SHOW:
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1 | - | if game:GetService("Players").LocalPlayer.Backpack:WaitForChild("ImpulseGrenade") then |
1 | + | if game:GetService("Players").LocalPlayer.Character:WaitForChild("Push") then |
2 | - | game.CoreGui.UI.UIConfigs.IsBomb.Value = "unequipped" |
2 | + | game.CoreGui.UI.UIConfigs.IsPush.Value = "equipped" |
3 | end |