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| 1 | --[[Fixed Celestial Wheel]]-- | |
| 2 | wait(1/60) | |
| 3 | Player = game.Players.LocalPlayer | |
| 4 | Character = Player.Character | |
| 5 | PlayerGui = Player.PlayerGui | |
| 6 | Backpack = Player.Backpack | |
| 7 | Torso = Character.Torso | |
| 8 | Head = Character.Head | |
| 9 | Humanoid = Character.Humanoid | |
| 10 | LeftArm = Character["Left Arm"] | |
| 11 | LeftLeg = Character["Left Leg"] | |
| 12 | RightArm = Character["Right Arm"] | |
| 13 | RightLeg = Character["Right Leg"] | |
| 14 | Character = Player.Character | |
| 15 | PlayerGui = Player.PlayerGui | |
| 16 | Backpack = Player.Backpack | |
| 17 | Torso = Character.Torso | |
| 18 | Head = Character.Head | |
| 19 | Humanoid = Character.Humanoid | |
| 20 | LeftArm = Character["Left Arm"] | |
| 21 | LeftLeg = Character["Left Leg"] | |
| 22 | RightArm = Character["Right Arm"] | |
| 23 | RightLeg = Character["Right Leg"] | |
| 24 | LS = Torso["Left Shoulder"] | |
| 25 | LH = Torso["Left Hip"] | |
| 26 | RS = Torso["Right Shoulder"] | |
| 27 | RH = Torso["Right Hip"] | |
| 28 | Neck = Torso.Neck | |
| 29 | attacktype = 1 | |
| 30 | vt = Vector3.new | |
| 31 | cf = CFrame.new | |
| 32 | euler = CFrame.fromEulerAnglesXYZ | |
| 33 | angles = CFrame.Angles | |
| 34 | necko = cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
| 35 | necko2 = cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
| 36 | LHC0 = cf(-1, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
| 37 | LHC1 = cf(-0.5, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
| 38 | RHC0 = cf(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
| 39 | RHC1 = cf(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
| 40 | RootPart = Character.HumanoidRootPart | |
| 41 | RootJoint = RootPart.RootJoint | |
| 42 | RootCF = euler(-1.57, 0, 3.14) | |
| 43 | attack = false | |
| 44 | equipped = true | |
| 45 | local Anim = "Idle" | |
| 46 | local Effects = {}
| |
| 47 | cam = workspace.CurrentCamera | |
| 48 | ZTarget = nil | |
| 49 | RocketTarget = nil | |
| 50 | local RbxUtility = LoadLibrary("RbxUtility")
| |
| 51 | local Create = RbxUtility.Create | |
| 52 | local m = Create("Model"){
| |
| 53 | Parent = Character, | |
| 54 | Name = "WeaponModel", | |
| 55 | } | |
| 56 | mouse = Player:GetMouse() | |
| 57 | RSH, LSH = nil, nil | |
| 58 | LH = Torso["Left Hip"] | |
| 59 | RH = Torso["Right Hip"] | |
| 60 | RSH = Torso["Right Shoulder"] | |
| 61 | LSH = Torso["Left Shoulder"] | |
| 62 | ||
| 63 | local glasses = Instance.new("Part",Head)
| |
| 64 | glasses.CanCollide = false | |
| 65 | glasses.TopSurface = 10 | |
| 66 | glasses.BottomSurface = 10 | |
| 67 | glasses.Size = Vector3.new(1.4, 0.6, 1.4) | |
| 68 | local glassesmesh = Instance.new("SpecialMesh",glasses)
| |
| 69 | glassesmesh.MeshId = "rbxassetid://121910245" | |
| 70 | glassesmesh.TextureId = "rbxassetid://182196075" | |
| 71 | glassesmesh.Scale = Vector3.new(0.7,0.7,0.7) | |
| 72 | local glassesweld = Instance.new("Weld",glasses)
| |
| 73 | glassesweld.Part0 = Head | |
| 74 | glassesweld.Part1 = glasses | |
| 75 | glassesweld.C0 = CFrame.new(0,0.1,-0.05) | |
| 76 | ||
| 77 | local hair = Instance.new("Part",Char)
| |
| 78 | hair.Name = "Hair" | |
| 79 | hair.CanCollide = false | |
| 80 | hair.Size = Vector3.new(1.2, 1, 1.6) | |
| 81 | - | hair.BrickColor = BrickColor.new("Really black")
|
| 81 | + | hair.BrickColor = BrickColor.new("Gold")
|
| 82 | local hairmesh = Instance.new("SpecialMesh",hair)
| |
| 83 | hairmesh.MeshId = "rbxassetid://16627529" | |
| 84 | hairmesh.TextureId = "rbxassetid://16627494" | |
| 85 | hairmesh.Scale = Vector3.new(1.05,1.05,1.05) | |
| 86 | hairmesh.VertexColor = Vector3.new(0.1,0.1,0.1) | |
| 87 | local hairweld = Instance.new("Weld",hair)
| |
| 88 | hairweld.Part0 = Head | |
| 89 | hairweld.Part1 = hair | |
| 90 | hairweld.C0 = CFrame.new(0,0.5,0) | |
| 91 | ||
| 92 | local hair = Instance.new("Part",Char)
| |
| 93 | hair.Name = "Hair" | |
| 94 | hair.CanCollide = false | |
| 95 | hair.Size = Vector3.new(1.2, 1, 1.6) | |
| 96 | - | hair.BrickColor = BrickColor.new("Really black")
|
| 96 | + | hair.BrickColor = BrickColor.new("Gold")
|
| 97 | local hairmesh = Instance.new("SpecialMesh",hair)
| |
| 98 | hairmesh.MeshId = "rbxassetid://1029012" | |
| 99 | hairmesh.TextureId = "rbxassetid://1028814" | |
| 100 | hairmesh.Scale = Vector3.new(1.1,1.1,1.1) | |
| 101 | hairmesh.VertexColor = Vector3.new(0.1,0.1,0.1) | |
| 102 | local hairweld = Instance.new("Weld",hair)
| |
| 103 | hairweld.Part0 = Head | |
| 104 | hairweld.Part1 = hair | |
| 105 | hairweld.C0 = CFrame.new(0,0.5,0) | |
| 106 | ||
| 107 | local hair = Instance.new("Part",Char)
| |
| 108 | hair.Name = "Hair" | |
| 109 | hair.CanCollide = false | |
| 110 | hair.Size = Vector3.new(1.2, 1, 1.6) | |
| 111 | - | hair.BrickColor = BrickColor.new("Really black")
|
| 111 | + | hair.BrickColor = BrickColor.new("Gold")
|
| 112 | local hairmesh = Instance.new("SpecialMesh",hair)
| |
| 113 | hairmesh.MeshId = "rbxassetid://1577360" | |
| 114 | hairmesh.TextureId = "rbxassetid://1577349" | |
| 115 | hairmesh.Scale = Vector3.new(1,1.3,1) | |
| 116 | hairmesh.VertexColor = Vector3.new(0.1,0.1,0.1) | |
| 117 | local hairweld = Instance.new("Weld",hair)
| |
| 118 | hairweld.Part0 = Head | |
| 119 | hairweld.Part1 = hair | |
| 120 | hairweld.C0 = CFrame.new(0,0.5,0) | |
| 121 | ||
| 122 | local hair = Instance.new("Part",Char)
| |
| 123 | hair.Name = "Hair" | |
| 124 | hair.CanCollide = false | |
| 125 | hair.Size = Vector3.new(1.2, 1, 1.6) | |
| 126 | - | hair.BrickColor = BrickColor.new("Really black")
|
| 126 | + | hair.BrickColor = BrickColor.new("Gold")
|
| 127 | local hairmesh = Instance.new("SpecialMesh",hair)
| |
| 128 | hairmesh.MeshId = "rbxassetid://1051545" | |
| 129 | hairmesh.TextureId = "rbxassetid://1051546" | |
| 130 | hairmesh.Scale = Vector3.new(1,1.3,1) | |
| 131 | hairmesh.VertexColor = Vector3.new(0.1,0.1,0.1) | |
| 132 | local hairweld = Instance.new("Weld",hair)
| |
| 133 | hairweld.Part0 = Head | |
| 134 | hairweld.Part1 = hair | |
| 135 | hairweld.C0 = CFrame.new(0,0.5,0) | |
| 136 | ||
| 137 | blackhand = Instance.new("Part",char)
| |
| 138 | blackhand.Material = "Neon" | |
| 139 | blackhand.Transparency = 1 | |
| 140 | - | blackhand.BrickColor = BrickColor.new("Really red")
|
| 140 | + | blackhand.BrickColor = BrickColor.new("Gold")
|
| 141 | blackhand.Position = Vector3.new(999,999,999) | |
| 142 | blackhand.Size = Vector3.new(1.01,1.01,1.01) | |
| 143 | blackweld = Instance.new("Weld",blackhand)
| |
| 144 | blackweld.Part0 = rarm | |
| 145 | blackweld.Part1 = blackhand | |
| 146 | blackweld.C0 = CFrame.new(0,-0.5,0) | |
| 147 | ||
| 148 | local InfernusTheme = Instance.new("Sound",Character)
| |
| 149 | InfernusTheme.Name = "WorldEaterTheme" | |
| 150 | InfernusTheme.Looped = true | |
| 151 | - | InfernusTheme.SoundId = "http://www.roblox.com/asset?id=152828706" |
| 151 | + | InfernusTheme.SoundId = "http://www.roblox.com/asset?id=1051512943" |
| 152 | InfernusTheme:Play() | |
| 153 | ||
| 154 | RSH.Parent = nil | |
| 155 | LSH.Parent = nil | |
| 156 | ||
| 157 | RW = Create("Weld"){
| |
| 158 | Name = "Right Shoulder", | |
| 159 | Part0 = Torso , | |
| 160 | C0 = cf(1.5, 0.5, 0), | |
| 161 | C1 = cf(0, 0.5, 0), | |
| 162 | Part1 = RightArm , | |
| 163 | Parent = Torso , | |
| 164 | } | |
| 165 | ||
| 166 | LW = Create("Weld"){
| |
| 167 | Name = "Left Shoulder", | |
| 168 | Part0 = Torso , | |
| 169 | C0 = cf(-1.5, 0.5, 0), | |
| 170 | C1 = cf(0, 0.5, 0) , | |
| 171 | Part1 = LeftArm , | |
| 172 | Parent = Torso , | |
| 173 | } | |
| 174 | ---------------------------------------------------- | |
| 175 | cn,ca,bc,v3,r = CFrame.new,CFrame.Angles,BrickColor.new,Vector3.new,function(a)return (math.random()-.5)*2*(a or 1) end | |
| 176 | deg,nf,c3,ins,ma,pi,mr = math.deg,math.floor,Color3.new,Instance.new,math.abs,math.pi,math.rad | |
| 177 | local part = function(prnt,cfr,siz,col,anc,canc,tra,mat,typ) | |
| 178 | local p = ins(typ or "Part") | |
| 179 | p.FormFactor = "Custom" | |
| 180 | p.Material = mat | |
| 181 | p.Transparency = tra | |
| 182 | p.CanCollide = canc | |
| 183 | p.Anchored = anc | |
| 184 | p.BrickColor = bc(col) | |
| 185 | p.Size = siz | |
| 186 | p.CFrame = cfr | |
| 187 | p.Parent = prnt | |
| 188 | p.Locked = true | |
| 189 | p.TopSurface,p.BottomSurface = 0,0 | |
| 190 | p:BreakJoints() | |
| 191 | return p | |
| 192 | end | |
| 193 | local mesh = function(typ,prnt,scal,mtyp,mid,mtx) | |
| 194 | local m = ins(typ or "SpecialMesh") | |
| 195 | if mtyp then m.MeshType = mtyp end | |
| 196 | if mid then m.MeshId = mid end | |
| 197 | if mtx then m.TextureId = mtx end | |
| 198 | if scal then m.Scale = scal end | |
| 199 | m.Parent = prnt | |
| 200 | return m | |
| 201 | end | |
| 202 | function cylinderOpen(cf,col,col2) | |
| 203 | local p = part(Character,cf,v3(0,1000,0),col,true,false,.1,"SmoothPlastic") | |
| 204 | local pm = mesh("CylinderMesh",p)
| |
| 205 | local p2 = part(Character,cf,v3(0,1000,0),col2,true,false,.1,"SmoothPlastic") | |
| 206 | local p2m = mesh("CylinderMesh",p2)
| |
| 207 | Spawn(function() | |
| 208 | for i=.1,1.1,.0125 do | |
| 209 | p.Transparency = i | |
| 210 | p2.Transparency = i | |
| 211 | pm.Scale = pm.Scale + v3(.8,0,.8) | |
| 212 | p2m.Scale = p2m.Scale + v3(.5,0,.5) | |
| 213 | wait() | |
| 214 | end | |
| 215 | p:Destroy() | |
| 216 | p2:Destroy() | |
| 217 | end) | |
| 218 | end | |
| 219 | ||
| 220 | function expandDong() | |
| 221 | local nTarg = Torso | |
| 222 | local Orbi = Instance.new('Part')
| |
| 223 | Orbi.Size = Vector3.new(3,3,3) | |
| 224 | Orbi.CanCollide = false | |
| 225 | Orbi.Locked = true | |
| 226 | Orbi.Shape = 'Ball' | |
| 227 | Orbi.Anchored = true | |
| 228 | Orbi.Transparency = .6 | |
| 229 | Orbi.TopSurface,Orbi.BottomSurface = 0,0 | |
| 230 | Orbi.Name = 'Expand Dong' | |
| 231 | - | Orbi.BrickColor = BrickColor.new('Really red')
|
| 231 | + | Orbi.BrickColor = BrickColor.new('Gold')
|
| 232 | ||
| 233 | local OrbiMesh = Instance.new('SpecialMesh',Orbi)
| |
| 234 | OrbiMesh.Name = 'Dxpand Eong' | |
| 235 | OrbiMesh.Scale = Vector3.new(2, 2, 2) | |
| 236 | OrbiMesh.MeshType = 'Sphere' | |
| 237 | Orbi.Parent = Character | |
| 238 | ypcall(function() | |
| 239 | for i = 3,.35,-1 do | |
| 240 | OrbiMesh.Scale = OrbiMesh.Scale + Vector3.new(.7, .7, .7) | |
| 241 | Orbi.CFrame = nTarg.CFrame | |
| 242 | end | |
| 243 | for i = .6,1,.05 do | |
| 244 | wait(0.04) | |
| 245 | Orbi.Transparency = i | |
| 246 | end | |
| 247 | Orbi:Destroy() | |
| 248 | end) | |
| 249 | end | |
| 250 | ||
| 251 | ||
| 252 | function expandDong2() | |
| 253 | local nTarg = Torso | |
| 254 | local Orbi = Instance.new('Part')
| |
| 255 | Orbi.Size = Vector3.new(3,3,3) | |
| 256 | Orbi.CanCollide = false | |
| 257 | Orbi.Locked = true | |
| 258 | Orbi.Shape = 'Ball' | |
| 259 | Orbi.Anchored = true | |
| 260 | Orbi.Transparency = .6 | |
| 261 | Orbi.TopSurface,Orbi.BottomSurface = 0,0 | |
| 262 | Orbi.Name = 'Expand Dong' | |
| 263 | - | Orbi.BrickColor = BrickColor.new('Really black')
|
| 263 | + | Orbi.BrickColor = BrickColor.new('Gold')
|
| 264 | ||
| 265 | local OrbiMesh = Instance.new('SpecialMesh',Orbi)
| |
| 266 | OrbiMesh.Name = 'Dxpand Eong' | |
| 267 | OrbiMesh.Scale = Vector3.new(2.5, 2.5, 2.5) | |
| 268 | OrbiMesh.MeshType = 'Sphere' | |
| 269 | Orbi.Parent = Character | |
| 270 | ypcall(function() | |
| 271 | for i = 3,0,-1 do | |
| 272 | OrbiMesh.Scale = OrbiMesh.Scale + Vector3.new(.7, .7, .7) | |
| 273 | Orbi.CFrame = nTarg.CFrame | |
| 274 | end | |
| 275 | for i = .6,1,.05 do | |
| 276 | wait(0.04) | |
| 277 | Orbi.Transparency = i | |
| 278 | end | |
| 279 | Orbi:Destroy() | |
| 280 | end) | |
| 281 | end | |
| 282 | - | cylinderOpen(Torso.CFrame,"Really red","Really black") |
| 282 | + | cylinderOpen(Torso.CFrame,"Gold","Gold") |
| 283 | expandDong2() | |
| 284 | expandDong() | |
| 285 | ---------------------------------------------------- | |
| 286 | z = Instance.new("Sound", Character)
| |
| 287 | z.SoundId = "rbxassetid://"--Sao Crossing: 155183751 -- SAN HOLO DOnkeykong: 246056418 -- "Innocence" - Sword Art Online OP 2: 142357253 -- OnePunch Hero: 339250412 (Fav) -- Sethbling: 170902050 | |
| 288 | z.Looped = true | |
| 289 | z.Pitch = .9 | |
| 290 | z.Volume = .5 | |
| 291 | wait(.1) | |
| 292 | z:Play() | |
| 293 | ---------------------------------------------------- | |
| 294 | ||
| 295 | local co1 = 0--how long it will take for skill to cooldown | |
| 296 | local co2 = 0 | |
| 297 | local co3 = 0 | |
| 298 | local co4 = 3 | |
| 299 | ||
| 300 | local cooldown1 = 16 | |
| 301 | local cooldown2 = 12 | |
| 302 | local cooldown3 = 9 | |
| 303 | local cooldown4 = 15 | |
| 304 | ||
| 305 | local maxEnergy = 100 | |
| 306 | local Energy = 100--Energy you start out with | |
| 307 | local skill1stam = 17--how much Energy is needed for a skill | |
| 308 | local skill2stam = 15 | |
| 309 | local skill3stam = 20 | |
| 310 | local skill4stam = 70 | |
| 311 | local recovermana = 3--how much mana per second | |
| 312 | ||
| 313 | - | local skillcolorscheme = BrickColor.new("Really red").Color
|
| 313 | + | local skillcolorscheme = BrickColor.new("Gold").Color
|
| 314 | ||
| 315 | local scrn = Instance.new('ScreenGui', Player.PlayerGui)
| |
| 316 | function makeframe(par, trans, pos, size, color) | |
| 317 | local frame = Instance.new('Frame', par)
| |
| 318 | frame.BackgroundTransparency = trans | |
| 319 | frame.BorderSizePixel = 0 | |
| 320 | frame.Position = pos | |
| 321 | frame.Size = size | |
| 322 | frame.BackgroundColor3 = color | |
| 323 | return frame | |
| 324 | end | |
| 325 | function makelabel(par, text) | |
| 326 | local label = Instance.new('TextLabel', par)
| |
| 327 | label.BackgroundTransparency = 1 | |
| 328 | label.Size = UDim2.new(1, 0, 1, 0) | |
| 329 | label.Position = UDim2.new(0, 0, 0, 0) | |
| 330 | label.TextColor3 = Color3.new(255, 255, 255) | |
| 331 | label.TextStrokeTransparency = 0 | |
| 332 | label.FontSize = Enum.FontSize.Size32 | |
| 333 | label.Font = Enum.Font.SourceSansBold | |
| 334 | label.BorderSizePixel = 0 | |
| 335 | label.TextScaled = true | |
| 336 | label.Text = text | |
| 337 | end | |
| 338 | framesk1 = makeframe(scrn, .5, UDim2.new(.23, 0, .93, 0), UDim2.new(.26, 0, .06, 0), skillcolorscheme) | |
| 339 | framesk2 = makeframe(scrn, .5, UDim2.new(.5, 0, .93, 0), UDim2.new(.26, 0, .06, 0), skillcolorscheme) | |
| 340 | framesk3 = makeframe(scrn, .5, UDim2.new(.5, 0, .86, 0), UDim2.new(.26, 0, .06, 0), skillcolorscheme) | |
| 341 | framesk4 = makeframe(scrn, .5, UDim2.new(.23, 0, .86, 0), UDim2.new(.26, 0, .06, 0), skillcolorscheme) | |
| 342 | bar1 = makeframe(framesk1, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme) | |
| 343 | bar2 = makeframe(framesk2, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme) | |
| 344 | bar3 = makeframe(framesk3, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme) | |
| 345 | bar4 = makeframe(framesk4, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme) | |
| 346 | text1 = makelabel(framesk1, '[R] Energy Wave') | |
| 347 | text2 = makelabel(framesk2, '[F] Energy Cannon') | |
| 348 | text3 = makelabel(framesk3, "[E] Energy Rapid-Fire") | |
| 349 | text4 = makelabel(framesk4, '[Q] Energy Shots') | |
| 350 | - | Energybar = makeframe(scrn, .5, UDim2.new(.23, 0, .82, 0), UDim2.new(.26, 0, .03, 0), BrickColor.new("Really black").Color)
|
| 350 | + | Energybar = makeframe(scrn, .5, UDim2.new(.23, 0, .82, 0), UDim2.new(.26, 0, .03, 0), BrickColor.new("Gold").Color)
|
| 351 | - | Energycover = makeframe(Energybar, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), BrickColor.new("Really red").Color)
|
| 351 | + | Energycover = makeframe(Energybar, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), BrickColor.new("Gold").Color)
|
| 352 | Energytext = makelabel(Energybar, 'Energy') | |
| 353 | - | healthbar = makeframe(scrn, .5, UDim2.new(.5, 0, .82, 0), UDim2.new(.26, 0, .03, 0), BrickColor.new("Really black").Color)
|
| 353 | + | healthbar = makeframe(scrn, .5, UDim2.new(.5, 0, .82, 0), UDim2.new(.26, 0, .03, 0), BrickColor.new("Gold").Color)
|
| 354 | - | healthcover = makeframe(healthbar, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), BrickColor.new("Really red").Color)
|
| 354 | + | healthcover = makeframe(healthbar, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), BrickColor.new("Gold").Color)
|
| 355 | healthtext = makelabel(healthbar, 'Health') | |
| 356 | ||
| 357 | local stats=Instance.new('Folder',Character)
| |
| 358 | stats.Name='Stats' | |
| 359 | local block=Instance.new('BoolValue',stats)
| |
| 360 | block.Name='Block' | |
| 361 | block.Value=false | |
| 362 | local stun=Instance.new('BoolValue',stats)
| |
| 363 | stun.Name='Stun' | |
| 364 | stun.Value=false | |
| 365 | local defense=Instance.new('NumberValue',stats)
| |
| 366 | defense.Name='Defence' | |
| 367 | defense.Value=1 | |
| 368 | local speed=Instance.new('NumberValue',stats)
| |
| 369 | speed.Name='Speed' | |
| 370 | speed.Value=1 | |
| 371 | local damagea=Instance.new('NumberValue',stats)
| |
| 372 | damagea.Name='Damage' | |
| 373 | damagea.Value=1 | |
| 374 | ||
| 375 | function NoOutline(Part) | |
| 376 | Part.TopSurface, Part.BottomSurface, Part.LeftSurface, Part.RightSurface, Part.FrontSurface, Part.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 377 | end | |
| 378 | ||
| 379 | function nooutline(part) | |
| 380 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 381 | end | |
| 382 | ||
| 383 | function part(formfactor, parent, material, reflectance, transparency, brickcolor, name, size) | |
| 384 | local fp = Create("Part"){
| |
| 385 | formFactor = formfactor, | |
| 386 | Parent = parent, | |
| 387 | Reflectance = reflectance, | |
| 388 | Transparency = transparency, | |
| 389 | CanCollide = false, | |
| 390 | Locked = true, | |
| 391 | BrickColor = BrickColor.new(tostring(brickcolor)), | |
| 392 | Name = name, | |
| 393 | Size = size, | |
| 394 | Position = Character.Torso.Position, | |
| 395 | Material = material, | |
| 396 | } | |
| 397 | nooutline(fp) | |
| 398 | return fp | |
| 399 | end | |
| 400 | ||
| 401 | function mesh(Mesh, part, meshtype, meshid, offset, scale) | |
| 402 | local Msh = Create(Mesh){
| |
| 403 | Parent = part, | |
| 404 | Offset = offset, | |
| 405 | Scale = scale, | |
| 406 | } | |
| 407 | if Mesh == "SpecialMesh" then | |
| 408 | Msh.MeshType = meshtype | |
| 409 | Msh.MeshId = meshid | |
| 410 | end | |
| 411 | return Msh | |
| 412 | end | |
| 413 | ||
| 414 | function weld(parent, part0, part1, c0, c1) | |
| 415 | local Weld = Create("Weld"){
| |
| 416 | Parent = parent, | |
| 417 | Part0 = part0, | |
| 418 | Part1 = part1, | |
| 419 | C0 = c0, | |
| 420 | C1 = c1, | |
| 421 | } | |
| 422 | return Weld | |
| 423 | end | |
| 424 | ||
| 425 | ||
| 426 | local function CFrameFromTopBack(at, top, back) | |
| 427 | local right = top:Cross(back) | |
| 428 | return CFrame.new(at.x, at.y, at.z, | |
| 429 | right.x, top.x, back.x, | |
| 430 | right.y, top.y, back.y, | |
| 431 | right.z, top.z, back.z) | |
| 432 | end | |
| 433 | ||
| 434 | function Triangle(a, b, c) | |
| 435 | local edg1 = (c - a):Dot((b - a).unit) | |
| 436 | local edg2 = (a - b):Dot((c - b).unit) | |
| 437 | local edg3 = (b - c):Dot((a - c).unit) | |
| 438 | if edg1 <= (b - a).magnitude and edg1 >= 0 then | |
| 439 | a, b, c = a, b, c | |
| 440 | elseif edg2 <= (c - b).magnitude and edg2 >= 0 then | |
| 441 | a, b, c = b, c, a | |
| 442 | elseif edg3 <= (a - c).magnitude and edg3 >= 0 then | |
| 443 | a, b, c = c, a, b | |
| 444 | else | |
| 445 | assert(false, "unreachable") | |
| 446 | end | |
| 447 | ||
| 448 | local len1 = (c - a):Dot((b - a).unit) | |
| 449 | local len2 = (b - a).magnitude - len1 | |
| 450 | local width = (a + (b - a).unit * len1 - c).magnitude | |
| 451 | ||
| 452 | local maincf = CFrameFromTopBack(a, (b - a):Cross(c - b).unit, -(b - a).unit) | |
| 453 | ||
| 454 | local list = {}
| |
| 455 | ||
| 456 | local Color = BrickColor.new("Dark stone grey")
| |
| 457 | ||
| 458 | if len1 > 0.01 then | |
| 459 | local w1 = Create('WedgePart', m){
| |
| 460 | Material = "SmoothPlastic", | |
| 461 | FormFactor = 'Custom', | |
| 462 | BrickColor = Color, | |
| 463 | Transparency = 0, | |
| 464 | Reflectance = 0, | |
| 465 | Material = "SmoothPlastic", | |
| 466 | CanCollide = false, | |
| 467 | Anchored = true, | |
| 468 | Parent = workspace, | |
| 469 | Transparency = 0.3, | |
| 470 | } | |
| 471 | game:GetService("Debris"):AddItem(w1, 5)
| |
| 472 | NoOutline(w1) | |
| 473 | local sz = Vector3.new(0.2, width, len1) | |
| 474 | w1.Size = sz | |
| 475 | local sp = Create("SpecialMesh"){
| |
| 476 | Parent = w1, | |
| 477 | MeshType = "Wedge", | |
| 478 | Scale = Vector3.new(0, 1, 1) * sz / w1.Size, | |
| 479 | } | |
| 480 | w1:BreakJoints() | |
| 481 | table.insert(Effects, {
| |
| 482 | w1, | |
| 483 | "Disappear", | |
| 484 | .03 | |
| 485 | }) | |
| 486 | w1.CFrame = maincf * CFrame.Angles(math.pi, 0, math.pi / 2) * CFrame.new(0, width / 2, len1 / 2) | |
| 487 | table.insert(list, w1) | |
| 488 | end | |
| 489 | if len2 > 0.01 then | |
| 490 | local w2 = Create('WedgePart', m){
| |
| 491 | Material = "SmoothPlastic", | |
| 492 | FormFactor = 'Custom', | |
| 493 | BrickColor = Color, | |
| 494 | Transparency = 0, | |
| 495 | Reflectance = 0, | |
| 496 | Material = "SmoothPlastic", | |
| 497 | CanCollide = false, | |
| 498 | Anchored = true, | |
| 499 | Parent = workspace, | |
| 500 | Transparency = 0.3, | |
| 501 | } | |
| 502 | game:GetService("Debris"):AddItem(w2, 5)
| |
| 503 | NoOutline(w2) | |
| 504 | local sz = Vector3.new(0.2, width, len2) | |
| 505 | w2.Size = sz | |
| 506 | local sp = Create("SpecialMesh"){
| |
| 507 | Parent = w2, | |
| 508 | MeshType = "Wedge", | |
| 509 | Scale = Vector3.new(0, 1, 1) * sz / w2.Size, | |
| 510 | } | |
| 511 | w2:BreakJoints() | |
| 512 | table.insert(Effects, {
| |
| 513 | w2, | |
| 514 | "Disappear", | |
| 515 | .03 | |
| 516 | }) | |
| 517 | w2.CFrame = maincf * CFrame.Angles(math.pi, math.pi, -math.pi / 2) * CFrame.new(0, width / 2, -len1 - len2 / 2) | |
| 518 | table.insert(list, w2) | |
| 519 | end | |
| 520 | return unpack(list) | |
| 521 | end | |
| 522 | ||
| 523 | function so(id, par, vol, pit) | |
| 524 | coroutine.resume(coroutine.create(function() | |
| 525 | local sou = Instance.new("Sound", par or workspace)
| |
| 526 | sou.Volume = vol | |
| 527 | sou.Pitch = pit or 1 | |
| 528 | sou.SoundId = Sounds[id].Id or id | |
| 529 | swait() | |
| 530 | sou:play() | |
| 531 | swait(6) | |
| 532 | sou:Remove() | |
| 533 | end)) | |
| 534 | end | |
| 535 | ||
| 536 | function clerp(a, b, t) | |
| 537 | return a:lerp(b, t) | |
| 538 | end | |
| 539 | ||
| 540 | --[[Credits to SazErenos for his Artificial ]]-- | |
| 541 | ||
| 542 | ArtificialHB = Instance.new("BindableEvent", script)
| |
| 543 | ArtificialHB.Name = "Heartbeat" | |
| 544 | ||
| 545 | script:WaitForChild("Heartbeat")
| |
| 546 | ||
| 547 | frame = 1 / 60 | |
| 548 | tf = 0 | |
| 549 | allowframeloss = false | |
| 550 | tossremainder = false | |
| 551 | lastframe = tick() | |
| 552 | script.Heartbeat:Fire() | |
| 553 | ||
| 554 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 555 | tf = tf + s | |
| 556 | if tf >= frame then | |
| 557 | if allowframeloss then | |
| 558 | script.Heartbeat:Fire() | |
| 559 | lastframe = tick() | |
| 560 | else | |
| 561 | for i = 1, math.floor(tf / frame) do | |
| 562 | script.Heartbeat:Fire() | |
| 563 | end | |
| 564 | lastframe = tick() | |
| 565 | end | |
| 566 | if tossremainder then | |
| 567 | tf = 0 | |
| 568 | else | |
| 569 | tf = tf - frame * math.floor(tf / frame) | |
| 570 | end | |
| 571 | end | |
| 572 | end) | |
| 573 | ||
| 574 | function swait(num) | |
| 575 | if num == 0 or num == nil then | |
| 576 | ArtificialHB.Event:wait() | |
| 577 | else | |
| 578 | for i = 0, num do | |
| 579 | ArtificialHB.Event:wait() | |
| 580 | end | |
| 581 | end | |
| 582 | end | |
| 583 | ||
| 584 | function rayCast(Pos, Dir, Max, Ignore) | |
| 585 | return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
| |
| 586 | end | |
| 587 | ||
| 588 | Asset = "http://www.roblox.com/asset/?id=" | |
| 589 | ||
| 590 | Sounds = {
| |
| 591 | Hit1 = {
| |
| 592 | Id = Asset..(199149137) | |
| 593 | }, | |
| 594 | Hit2 = {
| |
| 595 | Id = Asset..(199149186) | |
| 596 | }, | |
| 597 | Hit3 = {
| |
| 598 | Id = Asset..(199149221) | |
| 599 | }, | |
| 600 | Hit4 = {
| |
| 601 | Id = Asset..(199149235) | |
| 602 | }, | |
| 603 | Slash1 = {
| |
| 604 | Id = Asset..(161006195) | |
| 605 | }, | |
| 606 | Slash2 = {
| |
| 607 | Id = Asset..(161006212) | |
| 608 | }, | |
| 609 | Fire = {
| |
| 610 | Id = Asset..(168413145) | |
| 611 | }, | |
| 612 | Beam = {
| |
| 613 | Id = Asset..(278596476) | |
| 614 | }, | |
| 615 | Appear = {
| |
| 616 | Id = Asset..(200633077) | |
| 617 | }, | |
| 618 | Disappear = {
| |
| 619 | Id = Asset..(200633029) | |
| 620 | }, | |
| 621 | } | |
| 622 | ||
| 623 | ContentProvider = game:GetService("ContentProvider")
| |
| 624 | for _, v in pairs(Sounds) do | |
| 625 | ContentProvider:Preload(v.Id) | |
| 626 | end | |
| 627 | ||
| 628 | ||
| 629 | ||
| 630 | Damagefunc = function(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch) | |
| 631 | if hit.Parent == nil then | |
| 632 | return | |
| 633 | end | |
| 634 | local h = hit.Parent:FindFirstChild("Humanoid")
| |
| 635 | for _, v in pairs(hit.Parent:children()) do | |
| 636 | if v:IsA("Humanoid") then
| |
| 637 | h = v | |
| 638 | end | |
| 639 | end | |
| 640 | if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
| |
| 641 | if hit.Parent:findFirstChild("DebounceHit") ~= nil then
| |
| 642 | if hit.Parent.DebounceHit.Value == true then | |
| 643 | return | |
| 644 | end | |
| 645 | end | |
| 646 | if h.MaxHealth >= math.huge then | |
| 647 | hit:BreakJoints() | |
| 648 | end | |
| 649 | --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then | |
| 650 | return | |
| 651 | end]] | |
| 652 | -- hs(hit,1.2) | |
| 653 | local c = Create("ObjectValue"){
| |
| 654 | Name = "creator", | |
| 655 | Value = game:service("Players").LocalPlayer,
| |
| 656 | Parent = h, | |
| 657 | } | |
| 658 | game:GetService("Debris"):AddItem(c, .5)
| |
| 659 | if HitSound ~= nil and HitPitch ~= nil then | |
| 660 | so(HitSound, hit, 1, HitPitch) | |
| 661 | end | |
| 662 | local Damage = math.random(minim, maxim) | |
| 663 | -- h:TakeDamage(Damage) | |
| 664 | local blocked = false | |
| 665 | local block = hit.Parent:findFirstChild("Block")
| |
| 666 | if block ~= nil then | |
| 667 | if block.className == "IntValue" then | |
| 668 | if block.Value > 0 then | |
| 669 | blocked = true | |
| 670 | block.Value = block.Value - 1 | |
| 671 | print(block.Value) | |
| 672 | end | |
| 673 | end | |
| 674 | end | |
| 675 | if blocked == false then | |
| 676 | -- h:TakeDamage(Damage) | |
| 677 | h.Health = h.Health - Damage | |
| 678 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, Part.BrickColor.Color) | |
| 679 | else | |
| 680 | h.Health = h.Health - (Damage / 2) | |
| 681 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, Part.BrickColor.Color) | |
| 682 | end | |
| 683 | if Type == "Knockdown" then | |
| 684 | local hum = hit.Parent.Humanoid | |
| 685 | hum.PlatformStand = true | |
| 686 | coroutine.resume(coroutine.create(function(HHumanoid) | |
| 687 | swait(1) | |
| 688 | HHumanoid.PlatformStand = false | |
| 689 | end), hum) | |
| 690 | local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit | |
| 691 | local bodvol = Create("BodyVelocity"){
| |
| 692 | velocity = angle * knockback, | |
| 693 | P = 5000, | |
| 694 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
| 695 | Parent = hit, | |
| 696 | } | |
| 697 | local rl = Create("BodyAngularVelocity"){
| |
| 698 | P = 3000, | |
| 699 | maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, | |
| 700 | angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), | |
| 701 | Parent = hit, | |
| 702 | } | |
| 703 | game:GetService("Debris"):AddItem(bodvol, .5)
| |
| 704 | game:GetService("Debris"):AddItem(rl, .5)
| |
| 705 | elseif Type == "Normal" then | |
| 706 | local vp = Create("BodyVelocity"){
| |
| 707 | P = 500, | |
| 708 | maxForce = Vector3.new(math.huge, 0, math.huge), | |
| 709 | velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05, | |
| 710 | } | |
| 711 | if knockback > 0 then | |
| 712 | vp.Parent = hit.Parent.Torso | |
| 713 | end | |
| 714 | game:GetService("Debris"):AddItem(vp, .5)
| |
| 715 | elseif Type == "Up" then | |
| 716 | local bodyVelocity = Create("BodyVelocity"){
| |
| 717 | velocity = vt(0, 20, 0), | |
| 718 | P = 5000, | |
| 719 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
| 720 | Parent = hit, | |
| 721 | } | |
| 722 | game:GetService("Debris"):AddItem(bodyVelocity, .5)
| |
| 723 | elseif Type == "Snare" then | |
| 724 | local bp = Create("BodyPosition"){
| |
| 725 | P = 2000, | |
| 726 | D = 100, | |
| 727 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
| 728 | position = hit.Parent.Torso.Position, | |
| 729 | Parent = hit.Parent.Torso, | |
| 730 | } | |
| 731 | game:GetService("Debris"):AddItem(bp, 1)
| |
| 732 | elseif Type == "Freeze" then | |
| 733 | local BodPos = Create("BodyPosition"){
| |
| 734 | P = 50000, | |
| 735 | D = 1000, | |
| 736 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
| 737 | position = hit.Parent.Torso.Position, | |
| 738 | Parent = hit.Parent.Torso, | |
| 739 | } | |
| 740 | local BodGy = Create("BodyGyro") {
| |
| 741 | maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge , | |
| 742 | P = 20e+003, | |
| 743 | Parent = hit.Parent.Torso, | |
| 744 | cframe = hit.Parent.Torso.CFrame, | |
| 745 | } | |
| 746 | hit.Parent.Torso.Anchored = true | |
| 747 | coroutine.resume(coroutine.create(function(Part) | |
| 748 | swait(1.5) | |
| 749 | Part.Anchored = false | |
| 750 | end), hit.Parent.Torso) | |
| 751 | game:GetService("Debris"):AddItem(BodPos, 3)
| |
| 752 | game:GetService("Debris"):AddItem(BodGy, 3)
| |
| 753 | end | |
| 754 | local debounce = Create("BoolValue"){
| |
| 755 | Name = "DebounceHit", | |
| 756 | Parent = hit.Parent, | |
| 757 | Value = true, | |
| 758 | } | |
| 759 | game:GetService("Debris"):AddItem(debounce, Delay)
| |
| 760 | c = Instance.new("ObjectValue")
| |
| 761 | c.Name = "creator" | |
| 762 | c.Value = Player | |
| 763 | c.Parent = h | |
| 764 | game:GetService("Debris"):AddItem(c, .5)
| |
| 765 | end | |
| 766 | end | |
| 767 | ||
| 768 | function ShowDamage(Pos, Text, Time, Color) | |
| 769 | local Rate = (1 / 30) | |
| 770 | local Pos = (Pos or Vector3.new(0, 0, 0)) | |
| 771 | local Text = (Text or "") | |
| 772 | local Time = (Time or 2) | |
| 773 | - | local Color = (Color or Color3.new(1, 0, 0)) |
| 773 | + | local Color = (Color or Color3.new(218/255, 165/255, 32/255)) |
| 774 | local EffectPart = part("Custom", workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", vt(0, 0, 0))
| |
| 775 | EffectPart.Anchored = true | |
| 776 | local BillboardGui = Create("BillboardGui"){
| |
| 777 | Size = UDim2.new(3, 0, 3, 0), | |
| 778 | Adornee = EffectPart, | |
| 779 | Parent = EffectPart, | |
| 780 | } | |
| 781 | local TextLabel = Create("TextLabel"){
| |
| 782 | BackgroundTransparency = 1, | |
| 783 | Size = UDim2.new(1, 0, 1, 0), | |
| 784 | Text = Text, | |
| 785 | TextColor3 = Color, | |
| 786 | TextScaled = true, | |
| 787 | Font = Enum.Font.ArialBold, | |
| 788 | Parent = BillboardGui, | |
| 789 | } | |
| 790 | game.Debris:AddItem(EffectPart, (Time + 0.1)) | |
| 791 | EffectPart.Parent = game:GetService("Workspace")
| |
| 792 | delay(0, function() | |
| 793 | local Frames = (Time / Rate) | |
| 794 | for Frame = 1, Frames do | |
| 795 | wait(Rate) | |
| 796 | local Percent = (Frame / Frames) | |
| 797 | EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) | |
| 798 | TextLabel.TextTransparency = Percent | |
| 799 | end | |
| 800 | if EffectPart and EffectPart.Parent then | |
| 801 | EffectPart:Destroy() | |
| 802 | end | |
| 803 | end) | |
| 804 | end | |
| 805 | ||
| 806 | - | Handle = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really red", "Handle", Vector3.new(2.20000005, 0.200000003, 2.20000005)) |
| 806 | + | Handle = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Gold", "Handle", Vector3.new(2.20000005, 0.200000003, 2.20000005)) |
| 807 | Handleweld = weld(m, Character["Torso"], Handle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0396080017, -4.09992504, 0.0598115921, 1, -7.6153174e-011, -2.01268858e-006, 8.22890089e-011, 1, 3.084431e-006, 2.01269063e-006, -3.084431e-006, 1)) | |
| 808 | mesh("CylinderMesh", Handle, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 1))
| |
| 809 | - | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(2.44000006, 0.600000003, 1.44000006)) |
| 809 | + | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Gold", "Part", Vector3.new(2.44000006, 0.600000003, 1.44000006)) |
| 810 | Partweld = weld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(5.14984131e-005, 1.62124634e-005, -1.04904175e-005, 1, 1.23146328e-011, 1.07286201e-006, -1.13079598e-011, 1, -1.07284109e-006, -1.07285791e-006, 1.07284109e-006, 1)) | |
| 811 | mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.600000024, 1))
| |
| 812 | - | Layer2Handle = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Layer2Handle", Vector3.new(0.480000019, 0.200000003, 12.480001062)) |
| 812 | + | Layer2Handle = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Gold", "Layer2Handle", Vector3.new(0.480000019, 0.200000003, 12.480001062)) |
| 813 | Layer2Handleweld = weld(m, Handle, Layer2Handle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.000301361084, 2.28881836e-005, -0.000202178955, 1, 2.70082467e-007, -1.75730406e-006, -2.70091959e-007, 1, -8.66388018e-006, 1.7573052e-006, 8.66388655e-006, 1)) | |
| 814 | - | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really red", "Part", Vector3.new(0.480000019, 2.200000003, 2.720000625)) |
| 814 | + | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Gold", "Part", Vector3.new(0.480000019, 2.200000003, 2.720000625)) |
| 815 | Partweld = weld(m, Layer2Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(5.14984131e-005, -9.53674316e-007, -2.8800478, 0.999997914, -1.93837602e-011, -1.48245363e-008, 3.90257063e-011, 1, -7.13953341e-011, 1.48336312e-008, 8.91304808e-011, 0.999997914)) | |
| 816 | mesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.600000024, 1))
| |
| 817 | - | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really red", "Part", Vector3.new(0.480000019, 2.200000003, 2.720000625)) |
| 817 | + | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Gold", "Part", Vector3.new(0.480000019, 2.200000003, 2.720000625)) |
| 818 | Partweld = weld(m, Layer2Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(4.19616699e-005, -3.24249268e-005, 2.87992668, 0.999985158, 2.87014509e-012, -1.48093022e-008, 5.66184322e-011, 1, -5.45696821e-012, 1.48470463e-008, 8.04902811e-011, 0.999985158)) | |
| 819 | mesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.600000024, 1))
| |
| 820 | - | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.480000019, 0.200000003, 12.04000092)) |
| 820 | + | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Gold", "Part", Vector3.new(0.480000019, 0.200000003, 12.04000092)) |
| 821 | Partweld = weld(m, Layer2Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.33514404e-005, -9.53674316e-007, -0.0001039505, 0.999987781, -7.77617137e-011, -1.49125299e-008, 1.16872789e-010, 1, -1.96905603e-010, 1.493936e-008, 2.51930032e-010, 0.999987781)) | |
| 822 | mesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.600000024, 1))
| |
| 823 | mesh("BlockMesh", Layer2Handle, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.600000024, 1))
| |
| 824 | - | Layer3Handle = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 1, "Really red", "Layer3Handle", Vector3.new(0.720000029, 0.720000029, 0.200000003)) |
| 824 | + | Layer3Handle = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 1, "Gold", "Layer3Handle", Vector3.new(0.720000029, 0.720000029, 0.200000003)) |
| 825 | Layer3Handleweld = weld(m, Handle, Layer3Handle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.000802993774, -0.000151634216, 3.05175781e-005, 0.999999404, 4.16033836e-005, 1.96785777e-006, 1.96798396e-006, -2.12107511e-006, -0.999999404, -4.16014955e-005, 1, -2.12118243e-006)) | |
| 826 | - | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.480000019, 0.840000391)) |
| 826 | + | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Gold", "Part", Vector3.new(0.200000003, 0.480000019, 0.840000391)) |
| 827 | Partweld = weld(m, Layer3Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(9.53674316e-007, -0.840223312, 7.5397892, 4.89614176e-005, 5.0135186e-006, 0.999999762, -0.999999046, 1.22189522e-005, 4.8959475e-005, -1.22783813e-005, -0.999998689, 5.01443719e-006)) | |
| 828 | mesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.600000024, 1, 1))
| |
| 829 | - | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(1.20000005, 0.200000003, 0.720000327)) |
| 829 | + | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Gold", "Part", Vector3.new(1.20000005, 0.200000003, 0.720000327)) |
| 830 | Partweld = weld(m, Layer3Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.000864028931, -6.00814819e-005, -7.59964466, -0.999999404, 9.70068322e-006, 3.31623378e-005, 3.31642768e-005, 4.86649742e-006, 1, 9.70056226e-006, 0.999999404, -4.86679755e-006)) | |
| 831 | mesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.600000024, 1))
| |
| 832 | - | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.480000019, 0.840000391)) |
| 832 | + | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Gold", "Part", Vector3.new(0.200000003, 0.480000019, 0.840000391)) |
| 833 | Partweld = weld(m, Layer3Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.76565552e-005, -0.840137482, 7.54048443, -3.42451713e-005, -5.10578684e-006, -0.99999994, -0.999998927, -1.21146441e-005, 3.4243305e-005, -1.2144611e-005, 0.999998927, -5.10543578e-006)) | |
| 834 | mesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.600000024, 1, 1))
| |
| 835 | - | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(1.20000005, 0.200000003, 0.720000327)) |
| 835 | + | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Gold", "Part", Vector3.new(1.20000005, 0.200000003, 0.720000327)) |
| 836 | Partweld = weld(m, Layer3Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.000713348389, -0.76565552e-005, -7.6005826, -0.999993503, -9.68569748e-006, 5.00400529e-005, -5.00420938e-005, -4.89724516e-006, -0.999999881, 9.62627109e-006, -0.999993503, 4.89690592e-006)) | |
| 837 | mesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.600000024, 1))
| |
| 838 | - | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.480000019, 0.840000391)) |
| 838 | + | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Gold", "Part", Vector3.new(0.200000003, 0.480000019, 0.840000391)) |
| 839 | Partweld = weld(m, Layer3Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-7.62939453e-006, -0.838525772, 7.54048347, 3.57801182e-005, 5.10578639e-006, 0.99999994, 0.999999046, 1.0341405e-005, -3.57782446e-005, -1.03266702e-005, 0.999998927, -5.10551126e-006)) | |
| 840 | mesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.600000024, 1, 1))
| |
| 841 | - | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.480000019, 0.840000391)) |
| 841 | + | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Gold", "Part", Vector3.new(0.200000003, 0.480000019, 0.840000391)) |
| 842 | Partweld = weld(m, Layer3Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-5.7220459e-006, -0.84022522, 7.53960228, -3.45465851e-005, -1.12046393e-006, -1, 5.82638359e-006, -0.999999225, 1.12023974e-006, -0.999999225, -5.82638404e-006, 3.45446933e-005)) | |
| 843 | mesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.600000024, 1, 1))
| |
| 844 | - | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.480000019, 0.840000391)) |
| 844 | + | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Gold", "Part", Vector3.new(0.200000003, 0.480000019, 0.840000391)) |
| 845 | Partweld = weld(m, Layer3Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-2.86102295e-006, -0.839550018, 7.53951263, 3.41143859e-005, 1.04596313e-006, 1, -6.24368704e-006, 0.999999225, -1.04572723e-006, -0.999999225, -6.24369022e-006, 3.41124942e-005)) | |
| 846 | mesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.600000024, 1, 1))
| |
| 847 | - | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(1.20000005, 0.200000003, 0.720000327)) |
| 847 | + | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Gold", "Part", Vector3.new(1.20000005, 0.200000003, 0.720000327)) |
| 848 | Partweld = weld(m, Layer3Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.000238418579, -9.53674316e-006, -7.59959984, 6.28840098e-006, -0.999999225, 1.09042128e-006, -3.40994848e-005, -1.09065854e-006, -1, 0.999999225, 6.2884028e-006, -3.4097593e-005)) | |
| 849 | mesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.600000024, 1))
| |
| 850 | - | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0.19999998807907, "Really red", "Part", Vector3.new(0.480000019, 0.480000019, 0.200000003)) |
| 850 | + | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0.19999998807907, "Gold", "Part", Vector3.new(0.480000019, 0.480000019, 0.200000003)) |
| 851 | Partweld = weld(m, Layer3Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0, 3.81469727e-006, 0.999998808, 7.0078163e-011, 1.9098958e-009, 4.0078163e-011, 0.999998808, 2.42152964e-011, 1.9098958e-009, 2.42152964e-011, 1)) | |
| 852 | mesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=18430887", Vector3.new(0, 0, 0), Vector3.new(6.58200026, 6.58200002, 2.9532001))
| |
| 853 | - | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.480000019, 0.840000391)) |
| 853 | + | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Gold", "Part", Vector3.new(0.200000003, 0.480000019, 0.840000391)) |
| 854 | Partweld = weld(m, Layer3Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(4.00543213e-005, -0.838380814, 7.53930187, -4.74264707e-005, -5.02687499e-006, -0.999999762, 0.999999046, -1.03116026e-005, -4.74245317e-005, -1.0311428e-005, -0.999998808, 5.02768307e-006)) | |
| 855 | mesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.600000024, 1, 1))
| |
| 856 | - | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really black", "Part", Vector3.new(0.480000019, 7.480000019, 0.200000003)) |
| 856 | + | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Gold", "Part", Vector3.new(0.480000019, 7.480000019, 0.200000003)) |
| 857 | Partweld = weld(m, Layer3Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0, 0, 0.999998808, 7.0078163e-011, 5.9098958e-009, 4.0078163e-011, 0.999998808, 2.42152964e-011, 1.9098958e-009, 2.42152964e-011, 1)) | |
| 858 | mesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=18430887", Vector3.new(0, 0, 0), Vector3.new(6.60000014, 6.60000014, 6.60000014))
| |
| 859 | - | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.480000019, 0.840000391)) |
| 859 | + | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Gold", "Part", Vector3.new(0.200000003, 0.480000019, 0.840000391)) |
| 860 | Partweld = weld(m, Layer3Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(7.62939453e-006, -0.839694977, 7.53992653, -3.91442991e-005, -8.80631774e-007, -0.999993026, 2.27987925e-006, 0.999991357, -8.80696462e-007, 0.999997556, -2.29477519e-006, -3.92767397e-005)) | |
| 861 | mesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.600000024, 1, 1))
| |
| 862 | - | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(1.20000005, 0.200000003, 0.720000327)) |
| 862 | + | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Gold", "Part", Vector3.new(1.20000005, 0.200000003, 0.720000327)) |
| 863 | Partweld = weld(m, Layer3Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.000235557556, -2.38418579e-005, -7.60028458, 1.50501114e-006, -0.999997199, 8.35720812e-007, 3.47488422e-005, 8.35786693e-007, 1, -0.999997199, -1.50502308e-006, 3.47468304e-005)) | |
| 864 | mesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.600000024, 1))
| |
| 865 | - | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.480000019, 0.840000391)) |
| 865 | + | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Gold", "Part", Vector3.new(0.200000003, 0.480000019, 0.840000391)) |
| 866 | Partweld = weld(m, Layer3Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-2.28881836e-005, -0.840080261, 7.54010582, 3.91591857e-005, 8.0613512e-007, 0.999993026, -2.25008012e-006, -0.999991, 8.06197477e-007, 0.999997556, -2.29477519e-006, -3.92916445e-005)) | |
| 867 | mesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.600000024, 1, 1))
| |
| 868 | - | HitboxA = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "HitboxA", Vector3.new(0.200000003, 2.48000002, 0.840000391)) |
| 868 | + | HitboxA = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 1, "Gold", "HitboxA", Vector3.new(0.200000003, 2.48000002, 0.840000391)) |
| 869 | HitboxAweld = weld(m, Layer3Handle, HitboxA, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-6.67572021e-006, -0.039557457, 7.53951645, 3.44422551e-005, 1.04596529e-006, 1, -5.90090622e-006, 0.999999225, -1.04573905e-006, -0.999999225, -5.90090895e-006, 3.44403634e-005)) | |
| 870 | - | HitboxB = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "HitboxB", Vector3.new(0.200000003, 2.48000026, 0.840000391)) |
| 870 | + | HitboxB = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 1, "Gold", "HitboxB", Vector3.new(0.200000003, 2.48000026, 0.840000391)) |
| 871 | HitboxBweld = weld(m, Layer3Handle, HitboxB, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(9.53674316e-007, -0.0402240753, 7.5397892, 4.89614176e-005, 5.0135186e-006, 0.999999762, -0.999999046, 1.22189522e-005, 4.8959475e-005, -1.22783813e-005, -0.999998689, 5.01443719e-006)) | |
| 872 | - | HitboxC = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "HitboxC", Vector3.new(0.200000003, 2.28000021, 0.840000391)) |
| 872 | + | HitboxC = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 1, "Gold", "HitboxC", Vector3.new(0.200000003, 2.28000021, 0.840000391)) |
| 873 | HitboxCweld = weld(m, Layer3Handle, HitboxC, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.76565552e-005, 0.0598621368, 7.54048443, -3.42451713e-005, -5.10578684e-006, -0.99999994, -0.999998927, -1.21146441e-005, 3.4243305e-005, -1.2144611e-005, 0.999998927, -5.10543578e-006)) | |
| 874 | mesh("SpecialMesh", HitboxC, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.600000024, 1, 1))
| |
| 875 | - | HitboxD = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "HitboxD", Vector3.new(0.200000003, 2.28000021, 0.840000391)) |
| 875 | + | HitboxD = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 1, "Gold", "HitboxD", Vector3.new(0.200000003, 2.28000021, 0.840000391)) |
| 876 | HitboxDweld = weld(m, Layer3Handle, HitboxD, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-2.28881836e-005, 0.0599050522, 7.54010582, 3.91591857e-005, 8.0613512e-007, 0.999993026, -2.25008012e-006, -0.999991, 8.06197477e-007, 0.999997556, -2.29477519e-006, -3.92916445e-005)) | |
| 877 | mesh("SpecialMesh", HitboxD, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.600000024, 1, 1))
| |
| 878 | mesh("SpecialMesh", Layer3Handle, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=18430887", Vector3.new(0, 0, 0), Vector3.new(6, 6, -1.21799994))
| |
| 879 | ||
| 880 | local Lite = Create("PointLight"){
| |
| 881 | Parent = Handle, | |
| 882 | - | Color = BrickColor.new("Really red").Color,
|
| 882 | + | Color = BrickColor.new("Gold").Color,
|
| 883 | Shadows = true, | |
| 884 | Range = 20, | |
| 885 | Brightness = 0.5, | |
| 886 | } | |
| 887 | ||
| 888 | local Spin = Create("Sound"){
| |
| 889 | Parent = Handle, | |
| 890 | SoundId = "rbxassetid://143301643", | |
| 891 | Volume = 1, | |
| 892 | Pitch = 1, | |
| 893 | Looped = true, | |
| 894 | } | |
| 895 | ||
| 896 | local Spin2 = Create("Sound"){
| |
| 897 | Parent = Handle, | |
| 898 | SoundId = "rbxassetid://149560784", | |
| 899 | Volume = .7, | |
| 900 | Pitch = .8, | |
| 901 | Looped = true, | |
| 902 | } | |
| 903 | ||
| 904 | Spin:Play() | |
| 905 | ||
| 906 | Spin2:Play() | |
| 907 | ||
| 908 | local PE1 = Create("ParticleEmitter"){
| |
| 909 | Parent = Layer3Handle, | |
| 910 | - | Color = ColorSequence.new(BrickColor.new("Really red").Color),
|
| 910 | + | Color = ColorSequence.new(BrickColor.new("Gold").Color),
|
| 911 | Transparency = NumberSequence.new(.5), | |
| 912 | Size = NumberSequence.new(0.2), | |
| 913 | Texture = "rbxassetid://320043786", | |
| 914 | Lifetime = NumberRange.new(1), | |
| 915 | Rate = 200, | |
| 916 | VelocitySpread = 180, | |
| 917 | Rotation = NumberRange.new(-360, 360), | |
| 918 | RotSpeed = NumberRange.new(-180, 180), | |
| 919 | Rotation = NumberRange.new(100), | |
| 920 | Speed = NumberRange.new(10), | |
| 921 | LightEmission = 1000, | |
| 922 | Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.2, 0), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)}),
| |
| 923 | } | |
| 924 | ||
| 925 | local PE2 = Create("ParticleEmitter"){
| |
| 926 | Parent = Handle, | |
| 927 | - | Color = ColorSequence.new(BrickColor.new("Really red").Color),
|
| 927 | + | Color = ColorSequence.new(BrickColor.new("Gold").Color),
|
| 928 | Transparency = NumberSequence.new(.5), | |
| 929 | Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 2, 0), NumberSequenceKeypoint.new(1, 2, 0)}),
| |
| 930 | Texture = "rbxassetid://31727915", | |
| 931 | Lifetime = NumberRange.new(1), | |
| 932 | Rate = 1000, | |
| 933 | VelocitySpread = 30, | |
| 934 | Rotation = NumberRange.new(-360, 360), | |
| 935 | RotSpeed = NumberRange.new(-180, 180), | |
| 936 | Rotation = NumberRange.new(100), | |
| 937 | Speed = NumberRange.new(10), | |
| 938 | LightEmission = 1000, | |
| 939 | EmissionDirection = "Bottom", | |
| 940 | Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.2, 0), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)}),
| |
| 941 | Enabled = false, | |
| 942 | } | |
| 943 | ||
| 944 | ||
| 945 | breakpart=function(part) | |
| 946 | ||
| 947 | away1 = part.Size.x/4 | |
| 948 | ||
| 949 | away2 = part.Size.z/4 | |
| 950 | ||
| 951 | away3 = part.Size.y/4 | |
| 952 | ||
| 953 | if part.Size.x<=4 and part.Size.z<=4 and part.Size.y<=4 then | |
| 954 | part:Destroy(); return | |
| 955 | end | |
| 956 | ||
| 957 | if part.Name~="Base" or part.Name~="Baseplate" then | |
| 958 | zx,zy,zz=part.Size.x,part.Size.y,part.Size.z | |
| 959 | local part1,part2,part3,part4,part5,part6,part7,part8 = part:Clone(),part:Clone(),part:Clone(),part:Clone(),part:Clone(),part:Clone(),part:Clone(),part:Clone() | |
| 960 | part1.Size = Vector3.new(part.Size.x/2,part.Size.y,part.Size.z/2) | |
| 961 | part2.Size = Vector3.new(part.Size.x/2,part.Size.y,part.Size.z/2) | |
| 962 | part3.Size = Vector3.new(part.Size.x/2,part.Size.y,part.Size.z/2) | |
| 963 | part4.Size = Vector3.new(part.Size.x/2,part.Size.y,part.Size.z/2) | |
| 964 | part5.Size = Vector3.new(part.Size.x/2,part.Size.y,part.Size.z/2) | |
| 965 | part6.Size = Vector3.new(part.Size.x/2,part.Size.y,part.Size.z/2) | |
| 966 | part7.Size = Vector3.new(part.Size.x/2,part.Size.y,part.Size.z/2) | |
| 967 | part8.Size = Vector3.new(part.Size.x/2,part.Size.y,part.Size.z/2) | |
| 968 | pare1=part.Parent | |
| 969 | --pare2=part.Parent.Parent | |
| 970 | part1.Parent=pare1 | |
| 971 | part2.Parent=pare1 | |
| 972 | part3.Parent=pare1 | |
| 973 | part4.Parent=pare1 | |
| 974 | --part5.Parent=pare1 | |
| 975 | --part6.Parent=pare1 | |
| 976 | --part7.Parent=pare1 | |
| 977 | --part8.Parent=pare1 | |
| 978 | part1.CFrame=part.CFrame*CFrame.new(-away1,0,-away2) | |
| 979 | part2.CFrame=part.CFrame*CFrame.new(away1,0,-away2) | |
| 980 | part3.CFrame=part.CFrame*CFrame.new(away1,0,away2) | |
| 981 | part4.CFrame=part.CFrame*CFrame.new(-away1,0,away2) | |
| 982 | --part5.CFrame=part.CFrame*CFrame.new(-away1,-away3,-away2) | |
| 983 | --part6.CFrame=part.CFrame*CFrame.new(away1,-away3,-away2) | |
| 984 | --part7.CFrame=part.CFrame*CFrame.new(away1,-away3,away2) | |
| 985 | --part8.CFrame=part.CFrame*CFrame.new(-away1,-away3,away2) | |
| 986 | part.Anchored = false | |
| 987 | part:Destroy() | |
| 988 | else | |
| 989 | zx,zy,zz=part.Size.x,part.Size.y,part.Size.z | |
| 990 | local part1,part2,part3,part4,part5,part6,part7,part8 = part:Clone(),part:Clone(),part:Clone(),part:Clone(),part:Clone(),part:Clone(),part:Clone(),part:Clone() | |
| 991 | part1.Size = Vector3.new(part.Size.x/2,part.Size.y/2,part.Size.z/2) | |
| 992 | part2.Size = Vector3.new(part.Size.x/2,part.Size.y/2,part.Size.z/2) | |
| 993 | part3.Size = Vector3.new(part.Size.x/2,part.Size.y/2,part.Size.z/2) | |
| 994 | part4.Size = Vector3.new(part.Size.x/2,part.Size.y/2,part.Size.z/2) | |
| 995 | part5.Size = Vector3.new(part.Size.x/2,part.Size.y/2,part.Size.z/2) | |
| 996 | part6.Size = Vector3.new(part.Size.x/2,part.Size.y/2,part.Size.z/2) | |
| 997 | part7.Size = Vector3.new(part.Size.x/2,part.Size.y/2,part.Size.z/2) | |
| 998 | part8.Size = Vector3.new(part.Size.x/2,part.Size.y/2,part.Size.z/2) | |
| 999 | pare1=part.Parent | |
| 1000 | --pare2=part.Parent.Parent | |
| 1001 | part1.Parent=pare1 | |
| 1002 | part2.Parent=pare1 | |
| 1003 | part3.Parent=pare1 | |
| 1004 | part4.Parent=pare1 | |
| 1005 | part5.Parent=pare1 | |
| 1006 | part6.Parent=pare1 | |
| 1007 | part7.Parent=pare1 | |
| 1008 | part8.Parent=pare1 | |
| 1009 | part1.CFrame=part.CFrame*CFrame.new(-away1,away3,-away2) | |
| 1010 | part2.CFrame=part.CFrame*CFrame.new(away1,away3,-away2) | |
| 1011 | part3.CFrame=part.CFrame*CFrame.new(away1,away3,away2) | |
| 1012 | part4.CFrame=part.CFrame*CFrame.new(-away1,away3,away2) | |
| 1013 | part5.CFrame=part.CFrame*CFrame.new(-away1,-away3,-away2) | |
| 1014 | part6.CFrame=part.CFrame*CFrame.new(away1,-away3,-away2) | |
| 1015 | part7.CFrame=part.CFrame*CFrame.new(away1,-away3,away2) | |
| 1016 | part8.CFrame=part.CFrame*CFrame.new(-away1,-away3,away2) | |
| 1017 | part1.Anchored = false | |
| 1018 | part2.Anchored = false | |
| 1019 | part3.Anchored = false | |
| 1020 | part4.Anchored = false | |
| 1021 | part5.Anchored = false | |
| 1022 | part6.Anchored = false | |
| 1023 | part7.Anchored = false | |
| 1024 | part8.Anchored = false | |
| 1025 | part:Destroy() | |
| 1026 | wait(5) | |
| 1027 | for i = 1,3 do | |
| 1028 | wait(.2) | |
| 1029 | part1.Transparency = i | |
| 1030 | part2.Transparency = i | |
| 1031 | part3.Transparency = i | |
| 1032 | part5.Transparency = i | |
| 1033 | part6.Transparency = i | |
| 1034 | part7.Transparency = i | |
| 1035 | part8.Transparency = i | |
| 1036 | end | |
| 1037 | end | |
| 1038 | end | |
| 1039 | ||
| 1040 | function Reappear() | |
| 1041 | for _, i in pairs(m:children()) do | |
| 1042 | if i.Name == "Layer3Handle" then | |
| 1043 | Part.Transparency = 1 | |
| 1044 | coroutine.resume(coroutine.create(function(Part) | |
| 1045 | for i = 0, 1, 0.1 do | |
| 1046 | swait() | |
| 1047 | Part.Transparency = i | |
| 1048 | end | |
| 1049 | Part.Transparency = 0.5 | |
| 1050 | end), i) | |
| 1051 | end | |
| 1052 | end | |
| 1053 | end | |
| 1054 | ||
| 1055 | function Disappear() | |
| 1056 | for _, i in pairs(m:children()) do | |
| 1057 | if i.Name == "Layer3Handle" then | |
| 1058 | Part.Transparency = .5 | |
| 1059 | coroutine.resume(coroutine.create(function(Part) | |
| 1060 | for i = 0, 1, 0.1 do | |
| 1061 | swait() | |
| 1062 | Part.Transparency = i | |
| 1063 | end | |
| 1064 | Part.Transparency = 1 | |
| 1065 | end), i) | |
| 1066 | end | |
| 1067 | end | |
| 1068 | end | |
| 1069 | ||
| 1070 | function attackone() | |
| 1071 | attack = true | |
| 1072 | local con1 = HitboxA.Touched:connect(function(hit) | |
| 1073 | Damagefunc(HitboxA, hit, 10, 30, math.random(1, 5), "Normal", RootPart, .1, "Hit1", 1) | |
| 1074 | breakpart(hit) | |
| 1075 | end) | |
| 1076 | local con2 = HitboxB.Touched:connect(function(hit) | |
| 1077 | Damagefunc(HitboxA, hit, 10, 30, math.random(1, 5), "Normal", RootPart, .1, "Hit2", 1) | |
| 1078 | breakpart(hit) | |
| 1079 | end) | |
| 1080 | local con3 = HitboxC.Touched:connect(function(hit) | |
| 1081 | Damagefunc(HitboxA, hit, 10, 30, math.random(1, 5), "Normal", RootPart, .1, "Hit3", 1) | |
| 1082 | breakpart(hit) | |
| 1083 | end) | |
| 1084 | local con4 = HitboxD.Touched:connect(function(hit) | |
| 1085 | Damagefunc(HitboxA, hit, 10, 30, math.random(1, 5), "Normal", RootPart, .1, "Hit4", 1) | |
| 1086 | breakpart(hit) | |
| 1087 | end) | |
| 1088 | ||
| 1089 | --[[HitboxA.Touched:connect(function(hit) | |
| 1090 | if hit.Name == 'Base' then else | |
| 1091 | for i = 1,100 do | |
| 1092 | breakpart(hit) | |
| 1093 | end | |
| 1094 | end | |
| 1095 | end) | |
| 1096 | HitboxB.Touched:connect(function(hit) | |
| 1097 | if hit.Name == 'Base' then else | |
| 1098 | for i = 1,100 do | |
| 1099 | breakpart(hit) | |
| 1100 | end | |
| 1101 | end | |
| 1102 | end) | |
| 1103 | HitboxC.Touched:connect(function(hit) | |
| 1104 | if hit.Name == 'Base' then else | |
| 1105 | for i = 1,100 do | |
| 1106 | breakpart(hit) | |
| 1107 | end | |
| 1108 | end | |
| 1109 | end) | |
| 1110 | HitboxD.Touched:connect(function(hit) | |
| 1111 | if hit.Name == 'Base' then else | |
| 1112 | for i = 1,100 do | |
| 1113 | breakpart(hit) | |
| 1114 | end | |
| 1115 | end | |
| 1116 | end)]] | |
| 1117 | ||
| 1118 | ||
| 1119 | Reappear() | |
| 1120 | for i = 0, 1, 0.1 do | |
| 1121 | swait() | |
| 1122 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-50)), .3) | |
| 1123 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(5), math.rad(0), math.rad(50)), .3) | |
| 1124 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(30)), 0.3) | |
| 1125 | LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.3, .3) * angles(math.rad(-30), math.rad(0), math.rad(30)), 0.3) | |
| 1126 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(120), math.rad(0)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3) | |
| 1127 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-70), math.rad(0)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3) | |
| 1128 | Handleweld.C0 = clerp(Handleweld.C0, CFrame.new(5, -4, -7) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 1129 | Layer2Handleweld.C0 = clerp(Layer2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), -5 * i, math.rad(0)), 0.3) | |
| 1130 | Layer3Handleweld.C0 = clerp(Layer3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), 5 * i, math.rad(0)), 0.3) | |
| 1131 | end | |
| 1132 | so("Slash1", Handle, 1, 1)
| |
| 1133 | for i = 0, 1, 0.1 do | |
| 1134 | swait() | |
| 1135 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(50)), .5) | |
| 1136 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(5), math.rad(0), math.rad(-50)), .5) | |
| 1137 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, -.5) * angles(math.rad(90), math.rad(0), math.rad(-30)), 0.5) | |
| 1138 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-30)), 0.5) | |
| 1139 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(70), math.rad(0)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .5) | |
| 1140 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-120), math.rad(0)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .5) | |
| 1141 | Handleweld.C0 = clerp(Handleweld.C0, CFrame.new(-2, -4, -8) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 1142 | Layer2Handleweld.C0 = clerp(Layer2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), -5 * i, math.rad(0)), 0.3) | |
| 1143 | Layer3Handleweld.C0 = clerp(Layer3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), 5 * i, math.rad(0)), 0.3) | |
| 1144 | end | |
| 1145 | Disappear() | |
| 1146 | con1:disconnect() | |
| 1147 | con2:disconnect() | |
| 1148 | con3:disconnect() | |
| 1149 | con4:disconnect() | |
| 1150 | attack = false | |
| 1151 | end | |
| 1152 | ||
| 1153 | ||
| 1154 | function attacktwo() | |
| 1155 | attack = true | |
| 1156 | local con1 = HitboxA.Touched:connect(function(hit) | |
| 1157 | Damagefunc(HitboxA, hit, 10, 30, math.random(1, 5), "Normal", RootPart, .1, "Hit1", 1) | |
| 1158 | breakpart(hit) | |
| 1159 | end) | |
| 1160 | local con2 = HitboxB.Touched:connect(function(hit) | |
| 1161 | Damagefunc(HitboxA, hit, 10, 30, math.random(1, 5), "Normal", RootPart, .1, "Hit2", 1) | |
| 1162 | breakpart(hit) | |
| 1163 | end) | |
| 1164 | local con3 = HitboxC.Touched:connect(function(hit) | |
| 1165 | Damagefunc(HitboxA, hit, 10, 30, math.random(1, 5), "Normal", RootPart, .1, "Hit3", 1) | |
| 1166 | breakpart(hit) | |
| 1167 | end) | |
| 1168 | local con4 = HitboxD.Touched:connect(function(hit) | |
| 1169 | Damagefunc(HitboxA, hit, 10, 30, math.random(1, 5), "Normal", RootPart, .1, "Hit4", 1) | |
| 1170 | breakpart(hit) | |
| 1171 | end) | |
| 1172 | ||
| 1173 | --[[HitboxA.Touched:connect(function(hit) | |
| 1174 | if hit.Name == 'Base' then else | |
| 1175 | for i = 1,100 do | |
| 1176 | breakpart(hit) | |
| 1177 | end | |
| 1178 | end | |
| 1179 | end) | |
| 1180 | HitboxB.Touched:connect(function(hit) | |
| 1181 | if hit.Name == 'Base' then else | |
| 1182 | for i = 1,100 do | |
| 1183 | breakpart(hit) | |
| 1184 | end | |
| 1185 | end | |
| 1186 | end) | |
| 1187 | HitboxC.Touched:connect(function(hit) | |
| 1188 | if hit.Name == 'Base' then else | |
| 1189 | for i = 1,100 do | |
| 1190 | breakpart(hit) | |
| 1191 | end | |
| 1192 | end | |
| 1193 | end) | |
| 1194 | HitboxD.Touched:connect(function(hit) | |
| 1195 | if hit.Name == 'Base' then else | |
| 1196 | for i = 1,100 do | |
| 1197 | breakpart(hit) | |
| 1198 | end | |
| 1199 | end | |
| 1200 | end)]] | |
| 1201 | ||
| 1202 | Reappear() | |
| 1203 | for i = 0, 1, 0.1 do | |
| 1204 | swait() | |
| 1205 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
| 1206 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), .3) | |
| 1207 | RW.C0 = clerp(RW.C0, CFrame.new(1.4, 0.5, -.5) * angles(math.rad(150), math.rad(0), math.rad(0)), 0.3) | |
| 1208 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, 0) * angles(math.rad(-30), math.rad(0), math.rad(-30)), 0.3) | |
| 1209 | RH.C0 = clerp(RH.C0, cf(1, -1, -.3) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3) | |
| 1210 | LH.C0 = clerp(LH.C0, cf(-1, -1, .2) * angles(math.rad(0), math.rad(-85), math.rad(0)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3) | |
| 1211 | Handleweld.C0 = clerp(Handleweld.C0, CFrame.new(-4, 10, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3) | |
| 1212 | Layer2Handleweld.C0 = clerp(Layer2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), -5 * i, math.rad(0)), 0.3) | |
| 1213 | Layer3Handleweld.C0 = clerp(Layer3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), 5 * i, math.rad(0)), 0.3) | |
| 1214 | end | |
| 1215 | so("Slash2", Handle, 1, 1.2)
| |
| 1216 | for i = 0, 1, 0.1 do | |
| 1217 | swait() | |
| 1218 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .5) | |
| 1219 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), .5) | |
| 1220 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.3, -.5) * angles(math.rad(50), math.rad(0), math.rad(-30)), 0.5) | |
| 1221 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-50)), 0.5) | |
| 1222 | RH.C0 = clerp(RH.C0, cf(1, -1, -.3) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .5) | |
| 1223 | LH.C0 = clerp(LH.C0, cf(-1, -1, .2) * angles(math.rad(0), math.rad(-85), math.rad(0)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .5) | |
| 1224 | Handleweld.C0 = clerp(Handleweld.C0, CFrame.new(-4, .5, -8) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.4) | |
| 1225 | Layer2Handleweld.C0 = clerp(Layer2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), -5 * i, math.rad(0)), 0.3) | |
| 1226 | Layer3Handleweld.C0 = clerp(Layer3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), 5 * i, math.rad(0)), 0.3) | |
| 1227 | end | |
| 1228 | Disappear() | |
| 1229 | con1:disconnect() | |
| 1230 | con2:disconnect() | |
| 1231 | con3:disconnect() | |
| 1232 | con4:disconnect() | |
| 1233 | attack = false | |
| 1234 | end | |
| 1235 | ||
| 1236 | function attackthree() | |
| 1237 | attack = true | |
| 1238 | local con1 = HitboxA.Touched:connect(function(hit) | |
| 1239 | Damagefunc(HitboxA, hit, 10, 30, math.random(1, 5), "Normal", RootPart, .1, "Hit1", 1) | |
| 1240 | breakpart(hit) | |
| 1241 | end) | |
| 1242 | local con2 = HitboxB.Touched:connect(function(hit) | |
| 1243 | Damagefunc(HitboxA, hit, 10, 30, math.random(1, 5), "Normal", RootPart, .1, "Hit2", 1) | |
| 1244 | breakpart(hit) | |
| 1245 | end) | |
| 1246 | local con3 = HitboxC.Touched:connect(function(hit) | |
| 1247 | Damagefunc(HitboxA, hit, 10, 30, math.random(1, 5), "Normal", RootPart, .1, "Hit3", 1) | |
| 1248 | breakpart(hit) | |
| 1249 | end) | |
| 1250 | local con4 = HitboxD.Touched:connect(function(hit) | |
| 1251 | Damagefunc(HitboxA, hit, 10, 30, math.random(1, 5), "Normal", RootPart, .1, "Hit4", 1) | |
| 1252 | breakpart(hit) | |
| 1253 | end) | |
| 1254 | ||
| 1255 | --[[HitboxA.Touched:connect(function(hit) | |
| 1256 | if hit.Name == 'Base' then else | |
| 1257 | for i = 1,100 do | |
| 1258 | breakpart(hit) | |
| 1259 | end | |
| 1260 | end | |
| 1261 | end) | |
| 1262 | HitboxB.Touched:connect(function(hit) | |
| 1263 | if hit.Name == 'Base' then else | |
| 1264 | for i = 1,100 do | |
| 1265 | breakpart(hit) | |
| 1266 | end | |
| 1267 | end | |
| 1268 | end) | |
| 1269 | HitboxC.Touched:connect(function(hit) | |
| 1270 | if hit.Name == 'Base' then else | |
| 1271 | for i = 1,100 do | |
| 1272 | breakpart(hit) | |
| 1273 | end | |
| 1274 | end | |
| 1275 | end) | |
| 1276 | HitboxD.Touched:connect(function(hit) | |
| 1277 | if hit.Name == 'Base' then else | |
| 1278 | for i = 1,100 do | |
| 1279 | breakpart(hit) | |
| 1280 | end | |
| 1281 | end | |
| 1282 | end)]] | |
| 1283 | ||
| 1284 | ||
| 1285 | Reappear() | |
| 1286 | for i = 0, 1, 0.1 do | |
| 1287 | swait() | |
| 1288 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(50)), .3) | |
| 1289 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(-50)), .3) | |
| 1290 | RW.C0 = clerp(RW.C0, CFrame.new(1.4, 0.8, -.5) * angles(math.rad(120), math.rad(0), math.rad(-30)), 0.3) | |
| 1291 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, 0) * angles(math.rad(-30), math.rad(0), math.rad(-30)), 0.3) | |
| 1292 | RH.C0 = clerp(RH.C0, cf(1, -1, -.3) * angles(math.rad(0), math.rad(70), math.rad(0)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3) | |
| 1293 | LH.C0 = clerp(LH.C0, cf(-1, -1, .2) * angles(math.rad(0), math.rad(-140), math.rad(0)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3) | |
| 1294 | Handleweld.C0 = clerp(Handleweld.C0, CFrame.new(-10, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-20)), 0.3) | |
| 1295 | Layer2Handleweld.C0 = clerp(Layer2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), -5 * i, math.rad(0)), 0.3) | |
| 1296 | Layer3Handleweld.C0 = clerp(Layer3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), 5 * i, math.rad(0)), 0.3) | |
| 1297 | end | |
| 1298 | so("Slash1", Handle, 1, 1.2)
| |
| 1299 | for i = 0, 1, 0.1 do | |
| 1300 | swait() | |
| 1301 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-50)), .5) | |
| 1302 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(50)), .5) | |
| 1303 | RW.C0 = clerp(RW.C0, CFrame.new(1.4, 0.5, 0) * angles(math.rad(50), math.rad(0), math.rad(30)), 0.5) | |
| 1304 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, 0) * angles(math.rad(-30), math.rad(0), math.rad(-30)), 0.5) | |
| 1305 | RH.C0 = clerp(RH.C0, cf(1, -1, -.3) * angles(math.rad(0), math.rad(140), math.rad(0)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .5) | |
| 1306 | LH.C0 = clerp(LH.C0, cf(-1, -1, .2) * angles(math.rad(0), math.rad(-50), math.rad(0)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .5) | |
| 1307 | Handleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, -5, -10) * angles(math.rad(0), math.rad(0), math.rad(-20)), 0.3) | |
| 1308 | Layer2Handleweld.C0 = clerp(Layer2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), -5 * i, math.rad(0)), 0.3) | |
| 1309 | Layer3Handleweld.C0 = clerp(Layer3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), 5 * i, math.rad(0)), 0.3) | |
| 1310 | end | |
| 1311 | Disappear() | |
| 1312 | con1:disconnect() | |
| 1313 | con2:disconnect() | |
| 1314 | con3:disconnect() | |
| 1315 | con4:disconnect() | |
| 1316 | attack = false | |
| 1317 | end | |
| 1318 | ||
| 1319 | local hovering = false | |
| 1320 | ||
| 1321 | local Hover = false | |
| 1322 | ||
| 1323 | local Animator = Humanoid.Animator | |
| 1324 | ||
| 1325 | function OnHover() | |
| 1326 | so("Appear",Handle,1,1)
| |
| 1327 | attack = true | |
| 1328 | Animator.Parent = nil | |
| 1329 | Character.Animate.Disabled = true | |
| 1330 | Hover = true | |
| 1331 | Humanoid.JumpPower = 0 | |
| 1332 | Reappear() | |
| 1333 | attack = false | |
| 1334 | end | |
| 1335 | ||
| 1336 | function OffHover() | |
| 1337 | so("Disappear",Handle,1,1)
| |
| 1338 | attack = true | |
| 1339 | Animator.Parent = Humanoid | |
| 1340 | Character.Animate.Disabled = false | |
| 1341 | Hover = false | |
| 1342 | Humanoid.JumpPower = 50 | |
| 1343 | Disappear() | |
| 1344 | attack = false | |
| 1345 | end | |
| 1346 | ||
| 1347 | function MagniDamage(Hit,Part,magni,mindam,maxdam,knock,Type) | |
| 1348 | for _,c in pairs(workspace:children()) do | |
| 1349 | local hum=c:findFirstChild("Humanoid")
| |
| 1350 | if hum~=nil then | |
| 1351 | local head=c:findFirstChild("Torso")
| |
| 1352 | if head~=nil then | |
| 1353 | local targ=head.Position-Part.Position | |
| 1354 | local mag=targ.magnitude | |
| 1355 | if mag<=magni and c.Name~=Player.Name then | |
| 1356 | Damagefunc(Hit,head,mindam,maxdam,knock,Type,RootPart,.2,"Hit1",1) | |
| 1357 | end | |
| 1358 | end | |
| 1359 | end | |
| 1360 | end | |
| 1361 | end | |
| 1362 | ||
| 1363 | function CylinderEffect(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) | |
| 1364 | local prt=part(3,Character,"Neon",0,0,brickcolor,"Effect",vt(0.2,0.2,0.2)) | |
| 1365 | prt.Anchored=true | |
| 1366 | prt.CFrame=cframe | |
| 1367 | local msh=mesh("CylinderMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
| |
| 1368 | game:GetService("Debris"):AddItem(prt,5)
| |
| 1369 | Effects[#Effects+1]={prt,"Cylinder",delay,x3,y3,z3} --part, type, delay
| |
| 1370 | end | |
| 1371 | ||
| 1372 | RocketTarget = RootPart | |
| 1373 | function ShootCannon(asd) | |
| 1374 | local MainPos=asd.Position | |
| 1375 | local MainPos2=mouse.Hit.p | |
| 1376 | local MouseLook=cf((MainPos+MainPos2)/2,MainPos2) | |
| 1377 | num=30 | |
| 1378 | coroutine.resume(coroutine.create(function() | |
| 1379 | repeat | |
| 1380 | wait() | |
| 1381 | local hit,pos = rayCast(MainPos,MouseLook.lookVector,10,RocketTarget.Parent) | |
| 1382 | local mag=(MainPos-pos).magnitude | |
| 1383 | - | CylinderEffect(BrickColor.new("Really red"),CFrame.new((MainPos+pos)/2,pos)*angles(1.57,0,0),3,mag*5,3,1.5,0,1.5,0.1)
|
| 1383 | + | CylinderEffect(BrickColor.new("Gold"),CFrame.new((MainPos+pos)/2,pos)*angles(1.57,0,0),3,mag*5,3,1.5,0,1.5,0.1)
|
| 1384 | MainPos=MainPos+(MouseLook.lookVector*10) | |
| 1385 | num=num-1 | |
| 1386 | if hit~=nil then | |
| 1387 | num=0 | |
| 1388 | - | local ref=part(3,workspace,"Neon",0,1,BrickColor.new("Really red"),"Reference",vt())
|
| 1388 | + | local ref=part(3,workspace,"Neon",0,1,BrickColor.new("Gold"),"Reference",vt())
|
| 1389 | ref.Anchored=true | |
| 1390 | ref.CFrame=cf(pos) | |
| 1391 | MagniDamage(ref,hit,5,30,50,1,"Normal") | |
| 1392 | game:GetService("Debris"):AddItem(ref,5)
| |
| 1393 | end | |
| 1394 | until num<=0 | |
| 1395 | end)) | |
| 1396 | end | |
| 1397 | ||
| 1398 | function BlastEffect(brickcolor, cframe, x1, y1, z1, x2, y2, z2) | |
| 1399 | local prt = part(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5)) | |
| 1400 | prt.Anchored = true | |
| 1401 | prt.CFrame = cframe | |
| 1402 | local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=20329976", vt(0, 0, 0), vt(x1, y1, z1))
| |
| 1403 | coroutine.resume(coroutine.create(function() | |
| 1404 | for i = 0, 1, 0.05 do | |
| 1405 | wait() | |
| 1406 | prt.Transparency = i | |
| 1407 | msh.Scale = msh.Scale + vt(x2, y2, z2) | |
| 1408 | end | |
| 1409 | prt.Parent = nil | |
| 1410 | end)) | |
| 1411 | end | |
| 1412 | ||
| 1413 | function BlockEffect(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) | |
| 1414 | local prt=part(3,workspace,"Neon",0,0,brickcolor,"Effect",vt()) | |
| 1415 | prt.Anchored=true | |
| 1416 | prt.CFrame=cframe | |
| 1417 | local msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
| |
| 1418 | game:GetService("Debris"):AddItem(prt,5)
| |
| 1419 | table.insert(Effects,{prt,"Block1",delay,x3,y3,z3}) --part, type, delay
| |
| 1420 | end | |
| 1421 | ||
| 1422 | function FireProjectiles() | |
| 1423 | attack = true | |
| 1424 | so("Appear",Handle,1,1)
| |
| 1425 | Reappear() | |
| 1426 | for i = 0,1,0.1 do | |
| 1427 | swait() | |
| 1428 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
| 1429 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-30), math.rad(0), math.rad(0)), .3) | |
| 1430 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(150), math.rad(0), math.rad(0)), 0.3) | |
| 1431 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-20)), 0.3) | |
| 1432 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(0)), .3) | |
| 1433 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(0)), .3) | |
| 1434 | Handleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 1435 | Layer2Handleweld.C0 = clerp(Layer2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), -6*i, math.rad(0)), 0.3) | |
| 1436 | Layer3Handleweld.C0 = clerp(Layer3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), 6*i, math.rad(0)), 0.3) | |
| 1437 | end | |
| 1438 | Humanoid.WalkSpeed = 0 | |
| 1439 | for i = 1,8 do | |
| 1440 | ShootCannon(Handle) | |
| 1441 | - | BlockEffect(BrickColor.new("Really red"),Handle.CFrame,.5,.5,.5,.9,.9,.9,0.05)
|
| 1441 | + | BlockEffect(BrickColor.new("Gold"),Handle.CFrame,.5,.5,.5,.9,.9,.9,0.05)
|
| 1442 | so("Beam",Handle,1,1.5)
| |
| 1443 | for i = 0,1,0.1 do | |
| 1444 | swait() | |
| 1445 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .5) | |
| 1446 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(0)), .5) | |
| 1447 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(85), math.rad(0), math.rad(30)), 0.5) | |
| 1448 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(85), math.rad(0), math.rad(-30)), 0.5) | |
| 1449 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(0)), .3) | |
| 1450 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(0)), .3) | |
| 1451 | Handleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 1, 0) * angles(math.rad(-90), math.rad(0), math.rad(0)), 0.3) | |
| 1452 | Layer2Handleweld.C0 = clerp(Layer2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), -6*i, math.rad(0)), 0.3) | |
| 1453 | Layer3Handleweld.C0 = clerp(Layer3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), 6*i, math.rad(0)), 0.3) | |
| 1454 | end | |
| 1455 | end | |
| 1456 | Disappear() | |
| 1457 | so("Disappear",Handle,1,1)
| |
| 1458 | Humanoid.WalkSpeed = 16 | |
| 1459 | attack = false | |
| 1460 | end | |
| 1461 | ||
| 1462 | function EnergyBurst() | |
| 1463 | attack = true | |
| 1464 | so("Appear",Handle,1,1)
| |
| 1465 | for i = 0,1,0.1 do | |
| 1466 | swait() | |
| 1467 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-50)), .3) | |
| 1468 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(50)), .3) | |
| 1469 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(50), math.rad(90)), 0.3) | |
| 1470 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-20)), 0.3) | |
| 1471 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(130), math.rad(0)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3) | |
| 1472 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-70), math.rad(0)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3) | |
| 1473 | Handleweld.C0 = clerp(Handleweld.C0, CFrame.new(10, -4, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 1474 | Layer2Handleweld.C0 = clerp(Layer2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), -6*i, math.rad(0)), 0.3) | |
| 1475 | Layer3Handleweld.C0 = clerp(Layer3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), 6*i, math.rad(0)), 0.3) | |
| 1476 | end | |
| 1477 | Reappear() | |
| 1478 | so("Slash1", Handle, 1, 1.2)
| |
| 1479 | for i = 1,2 do | |
| 1480 | for i = 0,1,0.1 do | |
| 1481 | swait() | |
| 1482 | - | BlockEffect(BrickColor.new("Really red"),Handle.CFrame,.5,.5,.5,.9,.9,.9,0.05)
|
| 1482 | + | BlockEffect(BrickColor.new("Gold"),Handle.CFrame,.5,.5,.5,.9,.9,.9,0.05)
|
| 1483 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(70)), .3) | |
| 1484 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(-70)), .3) | |
| 1485 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(20), math.rad(90)), 0.3) | |
| 1486 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-40), math.rad(0), math.rad(-50)), 0.3) | |
| 1487 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(70), math.rad(0)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3) | |
| 1488 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-130), math.rad(0)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3) | |
| 1489 | Handleweld.C0 = clerp(Handleweld.C0, CFrame.new(15, -4, -7) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 1490 | Layer2Handleweld.C0 = clerp(Layer2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), -6*i, math.rad(0)), 0.3) | |
| 1491 | Layer3Handleweld.C0 = clerp(Layer3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), 6*i, math.rad(0)), 0.3) | |
| 1492 | end | |
| 1493 | end | |
| 1494 | Disappear() | |
| 1495 | so("Disappear",Handle,1,1)
| |
| 1496 | so("Fire", Handle, 1, 1.2)
| |
| 1497 | so("Fire", Handle, 1, .8)
| |
| 1498 | MagniDamage(Handle,Handle,30,30,50,1,"Knockdown") | |
| 1499 | - | BlastEffect(BrickColor.new("Really red"), Handle.CFrame, .1, .1, .1, 1, 1, 1)
|
| 1499 | + | BlastEffect(BrickColor.new("Gold"), Handle.CFrame, .1, .1, .1, 1, 1, 1)
|
| 1500 | for i = 1,5 do | |
| 1501 | - | BlockEffect(BrickColor.new("Really red"),Handle.CFrame,1,1,1,5,5,5,0.05)
|
| 1501 | + | BlockEffect(BrickColor.new("Gold"),Handle.CFrame,1,1,1,5,5,5,0.05)
|
| 1502 | end | |
| 1503 | attack = false | |
| 1504 | end | |
| 1505 | ||
| 1506 | function WaveEffect(Part,cframe1,cframe2,Damage,Size) | |
| 1507 | coroutine.resume(coroutine.create(function() | |
| 1508 | local wave=part(1,workspace,"Neon",0,0,BrickColor.new("Deep orange"),"Effect",vt(3,3,10))
| |
| 1509 | wave.Anchored=true | |
| 1510 | wave.CFrame=Part.CFrame*cframe1 | |
| 1511 | so("Beam",wave,1,1.3)
| |
| 1512 | MagniDamage(wave,wave,10,10,30,1,"Normal") | |
| 1513 | local Msh = Create("SpecialMesh"){
| |
| 1514 | Parent = wave, | |
| 1515 | MeshType = "Sphere" | |
| 1516 | } | |
| 1517 | - | BlockEffect(BrickColor.new("Really red"),wave.CFrame,1,1,1,3,3,3,0.05)
|
| 1517 | + | BlockEffect(BrickColor.new("Gold"),wave.CFrame,1,1,1,3,3,3,0.05)
|
| 1518 | local PE1 = Create("ParticleEmitter"){
| |
| 1519 | Parent = wave, | |
| 1520 | - | Color = ColorSequence.new(BrickColor.new("Really red").Color),
|
| 1520 | + | Color = ColorSequence.new(BrickColor.new("Gold").Color),
|
| 1521 | Transparency = NumberSequence.new(.5), | |
| 1522 | Size = NumberSequence.new(1), | |
| 1523 | Texture = "rbxassetid://249270319", | |
| 1524 | Lifetime = NumberRange.new(1), | |
| 1525 | Rate = 50, | |
| 1526 | VelocitySpread = 180, | |
| 1527 | Rotation = NumberRange.new(0), | |
| 1528 | Speed = NumberRange.new(5), | |
| 1529 | LightEmission = 1000, | |
| 1530 | } | |
| 1531 | for i=0,1,0.2 do | |
| 1532 | wait() | |
| 1533 | local dir = wave.CFrame.lookVector*-1 | |
| 1534 | local pos = rayCast(wave.Position,dir,5,Character) | |
| 1535 | wave.CFrame=wave.CFrame*cframe2 | |
| 1536 | Effects[#Effects+1]={wave,"Cylinder",0.01,.03,.03,.03}
| |
| 1537 | end | |
| 1538 | end)) | |
| 1539 | end | |
| 1540 | ||
| 1541 | function Wave() | |
| 1542 | attack = true | |
| 1543 | Reappear() | |
| 1544 | so("Appear",Handle,1,.8)
| |
| 1545 | for i = 1,3 do | |
| 1546 | for i = 0, 1, 0.1 do | |
| 1547 | swait() | |
| 1548 | - | BlockEffect(BrickColor.new("Really red"),Handle.CFrame,.1,.1,.1,1,1,1,0.05)
|
| 1548 | + | BlockEffect(BrickColor.new("Gold"),Handle.CFrame,.1,.1,.1,1,1,1,0.05)
|
| 1549 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
| 1550 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), .3) | |
| 1551 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.8, 0) * angles(math.rad(150), math.rad(0), math.rad(0)), 0.3) | |
| 1552 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-30)), 0.3) | |
| 1553 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(0)), .3) | |
| 1554 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(0)), .3) | |
| 1555 | Handleweld.C0 = clerp(Handleweld.C0, CFrame.new(-4, 10, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.4) | |
| 1556 | Layer2Handleweld.C0 = clerp(Layer2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), -5 * i, math.rad(0)), 0.3) | |
| 1557 | Layer3Handleweld.C0 = clerp(Layer3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), 5 * i, math.rad(0)), 0.3) | |
| 1558 | end | |
| 1559 | end | |
| 1560 | so("Slash2",Handle,1,.4)
| |
| 1561 | local inc=-10 | |
| 1562 | for i=1,8 do | |
| 1563 | WaveEffect(Torso,CFrame.new(0,-5,inc)*CFrame.fromEulerAnglesXYZ(-2,0,1.57),CFrame.new(0,0,0.8),10,5) | |
| 1564 | inc=inc-7 | |
| 1565 | end | |
| 1566 | for i = 1,2 do | |
| 1567 | for i = 0, 1, 0.1 do | |
| 1568 | swait() | |
| 1569 | - | BlockEffect(BrickColor.new("Really red"),Handle.CFrame,.1,.1,.1,1,1,1,0.05)
|
| 1569 | + | BlockEffect(BrickColor.new("Gold"),Handle.CFrame,.1,.1,.1,1,1,1,0.05)
|
| 1570 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), .5) | |
| 1571 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-5), math.rad(0), math.rad(0)), .5) | |
| 1572 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.4, -.5) * angles(math.rad(50), math.rad(0), math.rad(-20)), 0.5) | |
| 1573 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-50), math.rad(0), math.rad(-50)), 0.5) | |
| 1574 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(10)) * angles(math.rad(-5), math.rad(0), math.rad(0)), .3) | |
| 1575 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(-10)) * angles(math.rad(-5), math.rad(0), math.rad(0)), .3) | |
| 1576 | Handleweld.C0 = clerp(Handleweld.C0, CFrame.new(-4, .5, -10) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.5) | |
| 1577 | Layer2Handleweld.C0 = clerp(Layer2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), -5 * i, math.rad(0)), 0.3) | |
| 1578 | Layer3Handleweld.C0 = clerp(Layer3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), 5 * i, math.rad(0)), 0.3) | |
| 1579 | end | |
| 1580 | end | |
| 1581 | Disappear() | |
| 1582 | so("Disappear",Handle,1,.8)
| |
| 1583 | attack = false | |
| 1584 | end | |
| 1585 | ||
| 1586 | function LaserBarrage(Prt,Parent) | |
| 1587 | attack=true | |
| 1588 | --so("BeamLockon",Prt,1,1)
| |
| 1589 | - | local efprt=part(3,Parent,"Neon",0,0.5,BrickColor.new("Really red"),"Effect",vt(5,5,5))
|
| 1589 | + | local efprt=part(3,Parent,"Neon",0,0.5,BrickColor.new("Gold"),"Effect",vt(5,5,5))
|
| 1590 | efprt.Anchored=true | |
| 1591 | local efmsh=mesh("CylinderMesh",efprt,"","",vt(0,0,0),vt(1,1,1))
| |
| 1592 | local spread=vt(0,0,0) | |
| 1593 | coroutine.resume(coroutine.create(function(Part,Mesh,Spreaded) | |
| 1594 | game:GetService("Debris"):AddItem(Part,22)
| |
| 1595 | local TheHit=mouse.Hit.p | |
| 1596 | local MouseLook=cf((Prt.Position+TheHit)/2,TheHit+Spreaded) | |
| 1597 | local hit,pos = rayCast(Prt.Position,MouseLook.lookVector,1000,Parent) | |
| 1598 | so("Elec",Prt,0.2,1)
| |
| 1599 | local tefprt=part(3,workspace,"Neon",0,1,BrickColor.new("Black"),"Effect",vt(0.2,0.2,0.2))
| |
| 1600 | tefprt.CFrame=cf(pos) | |
| 1601 | - | BlastEffect(BrickColor.new("Really red"),cf(pos),5,5,5,5,3,5,0.07)
|
| 1601 | + | BlastEffect(BrickColor.new("Gold"),cf(pos),5,5,5,5,3,5,0.07)
|
| 1602 | - | MagicCircle(BrickColor.new("Really red"),cf(pos),5,5,5,5,3,5,0.04)
|
| 1602 | + | MagicCircle(BrickColor.new("Gold"),cf(pos),5,5,5,5,3,5,0.04)
|
| 1603 | - | BlastEffect(BrickColor.new("Really red"),cf(pos),5,5,5,5,3,5,0.07)
|
| 1603 | + | BlastEffect(BrickColor.new("Gold"),cf(pos),5,5,5,5,3,5,0.07)
|
| 1604 | so("Elec",tefprt,0.3,1)
| |
| 1605 | game:GetService("Debris"):AddItem(tefprt,22)
| |
| 1606 | Part.CFrame=CFrame.new((Prt.Position+pos)/2,pos)*angles(1.57,0,0) | |
| 1607 | if(hit.Parent:findFirstChild("Humanoid")~= nil)then
| |
| 1608 | if hit.Parent:FindFirstChild("Humanoid") ~= nil and hit.Name ~= "Base" and hit.Parent.Name ~= Player.Name then
| |
| 1609 | MagniDamage(efprt,efprt,math.huge,math.huge,math.huge,math.huge,1) | |
| 1610 | end | |
| 1611 | end | |
| 1612 | local mag=(Prt.Position-pos).magnitude | |
| 1613 | - | MagicCylinder(BrickColor.new("Really red"),Part.CFrame,1,mag*5,1,5,5,5,0.25)
|
| 1613 | + | MagicCylinder(BrickColor.new("Gold"),Part.CFrame,1,mag*5,1,5,5,5,0.25)
|
| 1614 | Part.Parent=nil | |
| 1615 | end),efprt,efmsh,spread) | |
| 1616 | end | |
| 1617 | ||
| 1618 | function SuperLaser() | |
| 1619 | attack = true | |
| 1620 | so("Appear",Handle,1,0.5)
| |
| 1621 | Humanoid.WalkSpeed = 5 | |
| 1622 | Reappear() | |
| 1623 | for i = 0,1,0.01 do | |
| 1624 | swait() | |
| 1625 | - | BlockEffect(BrickColor.new("Really red"),Handle.CFrame,0,0,0,.2,.2,.2,0.25)
|
| 1625 | + | BlockEffect(BrickColor.new("Gold"),Handle.CFrame,0,0,0,.2,.2,.2,0.25)
|
| 1626 | ||
| 1627 | local c = game.Players.LocalPlayer.Character | |
| 1628 | local radius = 10 | |
| 1629 | local pos = Handle.CFrame | |
| 1630 | - | local clrz = {'Really black','Really red'};
|
| 1630 | + | local clrz = {'Gold','Gold'};
|
| 1631 | for HAAA = 1, 10 do | |
| 1632 | for i = 1,1 do | |
| 1633 | local clr = clrz[math.random(1,#clrz)] | |
| 1634 | pos = Handle.CFrame | |
| 1635 | local p = Instance.new('Part',c)
| |
| 1636 | local mafc,mafa = math.random(-100000,100000), math.random(-360000,360000) | |
| 1637 | p.CanCollide = false | |
| 1638 | p.FormFactor = 3 | |
| 1639 | p.Size = Vector3.new(1,1,1) | |
| 1640 | local m = Instance.new('SpecialMesh',p)
| |
| 1641 | m.MeshType = 'Brick' | |
| 1642 | spawn(function() | |
| 1643 | for i = 0,50 do | |
| 1644 | local int,int2 = .02,.02 | |
| 1645 | m.Scale = m.Scale - Vector3.new(int,int,int) | |
| 1646 | p.Transparency = p.Transparency + int2 | |
| 1647 | game:service'RunService'.RenderStepped:wait() | |
| 1648 | end | |
| 1649 | pcall(function() | |
| 1650 | p:Destroy() | |
| 1651 | end) | |
| 1652 | end) | |
| 1653 | p.BrickColor = BrickColor.new(clr) | |
| 1654 | p.Material = 'Neon' | |
| 1655 | p.CFrame = pos * CFrame.new(math.random(-radius,radius),math.random(-radius,radius),math.random(-radius,radius)) * CFrame.Angles(mafa,mafa,mafa) | |
| 1656 | local bp = Instance.new('BodyPosition',p)
| |
| 1657 | bp.MaxForce = Vector3.new(1/0,1/0,1/0) | |
| 1658 | bp.D = 1000 | |
| 1659 | bp.P = 10000 | |
| 1660 | bp.Position = pos.p | |
| 1661 | game.Debris:AddItem(p,10) | |
| 1662 | end | |
| 1663 | end | |
| 1664 | wait(.1) | |
| 1665 | - | BlastEffect(BrickColor.new("Really red"),Handle.CFrame,0,0,0,.2,.2,.2,0.01)
|
| 1665 | + | BlastEffect(BrickColor.new("Gold"),Handle.CFrame,0,0,0,.2,.2,.2,0.01)
|
| 1666 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .5) | |
| 1667 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-5), math.rad(0), math.rad(0)), .5) | |
| 1668 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(85), math.rad(0), math.rad(50)), 0.5) | |
| 1669 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(85), math.rad(0), math.rad(-50)), 0.5) | |
| 1670 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(0)), .3) | |
| 1671 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(0)), .3) | |
| 1672 | Handleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 1, 0) * angles(math.rad(-90), math.rad(0), math.rad(0)), 0.3) | |
| 1673 | Layer2Handleweld.C0 = clerp(Layer2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), -6*i, math.rad(0)), 0.3) | |
| 1674 | Layer3Handleweld.C0 = clerp(Layer3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), 6*i, math.rad(0)), 0.3) | |
| 1675 | end | |
| 1676 | Humanoid.WalkSpeed = 0 | |
| 1677 | LaserBarrage(Handle,Character) | |
| 1678 | so("Beam",Handle,1,0.8)
| |
| 1679 | for i = 0,1,0.05 do | |
| 1680 | swait() | |
| 1681 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .2) | |
| 1682 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(0)), .2) | |
| 1683 | RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -.5) * angles(math.rad(85), math.rad(0), math.rad(0)), 0.2) | |
| 1684 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -.5) * angles(math.rad(85), math.rad(0), math.rad(0)), 0.2) | |
| 1685 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(0)), .2) | |
| 1686 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(0)), .2) | |
| 1687 | Handleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 1, 0) * angles(math.rad(-90), math.rad(0), math.rad(0)), 0.2) | |
| 1688 | Layer2Handleweld.C0 = clerp(Layer2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), -6*i, math.rad(0)), 0.2) | |
| 1689 | Layer3Handleweld.C0 = clerp(Layer3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), 6*i, math.rad(0)), 0.2) | |
| 1690 | end | |
| 1691 | Disappear() | |
| 1692 | so("Disappear",Handle,1,.7)
| |
| 1693 | Humanoid.WalkSpeed = 16 | |
| 1694 | attack = false | |
| 1695 | end | |
| 1696 | ||
| 1697 | function MagicCylinder(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) | |
| 1698 | local prt=part(3,workspace,"Neon",0,0,brickcolor,"Effect",vt(0.2,0.2,0.2)) | |
| 1699 | prt.Anchored=true | |
| 1700 | prt.CFrame=cframe | |
| 1701 | msh=mesh("SpecialMesh",prt,"Head","",vt(0,0,0),vt(x1,y1,z1))
| |
| 1702 | game:GetService("Debris"):AddItem(prt,2)
| |
| 1703 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
| 1704 | for i=0,1,delay do | |
| 1705 | swait() | |
| 1706 | Part.CFrame=Part.CFrame | |
| 1707 | Part.Transparency=i | |
| 1708 | Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) | |
| 1709 | end | |
| 1710 | Part.Parent=nil | |
| 1711 | end),prt,msh) | |
| 1712 | end | |
| 1713 | ||
| 1714 | function MagicCircle(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) | |
| 1715 | local prt=part(3,workspace,"Neon",0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
| 1716 | prt.Anchored=true | |
| 1717 | prt.CFrame=cframe | |
| 1718 | prt.CanCollide = false | |
| 1719 | msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
| |
| 1720 | game:GetService("Debris"):AddItem(prt,2)
| |
| 1721 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
| 1722 | for i=0,1,delay do | |
| 1723 | swait() | |
| 1724 | Part.CFrame=Part.CFrame | |
| 1725 | Part.Transparency=i | |
| 1726 | Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) | |
| 1727 | end | |
| 1728 | Part.Parent=nil | |
| 1729 | end),prt,msh) | |
| 1730 | end | |
| 1731 | ||
| 1732 | mouse.Button1Down:connect(function() | |
| 1733 | if attack == false and Hover == false and attacktype == 1 then | |
| 1734 | attacktype = 2 | |
| 1735 | attackone() | |
| 1736 | elseif attack == false and Hover == false and attacktype == 2 then | |
| 1737 | attacktype = 3 | |
| 1738 | attacktwo() | |
| 1739 | elseif attack == false and Hover == false and attacktype == 3 then | |
| 1740 | attacktype = 1 | |
| 1741 | attackthree() | |
| 1742 | end | |
| 1743 | end) | |
| 1744 | ||
| 1745 | ||
| 1746 | function subtractEnergy(k) | |
| 1747 | if Energy>=k then | |
| 1748 | Energy=Energy-k | |
| 1749 | end | |
| 1750 | end | |
| 1751 | ||
| 1752 | mouse.KeyDown:connect(function(k) | |
| 1753 | k = k:lower() | |
| 1754 | if attack == false and k == ' ' and Anim == "Jump" and Hover == false then | |
| 1755 | hovering = true | |
| 1756 | OnHover() | |
| 1757 | Humanoid.WalkSpeed = 30 | |
| 1758 | PE2.Enabled = true | |
| 1759 | elseif attack == false and k == ' ' and Hover == true then | |
| 1760 | hovering = false | |
| 1761 | OffHover() | |
| 1762 | Humanoid.WalkSpeed = 16 | |
| 1763 | PE2.Enabled = false | |
| 1764 | PE1.EmissionDirection = "Top" | |
| 1765 | elseif attack == false and k == 'q' and Hover == false and cooldown1 >= co1 and Energy>=skill1stam then | |
| 1766 | subtractEnergy(skill1stam) | |
| 1767 | cooldown1=0 | |
| 1768 | FireProjectiles() | |
| 1769 | elseif attack == false and k == 'e' and Hover == false and cooldown2 >= co2 and Energy>=skill2stam then | |
| 1770 | subtractEnergy(skill2stam) | |
| 1771 | cooldown2=0 | |
| 1772 | EnergyBurst() | |
| 1773 | elseif attack == false and k == 'r' and Hover == false and cooldown3 >= co3 and Energy>=skill3stam then | |
| 1774 | subtractEnergy(skill3stam) | |
| 1775 | cooldown3=0 | |
| 1776 | Wave() | |
| 1777 | elseif attack == false and k == 'f' and Hover == false and cooldown4 >= co4 and Energy>=skill4stam then | |
| 1778 | subtractEnergy(skill4stam) | |
| 1779 | cooldown4=0 | |
| 1780 | SuperLaser() | |
| 1781 | end | |
| 1782 | end) | |
| 1783 | ||
| 1784 | function updateskills() | |
| 1785 | if cooldown1 <= co1 then | |
| 1786 | cooldown1 = cooldown1 + 1 / 30 | |
| 1787 | end | |
| 1788 | if cooldown2 <= co2 then | |
| 1789 | cooldown2 = cooldown2 + 1 / 30 | |
| 1790 | end | |
| 1791 | if cooldown3 <= co3 then | |
| 1792 | cooldown3 = cooldown3 + 1 / 30 | |
| 1793 | end | |
| 1794 | if cooldown4 <= co4 then | |
| 1795 | cooldown4 = cooldown4 + 1 / 30 | |
| 1796 | end | |
| 1797 | if Energy<=skill1stam then | |
| 1798 | bar4.BackgroundColor3=Color3.new(104/255,104/255,104/255) | |
| 1799 | else | |
| 1800 | bar4.BackgroundColor3=skillcolorscheme | |
| 1801 | end | |
| 1802 | if Energy<=skill2stam then | |
| 1803 | bar3.BackgroundColor3=Color3.new(104/255,104/255,104/255) | |
| 1804 | else | |
| 1805 | bar3.BackgroundColor3=skillcolorscheme | |
| 1806 | end | |
| 1807 | if Energy<=skill3stam then | |
| 1808 | bar1.BackgroundColor3=Color3.new(104/255,104/255,104/255) | |
| 1809 | else | |
| 1810 | bar1.BackgroundColor3=skillcolorscheme | |
| 1811 | end | |
| 1812 | if Energy<=skill4stam then | |
| 1813 | bar2.BackgroundColor3=Color3.new(104/255,104/255,104/255) | |
| 1814 | else | |
| 1815 | bar2.BackgroundColor3=skillcolorscheme | |
| 1816 | end | |
| 1817 | if Energy <= maxEnergy then | |
| 1818 | Energy = Energy + recovermana / 30 | |
| 1819 | end | |
| 1820 | end | |
| 1821 | ||
| 1822 | local sine = 0 | |
| 1823 | local change = 1 | |
| 1824 | local val = 0 | |
| 1825 | local idle = 0 | |
| 1826 | local donum = 0 | |
| 1827 | local donum2 = 0 | |
| 1828 | ||
| 1829 | while true do | |
| 1830 | swait() | |
| 1831 | updateskills() | |
| 1832 | healthcover:TweenSize(UDim2.new(1 * (Character.Humanoid.Health / Character.Humanoid.MaxHealth), 0, 1, 0), 'Out', 'Quad', .5) | |
| 1833 | Energycover:TweenSize(UDim2.new(1 * (Energy / maxEnergy), 0, 1, 0), 'Out', 'Quad', .5) | |
| 1834 | bar4:TweenSize(UDim2.new(1 * (cooldown1 / co1), 0, 1, 0), 'Out', 'Quad', .5) | |
| 1835 | bar3:TweenSize(UDim2.new(1 * (cooldown2 / co2), 0, 1, 0), 'Out', 'Quad', .5) | |
| 1836 | bar1:TweenSize(UDim2.new(1 * (cooldown3 / co3), 0, 1, 0), 'Out', 'Quad', .5) | |
| 1837 | bar2:TweenSize(UDim2.new(1 * (cooldown4 / co4), 0, 1, 0), 'Out', 'Quad', .5) | |
| 1838 | sine = sine + change | |
| 1839 | torvel = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
| 1840 | velderp = RootPart.Velocity.y | |
| 1841 | hitfloor, posfloor = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character) | |
| 1842 | if equipped == true or equipped == false then | |
| 1843 | if attack == false then | |
| 1844 | idle = idle + 1 | |
| 1845 | else | |
| 1846 | idle = 0 | |
| 1847 | end | |
| 1848 | if idle >= 500 then | |
| 1849 | if attack == false then | |
| 1850 | end | |
| 1851 | end | |
| 1852 | if donum2 >= .5 then | |
| 1853 | handidle = true | |
| 1854 | elseif donum2 <= 0 then | |
| 1855 | handidle = false | |
| 1856 | end | |
| 1857 | if handidle == false then | |
| 1858 | donum2 = donum2 + 0.003 | |
| 1859 | else | |
| 1860 | donum2 = donum2 - 0.003 | |
| 1861 | end | |
| 1862 | donum = donum + 0.003 | |
| 1863 | if RootPart.Velocity.y > 1 and hitfloor == nil then | |
| 1864 | Anim = "Jump" | |
| 1865 | if attack == false then | |
| 1866 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(5), math.rad(0), math.rad(0)), .3) | |
| 1867 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), .3) | |
| 1868 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(30)), 0.3) | |
| 1869 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-30)), 0.3) | |
| 1870 | RH.C0 = clerp(RH.C0, cf(1, -.8, -.5) * angles(math.rad(0), math.rad(90), math.rad(-20)), .3) | |
| 1871 | LH.C0 = clerp(LH.C0, cf(-1, -1, -.3) * angles(math.rad(0), math.rad(-90), math.rad(30)), .3) | |
| 1872 | Handleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, .5+0.2*math.cos(sine/15), 0) * angles(math.rad(0), math.rad(0), math.rad(20) - donum2 / 1), 0.3) | |
| 1873 | Layer2Handleweld.C0 = clerp(Layer2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(30) - donum / .01, math.rad(0)), 0.3) | |
| 1874 | Layer3Handleweld.C0 = clerp(Layer3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(30) + donum / .03, math.rad(0)), 0.3) | |
| 1875 | end | |
| 1876 | elseif RootPart.Velocity.y < -1 and hitfloor == nil then | |
| 1877 | Anim = "Fall" | |
| 1878 | if attack == false then | |
| 1879 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(0)), .3) | |
| 1880 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), .3) | |
| 1881 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(50)), 0.3) | |
| 1882 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-50)), 0.3) | |
| 1883 | RH.C0 = clerp(RH.C0, cf(1, -.7, -.5) * angles(math.rad(0), math.rad(90), math.rad(-20)), .3) | |
| 1884 | LH.C0 = clerp(LH.C0, cf(-1, -.9, -.3) * angles(math.rad(0), math.rad(-90), math.rad(30)), .3) | |
| 1885 | Handleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, .5+0.2*math.cos(sine/15), 0) * angles(math.rad(0), math.rad(0), math.rad(20) - donum2 / 1), 0.3) | |
| 1886 | Layer2Handleweld.C0 = clerp(Layer2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(30) - donum / .01, math.rad(0)), 0.3) | |
| 1887 | Layer3Handleweld.C0 = clerp(Layer3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(30) + donum / .03, math.rad(0)), 0.3) | |
| 1888 | elseif attack == false and Hover == true then | |
| 1889 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 5) * angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
| 1890 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), .3) | |
| 1891 | RW.C0 = clerp(RW.C0, CFrame.new(1, 0.3, .3) * angles(math.rad(-30), math.rad(0), math.rad(-30)), 0.3) | |
| 1892 | LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.3, .3) * angles(math.rad(-30), math.rad(0), math.rad(30)), 0.3) | |
| 1893 | RH.C0 = clerp(RH.C0, cf(1, -.8, -.3) * angles(math.rad(0), math.rad(90), math.rad(-30)) * angles(math.rad(3), math.rad(0), math.rad(0)), .3) | |
| 1894 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(40)) * angles(math.rad(2), math.rad(0), math.rad(0)), .3) | |
| 1895 | Handleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, -8, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 1896 | Layer2Handleweld.C0 = clerp(Layer2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(30) - donum / .01, math.rad(0)), 0.3) | |
| 1897 | Layer3Handleweld.C0 = clerp(Layer3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(30) + donum / .03, math.rad(0)), 0.3) | |
| 1898 | end | |
| 1899 | elseif torvel < 1 and hitfloor ~= nil then | |
| 1900 | Anim = "Idle" | |
| 1901 | change = 1 | |
| 1902 | if attack == false and Hover == false then | |
| 1903 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-30)), .3) | |
| 1904 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(5), math.rad(0), math.rad(30)), .3) | |
| 1905 | RW.C0 = clerp(RW.C0, CFrame.new(.8, 0.5, -.7) * angles(math.rad(85), math.rad(0), math.rad(-70)), 0.3) | |
| 1906 | LW.C0 = clerp(LW.C0, CFrame.new(-.8, 0.5, -.3) * angles(math.rad(70), math.rad(0), math.rad(70)), 0.3) | |
| 1907 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3) | |
| 1908 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-70), math.rad(0)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3) | |
| 1909 | Handleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, .5+0.2*math.cos(sine/15), 0) * angles(math.rad(0), math.rad(0), math.rad(20) - donum2 / 1), 0.3) | |
| 1910 | Layer2Handleweld.C0 = clerp(Layer2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(30) - donum / .01, math.rad(0)), 0.3) | |
| 1911 | Layer3Handleweld.C0 = clerp(Layer3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(30) + donum / .03, math.rad(0)), 0.3) | |
| 1912 | elseif attack == false and Hover == true then | |
| 1913 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 8+2*math.cos(sine/15)) * angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
| 1914 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(10+3.5*math.cos(sine/15)), math.rad(0), math.rad(0)), .3) | |
| 1915 | RW.C0 = clerp(RW.C0, CFrame.new(1, 0.3, .3) * angles(math.rad(-30), math.rad(0), math.rad(-30)), 0.3) | |
| 1916 | LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.3, .3) * angles(math.rad(-30), math.rad(0), math.rad(30)), 0.3) | |
| 1917 | RH.C0 = clerp(RH.C0, cf(1, -.8, -.3) * angles(math.rad(0), math.rad(90), math.rad(-30)) * angles(math.rad(3), math.rad(0), math.rad(0)), .3) | |
| 1918 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(40)) * angles(math.rad(2), math.rad(0), math.rad(0)), .3) | |
| 1919 | Handleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, -8, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 1920 | Layer2Handleweld.C0 = clerp(Layer2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(30) - donum / .01, math.rad(0)), 0.3) | |
| 1921 | Layer3Handleweld.C0 = clerp(Layer3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(30) + donum / .03, math.rad(0)), 0.3) | |
| 1922 | end | |
| 1923 | elseif torvel > 2 and hitfloor ~= nil then | |
| 1924 | Anim = "Walk" | |
| 1925 | if attack == false and Hover == false then | |
| 1926 | change = 1 | |
| 1927 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(5), math.rad(0), math.rad(0)), .3) | |
| 1928 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(5), math.rad(0), math.rad(0)), .3) | |
| 1929 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(40) * math.cos(sine / 7), math.rad(0), math.rad(5)), 0.3) | |
| 1930 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-40) * math.cos(sine / 7), math.rad(0), math.rad(-5)), 0.3) | |
| 1931 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2), math.rad(0), math.rad(0)), .3) | |
| 1932 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2), math.rad(0), math.rad(0)), .3) | |
| 1933 | Handleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, .5+0.2*math.cos(sine/15), 0) * angles(math.rad(20), math.rad(0), math.rad(20) - donum2 / 1), 0.3) | |
| 1934 | Layer2Handleweld.C0 = clerp(Layer2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(30) - donum / .01, math.rad(0)), 0.3) | |
| 1935 | Layer3Handleweld.C0 = clerp(Layer3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(30) + donum / .03, math.rad(0)), 0.3) | |
| 1936 | elseif attack == false and Hover == true then | |
| 1937 | change = 1 | |
| 1938 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 8+2*math.cos(sine/15)) * angles(math.rad(30+3.5*math.cos(sine/15)), math.rad(0), math.rad(0)), .3) | |
| 1939 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-15-3.5*math.cos(sine/15)), math.rad(0), math.rad(0)), .3) | |
| 1940 | RW.C0 = clerp(RW.C0, CFrame.new(1.4, 0.45, 0) * angles(math.rad(-30), math.rad(0), math.rad(30)), 0.3) | |
| 1941 | LW.C0 = clerp(LW.C0, CFrame.new(-1.4, 0.45, 0) * angles(math.rad(-30), math.rad(0), math.rad(-30)), 0.3) | |
| 1942 | RH.C0 = clerp(RH.C0, cf(1, -.8, -.3) * angles(math.rad(0), math.rad(90), math.rad(-30)) * angles(math.rad(5), math.rad(0), math.rad(0)), .3) | |
| 1943 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(40)) * angles(math.rad(3), math.rad(0), math.rad(0)), .3) | |
| 1944 | Handleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, -8, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 1945 | Layer2Handleweld.C0 = clerp(Layer2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(30) - donum / .008, math.rad(0)), 0.3) | |
| 1946 | Layer3Handleweld.C0 = clerp(Layer3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(30) + donum / .009, math.rad(0)), 0.3) | |
| 1947 | end | |
| 1948 | end | |
| 1949 | end | |
| 1950 | if #Effects > 0 then | |
| 1951 | for e = 1, #Effects do | |
| 1952 | if Effects[e] ~= nil then | |
| 1953 | local Thing = Effects[e] | |
| 1954 | if Thing ~= nil then | |
| 1955 | local Part = Thing[1] | |
| 1956 | local Mode = Thing[2] | |
| 1957 | local Delay = Thing[3] | |
| 1958 | local IncX = Thing[4] | |
| 1959 | local IncY = Thing[5] | |
| 1960 | local IncZ = Thing[6] | |
| 1961 | if Thing[1].Transparency <= 1 then | |
| 1962 | if Thing[2] == "Block1" then | |
| 1963 | Thing[1].CFrame = Thing[1].CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 1964 | Mesh = Thing[1].Mesh | |
| 1965 | Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6]) | |
| 1966 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1967 | elseif Thing[2] == "Cylinder" then | |
| 1968 | Mesh = Thing[1].Mesh | |
| 1969 | Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6]) | |
| 1970 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1971 | elseif Thing[2] == "Blood" then | |
| 1972 | Mesh = Thing[7] | |
| 1973 | Thing[1].CFrame = Thing[1].CFrame * cf(0, .5, 0) | |
| 1974 | Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6]) | |
| 1975 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1976 | elseif Thing[2] == "Elec" then | |
| 1977 | Mesh = Thing[1].Mesh | |
| 1978 | Mesh.Scale = Mesh.Scale + vt(Thing[7], Thing[8], Thing[9]) | |
| 1979 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1980 | elseif Thing[2] == "Disappear" then | |
| 1981 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1982 | end | |
| 1983 | else | |
| 1984 | Part.Parent = nil | |
| 1985 | table.remove(Effects, e) | |
| 1986 | end | |
| 1987 | end | |
| 1988 | end | |
| 1989 | end | |
| 1990 | end | |
| 1991 | end |