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| 1 | command /block [<text>]: | |
| 2 | permission: tps.block | |
| 3 | usage: /block <block/*> or /bl <block/*> or /block for help list | |
| 4 | aliases: /bl | |
| 5 | trigger: | |
| 6 | arg is not set: | |
| 7 | send "<gray>----<gold>Items <blue>-> <gold>Blocks<gray>----" | |
| 8 | send "<gray>Use /block to turn items into blocks without a workbench" | |
| 9 | send "<gray>/Block is compatible with the following blocks:" | |
| 10 | send "<gray>* <lime>: <gray>Uses all possibilities for blocks." | |
| 11 | send "<green>Emerald <lime>: <gray>9 Emerald <blue>-> <gray>1 Emerald Block" | |
| 12 | send "<aqua>Diamond <lime>: <gray>9 Diamond <blue>-> <gray>1 Diamond Block" | |
| 13 | send "<gold>Gold <lime>: <gray>9 Gold <blue>-> <gray>1 Gold Block" | |
| 14 | send "<white>Snow <lime>: <gray>4 Snowballs <blue>-> <gray>1 Snow Block" | |
| 15 | send "<gray>Clay <lime>: <gray>4 Clay Balls <blue>-> <gray>1 Clay Block" | |
| 16 | send "<light red>Redstone <lime>: <gray>9 Redstone <blue>-> <gray>1 Redstone Block" | |
| 17 | send "<gold>Glowstone <lime>: <gray>4 Glowstone Dust<blue>-> <gray>1 Glowstone Block" | |
| 18 | send "<light blue>Lapis <lime>: <gray>9 Lapis <blue>-> <gray>1 Lapis Block" | |
| 19 | send "<black>Coal <lime>: <gray>9 Coal <blue>-> <gray>1 Coal Block" | |
| 20 | send "<white>Quartz <lime>: <gray>4 Quartz <blue>-> <Gray>1 Quartz Block" | |
| 21 | send "<white>Iron <lime>: <gray>9 Iron Ingots <blue>-> <gray>1 Iron Block" | |
| 22 | send "<gray>/block is availible to <gold>Gold <gray>donors and above." | |
| 23 | arg is "*": | |
| 24 | send "<gray>Due to spam filters, this will take approximatly 30 seconds for this to execute." | |
| 25 | player has 9 emeralds: | |
| 26 | execute player command "/bl e" | |
| 27 | wait 3 seconds | |
| 28 | player has 4 337: | |
| 29 | execute player command "/bl c" | |
| 30 | wait 3 seconds | |
| 31 | player has 4 snowballs: | |
| 32 | execute player command "/bl s" | |
| 33 | wait 3 seconds | |
| 34 | player has 4 quartz: | |
| 35 | execute player command "/bl q" | |
| 36 | wait 3 seconds | |
| 37 | player has 9 iron ingots: | |
| 38 | execute player command "/bl i" | |
| 39 | wait 3 seconds | |
| 40 | player has 9 diamonds: | |
| 41 | execute player command "/bl d" | |
| 42 | wait 3 seconds | |
| 43 | player has 9 redstone: | |
| 44 | execute player command "/bl r" | |
| 45 | wait 3 seconds | |
| 46 | player has 9 263: | |
| 47 | execute player command "/bl cl" | |
| 48 | wait 3 seconds | |
| 49 | player has 9 lapis: | |
| 50 | execute player command "/bl l" | |
| 51 | wait 3 seconds | |
| 52 | player has 4 glowstone dust: | |
| 53 | execute player command "/bl gs" | |
| 54 | wait 3 seconds | |
| 55 | player has 4 gold ingots: | |
| 56 | execute player command "/bl g" | |
| 57 | wait 3 seconds | |
| 58 | wait 3 seconds | |
| 59 | arg is "emerald" or "e": | |
| 60 | player does not have 9 emeralds: | |
| 61 | send "<red>You need more materials!" | |
| 62 | stop trigger | |
| 63 | loop 1000 times: | |
| 64 | player has 9 emeralds: | |
| 65 | remove 9 emeralds from player | |
| 66 | give player 1 emerald block | |
| 67 | set {_temp} to {_temp}+1
| |
| 68 | set {_temp2} to {_temp}*9
| |
| 69 | send "<gray>You traded <green>%{_temp2}% emeralds <gray>for <green>%{_temp}% emerald <gray>blocks!"
| |
| 70 | arg is "iron" or "i": | |
| 71 | player does not have 9 iron ingots: | |
| 72 | send "<red>You need more materials!" | |
| 73 | stop trigger | |
| 74 | loop 1000 times: | |
| 75 | player has 9 iron ingots: | |
| 76 | remove 9 iron ingots from player | |
| 77 | give player 1 iron block | |
| 78 | set {_temp} to {_temp}+1
| |
| 79 | set {_temp2} to {_temp}*9
| |
| 80 | send "<gray>You traded %{_temp2}% iron ingots for %{_temp}% iron blocks!"
| |
| 81 | arg is "diamond" or "d": | |
| 82 | player does not have 9 diamonds: | |
| 83 | send "<red>You need more materials!" | |
| 84 | stop trigger | |
| 85 | loop 1000 times: | |
| 86 | player has 9 diamonds: | |
| 87 | remove 9 diamonds from player | |
| 88 | give player 1 diamond block | |
| 89 | set {_temp} to {_temp}+1
| |
| 90 | set {_temp2} to {_temp}*9
| |
| 91 | send "<gray>You traded <aqua>%{_temp2}% diamonds <gray>for <aqua>%{_temp}% diamond <gray>blocks!"
| |
| 92 | arg is "redstone" or "r": | |
| 93 | player does not have 9 redstone: | |
| 94 | send "<red>You need more materials!" | |
| 95 | stop trigger | |
| 96 | loop 1000 times: | |
| 97 | player has 9 redstone: | |
| 98 | remove 9 redstone from player | |
| 99 | give player 1 redstone block | |
| 100 | set {_temp} to {_temp}+1
| |
| 101 | set {_temp2} to {_temp}*9
| |
| 102 | send "<gray>You traded <light red>%{_temp2}% redstone <gray>for <light red>%{_temp}% redstone <gray>blocks!"
| |
| 103 | arg is "lapis" or "l": | |
| 104 | player does not have 9 lapis: | |
| 105 | send "<red>You need more materials!" | |
| 106 | stop trigger | |
| 107 | loop 1000 times: | |
| 108 | player has 9 lapis: | |
| 109 | remove 9 lapis from player | |
| 110 | give player 1 lapis block | |
| 111 | set {_temp} to {_temp}+1
| |
| 112 | set {_temp2} to {_temp}*9
| |
| 113 | send "<gray>You traded <blue>%{_temp2}% lapis <gray>for <blue>%{_temp}% lapis <gray>blocks!"
| |
| 114 | arg is "clay" or "c": | |
| 115 | player does not have 4 337: | |
| 116 | send "<red>You need more materials!" | |
| 117 | stop trigger | |
| 118 | loop 1000 times: | |
| 119 | player has 4 337: | |
| 120 | remove 4 337 from player | |
| 121 | give player 1 clay block | |
| 122 | set {_temp} to {_temp}+1
| |
| 123 | set {_temp2} to {_temp}*4
| |
| 124 | send "<gray>You traded %{_temp2}% clay balls for %{_temp}% clay blocks!"
| |
| 125 | arg is "snow" or "s": | |
| 126 | player does not have 4 snowballs: | |
| 127 | send "<red>You need more materials!" | |
| 128 | stop trigger | |
| 129 | loop 1000 times: | |
| 130 | player has 4 snowballs: | |
| 131 | remove 4 snowballs from player | |
| 132 | give player 1 snow block | |
| 133 | set {_temp} to {_temp}+1
| |
| 134 | set {_temp2} to {_temp}*4
| |
| 135 | send "<gray>You traded <white>%{_temp2}% snowballs <gray>for <white>%{_temp}% snow <gray>blocks!"
| |
| 136 | arg is "coal" or "cl": | |
| 137 | player does not have 9 263: | |
| 138 | send "<red>You need more materials!" | |
| 139 | stop trigger | |
| 140 | loop 1000 times: | |
| 141 | player has 9 263: | |
| 142 | remove 9 263 from player | |
| 143 | give player 1 coal block | |
| 144 | set {_temp} to {_temp}+1
| |
| 145 | set {_temp2} to {_temp}*9
| |
| 146 | send "<gray>You traded <black>%{_temp2}% coal <gray>for <blacK>%{_temp}% coal <gray>blocks!"
| |
| 147 | arg is "gold" or "g": | |
| 148 | player does not have 9 gold ingots: | |
| 149 | send "<red>You need more materials!" | |
| 150 | stop trigger | |
| 151 | loop 1000 times: | |
| 152 | player has 9 gold ingots: | |
| 153 | remove 9 gold ingots from player | |
| 154 | give player 1 gold block | |
| 155 | set {_temp} to {_temp}+1
| |
| 156 | set {_temp2} to {_temp}*9
| |
| 157 | send "<gray>You traded <gold>%{_temp2}% gold ingots <gray>for <gold>%{_temp}% gold <gray>blocks!"
| |
| 158 | arg is "glowstone" or "gs": | |
| 159 | player does not have 4 glowstone dust: | |
| 160 | send "<red>You need more materials!" | |
| 161 | stop trigger | |
| 162 | loop 1000 times: | |
| 163 | player has 4 glowstone dust: | |
| 164 | remove 4 glowstone dust from player | |
| 165 | give player 1 glowstone block | |
| 166 | set {_temp} to {_temp}+1
| |
| 167 | set {_temp2} to {_temp}*4
| |
| 168 | send "<gray>You traded <gold>%{_temp2}% glowstone <gray>for <gold>%{_temp}% glowstone <gray>blocks!"
| |
| 169 | arg is "quartz" or "q": | |
| 170 | player does not have 4 406: | |
| 171 | send "<red>You need more materials!" | |
| 172 | stop trigger | |
| 173 | loop 1000 times: | |
| 174 | player has 4 406: | |
| 175 | remove 4 406 from player | |
| 176 | give player 1 quartz block | |
| 177 | set {_temp} to {_temp}+1
| |
| 178 | set {_temp2} to {_temp}*4
| |
| 179 | send "<gray>You traded <white>%{_temp2}% quartz <gray>for <white>%{_temp}% quartz <gray>blocks!" |