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| 1 | note: route only works on silver :^) | |
| 2 | ||
| 3 | - | TID manip 0x26DB w/ wStartSecond 0 |
| 3 | + | (format shamelessly copied from gifvex's crysany collision route) |
| 4 | - | * crystal_intro0_backout9_wait7(setopt)_backout10_newgame: TID = 0x26DB (09947), |
| 4 | + | |
| 5 | - | LID = 0xCC5A (52314), Offset (wait): 35.247, Offset (NG): 54.98 |
| 5 | + | |
| 6 | - | * need to lose ~112 frames before confirming time for wStartSecond 0 |
| 6 | + | |
| 7 | set fast text, get wStartSecond 0, no TID manip needed (can skip ss0 if not doing r29 manip) | |
| 8 | - | complete intro with Boy / MORN 9:01 / "A" |
| 8 | + | |
| 9 | (also r29 manip doesn't exist yet so just ignore ss0) | |
| 10 | - | IGT track #1 for frame 16-19 |
| 10 | + | |
| 11 | name yourself "RRRRRRR" (left down spam A) | |
| 12 | - | save on (5,3) facing up unbuffered |
| 12 | + | |
| 13 | - | * https://i.imgur.com/2wfRQgc.png |
| 13 | + | IGT track #1 for frame 2-59 (just yolo this lol) |
| 14 | ||
| 15 | - | Cyndaquil manip 0x81F7 or 0x89F7 |
| 15 | + | save on (5,3) facing right buffered |
| 16 | - | * (x=5, y=3, h=8, m=50, buffered=0, gender=0, nameLength=1, audio=E1, frameType=0, |
| 16 | + | * https://i.imgur.com/FQhVN9N.png |
| 17 | - | igt=18, mmback=0, fsback=0, delay=15) D R A+D U S_B: 0x89F7 (19/11/10/11/10/13) |
| 17 | + | * just buffer start after closing last elm textbox |
| 18 | - | [{f8-f11}, {f16-f19}, {f4-f6}, {f48-f50}, {f22-f23}, {f31-f31}]
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| 18 | + | * make sure to start a timer after hitting yes on save |
| 19 | ||
| 20 | - | IGT track #2 for frame 9-12 (single frame aligned with track #1) |
| 20 | + | get cynda, no nickname |
| 21 | - | * same timer as Cyndaquil manip, add ~35532 |
| 21 | + | |
| 22 | IGT track #2 for frame -2 of previous IGT | |
| 23 | - | save on (0,3) facing down unbuffered |
| 23 | + | * add ~35327 to timer |
| 24 | - | * https://i.imgur.com/A7lFznh.png |
| 24 | + | * if this is too hard to hit, you can wait another 59 frames (~36312 offset instead, also makes first igt have frames 1-59 work) |
| 25 | ||
| 26 | - | reset while saving in (0x289C, 0x298D) |
| 26 | + | save on (2,4) facing down buffered |
| 27 | - | * same timer as Cyndaquil manip, add ~37804 |
| 27 | + | * https://i.imgur.com/GRIB3X7.png |
| 28 | * movement: https://gunnermaniac.com/pokeworld2?map=6149#5/3/LLLDS | |
| 29 | - | get no encounters (it softlocks lol) (manip possible) |
| 29 | + | |
| 30 | reset while saving in (0x288D, 0x2891) | |
| 31 | - | buy Antidote x21 |
| 31 | + | * same timer as second igt |
| 32 | * GBI - add ~2500 | |
| 33 | * GBP/GSR - add ~1960 | |
| 34 | - | * BOX1: ( é d 5 'v H |
| 34 | + | * The window is ~1/16 of a millisecond, expect to fine tune your offsets |
| 35 | - | * BOX2: é g 5 'v 's é n 6 |
| 35 | + | |
| 36 | - | * BOX3: * M é o 6 |
| 36 | + | manip no encounters? |
| 37 | - | ... |
| 37 | + | |
| 38 | - | * BOX6: é é 5 é é 6 'd |
| 38 | + | |
| 39 | * BOX 2: . (space) . n 'd 'v l | |
| 40 | - | switch box to save |
| 40 | + | * BOX 3: 'e * 2 H 'e ] 'd A |
| 41 | - | soft reset (?) |
| 41 | + | * BOX 4: 'e g 'd n U 'e h 'd |
| 42 | * BOX 5: 'v & 'e H 'd 'e [ 'd | |
| 43 | - | walk down 3 |
| 43 | + | * BOX 6: p 'e d 2 'e 4 4 |
| 44 | - | pretend to toss Antidote x21 |
| 44 | + | * BOX 7: A 1 |
| 45 | - | exit items with CANCEL |
| 45 | + | * asterisk in box 3 is the multiplication symbol |
| 46 | - | flash Cyndaquil stats (can B A Start to close) |
| 46 | + | |
| 47 | walk out of center | |
| 48 | - | take stairs |
| 48 | + | take one step down (should stand here: https://gunnermaniac.com/pokeworld2?map=1#279/221) |
| 49 | - | talk to Red |
| 49 | + | save |
| 50 | type d0 grind | |
| 51 | take 1 step down, then press A to talk to Red | |
| 52 | end |