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local p = game.Players.LocalPlayer
2
local char = p.Character
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local hed = char.Head
4
local LocalPlayer = p
5
6
local naeeym = Instance.new("BillboardGui",char)
7
naeeym.Size = UDim2.new(0,100,0,40)
8
naeeym.StudsOffset = Vector3.new(0,5,0)
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naeeym.Adornee = char.Head
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local tecks = Instance.new("TextLabel",naeeym)
11
tecks.BackgroundTransparency = 1
12
tecks.BorderSizePixel = 0
13
tecks.Text = "Engineer"
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tecks.Font = "ArialBold"
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tecks.FontSize = "Size36"
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tecks.TextStrokeTransparency = 0
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tecks.TextStrokeColor3 = Color3.new(0,0,0)
18
tecks.TextColor3 = Color3.new(0,191,255)
19
tecks.Size = UDim2.new(1,0,0.5,0)
20
21
p = game.Players.LocalPlayer
22
char = p.Character
23
torso = char.Torso
24
hed = char.Head
25
neck = char.Torso.Neck
26
hum = char.Humanoid
27
hum.MaxHealth = math.huge
28
local msg = game:GetService("Chat")
29
torso.BrickColor = BrickColor.new("Pastel brown")
30
hed.BrickColor = BrickColor.new("Pastel brown")
31
char["Right Arm"].BrickColor = BrickColor.new("Pastel brown")
32
char["Left Arm"].BrickColor = BrickColor.new("Pastel brown")
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char["Left Leg"].BrickColor = BrickColor.new("Pastel brown") 
34
char["Right Leg"].BrickColor = BrickColor.new("Pastel brown")
35
ypcall(function()
36
shirt = Instance.new("Shirt", char)
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shirt.Name = "Shirt"
38
pants = Instance.new("Pants", char)
39
pants.Name = "Pants"
40
char.Shirt.ShirtTemplate = "rbxassetid://714339723"
41
char.Pants.PantsTemplate = "rbxassetid://768354873"
42
end)
43
Players = game:service'Players'
44
Debris = game:service'Debris'
45
46
CF = CFrame.new
47
CFa = CFrame.Angles
48
CFA = function(x,y,z) return CFa(MR(x),MR(y),MR(z)) end
49
V3 = Vector3.new
50
MR = math.rad
51
MD = math.deg
52
MRND = math.random
53
CFN=CF(0,0,0)
54
V3N=V3(0,0,0)
55
V3M=V3(1/0,1/0,1/0)
56
57
58
newI = function(tab)
59
    local p = Instance.new(tab[1],tab[2])
60
    for i,v in pairs(tab) do 
61
        if i=="Debris" then 
62
            Debris:AddItem(p,v)
63
        elseif (i~=1 and i~=2) then 
64
            p[i] = v
65
        end
66
    end
67
    return p
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end
69
70
------------Assets
71
assets = {}
72
--Meshes
73
assets.Ring = "3270017"
74
assets.Bullet1 = "10207677"
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assets.MuzzleFlash = "25212400"
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--MeshTexture
77
78
--Decals
79
80
--Gui Decals
81
82
--Sounds
83
assets.Minigun1 = "2766581"
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assets.Fire1 = "2760979"
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--
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assetprefix = "http://www.roblox.com/asset/?id="
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for i,v in pairs(assets) do 
88
if v:sub(1,3)~="htt" and v:sub(1,3)~="rbx" then
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assets[i]=assetprefix..v
90
end
91
end
92
----------------------------
93
PlaySound=function(soundId,Parent,Pit,Vol)
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local v=newI{"Sound",Parent,SoundId=soundId,Volume=Vol,Pitch=Pit,Looped=false,Debris=5}
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v:Play()
96
end
97
98
newPart = function(sizea,sizeb,sizec,parent,cframe,aa,bb,cc,dd,ee,ff)
99
    local Materials = {}
100
    for i,v in pairs{
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        "Plastic","SmoothPlastic","Wood", "WoodPlanks", 
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        "Marble", "Slate","Concrete", "Granite",
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        "Brick","Pebble", "Cobblestone","CorrodedMetal",
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        "DiamondPlate", "Foil", "Metal","Grass",
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        "Sand","Fabric","Ice","Neon"} do 
106
        Materials[v]=v
107
    end
108
    local mat,col
109
    local part = Instance.new("Part",parent or Model)
110
    for i,v in pairs{aa,bb,cc,dd,ee,ff} do 
111
        if Materials[v] then mat=v end
112
        if BrickColor.new(v).Name==v then col=v end
113
        if v=="CylinderMesh" or v=="BlockMesh" then local m = Instance.new(v,part) m.Name="Mesh" end
114
        if v=="Torso" then newI{"SpecialMesh",part,MeshType="Torso"} end
115
        if v=="Sphere" then newI{"SpecialMesh",part,MeshType="Sphere"} end
116
        if v=="Wedge" then part:Destroy() part=Instance.new("WedgePart",parent or Model) end
117
        if v=="Corner" then part:Destroy() part=Instance.new("CornerWedgePart",parent or Model) end
118
        if v=="Ring" then newI{"SpecialMesh",part,MeshType="FileMesh",MeshId=assets.Ring} end
119
        if v=="nonCollide" then part.CanCollide=false end
120
        if v=="Transparent" then part.Transparency=1 end
121
        if v=="Anchored" then part.Anchored=true end 
122
        if v=="S0.5" then sizea=sizea/2 sizeb=sizeb/2 sizec=sizec/2 part.Mesh.Scale=part.Mesh.Scale*2 end
123
    end
124
    if part.className~="CornerWedgePart" then part.formFactor="Custom" end
125
    for i,v in pairs{"Top","Bottom","Left","Right","Front","Back"} do 
126
    part[v.."Surface"]="SmoothNoOutlines"
127
    end
128
    part.Size=V3(sizea,sizeb,sizec) or V3(1,1,1)
129
    part.CFrame=cframe or CF(0,-50,0)
130
    part.BrickColor=BrickColor.new(col or '')
131
    part.Material = mat or 'SmoothPlastic'
132
    part:BreakJoints()
133
    part.Elasticity = 0
134
    part.Name="z"
135
    part.CustomPhysicalProperties = PhysicalProperties.new(2,2,0,2,0)
136
    return part,cframe
137
end
138
139
newMesh=function(parent,dtype,sx,sy,sz)
140
local filemesh
141
local mesh
142
if dtype=="Block" or dtype=="Cylinder" then 
143
mesh=INEW(types.."Mesh",parent)
144
elseif dtype:sub(1,4)=="http" or dtype:sub(1,3)=="rbx" then
145
mesh=INEW("SpecialMesh",parent)
146
mesh.MeshType="FileMesh"
147
mesh.MeshId=dtype
148
filemesh=true
149
else
150
mesh=INEW("SpecialMesh",parent)
151
mesh.MeshType=dtype
152
end
153
if parent.Size.x<=0.2 then parent.CanCollide=false end
154
local yes=parent.Size.x<0.2001 and 5 or 1
155
if filemesh then yes=1 end
156
mesh.Scale=V3(sx or 1,sy or 1,sz or 1)*yes
157
return mesh
158
end
159
160
newWeld = function(parent,P0,P1,C0,C1)
161
local weld=Instance.new("Weld",parent or P0)
162
weld.Part0=P0
163
weld.Part1=P1
164
weld.C0=C0 or weld.C0
165
weld.C1=C1 or weld.C1
166
return weld
167
end
168
newWeld6D = function(parent,P0,P1,C0,C1)
169
local weld=Instance.new("Motor6D",parent or P0)
170
weld.Part0=P0
171
weld.Part1=P1
172
weld.C0=C0 or weld.C0
173
weld.C1=C1 or weld.C1
174
return weld
175
end
176
177
ray = function(Origin,Direction,tab,length) -- ray cast
178
return workspace:FindPartOnRay(Ray.new(Origin,Direction.unit *(length or 999)),tab) 
179
end 
180
addProjectile = function(Origin,Destination,Speed,onHit,extra,noHit)
181
    local current = CF(Origin,Destination.p)
182
    local co = 0
183
    doIn(4,function(i,wkey,step)
184
        co=co+1
185
        if co%2==0 then 
186
            local Speed2 = Speed*step
187
            local Hit,Pos = ray(current.p,Destination.p-Origin,mech,Speed2)
188
            if Hit then
189
                current=current*CF(0,0,-(current.p-Pos).magnitude)
190
                doInT[wkey] = nil 
191
                onHit(Hit)
192
            else
193
                current=current*CF(0,0,-Speed2)
194
            end
195
            extra(current,i*4)
196
        end
197
    end,function() 
198
        if noHit and noHit~=0 then 
199
            noHit()
200
        end
201
    end)
202
end
203
204
checkCF = function(weld)
205
    local x,y,z = weld.C0:toEulerAnglesXYZ()
206
    print(weld.Name ..".C0  ",weld.C0.x,weld.C0.y,weld.C0.z,"    ",MD(x),MD(y),MD(z))
207
    local x,y,z = weld.C1:toEulerAnglesXYZ()
208
    print(weld.Name ..".C1  ",weld.C1.x,weld.C1.y,weld.C1.z,"    ",MD(x),MD(y),MD(z))
209
end
210
211
GetX = function(Part,Point)
212
local x,y,z=Part.CFrame:toObjectSpace(CFrame.new(Part.Position,Point)):toEulerAnglesXYZ()
213
return math.deg(x)
214
end 
215
GetY = function(Part,Point)
216
local x,y,z=Part.CFrame:toObjectSpace(CFrame.new(Part.Position,Point)):toEulerAnglesXYZ()
217
return math.deg(y)
218
end
219
220
getTriangleValues = function(Points) 
221
        local G, V = 0
222
        for S = 1, 3 do
223
                local L = (Points[1+(S+1)%3]-Points[1+S%3]).magnitude
224
                G, V = L > G and L or G, L > G and {Points[1+(S-1)%3], Points[1+(S)%3], Points[1+(S+1)%3]} or V
225
        end
226
        local D = V[2]+(V[3]-V[2]).unit*((V[3]-V[2]).unit:Dot(V[1]-V[2]))
227
        local C, B = (D-V[1]).unit, (V[2]-V[3]).unit
228
        local A = B:Cross(C)
229
        S1 = V3(0.2, (V[2]-D).magnitude, (V[1]-D).magnitude)/1  --0.2
230
        S2 = V3(0.2, (V[3]-D).magnitude, (V[1]-D).magnitude)/1  --0.2
231
        C1 = CF(0,0,0,A.X,B.X,C.X,A.Y,B.Y,C.Y,A.Z,B.Z,C.Z)+(V[1]+V[2])/2
232
        C2 = CF(0,0,0,-A.X,-B.X,C.X,-A.Y,-B.Y,C.Y,-A.Z,-B.Z,C.Z)+(V[1]+V[3])/2
233
        return C1, C2, S1, S2
234
end
235
236
fillTriangle = function(...)
237
    local C1,C2,S1,S2 = getTriangleValues(...)
238
    local tri1 = newPart(S1.x,S1.y,S1.z,mech,C1,"Wedge")
239
    local tri2 = newPart(S2.x,S2.y,S2.z,mech,C2,"Wedge")
240
    --for i=1,3 do 
241
    --newPart(0.4,0.4,0.4,mech,CF((...)[i]),"nonCollide","Really black","Anchored") 
242
    --end
243
    return tri1,tri2
244
end
245
246
247
248
n = ""
249
250
ThighAngle = -40
251
LegAngle = 135
252
FootAngle = -40
253
ToeAngle = -LegAngle-ThighAngle-FootAngle
254
255
ThighAngle = -25
256
LegAngle = 75
257
FootAngle = 10
258
ToeAngle = -LegAngle-ThighAngle-FootAngle
259
260
--SCROP     SCROP     SCROP     SCROP     SCROP     SCROP     SCROP     SCROP     SCROP     SCROP     SCROP     
261
pcall(function() workspace["RM Mech 2"]:Remove() end)
262
mech = newI{"Model",workspace,Name="RM Mech 2"}
263
264
Base = newPart(10,10,8,mech,CF(0,50,0),"nonCollide")
265
Base.Transparency=1
266
Torso = newPart(4,4,4,mech,Base.CFrame,"nonCollide","Transparent")
267
BaseW = newWeld6D(Base,Base,Torso,CF(0,0,0)*CFA(0,0,0))
268
Torso1 = newPart(4,4,4,mech,Base.CFrame,"nonCollide","Transparent") --for X Turn
269
Torso1W = newWeld6D(Torso,Torso,Torso1,CF(0,0,0)*CFA(0,0,0))
270
Torso2 = newPart(4,4,4,mech,Base.CFrame,"nonCollide","Transparent") --for Y Turning Torso
271
Torso2W = newWeld6D(Torso1,Torso1,Torso2,CF(0,0,0)*CFA(0,0,0))
272
273
274
--[[
275
Stand = newPart(2,2,2,mech,Base.CFrame,"Transparent") --Stand (motor6d never used)
276
Stand.Name = "Left Leg"
277
StandW = newWeld6D(Base,Base,Stand,CF(-4.5,-7-0.172-6,0))
278
Stand = newPart(2,2,2,mech,Base.CFrame,"Transparent") 
279
Stand.Name = "Right Leg"
280
StandW = newWeld6D(Base,Base,Stand,CF( 4.5,-7-0.172-6,0)) --]]
281
282
------------------
283
fillTriangle1Mech = function(...)
284
    local t1,t2 = fillTriangle(...)
285
    newWeld(Torso,Torso2,t1,Torso2.CFrame:toObjectSpace(t1.CFrame))
286
    newWeld(Torso,Torso2,t2,Torso2.CFrame:toObjectSpace(t2.CFrame))
287
    return t1,t2
288
end
289
290
------------------
291
LThigh = newPart(3,3,3,mech,Torso.CFrame,"nonCollide","Transparent")
292
LThighW = newWeld6D(Torso,Torso,LThigh,CF(-4.5+1.5,0,0),CF( 1.5,0.5,0)*CFA(ThighAngle,0,0))
293
RThigh = newPart(3,3,3,mech,Torso.CFrame,"nonCollide","Transparent")
294
RThighW = newWeld6D(Torso,Torso,RThigh,CF( 4.5-1.5,0,0),CF(-1.5,0.5,0)*CFA(ThighAngle,0,0))
295
for i,v in pairs{[-1]=LThigh,[1]=RThigh} do 
296
    newWeld(Torso,v,newPart(2.2,0.4,2.2,mech,nil,"CylinderMesh","nonCollide","Dark stone grey"),CF(1.41*i,0.5,0)*CFA(0,0,90))
297
    newWeld(Torso,v,newPart(1.8,0.41,1.8,mech,nil,"CylinderMesh","nonCollide","Black"),CF(1.41*i,0.5,0)*CFA(0,0,90))
298
    newWeld(Torso,v,newPart(1.75,0.2,1.75,mech,nil,"CylinderMesh","nonCollide","Really black"),CF(1.41*-i,0.5,0)*CFA(0,0,90))
299
    
300
    newWeld(Torso,v,newPart(1.4,3.2,1.4,mech,nil,"CylinderMesh","nonCollide","Dark stone grey"),CF(0,-5,0)*CFA(0,0,90))
301
    newWeld(Torso,v,newPart(1.1,3.3,1.1,mech,nil,"CylinderMesh","nonCollide","Black"),CF(0,-5,0)*CFA(0,0,90))
302
    newWeld(Torso,v,newPart(1.6,0.2,1.2,mech,nil),CF(0,-3.9,-0.1))
303
    
304
    local newp = newPart(1.6,math.sqrt(1+5.5*5.5)+0.05,0.2,mech,nil)
305
    local newpw =  newWeld(Torso,v,newp,CF(0,-1.25,1.4-0.52)*CFA(math.deg(math.tan(1/5.5)),0,0))
306
    if i==-1 then
307
        LThighPad = newp
308
        LThighPadW = newpw
309
    else
310
        RThighPad = newp
311
        RThighPadW = newpw
312
    end
313
    local newp = newPart(1.6,math.sqrt(0.2^2+5.5^2)+0.05,0.2,mech,nil)
314
    local newpw =  newWeld(Torso,v,newp,CF(0,-1.25,-1.4+0.3)*CFA(-math.deg(math.tan(0.6/5.5)),0,0)*CF(0,2.7725,0),CF(0,2.7725,0)*CFA(0,0,0))
315
    if i==-1 then
316
        LThighPad2 = newp
317
        LThighPad2W = newpw
318
    else
319
        RThighPad2 = newp
320
        RThighPad2W = newpw
321
    end
322
    
323
    newWeld(Torso,v,newPart(3,1.2,0.8,mech,nil,"Wedge"),CF(0,2.1,-1.5+0.4)*CFA(0,0,0))
324
    newWeld(Torso,v,newPart(3,1.2,0.6,mech,nil),CF(0,2.1,-1.5+1.1))
325
    newWeld(Torso,v,newPart(3,1.2,1.6,mech,nil,"Wedge"),CF(0,2.1, 1.5-0.8)*CFA(0,180,0))
326
    for i=-1,1,2 do 
327
        newWeld(Torso,v,newPart(0.7,7.5,1.6,mech,nil),CF(-1.15*i,-2.25,0))
328
        newWeld(Torso,v,newPart(0.7,0.8,0.5,mech,nil,"Wedge"),CF(1.15*i,-6.25,-0.4)*CFA(-90,0,0))
329
        newWeld(Torso,v,newPart(0.7,0.8,0.5,mech,nil,"Wedge"),CF(1.15*i,-6.25, 0.4)*CFA(-90,0,180))
330
        newWeld(Torso,v,newPart(0.7,0.7,7.5,mech,nil,"Wedge"),CF(1.15*i,-2.25,-0.8-0.35)*CFA(-90,0,0))
331
        newWeld(Torso,v,newPart(0.7,0.7,7.5,mech,nil,"Wedge"),CF(1.15*i,-2.25, 0.8+0.35)*CFA(-90,0,180))
332
    end
333
end
334
LLeg = newPart(2,2,2,mech,Torso.CFrame,"Transparent","nonCollide")
335
LLegW = newWeld6D(LThigh,LThigh,LLeg,CF(0,-5,0),CF(0,0,0)*CFA(LegAngle,0,0))
336
RLeg = newPart(2,2,2,mech,Torso.CFrame,"Transparent","nonCollide")
337
RLegW = newWeld6D(RThigh,RThigh,RLeg,CF(0,-5,0),CF(0,0,0)*CFA(LegAngle,0,0))
338
for i,v in pairs{LLeg,RLeg} do 
339
    newWeld(Torso,v,newPart(2,1.6,2,mech,nil,"CylinderMesh"),CF(0,0,0)*CFA(0,0,90))
340
    newWeld(Torso,v,newPart(1,1,1,mech,nil,"CylinderMesh"),CF(0,-6,0)*CFA(0,0,90))
341
    newWeld(Torso,v,newPart(1.599,2,1,mech,nil),CFA(4,0,0)*CF(0,-1,-0.49))
342
    newWeld(Torso,v,newPart(1.599,2,1,mech,nil,"Wedge"),CFA(4,0,0)*CF(0,-1,0.5)*CFA(180,0,0))
343
    newWeld(Torso,v,newPart(1.6,3.2,1,mech,nil,"Torso"),CFA(4,0,0)*CF(0,-2-0.8,-0.355)*CFA(165+5,0,0)*CF(0,0.7,0))
344
    newWeld(Torso,v,newPart(1,1.15,1,mech,nil),CF(0,-6,0)*CFA(-17,0,0)*CF(0,0.575,0))
345
    for i=-1,1,2 do 
346
        local baa = newPart(0.5,0.4,0.5,mech,nil,"CylinderMesh","Dark stone grey")
347
        newWeld(Torso,v,baa,CF(-0.25*i,-5.5,0.5)*CFA(-5,0,2.2*i))
348
        newWeld(Torso,baa,newPart(0.4,5,0.4,mech,nil,"CylinderMesh","Black"),CF(0,2.5,0))
349
        newWeld(Torso,baa,newPart(0.5,0.5,0.5,mech,nil,"Sphere","Dark stone grey"),CF(0,-0.15,0))
350
        newWeld(Torso,baa,newPart(0.7,1.8,0.7,mech,nil,"CylinderMesh","Dark stone grey"),CF(0,4.1-0.4,0))
351
    end
352
end
353
LFoot = newPart(2,2,2,mech,nil,"Transparent","nonCollide")
354
LFootW = newWeld6D(LLeg,LLeg,LFoot,CF(0,-6,0),CF(0,0,0)*CFA(FootAngle,0,0))
355
RFoot = newPart(2,2,2,mech,nil,"Transparent","nonCollide")
356
RFootW = newWeld6D(RLeg,RLeg,RFoot,CF(0,-6,0),CF(0,0,0)*CFA(FootAngle,0,0))
357
for i,v in pairs{LFoot,RFoot} do 
358
    newWeld(Torso,v,newPart(0.8,2.8,0.8,mech,nil,"CylinderMesh","nonCollide","S0.5","Dark stone grey"),CF(0,-1,-5)*CFA(0,0,90))
359
    newWeld(Torso,v,newPart(0.6,2.81,0.6,mech,nil,"CylinderMesh","nonCollide","S0.5","Black"),CF(0,-1,-5)*CFA(0,0,90))
360
    newWeld(Torso,v,newPart(1,0.5,1,mech,nil,"CylinderMesh","nonCollide","S0.5"),CF(0,-1,-5)*CFA(0,-1,90))
361
    newWeld(Torso,v,newPart(1,0.25,1,mech,nil,"CylinderMesh","nonCollide","S0.5"),CF(-0.125-0.65-0.4,-1,-5)*CFA(0,0,90))
362
    newWeld(Torso,v,newPart(1,0.25,1,mech,nil,"CylinderMesh","nonCollide","S0.5"),CF(0.125+0.65+0.4,-1,-5)*CFA(0,0,90))
363
    newWeld(Torso,v,newPart(0.501,1,1,mech,nil,"nonCollide"),CF(0,-1,-4.5))
364
    newWeld(Torso,v,newPart(0.251,1,1,mech,nil,"nonCollide"),CF(-0.125-0.65-0.4,-1,-4.5))
365
    newWeld(Torso,v,newPart(0.251,1,1,mech,nil,"nonCollide"),CF( 0.125+0.65+0.4,-1,-4.5))
366
    newWeld(Torso,v,newPart(1,0.5,5.5,mech,nil,"Wedge"),CF(-0.9-0.15,-1,-1.25)*CFA(0,180,-90))
367
    newWeld(Torso,v,newPart(1,0.5,5.5,mech,nil,"Wedge"),CF( 0.9+0.15,-1,-1.25)*CFA(0,180, 90))
368
    newWeld(Torso,v,newPart(1.6,1,5.5,mech,nil),CF(0,-1,-1.25)) --asd
369
    newWeld(Torso,v,newPart(0.8,1.7,0.8,mech,nil,"CylinderMesh","nonCollide","Dark stone grey"),CF(0,0,0)*CFA(0,0,90))
370
    newWeld(Torso,v,newPart(0.6,1.71,0.6,mech,nil,"CylinderMesh","nonCollide","Black"),CF(0,0,0)*CFA(0,0,90))
371
    for i=-1,1,2 do 
372
        newWeld(Torso,v,newPart(0.6,1,1,mech,nil,"Wedge"),CF(0.5*i,-1,2)*CFA(0,180,180)) --heel
373
        newWeld(Torso,v,newPart(0.3,0.5,0.8,mech,nil),CF(0.65*i, 0.25,0)*CFA(0,0,0)) 
374
        newWeld(Torso,v,newPart(0.3,0.5,1.6,mech,nil),CF(0.65*i,-0.25,0)*CFA(0,0,0)) 
375
        newWeld(Torso,v,newPart(0.3,0.5,0.4,mech,nil,"Wedge"),CF(0.65*i,0.25,-0.6)*CFA(0,  0,0)) 
376
        newWeld(Torso,v,newPart(0.3,0.5,0.4,mech,nil,"Wedge"),CF(0.65*i,0.25, 0.6)*CFA(0,180,0)) 
377
        newWeld(Torso,v,newPart(0.3,0.5,0.2,mech,nil,"Wedge"),CF(0.65*i,-0.25,-0.9)*CFA(0,  0,0)) 
378
        newWeld(Torso,v,newPart(0.3,0.5,0.2,mech,nil,"Wedge"),CF(0.65*i,-0.25, 0.9)*CFA(0,180,0)) 
379
    end
380
end
381
LToe = newPart(3,1,1,mech,nil,"Dark stone grey","Transparent")
382
LToeW = newWeld6D(LFoot,LFoot,LToe,CF(0,-1,-5),CF(0,0,0)*CFA(ToeAngle,0,0))
383
RToe = newPart(3,1,1,mech,nil,"Dark stone grey","Transparent")
384
RToeW = newWeld6D(RFoot,RFoot,RToe,CF(0,-1,-5),CF(0,0,0)*CFA(ToeAngle,0,0))
385
for i,v in pairs{LToe,RToe} do 
386
    local part = newPart(0.8,1,3,mech,nil,"Wedge","Dark stone grey")
387
    newWeld(Torso,v,part,CF(-0.65,0,-1.75))
388
    local part = newPart(0.8,1,3,mech,nil,"Wedge","Dark stone grey")
389
    newWeld(Torso,v,part,CF(0.65,0,-1.75))
390
    local part = newPart(0.8,1,1,mech,nil,"Wedge","Dark stone grey")
391
    newWeld(Torso,v,part,CF(-0.65,0,0.25)*CFA(180,0,0))
392
    local part = newPart(0.8,1,1,mech,nil,"Wedge","Dark stone grey")
393
    newWeld(Torso,v,part,CF( 0.65,0,0.25)*CFA(180,0,0))
394
    newWeld(Torso,v,newPart(4,3,5,mech,nil,"Transparent"),CF(0,1,-1.5))
395
end
396
397
398
---------------TORSO1 LOWER (NOT Y TURN)
399
newWeld(Torso,Torso1,newPart(5,3,3,mech,nil,"Torso"),CF(0,-0.5,0)*CFA(180,90,0)) --lowest torso
400
newWeld(Torso,Torso1,newPart(1.6,3.4,1.6,mech,nil,"CylinderMesh","nonCollide","Dark stone grey"),CF(0,-0.8,-0.55)*CFA(0,0,90))
401
for i=-1,1,2 do 
402
    newWeld(Torso,Torso1,newPart(1.5,1.5,1.5,mech,nil,"Sphere","nonCollide"),CF(3*i,0,0))
403
    newWeld(Torso,Torso1,newPart(1.2,2.4,1.2,mech,nil,"CylinderMesh","nonCollide"),CF(3*i,0,0)*CFA(-55,55*i,0)*CF(0,0,-1.2)*CFA(90,0,0))
404
end
405
--Tail
406
newWeld(Torso,Torso1,newPart(2.5,1.5,2.5,mech,nil,"CylinderMesh"),CF(0,-0.5,2)*CFA(90,0,0)*CF(0,0.5-0.25,0))
407
newWeld(Torso,Torso1,newPart(2.3,0.2,2.3,mech,nil,"CylinderMesh","Dark stone grey"),CF(0,-0.5,2)*CFA(90,0,0)*CF(0,1-0.09,0))
408
newWeld(Torso,Torso1,newPart(2,0.5,0.2,mech,nil,"Black"),CF(0,-0.5,2+1-0.08)*CFA(0,0,0))
409
410
411
412
413
CockpitGlass = {}
414
---------------------TORSO2 UPPER
415
newWeld(Torso,Torso2,newPart(2.9,0.2,2.9,mech,nil,"CylinderMesh","nonCollide","Really black"),CF(0,1-0.09,0))
416
newWeld(Torso,Torso2,newPart(2.9,0.2,2.9,mech,nil,"CylinderMesh","nonCollide","Really black"),CF(0,1+2+0.09,0))
417
newWeld(Torso,Torso2,newPart(2.6,2,2.6,mech,nil,"CylinderMesh","Dark stone grey"),CF(0,1+1,0))
418
419
for i=0.2,1.8,0.4 do 
420
    newWeld(Torso,Torso2,newPart(3.1+i/3,0.2,3.1+i/3,mech,nil,"CylinderMesh","nonCollide"),CF(0,1+i,0))
421
end
422
newWeld(Torso,Torso2,newPart(8,5,4,mech,nil,"Torso"),CF(0,1+2+2.5,0)*CFA(180,90,0)) -- upper 
423
424
Ceiling = newPart(4,0.2,6,mech,nil)
425
newWeld(Torso,Torso2,Ceiling,CF(0,16.9,0))
426
427
newWeld(Torso,Torso2,newPart(4,1,1,mech,nil),CF(0,8-0.5,-4.5)) --floor front
428
--front glass part
429
newWeld(Torso,Torso2,newPart(4.4,1,0.2,mech,nil),CF(0,8,-4.9)*CFA(-30,0,0)*CF(0,0.5,0)) 
430
newWeld(Torso,Torso2,newPart(0.25,4.4,0.25,mech,nil,"CylinderMesh"),CF(0,8,-4.9)*CFA(-30,0,0)*CF(0,1,0)*CFA(0,0,90)) --glass metal
431
CockpitGlass[#CockpitGlass+1] = newWeld(Torso,Torso2,newPart(4.4,2+0.1,0.2,mech,nil),CF(0,8,-4.9)*CFA(-30,0,0)*CF(0,1+1,0)).Part1
432
newWeld(Torso,Torso2,newPart(0.25,4.4,0.25,mech,nil,"CylinderMesh"),CF(0,8,-4.9)*CFA(-30,0,0)*CF(0,1+2,0)*CFA(0,0,90)) --glass metal
433
CockpitGlass[#CockpitGlass+1] = newWeld(Torso,Torso2,newPart(4.4,1+3.35,0.2,mech,nil),CF(0,8,-4.9)*CFA(-30,0,0)*CF(0,1+2,0)*CFA(30+19.8,0,0)*CF(0,0.5+1.675,0)).Part1
434
newWeld(Torso,Torso2,newPart(4.4,3,0.2,mech,nil),CF(0,17,-3)*CFA(-135-5,0,0)*CF(0,1.5,0)) --upper ceiling
435
newWeld(Torso,Torso2,newPart(0.25,4.4,0.25,mech,nil,"CylinderMesh"),CF(0,8,-4.9)*CFA(-30,0,0)*CF(0,1+2,0)*CFA(30+19.8,0,0)*CF(0,1+3.35,0)*CFA(0,0,90)) --glass metal
436
437
438
for i=-1,1,2 do 
439
    newWeld(Torso,Torso2,newPart(6.2,3,2,mech,nil,"Torso"),CF(3*i,1+2+3.5,0)*CFA(180,90,0)) --side torsos
440
    newWeld(Torso,Torso2,newPart(3,1,3,mech,nil,"CylinderMesh"),CF(2.5*i,5,0)*CFA(0,0,90)) -- hipgun
441
442
    newWeld(Torso,Torso2,newPart(1,2,2,mech,nil,"Wedge"),CF(3*i,8-0.5,-4)*CFA(0,-90*i,90*i)) --floorwedge
443
    newWeld(Torso,Torso2,newPart(1,1,2,mech,nil,"Wedge"),CF(3*i,8-0.5, 3.5)*CFA(0,-90*i,90*-i)) 
444
445
    newWeld(Torso,Torso2,newPart(0.2,  6,6.2,mech,nil),CF(4*i,8,-0.1)*CFA(0,0,-10*i)*CF(-0.1*i,3,0)) --sidewalls
446
    newWeld(Torso,Torso2,newPart(0.2,4.3,6.2,mech,nil),CF(4*i,8,-0.1)*CFA(0,0,-10*i)*CF(0,6,0)*CFA(0,0,55*i)*CF(0,2.15,0)) --sidewall upper
447
    newWeld(Torso,Torso2,newPart(0.2,1,math.sqrt(2*2+2*2)+0.1,mech,nil),CF(-2.9*i,8,-4)*CFA(0,-45*i,25*i)*CF(0,0.5,0.05)) --side front
448
    
449
    --metal glasses
450
    newWeld(Torso,Torso2,newPart(0.25,4,0.25,mech,nil,"CylinderMesh"),CF(2.2*i,8,-4.9)*CFA(-30,0,0)*CF(0,1+1-1,0)) 
451
    newWeld(Torso,Torso2,newPart(0.25,4.4,0.25,mech,nil,"CylinderMesh"),CF(2.2*i,8,-4.9)*CFA(-30,0,0)*CF(0,1+2,0)*CFA(30+19.8,0,0)*CF(0,0.5+1.675,0)) 
452
    newWeld(Torso,Torso2,newPart(0.25,0.25,0.25,mech,nil,"Sphere"),CF(2.2*i,8,-4.9)*CFA(-30,0,0)*CF(0,1+2,0)) 
453
    newWeld(Torso,Torso2,newPart(0.25,0.25,0.25,mech,nil,"Sphere"),CF(2.2*i,8,-4.9)*CFA(-30,0,0)*CF(0,1+2,0)*CFA(30+19.8,0,0)*CF(0,1+3.35,0))
454
    local p1 = (Torso2.CFrame*CF(2.2*i,17,-3)*CFA(-135-5,0,0)*CF(0,3,0)).p
455
    local p2 = (Torso2.CFrame*CF(4*i,8,-3.2)*CFA(0,0,-10*i)*CF(0,6,0)).p
456
    local len = (p1-p2).magnitude
457
    local cf = CF(p1,p2)*CF(0,0,-len/2)*CFA(-90,0,0)
458
    newWeld(Torso,Torso2,newPart(0.25,len,0.25,mech,nil,"CylinderMesh"),Torso2.CFrame:toObjectSpace(cf)) 
459
    newWeld(Torso,Torso2,newPart(0.25,0.25,0.25,mech,nil,"Sphere"),Torso2.CFrame:toObjectSpace(cf*CF(0,len/2,0))) 
460
    p1 = (Torso2.CFrame*CF(2.2*i,8,-4.9)*CFA(-30,0,0)*CF(0,1+2,0)).p
461
    len = (p1-p2).magnitude
462
    cf = CF(p1,p2)*CF(0,0,-len/2)*CFA(-90,0,0)
463
    newWeld(Torso,Torso2,newPart(0.25,len,0.25,mech,nil,"CylinderMesh"),Torso2.CFrame:toObjectSpace(cf)) 
464
    p1 = (Torso2.CFrame*CF(4*i,8,-3.2)*CFA(0,0,-10*i)*CF(-0.1*i,2,0)).p
465
    len = (p1-p2).magnitude
466
    cf = CF(p1,p2)*CF(0,0,-len/2)*CFA(-90,0,0)
467
    newWeld(Torso,Torso2,newPart(0.25,len,0.25,mech,nil,"CylinderMesh"),Torso2.CFrame:toObjectSpace(cf)) 
468
    newWeld(Torso,Torso2,newPart(0.25,0.25,0.25,mech,nil,"Sphere"),Torso2.CFrame:toObjectSpace(cf*CF(0,-len/2,0))) 
469
    p2 = (Torso2.CFrame*CF(2.2*i,8,-4.9)*CFA(-30,0,0)*CF(0,1,0)).p
470
    len = (p1-p2).magnitude
471
    cf = CF(p1,p2)*CF(0,0,-len/2)*CFA(-90,0,0)
472
    newWeld(Torso,Torso2,newPart(0.25,len,0.25,mech,nil,"CylinderMesh"),Torso2.CFrame:toObjectSpace(cf)) 
473
474
    local t1,t2 = fillTriangle1Mech{ --upper glass
475
        (Torso2.CFrame*CF(2.2*i,8,-4.9)*CFA(-30,0,0)*CF(0,1+2,0)).p;
476
        (Torso2.CFrame*CF(2.2*i,17,-3)*CFA(-135-5,0,0)*CF(0,3,0)).p;
477
        (Torso2.CFrame*CF(4*i,8,-3.2)*CFA(0,0,-10*i)*CF(0,6,0)).p;}
478
    CockpitGlass[#CockpitGlass+1] = t1 newI{"SpecialMesh",t1,MeshType="Wedge",Scale=V3(0,1,1)}
479
    CockpitGlass[#CockpitGlass+1] = t2 newI{"SpecialMesh",t2,MeshType="Wedge",Scale=V3(0,1,1)}
480
    local t1,t2 = fillTriangle1Mech{ --mid glass
481
        (Torso2.CFrame*CF(2.2*i,8,-4.9)*CFA(-30,0,0)*CF(0,1+2,0)).p;
482
        (Torso2.CFrame*CF(2.2*i,8,-4.9)*CFA(-30,0,0)*CF(0,1,0)).p;
483
        (Torso2.CFrame*CF(4*i,8,-3.2)*CFA(0,0,-10*i)*CF(-0.1*i,2,0)).p;}
484
    CockpitGlass[#CockpitGlass+1] = t1 newI{"SpecialMesh",t1,MeshType="Wedge",Scale=V3(0,1,1)}
485
    CockpitGlass[#CockpitGlass+1] = t2 newI{"SpecialMesh",t2,MeshType="Wedge",Scale=V3(0,1,1)}
486
    local t1,t2 = fillTriangle1Mech{ --lower glass
487
        (Torso2.CFrame*CF(2.2*i,8,-4.9)*CFA(-30,0,0)*CF(0,1+2,0)).p;
488
        (Torso2.CFrame*CF(4*i,8,-3.2)*CFA(0,0,-10*i)*CF(0,6,0)).p;
489
        (Torso2.CFrame*CF(4*i,8,-3.2)*CFA(0,0,-10*i)*CF(-0.1*i,2,0)).p;}
490
    CockpitGlass[#CockpitGlass+1] = t1 newI{"SpecialMesh",t1,MeshType="Wedge",Scale=V3(0,1,1)}
491
    CockpitGlass[#CockpitGlass+1] = t2 newI{"SpecialMesh",t2,MeshType="Wedge",Scale=V3(0,1,1)}
492
493
    fillTriangle1Mech{ --sidewall upper front
494
        (Torso2.CFrame*CF(2.2*i,17,-3)).p;
495
        (Torso2.CFrame*CF(2.2*i,17,-3)*CFA(-135-5,0,0)*CF(0,3,0)).p;
496
        (Torso2.CFrame*CF(4*i,8,-3.2)*CFA(0,0,-10*i)*CF(0,6,0)).p;}
497
498
    fillTriangle1Mech{ --sidewall lower front
499
        (Torso2.CFrame*CF(2.2*i,8,-4.9)*CFA(-30,0,0)*CF(0,1,0)).p;
500
        (Torso2.CFrame*CF(2.9*i,8,-4)*CFA(0,45*i,-25*i)*CF(0,1,math.sqrt(2*2+2*2)/2+0.1)).p;
501
        (Torso2.CFrame*CF(4*i,8,-3.2)*CFA(0,0,-10*i)*CF(-0.1*i,2,0)).p;}
502
    
503
    fillTriangle1Mech{ --sides and back ceiling
504
        (Torso2.CFrame*CF(2*i,8,4)).p;
505
        (Torso2.CFrame*CF(2*i,8,4)*CFA(20,0,0)*CF(0,6,0)).p;
506
        (Torso2.CFrame*CF(4*i,8,3)).p;}
507
    fillTriangle1Mech{
508
        (Torso2.CFrame*CF(4*i,8,3)*CFA(0,0,-10*i)*CF(0,6,0)).p;
509
        (Torso2.CFrame*CF(2*i,8,4)*CFA(20,0,0)*CF(0,6,0)).p;
510
        (Torso2.CFrame*CF(4*i,8,3)).p;}
511
    fillTriangle1Mech{
512
        (Torso2.CFrame*CF(4*i,8,3)*CFA(0,0,-10*i)*CF(0,6,0)).p;
513
        (Torso2.CFrame*CF(2*i,8,4)*CFA(20,0,0)*CF(0,6,0)).p;
514
        (Torso2.CFrame*CF(2*i,16.5+0.5,3)).p;}
515
516
517
518
519
end
520
521
--roof designs
522
newWeld(Torso,Torso2,newPart(9,1,1,mech,nil,"Wedge"),CF(0,17.5,-1.5))
523
newWeld(Torso,Torso2,newPart(4.4,1,2,mech,nil,"Wedge"),CF(0,17.5,-2))
524
newWeld(Torso,Torso2,newPart(4.4,1,4,mech,nil,"Wedge"),CF(0,18.5, 1))
525
newWeld(Torso,Torso2,newPart(4.4,2,3,mech,nil,"Wedge"),CF(0,18, 4.5)*CFA(0,180,0))
526
newWeld(Torso,Torso2,newPart(9,1,4,mech,nil),CF(0,17.5, 1))
527
newWeld(Torso,Torso2,newPart(4.4,3,3.3,mech,nil,"Wedge"),CF(0,17-1.65, 4.5)*CFA(-90,0,0))
528
529
LShoulder = newPart(2.6,2.6,2.6,mech,nil,"Dark stone grey","Sphere")
530
LShoulderW = newWeld6D(Torso2,Torso2,LShoulder,CF(-8,16,0),CF(0,0,0)*CFA(30,0,8))
531
RShoulder = newPart(2.6,2.6,2.6,mech,nil,"Dark stone grey","Sphere")
532
RShoulderW = newWeld6D(Torso2,Torso2,RShoulder,CF( 8,16,0),CF(0,0,0)*CFA(30,0,-8))
533
534
BackBooster = {}
535
for i=-1,1,2 do --back torso design
536
local v = newPart(4,4,4,mech,nil,"CylinderMesh")
537
newWeld(Torso,Torso2,v,CF(4.5*i,15.5,3.75)*CFA(-15,0,5*i))
538
newWeld(Torso,v,newPart(3.65,2,3.65,mech,nil,"CylinderMesh"),CF(0,-2,0)*CFA(2,0,0)*CF(0,0,0))
539
newWeld(Torso,v,newPart(3.2,3,3.2,mech,nil,"CylinderMesh"),CF(0,-2,0)*CFA(4,0,0)*CF(0,-1.5,0.1))
540
local backboost = newPart(2.4,0.2,2.4,mech,nil,"CylinderMesh","Really black","Neon")
541
newWeld(Torso,v,backboost,CF(0,-2,0)*CFA(4,0,0)*CF(0,-2.91,0.1))
542
BackBooster[i] = newI{"ParticleEmitter",backboost
543
,Lifetime = NumberRange.new(0.8,1)
544
,LightEmission=1
545
,Color = ColorSequence.new(Color3.new(178/255,248/255,255/255),Color3.new(0/255,0/255,255/255))
546
,Texture = assetprefix.."346519018" 
547
,LockedToPart=true
548
,EmissionDirection="Bottom"
549
,Rate=600
550
,Speed = NumberRange.new(6,6)
551
,Rotation = NumberRange.new(-180,-180)
552
,RotSpeed = NumberRange.new(-90,-90)
553
,VelocitySpread=0
554
,Acceleration=V3(0,-15,0)
555
,Enabled=false
556
}
557
    for y=1,6 do 
558
        newWeld(Torso,v,newPart(1,1,0.4,mech,nil,"Wedge"),CF(0,-2,0)*CFA(4,0,0)*CF(0,-3-0.5,0.1)*CFA(0,y*60,0)*CF(0,0,1.5-0.2)*CFA(180,0,0))
559
    end
560
end
561
562
563
for i,v in pairs{[-1]=LShoulder,[1]=RShoulder} do 
564
    newWeld(Torso,v,newPart(3,0.75,3,mech,nil,"CylinderMesh"),CFA(0,0, 50)) --x
565
    newWeld(Torso,v,newPart(3,0.75,3,mech,nil,"CylinderMesh"),CFA(0,0,-50)) --x
566
    newWeld(Torso,Torso2,newPart(6,2.5,2,mech,nil,"Torso"),CF(-5.5*i,17-0.25,0)*CFA(0,90,0)) --shoulder
567
    newWeld(Torso,Torso2,newPart(4.5,2.5,3,mech,nil,"Torso"),CF(-8*i,17+0.5,0)*CFA(0,90,0))
568
569
    newWeld(Torso,Torso2,newPart(1.6,2,2,mech,nil,"Wedge"),CF(-5.5*i,14.5, 1.5)*CFA(180,90*i,0))
570
    newWeld(Torso,Torso2,newPart(1.6,2,2,mech,nil,"Wedge"),CF(-5.5*i,14.5,-1.5)*CFA(180,90*i,0))
571
    newWeld(Torso,Torso2,newPart(5,3,2.5,mech,nil,"Wedge"),CF(-3.5*i,15.5,0.5)*CFA(180,-90*i,0))
572
573
    newWeld(Torso,Torso2,newPart(4.3,2.5,3,mech,nil,"Wedge"),CF(-4.35*i,16.75,3.5)*CFA(180,0,0))
574
575
576
    newWeld(Torso,v,newPart(3,1,3,mech,nil,"Wedge"),CF(0,-11.5,  1)*CFA(180,0,  0))
577
    newWeld(Torso,v,newPart(3,2,1,mech,nil,"Wedge"),CF(0,-11  , -1)*CFA(  0,0,180))
578
    newWeld(Torso,v,newPart(3,1,3,mech,nil,"Wedge"),CF(0,-10.5,  1)*CFA(  0,180,0))
579
580
    newWeld(Torso,v,newPart(2.8,1,2.2,mech,nil,"Wedge"),CF(0,-2.5,0.6)*CFA(180,0,  0))
581
    newWeld(Torso,v,newPart(2.8,2,1,mech,nil,"Wedge"),CF(0,-2  , -1)*CFA( 180,180,180))
582
    newWeld(Torso,v,newPart(2.8,1,2.2,mech,nil,"Wedge"),CF(0,-1.5,0.6)*CFA(  0,180,0))
583
    newWeld(Torso,v,newPart(0.8,1.7,0.8,mech,nil,"CylinderMesh","Dark stone grey"),CF(-0.6,-1.3,0.9)*CFA(-15,0,-7))
584
    newWeld(Torso,v,newPart(0.8,1.7,0.8,mech,nil,"CylinderMesh","Dark stone grey"),CF( 0.6,-1.3,0.9)*CFA(-15,0,7))
585
586
    newWeld(Torso,v,newPart(4,1.42,4,mech,nil,"CylinderMesh","Dark stone grey"),CF(-0.7*i,-4,2)*CFA(0,0,90))--cylinder upper shoulder
587
    newWeld(Torso,v,newPart(3,0.2,3,mech,nil,"CylinderMesh"),CF(-1.5*i,-4,2)*CFA(0,0,90)) 
588
    newWeld(Torso,v,newPart(4,1.41,4,mech,nil,"CylinderMesh"),CF(-0.7*i,-4-0.25,1.5-0.5)*CFA(0,0,90))
589
    newWeld(Torso,v,newPart(2.05,3.19,2.05,mech,nil,"CylinderMesh","Dark stone grey"),CF(-0.1*i,-4,2)*CFA(0,0,90))
590
    newWeld(Torso,v,newPart(1.5,1.6,1.5,mech,nil,"CylinderMesh","Black"),CF(0.7*i,-4,2)*CFA(0,0,90))
591
    newWeld(Torso,v,newPart(1.4,5,2,mech,nil,"Dark stone grey"),CF(0.69*i,-4,2)*CFA(12.5,0,0)*CF(0,-2.5,0))
592
    newWeld(Torso,v,newPart(1.4,2.8,2,mech,nil,"Dark stone grey"),CF(0.69*i,-4,2)*CFA(129,0,0)*CF(0,-1.4,0))
593
    for x=50,110,30 do 
594
    newWeld(Torso,v,newPart(1.3,1.6,1.3,mech,nil,"CylinderMesh","Dark stone grey"),CF(-0.7*i,-4-0.25,1.5-0.5)*CFA(x,0,0)*CF(0,2+0.8,0))
595
    newWeld(Torso,v,newPart(1,0.2,1,mech,nil,"CylinderMesh"),CF(-0.7*i,-4-0.25,1.5-0.5)*CFA(x,0,0)*CF(0,2+1.6-0.09,0))
596
    end
597
    newWeld(Torso,v,newPart(1.4,6.6,1.4,mech,nil,"CylinderMesh"),CF(-0.7*i,-4-0.25,1+2)*CFA(  5,0,0)*CF(0,-3.3,-0.7))
598
    newWeld(Torso,v,newPart(1.4,6,1.4,mech,nil,"CylinderMesh"),CF(-0.7*i,-4-0.25,1-2)*CFA(-2,0,0)*CF(0,-3, 0.7))
599
    newWeld(Torso,v,newPart(1.4,6,2.3,mech,nil),CF(-0.7*i,-7,0.8))
600
601
    newWeld(Torso,v,newPart(4.2,2,3,mech,nil,"Torso"),CF(0,-9.55,0.75)*CFA(14,90,0))
602
603
end
604
605
LElbow = newPart(1,1,1,mech,nil)
606
LElbowW = newWeld6D(LShoulder,LShoulder,LElbow,CF(0,-12,0),CF(0,0,0)*CFA(-90,0,0))
607
RElbow = newPart(1,1,1,mech,nil)
608
RElbowW = newWeld6D(RShoulder,RShoulder,RElbow,CF(0,-12,0),CF(0,0,0)*CFA(-90-10,0,0))
609
610
for i,v in pairs{[-1]=LElbow,[1]=RElbow} do 
611
    newWeld(Torso,v,newPart(2.4,3.5,2.4,mech,nil,"CylinderMesh","Dark stone grey"),CF(0,0,0)*CFA(0,0,90)) 
612
    newWeld(Torso,v,newPart(1.7,3.8,1.7,mech,nil,"CylinderMesh","Black"),CF(0,0,0)*CFA(0,0,90)) 
613
    newWeld(Torso,v,newPart(3,0.6,3,mech,nil,"CylinderMesh","Really black"),CF(0,0,0)*CFA(0,0,90)) 
614
    if i == -1 then 
615
    newWeld(Torso,v,newPart(2.2,2,2.5,mech,nil,"Torso"),CF(0,-0.5,1.3)*CFA(90,90,0)) --z y x --y z x
616
    newWeld(Torso,v,newPart(1.4,2,1,mech,nil,"Dark stone grey"),CF(0,-1,0))
617
618
    newWeld(Torso,v,newPart(0.75,2.4,0.75,mech,nil,"CylinderMesh","Dark stone grey"),CF(-0.6,-1.6,1.3)*CFA(30,0,0)) 
619
    newWeld(Torso,v,newPart(0.75,2.4,0.75,mech,nil,"CylinderMesh","Dark stone grey"),CF( 0.6,-1.6,1.3)*CFA(30,0,0)) 
620
621
    newWeld(Torso,v,newPart(2,2.2,2,mech,nil,"Wedge"),CF(0,-1.9,-1.5))
622
    newWeld(Torso,v,newPart(3,1,2,mech,nil),CF(0,-2.5,0))
623
624
    end
625
end
626
627
--Left Arm
628
newWeld(Torso,LElbow,newPart(3,3.5,4,mech,nil,"Wedge"),CF(0,-3-2,-0.75)*CFA(-90,0,0)) 
629
newWeld(Torso,LElbow,newPart(5,4,5,mech,nil,"CylinderMesh","Dark stone grey"),CF(0,-3-2.5,0)*CFA(0,0,90))
630
newWeld(Torso,LElbow,newPart(2.4,5,2.4,mech,nil,"CylinderMesh","Dark stone grey"),CF(0,-3-2.5,0)*CFA(0,0,90)) 
631
newWeld(Torso,LElbow,newPart(4,1.2,4,mech,nil,"CylinderMesh","Black"),CF(0,-3-2.5+1,-1)*CFA(0,0,90))
632
--newWeld(Torso,LElbow,newPart(4.99,2.3,1.1,mech,nil,"Dark stone grey"),CF(0,-3-2.5-0.5,0)) 
633
for i=-1,1,2 do 
634
    newWeld(Torso,LElbow,newPart(1,4,4,mech,nil,"Sphere"),CF(2*i,-3-2.5,0)*CFA(0,0,0)) 
635
    newWeld(Torso,LElbow,newPart(0.7,5,0.7,mech,nil,"CylinderMesh","Dark stone grey"),CF(0.6*i,-3-5+1+1.2+0.5,1.3+1.8-0.45)*CFA(-10,0,0)*CF(0,2.5,0))
636
end
637
newWeld(Torso,LElbow,newPart(2.6,6,2.6,mech,nil),CF(0,-3-5-1,0)) --
638
newWeld(Torso,LElbow,newPart(3.5,6,1.1,mech,nil,"Dark stone grey"),CF(0,-3-5-1,0)) 
639
newWeld(Torso,LElbow,newPart(2.6,3,1.8,mech,nil,"Wedge"),CF(0,-3-5+1,1.3+0.9)*CFA(180,0,0))
640
newWeld(Torso,LElbow,newPart(1,2.6,1,mech,nil,"CylinderMesh"),CF(0,-3-5+1+1.2+0.5,1.3+1.8-0.45)*CFA(0,0,90))
641
newWeld(Torso,LElbow,newPart(1,1.4,1,mech,nil,"CylinderMesh","Dark stone grey"),CF(0,-3-5-3.5,1.3)*CFA(0,0,90)) 
642
newWeld(Torso,LElbow,newPart(1.4,4,1,mech,nil,"Dark stone grey"),CF(0,-3-5-3.5+2,1.3)) 
643
newWeld(Torso,LElbow,newPart(1.5,6,1.5,mech,nil,"Dark stone grey","CylinderMesh"),CF(0,-3-5-3.5+2.5,-2.2+1)) 
644
newWeld(Torso,LElbow,newPart(2,3,2,mech,nil,"Dark stone grey","CylinderMesh"),CF(0,-3-5,-2.2+1)) 
645
newWeld(Torso,LElbow,newPart(2.5,3,2.5,mech,nil,"Dark stone grey","CylinderMesh"),CF(0,-3-3.5,-2.2+1)) 
646
newWeld(Torso,LElbow,newPart(2.6,1,1,mech,nil,"Wedge"),CF(0,-3-2.5+1,-2.5-0.5+0.2)*CFA(0,180,0))
647
newWeld(Torso,LElbow,newPart(2.6,1,1,mech,nil),CF(0,-3-2.5,-2.5-0.5+0.2))
648
newWeld(Torso,LElbow,newPart(2.6,2,2,mech,nil,"Wedge"),CF(0,-3-2.5-1-0.5,-2.5+0.2)*CFA(0,0,180))
649
650
LeftGunUse = false
651
LeftGun = newPart(4,1,4,mech,nil,"CylinderMesh","Dark stone grey")
652
LeftGunW = newWeld(Torso,LElbow,LeftGun,CF(0,-3-5-4.5,0)*CFA(0,0,0)) 
653
newWeld(Torso,LeftGun,newPart(1.6,1,1.6,mech,nil,"Dark stone grey"),CF(0,-1,0))
654
LeftGunSmoke = newI{"Smoke",LeftGun,Color=Color3.new(20/255,20/255,20/255),Opacity=0.5,Enabled=false,RiseVelocity=-10,Size=2}
655
for i=120,360,120 do 
656
newWeld(Torso,LeftGun,newPart(1.6,1,1.6,mech,nil,"Dark stone grey"),CF(0,-1,0)*CFA(0,i,0)*CF(0,0,-2+0.8))
657
newWeld(Torso,LeftGun,newPart(1,1,1,mech,nil,"Ring","Dark stone grey"),CF(0,-1.5-2,0)*CFA(0,i,0)*CF(0,0,-2+0.85)*CFA(90,0,0)).Part1.Mesh.Scale=V3(1.6,1.6,25)
658
newWeld(Torso,LeftGun,newPart(2.66,1,1,mech,nil,"Dark stone grey"),CF(0,-1,0)*CFA(0,i+60,0)*CF(0,0,-2+0.81))
659
local ghole = newPart(1.75,0.5,1.75,mech,nil,"Really black","Sphere","Neon")
660
newWeld(Torso,LeftGun,ghole,CF(0,-1.5-2-0.5,0)*CFA(0,i,0)*CF(0,0,-2+0.85)) -- gun hole
661
end
662
663
--Right Arm
664
local of1 = 2
665
local of2 = -5.2
666
newWeld(Torso,RElbow,newPart(3.5,3,2.4,mech,nil,"Dark stone grey"),CFA(-55,0,0)*CF( 0,-1.5,0))
667
newWeld(Torso,RElbow,newPart(3,4,3,mech,nil,"CylinderMesh","Dark stone grey"),CF( 0,of2+3.5,of1)*CFA(0,0,90))
668
newWeld(Torso,RElbow,newPart(7,1,2,mech,nil,"Torso"),CF( 0,of2-1,of1-1.5-1.5)*CFA(-90,90,0))
669
newWeld(Torso,RElbow,newPart(5,0.5,1,mech,nil,"Torso"),CF( 0,of2-5,of1-1.5-1.25)*CFA(-90,90,0))
670
newWeld(Torso,RElbow,newPart(6,0.8,1.4,mech,nil,"Torso"),CF( 0,of2-1,of1+1.5+1.4)*CFA( 90,90,0))
671
newWeld(Torso,RElbow,newPart(2,18,1,mech,nil),CF(0,of2-3-3,of1-1.5-0.5)) --upper long
672
newWeld(Torso,RElbow,newPart(2,18,1,mech,nil),CF(-0.535,of2-3-3,of1-1.5-0.825)*CFA(0, 70,0)*CF(-1,0,0))
673
newWeld(Torso,RElbow,newPart(2,18,1,mech,nil),CF( 0.535,of2-3-3,of1-1.5-0.825)*CFA(0,-70,0)*CF( 1,0,0))
674
newWeld(Torso,RElbow,newPart(2,18,1,mech,nil),CF(0,of2-3-3,of1+1.5+0.5)) --lower long
675
newWeld(Torso,RElbow,newPart(2,18,1,mech,nil),CF(-0.535,of2-3-3,of1+1.5+0.825)*CFA(0,-70,0)*CF(-1,0,0))
676
newWeld(Torso,RElbow,newPart(2,18,1,mech,nil),CF( 0.535,of2-3-3,of1+1.5+0.825)*CFA(0, 70,0)*CF( 1,0,0))
677
newWeld(Torso,RElbow,newPart(3.4,2,4,mech,nil,"Wedge"),CF( 0,of2+1,of1-1.5)*CFA(-90,0,180))
678
newWeld(Torso,RElbow,newPart(3.4,4,2,mech,nil,"Wedge"),CF( 0,of2+1,of1+1.5)*CFA(  0,0,180))
679
newWeld(Torso,RElbow,newPart(1.7,2,1.7,mech,nil,"CylinderMesh","Dark stone grey"),CF( 0,of2+2,of1)*CFA(  0,0,180))
680
newWeld(Torso,RElbow,newPart(1.3,2.01,1.3,mech,nil,"CylinderMesh","Really black"),CF( 0,of2+2,of1)*CFA(  0,0,180))
681
682
683
newWeld(Torso,RElbow,newPart(3.4,1,5,mech,nil),CF( 0,of2+3.5,of1)*CFA(  0,0,180))
684
newWeld(Torso,RElbow,newPart(3.4,1,5,mech,nil,"Wedge"),CF( 0,of2+1.5,of1+3)*CFA(-90,0,180))
685
newWeld(Torso,RElbow,newPart(3.4,2,2,mech,nil,"Wedge"),CF( 0,of2+5,of1-1.5)*CFA(0,0,0))
686
newWeld(Torso,RElbow,newPart(3.4,2,4,mech,nil,"Wedge"),CF( 0,of2+5,of1+1.5)*CFA(0,180,0))
687
688
newWeld(Torso,RElbow,newPart(2.6,1,3,mech,nil,"Dark stone grey"),CF( 0,of2+5.25,of1+1.5+0.5)*CFA(27,0,0))
689
for x=60,360,60 do 
690
    newWeld(Torso,RElbow,newPart(5,1,3.45,mech,nil),CF( 0,of2+4.5,of1+1.5+0.25)*CFA(27,0,0)*CF(0,1+3,0)*CFA(x,0,0)*CF(0,2.5,0))
691
end
692
newWeld(Torso,RElbow,newPart(5.5,4,5.5,mech,nil,"Dark stone grey","CylinderMesh"),CF( 0,of2+4.5,of1+1.5+0.25)*CFA(27,0,0)*CF(0,1+3,0)*CFA(0,0,90))
693
for i=-1,1,2 do 
694
    newWeld(Torso,RElbow,newPart(0.6,0.25,1.6,mech,nil,"Black"),CF(1.2*i,of2-14,of1))
695
    for ii=1,10 do 
696
        newWeld(Torso,RElbow,newPart(0.6,0.25,2,mech,nil,"Black"),CF(1.2*i,of2-14.75+ii*1.7,of1)*CFA(ii%2==0 and 56 or -56,0,0))
697
    end
698
end
699
700
701
Hatch = newPart(4,6,0.2,mech,nil)
702
HatchW = newWeld6D(Torso2,Torso2,Hatch,CF(0,11-3,4),CF(0,-3,-0.1)*CFA(-20,0,0)) -- x is -20
703
newWeld(Torso,Torso2,newPart(4,4.5,0.2,mech,nil),CF(0,8,4)*CFA(20,0,0)*CF(0,6,0)*CFA(-20-42,0,0)*CF(0,2.25,0))
704
705
Seat = newI{"Seat",mech,Name="Seat",formFactor="Symmetric",Size=V3(2,1,2),TopSurface="SmoothNoOutlines"}
706
SeatW = newWeld6D(Torso2,Torso2,Seat,CF(0,8.5,0))
707
newWeld(Torso,Seat,newPart(2,1,1,mech,nil,"Wedge"),CF(0,0,-1.5))
708
newWeld(Torso,Seat,newPart(2,2.6,0.8,mech,nil),CF(0,0.5+1.15,0.8)*CFA(10,0,0))
709
newWeld(Torso,Seat,newPart(2,1.2,0.8,mech,nil),CF(0,0.5+2.9,1)*CFA(0,0,0))
710
711
712
Head = newPart(1,1,1,mech,nil,"nonCollide","Transparent")
713
Head.Name="Head"
714
HeadW = newWeld(Torso,Torso,Head,CF(0,2,0))
715
716
for i,v in pairs(CockpitGlass) do 
717
    v.Transparency = 0.6
718
end
719
CockpitGlassD = false
720
for i,v in pairs(mech:children()) do 
721
    if v:IsA'BasePart' and v.Material==Enum.Material.SmoothPlastic and v.Transparency==0 then 
722
        v.Material="Metal"
723
    end
724
end
725
726
Base.Name="HumanoidRootPart" BaseW.Name = "Root Hip"
727
Torso.Name="Torso"
728
Torso1.Name = "LowerTorso" Torso1W.Name = "Lower Hip"
729
Torso2.Name = "UpperTorso" Torso2W.Name = "Upper Hip"
730
LThigh.Name =  "LeftThigh" LThighW.Name = "LThigh"
731
RThigh.Name = "RightThigh" RThighW.Name = "RThigh"
732
LLeg.Name   =    "LeftLeg" LLegW.Name   = "LLeg"
733
RLeg.Name   =   "RightLeg" RLegW.Name   = "RLeg"
734
LFoot.Name  =   "LeftFoot" LFootW.Name  = "LFoot"
735
RFoot.Name  =  "RightFoot" RFootW.Name  = "RFoot"
736
LToe.Name   =    "LeftToe" LToeW.Name   = "LToe"
737
RToe.Name   =   "RightToe" RToeW.Name   = "RToe"
738
LShoulder.Name =  "LeftShoulder" LShoulderW.Name = "LShoulder"
739
RShoulder.Name = "RightShoulder" RShoulderW.Name = "RShoulder"
740
LElbow.Name =  "LeftElbow" LElbowW.Name = "LElbow"
741
RElbow.Name = "RightElbow" RElbowW.Name = "RElbow"
742
Hatch.Name  =       "Hatch" HatchW.Name  = "Hatch"
743
SeatW.Name="Seat"
744
745
746
----
747
checkGroundTouch = function()
748
local Hit1,Pos1 = ray(LToe.Position,LToe.CFrame*CF(0,-1,0).p-LToe.Position,mech,3)
749
local Hit2,Pos2 = ray(RToe.Position,RToe.CFrame*CF(0,-1,0).p-RToe.Position,mech,3)
750
if Hit1 or Hit2 then return 1 end
751
return 0
752
end
753
----
754
755
doAfterT = {}
756
doAfter = function(t,f)
757
    local key = (MRND(-100,100)*MRND(-100,100)).."a"..MRND(-999999,999999)
758
    doAfterT[key] = {Time=t,Func=f,Current=0}
759
    return key
760
end
761
doInT = {}
762
doIn = function(t,f,f2)
763
    local key = (MRND(-100,100)*MRND(-100,100)).."a"..MRND(-999999,999999)
764
    doInT[key] = {Time=t,Func=f,FuncEnd=f2,Current=0}
765
    return key
766
end
767
768
769
Motors = {["BaseW"]=BaseW,["Torso1W"]=Torso1W,["Torso2W"]=Torso2W,["LThighW"]=LThighW,["RThighW"]=RThighW,["LLegW"]=LLegW,["RLegW"]=RLegW,["LFootW"]=LFootW,["RFootW"]=RFootW,["LToeW"]=LToeW,["RToeW"]=RToeW,
770
          ["LShoulderW"]=LShoulderW,["RShoulderW"]=RShoulderW,["LElbowW"]=LElbowW,["RElbowW"]=RElbowW,["HatchW"]=HatchW,["SeatW"]=SeatW}
771
772
print(#mech:getChildren().." Parts")
773
_G.mech = mech
774
_G.RMM2 = getfenv()
775
_G.m = _G.RMM2
776
777
gw = function()
778
    print(" ")
779
    for i,weldn in pairs{"LThighW","LLegW","LFootW","LToeW","RThighW","RLegW","RFootW","RToeW","LShoulderW","LElbowW","RShoulderW","RElbowW","BaseW","Torso1W","Torso2W","HatchW","SeatW"} do 
780
        weld = getfenv()[weldn]
781
        local a,b,c = weld.C0:toEulerAnglesXYZ()
782
        local d,e,f = weld.C1:toEulerAnglesXYZ()
783
        inde = function(n)
784
            n = math.floor(n*1000+0.5)/1000
785
            return string.rep(" ",5-#(""..n))..n
786
        end
787
        --print(weldn..".C0 = CF("..inde(weld.C0.x)..","..inde(weld.C0.y)..","..inde(weld.C0.z)..")*CFA("..inde(MD(a))..","..inde(MD(b))..","..inde(MD(c))..")")
788
        print("    addAnim("..weldn..string.rep(" ",10-#weldn)..",1,t,nil,{"..inde(weld.C1.x)..","..inde(weld.C1.y)..","..inde(weld.C1.z)..","..inde(MD(d))..","..inde(MD(e))..","..inde(MD(f)).."})")
789
    end
790
    print(" ")
791
end
792
gwBool = newI{"BoolValue",mech,Name="GetWelds"}
793
gwBool.Changed:connect(function()
794
    if not gwBool.Value then return end 
795
    gwBool.Value=false
796
    gw()
797
end)
798
gw2 = function() 
799
    print(" ")
800
    for i,weldn in pairs{"LS","RS","LH","RH"} do 
801
        weld = getfenv()[weldn]
802
        local a,b,c = weld.C0:toEulerAnglesXYZ()
803
        local d,e,f = weld.C1:toEulerAnglesXYZ()
804
        inde = function(n)
805
            n = math.floor(n*1000+0.5)/1000
806
            return string.rep(" ",5-#(""..n))..n
807
        end
808
        print("    addAnim("..weldn..string.rep(" ",10-#weldn)..",0,t,nil,{"..inde(weld.C0.x)..","..inde(weld.C0.y)..","..inde(weld.C0.z)..","..inde(MD(a))..","..inde(MD(b))..","..inde(MD(c)).."})")
809
        print("    addAnim("..weldn..string.rep(" ",10-#weldn)..",1,t,nil,{"..inde(weld.C1.x)..","..inde(weld.C1.y)..","..inde(weld.C1.z)..","..inde(MD(d))..","..inde(MD(e))..","..inde(MD(f)).."})")
810
    end
811
    print(" ")
812
end
813
------
814
Anims = {} -- {WELD,C0or1,Time,CFStart,CFEnd,Current}
815
addAnim = function(weld,C0or1,Time,CFStart,CFEnd)
816
    if not weld then return end 
817
    local CC = "C"..C0or1
818
    if not CFStart then 
819
        local a,b,c = weld[CC]:toEulerAnglesXYZ()
820
        CFStart = {weld[CC].x,weld[CC].y,weld[CC].z,MD(a),MD(b),MD(c)}
821
    end
822
    if not CFEnd[1] and not CFEnd[2] and not CFEnd[3] then 
823
        CFEnd[1] = weld[CC].x
824
        CFEnd[2] = weld[CC].y
825
        CFEnd[3] = weld[CC].z
826
    end
827
    Anims[weld.Name..CC] = {weld=weld,CC="C"..C0or1,CFStart=CFStart,CFEnd=CFEnd,Time=Time,Current=0}
828
end
829
--
830
WalkKey = {}
831
loadAnim = {} _G.la = loadAnim
832
--
833
ClearWalk = function()
834
    for i,v in pairs(WalkKey) do 
835
        doAfterT[i] = nil
836
        WalkKey[i] = nil
837
    end
838
end
839
--
840
loadAnim.Open = function(a,t)
841
    t = t or 1.5
842
    addAnim(LThighW   ,1,t,nil,{nil,nil,nil, -75,   0,   0})
843
    addAnim(LLegW     ,1,t,nil,{nil,nil,nil, 155,   0,   0})
844
    addAnim(LFootW    ,1,t,nil,{nil,nil,nil, -80,   0,   0})
845
    addAnim(LToeW     ,1,t,nil,{nil,nil,nil,   0,   0,   0})
846
    addAnim(RThighW   ,1,t,nil,{nil,nil,nil, -75,   0,   0})
847
    addAnim(RLegW     ,1,t,nil,{nil,nil,nil, 155,   0,   0})
848
    addAnim(RFootW    ,1,t,nil,{nil,nil,nil, -80,   0,   0})
849
    addAnim(RToeW     ,1,t,nil,{nil,nil,nil,   0,   0,   0})
850
    addAnim(LShoulderW,1,t,nil,{nil,nil,nil,  20,   0,   8})
851
    addAnim(LElbowW   ,1,t,nil,{nil,nil,nil, -90,   0,   0})
852
    addAnim(RShoulderW,1,t,nil,{nil,nil,nil, -20,   0,  -8})
853
    addAnim(RElbowW   ,1,t,nil,{nil,nil,nil, -60,   0,   0})
854
    addAnim(BaseW     ,1,t,nil,{  0,10.2-10.2, 0,   0,   0,   0})
855
    addAnim(Torso1W   ,1,t,nil,{nil,nil,nil,   0,   0,   0})
856
    addAnim(Torso2W   ,1,t,nil,{nil,nil,nil,   0,   0,   0})
857
    addAnim(HatchW    ,1,t,nil,{nil,nil,nil,-180,   0,   0})
858
    addAnim(SeatW     ,0,t,nil,{-0.6,8.5, 5,  0,  180,   0})
859
    doAfter(t,function() addAnim(SeatW     ,0,t*0.5,nil,{    0,    -1,    5.3,    0,    180,    0}) end)
860
end
861
loadAnim.Close = function(a,t)
862
    addAnim(SeatW     ,0,t*0.5,nil,{    -0.6,    8.5,    5,    0,    180,    0})
863
    doAfter(t*0.5,function() loadAnim:Standing(1) end)
864
end
865
loadAnim.Standing = function(a,t)
866
    t = t or 1
867
    addAnim(LThighW   ,1,t,nil,{  1.5,  0.5,    0,  -25,    0,    0})
868
    addAnim(LLegW     ,1,t,nil,{    0,    0,    0,   75,    0,    0})
869
    addAnim(LFootW    ,1,t,nil,{    0,    0,    0,   10,    0,    0})
870
    addAnim(LToeW     ,1,t,nil,{    0,    0,    0,  -60,    0,    0})
871
    addAnim(RThighW   ,1,t,nil,{ -1.5,  0.5,    0,  -25,    0,    0})
872
    addAnim(RLegW     ,1,t,nil,{    0,    0,    0,   75,    0,    0})
873
    addAnim(RFootW    ,1,t,nil,{    0,    0,    0,   10,    0,    0})
874
    addAnim(RToeW     ,1,t,nil,{    0,    0,    0,  -60,    0,    0})
875
    addAnim(LShoulderW,1,t,nil,{    0,    0,    0,   30,    0,    8})
876
    addAnim(LElbowW   ,1,t,nil,{    0,    0,    0,  -90,    0,    0})
877
    addAnim(RShoulderW,1,t,nil,{    0,    0,    0,   30,    0,   -8})
878
    addAnim(RElbowW   ,1,t,nil,{    0,    0,    0, -100,    0,    0})
879
    addAnim(BaseW     ,1,t,nil,{    0,    0,    0,    0,    0,    0})
880
    addAnim(Torso1W   ,1,t,nil,{    0,    0,    0,    0,    0,    0})
881
    addAnim(Torso2W   ,1,t,nil,{    0,    0,    0,    0,    0,    0})
882
    addAnim(HatchW    ,1,t,nil,{    0,   -3, -0.1,  -20,    0,    0})
883
    addAnim(SeatW     ,0,t,nil,{    0,  8.5,    0,    0,    0,    0})
884
end
885
loadAnim.ReturnLeg = function(a,t)
886
    t = t or 0.5
887
    addAnim(LThighW   ,1,t,nil,{  1.5,  0.5,    0,  -25,    0,    0})
888
    addAnim(LLegW     ,1,t,nil,{    0,    0,    0,   75,    0,    0})
889
    addAnim(LFootW    ,1,t,nil,{    0,    0,    0,   10,    0,    0})
890
    addAnim(LToeW     ,1,t,nil,{    0,    0,    0,  -60,    0,    0})
891
    addAnim(RThighW   ,1,t,nil,{ -1.5,  0.5,    0,  -25,    0,    0})
892
    addAnim(RLegW     ,1,t,nil,{    0,    0,    0,   75,    0,    0})
893
    addAnim(RFootW    ,1,t,nil,{    0,    0,    0,   10,    0,    0})
894
    addAnim(RToeW     ,1,t,nil,{    0,    0,    0,  -60,    0,    0})
895
end
896
loadAnim.ReturnArm = function(a,t)
897
    t = t or 0.5
898
    addAnim(LShoulderW,1,t,nil,{    0,    0,    0,   30,    0,    8})
899
    addAnim(LElbowW   ,1,t,nil,{    0,    0,    0,  -90,    0,    0})
900
    addAnim(RShoulderW,1,t,nil,{    0,    0,    0,   30,    0,   -8})
901
    addAnim(RElbowW   ,1,t,nil,{    0,    0,    0, -100,    0,    0})
902
end
903
loadAnim.WalkL = function(a,t)
904
    local WalkSpeed = 0.3
905
    local tu = Turn==0 and 0 or (Turn<0 and 45 or -45)
906
    addAnim(LThighW   ,1,WalkSpeed  ,nil,{ nil,   nil,  nil,  -65,   tu,    0})
907
    addAnim(LLegW     ,1,WalkSpeed  ,nil,{    0,    0,    0,  115,    0,    0})
908
    addAnim(LFootW    ,1,WalkSpeed  ,nil,{    0,    0,    0,  -20,    0,    0})
909
    addAnim(LToeW     ,1,WalkSpeed  ,nil,{    0,    0,    0,  -30,    0,    0})
910
    addAnim(RThighW   ,1,WalkSpeed*2,nil,{ nil,   nil,  nil,   15,   tu,    0})
911
    addAnim(RLegW     ,1,WalkSpeed*2,nil,{    0,    0,    0,   35,    0,    0})
912
    addAnim(RFootW    ,1,WalkSpeed*2,nil,{    0,    0,    0,   30,    0,    0})
913
    addAnim(RToeW     ,1,WalkSpeed*2,nil,{    0,    0,    0,  -80,    0,    0})
914
    wkey = doAfter(WalkSpeed,function()
915
    addAnim(LThighW   ,1,WalkSpeed,nil,{ nil,   nil,  nil,  -45,   tu,    0})
916
    addAnim(LLegW     ,1,WalkSpeed,nil,{    0,    0,    0,   35,    0,    0})
917
    addAnim(LFootW    ,1,WalkSpeed,nil,{    0,    0,    0,   60,    0,    0})
918
    addAnim(LToeW     ,1,WalkSpeed,nil,{    0,    0,    0,  -50,    0,    0})
919
    end)
920
    WalkKey[wkey] = true
921
    wkey = doAfter(WalkSpeed*2,function()
922
    addAnim(LThighW   ,1,WalkSpeed,nil,{ nil,   nil,  nil,  -20,   tu,    0})
923
    addAnim(LLegW     ,1,WalkSpeed,nil,{    0,    0,    0,   65,    0,    0})
924
    addAnim(LFootW    ,1,WalkSpeed,nil,{    0,    0,    0,   10,    0,    0})
925
    addAnim(LToeW     ,1,WalkSpeed,nil,{    0,    0,    0,  -50,    0,    0})
926
    addAnim(RThighW   ,1,WalkSpeed,nil,{ nil,   nil,  nil,  -35,   tu,    0})
927
    addAnim(RLegW     ,1,WalkSpeed,nil,{    0,    0,    0,  105,    0,    0})
928
    addAnim(RFootW    ,1,WalkSpeed,nil,{    0,    0,    0,   40,    0,    0})
929
    addAnim(RToeW     ,1,WalkSpeed,nil,{    0,    0,    0,  -40,    0,    0})
930
    end)
931
    WalkKey[wkey] = true
932
end
933
loadAnim.WalkR = function(a,t)
934
    local WalkSpeed = 0.3
935
    local tu = Turn==0 and 0 or (Turn<0 and 45 or -45)
936
    addAnim(LThighW   ,1,WalkSpeed*2,nil,{ nil,   nil,  nil,   15,   tu,    0})
937
    addAnim(LLegW     ,1,WalkSpeed*2,nil,{    0,    0,    0,   35,    0,    0})
938
    addAnim(LFootW    ,1,WalkSpeed*2,nil,{    0,    0,    0,   30,    0,    0})
939
    addAnim(LToeW     ,1,WalkSpeed*2,nil,{    0,    0,    0,  -80,    0,    0})
940
    addAnim(RThighW   ,1,WalkSpeed  ,nil,{ nil,   nil,  nil,  -65,   tu,    0})
941
    addAnim(RLegW     ,1,WalkSpeed  ,nil,{    0,    0,    0,  115,    0,    0})
942
    addAnim(RFootW    ,1,WalkSpeed  ,nil,{    0,    0,    0,  -20,    0,    0})
943
    addAnim(RToeW     ,1,WalkSpeed  ,nil,{    0,    0,    0,  -30,    0,    0})
944
    wkey = doAfter(WalkSpeed,function()
945
    addAnim(RThighW   ,1,WalkSpeed,nil,{ nil,   nil,  nil,  -45,   tu,    0})
946
    addAnim(RLegW     ,1,WalkSpeed,nil,{    0,    0,    0,   35,    0,    0})
947
    addAnim(RFootW    ,1,WalkSpeed,nil,{    0,    0,    0,   60,    0,    0})
948
    addAnim(RToeW     ,1,WalkSpeed,nil,{    0,    0,    0,  -50,    0,    0})
949
    end)
950
    WalkKey[wkey] = true
951
    wkey = doAfter(WalkSpeed*2,function()
952
    addAnim(LThighW   ,1,WalkSpeed,nil,{ nil,   nil,  nil,  -35,   tu,    0})
953
    addAnim(LLegW     ,1,WalkSpeed,nil,{    0,    0,    0,  105,    0,    0})
954
    addAnim(LFootW    ,1,WalkSpeed,nil,{    0,    0,    0,   40,    0,    0})
955
    addAnim(LToeW     ,1,WalkSpeed,nil,{    0,    0,    0,  -40,    0,    0})
956
    addAnim(RThighW   ,1,WalkSpeed,nil,{ nil,   nil,  nil,  -20,   tu,    0})
957
    addAnim(RLegW     ,1,WalkSpeed,nil,{    0,    0,    0,   65,    0,    0})
958
    addAnim(RFootW    ,1,WalkSpeed,nil,{    0,    0,    0,   10,    0,    0})
959
    addAnim(RToeW     ,1,WalkSpeed,nil,{    0,    0,    0,  -50,    0,    0})
960
    end)
961
    WalkKey[wkey] = true
962
end
963
loadAnim.Walk2L = function(a,t)
964
    local WalkSpeed = 0.4
965
    local tu = Turn==0 and 0 or (Turn<0 and 45 or -45)
966
    addAnim(LThighW   ,1,WalkSpeed  ,nil,{  nil,  nil,  nil,  -15,    tu,    0})
967
    addAnim(LLegW     ,1,WalkSpeed  ,nil,{    0,    0,    0,  105,    0,    0})
968
    addAnim(LFootW    ,1,WalkSpeed  ,nil,{    0,    0,    0,24.286,    0,    0})
969
    addAnim(LToeW     ,1,WalkSpeed  ,nil,{    0,    0,    0,-74.286,    0,    0})
970
    addAnim(RThighW   ,1,WalkSpeed*2,nil,{  nil,  nil,  nil,  -45,    tu,    0})
971
    addAnim(RLegW     ,1,WalkSpeed*2,nil,{    0,    0,    0,   45,    0,    0})
972
    addAnim(RFootW    ,1,WalkSpeed*2,nil,{    0,    0,    0,   50,    0,    0})
973
    addAnim(RToeW     ,1,WalkSpeed*2,nil,{    0,    0,    0,  -50,    0,    0})
974
    wkey = doAfter(WalkSpeed,function()
975
    addAnim(LThighW   ,1,WalkSpeed,nil,{  nil,  nil,  nil,   15,    tu,    0})
976
    addAnim(LLegW     ,1,WalkSpeed,nil,{    0,    0,    0,   35,    0,    0})
977
    addAnim(LFootW    ,1,WalkSpeed,nil,{    0,    0,    0,   30,    0,    0})
978
    addAnim(LToeW     ,1,WalkSpeed,nil,{    0,    0,    0,  -80,    0,    0})
979
    end)
980
    WalkKey[wkey] = true
981
end
982
loadAnim.Walk2R = function(a,t)
983
    local WalkSpeed = 0.4
984
    local tu = Turn==0 and 0 or (Turn<0 and 45 or -45)
985
    addAnim(LThighW   ,1,WalkSpeed*2,nil,{  nil,  nil,  nil,  -45,    tu,    0})
986
    addAnim(LLegW     ,1,WalkSpeed*2,nil,{    0,    0,    0,   45,    0,    0})
987
    addAnim(LFootW    ,1,WalkSpeed*2,nil,{    0,    0,    0,   50,    0,    0})
988
    addAnim(LToeW     ,1,WalkSpeed*2,nil,{    0,    0,    0,  -50,    0,    0})
989
    addAnim(RThighW   ,1,WalkSpeed  ,nil,{  nil,  nil,  nil,  -15,    tu,    0})
990
    addAnim(RLegW     ,1,WalkSpeed  ,nil,{    0,    0,    0,  105,    0,    0})
991
    addAnim(RFootW    ,1,WalkSpeed  ,nil,{    0,    0,    0,24.286,    0,    0})
992
    addAnim(RToeW     ,1,WalkSpeed  ,nil,{    0,    0,    0,-74.286,    0,    0})
993
    wkey = doAfter(WalkSpeed,function()
994
    addAnim(RThighW   ,1,WalkSpeed,nil,{  nil,  nil,  nil,   15,    tu,    0})
995
    addAnim(RLegW     ,1,WalkSpeed,nil,{    0,    0,    0,   35,    0,    0})
996
    addAnim(RFootW    ,1,WalkSpeed,nil,{    0,    0,    0,   30,    0,    0})
997
    addAnim(RToeW     ,1,WalkSpeed,nil,{    0,    0,    0,  -80,    0,    0})
998
    end)
999
    WalkKey[wkey] = true
1000
end
1001
loadAnim.RunL = function(a,t)
1002
    local WalkSpeed = 0.24
1003
    addAnim(LThighW   ,1,WalkSpeed  ,nil,{  nil,  nil,  nil, -105,    0,    0})
1004
    addAnim(LLegW     ,1,WalkSpeed  ,nil,{    0,    0,    0,  115,    0,    0})
1005
    addAnim(LFootW    ,1,WalkSpeed  ,nil,{    0,    0,    0,   10,    0,    0})
1006
    addAnim(LToeW     ,1,WalkSpeed  ,nil,{    0,    0,    0,  -40,    0,    0})
1007
    addAnim(RThighW   ,1,WalkSpeed*1.5,nil,{  nil,  nil,  nil,   50,    0,    0})
1008
    addAnim(RLegW     ,1,WalkSpeed*1.5,nil,{    0,    0,    0,    5,    0,    0})
1009
    addAnim(RFootW    ,1,WalkSpeed*1.5,nil,{    0,    0,    0,   10,    0,    0})
1010
    addAnim(RToeW     ,1,WalkSpeed*1.5,nil,{    0,    0,    0,  -65,    0,    0})
1011
    wkey = doAfter(WalkSpeed,function()
1012
    WalkSpeed = 0.12
1013
    addAnim(LThighW   ,1,WalkSpeed,nil,{  nil,  nil,  nil,  -75,    0,    0})
1014
    addAnim(LLegW     ,1,WalkSpeed,nil,{    0,    0,    0,   75,    0,    0})
1015
    addAnim(LFootW    ,1,WalkSpeed,nil,{    0,    0,    0,   40,    0,    0})
1016
    addAnim(LToeW     ,1,WalkSpeed,nil,{    0,    0,    0,  -40,    0,    0})
1017
    end)
1018
    WalkKey[wkey] = true
1019
end
1020
loadAnim.RunR = function(a,t)
1021
    local WalkSpeed = 0.24
1022
    addAnim(LThighW   ,1,WalkSpeed*1.5,nil,{  nil,  nil,  nil,   50,    0,    0})
1023
    addAnim(LLegW     ,1,WalkSpeed*1.5,nil,{    0,    0,    0,    5,    0,    0})
1024
    addAnim(LFootW    ,1,WalkSpeed*1.5,nil,{    0,    0,    0,   10,    0,    0})
1025
    addAnim(LToeW     ,1,WalkSpeed*1.5,nil,{    0,    0,    0,  -65,    0,    0})
1026
    addAnim(RThighW   ,1,WalkSpeed  ,nil,{  nil,  nil,  nil, -105,    0,    0})
1027
    addAnim(RLegW     ,1,WalkSpeed  ,nil,{    0,    0,    0,  115,    0,    0})
1028
    addAnim(RFootW    ,1,WalkSpeed  ,nil,{    0,    0,    0,   10,    0,    0})
1029
    addAnim(RToeW     ,1,WalkSpeed  ,nil,{    0,    0,    0,  -30,    0,    0})
1030
    wkey = doAfter(WalkSpeed,function()
1031
    WalkSpeed = 0.12
1032
    addAnim(RThighW   ,1,WalkSpeed,nil,{  nil,  nil,  nil,  -75,    0,    0})
1033
    addAnim(RLegW     ,1,WalkSpeed,nil,{    0,    0,    0,   75,    0,    0})
1034
    addAnim(RFootW    ,1,WalkSpeed,nil,{    0,    0,    0,   40,    0,    0})
1035
    addAnim(RToeW     ,1,WalkSpeed,nil,{    0,    0,    0,  -30,    0,    0})
1036
    end)
1037
    WalkKey[wkey] = true
1038
end
1039
loadAnim.Jump = function(a,t)
1040
    local t = 0.4
1041
    addAnim(LThighW   ,1,t,nil,{  1.5,  0.5,    0,-74.779,-9.656,2.613})
1042
    addAnim(LLegW     ,1,t,nil,{    0,    0,    0,  155,    0,    0})
1043
    addAnim(LFootW    ,1,t,nil,{    0,    0,    0,  -80,    0,    0})
1044
    addAnim(LToeW     ,1,t,nil,{    0,    0,    0,    0,    0,    0})
1045
    addAnim(RThighW   ,1,t,nil,{ -1.5,  0.5,    0,-84.923,9.962,-0.88})
1046
    addAnim(RLegW     ,1,t,nil,{    0,    0,    0,  155,    0,    0})
1047
    addAnim(RFootW    ,1,t,nil,{    0,    0,    0,  -70,    0,    0})
1048
    addAnim(RToeW     ,1,t,nil,{    0,    0,    0,    0,    0,    0})
1049
    addAnim(LShoulderW,1,t,nil,{    0,    0,    0,   10,    0,    8})
1050
    addAnim(LElbowW   ,1,t,nil,{    0,    0,    0, -110,    0,    0})
1051
    addAnim(RShoulderW,1,t,nil,{    0,    0,    0,   30,    0,   -8})
1052
    addAnim(RElbowW   ,1,t,nil,{    0,    0,    0, -130,    0,    0})
1053
    addAnim(Torso1W   ,1,t,nil,{    0,    0,    0,   20,    0,    0})
1054
    doAfter(t,function()
1055
    local t = 0.2
1056
    addAnim(LThighW   ,1,t,nil,{  1.5,  0.5,    0,-15.455,-19.312,-0.077})
1057
    addAnim(LLegW     ,1,t,nil,{    0,    0,    0,   85,    0,    0})
1058
    addAnim(LFootW    ,1,t,nil,{    0,    0,    0,  -10,    0,    0})
1059
    addAnim(LToeW     ,1,t,nil,{    0,    0,    0,  -30,    0,    0})
1060
    addAnim(RThighW   ,1,t,nil,{ -1.5,  0.5,    0,-14.923,9.962,-0.88})
1061
    addAnim(RLegW     ,1,t,nil,{    0,    0,    0,   85,    0,    0})
1062
    addAnim(RFootW    ,1,t,nil,{    0,    0,    0,  -10,    0,    0})
1063
    addAnim(RToeW     ,1,t,nil,{    0,    0,    0,  -30,    0,    0})
1064
    addAnim(Torso1W   ,1,t,nil,{    0,    0,    0,    0,    0,    0})
1065
    end)
1066
end
1067
Base.CanCollide=false
1068
--------------------------------------------------------------------------
1069
Player = Players.LocalPlayer
1070
if not Player then print'not found' mech:MoveTo(V3(0,0,0)) return end 
1071
Hum = newI{"Humanoid",mech} Hum.PlatformStand=true
1072
Char = Player.Character
1073
CTorso = Char.Torso
1074
CHRP = Char.HumanoidRootPart
1075
LS = CTorso:findFirstChild'Left Shoulder'
1076
RS = CTorso:findFirstChild'Right Shoulder'
1077
LH = CTorso:findFirstChild'Left Hip'
1078
RH = CTorso:findFirstChild'Right Hip'
1079
1080
if Char:findFirstChild(mech.Name) then Char[mech.Name]:Destroy() end 
1081
mech.Parent = Char
1082
Base.Name="HRP"
1083
------
1084
Pilot = nil
1085
Anim = "Opening"
1086
AnimLegs = true --use leg pose
1087
AnimArms = true --use arm pose
1088
AnimTorso = true --use torso pose
1089
WalkDir = 0
1090
------
1091
SeatWeld = nil
1092
Seat.ChildAdded:connect(function(weld)
1093
    SeatWeld = weld
1094
    Pilot = weld.Part1==CHRP and CHRP or nil
1095
    pcall(function()
1096
    weld.C1 = CF(0,-1.5,0.25)*CFA(-95,0,0)
1097
    LS2 = weld.Part1.Parent.Torso:findFirstChild'Left Shoulder' LS2.Parent = nil
1098
    RS2 = weld.Part1.Parent.Torso:findFirstChild'Right Shoulder' RS2.Parent = nil
1099
    LH2 = weld.Part1.Parent.Torso:findFirstChild'Left Hip' LH2.Parent = nil
1100
    RH2 = weld.Part1.Parent.Torso:findFirstChild'Right Hip' RH2.Parent = nil
1101
    LS1 = newI{"Weld",weld.Part1.Parent.Torso,Part0=weld.Part1.Parent.Torso,Part1=weld.Part1.Parent:findFirstChild'Left Arm' ,Name="RM1"}
1102
    RS1 = newI{"Weld",weld.Part1.Parent.Torso,Part0=weld.Part1.Parent.Torso,Part1=weld.Part1.Parent:findFirstChild'Right Arm',Name="RM2"}
1103
    LH1 = newI{"Weld",weld.Part1.Parent.Torso,Part0=weld.Part1.Parent.Torso,Part1=weld.Part1.Parent:findFirstChild'Left Leg' ,Name="RM3"}
1104
    RH1 = newI{"Weld",weld.Part1.Parent.Torso,Part0=weld.Part1.Parent.Torso,Part1=weld.Part1.Parent:findFirstChild'Right Leg',Name="RM4"}
1105
    LS1.C0 = CF(-1.2,0.5,-0.5)*CFA(0,0,0)
1106
    LS1.C1 = CF(   0,0.5,0)*CFA(-80,-10,10)
1107
    RS1.C0 = CF( 1.2,0.5,-0.5)*CFA(0,0,0)
1108
    RS1.C1 = CF(   0,0.5,0)*CFA(-80, 10,-10)
1109
    LH1.C0 = CF(-0.5, -1,-0.3)*CFA(0,0,0)
1110
    LH1.C1 = CF(   0,  1,0)*CFA(-45,0, 5)
1111
    RH1.C0 = CF( 0.5, -1,-0.3)*CFA(0,0,0)
1112
    RH1.C1 = CF(   0,  1,0)*CFA(-45,0,-5)
1113
    end)
1114
end)
1115
Seat.ChildRemoved:connect(function(weld)
1116
    pcall(function()
1117
        local mm = weld.Part1.Parent
1118
        for i=1,4 do 
1119
            mm.Torso["RM"..i]:Destroy()
1120
        end
1121
        LS2.Parent = mm.Torso
1122
        LS2.Part0 = mm.Torso
1123
        LS2.Part1 = mm["Left Arm"]
1124
        RS2.Parent = mm.Torso
1125
        RS2.Part0 = mm.Torso
1126
        RS2.Part1 = mm["Right Arm"]
1127
        LH2.Parent = mm.Torso
1128
        LH2.Part0 = mm.Torso
1129
        LH2.Part1 = mm["Left Leg"]
1130
        RH2.Parent = mm.Torso
1131
        RH2.Part0 = mm.Torso
1132
        RH2.Part1 = mm["Right Leg"]
1133
    end)
1134
    Pilot = nil 
1135
end)
1136
------
1137
Gyro = newI{"BodyGyro",Base,cframe=Base.CFrame,maxTorque=V3(5000000,5000000,5000000),P=15000}
1138
WeightForce = newI{"BodyForce",Base,Force=V3(0,-1000000,0)}
1139
Turn = 0
1140
Velo = newI{"BodyVelocity",Base,maxForce=V3N}
1141
veloym = 0
1142
veloy = 0
1143
------
1144
Mouse = Player:GetMouse()
1145
Key = {}
1146
--[[
1147
X Open/Close 
1148
C Jump
1149
WASD Movement
1150
P Cockpit glass
1151
--]]
1152
WalkingSpeed = 16
1153
onKeyDown = function(k)
1154
    if k=="a" then 
1155
        Turn = 10
1156
    elseif k=="d" then 
1157
        Turn = -10
1158
    end
1159
    --
1160
    if k=="x" and Anim=="Opened" then
1161
        Anim="Closing"
1162
        AnimLegs,AnimArms,AnimTorso,Movement=false,false,false,false
1163
        loadAnim:Close(2)
1164
        wait(2)
1165
        Anim="None"
1166
        AnimLegs,AnimArms,AnimTorso,Movement=true,true,true,true
1167
    elseif k=="x" and Anim=="None" then
1168
        Anim="Opening"
1169
        ClearWalk()
1170
        AnimLegs,AnimArms,AnimTorso,Movement=false,false,false,false
1171
        loadAnim:Open(2)
1172
        wait(3)
1173
        Anim="Opened"
1174
    elseif (k=="w" or k=="a" or k=="d") and not Key.s and Movement and Pilot and WalkDir~=1 and AnimLegs then 
1175
        WalkDir=1
1176
        ClearWalk()
1177
        local whichLeg = -1
1178
        while (Key.w or Key.a or Key.d) and not Key.s and Movement and Pilot do 
1179
        loadAnim[(Key["0"] and "Run" or "Walk")..(whichLeg==-1 and "L" or "R")]()
1180
        WalkingSpeed = Key["0"] and 18*4.5 or 18
1181
        whichLeg = whichLeg*-1
1182
        if not AnimLegs then repeat wait() until AnimLegs end 
1183
        local duration = (Key["0"] and 0.36 or 0.9)
1184
        for i=duration/8,duration,duration/8 do wait(duration/8) if (Key.w or Key.a or Key.d) and not Key.s and Movement and Pilot then else break end end
1185
        if not AnimLegs then repeat wait() until AnimLegs end 
1186
        end 
1187
        WalkDir=0
1188
        ClearWalk()
1189
        if Movement and Anim=="None" then
1190
            loadAnim:Standing(0.5)
1191
        end
1192
    elseif k=="s" and not Key.w and Movement and Pilot and AnimLegs then 
1193
        WalkDir=-1
1194
        ClearWalk()
1195
        local whichLeg = -1
1196
        while Key.s and not Key.w and Movement and Pilot do 
1197
        loadAnim["Walk2"..(whichLeg==-1 and "L" or "R")]()
1198
        whichLeg = whichLeg*-1
1199
        if not AnimLegs then repeat wait() until AnimLegs end 
1200
        for i=0.1,0.8,0.1 do wait(0.1) if Key.s and not Key.w and Movement and Pilot then else break end end
1201
        if not AnimLegs then repeat wait() until AnimLegs end 
1202
        end 
1203
        WalkDir=0
1204
        ClearWalk()
1205
        if Movement and Anim=="None" then
1206
            loadAnim:Standing(0.5)
1207
        end
1208
    elseif k=="c" and Movement and Pilot and AnimLegs and AnimTorso and checkGroundTouch()>0 then
1209
        AnimLegs,AnimArms,AnimTorso=false,false,false
1210
        ClearWalk()
1211
        loadAnim:Jump()
1212
        wait(0.5)
1213
        AnimTorso=true
1214
        AnimArms=true
1215
        veloym = 10000000
1216
        loadAnim:ReturnArm(0.3)
1217
        if Key.c then BackBooster[-1].Enabled = true BackBooster[1].Enabled = true veloy = 100 wait(1) else veloy = 75 wait(0.5) end
1218
        BackBooster[-1].Enabled = false BackBooster[1].Enabled = false
1219
        veloym = 0
1220
        veloy = 0
1221
        AnimLegs=true
1222
        if WalkDir==0 then loadAnim:ReturnLeg() end 
1223
    elseif k=="p" and not CockpitGlassD and Pilot then 
1224
        CockpitGlassD = true 
1225
        if CockpitGlass[1].Transparency==0 then 
1226
            doIn(0.7,function(i) 
1227
                for x,v in pairs(CockpitGlass) do 
1228
                    v.Transparency = 0.6*i
1229
                end
1230
            end)
1231
        else
1232
            doIn(0.7,function(i) 
1233
                for x,v in pairs(CockpitGlass) do 
1234
                    v.Transparency = 0.6-0.6*i
1235
                end
1236
            end)
1237
        end
1238
        wait(0.8)
1239
        CockpitGlassD = false
1240
    elseif k =="q" and not LeftGunUse then 
1241
        LeftGunUse=true
1242
        if not spinSpeed then spinSpeed=0 end
1243
        for i=1,50 do 
1244
            if spinSpeed>40 then spinSpeed=40 end 
1245
            LeftGunW.C1=LeftGunW.C1*CFA(0,spinSpeed,0)
1246
            spinSpeed=spinSpeed+0.7
1247
            if i%2==0 then PlaySound(assets.Minigun1,LeftGun,0.4+0.8*spinSpeed/40,1) end
1248
            wait()
1249
        end
1250
        local co=0
1251
        LeftGunSmoke.Enabled=true
1252
        local muzzleFlash = newPart(1,1,1,mech,nil,"Transparent","New Yeller")
1253
        newI{"SpecialMesh",muzzleFlash,MeshType="FileMesh",MeshId=assets.MuzzleFlash,Scale=V3(0.8,3,0.8)}
1254
        local muzzleW = newWeld(LeftGun,LeftGun,muzzleFlash,CF(0,0,0)) 
1255
        repeat
1256
            co=co+1
1257
            LeftGunW.C1=LeftGunW.C1*CFA(0,spinSpeed,0)
1258
            if co%2==0 then PlaySound(assets.Minigun1,LeftGun,1.2,1) end
1259
            if co%2==0 then 
1260
                muzzleFlash.Transparency = 0.5
1261
                PlaySound(assets.Fire1,LeftGun,MRND(600,950)/1000,0.4)
1262
                local bullet = newI{"Part",mech,Name="Bullet",Anchored=true,CanCollide=false,formFactor="Custom",Size=V3(0.5,2,0.5),Debris=10,TopSurface='Smooth',BottomSurface='Smooth'}
1263
                newI{"CylinderMesh",bullet}
1264
                local rotRand = MRND(1,3)*120
1265
                bullet.CFrame=LeftGun.CFrame*CF(0,-6+2,0)*CFA(0,rotRand,0)*CF(0,0,-2+0.85)
1266
                addProjectile(bullet.Position,bullet.CFrame*CF(0,-1,0),800,function() print'boom' end,function(cf) bullet.CFrame=cf*CF(0,0,1)*CFA(90,0,0) end,function() bullet:Destroy() end)
1267
                muzzleW.C0 = CF(0,-6-2,0)*CFA(0,rotRand,0)*CF(0,0,-2+0.85)*CFA(180,0,0)
1268
            else
1269
                muzzleFlash.Transparency=1
1270
            end
1271
            wait()
1272
        until not Key.q
1273
        muzzleFlash:Destroy()
1274
        LeftGunSmoke.Enabled=false
1275
        LeftGunUse=false
1276
        for i=50,1,-0.5 do 
1277
            if LeftGunUse then break end 
1278
            if spinSpeed<0 then spinSpeed=0 end 
1279
            LeftGunW.C1=LeftGunW.C1*CFA(0,spinSpeed,0)
1280
            spinSpeed=spinSpeed-0.35
1281
            if i%2==0 then PlaySound(assets.Minigun1,LeftGun,0.4+0.8*spinSpeed/40,1) end
1282
            wait()
1283
        end
1284
    elseif k=="]" then 
1285
        Pilot = Char.Torso
1286
        Char.Humanoid.Sit = true
1287
    elseif k=="0" then 
1288
    end
1289
end
1290
------
1291
onKeyUp = function(k)
1292
    if k=="a" and not Key.d then
1293
        Turn = 0
1294
    elseif k=="d" and not Key.a then
1295
        Turn = 0
1296
    end
1297
end
1298
------
1299
onButton1Down = function(k)
1300
end
1301
------
1302
onButton1Up = function(k)
1303
end
1304
------
1305
Mouse.KeyDown:connect(function(k)
1306
Key[k]=true
1307
onKeyDown(k)
1308
end)
1309
-------------------------
1310
Mouse.KeyUp:connect(function(k)
1311
Key[k]=false
1312
onKeyUp(k)
1313
end)
1314
Mouse.Button1Down:connect(function()
1315
Button1=true
1316
onButton1Down()
1317
end)
1318
Mouse.Button1Up:connect(function()
1319
Button1=false
1320
onButton1Up()
1321
end)
1322
1323
doAfter(1,function() Base.CanCollide=false end)
1324
runcount = 0
1325
game:getService'RunService'.Stepped:connect(function(aa,step)
1326
    runcount = runcount+1
1327
    --
1328
    if runcount%10==0 and AnimTorso and Movement and Pilot then 
1329
        local y=GetY(Base,Mouse.Hit.p)
1330
        addAnim(Torso2W   ,1,1,nil,{    0,    0,    0,    0, -y,    0})
1331
    end
1332
    --
1333
    if AnimArms and Movement and Pilot  then 
1334
        local x=GetX(Torso2,Mouse.Hit.p)
1335
        if x>40 then x = 40 end 
1336
        if x<-120 then x = -120 end 
1337
        addAnim(LElbowW   ,1,0.5,nil,{  nil,    0,  nil,    -120-x, 0,    0})
1338
        if x<-60 then x = -60 end 
1339
         addAnim(RElbowW   ,1,0.5,nil,{  nil,    0,  nil,    -120-x, 0,    0})
1340
    end
1341
    --
1342
    if runcount%5==0 and Turn~=0 and Movement and Pilot then 
1343
        local turntarg = Base.CFrame*CFA(0,Turn,0)*CF(0,0,-1)
1344
        Gyro.cframe = CF(V3(Base.Position.x,0,Base.Position.z),V3(turntarg.x,0,turntarg.z))
1345
    end
1346
    --
1347
    if Key.w and not Key.s and Movement and Pilot and WalkDir==1 then 
1348
        Velo.maxForce = V3(10000000,veloym,10000000)
1349
        local velo = Base.CFrame.lookVector*WalkingSpeed
1350
        Velo.Velocity = V3(velo.x,veloy,velo.z)
1351
    elseif Key.s and not Key.w and Movement and Pilot and WalkDir==-1 then 
1352
        Velo.maxForce = V3(10000000,veloym,10000000)
1353
        local velo = Base.CFrame.lookVector*-12
1354
        Velo.Velocity = V3(velo.x,veloy,velo.z)
1355
    else
1356
        Velo.maxForce = V3(10000000,veloym,10000000)
1357
        Velo.Velocity = V3(0,veloy,0)
1358
    end
1359
    --
1360
    for i,anim in pairs(Anims) do 
1361
        anim.Current = anim.Current + step
1362
        local CFStart = CF(anim.CFStart[1],anim.CFStart[2],anim.CFStart[3])*CFA(anim.CFStart[4],anim.CFStart[5],anim.CFStart[6])
1363
        local CFEnd   = CF(  anim.CFEnd[1],  anim.CFEnd[2],  anim.CFEnd[3])*CFA(  anim.CFEnd[4],  anim.CFEnd[5],  anim.CFEnd[6])
1364
        anim.weld[anim.CC] = CFStart:lerp(CFEnd,anim.Current/anim.Time)
1365
        --print(anim.Current)
1366
        if anim.Current>=anim.Time then 
1367
            anim.weld[anim.CC] = CFEnd -- 100% 
1368
            Anims[i]=nil 
1369
        end
1370
    end
1371
    --
1372
    for i,v in pairs(doAfterT) do 
1373
        v.Current = v.Current + step
1374
        if v.Current>=v.Time then 
1375
            v.Func()
1376
            doAfterT[i] = nil
1377
        end
1378
    end
1379
    --
1380
    for i,v in pairs(doInT) do 
1381
        v.Current = v.Current + step
1382
        if v.Current>v.Time then v.Current = v.Time end -- sometimes exceeds
1383
        v.Func(v.Current/v.Time,i,step)
1384
        if doInT[i] and v.Current>=v.Time then 
1385
            if v.FuncEnd then v.FuncEnd() end 
1386
            doInT[i] = nil
1387
        end
1388
    end
1389
    --
1390
end)
1391
loadAnim:Open(0.2)
1392
Anim = "Opened"
1393
mech:MoveTo((CTorso.CFrame*CF(0,0,-30)).p)
1394
1395
--(CTorso.CFrame*CF(0,0,-16)).p)
1396
-- hl/https://preview.c9users.io/jaspher/rbx_stoof/RMMech.lua   
1397
-- l/_G.m.addAnim(_G.m.BaseW     ,1,1,nil,{    0,    0,    0,    90,    0,    0})
1398
-- l/_G.m.addAnim(_G.m.LThighW,1,1,nil,{1.5,0.5,0,-25,0,45})
1399
-- l/_G.la:Open()  l/_G.la:Standing()
1400
-- c/for i,v in pairs(workspace.notrmdx["RM Mech 2"]:children()) do if v:IsA'BasePart' then v:SetNetworkOwner(game.Players.notrmdx) end end -- jew