SHOW:
|
|
- or go back to the newest paste.
| 1 | -- Declare variables | |
| 2 | -- The chest needs to be to the right of the computer | |
| 3 | local enderChest = peripheral.wrap("right")
| |
| 4 | -- The chest needs to be on top of the computer | |
| 5 | local enderTank = peripheral.wrap("top")
| |
| 6 | ||
| 7 | local chest = 0 | |
| 8 | ||
| 9 | local tank = 0 | |
| 10 | ||
| 11 | local colors = {"white", "red", "blue", "yellow", "green", "black", "cyan", "magenta", "pink", "orange", "lightblue", "lime", "gray", "lightgray", "purple", "brown"}
| |
| 12 | ||
| 13 | -- The % sign is called a modulo operator | |
| 14 | function getChestFromPin(n) | |
| 15 | local third = n % 16 | |
| 16 | n = n / 16 | |
| 17 | n = math.floor(n); | |
| 18 | local second = n % 16 | |
| 19 | n = n / 16 | |
| 20 | n = math.floor(n); | |
| 21 | local first = n % 16 | |
| 22 | return {colors[(first + 1)], colors[(second + 1)], colors[(third + 1)]}
| |
| 23 | end | |
| 24 | ||
| 25 | -- This functions prints on the screen which chest color combos have items in them | |
| 26 | function addPinToList(n, id) | |
| 27 | if id == "chest" then | |
| 28 | local chest = getChestFromPin(n) | |
| 29 | print("Items found in ["..chest[1]..", "..chest[2]..", "..chest[3].."]")
| |
| 30 | elseif id == "tank" then | |
| 31 | local tank = getChestFromPin(n) | |
| 32 | local contents = enderTank.getTankInfo("")
| |
| 33 | print(contents[1].name.." found in ["..tank[1]..", "..tank[2]..", "..tank[3].."]") | |
| 34 | contents = nil | |
| 35 | end | |
| 36 | return "Added pin to list" | |
| 37 | end | |
| 38 | ||
| 39 | -- Checks for existence of contents in ender tank | |
| 40 | function tank() | |
| 41 | -- 4096 is the number of possible color combinations (16x16x16) | |
| 42 | for pin = 1, 4096, 1 do | |
| 43 | -- Call function based on current iteration's color combination | |
| 44 | local chest = getChestFromPin(pin) | |
| 45 | enderTank.setColorNames(chest[1], chest[2], chest[3]) | |
| 46 | -- Checks for presence of any existing items in the chest of the current color combination | |
| 47 | local contents = enderTank.getTankInfo("")
| |
| 48 | if contents[1].name ~= nil then | |
| 49 | addPinToList(pin, "tank") | |
| 50 | end | |
| 51 | end | |
| 52 | -- Print message once all iterations are complete | |
| 53 | print("Enter 'exit' to return to main menu.")
| |
| 54 | input = read() | |
| 55 | if input == "exit" then | |
| 56 | main() | |
| 57 | end | |
| 58 | return "Scanned tank." | |
| 59 | end | |
| 60 | ||
| 61 | -- Checks for existence of contents in ender chest | |
| 62 | function chest() | |
| 63 | -- 4096 is the number of possible color combinations (16x16x16) | |
| 64 | for pin = 1, 4096, 1 do | |
| 65 | -- Call function based on current iteration's color combination | |
| 66 | local chest = getChestFromPin(pin) | |
| 67 | enderChest.setColorNames(chest[1], chest[2], chest[3]) | |
| 68 | -- Checks for presence of any existing items in the chest of the current color combination | |
| 69 | local contents = enderChest.getAllStacks() | |
| 70 | if contents[1] ~= nil then | |
| 71 | addPinToList(pin, "chest") | |
| 72 | end | |
| 73 | end | |
| 74 | -- Print message once all iterations are complete | |
| 75 | print("Enter 'exit' to return to main menu.")
| |
| 76 | input = read() | |
| 77 | if input == "exit" then | |
| 78 | main() | |
| 79 | end | |
| 80 | return "Scanned chest." | |
| 81 | end | |
| 82 | ||
| 83 | -- Welcome message, tells user how to use the program and accept's user's prompt | |
| 84 | function main() | |
| 85 | term.clear() | |
| 86 | term.setCursorPos(1, 1) | |
| 87 | ||
| 88 | print("Enter 'chest' (right) or 'tank' (top) to begin.")
| |
| 89 | ||
| 90 | input = read() | |
| 91 | ||
| 92 | if input == "chest" then | |
| 93 | chest() | |
| 94 | elseif input == "tank" then | |
| 95 | tank() | |
| 96 | end | |
| 97 | end | |
| 98 | ||
| 99 | main() |