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1 | local ITER = 10 | |
2 | local TORCH_DIST = 13 | |
3 | ||
4 | local MINE_BLOCKS = { | |
5 | ["minecraft:gold_ore"]=true, | |
6 | ["minecraft:iron_ore"]=true, | |
7 | ["minecraft:coal_ore"]=true, | |
8 | ["minecraft:redstone_ore"]=true, | |
9 | ["minecraft:emerald_ore"]=true | |
10 | } | |
11 | ||
12 | local REPORT_BLOCKS = { | |
13 | ["minecraft:diamond_ore"]=true, | |
14 | ["minecraft:lapis_ore"]=true | |
15 | } | |
16 | ||
17 | local FILL_BLOCK = "minecraft:cobblestone" | |
18 | ||
19 | local Dir = { | |
20 | Front = 0, | |
21 | Back = 1, | |
22 | Left = 2, | |
23 | Right = 3, | |
24 | Up = 4, | |
25 | Down = 5 | |
26 | } | |
27 | ||
28 | local logFile = fs.open("mine.log", "w") | |
29 | ||
30 | local function log(content) | |
31 | logFile.writeLine(content) | |
32 | logFile.flush() | |
33 | end | |
34 | ||
35 | local function myVec(depth, dir) | |
36 | return {depth=depth, dir=dir} | |
37 | end | |
38 | ||
39 | local function alignDir(dir, depth, track) | |
40 | if (dir == Dir.Left) then | |
41 | turtle.turnLeft() | |
42 | table.insert(track, myVec(depth, Dir.Left)) | |
43 | elseif (dir == Dir.Right) then | |
44 | turtle.turnRight() | |
45 | table.insert(track, myVec(depth, Dir.Right)) | |
46 | elseif (dir == Dir.Back) then | |
47 | turtle.turnRight() | |
48 | turtle.turnRight() | |
49 | table.insert(track, myVec(depth, Dir.Right)) | |
50 | table.insert(track, myVec(depth, Dir.Right)) | |
51 | end | |
52 | end | |
53 | ||
54 | local function undoAlignDir(depth, track) | |
55 | while (#track > 0 and track[#track].depth == depth) do | |
56 | local vec = table.remove(track) | |
57 | if (vec.dir == Dir.Left) then | |
58 | turtle.turnRight() | |
59 | elseif (vec.dir == Dir.Right) then | |
60 | turtle.turnLeft() | |
61 | end | |
62 | end | |
63 | end | |
64 | ||
65 | local function isMine(hasBlock, blockInfo) | |
66 | if (hasBlock and REPORT_BLOCKS[blockInfo.name]) then | |
67 | log("found " .. blockInfo.name) | |
68 | end | |
69 | return hasBlock and MINE_BLOCKS[blockInfo.name] | |
70 | end | |
71 | ||
72 | local function inspectDirIsMine(dir) | |
73 | local hasBlock, blockInfo | |
74 | if (dir == Dir.Up) then | |
75 | hasBlock, blockInfo = turtle.inspectUp() | |
76 | elseif (dir == Dir.Down) then | |
77 | hasBlock, blockInfo = turtle.inspectDown() | |
78 | else | |
79 | hasBlock, blockInfo = turtle.inspect() | |
80 | end | |
81 | ||
82 | return isMine(hasBlock, blockInfo) | |
83 | end | |
84 | ||
85 | local function excavateDir(dir, depth, track) | |
86 | if (dir == Dir.Up) then | |
87 | turtle.digUp() | |
88 | turtle.up() | |
89 | table.insert(track, myVec(depth, Dir.Up)) | |
90 | elseif (dir == Dir.Down) then | |
91 | turtle.digDown() | |
92 | turtle.down() | |
93 | table.insert(track, myVec(depth, Dir.Down)) | |
94 | else | |
95 | local counter = 0 | |
96 | repeat | |
97 | turtle.dig() | |
98 | counter = counter + 1 | |
99 | until turtle.forward() | |
100 | table.insert(track, myVec(depth, Dir.Front)) | |
101 | if counter > 1 then | |
102 | log("WARNING: encountered gravity block during DFS") | |
103 | end | |
104 | end | |
105 | end | |
106 | ||
107 | local function selectFillBlock() | |
108 | for i = 1, 16 do | |
109 | local info = turtle.getItemDetail(i) | |
110 | if info and info.name == FILL_BLOCK then | |
111 | turtle.select(i) | |
112 | return | |
113 | end | |
114 | end | |
115 | log("WARNING: not enough blocks to fill in") | |
116 | end | |
117 | ||
118 | local function backtrack(currentDepth, targetDepth, moveTrack, turnTrack) | |
119 | while (currentDepth ~= targetDepth) do | |
120 | while (#moveTrack > 0 and moveTrack[#moveTrack].depth == currentDepth - 1) do | |
121 | local vec = table.remove(moveTrack) | |
122 | if (vec.dir == Dir.Front) then | |
123 | turtle.back() | |
124 | selectFillBlock() | |
125 | turtle.place() | |
126 | elseif (vec.dir == Dir.Up) then | |
127 | turtle.down() | |
128 | selectFillBlock() | |
129 | turtle.placeUp() | |
130 | elseif (vec.dir == Dir.Down) then | |
131 | turtle.up() | |
132 | selectFillBlock() | |
133 | turtle.placeDown() | |
134 | end | |
135 | end | |
136 | undoAlignDir(currentDepth - 1, turnTrack) | |
137 | currentDepth = currentDepth - 1 | |
138 | end | |
139 | end | |
140 | ||
141 | local function dfs(initDir) | |
142 | local stack = {} | |
143 | local turnTrack = {} | |
144 | local moveTrack = {} | |
145 | local depth = 0 | |
146 | table.insert(stack, myVec(depth, initDir)) | |
147 | ||
148 | while (#stack > 0) do | |
149 | local vec = table.remove(stack) | |
150 | backtrack(depth, vec.depth, moveTrack, turnTrack) | |
151 | depth = vec.depth | |
152 | ||
153 | alignDir(vec.dir, depth, turnTrack) | |
154 | ||
155 | if (inspectDirIsMine(vec.dir)) then | |
156 | excavateDir(vec.dir, depth, moveTrack) | |
157 | depth = depth + 1 | |
158 | ||
159 | if isMine(turtle.inspect()) then | |
160 | table.insert(stack, myVec(depth, Dir.Front)) | |
161 | end | |
162 | ||
163 | if isMine(turtle.inspectUp()) then | |
164 | table.insert(stack, myVec(depth, Dir.Up)) | |
165 | end | |
166 | if isMine(turtle.inspectDown()) then | |
167 | table.insert(stack, myVec(depth, Dir.Down)) | |
168 | end | |
169 | turtle.turnRight() | |
170 | if isMine(turtle.inspect()) then | |
171 | table.insert(stack, myVec(depth, Dir.Right)) | |
172 | end | |
173 | turtle.turnRight() | |
174 | if isMine(turtle.inspect()) then | |
175 | table.insert(stack, myVec(depth, Dir.Back)) | |
176 | end | |
177 | turtle.turnRight() | |
178 | if isMine(turtle.inspect()) then | |
179 | table.insert(stack, myVec(depth, Dir.Left)) | |
180 | end | |
181 | turtle.turnRight() | |
182 | else | |
183 | undoAlignDir(depth, turnTrack) | |
184 | end | |
185 | end | |
186 | ||
187 | backtrack(depth, 0, moveTrack, turnTrack) | |
188 | end | |
189 | ||
190 | local function triggerDfs(dir) | |
191 | if inspectDirIsMine(dir) then | |
192 | dfs(dir) | |
193 | end | |
194 | end | |
195 | ||
196 | local function inspectAround() | |
197 | turtle.turnRight() | |
198 | triggerDfs(Dir.Front) | |
199 | ||
200 | turtle.turnLeft() | |
201 | triggerDfs(Dir.Up) | |
202 | ||
203 | turtle.turnLeft() | |
204 | triggerDfs(Dir.Front) | |
205 | ||
206 | turtle.down() | |
207 | triggerDfs(Dir.Front) | |
208 | ||
209 | turtle.turnRight() | |
210 | triggerDfs(Dir.Down) | |
211 | ||
212 | turtle.turnRight() | |
213 | triggerDfs(Dir.Front) | |
214 | ||
215 | turtle.turnLeft() | |
216 | turtle.up() | |
217 | end | |
218 | ||
219 | local function advance() | |
220 | repeat | |
221 | turtle.dig() | |
222 | until turtle.forward() | |
223 | turtle.digDown() | |
224 | end | |
225 | ||
226 | log("I'm minning!") | |
227 | ||
228 | advance() | |
229 | inspectAround() | |
230 | turtle.select(1) | |
231 | turtle.placeDown() | |
232 | ||
233 | for i = 1, ITER do | |
234 | for j = 1, TORCH_DIST do | |
235 | advance() | |
236 | inspectAround() | |
237 | end | |
238 | turtle.select(1) | |
239 | turtle.placeDown() | |
240 | end | |
241 | ||
242 | logFile.close() | |
243 | ||
244 | turtle.turnRight() | |
245 | turtle.turnRight() | |
246 | for i = 1, ITER * TORCH_DIST do | |
247 | turtle.forward() | |
248 | end | |
249 |