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| 1 | - | local p = game.Players.LocalPlayer |
| 1 | + | --just put this on the top of a script and boom 89% works |
| 2 | --note this does not work on big scripts | |
| 3 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
| |
| 4 | local Player,game,owner = owner,game | |
| 5 | local RealPlayer = Player | |
| 6 | do | |
| 7 | local rp = RealPlayer | |
| 8 | script.Parent = rp.Character | |
| 9 | ||
| 10 | --RemoteEvent for communicating | |
| 11 | local Event = Instance.new("RemoteEvent")
| |
| 12 | Event.Name = "UserInput_Event" | |
| 13 | ||
| 14 | --Fake event to make stuff like Mouse.KeyDown work | |
| 15 | local function fakeEvent() | |
| 16 | local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
| |
| 17 | t.connect = t.Connect | |
| 18 | return t | |
| 19 | end | |
| 20 | ||
| 21 | --Creating fake input objects with fake variables | |
| 22 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
| |
| 23 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
| |
| 24 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
| |
| 25 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
| |
| 26 | end} | |
| 27 | --Merged 2 functions into one by checking amount of arguments | |
| 28 | CAS.UnbindAction = CAS.BindAction | |
| 29 | ||
| 30 | --This function will trigger the events that have been :Connect()'ed | |
| 31 | local function te(self,ev,...) | |
| 32 | local t = m[ev] | |
| 33 | if t and t._fakeEvent then | |
| 34 | for _,f in pairs(t.Functions) do | |
| 35 | f(...) | |
| 36 | end | |
| 37 | end | |
| 38 | end | |
| 39 | m.TrigEvent = te | |
| 40 | UIS.TrigEvent = te | |
| 41 | ||
| 42 | Event.OnServerEvent:Connect(function(plr,io) | |
| 43 | if plr~=rp then return end | |
| 44 | m.Target = io.Target | |
| 45 | m.Hit = io.Hit | |
| 46 | if not io.isMouse then | |
| 47 | local b = io.UserInputState == Enum.UserInputState.Begin | |
| 48 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
| 49 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
| 50 | end | |
| 51 | for _,t in pairs(CAS.Actions) do | |
| 52 | for _,k in pairs(t.Keys) do | |
| 53 | if k==io.KeyCode then | |
| 54 | t.Function(t.Name,io.UserInputState,io) | |
| 55 | end | |
| 56 | end | |
| 57 | end | |
| 58 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
| 59 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
| 60 | end | |
| 61 | end) | |
| 62 | Event.Parent = NLS([==[ | |
| 63 | local Player = game:GetService("Players").LocalPlayer
| |
| 64 | local Event = script:WaitForChild("UserInput_Event")
| |
| 65 | ||
| 66 | local Mouse = Player:GetMouse() | |
| 67 | local UIS = game:GetService("UserInputService")
| |
| 68 | local input = function(io,a) | |
| 69 | if a then return end | |
| 70 | --Since InputObject is a client-side instance, we create and pass table instead | |
| 71 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
| |
| 72 | end | |
| 73 | UIS.InputBegan:Connect(input) | |
| 74 | UIS.InputEnded:Connect(input) | |
| 75 | ||
| 76 | local h,t | |
| 77 | --Give the server mouse data 30 times every second, but only if the values changed | |
| 78 | --If player is not moving their mouse, client won't fire events | |
| 79 | while wait(1/30) do | |
| 80 | if h~=Mouse.Hit or t~=Mouse.Target then | |
| 81 | h,t=Mouse.Hit,Mouse.Target | |
| 82 | Event:FireServer({isMouse=true,Target=t,Hit=h})
| |
| 83 | end | |
| 84 | end]==],Player.Character) | |
| 85 | ||
| 86 | ----Sandboxed game object that allows the usage of client-side methods and services | |
| 87 | --Real game object | |
| 88 | local _rg = game | |
| 89 | ||
| 90 | --Metatable for fake service | |
| 91 | local fsmt = {
| |
| 92 | __index = function(self,k) | |
| 93 | local s = rawget(self,"_RealService") | |
| 94 | if s then return s[k] end | |
| 95 | end, | |
| 96 | __newindex = function(self,k,v) | |
| 97 | local s = rawget(self,"_RealService") | |
| 98 | if s then s[k]=v end | |
| 99 | end, | |
| 100 | __call = function(self,...) | |
| 101 | local s = rawget(self,"_RealService") | |
| 102 | if s then return s(...) end | |
| 103 | end | |
| 104 | } | |
| 105 | local function FakeService(t,RealService) | |
| 106 | t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService | |
| 107 | return setmetatable(t,fsmt) | |
| 108 | end | |
| 109 | ||
| 110 | --Fake game object | |
| 111 | local g = {
| |
| 112 | GetService = function(self,s) | |
| 113 | return self[s] | |
| 114 | end, | |
| 115 | Players = FakeService({
| |
| 116 | LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
| |
| 117 | },"Players"), | |
| 118 | UserInputService = FakeService(UIS,"UserInputService"), | |
| 119 | ContextActionService = FakeService(CAS,"ContextActionService"), | |
| 120 | } | |
| 121 | rawset(g.Players,"localPlayer",g.Players.LocalPlayer) | |
| 122 | g.service = g.GetService | |
| 123 | ||
| 124 | g.RunService = FakeService({
| |
| 125 | RenderStepped = _rg:GetService("RunService").Heartbeat,
| |
| 126 | BindToRenderStep = function(self,name,_,fun) | |
| 127 | self._btrs[name] = self.Heartbeat:Connect(fun) | |
| 128 | end, | |
| 129 | UnbindFromRenderStep = function(self,name) | |
| 130 | self._btrs[name]:Disconnect() | |
| 131 | end, | |
| 132 | },"RunService") | |
| 133 | ||
| 134 | setmetatable(g,{
| |
| 135 | __index=function(self,s) | |
| 136 | return _rg:GetService(s) or typeof(_rg[s])=="function" | |
| 137 | and function(_,...)return _rg[s](_rg,...)end or _rg[s] | |
| 138 | end, | |
| 139 | __newindex = fsmt.__newindex, | |
| 140 | __call = fsmt.__call | |
| 141 | }) | |
| 142 | --Changing owner to fake player object to support owner:GetMouse() | |
| 143 | game,owner = g,g.Players.LocalPlayer | |
| 144 | end | |
| 145 | ||
| 146 | ||
| 147 | ||
| 148 | local p=game:service("Players")["Tabby_Cxt"]
| |
| 149 | local lol = Instance.new("Tool",p.Backpack)
| |
| 150 | lol.Name = "LaserGun" | |
| 151 | lol.TextureId = "http://www.roblox.com/asset?id=130093050" | |
| 152 | local lol2 = Instance.new("Part",lol)
| |
| 153 | lol2.Name = "Handle" | |
| 154 | local lol3 = Instance.new("SpecialMesh",lol2)
| |
| 155 | lol3.MeshId = "http://www.roblox.com/asset?id=130099641" | |
| 156 | lol3.Scale = Vector3.new(0.65, 0.65, 0.65) | |
| 157 | lol3.TextureId = "http://www.roblox.com/asset?id=130093033" | |
| 158 | local lol4 = Instance.new("PointLight",lol2)
| |
| 159 | lol4.Color = Color3.new(0, 255, 255) | |
| 160 | lol4.Range = 6 | |
| 161 | local lol5 = Instance.new("Sound",lol2)
| |
| 162 | lol5.Name = "Fire" | |
| 163 | lol5.SoundId = "http://www.roblox.com/asset?id=130113322" | |
| 164 | lol6 = Instance.new("Sound",lol2)
| |
| 165 | lol6.Name = "Reload" | |
| 166 | lol6.SoundId = "http://www.roblox.com/asset?id=130113370" | |
| 167 | local lol7 = Instance.new("Sound",lol2)
| |
| 168 | lol7.Name = "HitFade" | |
| 169 | lol7.SoundId = "http://www.roblox.com/asset?id=130113415" | |
| 170 | ----------------- | |
| 171 | --| Constants |-- | |
| 172 | ----------------- | |
| 173 | ||
| 174 | local SHOT_SPEED = 100 | |
| 175 | local SHOT_TIME = 1 | |
| 176 | ||
| 177 | local NOZZLE_OFFSET = Vector3.new(0, 0.4, -1.1) | |
| 178 | ||
| 179 | ----------------- | |
| 180 | --| Variables |-- | |
| 181 | ----------------- | |
| 182 | ||
| 183 | local PlayersService = Game:GetService('Players')
| |
| 184 | local DebrisService = Game:GetService('Debris')
| |
| 185 | ||
| 186 | local Tool = lol | |
| 187 | local Handle = Tool:WaitForChild('Handle')
| |
| 188 | ||
| 189 | local FireSound = Handle:WaitForChild('Fire')
| |
| 190 | local ReloadSound = Handle:WaitForChild('Reload')
| |
| 191 | local HitFadeSound = Handle:WaitForChild('HitFade')
| |
| 192 | ||
| 193 | local PointLight = Handle:WaitForChild('PointLight')
| |
| 194 | ||
| 195 | local Character = nil | |
| 196 | local Humanoid = nil | |
| 197 | local Player = nil | |
| 198 | ||
| 199 | local BaseShot = nil | |
| 200 | ||
| 201 | ----------------- | |
| 202 | --| Functions |-- | |
| 203 | ----------------- | |
| 204 | ||
| 205 | -- Returns a character ancestor and its Humanoid, or nil | |
| 206 | local function FindCharacterAncestor(subject) | |
| 207 | if subject and subject ~= Workspace then | |
| 208 | local humanoid = subject:FindFirstChild('Humanoid')
| |
| 209 | if humanoid then | |
| 210 | return subject, humanoid | |
| 211 | else | |
| 212 | return FindCharacterAncestor(subject.Parent) | |
| 213 | end | |
| 214 | end | |
| 215 | return nil | |
| 216 | end | |
| 217 | ||
| 218 | -- Removes any old creator tags and applies new ones to the specified target | |
| 219 | local function ApplyTags(target) | |
| 220 | while target:FindFirstChild('creator') do
| |
| 221 | target.creator:Destroy() | |
| 222 | end | |
| 223 | ||
| 224 | local creatorTag = Instance.new('ObjectValue')
| |
| 225 | creatorTag.Value = Player | |
| 226 | creatorTag.Name = 'creator' --NOTE: Must be called 'creator' for website stats | |
| 227 | ||
| 228 | local iconTag = Instance.new('StringValue')
| |
| 229 | iconTag.Value = Tool.TextureId | |
| 230 | iconTag.Name = 'icon' | |
| 231 | ||
| 232 | iconTag.Parent = creatorTag | |
| 233 | creatorTag.Parent = target | |
| 234 | DebrisService:AddItem(creatorTag, 4) | |
| 235 | end | |
| 236 | ||
| 237 | -- Returns all objects under instance with Transparency | |
| 238 | local function GetTransparentsRecursive(instance, partsTable) | |
| 239 | local partsTable = partsTable or {}
| |
| 240 | for _, child in pairs(instance:GetChildren()) do | |
| 241 | if child:IsA('BasePart') or child:IsA('Decal') then
| |
| 242 | table.insert(partsTable, child) | |
| 243 | end | |
| 244 | GetTransparentsRecursive(child, partsTable) | |
| 245 | end | |
| 246 | return partsTable | |
| 247 | end | |
| 248 | ||
| 249 | local function SelectionBoxify(instance) | |
| 250 | local selectionBox = Instance.new('SelectionBox')
| |
| 251 | selectionBox.Adornee = instance | |
| 252 | selectionBox.Color = BrickColor.new('Toothpaste')
| |
| 253 | selectionBox.Parent = instance | |
| 254 | return selectionBox | |
| 255 | end | |
| 256 | ||
| 257 | local function Light(instance) | |
| 258 | local light = PointLight:Clone() | |
| 259 | light.Range = light.Range + 2 | |
| 260 | light.Parent = instance | |
| 261 | end | |
| 262 | ||
| 263 | local function FadeOutObjects(objectsWithTransparency, fadeIncrement) | |
| 264 | repeat | |
| 265 | local lastObject = nil | |
| 266 | for _, object in pairs(objectsWithTransparency) do | |
| 267 | object.Transparency = object.Transparency + fadeIncrement | |
| 268 | lastObject = object | |
| 269 | end | |
| 270 | wait() | |
| 271 | until lastObject.Transparency >= 1 or not lastObject | |
| 272 | end | |
| 273 | ||
| 274 | local function Dematerialize(character, humanoid, firstPart) | |
| 275 | humanoid.WalkSpeed = 0 | |
| 276 | ||
| 277 | local parts = {}
| |
| 278 | for _, child in pairs(character:GetChildren()) do | |
| 279 | if child:IsA('BasePart') then
| |
| 280 | child.Anchored = true | |
| 281 | table.insert(parts, child) | |
| 282 | elseif child:IsA('LocalScript') or child:IsA('Script') then
| |
| 283 | child:Destroy() | |
| 284 | end | |
| 285 | end | |
| 286 | ||
| 287 | local selectionBoxes = {}
| |
| 288 | ||
| 289 | local firstSelectionBox = SelectionBoxify(firstPart) | |
| 290 | Light(firstPart) | |
| 291 | wait(0.05) | |
| 292 | ||
| 293 | for _, part in pairs(parts) do | |
| 294 | if part ~= firstPart then | |
| 295 | table.insert(selectionBoxes, SelectionBoxify(part)) | |
| 296 | Light(part) | |
| 297 | end | |
| 298 | end | |
| 299 | ||
| 300 | local objectsWithTransparency = GetTransparentsRecursive(character) | |
| 301 | FadeOutObjects(objectsWithTransparency, 0.1) | |
| 302 | ||
| 303 | wait(0.5) | |
| 304 | ||
| 305 | humanoid.Health = 0 | |
| 306 | DebrisService:AddItem(character, 2) | |
| 307 | ||
| 308 | local fadeIncrement = 0.05 | |
| 309 | Delay(0.2, function() | |
| 310 | FadeOutObjects({firstSelectionBox}, fadeIncrement)
| |
| 311 | if character then | |
| 312 | character:Destroy() | |
| 313 | end | |
| 314 | end) | |
| 315 | FadeOutObjects(selectionBoxes, fadeIncrement) | |
| 316 | end | |
| 317 | ||
| 318 | local function OnTouched(shot, otherPart) | |
| 319 | local character, humanoid = FindCharacterAncestor(otherPart) | |
| 320 | if character and humanoid and character ~= Character then | |
| 321 | ApplyTags(humanoid) | |
| 322 | if shot then | |
| 323 | local hitFadeSound = shot:FindFirstChild(HitFadeSound.Name) | |
| 324 | if hitFadeSound then | |
| 325 | hitFadeSound.Parent = humanoid.Torso | |
| 326 | hitFadeSound:Play() | |
| 327 | end | |
| 328 | shot:Destroy() | |
| 329 | end | |
| 330 | Dematerialize(character, humanoid, otherPart) | |
| 331 | end | |
| 332 | end | |
| 333 | ||
| 334 | local function OnEquipped() | |
| 335 | Character = Tool.Parent | |
| 336 | Humanoid = Character:WaitForChild('Humanoid')
| |
| 337 | Player = PlayersService:GetPlayerFromCharacter(Character) | |
| 338 | end | |
| 339 | ||
| 340 | local function OnActivated() | |
| 341 | if Tool.Enabled and Humanoid.Health > 0 then | |
| 342 | Tool.Enabled = false | |
| 343 | ||
| 344 | FireSound:Play() | |
| 345 | ||
| 346 | local handleCFrame = Handle.CFrame | |
| 347 | local firingPoint = handleCFrame.p + handleCFrame:vectorToWorldSpace(NOZZLE_OFFSET) | |
| 348 | local shotCFrame = CFrame.new(firingPoint, Humanoid.TargetPoint) | |
| 349 | ||
| 350 | local laserShotClone = BaseShot:Clone() | |
| 351 | laserShotClone.CFrame = shotCFrame + (shotCFrame.lookVector * (BaseShot.Size.Z / 2)) | |
| 352 | local bodyVelocity = Instance.new('BodyVelocity')
| |
| 353 | bodyVelocity.velocity = shotCFrame.lookVector * SHOT_SPEED | |
| 354 | bodyVelocity.Parent = laserShotClone | |
| 355 | laserShotClone.Touched:connect(function(otherPart) | |
| 356 | OnTouched(laserShotClone, otherPart) | |
| 357 | end) | |
| 358 | DebrisService:AddItem(laserShotClone, SHOT_TIME) | |
| 359 | laserShotClone.Parent = Tool | |
| 360 | ||
| 361 | wait(0.6) -- FireSound length | |
| 362 | ||
| 363 | ReloadSound:Play() | |
| 364 | wait(0.75) -- ReloadSound length | |
| 365 | ||
| 366 | Tool.Enabled = true | |
| 367 | end | |
| 368 | end | |
| 369 | ||
| 370 | local function OnUnequipped() | |
| 371 | ||
| 372 | end | |
| 373 | ||
| 374 | -------------------- | |
| 375 | --| Script Logic |-- | |
| 376 | -------------------- | |
| 377 | ||
| 378 | BaseShot = Instance.new('Part')
| |
| 379 | BaseShot.Name = 'Effect' | |
| 380 | BaseShot.FormFactor = Enum.FormFactor.Custom | |
| 381 | BaseShot.Size = Vector3.new(0.2, 0.2, 3) | |
| 382 | BaseShot.CanCollide = false | |
| 383 | BaseShot.BrickColor = BrickColor.new('Toothpaste')
| |
| 384 | SelectionBoxify(BaseShot) | |
| 385 | Light(BaseShot) | |
| 386 | HitFadeSound:Clone().Parent = BaseShot | |
| 387 | ||
| 388 | Tool.Equipped:connect(OnEquipped) | |
| 389 | Tool.Unequipped:connect(OnUnequipped) | |
| 390 | Tool.Activated:connect(OnActivated) |