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| 1 | //Created By Philippovitch | |
| 2 | //AC-Web | |
| 3 | //Script Complete 100 % | |
| 4 | ||
| 5 | // Rewritten by Rochet2 | |
| 6 | - | using namespace std; |
| 6 | + | |
| 7 | - | |
| 7 | + | |
| 8 | - | /*Basic Menu*/ |
| 8 | + | |
| 9 | - | #define Menu_Whisp "NAME_SERVER Top Class killers" |
| 9 | + | /*Class E_Menu*/ |
| 10 | - | #define Notification "YOUR SERVER MESSAGE/NOTIFICATION" |
| 10 | + | |
| 11 | - | #define M_Whisper "YOUR SERVER MESSAGE/NOTIFICATION" |
| 11 | + | |
| 12 | - | #define leave "Nevermind" |
| 12 | + | |
| 13 | - | /*Class E_Menu*/ |
| 13 | + | |
| 14 | #define E_Priest "View top 5 Priest Killers" | |
| 15 | #define E_Shaman "View top 5 Shaman Killers" | |
| 16 | #define E_Mage "View top 5 Mage Killers" | |
| 17 | #define E_Warlock "View top 5 Warlock Killers" | |
| 18 | #define E_Druid "View top 5 Druid Killers" | |
| 19 | #define E_Death_knight "View top 5 Death knight Killers" | |
| 20 | /*Top 5 Message*/ | |
| 21 | #define M_Warrior "Here is the top 5 Warrior Killers" | |
| 22 | #define M_Paladin "Here is the top 5 Paladin Killers" | |
| 23 | #define M_Hunter "Here is the top 5 Hunter Killers" | |
| 24 | - | /*Top 5 Message*/ |
| 24 | + | |
| 25 | #define M_Priest "Here is the top 5 Priest Killers" | |
| 26 | #define M_Shaman "Here is the top 5 Shaman Killers" | |
| 27 | #define M_Mage "Here is the top 5 Mage Killers" | |
| 28 | #define M_Warlock "Here is the top 5 Warlock Killers" | |
| 29 | #define M_Druid "Here is the top 5 Druid Killers" | |
| 30 | #define M_Death_knight "Here is the top 5 Death knight Killers" | |
| 31 | ||
| 32 | class Top5_Killers : public CreatureScript | |
| 33 | {
| |
| 34 | public: | |
| 35 | Top5_Killers() : CreatureScript("Top5_Killers") { }
| |
| 36 | ||
| 37 | bool OnGossipHello(Player* player, Creature* creature) | |
| 38 | {
| |
| 39 | - | Top5_Killers() : CreatureScript("Top5_Killers") { }
|
| 39 | + | player->ADD_GOSSIP_ITEM(1, E_Warrior, GOSSIP_SENDER_MAIN, 1); |
| 40 | player->ADD_GOSSIP_ITEM(1, E_Paladin, GOSSIP_SENDER_MAIN, 2); | |
| 41 | - | bool OnGossipHello(Player* player, Creature* creature) |
| 41 | + | player->ADD_GOSSIP_ITEM(1, E_Hunter, GOSSIP_SENDER_MAIN, 3); |
| 42 | - | {
|
| 42 | + | player->ADD_GOSSIP_ITEM(1, E_Rogue, GOSSIP_SENDER_MAIN, 4); |
| 43 | - | player->ADD_GOSSIP_ITEM(0, Menu_Whisp, GOSSIP_SENDER_MAIN, 0); |
| 43 | + | player->ADD_GOSSIP_ITEM(1, E_Priest, GOSSIP_SENDER_MAIN, 5); |
| 44 | - | player->ADD_GOSSIP_ITEM(1, E_Warrior, GOSSIP_SENDER_MAIN, 1); |
| 44 | + | player->ADD_GOSSIP_ITEM(1, E_Shaman, GOSSIP_SENDER_MAIN, 7); |
| 45 | - | player->ADD_GOSSIP_ITEM(1, E_Paladin, GOSSIP_SENDER_MAIN, 2); |
| 45 | + | player->ADD_GOSSIP_ITEM(1, E_Mage, GOSSIP_SENDER_MAIN, 8); |
| 46 | - | player->ADD_GOSSIP_ITEM(1, E_Hunter, GOSSIP_SENDER_MAIN, 3); |
| 46 | + | player->ADD_GOSSIP_ITEM(1, E_Warlock, GOSSIP_SENDER_MAIN, 9); |
| 47 | - | player->ADD_GOSSIP_ITEM(1, E_Rogue, GOSSIP_SENDER_MAIN, 4); |
| 47 | + | player->ADD_GOSSIP_ITEM(1, E_Druid, GOSSIP_SENDER_MAIN, 11); |
| 48 | - | player->ADD_GOSSIP_ITEM(1, E_Priest, GOSSIP_SENDER_MAIN, 5); |
| 48 | + | player->ADD_GOSSIP_ITEM(1, E_Death_knight, GOSSIP_SENDER_MAIN, 6); |
| 49 | - | player->ADD_GOSSIP_ITEM(1, E_Shaman, GOSSIP_SENDER_MAIN, 6); |
| 49 | + | player->SEND_GOSSIP_MENU(1, creature->GetGUID()); |
| 50 | - | player->ADD_GOSSIP_ITEM(1, E_Mage, GOSSIP_SENDER_MAIN, 7); |
| 50 | + | return true; |
| 51 | - | player->ADD_GOSSIP_ITEM(1, E_Warlock, GOSSIP_SENDER_MAIN, 8); |
| 51 | + | } |
| 52 | - | player->ADD_GOSSIP_ITEM(1, E_Druid, GOSSIP_SENDER_MAIN, 9); |
| 52 | + | |
| 53 | - | player->ADD_GOSSIP_ITEM(1, E_Death_knight, GOSSIP_SENDER_MAIN, 10); |
| 53 | + | bool OnGossipSelect(Player* player, Creature* creature, uint32 sender, uint32 action) |
| 54 | - | player->ADD_GOSSIP_ITEM(1, leave, GOSSIP_SENDER_MAIN, 11); |
| 54 | + | {
|
| 55 | - | player->SEND_GOSSIP_MENU(1, creature->GetGUID()); |
| 55 | + | player->PlayerTalkClass->ClearMenus(); |
| 56 | - | return true; |
| 56 | + | if (sender != GOSSIP_SENDER_MAIN) |
| 57 | - | } |
| 57 | + | return true; // wrong sender, something fisy |
| 58 | ||
| 59 | - | bool OnGossipSelect(Player* player, Creature* creature, uint32 sender, uint32 action) |
| 59 | + | switch(action) |
| 60 | - | {
|
| 60 | + | |
| 61 | - | if (sender == GOSSIP_SENDER_MAIN) |
| 61 | + | case 1: ChatHandler(player->GetSession()).PSendSysMessage(M_Warrior); break; |
| 62 | case 2: ChatHandler(player->GetSession()).PSendSysMessage(M_Paladin); break; | |
| 63 | - | player->PlayerTalkClass->ClearMenus(); |
| 63 | + | case 3: ChatHandler(player->GetSession()).PSendSysMessage(M_Hunter); break; |
| 64 | - | switch(action) |
| 64 | + | case 4: ChatHandler(player->GetSession()).PSendSysMessage(M_Rogue); break; |
| 65 | - | {
|
| 65 | + | case 5: ChatHandler(player->GetSession()).PSendSysMessage(M_Priest); break; |
| 66 | - | case 12: |
| 66 | + | case 6: ChatHandler(player->GetSession()).PSendSysMessage(M_Death_knight); break; |
| 67 | - | player->ADD_GOSSIP_ITEM(0, Menu_Whisp, GOSSIP_SENDER_MAIN, 0); |
| 67 | + | case 7: ChatHandler(player->GetSession()).PSendSysMessage(M_Shaman); break; |
| 68 | - | player->ADD_GOSSIP_ITEM(1, E_Warrior, GOSSIP_SENDER_MAIN, 1); |
| 68 | + | case 8: ChatHandler(player->GetSession()).PSendSysMessage(M_Mage); break; |
| 69 | - | player->ADD_GOSSIP_ITEM(1, E_Paladin, GOSSIP_SENDER_MAIN, 2); |
| 69 | + | case 9: ChatHandler(player->GetSession()).PSendSysMessage(M_Warlock); break; |
| 70 | - | player->ADD_GOSSIP_ITEM(1, E_Hunter, GOSSIP_SENDER_MAIN, 3); |
| 70 | + | case 11: ChatHandler(player->GetSession()).PSendSysMessage(M_Druid); break; |
| 71 | - | player->ADD_GOSSIP_ITEM(1, E_Rogue, GOSSIP_SENDER_MAIN, 4); |
| 71 | + | default: return true; // invalid class, something fishy |
| 72 | - | player->ADD_GOSSIP_ITEM(1, E_Priest, GOSSIP_SENDER_MAIN, 5); |
| 72 | + | } |
| 73 | - | player->ADD_GOSSIP_ITEM(1, E_Shaman, GOSSIP_SENDER_MAIN, 6); |
| 73 | + | |
| 74 | - | player->ADD_GOSSIP_ITEM(1, E_Mage, GOSSIP_SENDER_MAIN, 7); |
| 74 | + | QueryResult result = CharacterDatabase.PQuery("SELECT name, totalKills FROM characters WHERE class = %u ORDER BY totalKills DESC LIMIT 5", action);
|
| 75 | - | player->ADD_GOSSIP_ITEM(1, E_Warlock, GOSSIP_SENDER_MAIN, 8); |
| 75 | + | if(result) |
| 76 | - | player->ADD_GOSSIP_ITEM(1, E_Druid, GOSSIP_SENDER_MAIN, 9); |
| 76 | + | |
| 77 | - | player->ADD_GOSSIP_ITEM(1, E_Death_knight, GOSSIP_SENDER_MAIN, 10); |
| 77 | + | do |
| 78 | - | player->ADD_GOSSIP_ITEM(1, leave, GOSSIP_SENDER_MAIN, 11); |
| 78 | + | {
|
| 79 | - | player->SEND_GOSSIP_MENU(1, creature->GetGUID()); |
| 79 | + | Field * fields = result->Fetch(); |
| 80 | - | break; |
| 80 | + | std::string name = fields[0].GetString(); |
| 81 | - | |
| 81 | + | uint32 totalKills = fields[1].GetUInt32(); |
| 82 | - | case 11: |
| 82 | + | ChatHandler(player->GetSession()).PSendSysMessage("Name: %s, With Total Kills : %u", name.c_str(), totalKills);
|
| 83 | - | player->PlayerTalkClass->SendCloseGossip(); |
| 83 | + | } |
| 84 | - | break; |
| 84 | + | while(result->NextRow()); |
| 85 | - | |
| 85 | + | } |
| 86 | - | case 0: |
| 86 | + | OnGossipHello(player, creature); // return to main menu |
| 87 | - | player->GetSession()->SendNotification(Notification); |
| 87 | + | return true; |
| 88 | - | ChatHandler(player->GetSession()).PSendSysMessage(M_Whisper); |
| 88 | + | } |
| 89 | - | player->PlayerTalkClass->SendGossipMenu(12, creature->GetGUID()); |
| 89 | + | }; |
| 90 | - | break; |
| 90 | + | |
| 91 | - | |
| 91 | + | |
| 92 | - | case 1: //Warrior |
| 92 | + | |
| 93 | - | {
|
| 93 | + | |
| 94 | - | QueryResult result = CharacterDatabase.Query("SELECT name,totalKills FROM characters WHERE class='1' ORDER BY totalKills DESC LIMIT 5");
|
| 94 | + | |
| 95 | - | if(!result) |
| 95 | + |