SHOW:
|
|
- or go back to the newest paste.
| 1 | local ITER = 10 | |
| 2 | local TORCH_DIST = 13 | |
| 3 | ||
| 4 | local MINE_BLOCKS = {
| |
| 5 | ["minecraft:gold_ore"]=true, | |
| 6 | ["minecraft:iron_ore"]=true, | |
| 7 | ["minecraft:coal_ore"]=true, | |
| 8 | ["minecraft:redstone_ore"]=true, | |
| 9 | ["minecraft:emerald_ore"]=true | |
| 10 | } | |
| 11 | ||
| 12 | local REPORT_BLOCKS = {
| |
| 13 | ["minecraft:diamond_ore"]=true, | |
| 14 | ["minecraft:lapis_ore"]=true | |
| 15 | } | |
| 16 | ||
| 17 | local FILL_BLOCK = "minecraft:cobblestone" | |
| 18 | ||
| 19 | local Dir = {
| |
| 20 | Front = 0, | |
| 21 | Back = 1, | |
| 22 | Left = 2, | |
| 23 | Right = 3, | |
| 24 | Up = 4, | |
| 25 | Down = 5 | |
| 26 | } | |
| 27 | ||
| 28 | local logFile = fs.open("mine.log", "w")
| |
| 29 | ||
| 30 | local function log(content) | |
| 31 | logFile.writeLine(content) | |
| 32 | logFile.flush() | |
| 33 | end | |
| 34 | ||
| 35 | local function myVec(depth, dir) | |
| 36 | return {depth=depth, dir=dir}
| |
| 37 | end | |
| 38 | ||
| 39 | local function alignDir(dir, depth, track) | |
| 40 | if (dir == Dir.Left) then | |
| 41 | turtle.turnLeft() | |
| 42 | table.insert(track, myVec(depth, Dir.Left)) | |
| 43 | elseif (dir == Dir.Right) then | |
| 44 | turtle.turnRight() | |
| 45 | table.insert(track, myVec(depth, Dir.Right)) | |
| 46 | elseif (dir == Dir.Back) then | |
| 47 | turtle.turnRight() | |
| 48 | turtle.turnRight() | |
| 49 | table.insert(track, myVec(depth, Dir.Right)) | |
| 50 | table.insert(track, myVec(depth, Dir.Right)) | |
| 51 | end | |
| 52 | end | |
| 53 | ||
| 54 | local function undoAlignDir(depth, track) | |
| 55 | while (#track > 0 and track[#track].depth == depth) do | |
| 56 | local vec = table.remove(track) | |
| 57 | if (vec.dir == Dir.Left) then | |
| 58 | turtle.turnRight() | |
| 59 | elseif (vec.dir == Dir.Right) then | |
| 60 | turtle.turnLeft() | |
| 61 | end | |
| 62 | end | |
| 63 | end | |
| 64 | ||
| 65 | local function isMine(hasBlock, blockInfo) | |
| 66 | if (hasBlock and REPORT_BLOCKS[blockInfo.name]) then | |
| 67 | log("found " .. blockInfo.name)
| |
| 68 | end | |
| 69 | return hasBlock and MINE_BLOCKS[blockInfo.name] | |
| 70 | end | |
| 71 | ||
| 72 | local function inspectDirIsMine(dir) | |
| 73 | local hasBlock, blockInfo | |
| 74 | if (dir == Dir.Up) then | |
| 75 | hasBlock, blockInfo = turtle.inspectUp() | |
| 76 | elseif (dir == Dir.Down) then | |
| 77 | hasBlock, blockInfo = turtle.inspectDown() | |
| 78 | else | |
| 79 | hasBlock, blockInfo = turtle.inspect() | |
| 80 | end | |
| 81 | ||
| 82 | return isMine(hasBlock, blockInfo) | |
| 83 | end | |
| 84 | ||
| 85 | local function excavateDir(dir, depth, track) | |
| 86 | if (dir == Dir.Up) then | |
| 87 | turtle.digUp() | |
| 88 | turtle.up() | |
| 89 | table.insert(track, myVec(depth, Dir.Up)) | |
| 90 | elseif (dir == Dir.Down) then | |
| 91 | turtle.digDown() | |
| 92 | turtle.down() | |
| 93 | table.insert(track, myVec(depth, Dir.Down)) | |
| 94 | else | |
| 95 | local counter = 0 | |
| 96 | repeat | |
| 97 | turtle.dig() | |
| 98 | counter = counter + 1 | |
| 99 | until turtle.forward() | |
| 100 | table.insert(track, myVec(depth, Dir.Front)) | |
| 101 | if counter > 1 then | |
| 102 | log("WARNING: encountered gravity block during DFS")
| |
| 103 | end | |
| 104 | end | |
| 105 | end | |
| 106 | ||
| 107 | local function selectFillBlock() | |
| 108 | for i = 1, 16 do | |
| 109 | local info = turtle.getItemDetail(i) | |
| 110 | if info and info.name == FILL_BLOCK then | |
| 111 | turtle.select(i) | |
| 112 | return | |
| 113 | end | |
| 114 | end | |
| 115 | log("WARNING: not enough blocks to fill in")
| |
| 116 | end | |
| 117 | ||
| 118 | local function backtrack(currentDepth, targetDepth, moveTrack, turnTrack) | |
| 119 | while (currentDepth ~= targetDepth) do | |
| 120 | while (#moveTrack > 0 and moveTrack[#moveTrack].depth == currentDepth - 1) do | |
| 121 | local vec = table.remove(moveTrack) | |
| 122 | if (vec.dir == Dir.Front) then | |
| 123 | turtle.back() | |
| 124 | selectFillBlock() | |
| 125 | turtle.place() | |
| 126 | elseif (vec.dir == Dir.Up) then | |
| 127 | turtle.down() | |
| 128 | selectFillBlock() | |
| 129 | turtle.placeUp() | |
| 130 | elseif (vec.dir == Dir.Down) then | |
| 131 | turtle.up() | |
| 132 | selectFillBlock() | |
| 133 | turtle.placeDown() | |
| 134 | end | |
| 135 | end | |
| 136 | undoAlignDir(currentDepth - 1, turnTrack) | |
| 137 | currentDepth = currentDepth - 1 | |
| 138 | end | |
| 139 | end | |
| 140 | ||
| 141 | local function dfs(initDir) | |
| 142 | local stack = {}
| |
| 143 | local turnTrack = {}
| |
| 144 | local moveTrack = {}
| |
| 145 | local depth = 0 | |
| 146 | table.insert(stack, myVec(depth, initDir)) | |
| 147 | ||
| 148 | while (#stack > 0) do | |
| 149 | local vec = table.remove(stack) | |
| 150 | backtrack(depth, vec.depth, moveTrack, turnTrack) | |
| 151 | depth = vec.depth | |
| 152 | ||
| 153 | alignDir(vec.dir, depth, turnTrack) | |
| 154 | ||
| 155 | if (inspectDirIsMine(vec.dir)) then | |
| 156 | excavateDir(vec.dir, depth, moveTrack) | |
| 157 | depth = depth + 1 | |
| 158 | ||
| 159 | if isMine(turtle.inspect()) then | |
| 160 | table.insert(stack, myVec(depth, Dir.Front)) | |
| 161 | end | |
| 162 | ||
| 163 | if isMine(turtle.inspectUp()) then | |
| 164 | table.insert(stack, myVec(depth, Dir.Up)) | |
| 165 | end | |
| 166 | if isMine(turtle.inspectDown()) then | |
| 167 | table.insert(stack, myVec(depth, Dir.Down)) | |
| 168 | end | |
| 169 | turtle.turnRight() | |
| 170 | if isMine(turtle.inspect()) then | |
| 171 | table.insert(stack, myVec(depth, Dir.Right)) | |
| 172 | end | |
| 173 | turtle.turnRight() | |
| 174 | if isMine(turtle.inspect()) then | |
| 175 | table.insert(stack, myVec(depth, Dir.Back)) | |
| 176 | end | |
| 177 | turtle.turnRight() | |
| 178 | if isMine(turtle.inspect()) then | |
| 179 | table.insert(stack, myVec(depth, Dir.Left)) | |
| 180 | end | |
| 181 | turtle.turnRight() | |
| 182 | else | |
| 183 | undoAlignDir(depth, turnTrack) | |
| 184 | end | |
| 185 | end | |
| 186 | ||
| 187 | backtrack(depth, 0, moveTrack, turnTrack) | |
| 188 | end | |
| 189 | ||
| 190 | local function triggerDfs(dir) | |
| 191 | if inspectDirIsMine(dir) then | |
| 192 | dfs(dir) | |
| 193 | end | |
| 194 | end | |
| 195 | ||
| 196 | local function inspectAround() | |
| 197 | turtle.turnRight() | |
| 198 | triggerDfs(Dir.Front) | |
| 199 | ||
| 200 | turtle.turnLeft() | |
| 201 | triggerDfs(Dir.Up) | |
| 202 | ||
| 203 | turtle.turnLeft() | |
| 204 | triggerDfs(Dir.Front) | |
| 205 | ||
| 206 | turtle.down() | |
| 207 | triggerDfs(Dir.Front) | |
| 208 | ||
| 209 | turtle.turnRight() | |
| 210 | triggerDfs(Dir.Down) | |
| 211 | ||
| 212 | turtle.turnRight() | |
| 213 | triggerDfs(Dir.Front) | |
| 214 | ||
| 215 | turtle.turnLeft() | |
| 216 | turtle.up() | |
| 217 | end | |
| 218 | ||
| 219 | local function advance() | |
| 220 | repeat | |
| 221 | turtle.dig() | |
| 222 | until turtle.forward() | |
| 223 | turtle.digDown() | |
| 224 | end | |
| 225 | ||
| 226 | log("I'm minning!")
| |
| 227 | ||
| 228 | advance() | |
| 229 | inspectAround() | |
| 230 | turtle.select(1) | |
| 231 | turtle.placeDown() | |
| 232 | ||
| 233 | for i = 1, ITER do | |
| 234 | for j = 1, TORCH_DIST do | |
| 235 | advance() | |
| 236 | inspectAround() | |
| 237 | end | |
| 238 | turtle.select(1) | |
| 239 | turtle.placeDown() | |
| 240 | end | |
| 241 | ||
| 242 | logFile.close() | |
| 243 | ||
| 244 | turtle.turnRight() | |
| 245 | turtle.turnRight() | |
| 246 | for i = 1, ITER * TORCH_DIST do | |
| 247 | turtle.forward() | |
| 248 | end | |
| 249 |