SHOW:
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- or go back to the newest paste.
| 1 | The Unforsaken | |
| 2 | Race (Determines bonuses): Wendigoes | |
| 3 | Color: (Determined map color): White/black | |
| 4 | Fluff (Determines bonuses): http://pastebin.com/hKntxCWf | |
| 5 | Government Type : Theocratic Dictatorship | |
| 6 | Economy Type : Traditional Command | |
| 7 | Religion : He Whose Back He Did Not Turn | |
| 8 | ||
| 9 | - | Population: 7.2 (.8/turn) |
| 9 | + | Population: 8 (.8/turn) |
| 10 | Food: (Uneven) | |
| 11 | - | Raw Currency: 13 (+2/turn) |
| 11 | + | Raw Currency: 15 (+2/turn) |
| 12 | Legitimacy: Strong. | |
| 13 | Culture: 7 | |
| 14 | Industry: 2 | |
| 15 | Unique Buildings: Temple-of-the-Caverns | |
| 16 | Defenses: Fortifications: Stone, Small | |
| 17 | Military Units: 2 Unforsaken Flagellant Squad (Strong). | |
| 18 | Resources: Stone, [**Unknown strange mushrooms**],Copper, Sustainable | |
| 19 | Magic/Spells: [Entropic, Weak] (None). | |
| 20 | Technology: Copper, Stone, Wood. Light Armor, Copper | |
| 21 | Territory: 1 Hex. | |
| 22 | Bonuses/Eccentricities: | |
| 23 | 1. Lightless: Wendigans suffer no penalties from areas devoid of light, combat or otherwise. This allows them certain advantages. | |
| 24 | 2. Entropic: Wendigans can sacrifice some population in an attempt to call the attention of their god. If defeated in battle, or victorious, a similar petition can be made by consuming the flesh of their fallen. This will be done automatically, as tradition demands. | |
| 25 | ||
| 26 | Eccentricity: | |
| 27 | 1. Theocratic: Wendigans cannot learn new avenues of magic, and they respond poorly to other religious beliefs. Co-religionists may also be in peril during times of crisis. |