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//Created By Philippovitch
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//AC-Web 
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//Script Complete 100 %
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// Rewritten by Rochet2
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using namespace std;	
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7-
		
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	/*Basic Menu*/
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9-
#define Menu_Whisp "NAME_SERVER Top Class killers"
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/*Class E_Menu*/
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#define Notification "YOUR SERVER MESSAGE/NOTIFICATION"
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#define M_Whisper "YOUR SERVER MESSAGE/NOTIFICATION"
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#define leave "Nevermind"
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    /*Class E_Menu*/
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#define E_Priest "View top 5 Priest Killers"
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#define E_Shaman "View top 5 Shaman Killers"
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#define E_Mage "View top 5 Mage Killers"
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#define E_Warlock "View top 5 Warlock Killers"
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#define E_Druid "View top 5 Druid Killers"
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#define E_Death_knight "View top 5 Death knight Killers"
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/*Top 5 Message*/
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#define M_Warrior "Here is the top 5 Warrior Killers"
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#define M_Paladin "Here is the top 5 Paladin Killers"
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#define M_Hunter "Here is the top 5 Hunter Killers"
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 /*Top 5 Message*/
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#define M_Priest "Here is the top 5 Priest Killers"
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#define M_Shaman "Here is the top 5 Shaman Killers"
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#define M_Mage "Here is the top 5 Mage Killers"
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#define M_Warlock "Here is the top 5 Warlock Killers"
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#define M_Druid "Here is the top 5 Druid Killers"
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#define M_Death_knight "Here is the top 5 Death knight Killers"
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class Top5_Killers : public CreatureScript
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{
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public:
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    Top5_Killers() : CreatureScript("Top5_Killers") { }
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    bool OnGossipHello(Player* player, Creature* creature)
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    {
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        Top5_Killers() : CreatureScript("Top5_Killers") { }
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        player->ADD_GOSSIP_ITEM(1, E_Warrior, GOSSIP_SENDER_MAIN, 1);
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        player->ADD_GOSSIP_ITEM(1, E_Paladin, GOSSIP_SENDER_MAIN, 2);
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        bool OnGossipHello(Player* player, Creature* creature)
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        player->ADD_GOSSIP_ITEM(1, E_Hunter, GOSSIP_SENDER_MAIN, 3);
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		{
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        player->ADD_GOSSIP_ITEM(1, E_Rogue, GOSSIP_SENDER_MAIN, 4);
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		player->ADD_GOSSIP_ITEM(0, Menu_Whisp, GOSSIP_SENDER_MAIN, 0);
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        player->ADD_GOSSIP_ITEM(1, E_Priest, GOSSIP_SENDER_MAIN, 5);
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		player->ADD_GOSSIP_ITEM(1, E_Warrior, GOSSIP_SENDER_MAIN, 1);
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        player->ADD_GOSSIP_ITEM(1, E_Shaman, GOSSIP_SENDER_MAIN, 7);
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		player->ADD_GOSSIP_ITEM(1, E_Paladin, GOSSIP_SENDER_MAIN, 2);
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        player->ADD_GOSSIP_ITEM(1, E_Mage, GOSSIP_SENDER_MAIN, 8);
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		player->ADD_GOSSIP_ITEM(1, E_Hunter, GOSSIP_SENDER_MAIN, 3);
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        player->ADD_GOSSIP_ITEM(1, E_Warlock, GOSSIP_SENDER_MAIN, 9);
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		player->ADD_GOSSIP_ITEM(1, E_Rogue, GOSSIP_SENDER_MAIN, 4);
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        player->ADD_GOSSIP_ITEM(1, E_Druid, GOSSIP_SENDER_MAIN, 11);
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		player->ADD_GOSSIP_ITEM(1, E_Priest, GOSSIP_SENDER_MAIN, 5);
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        player->ADD_GOSSIP_ITEM(1, E_Death_knight, GOSSIP_SENDER_MAIN, 6);
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		player->ADD_GOSSIP_ITEM(1, E_Shaman, GOSSIP_SENDER_MAIN, 6);
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        player->SEND_GOSSIP_MENU(1, creature->GetGUID());
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		player->ADD_GOSSIP_ITEM(1, E_Mage, GOSSIP_SENDER_MAIN, 7);
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        return true;
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		player->ADD_GOSSIP_ITEM(1, E_Warlock, GOSSIP_SENDER_MAIN, 8);
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    }
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		player->ADD_GOSSIP_ITEM(1, E_Druid, GOSSIP_SENDER_MAIN, 9);
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		player->ADD_GOSSIP_ITEM(1, E_Death_knight, GOSSIP_SENDER_MAIN, 10);
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    bool OnGossipSelect(Player* player, Creature* creature, uint32 sender, uint32 action)
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		player->ADD_GOSSIP_ITEM(1, leave, GOSSIP_SENDER_MAIN, 11);
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    {
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		player->SEND_GOSSIP_MENU(1, creature->GetGUID());
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        player->PlayerTalkClass->ClearMenus();
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		return true;
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        if (sender != GOSSIP_SENDER_MAIN)
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		}
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            return true; // wrong sender, something fisy
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		bool OnGossipSelect(Player* player, Creature* creature, uint32 sender, uint32 action)
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        switch(action)
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	{
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        if (sender == GOSSIP_SENDER_MAIN)
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        case 1: ChatHandler(player->GetSession()).PSendSysMessage(M_Warrior);       break;
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        case 2: ChatHandler(player->GetSession()).PSendSysMessage(M_Paladin);       break;
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			player->PlayerTalkClass->ClearMenus();
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        case 3: ChatHandler(player->GetSession()).PSendSysMessage(M_Hunter);        break;
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			switch(action)
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        case 4: ChatHandler(player->GetSession()).PSendSysMessage(M_Rogue);         break;
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			{
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        case 5: ChatHandler(player->GetSession()).PSendSysMessage(M_Priest);        break;
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			case 12:
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        case 6: ChatHandler(player->GetSession()).PSendSysMessage(M_Death_knight);  break;
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			player->ADD_GOSSIP_ITEM(0, Menu_Whisp, GOSSIP_SENDER_MAIN, 0);
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        case 7: ChatHandler(player->GetSession()).PSendSysMessage(M_Shaman);        break;
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			player->ADD_GOSSIP_ITEM(1, E_Warrior, GOSSIP_SENDER_MAIN, 1);
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        case 8: ChatHandler(player->GetSession()).PSendSysMessage(M_Mage);          break;
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			player->ADD_GOSSIP_ITEM(1, E_Paladin, GOSSIP_SENDER_MAIN, 2);
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        case 9: ChatHandler(player->GetSession()).PSendSysMessage(M_Warlock);       break;
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			player->ADD_GOSSIP_ITEM(1, E_Hunter, GOSSIP_SENDER_MAIN, 3);
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        case 11: ChatHandler(player->GetSession()).PSendSysMessage(M_Druid);        break;
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			player->ADD_GOSSIP_ITEM(1, E_Rogue, GOSSIP_SENDER_MAIN, 4);
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        default: return true; // invalid class, something fishy
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			player->ADD_GOSSIP_ITEM(1, E_Priest, GOSSIP_SENDER_MAIN, 5);
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        }
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			player->ADD_GOSSIP_ITEM(1, E_Shaman, GOSSIP_SENDER_MAIN, 6);
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			player->ADD_GOSSIP_ITEM(1, E_Mage, GOSSIP_SENDER_MAIN, 7);
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        QueryResult result = CharacterDatabase.PQuery("SELECT name, totalKills FROM characters WHERE class = %u ORDER BY totalKills DESC LIMIT 5", action);
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			player->ADD_GOSSIP_ITEM(1, E_Warlock, GOSSIP_SENDER_MAIN, 8);
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        if(result)
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			player->ADD_GOSSIP_ITEM(1, E_Druid, GOSSIP_SENDER_MAIN, 9);
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			player->ADD_GOSSIP_ITEM(1, E_Death_knight, GOSSIP_SENDER_MAIN, 10);
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            do
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			player->ADD_GOSSIP_ITEM(1, leave, GOSSIP_SENDER_MAIN, 11);
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            {
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			player->SEND_GOSSIP_MENU(1, creature->GetGUID());
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                Field * fields = result->Fetch();
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			break;
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                std::string name = fields[0].GetString();
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                uint32 totalKills = fields[1].GetUInt32();
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			case 11:
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                ChatHandler(player->GetSession()).PSendSysMessage("Name: %s, With Total Kills : %u", name.c_str(), totalKills);
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			player->PlayerTalkClass->SendCloseGossip();
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            } 
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			break; 
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            while(result->NextRow());
85-
			
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        }
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			case 0:
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        OnGossipHello(player, creature); // return to main menu
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			player->GetSession()->SendNotification(Notification);
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        return true;
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			ChatHandler(player->GetSession()).PSendSysMessage(M_Whisper);
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    }
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			player->PlayerTalkClass->SendGossipMenu(12, creature->GetGUID());
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};
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			break;
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91-
			
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			case 1: //Warrior
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93-
			{
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94-
			QueryResult result = CharacterDatabase.Query("SELECT name,totalKills FROM characters WHERE class='1' ORDER BY totalKills DESC LIMIT 5");
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95-
		    if(!result)
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