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Let's make a game!
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name:Hecc Clicker
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by:Urchin
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desc:Took me a well-spent 3 hours to make this lol
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created:25/01/20
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version:0.1
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Settings
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background:file:///C:/Users/asus/Pictures/Roblox/screenie.png
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building cost increase:110%
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building cost refund:55%
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Layout
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	*bunnyButton
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*main
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		name:Make a bunny
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  contains:res, buttons
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		desc:Click this little bunny to get more bunnies!
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  *res
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    contains:Resources
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		on click:yield 1 bunny
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    class:fullWidth
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  *buttons
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    contains:Buttons
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*store
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  contains:buildings, upgrades
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  *buildings
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    contains:BulkDisplay, Buildings
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    header:Buildings
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    tooltip origin:left
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	*bunny|bunnies
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  *upgrades
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		name:Bunny|Bunnies
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    contains:Upgrades
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		desc:These are your bunnies. You can use them to purchase things. Your goal is to have as many bunnies as possible!
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    header:Upgrades
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		icon:icons[0,0]
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    costs:hide
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    names:hide
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  *achievs
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    in:main
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	*goldenCarrot|goldenCarrots
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    contains:Achievements
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		name:Golden carrot|Golden carrots
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		desc:These shiny carrots are terribly rare, terribly precious and terribly delicious!
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		icon:icons[0,1]
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	*sexyButton
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		name:Make some CASH
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		desc:Click this Nosav to make some currency.
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		on click:anim icon wobble
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		on click:yield 1 currency
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	*luckyBunny
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		on click:if (have goldenTouch and chance(1%)) yield 1 bCurrency
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		icon:stuff/bunny.png
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		no text
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		class:bigButton hasFlares
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		icon class:shadowed
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		icon:stuff/luckyBunny.png
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		tooltip class:red
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Buildings
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			if (have clover) $boost=4
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		on click:anim glow
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				//get at least 7, or between 1 and 3 minutes of our bunny production
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	*toast|toasts
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				$amount=max(7,random(bunnies:ps*60*1,bunnies:ps*60*3))*$boost
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		name:ToAST|ToAST
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				toast The lucky bunny grants you<//><b>[$amount] bunnies</b>.
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		desc:Made by Jupiter_Five. Yummy.<//><b>Effect:</b><.>Generates 1 currency every 10 seconds.
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				yield $amount bunnies
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		cost:15 currencies
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		on tick:yield 0.1 currency
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		unlocked
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				toast The lucky bunny grants you<//><b>[$amount] golden carrot[s?$amount]</b>!
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				yield $amount goldenCarrot
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	*currency|currencies
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		name:Currency|Currencies
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		desc:Editor's Note: I couldn't make up a cool name for the currency. 
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		class:noBackground
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		show earned
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	*bCurrency|bCurrencies
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		name:Better Currency|Better Currencies
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	*cage|cages
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		desc:Terribly rare and terribly more valid than your average currency.
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		name:Rabbit cage|Rabbit cages
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		desc:A tiny little cage.<//><b>Effect:</b><.>Produces 1 rabbit every 10 seconds.
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		icon:icons[3,0]
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		cost:15 bunnies
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		on tick:yield 0.1 bunny
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		unlocked		
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	*verified
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		name:Verified Role
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		desc:Wow, you exist!
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		cost:100 currency
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	//food upgrades
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		passive:increase currency yield of bunnyButton by 1
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	*parsley
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	*ghorseshoe
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		name:Parsley
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		name:Golden Horseshoe
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		desc:A nice little supplement to your bunnies' diet.<//><b>Effect:</b><.>+1 bunny/click
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		desc:Tastes like rage. Luck up! <//><b>Effect:</b><.>noslab effects are 4 times more powerful
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		icon:icons[1,1]
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		icon:icons[2,8]
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		cost:100 bunnies
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		cost:100 bCurrencies
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		passive:increase bunny yield of bunnyButton by 1
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		req:50 bCurrencies:earned
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Shinies
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	*Nosav
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	//building upgrades
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	*buildingUpgrade1
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		name:Sippy bottles
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		desc:Your bunnies can drink their fill!<//><b>Effect:</b><.>rabbit cage production x2<.>rabbit hutch production x2<.>rabbit coop production x2
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		icon:icons[2,0] icons[3,0]
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		cost:1000 bunnies
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		passive:multiply yield of cage by 2
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			if (have ghorseshoe) $boost=4
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		passive:multiply yield of hutch by 2
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		passive:multiply yield of coop by 2
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				//get at least 7, or between 1 to 3 minutes of currency generation.
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		req:(cages>=10 or hutches>=10 or coops>=10)
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				$amount=max(7,random(currencies:ps*60*1,currencies:ps*60*3))*$boost
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				toast Nosav grants you<//><b>[$amount] currencies</b>.
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				yield $amount currencies
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			else
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				$amount=1*$boost
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				toast Nosav grants grants you<//><b>[$amount] better currencies[s?$amount]</b>!
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				yield $amount bCurrencies
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	*bunnyAchiev1
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		name:Run rabbit run
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		desc:Have <b>1</b> bunny.
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		req:1 bunny
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		icon:icons[2,4] icons[0,2] icons[0,6]
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		on click:anim glow
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	*currencyAch1
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		name:Poor piece of shit
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		desc:Have <b>1</b> currency.
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		req:1 currency
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//hello to anyone reading this! you found a SICK easter egg ok bye