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if game:GetService("Players").LocalPlayer.Backpack:WaitForChild("ImpulseGrenade") then
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if game:GetService("Players").LocalPlayer.Character:WaitForChild("Push") then
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	game.CoreGui.UI.UIConfigs.IsBomb.Value = "unequipped"
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	game.CoreGui.UI.UIConfigs.IsPush.Value = "equipped"
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end