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1 | if animation.Value == 2 then | |
2 | ||
3 | ||
4 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15) | |
5 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(20), Rad(-15)), 0.3) | |
6 | RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15) | |
7 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15) | |
8 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(65 - 2.5 * Sin(sine / 20))), 0.1) | |
9 | - | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1) |
9 | + | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1) |
10 | necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
11 | RSH, LSH = nil, nil | |
12 | RW = Instance.new("Weld") | |
13 | LW = Instance.new("Weld") | |
14 | RH = tors["Right Hip"] | |
15 | LH = tors["Left Hip"] | |
16 | RSH = tors["Right Shoulder"] | |
17 | LSH = tors["Left Shoulder"] | |
18 | RSH.Parent = nil | |
19 | LSH.Parent = nil | |
20 | RW.Name = "RW" | |
21 | RW.Part0 = tors | |
22 | RW.C0 = CF(1.5, 0.5, 0) | |
23 | RW.C1 = CF(0, 0.5, 0) | |
24 | RW.Part1 = ra | |
25 | RW.Parent = tors | |
26 | LW.Name = "LW" | |
27 | LW.Part0 = tors | |
28 | LW.C0 = CF(-1.5, 0.5, 0) | |
29 | LW.C1 = CF(0, 0.5, 0) | |
30 | LW.Part1 = la | |
31 | LW.Parent = tors |