SHOW:
|
|
- or go back to the newest paste.
1 | local function neighborInSequence(reference, lastNeighbor) | |
2 | local dX, dY | |
3 | dX, dY = lastNeighbor.xTile - reference.xTile, lastNeighbor.yTile - reference.yTile | |
4 | dX, dY = -dY, dX | |
5 | newNeighbor = reference.parent[reference.yTile + dY][reference.xTile + dX] | |
6 | if newNeighbor.isTraversable then | |
7 | costToNeighbor = 1 | |
8 | else | |
9 | costToNeighbor = math.huge | |
10 | end | |
11 | return newNeighbor, costToNeighbor | |
12 | end |