "1", |
3 | + | "ConfigVersion": "1", // <-- Configure version do not change |
4 | - | "Interval": 1800.0, |
4 | + | "Interval": 1800.0, // <-- How long after the last event was cleaned up does a new one spawn |
5 | - | "StartDelay": 900.0, |
5 | + | "StartDelay": 900.0, // <-- How long after the server started does the first event is tiggered(Time to warning notification) |
6 | - | "CaptureTime": 900.0, |
6 | + | "CaptureTime": 900.0, // <-- How Long a player needs to be inside the Capture Radius before it is considered captured |
7 | - | "EmptyEventTimeOut": 1800.0, |
7 | + | "EmptyEventTimeOut": 1800.0, // <-- How long if an event sits empty till it times out and cleans up the area |
8 | - | "CleanUpTime": 600.0, |
8 | + | "CleanUpTime": 600.0, // <-- How long after the event is over that it will clean up all the objects and zombies |
9 | - | "PreStartDelay": 300.0, |
9 | + | "PreStartDelay": 300.0, // <-- How long from the first notification of the event till the event starts |
10 | - | "Hills": [ |
10 | + | "Hills": [ // <-- this is an array of all the hills |
11 | { | |
12 | - | "Name": "North West Airfield", |
12 | + | "Name": "North West Airfield", //<-- Hill name what is show in the notifications |
13 | - | "X": 4681.490234375, |
13 | + | "X": 4681.490234375, //<-- X cordinate of the hill |
14 | - | "Y": 339.0, |
14 | + | "Y": 339.0, //<-- Y cordinate(height from sea level) of the hill |
15 | - | "Z": 10333.2001953125, |
15 | + | "Z": 10333.2001953125, //<-- Z cordinate of the hill |
16 | "CaptureRadius": 15.0, //<-- How close you need to be to the flag to have it capture | |
17 | "EventRadius": 100.0, //<-- how close the player has to be to be considered in the event and have the GUI show up | |
18 | "ZombieCount": 10, //<-- Number of zombies to spawn around the event | |
19 | - | "Objects": [ |
19 | + | "Objects": [ // <-- An array of objects to spawn and despawn with the event |
20 | { | |
21 | "Item": "Land_Wreck_Uaz", //<-- object name | |
22 | "Position": [ //<-- object Position | |
23 | 4675.490234375, | |
24 | 339.79998779296877, | |
25 | 10330.009765625 | |
26 | ], | |
27 | "Orientation": [//<-- object Orientation | |
28 | 0.0, | |
29 | 0.0, | |
30 | 0.0 | |
31 | ] | |
32 | }, | |
33 | { | |
34 | "Item": "Land_Wreck_Uaz", | |
35 | "Position": [ | |
36 | 4685.490234375, | |
37 | 339.79998779296877, | |
38 | 10341.009765625 | |
39 | ], | |
40 | "Orientation": [ | |
41 | 0.0, | |
42 | 0.0, | |
43 | 0.0 | |
44 | ] | |
45 | } | |
46 | ] | |
47 | }, | |
48 | { | |
49 | "Name": "VMC", | |
50 | "X": 4517.41015625, | |
51 | "Y": 316.1653747558594, | |
52 | "Z": 8278.7001953125, | |
53 | "CaptureRadius": 15.0, | |
54 | "EventRadius": 100.0, | |
55 | "ZombieCount": 10, | |
56 | "Objects": [] | |
57 | }, | |
58 | { | |
59 | "Name": "Prison Island", | |
60 | "X": 4517.41015625, | |
61 | "Y": 316.1653747558594, | |
62 | "Z": 8278.7001953125, | |
63 | "CaptureRadius": 15.0, | |
64 | "EventRadius": 100.0, | |
65 | "ZombieCount": 10, | |
66 | "Objects": [] | |
67 | }, | |
68 | { | |
69 | "Name": "North East Airfield", | |
70 | "X": 12289.599609375, | |
71 | "Y": 140.0, | |
72 | "Z": 12553.3603515625, | |
73 | "CaptureRadius": 15.0, | |
74 | "EventRadius": 100.0, | |
75 | "ZombieCount": 10, | |
76 | "Objects": [] | |
77 | }, | |
78 | { | |
79 | "Name": "Zelenogorsk Military", | |
80 | "X": 2480.849853515625, | |
81 | "Y": 193.25210571289063, | |
82 | "Z": 5111.97509765625, | |
83 | "CaptureRadius": 15.0, | |
84 | "EventRadius": 100.0, | |
85 | "ZombieCount": 10, | |
86 | "Objects": [] | |
87 | }, | |
88 | { | |
89 | "Name": "Staroye Tents", | |
90 | "X": 10432.8896484375, | |
91 | "Y": 283.0583801269531, | |
92 | "Z": 5961.2900390625, | |
93 | "CaptureRadius": 15.0, | |
94 | "EventRadius": 100.0, | |
95 | "ZombieCount": 10, | |
96 | "Objects": [] | |
97 | } | |
98 | ], | |
99 | - | "RewardPools": [ |
99 | + | "RewardPools": [ //<-- An array of Reward pools that can spawn |
100 | { | |
101 | - | "Name": "First Pool", |
101 | + | "Name": "First Pool", //<-- Name for the logs to show |
102 | - | "RewardContainer": "SeaChest", |
102 | + | "RewardContainer": "SeaChest", //<-- the container to spawn |
103 | - | "Rewards": [ |
103 | + | "Rewards": [ //<-- the array of items to spawn in |
104 | { | |
105 | - | "Item": "M4A1", |
105 | + | "Item": "M4A1", //<-- Item name to spawn in |
106 | "ItemAttachments": [ //<-- an array of attachments to attach to the item(if the item accepts attachments) | |
107 | - | "M4_RISHndgrd", |
107 | + | "M4_RISHndgrd", //<-- !!!DO NOT SPAWN MAGS INTO GUNS AS IT CAN BUG THEM OUT |
108 | "M4_OEBttstck", | |
109 | "M68Optic" | |
110 | ] | |
111 | }, | |
112 | { | |
113 | "Item": "PlateCarrierVest", | |
114 | "ItemAttachments": [ | |
115 | "PlateCarrierHolster" | |
116 | ] | |
117 | }, | |
118 | { | |
119 | "Item": "Mag_STANAGCoupled_30Rnd", | |
120 | "ItemAttachments": [] | |
121 | }, | |
122 | { | |
123 | "Item": "Mag_STANAGCoupled_30Rnd", | |
124 | "ItemAttachments": [] | |
125 | }, | |
126 | { | |
127 | "Item": "NVGoggles", | |
128 | "ItemAttachments": [ | |
129 | "Battery9V" | |
130 | ] | |
131 | } | |
132 | ] | |
133 | } | |
134 | ], | |
135 | - | "ZombiesClassNames": [ |
135 | + | "ZombiesClassNames": [ //<-- An array of zombie class names to spawn |
136 | "ZmbM_PatrolNormal_PautRev", | |
137 | "ZmbM_PatrolNormal_Autumn", | |
138 | "ZmbM_PatrolNormal_Flat", | |
139 | "ZmbM_PatrolNormal_Summer", | |
140 | "ZmbM_SoldierNormal", | |
141 | "ZmbM_usSoldier_normal_Woodland", | |
142 | "ZmbM_usSoldier_normal_Desert" | |
143 | ], | |
144 | - | "FullMapCheckTimer": 5.0, |
144 | + | "FullMapCheckTimer": 5.0, //<-- how ofter it checks the full map for players who are withing the event radius |
145 | - | "EventTickTime": 1.0, |
145 | + | "EventTickTime": 1.0, //<-- how often it checks how close the players (inside the event radius) if they are in the capture radius |
146 | - | "Logging": 1 |
146 | + | "Logging": 1 //<-- this enables extra logging withing the script.log to help with any trouble shooting |
147 | } |