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1
Player = game.Players.LocalPlayer
2
	Character = Player.Character
3
	local txt = Instance.new("BillboardGui", Character)
4
	txt.Adornee = Character.Head
5
	txt.Name = "_status"
6
	txt.Size = UDim2.new(2, 0, 1.2, 0)
7
	txt.StudsOffset = Vector3.new(-9, 8, 0)
8
	local text = Instance.new("TextLabel", txt)
9
	text.Size = UDim2.new(10, 0, 7, 0)
10
	text.FontSize = "Size24"
11
	text.TextScaled = true
12
	text.TextTransparency = 0
13
	text.BackgroundTransparency = 1 
14
	text.TextTransparency = 0
15
	text.TextStrokeTransparency = 0
16
	text.Font = "Antique"
17
	text.TextStrokeColor3 = Color3.new(170,0,0)
18
        text.Text = "Demon"
19
20
21
--//====================================================\\--
22
--||			   CREATED BY SHACKLUSTER
23-
                           EDITED BY NORMALGUEST
23+
24
25
26
27
wait(0.2)
28
29
30
31
Player = game:GetService("Players").LocalPlayer
32
PlayerGui = Player.PlayerGui
33
Cam = workspace.CurrentCamera
34
Backpack = Player.Backpack
35
Character = Player.Character
36
Humanoid = Character.Humanoid
37
Mouse = Player:GetMouse()
38
RootPart = Character["HumanoidRootPart"]
39
Torso = Character["Torso"]
40
Head = Character["Head"]
41
RightArm = Character["Right Arm"]
42
LeftArm = Character["Left Arm"]
43
RightLeg = Character["Right Leg"]
44
LeftLeg = Character["Left Leg"]
45
RootJoint = RootPart["RootJoint"]
46
Neck = Torso["Neck"]
47
RightShoulder = Torso["Right Shoulder"]
48
LeftShoulder = Torso["Left Shoulder"]
49
RightHip = Torso["Right Hip"]
50
LeftHip = Torso["Left Hip"]
51
local sick = Instance.new("Sound",Character)
52
sick.SoundId = "rbxassetid://462506896"
53
sick.Looped = true
54
sick.Pitch = 1
55
sick.Volume = 3.5
56
sick:Play()
57
Character.Head.face.Texture = "rbxassetid://120463437"
58
59
IT = Instance.new
60
CF = CFrame.new
61
VT = Vector3.new
62
RAD = math.rad
63
C3 = Color3.new
64
UD2 = UDim2.new
65
BRICKC = BrickColor.new
66
ANGLES = CFrame.Angles
67
EULER = CFrame.fromEulerAnglesXYZ
68
COS = math.cos
69
ACOS = math.acos
70
SIN = math.sin
71
ASIN = math.asin
72
ABS = math.abs
73
MRANDOM = math.random
74
FLOOR = math.floor
75
76
function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
77
	local NEWMESH = IT(MESH)
78
	if MESH == "SpecialMesh" then
79
		NEWMESH.MeshType = MESHTYPE
80
		if MESHID ~= "nil" and MESHID ~= "" then
81
			NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
82
		end
83
		if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
84
			NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
85
		end
86
	end
87
	NEWMESH.Offset = OFFSET or VT(0, 0, 0)
88
	NEWMESH.Scale = SCALE
89
	NEWMESH.Parent = PARENT
90
	return NEWMESH
91
end
92
93
function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
94
	local NEWPART = IT("Part")
95
	NEWPART.formFactor = FORMFACTOR
96
	NEWPART.Reflectance = REFLECTANCE
97
	NEWPART.Transparency = TRANSPARENCY
98
	NEWPART.CanCollide = false
99
	NEWPART.Locked = true
100
	NEWPART.Anchored = true
101
	if ANCHOR == false then
102
		NEWPART.Anchored = false
103
	end
104
	NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
105
	NEWPART.Name = NAME
106
	NEWPART.Size = SIZE
107
	NEWPART.Position = Torso.Position
108
	NEWPART.Material = MATERIAL
109
	NEWPART:BreakJoints()
110
	NEWPART.Parent = PARENT
111
	return NEWPART
112
end
113
114
--//=================================\\
115
--||		  CUSTOMIZATION
116
--\\=================================//
117
118
Player_Size = 1 --Size of the player.
119
Animation_Speed = 3
120
Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
121
122
local Speed = 27
123
local Effects2 = {}
124
125
---//=================================\\
126
--|| 	  END OF CUSTOMIZATION
127
--\\=================================//
128
129
	local function weldBetween(a, b)
130
	    local weldd = Instance.new("ManualWeld")
131
	    weldd.Part0 = a
132
	    weldd.Part1 = b
133
	    weldd.C0 = CFrame.new()
134
	    weldd.C1 = b.CFrame:inverse() * a.CFrame
135
	    weldd.Parent = a
136
	    return weldd
137
	end
138
139
--//=================================\\
140
--|| 	      USEFUL VALUES
141
--\\=================================//
142
143
local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
144
local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
145
local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
146
local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
147
local CHANGEDEFENSE = 0
148
local CHANGEDAMAGE = 0
149
local CHANGEMOVEMENT = 0
150
local ANIM = "Idle"
151
local ATTACK = false
152
local EQUIPPED = false
153
local HOLD = false
154
local COMBO = 1
155
local Rooted = false
156
local SINE = 0
157
local KEYHOLD = false
158
local CHANGE = 2 / Animation_Speed
159
local WALKINGANIM = false
160
local WALK = 0
161
local VALUE1 = false
162
local VALUE2 = false
163
local ROBLOXIDLEANIMATION = IT("Animation")
164
ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
165
ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
166
--ROBLOXIDLEANIMATION.Parent = Humanoid
167
local WEAPONGUI = IT("ScreenGui", PlayerGui)
168
WEAPONGUI.Name = "Weapon GUI"
169
local Weapon = IT("Model")
170
Weapon.Name = "Adds"
171
local HITFLOOR = nil
172
local Effects = IT("Folder", Weapon)
173
Effects.Name = "Effects"
174
local ANIMATOR = Humanoid.Animator
175
local ANIMATE = Character.Animate
176
local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
177
local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
178
local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
179
local HITBLOCKSOUNDS = {"199148933", "199148947"}
180
local UNANCHOR = true
181
182
local SKILLTEXTCOLOR = C3(0,255/255,0)
183
184
--//=================================\\
185
--\\=================================//
186
187
188
--//=================================\\
189
--|| SAZERENOS' ARTIFICIAL HEARTBEAT
190
--\\=================================//
191
192
ArtificialHB = Instance.new("BindableEvent", script)
193
ArtificialHB.Name = "ArtificialHB"
194
195
script:WaitForChild("ArtificialHB")
196
197
frame = Frame_Speed
198
tf = 0
199
allowframeloss = false
200
tossremainder = false
201
lastframe = tick()
202
script.ArtificialHB:Fire()
203
204
game:GetService("RunService").Heartbeat:connect(function(s, p)
205
	tf = tf + s
206
	if tf >= frame then
207
		if allowframeloss then
208
			script.ArtificialHB:Fire()
209
			lastframe = tick()
210
		else
211
			for i = 1, math.floor(tf / frame) do
212
				script.ArtificialHB:Fire()
213
			end
214
		lastframe = tick()
215
		end
216
		if tossremainder then
217
			tf = 0
218
		else
219
			tf = tf - frame * math.floor(tf / frame)
220
		end
221
	end
222
end)
223
224
--//=================================\\
225
--\\=================================//
226
227
228
229
230
231
--//=================================\\
232
--|| 	      SOME FUNCTIONS
233
--\\=================================//
234
235
function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
236
	return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
237
end
238
239
function PositiveAngle(NUMBER)
240
	if NUMBER >= 0 then
241
		NUMBER = 0
242
	end
243
	return NUMBER
244
end
245
246
function NegativeAngle(NUMBER)
247
	if NUMBER <= 0 then
248
		NUMBER = 0
249
	end
250
	return NUMBER
251
end
252
253
function Swait(NUMBER)
254
	if NUMBER == 0 or NUMBER == nil then
255
		ArtificialHB.Event:wait()
256
	else
257
		for i = 1, NUMBER do
258
			ArtificialHB.Event:wait()
259
		end
260
	end
261
end
262
263
function QuaternionFromCFrame(cf)
264
	local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
265
	local trace = m00 + m11 + m22
266
	if trace > 0 then 
267
		local s = math.sqrt(1 + trace)
268
		local recip = 0.5 / s
269
		return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
270
	else
271
		local i = 0
272
		if m11 > m00 then
273
			i = 1
274
		end
275
		if m22 > (i == 0 and m00 or m11) then
276
			i = 2
277
		end
278
		if i == 0 then
279
			local s = math.sqrt(m00 - m11 - m22 + 1)
280
			local recip = 0.5 / s
281
			return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
282
		elseif i == 1 then
283
			local s = math.sqrt(m11 - m22 - m00 + 1)
284
			local recip = 0.5 / s
285
			return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
286
		elseif i == 2 then
287
			local s = math.sqrt(m22 - m00 - m11 + 1)
288
			local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
289
		end
290
	end
291
end
292
 
293
function QuaternionToCFrame(px, py, pz, x, y, z, w)
294
	local xs, ys, zs = x + x, y + y, z + z
295
	local wx, wy, wz = w * xs, w * ys, w * zs
296
	local xx = x * xs
297
	local xy = x * ys
298
	local xz = x * zs
299
	local yy = y * ys
300
	local yz = y * zs
301
	local zz = z * zs
302
	return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
303
end
304
 
305
function QuaternionSlerp(a, b, t)
306
	local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
307
	local startInterp, finishInterp;
308
	if cosTheta >= 0.0001 then
309
		if (1 - cosTheta) > 0.0001 then
310
			local theta = ACOS(cosTheta)
311
			local invSinTheta = 1 / SIN(theta)
312
			startInterp = SIN((1 - t) * theta) * invSinTheta
313
			finishInterp = SIN(t * theta) * invSinTheta
314
		else
315
			startInterp = 1 - t
316
			finishInterp = t
317
		end
318
	else
319
		if (1 + cosTheta) > 0.0001 then
320
			local theta = ACOS(-cosTheta)
321
			local invSinTheta = 1 / SIN(theta)
322
			startInterp = SIN((t - 1) * theta) * invSinTheta
323
			finishInterp = SIN(t * theta) * invSinTheta
324
		else
325
			startInterp = t - 1
326
			finishInterp = t
327
		end
328
	end
329
	return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
330
end
331
332
function Clerp(a, b, t)
333
	local qa = {QuaternionFromCFrame(a)}
334
	local qb = {QuaternionFromCFrame(b)}
335
	local ax, ay, az = a.x, a.y, a.z
336
	local bx, by, bz = b.x, b.y, b.z
337
	local _t = 1 - t
338
	return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
339
end
340
341
function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
342
	local frame = IT("Frame")
343
	frame.BackgroundTransparency = TRANSPARENCY
344
	frame.BorderSizePixel = BORDERSIZEPIXEL
345
	frame.Position = POSITION
346
	frame.Size = SIZE
347
	frame.BackgroundColor3 = COLOR
348
	frame.BorderColor3 = BORDERCOLOR
349
	frame.Name = NAME
350
	frame.Parent = PARENT
351
	return frame
352
end
353
354
function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
355
	local label = IT("TextLabel")
356
	label.BackgroundTransparency = 1
357
	label.Size = UD2(1, 0, 1, 0)
358
	label.Position = UD2(0, 0, 0, 0)
359
	label.TextColor3 = TEXTCOLOR
360
	label.TextStrokeTransparency = STROKETRANSPARENCY
361
	label.TextTransparency = TRANSPARENCY
362
	label.FontSize = TEXTFONTSIZE
363
	label.Font = TEXTFONT
364
	label.BorderSizePixel = BORDERSIZEPIXEL
365
	label.TextScaled = false
366
	label.Text = TEXT
367
	label.Name = NAME
368
	label.Parent = PARENT
369
	return label
370
end
371
372
function NoOutlines(PART)
373
	PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
374
end
375
376
377
function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
378
	local NEWWELD = IT(TYPE)
379
	NEWWELD.Part0 = PART0
380
	NEWWELD.Part1 = PART1
381
	NEWWELD.C0 = C0
382
	NEWWELD.C1 = C1
383
	NEWWELD.Parent = PARENT
384
	return NEWWELD
385
end
386
387
function CreateSound(ID, PARENT, VOLUME, PITCH)
388
	local NEWSOUND = nil
389
	coroutine.resume(coroutine.create(function()
390
		NEWSOUND = IT("Sound", PARENT)
391
		NEWSOUND.Volume = VOLUME
392
		NEWSOUND.Pitch = PITCH
393
		NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
394
		Swait()
395
		NEWSOUND:play()
396
		game:GetService("Debris"):AddItem(NEWSOUND, 10)
397
	end))
398
	return NEWSOUND
399
end
400
401
function CFrameFromTopBack(at, top, back)
402
	local right = top:Cross(back)
403
	return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
404
end
405
406
function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
407
	local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Really red"), "Effect", VT(0,0,0))
408
	local mesh = IT("SpecialMesh",wave)
409
	mesh.MeshType = "FileMesh"
410
	mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
411
	mesh.Scale = SIZE
412
	mesh.Offset = VT(0,0,-SIZE.X/8)
413
	wave.CFrame = CFRAME
414
	coroutine.resume(coroutine.create(function(PART)
415
		for i = 1, WAIT do
416
			Swait()
417
			mesh.Scale = mesh.Scale + GROW
418
			mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
419
			if DOESROT == true then
420
				wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
421
			end
422
			wave.Transparency = wave.Transparency + (0.5/WAIT)
423
			if wave.Transparency > 0.99 then
424
				wave:remove()
425
			end
426
		end
427
	end))
428
end
429
430
function CreateWave2(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
431
	local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Really red"), "Effect", VT(0,0,0))
432
	local mesh = IT("SpecialMesh",wave)
433
	mesh.MeshType = "FileMesh"
434
	mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
435
	mesh.Scale = SIZE
436
	--mesh.Offset = VT(0,0,-SIZE.X/8)
437
	wave.CFrame = CFRAME
438
	coroutine.resume(coroutine.create(function(PART)
439
		for i = 1, WAIT do
440
			Swait()
441
			mesh.Scale = mesh.Scale + GROW
442
			--mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
443
			if DOESROT == true then
444
				wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
445
			end
446
			wave.Transparency = wave.Transparency + (0.5/WAIT)
447
			if wave.Transparency > 0.99 then
448
				wave:remove()
449
			end
450
		end
451
	end))
452
end
453
454
function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
455
	local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Really red"), "Effect", VT(0,0,0))
456
	local mesh = IT("SpecialMesh",wave)
457
	mesh.MeshType = "FileMesh"
458
	mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
459
	mesh.Scale = SIZE
460
	wave.CFrame = CFRAME
461
	coroutine.resume(coroutine.create(function(PART)
462
		for i = 1, WAIT do
463
			Swait()
464
			mesh.Scale = mesh.Scale + GROW
465
			mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
466
			if DOESROT == true then
467
				wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
468
			end
469
			wave.Transparency = wave.Transparency + (0.5/WAIT)
470
			if wave.Transparency > 0.99 then
471
				wave:remove()
472
			end
473
		end
474
	end))
475
end
476
477
478
function Slice(SIZE,WAIT,CFRAME,COLOR,GROW)
479
	local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Really red"), "Effect", VT(1,1,1), true)
480
	local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
481
	wave.CFrame = CFRAME
482
	coroutine.resume(coroutine.create(function(PART)
483
		for i = 1, WAIT do
484
			Swait()
485
			mesh.Scale = mesh.Scale * GROW
486
			wave.Transparency = wave.Transparency + (0.5/WAIT)
487
			if wave.Transparency > 0.99 then
488
				wave:remove()
489
			end
490
		end
491
	end))
492
end
493
494
function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
495
	local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Really red"), "Effect", VT(1,1,1), true)
496
	local mesh = IT("SpecialMesh",wave)
497
	mesh.MeshType = "Sphere"
498
	mesh.Scale = SIZE
499
	mesh.Offset = VT(0,0,0)
500
	wave.CFrame = CFRAME
501
	coroutine.resume(coroutine.create(function(PART)
502
		for i = 1, WAIT do
503
			Swait()
504
			mesh.Scale = mesh.Scale + GROW
505
			wave.Transparency = wave.Transparency + (1/WAIT)
506
			if wave.Transparency > 0.99 then
507
				wave:remove()
508
			end
509
		end
510
	end))
511
end
512
513
function MakeForm(PART,TYPE)
514
	if TYPE == "Cyl" then
515
		local MSH = IT("CylinderMesh",PART)
516
	elseif TYPE == "Ball" then
517
		local MSH = IT("SpecialMesh",PART)
518
		MSH.MeshType = "Sphere"
519
	elseif TYPE == "Wedge" then
520
		local MSH = IT("SpecialMesh",PART)
521
		MSH.MeshType = "Wedge"
522
	end
523
end
524
525
function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
526
	if FLOOR ~= nil then
527
		coroutine.resume(coroutine.create(function()
528
			local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
529
			PART.CFrame = CF(POSITION)
530
			for i = 1, 45 do
531
				local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
532
				RingPiece.Material = FLOOR.Material
533
				RingPiece.Color = FLOOR.Color
534
				RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
535
				Debris:AddItem(RingPiece,SWAIT/100)
536
			end
537
			PART:remove()
538
		end))
539
	end
540
end
541
542
function CheckTableForString(Table, String)
543
	for i, v in pairs(Table) do
544
		if string.find(string.lower(String), string.lower(v)) then
545
			return true
546
		end
547
	end
548
	return false
549
end
550
551
function CheckIntangible(Hit)
552
	local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
553
	if Hit and Hit.Parent then
554
		if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
555
			return true
556
		end
557
	end
558
	return false
559
end
560
561
Debris = game:GetService("Debris")
562
563
function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
564
	local Direction = CFrame.new(StartPos, Vec).lookVector
565
	local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
566
	local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
567
	if RayHit and CheckIntangible(RayHit) then
568
		if DelayIfHit then
569
			wait()
570
		end
571
		RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
572
	end
573
	return RayHit, RayPos, RayNormal
574
end
575
576
function turnto(position)
577
	RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
578
end
579
580
--//=================================\\
581
--||	     WEAPON CREATION
582
--\\=================================//
583
584
local FIST = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Neon Gauntlet Part", VT(1.01*Player_Size,1.4*Player_Size,1.01*Player_Size),false)
585
local weld = CreateWeldOrSnapOrMotor("Weld", FIST, RightArm, FIST, CF(0 * Player_Size, -0.25 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
586
local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really red", "Gauntlet Part", VT(1.2*Player_Size,0.3*Player_Size,1.2*Player_Size),false)
587
local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.6 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
588
589
local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really red", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
590
local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
591
local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really red", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
592
local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.2 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
593
local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really red", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
594
local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
595
local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really red", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
596
local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
597
598
local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really red", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1.1*Player_Size),false)
599
local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, -0.35 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
600
local part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Neon Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1*Player_Size),false)
601
local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.05 * Player_Size, -0.375 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
602
local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really red", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
603
local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
604
local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really red", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
605
local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
606
local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really red", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
607
local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, -0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
608
609
610
local FIST = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Neon Gauntlet Part", VT(1.01*Player_Size,1.4*Player_Size,1.01*Player_Size),false)
611
local weld = CreateWeldOrSnapOrMotor("Weld", FIST, LeftArm, FIST, CF(0 * Player_Size, -0.25 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
612
local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really red", "Gauntlet Part", VT(1.2*Player_Size,0.3*Player_Size,1.2*Player_Size),false)
613
local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.6 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
614
615
local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really red", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
616
local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
617
local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really red", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
618
local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.2 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
619
local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really red", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
620
local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
621
local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really red", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
622
local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
623
624
local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really red", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1.1*Player_Size),false)
625
local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, -0.35 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
626
local part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Neon Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1*Player_Size),false)
627
local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.05 * Player_Size, -0.375 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
628
local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really red", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
629
local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
630
local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really red", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
631
local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
632
local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really red", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
633
local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, -0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
634
635
for _, c in pairs(Weapon:GetChildren()) do
636
	if c.ClassName == "Part" then
637
		c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
638
	end
639
end
640
641
Weapon.Parent = Character
642
643
Humanoid.Died:connect(function()
644
	ATTACK = true
645
end)
646
647
local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
648
local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
649
local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
650
local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
651
652
local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Death's Agreement", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 1")
653
local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Grab Time", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 2")
654
local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Max Speed", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 3")
655
local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[X] Green's Ultimate Punch", SKILLTEXTCOLOR, 6, "SciFi", 0, 2, 1, "Text4")
656
657
--//=================================\\
658
--||	     DAMAGE FUNCTIONS
659
--\\=================================//
660
661
function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR)
662
	local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
663
	STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0))
664
	local BODYGYRO = IT("BodyGyro", STATPART)
665
	local BODYPOSITION = IT("BodyPosition", STATPART)
666
	BODYPOSITION.P = 2000
667
	BODYPOSITION.D = 100
668
	BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
669
	BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2))
670
	game:GetService("Debris"):AddItem(STATPART ,5)
671
	local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
672
	BILLBOARDGUI.Adornee = STATPART
673
	BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
674
	BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
675
	BILLBOARDGUI.AlwaysOnTop = false
676
	local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
677
	TEXTLABEL.BackgroundTransparency = 1
678
	TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
679
	TEXTLABEL.Text = TEXT
680
	TEXTLABEL.Font = "SciFi"
681
	TEXTLABEL.FontSize="Size42"
682
	TEXTLABEL.TextColor3 = COLOR
683
	TEXTLABEL.TextStrokeTransparency = 1
684
	TEXTLABEL.TextScaled = true
685
	TEXTLABEL.TextWrapped = true
686
	coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
687
		if LABELTYPE == "Normal" then
688
			for i = 1, 30 do
689
				Swait()
690
				STATPART.Position = STATPART.Position + VT(0, (15-i)/10 ,0)
691
				TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
692
			end
693
		elseif LABELTYPE == "Debuff" then
694
			for i = 1, 30 do
695
				Swait()
696
				STATPART.Position = STATPART.Position - VT(0, i/10 ,0)
697
				TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
698
			end
699
		elseif LABELTYPE == "Shock" then
700
			local ORIGIN = STATPART.Position
701
			for i = 1, 30 do
702
				Swait()
703
				STATPART.Position = ORIGIN + VT(MRANDOM(-2,2),MRANDOM(-2,2),MRANDOM(-2,2))
704
				TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
705
			end
706
		end
707
		THEPART.Parent = nil
708
	end),STATPART, BODYPOSITION, TEXTLABEL)
709
end
710
711
--//=================================\\
712
--||			DAMAGING
713
--\\=================================//
714
715
function killnearest(position,range,maxstrength,direction)
716
	for i,v in ipairs(workspace:GetChildren()) do
717
	local body = v:GetChildren()
718
		for part = 1, #body do
719
			if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
720
				if(body[part].Position - position).Magnitude < range then
721
					if v.ClassName == "Model" then
722
						--v:BreakJoints()
723
					end
724
					local POS = position
725
					coroutine.resume(coroutine.create(function()
726
						body[part].Anchored = true
727
						body[part].Parent = Effects
728
						body[part].CanCollide = true
729
						local SIZE = body[part].Size
730
						body[part].Material = "Neon"
731
						CreateSound("952306739", body[part], 2, MRANDOM(7, 12) / 10)
732
						for i = 1, 75 do
733
							Swait()
734
							body[part].Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
735
							body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
736
						end
737
						coroutine.resume(coroutine.create(function()
738
							while true do
739
								Swait()
740
								body[part].Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
741
								body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
742
							end
743
						end))
744
						body[part].Anchored = false
745
						body[part].Velocity = direction.lookVector*maxstrength
746
					end))
747
				end
748
			end
749
		end
750
		if v.ClassName == "Part" then
751
			if v.Anchored == false and (v.Position - position).Magnitude < range then
752
				local POS = position
753
				coroutine.resume(coroutine.create(function()
754
					v.Anchored = true
755
					v.Parent = Effects
756
					local SIZE = v.Size
757
					v.Material = "Neon"
758
					CreateSound("952306739", v, 2, MRANDOM(7, 12) / 10)
759
					for i = 1, 75 do
760
						Swait()
761
						v.Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
762
						v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
763
					end
764
					coroutine.resume(coroutine.create(function()
765
						while true do
766
							Swait()
767
							v.Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
768
							v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
769
						end
770
					end))
771
					v.Anchored = false
772
					v.Velocity = direction.lookVector*maxstrength
773
				end))
774
			end
775
		end
776
	end
777
end
778
779
--//=================================\\
780
--||	ATTACK FUNCTIONS AND STUFF
781
--\\=================================//
782
783
function AttackTemplate()
784
	ATTACK = true
785
	Rooted = false
786
	for i=0, 1, 0.1 / Animation_Speed do
787
		Swait()
788
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
789
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
790
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
791
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
792
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
793
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
794
	end
795
	ATTACK = false
796
	Rooted = false
797
end
798
799
function DeathAgreement()
800
	ATTACK = true
801
	Rooted = false
802
	local SPEED = Speed
803
	Speed = 10
804
	CreateSound("357202141", RightArm, 10, 1.1)
805
	for i=0, 0, 0.1 / Animation_Speed do
806
		Swait()
807
		turnto(Mouse.Hit.p)
808
		MagicSphere(VT(1,1,1),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Lime green",VT(-1/15,-1/15,-1/15))
809
		MagicSphere(VT(2,2,2),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Lime green",VT(-2/15,-2/15,-2/15))
810
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-85)), 0.15 / Animation_Speed)
811
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(85)), 0.2 / Animation_Speed)
812
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90+(MRANDOM(-45,45)/10)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
813
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
814
		RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
815
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
816
	end
817
	for i=0, 0.15, 0.1 / Animation_Speed do
818
		Swait()
819
		turnto(Mouse.Hit.p)
820
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(65)), 1 / Animation_Speed)
821
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed)
822
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
823
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
824
		RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
825
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
826
	end
827
	local PART = CreatePart(3, Effects, "Neon", 0, 0.8, "Really red", "Punch", VT(50,50,50),false)
828
	PART.CFrame = RootPart.CFrame * CF(0,0,-25)
829
	PART.Shape = "Ball"
830
	local bv = Instance.new("BodyVelocity") 
831
	bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
832
	bv.velocity = RootPart.CFrame.lookVector*600
833
	bv.Parent = PART
834
	bv.Name = "PROJECTILEVELOCITY"
835
	CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Really red",VT(2.5,0.2,2.5))
836
	CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Really red",VT(3,0.2,3))
837
	CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Really red",VT(2,0.6,2))
838
	CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Really red",VT(2.2,0.6,2.2))
839
	CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
840
	coroutine.resume(coroutine.create(function()
841
		for i = 1, 10 do
842
			Swait()
843
			PART.Transparency = PART.Transparency + 0.2/10
844
			PART.Size = PART.Size + VT(5,5,5)
845
			killnearest(PART.Position,PART.Size.Y/2+15,100,RootPart.CFrame)
846
		end
847
		PART:Destroy()
848
	end))
849
	for i=0, 1, 0.1 / Animation_Speed do
850
		Swait()
851
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(95)), 2 / Animation_Speed)
852
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 3 / Animation_Speed)
853
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
854
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-70), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 3 / Animation_Speed)
855
		RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 3 / Animation_Speed)
856
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 3 / Animation_Speed)
857
	end
858
	Speed = SPEED
859
	ATTACK = false
860
	Rooted = false
861
end
862
863
function GrabTime()
864
	ATTACK = true
865
	Rooted = false
866
	local HASGRABBED = false
867
	local WELD = nil
868
	local TORS = nil
869
	local hitting = FIST.Touched:connect(function(hit) 
870
		if hit.Parent:FindFirstChild("Humanoid") then
871
			if hit.Parent.Humanoid.Health ~= 0 then
872
				UNANCHOR = false
873
				TORS = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
874
				TORS.Anchored = true
875
				TORS.CFrame = RightArm.CFrame * CF(0,-1.15,0) * ANGLES(RAD(90), RAD(0), RAD(0))
876
           		WELD = weldBetween(RightArm,TORS)
877
				HASGRABBED = true
878
				Rooted = true
879
			end
880
		end
881
	end)
882
	for i=0, 1, 0.1 / Animation_Speed do
883
		Swait()
884
		if HASGRABBED == true then
885
			break
886
		end
887
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 2 / Animation_Speed)
888
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 2 / Animation_Speed)
889
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
890
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
891
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
892
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
893
	end
894
	hitting:disconnect()
895
	if HASGRABBED == true then
896
		TORS.Anchored = false
897
        RootPart.Anchored = true
898
		for i=0, 2, 0.1 / Animation_Speed do
899
			Swait()
900
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
901
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
902
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
903
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
904
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
905
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
906
		end
907
		CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.5,0.3,0.5))
908
		CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,2,"Pearl",VT(0.6,0.3,0.6))
909
		local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Sound", VT(0,0,0))
910
		SOUNDPART.CFrame = RootPart.CFrame
911
		Debris:AddItem(SOUNDPART,5)
912
		CreateSound("357202073", SOUNDPART, 2, 1)
913
		for i = 1, 15 do
914
			Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(-180,180)), RAD(90)),"Pearl", 1 + MRANDOM(1,30)/15)
915
		end
916
		for i=0, 2, 0.1 / Animation_Speed do
917
			Swait()
918
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 50000000) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
919
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
920
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
921
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
922
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
923
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
924
		end
925
		for i=0, 0.25, 0.1 / Animation_Speed do
926
			Swait()
927
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), 3 / Animation_Speed)
928
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
929
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
930
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 3 / Animation_Speed)
931
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
932
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
933
		end
934
		if HITFLOOR ~= nil then
935
			CreateDebreeRing(HITFLOOR,CF(RootPart.Position)*CF(0,-3,0).p,15,VT(7,7,7),85)
936
		end
937
		CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
938
		WELD:remove()
939
		for i = 1, 25 do
940
			Swait()
941
			killnearest(RootPart.Position,45,100,Torso.CFrame)
942
			CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,5,"Pearl",VT(0.3,3,0.3))
943
			CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Really red",VT(1,0.4,1))
944
			CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,5,"Really red",VT(2.3,0.3,2.3))
945
			Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Pearl", 1 + MRANDOM(1,30)/5)
946
			Slice(0.1,65,CF(RightArm.CFrame*CF(0,-1,0).p) * ANGLES(RAD(MRANDOM(-20,20)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-20,20))),"Lime green", 1 + MRANDOM(1,30)/15)
947
		end
948
	end
949
	UNANCHOR = true
950
	ATTACK = false
951
	Rooted = false
952
end
953
954
function MaxSpeed()
955
	local ORIGIN = RootPart.Position
956
	CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3,0.4))
957
	CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3.1,0.6))
958
	local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Sound", VT(0,0,0))
959
	SOUNDPART.CFrame = RootPart.CFrame
960
	Debris:AddItem(SOUNDPART,5)
961
	CreateSound("357202032", SOUNDPART, 2, 1)
962
	RootPart.CFrame = CF(Mouse.Hit.p+VT(0,3,0),VT(ORIGIN.X,Mouse.Hit.p.Y,ORIGIN.Z))
963
	Swait()
964
	CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3,0.4))
965
	CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3.1,0.6))
966
	local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Sound", VT(0,0,0))
967
	SOUNDPART.CFrame = RootPart.CFrame
968
	Debris:AddItem(SOUNDPART,5)
969
	CreateSound("1295446488", SOUNDPART, 2, 1)
970
	if MRANDOM(1,8) == 1 then
971
		ATTACK = true
972
		Rooted = true
973
		local FRUITSTABLE = {
974
			{MeshId = "16190555", TextureId = "16190577", Color = "Really red"},
975
			{MeshId = "119574562", TextureId = "64374853", Color = "New Yeller"},
976
			{MeshId = "24394186", TextureId = "24394178", Color = "Brown"}
977
		}
978
		local FRUIT = FRUITSTABLE[MRANDOM(1, #FRUITSTABLE)]
979
		local FRUITMODEL = CreatePart(3, Effects, "Neon", 0, 0, FRUIT.Color, "Fruit", VT(0,0,0),false)
980
 		CreateMesh("SpecialMesh", FRUITMODEL, "FileMesh", FRUIT.MeshId, FRUIT.TextureId, VT(2,2,2), VT(0,0,0))
981
		FRUITMODEL.CFrame = RightArm.CFrame * CF(0,-1.5,0)
982
		weldBetween(RightArm,FRUITMODEL)
983
		for i=0, 4, 0.1 / Animation_Speed do
984
			Swait()
985
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
986
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
987
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(190), RAD(-145)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
988
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
989
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
990
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
991
		end
992
		CreateSound("414517163", RightArm, 10, MRANDOM(7, 12) / 10)
993
		FRUITMODEL:remove()
994
		for i = 1, 15 do
995
			Slice(0.1,15,RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),FRUIT.Color, 1 + MRANDOM(1,10)/15)
996
		end
997
		for i=0, 0.5, 0.1 / Animation_Speed do
998
			Swait()
999
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1000
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1001
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(190), RAD(-175)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
1002
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
1003
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1004
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1005
		end
1006
		ATTACK = false
1007
		Rooted = false
1008
	end
1009
end
1010
1011
function GreenUltimate()
1012
	ATTACK = true
1013
	Rooted = true
1014
	CreateSound("358080470", RightArm, 10, 0.8)
1015
	for i=0, 8, 0.1 / Animation_Speed do
1016
		Swait()
1017
		turnto(Mouse.Hit.p)
1018
		CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,2,"Really red",VT(0.2,0,0.2))
1019
		Slice(0.1,65,RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Lime green", 1.1)
1020
		MagicSphere(VT(0.2,0.2,0.2),15,CF(RightArm.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,RightArm.Position),"New Yeller",VT(0.001,0.001,1),0)
1021
		MagicSphere(VT(0.2,0.2,0.2),15,CF(RightArm.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,RightArm.Position),"Lime green",VT(0.001,0.001,2),0)
1022
		MagicSphere(VT(1,1,1),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Lime green",VT(-1/15,-1/15,-1/15))
1023
		MagicSphere(VT(2,2,2),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Lime green",VT(-2/15,-2/15,-2/15))
1024
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-85)), 0.15 / Animation_Speed)
1025
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(85)), 0.2 / Animation_Speed)
1026
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90+(MRANDOM(-45,45)/10)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
1027
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
1028
		RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1029
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1030
	end
1031
	for i=0, 0.15, 0.1 / Animation_Speed do
1032
		Swait()
1033
		turnto(Mouse.Hit.p)
1034
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(65)), 1 / Animation_Speed)
1035
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed)
1036
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1037
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1038
		RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1039
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1040
	end
1041
	MagicSphere(VT(4,4,4),100,RootPart.CFrame * CF(0,0,-6),"Really red",VT(-0.04,-0.04,-0.04))
1042
	MagicSphere(VT(3.5,3.5,3.5),100,RootPart.CFrame * CF(0,0,-6),"Really black",VT(-0.035,-0.035,-0.035))
1043
	coroutine.resume(coroutine.create(function()
1044
		Swait(100)
1045
		for i = 1, 5 do
1046
			MagicSphere(VT(150,150,150),75,RootPart.CFrame * CF(0,0,-72*i),"Really red",VT(-150/(150-(15*i)),-150/(150-(15*i)),-150/(150-(15*i))))
1047
			CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Lime green",VT(4.5*i,0.2,4.5*i))
1048
			CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Lime green",VT(5*i,0.2,5*i))
1049
			CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Lime green",VT(4*i,0.6,4*i))
1050
			CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Lime green",VT(5.2*i,0.6,5.2*i))
1051
		end
1052
		killnearest(RootPart.CFrame * CF(0,0,-500).p,500,1000,RootPart.CFrame)
1053
		for i = 1, 5 do
1054
			CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
1055
			CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
1056
		end
1057
		coroutine.resume(coroutine.create(function()
1058
			for i = 1, 50 do
1059
				Swait()
1060
				for i = 1, 1 do
1061
					Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Pearl", 1 + MRANDOM(1,30)/5)
1062
				end
1063
				for i = 1, 2 do
1064
					Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Lime green", 1 + MRANDOM(1,30)/3)
1065
				end
1066
			end
1067
		end))
1068
	end))
1069
	for i=0, 4, 0.1 / Animation_Speed do
1070
		Swait()
1071
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(95)), 2 / Animation_Speed)
1072
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 3 / Animation_Speed)
1073
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
1074
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-70), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 3 / Animation_Speed)
1075
		RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 3 / Animation_Speed)
1076
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 3 / Animation_Speed)
1077
	end
1078
	ATTACK = false
1079
	Rooted = false
1080
end
1081
1082
--//=================================\\
1083
--||	  ASSIGN THINGS TO KEYS
1084
--\\=================================//
1085
1086
function MouseDown(Mouse)
1087
	if ATTACK == false then
1088
	end
1089
end
1090
1091
function MouseUp(Mouse)
1092
HOLD = false
1093
end
1094
1095
function KeyDown(Key)
1096
	KEYHOLD = true
1097
	if Key == "z" and ATTACK == false then
1098
		DeathAgreement()
1099
	end
1100
1101
	if Key == "b" and ATTACK == false then
1102
		GrabTime()
1103
	end
1104
1105
	if Key == "c" and ATTACK == false then
1106
		MaxSpeed()
1107
	end
1108
1109
	if Key == "x" and ATTACK == false then
1110
		GreenUltimate()
1111
	end
1112
1113
	if Key == "p" and ATTACK == false then
1114
		if Speed == 16 then
1115
			Speed = 150
1116
		elseif Speed == 150 then
1117
			Speed = 16
1118
		end
1119
	end
1120
end
1121
1122
function KeyUp(Key)
1123
	KEYHOLD = false
1124
end
1125
1126
	Mouse.Button1Down:connect(function(NEWKEY)
1127
		MouseDown(NEWKEY)
1128
	end)
1129
	Mouse.Button1Up:connect(function(NEWKEY)
1130
		MouseUp(NEWKEY)
1131
	end)
1132
	Mouse.KeyDown:connect(function(NEWKEY)
1133
		KeyDown(NEWKEY)
1134
	end)
1135
	Mouse.KeyUp:connect(function(NEWKEY)
1136
		KeyUp(NEWKEY)
1137
	end)
1138
1139
--//=================================\\
1140
--\\=================================//
1141
1142
1143
function unanchor()
1144
	if UNANCHOR == true then
1145
		g = Character:GetChildren()
1146
		for i = 1, #g do
1147
			if g[i].ClassName == "Part" then
1148
				g[i].Anchored = false
1149
			end
1150
		end
1151
	end
1152
end
1153
1154
1155
--//=================================\\
1156
--||	WRAP THE WHOLE SCRIPT UP
1157
--\\=================================//
1158
1159
Humanoid.Changed:connect(function(Jump)
1160
	if Jump == "Jump" and (Disable_Jump == true) then
1161
		Humanoid.Jump = false
1162
	end
1163
end)
1164
1165
while true do
1166
	Swait()
1167
	ANIMATE.Parent = nil
1168
	local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
1169
	IDLEANIMATION:Play()
1170
	SINE = SINE + CHANGE
1171
	local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
1172
	local TORSOVERTICALVELOCITY = RootPart.Velocity.y
1173
	local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
1174
	HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
1175
	local WALKSPEEDVALUE = 0
1176
	if Speed < 35 then
1177
		WALKSPEEDVALUE = 6
1178
	else
1179
		WALKSPEEDVALUE = 3
1180
	end
1181
	if ANIM == "Walk" and TORSOVELOCITY > 1 and Rooted == false then
1182
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (1) / Animation_Speed)
1183
		Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1184
		if Speed < 35 then
1185
			RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(56 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed)
1186
			LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(56 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed)
1187
		else
1188
			RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed)
1189
			LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed)
1190
		end
1191
	elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or Rooted == true then
1192
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1193
		Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1194
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1195
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1196
	end
1197
	if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
1198
		ANIM = "Jump"
1199
		if ATTACK == false then
1200
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1201
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1202
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
1203
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
1204
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
1205
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
1206
	    end
1207
	elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
1208
		ANIM = "Fall"
1209
		if ATTACK == false then
1210
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1211
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1212
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
1213
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
1214
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
1215
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
1216
		end
1217
	elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
1218
		ANIM = "Idle"
1219
		if ATTACK == false then
1220
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1221
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1222
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
1223
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
1224
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1225
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1226
		end
1227
	elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil and Rooted == false then
1228
		ANIM = "Walk"
1229
		WALK = WALK + 1 / Animation_Speed
1230
		if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
1231
			WALK = 0
1232
			if WALKINGANIM == true then
1233
				WALKINGANIM = false
1234
			elseif WALKINGANIM == false then
1235
				WALKINGANIM = true
1236
			end
1237
		end
1238
		--RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1239
		--LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1240
		if ATTACK == false then
1241
			if Speed < 35 then
1242
				RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1243
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1244
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1245
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1246
				RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
1247
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
1248
			else
1249
				RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1250
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1251
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-30 * COS(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1252
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-80 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-30 * COS(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1253
				RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
1254
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
1255
			end
1256
		end
1257
	end
1258
	unanchor()
1259
	Humanoid.MaxHealth = "inf"
1260
	Humanoid.Health = "inf"
1261
	if Rooted == false then
1262
		Disable_Jump = false
1263
		Humanoid.WalkSpeed = Speed
1264
	elseif Rooted == true then
1265
		Disable_Jump = true
1266
		Humanoid.WalkSpeed = 0
1267
	end
1268
	local MATHS = {"0","1"}
1269
	Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]
1270
	Humanoid.PlatformStand = false
1271
end
1272
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--//=================================\\
1274
--\\=================================//
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--//====================================================\\--
1281
--||			  		 END OF SCRIPT
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--\\====================================================//--