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| 1 | --https://github.com/Mokiros/roblox-FE-compatibility | |
| 2 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
| |
| 3 | local Player,game,owner = owner,game | |
| 4 | local RealPlayer = Player | |
| 5 | do | |
| 6 | print("FE Compatibility code V2 by Mokiros")
| |
| 7 | local RealPlayer = RealPlayer | |
| 8 | script.Parent = RealPlayer.Character | |
| 9 | ||
| 10 | --Fake event to make stuff like Mouse.KeyDown work | |
| 11 | local Disconnect_Function = function(this) | |
| 12 | this[1].Functions[this[2]] = nil | |
| 13 | end | |
| 14 | local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
| |
| 15 | local FakeEvent_Metatable = {__index={
| |
| 16 | Connect = function(this,f) | |
| 17 | local i = tostring(math.random(0,10000)) | |
| 18 | while this.Functions[i] do | |
| 19 | i = tostring(math.random(0,10000)) | |
| 20 | end | |
| 21 | this.Functions[i] = f | |
| 22 | return setmetatable({this,i},Disconnect_Metatable)
| |
| 23 | end | |
| 24 | --[[NIGHTOWLACE_WEAPONRY]] | |
| 25 | local Player = game.Players.localPlayer | |
| 26 | local Character = Player.Character | |
| 27 | local Humanoid = Character.Humanoid | |
| 28 | Humanoid.WalkSpeed = 25 | |
| 29 | local mouse = Player:GetMouse() | |
| 30 | local m = Instance.new('Model', Character)
| |
| 31 | m.Name = "WeaponModel" | |
| 32 | local LeftArm = Character["Left Arm"] | |
| 33 | local RightArm = Character["Right Arm"] | |
| 34 | local LeftLeg = Character["Left Leg"] | |
| 35 | local RightLeg = Character["Right Leg"] | |
| 36 | local Head = Character.Head | |
| 37 | local Torso = Character.Torso | |
| 38 | local cam = game.Workspace.CurrentCamera | |
| 39 | local RootPart = Character.HumanoidRootPart | |
| 40 | local RootJoint = RootPart.RootJoint | |
| 41 | local equipped = false | |
| 42 | local attack = false | |
| 43 | local Anim = 'Idle' | |
| 44 | local idle = 0 | |
| 45 | local attacktype = 1 | |
| 46 | local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
| 47 | local velocity = RootPart.Velocity.y | |
| 48 | local sine = 0 | |
| 49 | local change = 1 | |
| 50 | local grabbed = false | |
| 51 | local cn = CFrame.new | |
| 52 | local mr = math.rad | |
| 53 | local angles = CFrame.Angles | |
| 54 | local ud = UDim2.new | |
| 55 | local c3 = Color3.new | |
| 56 | ||
| 57 | local NeckCF = cn(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
| 58 | ||
| 59 | local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) | |
| 60 | local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0) | |
| 61 | local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0) | |
| 62 | ||
| 63 | function clerp(a, b, t) | |
| 64 | return a:lerp(b, t) | |
| 65 | end | |
| 66 | ||
| 67 | --[[Credits to SazErenos for his Artificial Heartbeat]]-- | |
| 68 | ||
| 69 | ArtificialHB = Instance.new("BindableEvent", script)
| |
| 70 | ArtificialHB.Name = "Heartbeat" | |
| 71 | ||
| 72 | script:WaitForChild("Heartbeat")
| |
| 73 | ||
| 74 | frame = 1 / 30 | |
| 75 | tf = 0 | |
| 76 | allowframeloss = false | |
| 77 | tossremainder = false | |
| 78 | lastframe = tick() | |
| 79 | script.Heartbeat:Fire() | |
| 80 | ||
| 81 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 82 | tf = tf + s | |
| 83 | if tf >= frame then | |
| 84 | if allowframeloss then | |
| 85 | script.Heartbeat:Fire() | |
| 86 | lastframe = tick() | |
| 87 | else | |
| 88 | for i = 1, math.floor(tf / frame) do | |
| 89 | script.Heartbeat:Fire() | |
| 90 | end | |
| 91 | lastframe = tick() | |
| 92 | end | |
| 93 | if tossremainder then | |
| 94 | tf = 0 | |
| 95 | else | |
| 96 | tf = tf - frame * math.floor(tf / frame) | |
| 97 | end | |
| 98 | end | |
| 99 | end) | |
| 100 | ||
| 101 | function swait(num) | |
| 102 | if num == 0 or num == nil then | |
| 103 | ArtificialHB.Event:wait() | |
| 104 | else | |
| 105 | for i = 0, num do | |
| 106 | ArtificialHB.Event:wait() | |
| 107 | end | |
| 108 | end | |
| 109 | end | |
| 110 | ||
| 111 | local RbxUtility = LoadLibrary("RbxUtility")
| |
| 112 | local Create = RbxUtility.Create | |
| 113 | ||
| 114 | --[[ Credits to Fenrier for Outline-Remover, Part, Mesh, Weld, Raycase and Sound Creation functions ]]-- | |
| 115 | ||
| 116 | function RemoveOutlines(part) | |
| 117 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 118 | end | |
| 119 | ||
| 120 | function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
| 121 | local Part = Create("Part"){
| |
| 122 | Parent = Parent, | |
| 123 | Reflectance = Reflectance, | |
| 124 | Transparency = Transparency, | |
| 125 | CanCollide = false, | |
| 126 | Locked = true, | |
| 127 | BrickColor = BrickColor.new(tostring(BColor)), | |
| 128 | Name = Name, | |
| 129 | Size = Size, | |
| 130 | Material = Material, | |
| 131 | } | |
| 132 | RemoveOutlines(Part) | |
| 133 | return Part | |
| 134 | end | |
| 135 | ||
| 136 | function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
| 137 | local Msh = Create(Mesh){
| |
| 138 | Parent = Part, | |
| 139 | Offset = OffSet, | |
| 140 | Scale = Scale, | |
| 141 | } | |
| 142 | if Mesh == "SpecialMesh" then | |
| 143 | Msh.MeshType = MeshType | |
| 144 | Msh.MeshId = MeshId | |
| 145 | end | |
| 146 | return Msh | |
| 147 | end | |
| 148 | ||
| 149 | function CreateWeld(Parent, Part0, Part1, C0, C1) | |
| 150 | local Weld = Create("Weld"){
| |
| 151 | Parent = Parent, | |
| 152 | Part0 = Part0, | |
| 153 | Part1 = Part1, | |
| 154 | C0 = C0, | |
| 155 | C1 = C1, | |
| 156 | } | |
| 157 | return Weld | |
| 158 | end | |
| 159 | ||
| 160 | function CreateBillBoardGui(Img, Pos, Siz) --returns a basic billboard gui object for further manipulation | |
| 161 | local billpar = Create("Part"){
| |
| 162 | Transparency = 1, | |
| 163 | Size = Vector3.new(1, 1, 1), | |
| 164 | Anchored = true, | |
| 165 | CanCollide = false, | |
| 166 | CFrame = CFrame.new(Pos), | |
| 167 | Name = "BillboardGuiPart", | |
| 168 | } | |
| 169 | local bill = Create("BillboardGui"){
| |
| 170 | Parent = billpar, | |
| 171 | Adornee = billpar, | |
| 172 | Size = UDim2.new(1, 0, 1, 0), | |
| 173 | SizeOffset = Vector2.new(Siz, Siz), | |
| 174 | } | |
| 175 | local d = Create("ImageLabel"){
| |
| 176 | Parent = bill, | |
| 177 | BackgroundTransparency = 1, | |
| 178 | Size = UDim2.new(1, 0, 1, 0), | |
| 179 | Image = Img, | |
| 180 | } | |
| 181 | return billpar | |
| 182 | end | |
| 183 | ||
| 184 | function rayCast(Position, Direction, Range, Ignore) | |
| 185 | return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
| |
| 186 | end | |
| 187 | ||
| 188 | function CreateSound(id, par, vol, pit) | |
| 189 | coroutine.resume(coroutine.create(function() | |
| 190 | local S = Create("Sound"){
| |
| 191 | Volume = vol, | |
| 192 | Pitch = pit or 1, | |
| 193 | SoundId = id, | |
| 194 | Parent = par or workspace, | |
| 195 | } | |
| 196 | swait() | |
| 197 | S:play() | |
| 198 | game:GetService("Debris"):AddItem(S, 6)
| |
| 199 | end)) | |
| 200 | end | |
| 201 | ||
| 202 | local function GetNearest(obj, distance) | |
| 203 | local last, lastx = distance + 1 | |
| 204 | for i, v in pairs(workspace:GetChildren()) do | |
| 205 | if v:IsA'Model' and v ~= Character and v:findFirstChild('Humanoid') and v:findFirstChild('Torso') and v:findFirstChild('Humanoid').Health > 0 then
| |
| 206 | local t = v.Torso | |
| 207 | local dist = (t.Position - obj.Position).magnitude | |
| 208 | if dist <= distance then | |
| 209 | if dist < last then | |
| 210 | last = dist | |
| 211 | lastx = v | |
| 212 | end | |
| 213 | end | |
| 214 | end | |
| 215 | end | |
| 216 | return lastx | |
| 217 | end | |
| 218 | ||
| 219 | --[[ Credits to Kert109 (Ninja_Deer) for the Damage function. Fenrier for the Magnitude Damage ]]-- | |
| 220 | ||
| 221 | function Damage(hit, damage, cooldown, Color1, Color2, HSound, HPitch) | |
| 222 | for i, v in pairs(hit:GetChildren()) do | |
| 223 | if v:IsA("Humanoid") and hit.Name ~= Character.Name then
| |
| 224 | local find = v:FindFirstChild("DebounceHit")
| |
| 225 | if not find then | |
| 226 | if v.Parent:findFirstChild("Head") then
| |
| 227 | local BillG = Create("BillboardGui"){
| |
| 228 | Parent = v.Parent.Head, | |
| 229 | Size = UDim2.new(1, 0, 1, 0), | |
| 230 | Adornee = v.Parent.Head, | |
| 231 | StudsOffset = Vector3.new(math.random(-3, 3), math.random(3, 5), math.random(-3, 3)), | |
| 232 | } | |
| 233 | local TL = Create("TextLabel"){
| |
| 234 | Parent = BillG, | |
| 235 | Size = UDim2.new(3, 3, 3, 3), | |
| 236 | BackgroundTransparency = 1, | |
| 237 | Text = tostring(damage).."-", | |
| 238 | TextColor3 = Color1.Color, | |
| 239 | TextStrokeColor3 = Color2.Color, | |
| 240 | TextStrokeTransparency = 0, | |
| 241 | TextXAlignment = Enum.TextXAlignment.Center, | |
| 242 | TextYAlignment = Enum.TextYAlignment.Center, | |
| 243 | FontSize = Enum.FontSize.Size18, | |
| 244 | Font = "ArialBold", | |
| 245 | } | |
| 246 | coroutine.resume(coroutine.create(function() | |
| 247 | swait(1) | |
| 248 | for i = 0, 1, .1 do | |
| 249 | swait(.1) | |
| 250 | BillG.StudsOffset = BillG.StudsOffset + Vector3.new(0, .1, 0) | |
| 251 | end | |
| 252 | BillG:Destroy() | |
| 253 | end)) | |
| 254 | end | |
| 255 | v.Health = v.Health - damage | |
| 256 | local bool = Create("BoolValue"){
| |
| 257 | Parent = v, | |
| 258 | Name = "DebounceHit", | |
| 259 | } | |
| 260 | if HSound ~= nil and HPitch ~= nil then | |
| 261 | CreateSound(HSound, hit, 1, HPitch) | |
| 262 | end | |
| 263 | game:GetService("Debris"):AddItem(bool, cooldown)
| |
| 264 | end | |
| 265 | end | |
| 266 | end | |
| 267 | end | |
| 268 | ||
| 269 | function MagnitudeDamage(Part, magni, mindam, maxdam, Color1, Color2, HSound, HPitch) | |
| 270 | for _, c in pairs(workspace:children()) do | |
| 271 | local hum = c:findFirstChild("Humanoid")
| |
| 272 | if hum ~= nil then | |
| 273 | local head = c:findFirstChild("Torso")
| |
| 274 | if head ~= nil then | |
| 275 | local targ = head.Position - Part.Position | |
| 276 | local mag = targ.magnitude | |
| 277 | if mag <= magni and c.Name ~= Player.Name then | |
| 278 | Damage(head.Parent, math.random(mindam, maxdam), 0.5, Color1, Color2, HSound, HPitch) | |
| 279 | end | |
| 280 | end | |
| 281 | end | |
| 282 | end | |
| 283 | end | |
| 284 | ||
| 285 | Handle = CreatePart(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Handle", Vector3.new(3.20000005, 0.320000023, 0.200000003)) | |
| 286 | HandleWeld = CreateWeld(m, Character["Torso"], Handle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-3.57640076, -0.105987549, -0.672006607, 0.866025388, 0.500000119, -8.94076351e-008, -0.500000119, 0.866025388, 1.49014454e-007, 1.51936518e-007, -8.43464605e-008, 1)) | |
| 287 | CreateMesh("BlockMesh", Handle, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.800000072))
| |
| 288 | FakeHandle = CreatePart(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "FakeHandle", Vector3.new(1.92000008, 0.320000023, 0.200000003)) | |
| 289 | FakeHandleWeld = CreateWeld(m, Handle, FakeHandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0, 0, 1.00000012, 0, 0, 0, 1.00000012, 0, 0, 0, 1)) | |
| 290 | BladeHitbox = CreatePart(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "BladeHitbox", Vector3.new(6.87999964, 1.28000009, 0.320000023)) | |
| 291 | BladeHitboxWeld = CreateWeld(m, FakeHandle, BladeHitbox, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(5.83992767, 7.62939453e-006, 0.00178432465, 1.00000012, 0, 1.78815313e-007, 0, -1.00000012, 2.0861782e-007, 1.78815299e-007, -2.0861782e-007, -1)) | |
| 292 | BladePrt = CreatePart(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "BladePrt", Vector3.new(6.71999979, 0.640000045, 0.200000003)) | |
| 293 | BladePrtWeld = CreateWeld(m, FakeHandle, BladePrt, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-5.75999451, 0.320018768, -9.53674316e-007, -1.00000012, 0, -6.70215812e-008, 0, -1.00000012, 3.87433118e-007, -6.70215812e-008, 3.87433118e-007, 1)) | |
| 294 | CreateMesh("SpecialMesh", BladePrt, Enum.MeshType.FileMesh, "rbxassetid://433431848", Vector3.new(0, 0, 0), Vector3.new(0.0104, 0.0104, 0.00800000038))
| |
| 295 | BladePrt = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 1, "Mid gray", "BladePrt", Vector3.new(4.96000051, 0.320000023, 0.480000019)) | |
| 296 | BladePrtWeld = CreateWeld(m, FakeHandle, BladePrt, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-5.35999298, 0.176017761, -9.53674316e-007, -1.00000012, 0, -8.74827464e-008, 0, -1.00000012, 4.61938924e-007, -8.74827464e-008, 4.61938953e-007, 1)) | |
| 297 | CreateMesh("SpecialMesh", BladePrt, Enum.MeshType.FileMesh, "rbxassetid://433431848", Vector3.new(0, 0, 0), Vector3.new(0.00879999995, 0.00560000027, 0.0160000008))
| |
| 298 | BladePrt = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 1, "Mid gray", "BladePrt", Vector3.new(6.71999979, 0.320000023, 0.200000003)) | |
| 299 | BladePrtWeld = CreateWeld(m, FakeHandle, BladePrt, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-5.75999451, 0.159992218, 9.53674316e-007, -1, 1.49011612e-007, -9.26303798e-008, 1.49011612e-007, 1, -4.17235356e-007, 9.26303159e-008, -4.17235412e-007, -1)) | |
| 300 | CreateMesh("SpecialMesh", BladePrt, Enum.MeshType.FileMesh, "rbxassetid://433431848", Vector3.new(0, 0, 0), Vector3.new(0.00960000046, 0.00520000001, 0.00960000046))
| |
| 301 | BladePrt = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 1, "Mid gray", "BladePrt", Vector3.new(6.71999979, 0.320000023, 0.200000003)) | |
| 302 | BladePrtWeld = CreateWeld(m, FakeHandle, BladePrt, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-5.75999451, 0.160015106, 0, -1.00000012, 0, -8.7701622e-008, 0, -1.00000012, 3.87433118e-007, -8.7701622e-008, 3.87433118e-007, 1)) | |
| 303 | CreateMesh("SpecialMesh", BladePrt, Enum.MeshType.FileMesh, "rbxassetid://433431848", Vector3.new(0, 0, 0), Vector3.new(0.00960000046, 0.00520000001, 0.00960000046))
| |
| 304 | BladePrt = CreatePart(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "BladePrt", Vector3.new(4.32000065, 0.200000003, 0.480000019)) | |
| 305 | BladePrtWeld = CreateWeld(m, FakeHandle, BladePrt, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-4.5599823, 0.0879821777, 0, -1.00000012, 0, -8.89660754e-008, 0, 1.00000012, -5.36444873e-007, 8.89660896e-008, -5.36444816e-007, -1)) | |
| 306 | CreateMesh("SpecialMesh", BladePrt, Enum.MeshType.FileMesh, "rbxassetid://433431848", Vector3.new(0, 0, 0), Vector3.new(0.0064000003, 0.00320000015, 0.0200000014))
| |
| 307 | BladePrt = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 1, "Mid gray", "BladePrt", Vector3.new(4.96000004, 0.320000023, 0.480000019)) | |
| 308 | BladePrtWeld = CreateWeld(m, FakeHandle, BladePrt, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-5.36000061, 0.167987823, 9.53674316e-007, -1, 1.49011612e-007, -9.26303798e-008, 1.49011612e-007, 1, -4.17235356e-007, 9.26303159e-008, -4.17235412e-007, -1)) | |
| 309 | CreateMesh("SpecialMesh", BladePrt, Enum.MeshType.FileMesh, "rbxassetid://433431848", Vector3.new(0, 0, 0), Vector3.new(0.00879999995, 0.00560000027, 0.0160000008))
| |
| 310 | BladePrt = CreatePart(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "BladePrt", Vector3.new(6.71999979, 0.640000045, 0.200000003)) | |
| 311 | BladePrtWeld = CreateWeld(m, FakeHandle, BladePrt, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-5.76000214, 0.319988251, -9.53674316e-007, -1.00000012, 2.68220901e-007, -1.42108547e-014, 2.68220901e-007, 1.00000012, -2.9802888e-007, -6.59472477e-014, -2.9802888e-007, -1)) | |
| 312 | CreateMesh("SpecialMesh", BladePrt, Enum.MeshType.FileMesh, "rbxassetid://433431848", Vector3.new(0, 0, 0), Vector3.new(0.0104, 0.0104, 0.00800000038))
| |
| 313 | BladePrt = CreatePart(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "BladePrt", Vector3.new(4.32000065, 0.200000003, 0.480000019)) | |
| 314 | BladePrtWeld = CreateWeld(m, FakeHandle, BladePrt, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-4.5599823, 0.112014771, -9.53674316e-007, -1.00000012, 0, -8.74827464e-008, 0, -1.00000012, 4.61938924e-007, -8.74827464e-008, 4.61938953e-007, 1)) | |
| 315 | CreateMesh("SpecialMesh", BladePrt, Enum.MeshType.FileMesh, "rbxassetid://433431848", Vector3.new(0, 0, 0), Vector3.new(0.0064000003, 0.00320000015, 0.0200000014))
| |
| 316 | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
| 317 | PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.59932709, 0.159358978, 1.23977661e-005, 1.00000012, 0, 0, 0, -1.00000012, 0, 0, 0, -1)) | |
| 318 | CreateMesh("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.800000072, 0.800000072, 0.800000072))
| |
| 319 | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Mid gray", "Part", Vector3.new(0.320000023, 0.200000003, 0.200000003)) | |
| 320 | PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.59998322, 0.0799942017, -9.53674316e-007, -1, 1.49011612e-007, -9.10118445e-007, 1.49011612e-007, 1, -5.66248389e-007, 9.10118445e-007, -5.66248559e-007, -1)) | |
| 321 | CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.800000072, 0.800000072))
| |
| 322 | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Mid gray", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
| 323 | PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.59931946, -0.160633087, 1.23977661e-005, 1.00000012, 0, 0, 0, -1.00000012, 0, 0, 0, -1)) | |
| 324 | CreateMesh("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.800000072, 0.800000072, 0.800000072))
| |
| 325 | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Mid gray", "Part", Vector3.new(3.20000005, 0.200000003, 0.200000003)) | |
| 326 | PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-7.62939453e-006, 0.079990387, 0, 1.00000012, 0, 0, 0, 1.00000012, 0, 0, 0, 1)) | |
| 327 | CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.800000072, 0.800000072))
| |
| 328 | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Mid gray", "Part", Vector3.new(0.200000003, 0.960000038, 0.320000023)) | |
| 329 | PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.83992767, 1.14440918e-005, 0.00178432465, 1.00000012, 0, 1.78815313e-007, 0, -1.00000012, 2.0861782e-007, 1.78815299e-007, -2.0861782e-007, -1)) | |
| 330 | CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.800000072, 1, 1))
| |
| 331 | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.320000023, 3.20000005, 0.200000003)) | |
| 332 | PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.160007477, 7.62939453e-006, 0, 0, -1.00000012, 0, -1.00000012, 0, 1.42108547e-014, -1.42108547e-014, 7.10542736e-015, -1)) | |
| 333 | CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.800000072))
| |
| 334 | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(3.20000005, 0.200000003, 0.200000003)) | |
| 335 | PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.0800018311, 0, 1.00000012, 0, 0, 0, 1.00000012, 0, 0, 0, 1)) | |
| 336 | CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.800000072, 0.800000072))
| |
| 337 | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Mid gray", "Part", Vector3.new(0.320000023, 0.200000003, 0.200000003)) | |
| 338 | PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.320007324, 1.6799469, -1.90734863e-006, -5.66244125e-007, -1, 5.23353265e-007, 1, -5.66244125e-007, 7.59964848e-007, -7.59964678e-007, 5.23353719e-007, 1)) | |
| 339 | CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.800000072, 0.800000072))
| |
| 340 | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.320000023, 0.200000003, 0.200000003)) | |
| 341 | PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.59998322, -0.0799980164, -9.53674316e-007, -1, 1.49011612e-007, -9.10118445e-007, 1.49011612e-007, 1, -5.66248389e-007, 9.10118445e-007, -5.66248559e-007, -1)) | |
| 342 | CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.800000072, 0.800000072))
| |
| 343 | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Mid gray", "Part", Vector3.new(0.320000023, 0.200000003, 0.200000003)) | |
| 344 | PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.319988251, 1.67993927, -1.90734863e-006, -5.66244125e-007, -1, 5.23353265e-007, 1, -5.66244125e-007, 7.59964848e-007, -7.59964678e-007, 5.23353719e-007, 1)) | |
| 345 | CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.800000072, 0.800000072))
| |
| 346 | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Mid gray", "Part", Vector3.new(0.320000023, 3.20000005, 0.200000003)) | |
| 347 | PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.159992218, 1.52587891e-005, 0, 0, -1.00000012, 0, -1.00000012, 0, 1.42108547e-014, -1.42108547e-014, 7.10542736e-015, -1)) | |
| 348 | CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.800000072))
| |
| 349 | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.320000023, 0.320000023, 0.320000023)) | |
| 350 | PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.480003357, -2.07992554, 0.00178527832, 3.87430191e-007, -1, 8.24703648e-007, -1, -3.87430191e-007, -7.15261194e-007, 7.15261535e-007, -8.2470342e-007, -1)) | |
| 351 | CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
| |
| 352 | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Mid gray", "Part", Vector3.new(0.320000023, 0.200000003, 0.320000023)) | |
| 353 | PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.480003357, -1.8399353, 0.00178527832, 3.87430191e-007, -1, 8.24703648e-007, -1, -3.87430191e-007, -7.15261194e-007, 7.15261535e-007, -8.2470342e-007, -1)) | |
| 354 | CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.800000072, 1))
| |
| 355 | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.320000023, 0.320000023, 0.320000023)) | |
| 356 | PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.479980469, -2.07992554, 0.00178527832, 3.87430191e-007, -1, 8.24703648e-007, -1, -3.87430191e-007, -7.15261194e-007, 7.15261535e-007, -8.2470342e-007, -1)) | |
| 357 | CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
| |
| 358 | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.320000023, 0.960000038, 0.320000023)) | |
| 359 | PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.07992554, 1.52587891e-005, 0.00178432465, 1.00000012, 0, 1.78815313e-007, 0, -1.00000012, 2.0861782e-007, 1.78815299e-007, -2.0861782e-007, -1)) | |
| 360 | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Mid gray", "Part", Vector3.new(0.320000023, 0.200000003, 0.320000023)) | |
| 361 | PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.480003357, -2.3199234, 0.00178527832, 3.87430191e-007, -1, 8.24703648e-007, -1, -3.87430191e-007, -7.15261194e-007, 7.15261535e-007, -8.2470342e-007, -1)) | |
| 362 | CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.800000072, 1))
| |
| 363 | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Mid gray", "Part", Vector3.new(0.200000003, 0.960000038, 0.320000023)) | |
| 364 | PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.31991577, 1.14440918e-005, 0.00178432465, 1.00000012, 0, 1.78815313e-007, 0, -1.00000012, 2.0861782e-007, 1.78815299e-007, -2.0861782e-007, -1)) | |
| 365 | CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.800000072, 1, 1))
| |
| 366 | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Mid gray", "Part", Vector3.new(0.320000023, 0.200000003, 0.320000023)) | |
| 367 | PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.479984283, -1.8399353, 0.00178527832, 3.87430191e-007, -1, 8.24703648e-007, -1, -3.87430191e-007, -7.15261194e-007, 7.15261535e-007, -8.2470342e-007, -1)) | |
| 368 | CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.800000072, 1))
| |
| 369 | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Mid gray", "Part", Vector3.new(0.320000023, 0.200000003, 0.320000023)) | |
| 370 | PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.479980469, -2.3199234, 0.00178527832, 3.87430191e-007, -1, 8.24703648e-007, -1, -3.87430191e-007, -7.15261194e-007, 7.15261535e-007, -8.2470342e-007, -1)) | |
| 371 | CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.800000072, 1))
| |
| 372 | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Mid gray", "Part", Vector3.new(0.200000003, 0.640000045, 0.200000003)) | |
| 373 | PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.67993164, 7.62939453e-006, 0, 1.00000012, 0, 1.78815313e-007, 0, -1.00000012, 2.0861782e-007, 1.78815299e-007, -2.0861782e-007, -1)) | |
| 374 | CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.800000072, 1, 0.800000072))
| |
| 375 | Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.351999998, 0.200000003, 0.200000003)) | |
| 376 | WedgeWeld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00178337097, 1.41417694, 1.52728844, -8.94076351e-008, 1.49014454e-007, 1, 0.707107067, -0.70710665, 1.68589878e-007, 0.70710665, 0.707107067, -4.21484252e-008)) | |
| 377 | CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.800000072, 0.800000072))
| |
| 378 | Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.351999998, 0.200000003, 0.200000003)) | |
| 379 | WedgeWeld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00178337097, -1.52731323, -1.41415596, -8.94076351e-008, 1.49014454e-007, 1, -0.707106829, 0.707106829, -1.68589878e-007, -0.707106829, -0.707106829, 4.2148379e-008)) | |
| 380 | CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.800000072, 0.800000072))
| |
| 381 | Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Mid gray", "Wedge", Vector3.new(0.336000025, 0.200000003, 0.200000003)) | |
| 382 | WedgeWeld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00178337097, -2.15991974, 0.0800132751, -8.94076351e-008, 1.49014454e-007, 1, -1.00000012, 0, -8.94076351e-008, 0, -1.00000012, 1.49014454e-007)) | |
| 383 | CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.800000072, 0.800000072))
| |
| 384 | Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Mid gray", "Wedge", Vector3.new(0.336000025, 0.200000003, 0.200000003)) | |
| 385 | WedgeWeld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00178337097, -0.0800132751, -1.99993896, -8.94076351e-008, 1.49014454e-007, 1, 0, 1.00000012, -1.49014454e-007, -1.00000012, 0, -8.94076351e-008)) | |
| 386 | CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.800000072, 0.800000072))
| |
| 387 | Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Mid gray", "Wedge", Vector3.new(0.336000025, 0.200000003, 0.200000003)) | |
| 388 | WedgeWeld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00178337097, -0.079990387, 2.15991974, -8.94076351e-008, 1.49014454e-007, 1, -1.49011612e-007, -1, 1.49014426e-007, 1, -1.49011612e-007, 8.94076493e-008)) | |
| 389 | CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.800000072, 0.800000072))
| |
| 390 | Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Mid gray", "Wedge", Vector3.new(0.336000025, 0.200000003, 0.200000003)) | |
| 391 | WedgeWeld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00178337097, 1.99992371, 0.0799865723, -8.94076351e-008, 1.49014454e-007, 1, 1, -1.49011612e-007, 8.94076493e-008, 1.49011612e-007, 1, -1.49014426e-007)) | |
| 392 | CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.800000072, 0.800000072))
| |
| 393 | CreateMesh("BlockMesh", FakeHandle, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.800000072))
| |
| 394 | HandleL = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 1, "Mid gray", "HandleL", Vector3.new(1, 2, 1.01999998)) | |
| 395 | HandleLWeld = CreateWeld(m, Character["Left Arm"], HandleL, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00849914551, 0.00999999046, 6.77108765e-005, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
| 396 | EffectPrt1 = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0.30000001192093, "Really black", "EffectPrt1", Vector3.new(0.600000024, 0.600000024, 0.400000036)) | |
| 397 | EffectPrt1Weld = CreateWeld(m, HandleL, EffectPrt1, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00999355316, -0.499996185, -0.509780884, 0, 0, 1, 0, 1, 0, -1, 0, 0)) | |
| 398 | CreateMesh("SpecialMesh", EffectPrt1, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
| |
| 399 | EffectPrt2 = CreatePart(m, Enum.Material.SmoothPlastic, 0.30000001192093, 0, "Mid gray", "EffectPrt2", Vector3.new(0.600000024, 0.600000024, 0.400000036)) | |
| 400 | EffectPrt2Weld = CreateWeld(m, HandleL, EffectPrt2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0100440979, 0.499996185, 0.509773254, 4.06801701e-005, 8.90720813e-008, 1, 2.13165718e-014, -1, 8.90720813e-008, 1, -3.60215091e-012, -4.06801701e-005)) | |
| 401 | CreateMesh("SpecialMesh", EffectPrt2, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=18430887", Vector3.new(0, 0, 0), Vector3.new(0.379999906, 0.399999678, 2.21999955))
| |
| 402 | HitboxL = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 1, "Mid gray", "HitboxL", Vector3.new(1.20000005, 1.39999998, 1.01999998)) | |
| 403 | HitboxLWeld = CreateWeld(m, HandleL, HitboxL, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0999908447, 0.699999809, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
| 404 | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Mid gray", "Part", Vector3.new(0.75, 0.200000003, 0.200000003)) | |
| 405 | PartWeld = CreateWeld(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.12071991, 0.312129974, -0.409996033, 0.965925872, 0.258819103, 0, -0.258819103, 0.965925872, 0, 0, 0, 1)) | |
| 406 | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Mid gray", "Part", Vector3.new(0.200000003, 0.200000003, 1.01999998)) | |
| 407 | PartWeld = CreateWeld(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.354278564, 0.31212616, 0, 0.965925872, 0.258819103, 0, -0.258819103, 0.965925872, 0, 0, 0, 1)) | |
| 408 | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Mid gray", "Part", Vector3.new(0.600000024, 0.200000003, 1.01999998)) | |
| 409 | PartWeld = CreateWeld(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.200004578, 0.899998903, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
| 410 | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Mid gray", "Part", Vector3.new(0.75, 0.200000003, 0.200000003)) | |
| 411 | PartWeld = CreateWeld(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.12071991, 0.312129974, 0.410003662, 0.965925872, 0.258819103, 0, -0.258819103, 0.965925872, 0, 0, 0, 1)) | |
| 412 | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Mid gray", "Part", Vector3.new(0.200000003, 1.20000005, 1.00999999)) | |
| 413 | PartWeld = CreateWeld(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.409751892, -0.412899256, 0.00154209137, -1, -5.71118512e-008, 0, -5.71118512e-008, 1, 1.6609139e-008, -9.48578645e-016, 1.6609139e-008, -1)) | |
| 414 | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0.19999998807907, "Really black", "Part", Vector3.new(0.400000036, 0.400000036, 0.400000006)) | |
| 415 | PartWeld = CreateWeld(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0105276108, -0.491856098, -0.509765625, 0, 0, 1, 0, 1, 0, -1, 0, 0)) | |
| 416 | CreateMesh("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
| |
| 417 | ThunderHoleL = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "ThunderHoleL", Vector3.new(0.200000003, 1.05000007, 0.200000003)) | |
| 418 | ThunderHoleLWeld = CreateWeld(m, HandleL, ThunderHoleL, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.699999809, -0.000227928162, 0.228645325, 0, -1, 0, 0, 0, -1, 1, -0, 0)) | |
| 419 | CreateMesh("CylinderMesh", ThunderHoleL, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
| |
| 420 | Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.200000003, 0.800000012, 0.200000003)) | |
| 421 | WedgeWeld = CreateWeld(m, HandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.21999836, 0.600001812, 0.62865448, 0, 0, -1, 0, 1, 0, 1, 0, 0)) | |
| 422 | CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
| |
| 423 | Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.200000003, 0.600000024, 0.200000003)) | |
| 424 | WedgeWeld = CreateWeld(m, HandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.232361794, 0.0286483765, 1.10000181, -5.96046448e-008, 1.07931243e-007, 1, 1, 5.49689858e-008, 5.96046412e-008, -5.49689787e-008, 1, -1.07931243e-007)) | |
| 425 | CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
| |
| 426 | Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.200000003, 0.400000006, 0.200000003)) | |
| 427 | WedgeWeld = CreateWeld(m, HandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.21999836, -0.528648376, 1.10000181, 0, 0, -1, -1, -5.96046377e-008, 0, -5.96046377e-008, 1, 0)) | |
| 428 | CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
| |
| 429 | Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.200000003, 0.600000024, 0.200000003)) | |
| 430 | WedgeWeld = CreateWeld(m, HandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.21999836, 0.0286483765, 1.10000181, -5.96046448e-008, 1.07931243e-007, 1, 1, 5.49689858e-008, 5.96046412e-008, -5.49689787e-008, 1, -1.07931243e-007)) | |
| 431 | CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
| |
| 432 | Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Mid gray", "Wedge", Vector3.new(1.01999998, 1.80999994, 0.619999945)) | |
| 433 | WedgeWeld = CreateWeld(m, HandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.104995966, -0.199783325, 0, 0, 1, 0, 1, 0, -1, 0, 0)) | |
| 434 | CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
| |
| 435 | Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Mid gray", "Wedge", Vector3.new(1.03999996, 1.00999999, 1.01999998)) | |
| 436 | WedgeWeld = CreateWeld(m, HandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.494999886, -0.018661499, 0, 0, 1, 0, 1, 0, -1, 0, 0)) | |
| 437 | CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
| |
| 438 | Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.200000003, 0.800000012, 0.200000003)) | |
| 439 | WedgeWeld = CreateWeld(m, HandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.232361794, 0.600001812, 0.62865448, 0, 0, -1, 0, 1, 0, 1, 0, 0)) | |
| 440 | CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
| |
| 441 | Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.200000003, 0.400000006, 0.200000003)) | |
| 442 | WedgeWeld = CreateWeld(m, HandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.232361794, -0.528648376, 1.10000181, 0, 0, -1, -1, -5.96046377e-008, 0, -5.96046377e-008, 1, 0)) | |
| 443 | CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
| |
| 444 | HandleR = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 1, "Mid gray", "HandleR", Vector3.new(1, 2, 1.01999998)) | |
| 445 | HandleRWeld = CreateWeld(m, Character["Right Arm"], HandleR, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00468444824, 0.0100209713, -0.00353145599, -1, -5.71118512e-008, 0, -5.71118512e-008, 1, 1.6609139e-008, -9.48578645e-016, 1.6609139e-008, -1)) | |
| 446 | Barrel1 = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 1, "Mid gray", "Barrel1", Vector3.new(0.600000024, 1.20000005, 0.400000036)) | |
| 447 | Barrel1Weld = CreateWeld(m, HandleR, Barrel1, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.299865723, 0.599565029, 0.718658447, -1.49011612e-007, -6.73397207e-015, -1, 0, 1, -7.10542736e-015, 1, 0, -1.49011612e-007)) | |
| 448 | CreateMesh("SpecialMesh", Barrel1, Enum.MeshType.FileMesh, "rbxassetid://433397018", Vector3.new(0, 0, 0), Vector3.new(0.00999999978, 0.00999999978, 0.00999999978))
| |
| 449 | Barrel2 = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 1, "Mid gray", "Barrel2", Vector3.new(0.600000024, 1.20000005, 0.400000036)) | |
| 450 | Barrel2Weld = CreateWeld(m, HandleR, Barrel2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.300126076, 0.599565029, 0.718658447, -1.49011612e-007, -6.73397207e-015, -1, 0, 1, -7.10542736e-015, 1, 0, -1.49011612e-007)) | |
| 451 | CreateMesh("SpecialMesh", Barrel2, Enum.MeshType.FileMesh, "rbxassetid://433397018", Vector3.new(0, 0, 0), Vector3.new(0.00999999978, 0.00999999978, 0.00999999978))
| |
| 452 | Choke1 = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 1, "Mid gray", "Choke1", Vector3.new(0.600000024, 0.400000006, 0.400000036)) | |
| 453 | Choke1Weld = CreateWeld(m, HandleR, Choke1, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.297118187, 1.39956522, 0.718673706, -1.49011612e-007, -6.73397207e-015, -1, 0, 1, -7.10542736e-015, 1, 0, -1.49011612e-007)) | |
| 454 | CreateMesh("SpecialMesh", Choke1, Enum.MeshType.FileMesh, "rbxassetid://433397231", Vector3.new(0, 0, 0), Vector3.new(0.00999999978, 0.00999999978, 0.00999999978))
| |
| 455 | Choke2 = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 1, "Mid gray", "Choke2", Vector3.new(0.600000024, 0.400000006, 0.400000036)) | |
| 456 | Choke2Weld = CreateWeld(m, HandleR, Choke2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.303283691, 1.3995651, 0.718673706, -1.49011612e-007, -6.73397207e-015, -1, 0, 1, -7.10542736e-015, 1, 0, -1.49011612e-007)) | |
| 457 | CreateMesh("SpecialMesh", Choke2, Enum.MeshType.FileMesh, "rbxassetid://433397231", Vector3.new(0, 0, 0), Vector3.new(0.00999999978, 0.00999999978, 0.00999999978))
| |
| 458 | HitboxR = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 1, "Mid gray", "HitboxR", Vector3.new(1.20000005, 0.99999994, 1.01999998)) | |
| 459 | HitboxRWeld = CreateWeld(m, HandleR, HitboxR, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.100006104, 0.700003862, 0, 1, 0, 0, 0, 1, 5.41750795e-023, 0, 5.41750795e-023, 1)) | |
| 460 | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Mid gray", "Part", Vector3.new(0.75, 0.200000003, 0.200000003)) | |
| 461 | PartWeld = CreateWeld(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.120735168, 0.312120438, 0.40998745, 0.965925872, 0.258819222, -5.53058896e-008, -0.258819222, 0.965925872, 3.094436e-008, 6.14303701e-008, -1.55757274e-008, 1)) | |
| 462 | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Mid gray", "Part", Vector3.new(0.400000006, 0.819999993, 1.01999998)) | |
| 463 | PartWeld = CreateWeld(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.718658447, -0.4104321, -1.43051147e-005, 1, 0, 0, 0, 1, 5.41750795e-023, 0, 5.41750795e-023, 1)) | |
| 464 | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Mid gray", "Part", Vector3.new(0.600000024, 0.200000003, 1.01999998)) | |
| 465 | PartWeld = CreateWeld(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.199996948, 0.900001049, 0, 1, 0, 0, 0, 1, 5.41750795e-023, 0, 5.41750795e-023, 1)) | |
| 466 | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Mid gray", "Part", Vector3.new(0.409999996, 2.01999998, 1.01999998)) | |
| 467 | PartWeld = CreateWeld(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.313659668, -0.00999617577, 0, 1, 0, 0, 0, 1, 5.41750795e-023, 0, 5.41750795e-023, 1)) | |
| 468 | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Mid gray", "Part", Vector3.new(0.75, 0.200000003, 0.200000003)) | |
| 469 | PartWeld = CreateWeld(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.120735168, 0.312120438, -0.410010338, 0.965925872, 0.258819222, -5.53058896e-008, -0.258819222, 0.965925872, 3.094436e-008, 6.14303701e-008, -1.55757274e-008, 1)) | |
| 470 | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Mid gray", "Part", Vector3.new(0.409999967, 0.200000003, 1.01999998)) | |
| 471 | PartWeld = CreateWeld(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0863342285, -0.919991493, -3.05175781e-005, 1, 0, 0, 0, 1, 5.41750795e-023, 0, 5.41750795e-023, 1)) | |
| 472 | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Mid gray", "Part", Vector3.new(0.200000003, 0.200000003, 1.01999998)) | |
| 473 | PartWeld = CreateWeld(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.354248047, 0.312124252, -1.43051147e-005, 0.965925872, 0.258819222, -5.53058896e-008, -0.258819222, 0.965925872, 3.094436e-008, 6.14303701e-008, -1.55757274e-008, 1)) | |
| 474 | ThunderHoleR = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "ThunderHoleR", Vector3.new(0.200000003, 1.05000007, 0.200000003)) | |
| 475 | ThunderHoleRWeld = CreateWeld(m, HandleR, ThunderHoleR, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.700005054, -0.000213623047, 0.228675842, -1.0658141e-014, -1, -1.0658141e-014, 9.48578222e-016, 1.0658141e-014, -1, 1, -1.0658141e-014, 9.48578116e-016)) | |
| 476 | CreateMesh("CylinderMesh", ThunderHoleR, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
| |
| 477 | Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.200000003, 0.800000012, 0.200000003)) | |
| 478 | WedgeWeld = CreateWeld(m, HandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.232376099, 0.600004911, 0.628646851, 9.48580657e-016, -3.19744231e-014, -1, 0, 1, -3.19744231e-014, 1, 0, 9.48580551e-016)) | |
| 479 | CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
| |
| 480 | Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.200000003, 0.600000024, 0.200000003)) | |
| 481 | WedgeWeld = CreateWeld(m, HandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.219985962, 0.0286712646, 1.10000277, -3.12924385e-007, 1.07931264e-007, 1, 1, 5.49689787e-008, 3.12924385e-007, -5.49689467e-008, 1, -1.07931285e-007)) | |
| 482 | CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
| |
| 483 | Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.200000003, 0.400000006, 0.200000003)) | |
| 484 | WedgeWeld = CreateWeld(m, HandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.232376099, -0.528656006, 1.100003, 9.48580657e-016, -3.19744231e-014, -1, -1, -5.9604659e-008, -9.48578539e-016, -5.9604659e-008, 1, -3.19744231e-014)) | |
| 485 | CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
| |
| 486 | Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Mid gray", "Wedge", Vector3.new(1.01999998, 0.200000003, 0.400000006)) | |
| 487 | WedgeWeld = CreateWeld(m, HandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.43051147e-005, -0.920844555, 0.718658447, 9.48580657e-016, -3.19744231e-014, -1, 0, 1, -3.19744231e-014, 1, 0, 9.48580551e-016)) | |
| 488 | CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
| |
| 489 | Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Mid gray", "Wedge", Vector3.new(1.03999996, 1.00999999, 1.01999998)) | |
| 490 | WedgeWeld = CreateWeld(m, HandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.495002031, -0.0186691284, -9.48580657e-016, 3.19744231e-014, 1, 0, 1, -3.19744231e-014, -1, 0, -9.48580551e-016)) | |
| 491 | CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
| |
| 492 | Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.200000003, 0.600000024, 0.200000003)) | |
| 493 | WedgeWeld = CreateWeld(m, HandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.232390404, 0.0286712646, 1.100003, -3.12924385e-007, 1.07931264e-007, 1, 1, 5.49689787e-008, 3.12924385e-007, -5.49689467e-008, 1, -1.07931285e-007)) | |
| 494 | CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
| |
| 495 | Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.200000003, 0.400000006, 0.200000003)) | |
| 496 | WedgeWeld = CreateWeld(m, HandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.219985962, -0.528671265, 1.100003, 9.48580657e-016, -3.19744231e-014, -1, -1, -5.9604659e-008, -9.48578539e-016, -5.9604659e-008, 1, -3.19744231e-014)) | |
| 497 | CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
| |
| 498 | Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Mid gray", "Wedge", Vector3.new(1.01999998, 0.200000003, 0.400000006)) | |
| 499 | WedgeWeld = CreateWeld(m, HandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.43051147e-005, -0.100847006, 0.718658447, 2.45555211e-015, -5.96046306e-008, 1, -1.42108547e-014, -1, -5.96046306e-008, 1, -1.42108547e-014, -2.45555296e-015)) | |
| 500 | CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
| |
| 501 | Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.200000003, 0.800000012, 0.200000003)) | |
| 502 | WedgeWeld = CreateWeld(m, HandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.220002174, 0.600004911, 0.628662109, 9.48580657e-016, -3.19744231e-014, -1, 0, 1, -3.19744231e-014, 1, 0, 9.48580551e-016)) | |
| 503 | CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
| |
| 504 | Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Mid gray", "Wedge", Vector3.new(1.00999999, 0.410000026, 0.410000026)) | |
| 505 | WedgeWeld = CreateWeld(m, HandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00409030914, 0.623651981, 0.0869140625, 7.5121838e-016, 3.45568019e-009, -1, -5.9604659e-008, -1, -3.45568019e-009, -1, 5.9604659e-008, -5.45243684e-016)) | |
| 506 | CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
| |
| 507 | ||
| 508 | --[[ Credits to Fenrier for the Effect Functions. ]]-- | |
| 509 | ||
| 510 | function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
| 511 | local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 512 | prt.Anchored = true | |
| 513 | prt.CFrame = cframe | |
| 514 | local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 515 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 516 | if Type == 1 or Type == nil then | |
| 517 | table.insert(Effects, {
| |
| 518 | prt, | |
| 519 | "Block1", | |
| 520 | delay, | |
| 521 | x3, | |
| 522 | y3, | |
| 523 | z3, | |
| 524 | msh | |
| 525 | }) | |
| 526 | elseif Type == 2 then | |
| 527 | table.insert(Effects, {
| |
| 528 | prt, | |
| 529 | "Block2", | |
| 530 | delay, | |
| 531 | x3, | |
| 532 | y3, | |
| 533 | z3, | |
| 534 | msh | |
| 535 | }) | |
| 536 | end | |
| 537 | end | |
| 538 | ||
| 539 | function SphereEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 540 | local prt = CreatePart(workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 541 | prt.Anchored = true | |
| 542 | prt.CFrame = cframe | |
| 543 | local msh = CreateMesh("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 544 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 545 | table.insert(Effects, {
| |
| 546 | prt, | |
| 547 | "Cylinder", | |
| 548 | delay, | |
| 549 | x3, | |
| 550 | y3, | |
| 551 | z3, | |
| 552 | msh | |
| 553 | }) | |
| 554 | end | |
| 555 | ||
| 556 | function RingEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 557 | local prt = CreatePart(workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
| 558 | prt.Anchored = true | |
| 559 | prt.CFrame = cframe * CFrame.new(x1, y1, z1) | |
| 560 | local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 561 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 562 | table.insert(Effects, {
| |
| 563 | prt, | |
| 564 | "Cylinder", | |
| 565 | delay, | |
| 566 | x3, | |
| 567 | y3, | |
| 568 | z3, | |
| 569 | msh | |
| 570 | }) | |
| 571 | end | |
| 572 | ||
| 573 | function CylinderEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 574 | local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 575 | prt.Anchored = true | |
| 576 | prt.CFrame = cframe | |
| 577 | local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 578 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 579 | table.insert(Effects, {
| |
| 580 | prt, | |
| 581 | "Cylinder", | |
| 582 | delay, | |
| 583 | x3, | |
| 584 | y3, | |
| 585 | z3, | |
| 586 | msh | |
| 587 | }) | |
| 588 | end | |
| 589 | ||
| 590 | function WaveEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 591 | local prt = CreatePart(workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 592 | prt.Anchored = true | |
| 593 | prt.CFrame = cframe | |
| 594 | local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 595 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 596 | table.insert(Effects, {
| |
| 597 | prt, | |
| 598 | "Cylinder", | |
| 599 | delay, | |
| 600 | x3, | |
| 601 | y3, | |
| 602 | z3, | |
| 603 | msh | |
| 604 | }) | |
| 605 | end | |
| 606 | ||
| 607 | function SpecialEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 608 | local prt = CreatePart(workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 609 | prt.Anchored = true | |
| 610 | prt.CFrame = cframe | |
| 611 | local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://24388358", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 612 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 613 | table.insert(Effects, {
| |
| 614 | prt, | |
| 615 | "Cylinder", | |
| 616 | delay, | |
| 617 | x3, | |
| 618 | y3, | |
| 619 | z3, | |
| 620 | msh | |
| 621 | }) | |
| 622 | end | |
| 623 | ||
| 624 | function BreakEffect(brickcolor, cframe, x1, y1, z1) | |
| 625 | local prt = CreatePart(workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
| 626 | prt.Anchored = true | |
| 627 | prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 628 | local msh = CreateMesh("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 629 | local num = math.random(10, 50) / 1000 | |
| 630 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 631 | table.insert(Effects, {
| |
| 632 | prt, | |
| 633 | "Shatter", | |
| 634 | num, | |
| 635 | prt.CFrame, | |
| 636 | math.random() - math.random(), | |
| 637 | 0, | |
| 638 | math.random(50, 100) / 100 | |
| 639 | }) | |
| 640 | end | |
| 641 | ||
| 642 | --[[ Attack Functions ]]-- | |
| 643 | ||
| 644 | local Mode = "Normal" | |
| 645 | ||
| 646 | RSH = Torso["Right Shoulder"] | |
| 647 | LSH = Torso["Left Shoulder"] | |
| 648 | RH = Torso["Right Hip"] | |
| 649 | LH = Torso["Left Hip"] | |
| 650 | Animate = Character.Animate | |
| 651 | Animator = Humanoid.Animator | |
| 652 | ||
| 653 | function Equip() | |
| 654 | attack = true | |
| 655 | equipped = true | |
| 656 | RSH.Parent = nil | |
| 657 | LSH.Parent = nil | |
| 658 | Animator.Parent = nil | |
| 659 | Animate.Disabled = true | |
| 660 | change = 3 | |
| 661 | RW = Create("Weld"){
| |
| 662 | Name = "Right Shoulder", | |
| 663 | Part0 = Torso , | |
| 664 | C0 = CFrame.new(1.5, 0.5, 0), | |
| 665 | C1 = CFrame.new(0, 0.5, 0), | |
| 666 | Part1 = RightArm , | |
| 667 | Parent = Torso , | |
| 668 | } | |
| 669 | LW = Create("Weld"){
| |
| 670 | Name = "Left Shoulder", | |
| 671 | Part0 = Torso , | |
| 672 | C0 = CFrame.new(-1.5, 0.5, 0), | |
| 673 | C1 = CFrame.new(0, 0.5, 0) , | |
| 674 | Part1 = LeftArm , | |
| 675 | Parent = Torso , | |
| 676 | } | |
| 677 | CreateSound("http://roblox.com/asset/?id=346134880", Torso, 1, 1)
| |
| 678 | for i = 0, 1, 0.1 do | |
| 679 | swait() | |
| 680 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(5), math.rad(0), math.rad(0)), .2) | |
| 681 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), .2) | |
| 682 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.3, -.5) * angles(math.rad(0), math.rad(170), math.rad(90)), .25) | |
| 683 | LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.3, -.7) * angles(math.rad(0), math.rad(-170), math.rad(-110)), .25) | |
| 684 | if Torsovelocity < 1 then | |
| 685 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(5)), .2) | |
| 686 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(-5)), .2) | |
| 687 | elseif Torsovelocity > 2 then | |
| 688 | RH.C0 = clerp(RH.C0, cn(1, -.8 - 0.3 * math.cos(sine / 10) / 2, -.05 + math.sin(sine / 10) / 2) * RHCF * angles(math.rad(-1), math.rad(0), math.rad(0) - math.sin(sine / 10)), .3) | |
| 689 | LH.C0 = clerp(LH.C0, cn(-1, -.8 + 0.3 * math.cos(sine / 10) / 2, -.05 - math.sin(sine / 10) / 2) * LHCF * angles(math.rad(-1), math.rad(0), math.rad(0) - math.sin(sine / 10)), .3) | |
| 690 | end | |
| 691 | end | |
| 692 | CreateSound("http://roblox.com/asset/?id=346134880", Torso, 1, .9)
| |
| 693 | for i = 0, 1, 0.1 do | |
| 694 | swait() | |
| 695 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(5), math.rad(0), math.rad(0)), .2) | |
| 696 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), .2) | |
| 697 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.3, -.5) * angles(math.rad(0), math.rad(170), math.rad(95)), .34) | |
| 698 | LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.3, -.7) * angles(math.rad(0), math.rad(-170), math.rad(-120)), .34) | |
| 699 | if Torsovelocity < 1 then | |
| 700 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(5)), .2) | |
| 701 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(-5)), .2) | |
| 702 | elseif Torsovelocity > 2 then | |
| 703 | RH.C0 = clerp(RH.C0, cn(1, -.8 - 0.3 * math.cos(sine / 10) / 2, -.05 + math.sin(sine / 10) / 2) * RHCF * angles(math.rad(-1), math.rad(0), math.rad(0) - math.sin(sine / 10)), .3) | |
| 704 | LH.C0 = clerp(LH.C0, cn(-1, -.8 + 0.3 * math.cos(sine / 10) / 2, -.05 - math.sin(sine / 10) / 2) * LHCF * angles(math.rad(-1), math.rad(0), math.rad(0) - math.sin(sine / 10)), .3) | |
| 705 | end | |
| 706 | end | |
| 707 | for i = 0, 1, 0.1 do | |
| 708 | swait() | |
| 709 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(5), math.rad(0), math.rad(0)), .2) | |
| 710 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), .2) | |
| 711 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.3, -.7) * angles(math.rad(0), math.rad(170), math.rad(110)), .25) | |
| 712 | LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.3, -.5) * angles(math.rad(0), math.rad(-170), math.rad(-90)), .25) | |
| 713 | if Torsovelocity < 1 then | |
| 714 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(5)), .2) | |
| 715 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(-5)), .2) | |
| 716 | elseif Torsovelocity > 2 then | |
| 717 | RH.C0 = clerp(RH.C0, cn(1, -.8 - 0.3 * math.cos(sine / 10) / 2, -.05 + math.sin(sine / 10) / 2) * RHCF * angles(math.rad(-1), math.rad(0), math.rad(0) - math.sin(sine / 10)), .3) | |
| 718 | LH.C0 = clerp(LH.C0, cn(-1, -.8 + 0.3 * math.cos(sine / 10) / 2, -.05 - math.sin(sine / 10) / 2) * LHCF * angles(math.rad(-1), math.rad(0), math.rad(0) - math.sin(sine / 10)), .3) | |
| 719 | end | |
| 720 | end | |
| 721 | for i = 0, 1, 0.1 do | |
| 722 | swait() | |
| 723 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(5), math.rad(0), math.rad(0)), .2) | |
| 724 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), .2) | |
| 725 | RW.C0 = clerp(RW.C0, CFrame.new(1, 0.3, -.7) * angles(math.rad(0), math.rad(170), math.rad(120)), .34) | |
| 726 | LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.3, -.7) * angles(math.rad(0), math.rad(-180), math.rad(-95)), .34) | |
| 727 | if Torsovelocity < 1 then | |
| 728 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(5)), .2) | |
| 729 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(-5)), .2) | |
| 730 | elseif Torsovelocity > 2 then | |
| 731 | RH.C0 = clerp(RH.C0, cn(1, -.8 - 0.3 * math.cos(sine / 10) / 2, -.05 + math.sin(sine / 10) / 2) * RHCF * angles(math.rad(-1), math.rad(0), math.rad(0) - math.sin(sine / 10)), .3) | |
| 732 | LH.C0 = clerp(LH.C0, cn(-1, -.8 + 0.3 * math.cos(sine / 10) / 2, -.05 - math.sin(sine / 10) / 2) * LHCF * angles(math.rad(-1), math.rad(0), math.rad(0) - math.sin(sine / 10)), .3) | |
| 733 | end | |
| 734 | end | |
| 735 | attack = false | |
| 736 | end | |
| 737 | ||
| 738 | function Unequip() | |
| 739 | attack = true | |
| 740 | for i = 0, 1, 0.1 do | |
| 741 | swait() | |
| 742 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .2) | |
| 743 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), .2) | |
| 744 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .2) | |
| 745 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .2) | |
| 746 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), .2) | |
| 747 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), .2) | |
| 748 | end | |
| 749 | equipped = false | |
| 750 | RW.Parent = nil | |
| 751 | LW.Parent = nil | |
| 752 | RSH.Parent = Torso | |
| 753 | LSH.Parent = Torso | |
| 754 | Torso.Neck.C0 = NeckCF | |
| 755 | RootJoint.C0 = RootCF | |
| 756 | Animator.Parent = Humanoid | |
| 757 | Animate.Disabled = false | |
| 758 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
| 759 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
| 760 | LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
| 761 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
| 762 | attack = false | |
| 763 | end | |
| 764 | ||
| 765 | function attackone() | |
| 766 | attack = true | |
| 767 | local Con1 = HitboxL.Touched:connect(function(hit) | |
| 768 | Damage(hit.Parent, math.random(10, 45), .1, BrickColor.new("Really black"), BrickColor.new("Mid gray"), "rbxassetid://199149186" ,1)
| |
| 769 | end) | |
| 770 | for i = 0, 1, 0.13 do | |
| 771 | swait() | |
| 772 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -.3) * angles(math.rad(0), math.rad(0), math.rad(70)), .3) | |
| 773 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-70)), .3) | |
| 774 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0, -.3) * angles(math.rad(180), math.rad(-20), math.rad(10)), .3) | |
| 775 | LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.4, -.7) * angles(math.rad(0), math.rad(-150), math.rad(-90)), .3) | |
| 776 | RH.C0 = clerp(RH.C0, cn(1, -.8, 0) * RHCF * angles(math.rad(-4), math.rad(-40), math.rad(0)), .3) | |
| 777 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-4), math.rad(-40), math.rad(30)), .3) | |
| 778 | end | |
| 779 | CreateSound("http://www.roblox.com/asset/?id=200632136", HitboxL, 1, 1)
| |
| 780 | for i = 0, 1, 0.12 do | |
| 781 | swait() | |
| 782 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -.3) * angles(math.rad(20), math.rad(0), math.rad(-80)), .54) | |
| 783 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-10), math.rad(-10), math.rad(80)), .54) | |
| 784 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, .3) * angles(math.rad(50), math.rad(20), math.rad(0)), .54) | |
| 785 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.7, -.3) * angles(math.rad(0), math.rad(-20), math.rad(-110)), .54) | |
| 786 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-4), math.rad(40), math.rad(-10)), .54) | |
| 787 | LH.C0 = clerp(LH.C0, cn(-1, -.7, 0) * LHCF * angles(math.rad(-4), math.rad(40), math.rad(-20)), .54) | |
| 788 | end | |
| 789 | Con1:disconnect() | |
| 790 | attack = false | |
| 791 | end | |
| 792 | ||
| 793 | function attacktwo() | |
| 794 | attack = true | |
| 795 | local Con1 = HitboxR.Touched:connect(function(hit) | |
| 796 | Damage(hit.Parent, math.random(10, 45), .1, BrickColor.new("Really black"), BrickColor.new("Mid gray"), "rbxassetid://199149186" ,1)
| |
| 797 | end) | |
| 798 | for i = 0, 1, 0.13 do | |
| 799 | swait() | |
| 800 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -.4) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) | |
| 801 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(80)), .3) | |
| 802 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(-90), math.rad(0)), .3) | |
| 803 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -.4) * angles(math.rad(120), math.rad(0), math.rad(10)), .3) | |
| 804 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(-40)), .3) | |
| 805 | LH.C0 = clerp(LH.C0, cn(-1, -.7, 0) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .3) | |
| 806 | end | |
| 807 | CreateSound("http://www.roblox.com/asset/?id=200632136", HitboxR, 1, 1.1)
| |
| 808 | for i = 0, 1, 0.12 do | |
| 809 | swait() | |
| 810 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0) * angles(math.rad(0), math.rad(0), math.rad(80)), .55) | |
| 811 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-80)), .55) | |
| 812 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.6, -.3) * angles(math.rad(180), math.rad(-20), math.rad(10)), .55) | |
| 813 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(10)), .55) | |
| 814 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .55) | |
| 815 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .55) | |
| 816 | end | |
| 817 | Con1:disconnect() | |
| 818 | attack = false | |
| 819 | end | |
| 820 | ||
| 821 | function attackthree() | |
| 822 | attack = true | |
| 823 | local Con1 = HitboxL.Touched:connect(function(hit) | |
| 824 | Damage(hit.Parent, math.random(10, 45), .1, BrickColor.new("Really black"), BrickColor.new("Mid gray"), "rbxassetid://199149186" ,1)
| |
| 825 | end) | |
| 826 | local Con2 = HitboxR.Touched:connect(function(hit) | |
| 827 | Damage(hit.Parent, math.random(10, 45), .1, BrickColor.new("Really black"), BrickColor.new("Mid gray"), "rbxassetid://199149186" ,1)
| |
| 828 | end) | |
| 829 | for i = 0, 1, 0.13 do | |
| 830 | swait() | |
| 831 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), .3) | |
| 832 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), .3) | |
| 833 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.5) * angles(math.rad(90), math.rad(50), math.rad(0)), .3) | |
| 834 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0.5) * angles(math.rad(90), math.rad(-50), math.rad(0)), .3) | |
| 835 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(-20)), .3) | |
| 836 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(20)), .3) | |
| 837 | end | |
| 838 | CreateSound("http://www.roblox.com/asset/?id=200632136", Torso, 1, .8)
| |
| 839 | Torso.Velocity = RootPart.CFrame.lookVector * 120 | |
| 840 | for i = 0, 1, 0.13 do | |
| 841 | swait() | |
| 842 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), .55) | |
| 843 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-10), math.rad(0), math.rad(0)), .55) | |
| 844 | RW.C0 = clerp(RW.C0, CFrame.new(.8, 0.5, -.8) * angles(math.rad(120), math.rad(60), math.rad(0)), .55) | |
| 845 | LW.C0 = clerp(LW.C0, CFrame.new(-.8, 0.5, -.8) * angles(math.rad(120), math.rad(-60), math.rad(0)), .55) | |
| 846 | RH.C0 = clerp(RH.C0, cn(1, -.6, -.2) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(-20)), .3) | |
| 847 | LH.C0 = clerp(LH.C0, cn(-1, -.8, -.3) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(10)), .3) | |
| 848 | end | |
| 849 | Con1:disconnect() | |
| 850 | Con2:disconnect() | |
| 851 | attack = false | |
| 852 | end | |
| 853 | ||
| 854 | function attackfour() | |
| 855 | attack = true | |
| 856 | Torso.Velocity = Vector3.new(0, 100, 0) | |
| 857 | Humanoid.Jump = true | |
| 858 | CreateSound("http://roblox.com/asset/?id=199145327", Torso, 1, .8)
| |
| 859 | for i = 0, 1, 0.12 do | |
| 860 | swait() | |
| 861 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(6 * i, math.rad(0), math.rad(0)), .3) | |
| 862 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
| 863 | RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -.5) * angles(math.rad(90), math.rad(0), math.rad(-40)), .3) | |
| 864 | LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -.5) * angles(math.rad(90), math.rad(0), math.rad(40)), .3) | |
| 865 | RH.C0 = clerp(RH.C0, cn(1, -.2, -.5) * RHCF * angles(math.rad(0), math.rad(0), math.rad(-20)), .3) | |
| 866 | LH.C0 = clerp(LH.C0, cn(-1, -.1, -.5) * LHCF * angles(math.rad(0), math.rad(0), math.rad(20)), .3) | |
| 867 | end | |
| 868 | for i = 0, 1, 0.12 do | |
| 869 | swait() | |
| 870 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(10 * i), math.rad(0), math.rad(0)), .5) | |
| 871 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), .5) | |
| 872 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(60)), .5) | |
| 873 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-60)), .5) | |
| 874 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(40)), .5) | |
| 875 | LH.C0 = clerp(LH.C0, cn(-1, 0, -.5) * LHCF * angles(math.rad(0), math.rad(0), math.rad(20)), .5) | |
| 876 | end | |
| 877 | local hitfloor = nil | |
| 878 | while hitfloor == nil do | |
| 879 | swait() | |
| 880 | hitfloor, posfloor = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 3, Character) | |
| 881 | end | |
| 882 | MagnitudeDamage(RootPart, 30, 20, 35, BrickColor.new("Really black"), BrickColor.new("Mid gray"), "rbxassetid://199149186" ,1)
| |
| 883 | local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 6, Character) | |
| 884 | if hit ~= nil then | |
| 885 | local Color = hit.BrickColor | |
| 886 | local refpart = CreatePart(workspace, "SmoothPlastic", 0, 1, "Really black", "Effect", Vector3.new()) | |
| 887 | refpart.Anchored = true | |
| 888 | refpart.CFrame = CFrame.new(pos) | |
| 889 | game:GetService("Debris"):AddItem(refpart, 1)
| |
| 890 | CreateSound("http://www.roblox.com/asset/?id=199145477", refpart, .8, 1)
| |
| 891 | for i = 1, 5 do | |
| 892 | local Color = hit.BrickColor | |
| 893 | local Materials = hit.Material | |
| 894 | local groundpart = CreatePart(workspace, "SmoothPlastic", 0, 0, Color, "Ground", Vector3.new(math.random(50, 100) / 100, math.random(50, 100) / 100, math.random(50, 100) / 100)) | |
| 895 | groundpart.Anchored = false | |
| 896 | groundpart.Material = Materials | |
| 897 | groundpart.CanCollide = true | |
| 898 | groundpart.Friction = 0.1 | |
| 899 | groundpart.Velocity = Vector3.new(math.random(-50, 50), math.random(25, 50), math.random(-50, 50)) | |
| 900 | groundpart.CFrame = CFrame.new(pos) * CFrame.new(math.random(-250, 250) / 100, 0.5, math.random(-250, 250) / 100) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 901 | game:GetService("Debris"):AddItem(groundpart, 10)
| |
| 902 | end | |
| 903 | for i = 1, 6 do | |
| 904 | local Color = hit.BrickColor | |
| 905 | local Materials = hit.Material | |
| 906 | local actualgroundpart = CreatePart(workspace, "SmoothPlastic", 0, 0, Color, "Ground", Vector3.new(math.random(100, 200) / 100, math.random(100, 200) / 100, math.random(100, 200) / 100)) | |
| 907 | actualgroundpart.Anchored = true | |
| 908 | actualgroundpart.Material = Materials | |
| 909 | actualgroundpart.CanCollide = true | |
| 910 | actualgroundpart.Friction = 1 | |
| 911 | actualgroundpart.CFrame = CFrame.new(pos) * CFrame.new(math.random(-500, 500) / 100, 0, math.random(-500, 500) / 100) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 912 | game:GetService("Debris"):AddItem(actualgroundpart, 10)
| |
| 913 | end | |
| 914 | WaveEffect(hit.BrickColor, refpart.CFrame, .2, .2, .2, .5, .5, .5, .04) | |
| 915 | SphereEffect(hit.BrickColor, refpart.CFrame, .2, .2, .2, 3, 3, 3, .04) | |
| 916 | RingEffect(hit.BrickColor, refpart.CFrame * CFrame.Angles(math.random(5, 6), math.random(2, 7), math.random(3, 6)), .2, .2, .2, 1, 1, 1, .05) | |
| 917 | end | |
| 918 | attack = false | |
| 919 | end | |
| 920 | ||
| 921 | function ShootCannon(asd) | |
| 922 | local MainPos = asd.Position | |
| 923 | local MainPos2 = mouse.Hit.p | |
| 924 | local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2) | |
| 925 | num = 100 | |
| 926 | coroutine.resume(coroutine.create(function() | |
| 927 | repeat | |
| 928 | swait() | |
| 929 | local hit, pos = rayCast(MainPos, MouseLook.lookVector, 10, RootPart.Parent) | |
| 930 | local mag = (MainPos - pos).magnitude | |
| 931 | CylinderEffect(BrickColor.new("New Yeller"), CFrame.new((MainPos + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0), 3, mag * 5, 100, .1, 0, 1.5, 0.1)
| |
| 932 | MainPos = MainPos + (MouseLook.lookVector * 10) | |
| 933 | num = num - 1 | |
| 934 | if hit ~= nil then | |
| 935 | num = 0 | |
| 936 | local ref = CreatePart(workspace, "SmoothPlastic", 0, 1, BrickColor.new("New Yeller"), "Reference", Vector3.new())
| |
| 937 | ref.Anchored = true | |
| 938 | ref.CFrame = CFrame.new(pos) | |
| 939 | BlockEffect(BrickColor.new("New Yeller"), CFrame.new(pos), 20, 20, 20, 5, 5, 5, 0.1)
| |
| 940 | MagnitudeDamage(ref, 30, 25, 50, BrickColor.new("Really black"), BrickColor.new("Mid gray"), "rbxassetid://199149186" ,1)
| |
| 941 | game:GetService("Debris"):AddItem(ref, 1)
| |
| 942 | end | |
| 943 | until num <= 0 | |
| 944 | end)) | |
| 945 | end | |
| 946 | ||
| 947 | gun = false | |
| 948 | ||
| 949 | shoot = false | |
| 950 | ||
| 951 | gunidle = false | |
| 952 | ||
| 953 | local Loaded = false | |
| 954 | ||
| 955 | function GunStance() | |
| 956 | attack = true | |
| 957 | gun = true | |
| 958 | change = 3 | |
| 959 | Barrel1.Transparency = 0 | |
| 960 | Barrel2.Transparency = 0 | |
| 961 | Choke1.Transparency = 0 | |
| 962 | Choke2.Transparency = 0 | |
| 963 | for i = 0, 1, 0.1 do | |
| 964 | swait() | |
| 965 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), .3) | |
| 966 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-90)), .3) | |
| 967 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), .3) | |
| 968 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-20)), .3) | |
| 969 | HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
| 970 | if Torsovelocity < 1 then | |
| 971 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .2) | |
| 972 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .2) | |
| 973 | elseif Torsovelocity > 2 then | |
| 974 | RH.C0 = clerp(RH.C0, cn(1, -.8 - 0.3 * math.cos(sine / 10) / 2, -.05 + math.sin(sine / 10) / 2) * RHCF * angles(math.rad(-1), math.rad(0), math.rad(0) - math.sin(sine / 10)), .3) | |
| 975 | LH.C0 = clerp(LH.C0, cn(-1, -.8 + 0.3 * math.cos(sine / 10) / 2, -.05 - math.sin(sine / 10) / 2) * LHCF * angles(math.rad(-1), math.rad(0), math.rad(0) - math.sin(sine / 10)), .3) | |
| 976 | end | |
| 977 | end | |
| 978 | local offset = nil | |
| 979 | gunidle = true | |
| 980 | while gun == true do | |
| 981 | swait() | |
| 982 | local gunpos = Vector3.new(mouse.Hit.p.x, Head.Position.Y, mouse.Hit.p.z) | |
| 983 | offset = (Torso.Position.y - mouse.Hit.p.y) / 60 | |
| 984 | local mag = (Torso.Position - mouse.Hit.p).magnitude / 80 | |
| 985 | offset = offset / mag | |
| 986 | RW.C1 = clerp(RW.C1, cn(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, 0, offset), .5) | |
| 987 | if Torsovelocity < 1 then | |
| 988 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .2) | |
| 989 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .2) | |
| 990 | elseif Torsovelocity > 2 then | |
| 991 | RH.C0 = clerp(RH.C0, cn(1, -.8 - 0.3 * math.cos(sine / 10) / 2, -.05 + math.sin(sine / 10) / 2) * RHCF * angles(math.rad(-1), math.rad(0), math.rad(0) - math.sin(sine / 10)), .3) | |
| 992 | LH.C0 = clerp(LH.C0, cn(-1, -.8 + 0.3 * math.cos(sine / 10) / 2, -.05 - math.sin(sine / 10) / 2) * LHCF * angles(math.rad(-1), math.rad(0), math.rad(0) - math.sin(sine / 10)), .3) | |
| 993 | end | |
| 994 | end | |
| 995 | if shoot == true then | |
| 996 | gunidle = false | |
| 997 | CreateSound("rbxassetid://131632972", Torso, 1, 1.2)
| |
| 998 | CreateSound("rbxassetid://131632972", Torso, 1, 1)
| |
| 999 | CreateSound("rbxassetid://131632972", Torso, 1, .7)
| |
| 1000 | ShootCannon(Choke1) | |
| 1001 | ShootCannon(Choke2) | |
| 1002 | for i = 0, 1, 0.15 do | |
| 1003 | swait() | |
| 1004 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), .3) | |
| 1005 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-90)), .3) | |
| 1006 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.7, 0) * angles(math.rad(0), math.rad(0), math.rad(150)), .5) | |
| 1007 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-20)), .3) | |
| 1008 | HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
| 1009 | if Torsovelocity < 1 then | |
| 1010 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .2) | |
| 1011 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .2) | |
| 1012 | elseif Torsovelocity > 2 then | |
| 1013 | RH.C0 = clerp(RH.C0, cn(1, -.8 - 0.3 * math.cos(sine / 10) / 2, -.05 + math.sin(sine / 10) / 2) * RHCF * angles(math.rad(-1), math.rad(0), math.rad(0) - math.sin(sine / 10)), .3) | |
| 1014 | LH.C0 = clerp(LH.C0, cn(-1, -.8 + 0.3 * math.cos(sine / 10) / 2, -.05 - math.sin(sine / 10) / 2) * LHCF * angles(math.rad(-1), math.rad(0), math.rad(0) - math.sin(sine / 10)), .3) | |
| 1015 | end | |
| 1016 | end | |
| 1017 | Loaded = false | |
| 1018 | end | |
| 1019 | RW.C1 = clerp(RW.C1, cn(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0), 1) | |
| 1020 | Barrel1.Transparency = 1 | |
| 1021 | Barrel2.Transparency = 1 | |
| 1022 | Choke1.Transparency = 1 | |
| 1023 | Choke2.Transparency = 1 | |
| 1024 | gun = false | |
| 1025 | gunidle = false | |
| 1026 | shoot = false | |
| 1027 | attack = false | |
| 1028 | end | |
| 1029 | ||
| 1030 | function Disappear() | |
| 1031 | for _, i in pairs(m:children()) do | |
| 1032 | if i.Name == "BladePrt" then | |
| 1033 | coroutine.resume(coroutine.create(function(Part) | |
| 1034 | for i = 0, 1, 0.1 do | |
| 1035 | swait() | |
| 1036 | Part.Transparency = i | |
| 1037 | end | |
| 1038 | Part.Transparency = 1 | |
| 1039 | end), i) | |
| 1040 | end | |
| 1041 | end | |
| 1042 | end | |
| 1043 | ||
| 1044 | ||
| 1045 | function Reappear() | |
| 1046 | for _, i in pairs(m:children()) do | |
| 1047 | if i.Name == "BladePrt" then | |
| 1048 | coroutine.resume(coroutine.create(function(Part) | |
| 1049 | for i = 0, 1, 0.1 do | |
| 1050 | swait() | |
| 1051 | Part.Transparency = i | |
| 1052 | end | |
| 1053 | Part.Transparency = 0 | |
| 1054 | end), i) | |
| 1055 | end | |
| 1056 | end | |
| 1057 | end | |
| 1058 | ||
| 1059 | function BladeEquip() | |
| 1060 | attack = true | |
| 1061 | for i = 0, 1, 0.15 do | |
| 1062 | swait() | |
| 1063 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
| 1064 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
| 1065 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.3, 0) * angles(math.rad(210), math.rad(0), math.rad(30)), .5) | |
| 1066 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-20)), .3) | |
| 1067 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .3) | |
| 1068 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .3) | |
| 1069 | end | |
| 1070 | CreateSound("http://roblox.com/asset/?id=199145327", FakeHandle, .6, 1)
| |
| 1071 | HandleWeld:remove() | |
| 1072 | HandleWeld = CreateWeld(m, Character["Right Arm"], Handle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.032043457, 0.996201754, -0.111961365, 8.94076351e-008, 1.1920929e-007, 1, -1.49014454e-007, 1, -1.19209275e-007, -1, -1.4901444e-007, 8.94076564e-008)) | |
| 1073 | for i = 0, 1, 0.1 do | |
| 1074 | swait() | |
| 1075 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
| 1076 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
| 1077 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(80), math.rad(0), math.rad(70)), .3) | |
| 1078 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-20)), .3) | |
| 1079 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .3) | |
| 1080 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .3) | |
| 1081 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(90), math.rad(0), -6 * i), .3) | |
| 1082 | end | |
| 1083 | Reappear() | |
| 1084 | Mode = "Sword" | |
| 1085 | attack = false | |
| 1086 | end | |
| 1087 | ||
| 1088 | function UnequipBlade() | |
| 1089 | attack = true | |
| 1090 | for i = 0, 1, 0.15 do | |
| 1091 | swait() | |
| 1092 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
| 1093 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
| 1094 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.3, 0) * angles(math.rad(210), math.rad(0), math.rad(30)), .5) | |
| 1095 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-20)), .3) | |
| 1096 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .3) | |
| 1097 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .3) | |
| 1098 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(40), math.rad(-60)), .3) | |
| 1099 | end | |
| 1100 | Disappear() | |
| 1101 | HandleWeld:remove() | |
| 1102 | HandleWeld = CreateWeld(m, Character["Torso"], Handle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-3.57640076, -0.105987549, -0.672006607, 0.866025388, 0.500000119, -8.94076351e-008, -0.500000119, 0.866025388, 1.49014454e-007, 1.51936518e-007, -8.43464605e-008, 1)) | |
| 1103 | Mode = "Normal" | |
| 1104 | attack = false | |
| 1105 | end | |
| 1106 | ||
| 1107 | function BladeAttackOne() | |
| 1108 | attack = true | |
| 1109 | local Con1 = BladeHitbox.Touched:connect(function(hit) | |
| 1110 | Damage(hit.Parent, math.random(10, 45), .1, BrickColor.new("Really black"), BrickColor.new("Mid gray"), "rbxassetid://199149186" ,1)
| |
| 1111 | end) | |
| 1112 | for i = 0, 1, 0.15 do | |
| 1113 | swait() | |
| 1114 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(60)), .3) | |
| 1115 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-60)), .3) | |
| 1116 | RW.C0 = clerp(RW.C0, CFrame.new(1, 0.3, -.5) * angles(math.rad(0), math.rad(150), math.rad(120)), .3) | |
| 1117 | LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -.7) * angles(math.rad(0), math.rad(70), math.rad(90)), .3) | |
| 1118 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(-10), math.rad(30)), .3) | |
| 1119 | if Torsovelocity < 1 then | |
| 1120 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(-30), math.rad(0)), .2) | |
| 1121 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(-30), math.rad(0)), .2) | |
| 1122 | elseif Torsovelocity > 2 then | |
| 1123 | RH.C0 = clerp(RH.C0, cn(1, -1, -.05 + math.sin(sine / 10) / 2) * RHCF * angles(math.rad(-1), math.rad(-30), math.rad(0) - math.sin(sine / 10)), .3) | |
| 1124 | LH.C0 = clerp(LH.C0, cn(-1, -1, -.05 - math.sin(sine / 10) / 2) * LHCF * angles(math.rad(-1), math.rad(-30), math.rad(0) - math.sin(sine / 10)), .3) | |
| 1125 | end | |
| 1126 | end | |
| 1127 | CreateSound("http://roblox.com/asset/?id=356430004", BladeHitbox, 1, .8)
| |
| 1128 | for i = 0, 1, 0.15 do | |
| 1129 | swait() | |
| 1130 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -.1) * angles(math.rad(10), math.rad(0), math.rad(-60)), .4) | |
| 1131 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-5), math.rad(-5), math.rad(60)), .4) | |
| 1132 | RW.C0 = clerp(RW.C0, CFrame.new(1, 0.3, 0) * angles(math.rad(0), math.rad(70), math.rad(80)), .4) | |
| 1133 | LW.C0 = clerp(LW.C0, CFrame.new(-.4, 0.5, -1) * angles(math.rad(0), math.rad(20), math.rad(70)), .4) | |
| 1134 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), .4) | |
| 1135 | if Torsovelocity < 1 then | |
| 1136 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(30), math.rad(0)), .2) | |
| 1137 | LH.C0 = clerp(LH.C0, cn(-1, -.9, 0) * LHCF * angles(math.rad(-5), math.rad(30), math.rad(-10)), .2) | |
| 1138 | elseif Torsovelocity > 2 then | |
| 1139 | RH.C0 = clerp(RH.C0, cn(1, -1, -.05 + math.sin(sine / 10) / 2) * RHCF * angles(math.rad(-1), math.rad(30), math.rad(0) - math.sin(sine / 10)), .3) | |
| 1140 | LH.C0 = clerp(LH.C0, cn(-1, -1, -.05 - math.sin(sine / 10) / 2) * LHCF * angles(math.rad(-1), math.rad(30), math.rad(0) - math.sin(sine / 10)), .3) | |
| 1141 | end | |
| 1142 | end | |
| 1143 | Con1:disconnect() | |
| 1144 | attack = false | |
| 1145 | end | |
| 1146 | ||
| 1147 | function BladeAttackTwo() | |
| 1148 | attack = true | |
| 1149 | local Con1 = BladeHitbox.Touched:connect(function(hit) | |
| 1150 | Damage(hit.Parent, math.random(10, 45), .1, BrickColor.new("Really black"), BrickColor.new("Mid gray"), "rbxassetid://199149186" ,1)
| |
| 1151 | end) | |
| 1152 | for i = 0, 1, 0.15 do | |
| 1153 | swait() | |
| 1154 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-60)), .3) | |
| 1155 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(60)), .3) | |
| 1156 | RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -.7) * angles(math.rad(0), math.rad(-70), math.rad(-90)), .3) | |
| 1157 | LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.3, -.5) * angles(math.rad(0), math.rad(-150), math.rad(-120)), .3) | |
| 1158 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(-10), math.rad(30)), .3) | |
| 1159 | if Torsovelocity < 1 then | |
| 1160 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(30), math.rad(0)), .2) | |
| 1161 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(30), math.rad(0)), .2) | |
| 1162 | elseif Torsovelocity > 2 then | |
| 1163 | RH.C0 = clerp(RH.C0, cn(1, -1, -.05 + math.sin(sine / 10) / 2) * RHCF * angles(math.rad(-1), math.rad(-0), math.rad(0) - math.sin(sine / 10)), .3) | |
| 1164 | LH.C0 = clerp(LH.C0, cn(-1, -1, -.05 - math.sin(sine / 10) / 2) * LHCF * angles(math.rad(-1), math.rad(30), math.rad(0) - math.sin(sine / 10)), .3) | |
| 1165 | end | |
| 1166 | end | |
| 1167 | CreateSound("http://roblox.com/asset/?id=356430004", BladeHitbox, 1, 1)
| |
| 1168 | for i = 0, 1, 0.15 do | |
| 1169 | swait() | |
| 1170 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -.1) * angles(math.rad(10), math.rad(0), math.rad(60)), .4) | |
| 1171 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-5), math.rad(5), math.rad(-60)), .4) | |
| 1172 | RW.C0 = clerp(RW.C0, CFrame.new(.4, 0.5, -1) * angles(math.rad(0), math.rad(-20), math.rad(-70)), .4) | |
| 1173 | LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.1, 0) * angles(math.rad(0), math.rad(-70), math.rad(-80)), .4) | |
| 1174 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(30), math.rad(80)), .4) | |
| 1175 | if Torsovelocity < 1 then | |
| 1176 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(-30), math.rad(0)), .2) | |
| 1177 | LH.C0 = clerp(LH.C0, cn(-1, -.9, 0) * LHCF * angles(math.rad(-5), math.rad(-30), math.rad(-10)), .2) | |
| 1178 | elseif Torsovelocity > 2 then | |
| 1179 | RH.C0 = clerp(RH.C0, cn(1, -1, -.05 + math.sin(sine / 10) / 2) * RHCF * angles(math.rad(-1), math.rad(-30), math.rad(0) - math.sin(sine / 10)), .3) | |
| 1180 | LH.C0 = clerp(LH.C0, cn(-1, -1, -.05 - math.sin(sine / 10) / 2) * LHCF * angles(math.rad(-1), math.rad(-30), math.rad(0) - math.sin(sine / 10)), .3) | |
| 1181 | end | |
| 1182 | end | |
| 1183 | Con1:disconnect() | |
| 1184 | attack = false | |
| 1185 | end | |
| 1186 | ||
| 1187 | function BladeAttackThree() | |
| 1188 | attack = true | |
| 1189 | local Con1 = BladeHitbox.Touched:connect(function(hit) | |
| 1190 | Damage(hit.Parent, math.random(10, 45), .1, BrickColor.new("Really black"), BrickColor.new("Mid gray"), "rbxassetid://199149186" ,1)
| |
| 1191 | end) | |
| 1192 | for i = 0, 1, 0.15 do | |
| 1193 | swait() | |
| 1194 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(-10), math.rad(0), math.rad(0)), .34) | |
| 1195 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), .34) | |
| 1196 | RW.C0 = clerp(RW.C0, CFrame.new(1, 1, -.5) * angles(math.rad(120), math.rad(0), math.rad(-40)), .34) | |
| 1197 | LW.C0 = clerp(LW.C0, CFrame.new(-1, 1, -.5) * angles(math.rad(120), math.rad(0), math.rad(40)), .34) | |
| 1198 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(40), math.rad(0), math.rad(0)), .4) | |
| 1199 | if Torsovelocity < 1 then | |
| 1200 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(-10)), .34) | |
| 1201 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(10)), .34) | |
| 1202 | elseif Torsovelocity > 2 then | |
| 1203 | RH.C0 = clerp(RH.C0, cn(1, -1, -.05 + math.sin(sine / 10) / 2) * RHCF * angles(math.rad(-1), math.rad(0), math.rad(0) - math.sin(sine / 10)), .3) | |
| 1204 | LH.C0 = clerp(LH.C0, cn(-1, -1, -.05 - math.sin(sine / 10) / 2) * LHCF * angles(math.rad(-1), math.rad(0), math.rad(0) - math.sin(sine / 10)), .3) | |
| 1205 | end | |
| 1206 | end | |
| 1207 | CreateSound("http://roblox.com/asset/?id=356430004", BladeHitbox, 1, .7)
| |
| 1208 | for i = 0, 1, 0.13 do | |
| 1209 | swait() | |
| 1210 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -.3) * angles(math.rad(0), math.rad(0), math.rad(0)), .5) | |
| 1211 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), .5) | |
| 1212 | RW.C0 = clerp(RW.C0, CFrame.new(1, .3, -.3) * angles(math.rad(10), math.rad(0), math.rad(-40)), .5) | |
| 1213 | LW.C0 = clerp(LW.C0, CFrame.new(-1, .3, -.3) * angles(math.rad(10), math.rad(0), math.rad(40)), .5) | |
| 1214 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(40), math.rad(0), math.rad(30)), .5) | |
| 1215 | if Torsovelocity < 1 then | |
| 1216 | RH.C0 = clerp(RH.C0, cn(1, -.8, 0) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(-10)), .34) | |
| 1217 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(10)), .34) | |
| 1218 | elseif Torsovelocity > 2 then | |
| 1219 | RH.C0 = clerp(RH.C0, cn(1, -.8, -.05 + math.sin(sine / 10) / 2) * RHCF * angles(math.rad(-1), math.rad(0), math.rad(0) - math.sin(sine / 10)), .3) | |
| 1220 | LH.C0 = clerp(LH.C0, cn(-1, -1, -.05 - math.sin(sine / 10) / 2) * LHCF * angles(math.rad(-1), math.rad(0), math.rad(0) - math.sin(sine / 10)), .3) | |
| 1221 | end | |
| 1222 | end | |
| 1223 | Con1:disconnect() | |
| 1224 | attack = false | |
| 1225 | end | |
| 1226 | ||
| 1227 | function BladeAttackFour() | |
| 1228 | attack = true | |
| 1229 | local Con1 = BladeHitbox.Touched:connect(function(hit) | |
| 1230 | Damage(hit.Parent, math.random(10, 45), .1, BrickColor.new("Really black"), BrickColor.new("Mid gray"), "rbxassetid://199149186" ,1)
| |
| 1231 | end) | |
| 1232 | for i = 1,2 do | |
| 1233 | for i = 0, 1, 0.3 do | |
| 1234 | swait() | |
| 1235 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(60)), .5) | |
| 1236 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-60)), .5) | |
| 1237 | RW.C0 = clerp(RW.C0, CFrame.new(1, 0.3, -.5) * angles(math.rad(0), math.rad(150), math.rad(120)), .5) | |
| 1238 | LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -.7) * angles(math.rad(0), math.rad(70), math.rad(90)), .5) | |
| 1239 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(-10), math.rad(30)), .5) | |
| 1240 | if Torsovelocity < 1 then | |
| 1241 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(-30), math.rad(0)), .5) | |
| 1242 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(-30), math.rad(0)), .5) | |
| 1243 | elseif Torsovelocity > 2 then | |
| 1244 | RH.C0 = clerp(RH.C0, cn(1, -1, -.05 + math.sin(sine / 10) / 2) * RHCF * angles(math.rad(-1), math.rad(-30), math.rad(0) - math.sin(sine / 10)), .5) | |
| 1245 | LH.C0 = clerp(LH.C0, cn(-1, -1, -.05 - math.sin(sine / 10) / 2) * LHCF * angles(math.rad(-1), math.rad(-30), math.rad(0) - math.sin(sine / 10)), .5) | |
| 1246 | end | |
| 1247 | end | |
| 1248 | CreateSound("http://roblox.com/asset/?id=356430004", BladeHitbox, 1, 1)
| |
| 1249 | for i = 0, 1, 0.3 do | |
| 1250 | swait() | |
| 1251 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -.1) * angles(math.rad(10), math.rad(0), math.rad(-60)), .4) | |
| 1252 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-5), math.rad(-5), math.rad(60)), .4) | |
| 1253 | RW.C0 = clerp(RW.C0, CFrame.new(1, 0.3, 0) * angles(math.rad(0), math.rad(70), math.rad(80)), .4) | |
| 1254 | LW.C0 = clerp(LW.C0, CFrame.new(-.4, 0.5, -1) * angles(math.rad(0), math.rad(20), math.rad(70)), .4) | |
| 1255 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), .4) | |
| 1256 | if Torsovelocity < 1 then | |
| 1257 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(30), math.rad(0)), .2) | |
| 1258 | LH.C0 = clerp(LH.C0, cn(-1, -.9, 0) * LHCF * angles(math.rad(-5), math.rad(30), math.rad(-10)), .2) | |
| 1259 | elseif Torsovelocity > 2 then | |
| 1260 | RH.C0 = clerp(RH.C0, cn(1, -1, -.05 + math.sin(sine / 10) / 2) * RHCF * angles(math.rad(-1), math.rad(30), math.rad(0) - math.sin(sine / 10)), .3) | |
| 1261 | LH.C0 = clerp(LH.C0, cn(-1, -1, -.05 - math.sin(sine / 10) / 2) * LHCF * angles(math.rad(-1), math.rad(30), math.rad(0) - math.sin(sine / 10)), .3) | |
| 1262 | end | |
| 1263 | end | |
| 1264 | for i = 0, 1, 0.3 do | |
| 1265 | swait() | |
| 1266 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-60)), .5) | |
| 1267 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(60)), .5) | |
| 1268 | RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -.7) * angles(math.rad(0), math.rad(-70), math.rad(-110)), .5) | |
| 1269 | LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.3, -.5) * angles(math.rad(0), math.rad(-150), math.rad(-120)), .5) | |
| 1270 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(-10), math.rad(30)), .5) | |
| 1271 | if Torsovelocity < 1 then | |
| 1272 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(30), math.rad(0)), .5) | |
| 1273 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(30), math.rad(0)), .5) | |
| 1274 | elseif Torsovelocity > 2 then | |
| 1275 | RH.C0 = clerp(RH.C0, cn(1, -1, -.05 + math.sin(sine / 10) / 2) * RHCF * angles(math.rad(-1), math.rad(-0), math.rad(0) - math.sin(sine / 10)), .5) | |
| 1276 | LH.C0 = clerp(LH.C0, cn(-1, -1, -.05 - math.sin(sine / 10) / 2) * LHCF * angles(math.rad(-1), math.rad(30), math.rad(0) - math.sin(sine / 10)), .5) | |
| 1277 | end | |
| 1278 | end | |
| 1279 | CreateSound("http://roblox.com/asset/?id=356430004", BladeHitbox, 1, .8)
| |
| 1280 | for i = 0, 1, 0.3 do | |
| 1281 | swait() | |
| 1282 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -.1) * angles(math.rad(10), math.rad(0), math.rad(60)), .4) | |
| 1283 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-5), math.rad(5), math.rad(-60)), .4) | |
| 1284 | RW.C0 = clerp(RW.C0, CFrame.new(.4, 0.5, -1) * angles(math.rad(0), math.rad(-20), math.rad(-70)), .4) | |
| 1285 | LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.1, 0) * angles(math.rad(0), math.rad(-70), math.rad(-80)), .4) | |
| 1286 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(30), math.rad(80)), .4) | |
| 1287 | if Torsovelocity < 1 then | |
| 1288 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(-30), math.rad(0)), .2) | |
| 1289 | LH.C0 = clerp(LH.C0, cn(-1, -.9, 0) * LHCF * angles(math.rad(-5), math.rad(-30), math.rad(-10)), .2) | |
| 1290 | elseif Torsovelocity > 2 then | |
| 1291 | RH.C0 = clerp(RH.C0, cn(1, -1, -.05 + math.sin(sine / 10) / 2) * RHCF * angles(math.rad(-1), math.rad(-30), math.rad(0) - math.sin(sine / 10)), .3) | |
| 1292 | LH.C0 = clerp(LH.C0, cn(-1, -1, -.05 - math.sin(sine / 10) / 2) * LHCF * angles(math.rad(-1), math.rad(-30), math.rad(0) - math.sin(sine / 10)), .3) | |
| 1293 | end | |
| 1294 | end | |
| 1295 | end | |
| 1296 | Con1:disconnect() | |
| 1297 | attack = false | |
| 1298 | end | |
| 1299 | ||
| 1300 | --[[Attacks]]-- | |
| 1301 | ||
| 1302 | mouse.Button1Down:connect(function() | |
| 1303 | if attack == false and attacktype == 1 and equipped == true and Mode == "Normal" then | |
| 1304 | attacktype = 2 | |
| 1305 | attackone() | |
| 1306 | elseif attack == false and attacktype == 2 and equipped == true and Mode == "Normal" then | |
| 1307 | attacktype = 3 | |
| 1308 | attacktwo() | |
| 1309 | elseif attack == false and attacktype == 3 and equipped == true and Mode == "Normal" then | |
| 1310 | attacktype = 4 | |
| 1311 | attackthree() | |
| 1312 | elseif attack == false and attacktype == 4 and equipped == true and Mode == "Normal" then | |
| 1313 | attacktype = 1 | |
| 1314 | attackfour() | |
| 1315 | end | |
| 1316 | if attack == false and attacktype == 1 and equipped == true and Mode == "Sword" then | |
| 1317 | attacktype = 2 | |
| 1318 | BladeAttackOne() | |
| 1319 | elseif attack == false and attacktype == 2 and equipped == true and Mode == "Sword" then | |
| 1320 | attacktype = 3 | |
| 1321 | BladeAttackTwo() | |
| 1322 | elseif attack == false and attacktype == 3 and equipped == true and Mode == "Sword" then | |
| 1323 | attacktype = 4 | |
| 1324 | BladeAttackThree() | |
| 1325 | elseif attack == false and attacktype == 4 and equipped == true and Mode == "Sword" then | |
| 1326 | attacktype = 1 | |
| 1327 | BladeAttackFour() | |
| 1328 | end | |
| 1329 | if gun == true and shoot == false and equipped == true then | |
| 1330 | shoot = true | |
| 1331 | gun = false | |
| 1332 | end | |
| 1333 | end) | |
| 1334 | ||
| 1335 | mouse.KeyDown:connect(function(k) | |
| 1336 | k = k:lower() | |
| 1337 | if attack == false and equipped == false and k == 'f' and Mode == "Normal" then | |
| 1338 | Equip() | |
| 1339 | elseif attack == false and equipped == true and k == 'f' and Mode == "Normal" then | |
| 1340 | Unequip() | |
| 1341 | elseif attack == false and equipped == true and Mode == "Normal" and k == 'g' then | |
| 1342 | BladeEquip() | |
| 1343 | elseif attack == false and equipped == true and Mode == "Sword" and k == 'g' then | |
| 1344 | UnequipBlade() | |
| 1345 | elseif k == 'e' and gun == false and shoot == false and Mode == "Normal" and attack == false and equipped == true then | |
| 1346 | GunStance() | |
| 1347 | elseif k == 'e' and shoot == false and equipped == true and Mode == "Normal" then | |
| 1348 | if gun == true then | |
| 1349 | gun = false | |
| 1350 | end | |
| 1351 | end | |
| 1352 | end) | |
| 1353 | ||
| 1354 | --[[ Credits to Fenrier for the Movement Detection and Effects table. ]]-- | |
| 1355 | ||
| 1356 | while true do | |
| 1357 | swait() | |
| 1358 | for i, v in pairs(Character:GetChildren()) do | |
| 1359 | if v:IsA("Part") then
| |
| 1360 | v.Material = "SmoothPlastic" | |
| 1361 | elseif v:IsA("Hat") then
| |
| 1362 | v:WaitForChild("Handle").Material = "SmoothPlastic"
| |
| 1363 | end | |
| 1364 | end | |
| 1365 | if gun == true then | |
| 1366 | local aim = CFrame.new(RootPart.Position, mouse.Hit.p) | |
| 1367 | local direction = aim.lookVector | |
| 1368 | local headingA = math.atan2(direction.x, direction.z) | |
| 1369 | headingA = math.deg(headingA) | |
| 1370 | Humanoid.AutoRotate = false | |
| 1371 | RootPart.CFrame = CFrame.new(RootPart.Position) * angles(math.rad(0), math.rad(headingA - 180), math.rad(0)) | |
| 1372 | else | |
| 1373 | Humanoid.AutoRotate = true | |
| 1374 | end | |
| 1375 | Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
| 1376 | velocity = RootPart.Velocity.y | |
| 1377 | sine = sine + change | |
| 1378 | local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character) | |
| 1379 | if equipped == true then | |
| 1380 | if RootPart.Velocity.y > 1 and hit == nil then | |
| 1381 | Anim = "Jump" | |
| 1382 | if attack == false then | |
| 1383 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
| 1384 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-10), math.rad(0), math.rad(0)), .3) | |
| 1385 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(30)), .3) | |
| 1386 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)), .3) | |
| 1387 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(-20)), .3) | |
| 1388 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(20)), .3) | |
| 1389 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
| 1390 | end | |
| 1391 | elseif RootPart.Velocity.y < -1 and hit == nil then | |
| 1392 | Anim = "Fall" | |
| 1393 | if attack == false then | |
| 1394 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
| 1395 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(30), math.rad(0), math.rad(0)), .3) | |
| 1396 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(50)), .3) | |
| 1397 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-50)), .3) | |
| 1398 | RH.C0 = clerp(RH.C0, cn(1, -.8, 0) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(20)), .3) | |
| 1399 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(-20)), .3) | |
| 1400 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
| 1401 | end | |
| 1402 | elseif Torsovelocity < 1 and hit ~= nil then | |
| 1403 | Anim = "Idle" | |
| 1404 | if attack == false and Mode == "Normal" then | |
| 1405 | change = 1 | |
| 1406 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -.1 + .1 * math.sin(sine / 27)) * angles(math.rad(0), math.rad(0), math.rad(30)), .3) | |
| 1407 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5 + 3 * math.cos(sine / 23)), math.rad(-2 - 3 * math.cos(sine / 23)), math.rad(-30)), .3) | |
| 1408 | RW.C0 = clerp(RW.C0, CFrame.new(1.4, 0.6 + .07 * math.cos(sine / 23), -.2) * angles(math.rad(110 + 2 * math.cos(sine / 24)), math.rad(35 + 3 * math.cos(sine / 23)), math.rad(-30)), .3) | |
| 1409 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.6 + .07 * math.cos(sine / 23), -.5) * angles(math.rad(120 + 2 * math.cos(sine / 24)), math.rad(-40 + 3 * math.cos(sine / 23)), math.rad(40)), .3) | |
| 1410 | RH.C0 = clerp(RH.C0, cn(1, -.9 - .1 * math.sin(sine / 27), 0) * RHCF * angles(math.rad(-4 + 1 * math.cos(sine / 23)), math.rad(-30), math.rad(0)), .3) | |
| 1411 | LH.C0 = clerp(LH.C0, cn(-1, -.9 - .1 * math.sin(sine / 27), 0) * LHCF * angles(math.rad(-4 + 1 * math.cos(sine / 23)), math.rad(-30), math.rad(0)), .3) | |
| 1412 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
| 1413 | elseif attack == false and Mode == "Sword" then | |
| 1414 | change = 1 | |
| 1415 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -.1 + .1 * math.sin(sine / 27)) * angles(math.rad(0), math.rad(0), math.rad(-60)), .3) | |
| 1416 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5 + 3 * math.cos(sine / 23)), math.rad(-2 + 3 * math.cos(sine / 23)), math.rad(60)), .3) | |
| 1417 | RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.6, 0) * angles(math.rad(150 + 3 * math.cos(sine / 23)), math.rad(0), math.rad(10)), 0.3) | |
| 1418 | LW.C0 = clerp(LW.C0, CFrame.new(-1.4, 0.5, 0) * angles(math.rad(10 + 2 * math.cos(sine / 23)), math.rad(0), math.rad(-20 - 5 * math.cos(sine / 23))), 0.3) | |
| 1419 | RH.C0 = clerp(RH.C0, cn(1, -.9 - .1 * math.sin(sine / 27), 0) * RHCF * angles(math.rad(-4 + 1 * math.cos(sine / 23)), math.rad(20), math.rad(0)), .3) | |
| 1420 | LH.C0 = clerp(LH.C0, cn(-1, -.9 - .1 * math.sin(sine / 27), 0) * LHCF * angles(math.rad(-4 + 1 * math.cos(sine / 23)), math.rad(20), math.rad(0)), .3) | |
| 1421 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-60)), .3) | |
| 1422 | end | |
| 1423 | elseif Torsovelocity > 2 and hit ~= nil then | |
| 1424 | Anim = "Walk" | |
| 1425 | if attack == false and Mode == "Normal" then | |
| 1426 | change = 3 | |
| 1427 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -.2) * angles(math.rad(30), math.rad(0), math.rad(5 * math.cos(sine / 10) / 2)), .3) | |
| 1428 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(0), math.rad(-5 * math.cos(sine / 10) / 2)), .3) | |
| 1429 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.6 + .07 * math.cos(sine / 23), -.2) * angles(math.rad(110), math.rad(40), math.rad(-40)), .3) | |
| 1430 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.6 + .07 * math.cos(sine / 23), -.2) * angles(math.rad(110), math.rad(-40), math.rad(40)), .3) | |
| 1431 | RH.C0 = clerp(RH.C0, cn(1, -.8 - 0.3 * math.cos(sine / 8) / 2, -.05 + math.sin(sine / 8) / 2) * RHCF * angles(math.rad(-4), math.rad(0), math.rad(10) - math.sin(sine / 8)), .3) | |
| 1432 | LH.C0 = clerp(LH.C0, cn(-1, -.8 + 0.3 * math.cos(sine / 8) / 2, -.05 - math.sin(sine / 8) / 2) * LHCF * angles(math.rad(-4), math.rad(0), math.rad(-10) - math.sin(sine / 8)), .3) | |
| 1433 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
| 1434 | elseif attack == false and Mode == "Sword" then | |
| 1435 | change = 3 | |
| 1436 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -.1 + .1 * math.sin(sine / 27)) * angles(math.rad(15), math.rad(0), math.rad(-60 + 10 * math.cos(sine / 13))), .3) | |
| 1437 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-5), math.rad(-5), math.rad(60 - 10 * math.cos(sine / 13))), .3) | |
| 1438 | RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -.5) * angles(math.rad(150 + 3 * math.cos(sine / 23)), math.rad(0), math.rad(-20)), 0.3) | |
| 1439 | LW.C0 = clerp(LW.C0, CFrame.new(-.3, 0.7, -1) * angles(math.rad(150 + 2 * math.cos(sine / 23)), math.rad(0), math.rad(40)), 0.3) | |
| 1440 | RH.C0 = clerp(RH.C0, cn(1, -1 - 0.3 * math.cos(sine / 8) / 2, -.05 + math.sin(sine / 8) / 2) * RHCF * angles(math.rad(-4), math.rad(40), math.rad(10) - math.sin(sine / 8)), .3) | |
| 1441 | LH.C0 = clerp(LH.C0, cn(-1, -.8 + 0.3 * math.cos(sine / 8) / 2, -.05 - math.sin(sine / 8) / 2) * LHCF * angles(math.rad(-4), math.rad(40), math.rad(-10) - math.sin(sine / 8)), .3) | |
| 1442 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-60)), .3) | |
| 1443 | end | |
| 1444 | end | |
| 1445 | end | |
| 1446 | if #Effects > 0 then | |
| 1447 | for e = 1, #Effects do | |
| 1448 | if Effects[e] ~= nil then | |
| 1449 | local Thing = Effects[e] | |
| 1450 | if Thing ~= nil then | |
| 1451 | local Part = Thing[1] | |
| 1452 | local Mode = Thing[2] | |
| 1453 | local Delay = Thing[3] | |
| 1454 | local IncX = Thing[4] | |
| 1455 | local IncY = Thing[5] | |
| 1456 | local IncZ = Thing[6] | |
| 1457 | if Thing[1].Transparency <= 1 then | |
| 1458 | if Thing[2] == "Block1" then | |
| 1459 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 1460 | Mesh = Thing[1].Mesh | |
| 1461 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 1462 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1463 | elseif Thing[2] == "Block2" then | |
| 1464 | Thing[1].CFrame = Thing[1].CFrame | |
| 1465 | Mesh = Thing[7] | |
| 1466 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 1467 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1468 | elseif Thing[2] == "Cylinder" then | |
| 1469 | Mesh = Thing[1].Mesh | |
| 1470 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 1471 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1472 | elseif Thing[2] == "Blood" then | |
| 1473 | Mesh = Thing[7] | |
| 1474 | Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, .5, 0) | |
| 1475 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 1476 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1477 | elseif Thing[2] == "Elec" then | |
| 1478 | Mesh = Thing[1].Mesh | |
| 1479 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9]) | |
| 1480 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1481 | elseif Thing[2] == "Disappear" then | |
| 1482 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1483 | elseif Thing[2] == "Shatter" then | |
| 1484 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1485 | Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0) | |
| 1486 | Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0) | |
| 1487 | Thing[6] = Thing[6] + Thing[5] | |
| 1488 | end | |
| 1489 | else | |
| 1490 | Part.Parent = nil | |
| 1491 | table.remove(Effects, e) | |
| 1492 | end | |
| 1493 | end | |
| 1494 | end | |
| 1495 | end | |
| 1496 | end | |
| 1497 | end | |
| 1498 | --[[NIGHTOWLACE_WEAPONRY]]-- | |
| 1499 | wait(1 / 60) | |
| 1500 | Effects = { }
| |
| 1501 | local Player = game.Players.localPlayer | |
| 1502 | local Character = Player.Character | |
| 1503 | local Humanoid = Character.Humanoid | |
| 1504 | Humanoid.WalkSpeed = 25 | |
| 1505 | local mouse = Player:GetMouse() | |
| 1506 | local m = Instance.new('Model', Character)
| |
| 1507 | m.Name = "WeaponModel" | |
| 1508 | local LeftArm = Character["Left Arm"] | |
| 1509 | local RightArm = Character["Right Arm"] | |
| 1510 | local LeftLeg = Character["Left Leg"] | |
| 1511 | local RightLeg = Character["Right Leg"] | |
| 1512 | local Head = Character.Head | |
| 1513 | local Torso = Character.Torso | |
| 1514 | local cam = game.Workspace.CurrentCamera | |
| 1515 | local RootPart = Character.HumanoidRootPart | |
| 1516 | local RootJoint = RootPart.RootJoint | |
| 1517 | local equipped = false | |
| 1518 | local attack = false | |
| 1519 | local Anim = 'Idle' | |
| 1520 | local idle = 0 | |
| 1521 | local attacktype = 1 | |
| 1522 | local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
| 1523 | local velocity = RootPart.Velocity.y | |
| 1524 | local sine = 0 | |
| 1525 | local change = 1 | |
| 1526 | local grabbed = false | |
| 1527 | local cn = CFrame.new | |
| 1528 | local mr = math.rad | |
| 1529 | local angles = CFrame.Angles | |
| 1530 | local ud = UDim2.new | |
| 1531 | local c3 = Color3.new | |
| 1532 | ||
| 1533 | local NeckCF = cn(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
| 1534 | ||
| 1535 | local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) | |
| 1536 | local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0) | |
| 1537 | local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0) | |
| 1538 | ||
| 1539 | function clerp(a, b, t) | |
| 1540 | return a:lerp(b, t) | |
| 1541 | end | |
| 1542 | ||
| 1543 | --[[Credits to SazErenos for his Artificial Heartbeat]]-- | |
| 1544 | ||
| 1545 | ArtificialHB = Instance.new("BindableEvent", script)
| |
| 1546 | ArtificialHB.Name = "Heartbeat" | |
| 1547 | ||
| 1548 | script:WaitForChild("Heartbeat")
| |
| 1549 | ||
| 1550 | frame = 1 / 30 | |
| 1551 | tf = 0 | |
| 1552 | allowframeloss = false | |
| 1553 | tossremainder = false | |
| 1554 | lastframe = tick() | |
| 1555 | script.Heartbeat:Fire() | |
| 1556 | ||
| 1557 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 1558 | tf = tf + s | |
| 1559 | if tf >= frame then | |
| 1560 | if allowframeloss then | |
| 1561 | script.Heartbeat:Fire() | |
| 1562 | lastframe = tick() | |
| 1563 | else | |
| 1564 | for i = 1, math.floor(tf / frame) do | |
| 1565 | script.Heartbeat:Fire() | |
| 1566 | end | |
| 1567 | lastframe = tick() | |
| 1568 | end | |
| 1569 | if tossremainder then | |
| 1570 | tf = 0 | |
| 1571 | else | |
| 1572 | tf = tf - frame * math.floor(tf / frame) | |
| 1573 | end | |
| 1574 | end | |
| 1575 | end) | |
| 1576 | ||
| 1577 | function swait(num) | |
| 1578 | if num == 0 or num == nil then | |
| 1579 | ArtificialHB.Event:wait() | |
| 1580 | else | |
| 1581 | for i = 0, num do | |
| 1582 | ArtificialHB.Event:wait() | |
| 1583 | end | |
| 1584 | end | |
| 1585 | end | |
| 1586 | ||
| 1587 | local RbxUtility = LoadLibrary("RbxUtility")
| |
| 1588 | local Create = RbxUtility.Create | |
| 1589 | ||
| 1590 | --[[ Credits to Fenrier for Outline-Remover, Part, Mesh, Weld, Raycase and Sound Creation functions ]]-- | |
| 1591 | ||
| 1592 | function RemoveOutlines(part) | |
| 1593 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 1594 | end | |
| 1595 | ||
| 1596 | function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
| 1597 | local Part = Create("Part"){
| |
| 1598 | Parent = Parent, | |
| 1599 | Reflectance = Reflectance, | |
| 1600 | Transparency = Transparency, | |
| 1601 | CanCollide = false, | |
| 1602 | Locked = true, | |
| 1603 | BrickColor = BrickColor.new(tostring(BColor)), | |
| 1604 | Name = Name, | |
| 1605 | Size = Size, | |
| 1606 | Material = Material, | |
| 1607 | } | |
| 1608 | RemoveOutlines(Part) | |
| 1609 | return Part | |
| 1610 | end | |
| 1611 | ||
| 1612 | function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
| 1613 | local Msh = Create(Mesh){
| |
| 1614 | Parent = Part, | |
| 1615 | Offset = OffSet, | |
| 1616 | Scale = Scale, | |
| 1617 | } | |
| 1618 | if Mesh == "SpecialMesh" then | |
| 1619 | Msh.MeshType = MeshType | |
| 1620 | Msh.MeshId = MeshId | |
| 1621 | end | |
| 1622 | return Msh | |
| 1623 | end | |
| 1624 | ||
| 1625 | function CreateWeld(Parent, Part0, Part1, C0, C1) | |
| 1626 | local Weld = Create("Weld"){
| |
| 1627 | Parent = Parent, | |
| 1628 | Part0 = Part0, | |
| 1629 | Part1 = Part1, | |
| 1630 | C0 = C0, | |
| 1631 | C1 = C1, | |
| 1632 | } | |
| 1633 | return Weld | |
| 1634 | end | |
| 1635 | ||
| 1636 | function CreateBillBoardGui(Img, Pos, Siz) --returns a basic billboard gui object for further manipulation | |
| 1637 | local billpar = Create("Part"){
| |
| 1638 | Transparency = 1, | |
| 1639 | Size = Vector3.new(1, 1, 1), | |
| 1640 | Anchored = true, | |
| 1641 | CanCollide = false, | |
| 1642 | CFrame = CFrame.new(Pos), | |
| 1643 | Name = "BillboardGuiPart", | |
| 1644 | } | |
| 1645 | local bill = Create("BillboardGui"){
| |
| 1646 | Parent = billpar, | |
| 1647 | Adornee = billpar, | |
| 1648 | Size = UDim2.new(1, 0, 1, 0), | |
| 1649 | SizeOffset = Vector2.new(Siz, Siz), | |
| 1650 | } | |
| 1651 | local d = Create("ImageLabel"){
| |
| 1652 | Parent = bill, | |
| 1653 | BackgroundTransparency = 1, | |
| 1654 | Size = UDim2.new(1, 0, 1, 0), | |
| 1655 | Image = Img, | |
| 1656 | } | |
| 1657 | return billpar | |
| 1658 | end | |
| 1659 | ||
| 1660 | function rayCast(Position, Direction, Range, Ignore) | |
| 1661 | return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
| |
| 1662 | end | |
| 1663 | ||
| 1664 | function CreateSound(id, par, vol, pit) | |
| 1665 | coroutine.resume(coroutine.create(function() | |
| 1666 | local S = Create("Sound"){
| |
| 1667 | Volume = vol, | |
| 1668 | Pitch = pit or 1, | |
| 1669 | SoundId = id, | |
| 1670 | Parent = par or workspace, | |
| 1671 | } | |
| 1672 | swait() | |
| 1673 | S:play() | |
| 1674 | game:GetService("Debris"):AddItem(S, 6)
| |
| 1675 | end)) | |
| 1676 | end | |
| 1677 | ||
| 1678 | local function GetNearest(obj, distance) | |
| 1679 | local last, lastx = distance + 1 | |
| 1680 | for i, v in pairs(workspace:GetChildren()) do | |
| 1681 | if v:IsA'Model' and v ~= Character and v:findFirstChild('Humanoid') and v:findFirstChild('Torso') and v:findFirstChild('Humanoid').Health > 0 then
| |
| 1682 | local t = v.Torso | |
| 1683 | local dist = (t.Position - obj.Position).magnitude | |
| 1684 | if dist <= distance then | |
| 1685 | if dist < last then | |
| 1686 | last = dist | |
| 1687 | lastx = v | |
| 1688 | end | |
| 1689 | end | |
| 1690 | end | |
| 1691 | end | |
| 1692 | return lastx | |
| 1693 | end | |
| 1694 | ||
| 1695 | --[[ Credits to Kert109 (Ninja_Deer) for the Damage function. Fenrier for the Magnitude Damage ]]-- | |
| 1696 | ||
| 1697 | function Damage(hit, damage, cooldown, Color1, Color2, HSound, HPitch) | |
| 1698 | for i, v in pairs(hit:GetChildren()) do | |
| 1699 | if v:IsA("Humanoid") and hit.Name ~= Character.Name then
| |
| 1700 | local find = v:FindFirstChild("DebounceHit")
| |
| 1701 | if not find then | |
| 1702 | if v.Parent:findFirstChild("Head") then
| |
| 1703 | local BillG = Create("BillboardGui"){
| |
| 1704 | Parent = v.Parent.Head, | |
| 1705 | Size = UDim2.new(1, 0, 1, 0), | |
| 1706 | Adornee = v.Parent.Head, | |
| 1707 | StudsOffset = Vector3.new(math.random(-3, 3), math.random(3, 5), math.random(-3, 3)), | |
| 1708 | } | |
| 1709 | local TL = Create("TextLabel"){
| |
| 1710 | Parent = BillG, | |
| 1711 | Size = UDim2.new(3, 3, 3, 3), | |
| 1712 | BackgroundTransparency = 1, | |
| 1713 | Text = tostring(damage).."-", | |
| 1714 | TextColor3 = Color1.Color, | |
| 1715 | TextStrokeColor3 = Color2.Color, | |
| 1716 | TextStrokeTransparency = 0, | |
| 1717 | TextXAlignment = Enum.TextXAlignment.Center, | |
| 1718 | TextYAlignment = Enum.TextYAlignment.Center, | |
| 1719 | FontSize = Enum.FontSize.Size18, | |
| 1720 | Font = "ArialBold", | |
| 1721 | } | |
| 1722 | coroutine.resume(coroutine.create(function() | |
| 1723 | swait(1) | |
| 1724 | for i = 0, 1, .1 do | |
| 1725 | swait(.1) | |
| 1726 | BillG.StudsOffset = BillG.StudsOffset + Vector3.new(0, .1, 0) | |
| 1727 | end | |
| 1728 | BillG:Destroy() | |
| 1729 | end)) | |
| 1730 | end | |
| 1731 | v.Health = v.Health - damage | |
| 1732 | local bool = Create("BoolValue"){
| |
| 1733 | Parent = v, | |
| 1734 | Name = "DebounceHit", | |
| 1735 | } | |
| 1736 | if HSound ~= nil and HPitch ~= nil then | |
| 1737 | CreateSound(HSound, hit, 1, HPitch) | |
| 1738 | end | |
| 1739 | game:GetService("Debris"):AddItem(bool, cooldown)
| |
| 1740 | end | |
| 1741 | end | |
| 1742 | end | |
| 1743 | end | |
| 1744 | ||
| 1745 | function MagnitudeDamage(Part, magni, mindam, maxdam, Color1, Color2, HSound, HPitch) | |
| 1746 | for _, c in pairs(workspace:children()) do | |
| 1747 | local hum = c:findFirstChild("Humanoid")
| |
| 1748 | if hum ~= nil then | |
| 1749 | local head = c:findFirstChild("Torso")
| |
| 1750 | if head ~= nil then | |
| 1751 | local targ = head.Position - Part.Position | |
| 1752 | local mag = targ.magnitude | |
| 1753 | if mag <= magni and c.Name ~= Player.Name then | |
| 1754 | Damage(head.Parent, math.random(mindam, maxdam), 0.5, Color1, Color2, HSound, HPitch) | |
| 1755 | end | |
| 1756 | end | |
| 1757 | end | |
| 1758 | end | |
| 1759 | end | |
| 1760 | ||
| 1761 | Handle = CreatePart(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Handle", Vector3.new(3.20000005, 0.320000023, 0.200000003)) | |
| 1762 | HandleWeld = CreateWeld(m, Character["Torso"], Handle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-3.57640076, -0.105987549, -0.672006607, 0.866025388, 0.500000119, -8.94076351e-008, -0.500000119, 0.866025388, 1.49014454e-007, 1.51936518e-007, -8.43464605e-008, 1)) | |
| 1763 | CreateMesh("BlockMesh", Handle, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.800000072))
| |
| 1764 | FakeHandle = CreatePart(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "FakeHandle", Vector3.new(1.92000008, 0.320000023, 0.200000003)) | |
| 1765 | FakeHandleWeld = CreateWeld(m, Handle, FakeHandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0, 0, 1.00000012, 0, 0, 0, 1.00000012, 0, 0, 0, 1)) | |
| 1766 | BladeHitbox = CreatePart(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "BladeHitbox", Vector3.new(6.87999964, 1.28000009, 0.320000023)) | |
| 1767 | BladeHitboxWeld = CreateWeld(m, FakeHandle, BladeHitbox, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(5.83992767, 7.62939453e-006, 0.00178432465, 1.00000012, 0, 1.78815313e-007, 0, -1.00000012, 2.0861782e-007, 1.78815299e-007, -2.0861782e-007, -1)) | |
| 1768 | BladePrt = CreatePart(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "BladePrt", Vector3.new(6.71999979, 0.640000045, 0.200000003)) | |
| 1769 | BladePrtWeld = CreateWeld(m, FakeHandle, BladePrt, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-5.75999451, 0.320018768, -9.53674316e-007, -1.00000012, 0, -6.70215812e-008, 0, -1.00000012, 3.87433118e-007, -6.70215812e-008, 3.87433118e-007, 1)) | |
| 1770 | CreateMesh("SpecialMesh", BladePrt, Enum.MeshType.FileMesh, "rbxassetid://433431848", Vector3.new(0, 0, 0), Vector3.new(0.0104, 0.0104, 0.00800000038))
| |
| 1771 | BladePrt = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 1, "Mid gray", "BladePrt", Vector3.new(4.96000051, 0.320000023, 0.480000019)) | |
| 1772 | BladePrtWeld = CreateWeld(m, FakeHandle, BladePrt, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-5.35999298, 0.176017761, -9.53674316e-007, -1.00000012, 0, -8.74827464e-008, 0, -1.00000012, 4.61938924e-007, -8.74827464e-008, 4.61938953e-007, 1)) | |
| 1773 | CreateMesh("SpecialMesh", BladePrt, Enum.MeshType.FileMesh, "rbxassetid://433431848", Vector3.new(0, 0, 0), Vector3.new(0.00879999995, 0.00560000027, 0.0160000008))
| |
| 1774 | BladePrt = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 1, "Mid gray", "BladePrt", Vector3.new(6.71999979, 0.320000023, 0.200000003)) | |
| 1775 | BladePrtWeld = CreateWeld(m, FakeHandle, BladePrt, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-5.75999451, 0.159992218, 9.53674316e-007, -1, 1.49011612e-007, -9.26303798e-008, 1.49011612e-007, 1, -4.17235356e-007, 9.26303159e-008, -4.17235412e-007, -1)) | |
| 1776 | CreateMesh("SpecialMesh", BladePrt, Enum.MeshType.FileMesh, "rbxassetid://433431848", Vector3.new(0, 0, 0), Vector3.new(0.00960000046, 0.00520000001, 0.00960000046))
| |
| 1777 | BladePrt = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 1, "Mid gray", "BladePrt", Vector3.new(6.71999979, 0.320000023, 0.200000003)) | |
| 1778 | BladePrtWeld = CreateWeld(m, FakeHandle, BladePrt, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-5.75999451, 0.160015106, 0, -1.00000012, 0, -8.7701622e-008, 0, -1.00000012, 3.87433118e-007, -8.7701622e-008, 3.87433118e-007, 1)) | |
| 1779 | CreateMesh("SpecialMesh", BladePrt, Enum.MeshType.FileMesh, "rbxassetid://433431848", Vector3.new(0, 0, 0), Vector3.new(0.00960000046, 0.00520000001, 0.00960000046))
| |
| 1780 | BladePrt = CreatePart(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "BladePrt", Vector3.new(4.32000065, 0.200000003, 0.480000019)) | |
| 1781 | BladePrtWeld = CreateWeld(m, FakeHandle, BladePrt, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-4.5599823, 0.0879821777, 0, -1.00000012, 0, -8.89660754e-008, 0, 1.00000012, -5.36444873e-007, 8.89660896e-008, -5.36444816e-007, -1)) | |
| 1782 | CreateMesh("SpecialMesh", BladePrt, Enum.MeshType.FileMesh, "rbxassetid://433431848", Vector3.new(0, 0, 0), Vector3.new(0.0064000003, 0.00320000015, 0.0200000014))
| |
| 1783 | BladePrt = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 1, "Mid gray", "BladePrt", Vector3.new(4.96000004, 0.320000023, 0.480000019)) | |
| 1784 | BladePrtWeld = CreateWeld(m, FakeHandle, BladePrt, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-5.36000061, 0.167987823, 9.53674316e-007, -1, 1.49011612e-007, -9.26303798e-008, 1.49011612e-007, 1, -4.17235356e-007, 9.26303159e-008, -4.17235412e-007, -1)) | |
| 1785 | CreateMesh("SpecialMesh", BladePrt, Enum.MeshType.FileMesh, "rbxassetid://433431848", Vector3.new(0, 0, 0), Vector3.new(0.00879999995, 0.00560000027, 0.0160000008))
| |
| 1786 | BladePrt = CreatePart(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "BladePrt", Vector3.new(6.71999979, 0.640000045, 0.200000003)) | |
| 1787 | BladePrtWeld = CreateWeld(m, FakeHandle, BladePrt, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-5.76000214, 0.319988251, -9.53674316e-007, -1.00000012, 2.68220901e-007, -1.42108547e-014, 2.68220901e-007, 1.00000012, -2.9802888e-007, -6.59472477e-014, -2.9802888e-007, -1)) | |
| 1788 | CreateMesh("SpecialMesh", BladePrt, Enum.MeshType.FileMesh, "rbxassetid://433431848", Vector3.new(0, 0, 0), Vector3.new(0.0104, 0.0104, 0.00800000038))
| |
| 1789 | BladePrt = CreatePart(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "BladePrt", Vector3.new(4.32000065, 0.200000003, 0.480000019)) | |
| 1790 | BladePrtWeld = CreateWeld(m, FakeHandle, BladePrt, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-4.5599823, 0.112014771, -9.53674316e-007, -1.00000012, 0, -8.74827464e-008, 0, -1.00000012, 4.61938924e-007, -8.74827464e-008, 4.61938953e-007, 1)) | |
| 1791 | CreateMesh("SpecialMesh", BladePrt, Enum.MeshType.FileMesh, "rbxassetid://433431848", Vector3.new(0, 0, 0), Vector3.new(0.0064000003, 0.00320000015, 0.0200000014))
| |
| 1792 | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
| 1793 | PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.59932709, 0.159358978, 1.23977661e-005, 1.00000012, 0, 0, 0, -1.00000012, 0, 0, 0, -1)) | |
| 1794 | CreateMesh("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.800000072, 0.800000072, 0.800000072))
| |
| 1795 | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Mid gray", "Part", Vector3.new(0.320000023, 0.200000003, 0.200000003)) | |
| 1796 | PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.59998322, 0.0799942017, -9.53674316e-007, -1, 1.49011612e-007, -9.10118445e-007, 1.49011612e-007, 1, -5.66248389e-007, 9.10118445e-007, -5.66248559e-007, -1)) | |
| 1797 | CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.800000072, 0.800000072))
| |
| 1798 | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Mid gray", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
| 1799 | PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.59931946, -0.160633087, 1.23977661e-005, 1.00000012, 0, 0, 0, -1.00000012, 0, 0, 0, -1)) | |
| 1800 | CreateMesh("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.800000072, 0.800000072, 0.800000072))
| |
| 1801 | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Mid gray", "Part", Vector3.new(3.20000005, 0.200000003, 0.200000003)) | |
| 1802 | PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-7.62939453e-006, 0.079990387, 0, 1.00000012, 0, 0, 0, 1.00000012, 0, 0, 0, 1)) | |
| 1803 | CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.800000072, 0.800000072))
| |
| 1804 | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Mid gray", "Part", Vector3.new(0.200000003, 0.960000038, 0.320000023)) | |
| 1805 | PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.83992767, 1.14440918e-005, 0.00178432465, 1.00000012, 0, 1.78815313e-007, 0, -1.00000012, 2.0861782e-007, 1.78815299e-007, -2.0861782e-007, -1)) | |
| 1806 | CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.800000072, 1, 1))
| |
| 1807 | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.320000023, 3.20000005, 0.200000003)) | |
| 1808 | PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.160007477, 7.62939453e-006, 0, 0, -1.00000012, 0, -1.00000012, 0, 1.42108547e-014, -1.42108547e-014, 7.10542736e-015, -1)) | |
| 1809 | CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.800000072))
| |
| 1810 | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(3.20000005, 0.200000003, 0.200000003)) | |
| 1811 | PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.0800018311, 0, 1.00000012, 0, 0, 0, 1.00000012, 0, 0, 0, 1)) | |
| 1812 | CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.800000072, 0.800000072))
| |
| 1813 | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Mid gray", "Part", Vector3.new(0.320000023, 0.200000003, 0.200000003)) | |
| 1814 | PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.320007324, 1.6799469, -1.90734863e-006, -5.66244125e-007, -1, 5.23353265e-007, 1, -5.66244125e-007, 7.59964848e-007, -7.59964678e-007, 5.23353719e-007, 1)) | |
| 1815 | CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.800000072, 0.800000072))
| |
| 1816 | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.320000023, 0.200000003, 0.200000003)) | |
| 1817 | PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.59998322, -0.0799980164, -9.53674316e-007, -1, 1.49011612e-007, -9.10118445e-007, 1.49011612e-007, 1, -5.66248389e-007, 9.10118445e-007, -5.66248559e-007, -1)) | |
| 1818 | CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.800000072, 0.800000072))
| |
| 1819 | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Mid gray", "Part", Vector3.new(0.320000023, 0.200000003, 0.200000003)) | |
| 1820 | PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.319988251, 1.67993927, -1.90734863e-006, -5.66244125e-007, -1, 5.23353265e-007, 1, -5.66244125e-007, 7.59964848e-007, -7.59964678e-007, 5.23353719e-007, 1)) | |
| 1821 | CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.800000072, 0.800000072))
| |
| 1822 | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Mid gray", "Part", Vector3.new(0.320000023, 3.20000005, 0.200000003)) | |
| 1823 | PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.159992218, 1.52587891e-005, 0, 0, -1.00000012, 0, -1.00000012, 0, 1.42108547e-014, -1.42108547e-014, 7.10542736e-015, -1)) | |
| 1824 | CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.800000072))
| |
| 1825 | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.320000023, 0.320000023, 0.320000023)) | |
| 1826 | PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.480003357, -2.07992554, 0.00178527832, 3.87430191e-007, -1, 8.24703648e-007, -1, -3.87430191e-007, -7.15261194e-007, 7.15261535e-007, -8.2470342e-007, -1)) | |
| 1827 | CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
| |
| 1828 | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Mid gray", "Part", Vector3.new(0.320000023, 0.200000003, 0.320000023)) | |
| 1829 | PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.480003357, -1.8399353, 0.00178527832, 3.87430191e-007, -1, 8.24703648e-007, -1, -3.87430191e-007, -7.15261194e-007, 7.15261535e-007, -8.2470342e-007, -1)) | |
| 1830 | CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.800000072, 1))
| |
| 1831 | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.320000023, 0.320000023, 0.320000023)) | |
| 1832 | PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.479980469, -2.07992554, 0.00178527832, 3.87430191e-007, -1, 8.24703648e-007, -1, -3.87430191e-007, -7.15261194e-007, 7.15261535e-007, -8.2470342e-007, -1)) | |
| 1833 | CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
| |
| 1834 | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.320000023, 0.960000038, 0.320000023)) | |
| 1835 | PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.07992554, 1.52587891e-005, 0.00178432465, 1.00000012, 0, 1.78815313e-007, 0, -1.00000012, 2.0861782e-007, 1.78815299e-007, -2.0861782e-007, -1)) | |
| 1836 | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Mid gray", "Part", Vector3.new(0.320000023, 0.200000003, 0.320000023)) | |
| 1837 | PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.480003357, -2.3199234, 0.00178527832, 3.87430191e-007, -1, 8.24703648e-007, -1, -3.87430191e-007, -7.15261194e-007, 7.15261535e-007, -8.2470342e-007, -1)) | |
| 1838 | CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.800000072, 1))
| |
| 1839 | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Mid gray", "Part", Vector3.new(0.200000003, 0.960000038, 0.320000023)) | |
| 1840 | PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.31991577, 1.14440918e-005, 0.00178432465, 1.00000012, 0, 1.78815313e-007, 0, -1.00000012, 2.0861782e-007, 1.78815299e-007, -2.0861782e-007, -1)) | |
| 1841 | CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.800000072, 1, 1))
| |
| 1842 | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Mid gray", "Part", Vector3.new(0.320000023, 0.200000003, 0.320000023)) | |
| 1843 | PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.479984283, -1.8399353, 0.00178527832, 3.87430191e-007, -1, 8.24703648e-007, -1, -3.87430191e-007, -7.15261194e-007, 7.15261535e-007, -8.2470342e-007, -1)) | |
| 1844 | CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.800000072, 1))
| |
| 1845 | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Mid gray", "Part", Vector3.new(0.320000023, 0.200000003, 0.320000023)) | |
| 1846 | PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.479980469, -2.3199234, 0.00178527832, 3.87430191e-007, -1, 8.24703648e-007, -1, -3.87430191e-007, -7.15261194e-007, 7.15261535e-007, -8.2470342e-007, -1)) | |
| 1847 | CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.800000072, 1))
| |
| 1848 | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Mid gray", "Part", Vector3.new(0.200000003, 0.640000045, 0.200000003)) | |
| 1849 | PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.67993164, 7.62939453e-006, 0, 1.00000012, 0, 1.78815313e-007, 0, -1.00000012, 2.0861782e-007, 1.78815299e-007, -2.0861782e-007, -1)) | |
| 1850 | CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.800000072, 1, 0.800000072))
| |
| 1851 | Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.351999998, 0.200000003, 0.200000003)) | |
| 1852 | WedgeWeld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00178337097, 1.41417694, 1.52728844, -8.94076351e-008, 1.49014454e-007, 1, 0.707107067, -0.70710665, 1.68589878e-007, 0.70710665, 0.707107067, -4.21484252e-008)) | |
| 1853 | CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.800000072, 0.800000072))
| |
| 1854 | Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.351999998, 0.200000003, 0.200000003)) | |
| 1855 | WedgeWeld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00178337097, -1.52731323, -1.41415596, -8.94076351e-008, 1.49014454e-007, 1, -0.707106829, 0.707106829, -1.68589878e-007, -0.707106829, -0.707106829, 4.2148379e-008)) | |
| 1856 | CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.800000072, 0.800000072))
| |
| 1857 | Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Mid gray", "Wedge", Vector3.new(0.336000025, 0.200000003, 0.200000003)) | |
| 1858 | WedgeWeld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00178337097, -2.15991974, 0.0800132751, -8.94076351e-008, 1.49014454e-007, 1, -1.00000012, 0, -8.94076351e-008, 0, -1.00000012, 1.49014454e-007)) | |
| 1859 | CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.800000072, 0.800000072))
| |
| 1860 | Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Mid gray", "Wedge", Vector3.new(0.336000025, 0.200000003, 0.200000003)) | |
| 1861 | WedgeWeld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00178337097, -0.0800132751, -1.99993896, -8.94076351e-008, 1.49014454e-007, 1, 0, 1.00000012, -1.49014454e-007, -1.00000012, 0, -8.94076351e-008)) | |
| 1862 | CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.800000072, 0.800000072))
| |
| 1863 | Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Mid gray", "Wedge", Vector3.new(0.336000025, 0.200000003, 0.200000003)) | |
| 1864 | WedgeWeld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00178337097, -0.079990387, 2.15991974, -8.94076351e-008, 1.49014454e-007, 1, -1.49011612e-007, -1, 1.49014426e-007, 1, -1.49011612e-007, 8.94076493e-008)) | |
| 1865 | CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.800000072, 0.800000072))
| |
| 1866 | Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Mid gray", "Wedge", Vector3.new(0.336000025, 0.200000003, 0.200000003)) | |
| 1867 | WedgeWeld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00178337097, 1.99992371, 0.0799865723, -8.94076351e-008, 1.49014454e-007, 1, 1, -1.49011612e-007, 8.94076493e-008, 1.49011612e-007, 1, -1.49014426e-007)) | |
| 1868 | CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.800000072, 0.800000072))
| |
| 1869 | CreateMesh("BlockMesh", FakeHandle, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.800000072))
| |
| 1870 | HandleL = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 1, "Mid gray", "HandleL", Vector3.new(1, 2, 1.01999998)) | |
| 1871 | HandleLWeld = CreateWeld(m, Character["Left Arm"], HandleL, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00849914551, 0.00999999046, 6.77108765e-005, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
| 1872 | EffectPrt1 = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0.30000001192093, "Really black", "EffectPrt1", Vector3.new(0.600000024, 0.600000024, 0.400000036)) | |
| 1873 | EffectPrt1Weld = CreateWeld(m, HandleL, EffectPrt1, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00999355316, -0.499996185, -0.509780884, 0, 0, 1, 0, 1, 0, -1, 0, 0)) | |
| 1874 | CreateMesh("SpecialMesh", EffectPrt1, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
| |
| 1875 | EffectPrt2 = CreatePart(m, Enum.Material.SmoothPlastic, 0.30000001192093, 0, "Mid gray", "EffectPrt2", Vector3.new(0.600000024, 0.600000024, 0.400000036)) | |
| 1876 | EffectPrt2Weld = CreateWeld(m, HandleL, EffectPrt2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0100440979, 0.499996185, 0.509773254, 4.06801701e-005, 8.90720813e-008, 1, 2.13165718e-014, -1, 8.90720813e-008, 1, -3.60215091e-012, -4.06801701e-005)) | |
| 1877 | CreateMesh("SpecialMesh", EffectPrt2, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=18430887", Vector3.new(0, 0, 0), Vector3.new(0.379999906, 0.399999678, 2.21999955))
| |
| 1878 | HitboxL = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 1, "Mid gray", "HitboxL", Vector3.new(1.20000005, 1.39999998, 1.01999998)) | |
| 1879 | HitboxLWeld = CreateWeld(m, HandleL, HitboxL, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0999908447, 0.699999809, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
| 1880 | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Mid gray", "Part", Vector3.new(0.75, 0.200000003, 0.200000003)) | |
| 1881 | PartWeld = CreateWeld(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.12071991, 0.312129974, -0.409996033, 0.965925872, 0.258819103, 0, -0.258819103, 0.965925872, 0, 0, 0, 1)) | |
| 1882 | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Mid gray", "Part", Vector3.new(0.200000003, 0.200000003, 1.01999998)) | |
| 1883 | PartWeld = CreateWeld(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.354278564, 0.31212616, 0, 0.965925872, 0.258819103, 0, -0.258819103, 0.965925872, 0, 0, 0, 1)) | |
| 1884 | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Mid gray", "Part", Vector3.new(0.600000024, 0.200000003, 1.01999998)) | |
| 1885 | PartWeld = CreateWeld(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.200004578, 0.899998903, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
| 1886 | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Mid gray", "Part", Vector3.new(0.75, 0.200000003, 0.200000003)) | |
| 1887 | PartWeld = CreateWeld(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.12071991, 0.312129974, 0.410003662, 0.965925872, 0.258819103, 0, -0.258819103, 0.965925872, 0, 0, 0, 1)) | |
| 1888 | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Mid gray", "Part", Vector3.new(0.200000003, 1.20000005, 1.00999999)) | |
| 1889 | PartWeld = CreateWeld(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.409751892, -0.412899256, 0.00154209137, -1, -5.71118512e-008, 0, -5.71118512e-008, 1, 1.6609139e-008, -9.48578645e-016, 1.6609139e-008, -1)) | |
| 1890 | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0.19999998807907, "Really black", "Part", Vector3.new(0.400000036, 0.400000036, 0.400000006)) | |
| 1891 | PartWeld = CreateWeld(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0105276108, -0.491856098, -0.509765625, 0, 0, 1, 0, 1, 0, -1, 0, 0)) | |
| 1892 | CreateMesh("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
| |
| 1893 | ThunderHoleL = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "ThunderHoleL", Vector3.new(0.200000003, 1.05000007, 0.200000003)) | |
| 1894 | ThunderHoleLWeld = CreateWeld(m, HandleL, ThunderHoleL, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.699999809, -0.000227928162, 0.228645325, 0, -1, 0, 0, 0, -1, 1, -0, 0)) | |
| 1895 | CreateMesh("CylinderMesh", ThunderHoleL, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
| |
| 1896 | Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.200000003, 0.800000012, 0.200000003)) | |
| 1897 | WedgeWeld = CreateWeld(m, HandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.21999836, 0.600001812, 0.62865448, 0, 0, -1, 0, 1, 0, 1, 0, 0)) | |
| 1898 | CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
| |
| 1899 | Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.200000003, 0.600000024, 0.200000003)) | |
| 1900 | WedgeWeld = CreateWeld(m, HandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.232361794, 0.0286483765, 1.10000181, -5.96046448e-008, 1.07931243e-007, 1, 1, 5.49689858e-008, 5.96046412e-008, -5.49689787e-008, 1, -1.07931243e-007)) | |
| 1901 | CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
| |
| 1902 | Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.200000003, 0.400000006, 0.200000003)) | |
| 1903 | WedgeWeld = CreateWeld(m, HandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.21999836, -0.528648376, 1.10000181, 0, 0, -1, -1, -5.96046377e-008, 0, -5.96046377e-008, 1, 0)) | |
| 1904 | CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
| |
| 1905 | Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.200000003, 0.600000024, 0.200000003)) | |
| 1906 | WedgeWeld = CreateWeld(m, HandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.21999836, 0.0286483765, 1.10000181, -5.96046448e-008, 1.07931243e-007, 1, 1, 5.49689858e-008, 5.96046412e-008, -5.49689787e-008, 1, -1.07931243e-007)) | |
| 1907 | CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
| |
| 1908 | Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Mid gray", "Wedge", Vector3.new(1.01999998, 1.80999994, 0.619999945)) | |
| 1909 | WedgeWeld = CreateWeld(m, HandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.104995966, -0.199783325, 0, 0, 1, 0, 1, 0, -1, 0, 0)) | |
| 1910 | CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
| |
| 1911 | Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Mid gray", "Wedge", Vector3.new(1.03999996, 1.00999999, 1.01999998)) | |
| 1912 | WedgeWeld = CreateWeld(m, HandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.494999886, -0.018661499, 0, 0, 1, 0, 1, 0, -1, 0, 0)) | |
| 1913 | CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
| |
| 1914 | Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.200000003, 0.800000012, 0.200000003)) | |
| 1915 | WedgeWeld = CreateWeld(m, HandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.232361794, 0.600001812, 0.62865448, 0, 0, -1, 0, 1, 0, 1, 0, 0)) | |
| 1916 | CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
| |
| 1917 | Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.200000003, 0.400000006, 0.200000003)) | |
| 1918 | WedgeWeld = CreateWeld(m, HandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.232361794, -0.528648376, 1.10000181, 0, 0, -1, -1, -5.96046377e-008, 0, -5.96046377e-008, 1, 0)) | |
| 1919 | CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
| |
| 1920 | HandleR = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 1, "Mid gray", "HandleR", Vector3.new(1, 2, 1.01999998)) | |
| 1921 | HandleRWeld = CreateWeld(m, Character["Right Arm"], HandleR, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00468444824, 0.0100209713, -0.00353145599, -1, -5.71118512e-008, 0, -5.71118512e-008, 1, 1.6609139e-008, -9.48578645e-016, 1.6609139e-008, -1)) | |
| 1922 | Barrel1 = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 1, "Mid gray", "Barrel1", Vector3.new(0.600000024, 1.20000005, 0.400000036)) | |
| 1923 | Barrel1Weld = CreateWeld(m, HandleR, Barrel1, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.299865723, 0.599565029, 0.718658447, -1.49011612e-007, -6.73397207e-015, -1, 0, 1, -7.10542736e-015, 1, 0, -1.49011612e-007)) | |
| 1924 | CreateMesh("SpecialMesh", Barrel1, Enum.MeshType.FileMesh, "rbxassetid://433397018", Vector3.new(0, 0, 0), Vector3.new(0.00999999978, 0.00999999978, 0.00999999978))
| |
| 1925 | Barrel2 = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 1, "Mid gray", "Barrel2", Vector3.new(0.600000024, 1.20000005, 0.400000036)) | |
| 1926 | Barrel2Weld = CreateWeld(m, HandleR, Barrel2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.300126076, 0.599565029, 0.718658447, -1.49011612e-007, -6.73397207e-015, -1, 0, 1, -7.10542736e-015, 1, 0, -1.49011612e-007)) | |
| 1927 | CreateMesh("SpecialMesh", Barrel2, Enum.MeshType.FileMesh, "rbxassetid://433397018", Vector3.new(0, 0, 0), Vector3.new(0.00999999978, 0.00999999978, 0.00999999978))
| |
| 1928 | Choke1 = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 1, "Mid gray", "Choke1", Vector3.new(0.600000024, 0.400000006, 0.400000036)) | |
| 1929 | Choke1Weld = CreateWeld(m, HandleR, Choke1, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.297118187, 1.39956522, 0.718673706, -1.49011612e-007, -6.73397207e-015, -1, 0, 1, -7.10542736e-015, 1, 0, -1.49011612e-007)) | |
| 1930 | CreateMesh("SpecialMesh", Choke1, Enum.MeshType.FileMesh, "rbxassetid://433397231", Vector3.new(0, 0, 0), Vector3.new(0.00999999978, 0.00999999978, 0.00999999978))
| |
| 1931 | Choke2 = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 1, "Mid gray", "Choke2", Vector3.new(0.600000024, 0.400000006, 0.400000036)) | |
| 1932 | Choke2Weld = CreateWeld(m, HandleR, Choke2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.303283691, 1.3995651, 0.718673706, -1.49011612e-007, -6.73397207e-015, -1, 0, 1, -7.10542736e-015, 1, 0, -1.49011612e-007)) | |
| 1933 | CreateMesh("SpecialMesh", Choke2, Enum.MeshType.FileMesh, "rbxassetid://433397231", Vector3.new(0, 0, 0), Vector3.new(0.00999999978, 0.00999999978, 0.00999999978))
| |
| 1934 | HitboxR = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 1, "Mid gray", "HitboxR", Vector3.new(1.20000005, 0.99999994, 1.01999998)) | |
| 1935 | HitboxRWeld = CreateWeld(m, HandleR, HitboxR, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.100006104, 0.700003862, 0, 1, 0, 0, 0, 1, 5.41750795e-023, 0, 5.41750795e-023, 1)) | |
| 1936 | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Mid gray", "Part", Vector3.new(0.75, 0.200000003, 0.200000003)) | |
| 1937 | PartWeld = CreateWeld(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.120735168, 0.312120438, 0.40998745, 0.965925872, 0.258819222, -5.53058896e-008, -0.258819222, 0.965925872, 3.094436e-008, 6.14303701e-008, -1.55757274e-008, 1)) | |
| 1938 | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Mid gray", "Part", Vector3.new(0.400000006, 0.819999993, 1.01999998)) | |
| 1939 | PartWeld = CreateWeld(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.718658447, -0.4104321, -1.43051147e-005, 1, 0, 0, 0, 1, 5.41750795e-023, 0, 5.41750795e-023, 1)) | |
| 1940 | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Mid gray", "Part", Vector3.new(0.600000024, 0.200000003, 1.01999998)) | |
| 1941 | PartWeld = CreateWeld(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.199996948, 0.900001049, 0, 1, 0, 0, 0, 1, 5.41750795e-023, 0, 5.41750795e-023, 1)) | |
| 1942 | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Mid gray", "Part", Vector3.new(0.409999996, 2.01999998, 1.01999998)) | |
| 1943 | PartWeld = CreateWeld(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.313659668, -0.00999617577, 0, 1, 0, 0, 0, 1, 5.41750795e-023, 0, 5.41750795e-023, 1)) | |
| 1944 | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Mid gray", "Part", Vector3.new(0.75, 0.200000003, 0.200000003)) | |
| 1945 | PartWeld = CreateWeld(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.120735168, 0.312120438, -0.410010338, 0.965925872, 0.258819222, -5.53058896e-008, -0.258819222, 0.965925872, 3.094436e-008, 6.14303701e-008, -1.55757274e-008, 1)) | |
| 1946 | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Mid gray", "Part", Vector3.new(0.409999967, 0.200000003, 1.01999998)) | |
| 1947 | PartWeld = CreateWeld(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0863342285, -0.919991493, -3.05175781e-005, 1, 0, 0, 0, 1, 5.41750795e-023, 0, 5.41750795e-023, 1)) | |
| 1948 | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Mid gray", "Part", Vector3.new(0.200000003, 0.200000003, 1.01999998)) | |
| 1949 | PartWeld = CreateWeld(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.354248047, 0.312124252, -1.43051147e-005, 0.965925872, 0.258819222, -5.53058896e-008, -0.258819222, 0.965925872, 3.094436e-008, 6.14303701e-008, -1.55757274e-008, 1)) | |
| 1950 | ThunderHoleR = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "ThunderHoleR", Vector3.new(0.200000003, 1.05000007, 0.200000003)) | |
| 1951 | ThunderHoleRWeld = CreateWeld(m, HandleR, ThunderHoleR, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.700005054, -0.000213623047, 0.228675842, -1.0658141e-014, -1, -1.0658141e-014, 9.48578222e-016, 1.0658141e-014, -1, 1, -1.0658141e-014, 9.48578116e-016)) | |
| 1952 | CreateMesh("CylinderMesh", ThunderHoleR, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
| |
| 1953 | Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.200000003, 0.800000012, 0.200000003)) | |
| 1954 | WedgeWeld = CreateWeld(m, HandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.232376099, 0.600004911, 0.628646851, 9.48580657e-016, -3.19744231e-014, -1, 0, 1, -3.19744231e-014, 1, 0, 9.48580551e-016)) | |
| 1955 | CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
| |
| 1956 | Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.200000003, 0.600000024, 0.200000003)) | |
| 1957 | WedgeWeld = CreateWeld(m, HandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.219985962, 0.0286712646, 1.10000277, -3.12924385e-007, 1.07931264e-007, 1, 1, 5.49689787e-008, 3.12924385e-007, -5.49689467e-008, 1, -1.07931285e-007)) | |
| 1958 | CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
| |
| 1959 | Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.200000003, 0.400000006, 0.200000003)) | |
| 1960 | WedgeWeld = CreateWeld(m, HandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.232376099, -0.528656006, 1.100003, 9.48580657e-016, -3.19744231e-014, -1, -1, -5.9604659e-008, -9.48578539e-016, -5.9604659e-008, 1, -3.19744231e-014)) | |
| 1961 | CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
| |
| 1962 | Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Mid gray", "Wedge", Vector3.new(1.01999998, 0.200000003, 0.400000006)) | |
| 1963 | WedgeWeld = CreateWeld(m, HandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.43051147e-005, -0.920844555, 0.718658447, 9.48580657e-016, -3.19744231e-014, -1, 0, 1, -3.19744231e-014, 1, 0, 9.48580551e-016)) | |
| 1964 | CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
| |
| 1965 | Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Mid gray", "Wedge", Vector3.new(1.03999996, 1.00999999, 1.01999998)) | |
| 1966 | WedgeWeld = CreateWeld(m, HandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.495002031, -0.0186691284, -9.48580657e-016, 3.19744231e-014, 1, 0, 1, -3.19744231e-014, -1, 0, -9.48580551e-016)) | |
| 1967 | CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
| |
| 1968 | Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.200000003, 0.600000024, 0.200000003)) | |
| 1969 | WedgeWeld = CreateWeld(m, HandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.232390404, 0.0286712646, 1.100003, -3.12924385e-007, 1.07931264e-007, 1, 1, 5.49689787e-008, 3.12924385e-007, -5.49689467e-008, 1, -1.07931285e-007)) | |
| 1970 | CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
| |
| 1971 | Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.200000003, 0.400000006, 0.200000003)) | |
| 1972 | WedgeWeld = CreateWeld(m, HandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.219985962, -0.528671265, 1.100003, 9.48580657e-016, -3.19744231e-014, -1, -1, -5.9604659e-008, -9.48578539e-016, -5.9604659e-008, 1, -3.19744231e-014)) | |
| 1973 | CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
| |
| 1974 | Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Mid gray", "Wedge", Vector3.new(1.01999998, 0.200000003, 0.400000006)) | |
| 1975 | WedgeWeld = CreateWeld(m, HandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.43051147e-005, -0.100847006, 0.718658447, 2.45555211e-015, -5.96046306e-008, 1, -1.42108547e-014, -1, -5.96046306e-008, 1, -1.42108547e-014, -2.45555296e-015)) | |
| 1976 | CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
| |
| 1977 | Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.200000003, 0.800000012, 0.200000003)) | |
| 1978 | WedgeWeld = CreateWeld(m, HandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.220002174, 0.600004911, 0.628662109, 9.48580657e-016, -3.19744231e-014, -1, 0, 1, -3.19744231e-014, 1, 0, 9.48580551e-016)) | |
| 1979 | CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
| |
| 1980 | Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Mid gray", "Wedge", Vector3.new(1.00999999, 0.410000026, 0.410000026)) | |
| 1981 | WedgeWeld = CreateWeld(m, HandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00409030914, 0.623651981, 0.0869140625, 7.5121838e-016, 3.45568019e-009, -1, -5.9604659e-008, -1, -3.45568019e-009, -1, 5.9604659e-008, -5.45243684e-016)) | |
| 1982 | CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
| |
| 1983 | ||
| 1984 | --[[ Credits to Fenrier for the Effect Functions. ]]-- | |
| 1985 | ||
| 1986 | function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
| 1987 | local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 1988 | prt.Anchored = true | |
| 1989 | prt.CFrame = cframe | |
| 1990 | local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 1991 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 1992 | if Type == 1 or Type == nil then | |
| 1993 | table.insert(Effects, {
| |
| 1994 | prt, | |
| 1995 | "Block1", | |
| 1996 | delay, | |
| 1997 | x3, | |
| 1998 | y3, | |
| 1999 | z3, | |
| 2000 | msh | |
| 2001 | }) | |
| 2002 | elseif Type == 2 then | |
| 2003 | table.insert(Effects, {
| |
| 2004 | prt, | |
| 2005 | "Block2", | |
| 2006 | delay, | |
| 2007 | x3, | |
| 2008 | y3, | |
| 2009 | z3, | |
| 2010 | msh | |
| 2011 | }) | |
| 2012 | end | |
| 2013 | end | |
| 2014 | ||
| 2015 | function SphereEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 2016 | local prt = CreatePart(workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 2017 | prt.Anchored = true | |
| 2018 | prt.CFrame = cframe | |
| 2019 | local msh = CreateMesh("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 2020 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 2021 | table.insert(Effects, {
| |
| 2022 | prt, | |
| 2023 | "Cylinder", | |
| 2024 | delay, | |
| 2025 | x3, | |
| 2026 | y3, | |
| 2027 | z3, | |
| 2028 | msh | |
| 2029 | }) | |
| 2030 | end | |
| 2031 | ||
| 2032 | function RingEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 2033 | local prt = CreatePart(workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
| 2034 | prt.Anchored = true | |
| 2035 | prt.CFrame = cframe * CFrame.new(x1, y1, z1) | |
| 2036 | local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 2037 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 2038 | table.insert(Effects, {
| |
| 2039 | prt, | |
| 2040 | "Cylinder", | |
| 2041 | delay, | |
| 2042 | x3, | |
| 2043 | y3, | |
| 2044 | z3, | |
| 2045 | msh | |
| 2046 | }) | |
| 2047 | end | |
| 2048 | ||
| 2049 | function CylinderEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 2050 | local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 2051 | prt.Anchored = true | |
| 2052 | prt.CFrame = cframe | |
| 2053 | local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 2054 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 2055 | table.insert(Effects, {
| |
| 2056 | prt, | |
| 2057 | "Cylinder", | |
| 2058 | delay, | |
| 2059 | x3, | |
| 2060 | y3, | |
| 2061 | z3, | |
| 2062 | msh | |
| 2063 | }) | |
| 2064 | end | |
| 2065 | ||
| 2066 | function WaveEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 2067 | local prt = CreatePart(workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 2068 | prt.Anchored = true | |
| 2069 | prt.CFrame = cframe | |
| 2070 | local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 2071 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 2072 | table.insert(Effects, {
| |
| 2073 | prt, | |
| 2074 | "Cylinder", | |
| 2075 | delay, | |
| 2076 | x3, | |
| 2077 | y3, | |
| 2078 | z3, | |
| 2079 | msh | |
| 2080 | }) | |
| 2081 | end | |
| 2082 | ||
| 2083 | function SpecialEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 2084 | local prt = CreatePart(workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 2085 | prt.Anchored = true | |
| 2086 | prt.CFrame = cframe | |
| 2087 | local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://24388358", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 2088 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 2089 | table.insert(Effects, {
| |
| 2090 | prt, | |
| 2091 | "Cylinder", | |
| 2092 | delay, | |
| 2093 | x3, | |
| 2094 | y3, | |
| 2095 | z3, | |
| 2096 | msh | |
| 2097 | }) | |
| 2098 | end | |
| 2099 | ||
| 2100 | function BreakEffect(brickcolor, cframe, x1, y1, z1) | |
| 2101 | local prt = CreatePart(workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
| 2102 | prt.Anchored = true | |
| 2103 | prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 2104 | local msh = CreateMesh("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 2105 | local num = math.random(10, 50) / 1000 | |
| 2106 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 2107 | table.insert(Effects, {
| |
| 2108 | prt, | |
| 2109 | "Shatter", | |
| 2110 | num, | |
| 2111 | prt.CFrame, | |
| 2112 | math.random() - math.random(), | |
| 2113 | 0, | |
| 2114 | math.random(50, 100) / 100 | |
| 2115 | }) | |
| 2116 | end | |
| 2117 | ||
| 2118 | --[[ Attack Functions ]]-- | |
| 2119 | ||
| 2120 | local Mode = "Normal" | |
| 2121 | ||
| 2122 | RSH = Torso["Right Shoulder"] | |
| 2123 | LSH = Torso["Left Shoulder"] | |
| 2124 | RH = Torso["Right Hip"] | |
| 2125 | LH = Torso["Left Hip"] | |
| 2126 | Animate = Character.Animate | |
| 2127 | Animator = Humanoid.Animator | |
| 2128 | ||
| 2129 | function Equip() | |
| 2130 | attack = true | |
| 2131 | equipped = true | |
| 2132 | RSH.Parent = nil | |
| 2133 | LSH.Parent = nil | |
| 2134 | Animator.Parent = nil | |
| 2135 | Animate.Disabled = true | |
| 2136 | change = 3 | |
| 2137 | RW = Create("Weld"){
| |
| 2138 | Name = "Right Shoulder", | |
| 2139 | Part0 = Torso , | |
| 2140 | C0 = CFrame.new(1.5, 0.5, 0), | |
| 2141 | C1 = CFrame.new(0, 0.5, 0), | |
| 2142 | Part1 = RightArm , | |
| 2143 | Parent = Torso , | |
| 2144 | } | |
| 2145 | LW = Create("Weld"){
| |
| 2146 | Name = "Left Shoulder", | |
| 2147 | Part0 = Torso , | |
| 2148 | C0 = CFrame.new(-1.5, 0.5, 0), | |
| 2149 | C1 = CFrame.new(0, 0.5, 0) , | |
| 2150 | Part1 = LeftArm , | |
| 2151 | Parent = Torso , | |
| 2152 | } | |
| 2153 | CreateSound("http://roblox.com/asset/?id=346134880", Torso, 1, 1)
| |
| 2154 | for i = 0, 1, 0.1 do | |
| 2155 | swait() | |
| 2156 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(5), math.rad(0), math.rad(0)), .2) | |
| 2157 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), .2) | |
| 2158 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.3, -.5) * angles(math.rad(0), math.rad(170), math.rad(90)), .25) | |
| 2159 | LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.3, -.7) * angles(math.rad(0), math.rad(-170), math.rad(-110)), .25) | |
| 2160 | if Torsovelocity < 1 then | |
| 2161 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(5)), .2) | |
| 2162 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(-5)), .2) | |
| 2163 | elseif Torsovelocity > 2 then | |
| 2164 | RH.C0 = clerp(RH.C0, cn(1, -.8 - 0.3 * math.cos(sine / 10) / 2, -.05 + math.sin(sine / 10) / 2) * RHCF * angles(math.rad(-1), math.rad(0), math.rad(0) - math.sin(sine / 10)), .3) | |
| 2165 | LH.C0 = clerp(LH.C0, cn(-1, -.8 + 0.3 * math.cos(sine / 10) / 2, -.05 - math.sin(sine / 10) / 2) * LHCF * angles(math.rad(-1), math.rad(0), math.rad(0) - math.sin(sine / 10)), .3) | |
| 2166 | end | |
| 2167 | end | |
| 2168 | CreateSound("http://roblox.com/asset/?id=346134880", Torso, 1, .9)
| |
| 2169 | for i = 0, 1, 0.1 do | |
| 2170 | swait() | |
| 2171 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(5), math.rad(0), math.rad(0)), .2) | |
| 2172 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), .2) | |
| 2173 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.3, -.5) * angles(math.rad(0), math.rad(170), math.rad(95)), .34) | |
| 2174 | LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.3, -.7) * angles(math.rad(0), math.rad(-170), math.rad(-120)), .34) | |
| 2175 | if Torsovelocity < 1 then | |
| 2176 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(5)), .2) | |
| 2177 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(-5)), .2) | |
| 2178 | elseif Torsovelocity > 2 then | |
| 2179 | RH.C0 = clerp(RH.C0, cn(1, -.8 - 0.3 * math.cos(sine / 10) / 2, -.05 + math.sin(sine / 10) / 2) * RHCF * angles(math.rad(-1), math.rad(0), math.rad(0) - math.sin(sine / 10)), .3) | |
| 2180 | LH.C0 = clerp(LH.C0, cn(-1, -.8 + 0.3 * math.cos(sine / 10) / 2, -.05 - math.sin(sine / 10) / 2) * LHCF * angles(math.rad(-1), math.rad(0), math.rad(0) - math.sin(sine / 10)), .3) | |
| 2181 | end | |
| 2182 | end | |
| 2183 | for i = 0, 1, 0.1 do | |
| 2184 | swait() | |
| 2185 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(5), math.rad(0), math.rad(0)), .2) | |
| 2186 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), .2) | |
| 2187 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.3, -.7) * angles(math.rad(0), math.rad(170), math.rad(110)), .25) | |
| 2188 | LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.3, -.5) * angles(math.rad(0), math.rad(-170), math.rad(-90)), .25) | |
| 2189 | if Torsovelocity < 1 then | |
| 2190 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(5)), .2) | |
| 2191 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(-5)), .2) | |
| 2192 | elseif Torsovelocity > 2 then | |
| 2193 | RH.C0 = clerp(RH.C0, cn(1, -.8 - 0.3 * math.cos(sine / 10) / 2, -.05 + math.sin(sine / 10) / 2) * RHCF * angles(math.rad(-1), math.rad(0), math.rad(0) - math.sin(sine / 10)), .3) | |
| 2194 | LH.C0 = clerp(LH.C0, cn(-1, -.8 + 0.3 * math.cos(sine / 10) / 2, -.05 - math.sin(sine / 10) / 2) * LHCF * angles(math.rad(-1), math.rad(0), math.rad(0) - math.sin(sine / 10)), .3) | |
| 2195 | end | |
| 2196 | end | |
| 2197 | for i = 0, 1, 0.1 do | |
| 2198 | swait() | |
| 2199 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(5), math.rad(0), math.rad(0)), .2) | |
| 2200 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), .2) | |
| 2201 | RW.C0 = clerp(RW.C0, CFrame.new(1, 0.3, -.7) * angles(math.rad(0), math.rad(170), math.rad(120)), .34) | |
| 2202 | LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.3, -.7) * angles(math.rad(0), math.rad(-180), math.rad(-95)), .34) | |
| 2203 | if Torsovelocity < 1 then | |
| 2204 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(5)), .2) | |
| 2205 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(-5)), .2) | |
| 2206 | elseif Torsovelocity > 2 then | |
| 2207 | RH.C0 = clerp(RH.C0, cn(1, -.8 - 0.3 * math.cos(sine / 10) / 2, -.05 + math.sin(sine / 10) / 2) * RHCF * angles(math.rad(-1), math.rad(0), math.rad(0) - math.sin(sine / 10)), .3) | |
| 2208 | LH.C0 = clerp(LH.C0, cn(-1, -.8 + 0.3 * math.cos(sine / 10) / 2, -.05 - math.sin(sine / 10) / 2) * LHCF * angles(math.rad(-1), math.rad(0), math.rad(0) - math.sin(sine / 10)), .3) | |
| 2209 | end | |
| 2210 | end | |
| 2211 | attack = false | |
| 2212 | end | |
| 2213 | ||
| 2214 | function Unequip() | |
| 2215 | attack = true | |
| 2216 | for i = 0, 1, 0.1 do | |
| 2217 | swait() | |
| 2218 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .2) | |
| 2219 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), .2) | |
| 2220 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .2) | |
| 2221 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .2) | |
| 2222 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), .2) | |
| 2223 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), .2) | |
| 2224 | end | |
| 2225 | equipped = false | |
| 2226 | RW.Parent = nil | |
| 2227 | LW.Parent = nil | |
| 2228 | RSH.Parent = Torso | |
| 2229 | LSH.Parent = Torso | |
| 2230 | Torso.Neck.C0 = NeckCF | |
| 2231 | RootJoint.C0 = RootCF | |
| 2232 | Animator.Parent = Humanoid | |
| 2233 | Animate.Disabled = false | |
| 2234 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
| 2235 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
| 2236 | LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
| 2237 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
| 2238 | attack = false | |
| 2239 | end | |
| 2240 | ||
| 2241 | function attackone() | |
| 2242 | attack = true | |
| 2243 | local Con1 = HitboxL.Touched:connect(function(hit) | |
| 2244 | Damage(hit.Parent, math.random(10, 45), .1, BrickColor.new("Really black"), BrickColor.new("Mid gray"), "rbxassetid://199149186" ,1)
| |
| 2245 | end) | |
| 2246 | for i = 0, 1, 0.13 do | |
| 2247 | swait() | |
| 2248 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -.3) * angles(math.rad(0), math.rad(0), math.rad(70)), .3) | |
| 2249 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-70)), .3) | |
| 2250 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0, -.3) * angles(math.rad(180), math.rad(-20), math.rad(10)), .3) | |
| 2251 | LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.4, -.7) * angles(math.rad(0), math.rad(-150), math.rad(-90)), .3) | |
| 2252 | RH.C0 = clerp(RH.C0, cn(1, -.8, 0) * RHCF * angles(math.rad(-4), math.rad(-40), math.rad(0)), .3) | |
| 2253 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-4), math.rad(-40), math.rad(30)), .3) | |
| 2254 | end | |
| 2255 | CreateSound("http://www.roblox.com/asset/?id=200632136", HitboxL, 1, 1)
| |
| 2256 | for i = 0, 1, 0.12 do | |
| 2257 | swait() | |
| 2258 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -.3) * angles(math.rad(20), math.rad(0), math.rad(-80)), .54) | |
| 2259 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-10), math.rad(-10), math.rad(80)), .54) | |
| 2260 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, .3) * angles(math.rad(50), math.rad(20), math.rad(0)), .54) | |
| 2261 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.7, -.3) * angles(math.rad(0), math.rad(-20), math.rad(-110)), .54) | |
| 2262 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-4), math.rad(40), math.rad(-10)), .54) | |
| 2263 | LH.C0 = clerp(LH.C0, cn(-1, -.7, 0) * LHCF * angles(math.rad(-4), math.rad(40), math.rad(-20)), .54) | |
| 2264 | end | |
| 2265 | Con1:disconnect() | |
| 2266 | attack = false | |
| 2267 | end | |
| 2268 | ||
| 2269 | function attacktwo() | |
| 2270 | attack = true | |
| 2271 | local Con1 = HitboxR.Touched:connect(function(hit) | |
| 2272 | Damage(hit.Parent, math.random(10, 45), .1, BrickColor.new("Really black"), BrickColor.new("Mid gray"), "rbxassetid://199149186" ,1)
| |
| 2273 | end) | |
| 2274 | for i = 0, 1, 0.13 do | |
| 2275 | swait() | |
| 2276 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -.4) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) | |
| 2277 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(80)), .3) | |
| 2278 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(-90), math.rad(0)), .3) | |
| 2279 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -.4) * angles(math.rad(120), math.rad(0), math.rad(10)), .3) | |
| 2280 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(-40)), .3) | |
| 2281 | LH.C0 = clerp(LH.C0, cn(-1, -.7, 0) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .3) | |
| 2282 | end | |
| 2283 | CreateSound("http://www.roblox.com/asset/?id=200632136", HitboxR, 1, 1.1)
| |
| 2284 | for i = 0, 1, 0.12 do | |
| 2285 | swait() | |
| 2286 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0) * angles(math.rad(0), math.rad(0), math.rad(80)), .55) | |
| 2287 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-80)), .55) | |
| 2288 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.6, -.3) * angles(math.rad(180), math.rad(-20), math.rad(10)), .55) | |
| 2289 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(10)), .55) | |
| 2290 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .55) | |
| 2291 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .55) | |
| 2292 | end | |
| 2293 | Con1:disconnect() | |
| 2294 | attack = false | |
| 2295 | end | |
| 2296 | ||
| 2297 | function attackthree() | |
| 2298 | attack = true | |
| 2299 | local Con1 = HitboxL.Touched:connect(function(hit) | |
| 2300 | Damage(hit.Parent, math.random(10, 45), .1, BrickColor.new("Really black"), BrickColor.new("Mid gray"), "rbxassetid://199149186" ,1)
| |
| 2301 | end) | |
| 2302 | local Con2 = HitboxR.Touched:connect(function(hit) | |
| 2303 | Damage(hit.Parent, math.random(10, 45), .1, BrickColor.new("Really black"), BrickColor.new("Mid gray"), "rbxassetid://199149186" ,1)
| |
| 2304 | end) | |
| 2305 | for i = 0, 1, 0.13 do | |
| 2306 | swait() | |
| 2307 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), .3) | |
| 2308 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), .3) | |
| 2309 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.5) * angles(math.rad(90), math.rad(50), math.rad(0)), .3) | |
| 2310 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0.5) * angles(math.rad(90), math.rad(-50), math.rad(0)), .3) | |
| 2311 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(-20)), .3) | |
| 2312 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(20)), .3) | |
| 2313 | end | |
| 2314 | CreateSound("http://www.roblox.com/asset/?id=200632136", Torso, 1, .8)
| |
| 2315 | Torso.Velocity = RootPart.CFrame.lookVector * 120 | |
| 2316 | for i = 0, 1, 0.13 do | |
| 2317 | swait() | |
| 2318 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), .55) | |
| 2319 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-10), math.rad(0), math.rad(0)), .55) | |
| 2320 | RW.C0 = clerp(RW.C0, CFrame.new(.8, 0.5, -.8) * angles(math.rad(120), math.rad(60), math.rad(0)), .55) | |
| 2321 | LW.C0 = clerp(LW.C0, CFrame.new(-.8, 0.5, -.8) * angles(math.rad(120), math.rad(-60), math.rad(0)), .55) | |
| 2322 | RH.C0 = clerp(RH.C0, cn(1, -.6, -.2) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(-20)), .3) | |
| 2323 | LH.C0 = clerp(LH.C0, cn(-1, -.8, -.3) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(10)), .3) | |
| 2324 | end | |
| 2325 | Con1:disconnect() | |
| 2326 | Con2:disconnect() | |
| 2327 | attack = false | |
| 2328 | end | |
| 2329 | ||
| 2330 | function attackfour() | |
| 2331 | attack = true | |
| 2332 | Torso.Velocity = Vector3.new(0, 100, 0) | |
| 2333 | Humanoid.Jump = true | |
| 2334 | CreateSound("http://roblox.com/asset/?id=199145327", Torso, 1, .8)
| |
| 2335 | for i = 0, 1, 0.12 do | |
| 2336 | swait() | |
| 2337 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(6 * i, math.rad(0), math.rad(0)), .3) | |
| 2338 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
| 2339 | RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -.5) * angles(math.rad(90), math.rad(0), math.rad(-40)), .3) | |
| 2340 | LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -.5) * angles(math.rad(90), math.rad(0), math.rad(40)), .3) | |
| 2341 | RH.C0 = clerp(RH.C0, cn(1, -.2, -.5) * RHCF * angles(math.rad(0), math.rad(0), math.rad(-20)), .3) | |
| 2342 | LH.C0 = clerp(LH.C0, cn(-1, -.1, -.5) * LHCF * angles(math.rad(0), math.rad(0), math.rad(20)), .3) | |
| 2343 | end | |
| 2344 | for i = 0, 1, 0.12 do | |
| 2345 | swait() | |
| 2346 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(10 * i), math.rad(0), math.rad(0)), .5) | |
| 2347 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), .5) | |
| 2348 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(60)), .5) | |
| 2349 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-60)), .5) | |
| 2350 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(40)), .5) | |
| 2351 | LH.C0 = clerp(LH.C0, cn(-1, 0, -.5) * LHCF * angles(math.rad(0), math.rad(0), math.rad(20)), .5) | |
| 2352 | end | |
| 2353 | local hitfloor = nil | |
| 2354 | while hitfloor == nil do | |
| 2355 | swait() | |
| 2356 | hitfloor, posfloor = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 3, Character) | |
| 2357 | end | |
| 2358 | MagnitudeDamage(RootPart, 30, 20, 35, BrickColor.new("Really black"), BrickColor.new("Mid gray"), "rbxassetid://199149186" ,1)
| |
| 2359 | local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 6, Character) | |
| 2360 | if hit ~= nil then | |
| 2361 | local Color = hit.BrickColor | |
| 2362 | local refpart = CreatePart(workspace, "SmoothPlastic", 0, 1, "Really black", "Effect", Vector3.new()) | |
| 2363 | refpart.Anchored = true | |
| 2364 | refpart.CFrame = CFrame.new(pos) | |
| 2365 | game:GetService("Debris"):AddItem(refpart, 1)
| |
| 2366 | CreateSound("http://www.roblox.com/asset/?id=199145477", refpart, .8, 1)
| |
| 2367 | for i = 1, 5 do | |
| 2368 | local Color = hit.BrickColor | |
| 2369 | local Materials = hit.Material | |
| 2370 | local groundpart = CreatePart(workspace, "SmoothPlastic", 0, 0, Color, "Ground", Vector3.new(math.random(50, 100) / 100, math.random(50, 100) / 100, math.random(50, 100) / 100)) | |
| 2371 | groundpart.Anchored = false | |
| 2372 | groundpart.Material = Materials | |
| 2373 | groundpart.CanCollide = true | |
| 2374 | groundpart.Friction = 0.1 | |
| 2375 | groundpart.Velocity = Vector3.new(math.random(-50, 50), math.random(25, 50), math.random(-50, 50)) | |
| 2376 | groundpart.CFrame = CFrame.new(pos) * CFrame.new(math.random(-250, 250) / 100, 0.5, math.random(-250, 250) / 100) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 2377 | game:GetService("Debris"):AddItem(groundpart, 10)
| |
| 2378 | end | |
| 2379 | for i = 1, 6 do | |
| 2380 | local Color = hit.BrickColor | |
| 2381 | local Materials = hit.Material | |
| 2382 | local actualgroundpart = CreatePart(workspace, "SmoothPlastic", 0, 0, Color, "Ground", Vector3.new(math.random(100, 200) / 100, math.random(100, 200) / 100, math.random(100, 200) / 100)) | |
| 2383 | actualgroundpart.Anchored = true | |
| 2384 | actualgroundpart.Material = Materials | |
| 2385 | actualgroundpart.CanCollide = true | |
| 2386 | actualgroundpart.Friction = 1 | |
| 2387 | actualgroundpart.CFrame = CFrame.new(pos) * CFrame.new(math.random(-500, 500) / 100, 0, math.random(-500, 500) / 100) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 2388 | game:GetService("Debris"):AddItem(actualgroundpart, 10)
| |
| 2389 | end | |
| 2390 | WaveEffect(hit.BrickColor, refpart.CFrame, .2, .2, .2, .5, .5, .5, .04) | |
| 2391 | SphereEffect(hit.BrickColor, refpart.CFrame, .2, .2, .2, 3, 3, 3, .04) | |
| 2392 | RingEffect(hit.BrickColor, refpart.CFrame * CFrame.Angles(math.random(5, 6), math.random(2, 7), math.random(3, 6)), .2, .2, .2, 1, 1, 1, .05) | |
| 2393 | end | |
| 2394 | attack = false | |
| 2395 | end | |
| 2396 | ||
| 2397 | function ShootCannon(asd) | |
| 2398 | local MainPos = asd.Position | |
| 2399 | local MainPos2 = mouse.Hit.p | |
| 2400 | local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2) | |
| 2401 | num = 100 | |
| 2402 | coroutine.resume(coroutine.create(function() | |
| 2403 | repeat | |
| 2404 | swait() | |
| 2405 | local hit, pos = rayCast(MainPos, MouseLook.lookVector, 10, RootPart.Parent) | |
| 2406 | local mag = (MainPos - pos).magnitude | |
| 2407 | CylinderEffect(BrickColor.new("New Yeller"), CFrame.new((MainPos + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0), 3, mag * 5, 100, .1, 0, 1.5, 0.1)
| |
| 2408 | MainPos = MainPos + (MouseLook.lookVector * 10) | |
| 2409 | num = num - 1 | |
| 2410 | if hit ~= nil then | |
| 2411 | num = 0 | |
| 2412 | local ref = CreatePart(workspace, "SmoothPlastic", 0, 1, BrickColor.new("New Yeller"), "Reference", Vector3.new())
| |
| 2413 | ref.Anchored = true | |
| 2414 | ref.CFrame = CFrame.new(pos) | |
| 2415 | BlockEffect(BrickColor.new("New Yeller"), CFrame.new(pos), 20, 20, 20, 5, 5, 5, 0.1)
| |
| 2416 | MagnitudeDamage(ref, 30, 25, 50, BrickColor.new("Really black"), BrickColor.new("Mid gray"), "rbxassetid://199149186" ,1)
| |
| 2417 | game:GetService("Debris"):AddItem(ref, 1)
| |
| 2418 | end | |
| 2419 | until num <= 0 | |
| 2420 | end)) | |
| 2421 | end | |
| 2422 | ||
| 2423 | gun = false | |
| 2424 | ||
| 2425 | shoot = false | |
| 2426 | ||
| 2427 | gunidle = false | |
| 2428 | ||
| 2429 | local Loaded = false | |
| 2430 | ||
| 2431 | function GunStance() | |
| 2432 | attack = true | |
| 2433 | gun = true | |
| 2434 | change = 3 | |
| 2435 | Barrel1.Transparency = 0 | |
| 2436 | Barrel2.Transparency = 0 | |
| 2437 | Choke1.Transparency = 0 | |
| 2438 | Choke2.Transparency = 0 | |
| 2439 | for i = 0, 1, 0.1 do | |
| 2440 | swait() | |
| 2441 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), .3) | |
| 2442 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-90)), .3) | |
| 2443 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), .3) | |
| 2444 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-20)), .3) | |
| 2445 | HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
| 2446 | if Torsovelocity < 1 then | |
| 2447 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .2) | |
| 2448 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .2) | |
| 2449 | elseif Torsovelocity > 2 then | |
| 2450 | RH.C0 = clerp(RH.C0, cn(1, -.8 - 0.3 * math.cos(sine / 10) / 2, -.05 + math.sin(sine / 10) / 2) * RHCF * angles(math.rad(-1), math.rad(0), math.rad(0) - math.sin(sine / 10)), .3) | |
| 2451 | LH.C0 = clerp(LH.C0, cn(-1, -.8 + 0.3 * math.cos(sine / 10) / 2, -.05 - math.sin(sine / 10) / 2) * LHCF * angles(math.rad(-1), math.rad(0), math.rad(0) - math.sin(sine / 10)), .3) | |
| 2452 | end | |
| 2453 | end | |
| 2454 | local offset = nil | |
| 2455 | gunidle = true | |
| 2456 | while gun == true do | |
| 2457 | swait() | |
| 2458 | local gunpos = Vector3.new(mouse.Hit.p.x, Head.Position.Y, mouse.Hit.p.z) | |
| 2459 | offset = (Torso.Position.y - mouse.Hit.p.y) / 60 | |
| 2460 | local mag = (Torso.Position - mouse.Hit.p).magnitude / 80 | |
| 2461 | offset = offset / mag | |
| 2462 | RW.C1 = clerp(RW.C1, cn(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, 0, offset), .5) | |
| 2463 | if Torsovelocity < 1 then | |
| 2464 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .2) | |
| 2465 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .2) | |
| 2466 | elseif Torsovelocity > 2 then | |
| 2467 | RH.C0 = clerp(RH.C0, cn(1, -.8 - 0.3 * math.cos(sine / 10) / 2, -.05 + math.sin(sine / 10) / 2) * RHCF * angles(math.rad(-1), math.rad(0), math.rad(0) - math.sin(sine / 10)), .3) | |
| 2468 | LH.C0 = clerp(LH.C0, cn(-1, -.8 + 0.3 * math.cos(sine / 10) / 2, -.05 - math.sin(sine / 10) / 2) * LHCF * angles(math.rad(-1), math.rad(0), math.rad(0) - math.sin(sine / 10)), .3) | |
| 2469 | end | |
| 2470 | end | |
| 2471 | if shoot == true then | |
| 2472 | gunidle = false | |
| 2473 | CreateSound("rbxassetid://131632972", Torso, 1, 1.2)
| |
| 2474 | CreateSound("rbxassetid://131632972", Torso, 1, 1)
| |
| 2475 | CreateSound("rbxassetid://131632972", Torso, 1, .7)
| |
| 2476 | ShootCannon(Choke1) | |
| 2477 | ShootCannon(Choke2) | |
| 2478 | for i = 0, 1, 0.15 do | |
| 2479 | swait() | |
| 2480 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), .3) | |
| 2481 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-90)), .3) | |
| 2482 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.7, 0) * angles(math.rad(0), math.rad(0), math.rad(150)), .5) | |
| 2483 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-20)), .3) | |
| 2484 | HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
| 2485 | if Torsovelocity < 1 then | |
| 2486 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .2) | |
| 2487 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .2) | |
| 2488 | elseif Torsovelocity > 2 then | |
| 2489 | RH.C0 = clerp(RH.C0, cn(1, -.8 - 0.3 * math.cos(sine / 10) / 2, -.05 + math.sin(sine / 10) / 2) * RHCF * angles(math.rad(-1), math.rad(0), math.rad(0) - math.sin(sine / 10)), .3) | |
| 2490 | LH.C0 = clerp(LH.C0, cn(-1, -.8 + 0.3 * math.cos(sine / 10) / 2, -.05 - math.sin(sine / 10) / 2) * LHCF * angles(math.rad(-1), math.rad(0), math.rad(0) - math.sin(sine / 10)), .3) | |
| 2491 | end | |
| 2492 | end | |
| 2493 | Loaded = false | |
| 2494 | end | |
| 2495 | RW.C1 = clerp(RW.C1, cn(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0), 1) | |
| 2496 | Barrel1.Transparency = 1 | |
| 2497 | Barrel2.Transparency = 1 | |
| 2498 | Choke1.Transparency = 1 | |
| 2499 | Choke2.Transparency = 1 | |
| 2500 | gun = false | |
| 2501 | gunidle = false | |
| 2502 | shoot = false | |
| 2503 | attack = false | |
| 2504 | end | |
| 2505 | ||
| 2506 | function Disappear() | |
| 2507 | for _, i in pairs(m:children()) do | |
| 2508 | if i.Name == "BladePrt" then | |
| 2509 | coroutine.resume(coroutine.create(function(Part) | |
| 2510 | for i = 0, 1, 0.1 do | |
| 2511 | swait() | |
| 2512 | Part.Transparency = i | |
| 2513 | end | |
| 2514 | Part.Transparency = 1 | |
| 2515 | end), i) | |
| 2516 | end | |
| 2517 | end | |
| 2518 | end | |
| 2519 | ||
| 2520 | ||
| 2521 | function Reappear() | |
| 2522 | for _, i in pairs(m:children()) do | |
| 2523 | if i.Name == "BladePrt" then | |
| 2524 | coroutine.resume(coroutine.create(function(Part) | |
| 2525 | for i = 0, 1, 0.1 do | |
| 2526 | swait() | |
| 2527 | Part.Transparency = i | |
| 2528 | end | |
| 2529 | Part.Transparency = 0 | |
| 2530 | end), i) | |
| 2531 | end | |
| 2532 | end | |
| 2533 | end | |
| 2534 | ||
| 2535 | function BladeEquip() | |
| 2536 | attack = true | |
| 2537 | for i = 0, 1, 0.15 do | |
| 2538 | swait() | |
| 2539 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
| 2540 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
| 2541 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.3, 0) * angles(math.rad(210), math.rad(0), math.rad(30)), .5) | |
| 2542 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-20)), .3) | |
| 2543 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .3) | |
| 2544 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .3) | |
| 2545 | end | |
| 2546 | CreateSound("http://roblox.com/asset/?id=199145327", FakeHandle, .6, 1)
| |
| 2547 | HandleWeld:remove() | |
| 2548 | HandleWeld = CreateWeld(m, Character["Right Arm"], Handle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.032043457, 0.996201754, -0.111961365, 8.94076351e-008, 1.1920929e-007, 1, -1.49014454e-007, 1, -1.19209275e-007, -1, -1.4901444e-007, 8.94076564e-008)) | |
| 2549 | for i = 0, 1, 0.1 do | |
| 2550 | swait() | |
| 2551 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
| 2552 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
| 2553 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(80), math.rad(0), math.rad(70)), .3) | |
| 2554 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-20)), .3) | |
| 2555 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .3) | |
| 2556 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .3) | |
| 2557 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(90), math.rad(0), -6 * i), .3) | |
| 2558 | end | |
| 2559 | Reappear() | |
| 2560 | Mode = "Sword" | |
| 2561 | attack = false | |
| 2562 | end | |
| 2563 | ||
| 2564 | function UnequipBlade() | |
| 2565 | attack = true | |
| 2566 | for i = 0, 1, 0.15 do | |
| 2567 | swait() | |
| 2568 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
| 2569 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
| 2570 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.3, 0) * angles(math.rad(210), math.rad(0), math.rad(30)), .5) | |
| 2571 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-20)), .3) | |
| 2572 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .3) | |
| 2573 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .3) | |
| 2574 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(40), math.rad(-60)), .3) | |
| 2575 | end | |
| 2576 | Disappear() | |
| 2577 | HandleWeld:remove() | |
| 2578 | HandleWeld = CreateWeld(m, Character["Torso"], Handle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-3.57640076, -0.105987549, -0.672006607, 0.866025388, 0.500000119, -8.94076351e-008, -0.500000119, 0.866025388, 1.49014454e-007, 1.51936518e-007, -8.43464605e-008, 1)) | |
| 2579 | Mode = "Normal" | |
| 2580 | attack = false | |
| 2581 | end | |
| 2582 | ||
| 2583 | function BladeAttackOne() | |
| 2584 | attack = true | |
| 2585 | local Con1 = BladeHitbox.Touched:connect(function(hit) | |
| 2586 | Damage(hit.Parent, math.random(10, 45), .1, BrickColor.new("Really black"), BrickColor.new("Mid gray"), "rbxassetid://199149186" ,1)
| |
| 2587 | end) | |
| 2588 | for i = 0, 1, 0.15 do | |
| 2589 | swait() | |
| 2590 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(60)), .3) | |
| 2591 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-60)), .3) | |
| 2592 | RW.C0 = clerp(RW.C0, CFrame.new(1, 0.3, -.5) * angles(math.rad(0), math.rad(150), math.rad(120)), .3) | |
| 2593 | LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -.7) * angles(math.rad(0), math.rad(70), math.rad(90)), .3) | |
| 2594 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(-10), math.rad(30)), .3) | |
| 2595 | if Torsovelocity < 1 then | |
| 2596 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(-30), math.rad(0)), .2) | |
| 2597 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(-30), math.rad(0)), .2) | |
| 2598 | elseif Torsovelocity > 2 then | |
| 2599 | RH.C0 = clerp(RH.C0, cn(1, -1, -.05 + math.sin(sine / 10) / 2) * RHCF * angles(math.rad(-1), math.rad(-30), math.rad(0) - math.sin(sine / 10)), .3) | |
| 2600 | LH.C0 = clerp(LH.C0, cn(-1, -1, -.05 - math.sin(sine / 10) / 2) * LHCF * angles(math.rad(-1), math.rad(-30), math.rad(0) - math.sin(sine / 10)), .3) | |
| 2601 | end | |
| 2602 | end | |
| 2603 | CreateSound("http://roblox.com/asset/?id=356430004", BladeHitbox, 1, .8)
| |
| 2604 | for i = 0, 1, 0.15 do | |
| 2605 | swait() | |
| 2606 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -.1) * angles(math.rad(10), math.rad(0), math.rad(-60)), .4) | |
| 2607 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-5), math.rad(-5), math.rad(60)), .4) | |
| 2608 | RW.C0 = clerp(RW.C0, CFrame.new(1, 0.3, 0) * angles(math.rad(0), math.rad(70), math.rad(80)), .4) | |
| 2609 | LW.C0 = clerp(LW.C0, CFrame.new(-.4, 0.5, -1) * angles(math.rad(0), math.rad(20), math.rad(70)), .4) | |
| 2610 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), .4) | |
| 2611 | if Torsovelocity < 1 then | |
| 2612 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(30), math.rad(0)), .2) | |
| 2613 | LH.C0 = clerp(LH.C0, cn(-1, -.9, 0) * LHCF * angles(math.rad(-5), math.rad(30), math.rad(-10)), .2) | |
| 2614 | elseif Torsovelocity > 2 then | |
| 2615 | RH.C0 = clerp(RH.C0, cn(1, -1, -.05 + math.sin(sine / 10) / 2) * RHCF * angles(math.rad(-1), math.rad(30), math.rad(0) - math.sin(sine / 10)), .3) | |
| 2616 | LH.C0 = clerp(LH.C0, cn(-1, -1, -.05 - math.sin(sine / 10) / 2) * LHCF * angles(math.rad(-1), math.rad(30), math.rad(0) - math.sin(sine / 10)), .3) | |
| 2617 | end | |
| 2618 | end | |
| 2619 | Con1:disconnect() | |
| 2620 | attack = false | |
| 2621 | end | |
| 2622 | ||
| 2623 | function BladeAttackTwo() | |
| 2624 | attack = true | |
| 2625 | local Con1 = BladeHitbox.Touched:connect(function(hit) | |
| 2626 | Damage(hit.Parent, math.random(10, 45), .1, BrickColor.new("Really black"), BrickColor.new("Mid gray"), "rbxassetid://199149186" ,1)
| |
| 2627 | end) | |
| 2628 | for i = 0, 1, 0.15 do | |
| 2629 | swait() | |
| 2630 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-60)), .3) | |
| 2631 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(60)), .3) | |
| 2632 | RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -.7) * angles(math.rad(0), math.rad(-70), math.rad(-90)), .3) | |
| 2633 | LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.3, -.5) * angles(math.rad(0), math.rad(-150), math.rad(-120)), .3) | |
| 2634 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(-10), math.rad(30)), .3) | |
| 2635 | if Torsovelocity < 1 then | |
| 2636 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(30), math.rad(0)), .2) | |
| 2637 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(30), math.rad(0)), .2) | |
| 2638 | elseif Torsovelocity > 2 then | |
| 2639 | RH.C0 = clerp(RH.C0, cn(1, -1, -.05 + math.sin(sine / 10) / 2) * RHCF * angles(math.rad(-1), math.rad(-0), math.rad(0) - math.sin(sine / 10)), .3) | |
| 2640 | LH.C0 = clerp(LH.C0, cn(-1, -1, -.05 - math.sin(sine / 10) / 2) * LHCF * angles(math.rad(-1), math.rad(30), math.rad(0) - math.sin(sine / 10)), .3) | |
| 2641 | end | |
| 2642 | end | |
| 2643 | CreateSound("http://roblox.com/asset/?id=356430004", BladeHitbox, 1, 1)
| |
| 2644 | for i = 0, 1, 0.15 do | |
| 2645 | swait() | |
| 2646 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -.1) * angles(math.rad(10), math.rad(0), math.rad(60)), .4) | |
| 2647 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-5), math.rad(5), math.rad(-60)), .4) | |
| 2648 | RW.C0 = clerp(RW.C0, CFrame.new(.4, 0.5, -1) * angles(math.rad(0), math.rad(-20), math.rad(-70)), .4) | |
| 2649 | LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.1, 0) * angles(math.rad(0), math.rad(-70), math.rad(-80)), .4) | |
| 2650 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(30), math.rad(80)), .4) | |
| 2651 | if Torsovelocity < 1 then | |
| 2652 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(-30), math.rad(0)), .2) | |
| 2653 | LH.C0 = clerp(LH.C0, cn(-1, -.9, 0) * LHCF * angles(math.rad(-5), math.rad(-30), math.rad(-10)), .2) | |
| 2654 | elseif Torsovelocity > 2 then | |
| 2655 | RH.C0 = clerp(RH.C0, cn(1, -1, -.05 + math.sin(sine / 10) / 2) * RHCF * angles(math.rad(-1), math.rad(-30), math.rad(0) - math.sin(sine / 10)), .3) | |
| 2656 | LH.C0 = clerp(LH.C0, cn(-1, -1, -.05 - math.sin(sine / 10) / 2) * LHCF * angles(math.rad(-1), math.rad(-30), math.rad(0) - math.sin(sine / 10)), .3) | |
| 2657 | end | |
| 2658 | end | |
| 2659 | Con1:disconnect() | |
| 2660 | attack = false | |
| 2661 | end | |
| 2662 | ||
| 2663 | function BladeAttackThree() | |
| 2664 | attack = true | |
| 2665 | local Con1 = BladeHitbox.Touched:connect(function(hit) | |
| 2666 | Damage(hit.Parent, math.random(10, 45), .1, BrickColor.new("Really black"), BrickColor.new("Mid gray"), "rbxassetid://199149186" ,1)
| |
| 2667 | end) | |
| 2668 | for i = 0, 1, 0.15 do | |
| 2669 | swait() | |
| 2670 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(-10), math.rad(0), math.rad(0)), .34) | |
| 2671 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), .34) | |
| 2672 | RW.C0 = clerp(RW.C0, CFrame.new(1, 1, -.5) * angles(math.rad(120), math.rad(0), math.rad(-40)), .34) | |
| 2673 | LW.C0 = clerp(LW.C0, CFrame.new(-1, 1, -.5) * angles(math.rad(120), math.rad(0), math.rad(40)), .34) | |
| 2674 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(40), math.rad(0), math.rad(0)), .4) | |
| 2675 | if Torsovelocity < 1 then | |
| 2676 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(-10)), .34) | |
| 2677 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(10)), .34) | |
| 2678 | elseif Torsovelocity > 2 then | |
| 2679 | RH.C0 = clerp(RH.C0, cn(1, -1, -.05 + math.sin(sine / 10) / 2) * RHCF * angles(math.rad(-1), math.rad(0), math.rad(0) - math.sin(sine / 10)), .3) | |
| 2680 | LH.C0 = clerp(LH.C0, cn(-1, -1, -.05 - math.sin(sine / 10) / 2) * LHCF * angles(math.rad(-1), math.rad(0), math.rad(0) - math.sin(sine / 10)), .3) | |
| 2681 | end | |
| 2682 | end | |
| 2683 | CreateSound("http://roblox.com/asset/?id=356430004", BladeHitbox, 1, .7)
| |
| 2684 | for i = 0, 1, 0.13 do | |
| 2685 | swait() | |
| 2686 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -.3) * angles(math.rad(0), math.rad(0), math.rad(0)), .5) | |
| 2687 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), .5) | |
| 2688 | RW.C0 = clerp(RW.C0, CFrame.new(1, .3, -.3) * angles(math.rad(10), math.rad(0), math.rad(-40)), .5) | |
| 2689 | LW.C0 = clerp(LW.C0, CFrame.new(-1, .3, -.3) * angles(math.rad(10), math.rad(0), math.rad(40)), .5) | |
| 2690 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(40), math.rad(0), math.rad(30)), .5) | |
| 2691 | if Torsovelocity < 1 then | |
| 2692 | RH.C0 = clerp(RH.C0, cn(1, -.8, 0) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(-10)), .34) | |
| 2693 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(10)), .34) | |
| 2694 | elseif Torsovelocity > 2 then | |
| 2695 | RH.C0 = clerp(RH.C0, cn(1, -.8, -.05 + math.sin(sine / 10) / 2) * RHCF * angles(math.rad(-1), math.rad(0), math.rad(0) - math.sin(sine / 10)), .3) | |
| 2696 | LH.C0 = clerp(LH.C0, cn(-1, -1, -.05 - math.sin(sine / 10) / 2) * LHCF * angles(math.rad(-1), math.rad(0), math.rad(0) - math.sin(sine / 10)), .3) | |
| 2697 | end | |
| 2698 | end | |
| 2699 | Con1:disconnect() | |
| 2700 | attack = false | |
| 2701 | end | |
| 2702 | ||
| 2703 | function BladeAttackFour() | |
| 2704 | attack = true | |
| 2705 | local Con1 = BladeHitbox.Touched:connect(function(hit) | |
| 2706 | Damage(hit.Parent, math.random(10, 45), .1, BrickColor.new("Really black"), BrickColor.new("Mid gray"), "rbxassetid://199149186" ,1)
| |
| 2707 | end) | |
| 2708 | for i = 1,2 do | |
| 2709 | for i = 0, 1, 0.3 do | |
| 2710 | swait() | |
| 2711 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(60)), .5) | |
| 2712 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-60)), .5) | |
| 2713 | RW.C0 = clerp(RW.C0, CFrame.new(1, 0.3, -.5) * angles(math.rad(0), math.rad(150), math.rad(120)), .5) | |
| 2714 | LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -.7) * angles(math.rad(0), math.rad(70), math.rad(90)), .5) | |
| 2715 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(-10), math.rad(30)), .5) | |
| 2716 | if Torsovelocity < 1 then | |
| 2717 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(-30), math.rad(0)), .5) | |
| 2718 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(-30), math.rad(0)), .5) | |
| 2719 | elseif Torsovelocity > 2 then | |
| 2720 | RH.C0 = clerp(RH.C0, cn(1, -1, -.05 + math.sin(sine / 10) / 2) * RHCF * angles(math.rad(-1), math.rad(-30), math.rad(0) - math.sin(sine / 10)), .5) | |
| 2721 | LH.C0 = clerp(LH.C0, cn(-1, -1, -.05 - math.sin(sine / 10) / 2) * LHCF * angles(math.rad(-1), math.rad(-30), math.rad(0) - math.sin(sine / 10)), .5) | |
| 2722 | end | |
| 2723 | end | |
| 2724 | CreateSound("http://roblox.com/asset/?id=356430004", BladeHitbox, 1, 1)
| |
| 2725 | for i = 0, 1, 0.3 do | |
| 2726 | swait() | |
| 2727 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -.1) * angles(math.rad(10), math.rad(0), math.rad(-60)), .4) | |
| 2728 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-5), math.rad(-5), math.rad(60)), .4) | |
| 2729 | RW.C0 = clerp(RW.C0, CFrame.new(1, 0.3, 0) * angles(math.rad(0), math.rad(70), math.rad(80)), .4) | |
| 2730 | LW.C0 = clerp(LW.C0, CFrame.new(-.4, 0.5, -1) * angles(math.rad(0), math.rad(20), math.rad(70)), .4) | |
| 2731 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), .4) | |
| 2732 | if Torsovelocity < 1 then | |
| 2733 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(30), math.rad(0)), .2) | |
| 2734 | LH.C0 = clerp(LH.C0, cn(-1, -.9, 0) * LHCF * angles(math.rad(-5), math.rad(30), math.rad(-10)), .2) | |
| 2735 | elseif Torsovelocity > 2 then | |
| 2736 | RH.C0 = clerp(RH.C0, cn(1, -1, -.05 + math.sin(sine / 10) / 2) * RHCF * angles(math.rad(-1), math.rad(30), math.rad(0) - math.sin(sine / 10)), .3) | |
| 2737 | LH.C0 = clerp(LH.C0, cn(-1, -1, -.05 - math.sin(sine / 10) / 2) * LHCF * angles(math.rad(-1), math.rad(30), math.rad(0) - math.sin(sine / 10)), .3) | |
| 2738 | end | |
| 2739 | end | |
| 2740 | for i = 0, 1, 0.3 do | |
| 2741 | swait() | |
| 2742 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-60)), .5) | |
| 2743 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(60)), .5) | |
| 2744 | RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -.7) * angles(math.rad(0), math.rad(-70), math.rad(-110)), .5) | |
| 2745 | LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.3, -.5) * angles(math.rad(0), math.rad(-150), math.rad(-120)), .5) | |
| 2746 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(-10), math.rad(30)), .5) | |
| 2747 | if Torsovelocity < 1 then | |
| 2748 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(30), math.rad(0)), .5) | |
| 2749 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(30), math.rad(0)), .5) | |
| 2750 | elseif Torsovelocity > 2 then | |
| 2751 | RH.C0 = clerp(RH.C0, cn(1, -1, -.05 + math.sin(sine / 10) / 2) * RHCF * angles(math.rad(-1), math.rad(-0), math.rad(0) - math.sin(sine / 10)), .5) | |
| 2752 | LH.C0 = clerp(LH.C0, cn(-1, -1, -.05 - math.sin(sine / 10) / 2) * LHCF * angles(math.rad(-1), math.rad(30), math.rad(0) - math.sin(sine / 10)), .5) | |
| 2753 | end | |
| 2754 | end | |
| 2755 | CreateSound("http://roblox.com/asset/?id=356430004", BladeHitbox, 1, .8)
| |
| 2756 | for i = 0, 1, 0.3 do | |
| 2757 | swait() | |
| 2758 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -.1) * angles(math.rad(10), math.rad(0), math.rad(60)), .4) | |
| 2759 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-5), math.rad(5), math.rad(-60)), .4) | |
| 2760 | RW.C0 = clerp(RW.C0, CFrame.new(.4, 0.5, -1) * angles(math.rad(0), math.rad(-20), math.rad(-70)), .4) | |
| 2761 | LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.1, 0) * angles(math.rad(0), math.rad(-70), math.rad(-80)), .4) | |
| 2762 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(30), math.rad(80)), .4) | |
| 2763 | if Torsovelocity < 1 then | |
| 2764 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(-30), math.rad(0)), .2) | |
| 2765 | LH.C0 = clerp(LH.C0, cn(-1, -.9, 0) * LHCF * angles(math.rad(-5), math.rad(-30), math.rad(-10)), .2) | |
| 2766 | elseif Torsovelocity > 2 then | |
| 2767 | RH.C0 = clerp(RH.C0, cn(1, -1, -.05 + math.sin(sine / 10) / 2) * RHCF * angles(math.rad(-1), math.rad(-30), math.rad(0) - math.sin(sine / 10)), .3) | |
| 2768 | LH.C0 = clerp(LH.C0, cn(-1, -1, -.05 - math.sin(sine / 10) / 2) * LHCF * angles(math.rad(-1), math.rad(-30), math.rad(0) - math.sin(sine / 10)), .3) | |
| 2769 | end | |
| 2770 | end | |
| 2771 | end | |
| 2772 | Con1:disconnect() | |
| 2773 | attack = false | |
| 2774 | end | |
| 2775 | ||
| 2776 | --[[Attacks]]-- | |
| 2777 | ||
| 2778 | mouse.Button1Down:connect(function() | |
| 2779 | if attack == false and attacktype == 1 and equipped == true and Mode == "Normal" then | |
| 2780 | attacktype = 2 | |
| 2781 | attackone() | |
| 2782 | elseif attack == false and attacktype == 2 and equipped == true and Mode == "Normal" then | |
| 2783 | attacktype = 3 | |
| 2784 | attacktwo() | |
| 2785 | elseif attack == false and attacktype == 3 and equipped == true and Mode == "Normal" then | |
| 2786 | attacktype = 4 | |
| 2787 | attackthree() | |
| 2788 | elseif attack == false and attacktype == 4 and equipped == true and Mode == "Normal" then | |
| 2789 | attacktype = 1 | |
| 2790 | attackfour() | |
| 2791 | end | |
| 2792 | if attack == false and attacktype == 1 and equipped == true and Mode == "Sword" then | |
| 2793 | attacktype = 2 | |
| 2794 | BladeAttackOne() | |
| 2795 | elseif attack == false and attacktype == 2 and equipped == true and Mode == "Sword" then | |
| 2796 | attacktype = 3 | |
| 2797 | BladeAttackTwo() | |
| 2798 | elseif attack == false and attacktype == 3 and equipped == true and Mode == "Sword" then | |
| 2799 | attacktype = 4 | |
| 2800 | BladeAttackThree() | |
| 2801 | elseif attack == false and attacktype == 4 and equipped == true and Mode == "Sword" then | |
| 2802 | attacktype = 1 | |
| 2803 | BladeAttackFour() | |
| 2804 | end | |
| 2805 | if gun == true and shoot == false and equipped == true then | |
| 2806 | shoot = true | |
| 2807 | gun = false | |
| 2808 | end | |
| 2809 | end) | |
| 2810 | ||
| 2811 | mouse.KeyDown:connect(function(k) | |
| 2812 | k = k:lower() | |
| 2813 | if attack == false and equipped == false and k == 'f' and Mode == "Normal" then | |
| 2814 | Equip() | |
| 2815 | elseif attack == false and equipped == true and k == 'f' and Mode == "Normal" then | |
| 2816 | Unequip() | |
| 2817 | elseif attack == false and equipped == true and Mode == "Normal" and k == 'g' then | |
| 2818 | BladeEquip() | |
| 2819 | elseif attack == false and equipped == true and Mode == "Sword" and k == 'g' then | |
| 2820 | UnequipBlade() | |
| 2821 | elseif k == 'e' and gun == false and shoot == false and Mode == "Normal" and attack == false and equipped == true then | |
| 2822 | GunStance() | |
| 2823 | elseif k == 'e' and shoot == false and equipped == true and Mode == "Normal" then | |
| 2824 | if gun == true then | |
| 2825 | gun = false | |
| 2826 | end | |
| 2827 | end | |
| 2828 | end) | |
| 2829 | ||
| 2830 | --[[ Credits to Fenrier for the Movement Detection and Effects table. ]]-- | |
| 2831 | ||
| 2832 | while true do | |
| 2833 | swait() | |
| 2834 | for i, v in pairs(Character:GetChildren()) do | |
| 2835 | if v:IsA("Part") then
| |
| 2836 | v.Material = "SmoothPlastic" | |
| 2837 | elseif v:IsA("Hat") then
| |
| 2838 | v:WaitForChild("Handle").Material = "SmoothPlastic"
| |
| 2839 | end | |
| 2840 | end | |
| 2841 | if gun == true then | |
| 2842 | local aim = CFrame.new(RootPart.Position, mouse.Hit.p) | |
| 2843 | local direction = aim.lookVector | |
| 2844 | local headingA = math.atan2(direction.x, direction.z) | |
| 2845 | headingA = math.deg(headingA) | |
| 2846 | Humanoid.AutoRotate = false | |
| 2847 | RootPart.CFrame = CFrame.new(RootPart.Position) * angles(math.rad(0), math.rad(headingA - 180), math.rad(0)) | |
| 2848 | else | |
| 2849 | Humanoid.AutoRotate = true | |
| 2850 | end | |
| 2851 | Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
| 2852 | velocity = RootPart.Velocity.y | |
| 2853 | sine = sine + change | |
| 2854 | local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character) | |
| 2855 | if equipped == true then | |
| 2856 | if RootPart.Velocity.y > 1 and hit == nil then | |
| 2857 | Anim = "Jump" | |
| 2858 | if attack == false then | |
| 2859 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
| 2860 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-10), math.rad(0), math.rad(0)), .3) | |
| 2861 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(30)), .3) | |
| 2862 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)), .3) | |
| 2863 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(-20)), .3) | |
| 2864 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(20)), .3) | |
| 2865 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
| 2866 | end | |
| 2867 | elseif RootPart.Velocity.y < -1 and hit == nil then | |
| 2868 | Anim = "Fall" | |
| 2869 | if attack == false then | |
| 2870 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
| 2871 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(30), math.rad(0), math.rad(0)), .3) | |
| 2872 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(50)), .3) | |
| 2873 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-50)), .3) | |
| 2874 | RH.C0 = clerp(RH.C0, cn(1, -.8, 0) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(20)), .3) | |
| 2875 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(-20)), .3) | |
| 2876 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
| 2877 | end | |
| 2878 | elseif Torsovelocity < 1 and hit ~= nil then | |
| 2879 | Anim = "Idle" | |
| 2880 | if attack == false and Mode == "Normal" then | |
| 2881 | change = 1 | |
| 2882 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -.1 + .1 * math.sin(sine / 27)) * angles(math.rad(0), math.rad(0), math.rad(30)), .3) | |
| 2883 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5 + 3 * math.cos(sine / 23)), math.rad(-2 - 3 * math.cos(sine / 23)), math.rad(-30)), .3) | |
| 2884 | RW.C0 = clerp(RW.C0, CFrame.new(1.4, 0.6 + .07 * math.cos(sine / 23), -.2) * angles(math.rad(110 + 2 * math.cos(sine / 24)), math.rad(35 + 3 * math.cos(sine / 23)), math.rad(-30)), .3) | |
| 2885 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.6 + .07 * math.cos(sine / 23), -.5) * angles(math.rad(120 + 2 * math.cos(sine / 24)), math.rad(-40 + 3 * math.cos(sine / 23)), math.rad(40)), .3) | |
| 2886 | RH.C0 = clerp(RH.C0, cn(1, -.9 - .1 * math.sin(sine / 27), 0) * RHCF * angles(math.rad(-4 + 1 * math.cos(sine / 23)), math.rad(-30), math.rad(0)), .3) | |
| 2887 | LH.C0 = clerp(LH.C0, cn(-1, -.9 - .1 * math.sin(sine / 27), 0) * LHCF * angles(math.rad(-4 + 1 * math.cos(sine / 23)), math.rad(-30), math.rad(0)), .3) | |
| 2888 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
| 2889 | elseif attack == false and Mode == "Sword" then | |
| 2890 | change = 1 | |
| 2891 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -.1 + .1 * math.sin(sine / 27)) * angles(math.rad(0), math.rad(0), math.rad(-60)), .3) | |
| 2892 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5 + 3 * math.cos(sine / 23)), math.rad(-2 + 3 * math.cos(sine / 23)), math.rad(60)), .3) | |
| 2893 | RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.6, 0) * angles(math.rad(150 + 3 * math.cos(sine / 23)), math.rad(0), math.rad(10)), 0.3) | |
| 2894 | LW.C0 = clerp(LW.C0, CFrame.new(-1.4, 0.5, 0) * angles(math.rad(10 + 2 * math.cos(sine / 23)), math.rad(0), math.rad(-20 - 5 * math.cos(sine / 23))), 0.3) | |
| 2895 | RH.C0 = clerp(RH.C0, cn(1, -.9 - .1 * math.sin(sine / 27), 0) * RHCF * angles(math.rad(-4 + 1 * math.cos(sine / 23)), math.rad(20), math.rad(0)), .3) | |
| 2896 | LH.C0 = clerp(LH.C0, cn(-1, -.9 - .1 * math.sin(sine / 27), 0) * LHCF * angles(math.rad(-4 + 1 * math.cos(sine / 23)), math.rad(20), math.rad(0)), .3) | |
| 2897 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-60)), .3) | |
| 2898 | end | |
| 2899 | elseif Torsovelocity > 2 and hit ~= nil then | |
| 2900 | Anim = "Walk" | |
| 2901 | if attack == false and Mode == "Normal" then | |
| 2902 | change = 3 | |
| 2903 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -.2) * angles(math.rad(30), math.rad(0), math.rad(5 * math.cos(sine / 10) / 2)), .3) | |
| 2904 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(0), math.rad(-5 * math.cos(sine / 10) / 2)), .3) | |
| 2905 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.6 + .07 * math.cos(sine / 23), -.2) * angles(math.rad(110), math.rad(40), math.rad(-40)), .3) | |
| 2906 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.6 + .07 * math.cos(sine / 23), -.2) * angles(math.rad(110), math.rad(-40), math.rad(40)), .3) | |
| 2907 | RH.C0 = clerp(RH.C0, cn(1, -.8 - 0.3 * math.cos(sine / 8) / 2, -.05 + math.sin(sine / 8) / 2) * RHCF * angles(math.rad(-4), math.rad(0), math.rad(10) - math.sin(sine / 8)), .3) | |
| 2908 | LH.C0 = clerp(LH.C0, cn(-1, -.8 + 0.3 * math.cos(sine / 8) / 2, -.05 - math.sin(sine / 8) / 2) * LHCF * angles(math.rad(-4), math.rad(0), math.rad(-10) - math.sin(sine / 8)), .3) | |
| 2909 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
| 2910 | elseif attack == false and Mode == "Sword" then | |
| 2911 | change = 3 | |
| 2912 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -.1 + .1 * math.sin(sine / 27)) * angles(math.rad(15), math.rad(0), math.rad(-60 + 10 * math.cos(sine / 13))), .3) | |
| 2913 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-5), math.rad(-5), math.rad(60 - 10 * math.cos(sine / 13))), .3) | |
| 2914 | RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -.5) * angles(math.rad(150 + 3 * math.cos(sine / 23)), math.rad(0), math.rad(-20)), 0.3) | |
| 2915 | LW.C0 = clerp(LW.C0, CFrame.new(-.3, 0.7, -1) * angles(math.rad(150 + 2 * math.cos(sine / 23)), math.rad(0), math.rad(40)), 0.3) | |
| 2916 | RH.C0 = clerp(RH.C0, cn(1, -1 - 0.3 * math.cos(sine / 8) / 2, -.05 + math.sin(sine / 8) / 2) * RHCF * angles(math.rad(-4), math.rad(40), math.rad(10) - math.sin(sine / 8)), .3) | |
| 2917 | LH.C0 = clerp(LH.C0, cn(-1, -.8 + 0.3 * math.cos(sine / 8) / 2, -.05 - math.sin(sine / 8) / 2) * LHCF * angles(math.rad(-4), math.rad(40), math.rad(-10) - math.sin(sine / 8)), .3) | |
| 2918 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-60)), .3) | |
| 2919 | end | |
| 2920 | end | |
| 2921 | end | |
| 2922 | if #Effects > 0 then | |
| 2923 | for e = 1, #Effects do | |
| 2924 | if Effects[e] ~= nil then | |
| 2925 | local Thing = Effects[e] | |
| 2926 | if Thing ~= nil then | |
| 2927 | local Part = Thing[1] | |
| 2928 | local Mode = Thing[2] | |
| 2929 | local Delay = Thing[3] | |
| 2930 | local IncX = Thing[4] | |
| 2931 | local IncY = Thing[5] | |
| 2932 | local IncZ = Thing[6] | |
| 2933 | if Thing[1].Transparency <= 1 then | |
| 2934 | if Thing[2] == "Block1" then | |
| 2935 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 2936 | Mesh = Thing[1].Mesh | |
| 2937 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 2938 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 2939 | elseif Thing[2] == "Block2" then | |
| 2940 | Thing[1].CFrame = Thing[1].CFrame | |
| 2941 | Mesh = Thing[7] | |
| 2942 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 2943 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 2944 | elseif Thing[2] == "Cylinder" then | |
| 2945 | Mesh = Thing[1].Mesh | |
| 2946 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 2947 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 2948 | elseif Thing[2] == "Blood" then | |
| 2949 | Mesh = Thing[7] | |
| 2950 | Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, .5, 0) | |
| 2951 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 2952 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 2953 | elseif Thing[2] == "Elec" then | |
| 2954 | Mesh = Thing[1].Mesh | |
| 2955 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9]) | |
| 2956 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 2957 | elseif Thing[2] == "Disappear" then | |
| 2958 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 2959 | elseif Thing[2] == "Shatter" then | |
| 2960 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 2961 | Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0) | |
| 2962 | Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0) | |
| 2963 | Thing[6] = Thing[6] + Thing[5] | |
| 2964 | end | |
| 2965 | else | |
| 2966 | Part.Parent = nil | |
| 2967 | table.remove(Effects, e) | |
| 2968 | end | |
| 2969 | end | |
| 2970 | end | |
| 2971 | end | |
| 2972 | end | |
| 2973 | end |