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| 1 | --//====================================================\\-- | |
| 2 | - | --|| EDIT by ericdesouza |
| 2 | + | --|| EDIT by 5mzazatv |
| 3 | --\\====================================================//-- | |
| 4 | --//====================================================\\-- | |
| 5 | --|| CREATED BY SHACKLUSTER | |
| 6 | --\\====================================================//-- | |
| 7 | ||
| 8 | ||
| 9 | ||
| 10 | wait(0.2) | |
| 11 | ||
| 12 | ||
| 13 | ||
| 14 | Player = game:GetService("Players").LocalPlayer
| |
| 15 | PlayerGui = Player.PlayerGui | |
| 16 | Cam = workspace.CurrentCamera | |
| 17 | Backpack = Player.Backpack | |
| 18 | Character = Player.Character | |
| 19 | Humanoid = Character.Humanoid | |
| 20 | Mouse = Player:GetMouse() | |
| 21 | RootPart = Character["HumanoidRootPart"] | |
| 22 | Torso = Character["Torso"] | |
| 23 | Head = Character["Head"] | |
| 24 | RightArm = Character["Right Arm"] | |
| 25 | LeftArm = Character["Left Arm"] | |
| 26 | RightLeg = Character["Right Leg"] | |
| 27 | LeftLeg = Character["Left Leg"] | |
| 28 | RootJoint = RootPart["RootJoint"] | |
| 29 | Neck = Torso["Neck"] | |
| 30 | RightShoulder = Torso["Right Shoulder"] | |
| 31 | LeftShoulder = Torso["Left Shoulder"] | |
| 32 | RightHip = Torso["Right Hip"] | |
| 33 | LeftHip = Torso["Left Hip"] | |
| 34 | local sick = Instance.new("Sound",Character)
| |
| 35 | - | sick.SoundId = "http://www.roblox.com/asset/?id=277784505" |
| 35 | + | sick.SoundId = "543054974" |
| 36 | sick.Looped = true | |
| 37 | sick.Pitch = 1 | |
| 38 | - | sick.Volume = 3 |
| 38 | + | sick.Volume = 5 |
| 39 | sick:Play() | |
| 40 | ||
| 41 | IT = Instance.new | |
| 42 | local Decal = IT("Decal")
| |
| 43 | CF = CFrame.new | |
| 44 | VT = Vector3.new | |
| 45 | RAD = math.rad | |
| 46 | C3 = Color3.new | |
| 47 | UD2 = UDim2.new | |
| 48 | BRICKC = BrickColor.new | |
| 49 | ANGLES = CFrame.Angles | |
| 50 | EULER = CFrame.fromEulerAnglesXYZ | |
| 51 | COS = math.cos | |
| 52 | ACOS = math.acos | |
| 53 | SIN = math.sin | |
| 54 | ASIN = math.asin | |
| 55 | ABS = math.abs | |
| 56 | MRANDOM = math.random | |
| 57 | FLOOR = math.floor | |
| 58 | ||
| 59 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
| 60 | local NEWMESH = IT(MESH) | |
| 61 | if MESH == "SpecialMesh" then | |
| 62 | NEWMESH.MeshType = MESHTYPE | |
| 63 | if MESHID ~= "nil" and MESHID ~= "" then | |
| 64 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
| 65 | end | |
| 66 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
| 67 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
| 68 | end | |
| 69 | end | |
| 70 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
| 71 | NEWMESH.Scale = SCALE | |
| 72 | NEWMESH.Parent = PARENT | |
| 73 | return NEWMESH | |
| 74 | end | |
| 75 | ||
| 76 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
| 77 | local NEWPART = IT("Part")
| |
| 78 | NEWPART.formFactor = FORMFACTOR | |
| 79 | NEWPART.Reflectance = REFLECTANCE | |
| 80 | NEWPART.Transparency = TRANSPARENCY | |
| 81 | NEWPART.CanCollide = false | |
| 82 | NEWPART.Locked = true | |
| 83 | NEWPART.Anchored = true | |
| 84 | if ANCHOR == false then | |
| 85 | NEWPART.Anchored = false | |
| 86 | end | |
| 87 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
| 88 | NEWPART.Name = NAME | |
| 89 | NEWPART.Size = SIZE | |
| 90 | NEWPART.Position = Torso.Position | |
| 91 | NEWPART.Material = MATERIAL | |
| 92 | NEWPART:BreakJoints() | |
| 93 | NEWPART.Parent = PARENT | |
| 94 | return NEWPART | |
| 95 | end | |
| 96 | ||
| 97 | --//=================================\\ | |
| 98 | --|| CUSTOMIZATION | |
| 99 | --\\=================================// | |
| 100 | ||
| 101 | Player_Size = 1 --Size of the player. | |
| 102 | Animation_Speed = 3 | |
| 103 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
| 104 | ||
| 105 | local Speed = 55 | |
| 106 | local Effects2 = {}
| |
| 107 | ||
| 108 | --//=================================\\ | |
| 109 | --|| END OF CUSTOMIZATION | |
| 110 | --\\=================================// | |
| 111 | ||
| 112 | local function weldBetween(a, b) | |
| 113 | local weldd = Instance.new("ManualWeld")
| |
| 114 | weldd.Part0 = a | |
| 115 | weldd.Part1 = b | |
| 116 | weldd.C0 = CFrame.new() | |
| 117 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
| 118 | weldd.Parent = a | |
| 119 | return weldd | |
| 120 | end | |
| 121 | ||
| 122 | --//=================================\\ | |
| 123 | --|| USEFUL VALUES | |
| 124 | --\\=================================// | |
| 125 | ||
| 126 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 127 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 128 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
| 129 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
| 130 | local CHANGEDEFENSE = 0 | |
| 131 | local CHANGEDAMAGE = 0 | |
| 132 | local CHANGEMOVEMENT = 0 | |
| 133 | local ANIM = "Idle" | |
| 134 | local ATTACK = false | |
| 135 | local EQUIPPED = false | |
| 136 | local HOLD = false | |
| 137 | local COMBO = 1 | |
| 138 | local Rooted = false | |
| 139 | local SINE = 0 | |
| 140 | local KEYHOLD = false | |
| 141 | local CHANGE = 1 / Animation_Speed | |
| 142 | local WALKINGANIM = false | |
| 143 | local WALK = 0 | |
| 144 | local VALUE1 = false | |
| 145 | local VALUE2 = false | |
| 146 | local ROBLOXIDLEANIMATION = IT("Animation")
| |
| 147 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
| 148 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
| 149 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
| 150 | local WEAPONGUI = IT("ScreenGui", PlayerGui)
| |
| 151 | WEAPONGUI.Name = "Weapon GUI" | |
| 152 | local Weapon = IT("Model")
| |
| 153 | Weapon.Name = "Adds" | |
| 154 | local HITFLOOR = nil | |
| 155 | local Effects = IT("Folder", Weapon)
| |
| 156 | Effects.Name = "Effects" | |
| 157 | local ANIMATOR = Humanoid.Animator | |
| 158 | local ANIMATE = Character.Animate | |
| 159 | local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
| |
| 160 | local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
| |
| 161 | local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
| |
| 162 | local HITBLOCKSOUNDS = {"199148933", "199148947"}
| |
| 163 | local UNANCHOR = true | |
| 164 | ||
| 165 | local SKILLTEXTCOLOR = C3(0/0, 0/0, 0/0) | |
| 166 | ||
| 167 | --//=================================\\ | |
| 168 | --\\=================================// | |
| 169 | ||
| 170 | ||
| 171 | --//=================================\\ | |
| 172 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
| 173 | --\\=================================// | |
| 174 | ||
| 175 | ArtificialHB = Instance.new("BindableEvent", script)
| |
| 176 | ArtificialHB.Name = "ArtificialHB" | |
| 177 | ||
| 178 | script:WaitForChild("ArtificialHB")
| |
| 179 | ||
| 180 | frame = Frame_Speed | |
| 181 | tf = 0 | |
| 182 | allowframeloss = false | |
| 183 | tossremainder = false | |
| 184 | lastframe = tick() | |
| 185 | script.ArtificialHB:Fire() | |
| 186 | ||
| 187 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 188 | tf = tf + s | |
| 189 | if tf >= frame then | |
| 190 | if allowframeloss then | |
| 191 | script.ArtificialHB:Fire() | |
| 192 | lastframe = tick() | |
| 193 | else | |
| 194 | for i = 1, math.floor(tf / frame) do | |
| 195 | script.ArtificialHB:Fire() | |
| 196 | end | |
| 197 | lastframe = tick() | |
| 198 | end | |
| 199 | if tossremainder then | |
| 200 | tf = 0 | |
| 201 | else | |
| 202 | tf = tf - frame * math.floor(tf / frame) | |
| 203 | end | |
| 204 | end | |
| 205 | end) | |
| 206 | ||
| 207 | --//=================================\\ | |
| 208 | --\\=================================// | |
| 209 | ||
| 210 | ||
| 211 | ||
| 212 | ||
| 213 | ||
| 214 | --//=================================\\ | |
| 215 | --|| SOME FUNCTIONS | |
| 216 | --\\=================================// | |
| 217 | ||
| 218 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
| 219 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
| 220 | end | |
| 221 | ||
| 222 | function PositiveAngle(NUMBER) | |
| 223 | if NUMBER >= 0 then | |
| 224 | NUMBER = 0 | |
| 225 | end | |
| 226 | return NUMBER | |
| 227 | end | |
| 228 | ||
| 229 | function NegativeAngle(NUMBER) | |
| 230 | if NUMBER <= 0 then | |
| 231 | NUMBER = 0 | |
| 232 | end | |
| 233 | return NUMBER | |
| 234 | end | |
| 235 | ||
| 236 | function Swait(NUMBER) | |
| 237 | if NUMBER == 0 or NUMBER == nil then | |
| 238 | ArtificialHB.Event:wait() | |
| 239 | else | |
| 240 | for i = 1, NUMBER do | |
| 241 | ArtificialHB.Event:wait() | |
| 242 | end | |
| 243 | end | |
| 244 | end | |
| 245 | ||
| 246 | function QuaternionFromCFrame(cf) | |
| 247 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 248 | local trace = m00 + m11 + m22 | |
| 249 | if trace > 0 then | |
| 250 | local s = math.sqrt(1 + trace) | |
| 251 | local recip = 0.5 / s | |
| 252 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
| 253 | else | |
| 254 | local i = 0 | |
| 255 | if m11 > m00 then | |
| 256 | i = 1 | |
| 257 | end | |
| 258 | if m22 > (i == 0 and m00 or m11) then | |
| 259 | i = 2 | |
| 260 | end | |
| 261 | if i == 0 then | |
| 262 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
| 263 | local recip = 0.5 / s | |
| 264 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
| 265 | elseif i == 1 then | |
| 266 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
| 267 | local recip = 0.5 / s | |
| 268 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
| 269 | elseif i == 2 then | |
| 270 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
| 271 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
| 272 | end | |
| 273 | end | |
| 274 | end | |
| 275 | ||
| 276 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 277 | local xs, ys, zs = x + x, y + y, z + z | |
| 278 | local wx, wy, wz = w * xs, w * ys, w * zs | |
| 279 | local xx = x * xs | |
| 280 | local xy = x * ys | |
| 281 | local xz = x * zs | |
| 282 | local yy = y * ys | |
| 283 | local yz = y * zs | |
| 284 | local zz = z * zs | |
| 285 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
| 286 | end | |
| 287 | ||
| 288 | function QuaternionSlerp(a, b, t) | |
| 289 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
| 290 | local startInterp, finishInterp; | |
| 291 | if cosTheta >= 0.0001 then | |
| 292 | if (1 - cosTheta) > 0.0001 then | |
| 293 | local theta = ACOS(cosTheta) | |
| 294 | local invSinTheta = 1 / SIN(theta) | |
| 295 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
| 296 | finishInterp = SIN(t * theta) * invSinTheta | |
| 297 | else | |
| 298 | startInterp = 1 - t | |
| 299 | finishInterp = t | |
| 300 | end | |
| 301 | else | |
| 302 | if (1 + cosTheta) > 0.0001 then | |
| 303 | local theta = ACOS(-cosTheta) | |
| 304 | local invSinTheta = 1 / SIN(theta) | |
| 305 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
| 306 | finishInterp = SIN(t * theta) * invSinTheta | |
| 307 | else | |
| 308 | startInterp = t - 1 | |
| 309 | finishInterp = t | |
| 310 | end | |
| 311 | end | |
| 312 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
| 313 | end | |
| 314 | ||
| 315 | function Clerp(a, b, t) | |
| 316 | local qa = {QuaternionFromCFrame(a)}
| |
| 317 | local qb = {QuaternionFromCFrame(b)}
| |
| 318 | local ax, ay, az = a.x, a.y, a.z | |
| 319 | local bx, by, bz = b.x, b.y, b.z | |
| 320 | local _t = 1 - t | |
| 321 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
| 322 | end | |
| 323 | ||
| 324 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
| 325 | local frame = IT("Frame")
| |
| 326 | frame.BackgroundTransparency = TRANSPARENCY | |
| 327 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
| 328 | frame.Position = POSITION | |
| 329 | frame.Size = SIZE | |
| 330 | frame.BackgroundColor3 = COLOR | |
| 331 | frame.BorderColor3 = BORDERCOLOR | |
| 332 | frame.Name = NAME | |
| 333 | frame.Parent = PARENT | |
| 334 | return frame | |
| 335 | end | |
| 336 | ||
| 337 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
| 338 | local label = IT("TextLabel")
| |
| 339 | label.BackgroundTransparency = 1 | |
| 340 | label.Size = UD2(1, 0, 1, 0) | |
| 341 | label.Position = UD2(0, 0, 0, 0) | |
| 342 | label.TextColor3 = TEXTCOLOR | |
| 343 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
| 344 | label.TextTransparency = TRANSPARENCY | |
| 345 | label.FontSize = TEXTFONTSIZE | |
| 346 | label.Font = TEXTFONT | |
| 347 | label.BorderSizePixel = BORDERSIZEPIXEL | |
| 348 | label.TextScaled = false | |
| 349 | label.Text = TEXT | |
| 350 | label.Name = NAME | |
| 351 | label.Parent = PARENT | |
| 352 | return label | |
| 353 | end | |
| 354 | ||
| 355 | function NoOutlines(PART) | |
| 356 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 357 | end | |
| 358 | ||
| 359 | ||
| 360 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
| 361 | local NEWWELD = IT(TYPE) | |
| 362 | NEWWELD.Part0 = PART0 | |
| 363 | NEWWELD.Part1 = PART1 | |
| 364 | NEWWELD.C0 = C0 | |
| 365 | NEWWELD.C1 = C1 | |
| 366 | NEWWELD.Parent = PARENT | |
| 367 | return NEWWELD | |
| 368 | end | |
| 369 | ||
| 370 | function CreateSound(ID, PARENT, VOLUME, PITCH) | |
| 371 | local NEWSOUND = nil | |
| 372 | coroutine.resume(coroutine.create(function() | |
| 373 | NEWSOUND = IT("Sound", PARENT)
| |
| 374 | NEWSOUND.Volume = VOLUME | |
| 375 | NEWSOUND.Pitch = PITCH | |
| 376 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
| 377 | Swait() | |
| 378 | NEWSOUND:play() | |
| 379 | game:GetService("Debris"):AddItem(NEWSOUND, 10)
| |
| 380 | end)) | |
| 381 | return NEWSOUND | |
| 382 | end | |
| 383 | ||
| 384 | function CFrameFromTopBack(at, top, back) | |
| 385 | local right = top:Cross(back) | |
| 386 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
| 387 | end | |
| 388 | ||
| 389 | function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
| 390 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Dark red"), "Effect", VT(0,0,0))
| |
| 391 | local mesh = IT("SpecialMesh",wave)
| |
| 392 | mesh.MeshType = "FileMesh" | |
| 393 | mesh.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
| 394 | mesh.Scale = SIZE | |
| 395 | mesh.Offset = VT(0,0,-SIZE.X/8) | |
| 396 | wave.CFrame = CFRAME | |
| 397 | coroutine.resume(coroutine.create(function(PART) | |
| 398 | for i = 1, WAIT do | |
| 399 | Swait() | |
| 400 | mesh.Scale = mesh.Scale + GROW | |
| 401 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
| 402 | if DOESROT == true then | |
| 403 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
| 404 | end | |
| 405 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
| 406 | if wave.Transparency > 0.99 then | |
| 407 | wave:remove() | |
| 408 | end | |
| 409 | end | |
| 410 | end)) | |
| 411 | end | |
| 412 | ||
| 413 | function CreateWave2(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
| 414 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Black"), "Effect", VT(0,0,0))
| |
| 415 | local mesh = IT("SpecialMesh",wave)
| |
| 416 | mesh.MeshType = "FileMesh" | |
| 417 | mesh.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
| 418 | mesh.Scale = SIZE | |
| 419 | --mesh.Offset = VT(0,0,-SIZE.X/8) | |
| 420 | wave.CFrame = CFRAME | |
| 421 | coroutine.resume(coroutine.create(function(PART) | |
| 422 | for i = 1, WAIT do | |
| 423 | Swait() | |
| 424 | mesh.Scale = mesh.Scale + GROW | |
| 425 | --mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
| 426 | if DOESROT == true then | |
| 427 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
| 428 | end | |
| 429 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
| 430 | if wave.Transparency > 0.99 then | |
| 431 | wave:remove() | |
| 432 | end | |
| 433 | end | |
| 434 | end)) | |
| 435 | end | |
| 436 | ||
| 437 | function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
| 438 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Dark red"), "Effect", VT(0,0,0))
| |
| 439 | local mesh = IT("SpecialMesh",wave)
| |
| 440 | mesh.MeshType = "FileMesh" | |
| 441 | mesh.MeshId = "http://www.roblox.com/asset/?id=1051557" | |
| 442 | mesh.Scale = SIZE | |
| 443 | wave.CFrame = CFRAME | |
| 444 | coroutine.resume(coroutine.create(function(PART) | |
| 445 | for i = 1, WAIT do | |
| 446 | Swait() | |
| 447 | mesh.Scale = mesh.Scale + GROW | |
| 448 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
| 449 | if DOESROT == true then | |
| 450 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
| 451 | end | |
| 452 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
| 453 | if wave.Transparency > 0.99 then | |
| 454 | wave:remove() | |
| 455 | end | |
| 456 | end | |
| 457 | end)) | |
| 458 | end | |
| 459 | ||
| 460 | ||
| 461 | function Slice(SIZE,WAIT,CFRAME,COLOR,GROW) | |
| 462 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Black"), "Effect", VT(1,1,1), true)
| |
| 463 | local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
| |
| 464 | wave.CFrame = CFRAME | |
| 465 | coroutine.resume(coroutine.create(function(PART) | |
| 466 | for i = 1, WAIT do | |
| 467 | Swait() | |
| 468 | mesh.Scale = mesh.Scale * GROW | |
| 469 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
| 470 | if wave.Transparency > 0.99 then | |
| 471 | wave:remove() | |
| 472 | end | |
| 473 | end | |
| 474 | end)) | |
| 475 | end | |
| 476 | ||
| 477 | function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW) | |
| 478 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Black"), "Effect", VT(1,1,1), true)
| |
| 479 | local mesh = IT("SpecialMesh",wave)
| |
| 480 | mesh.MeshType = "Sphere" | |
| 481 | mesh.Scale = SIZE | |
| 482 | mesh.Offset = VT(0,0,0) | |
| 483 | wave.CFrame = CFRAME | |
| 484 | coroutine.resume(coroutine.create(function(PART) | |
| 485 | for i = 1, WAIT do | |
| 486 | Swait() | |
| 487 | mesh.Scale = mesh.Scale + GROW | |
| 488 | wave.Transparency = wave.Transparency + (1/WAIT) | |
| 489 | if wave.Transparency > 0.99 then | |
| 490 | wave:remove() | |
| 491 | end | |
| 492 | end | |
| 493 | end)) | |
| 494 | end | |
| 495 | ||
| 496 | function MakeForm(PART,TYPE) | |
| 497 | if TYPE == "Cyl" then | |
| 498 | local MSH = IT("CylinderMesh",PART)
| |
| 499 | elseif TYPE == "Ball" then | |
| 500 | local MSH = IT("SpecialMesh",PART)
| |
| 501 | MSH.MeshType = "Sphere" | |
| 502 | elseif TYPE == "Wedge" then | |
| 503 | local MSH = IT("SpecialMesh",PART)
| |
| 504 | MSH.MeshType = "Wedge" | |
| 505 | end | |
| 506 | end | |
| 507 | ||
| 508 | function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT) | |
| 509 | if FLOOR ~= nil then | |
| 510 | coroutine.resume(coroutine.create(function() | |
| 511 | local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0)) | |
| 512 | PART.CFrame = CF(POSITION) | |
| 513 | for i = 1, 45 do | |
| 514 | local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE) | |
| 515 | RingPiece.Material = FLOOR.Material | |
| 516 | RingPiece.Color = FLOOR.Color | |
| 517 | RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))) | |
| 518 | Debris:AddItem(RingPiece,SWAIT/100) | |
| 519 | end | |
| 520 | PART:remove() | |
| 521 | end)) | |
| 522 | end | |
| 523 | end | |
| 524 | ||
| 525 | function CheckTableForString(Table, String) | |
| 526 | for i, v in pairs(Table) do | |
| 527 | if string.find(string.lower(String), string.lower(v)) then | |
| 528 | return true | |
| 529 | end | |
| 530 | end | |
| 531 | return false | |
| 532 | end | |
| 533 | ||
| 534 | function CheckIntangible(Hit) | |
| 535 | local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
| |
| 536 | if Hit and Hit.Parent then | |
| 537 | if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
| |
| 538 | return true | |
| 539 | end | |
| 540 | end | |
| 541 | return false | |
| 542 | end | |
| 543 | ||
| 544 | Debris = game:GetService("Debris")
| |
| 545 | ||
| 546 | function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit) | |
| 547 | local Direction = CFrame.new(StartPos, Vec).lookVector | |
| 548 | local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
| |
| 549 | local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
| |
| 550 | if RayHit and CheckIntangible(RayHit) then | |
| 551 | if DelayIfHit then | |
| 552 | wait() | |
| 553 | end | |
| 554 | RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit) | |
| 555 | end | |
| 556 | return RayHit, RayPos, RayNormal | |
| 557 | end | |
| 558 | ||
| 559 | function turnto(position) | |
| 560 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
| 561 | end | |
| 562 | ||
| 563 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
| 564 | local frame = IT("Frame")
| |
| 565 | frame.BackgroundTransparency = TRANSPARENCY | |
| 566 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
| 567 | frame.Position = POSITION | |
| 568 | frame.Size = SIZE | |
| 569 | frame.BackgroundColor3 = COLOR | |
| 570 | frame.BorderColor3 = BORDERCOLOR | |
| 571 | frame.Name = NAME | |
| 572 | frame.Parent = PARENT | |
| 573 | return frame | |
| 574 | end | |
| 575 | ||
| 576 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
| 577 | local label = IT("TextLabel")
| |
| 578 | label.BackgroundTransparency = 1 | |
| 579 | label.Size = UD2(1, 0, 1, 0) | |
| 580 | label.Position = UD2(0, 0, 0, 0) | |
| 581 | label.TextColor3 = TEXTCOLOR | |
| 582 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
| 583 | label.TextTransparency = TRANSPARENCY | |
| 584 | label.FontSize = TEXTFONTSIZE | |
| 585 | label.Font = TEXTFONT | |
| 586 | label.BorderSizePixel = BORDERSIZEPIXEL | |
| 587 | label.TextScaled = false | |
| 588 | label.Text = TEXT | |
| 589 | label.Name = NAME | |
| 590 | label.Parent = PARENT | |
| 591 | return label | |
| 592 | end | |
| 593 | ||
| 594 | function NoOutlines(PART) | |
| 595 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 596 | end | |
| 597 | ||
| 598 | ||
| 599 | ||
| 600 | ||
| 601 | ||
| 602 | ||
| 603 | ||
| 604 | function MakeForm(PART,TYPE) | |
| 605 | if TYPE == "Cyl" then | |
| 606 | local MSH = IT("CylinderMesh",PART)
| |
| 607 | elseif TYPE == "Ball" then | |
| 608 | local MSH = IT("SpecialMesh",PART)
| |
| 609 | MSH.MeshType = "Sphere" | |
| 610 | elseif TYPE == "Wedge" then | |
| 611 | local MSH = IT("SpecialMesh",PART)
| |
| 612 | MSH.MeshType = "Wedge" | |
| 613 | end | |
| 614 | end | |
| 615 | ||
| 616 | function CheckTableForString(Table, String) | |
| 617 | for i, v in pairs(Table) do | |
| 618 | if string.find(string.lower(String), string.lower(v)) then | |
| 619 | return true | |
| 620 | end | |
| 621 | end | |
| 622 | return false | |
| 623 | end | |
| 624 | ||
| 625 | function CheckIntangible(Hit) | |
| 626 | local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
| |
| 627 | if Hit and Hit.Parent then | |
| 628 | if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
| |
| 629 | return true | |
| 630 | end | |
| 631 | end | |
| 632 | return false | |
| 633 | end | |
| 634 | ||
| 635 | Debris = game:GetService("Debris")
| |
| 636 | ||
| 637 | function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit) | |
| 638 | local Direction = CFrame.new(StartPos, Vec).lookVector | |
| 639 | local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
| |
| 640 | local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
| |
| 641 | if RayHit and CheckIntangible(RayHit) then | |
| 642 | if DelayIfHit then | |
| 643 | wait() | |
| 644 | end | |
| 645 | RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit) | |
| 646 | end | |
| 647 | return RayHit, RayPos, RayNormal | |
| 648 | end | |
| 649 | ||
| 650 | function Slice(KIND,SIZE,WAIT,CFRAME,COLOR,GROW) | |
| 651 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
| 652 | local mesh = nil | |
| 653 | if KIND == "Base" then | |
| 654 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
| |
| 655 | elseif KIND == "Thin" then | |
| 656 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0))
| |
| 657 | elseif KIND == "Round" then | |
| 658 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0))
| |
| 659 | end | |
| 660 | coroutine.resume(coroutine.create(function(PART) | |
| 661 | for i = 1, WAIT do | |
| 662 | Swait() | |
| 663 | mesh.Scale = mesh.Scale + GROW/10 | |
| 664 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
| 665 | if wave.Transparency > 0.99 then | |
| 666 | wave:remove() | |
| 667 | end | |
| 668 | end | |
| 669 | end)) | |
| 670 | end | |
| 671 | ||
| 672 | function FireArc(Part,ToLocation,AmountOfTime,Height,DoesCourontine) | |
| 673 | if DoesCourontine == false then | |
| 674 | local Direction = CF(Part.Position,ToLocation) | |
| 675 | local Distance = (Part.Position - ToLocation).magnitude | |
| 676 | for i = 1, AmountOfTime do | |
| 677 | Swait() | |
| 678 | Part.CFrame = Direction*CF(0,(AmountOfTime/200)+((AmountOfTime/Height)-((i*2)/Height)),-Distance/AmountOfTime) | |
| 679 | Direction = Part.CFrame | |
| 680 | end | |
| 681 | Part:remove() | |
| 682 | elseif DoesCourontine == true then | |
| 683 | coroutine.resume(coroutine.create(function() | |
| 684 | local Direction = CF(Part.Position,ToLocation) | |
| 685 | local Distance = (Part.Position - ToLocation).magnitude | |
| 686 | for i = 1, AmountOfTime do | |
| 687 | Swait() | |
| 688 | Part.CFrame = Direction*CF(0,(AmountOfTime/200)+((AmountOfTime/Height)-((i*2)/Height)),-Distance/AmountOfTime) | |
| 689 | Direction = Part.CFrame | |
| 690 | end | |
| 691 | Part:remove() | |
| 692 | end)) | |
| 693 | end | |
| 694 | end | |
| 695 | ||
| 696 | ||
| 697 | ||
| 698 | --//=================================\\ | |
| 699 | --|| SPEECH | |
| 700 | --\\=================================// | |
| 701 | ||
| 702 | function chatfunc(text,waitt) | |
| 703 | local chat = coroutine.wrap(function() | |
| 704 | if Character:FindFirstChild("TalkingBillBoard")~= nil then
| |
| 705 | Character:FindFirstChild("TalkingBillBoard"):destroy()
| |
| 706 | end | |
| 707 | local naeeym2 = Instance.new("BillboardGui",Character)
| |
| 708 | naeeym2.Size = UDim2.new(0,100,0,40) | |
| 709 | naeeym2.StudsOffset = Vector3.new(0,5,0) | |
| 710 | naeeym2.Adornee = Character.Head | |
| 711 | naeeym2.Name = "TalkingBillBoard" | |
| 712 | naeeym2.AlwaysOnTop = true | |
| 713 | local tecks2 = Instance.new("TextLabel",naeeym2)
| |
| 714 | tecks2.BackgroundTransparency = 1 | |
| 715 | tecks2.BorderSizePixel = 0 | |
| 716 | tecks2.Text = "" | |
| 717 | tecks2.Font = "SciFi" | |
| 718 | tecks2.TextSize = 30 | |
| 719 | tecks2.TextStrokeTransparency = 1 | |
| 720 | tecks2.TextColor3 = SKILLTEXTCOLOR | |
| 721 | tecks2.TextStrokeColor3 = Color3.new(0,0,0) | |
| 722 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
| 723 | for i = 1,string.len(text),1 do | |
| 724 | tecks2.Text = string.sub(text,1,i) | |
| 725 | Swait() | |
| 726 | end | |
| 727 | wait(waitt) | |
| 728 | coroutine.resume(coroutine.create(function() | |
| 729 | for i = 1, 10 do | |
| 730 | tecks2.TextTransparency = tecks2.TextTransparency + 0.1 | |
| 731 | Swait() | |
| 732 | end | |
| 733 | naeeym2:Destroy() | |
| 734 | end)) | |
| 735 | end) | |
| 736 | chat() | |
| 737 | end | |
| 738 | ||
| 739 | ||
| 740 | ||
| 741 | local asd = Instance.new("ParticleEmitter")
| |
| 742 | asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.3, 0, 0)) | |
| 743 | asd.LightEmission = .1 | |
| 744 | asd.Texture = "http://www.roblox.com/asset/?ID=291880914" | |
| 745 | aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)})
| |
| 746 | bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
| |
| 747 | asd.Transparency = bbb | |
| 748 | asd.Size = aaa | |
| 749 | asd.ZOffset = .9 | |
| 750 | asd.Acceleration = Vector3.new(0, -15, 0) | |
| 751 | asd.LockedToPart = false | |
| 752 | asd.EmissionDirection = "Back" | |
| 753 | asd.Lifetime = NumberRange.new(1, 2) | |
| 754 | asd.Rotation = NumberRange.new(-100, 100) | |
| 755 | asd.RotSpeed = NumberRange.new(-100, 100) | |
| 756 | asd.Speed = NumberRange.new(10) | |
| 757 | asd.Enabled = false | |
| 758 | asd.VelocitySpread = 999 | |
| 759 | ||
| 760 | function getbloody(victim,amount) | |
| 761 | local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size) | |
| 762 | PART.CFrame = victim.CFrame | |
| 763 | local HITPLAYERSOUNDS = {"356551938","264486467"}
| |
| 764 | Debris:AddItem(PART,5) | |
| 765 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
| 766 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
| 767 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
| 768 | local prtcl = asd:Clone() | |
| 769 | prtcl.Parent = PART | |
| 770 | prtcl:Emit(amount*10) | |
| 771 | end | |
| 772 | ||
| 773 | local Particle = IT("ParticleEmitter",nil)
| |
| 774 | Particle.Enabled = false | |
| 775 | Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(0.3,0.95),NumberSequenceKeypoint.new(1,1)})
| |
| 776 | Particle.LightEmission = 0.5 | |
| 777 | Particle.Rate = 150 | |
| 778 | Particle.ZOffset = 1 | |
| 779 | Particle.Rotation = NumberRange.new(-180, 180) | |
| 780 | Particle.RotSpeed = NumberRange.new(-180, 180) | |
| 781 | Particle.Texture = "http://www.roblox.com/asset/?id=304437537" | |
| 782 | Particle.Color = ColorSequence.new(C3(1,0,0),C3(0.4,0,0)) | |
| 783 | ||
| 784 | --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
| |
| 785 | function ParticleEmitter(Table) | |
| 786 | local PRTCL = Particle:Clone() | |
| 787 | local Speed = Table.Speed or 5 | |
| 788 | local Drag = Table.Drag or 0 | |
| 789 | local Size1 = Table.Size1 or 1 | |
| 790 | local Size2 = Table.Size2 or 5 | |
| 791 | local Lifetime1 = Table.Lifetime1 or 1 | |
| 792 | local Lifetime2 = Table.Lifetime2 or 1.5 | |
| 793 | local Parent = Table.Parent or Torso | |
| 794 | local Emit = Table.Emit or 100 | |
| 795 | local Offset = Table.Offset or 360 | |
| 796 | local Acel = Table.Acel or VT(0,0,0) | |
| 797 | local Enabled = Table.Enabled or false | |
| 798 | PRTCL.Parent = Parent | |
| 799 | PRTCL.Size = NumberSequence.new(Size1,Size2) | |
| 800 | PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2) | |
| 801 | PRTCL.Speed = NumberRange.new(Speed) | |
| 802 | PRTCL.VelocitySpread = Offset | |
| 803 | PRTCL.Drag = Drag | |
| 804 | PRTCL.Acceleration = Acel | |
| 805 | if Enabled == false then | |
| 806 | PRTCL:Emit(Emit) | |
| 807 | Debris:AddItem(PRTCL,Lifetime2) | |
| 808 | else | |
| 809 | PRTCL.Enabled = true | |
| 810 | end | |
| 811 | return PRTCL | |
| 812 | end | |
| 813 | --//=================================\\ | |
| 814 | --|| WEAPON CREATION | |
| 815 | --\\=================================// | |
| 816 | ||
| 817 | local FIST = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Neon Gauntlet Part", VT(1.01*Player_Size,1.4*Player_Size,1.01*Player_Size),false) | |
| 818 | local weld = CreateWeldOrSnapOrMotor("Weld", FIST, RightArm, FIST, CF(0 * Player_Size, -0.25 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 819 | local part = CreatePart(3, Weapon, "Glass", 0, 0, "Black", "Gauntlet Part", VT(1.2*Player_Size,0.3*Player_Size,1.2*Player_Size),false) | |
| 820 | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.6 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 821 | ||
| 822 | local part = CreatePart(3, Weapon, "Glass", 0, 0, "Black", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false) | |
| 823 | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 824 | local part = CreatePart(3, Weapon, "Glass", 0, 0, "Black", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false) | |
| 825 | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.2 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 826 | local part = CreatePart(3, Weapon, "Glass", 0, 0, "Black", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false) | |
| 827 | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 828 | local part = CreatePart(3, Weapon, "Glass", 0, 0, "Black", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false) | |
| 829 | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 830 | ||
| 831 | local part = CreatePart(3, Weapon, "Glass", 0, 0, "Black", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1.1*Player_Size),false) | |
| 832 | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, -0.35 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 833 | local part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Neon Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1*Player_Size),false) | |
| 834 | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.05 * Player_Size, -0.375 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 835 | local part = CreatePart(3, Weapon, "Glass", 0, 0, "Black", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false) | |
| 836 | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 837 | local part = CreatePart(3, Weapon, "Glass", 0, 0, "Black", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false) | |
| 838 | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 839 | local part = CreatePart(3, Weapon, "Glass", 0, 0, "Black", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false) | |
| 840 | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, -0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 841 | ||
| 842 | ||
| 843 | local FIST = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Neon Gauntlet Part", VT(1.01*Player_Size,1.4*Player_Size,1.01*Player_Size),false) | |
| 844 | local weld = CreateWeldOrSnapOrMotor("Weld", FIST, LeftArm, FIST, CF(0 * Player_Size, -0.25 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 845 | local part = CreatePart(3, Weapon, "Glass", 0, 0, "Black", "Gauntlet Part", VT(1.2*Player_Size,0.3*Player_Size,1.2*Player_Size),false) | |
| 846 | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.6 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 847 | ||
| 848 | local part = CreatePart(3, Weapon, "Glass", 0, 0, "Black", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false) | |
| 849 | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 850 | local part = CreatePart(3, Weapon, "Glass", 0, 0, "Black", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false) | |
| 851 | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.2 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 852 | local part = CreatePart(3, Weapon, "Glass", 0, 0, "Black", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false) | |
| 853 | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 854 | local part = CreatePart(3, Weapon, "Glass", 0, 0, "Black", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false) | |
| 855 | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 856 | ||
| 857 | local part = CreatePart(3, Weapon, "Glass", 0, 0, "Black", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1.1*Player_Size),false) | |
| 858 | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, -0.35 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 859 | local part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Neon Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1*Player_Size),false) | |
| 860 | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.05 * Player_Size, -0.375 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 861 | local part = CreatePart(3, Weapon, "Glass", 0, 0, "Black", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false) | |
| 862 | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 863 | local part = CreatePart(3, Weapon, "Glass", 0, 0, "Black", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false) | |
| 864 | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 865 | local part = CreatePart(3, Weapon, "Glass", 0, 0, "Black", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false) | |
| 866 | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, -0.33 * Player_Size) *
| |
| 867 | ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
| 868 | CreateWeldOrSnapOrMotor("Weld", Handle, LeftBarrel, LeftHole, CF(0, 2.5, 0), CF(0, 0, 0))
| |
| 869 | local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.6,0.1,1)/2,false) | |
| 870 | MakeForm(Eye,"Ball") | |
| 871 | CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
| |
| 872 | local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.6,0.1,1)/2,false) | |
| 873 | MakeForm(Eye,"Ball") | |
| 874 | CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4))
| |
| 875 | local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.1,1,1)/2,false) | |
| 876 | MakeForm(Eye,"Ball") | |
| 877 | CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
| |
| 878 | local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.1,1,1)/2,false) | |
| 879 | MakeForm(Eye,"Ball") | |
| 880 | CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4))
| |
| 881 | local A = IT("Attachment",Torso)
| |
| 882 | A.Position = VT(1,1.3,0) | |
| 883 | A.Orientation = VT(-0.098, -89.999, 0.227) | |
| 884 | local B = IT("Attachment",Torso)
| |
| 885 | B.Position = VT(-1.3,-0.6,0) | |
| 886 | B.Orientation = VT(-88.911, -68.808, 158.782) | |
| 887 | local ChainLink = IT("Beam",Torso)
| |
| 888 | ChainLink.Texture = "rbxassetid://343533707" | |
| 889 | ChainLink.Color = ColorSequence.new(C3(1,0,0)) | |
| 890 | ChainLink.TextureSpeed = 1 | |
| 891 | ChainLink.FaceCamera = true | |
| 892 | ChainLink.Width0 = 1 | |
| 893 | ChainLink.Width1 = 1 | |
| 894 | ChainLink.TextureLength = 3 | |
| 895 | ChainLink.Attachment0 = A | |
| 896 | ChainLink.Attachment1 = B | |
| 897 | ChainLink.CurveSize0 = 1.6 | |
| 898 | ChainLink.CurveSize1 = 1.6 | |
| 899 | ChainLink.FaceCamera = true | |
| 900 | ChainLink.Transparency = NumberSequence.new(0) | |
| 901 | local ChainLink = IT("Beam",Torso)
| |
| 902 | ChainLink.Texture = "rbxassetid://343533707" | |
| 903 | ChainLink.Color = ColorSequence.new(C3(1,0,0)) | |
| 904 | ChainLink.TextureSpeed = 1 | |
| 905 | ChainLink.FaceCamera = true | |
| 906 | ChainLink.Width0 = 1 | |
| 907 | ChainLink.Width1 = 1 | |
| 908 | ChainLink.TextureLength = 3 | |
| 909 | ChainLink.Attachment0 = B | |
| 910 | ChainLink.Attachment1 = A | |
| 911 | ChainLink.CurveSize0 = 1.6 | |
| 912 | ChainLink.CurveSize1 = 1.6 | |
| 913 | ChainLink.FaceCamera = true | |
| 914 | ChainLink.Transparency = NumberSequence.new(0) | |
| 915 | local A = IT("Attachment",Torso)
| |
| 916 | A.Position = VT(1.3,-0.85,0) | |
| 917 | A.Orientation = VT(-0.098, -89.999, 0.227) | |
| 918 | local B = IT("Attachment",Torso)
| |
| 919 | B.Position = VT(-1,2,0) | |
| 920 | B.Orientation = VT(-88.911, -68.808, 158.782) | |
| 921 | local ChainLink = IT("Beam",Torso)
| |
| 922 | ChainLink.Texture = "rbxassetid://343533707" | |
| 923 | ChainLink.Color = ColorSequence.new(C3(1,0,0)) | |
| 924 | ChainLink.TextureSpeed = 1 | |
| 925 | ChainLink.FaceCamera = true | |
| 926 | ChainLink.Width0 = 1 | |
| 927 | ChainLink.Width1 = 1 | |
| 928 | ChainLink.TextureLength = 3 | |
| 929 | ChainLink.Attachment0 = A | |
| 930 | ChainLink.Attachment1 = B | |
| 931 | ChainLink.CurveSize0 = 1.3 | |
| 932 | ChainLink.CurveSize1 = 1.3 | |
| 933 | ChainLink.FaceCamera = true | |
| 934 | ChainLink.Transparency = NumberSequence.new(0) | |
| 935 | local ChainLink = IT("Beam",Torso)
| |
| 936 | ChainLink.Texture = "rbxassetid://343533707" | |
| 937 | ChainLink.Color = ColorSequence.new(C3(1,0,0)) | |
| 938 | ChainLink.TextureSpeed = 1 | |
| 939 | ChainLink.FaceCamera = true | |
| 940 | ChainLink.Width0 = 1 | |
| 941 | ChainLink.Width1 = 1 | |
| 942 | ChainLink.TextureLength = 3 | |
| 943 | ChainLink.Attachment0 = B | |
| 944 | ChainLink.Attachment1 = A | |
| 945 | ChainLink.CurveSize0 = 1.3 | |
| 946 | ChainLink.CurveSize1 = 1.3 | |
| 947 | ChainLink.FaceCamera = true | |
| 948 | ChainLink.Transparency = NumberSequence.new(0) | |
| 949 | ||
| 950 | local A = IT("Attachment",RightBarrel)
| |
| 951 | A.Position = VT(0,-2.5,0) | |
| 952 | local B = IT("Attachment",RightBarrel)
| |
| 953 | B.Position = VT(0,2.5,0) | |
| 954 | local Trail = IT("Trail",RightBarrel)
| |
| 955 | Trail.Attachment0 = A | |
| 956 | Trail.Attachment1 = B | |
| 957 | Trail.Lifetime = 0.2 | |
| 958 | Trail.Color = ColorSequence.new(BRICKC"Really red".Color) | |
| 959 | Trail.Transparency = NumberSequence.new(0, 1) | |
| 960 | Trail.Enabled = false | |
| 961 | ||
| 962 | local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = RightLeg, Emit = 100, Offset = 360, Enabled = true})
| |
| 963 | PRT.LockedToPart = true | |
| 964 | local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = LeftLeg, Emit = 100, Offset = 360, Enabled = true})
| |
| 965 | PRT.LockedToPart = true | |
| 966 | local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.3, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = true})
| |
| 967 | PRT.LockedToPart = true | |
| 968 | local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = RightArm, Emit = 100, Offset = 360, Enabled = true})
| |
| 969 | PRT.LockedToPart = true | |
| 970 | local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = LeftArm, Emit = 100, Offset = 360, Enabled = true})
| |
| 971 | PRT.LockedToPart = true | |
| 972 | ||
| 973 | for _, c in pairs(Character:GetDescendants()) do | |
| 974 | if c and c.Parent then | |
| 975 | if c.Name == "FIST" and c.Parent.ClassName == "Accessory" then | |
| 976 | local ACCESSORY = c.Parent | |
| 977 | c.Parent = Character | |
| 978 | if c then | |
| 979 | if c:FindFirstChild("HatAttachment") or c:FindFirstChild("FaceFrontAttachment") or c:FindFirstChild("HairAttachment") then
| |
| 980 | weldBetween(Head,c) | |
| 981 | else | |
| 982 | weldBetween(Torso,c) | |
| 983 | end | |
| 984 | end | |
| 985 | ACCESSORY:remove() | |
| 986 | elseif c.Parent.ClassName ~= "Accessory" and c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then | |
| 987 | c.Material = "Neon" | |
| 988 | c.Color = C3(0,0,0) | |
| 989 | if c:FindFirstChildOfClass("SpecialMesh") then
| |
| 990 | c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
| |
| 991 | end | |
| 992 | if c == Head then | |
| 993 | if c:FindFirstChild("face") then
| |
| 994 | c.face:remove() | |
| 995 | end | |
| 996 | end | |
| 997 | elseif c.ClassName == "Part" and c.Name == "Eye" then | |
| 998 | c.Color = C3(1,0,0) | |
| 999 | c.Material = "Neon" | |
| 1000 | elseif c.ClassName == "CharacterMesh" or c.Name == "Body Colors" then | |
| 1001 | c:remove() | |
| 1002 | elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then | |
| 1003 | c:remove() | |
| 1004 | end | |
| 1005 | end | |
| 1006 | end | |
| 1007 | local BODY = {}
| |
| 1008 | for _, c in pairs(Character:GetDescendants()) do | |
| 1009 | if c:IsA("BasePart") and c.Name ~= "Handle" then
| |
| 1010 | if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then | |
| 1011 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
| 1012 | end | |
| 1013 | table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name})
| |
| 1014 | elseif c:IsA("JointInstance") then
| |
| 1015 | table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil})
| |
| 1016 | end | |
| 1017 | end | |
| 1018 | function refit() | |
| 1019 | Character.Parent = workspace | |
| 1020 | for e = 1, #BODY do | |
| 1021 | if BODY[e] ~= nil then | |
| 1022 | local STUFF = BODY[e] | |
| 1023 | local PART = STUFF[1] | |
| 1024 | local PARENT = STUFF[2] | |
| 1025 | local MATERIAL = STUFF[3] | |
| 1026 | local COLOR = STUFF[4] | |
| 1027 | local TRANSPARENCY = STUFF[5] | |
| 1028 | --local SIZE = STUFF[6] | |
| 1029 | local NAME = STUFF[7] | |
| 1030 | if PART.ClassName == "Part" and PART ~= RootPart then | |
| 1031 | PART.Material = MATERIAL | |
| 1032 | PART.Transparency = TRANSPARENCY | |
| 1033 | PART.Name = NAME | |
| 1034 | end | |
| 1035 | if PART.Parent ~= PARENT then | |
| 1036 | Humanoid:remove() | |
| 1037 | PART.Parent = PARENT | |
| 1038 | Humanoid = IT("Humanoid",Character)
| |
| 1039 | end | |
| 1040 | end | |
| 1041 | end | |
| 1042 | end | |
| 1043 | ||
| 1044 | Humanoid.Died:connect(function() | |
| 1045 | Humanoid.Parent = nil | |
| 1046 | Humanoid.MaxHealth = "inf" | |
| 1047 | Humanoid.Health = "inf" | |
| 1048 | refit() | |
| 1049 | Humanoid.Parent = Character | |
| 1050 | CreateSound("907330011", Head, 10, 1.2)
| |
| 1051 | ||
| 1052 | end) | |
| 1053 | ||
| 1054 | ||
| 1055 | ||
| 1056 | ||
| 1057 | ||
| 1058 | ||
| 1059 | for _, c in pairs(Weapon:GetChildren()) do | |
| 1060 | if c.ClassName == "Part" then | |
| 1061 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
| 1062 | end | |
| 1063 | end | |
| 1064 | ||
| 1065 | Weapon.Parent = Character | |
| 1066 | ||
| 1067 | ||
| 1068 | ||
| 1069 | local SKILLTEXTCOLOR = BRICKC"Really red".Color | |
| 1070 | local SKILLFONT = "Bodoni" | |
| 1071 | local SKILLTEXTSIZE = 7 | |
| 1072 | ||
| 1073 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") | |
| 1074 | local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") | |
| 1075 | local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame") | |
| 1076 | local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame") | |
| 1077 | local SKILL5FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.0, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame") | |
| 1078 | ||
| 1079 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Banish Punch", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 1") | |
| 1080 | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Banishment Grab", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 2") | |
| 1081 | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Teleportation", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 3") | |
| 1082 | local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[X] The Ultimate Destruction", SKILLTEXTCOLOR, 6, "SciFi", 0, 2, 1, "Text4") | |
| 1083 | local SKILL5TEXT = CreateLabel(SKILL4FRAME, "", SKILLTEXTCOLOR, 7, "Code", 0, 2, 1, "Text 5") | |
| 1084 | --//=================================\\ | |
| 1085 | --|| DAMAGE FUNCTIONS | |
| 1086 | --\\=================================// | |
| 1087 | ||
| 1088 | function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR) | |
| 1089 | local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT()) | |
| 1090 | STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0)) | |
| 1091 | local BODYGYRO = IT("BodyGyro", STATPART)
| |
| 1092 | local BODYPOSITION = IT("BodyPosition", STATPART)
| |
| 1093 | BODYPOSITION.P = 2000 | |
| 1094 | BODYPOSITION.D = 100 | |
| 1095 | BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge) | |
| 1096 | BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2)) | |
| 1097 | game:GetService("Debris"):AddItem(STATPART ,5)
| |
| 1098 | local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
| |
| 1099 | BILLBOARDGUI.Adornee = STATPART | |
| 1100 | BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0) | |
| 1101 | BILLBOARDGUI.StudsOffset = VT(-2, 2, 0) | |
| 1102 | BILLBOARDGUI.AlwaysOnTop = false | |
| 1103 | local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
| |
| 1104 | TEXTLABEL.BackgroundTransparency = 1 | |
| 1105 | TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0) | |
| 1106 | TEXTLABEL.Text = TEXT | |
| 1107 | TEXTLABEL.Font = "SciFi" | |
| 1108 | TEXTLABEL.FontSize="Size42" | |
| 1109 | TEXTLABEL.TextColor3 = COLOR | |
| 1110 | TEXTLABEL.TextStrokeTransparency = 1 | |
| 1111 | TEXTLABEL.TextScaled = true | |
| 1112 | TEXTLABEL.TextWrapped = true | |
| 1113 | coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL) | |
| 1114 | if LABELTYPE == "Normal" then | |
| 1115 | for i = 1, 30 do | |
| 1116 | Swait() | |
| 1117 | STATPART.Position = STATPART.Position + VT(0, (15-i)/10 ,0) | |
| 1118 | TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30) | |
| 1119 | end | |
| 1120 | elseif LABELTYPE == "Debuff" then | |
| 1121 | for i = 1, 30 do | |
| 1122 | Swait() | |
| 1123 | STATPART.Position = STATPART.Position - VT(0, i/10 ,0) | |
| 1124 | TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30) | |
| 1125 | end | |
| 1126 | elseif LABELTYPE == "Shock" then | |
| 1127 | local ORIGIN = STATPART.Position | |
| 1128 | for i = 1, 30 do | |
| 1129 | Swait() | |
| 1130 | STATPART.Position = ORIGIN + VT(MRANDOM(-2,2),MRANDOM(-2,2),MRANDOM(-2,2)) | |
| 1131 | TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30) | |
| 1132 | end | |
| 1133 | end | |
| 1134 | THEPART.Parent = nil | |
| 1135 | end),STATPART, BODYPOSITION, TEXTLABEL) | |
| 1136 | end | |
| 1137 | ||
| 1138 | --//=================================\\ | |
| 1139 | --|| DAMAGING | |
| 1140 | --\\=================================// | |
| 1141 | ||
| 1142 | function killnearest(position,range,maxstrength,direction) | |
| 1143 | for i,v in ipairs(workspace:GetChildren()) do | |
| 1144 | local body = v:GetChildren() | |
| 1145 | for part = 1, #body do | |
| 1146 | if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
| 1147 | if(body[part].Position - position).Magnitude < range then | |
| 1148 | if v.ClassName == "Model" then | |
| 1149 | --v:BreakJoints() | |
| 1150 | end | |
| 1151 | local POS = position | |
| 1152 | coroutine.resume(coroutine.create(function() | |
| 1153 | body[part].Anchored = true | |
| 1154 | body[part].Parent = Effects | |
| 1155 | body[part].CanCollide = true | |
| 1156 | local SIZE = body[part].Size | |
| 1157 | body[part].Material = "Glass" | |
| 1158 | CreateSound("878000314", body[part], 1, MRANDOM(1, 1) / 1)
| |
| 1159 | for i = 1, 75 do | |
| 1160 | Swait() | |
| 1161 | ||
| 1162 | body[part].Size = VT(SIZE.X+MRANDOM(-0.5,0.5),SIZE.Y+MRANDOM(-0.5,0.5),SIZE.Z+MRANDOM(-0.5,0.5)) | |
| 1163 | end | |
| 1164 | coroutine.resume(coroutine.create(function() | |
| 1165 | while true do | |
| 1166 | Swait() | |
| 1167 | ||
| 1168 | body[part].Size = VT(SIZE.X+MRANDOM(-0.5,0.5),SIZE.Y+MRANDOM(-0.5,0.5),SIZE.Z+MRANDOM(-0.5,0.5)) | |
| 1169 | end | |
| 1170 | end)) | |
| 1171 | body[part].Anchored = true | |
| 1172 | ||
| 1173 | end)) | |
| 1174 | end | |
| 1175 | end | |
| 1176 | end | |
| 1177 | if v.ClassName == "Part" then | |
| 1178 | if v.Anchored == false and (v.Position - position).Magnitude < range then | |
| 1179 | local POS = position | |
| 1180 | coroutine.resume(coroutine.create(function() | |
| 1181 | v.Anchored = true | |
| 1182 | v.Parent = Effects | |
| 1183 | v.CanCollide = true | |
| 1184 | local SIZE = v.Size | |
| 1185 | v.Material = "Glass" | |
| 1186 | CreateSound("878000314", v, 2, MRANDOM(1, 1) / 1)
| |
| 1187 | for i = 1, 75 do | |
| 1188 | Swait() | |
| 1189 | ||
| 1190 | v.Size = VT(SIZE.X+MRANDOM(-0.5,0.5),SIZE.Y+MRANDOM(-0.5,0.5),SIZE.Z+MRANDOM(-0.5,0.5)) | |
| 1191 | end | |
| 1192 | coroutine.resume(coroutine.create(function() | |
| 1193 | while true do | |
| 1194 | Swait() | |
| 1195 | ||
| 1196 | v.Size = VT(SIZE.X+MRANDOM(-0.5,0.5),SIZE.Y+MRANDOM(-0.5,0.5),SIZE.Z+MRANDOM(-0.5,0.5)) | |
| 1197 | end | |
| 1198 | end)) | |
| 1199 | v.Anchored = true | |
| 1200 | ||
| 1201 | end)) | |
| 1202 | end | |
| 1203 | end | |
| 1204 | end | |
| 1205 | end | |
| 1206 | ||
| 1207 | --//=================================\\ | |
| 1208 | --|| ATTACK FUNCTIONS AND STUFF | |
| 1209 | --\\=================================// | |
| 1210 | ||
| 1211 | ||
| 1212 | function Supernova() | |
| 1213 | VALUE1 = 1 | |
| 1214 | SKILL1TEXT.Text = "[Z] Nova Blast" | |
| 1215 | SKILL2TEXT.Text = "[X] Super nova" | |
| 1216 | SKILL3TEXT.Text = "[B] Sky Cutter" | |
| 1217 | SKILL4TEXT.Text = "[C] Teleport" | |
| 1218 | end | |
| 1219 | ||
| 1220 | function Hellish() | |
| 1221 | VALUE1 = 2 | |
| 1222 | SKILL1TEXT.Text = "[Z] Banish Punch" | |
| 1223 | SKILL2TEXT.Text = "[X] The Ultimate Destruction" | |
| 1224 | SKILL3TEXT.Text = "[B] Banishment Grab" | |
| 1225 | SKILL4TEXT.Text = "[C] Teleportion" | |
| 1226 | end | |
| 1227 | ||
| 1228 | function Sky_Cutter() | |
| 1229 | local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 7 * Player_Size, Character) | |
| 1230 | if HITFLOOR ~= nil then | |
| 1231 | ATTACK = true | |
| 1232 | Rooted = true | |
| 1233 | local GYRO = IT("BodyGyro",RootPart)
| |
| 1234 | GYRO.D = 100 | |
| 1235 | GYRO.P = 2000 | |
| 1236 | GYRO.MaxTorque = VT(0,4000000,0) | |
| 1237 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 1238 | CreateSound("429459101", RightArm, 10, 0.8)
| |
| 1239 | for i=0, 3.5, 0.1 / Animation_Speed do | |
| 1240 | Swait() | |
| 1241 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 1242 | Slice("Thin",0.3,5,RightArm.CFrame * CF(0,-1.1,0) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-0.01,0,-0.01))
| |
| 1243 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 1244 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 1245 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(32 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1246 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(5), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1247 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1248 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1249 | end | |
| 1250 | GYRO:remove() | |
| 1251 | for i=0, 0.15, 0.1 / Animation_Speed do | |
| 1252 | Swait() | |
| 1253 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 1254 | Slice("Thin",0.3,5,RightArm.CFrame * CF(0,-1.1,0) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-0.01,0,-0.01))
| |
| 1255 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(85 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 1256 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-85 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 1257 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1258 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(5), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1259 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1260 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1261 | end | |
| 1262 | local BOMBSPOTS = {}
| |
| 1263 | for i = 1, 25 do | |
| 1264 | local SPOT = CreatePart(3, Effects, "Glass", 0, 0, "Really red", "Blade", VT(8,1,8)) | |
| 1265 | SPOT.Color = SKILLTEXTCOLOR | |
| 1266 | SPOT.CFrame = RootPart.CFrame*CF((MRANDOM(-15,15)/40)*i,-5,-i*5) | |
| 1267 | table.insert(BOMBSPOTS,SPOT) | |
| 1268 | MakeForm(SPOT,"Cyl") | |
| 1269 | end | |
| 1270 | for i=0, 0.2, 0.1 / Animation_Speed do | |
| 1271 | Swait() | |
| 1272 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(85 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 1273 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-85 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 1274 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(145), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-15 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1275 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1276 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1277 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1278 | end | |
| 1279 | ATTACK = false | |
| 1280 | Rooted = false | |
| 1281 | coroutine.resume(coroutine.create(function() | |
| 1282 | Swait(3) | |
| 1283 | for i = 1, #BOMBSPOTS do | |
| 1284 | if BOMBSPOTS[i] ~= nil then | |
| 1285 | local E = BOMBSPOTS[i] | |
| 1286 | coroutine.resume(coroutine.create(function() | |
| 1287 | local BLADE = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really red", "Blade", VT(0,0,0)) | |
| 1288 | BLADE.Color = SKILLTEXTCOLOR | |
| 1289 | CreateMesh("SpecialMesh", BLADE, "FileMesh", "93108071", "", VT(0.6,1,0.4)*3, VT(0,0,0))
| |
| 1290 | CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], BLADE, 4, 0.6) | |
| 1291 | BLADE.CFrame = E.CFrame*CF(0,-3,0)*ANGLES(RAD(MRANDOM(-15,15)),RAD(90),RAD(MRANDOM(-15,15))) | |
| 1292 | for i = 1, 10 do | |
| 1293 | Swait() | |
| 1294 | MagicSphere(VT(1,1,1)/5,65,CF(E.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))*CF(0,MRANDOM(3,6),0),C3(1,1,1),VT(0,0,0)) | |
| 1295 | killnearest(BLADE.Position,6,80) | |
| 1296 | BLADE.CFrame = BLADE.CFrame*CF(0,0.3,0) | |
| 1297 | BLADE.Transparency = BLADE.Transparency - 0.1 | |
| 1298 | end | |
| 1299 | Swait(45) | |
| 1300 | for i = 1, 100 do | |
| 1301 | Swait() | |
| 1302 | BLADE.Transparency = BLADE.Transparency + 0.01 | |
| 1303 | E.Transparency = E.Transparency + 0.01 | |
| 1304 | end | |
| 1305 | BLADE:remove() | |
| 1306 | E:remove() | |
| 1307 | end)) | |
| 1308 | end | |
| 1309 | end | |
| 1310 | end)) | |
| 1311 | end | |
| 1312 | end | |
| 1313 | ||
| 1314 | function Nova_Blast() | |
| 1315 | local HITBODIES = {}
| |
| 1316 | local CENTER = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really red", "CenterPart", VT(0,0,0)) | |
| 1317 | local HITFLOOR,ECH,NORMAL = Raycast(Mouse.Hit.p+VT(0,2,0), (CF(Mouse.Hit.p, Mouse.Hit.p + VT(0, -1, 0))).lookVector, 10000000, Character) | |
| 1318 | CENTER.CFrame = CF(ECH) | |
| 1319 | local RAY = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Laser01", VT(25,99999,25)) | |
| 1320 | RAY.Color = C3(0.05,0.05,0.15) | |
| 1321 | MakeForm(RAY,"Cyl") | |
| 1322 | RAY.CFrame = CF(ECH) | |
| 1323 | for i = 1, 75 do | |
| 1324 | Swait() | |
| 1325 | RAY.Transparency = RAY.Transparency - 1/75 | |
| 1326 | RAY.Size = RAY.Size - VT(25/75,0,25/75) | |
| 1327 | MagicSphere(VT(1,1,1),15,CF(ECH)*CF(MRANDOM(-15,15),MRANDOM(0,100),MRANDOM(-15,15)),C3(1,1,1),VT(0,0,0)) | |
| 1328 | end | |
| 1329 | killnearest(ECH,25,25) | |
| 1330 | MagicSphere(VT(0,0,0),55,CF(ECH),C3(0.05,0.05,0.15),VT(2,2,2)) | |
| 1331 | for i = 1, 25 do | |
| 1332 | MagicSphere(VT(1,1,1),i*3,CF(ECH)*CF(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45)),C3(1,1,1),VT(0,0,0)) | |
| 1333 | end | |
| 1334 | CreateSound("168586621", CENTER, 10, 0.8)
| |
| 1335 | RAY:remove() | |
| 1336 | Debris:AddItem(CENTER,5) | |
| 1337 | end | |
| 1338 | ||
| 1339 | function Teleport() | |
| 1340 | ATTACK = true | |
| 1341 | Rooted = false | |
| 1342 | local O1 = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0,0,0)) | |
| 1343 | O1.CFrame = RootPart.CFrame*CF(0,0,-3)*ANGLES(RAD(90),RAD(0),RAD(0)) | |
| 1344 | local decal = Decal:Clone() | |
| 1345 | decal.Parent = O1 | |
| 1346 | decal.Face = "Top" | |
| 1347 | decal.Texture = "http://www.roblox.com/asset/?id=349165228" | |
| 1348 | local decal2 = Decal:Clone() | |
| 1349 | decal2.Parent = O1 | |
| 1350 | decal2.Face = "Bottom" | |
| 1351 | decal2.Texture = "http://www.roblox.com/asset/?id=349165228" | |
| 1352 | local O2 = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0,0,0)) | |
| 1353 | local POS = VT(RootPart.Position.X,Mouse.Hit.p.Y+6,RootPart.Position.Z) | |
| 1354 | O2.CFrame = CF(Mouse.Hit.p+VT(0,6,0),POS)*ANGLES(RAD(90),RAD(0),RAD(0)) | |
| 1355 | local ROOT = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0,0,0)) | |
| 1356 | ROOT.CFrame = CF(O2.Position,RootPart.Position) | |
| 1357 | local decal = Decal:Clone() | |
| 1358 | decal.Parent = O2 | |
| 1359 | decal.Face = "Top" | |
| 1360 | decal.Texture = "http://www.roblox.com/asset/?id=341277531" | |
| 1361 | local decal2 = Decal:Clone() | |
| 1362 | decal2.Parent = O2 | |
| 1363 | decal2.Face = "Bottom" | |
| 1364 | decal2.Texture = "http://www.roblox.com/asset/?id=341277531" | |
| 1365 | CreateSound("84005018", O1, 10, 0.7)
| |
| 1366 | CreateSound("84005018", O2, 10, 0.7)
| |
| 1367 | for i = 1, 75 do | |
| 1368 | Swait() | |
| 1369 | O1.Size = O1.Size + VT(0.1,0,0.1) | |
| 1370 | O1.CFrame = RootPart.CFrame*CF(0,0,-3)*ANGLES(RAD(90),RAD(i),RAD(0)) | |
| 1371 | O2.Size = O2.Size + VT(0.1,0,0.1) | |
| 1372 | O2.CFrame = O2.CFrame*ANGLES(RAD(0),RAD(i),RAD(0)) | |
| 1373 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 1374 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 1375 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(90), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1376 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(90), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1377 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1378 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1379 | end | |
| 1380 | Rooted = true | |
| 1381 | UNANCHOR = false | |
| 1382 | RootPart.Anchored = true | |
| 1383 | VALUE1 = true | |
| 1384 | for i = 1, 15 do | |
| 1385 | Transparency(i/15) | |
| 1386 | Swait() | |
| 1387 | RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.13) | |
| 1388 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(16 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 1389 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 1390 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1391 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1392 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1393 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1394 | end | |
| 1395 | RootPart.CFrame = ROOT.CFrame | |
| 1396 | ROOT:remove() | |
| 1397 | for i = 1, 15 do | |
| 1398 | Transparency(1-(i/15)) | |
| 1399 | Swait() | |
| 1400 | RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.5) | |
| 1401 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(16 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 1402 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 1403 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1404 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1405 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1406 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1407 | end | |
| 1408 | VALUE1 = false | |
| 1409 | coroutine.resume(coroutine.create(function() | |
| 1410 | for i = 1, 75 do | |
| 1411 | Swait() | |
| 1412 | O1.Size = O1.Size - VT(0.1,0,0.1) | |
| 1413 | O1.CFrame = O1.CFrame*ANGLES(RAD(0),RAD(i),RAD(0)) | |
| 1414 | O2.Size = O2.Size - VT(0.1,0,0.1) | |
| 1415 | O2.CFrame = O2.CFrame*ANGLES(RAD(0),RAD(i),RAD(0)) | |
| 1416 | end | |
| 1417 | O1:remove() | |
| 1418 | O2:remove() | |
| 1419 | end)) | |
| 1420 | UNANCHOR = true | |
| 1421 | RootPart.Anchored = false | |
| 1422 | ATTACK = false | |
| 1423 | Rooted = false | |
| 1424 | end | |
| 1425 | ||
| 1426 | function Super_Nova() | |
| 1427 | chatfunc("If you desire to die...",2)
| |
| 1428 | local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 7 * Player_Size, Character) | |
| 1429 | if HITFLOOR ~= nil then | |
| 1430 | local HITBODIES = {}
| |
| 1431 | ATTACK = true | |
| 1432 | Rooted = true | |
| 1433 | local ABSOLUTE = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Star", VT(0,0,0)) | |
| 1434 | MakeForm(ABSOLUTE,"Ball") | |
| 1435 | CreateSound("429459101", ABSOLUTE, 10, 1)
| |
| 1436 | for i=0, 4, 0.1 / Animation_Speed do | |
| 1437 | Swait() | |
| 1438 | ABSOLUTE.Size = ABSOLUTE.Size + VT(0.2,0.2,0.2) | |
| 1439 | ABSOLUTE.CFrame = RootPart.CFrame*CF(0,5+(ABSOLUTE.Size.Y/2),0) | |
| 1440 | ABSOLUTE.Transparency = ABSOLUTE.Transparency - 0.01 | |
| 1441 | local CHARGE = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Star", VT(1,1,1)) | |
| 1442 | MakeForm(CHARGE,"Ball") | |
| 1443 | CHARGE.Color = C3(1,1,1) | |
| 1444 | CHARGE.CFrame = CF(RootPart.Position) * CF(MRANDOM(-15,15),-6,MRANDOM(-15,15)) | |
| 1445 | FireArc(CHARGE,ABSOLUTE.Position,45,45,true) | |
| 1446 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 1447 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 1448 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1449 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1450 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1451 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1452 | end | |
| 1453 | CreateSound("907330103", Head, 10, 1.2)
| |
| 1454 | for i = 1, 75 do | |
| 1455 | Swait() | |
| 1456 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 1457 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 1458 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1459 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1460 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1461 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1462 | end | |
| 1463 | coroutine.resume(coroutine.create(function() | |
| 1464 | for i = 1, 13 do | |
| 1465 | for e = 1, 8 do | |
| 1466 | Swait() | |
| 1467 | MagicSphere(VT(1,1,1),15,CF(ABSOLUTE.Position)*CF(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45)),C3(1,1,1),VT(0,0,0)) | |
| 1468 | CreateSwirl(ABSOLUTE.Size/2,15,CF(HITPOS),true,15,BRICKC"Gold".Color,VT(i,0.3,i)*2) | |
| 1469 | end | |
| 1470 | for i = 1, 5 do | |
| 1471 | Slice("Round",0,35,CF(ABSOLUTE.Position)*ANGLES(RAD(MRANDOM(-18,18)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-18,18))),C3(1,1,1),VT(i,0,i)/3)
| |
| 1472 | Slice("Thin",i,55,ABSOLUTE.CFrame * CF(0,-1.1,0) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),C3(1,0,0),VT(0,0,0))
| |
| 1473 | end | |
| 1474 | CreateSwirl(ABSOLUTE.Size/2,25,CF(ABSOLUTE.Position),true,-25,BRICKC"Gold".Color,VT(i,i*2,i)) | |
| 1475 | CreateSwirl(ABSOLUTE.Size/2,55,CF(ABSOLUTE.Position),true,25,C3(0.05,0.05,0.15),VT(i,i*2,i)) | |
| 1476 | CreateSound("168586621", ABSOLUTE, 4, 0.8)
| |
| 1477 | CreateSound("201858144", ABSOLUTE, 10, 0.8)
| |
| 1478 | killnearest(ABSOLUTE.Position,i*18,i) | |
| 1479 | ABSOLUTE.Size = ABSOLUTE.Size*0.9 | |
| 1480 | MagicSphere(ABSOLUTE.Size,25,CF(ABSOLUTE.Position),BRICKC"Gold".Color,VT(i,i,i)/1.1) | |
| 1481 | MagicSphere(ABSOLUTE.Size,45,CF(ABSOLUTE.Position),C3(0.05,0.05,0.15),VT(i,i,i)) | |
| 1482 | end | |
| 1483 | ABSOLUTE.Transparency = 1 | |
| 1484 | Debris:AddItem(ABSOLUTE,10) | |
| 1485 | end)) | |
| 1486 | ATTACK = false | |
| 1487 | Rooted = false | |
| 1488 | end | |
| 1489 | end | |
| 1490 | ||
| 1491 | function Sky_Cutter() | |
| 1492 | local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 7 * Player_Size, Character) | |
| 1493 | if HITFLOOR ~= nil then | |
| 1494 | ATTACK = true | |
| 1495 | Rooted = true | |
| 1496 | local GYRO = IT("BodyGyro",RootPart)
| |
| 1497 | GYRO.D = 100 | |
| 1498 | GYRO.P = 2000 | |
| 1499 | GYRO.MaxTorque = VT(0,4000000,0) | |
| 1500 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 1501 | CreateSound("429459101", RightArm, 10, 0.8)
| |
| 1502 | for i=0, 3.5, 0.1 / Animation_Speed do | |
| 1503 | Swait() | |
| 1504 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 1505 | Slice("Thin",0.3,5,RightArm.CFrame * CF(0,-1.1,0) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Gold",VT(-0.01,0,-0.01))
| |
| 1506 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 1507 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 1508 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(32 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1509 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(5), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1510 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1511 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1512 | end | |
| 1513 | GYRO:remove() | |
| 1514 | for i=0, 0.15, 0.1 / Animation_Speed do | |
| 1515 | Swait() | |
| 1516 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 1517 | Slice("Thin",0.3,5,RightArm.CFrame * CF(0,-1.1,0) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Gold",VT(-0.01,0,-0.01))
| |
| 1518 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(85 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 1519 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-85 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 1520 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1521 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(5), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1522 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1523 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1524 | end | |
| 1525 | local BOMBSPOTS = {}
| |
| 1526 | for i = 1, 25 do | |
| 1527 | local SPOT = CreatePart(3, Effects, "Glass", 0, 0, "Really red", "Blade", VT(8,1,8)) | |
| 1528 | SPOT.Color = SKILLTEXTCOLOR | |
| 1529 | SPOT.CFrame = RootPart.CFrame*CF((MRANDOM(-15,15)/40)*i,-5,-i*5) | |
| 1530 | table.insert(BOMBSPOTS,SPOT) | |
| 1531 | MakeForm(SPOT,"Cyl") | |
| 1532 | end | |
| 1533 | for i=0, 0.2, 0.1 / Animation_Speed do | |
| 1534 | Swait() | |
| 1535 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(85 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 1536 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-85 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 1537 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(145), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-15 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1538 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1539 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1540 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1541 | end | |
| 1542 | ATTACK = false | |
| 1543 | Rooted = false | |
| 1544 | coroutine.resume(coroutine.create(function() | |
| 1545 | Swait(3) | |
| 1546 | for i = 1, #BOMBSPOTS do | |
| 1547 | if BOMBSPOTS[i] ~= nil then | |
| 1548 | local E = BOMBSPOTS[i] | |
| 1549 | coroutine.resume(coroutine.create(function() | |
| 1550 | local BLADE = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really red", "Blade", VT(0,0,0)) | |
| 1551 | BLADE.Color = SKILLTEXTCOLOR | |
| 1552 | CreateMesh("SpecialMesh", BLADE, "FileMesh", "93108071", "", VT(0.7,2,0.5)*3, VT(0,0,0))
| |
| 1553 | CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], BLADE, 4, 0.6) | |
| 1554 | BLADE.CFrame = E.CFrame*CF(0,-3,0)*ANGLES(RAD(MRANDOM(-15,15)),RAD(90),RAD(MRANDOM(-15,15))) | |
| 1555 | for i = 1, 10 do | |
| 1556 | Swait() | |
| 1557 | MagicSphere(VT(1,1,1)/5,65,CF(E.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))*CF(0,MRANDOM(3,6),0),C3(1,1,1),VT(0,0,0)) | |
| 1558 | killnearest(BLADE.Position,6,80) | |
| 1559 | BLADE.CFrame = BLADE.CFrame*CF(0,0.3,0) | |
| 1560 | BLADE.Transparency = BLADE.Transparency - 0.1 | |
| 1561 | end | |
| 1562 | Swait(45) | |
| 1563 | for i = 1, 100 do | |
| 1564 | Swait() | |
| 1565 | BLADE.Transparency = BLADE.Transparency + 0.01 | |
| 1566 | E.Transparency = E.Transparency + 0.01 | |
| 1567 | end | |
| 1568 | BLADE:remove() | |
| 1569 | E:remove() | |
| 1570 | end)) | |
| 1571 | end | |
| 1572 | end | |
| 1573 | end)) | |
| 1574 | end | |
| 1575 | end | |
| 1576 | ||
| 1577 | ||
| 1578 | function AttackTemplate() | |
| 1579 | ATTACK = true | |
| 1580 | Rooted = false | |
| 1581 | for i=0, 0, 0.1 / Animation_Speed do | |
| 1582 | Swait() | |
| 1583 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1584 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1585 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1586 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1587 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1588 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1589 | end | |
| 1590 | ATTACK = false | |
| 1591 | Rooted = false | |
| 1592 | end | |
| 1593 | ||
| 1594 | function GoldenPunch() | |
| 1595 | ATTACK = true | |
| 1596 | Rooted = false | |
| 1597 | local SPEED = Speed | |
| 1598 | Speed = 8 | |
| 1599 | CreateSound("169445572", RightArm, 10, 1.1)
| |
| 1600 | for i=0, 0, 0.1 / Animation_Speed do | |
| 1601 | Swait() | |
| 1602 | turnto(Mouse.Hit.p) | |
| 1603 | MagicSphere(VT(1,1,1),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Black",VT(-1/15,-1/15,-1/15)) | |
| 1604 | MagicSphere(VT(2,2,2),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Really black",VT(-2/15,-2/15,-2/15)) | |
| 1605 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-85)), 0.15 / Animation_Speed) | |
| 1606 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(85)), 0.2 / Animation_Speed) | |
| 1607 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90+(MRANDOM(-45,45)/10)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 3 / Animation_Speed) | |
| 1608 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1609 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1610 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1611 | end | |
| 1612 | for i=0, 0, 0.1 / Animation_Speed do | |
| 1613 | Swait() | |
| 1614 | turnto(Mouse.Hit.p) | |
| 1615 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(65)), 1 / Animation_Speed) | |
| 1616 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed) | |
| 1617 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1618 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1619 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1620 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1621 | end | |
| 1622 | local PART = CreatePart(3, Effects, "Neon", 0, 0.8, "Black", "Punch", VT(50,50,50),false) | |
| 1623 | PART.CFrame = RootPart.CFrame * CF(0,0,-25) | |
| 1624 | PART.Shape = "Ball" | |
| 1625 | local bv = Instance.new("BodyVelocity")
| |
| 1626 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 1627 | bv.velocity = RootPart.CFrame.lookVector*600 | |
| 1628 | bv.Parent = PART | |
| 1629 | bv.Name = "PROJECTILEVELOCITY" | |
| 1630 | CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Really red",VT(2.5,0.2,2.5)) | |
| 1631 | CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Really red",VT(3,0.2,3)) | |
| 1632 | CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Really red",VT(2,0.6,2)) | |
| 1633 | CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Black",VT(2.2,0.6,2.2)) | |
| 1634 | CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
| |
| 1635 | coroutine.resume(coroutine.create(function() | |
| 1636 | for i = 1, 10 do | |
| 1637 | Swait() | |
| 1638 | PART.Transparency = PART.Transparency + 0/0 | |
| 1639 | PART.Size = PART.Size + VT(5,5,5) | |
| 1640 | killnearest(PART.Position,PART.Size.Y/2+15,100,RootPart.CFrame) | |
| 1641 | end | |
| 1642 | PART:Destroy() | |
| 1643 | end)) | |
| 1644 | for i=0, 0, 0.1 / Animation_Speed do | |
| 1645 | Swait() | |
| 1646 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(95)), 2 / Animation_Speed) | |
| 1647 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 3 / Animation_Speed) | |
| 1648 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed) | |
| 1649 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-70), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 3 / Animation_Speed) | |
| 1650 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 3 / Animation_Speed) | |
| 1651 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 3 / Animation_Speed) | |
| 1652 | end | |
| 1653 | Speed = SPEED | |
| 1654 | ATTACK = false | |
| 1655 | Rooted = false | |
| 1656 | end | |
| 1657 | ||
| 1658 | function GoldenGrasp() | |
| 1659 | ATTACK = true | |
| 1660 | Rooted = false | |
| 1661 | local HASGRABBED = false | |
| 1662 | local WELD = nil | |
| 1663 | local TORS = nil | |
| 1664 | local hitting = FIST.Touched:connect(function(hit) | |
| 1665 | if hit.Parent:FindFirstChild("Humanoid") then
| |
| 1666 | if hit.Parent.Humanoid.Health ~= 0 then | |
| 1667 | UNANCHOR = false | |
| 1668 | TORS = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
| |
| 1669 | TORS.Anchored = true | |
| 1670 | TORS.CFrame = RightArm.CFrame * CF(0,-1.15,0) * ANGLES(RAD(90), RAD(0), RAD(0)) | |
| 1671 | WELD = weldBetween(RightArm,TORS) | |
| 1672 | HASGRABBED = true | |
| 1673 | Rooted = true | |
| 1674 | end | |
| 1675 | end | |
| 1676 | end) | |
| 1677 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1678 | Swait() | |
| 1679 | if HASGRABBED == true then | |
| 1680 | break | |
| 1681 | end | |
| 1682 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 2 / Animation_Speed) | |
| 1683 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 2 / Animation_Speed) | |
| 1684 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 1685 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 1686 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 1687 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 1688 | end | |
| 1689 | hitting:disconnect() | |
| 1690 | if HASGRABBED == true then | |
| 1691 | TORS.Anchored = false | |
| 1692 | RootPart.Anchored = true | |
| 1693 | for i=0, 1, 0.5 / Animation_Speed do | |
| 1694 | Swait() | |
| 1695 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1696 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1697 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1698 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1699 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
| 1700 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1701 | end | |
| 1702 | CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Really red",VT(0.5,0.3,0.5)) | |
| 1703 | CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,2,"Really red",VT(0.6,0.3,0.6)) | |
| 1704 | local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Black", "Sound", VT(0,0,0)) | |
| 1705 | SOUNDPART.CFrame = RootPart.CFrame | |
| 1706 | Debris:AddItem(SOUNDPART,5) | |
| 1707 | CreateSound("1295446488", SOUNDPART, 2, 1)
| |
| 1708 | for i = 1, 7 do | |
| 1709 | Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(-180,180)), RAD(90)),"Really red", 1 + MRANDOM(1,30)/15) | |
| 1710 | end | |
| 1711 | for i=0, 1, 0 / Animation_Speed do | |
| 1712 | Swait() | |
| 1713 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 50000000) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 1714 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1715 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1716 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1717 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
| 1718 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 1719 | end | |
| 1720 | for i=0, 1, 0 / Animation_Speed do | |
| 1721 | Swait() | |
| 1722 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), 3 / Animation_Speed) | |
| 1723 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed) | |
| 1724 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed) | |
| 1725 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 3 / Animation_Speed) | |
| 1726 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1727 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1728 | end | |
| 1729 | if HITFLOOR ~= nil then | |
| 1730 | CreateDebreeRing(HITFLOOR,CF(RootPart.Position)*CF(0,-3,0).p,15,VT(7,7,7),85) | |
| 1731 | end | |
| 1732 | chatfunc("Begone thought",2)
| |
| 1733 | CreateSound("949916584", Head, 10, 1.01)
| |
| 1734 | CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
| |
| 1735 | WELD:remove() | |
| 1736 | for i = 1, 12 do | |
| 1737 | Swait() | |
| 1738 | killnearest(RootPart.Position,45,100,Torso.CFrame) | |
| 1739 | CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,5,"Black",VT(0.3,3,0.3)) | |
| 1740 | CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Black",VT(1,0.4,1)) | |
| 1741 | CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,5,"Black",VT(2.3,0.3,2.3)) | |
| 1742 | Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Really red", 1 + MRANDOM(1,30)/5) | |
| 1743 | Slice(0.1,65,CF(RightArm.CFrame*CF(0,-1,0).p) * ANGLES(RAD(MRANDOM(-20,20)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-20,20))),"Black", 1 + MRANDOM(1,30)/15) | |
| 1744 | end | |
| 1745 | end | |
| 1746 | UNANCHOR = true | |
| 1747 | ATTACK = false | |
| 1748 | Rooted = false | |
| 1749 | end | |
| 1750 | ||
| 1751 | function Mach20() | |
| 1752 | local ORIGIN = RootPart.Position | |
| 1753 | CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Black",VT(0.2,3,0.4)) | |
| 1754 | CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Black",VT(0.2,3.1,0.6)) | |
| 1755 | local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Sound", VT(0,0,0)) | |
| 1756 | SOUNDPART.CFrame = RootPart.CFrame | |
| 1757 | Debris:AddItem(SOUNDPART,5) | |
| 1758 | CreateSound("1295446488", SOUNDPART, 2, 1)
| |
| 1759 | RootPart.CFrame = CF(Mouse.Hit.p+VT(0,3,0),VT(ORIGIN.X,Mouse.Hit.p.Y,ORIGIN.Z)) | |
| 1760 | Swait() | |
| 1761 | CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Black",VT(0.2,3,0.4)) | |
| 1762 | CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Black",VT(0.2,3.1,0.6)) | |
| 1763 | local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Sound", VT(0,0,0)) | |
| 1764 | SOUNDPART.CFrame = RootPart.CFrame | |
| 1765 | Debris:AddItem(SOUNDPART,5) | |
| 1766 | CreateSound("1295446488", SOUNDPART, 2, 1)
| |
| 1767 | if MRANDOM(1,8) == 1 then | |
| 1768 | ATTACK = true | |
| 1769 | Rooted = true | |
| 1770 | local FRUITSTABLE = {
| |
| 1771 | {MeshId = "16190555", TextureId = "16190577", Color = "Really red"},
| |
| 1772 | {MeshId = "119574562", TextureId = "64374853", Color = "Black"},
| |
| 1773 | {MeshId = "24394186", TextureId = "24394178", Color = "Really black"}
| |
| 1774 | } | |
| 1775 | local FRUIT = FRUITSTABLE[MRANDOM(1, #FRUITSTABLE)] | |
| 1776 | local FRUITMODEL = CreatePart(3, Effects, "Neon", 0, 0, FRUIT.Color, "Fruit", VT(0,0,0),false) | |
| 1777 | CreateMesh("SpecialMesh", FRUITMODEL, "FileMesh", FRUIT.MeshId, FRUIT.TextureId, VT(2,2,2), VT(0,0,0))
| |
| 1778 | FRUITMODEL.CFrame = RightArm.CFrame * CF(0,-1.5,0) | |
| 1779 | weldBetween(RightArm,FRUITMODEL) | |
| 1780 | for i=0, 0, 0.1 / Animation_Speed do | |
| 1781 | Swait() | |
| 1782 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1783 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1784 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(190), RAD(-145)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1785 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1786 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1787 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1788 | end | |
| 1789 | CreateSound("414517163", RightArm, 10, MRANDOM(7, 12) / 10)
| |
| 1790 | FRUITMODEL:remove() | |
| 1791 | for i = 1, 15 do | |
| 1792 | Slice(0.1,15,RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),FRUIT.Color, 1 + MRANDOM(1,10)/15) | |
| 1793 | end | |
| 1794 | for i=0, 0, 0.1 / Animation_Speed do | |
| 1795 | Swait() | |
| 1796 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1797 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1798 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(190), RAD(-175)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1799 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1800 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1801 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1802 | end | |
| 1803 | ATTACK = false | |
| 1804 | Rooted = false | |
| 1805 | end | |
| 1806 | end | |
| 1807 | ||
| 1808 | function ImplosionCollision() | |
| 1809 | chatfunc("I'll show you no mercy.",2)
| |
| 1810 | ATTACK = true | |
| 1811 | Rooted = true | |
| 1812 | CreateSound("169445572", RightArm, 10, 0.8)
| |
| 1813 | for i=0, 0, 0.1 / Animation_Speed do | |
| 1814 | Swait() | |
| 1815 | turnto(Mouse.Hit.p) | |
| 1816 | CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,2,"Really red",VT(0.2,0,0.2)) | |
| 1817 | Slice(0.1,65,RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Black", 1.1) | |
| 1818 | MagicSphere(VT(0.2,0.2,0.2),15,CF(RightArm.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,RightArm.Position),"Black",VT(0.001,0.001,1),0) | |
| 1819 | MagicSphere(VT(0.2,0.2,0.2),15,CF(RightArm.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,RightArm.Position),"Black",VT(0.001,0.001,2),0) | |
| 1820 | MagicSphere(VT(1,1,1),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Black",VT(-1/15,-1/15,-1/15)) | |
| 1821 | MagicSphere(VT(2,2,2),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Black",VT(-2/15,-2/15,-2/15)) | |
| 1822 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-85)), 0.15 / Animation_Speed) | |
| 1823 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(85)), 0.2 / Animation_Speed) | |
| 1824 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90+(MRANDOM(-45,45)/10)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 3 / Animation_Speed) | |
| 1825 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1826 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1827 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1828 | end | |
| 1829 | for i=0, 0, 0.1 / Animation_Speed do | |
| 1830 | Swait() | |
| 1831 | turnto(Mouse.Hit.p) | |
| 1832 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(65)), 1 / Animation_Speed) | |
| 1833 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed) | |
| 1834 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1835 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1836 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1837 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1838 | end | |
| 1839 | MagicSphere(VT(4,4,4),100,RootPart.CFrame * CF(0,0,-6),"Black",VT(-0.04,-0.04,-0.04)) | |
| 1840 | MagicSphere(VT(3.5,3.5,3.5),100,RootPart.CFrame * CF(0,0,-6),"Black",VT(-0.035,-0.035,-0.035)) | |
| 1841 | coroutine.resume(coroutine.create(function() | |
| 1842 | Swait(100) | |
| 1843 | for i = 1, 5 do | |
| 1844 | MagicSphere(VT(150,150,150),75,RootPart.CFrame * CF(0,0,-72*i),"Black",VT(-150/(150-(15*i)),-150/(150-(15*i)),-150/(150-(15*i)))) | |
| 1845 | CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Really black",VT(4.5*i,0.2,4.5*i)) | |
| 1846 | CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Really black",VT(5*i,0.2,5*i)) | |
| 1847 | CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Really red",VT(4*i,0.6,4*i)) | |
| 1848 | CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Really red",VT(5.2*i,0.6,5.2*i)) | |
| 1849 | end | |
| 1850 | killnearest(RootPart.CFrame * CF(0,0,-500).p,500,1000,RootPart.CFrame) | |
| 1851 | for i = 1, 5 do | |
| 1852 | CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
| |
| 1853 | CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
| |
| 1854 | end | |
| 1855 | coroutine.resume(coroutine.create(function() | |
| 1856 | for i = 1, 10 do | |
| 1857 | Swait() | |
| 1858 | for i = 1, 1 do | |
| 1859 | Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Really red", 1 + MRANDOM(1,30)/5) | |
| 1860 | end | |
| 1861 | for i = 1, 4 do | |
| 1862 | Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Black", 1 + MRANDOM(1,30)/3) | |
| 1863 | end | |
| 1864 | end | |
| 1865 | end)) | |
| 1866 | end)) | |
| 1867 | for i=0, 0, 0.01 / Animation_Speed do | |
| 1868 | Swait() | |
| 1869 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(95)), 2 / Animation_Speed) | |
| 1870 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 3 / Animation_Speed) | |
| 1871 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed) | |
| 1872 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-70), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 3 / Animation_Speed) | |
| 1873 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 3 / Animation_Speed) | |
| 1874 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 3 / Animation_Speed) | |
| 1875 | end | |
| 1876 | ATTACK = false | |
| 1877 | Rooted = false | |
| 1878 | end | |
| 1879 | ||
| 1880 | ||
| 1881 | function MaxSpeed() | |
| 1882 | local ORIGIN = RootPart.Position | |
| 1883 | CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3,0.4)) | |
| 1884 | CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3.1,0.6)) | |
| 1885 | local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Sound", VT(0,0,0)) | |
| 1886 | SOUNDPART.CFrame = RootPart.CFrame | |
| 1887 | Debris:AddItem(SOUNDPART,5) | |
| 1888 | CreateSound("357202032", SOUNDPART, 2, 1)
| |
| 1889 | RootPart.CFrame = CF(Mouse.Hit.p+VT(0,3,0),VT(ORIGIN.X,Mouse.Hit.p.Y,ORIGIN.Z)) | |
| 1890 | Swait() | |
| 1891 | CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3,0.4)) | |
| 1892 | CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3.1,0.6)) | |
| 1893 | local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Sound", VT(0,0,0)) | |
| 1894 | SOUNDPART.CFrame = RootPart.CFrame | |
| 1895 | Debris:AddItem(SOUNDPART,5) | |
| 1896 | CreateSound("1295446488", SOUNDPART, 2, 1)
| |
| 1897 | ATTACK = false | |
| 1898 | Rooted = false | |
| 1899 | end | |
| 1900 | ||
| 1901 | ||
| 1902 | --//=================================\\ | |
| 1903 | --|| ASSIGN THINGS TO KEYS | |
| 1904 | --\\=================================// | |
| 1905 | ||
| 1906 | function MouseDown(Mouse) | |
| 1907 | if ATTACK == false then | |
| 1908 | end | |
| 1909 | end | |
| 1910 | ||
| 1911 | function MouseUp(Mouse) | |
| 1912 | HOLD = false | |
| 1913 | end | |
| 1914 | ||
| 1915 | function KeyDown(Key) | |
| 1916 | KEYHOLD = true | |
| 1917 | if Key == "z" and ATTACK == false then | |
| 1918 | GoldenPunch() | |
| 1919 | end | |
| 1920 | ||
| 1921 | if Key == "b" and ATTACK == false then | |
| 1922 | GoldenGrasp() | |
| 1923 | end | |
| 1924 | ||
| 1925 | if Key == "1" and ATTACK == false then | |
| 1926 | Nova_Blast() | |
| 1927 | end | |
| 1928 | ||
| 1929 | if Key == "2" and ATTACK == false then | |
| 1930 | CreateSound("649634100", Head, 10, 0.6)
| |
| 1931 | end | |
| 1932 | ||
| 1933 | if Key == "3" and ATTACK == false then | |
| 1934 | Sky_Cutter() | |
| 1935 | end | |
| 1936 | ||
| 1937 | if Key == "4" and ATTACK == false then | |
| 1938 | Super_Nova() | |
| 1939 | end | |
| 1940 | ||
| 1941 | if Key == "c" and ATTACK == false then | |
| 1942 | MaxSpeed() | |
| 1943 | end | |
| 1944 | ||
| 1945 | if Key == "x" and ATTACK == false then | |
| 1946 | ImplosionCollision() | |
| 1947 | end | |
| 1948 | ||
| 1949 | if Key == "p" and ATTACK == false then | |
| 1950 | if Speed == 16 then | |
| 1951 | Speed = 150 | |
| 1952 | elseif Speed == 150 then | |
| 1953 | Speed = 16 | |
| 1954 | end | |
| 1955 | end | |
| 1956 | end | |
| 1957 | ||
| 1958 | function KeyUp(Key) | |
| 1959 | KEYHOLD = false | |
| 1960 | end | |
| 1961 | ||
| 1962 | ||
| 1963 | ||
| 1964 | Mouse.Button1Down:connect(function(NEWKEY) | |
| 1965 | MouseDown(NEWKEY) | |
| 1966 | end) | |
| 1967 | Mouse.Button1Up:connect(function(NEWKEY) | |
| 1968 | MouseUp(NEWKEY) | |
| 1969 | end) | |
| 1970 | Mouse.KeyDown:connect(function(NEWKEY) | |
| 1971 | KeyDown(NEWKEY) | |
| 1972 | end) | |
| 1973 | Mouse.KeyUp:connect(function(NEWKEY) | |
| 1974 | KeyUp(NEWKEY) | |
| 1975 | end) | |
| 1976 | ||
| 1977 | --//=================================\\ | |
| 1978 | --\\=================================// | |
| 1979 | ||
| 1980 | ||
| 1981 | function unanchor() | |
| 1982 | if UNANCHOR == true then | |
| 1983 | g = Character:GetChildren() | |
| 1984 | for i = 1, #g do | |
| 1985 | if g[i].ClassName == "Part" then | |
| 1986 | g[i].Anchored = false | |
| 1987 | end | |
| 1988 | end | |
| 1989 | end | |
| 1990 | end | |
| 1991 | ||
| 1992 | ||
| 1993 | --//=================================\\ | |
| 1994 | --|| WRAP THE WHOLE SCRIPT UP | |
| 1995 | --\\=================================// | |
| 1996 | ||
| 1997 | Humanoid.Changed:connect(function(Jump) | |
| 1998 | if Jump == "Jump" and (Disable_Jump == true) then | |
| 1999 | Humanoid.Jump = false | |
| 2000 | end | |
| 2001 | end) | |
| 2002 | ||
| 2003 | while true do | |
| 2004 | Swait() | |
| 2005 | refit() | |
| 2006 | ANIMATE.Parent = nil | |
| 2007 | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) | |
| 2008 | IDLEANIMATION:Play() | |
| 2009 | SINE = SINE + CHANGE | |
| 2010 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
| 2011 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
| 2012 | local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position) | |
| 2013 | HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character) | |
| 2014 | local WALKSPEEDVALUE = 0 | |
| 2015 | if Speed < 35 then | |
| 2016 | WALKSPEEDVALUE = 6 | |
| 2017 | else | |
| 2018 | WALKSPEEDVALUE = 3 | |
| 2019 | end | |
| 2020 | if ANIM == "Walk" and TORSOVELOCITY > 1 and Rooted == false then | |
| 2021 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (1) / Animation_Speed) | |
| 2022 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 2023 | if Speed < 35 then | |
| 2024 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(56 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed) | |
| 2025 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(56 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed) | |
| 2026 | else | |
| 2027 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed) | |
| 2028 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed) | |
| 2029 | end | |
| 2030 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or Rooted == true then | |
| 2031 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2032 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2033 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2034 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2035 | end | |
| 2036 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
| 2037 | ANIM = "Jump" | |
| 2038 | if ATTACK == false then | |
| 2039 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2040 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2041 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
| 2042 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 2043 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
| 2044 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 2045 | end | |
| 2046 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
| 2047 | ANIM = "Fall" | |
| 2048 | if ATTACK == false then | |
| 2049 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2050 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2051 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
| 2052 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 2053 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 2054 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
| 2055 | end | |
| 2056 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
| 2057 | ANIM = "Idle" | |
| 2058 | if ATTACK == false then | |
| 2059 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2060 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2061 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2062 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2063 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2064 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2065 | end | |
| 2066 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil and Rooted == false then | |
| 2067 | ANIM = "Walk" | |
| 2068 | WALK = WALK + 1 / Animation_Speed | |
| 2069 | if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then | |
| 2070 | WALK = 0 | |
| 2071 | if WALKINGANIM == true then | |
| 2072 | WALKINGANIM = false | |
| 2073 | elseif WALKINGANIM == false then | |
| 2074 | WALKINGANIM = true | |
| 2075 | end | |
| 2076 | end | |
| 2077 | --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 2078 | --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 2079 | if ATTACK == false then | |
| 2080 | if Speed < 35 then | |
| 2081 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2082 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2083 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2084 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2085 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed) | |
| 2086 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed) | |
| 2087 | else | |
| 2088 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2089 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2090 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-30 * COS(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2091 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-80 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-30 * COS(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2092 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed) | |
| 2093 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed) | |
| 2094 | end | |
| 2095 | end | |
| 2096 | end | |
| 2097 | ||
| 2098 | unanchor() | |
| 2099 | Humanoid.MaxHealth = "inf" | |
| 2100 | Humanoid.Health = "inf" | |
| 2101 | if Rooted == false then | |
| 2102 | Disable_Jump = false | |
| 2103 | Humanoid.WalkSpeed = Speed | |
| 2104 | elseif Rooted == true then | |
| 2105 | Disable_Jump = true | |
| 2106 | Humanoid.WalkSpeed = 0 | |
| 2107 | end | |
| 2108 | for _, c in pairs(Character:GetDescendants()) do | |
| 2109 | if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then | |
| 2110 | c.Material = "Neon" | |
| 2111 | c.Color = C3(0,0,0) | |
| 2112 | if c:FindFirstChildOfClass("SpecialMesh") then
| |
| 2113 | c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
| |
| 2114 | end | |
| 2115 | if c == Head then | |
| 2116 | if c:FindFirstChild("face") then
| |
| 2117 | c.face:remove() | |
| 2118 | end | |
| 2119 | end | |
| 2120 | elseif c.ClassName == "Part" and c.Name == "Eye" then | |
| 2121 | c.Color = C3(1,0,0) | |
| 2122 | c.Material = "Neon" | |
| 2123 | elseif c.ClassName == "CharacterMesh" or c.Name == "Body Colors" then | |
| 2124 | c:remove() | |
| 2125 | elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then | |
| 2126 | c:remove() | |
| 2127 | end | |
| 2128 | end | |
| 2129 | sick.SoundId = "rbxassetid://277784505" | |
| 2130 | sick.Looped = true | |
| 2131 | sick.Pitch = 1 | |
| 2132 | sick.Volume = 3 | |
| 2133 | sick:Resume() | |
| 2134 | sick.Parent = Torso | |
| 2135 | refit() | |
| 2136 | if Head:FindFirstChildOfClass("Sound") then
| |
| 2137 | Head:FindFirstChildOfClass("Sound"):remove()
| |
| 2138 | end | |
| 2139 | end | |
| 2140 | ||
| 2141 | local MATHS = {"0","1"}
| |
| 2142 | Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)] | |
| 2143 | Humanoid.PlatformStand = false | |
| 2144 | ||
| 2145 | ||
| 2146 | --//=================================\\ | |
| 2147 | --\\=================================// | |
| 2148 | ||
| 2149 | ||
| 2150 | ||
| 2151 | ||
| 2152 | ||
| 2153 | --//====================================================\\-- | |
| 2154 | --|| END OF SCRIPT | |
| 2155 | --\\====================================================//-- |