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{
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{  // !!!!!NOTE YOU MUST REMOVE COMMENTS FROM THE FILE OR IT WILL NOT LOAD INTO DAYZ
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    "LastCapturePoint": -1,
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    "LastCapturePoint": -1,  // <--  Does nothing yet
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    "ConfigVersion": "1",
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    "ConfigVersion": "1",  // <--  Configure version do not change
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    "Interval": 1800.0,
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    "Interval": 1800.0,   // <-- How long after the last event was cleaned up does a new one spawn
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    "StartDelay": 900.0,
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    "StartDelay": 900.0,   // <-- How long after the server started does the first event is tiggered(Time to warning notification)
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    "CaptureTime": 900.0,
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    "CaptureTime": 900.0,  // <-- How Long a player needs to be inside the Capture Radius before it is considered captured
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    "EmptyEventTimeOut": 1800.0,
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    "EmptyEventTimeOut": 1800.0,  // <-- How long if an event sits empty till it times out and cleans up the area
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    "CleanUpTime": 600.0,
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    "CleanUpTime": 600.0,  // <-- How long after the event is over that it will clean up all the objects and zombies
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    "PreStartDelay": 300.0,
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    "PreStartDelay": 300.0,  // <-- How long from the first notification of the event till the event starts
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    "Hills": [
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    "Hills": [   // <-- this is an array of all the hills
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        {
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            "Name": "North West Airfield",
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            "Name": "North West Airfield", //<-- Hill name what is show in the notifications 
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            "X": 4681.490234375,
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            "X": 4681.490234375,   //<-- X cordinate of the hill
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            "Y": 339.0,
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            "Y": 339.0, //<-- Y cordinate(height from sea level) of the hill
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            "Z": 10333.2001953125,
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            "Z": 10333.2001953125, //<-- Z cordinate of the hill
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            "CaptureRadius": 15.0,  //<-- How close you need to be to the flag to have it capture 
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            "EventRadius": 100.0,  //<-- how close the player has to be to be considered in the event and have the GUI show up
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            "ZombieCount": 10,  //<-- Number of zombies to spawn around the event
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            "Objects": [
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            "Objects": [ // <-- An array of objects to spawn and despawn with the event
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                {
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                    "Item": "Land_Wreck_Uaz",  //<-- object name
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                    "Position": [ //<-- object Position 
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                        4675.490234375,
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                        339.79998779296877,
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                        10330.009765625
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                    ],
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                    "Orientation": [//<-- object Orientation 
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                        0.0,
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                        0.0,
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                        0.0
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                    ]
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                },
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                {
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                    "Item": "Land_Wreck_Uaz",
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                    "Position": [
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                        4685.490234375,
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                        339.79998779296877,
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                        10341.009765625
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                    ],
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                    "Orientation": [
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                        0.0,
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                        0.0,
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                        0.0
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                    ]
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                }
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            ]
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        },
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        {
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            "Name": "VMC",
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            "X": 4517.41015625,
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            "Y": 316.1653747558594,
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            "Z": 8278.7001953125,
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            "CaptureRadius": 15.0,
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            "EventRadius": 100.0,
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            "ZombieCount": 10,
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            "Objects": []
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        },
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        {
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            "Name": "Prison Island",
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            "X": 4517.41015625,
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            "Y": 316.1653747558594,
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            "Z": 8278.7001953125,
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            "CaptureRadius": 15.0,
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            "EventRadius": 100.0,
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            "ZombieCount": 10,
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            "Objects": []
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        },
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        {
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            "Name": "North East Airfield",
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            "X": 12289.599609375,
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            "Y": 140.0,
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            "Z": 12553.3603515625,
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            "CaptureRadius": 15.0,
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            "EventRadius": 100.0,
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            "ZombieCount": 10,
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            "Objects": []
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        },
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        {
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            "Name": "Zelenogorsk Military",
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            "X": 2480.849853515625,
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            "Y": 193.25210571289063,
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            "Z": 5111.97509765625,
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            "CaptureRadius": 15.0,
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            "EventRadius": 100.0,
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            "ZombieCount": 10,
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            "Objects": []
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        },
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        {
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            "Name": "Staroye Tents",
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            "X": 10432.8896484375,
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            "Y": 283.0583801269531,
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            "Z": 5961.2900390625,
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            "CaptureRadius": 15.0,
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            "EventRadius": 100.0,
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            "ZombieCount": 10,
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            "Objects": []
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        }
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    ],
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    "RewardPools": [
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    "RewardPools": [ //<-- An array of Reward pools that can spawn
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        {
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            "Name": "First Pool",
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            "Name": "First Pool",  //<-- Name for the logs to show
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            "RewardContainer": "SeaChest",
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            "RewardContainer": "SeaChest", //<-- the container to spawn
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            "Rewards": [
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            "Rewards": [ //<-- the array of items to spawn in
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                {
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                    "Item": "M4A1",
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                    "Item": "M4A1", //<-- Item name to spawn in
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                    "ItemAttachments": [ //<-- an array of attachments to attach to the item(if the item accepts attachments)
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                        "M4_RISHndgrd",
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                        "M4_RISHndgrd", //<-- !!!DO NOT SPAWN MAGS INTO GUNS AS IT CAN BUG THEM OUT
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                        "M4_OEBttstck",
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                        "M68Optic"
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                    ]
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                },
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                {
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                    "Item": "PlateCarrierVest",
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                    "ItemAttachments": [
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                        "PlateCarrierHolster"
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                    ]
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                },
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                {
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                    "Item": "Mag_STANAGCoupled_30Rnd",
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                    "ItemAttachments": []
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                },
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                {
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                    "Item": "Mag_STANAGCoupled_30Rnd",
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                    "ItemAttachments": []
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                },
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                {
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                    "Item": "NVGoggles",
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                    "ItemAttachments": [
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                        "Battery9V"
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                    ]
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                }
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            ]
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        }
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    ],
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    "ZombiesClassNames": [
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    "ZombiesClassNames": [ //<-- An array of zombie class names to spawn
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        "ZmbM_PatrolNormal_PautRev",
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        "ZmbM_PatrolNormal_Autumn",
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        "ZmbM_PatrolNormal_Flat",
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        "ZmbM_PatrolNormal_Summer",
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        "ZmbM_SoldierNormal",
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        "ZmbM_usSoldier_normal_Woodland",
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        "ZmbM_usSoldier_normal_Desert"
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    ],
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    "FullMapCheckTimer": 5.0,
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    "FullMapCheckTimer": 5.0,  //<-- how ofter it checks the full map for players who are withing the event radius
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    "EventTickTime": 1.0,
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    "EventTickTime": 1.0, //<-- how often it checks how close the players (inside the event radius) if they are in the capture radius
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    "Logging": 1
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    "Logging": 1 //<-- this enables extra logging withing the script.log to help with any trouble shooting
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}