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| 1 | - | public double distance(Location loc) {
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| 1 | + | public boolean renderable(Ship object) {
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| 2 | ||
| 3 | - | int sx = this.getSectorX() - loc.getSectorX(); |
| 3 | + | double maxRange = getCenterScreen().distance(game.getWidth(), game.getHeight()) / zoom; |
| 4 | - | int sy = this.getSectorY() - loc.getSectorY(); |
| 4 | + | double range = ship.getLocation().distance(object.getLocation()) - (object.getMaxSize()/2); |
| 5 | ||
| 6 | - | if (Math.abs(sx) > 2) {
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| 6 | + | if (range > maxRange) |
| 7 | - | return (sx > 0)? Double.NEGATIVE_INFINITY : Double.POSITIVE_INFINITY; |
| 7 | + | return false; |
| 8 | - | } |
| 8 | + | |
| 9 | - | if (Math.abs(sy) > 2) {
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| 9 | + | Point center = getCenterScreen(); |
| 10 | - | return (sy > 0)? Double.NEGATIVE_INFINITY : Double.POSITIVE_INFINITY; |
| 10 | + | center.x += (object.getLocation().getX() - ship.getLocation().getX())*zoom; |
| 11 | - | } |
| 11 | + | center.y += (object.getLocation().getY() - ship.getLocation().getY())*zoom; |
| 12 | ||
| 13 | - | double dx, dy; |
| 13 | + | if ((center.x - ((object.getImage().getWidth()*zoom)/2) > game.getWidth()) |
| 14 | - | double size = sectorXMax - sectorXMin; |
| 14 | + | || (center.x + ((object.getImage().getWidth()*zoom)/2) < 0) |
| 15 | || (center.y - ((object.getImage().getHeight()*zoom)/2) > game.getHeight()) | |
| 16 | - | dx = Math.pow((((sx * size) + this.getX()) - loc.getX()),2); |
| 16 | + | || (center.y + ((object.getImage().getHeight()*zoom)/2) < 0)) |
| 17 | - | dy = Math.pow((((sy * size) + this.getY()) - loc.getY()),2); |
| 17 | + | return false; |
| 18 | ||
| 19 | - | return Math.sqrt(Math.abs(dx) + Math.abs(dy)); |
| 19 | + | object.render(center, zoom); |
| 20 | ||
| 21 | return true; | |
| 22 | ||
| 23 | } |