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| 1 | local plr = game.Players.LocalPlayer | |
| 2 | local char = plr.Character | |
| 3 | local larm = char["Left Arm"] | |
| 4 | local rarm = char["Right Arm"] | |
| 5 | local lleg = char["Left Leg"] | |
| 6 | local rleg = char["Right Leg"] | |
| 7 | local head = char.Head | |
| 8 | local torso = char.Torso | |
| 9 | ||
| 10 | for i,v in pairs(char:children()) do | |
| 11 | if v:IsA("Hat") then
| |
| 12 | v:Destroy() | |
| 13 | end | |
| 14 | end | |
| 15 | ||
| 16 | for i,v in pairs (head:GetChildren()) do | |
| 17 | if v:IsA("Sound") then
| |
| 18 | v:Destroy() | |
| 19 | end | |
| 20 | end | |
| 21 | ||
| 22 | larm.Transparency = 1 | |
| 23 | rarm.Transparency = 1 | |
| 24 | lleg.Transparency = 1 | |
| 25 | rleg.Transparency = 1 | |
| 26 | torso.Transparency = 1 | |
| 27 | head.Transparency = 1 | |
| 28 | head.face.Transparency = 1 | |
| 29 | ||
| 30 | larm.CanCollide = false | |
| 31 | rarm.CanCollide = false | |
| 32 | lleg.CanCollide = false | |
| 33 | rleg.CanCollide = false | |
| 34 | head.CanCollide = false | |
| 35 | torso.CanCollide = false | |
| 36 | ||
| 37 | ||
| 38 | ||
| 39 | ||
| 40 | ||
| 41 | ||
| 42 | ||
| 43 | ||
| 44 | ||
| 45 | ||
| 46 | --[[ | |
| 47 | Shadow V1 | |
| 48 | By:LuaLlama | |
| 49 | --]] | |
| 50 | local Player = game.Players.LocalPlayer | |
| 51 | local Character = Player.Character or Player.CharacterAdded:wait() | |
| 52 | local Mouse = Player:GetMouse() | |
| 53 | local Spread = 20 | |
| 54 | local Activate = false | |
| 55 | local Holder = Instance.new('Model', Character)
| |
| 56 | local Color = BrickColor.new('Institutional white') -- Institutional white
| |
| 57 | local run | |
| 58 | local wall = false | |
| 59 | local fire = false | |
| 60 | local Blocks = {}
| |
| 61 | ||
| 62 | function Boomeffect() | |
| 63 | local Ball = Instance.new('Part', Holder)
| |
| 64 | Ball.Shape = 'Ball' | |
| 65 | Ball.BrickColor = Color | |
| 66 | Ball.Material = Enum.Material.Neon | |
| 67 | Ball.Anchored = true | |
| 68 | Ball.CanCollide = false | |
| 69 | Ball.CFrame = Character.Torso.CFrame | |
| 70 | coroutine.resume(coroutine.create(function() | |
| 71 | for i=0,10,0.5 do | |
| 72 | Ball.Size = Vector3.new(i,i,i) | |
| 73 | Ball.CFrame = Character.Torso.CFrame | |
| 74 | Ball.Transparency = i/10 | |
| 75 | wait() | |
| 76 | end | |
| 77 | Ball:Destroy() | |
| 78 | end)) | |
| 79 | end | |
| 80 | ||
| 81 | function Unboomeffect() | |
| 82 | local Ball = Instance.new('Part', Holder)
| |
| 83 | Ball.Shape = 'Ball' | |
| 84 | Ball.BrickColor = Color | |
| 85 | Ball.Material = Enum.Material.Neon | |
| 86 | Ball.Anchored = true | |
| 87 | Ball.CanCollide = false | |
| 88 | Ball.CFrame = Character.Torso.CFrame | |
| 89 | coroutine.resume(coroutine.create(function() | |
| 90 | for i=10,0,-0.5 do | |
| 91 | Ball.Size = Vector3.new(i,i,i) | |
| 92 | Ball.CFrame = Character.Torso.CFrame | |
| 93 | Ball.Transparency = i/10 | |
| 94 | wait() | |
| 95 | end | |
| 96 | Ball:Destroy() | |
| 97 | end)) | |
| 98 | end | |
| 99 | ||
| 100 | function onKeyPress(inputObject, gameProcessedEvent) | |
| 101 | if inputObject.KeyCode == Enum.KeyCode.Q then -- Activate | |
| 102 | if Activate then | |
| 103 | --run:disconnect() | |
| 104 | Activate = false | |
| 105 | Character.Humanoid.WalkSpeed = 16 | |
| 106 | Character.Humanoid.JumpPower = 50 | |
| 107 | Unboomeffect() | |
| 108 | else | |
| 109 | Activate = true | |
| 110 | Character.Humanoid.WalkSpeed = 200 | |
| 111 | Character.Humanoid.JumpPower = 200 | |
| 112 | Boomeffect() | |
| 113 | wait(0.35) | |
| 114 | --run = game:GetService('RunService').Stepped:connect(function()
| |
| 115 | repeat | |
| 116 | wait() | |
| 117 | if fire then repeat wait(0.1) until not fire end | |
| 118 | for i,v in ipairs(Character:GetChildren()) do | |
| 119 | local Shadow | |
| 120 | if v:IsA('BasePart') then
| |
| 121 | Shadow = v:Clone() | |
| 122 | end | |
| 123 | if Shadow then | |
| 124 | Shadow:ClearAllChildren() | |
| 125 | local BF = Instance.new('BodyVelocity', Shadow)
| |
| 126 | BF.velocity = Vector3.new(math.random(-Spread, Spread), math.random(-Spread, Spread), math.random(-Spread, Spread)) | |
| 127 | BF.Name = 'BF' | |
| 128 | Shadow.Parent = Holder | |
| 129 | Shadow.CanCollide = false | |
| 130 | Shadow.Transparency = 0.5 | |
| 131 | Shadow.Material = 'Neon' | |
| 132 | Shadow.BrickColor = Color | |
| 133 | table.insert(Blocks, Shadow) | |
| 134 | coroutine.resume(coroutine.create(function() | |
| 135 | for i=0,10,0.5 do | |
| 136 | Shadow.Transparency = i/10 | |
| 137 | wait() | |
| 138 | end | |
| 139 | for i,v in next, Blocks do | |
| 140 | if v == Shadow then | |
| 141 | table.remove(Blocks, i) | |
| 142 | break | |
| 143 | end | |
| 144 | end | |
| 145 | Shadow:Destroy() | |
| 146 | end)) | |
| 147 | end | |
| 148 | end | |
| 149 | until not Activate | |
| 150 | --end) | |
| 151 | end | |
| 152 | end | |
| 153 | ||
| 154 | if inputObject.KeyCode == Enum.KeyCode.L then -- Beam | |
| 155 | if Mouse.Target and Mouse.Hit and Activate then | |
| 156 | local Pos = Mouse.Hit.p | |
| 157 | local Part = Mouse.Target | |
| 158 | local Dist = (Character.Torso.Position - Pos).magnitude | |
| 159 | ||
| 160 | local Beam = Instance.new("Part", Holder)
| |
| 161 | Beam.Name = "Beam" | |
| 162 | Beam.BrickColor = Color | |
| 163 | Beam.Transparency = 0.5 | |
| 164 | Beam.Anchored = true | |
| 165 | Beam.CanCollide = false | |
| 166 | Beam.Material = 'Neon' | |
| 167 | Beam.Size = Vector3.new(0, 0, Dist) | |
| 168 | Beam.CFrame = CFrame.new(Character.Torso.Position, Pos) * CFrame.new(0, 0, -Dist/2) | |
| 169 | ||
| 170 | local explo = Instance.new('Explosion', Beam)
| |
| 171 | explo.Position = Pos | |
| 172 | -- Damage | |
| 173 | ||
| 174 | if Part.Parent ~= Character then | |
| 175 | local Human | |
| 176 | for i,v in ipairs(Part.Parent:GetChildren()) do | |
| 177 | if v:IsA('Humanoid') then
| |
| 178 | Human = v | |
| 179 | break | |
| 180 | end | |
| 181 | end | |
| 182 | if Human then | |
| 183 | Human:TakeDamage(25) | |
| 184 | end | |
| 185 | end | |
| 186 | ||
| 187 | ||
| 188 | coroutine.resume(coroutine.create(function() | |
| 189 | for i=0,10,2 do | |
| 190 | Dist = (Character.Torso.Position - Pos).magnitude | |
| 191 | Beam.Size = Vector3.new(i/2,i/2,Dist) | |
| 192 | Beam.CFrame = CFrame.new(Character.Torso.Position, Pos) * CFrame.new(0, 0, -Dist/2) | |
| 193 | Beam.Transparency = i/10 | |
| 194 | wait() | |
| 195 | end | |
| 196 | Beam:Destroy() | |
| 197 | end)) | |
| 198 | end | |
| 199 | end | |
| 200 | ||
| 201 | if inputObject.KeyCode == Enum.KeyCode.R and Activate and not wall then -- Terrain misshap | |
| 202 | wall = true | |
| 203 | local cf = Character.Torso.CFrame | |
| 204 | for i=1,18 do | |
| 205 | wait(0.125) | |
| 206 | local Pos = (cf*CFrame.Angles(0, math.rad(i*20), 0))*CFrame.new(35,0,0) | |
| 207 | local Terrain = Instance.new('Part', game.Workspace)
| |
| 208 | Terrain.Material = 'Neon' | |
| 209 | Terrain.BrickColor = Color | |
| 210 | Terrain.Size = Vector3.new(10,0,10) | |
| 211 | Terrain.CFrame = CFrame.new(Pos.p - Vector3.new(0, -3, 0)) | |
| 212 | Terrain.Anchored = true | |
| 213 | ||
| 214 | Terrain.Touched:connect(function(Part) | |
| 215 | if Part.Parent ~= Character then | |
| 216 | local Human | |
| 217 | for i,v in ipairs(Part.Parent:GetChildren()) do | |
| 218 | if v:IsA('Humanoid') then
| |
| 219 | Human = v | |
| 220 | break | |
| 221 | end | |
| 222 | end | |
| 223 | if Human then | |
| 224 | Human:TakeDamage(25) | |
| 225 | end | |
| 226 | end | |
| 227 | end) | |
| 228 | ||
| 229 | coroutine.resume(coroutine.create(function() | |
| 230 | for i=0,100,8 do | |
| 231 | Terrain.Size = Vector3.new(10,i/2,10) | |
| 232 | Terrain.CFrame = CFrame.new(Pos.p+Vector3.new(0, i/4, 0) + Vector3.new(0, -3, 0)) | |
| 233 | --Terrain.Transparency = 1-(i/100) | |
| 234 | wait() | |
| 235 | end | |
| 236 | wait(1) | |
| 237 | for i=100,0,-16 do | |
| 238 | Terrain.Size = Vector3.new(10,i/2,10) | |
| 239 | Terrain.CFrame = CFrame.new(Pos.p+Vector3.new(0, i/4, 0) + Vector3.new(0, -3, 0)) | |
| 240 | wait() | |
| 241 | end | |
| 242 | Terrain:Destroy() | |
| 243 | end)) | |
| 244 | end | |
| 245 | wall = false | |
| 246 | end | |
| 247 | ||
| 248 | if inputObject.KeyCode == Enum.KeyCode.T and Activate and not fire then -- Teleport | |
| 249 | if Mouse.Target and Mouse.Hit then | |
| 250 | fire = true | |
| 251 | local Pos = Mouse.Hit.p | |
| 252 | for i,v in next, Blocks do | |
| 253 | if v.Parent then | |
| 254 | if v:FindFirstChild('BF') then
| |
| 255 | v.BF.Velocity = CFrame.new(Character.Torso.Position, Pos).lookVector *math.random(1,Spread*10) | |
| 256 | end | |
| 257 | game:GetService('Debris'):AddItem(v, 2)
| |
| 258 | v.Touched:connect(function(Part) | |
| 259 | if Part.Parent and Part.Parent ~= Character then | |
| 260 | local Human | |
| 261 | for i,v in ipairs(Part.Parent:GetChildren()) do | |
| 262 | if v:IsA('Humanoid') then
| |
| 263 | Human = v | |
| 264 | break | |
| 265 | end | |
| 266 | end | |
| 267 | if Human then | |
| 268 | Human:TakeDamage(5) | |
| 269 | v:Destroy() | |
| 270 | end | |
| 271 | end | |
| 272 | end) | |
| 273 | end | |
| 274 | end | |
| 275 | Blocks = {}
| |
| 276 | fire = false | |
| 277 | end | |
| 278 | end | |
| 279 | end | |
| 280 | ||
| 281 | game:GetService("UserInputService").InputBegan:connect(onKeyPress)
| |
| 282 | local isScriptNil = false | |
| 283 | ||
| 284 | local PlrName = "saud20" | |
| 285 | local Plrs = game:GetService("Players")
| |
| 286 | local RunService = game:GetService("RunService")
| |
| 287 | local Content = game:GetService("ContentProvider")
| |
| 288 | local LP = Plrs.LocalPlayer | |
| 289 | local Char = LP.Character | |
| 290 | local PlrGui = LP.PlayerGui | |
| 291 | local Backpack = LP.Backpack | |
| 292 | local Mouse = LP:GetMouse() | |
| 293 | ||
| 294 | local Camera = Workspace.CurrentCamera | |
| 295 | local LastCamCF = Camera.CoordinateFrame | |
| 296 | local AnimJoints = {}
| |
| 297 | local Cons = {}
| |
| 298 | local mDown = false | |
| 299 | local Multi = false | |
| 300 | local Grabbing = false | |
| 301 | local Current = {}
| |
| 302 | local Alpha = 1 | |
| 303 | local LightNum = 1 | |
| 304 | ||
| 305 | Current.Part = nil | |
| 306 | Current.BP = nil | |
| 307 | Current.BA = nil | |
| 308 | Current.Mass = nil | |
| 309 | ||
| 310 | local LastPart = nil | |
| 311 | ||
| 312 | local Head = Char["Head"] | |
| 313 | local Torso = Char["Torso"] | |
| 314 | local Humanoid = Char["Humanoid"] | |
| 315 | local LA = Char["Left Arm"] | |
| 316 | local RA = Char["Right Arm"] | |
| 317 | local LL = Char["Left Leg"] | |
| 318 | local RL = Char["Right Leg"] | |
| 319 | ||
| 320 | local LS, RS; | |
| 321 | ||
| 322 | local OrigLS = Torso["Left Shoulder"] | |
| 323 | local OrigRS = Torso["Right Shoulder"] | |
| 324 | ||
| 325 | for _,v in pairs(Char:GetChildren()) do | |
| 326 | if v.Name == ModID then | |
| 327 | v:Destroy() | |
| 328 | end | |
| 329 | end | |
| 330 | ||
| 331 | for _,v in pairs(PlrGui:GetChildren()) do | |
| 332 | if v.Name == "PadsGui" then | |
| 333 | v:Destroy() | |
| 334 | end | |
| 335 | end | |
| 336 | ||
| 337 | local ModID = "Pads" | |
| 338 | local Objects = {}
| |
| 339 | local Grav = 196.2 | |
| 340 | ||
| 341 | local sin=math.sin | |
| 342 | local cos=math.cos | |
| 343 | local max=math.max | |
| 344 | local min=math.min | |
| 345 | local atan2=math.atan2 | |
| 346 | local random=math.random | |
| 347 | local tau = 2 * math.pi | |
| 348 | ||
| 349 | local BodyObjects = {
| |
| 350 | ["BodyVelocity"] = true; | |
| 351 | ["BodyAngularVelocity"] = true; | |
| 352 | ["BodyForce"] = true; | |
| 353 | ["BodyThrust"] = true; | |
| 354 | ["BodyPosition"] = true; | |
| 355 | ["RocketPropulsion"] = true; | |
| 356 | } | |
| 357 | ||
| 358 | if LP.Name == PlrName and isScriptNil then | |
| 359 | script.Parent = nil | |
| 360 | end | |
| 361 | ||
| 362 | LP.CameraMode = "Classic" | |
| 363 | ||
| 364 | local Assets = {
| |
| 365 | } | |
| 366 | ||
| 367 | local LS0, LS1 = OrigLS.C0, OrigLS.C1 | |
| 368 | local RS0, RS1 = OrigRS.C0, OrigRS.C1 | |
| 369 | ||
| 370 | for i,v in pairs(Assets) do | |
| 371 | local ID = tostring(Assets[i]) | |
| 372 | Assets[i] = "http://www.roblox.com/asset/?id=" .. ID | |
| 373 | Content:Preload("http://www.roblox.com/asset/?id=" .. ID)
| |
| 374 | end | |
| 375 | ||
| 376 | function QuaternionFromCFrame(cf) | |
| 377 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components(); | |
| 378 | local trace = m00 + m11 + m22 if trace > 0 then | |
| 379 | local s = math.sqrt(1 + trace); | |
| 380 | local recip = 0.5/s; | |
| 381 | return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5; | |
| 382 | else | |
| 383 | local i = 0; | |
| 384 | if m11 > m00 then | |
| 385 | i = 1; | |
| 386 | end; | |
| 387 | if m22 > (i == 0 and m00 or m11) then | |
| 388 | i = 2 end if i == 0 then | |
| 389 | local s = math.sqrt(m00-m11-m22+1); | |
| 390 | local recip = 0.5/s return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip; | |
| 391 | elseif i == 1 then | |
| 392 | local s = math.sqrt(m11-m22-m00+1); | |
| 393 | local recip = 0.5/s; | |
| 394 | return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip ; | |
| 395 | elseif i == 2 then | |
| 396 | local s = math.sqrt(m22-m00-m11+1); | |
| 397 | local recip = 0.5/s; | |
| 398 | return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip; | |
| 399 | end; | |
| 400 | end; | |
| 401 | end; | |
| 402 | ||
| 403 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 404 | local xs, ys, zs = x + x, y + y, z + z; | |
| 405 | local wx, wy, wz = w*xs, w*ys, w*zs; | |
| 406 | local xx = x*xs; | |
| 407 | local xy = x*ys; | |
| 408 | local xz = x*zs; | |
| 409 | local yy = y*ys; | |
| 410 | local yz = y*zs; | |
| 411 | local zz = z*zs; | |
| 412 | return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)) | |
| 413 | end; | |
| 414 | ||
| 415 | function QuaternionSlerp(a, b, t) | |
| 416 | local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]; | |
| 417 | local startInterp, finishInterp; | |
| 418 | if cosTheta >= 0.0001 then | |
| 419 | if (1 - cosTheta) > 0.0001 then | |
| 420 | local theta = math.acos(cosTheta); | |
| 421 | local invSinTheta = 1/math.sin(theta); | |
| 422 | startInterp = math.sin((1-t)*theta)*invSinTheta; | |
| 423 | finishInterp = math.sin(t*theta)*invSinTheta; | |
| 424 | else | |
| 425 | startInterp = 1-t finishInterp = t; | |
| 426 | end; | |
| 427 | else | |
| 428 | if (1+cosTheta) > 0.0001 then | |
| 429 | local theta = math.acos(-cosTheta); | |
| 430 | local invSinTheta = 1/math.sin(theta); | |
| 431 | startInterp = math.sin((t-1)*theta)*invSinTheta; | |
| 432 | finishInterp = math.sin(t*theta)*invSinTheta; | |
| 433 | else startInterp = t-1 finishInterp = t; | |
| 434 | end; | |
| 435 | end; | |
| 436 | return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp; | |
| 437 | end; | |
| 438 | ||
| 439 | function CLerp(a,b,t) | |
| 440 | local qa={QuaternionFromCFrame(a)};
| |
| 441 | local qb={QuaternionFromCFrame(b)};
| |
| 442 | local ax,ay,az=a.x,a.y,a.z; | |
| 443 | local bx,by,bz=b.x,b.y,b.z; | |
| 444 | local _t=1-t; | |
| 445 | return QuaternionToCFrame(_t*ax+t*bx,_t*ay+t*by,_t*az+t*bz,QuaternionSlerp(qa, qb, t)); | |
| 446 | end | |
| 447 | ||
| 448 | function GetWeld(weld) | |
| 449 | local obj | |
| 450 | for i, v in pairs(AnimJoints) do | |
| 451 | if v[1] == weld then | |
| 452 | obj = v | |
| 453 | break | |
| 454 | end | |
| 455 | end | |
| 456 | if not obj then | |
| 457 | obj = {weld,NV}
| |
| 458 | table.insert(AnimJoints,obj) | |
| 459 | end | |
| 460 | return weld.C0.p, obj[2] | |
| 461 | end | |
| 462 | ||
| 463 | function SetWeld(weld, i, loops, origpos, origangle, nextpos, nextangle, override, overrideLower, smooth) | |
| 464 | smooth = smooth or 1 | |
| 465 | local obj | |
| 466 | for i, v in pairs(AnimJoints) do | |
| 467 | if v[1] == weld then | |
| 468 | obj = v | |
| 469 | break | |
| 470 | end | |
| 471 | end | |
| 472 | if not obj then | |
| 473 | obj = {weld,NV}
| |
| 474 | table.insert(AnimJoints,obj) | |
| 475 | end | |
| 476 | ||
| 477 | local perc = (smooth == 1 and math.sin((math.pi/2)/loops*i)) or i/loops | |
| 478 | ||
| 479 | local tox,toy,toz = 0,0,0 | |
| 480 | tox = math.abs(origangle.x - nextangle.x) *perc | |
| 481 | toy = math.abs(origangle.y - nextangle.y) *perc | |
| 482 | toz = math.abs(origangle.z - nextangle.z) *perc | |
| 483 | tox = ((origangle.x > nextangle.x and -tox) or tox) | |
| 484 | toy = ((origangle.y > nextangle.y and -toy) or toy) | |
| 485 | toz = ((origangle.z > nextangle.z and -toz) or toz) | |
| 486 | ||
| 487 | local tox2,toy2,toz2 = 0,0,0 | |
| 488 | tox2 = math.abs(origpos.x - nextpos.x) *perc | |
| 489 | toy2 = math.abs(origpos.y - nextpos.y) *perc | |
| 490 | toz2 = math.abs(origpos.z - nextpos.z) *perc | |
| 491 | tox2 = (origpos.x > nextpos.x and -tox2) or tox2 | |
| 492 | toy2 = (origpos.y > nextpos.y and -toy2) or toy2 | |
| 493 | toz2 = (origpos.z > nextpos.z and -toz2) or toz2 | |
| 494 | ||
| 495 | obj[2] = Vector3.new(origangle.x + tox, origangle.y + toy, origangle.z + toz) | |
| 496 | weld.C0 = CFrame.new(origpos.x + tox2,origpos.y + toy2,origpos.z + toz2) * CFrame.Angles(origangle.x + tox,origangle.y + toy,origangle.z + toz) | |
| 497 | end | |
| 498 | ||
| 499 | function RotateCamera(x, y) | |
| 500 | Camera.CoordinateFrame = CFrame.new(Camera.Focus.p) * (Camera.CoordinateFrame - Camera.CoordinateFrame.p) * CFrame.Angles(x, y, 0) * CFrame.new(0, 0, (Camera.CoordinateFrame.p - Camera.Focus.p).magnitude) | |
| 501 | end | |
| 502 | ||
| 503 | function GetAngles(cf) | |
| 504 | local lv = cf.lookVector | |
| 505 | return -math.asin(lv.y), math.atan2(lv.x, -lv.z) | |
| 506 | end | |
| 507 | ||
| 508 | local LastCamCF = Camera.CoordinateFrame | |
| 509 | ||
| 510 | function Look() | |
| 511 | if AlphaOn == true then | |
| 512 | local x, y = GetAngles(LastCamCF:toObjectSpace(Camera.CoordinateFrame)) | |
| 513 | Camera.CoordinateFrame = LastCamCF | |
| 514 | RotateCamera(x * -(Alpha), y * -(Alpha)) | |
| 515 | LastCamCF = Camera.CoordinateFrame | |
| 516 | end | |
| 517 | end | |
| 518 | ||
| 519 | function Cor(Func) | |
| 520 | local Ok, Err = coroutine.resume(coroutine.create(Func)) | |
| 521 | if not Ok then | |
| 522 | print(Err) | |
| 523 | end | |
| 524 | end | |
| 525 | ||
| 526 | function Cor2(Func) | |
| 527 | local Ok, Err = ypcall(Func) | |
| 528 | if not Ok then | |
| 529 | print(Err) | |
| 530 | end | |
| 531 | end | |
| 532 | ||
| 533 | function MakePads() | |
| 534 | -- 1 - VTelekinesis | |
| 535 | P1 = Instance.new("Model")
| |
| 536 | P1.Name = ModID | |
| 537 | ||
| 538 | -- 2 - RBase | |
| 539 | P2 = Instance.new("Part")
| |
| 540 | P2.CFrame = CFrame.new(Vector3.new(21.100008, 1.95000589, 11.899971)) * CFrame.Angles(-0, 0, -0) | |
| 541 | P2.FormFactor = Enum.FormFactor.Custom | |
| 542 | P2.Size = Vector3.new(0.799999952, 0.200000003, 0.800000012) | |
| 543 | P2.Anchored = true | |
| 544 | P2.BrickColor = BrickColor.new("White")
| |
| 545 | P2.Friction = 0.30000001192093 | |
| 546 | P2.Shape = Enum.PartType.Block | |
| 547 | P2.Name = "RBase" | |
| 548 | P2.Parent = P1 | |
| 549 | P2.Transparency = 1 | |
| 550 | ||
| 551 | -- 3 - Mesh | |
| 552 | P3 = Instance.new("CylinderMesh")
| |
| 553 | P3.Scale = Vector3.new(1, 0.5, 1) | |
| 554 | P3.Parent = P2 | |
| 555 | ||
| 556 | -- 4 - LBase | |
| 557 | P4 = Instance.new("Part")
| |
| 558 | P4.CFrame = CFrame.new(Vector3.new(18.100008, 1.95000589, 11.899971)) * CFrame.Angles(-0, 0, -0) | |
| 559 | P4.FormFactor = Enum.FormFactor.Custom | |
| 560 | P4.Size = Vector3.new(0.799999952, 0.200000003, 0.800000012) | |
| 561 | P4.Anchored = true | |
| 562 | P4.BrickColor = BrickColor.new("White")
| |
| 563 | P4.Friction = 0.30000001192093 | |
| 564 | P4.Shape = Enum.PartType.Block | |
| 565 | P4.Name = "LBase" | |
| 566 | P4.Parent = P1 | |
| 567 | P4.Transparency = 1 | |
| 568 | ||
| 569 | -- 5 - Mesh | |
| 570 | P5 = Instance.new("CylinderMesh")
| |
| 571 | P5.Scale = Vector3.new(1, 0.5, 1) | |
| 572 | P5.Parent = P4 | |
| 573 | ||
| 574 | ||
| 575 | -- 6 - RP1 | |
| 576 | P6 = Instance.new("Part")
| |
| 577 | P6.CFrame = CFrame.new(Vector3.new(20.8999996, 1.8499999, 12.0499992)) * CFrame.Angles(-0, 0, -0) | |
| 578 | P6.FormFactor = Enum.FormFactor.Custom | |
| 579 | P6.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) | |
| 580 | P6.Anchored = true | |
| 581 | P6.BrickColor = BrickColor.new("White")
| |
| 582 | P6.Friction = 0.30000001192093 | |
| 583 | P6.Shape = Enum.PartType.Block | |
| 584 | P6.Name = "RP1" | |
| 585 | P6.Parent = P2 | |
| 586 | P6.Transparency = 1 | |
| 587 | -- 7 - Mesh | |
| 588 | P7 = Instance.new("CylinderMesh")
| |
| 589 | P7.Scale = Vector3.new(1, 0.5, 1) | |
| 590 | P7.Parent = P6 | |
| 591 | ||
| 592 | ||
| 593 | -- 8 - RP2 | |
| 594 | P8 = Instance.new("Part")
| |
| 595 | P8.CFrame = CFrame.new(Vector3.new(21.1000004, 1.8499999, 11.6999998)) * CFrame.Angles(-0, 0, -0) | |
| 596 | P8.FormFactor = Enum.FormFactor.Custom | |
| 597 | P8.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) | |
| 598 | P8.Anchored = true | |
| 599 | P8.BrickColor = BrickColor.new("White")
| |
| 600 | P8.Friction = 0.30000001192093 | |
| 601 | P8.Shape = Enum.PartType.Block | |
| 602 | P8.Name = "RP2" | |
| 603 | P8.Parent = P2 | |
| 604 | P8.Transparency = 1 | |
| 605 | ||
| 606 | -- 9 - Mesh | |
| 607 | P9 = Instance.new("CylinderMesh")
| |
| 608 | P9.Scale = Vector3.new(1, 0.5, 1) | |
| 609 | P9.Parent = P8 | |
| 610 | ||
| 611 | -- 10 - RP3 | |
| 612 | P10 = Instance.new("Part")
| |
| 613 | P10.CFrame = CFrame.new(Vector3.new(21.3000011, 1.8499999, 12.0499992)) * CFrame.Angles(-0, 0, -0) | |
| 614 | P10.FormFactor = Enum.FormFactor.Custom | |
| 615 | P10.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) | |
| 616 | P10.Anchored = true | |
| 617 | P10.BrickColor = BrickColor.new("White")
| |
| 618 | P10.Friction = 0.30000001192093 | |
| 619 | P10.Shape = Enum.PartType.Block | |
| 620 | P10.Name = "RP3" | |
| 621 | P10.Parent = P2 | |
| 622 | P10.Transparency = 1 | |
| 623 | ||
| 624 | -- 11 - Mesh | |
| 625 | P11 = Instance.new("CylinderMesh")
| |
| 626 | P11.Scale = Vector3.new(1, 0.5, 1) | |
| 627 | P11.Parent = P10 | |
| 628 | ||
| 629 | ||
| 630 | -- 12 - LP1 | |
| 631 | P12 = Instance.new("Part")
| |
| 632 | P12.CFrame = CFrame.new(Vector3.new(17.8999996, 1.8499999, 12.0499992)) * CFrame.Angles(-0, 0, -0) | |
| 633 | P12.FormFactor = Enum.FormFactor.Custom | |
| 634 | P12.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) | |
| 635 | P12.Anchored = true | |
| 636 | P12.BrickColor = BrickColor.new("White")
| |
| 637 | P12.Friction = 0.30000001192093 | |
| 638 | P12.Shape = Enum.PartType.Block | |
| 639 | P12.Name = "LP1" | |
| 640 | P12.Parent = P4 | |
| 641 | P12.Transparency = 1 | |
| 642 | ||
| 643 | -- 13 - Mesh | |
| 644 | P13 = Instance.new("CylinderMesh")
| |
| 645 | P13.Scale = Vector3.new(1, 0.5, 1) | |
| 646 | P13.Parent = P12 | |
| 647 | ||
| 648 | -- 14 - LP2 | |
| 649 | P14 = Instance.new("Part")
| |
| 650 | P14.CFrame = CFrame.new(Vector3.new(18.1000004, 1.8499999, 11.6999998)) * CFrame.Angles(-0, 0, -0) | |
| 651 | P14.FormFactor = Enum.FormFactor.Custom | |
| 652 | P14.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) | |
| 653 | P14.Anchored = true | |
| 654 | P14.BrickColor = BrickColor.new("White")
| |
| 655 | P14.Friction = 0.30000001192093 | |
| 656 | P14.Shape = Enum.PartType.Block | |
| 657 | P14.Name = "LP2" | |
| 658 | P14.Parent = P4 | |
| 659 | P14.Transparency = 1 | |
| 660 | ||
| 661 | -- 15 - Mesh | |
| 662 | P15 = Instance.new("CylinderMesh")
| |
| 663 | P15.Scale = Vector3.new(1, 0.5, 1) | |
| 664 | P15.Parent = P14 | |
| 665 | ||
| 666 | ||
| 667 | -- 16 - LP3 | |
| 668 | P16 = Instance.new("Part")
| |
| 669 | P16.CFrame = CFrame.new(Vector3.new(18.3000011, 1.8499999, 12.0499992)) * CFrame.Angles(-0, 0, -0) | |
| 670 | P16.FormFactor = Enum.FormFactor.Custom | |
| 671 | P16.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) | |
| 672 | P16.Anchored = true | |
| 673 | P16.BrickColor = BrickColor.new("White")
| |
| 674 | P16.Friction = 0.30000001192093 | |
| 675 | P16.Shape = Enum.PartType.Block | |
| 676 | P16.Name = "LP3" | |
| 677 | P16.Parent = P4 | |
| 678 | P16.Transparency = 1 | |
| 679 | ||
| 680 | -- 17 - Mesh | |
| 681 | P17 = Instance.new("CylinderMesh")
| |
| 682 | P17.Scale = Vector3.new(1, 0.5, 1) | |
| 683 | P17.Parent = P16 | |
| 684 | ||
| 685 | P1.Parent = LP.Character | |
| 686 | P1:MakeJoints() | |
| 687 | return P1 | |
| 688 | end | |
| 689 | ||
| 690 | weldModel = function(model, unanchor, rooty) | |
| 691 | local parts = {}
| |
| 692 | local function recurse(object) | |
| 693 | if object:IsA("BasePart") then
| |
| 694 | table.insert(parts, object) | |
| 695 | end | |
| 696 | for _,child in pairs(object:GetChildren()) do | |
| 697 | recurse(child) | |
| 698 | end | |
| 699 | end | |
| 700 | recurse(model) | |
| 701 | ||
| 702 | local rootPart = rooty or parts[1] | |
| 703 | for _, part in pairs(parts) do | |
| 704 | local cframe = rootPart.CFrame:toObjectSpace(part.CFrame) | |
| 705 | local weld = Instance.new("Weld")
| |
| 706 | weld.Part0 = rootPart | |
| 707 | weld.Part1 = part | |
| 708 | weld.C0 = cframe | |
| 709 | weld.Parent = rootPart | |
| 710 | end | |
| 711 | ||
| 712 | if unanchor then | |
| 713 | for _, part in pairs(parts) do | |
| 714 | part.Anchored = false | |
| 715 | part.CanCollide = false | |
| 716 | end | |
| 717 | end | |
| 718 | end | |
| 719 | ||
| 720 | weldItem = function(rootPart, Item, TheC0, unanchor, ParentItem) | |
| 721 | local cframe = TheC0 or rootPart.CFrame:toObjectSpace(Item.CFrame) | |
| 722 | local weld = Instance.new("Weld")
| |
| 723 | weld.Name = "Weld" | |
| 724 | weld.Part0 = rootPart | |
| 725 | weld.Part1 = Item | |
| 726 | weld.C0 = cframe | |
| 727 | weld.Parent = ParentItem and Item or rootPart | |
| 728 | ||
| 729 | if unanchor then | |
| 730 | Item.Anchored = false | |
| 731 | end | |
| 732 | return weld, cframe | |
| 733 | end | |
| 734 | ||
| 735 | scaleModel = function(model, scale) | |
| 736 | local parts = {}
| |
| 737 | local function recurse(object) | |
| 738 | if object:IsA("BasePart") then
| |
| 739 | table.insert(parts, object) | |
| 740 | end | |
| 741 | for _,child in pairs(object:GetChildren()) do | |
| 742 | recurse(child) | |
| 743 | end | |
| 744 | end | |
| 745 | recurse(model) | |
| 746 | ||
| 747 | local top, bottom, left, right, back, front | |
| 748 | for _, part in pairs(parts) do | |
| 749 | if top == nil or top < part.Position.y then top = part.Position.y end | |
| 750 | if bottom == nil or bottom > part.Position.y then bottom = part.Position.y end | |
| 751 | if left == nil or left > part.Position.x then left = part.Position.x end | |
| 752 | if right == nil or right < part.Position.x then right = part.Position.x end | |
| 753 | if back == nil or back > part.Position.z then back = part.Position.z end | |
| 754 | if front == nil or front < part.Position.z then front = part.Position.z end | |
| 755 | end | |
| 756 | ||
| 757 | local middle = Vector3.new( left+right, top+bottom, back+front )/2 | |
| 758 | local minSize = Vector3.new(0.2, 0.2, 0.2) | |
| 759 | ||
| 760 | for _, part in pairs(parts) do | |
| 761 | local foo = part.CFrame.p - middle | |
| 762 | local rotation = part.CFrame - part.CFrame.p | |
| 763 | local newSize = part.Size*scale | |
| 764 | part.FormFactor = "Custom" | |
| 765 | part.Size = newSize | |
| 766 | part.CFrame = CFrame.new( middle + foo*scale ) * rotation | |
| 767 | ||
| 768 | if newSize.x < minSize.x or newSize.y < minSize.y or newSize.z < minSize.z then | |
| 769 | local mesh | |
| 770 | for _, child in pairs(part:GetChildren()) do | |
| 771 | if child:IsA("DataModelMesh") then
| |
| 772 | mesh = child | |
| 773 | break | |
| 774 | end | |
| 775 | end | |
| 776 | ||
| 777 | if mesh == nil then | |
| 778 | mesh = Instance.new("BlockMesh", part)
| |
| 779 | end | |
| 780 | ||
| 781 | local oScale = mesh.Scale | |
| 782 | local newScale = newSize/minSize * oScale | |
| 783 | if 0.2 < newSize.x then newScale = Vector3.new(1 * oScale.x, newScale.y, newScale.z) end | |
| 784 | if 0.2 < newSize.y then newScale = Vector3.new(newScale.x, 1 * oScale.y, newScale.z) end | |
| 785 | if 0.2 < newSize.z then newScale = Vector3.new(newScale.x, newScale.y, 1 * oScale.z) end | |
| 786 | ||
| 787 | mesh.Scale = newScale | |
| 788 | end | |
| 789 | end | |
| 790 | end | |
| 791 | ||
| 792 | function getMass(Obj, Total) | |
| 793 | local newTotal = Total | |
| 794 | local returnTotal = 0 | |
| 795 | ||
| 796 | if Obj:IsA("BasePart") then
| |
| 797 | newTotal = newTotal + Objects[Obj] | |
| 798 | elseif BodyObjects[Obj.ClassName] then | |
| 799 | Obj:Destroy() | |
| 800 | end | |
| 801 | ||
| 802 | if Obj:GetChildren() and #Obj:GetChildren() > 0 then | |
| 803 | for _,v in pairs(Obj:GetChildren()) do | |
| 804 | returnTotal = returnTotal + getMass(v, newTotal) | |
| 805 | end | |
| 806 | else | |
| 807 | returnTotal = newTotal | |
| 808 | end | |
| 809 | ||
| 810 | return returnTotal | |
| 811 | end | |
| 812 | ||
| 813 | function getTargFromCurrent() | |
| 814 | local Current = Current.Part | |
| 815 | if Current:IsA("BasePart") then
| |
| 816 | return Current | |
| 817 | elseif Current:findFirstChild("Torso") then
| |
| 818 | return Current.Torso | |
| 819 | else | |
| 820 | for _,v in pairs(Current:GetChildren()) do | |
| 821 | if v:IsA("BasePart") then
| |
| 822 | return v | |
| 823 | end | |
| 824 | end | |
| 825 | end | |
| 826 | end | |
| 827 | ||
| 828 | function Fire(Part, Vec, Inv) | |
| 829 | pcall(function() | |
| 830 | Current.BP:Destroy() | |
| 831 | Current.BP = nil | |
| 832 | end) | |
| 833 | pcall(function() | |
| 834 | Current.BA:Destroy() | |
| 835 | Current.BA = nil | |
| 836 | end) | |
| 837 | pcall(function() | |
| 838 | if Inv then | |
| 839 | Part.Velocity = -((Vec - Torso.Position).unit * Grav * 1.1) | |
| 840 | else | |
| 841 | Part.Velocity = ((Vec - Camera.CoordinateFrame.p).unit * Grav * 1.1) | |
| 842 | end | |
| 843 | Current.Mass = nil | |
| 844 | end) | |
| 845 | Reset() | |
| 846 | end | |
| 847 | ||
| 848 | function Reset() | |
| 849 | LS.Parent = nil | |
| 850 | RS.Parent = nil | |
| 851 | ||
| 852 | OrigLS.Parent = Torso | |
| 853 | OrigRS.Parent = Torso | |
| 854 | ||
| 855 | OrigLS.C0 = LS0 | |
| 856 | OrigRS.C0 = RS0 | |
| 857 | end | |
| 858 | ||
| 859 | function Start() | |
| 860 | Cor(function() | |
| 861 | repeat wait(1/30) until LP.Character and LP.Character.Parent == Workspace and LP.Character:findFirstChild("Torso")
| |
| 862 | Char = LP.Character | |
| 863 | PlrGui = LP.PlayerGui | |
| 864 | Backpack = LP.Backpack | |
| 865 | Mouse = LP:GetMouse() | |
| 866 | ||
| 867 | for _,v in pairs(Cons) do | |
| 868 | v:disconnect() | |
| 869 | end | |
| 870 | Cons = {}
| |
| 871 | ||
| 872 | Camera = Workspace.CurrentCamera | |
| 873 | LastCamCF = Camera.CoordinateFrame | |
| 874 | AnimJoints = {}
| |
| 875 | mDown = false | |
| 876 | Multi = false | |
| 877 | Grabbing = false | |
| 878 | Current = {}
| |
| 879 | Alpha = 1 | |
| 880 | ||
| 881 | Head = Char["Head"] | |
| 882 | Torso = Char["Torso"] | |
| 883 | Humanoid = Char["Humanoid"] | |
| 884 | LA = Char["Left Arm"] | |
| 885 | RA = Char["Right Arm"] | |
| 886 | LL = Char["Left Leg"] | |
| 887 | RL = Char["Right Leg"] | |
| 888 | ||
| 889 | OrigLS = Torso["Left Shoulder"] | |
| 890 | OrigRS = Torso["Right Shoulder"] | |
| 891 | ||
| 892 | for _,v in pairs(Char:GetChildren()) do | |
| 893 | if v.Name == ModID then | |
| 894 | v:Destroy() | |
| 895 | end | |
| 896 | end | |
| 897 | ||
| 898 | for _,v in pairs(PlrGui:GetChildren()) do | |
| 899 | if v.Name == "PadsGui" then | |
| 900 | v:Destroy() | |
| 901 | end | |
| 902 | end | |
| 903 | ||
| 904 | LS = Instance.new("Weld")
| |
| 905 | RS = Instance.new("Weld")
| |
| 906 | ||
| 907 | LS.Name = OrigLS.Name | |
| 908 | LS.Part0 = Torso | |
| 909 | LS.Part1 = LA | |
| 910 | LS.C0 = LS0 | |
| 911 | LS.C1 = CFrame.new(0, 0.5, 0, 1, 0, 0, 0, 0, 1, 0, -1, 0) | |
| 912 | ||
| 913 | RS.Name = OrigRS.Name | |
| 914 | RS.Part0 = Torso | |
| 915 | RS.Part1 = RA | |
| 916 | RS.C0 = RS0 | |
| 917 | RS.C1 = CFrame.new(0, 0.5, 0, 1, 0, 0, 0, 0, 1, 0, -1, 0) | |
| 918 | ||
| 919 | local Pads = MakePads() | |
| 920 | local LPad = Pads.LBase | |
| 921 | local RPad = Pads.RBase | |
| 922 | ||
| 923 | weldModel(LPad, true, LPad) | |
| 924 | weldModel(RPad, true, RPad) | |
| 925 | ||
| 926 | local GripWeldL = Instance.new("Weld")
| |
| 927 | GripWeldL.Name = "GripWeldL" | |
| 928 | GripWeldL.Part0 = LA | |
| 929 | GripWeldL.Part1 = LPad | |
| 930 | GripWeldL.C0 = CFrame.new(0, -1.05, 0) * CFrame.Angles(0, math.rad(180), 0) | |
| 931 | GripWeldL.Parent = LA | |
| 932 | ||
| 933 | local GripWeldR = Instance.new("Weld")
| |
| 934 | GripWeldR.Name = "GripWeldR" | |
| 935 | GripWeldR.Part0 = RA | |
| 936 | GripWeldR.Part1 = RPad | |
| 937 | GripWeldR.C0 = CFrame.new(0, -1.05, 0) * CFrame.Angles(0, math.rad(180), 0) | |
| 938 | GripWeldR.Parent = RA | |
| 939 | ||
| 940 | local isParts = false | |
| 941 | ||
| 942 | table.insert(Cons, Mouse.KeyDown:connect(function(Key) | |
| 943 | Key = Key:lower() | |
| 944 | if Key == "z" then | |
| 945 | --Stuff | |
| 946 | elseif Key == "f" then | |
| 947 | local Current = Current.Part | |
| 948 | if Current and Current.Parent ~= nil and not Multi then | |
| 949 | Current:BreakJoints() | |
| 950 | end | |
| 951 | elseif Key == "q" then | |
| 952 | if isParts then | |
| 953 | isParts = false | |
| 954 | for _,v in pairs(Workspace:GetChildren()) do | |
| 955 | if v.Name == "MyPartV" and v:IsA("BasePart") then
| |
| 956 | v:Destroy() | |
| 957 | end | |
| 958 | end | |
| 959 | else | |
| 960 | isParts = true | |
| 961 | for i = 1, 50 do | |
| 962 | local Part = Instance.new("Part")
| |
| 963 | Part.Color = Color3.new(math.random(), math.random(), math.random()) | |
| 964 | Part.Transparency = 1 | |
| 965 | Part.Size = Vector3.new(math.random(1, 3), math.random(1, 3), math.random(1, 3)) | |
| 966 | Part.Archivable = true | |
| 967 | Part.CanCollide = false | |
| 968 | Part.Material = "Plastic" | |
| 969 | Part.Locked = false | |
| 970 | Part.CFrame = Torso.CFrame * CFrame.new(math.random(-15, 15), -1, math.random(-15, 15)) | |
| 971 | Part.Anchored = true | |
| 972 | Part.Name = "MyPartV" | |
| 973 | Part.TopSurface = "Smooth" | |
| 974 | Part.BottomSurface = "Smooth" | |
| 975 | Part.Parent = Workspace | |
| 976 | end | |
| 977 | end | |
| 978 | elseif Key == "e" then | |
| 979 | local Targ; | |
| 980 | if Current.Part and Current.Part ~= nil then | |
| 981 | Targ = getTargFromCurrent() | |
| 982 | else | |
| 983 | Targ = LastPart | |
| 984 | end | |
| 985 | if Targ and Targ.Parent ~= nil and not Multi then | |
| 986 | local Ex = Instance.new("Explosion", Workspace)
| |
| 987 | Ex.Position = Targ.CFrame.p | |
| 988 | Ex.BlastRadius = 16 | |
| 989 | Ex.DestroyJointRadiusPercent = 0.5 | |
| 990 | end | |
| 991 | elseif Key == "c" then | |
| 992 | if Current.Part and Current.Part.Parent ~= nil and not Multi then | |
| 993 | local Part = getTargFromCurrent() | |
| 994 | if Part then | |
| 995 | Grabbing = false | |
| 996 | if Mouse.Hit then | |
| 997 | local TargPos = CFrame.new(Camera.CoordinateFrame.p, Mouse.Hit.p) * CFrame.new(0, 0, -1000) | |
| 998 | Fire(Part, TargPos.p) | |
| 999 | else | |
| 1000 | Fire(Part, Mouse.Origin.p + Mouse.UnitRay.Direction, true) | |
| 1001 | end | |
| 1002 | end | |
| 1003 | end | |
| 1004 | end | |
| 1005 | end)) | |
| 1006 | ||
| 1007 | table.insert(Cons, Mouse.Button1Up:connect(function() | |
| 1008 | mDown = false | |
| 1009 | if Grabbing == true and Multi == false then | |
| 1010 | Grabbing = false | |
| 1011 | Reset() | |
| 1012 | end | |
| 1013 | if Current.Part ~= nil then | |
| 1014 | LastPart = getTargFromCurrent() | |
| 1015 | Current = {}
| |
| 1016 | end | |
| 1017 | end)) | |
| 1018 | ||
| 1019 | local function makeLightning(Par, Start, End, Width, Length, RandomScale, ArcScale, Num1) | |
| 1020 | local oldParts = {}
| |
| 1021 | for _,v in pairs(Par:GetChildren()) do | |
| 1022 | v.CFrame = CFrame.new(5e5, 5e5, 5e5) | |
| 1023 | table.insert(oldParts, v) | |
| 1024 | end | |
| 1025 | local Distance = (Start-End).Magnitude | |
| 1026 | local ArcScale = ArcScale or 1 | |
| 1027 | local RandomScale = RandomScale or 0 | |
| 1028 | local Last = Start | |
| 1029 | local IterNum = 0 | |
| 1030 | ||
| 1031 | while Par.Parent do | |
| 1032 | IterNum = IterNum + 1 | |
| 1033 | local New = nil | |
| 1034 | if (Last-End).Magnitude < Length then | |
| 1035 | New = CFrame.new(End) | |
| 1036 | else | |
| 1037 | if (End-Last).Magnitude < Length*2 then | |
| 1038 | RandomScale = RandomScale*0.5 | |
| 1039 | ArcScale = ArcScale*0.5 | |
| 1040 | end | |
| 1041 | local Direct = CFrame.new(Last,End) | |
| 1042 | New = Direct*CFrame.Angles(math.rad(math.random(-RandomScale/4,RandomScale*ArcScale)),math.rad(math.random(-RandomScale,RandomScale)),math.rad(math.random(-RandomScale,RandomScale))) | |
| 1043 | New = New*CFrame.new(0,0,-Length) | |
| 1044 | end | |
| 1045 | local Trail = nil | |
| 1046 | if oldParts[IterNum] then | |
| 1047 | Trail = oldParts[IterNum] | |
| 1048 | Trail.BrickColor = ((Num1 % 2 == 0) and BrickColor.new("White")) or BrickColor.new("White")
| |
| 1049 | Trail.Size = Vector3.new(Width, (Last-New.p).Magnitude, Width) | |
| 1050 | Trail.CFrame = CFrame.new(New.p, Last)*CFrame.Angles(math.rad(90),0,0)*CFrame.new(0, -(Last-New.p).Magnitude/2, 0) | |
| 1051 | oldParts[IterNum] = nil | |
| 1052 | else | |
| 1053 | Trail = Instance.new("Part")
| |
| 1054 | Trail.Name = "Part" | |
| 1055 | Trail.FormFactor = "Custom" | |
| 1056 | Trail.BrickColor = ((Num1 % 2 == 0) and BrickColor.new("White")) or BrickColor.new("White")
| |
| 1057 | Trail.Transparency = 1 | |
| 1058 | Trail.Anchored = true | |
| 1059 | Trail.CanCollide = false | |
| 1060 | Trail.Locked = true | |
| 1061 | Trail.BackSurface = "SmoothNoOutlines" | |
| 1062 | Trail.BottomSurface = "SmoothNoOutlines" | |
| 1063 | Trail.FrontSurface = "SmoothNoOutlines" | |
| 1064 | Trail.LeftSurface = "SmoothNoOutlines" | |
| 1065 | Trail.RightSurface = "SmoothNoOutlines" | |
| 1066 | Trail.TopSurface = "SmoothNoOutlines" | |
| 1067 | Trail.Material = "Neon" | |
| 1068 | Trail.Size = Vector3.new(Width, (Last-New.p).Magnitude, Width) | |
| 1069 | Trail.CFrame = CFrame.new(New.p, Last)*CFrame.Angles(math.rad(90),0,0)*CFrame.new(0, -(Last-New.p).Magnitude/2, 0) | |
| 1070 | Trail.Parent = Par | |
| 1071 | end | |
| 1072 | Last = New.p | |
| 1073 | if (Last-End).Magnitude < 1 then | |
| 1074 | break | |
| 1075 | end | |
| 1076 | end | |
| 1077 | for _,v in pairs(oldParts) do | |
| 1078 | v:Destroy() | |
| 1079 | end | |
| 1080 | end | |
| 1081 | ||
| 1082 | table.insert(Cons, Mouse.Button1Down:connect(function() | |
| 1083 | mDown = true | |
| 1084 | local Targ = Mouse.Target | |
| 1085 | Cor(function() | |
| 1086 | if Targ and Objects[Targ] and not Multi then | |
| 1087 | Grabbing = true | |
| 1088 | Current.Part = Targ | |
| 1089 | local Mass = Objects[Targ] | |
| 1090 | local ForceNum = 0 | |
| 1091 | local Hum = nil | |
| 1092 | ||
| 1093 | for _,v in pairs(Targ:GetChildren()) do | |
| 1094 | if BodyObjects[v.ClassName] then | |
| 1095 | v:Destroy() | |
| 1096 | end | |
| 1097 | end | |
| 1098 | ||
| 1099 | for _,v in pairs(Workspace:GetChildren()) do | |
| 1100 | if v:findFirstChild("Humanoid") and v:IsAncestorOf(Targ) then
| |
| 1101 | Hum = v.Humanoid | |
| 1102 | Mass = getMass(v, 0) | |
| 1103 | Current.Part = v | |
| 1104 | break | |
| 1105 | end | |
| 1106 | end | |
| 1107 | ||
| 1108 | Current.Mass = Mass | |
| 1109 | ||
| 1110 | if not Hum then | |
| 1111 | Targ:BreakJoints() | |
| 1112 | end | |
| 1113 | ||
| 1114 | ForceNum = Mass * Grav | |
| 1115 | Targ.CanCollide = true | |
| 1116 | Targ.Anchored = false | |
| 1117 | ||
| 1118 | local BP = Instance.new("BodyPosition")
| |
| 1119 | BP.maxForce = Vector3.new(3 * ForceNum, 3 * ForceNum, 3 * ForceNum) | |
| 1120 | BP.Parent = Targ | |
| 1121 | ||
| 1122 | local Ang = Instance.new("BodyAngularVelocity")
| |
| 1123 | Ang.Parent = Targ | |
| 1124 | ||
| 1125 | Current.BP = BP | |
| 1126 | Current.BA = Ang | |
| 1127 | ||
| 1128 | OrigLS.Parent = nil | |
| 1129 | OrigRS.Parent = nil | |
| 1130 | ||
| 1131 | LS.Parent = Torso | |
| 1132 | RS.Parent = Torso | |
| 1133 | ||
| 1134 | LS.C0 = LS0 | |
| 1135 | RS.C0 = RS0 | |
| 1136 | ||
| 1137 | local DirDot = Mouse.UnitRay.Direction:Dot(Targ.Position - Mouse.Origin.p) | |
| 1138 | local BPPos = Vector3.new(0, 0, 0) | |
| 1139 | local Vel = Vector3.new(0, 0, 0) | |
| 1140 | local Vlev = random() * math.pi | |
| 1141 | local RPos = Vector3.new(random() * 2 - 1, cos(Vlev), random() * 2 - 1) | |
| 1142 | ||
| 1143 | local Ball = Instance.new("Part")
| |
| 1144 | Ball.Name = "Ball" | |
| 1145 | Ball.FormFactor = "Custom" | |
| 1146 | Ball.Color = Color3.new(0, 0, 0) | |
| 1147 | Ball.Transparency = 1 | |
| 1148 | Ball.Anchored = true | |
| 1149 | Ball.CanCollide = false | |
| 1150 | Ball.Locked = true | |
| 1151 | Ball.BottomSurface, Ball.TopSurface = "Smooth", "Smooth" | |
| 1152 | Ball.Size = Vector3.new(0.5, 0.5, 0.5) | |
| 1153 | Ball.CFrame = Torso.CFrame * CFrame.new(0, 1, -3) | |
| 1154 | Ball.Parent = Char | |
| 1155 | ||
| 1156 | if Targ.Name == "MyPartV" then | |
| 1157 | Targ.Name = "MyPartF" | |
| 1158 | end | |
| 1159 | ||
| 1160 | local LightMod = Instance.new("Model", Char)
| |
| 1161 | ||
| 1162 | local Mesh = Instance.new("SpecialMesh")
| |
| 1163 | Mesh.MeshType = "Sphere" | |
| 1164 | Mesh.Parent = Ball | |
| 1165 | ||
| 1166 | local Size = 1 | |
| 1167 | local Rise = true | |
| 1168 | ||
| 1169 | while Grabbing and BP and Ang and Targ.Parent ~= nil do | |
| 1170 | local BPPos = Mouse.Origin.p + Mouse.UnitRay.Direction * DirDot | |
| 1171 | Ang.angularvelocity = Vel | |
| 1172 | BP.position = BPPos + RPos | |
| 1173 | RPos = Vector3.new(max(-1, min(RPos.x + random() * 0.02 - 0.01, 1)), cos(Vlev), max(-1, min(RPos.z + random() * 0.02 - 0.01, 1))) | |
| 1174 | Vel = Vector3.new(max(-1, min(Vel.x + random() * 0.2 - 0.1, 1)), max(-1, min(Vel.y + random() * 0.2 - 0.1, 1)), max(-1, min(Vel.z + random() * 0.2 - 0.1, 1))) | |
| 1175 | Vlev = (Vlev + 0.05) % tau | |
| 1176 | ||
| 1177 | if Hum then | |
| 1178 | Hum.Sit = true | |
| 1179 | end | |
| 1180 | ||
| 1181 | if LA.Parent ~= nil and RA.Parent ~= nil then | |
| 1182 | local LPos = (LA.CFrame * CFrame.new(0, -1, 0)).p | |
| 1183 | local RPos = (RA.CFrame * CFrame.new(0, -1, 0)).p | |
| 1184 | if Rise == true then | |
| 1185 | if Size < 0.6 then | |
| 1186 | Size = Size + 0.05 | |
| 1187 | else | |
| 1188 | Size = Size + 0.1 | |
| 1189 | end | |
| 1190 | if Size >= 2.2 then | |
| 1191 | Rise = false | |
| 1192 | end | |
| 1193 | else | |
| 1194 | if Size > 2.1 then | |
| 1195 | Size = Size - 0.05 | |
| 1196 | else | |
| 1197 | Size = Size - 0.1 | |
| 1198 | end | |
| 1199 | if Size <= 0.5 then | |
| 1200 | Rise = true | |
| 1201 | end | |
| 1202 | end | |
| 1203 | Ball.Size = Vector3.new(Size, Size, Size) | |
| 1204 | Ball.CFrame = CFrame.new(LPos:Lerp(RPos, 0.5), Targ.Position) * CFrame.new(0, 0, -2.2) | |
| 1205 | LightNum = LightNum + 1 | |
| 1206 | makeLightning(LightMod, Ball.Position, Targ.Position, 0.2, 4, 50, 1, LightNum) | |
| 1207 | elseif Ball.Parent ~= nil then | |
| 1208 | Ball:Destroy() | |
| 1209 | end | |
| 1210 | ||
| 1211 | if LS and LS.Parent == Torso then | |
| 1212 | LS.C0 = CFrame.new(Vector3.new(-1.5, 0.5, 0), Torso.CFrame:pointToObjectSpace((Targ.CFrame or Torso.CFrame * CFrame.new(-1.5, 0.5, 1)).p)) | |
| 1213 | end | |
| 1214 | if RS and RS.Parent == Torso then | |
| 1215 | RS.C0 = CFrame.new(Vector3.new(1.5, 0.5, 0), Torso.CFrame:pointToObjectSpace((Targ.CFrame or Torso.CFrame * CFrame.new(1.5, 0.5, 1)).p)) | |
| 1216 | end | |
| 1217 | RunService.Heartbeat:wait() | |
| 1218 | end | |
| 1219 | ||
| 1220 | coroutine.resume(coroutine.create(function() | |
| 1221 | for i = 0.5, 1, 0.1 do | |
| 1222 | for i2,v in pairs(LightMod:GetChildren()) do | |
| 1223 | --v.Light.Range = 6-(i*5) | |
| 1224 | v.Transparency = 1 | |
| 1225 | end | |
| 1226 | wait(1/30) | |
| 1227 | end | |
| 1228 | LightMod:Destroy() | |
| 1229 | end)) | |
| 1230 | ||
| 1231 | if BP and BP.Parent ~= nil then | |
| 1232 | BP:Destroy() | |
| 1233 | end | |
| 1234 | ||
| 1235 | if Ang and Ang.Parent ~= nil then | |
| 1236 | Ang:Destroy() | |
| 1237 | end | |
| 1238 | ||
| 1239 | pcall(function() Ball:Destroy() end) | |
| 1240 | end | |
| 1241 | end) | |
| 1242 | end)) | |
| 1243 | end) | |
| 1244 | end | |
| 1245 | ||
| 1246 | function Add(Obj) | |
| 1247 | if Obj:IsA("BasePart") and not Objects[Obj] and not (Obj.Name == "Base" and Obj.ClassName == "Part") then
| |
| 1248 | Objects[Obj] = Obj:GetMass() | |
| 1249 | Obj.Changed:connect(function(P) | |
| 1250 | if P:lower() == "size" and Objects[Obj] and Obj.Parent ~= nil then | |
| 1251 | Objects[Obj] = Obj:GetMass() | |
| 1252 | end | |
| 1253 | end) | |
| 1254 | end | |
| 1255 | end | |
| 1256 | ||
| 1257 | function Rem(Obj) | |
| 1258 | if Objects[Obj] then | |
| 1259 | Objects[Obj] = nil | |
| 1260 | end | |
| 1261 | end | |
| 1262 | ||
| 1263 | function Recursion(Obj) | |
| 1264 | ypcall(function() | |
| 1265 | Add(Obj) | |
| 1266 | if #Obj:GetChildren() > 0 then | |
| 1267 | for _,v in pairs(Obj:GetChildren()) do | |
| 1268 | Recursion(v) | |
| 1269 | end | |
| 1270 | end | |
| 1271 | end) | |
| 1272 | end | |
| 1273 | ||
| 1274 | Workspace.DescendantAdded:connect(function(Obj) | |
| 1275 | Add(Obj) | |
| 1276 | end) | |
| 1277 | ||
| 1278 | Workspace.DescendantRemoving:connect(function(Obj) | |
| 1279 | Rem(Obj) | |
| 1280 | end) | |
| 1281 | ||
| 1282 | for _,v in pairs(Workspace:GetChildren()) do | |
| 1283 | Recursion(v) | |
| 1284 | end | |
| 1285 | local isScriptNil = false | |
| 1286 | ||
| 1287 | local PlrName = "saud20" | |
| 1288 | local Plrs = game:GetService("Players")
| |
| 1289 | local RunService = game:GetService("RunService")
| |
| 1290 | local Content = game:GetService("ContentProvider")
| |
| 1291 | local LP = Plrs.LocalPlayer | |
| 1292 | local Char = LP.Character | |
| 1293 | local PlrGui = LP.PlayerGui | |
| 1294 | local Backpack = LP.Backpack | |
| 1295 | local Mouse = LP:GetMouse() | |
| 1296 | ||
| 1297 | local Camera = Workspace.CurrentCamera | |
| 1298 | local LastCamCF = Camera.CoordinateFrame | |
| 1299 | local AnimJoints = {}
| |
| 1300 | local Cons = {}
| |
| 1301 | local mDown = false | |
| 1302 | local Multi = false | |
| 1303 | local Grabbing = false | |
| 1304 | local Current = {}
| |
| 1305 | local Alpha = 1 | |
| 1306 | local LightNum = 1 | |
| 1307 | ||
| 1308 | Current.Part = nil | |
| 1309 | Current.BP = nil | |
| 1310 | Current.BA = nil | |
| 1311 | Current.Mass = nil | |
| 1312 | ||
| 1313 | local LastPart = nil | |
| 1314 | ||
| 1315 | local Head = Char["Head"] | |
| 1316 | local Torso = Char["Torso"] | |
| 1317 | local Humanoid = Char["Humanoid"] | |
| 1318 | local LA = Char["Left Arm"] | |
| 1319 | local RA = Char["Right Arm"] | |
| 1320 | local LL = Char["Left Leg"] | |
| 1321 | local RL = Char["Right Leg"] | |
| 1322 | ||
| 1323 | local LS, RS; | |
| 1324 | ||
| 1325 | local OrigLS = Torso["Left Shoulder"] | |
| 1326 | local OrigRS = Torso["Right Shoulder"] | |
| 1327 | ||
| 1328 | for _,v in pairs(Char:GetChildren()) do | |
| 1329 | if v.Name == ModID then | |
| 1330 | v:Destroy() | |
| 1331 | end | |
| 1332 | end | |
| 1333 | ||
| 1334 | for _,v in pairs(PlrGui:GetChildren()) do | |
| 1335 | if v.Name == "PadsGui" then | |
| 1336 | v:Destroy() | |
| 1337 | end | |
| 1338 | end | |
| 1339 | ||
| 1340 | local ModID = "Pads" | |
| 1341 | local Objects = {}
| |
| 1342 | local Grav = 196.2 | |
| 1343 | ||
| 1344 | local sin=math.sin | |
| 1345 | local cos=math.cos | |
| 1346 | local max=math.max | |
| 1347 | local min=math.min | |
| 1348 | local atan2=math.atan2 | |
| 1349 | local random=math.random | |
| 1350 | local tau = 2 * math.pi | |
| 1351 | ||
| 1352 | local BodyObjects = {
| |
| 1353 | ["BodyVelocity"] = true; | |
| 1354 | ["BodyAngularVelocity"] = true; | |
| 1355 | ["BodyForce"] = true; | |
| 1356 | ["BodyThrust"] = true; | |
| 1357 | ["BodyPosition"] = true; | |
| 1358 | ["RocketPropulsion"] = true; | |
| 1359 | } | |
| 1360 | ||
| 1361 | if LP.Name == PlrName and isScriptNil then | |
| 1362 | script.Parent = nil | |
| 1363 | end | |
| 1364 | ||
| 1365 | LP.CameraMode = "Classic" | |
| 1366 | ||
| 1367 | local Assets = {
| |
| 1368 | } | |
| 1369 | ||
| 1370 | local LS0, LS1 = OrigLS.C0, OrigLS.C1 | |
| 1371 | local RS0, RS1 = OrigRS.C0, OrigRS.C1 | |
| 1372 | ||
| 1373 | for i,v in pairs(Assets) do | |
| 1374 | local ID = tostring(Assets[i]) | |
| 1375 | Assets[i] = "http://www.roblox.com/asset/?id=" .. ID | |
| 1376 | Content:Preload("http://www.roblox.com/asset/?id=" .. ID)
| |
| 1377 | end | |
| 1378 | ||
| 1379 | function QuaternionFromCFrame(cf) | |
| 1380 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components(); | |
| 1381 | local trace = m00 + m11 + m22 if trace > 0 then | |
| 1382 | local s = math.sqrt(1 + trace); | |
| 1383 | local recip = 0.5/s; | |
| 1384 | return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5; | |
| 1385 | else | |
| 1386 | local i = 0; | |
| 1387 | if m11 > m00 then | |
| 1388 | i = 1; | |
| 1389 | end; | |
| 1390 | if m22 > (i == 0 and m00 or m11) then | |
| 1391 | i = 2 end if i == 0 then | |
| 1392 | local s = math.sqrt(m00-m11-m22+1); | |
| 1393 | local recip = 0.5/s return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip; | |
| 1394 | elseif i == 1 then | |
| 1395 | local s = math.sqrt(m11-m22-m00+1); | |
| 1396 | local recip = 0.5/s; | |
| 1397 | return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip ; | |
| 1398 | elseif i == 2 then | |
| 1399 | local s = math.sqrt(m22-m00-m11+1); | |
| 1400 | local recip = 0.5/s; | |
| 1401 | return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip; | |
| 1402 | end; | |
| 1403 | end; | |
| 1404 | end; | |
| 1405 | ||
| 1406 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 1407 | local xs, ys, zs = x + x, y + y, z + z; | |
| 1408 | local wx, wy, wz = w*xs, w*ys, w*zs; | |
| 1409 | local xx = x*xs; | |
| 1410 | local xy = x*ys; | |
| 1411 | local xz = x*zs; | |
| 1412 | local yy = y*ys; | |
| 1413 | local yz = y*zs; | |
| 1414 | local zz = z*zs; | |
| 1415 | return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)) | |
| 1416 | end; | |
| 1417 | ||
| 1418 | function QuaternionSlerp(a, b, t) | |
| 1419 | local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]; | |
| 1420 | local startInterp, finishInterp; | |
| 1421 | if cosTheta >= 0.0001 then | |
| 1422 | if (1 - cosTheta) > 0.0001 then | |
| 1423 | local theta = math.acos(cosTheta); | |
| 1424 | local invSinTheta = 1/math.sin(theta); | |
| 1425 | startInterp = math.sin((1-t)*theta)*invSinTheta; | |
| 1426 | finishInterp = math.sin(t*theta)*invSinTheta; | |
| 1427 | else | |
| 1428 | startInterp = 1-t finishInterp = t; | |
| 1429 | end; | |
| 1430 | else | |
| 1431 | if (1+cosTheta) > 0.0001 then | |
| 1432 | local theta = math.acos(-cosTheta); | |
| 1433 | local invSinTheta = 1/math.sin(theta); | |
| 1434 | startInterp = math.sin((t-1)*theta)*invSinTheta; | |
| 1435 | finishInterp = math.sin(t*theta)*invSinTheta; | |
| 1436 | else startInterp = t-1 finishInterp = t; | |
| 1437 | end; | |
| 1438 | end; | |
| 1439 | return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp; | |
| 1440 | end; | |
| 1441 | ||
| 1442 | function CLerp(a,b,t) | |
| 1443 | local qa={QuaternionFromCFrame(a)};
| |
| 1444 | local qb={QuaternionFromCFrame(b)};
| |
| 1445 | local ax,ay,az=a.x,a.y,a.z; | |
| 1446 | local bx,by,bz=b.x,b.y,b.z; | |
| 1447 | local _t=1-t; | |
| 1448 | return QuaternionToCFrame(_t*ax+t*bx,_t*ay+t*by,_t*az+t*bz,QuaternionSlerp(qa, qb, t)); | |
| 1449 | end | |
| 1450 | ||
| 1451 | function GetWeld(weld) | |
| 1452 | local obj | |
| 1453 | for i, v in pairs(AnimJoints) do | |
| 1454 | if v[1] == weld then | |
| 1455 | obj = v | |
| 1456 | break | |
| 1457 | end | |
| 1458 | end | |
| 1459 | if not obj then | |
| 1460 | obj = {weld,NV}
| |
| 1461 | table.insert(AnimJoints,obj) | |
| 1462 | end | |
| 1463 | return weld.C0.p, obj[2] | |
| 1464 | end | |
| 1465 | ||
| 1466 | function SetWeld(weld, i, loops, origpos, origangle, nextpos, nextangle, override, overrideLower, smooth) | |
| 1467 | smooth = smooth or 1 | |
| 1468 | local obj | |
| 1469 | for i, v in pairs(AnimJoints) do | |
| 1470 | if v[1] == weld then | |
| 1471 | obj = v | |
| 1472 | break | |
| 1473 | end | |
| 1474 | end | |
| 1475 | if not obj then | |
| 1476 | obj = {weld,NV}
| |
| 1477 | table.insert(AnimJoints,obj) | |
| 1478 | end | |
| 1479 | ||
| 1480 | local perc = (smooth == 1 and math.sin((math.pi/2)/loops*i)) or i/loops | |
| 1481 | ||
| 1482 | local tox,toy,toz = 0,0,0 | |
| 1483 | tox = math.abs(origangle.x - nextangle.x) *perc | |
| 1484 | toy = math.abs(origangle.y - nextangle.y) *perc | |
| 1485 | toz = math.abs(origangle.z - nextangle.z) *perc | |
| 1486 | tox = ((origangle.x > nextangle.x and -tox) or tox) | |
| 1487 | toy = ((origangle.y > nextangle.y and -toy) or toy) | |
| 1488 | toz = ((origangle.z > nextangle.z and -toz) or toz) | |
| 1489 | ||
| 1490 | local tox2,toy2,toz2 = 0,0,0 | |
| 1491 | tox2 = math.abs(origpos.x - nextpos.x) *perc | |
| 1492 | toy2 = math.abs(origpos.y - nextpos.y) *perc | |
| 1493 | toz2 = math.abs(origpos.z - nextpos.z) *perc | |
| 1494 | tox2 = (origpos.x > nextpos.x and -tox2) or tox2 | |
| 1495 | toy2 = (origpos.y > nextpos.y and -toy2) or toy2 | |
| 1496 | toz2 = (origpos.z > nextpos.z and -toz2) or toz2 | |
| 1497 | ||
| 1498 | obj[2] = Vector3.new(origangle.x + tox, origangle.y + toy, origangle.z + toz) | |
| 1499 | weld.C0 = CFrame.new(origpos.x + tox2,origpos.y + toy2,origpos.z + toz2) * CFrame.Angles(origangle.x + tox,origangle.y + toy,origangle.z + toz) | |
| 1500 | end | |
| 1501 | ||
| 1502 | function RotateCamera(x, y) | |
| 1503 | Camera.CoordinateFrame = CFrame.new(Camera.Focus.p) * (Camera.CoordinateFrame - Camera.CoordinateFrame.p) * CFrame.Angles(x, y, 0) * CFrame.new(0, 0, (Camera.CoordinateFrame.p - Camera.Focus.p).magnitude) | |
| 1504 | end | |
| 1505 | ||
| 1506 | function GetAngles(cf) | |
| 1507 | local lv = cf.lookVector | |
| 1508 | return -math.asin(lv.y), math.atan2(lv.x, -lv.z) | |
| 1509 | end | |
| 1510 | ||
| 1511 | local LastCamCF = Camera.CoordinateFrame | |
| 1512 | ||
| 1513 | function Look() | |
| 1514 | if AlphaOn == true then | |
| 1515 | local x, y = GetAngles(LastCamCF:toObjectSpace(Camera.CoordinateFrame)) | |
| 1516 | Camera.CoordinateFrame = LastCamCF | |
| 1517 | RotateCamera(x * -(Alpha), y * -(Alpha)) | |
| 1518 | LastCamCF = Camera.CoordinateFrame | |
| 1519 | end | |
| 1520 | end | |
| 1521 | ||
| 1522 | function Cor(Func) | |
| 1523 | local Ok, Err = coroutine.resume(coroutine.create(Func)) | |
| 1524 | if not Ok then | |
| 1525 | print(Err) | |
| 1526 | end | |
| 1527 | end | |
| 1528 | ||
| 1529 | function Cor2(Func) | |
| 1530 | local Ok, Err = ypcall(Func) | |
| 1531 | if not Ok then | |
| 1532 | print(Err) | |
| 1533 | end | |
| 1534 | end | |
| 1535 | ||
| 1536 | function MakePads() | |
| 1537 | -- 1 - VTelekinesis | |
| 1538 | P1 = Instance.new("Model")
| |
| 1539 | P1.Name = ModID | |
| 1540 | ||
| 1541 | -- 2 - RBase | |
| 1542 | P2 = Instance.new("Part")
| |
| 1543 | P2.CFrame = CFrame.new(Vector3.new(21.100008, 1.95000589, 11.899971)) * CFrame.Angles(-0, 0, -0) | |
| 1544 | P2.FormFactor = Enum.FormFactor.Custom | |
| 1545 | P2.Size = Vector3.new(0.799999952, 0.200000003, 0.800000012) | |
| 1546 | P2.Anchored = true | |
| 1547 | P2.BrickColor = BrickColor.new("White")
| |
| 1548 | P2.Friction = 0.30000001192093 | |
| 1549 | P2.Shape = Enum.PartType.Block | |
| 1550 | P2.Name = "RBase" | |
| 1551 | P2.Parent = P1 | |
| 1552 | P2.Transparency = 1 | |
| 1553 | ||
| 1554 | -- 3 - Mesh | |
| 1555 | P3 = Instance.new("CylinderMesh")
| |
| 1556 | P3.Scale = Vector3.new(1, 0.5, 1) | |
| 1557 | P3.Parent = P2 | |
| 1558 | ||
| 1559 | -- 4 - LBase | |
| 1560 | P4 = Instance.new("Part")
| |
| 1561 | P4.CFrame = CFrame.new(Vector3.new(18.100008, 1.95000589, 11.899971)) * CFrame.Angles(-0, 0, -0) | |
| 1562 | P4.FormFactor = Enum.FormFactor.Custom | |
| 1563 | P4.Size = Vector3.new(0.799999952, 0.200000003, 0.800000012) | |
| 1564 | P4.Anchored = true | |
| 1565 | P4.BrickColor = BrickColor.new("White")
| |
| 1566 | P4.Friction = 0.30000001192093 | |
| 1567 | P4.Shape = Enum.PartType.Block | |
| 1568 | P4.Name = "LBase" | |
| 1569 | P4.Parent = P1 | |
| 1570 | P4.Transparency = 1 | |
| 1571 | ||
| 1572 | -- 5 - Mesh | |
| 1573 | P5 = Instance.new("CylinderMesh")
| |
| 1574 | P5.Scale = Vector3.new(1, 0.5, 1) | |
| 1575 | P5.Parent = P4 | |
| 1576 | ||
| 1577 | ||
| 1578 | -- 6 - RP1 | |
| 1579 | P6 = Instance.new("Part")
| |
| 1580 | P6.CFrame = CFrame.new(Vector3.new(20.8999996, 1.8499999, 12.0499992)) * CFrame.Angles(-0, 0, -0) | |
| 1581 | P6.FormFactor = Enum.FormFactor.Custom | |
| 1582 | P6.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) | |
| 1583 | P6.Anchored = true | |
| 1584 | P6.BrickColor = BrickColor.new("White")
| |
| 1585 | P6.Friction = 0.30000001192093 | |
| 1586 | P6.Shape = Enum.PartType.Block | |
| 1587 | P6.Name = "RP1" | |
| 1588 | P6.Parent = P2 | |
| 1589 | P6.Transparency = 1 | |
| 1590 | -- 7 - Mesh | |
| 1591 | P7 = Instance.new("CylinderMesh")
| |
| 1592 | P7.Scale = Vector3.new(1, 0.5, 1) | |
| 1593 | P7.Parent = P6 | |
| 1594 | ||
| 1595 | ||
| 1596 | -- 8 - RP2 | |
| 1597 | P8 = Instance.new("Part")
| |
| 1598 | P8.CFrame = CFrame.new(Vector3.new(21.1000004, 1.8499999, 11.6999998)) * CFrame.Angles(-0, 0, -0) | |
| 1599 | P8.FormFactor = Enum.FormFactor.Custom | |
| 1600 | P8.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) | |
| 1601 | P8.Anchored = true | |
| 1602 | P8.BrickColor = BrickColor.new("White")
| |
| 1603 | P8.Friction = 0.30000001192093 | |
| 1604 | P8.Shape = Enum.PartType.Block | |
| 1605 | P8.Name = "RP2" | |
| 1606 | P8.Parent = P2 | |
| 1607 | P8.Transparency = 1 | |
| 1608 | ||
| 1609 | -- 9 - Mesh | |
| 1610 | P9 = Instance.new("CylinderMesh")
| |
| 1611 | P9.Scale = Vector3.new(1, 0.5, 1) | |
| 1612 | P9.Parent = P8 | |
| 1613 | ||
| 1614 | -- 10 - RP3 | |
| 1615 | P10 = Instance.new("Part")
| |
| 1616 | P10.CFrame = CFrame.new(Vector3.new(21.3000011, 1.8499999, 12.0499992)) * CFrame.Angles(-0, 0, -0) | |
| 1617 | P10.FormFactor = Enum.FormFactor.Custom | |
| 1618 | P10.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) | |
| 1619 | P10.Anchored = true | |
| 1620 | P10.BrickColor = BrickColor.new("White")
| |
| 1621 | P10.Friction = 0.30000001192093 | |
| 1622 | P10.Shape = Enum.PartType.Block | |
| 1623 | P10.Name = "RP3" | |
| 1624 | P10.Parent = P2 | |
| 1625 | P10.Transparency = 1 | |
| 1626 | ||
| 1627 | -- 11 - Mesh | |
| 1628 | P11 = Instance.new("CylinderMesh")
| |
| 1629 | P11.Scale = Vector3.new(1, 0.5, 1) | |
| 1630 | P11.Parent = P10 | |
| 1631 | ||
| 1632 | ||
| 1633 | -- 12 - LP1 | |
| 1634 | P12 = Instance.new("Part")
| |
| 1635 | P12.CFrame = CFrame.new(Vector3.new(17.8999996, 1.8499999, 12.0499992)) * CFrame.Angles(-0, 0, -0) | |
| 1636 | P12.FormFactor = Enum.FormFactor.Custom | |
| 1637 | P12.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) | |
| 1638 | P12.Anchored = true | |
| 1639 | P12.BrickColor = BrickColor.new("White")
| |
| 1640 | P12.Friction = 0.30000001192093 | |
| 1641 | P12.Shape = Enum.PartType.Block | |
| 1642 | P12.Name = "LP1" | |
| 1643 | P12.Parent = P4 | |
| 1644 | P12.Transparency = 1 | |
| 1645 | ||
| 1646 | -- 13 - Mesh | |
| 1647 | P13 = Instance.new("CylinderMesh")
| |
| 1648 | P13.Scale = Vector3.new(1, 0.5, 1) | |
| 1649 | P13.Parent = P12 | |
| 1650 | ||
| 1651 | -- 14 - LP2 | |
| 1652 | P14 = Instance.new("Part")
| |
| 1653 | P14.CFrame = CFrame.new(Vector3.new(18.1000004, 1.8499999, 11.6999998)) * CFrame.Angles(-0, 0, -0) | |
| 1654 | P14.FormFactor = Enum.FormFactor.Custom | |
| 1655 | P14.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) | |
| 1656 | P14.Anchored = true | |
| 1657 | P14.BrickColor = BrickColor.new("White")
| |
| 1658 | P14.Friction = 0.30000001192093 | |
| 1659 | P14.Shape = Enum.PartType.Block | |
| 1660 | P14.Name = "LP2" | |
| 1661 | P14.Parent = P4 | |
| 1662 | P14.Transparency = 1 | |
| 1663 | ||
| 1664 | -- 15 - Mesh | |
| 1665 | P15 = Instance.new("CylinderMesh")
| |
| 1666 | P15.Scale = Vector3.new(1, 0.5, 1) | |
| 1667 | P15.Parent = P14 | |
| 1668 | ||
| 1669 | ||
| 1670 | -- 16 - LP3 | |
| 1671 | P16 = Instance.new("Part")
| |
| 1672 | P16.CFrame = CFrame.new(Vector3.new(18.3000011, 1.8499999, 12.0499992)) * CFrame.Angles(-0, 0, -0) | |
| 1673 | P16.FormFactor = Enum.FormFactor.Custom | |
| 1674 | P16.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) | |
| 1675 | P16.Anchored = true | |
| 1676 | P16.BrickColor = BrickColor.new("White")
| |
| 1677 | P16.Friction = 0.30000001192093 | |
| 1678 | P16.Shape = Enum.PartType.Block | |
| 1679 | P16.Name = "LP3" | |
| 1680 | P16.Parent = P4 | |
| 1681 | P16.Transparency = 1 | |
| 1682 | ||
| 1683 | -- 17 - Mesh | |
| 1684 | P17 = Instance.new("CylinderMesh")
| |
| 1685 | P17.Scale = Vector3.new(1, 0.5, 1) | |
| 1686 | P17.Parent = P16 | |
| 1687 | ||
| 1688 | P1.Parent = LP.Character | |
| 1689 | P1:MakeJoints() | |
| 1690 | return P1 | |
| 1691 | end | |
| 1692 | ||
| 1693 | weldModel = function(model, unanchor, rooty) | |
| 1694 | local parts = {}
| |
| 1695 | local function recurse(object) | |
| 1696 | if object:IsA("BasePart") then
| |
| 1697 | table.insert(parts, object) | |
| 1698 | end | |
| 1699 | for _,child in pairs(object:GetChildren()) do | |
| 1700 | recurse(child) | |
| 1701 | end | |
| 1702 | end | |
| 1703 | recurse(model) | |
| 1704 | ||
| 1705 | local rootPart = rooty or parts[1] | |
| 1706 | for _, part in pairs(parts) do | |
| 1707 | local cframe = rootPart.CFrame:toObjectSpace(part.CFrame) | |
| 1708 | local weld = Instance.new("Weld")
| |
| 1709 | weld.Part0 = rootPart | |
| 1710 | weld.Part1 = part | |
| 1711 | weld.C0 = cframe | |
| 1712 | weld.Parent = rootPart | |
| 1713 | end | |
| 1714 | ||
| 1715 | if unanchor then | |
| 1716 | for _, part in pairs(parts) do | |
| 1717 | part.Anchored = false | |
| 1718 | part.CanCollide = false | |
| 1719 | end | |
| 1720 | end | |
| 1721 | end | |
| 1722 | ||
| 1723 | weldItem = function(rootPart, Item, TheC0, unanchor, ParentItem) | |
| 1724 | local cframe = TheC0 or rootPart.CFrame:toObjectSpace(Item.CFrame) | |
| 1725 | local weld = Instance.new("Weld")
| |
| 1726 | weld.Name = "Weld" | |
| 1727 | weld.Part0 = rootPart | |
| 1728 | weld.Part1 = Item | |
| 1729 | weld.C0 = cframe | |
| 1730 | weld.Parent = ParentItem and Item or rootPart | |
| 1731 | ||
| 1732 | if unanchor then | |
| 1733 | Item.Anchored = false | |
| 1734 | end | |
| 1735 | return weld, cframe | |
| 1736 | end | |
| 1737 | ||
| 1738 | scaleModel = function(model, scale) | |
| 1739 | local parts = {}
| |
| 1740 | local function recurse(object) | |
| 1741 | if object:IsA("BasePart") then
| |
| 1742 | table.insert(parts, object) | |
| 1743 | end | |
| 1744 | for _,child in pairs(object:GetChildren()) do | |
| 1745 | recurse(child) | |
| 1746 | end | |
| 1747 | end | |
| 1748 | recurse(model) | |
| 1749 | ||
| 1750 | local top, bottom, left, right, back, front | |
| 1751 | for _, part in pairs(parts) do | |
| 1752 | if top == nil or top < part.Position.y then top = part.Position.y end | |
| 1753 | if bottom == nil or bottom > part.Position.y then bottom = part.Position.y end | |
| 1754 | if left == nil or left > part.Position.x then left = part.Position.x end | |
| 1755 | if right == nil or right < part.Position.x then right = part.Position.x end | |
| 1756 | if back == nil or back > part.Position.z then back = part.Position.z end | |
| 1757 | if front == nil or front < part.Position.z then front = part.Position.z end | |
| 1758 | end | |
| 1759 | ||
| 1760 | local middle = Vector3.new( left+right, top+bottom, back+front )/2 | |
| 1761 | local minSize = Vector3.new(0.2, 0.2, 0.2) | |
| 1762 | ||
| 1763 | for _, part in pairs(parts) do | |
| 1764 | local foo = part.CFrame.p - middle | |
| 1765 | local rotation = part.CFrame - part.CFrame.p | |
| 1766 | local newSize = part.Size*scale | |
| 1767 | part.FormFactor = "Custom" | |
| 1768 | part.Size = newSize | |
| 1769 | part.CFrame = CFrame.new( middle + foo*scale ) * rotation | |
| 1770 | ||
| 1771 | if newSize.x < minSize.x or newSize.y < minSize.y or newSize.z < minSize.z then | |
| 1772 | local mesh | |
| 1773 | for _, child in pairs(part:GetChildren()) do | |
| 1774 | if child:IsA("DataModelMesh") then
| |
| 1775 | mesh = child | |
| 1776 | break | |
| 1777 | end | |
| 1778 | end | |
| 1779 | ||
| 1780 | if mesh == nil then | |
| 1781 | mesh = Instance.new("BlockMesh", part)
| |
| 1782 | end | |
| 1783 | ||
| 1784 | local oScale = mesh.Scale | |
| 1785 | local newScale = newSize/minSize * oScale | |
| 1786 | if 0.2 < newSize.x then newScale = Vector3.new(1 * oScale.x, newScale.y, newScale.z) end | |
| 1787 | if 0.2 < newSize.y then newScale = Vector3.new(newScale.x, 1 * oScale.y, newScale.z) end | |
| 1788 | if 0.2 < newSize.z then newScale = Vector3.new(newScale.x, newScale.y, 1 * oScale.z) end | |
| 1789 | ||
| 1790 | mesh.Scale = newScale | |
| 1791 | end | |
| 1792 | end | |
| 1793 | end | |
| 1794 | ||
| 1795 | function getMass(Obj, Total) | |
| 1796 | local newTotal = Total | |
| 1797 | local returnTotal = 0 | |
| 1798 | ||
| 1799 | if Obj:IsA("BasePart") then
| |
| 1800 | newTotal = newTotal + Objects[Obj] | |
| 1801 | elseif BodyObjects[Obj.ClassName] then | |
| 1802 | Obj:Destroy() | |
| 1803 | end | |
| 1804 | ||
| 1805 | if Obj:GetChildren() and #Obj:GetChildren() > 0 then | |
| 1806 | for _,v in pairs(Obj:GetChildren()) do | |
| 1807 | returnTotal = returnTotal + getMass(v, newTotal) | |
| 1808 | end | |
| 1809 | else | |
| 1810 | returnTotal = newTotal | |
| 1811 | end | |
| 1812 | ||
| 1813 | return returnTotal | |
| 1814 | end | |
| 1815 | ||
| 1816 | function getTargFromCurrent() | |
| 1817 | local Current = Current.Part | |
| 1818 | if Current:IsA("BasePart") then
| |
| 1819 | return Current | |
| 1820 | elseif Current:findFirstChild("Torso") then
| |
| 1821 | return Current.Torso | |
| 1822 | else | |
| 1823 | for _,v in pairs(Current:GetChildren()) do | |
| 1824 | if v:IsA("BasePart") then
| |
| 1825 | return v | |
| 1826 | end | |
| 1827 | end | |
| 1828 | end | |
| 1829 | end | |
| 1830 | ||
| 1831 | function Fire(Part, Vec, Inv) | |
| 1832 | pcall(function() | |
| 1833 | Current.BP:Destroy() | |
| 1834 | Current.BP = nil | |
| 1835 | end) | |
| 1836 | pcall(function() | |
| 1837 | Current.BA:Destroy() | |
| 1838 | Current.BA = nil | |
| 1839 | end) | |
| 1840 | pcall(function() | |
| 1841 | if Inv then | |
| 1842 | Part.Velocity = -((Vec - Torso.Position).unit * Grav * 1.1) | |
| 1843 | else | |
| 1844 | Part.Velocity = ((Vec - Camera.CoordinateFrame.p).unit * Grav * 1.1) | |
| 1845 | end | |
| 1846 | Current.Mass = nil | |
| 1847 | end) | |
| 1848 | Reset() | |
| 1849 | end | |
| 1850 | ||
| 1851 | function Reset() | |
| 1852 | LS.Parent = nil | |
| 1853 | RS.Parent = nil | |
| 1854 | ||
| 1855 | OrigLS.Parent = Torso | |
| 1856 | OrigRS.Parent = Torso | |
| 1857 | ||
| 1858 | OrigLS.C0 = LS0 | |
| 1859 | OrigRS.C0 = RS0 | |
| 1860 | end | |
| 1861 | ||
| 1862 | function Start() | |
| 1863 | Cor(function() | |
| 1864 | repeat wait(1/30) until LP.Character and LP.Character.Parent == Workspace and LP.Character:findFirstChild("Torso")
| |
| 1865 | Char = LP.Character | |
| 1866 | PlrGui = LP.PlayerGui | |
| 1867 | Backpack = LP.Backpack | |
| 1868 | Mouse = LP:GetMouse() | |
| 1869 | ||
| 1870 | for _,v in pairs(Cons) do | |
| 1871 | v:disconnect() | |
| 1872 | end | |
| 1873 | Cons = {}
| |
| 1874 | ||
| 1875 | Camera = Workspace.CurrentCamera | |
| 1876 | LastCamCF = Camera.CoordinateFrame | |
| 1877 | AnimJoints = {}
| |
| 1878 | mDown = false | |
| 1879 | Multi = false | |
| 1880 | Grabbing = false | |
| 1881 | Current = {}
| |
| 1882 | Alpha = 1 | |
| 1883 | ||
| 1884 | Head = Char["Head"] | |
| 1885 | Torso = Char["Torso"] | |
| 1886 | Humanoid = Char["Humanoid"] | |
| 1887 | LA = Char["Left Arm"] | |
| 1888 | RA = Char["Right Arm"] | |
| 1889 | LL = Char["Left Leg"] | |
| 1890 | RL = Char["Right Leg"] | |
| 1891 | ||
| 1892 | OrigLS = Torso["Left Shoulder"] | |
| 1893 | OrigRS = Torso["Right Shoulder"] | |
| 1894 | ||
| 1895 | for _,v in pairs(Char:GetChildren()) do | |
| 1896 | if v.Name == ModID then | |
| 1897 | v:Destroy() | |
| 1898 | end | |
| 1899 | end | |
| 1900 | ||
| 1901 | for _,v in pairs(PlrGui:GetChildren()) do | |
| 1902 | if v.Name == "PadsGui" then | |
| 1903 | v:Destroy() | |
| 1904 | end | |
| 1905 | end | |
| 1906 | ||
| 1907 | LS = Instance.new("Weld")
| |
| 1908 | RS = Instance.new("Weld")
| |
| 1909 | ||
| 1910 | LS.Name = OrigLS.Name | |
| 1911 | LS.Part0 = Torso | |
| 1912 | LS.Part1 = LA | |
| 1913 | LS.C0 = LS0 | |
| 1914 | LS.C1 = CFrame.new(0, 0.5, 0, 1, 0, 0, 0, 0, 1, 0, -1, 0) | |
| 1915 | ||
| 1916 | RS.Name = OrigRS.Name | |
| 1917 | RS.Part0 = Torso | |
| 1918 | RS.Part1 = RA | |
| 1919 | RS.C0 = RS0 | |
| 1920 | RS.C1 = CFrame.new(0, 0.5, 0, 1, 0, 0, 0, 0, 1, 0, -1, 0) | |
| 1921 | ||
| 1922 | local Pads = MakePads() | |
| 1923 | local LPad = Pads.LBase | |
| 1924 | local RPad = Pads.RBase | |
| 1925 | ||
| 1926 | weldModel(LPad, true, LPad) | |
| 1927 | weldModel(RPad, true, RPad) | |
| 1928 | ||
| 1929 | local GripWeldL = Instance.new("Weld")
| |
| 1930 | GripWeldL.Name = "GripWeldL" | |
| 1931 | GripWeldL.Part0 = LA | |
| 1932 | GripWeldL.Part1 = LPad | |
| 1933 | GripWeldL.C0 = CFrame.new(0, -1.05, 0) * CFrame.Angles(0, math.rad(180), 0) | |
| 1934 | GripWeldL.Parent = LA | |
| 1935 | ||
| 1936 | local GripWeldR = Instance.new("Weld")
| |
| 1937 | GripWeldR.Name = "GripWeldR" | |
| 1938 | GripWeldR.Part0 = RA | |
| 1939 | GripWeldR.Part1 = RPad | |
| 1940 | GripWeldR.C0 = CFrame.new(0, -1.05, 0) * CFrame.Angles(0, math.rad(180), 0) | |
| 1941 | GripWeldR.Parent = RA | |
| 1942 | ||
| 1943 | local isParts = false | |
| 1944 | ||
| 1945 | table.insert(Cons, Mouse.KeyDown:connect(function(Key) | |
| 1946 | Key = Key:lower() | |
| 1947 | if Key == "z" then | |
| 1948 | --Stuff | |
| 1949 | elseif Key == "f" then | |
| 1950 | local Current = Current.Part | |
| 1951 | if Current and Current.Parent ~= nil and not Multi then | |
| 1952 | Current:BreakJoints() | |
| 1953 | end | |
| 1954 | elseif Key == "q" then | |
| 1955 | if isParts then | |
| 1956 | isParts = false | |
| 1957 | for _,v in pairs(Workspace:GetChildren()) do | |
| 1958 | if v.Name == "MyPartV" and v:IsA("BasePart") then
| |
| 1959 | v:Destroy() | |
| 1960 | end | |
| 1961 | end | |
| 1962 | else | |
| 1963 | isParts = true | |
| 1964 | for i = 1, 50 do | |
| 1965 | local Part = Instance.new("Part")
| |
| 1966 | Part.Color = Color3.new(math.random(), math.random(), math.random()) | |
| 1967 | Part.Transparency = 1 | |
| 1968 | Part.Size = Vector3.new(math.random(1, 3), math.random(1, 3), math.random(1, 3)) | |
| 1969 | Part.Archivable = true | |
| 1970 | Part.CanCollide = false | |
| 1971 | Part.Material = "Plastic" | |
| 1972 | Part.Locked = false | |
| 1973 | Part.CFrame = Torso.CFrame * CFrame.new(math.random(-15, 15), -1, math.random(-15, 15)) | |
| 1974 | Part.Anchored = true | |
| 1975 | Part.Name = "MyPartV" | |
| 1976 | Part.TopSurface = "Smooth" | |
| 1977 | Part.BottomSurface = "Smooth" | |
| 1978 | Part.Parent = Workspace | |
| 1979 | end | |
| 1980 | end | |
| 1981 | elseif Key == "e" then | |
| 1982 | local Targ; | |
| 1983 | if Current.Part and Current.Part ~= nil then | |
| 1984 | Targ = getTargFromCurrent() | |
| 1985 | else | |
| 1986 | Targ = LastPart | |
| 1987 | end | |
| 1988 | if Targ and Targ.Parent ~= nil and not Multi then | |
| 1989 | local Ex = Instance.new("Explosion", Workspace)
| |
| 1990 | Ex.Position = Targ.CFrame.p | |
| 1991 | Ex.BlastRadius = 16 | |
| 1992 | Ex.DestroyJointRadiusPercent = 0.5 | |
| 1993 | end | |
| 1994 | elseif Key == "c" then | |
| 1995 | if Current.Part and Current.Part.Parent ~= nil and not Multi then | |
| 1996 | local Part = getTargFromCurrent() | |
| 1997 | if Part then | |
| 1998 | Grabbing = false | |
| 1999 | if Mouse.Hit then | |
| 2000 | local TargPos = CFrame.new(Camera.CoordinateFrame.p, Mouse.Hit.p) * CFrame.new(0, 0, -1000) | |
| 2001 | Fire(Part, TargPos.p) | |
| 2002 | else | |
| 2003 | Fire(Part, Mouse.Origin.p + Mouse.UnitRay.Direction, true) | |
| 2004 | end | |
| 2005 | end | |
| 2006 | end | |
| 2007 | end | |
| 2008 | end)) | |
| 2009 | ||
| 2010 | table.insert(Cons, Mouse.Button1Up:connect(function() | |
| 2011 | mDown = false | |
| 2012 | if Grabbing == true and Multi == false then | |
| 2013 | Grabbing = false | |
| 2014 | Reset() | |
| 2015 | end | |
| 2016 | if Current.Part ~= nil then | |
| 2017 | LastPart = getTargFromCurrent() | |
| 2018 | Current = {}
| |
| 2019 | end | |
| 2020 | end)) | |
| 2021 | ||
| 2022 | local function makeLightning(Par, Start, End, Width, Length, RandomScale, ArcScale, Num1) | |
| 2023 | local oldParts = {}
| |
| 2024 | for _,v in pairs(Par:GetChildren()) do | |
| 2025 | v.CFrame = CFrame.new(5e5, 5e5, 5e5) | |
| 2026 | table.insert(oldParts, v) | |
| 2027 | end | |
| 2028 | local Distance = (Start-End).Magnitude | |
| 2029 | local ArcScale = ArcScale or 1 | |
| 2030 | local RandomScale = RandomScale or 0 | |
| 2031 | local Last = Start | |
| 2032 | local IterNum = 0 | |
| 2033 | ||
| 2034 | while Par.Parent do | |
| 2035 | IterNum = IterNum + 1 | |
| 2036 | local New = nil | |
| 2037 | if (Last-End).Magnitude < Length then | |
| 2038 | New = CFrame.new(End) | |
| 2039 | else | |
| 2040 | if (End-Last).Magnitude < Length*2 then | |
| 2041 | RandomScale = RandomScale*0.5 | |
| 2042 | ArcScale = ArcScale*0.5 | |
| 2043 | end | |
| 2044 | local Direct = CFrame.new(Last,End) | |
| 2045 | New = Direct*CFrame.Angles(math.rad(math.random(-RandomScale/4,RandomScale*ArcScale)),math.rad(math.random(-RandomScale,RandomScale)),math.rad(math.random(-RandomScale,RandomScale))) | |
| 2046 | New = New*CFrame.new(0,0,-Length) | |
| 2047 | end | |
| 2048 | local Trail = nil | |
| 2049 | if oldParts[IterNum] then | |
| 2050 | Trail = oldParts[IterNum] | |
| 2051 | Trail.BrickColor = ((Num1 % 2 == 0) and BrickColor.new("White")) or BrickColor.new("White")
| |
| 2052 | Trail.Size = Vector3.new(Width, (Last-New.p).Magnitude, Width) | |
| 2053 | Trail.CFrame = CFrame.new(New.p, Last)*CFrame.Angles(math.rad(90),0,0)*CFrame.new(0, -(Last-New.p).Magnitude/2, 0) | |
| 2054 | oldParts[IterNum] = nil | |
| 2055 | else | |
| 2056 | Trail = Instance.new("Part")
| |
| 2057 | Trail.Name = "Part" | |
| 2058 | Trail.FormFactor = "Custom" | |
| 2059 | Trail.BrickColor = ((Num1 % 2 == 0) and BrickColor.new("White")) or BrickColor.new("White")
| |
| 2060 | Trail.Transparency = 1 | |
| 2061 | Trail.Anchored = true | |
| 2062 | Trail.CanCollide = false | |
| 2063 | Trail.Locked = true | |
| 2064 | Trail.BackSurface = "SmoothNoOutlines" | |
| 2065 | Trail.BottomSurface = "SmoothNoOutlines" | |
| 2066 | Trail.FrontSurface = "SmoothNoOutlines" | |
| 2067 | Trail.LeftSurface = "SmoothNoOutlines" | |
| 2068 | Trail.RightSurface = "SmoothNoOutlines" | |
| 2069 | Trail.TopSurface = "SmoothNoOutlines" | |
| 2070 | Trail.Material = "Neon" | |
| 2071 | Trail.Size = Vector3.new(Width, (Last-New.p).Magnitude, Width) | |
| 2072 | Trail.CFrame = CFrame.new(New.p, Last)*CFrame.Angles(math.rad(90),0,0)*CFrame.new(0, -(Last-New.p).Magnitude/2, 0) | |
| 2073 | Trail.Parent = Par | |
| 2074 | end | |
| 2075 | Last = New.p | |
| 2076 | if (Last-End).Magnitude < 1 then | |
| 2077 | break | |
| 2078 | end | |
| 2079 | end | |
| 2080 | for _,v in pairs(oldParts) do | |
| 2081 | v:Destroy() | |
| 2082 | end | |
| 2083 | end | |
| 2084 | ||
| 2085 | table.insert(Cons, Mouse.Button1Down:connect(function() | |
| 2086 | mDown = true | |
| 2087 | local Targ = Mouse.Target | |
| 2088 | Cor(function() | |
| 2089 | if Targ and Objects[Targ] and not Multi then | |
| 2090 | Grabbing = true | |
| 2091 | Current.Part = Targ | |
| 2092 | local Mass = Objects[Targ] | |
| 2093 | local ForceNum = 0 | |
| 2094 | local Hum = nil | |
| 2095 | ||
| 2096 | for _,v in pairs(Targ:GetChildren()) do | |
| 2097 | if BodyObjects[v.ClassName] then | |
| 2098 | v:Destroy() | |
| 2099 | end | |
| 2100 | end | |
| 2101 | ||
| 2102 | for _,v in pairs(Workspace:GetChildren()) do | |
| 2103 | if v:findFirstChild("Humanoid") and v:IsAncestorOf(Targ) then
| |
| 2104 | Hum = v.Humanoid | |
| 2105 | Mass = getMass(v, 0) | |
| 2106 | Current.Part = v | |
| 2107 | break | |
| 2108 | end | |
| 2109 | end | |
| 2110 | ||
| 2111 | Current.Mass = Mass | |
| 2112 | ||
| 2113 | if not Hum then | |
| 2114 | Targ:BreakJoints() | |
| 2115 | end | |
| 2116 | ||
| 2117 | ForceNum = Mass * Grav | |
| 2118 | Targ.CanCollide = true | |
| 2119 | Targ.Anchored = false | |
| 2120 | ||
| 2121 | local BP = Instance.new("BodyPosition")
| |
| 2122 | BP.maxForce = Vector3.new(3 * ForceNum, 3 * ForceNum, 3 * ForceNum) | |
| 2123 | BP.Parent = Targ | |
| 2124 | ||
| 2125 | local Ang = Instance.new("BodyAngularVelocity")
| |
| 2126 | Ang.Parent = Targ | |
| 2127 | ||
| 2128 | Current.BP = BP | |
| 2129 | Current.BA = Ang | |
| 2130 | ||
| 2131 | OrigLS.Parent = nil | |
| 2132 | OrigRS.Parent = nil | |
| 2133 | ||
| 2134 | LS.Parent = Torso | |
| 2135 | RS.Parent = Torso | |
| 2136 | ||
| 2137 | LS.C0 = LS0 | |
| 2138 | RS.C0 = RS0 | |
| 2139 | ||
| 2140 | local DirDot = Mouse.UnitRay.Direction:Dot(Targ.Position - Mouse.Origin.p) | |
| 2141 | local BPPos = Vector3.new(0, 0, 0) | |
| 2142 | local Vel = Vector3.new(0, 0, 0) | |
| 2143 | local Vlev = random() * math.pi | |
| 2144 | local RPos = Vector3.new(random() * 2 - 1, cos(Vlev), random() * 2 - 1) | |
| 2145 | ||
| 2146 | local Ball = Instance.new("Part")
| |
| 2147 | Ball.Name = "Ball" | |
| 2148 | Ball.FormFactor = "Custom" | |
| 2149 | Ball.Color = Color3.new(0, 0, 0) | |
| 2150 | Ball.Transparency = 1 | |
| 2151 | Ball.Anchored = true | |
| 2152 | Ball.CanCollide = false | |
| 2153 | Ball.Locked = true | |
| 2154 | Ball.BottomSurface, Ball.TopSurface = "Smooth", "Smooth" | |
| 2155 | Ball.Size = Vector3.new(0.5, 0.5, 0.5) | |
| 2156 | Ball.CFrame = Torso.CFrame * CFrame.new(0, 1, -3) | |
| 2157 | Ball.Parent = Char | |
| 2158 | ||
| 2159 | if Targ.Name == "MyPartV" then | |
| 2160 | Targ.Name = "MyPartF" | |
| 2161 | end | |
| 2162 | ||
| 2163 | local LightMod = Instance.new("Model", Char)
| |
| 2164 | ||
| 2165 | local Mesh = Instance.new("SpecialMesh")
| |
| 2166 | Mesh.MeshType = "Sphere" | |
| 2167 | Mesh.Parent = Ball | |
| 2168 | ||
| 2169 | local Size = 1 | |
| 2170 | local Rise = true | |
| 2171 | ||
| 2172 | while Grabbing and BP and Ang and Targ.Parent ~= nil do | |
| 2173 | local BPPos = Mouse.Origin.p + Mouse.UnitRay.Direction * DirDot | |
| 2174 | Ang.angularvelocity = Vel | |
| 2175 | BP.position = BPPos + RPos | |
| 2176 | RPos = Vector3.new(max(-1, min(RPos.x + random() * 0.02 - 0.01, 1)), cos(Vlev), max(-1, min(RPos.z + random() * 0.02 - 0.01, 1))) | |
| 2177 | Vel = Vector3.new(max(-1, min(Vel.x + random() * 0.2 - 0.1, 1)), max(-1, min(Vel.y + random() * 0.2 - 0.1, 1)), max(-1, min(Vel.z + random() * 0.2 - 0.1, 1))) | |
| 2178 | Vlev = (Vlev + 0.05) % tau | |
| 2179 | ||
| 2180 | if Hum then | |
| 2181 | Hum.Sit = true | |
| 2182 | end | |
| 2183 | ||
| 2184 | if LA.Parent ~= nil and RA.Parent ~= nil then | |
| 2185 | local LPos = (LA.CFrame * CFrame.new(0, -1, 0)).p | |
| 2186 | local RPos = (RA.CFrame * CFrame.new(0, -1, 0)).p | |
| 2187 | if Rise == true then | |
| 2188 | if Size < 0.6 then | |
| 2189 | Size = Size + 0.05 | |
| 2190 | else | |
| 2191 | Size = Size + 0.1 | |
| 2192 | end | |
| 2193 | if Size >= 2.2 then | |
| 2194 | Rise = false | |
| 2195 | end | |
| 2196 | else | |
| 2197 | if Size > 2.1 then | |
| 2198 | Size = Size - 0.05 | |
| 2199 | else | |
| 2200 | Size = Size - 0.1 | |
| 2201 | end | |
| 2202 | if Size <= 0.5 then | |
| 2203 | Rise = true | |
| 2204 | end | |
| 2205 | end | |
| 2206 | Ball.Size = Vector3.new(Size, Size, Size) | |
| 2207 | Ball.CFrame = CFrame.new(LPos:Lerp(RPos, 0.5), Targ.Position) * CFrame.new(0, 0, -2.2) | |
| 2208 | LightNum = LightNum + 1 | |
| 2209 | makeLightning(LightMod, Ball.Position, Targ.Position, 0.2, 4, 50, 1, LightNum) | |
| 2210 | elseif Ball.Parent ~= nil then | |
| 2211 | Ball:Destroy() | |
| 2212 | end | |
| 2213 | ||
| 2214 | if LS and LS.Parent == Torso then | |
| 2215 | LS.C0 = CFrame.new(Vector3.new(-1.5, 0.5, 0), Torso.CFrame:pointToObjectSpace((Targ.CFrame or Torso.CFrame * CFrame.new(-1.5, 0.5, 1)).p)) | |
| 2216 | end | |
| 2217 | if RS and RS.Parent == Torso then | |
| 2218 | RS.C0 = CFrame.new(Vector3.new(1.5, 0.5, 0), Torso.CFrame:pointToObjectSpace((Targ.CFrame or Torso.CFrame * CFrame.new(1.5, 0.5, 1)).p)) | |
| 2219 | end | |
| 2220 | RunService.Heartbeat:wait() | |
| 2221 | end | |
| 2222 | ||
| 2223 | coroutine.resume(coroutine.create(function() | |
| 2224 | for i = 0.5, 1, 0.1 do | |
| 2225 | for i2,v in pairs(LightMod:GetChildren()) do | |
| 2226 | --v.Light.Range = 6-(i*5) | |
| 2227 | v.Transparency = 1 | |
| 2228 | end | |
| 2229 | wait(1/30) | |
| 2230 | end | |
| 2231 | LightMod:Destroy() | |
| 2232 | end)) | |
| 2233 | ||
| 2234 | if BP and BP.Parent ~= nil then | |
| 2235 | BP:Destroy() | |
| 2236 | end | |
| 2237 | ||
| 2238 | if Ang and Ang.Parent ~= nil then | |
| 2239 | Ang:Destroy() | |
| 2240 | end | |
| 2241 | ||
| 2242 | pcall(function() Ball:Destroy() end) | |
| 2243 | end | |
| 2244 | end) | |
| 2245 | end)) | |
| 2246 | end) | |
| 2247 | end | |
| 2248 | ||
| 2249 | function Add(Obj) | |
| 2250 | if Obj:IsA("BasePart") and not Objects[Obj] and not (Obj.Name == "Base" and Obj.ClassName == "Part") then
| |
| 2251 | Objects[Obj] = Obj:GetMass() | |
| 2252 | Obj.Changed:connect(function(P) | |
| 2253 | if P:lower() == "size" and Objects[Obj] and Obj.Parent ~= nil then | |
| 2254 | Objects[Obj] = Obj:GetMass() | |
| 2255 | end | |
| 2256 | end) | |
| 2257 | end | |
| 2258 | end | |
| 2259 | ||
| 2260 | function Rem(Obj) | |
| 2261 | if Objects[Obj] then | |
| 2262 | Objects[Obj] = nil | |
| 2263 | end | |
| 2264 | end | |
| 2265 | ||
| 2266 | function Recursion(Obj) | |
| 2267 | ypcall(function() | |
| 2268 | Add(Obj) | |
| 2269 | if #Obj:GetChildren() > 0 then | |
| 2270 | for _,v in pairs(Obj:GetChildren()) do | |
| 2271 | Recursion(v) | |
| 2272 | end | |
| 2273 | end | |
| 2274 | end) | |
| 2275 | end | |
| 2276 | ||
| 2277 | Workspace.DescendantAdded:connect(function(Obj) | |
| 2278 | Add(Obj) | |
| 2279 | end) | |
| 2280 | ||
| 2281 | Workspace.DescendantRemoving:connect(function(Obj) | |
| 2282 | Rem(Obj) | |
| 2283 | end) | |
| 2284 | ||
| 2285 | for _,v in pairs(Workspace:GetChildren()) do | |
| 2286 | Recursion(v) | |
| 2287 | end | |
| 2288 | ||
| 2289 | Start() | |
| 2290 | ||
| 2291 | if LP.Name == PlrName then | |
| 2292 | LP.CharacterAdded:connect(Start) | |
| 2293 | end | |
| 2294 | Char.Humanoid.MaxHealth = 50000 | |
| 2295 | Char.Humanoid.Health = 50000 | |
| 2296 | --Responsible for regening a player's humanoid's health | |
| 2297 | ||
| 2298 | -- declarations | |
| 2299 | local Figure = script.Parent | |
| 2300 | local Head = Figure:WaitForChild("Head")
| |
| 2301 | local Humanoid = Figure:WaitForChild("Humanoid")
| |
| 2302 | local regening = false | |
| 2303 | ||
| 2304 | -- regeneration | |
| 2305 | function regenHealth() | |
| 2306 | if regening then return end | |
| 2307 | regening = true | |
| 2308 | ||
| 2309 | while Humanoid.Health < Humanoid.MaxHealth do | |
| 2310 | local s = wait(0.1) | |
| 2311 | local health = Humanoid.Health | |
| 2312 | if health > 0 and health < Humanoid.MaxHealth then | |
| 2313 | local newHealthDelta = 0.1 * s * Humanoid.MaxHealth | |
| 2314 | health = health + newHealthDelta | |
| 2315 | Humanoid.Health = math.min(health,Humanoid.MaxHealth) | |
| 2316 | end | |
| 2317 | end | |
| 2318 | ||
| 2319 | if Humanoid.Health > Humanoid.MaxHealth then | |
| 2320 | Humanoid.Health = Humanoid.MaxHealth | |
| 2321 | end | |
| 2322 | ||
| 2323 | regening = false | |
| 2324 | end | |
| 2325 | ||
| 2326 | Humanoid.HealthChanged:connect(regenHealth) | |
| 2327 | Me = game.Players.LocalPlayer | |
| 2328 | char = Me.Character | |
| 2329 | larm = char["Left Arm"] | |
| 2330 | rarm = char["Right Arm"] | |
| 2331 | lleg = char["Left Leg"] | |
| 2332 | rleg = char["Right Leg"] | |
| 2333 | torso = char.Torso | |
| 2334 | ||
| 2335 | ||
| 2336 | ||
| 2337 | -------------------------- | |
| 2338 | ||
| 2339 | --[[ High Quality Sound Script | |
| 2340 | --Immune to g/c g/nol/all g/nos/all, and sound doesn't lag --You can also paste your script there and put this in the end. | |
| 2341 | --- full credits to saud20 --Also, edit friendly so you can place this in your script for a weapon song or somethin | |
| 2342 | ]] | |
| 2343 | Effects = {} --sound effects, for advanced players.
| |
| 2344 | local Player = game.Players.localPlayer | |
| 2345 | local Character = Player.Character | |
| 2346 | local Humanoid = Character.Humanoid | |
| 2347 | z = Instance.new("Sound", Character)
| |
| 2348 | z.SoundId = "rbxassetid://152201694"-- | |
| 2349 | z.Looped = true --False for a one-time song. | |
| 2350 | z.Pitch = 1.3 | |
| 2351 | z.Volume = 1.3 | |
| 2352 | wait(.1) | |
| 2353 | z:Play() | |
| 2354 | ------------------------Paste your script here if you want to add a song to your script. VVVVVVV |