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1
-- This script has been converted to FE by iPxter
2
3
4
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
5
local Player,Mouse,mouse,UserInputService,ContextActionService = owner
6
do
7
	print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
8
	script.Parent = Player.Character
9
10
	--RemoteEvent for communicating
11
	local Event = Instance.new("RemoteEvent")
12
	Event.Name = "UserInput_Event"
13
14
	--Fake event to make stuff like Mouse.KeyDown work
15
	local function fakeEvent()
16
		local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
17
		t.connect = t.Connect
18
		return t
19
	end
20
21
	--Creating fake input objects with fake variables
22
    local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
23
	local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
24
	local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
25
		CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
26
	end}
27
	--Merged 2 functions into one by checking amount of arguments
28
	CAS.UnbindAction = CAS.BindAction
29
30
	--This function will trigger the events that have been :Connect()'ed
31
	local function te(self,ev,...)
32-
local Plr = Plrs.LocalPlayer
32+
		local t = m[ev]
33
		if t and t._fakeEvent and t.Function then
34
			t.Function(...)
35
		end
36
	end
37
	m.TrigEvent = te
38
	UIS.TrigEvent = te
39
40
	Event.OnServerEvent:Connect(function(plr,io)
41
	    if plr~=Player then return end
42
		if io.isMouse then
43
			m.Target = io.Target
44
			m.Hit = io.Hit
45-
local Mouse = Plr:GetMouse()
45+
46
			local b = io.UserInputState == Enum.UserInputState.Begin
47
			if io.UserInputType == Enum.UserInputType.MouseButton1 then
48
				return m:TrigEvent(b and "Button1Down" or "Button1Up")
49
			end
50
			for _,t in pairs(CAS.Actions) do
51
				for _,k in pairs(t.Keys) do
52
					if k==io.KeyCode then
53
						t.Function(t.Name,io.UserInputState,io)
54
					end
55
				end
56
			end
57
			m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
58
			UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
59
	    end
60
	end)
61
	Event.Parent = NLS([==[
62
	local Player = game:GetService("Players").LocalPlayer
63
	local Event = script:WaitForChild("UserInput_Event")
64
65
	local UIS = game:GetService("UserInputService")
66
	local input = function(io,a)
67
		if a then return end
68
		--Since InputObject is a client-side instance, we create and pass table instead
69
		Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
70
	end
71
	UIS.InputBegan:Connect(input)
72
	UIS.InputEnded:Connect(input)
73
74
	local Mouse = Player:GetMouse()
75
	local h,t
76
	--Give the server mouse data 30 times every second, but only if the values changed
77
	--If player is not moving their mouse, client won't fire events
78
	while wait(1/30) do
79
		if h~=Mouse.Hit or t~=Mouse.Target then
80
			h,t=Mouse.Hit,Mouse.Target
81
			Event:FireServer({isMouse=true,Target=t,Hit=h})
82
		end
83
	end]==],Player.Character)
84
	Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
85
end
86
87
88
89
-- Created by Nebula_Zorua --
90
-- Sans Curse (A Curse of Light) --
91
-- Custom Arcane Adventures Magic --
92
-- Wielder: Everybody (Released) --
93
-- Why the fuck did I make this --
94
-- I don't even LIKE undertale --
95
-- what the fuck --
96
97
-- Discord: Nebula the Zorua#6969
98
-- Youtube: https://www.youtube.com/channel/UCo9oU9dCw8jnuVLuy4_SATA
99
100
-- You can change the Magic Circle n stuff down under Customization, at MagicVariant --
101
102
103
--// Shortcut Variables \\--
104
local S = setmetatable({},{__index = function(s,i) return game:service(i) end})
105
local CF = {N=CFrame.new,A=CFrame.Angles,fEA=CFrame.fromEulerAnglesXYZ}
106
local C3 = {N=Color3.new,RGB=Color3.fromRGB,HSV=Color3.fromHSV,tHSV=Color3.toHSV}
107
local V3 = {N=Vector3.new,FNI=Vector3.FromNormalId,A=Vector3.FromAxis}
108
local M = {C=math.cos,R=math.rad,S=math.sin,P=math.pi,RNG=math.random,MRS=math.randomseed,H=math.huge,RRNG = function(min,max,div) return math.rad(math.random(min,max)/(div or 1)) end}
109
local R3 = {N=Region3.new}
110
local De = S.Debris
111
local WS = workspace
112
local Lght = S.Lighting
113
local RepS = S.ReplicatedStorage
114
local IN = Instance.new
115
local Plrs = S.Players
116
117
local Emit = IN("ParticleEmitter").Emit;
118
119
--// Initializing \\--
120
local Plr = owner
121
local Char = Plr.Character
122
local Hum = Char:FindFirstChildOfClass'Humanoid'
123
local RArm = Char["Right Arm"]
124
local LArm = Char["Left Arm"]
125
local RLeg = Char["Right Leg"]
126
local LLeg = Char["Left Leg"]	
127
local Root = Char:FindFirstChild'HumanoidRootPart'
128
local Torso = Char.Torso
129
local Head = Char.Head
130
local NeutralAnims = true
131
local Attack = false
132
local Debounces = {Debounces={}}
133
local Hit = {}
134
local Sine = 0
135
local Change = 1
136
137
local Effects = IN("Folder",Char)
138
Effects.Name = "Effects"
139
140
141
--// Debounce System \\--
142
143
144
function Debounces:New(name,cooldown)
145
	local aaaaa = {Usable=true,Cooldown=cooldown or 2,CoolingDown=false,LastUse=0}
146
	setmetatable(aaaaa,{__index = Debounces})
147
	Debounces.Debounces[name] = aaaaa
148
	return aaaaa
149
end
150
151
function Debounces:Use(overrideUsable)
152
	assert(self.Usable ~= nil and self.LastUse ~= nil and self.CoolingDown ~= nil,"Expected ':' not '.' calling member function Use")
153
	if(self.Usable or overrideUsable)then
154
		self.Usable = false
155
		self.CoolingDown = true
156
		local LastUse = time()
157
		self.LastUse = LastUse
158
		delay(self.Cooldown or 2,function()
159
			if(self.LastUse == LastUse)then
160
				self.CoolingDown = false
161
				self.Usable = true
162
			end
163
		end)
164
	end
165
end
166
167
function Debounces:Get(name)
168
	assert(typeof(name) == 'string',("bad argument #1 to 'get' (string expected, got %s)"):format(typeof(name) == nil and "no value" or typeof(name)))
169
	for i,v in next, Debounces.Debounces do
170
		if(i == name)then
171
			return v;
172
		end
173
	end
174
end
175
176
function Debounces:GetProgressPercentage()
177
	assert(self.Usable ~= nil and self.LastUse ~= nil and self.CoolingDown ~= nil,"Expected ':' not '.' calling member function Use")
178
	if(self.CoolingDown and not self.Usable)then
179
		return math.max(
180
			math.floor(
181
				(
182
					(time()-self.LastUse)/self.Cooldown or 2
183
				)*100
184
			)
185
		)
186
	else
187
		return 100
188
	end
189
end
190
191
--// Instance Creation Functions \\--
192
193
function Sound(parent,id,pitch,volume,looped,effect,autoPlay)
194
	local Sound = IN("Sound")
195
	Sound.SoundId = "rbxassetid://".. tostring(id or 0)
196
	Sound.Pitch = pitch or 1
197
	Sound.Volume = volume or 1
198
	Sound.Looped = looped or false
199
	if(autoPlay)then
200
		coroutine.wrap(function()
201
			repeat wait() until Sound.IsLoaded
202
			Sound.Playing = autoPlay or false
203
		end)()
204
	end
205
	if(not looped and effect)then
206
		Sound.Stopped:connect(function()
207
			Sound.Volume = 0
208
			Sound:destroy()
209
		end)
210
	elseif(effect)then
211
		warn("Sound can't be looped and a sound effect!")
212
	end
213
	Sound.Parent =parent or Torso
214
	return Sound
215
end
216
function Part(parent,color,material,size,cframe,anchored,cancollide)
217
	local part = IN("Part")
218
	part.Parent = parent or Char
219
	part[typeof(color) == 'BrickColor' and 'BrickColor' or 'Color'] = color or C3.N(0,0,0)
220
	part.Material = material or Enum.Material.SmoothPlastic
221
	part.TopSurface,part.BottomSurface=10,10
222
	part.Size = size or V3.N(1,1,1)
223
	part.CFrame = cframe or CF.N(0,0,0)
224
	part.CanCollide = cancollide or false
225
	part.Anchored = anchored or false
226
	return part
227
end
228
229
function Weld(part0,part1,c0,c1)
230
	local weld = IN("Weld")
231
	weld.Parent = part0
232
	weld.Part0 = part0
233
	weld.Part1 = part1
234
	weld.C0 = c0 or CF.N()
235
	weld.C1 = c1 or CF.N()
236
	return weld
237
end
238
239
function Mesh(parent,meshtype,meshid,textid,scale,offset)
240
	local part = IN("SpecialMesh")
241
	part.MeshId = meshid or ""
242
	part.TextureId = textid or ""
243
	part.Scale = scale or V3.N(1,1,1)
244
	part.Offset = offset or V3.N(0,0,0)
245
	part.MeshType = meshtype or Enum.MeshType.Sphere
246
	part.Parent = parent
247
	return part
248
end
249
250
NewInstance = function(instance,parent,properties)
251
	local inst = Instance.new(instance)
252
	inst.Parent = parent
253
	if(properties)then
254
		for i,v in next, properties do
255
			pcall(function() inst[i] = v end)
256
		end	
257
	end
258
	return inst;
259
end
260
261
function Clone(instance,parent,properties)
262
	local inst = instance:Clone()
263
	inst.Parent = parent
264
	if(properties)then
265
		for i,v in next, properties do
266
			pcall(function() inst[i] = v end)
267
		end
268
	end
269
	return inst;
270
end
271
272
function SoundPart(id,pitch,volume,looped,effect,autoPlay,cf)
273
	local soundPart = NewInstance("Part",Effects,{Transparency=1,CFrame=cf or Torso.CFrame,Anchored=true,CanCollide=false,Size=V3.N()})
274
	local Sound = IN("Sound")
275
	Sound.SoundId = "rbxassetid://".. tostring(id or 0)
276
	Sound.Pitch = pitch or 1
277
	Sound.Volume = volume or 1
278
	Sound.Looped = looped or false
279
	if(autoPlay)then
280
		coroutine.wrap(function()
281
			repeat wait() until Sound.IsLoaded
282
			Sound.Playing = autoPlay or false
283
		end)()
284
	end
285
	if(not looped and effect)then
286
		Sound.Stopped:connect(function()
287
			Sound.Volume = 0
288
			soundPart:destroy()
289
		end)
290
	elseif(effect)then
291
		warn("Sound can't be looped and a sound effect!")
292
	end
293
	Sound.Parent = soundPart
294
	return Sound
295
end
296
297
298
--// Extended ROBLOX tables \\--
299
local Instance = setmetatable({ClearChildrenOfClass = function(where,class,recursive) local children = (recursive and where:GetDescendants() or where:GetChildren()) for _,v in next, children do if(v:IsA(class))then v:destroy();end;end;end},{__index = Instance})
300
--// Require stuff \\--
301
function CamShake(who,times,intense,origin) 
302
	coroutine.wrap(function()
303
		if(script:FindFirstChild'CamShake')then
304
			local cam = script.CamShake:Clone()
305
			cam:WaitForChild'intensity'.Value = intense
306
			cam:WaitForChild'times'.Value = times
307
			
308
	 		if(origin)then NewInstance((typeof(origin) == 'Instance' and "ObjectValue" or typeof(origin) == 'Vector3' and 'Vector3Value'),cam,{Name='origin',Value=origin}) end
309
			cam.Parent = who
310
			wait()
311
			cam.Disabled = false
312
		elseif(who == Plr or who == Char)then
313
			local intensity = intense
314
			local cam = workspace.CurrentCamera
315
			for i = 1, times do
316
				local camDistFromOrigin
317
				if(typeof(origin) == 'Instance' and origin:IsA'BasePart')then
318
					camDistFromOrigin = math.floor( (cam.CFrame.p-origin.Position).magnitude )/25
319
				elseif(typeof(origin) == 'Vector3')then
320
					camDistFromOrigin = math.floor( (cam.CFrame.p-origin).magnitude )/25
321
				end
322
				if(camDistFromOrigin)then
323
					intensity = math.min(intense, math.floor(intense/camDistFromOrigin))
324
				end
325
				cam.CFrame = cam.CFrame:lerp(cam.CFrame*CFrame.new(math.random(-intensity,intensity)/100,math.random(-intensity,intensity)/100,math.random(-intensity,intensity)/100)*CFrame.Angles(math.rad(math.random(-intensity,intensity)/100),math.rad(math.random(-intensity,intensity)/100),math.rad(math.random(-intensity,intensity)/100)),.4)
326
				swait()
327
			end
328
		end
329
	end)()
330
end
331
332
function CamShakeAll(times,intense,origin)
333
	for _,v in next, Plrs:players() do
334
		CamShake(v:FindFirstChildOfClass'PlayerGui' or v:FindFirstChildOfClass'Backpack' or v.Character,times,intense,origin)
335
	end
336
end
337
338
function ServerScript(code)
339
	if(script:FindFirstChild'Loadstring')then
340
		local load = script.Loadstring:Clone()
341
		load:WaitForChild'Sauce'.Value = code
342
		load.Disabled = false
343
		load.Parent = workspace
344
	elseif(NS and typeof(NS) == 'function')then
345
		NS(code,workspace)
346
	else
347
		warn("no serverscripts lol")
348
	end	
349
end
350
351
function RunLocal(where,code)
352
	ServerScript([[
353
		wait()
354
		script.Parent=nil
355
		if(not _G.Http)then _G.Http = game:service'HttpService' end
356
		
357
		local Http = _G.Http or game:service'HttpService'
358
		
359
		local source = ]].."[["..code.."]]"..[[
360
		local link = "https://api.vorth.xyz/R_API/R.UPLOAD/NEW_LOCAL.php"
361
		local asd = Http:PostAsync(link,source)
362
		repeat wait() until asd and Http:JSONDecode(asd) and Http:JSONDecode(asd).Result and Http:JSONDecode(asd).Result.Require_ID
363
		local ID = Http:JSONDecode(asd).Result.Require_ID
364
		local vs = require(ID).VORTH_SCRIPT
365
		vs.Parent = game.]]..where:GetFullName()
366
	)
367
end
368
369
--// Customization \\--
370
371
local Frame_Speed = 60;
372
local WalkSpeed = 16
373
local DamageColor = BrickColor.new'White'
374
375
local MagicCircles = {
376
	Default = {Color=C3.N(1,1,1),Texture1=0,Texture2=0},
377
	OrangeWarPheonix = {EffectColor=BrickColor.new'Deep orange'.Color,Color=C3.N(.9,.9,.9),Texture1=623153986,Texture2=623153990},
378
	BlueWarPheonix = {EffectColor=BrickColor.new'Teal'.Color,Color=C3.N(.9,.9,.9),Texture1=462499935,Texture2=462499970},
379
	Plasma = {Color=C3.N(0.70588235294118,0,0.8),Texture1=415906687,Texture2=415906702},
380
	Water = {Color=C3.RGB(33, 84, 185),Texture1=408441330,Texture2=408441353},
381
	Earth = {Color=C3.RGB(86, 36, 36),Texture1=394253616,Texture2=394253651},
382
	Wind = {Color=C3.N(.8,.8,.8),Texture1=376006317,Texture2=376006346},
383
	Poseidon = {Color=C3.RGB(71, 99, 130),Texture1=346727970,Texture2=346727994},
384
	AetherLightning = {Color=C3.RGB(23, 255, 197),Texture1=348320016,Texture2=348320030},
385
	Light = {Color=C3.N(1,1,0),Texture1=343192085,Texture2=343192112},
386
	Fire = {Color=C3.N(1,0,0),EffectColor=BrickColor.new'Bright red'.Color,Texture1=313945544,Texture2=313945673},
387
	Lightning = {Color=C3.N(0,1,1),Texture1=314842290,Texture2=314842440},
388
	GasterBlaster = {Color=C3.N(1,1,1),Texture1=331948662,Texture2=331948662}
389
}
390
391
local MagicVariant = MagicCircles.GasterBlaster --[[ You can change this for a different element
392
Example: 
393
394
Changing MagicCircles.GasterBlaster to MagicCircles.Light
395
396
would make it a Light Element
397
]]
398
399
--// Stop animations \\--
400
for _,v in next, Hum:GetPlayingAnimationTracks() do
401
	v:Stop();
402
end
403
404
pcall(game.Destroy,Char:FindFirstChild'Animate')
405
pcall(game.Destroy,Hum:FindFirstChild'Animator')
406
407
--// Joints \\--
408
409
local LS = NewInstance('Motor',Char,{Part0=Torso,Part1=LArm,C0 = CF.N(-1.5,0.5,0),C1 = CF.N(0,.5,0)})
410
local RS = NewInstance('Motor',Char,{Part0=Torso,Part1=RArm,C0 = CF.N(1.5,0.5,0),C1 = CF.N(0,.5,0)})
411
local NK = NewInstance('Motor',Char,{Part0=Torso,Part1=Head,C0 = CF.N(0,1.5,0)})
412
local LH = NewInstance('Motor',Char,{Part0=Torso,Part1=LLeg,C0 = CF.N(-.5,-1,0),C1 = CF.N(0,1,0)})
413
local RH = NewInstance('Motor',Char,{Part0=Torso,Part1=RLeg,C0 = CF.N(.5,-1,0),C1 = CF.N(0,1,0)})
414
local RJ = NewInstance('Motor',Char,{Part0=Root,Part1=Torso})
415
416
local LSC0 = LS.C0
417
local RSC0 = RS.C0
418
local NKC0 = NK.C0
419
local LHC0 = LH.C0
420
local RHC0 = RH.C0
421
local RJC0 = RJ.C0
422
423
--// Artificial HB \\--
424
425
local ArtificialHB = IN("BindableEvent", script)
426
ArtificialHB.Name = "Heartbeat"
427
428
script:WaitForChild("Heartbeat")
429
430
local tf = 0
431
local allowframeloss = false
432
local tossremainder = false
433
local lastframe = tick()
434
local frame = 1/Frame_Speed
435
ArtificialHB:Fire()
436
437
game:GetService("RunService").Heartbeat:connect(function(s, p)
438
	tf = tf + s
439
	if tf >= frame then
440
		if allowframeloss then
441
			script.Heartbeat:Fire()
442
			lastframe = tick()
443
		else
444
			for i = 1, math.floor(tf / frame) do
445
				ArtificialHB:Fire()
446
			end
447
			lastframe = tick()
448
		end
449
		if tossremainder then
450
			tf = 0
451
		else
452
			tf = tf - frame * math.floor(tf / frame)
453
		end
454
	end
455
end)
456
457
function swait(num)
458
	if num == 0 or num == nil then
459
		ArtificialHB.Event:wait()
460
	else
461
		for i = 0, num do
462
			ArtificialHB.Event:wait()
463
		end
464
	end
465
end
466
467
468
--// Effect Function(s) \\--
469
470
function NumSeq(...)
471
	local tab = {...}
472
	local Sequence = {}
473
	for _,v in next, tab do
474
		table.insert(Sequence,NumberSequenceKeypoint.new(unpack(v)))
475
	end
476
	if(tab[#tab][1] ~= 1)then
477
		local final = tab[#tab]
478
		table.insert(Sequence,NumberSequenceKeypoint.new(1,final[2],final[3]))
479
	end
480
	return NumberSequence.new(Sequence)
481
end
482
483
local DefaultRingParticle = IN("ParticleEmitter")
484
DefaultRingParticle.Name = 'RingEmit'
485
DefaultRingParticle.LightEmission = 1
486
DefaultRingParticle.Size = NumSeq({0,0},{.7,6.28},{.8,5.03},{1,2.9})
487
DefaultRingParticle.Texture = "rbxassetid://313951123"
488
DefaultRingParticle.Transparency = NumberSequence.new(0,1)
489
DefaultRingParticle.ZOffset = 1
490
DefaultRingParticle.Drag = 0
491
DefaultRingParticle.Acceleration = V3.N()
492
DefaultRingParticle.LockedToPart = true
493
DefaultRingParticle.Enabled = false
494
DefaultRingParticle.Lifetime = NumberRange.new(.6,.6)
495
DefaultRingParticle.Rate = 5
496
DefaultRingParticle.Rotation = NumberRange.new(0,0)
497
DefaultRingParticle.RotSpeed = NumberRange.new(0,0)
498
DefaultRingParticle.Speed = NumberRange.new(0,0)
499
DefaultRingParticle.SpreadAngle = Vector2.new(0,0)
500
501
function MagicCircle(Data)
502
	local Variant = Data.Variant or MagicCircles.Default;
503
	
504
	local Size = Data.Size or 10;
505
	local Pos = Data.Pos*CF.A(M.R(-90),M.R(-90),0) or Torso.CFrame*CF.A(M.R(-90),M.R(-90),0);
506
	local GrowTime = Data.Time or 1;
507
	
508
	local WeldData = Data.Weld or false;
509
	
510
	
511
	local Color = Variant.Color or C3.N(.9,.9,.0)
512
	
513
	local CreationParticle = Data.CreationParticle or DefaultRingParticle;
514
	
515
	
516
	local Circle = Part(Effects,BrickColor.new'Maroon',Enum.Material.SmoothPlastic,V3.N(.05,.05,.05),Pos,true,false)
517
	local CircleM = NewInstance("BlockMesh",Circle,{Scale=V3.N()})
518
	
519
	
520
	local Emitter = DefaultRingParticle:Clone();
521
	Emitter.Parent = Circle
522
	Emitter.Color = ColorSequence.new(Variant.Color)
523
	
524
	local Top = IN("Decal",Circle)
525
	Top.Texture = "rbxassetid://"..Variant.Texture1
526
	Top.Face = Enum.NormalId.Top
527
	
528
	local Btm = IN("Decal",Circle)
529
	Btm.Texture = "rbxassetid://"..Variant.Texture2
530
	Btm.Face = Enum.NormalId.Bottom
531
	
532
	if(WeldData)then
533
		Circle.Anchored = false
534
		Weld(WeldData,Circle,Pos,CF.N())
535
	end
536
	local GrowFrames = GrowTime * Frame_Speed
537
	print(GrowFrames)
538
	--Size*20,0,Size*20
539
	Circle.Transparency = 1
540
	local GrownEvent = Instance.new("BindableEvent",Circle)
541
	coroutine.wrap(function()
542
		
543
		Emit(Emitter,5)
544
		local End = Size*20
545
		local grow = End/GrowFrames
546
		for i = 1, GrowFrames+1 do
547
			local aa = math.min(CircleM.Scale.x + grow,End)
548
			if(aa >= End)then break end
549
			CircleM.Scale = V3.N(aa,0,aa)
550
			swait()
551
		end
552
		CircleM.Scale = V3.N(End,0,End)
553
		GrownEvent:Fire()
554
		
555
	end)()
556
	
557
	local Table = {
558
		Circle = Circle,
559
		Mesh = CircleM,
560
		Grow = function(size)
561
			CircleM.Scale = CircleM.Scale + V3.N(size*20,0,size*20)
562
		end,
563
		Destroy = function(timer)
564
			coroutine.wrap(function()
565
				if(not timer)then timer = 1 end
566
				Tween(CircleM,{Scale=V3.N(0,0,0)},timer,Enum.EasingStyle.Quad,Enum.EasingDirection.Out)
567
				Tween(Top,{Transparency=1},timer,Enum.EasingStyle.Quad,Enum.EasingDirection.Out)
568
				Tween(Btm,{Transparency=1},timer,Enum.EasingStyle.Quad,Enum.EasingDirection.Out)
569
				S.Debris:AddItem(Circle,timer+1)
570
			end)()
571
		end,
572
		Grown = GrownEvent.Event
573
	}
574
		
575
	return Table;
576
end
577
578
function Bezier(startpos, pos2, pos3, endpos, t)
579
	local A = startpos:lerp(pos2, t)
580
	local B  = pos2:lerp(pos3, t)
581
	local C = pos3:lerp(endpos, t)
582
	local lerp1 = A:lerp(B, t)
583
	local lerp2 = B:lerp(C, t)
584
	local cubic = lerp1:lerp(lerp2, t)
585
	return cubic
586
end
587
588
function SphereFX(duration,color,scale,pos,endScale,increment)
589
	return Effect{
590
		Frames=duration,
591
		Effect='ResizeAndFade',
592
		Color=color,
593
		Size=scale,
594
		Mesh={MeshType=Enum.MeshType.Sphere},
595
		CFrame=pos,
596
		FXSettings={
597
			EndSize=endScale,
598
			EndIsIncrement=increment
599
		}
600
	}
601
end
602
603
function BlastFX(duration,color,scale,pos,endScale,increment)
604
	return Effect{
605
		Frames=duration,
606
		Effect='ResizeAndFade',
607
		Color=color,
608
		Size=scale,
609
		Mesh={MeshType=Enum.MeshType.FileMesh,MeshId='rbxassetid://20329976'},
610
		CFrame=pos,
611
		FXSettings={
612
			EndSize=endScale,
613
			EndIsIncrement=increment
614
		}
615
	}
616
end
617
618
function BlockFX(duration,color,scale,pos,endScale,increment)
619
	return Effect{
620
		Frames=duration,
621
		Effect='ResizeAndFade',
622
		Color=color,
623
		Size=scale,
624
		CFrame=pos,
625
		FXSettings={
626
			EndSize=endScale,
627
			EndIsIncrement=increment
628
		}
629
	}
630
end
631
632
function ShootBullet(data)
633
	--ShootBullet{Size=V3.N(3,3,3),Shape='Ball',Frames=160,Origin=data.Circle.CFrame,Speed=10}
634
	local Size = data.Size or V3.N(2,2,2)
635
	local Color = data.Color or MagicVariant.EffectColor or MagicVariant.Color
636
	local StudsPerFrame = data.Speed or 10
637
	local Shape = data.Shape or 'Ball'
638
	local Frames = data.Frames or 160
639
	local Pos = data.Origin or Torso.CFrame
640
	local Direction = data.Direction or Mouse.Hit
641
	local Material = data.Material or Enum.Material.Neon
642
	local OnHit = data.HitFunction or function(hit,pos)
643
		Effect{
644
			Effect='ResizeAndFade',
645
			Color=Color,
646
			Size=V3.N(10,10,10),
647
			Mesh={MeshType=Enum.MeshType.Sphere},
648
			CFrame=CF.N(pos),
649
			FXSettings={
650
				EndSize=V3.N(.05,.05,.05),
651
				EndIsIncrement=true
652
			}
653
		}
654
		for i = 1, 5 do
655
			local angles = CF.A(M.RRNG(-180,180),M.RRNG(-180,180),M.RRNG(-180,180))
656
			Effect{
657
				Effect='Fade',
658
				Frames=65,
659
				Size=V3.N(5,5,10),
660
				CFrame=CF.N(CF.N(pos)*angles*CF.N(0,0,-10).p,pos),
661
				Mesh = {MeshType=Enum.MeshType.Sphere},
662
				Material=Enum.Material.Neon,
663
				Color=Color,
664
				MoveDirection=CF.N(CF.N(pos)*angles*CF.N(0,0,-50).p,pos).p,
665
			}	
666
		end
667
		AOEDamage(pos,10,15,30,0,'Normal',10,4)
668
	end	
669
	
670
	local Bullet = Part(Effects,Color,Material,Size,Pos,true,false)
671
	local BMesh = Mesh(Bullet,Enum.MeshType.Brick,"","",V3.N(1,1,1),V3.N())
672
	if(Shape == 'Ball')then
673
		BMesh.MeshType = Enum.MeshType.Sphere
674
	elseif(Shape == 'Head')then
675
		BMesh.MeshType = Enum.MeshType.Head
676
	elseif(Shape == 'Cylinder')then
677
		BMesh.MeshType = Enum.MeshType.Cylinder
678
	end
679
	
680
	coroutine.wrap(function()
681
		for i = 1, Frames+1 do
682
			local hit,pos,norm,dist = CastRay(Bullet.CFrame.p,CF.N(Bullet.CFrame.p,Direction.p)*CF.N(0,0,-StudsPerFrame).p,StudsPerFrame)
683
			if(hit)then
684
				OnHit(hit,pos,norm,dist)
685
				break;
686
			else
687
				Bullet.CFrame = CF.N(Bullet.CFrame.p,Direction.p)*CF.N(0,0,-StudsPerFrame)
688
			end
689
			swait()
690
		end
691
		Bullet:destroy()
692
	end)()
693
	
694
end
695
696
function Zap(data)
697
	local sCF,eCF = data.StartCFrame,data.EndCFrame
698
	assert(sCF,"You need a start CFrame!")
699
	assert(eCF,"You need an end CFrame!")
700
	local parts = data.PartCount or 15
701
	local zapRot = data.ZapRotation or {-5,5}
702
	local startThick = data.StartSize or 3;
703
	local endThick = data.EndSize or startThick/2;
704
	local color = data.Color or BrickColor.new'Electric blue'
705
	local delay = data.Delay or 35
706
	local delayInc = data.DelayInc or 0
707
	local lastLightning;
708
	local MagZ = (sCF.p - eCF.p).magnitude
709
	local thick = startThick
710
	local inc = (startThick/parts)-(endThick/parts)
711
	
712
	for i = 1, parts do
713
		local pos = sCF.p
714
		if(lastLightning)then
715
			pos = lastLightning.CFrame*CF.N(0,0,MagZ/parts/2).p
716
		end
717
		delay = delay + delayInc
718
		local zapPart = Part(Effects,color,Enum.Material.Neon,V3.N(thick,thick,MagZ/parts),CF.N(pos),true,false)
719
		local posie = CF.N(pos,eCF.p)*CF.N(0,0,MagZ/parts).p+V3.N(M.RNG(unpack(zapRot)),M.RNG(unpack(zapRot)),M.RNG(unpack(zapRot)))
720
		if(parts == i)then
721
			local MagZ = (pos-eCF.p).magnitude
722
			zapPart.Size = V3.N(endThick,endThick,MagZ)
723
			zapPart.CFrame = CF.N(pos, eCF.p)*CF.N(0,0,-MagZ/2)
724
			Effect{Effect='ResizeAndFade',Size=V3.N(thick,thick,thick),CFrame=eCF*CF.A(M.RRNG(-180,180),M.RRNG(-180,180),M.RRNG(-180,180)),Color=color,Frames=delay*2,FXSettings={EndSize=V3.N(thick*8,thick*8,thick*8)}}
725
		else
726
			zapPart.CFrame = CF.N(pos,posie)*CF.N(0,0,MagZ/parts/2)
727
		end
728
		
729
		lastLightning = zapPart
730
		Effect{Effect='Fade',Manual=zapPart,Frames=delay}
731
		
732
		thick=thick-inc
733
		
734
	end
735
end
736
737
function Zap2(data)
738
	local Color = data.Color or BrickColor.new'Electric blue'
739
	local StartPos = data.Start or Torso.Position
740
	local EndPos = data.End or Mouse.Hit.p
741
	local SegLength = data.SegL or 2
742
	local Thicc = data.Thickness or 0.5
743
	local Fades = data.Fade or 45
744
	local Parent = data.Parent or Effects
745
	local MaxD = data.MaxDist or 200
746
	local Branch = data.Branches or false
747
	local Material = data.Material or Enum.Material.Neon
748
	local Raycasts = data.Raycasts or false
749
	local Offset = data.Offset or {0,360}
750
	local AddMesh = (data.Mesh == nil and true or data.Mesh)
751
	if((StartPos-EndPos).magnitude > MaxD)then
752
		EndPos = CF.N(StartPos,EndPos)*CF.N(0,0,-MaxD).p
753
	end
754
	local hit,pos,norm,dist=nil,EndPos,nil,(StartPos-EndPos).magnitude
755
	if(Raycasts)then
756
		hit,pos,norm,dist = CastRay(StartPos,EndPos,MaxD)	
757
	end
758
	local segments = dist/SegLength
759
	local model = IN("Model",Parent)
760
	model.Name = 'Lightning'
761
	local Last;
762
	for i = 1, segments do
763
		local size = (segments-i)/25
764
		local prt = Part(model,Color,Material,V3.N(Thicc+size,SegLength,Thicc+size),CF.N(),true,false)
765
		if(AddMesh)then IN("CylinderMesh",prt) end
766
		if(Last and math.floor(segments) == i)then
767
			local MagZ = (Last.CFrame*CF.N(0,-SegLength/2,0).p-EndPos).magnitude
768
			prt.Size = V3.N(Thicc+size,MagZ,Thicc+size)
769
			prt.CFrame = CF.N(Last.CFrame*CF.N(0,-SegLength/2,0).p,EndPos)*CF.A(M.R(90),0,0)*CF.N(0,-MagZ/2,0)	
770
		elseif(not Last)then
771
			prt.CFrame = CF.N(StartPos,pos)*CF.A(M.R(90),0,0)*CF.N(0,-SegLength/2,0)	
772
		else
773
			prt.CFrame = CF.N(Last.CFrame*CF.N(0,-SegLength/2,0).p,CF.N(pos)*CF.A(M.R(M.RNG(0,360)),M.R(M.RNG(0,360)),M.R(M.RNG(0,360)))*CF.N(0,0,SegLength/3+(segments-i)).p)*CF.A(M.R(90),0,0)*CF.N(0,-SegLength/2,0)
774
		end
775
		Last = prt
776
		if(Branch)then
777
			local choice = M.RNG(1,7+((segments-i)*2))
778
			if(choice == 1)then
779
				local LastB;
780
				for i2 = 1,M.RNG(2,5) do
781
					local size2 = ((segments-i)/35)/i2
782
					local prt = Part(model,Color,Material,V3.N(Thicc+size2,SegLength,Thicc+size2),CF.N(),true,false)
783
					if(AddMesh)then IN("CylinderMesh",prt) end
784
					if(not LastB)then
785
						prt.CFrame = CF.N(Last.CFrame*CF.N(0,-SegLength/2,0).p,Last.CFrame*CF.N(0,-SegLength/2,0)*CF.A(0,0,M.RRNG(0,360))*CF.N(0,Thicc*7,0)*CF.N(0,0,-1).p)*CF.A(M.R(90),0,0)*CF.N(0,-SegLength/2,0)
786
					else
787
						prt.CFrame = CF.N(LastB.CFrame*CF.N(0,-SegLength/2,0).p,LastB.CFrame*CF.N(0,-SegLength/2,0)*CF.A(0,0,M.RRNG(0,360))*CF.N(0,Thicc*7,0)*CF.N(0,0,-1).p)*CF.A(M.R(90),0,0)*CF.N(0,-SegLength/2,0)
788
					end
789
					LastB = prt
790
				end
791
			end
792
		end
793
	end
794
	if(Fades > 0)then
795
		coroutine.wrap(function()
796
			for i = 1, Fades do
797
				for _,v in next, model:children() do
798
					if(v:IsA'BasePart')then
799
						v.Transparency = (i/Fades)
800
					end
801
				end
802
				swait()
803
			end
804
			model:destroy()
805
		end)()
806
	else
807
		S.Debris:AddItem(model,.01)
808
	end
809
	return {End=(Last and Last.CFrame*CF.N(0,-Last.Size.Y/2,0).p),Last=Last,Model=model}
810
end
811
812
function Tween(obj,props,time,easing,direction,repeats,backwards)
813
	local info = TweenInfo.new(time or .5, easing or Enum.EasingStyle.Quad, direction or Enum.EasingDirection.Out, repeats or 0, backwards or false)
814
	local tween = S.TweenService:Create(obj, info, props)
815
	
816
	tween:Play()
817
end
818
819
function Effect(data)
820
	local FX = data.Effect or 'ResizeAndFade'
821
	local Parent = data.Parent or Effects
822
	local Color = data.Color or C3.N(0,0,0)
823
	local Size = data.Size or V3.N(1,1,1)
824
	local MoveDir = data.MoveDirection or nil
825
	local MeshData = data.Mesh or nil
826
	local SndData = data.Sound or nil
827
	local Frames = data.Frames or 45
828
	local Manual = data.Manual or nil
829
	local Material = data.Material or Enum.Material.Neon
830
	local CFra = data.CFrame or Torso.CFrame
831
	local Settings = data.FXSettings or {}
832
	local Shape = data.Shape or Enum.PartType.Block
833
	local Snd,Prt,Msh;
834
	coroutine.wrap(function()
835
		if(Manual and typeof(Manual) == 'Instance' and Manual:IsA'BasePart')then
836
			Prt = Manual
837
		else
838
			Prt = Part(Parent,Color,Material,Size,CFra,true,false)
839
			Prt.Shape = Shape
840
		end
841
		if(typeof(MeshData) == 'table')then
842
			Msh = Mesh(Prt,MeshData.MeshType,MeshData.MeshId,MeshData.TextureId,MeshData.Scale,MeshData.Offset)
843
		elseif(typeof(MeshData) == 'Instance')then
844
			Msh = MeshData:Clone()
845
			Msh.Parent = Prt
846
		elseif(Shape == Enum.PartType.Block)then
847
			Msh = Mesh(Prt,Enum.MeshType.Brick)
848
		end
849
		if(typeof(SndData) == 'table')then
850
			Snd = Sound(Prt,SndData.SoundId,SndData.Pitch,SndData.Volume,false,false,true)
851
		elseif(typeof(SndData) == 'Instance')then
852
			Snd = SndData
853
		end
854
		if(Snd)then
855
			repeat swait() until Snd.Playing and Snd.IsLoaded and Snd.TimeLength > 0
856
			Frames = Snd.TimeLength * Frame_Speed/Snd.Pitch
857
		end
858
		Size = (Msh and Msh.Scale or Size)
859
		local grow = Size-(Settings.EndSize or (Msh and Msh.Scale or Size)/2)
860
		
861
		local MoveSpeed = nil;
862
		if(MoveDir)then
863
			MoveSpeed = (CFra.p - MoveDir).magnitude/Frames
864
		end
865
		if(FX ~= 'Arc')then
866
			for Frame = 1, Frames do
867
				if(FX == "Fade")then
868
					Prt.Transparency  = (Frame/Frames)
869
				elseif(FX == "Resize")then
870
					if(not Settings.EndSize)then
871
						Settings.EndSize = V3.N(0,0,0)
872
					end
873
					if(Settings.EndIsIncrement)then
874
						if(Msh)then
875
							Msh.Scale = Msh.Scale + Settings.EndSize
876
						else
877
							Prt.Size = Prt.Size + Settings.EndSize
878
						end					
879
					else
880
						if(Msh)then
881
							Msh.Scale = Msh.Scale - grow/Frames
882
						else
883
							Prt.Size = Prt.Size - grow/Frames
884
						end
885
					end 
886
				elseif(FX == "ResizeAndFade")then
887
					if(not Settings.EndSize)then
888
						Settings.EndSize = V3.N(0,0,0)
889
					end
890
					if(Settings.EndIsIncrement)then
891
						if(Msh)then
892
							Msh.Scale = Msh.Scale + Settings.EndSize
893
						else
894
							Prt.Size = Prt.Size + Settings.EndSize
895
						end					
896
					else
897
						if(Msh)then
898
							Msh.Scale = Msh.Scale - grow/Frames
899
						else
900
							Prt.Size = Prt.Size - grow/Frames
901
						end
902
					end 
903
					Prt.Transparency = (Frame/Frames)
904
				end
905
				if(Settings.RandomizeCFrame)then
906
					Prt.CFrame = Prt.CFrame * CF.A(M.RRNG(-360,360),M.RRNG(-360,360),M.RRNG(-360,360))
907
				end
908
				if(MoveDir and MoveSpeed)then
909
					local Orientation = Prt.Orientation
910
					Prt.CFrame = CF.N(Prt.Position,MoveDir)*CF.N(0,0,-MoveSpeed)
911
					Prt.Orientation = Orientation
912
				end
913
				swait()
914
			end
915
			Prt:destroy()
916
		else
917
			local start,third,fourth,endP = Settings.Start,Settings.Third,Settings.Fourth,Settings.End
918
			if(not Settings.End and Settings.Home)then endP = Settings.Home.CFrame end
919
			if(start and endP)then
920
				local quarter = third or start:lerp(endP, 0.25) * CF.N(M.RNG(-25,25),M.RNG(0,25),M.RNG(-25,25))
921
				local threequarter = fourth or start:lerp(endP, 0.75) * CF.N(M.RNG(-25,25),M.RNG(0,25),M.RNG(-25,25))
922
				for Frame = 0, 1, (Settings.Speed or 0.01) do
923
					if(Settings.Home)then
924
						endP = Settings.Home.CFrame
925
					end
926
					Prt.CFrame = Bezier(start, quarter, threequarter, endP, Frame)
927
				end
928
				if(Settings.RemoveOnGoal)then
929
					Prt:destroy()
930
				end
931
			else
932
				Prt:destroy()
933
				assert(start,"You need a start position!")
934
				assert(endP,"You need a start position!")
935
			end
936
		end
937
	end)()
938
	return Prt,Msh,Snd
939
end
940
function SoulSteal(whom)
941
	local torso = (whom:FindFirstChild'Head' or whom:FindFirstChild'Torso' or whom:FindFirstChild'UpperTorso' or whom:FindFirstChild'LowerTorso' or whom:FindFirstChild'HumanoidRootPart')
942
	print(torso)
943
	if(torso and torso:IsA'BasePart')then
944
		local Model = Instance.new("Model",Effects)
945
		Model.Name = whom.Name.."'s Soul"
946
		whom:BreakJoints()
947
		local Soul = Part(Model,BrickColor.new'Really red','Glass',V3.N(.5,.5,.5),torso.CFrame,true,false)
948
		Soul.Name = 'Head'
949
		NewInstance("Humanoid",Model,{Health=0,MaxHealth=0})
950
		Effect{
951
			Effect="Arc",
952
			Manual = Soul,
953
			FXSettings={
954
				Start=torso.CFrame,
955
				Home = Torso,
956
				RemoveOnGoal = true,
957
			}
958
		}
959
		local lastPoint = Soul.CFrame.p
960
	
961
		for i = 0, 1, 0.01 do 
962
				local point = CFrame.new(lastPoint, Soul.Position) * CFrame.Angles(-math.pi/2, 0, 0)
963
				local mag = (lastPoint - Soul.Position).magnitude
964
				Effect{
965
					Effect = "Fade",
966
					CFrame = point * CF.N(0, mag/2, 0),
967
					Size = V3.N(.5,mag+.5,.5),
968
					Color = Soul.BrickColor
969
				}
970
				lastPoint = Soul.CFrame.p
971
			swait()
972
		end
973
		for i = 1, 5 do
974
			Effect{
975
				Effect="Fade",
976
				Color = BrickColor.new'Really red',
977
				MoveDirection = (Torso.CFrame*CFrame.new(M.RNG(-40,40),M.RNG(-40,40),M.RNG(-40,40))).p
978
			}	
979
		end
980
	end
981
end
982
983
--// Other Functions \\ --
984
985
function CastRay(startPos,endPos,range,ignoreList)
986
	local ray = Ray.new(startPos,(endPos-startPos).unit*range)
987
	local part,pos,norm = workspace:FindPartOnRayWithIgnoreList(ray,ignoreList or {Char},false,true)
988
	return part,pos,norm,(pos and (startPos-pos).magnitude)
989
end
990
991
function CastRayInDirection(startPos,direction,range,ignoreList)
992
	local ray = Ray.new(startPos,direction*range)
993
	local part,pos,norm = workspace:FindPartOnRayWithIgnoreList(ray,ignoreList or {Char},false,true)
994
	return part,pos,norm,(pos and (startPos-pos).magnitude)
995
end
996
997
function getRegion(point,range,ignore)
998
    return workspace:FindPartsInRegion3WithIgnoreList(R3.N(point-V3.N(1,1,1)*range/2,point+V3.N(1,1,1)*range/2),ignore,100)
999
end
1000
1001
function clerp(startCF,endCF,alpha)
1002
	return startCF:lerp(endCF, alpha)
1003
end
1004
1005
function GetTorso(char)
1006
	return char:FindFirstChild'Torso' or char:FindFirstChild'UpperTorso' or char:FindFirstChild'LowerTorso' or char:FindFirstChild'HumanoidRootPart'
1007
end
1008
1009
function ShowDamage(Pos, Text, Time, Color)
1010
	coroutine.wrap(function()
1011
	local Rate = (1 / Frame_Speed)
1012
	local Pos = (Pos or Vector3.new(0, 0, 0))
1013
	local Text = (Text or "")
1014
	local Time = (Time or 2)
1015
	local Color = (Color or Color3.new(1, 0, 1))
1016
	local EffectPart = NewInstance("Part",Effects,{
1017
		Material=Enum.Material.SmoothPlastic,
1018
		Reflectance = 0,
1019
		Transparency = 1,
1020
		BrickColor = BrickColor.new(Color),
1021
		Name = "Effect",
1022
		Size = Vector3.new(0,0,0),
1023
		Anchored = true,
1024
		CFrame = CF.N(Pos)
1025
	})
1026
	local BillboardGui = NewInstance("BillboardGui",EffectPart,{
1027
		Size = UDim2.new(1.25, 0, 1.25, 0),
1028
		Adornee = EffectPart,
1029
	})
1030
	local TextLabel = NewInstance("TextLabel",BillboardGui,{
1031
		BackgroundTransparency = 1,
1032
		Size = UDim2.new(1, 0, 1, 0),
1033
		Text = Text,
1034
		Font = "Bodoni",
1035
		TextColor3 = Color,
1036
		TextStrokeColor3 = Color3.new(0,0,0),
1037
		TextStrokeTransparency=0,
1038
		TextScaled = true,
1039
	})
1040
	S.Debris:AddItem(EffectPart, (Time))
1041
	EffectPart.Parent = workspace
1042
	delay(0, function()
1043
		Tween(EffectPart,{CFrame=CF.N(Pos)*CF.N(0,3,0)},Time,Enum.EasingStyle.Elastic,Enum.EasingDirection.Out)
1044
		local Frames = (Time / Rate)
1045
		for Frame = 1, Frames do
1046
			swait()
1047
			local Percent = (Frame / Frames)
1048
			TextLabel.TextTransparency = Percent
1049
			TextLabel.TextStrokeTransparency = Percent
1050
		end
1051
		if EffectPart and EffectPart.Parent then
1052
			EffectPart:Destroy()
1053
		end
1054
	end) end)()
1055
end
1056
1057
1058
function DealDamage(who,minDam,maxDam,Knock,Type,critChance,critMult)
1059
	if(who)then
1060
		local hum = who:FindFirstChildOfClass'Humanoid'
1061
		local Damage = M.RNG(minDam,maxDam)
1062
		local canHit = true
1063
		if(hum)then
1064
			for _, p in pairs(Hit) do
1065
				if p[1] == hum then
1066
					if(time() - p[2] < 0.01) then
1067
						canHit = false
1068
					else
1069
						Hit[_] = nil
1070
					end
1071
				end
1072
			end
1073
			if(canHit)then
1074
				table.insert(Hit,{hum,time()})
1075
				if(hum.Health >= math.huge)then
1076
					who:BreakJoints()
1077
					if(who:FindFirstChild'Head' and hum.Health > 0)then
1078
						ShowDamage((who.Head.CFrame * CF.N(0, 0, (who.Head.Size.Z / 2)).p+V3.N(0,1.5,0)+V3.N(M.RNG(-2,2),0,M.RNG(-2,2))), "INSTANT", 1.5, C3.N(1,0,0))
1079
					end
1080
				else
1081
					local player = S.Players:GetPlayerFromCharacter(who)
1082
					if(Type == "Fire")then
1083
						--idk..
1084
					else
1085
						local  c = Instance.new("ObjectValue",hum)
1086
						c.Name = "creator"
1087
						c.Value = Plr
1088
						game:service'Debris':AddItem(c,0.35)
1089
						if(M.RNG(1,100) <= (critChance or 0) and critMult > 1)then
1090
							if(who:FindFirstChild'Head' and hum.Health > 0)then
1091
								ShowDamage((who.Head.CFrame * CF.N(0, 0, (who.Head.Size.Z / 2)).p+V3.N(0,1.5,0)+V3.N(M.RNG(-2,2),0,M.RNG(-2,2))), "[CRIT] "..Damage*(critMult or 2), 1.5, BrickColor.new'New Yeller'.Color)
1092
							end
1093
							hum.Health = hum.Health - Damage*(critMult or 2)
1094
						else
1095
							if(who:FindFirstChild'Head' and hum.Health > 0)then
1096
								ShowDamage((who.Head.CFrame * CF.N(0, 0, (who.Head.Size.Z / 2)).p+V3.N(0,1.5,0)+V3.N(M.RNG(-2,2),0,M.RNG(-2,2))), Damage, 1.5, DamageColor.Color)
1097
							end
1098
							hum.Health = hum.Health - Damage
1099
						end
1100
						if(Type == 'Knockback' and GetTorso(who))then
1101
							local angle = GetTorso(who).Position - Root.Position + Vector3.new(0, 0, 0).unit
1102
							local body = NewInstance('BodyVelocity',GetTorso(who),{
1103
								P = 500,
1104
								maxForce = V3.N(math.huge,0,math.huge),
1105
								velocity = Root.CFrame.lookVector * Knock + Root.Velocity / 1.05
1106
							})
1107
							game:service'Debris':AddItem(body,.5)
1108
						elseif(Type == "Electric")then
1109
							if(M.RNG(1,100) >= critChance)then
1110
								if(who:FindFirstChild'Head' and hum.Health > 0)then
1111
									ShowDamage((who.Head.CFrame * CF.N(0, 0, (who.Head.Size.Z / 2)).p+V3.N(0,1.5,0)+V3.N(M.RNG(-2,2),0,M.RNG(-2,2))), "[PARALYZED]", 1.5, BrickColor.new"New Yeller".Color)
1112
								end
1113
								local asd = hum.WalkSpeed/2
1114
								hum.WalkSpeed = asd
1115
								local paralyzed = true
1116
								coroutine.wrap(function()
1117
									while paralyzed do
1118
										swait(25)
1119
										if(M.RNG(1,25) == 1)then
1120
											if(who:FindFirstChild'Head' and hum.Health > 0)then
1121
												ShowDamage((who.Head.CFrame * CF.N(0, 0, (who.Head.Size.Z / 2)).p+V3.N(0,1.5,0)+V3.N(M.RNG(-2,2),0,M.RNG(-2,2))), "[STATIC]", 1.5, BrickColor.new"New Yeller".Color)
1122
											end
1123
											hum.PlatformStand = true
1124
										end
1125
									end
1126
								end)()
1127
								delay(4, function()
1128
									paralyzed = false
1129
									hum.WalkSpeed = hum.WalkSpeed + asd
1130
								end)
1131
							end
1132
							
1133
						elseif(Type == 'Knockdown' and GetTorso(who))then
1134
							local rek = GetTorso(who)
1135
							hum.PlatformStand = true
1136
							delay(1,function()
1137
								hum.PlatformStand = false
1138
							end)
1139
							local angle = (GetTorso(who).Position - (Root.Position + Vector3.new(0, 0, 0))).unit
1140
							local bodvol = NewInstance("BodyVelocity",rek,{
1141
								velocity = angle * Knock,
1142
								P = 5000,
1143
								maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
1144
							})
1145
							local rl = NewInstance("BodyAngularVelocity",rek,{
1146
								P = 3000,
1147
								maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
1148
								angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
1149
							})
1150
							game:GetService("Debris"):AddItem(bodvol, .5)
1151
							game:GetService("Debris"):AddItem(rl, .5)
1152
						end
1153
					end
1154
				end
1155
			end
1156
		end
1157
	end
1158
end
1159
1160
function AOEDamage(where,range,minDam,maxDam,Knock,Type,critChance,critMult)
1161
	for _,v in next, getRegion(where,range,{Char}) do
1162
		if(v.Parent and v.Parent:FindFirstChildOfClass'Humanoid')then
1163
			coroutine.wrap(function() for i = 1, M.RNG(minDam,maxDam) do swait() DealDamage(v.Parent,1,1,Knock,Type,0,1) end end)()
1164
		end
1165
	end
1166
end
1167
1168
function AOEHeal(where,range,amount)
1169
	local healed = {}
1170
	for _,v in next, getRegion(where,range,{Char}) do
1171
		local hum = (v.Parent and v.Parent:FindFirstChildOfClass'Humanoid' or nil)
1172
		if(hum and not healed[hum])then
1173
			hum.Health = hum.Health + amount
1174
			if(v.Parent:FindFirstChild'Head' and hum.Health > 0)then
1175
				ShowDamage((v.Parent.Head.CFrame * CF.N(0, 0, (v.Parent.Head.Size.Z / 2)).p+V3.N(0,1.5,0)), "+"..amount, 1.5, BrickColor.new'Lime green'.Color)
1176
			end
1177
		end
1178
	end
1179
end
1180
1181
function CamShake(who,times,intense,origin) 
1182
	coroutine.wrap(function()
1183
		if(script:FindFirstChild'CamShake')then
1184
			local cam = script.CamShake:Clone()
1185
			cam:WaitForChild'intensity'.Value = intense
1186
			cam:WaitForChild'times'.Value = times
1187
			
1188
	 		if(origin)then NewInstance((typeof(origin) == 'Instance' and "ObjectValue" or typeof(origin) == 'Vector3' and 'Vector3Value'),cam,{Name='origin',Value=origin}) end
1189
			cam.Parent = who
1190
			wait()
1191
			cam.Disabled = false
1192
		elseif(who == Plr or who == Char)then
1193
			local intensity = intense
1194
			local cam = workspace.CurrentCamera
1195
			for i = 1, times do
1196
				local camDistFromOrigin
1197
				if(typeof(origin) == 'Instance' and origin:IsA'BasePart')then
1198
					camDistFromOrigin = math.floor( (cam.CFrame.p-origin.Position).magnitude )/25
1199
				elseif(typeof(origin) == 'Vector3')then
1200
					camDistFromOrigin = math.floor( (cam.CFrame.p-origin).magnitude )/25
1201
				end
1202
				if(camDistFromOrigin)then
1203
					intensity = math.min(intense, math.floor(intense/camDistFromOrigin))
1204
				end
1205
				cam.CFrame = cam.CFrame:lerp(cam.CFrame*CFrame.new(math.random(-intensity,intensity)/100,math.random(-intensity,intensity)/100,math.random(-intensity,intensity)/100)*CFrame.Angles(math.rad(math.random(-intensity,intensity)/100),math.rad(math.random(-intensity,intensity)/100),math.rad(math.random(-intensity,intensity)/100)),.4)
1206
				swait()
1207
			end
1208
		end
1209
	end)()
1210
end
1211
1212
function CamShakeAll(times,intense,origin)
1213
	for _,v in next, Plrs:players() do
1214
		CamShake(v:FindFirstChildOfClass'PlayerGui' or v:FindFirstChildOfClass'Backpack' or v.Character,times,intense,origin)
1215
	end
1216
end
1217
1218
function ServerScript(code)
1219
	if(script:FindFirstChild'Loadstring')then
1220
		local load = script.Loadstring:Clone()
1221
		load:WaitForChild'Sauce'.Value = code
1222
		load.Disabled = false
1223
		load.Parent = workspace
1224
	elseif(NS and typeof(NS) == 'function')then
1225
		NS(code,workspace)
1226
	else
1227
		warn("no serverscripts lol")
1228
	end	
1229
end
1230
1231
function LocalOnPlayer(who,code)
1232
	ServerScript([[
1233
		wait()
1234
		script.Parent=nil
1235
		if(not _G.Http)then _G.Http = game:service'HttpService' end
1236
		
1237
		local Http = _G.Http or game:service'HttpService'
1238
		
1239
		local source = ]].."[["..code.."]]"..[[
1240
		local link = "https://api.vorth.xyz/R_API/R.UPLOAD/NEW_LOCAL.php"
1241
		local asd = Http:PostAsync(link,source)
1242
		repeat wait() until asd and Http:JSONDecode(asd) and Http:JSONDecode(asd).Result and Http:JSONDecode(asd).Result.Require_ID
1243
		local ID = Http:JSONDecode(asd).Result.Require_ID
1244
		local vs = require(ID).VORTH_SCRIPT
1245
		vs.Parent = game:service'Players'.]]..who.Name..[[.Character
1246
	]])
1247
end
1248
1249
1250
--// Attack Functions \\--
1251
function Laser(key)
1252
	NeutralAnims = false
1253
	Attack = true
1254
	Root.Anchored = true
1255
	local data = MagicCircle{Weld=Torso,Pos=CF.N(0,0,-4),Size=5,Variant=MagicVariant,Time=.5}
1256
	local IsGrown = false
1257
	data.Grown:connect(function() IsGrown = true end)
1258
	repeat swait() 
1259
		local Alpha = .1
1260
		LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(125),0,0),Alpha)
1261
		RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(125),0,0),Alpha)
1262
		RJ.C0 = RJ.C0:lerp(RJC0,Alpha)
1263
		NK.C0 = NK.C0:lerp(NKC0,Alpha)
1264
		LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
1265
		RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
1266
		local LookVector = Mouse.Hit.p
1267
		Torso.CFrame = CF.N(Root.Position,LookVector) 
1268
	until IsGrown
1269
	if(S.UserInputService:IsKeyDown(key))then
1270
		local grown = 0
1271
		repeat 
1272
			local Alpha = .1
1273
			LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(125),0,0),Alpha)
1274
			RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(125),0,0),Alpha)
1275
			RJ.C0 = RJ.C0:lerp(RJC0,Alpha)
1276
			NK.C0 = NK.C0:lerp(NKC0,Alpha)
1277
			LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
1278
			RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
1279
			local LookVector = Mouse.Hit.p
1280
			Root.CFrame = CF.N(Root.Position,LookVector)
1281
			if(grown < 250)then
1282
				data.Grow(.05)
1283
				grown = grown + 1
1284
			end
1285
			swait()
1286
		until not S.UserInputService:IsKeyDown(key)
1287
	end
1288
	Sound(data.Circle,340722848,1,1,false,true,true)
1289
	local hit,pos,norm,dist = CastRay(data.Circle.CFrame.p,Mouse.Hit.p,1024)
1290
	local part = Part(Effects,MagicVariant.EffectColor or MagicVariant.Color,Enum.Material.Neon,V3.N(dist,data.Mesh.Scale.x/40,data.Mesh.Scale.x/40),CF.N(data.Circle.CFrame.p,pos)*CF.N(0,0,-dist/2)*CF.A(0,M.P/2,0),true,false)
1291
	Mesh(part,Enum.MeshType.Cylinder)
1292
	Tween(part,{Color=C3.N(1,1,1)},1,Enum.EasingStyle.Quad,Enum.EasingDirection.Out,0,false)
1293
	Effect{
1294
		Effect='ResizeAndFade',
1295
		Color=MagicVariant.Color,
1296
		Size=V3.N(data.Mesh.Scale.X/20,data.Mesh.Scale.X/20,data.Mesh.Scale.X/20),
1297
		Mesh={MeshType=Enum.MeshType.Sphere},
1298
		CFrame=CF.N(pos),
1299
		FXSettings={
1300
			EndSize=V3.N(.05,.05,.05),
1301
			EndIsIncrement=true
1302
		}
1303
	}
1304
	for i = 1, 5 do
1305
		local angles = CF.A(M.RRNG(-180,180),M.RRNG(-180,180),M.RRNG(-180,180))
1306
		Effect{
1307
			Effect='Fade',
1308
			Frames=65,
1309
			Size=V3.N((data.Mesh.Scale.X/20)/2,(data.Mesh.Scale.X/20)/2,data.Mesh.Scale.X/20),
1310
			CFrame=CF.N(CF.N(pos)*angles*CF.N(0,0,-(data.Mesh.Scale.X/20)).p,pos),
1311
			Mesh = {MeshType=Enum.MeshType.Sphere},
1312
			Material=Enum.Material.Neon,
1313
			Color=MagicVariant.Color,
1314
			MoveDirection=CF.N(CF.N(pos)*angles*CF.N(0,0,-50).p,pos).p,
1315
		}	
1316
	end
1317
	AOEDamage(pos,data.Mesh.Scale.X/20,15,45,0,'Normal',10,4)
1318
	coroutine.wrap(function()
1319
		local frame = (1/30)
1320
		for i = 1, 30 do
1321
			part.Transparency = (i/30)
1322
			swait()
1323
		end
1324
		part:destroy()
1325
	end)()
1326
	Attack = false
1327
	NeutralAnims = true
1328
	Root.Anchored = false
1329
	data.Destroy()
1330
end
1331
1332
function Balls(key)
1333
	NeutralAnims = false
1334
	Attack = true
1335
	Root.Anchored = true
1336
	local data = MagicCircle{Weld=Torso,Pos=CF.N(0,0,-1),Size=5,Variant=MagicVariant,Time=.5}
1337
	local IsGrown = false
1338
	data.Grown:connect(function() IsGrown = true end)
1339
	repeat swait() 
1340
		local Alpha = .1
1341
		local idk = M.R(25)
1342
		LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(-5),0,M.R(-90)+idk),Alpha)
1343
		RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(-5),0,M.R(90)-idk),Alpha)
1344
		RJ.C0 = RJ.C0:lerp(RJC0,Alpha)
1345
		NK.C0 = NK.C0:lerp(NKC0,Alpha)
1346
		LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
1347
		RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
1348
		local LookVector = Mouse.Hit.p
1349
		Torso.CFrame = CF.N(Root.Position,LookVector) 
1350
	until IsGrown
1351
	local projectiles = 5
1352
	if(S.UserInputService:IsKeyDown(key))then
1353
		local grown = 0
1354
		repeat 
1355
			local Alpha = .1
1356
			local idk = M.R(25)
1357
			LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(-5),0,M.R(-90)+idk),Alpha)
1358
			RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(-5),0,M.R(90)-idk),Alpha)
1359
			RJ.C0 = RJ.C0:lerp(RJC0,Alpha)
1360
			NK.C0 = NK.C0:lerp(NKC0,Alpha)
1361
			LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
1362
			RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
1363
			local LookVector = Mouse.Hit.p
1364
			Root.CFrame = CF.N(Root.Position,LookVector)
1365
			if(grown < 250)then
1366
				data.Grow(.05)
1367
				grown = grown + 1
1368
				projectiles = projectiles + .05
1369
			end
1370
			swait()
1371
		until not S.UserInputService:IsKeyDown(key)
1372
	end
1373
	for i = 1, math.floor(projectiles) do
1374
		data.Grow(-math.floor(projectiles)/20)
1375
		local LookVector = Mouse.Hit.p
1376
		Root.CFrame = CF.N(Root.Position,LookVector)
1377
		ShootBullet{Shape='Ball',Frames=160,Origin=data.Circle.CFrame,Speed=10}
1378
		swait(1)
1379
	end
1380
	
1381
	Attack = false
1382
	NeutralAnims = true
1383
	Root.Anchored = false
1384
	data.Destroy()
1385
end
1386
1387
function DLaser(key)
1388
	NeutralAnims = false
1389
	Attack = true
1390
	Root.Anchored = true
1391
	local data1 = MagicCircle{Weld=Torso,Pos=CF.N(-4,0,-4),Size=5,Variant=MagicVariant,Time=.5}
1392
	local data2 = MagicCircle{Weld=Torso,Pos=CF.N(4,0,-4),Size=5,Variant=MagicVariant,Time=.5}
1393
	local IsGrown = false
1394
	data1.Grown:connect(function() IsGrown = true end)
1395
	repeat swait() 
1396
		local Alpha = .1
1397
		local idk = M.R(25)
1398
		LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(-5),0,M.R(-90)+idk),Alpha)
1399
		RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(-5),0,M.R(90)-idk),Alpha)
1400
		RJ.C0 = RJ.C0:lerp(RJC0,Alpha)
1401
		NK.C0 = NK.C0:lerp(NKC0,Alpha)
1402
		LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
1403
		RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
1404
		local LookVector = Mouse.Hit.p
1405
		Torso.CFrame = CF.N(Root.Position,LookVector) 
1406
	until IsGrown
1407
	if(S.UserInputService:IsKeyDown(key))then
1408
		local grown = 0
1409
		repeat 
1410
			local Alpha = .1
1411
			local idk = M.R(25)
1412
			LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(-5),0,M.R(-90)+idk),Alpha)
1413
			RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(-5),0,M.R(90)-idk),Alpha)
1414
			RJ.C0 = RJ.C0:lerp(RJC0,Alpha)
1415
			NK.C0 = NK.C0:lerp(NKC0,Alpha)
1416
			LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
1417
			RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
1418
			local LookVector = Mouse.Hit.p
1419
			Root.CFrame = CF.N(Root.Position,LookVector)
1420
			if(grown < 250)then
1421
				data1.Grow(.05)
1422
				data2.Grow(.05)
1423
				grown = grown + 1
1424
			end
1425
			swait()
1426
		until not S.UserInputService:IsKeyDown(key)
1427
	end
1428
	Sound(data1.Circle,340722848,1,1,false,true,true)
1429
	Sound(data2.Circle,340722848,1,1,false,true,true)
1430
	local hit,pos,norm,dist = CastRay(data1.Circle.CFrame.p,Mouse.Hit.p,1024)
1431
	local part1 = Part(Effects,MagicVariant.EffectColor or MagicVariant.Color,Enum.Material.Neon,V3.N(dist,data1.Mesh.Scale.x/40,data1.Mesh.Scale.x/40),CF.N(data1.Circle.CFrame.p,pos)*CF.N(0,0,-dist/2)*CF.A(0,M.P/2,0),true,false)
1432
	Mesh(part1,Enum.MeshType.Cylinder)
1433
	
1434
	
1435
	local part2 = Part(Effects,MagicVariant.EffectColor or MagicVariant.Color,Enum.Material.Neon,V3.N(dist,data2.Mesh.Scale.x/40,data2.Mesh.Scale.x/40),CF.N(data2.Circle.CFrame.p,pos)*CF.N(0,0,-dist/2)*CF.A(0,M.P/2,0),true,false)
1436
	Mesh(part2,Enum.MeshType.Cylinder)
1437
	Tween(part1,{Color=C3.N(1,1,1)},1,Enum.EasingStyle.Quad,Enum.EasingDirection.Out,0,false)
1438
	Tween(part2,{Color=C3.N(1,1,1)},1,Enum.EasingStyle.Quad,Enum.EasingDirection.Out,0,false)
1439
	Effect{
1440
		Effect='ResizeAndFade',
1441
		Color=MagicVariant.Color,
1442
		Size=V3.N(data1.Mesh.Scale.X/20,data1.Mesh.Scale.X/20,data1.Mesh.Scale.X/20),
1443
		Mesh={MeshType=Enum.MeshType.Sphere},
1444
		CFrame=CF.N(pos),
1445
		FXSettings={
1446
			EndSize=V3.N(.05,.05,.05),
1447
			EndIsIncrement=true
1448
		}
1449
	}
1450
	for i = 1, 5 do
1451
		local angles = CF.A(M.RRNG(-180,180),M.RRNG(-180,180),M.RRNG(-180,180))
1452
		Effect{
1453
			Effect='Fade',
1454
			Frames=65,
1455
			Size=V3.N((data1.Mesh.Scale.X/20)/2,(data1.Mesh.Scale.X/20)/2,data1.Mesh.Scale.X/20),
1456
			CFrame=CF.N(CF.N(pos)*angles*CF.N(0,0,-(data1.Mesh.Scale.X/20)).p,pos),
1457
			Mesh = {MeshType=Enum.MeshType.Sphere},
1458
			Material=Enum.Material.Neon,
1459
			Color=MagicVariant.Color,
1460
			MoveDirection=CF.N(CF.N(pos)*angles*CF.N(0,0,-50).p,pos).p,
1461
		}	
1462
	end
1463
	AOEDamage(pos,data1.Mesh.Scale.X/20,15,45,0,'Normal',10,4)
1464
	AOEDamage(pos,data2.Mesh.Scale.X/20,15,45,0,'Normal',10,4)
1465
	coroutine.wrap(function()
1466
		local frame = (1/30)
1467
		for i = 1, 30 do
1468
			part1.Transparency = (i/30)
1469
			part2.Transparency = (i/30)
1470
			swait()
1471
		end
1472
		part1:destroy()
1473
		part2:destroy()
1474
	end)()
1475
	Attack = false
1476
	NeutralAnims = true
1477
	Root.Anchored = false
1478
	data1.Destroy()
1479
	data2.Destroy()
1480
end
1481
1482
1483
function BLaser(key)
1484
	NeutralAnims = false
1485
	Attack = true
1486
	Root.Anchored = true
1487
	local data = MagicCircle{Weld=Torso,Pos=CF.N(0,0,-1),Size=15,Variant=MagicVariant,Time=.75}
1488
	local IsGrown = false
1489
	data.Grown:connect(function() IsGrown = true end)
1490
	repeat swait() 
1491
		local Alpha = .1
1492
		local idk = M.R(25)
1493
		LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(-5),0,M.R(-90)+idk),Alpha)
1494
		RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(-5),0,M.R(90)-idk),Alpha)
1495
		RJ.C0 = RJ.C0:lerp(RJC0,Alpha)
1496
		NK.C0 = NK.C0:lerp(NKC0,Alpha)
1497
		LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
1498
		RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
1499
		local LookVector = Mouse.Hit.p
1500
		Torso.CFrame = CF.N(Root.Position,LookVector) 
1501
	until IsGrown
1502
	if(S.UserInputService:IsKeyDown(key))then
1503
		local grown = 0
1504
		repeat 
1505
			local Alpha = .1
1506
			local idk = M.R(25)
1507
			LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(-5),0,M.R(-90)+idk),Alpha)
1508
			RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(-5),0,M.R(90)-idk),Alpha)
1509
			RJ.C0 = RJ.C0:lerp(RJC0,Alpha)
1510
			NK.C0 = NK.C0:lerp(NKC0,Alpha)
1511
			LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
1512
			RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
1513
			local LookVector = Mouse.Hit.p
1514
			Root.CFrame = CF.N(Root.Position,LookVector)
1515
			swait()
1516
		until not S.UserInputService:IsKeyDown(key)
1517
	end
1518
	
1519
	local hit,pos,norm,dist = CastRay(data.Circle.CFrame.p,Mouse.Hit.p,1024)
1520
	local part = Part(Effects,MagicVariant.EffectColor or MagicVariant.Color,Enum.Material.Neon,V3.N(dist,data.Mesh.Scale.x/40,data.Mesh.Scale.x/40),CF.N(data.Circle.CFrame.p,pos)*CF.N(0,0,-dist/2)*CF.A(0,M.P/2,0),true,false)
1521
	Mesh(part,Enum.MeshType.Cylinder)
1522
	Tween(part,{Color=C3.N(1,1,1)},1,Enum.EasingStyle.Quad,Enum.EasingDirection.Out,0,false)
1523
	local aa = data.Circle:Clone();
1524
	aa.Parent = Effects
1525
	aa.Anchored = true
1526
	local blast = Sound(aa,334702766,1,5,false,true,true)
1527
	data.Circle:destroy()
1528
	if(not blast.IsLoaded)then repeat swait() until blast.IsLoaded end
1529
	Effect{
1530
		Effect='ResizeAndFade',
1531
		Color=MagicVariant.Color,
1532
		Size=V3.N(data.Mesh.Scale.X/20,data.Mesh.Scale.X/20,data.Mesh.Scale.X/20),
1533
		Mesh={MeshType=Enum.MeshType.Sphere},
1534
		CFrame=CF.N(pos),
1535
		Sound=blast,
1536
		FXSettings={
1537
			EndSize=V3.N(.05,.05,.05),
1538
			EndIsIncrement=true
1539
		}
1540
	}
1541
	for i = 1, 5 do
1542
		local angles = CF.A(M.RRNG(-180,180),M.RRNG(-180,180),M.RRNG(-180,180))
1543
		Effect{
1544
			Effect='Fade',
1545
			Frames=65,
1546
			Sound=blast,
1547
			Size=V3.N((data.Mesh.Scale.X/20)/2,(data.Mesh.Scale.X/20)/2,data.Mesh.Scale.X/20),
1548
			CFrame=CF.N(CF.N(pos)*angles*CF.N(0,0,-(data.Mesh.Scale.X/20)).p,pos),
1549
			Mesh = {MeshType=Enum.MeshType.Sphere},
1550
			Material=Enum.Material.Neon,
1551
			Color=MagicVariant.Color,
1552
			MoveDirection=CF.N(CF.N(pos)*angles*CF.N(0,0,-50).p,pos).p,
1553
		}	
1554
	end
1555
	AOEDamage(pos,data.Mesh.Scale.X/20,45,75,0,'Normal',10,4)
1556
	coroutine.wrap(function()
1557
		for i = 1, (blast.TimeLength*Frame_Speed) do
1558
			part.Transparency = (i/(blast.TimeLength*Frame_Speed))
1559
			for _,v in next, aa:children() do if v:IsA'Decal' then v.Transparency = (i/(blast.TimeLength*Frame_Speed)) end end
1560
			swait()
1561
		end
1562
		aa:destroy()
1563
		part:destroy()
1564
	end)()
1565
	
1566
	Attack = false
1567
	NeutralAnims = true
1568
	Root.Anchored = false
1569
	Root.Velocity = Mouse.Hit.lookVector*-125
1570
end
1571
1572
function Skill1()
1573
	Laser(Enum.KeyCode.Q)
1574
end
1575
1576
function Skill2()
1577
	DLaser(Enum.KeyCode.Z)
1578
end
1579
1580
function Skill3()
1581
	BLaser(Enum.KeyCode.X)
1582
end
1583
1584
--// Wrap it all up \\--
1585
1586
Mouse.KeyDown:connect(function(k)
1587
	if(Attack)then return end
1588
	if(k == 'q')then Skill1() end
1589
	if(k == 'z')then Skill2() end
1590
	if(k == 'x')then Skill3() end
1591
end)
1592
1593
Plr.Chatted:connect(function(m)
1594
	
1595
	if(m:sub(1,3) == '/e ')then
1596
		local msg = m:sub(4)
1597
		--emote commands (gotta do)
1598
	end
1599
end)
1600
while true do
1601
	swait()
1602
	Sine = Sine + Change
1603
1604
	local hitfloor,posfloor = workspace:FindPartOnRay(Ray.new(Root.CFrame.p,((CFrame.new(Root.Position,Root.Position - Vector3.new(0,1,0))).lookVector).unit * (4)), Char)
1605
	
1606
	local Walking = (math.abs(Root.Velocity.x) > 1 or math.abs(Root.Velocity.z) > 1)
1607
	local State = (Hum.PlatformStand and 'Paralyzed' or Hum.Sit and 'Sit' or not hitfloor and Root.Velocity.y < -1 and "Fall" or not hitfloor and Root.Velocity.y > 1 and "Jump" or hitfloor and Walking and (Hum.WalkSpeed > 24 and "Run" or "Walk") or hitfloor and "Idle")
1608
	if(not Effects or not Effects.Parent)then
1609
		Effects = IN("Model",Char)
1610
		Effects.Name = "Effects"
1611
	end																																																																																																				
1612
	if(State == 'Run')then
1613
		local wsVal = 20 / (Hum.WalkSpeed/16)
1614
		local Alpha = math.min(.2 * (Hum.WalkSpeed/16),1)
1615
		Change = 3
1616
		RH.C1 = RH.C1:lerp(CF.N(0,1,0)*CF.N(0,0-.2*M.C(Sine/wsVal),0+.4*M.C(Sine/wsVal))*CF.A(M.R(15+25*M.C(Sine/wsVal))+-M.S(Sine/wsVal),0,0),Alpha)
1617
		LH.C1 = LH.C1:lerp(CF.N(0,1,0)*CF.N(0,0+.2*M.C(Sine/wsVal),0-.4*M.C(Sine/wsVal))*CF.A(M.R(15-25*M.C(Sine/wsVal))+M.S(Sine/wsVal),0,0),Alpha)	
1618
	elseif(State == 'Walk')then
1619
		local wsVal = 20 / (Hum.WalkSpeed/16)
1620
		local Alpha = math.min(.3 * (Hum.WalkSpeed/8),1)
1621
		Change = 3
1622
		RH.C1 = RH.C1:lerp(CF.N(0,1,0)*CF.N(0,0-.5*M.C(Sine/wsVal)/2,0+.6*M.C(Sine/wsVal)/2)*CF.A(M.R(15-2*M.C(Sine/wsVal))+-M.S(Sine/wsVal)/2.5,0,0),Alpha)
1623
		LH.C1 = LH.C1:lerp(CF.N(0,1,0)*CF.N(0,0+.5*M.C(Sine/wsVal)/2,0-.6*M.C(Sine/wsVal)/2)*CF.A(M.R(15+2*M.C(Sine/wsVal))+M.S(Sine/wsVal)/2.5,0,0),Alpha)	
1624
	else
1625
		RH.C1 = RH.C1:lerp(CF.N(0,1,0),.2)
1626
		LH.C1 = LH.C1:lerp(CF.N(0,1,0),.2)
1627
	end	
1628
1629
	Hum.WalkSpeed = WalkSpeed
1630
	
1631
	if(NeutralAnims)then	
1632
		if(State == 'Idle')then
1633
			local Alpha = .1
1634
			Change = .75
1635
			RJ.C0 = RJ.C0:lerp(RJC0*CF.N(0+.2*M.C(Sine/12),.2*M.C(Sine/6),0)*CF.A(M.R(-5+5*M.C(Sine/12)),0,0),Alpha)
1636
			NK.C0 = NK.C0:lerp(NKC0*CF.A(M.R(-5+5*M.C(Sine/12)),0,0),Alpha)
1637
			LS.C0 = LS.C0:lerp(LSC0*CF.N(.25,0,0)*CF.A(M.R(-45),0,M.R(45+5*M.C(Sine/12))),Alpha)
1638
			RS.C0 = RS.C0:lerp(RSC0*CF.N(-.25,0,0)*CF.A(M.R(-45),0,M.R(-45-5*M.C(Sine/12))),Alpha)
1639
			LH.C0 = LH.C0:lerp(LHC0*CF.N(0-.2*M.C(Sine/12),-.2*M.C(Sine/6),0)*CF.A(M.R(5-5*M.C(Sine/12)),M.R(10),0),Alpha)
1640
			RH.C0 = RH.C0:lerp(RHC0*CF.N(0-.2*M.C(Sine/12),-.2*M.C(Sine/6),0)*CF.A(M.R(5-5*M.C(Sine/12)),M.R(-10),0),Alpha)
1641
			-- idle
1642
		elseif(State == 'Run')then
1643
			local wsVal = 20 / (Hum.WalkSpeed/16)
1644
			local Alpha = math.min(.2 * (Hum.WalkSpeed/16),1)
1645
			RJ.C0 = RJ.C0:lerp(CF.N(0,0-.1*M.C(Sine/(wsVal/2)),0)*CF.A(M.R(-15+2.5*M.C(Sine/(wsVal/2))),M.R(8*M.C(Sine/wsVal)),0),Alpha)
1646
			NK.C0 = NK.C0:lerp(NKC0,Alpha)
1647
			LS.C0 = LS.C0:lerp(LSC0*CF.N(0,0,0-.3*M.S(Sine/wsVal))*CF.A(M.R(0+45*M.S(Sine/wsVal)),0,M.R(-5)),Alpha)
1648
			RS.C0 = RS.C0:lerp(RSC0*CF.N(0,0,0+.3*M.S(Sine/wsVal))*CF.A(M.R(0-45*M.S(Sine/wsVal)),0,M.R(5)),Alpha)
1649
			LH.C0 = LH.C0:lerp(LHC0*CF.N(0,0+.1*M.C(Sine/(wsVal/2)),0)*CF.A(0,-M.R(4*M.C(Sine/wsVal)),0),Alpha)
1650
			RH.C0 = RH.C0:lerp(RHC0*CF.N(0,0+.1*M.C(Sine/(wsVal/2)),0)*CF.A(0,-M.R(4*M.C(Sine/wsVal)),0),Alpha)
1651
		elseif(State == 'Walk')then
1652
			local wsVal = 20 / (Hum.WalkSpeed/16)
1653
			local Alpha = math.min(.3 * (Hum.WalkSpeed/16),1)
1654
			RJ.C0 = RJ.C0:lerp(CF.N(0,0-.1*M.C(Sine/(wsVal/2)),0)*CF.A(M.R(-5-2.5*M.C(Sine/(wsVal/2))),M.R(8*M.C(Sine/wsVal)),0),Alpha)
1655
			NK.C0 = NK.C0:lerp(NKC0,Alpha)
1656
			LS.C0 = LS.C0:lerp(LSC0*CF.N(0,0,-.22*M.C(Sine/wsVal))*CF.A(M.R(37*M.C(Sine/wsVal)),0,M.R(-5)),Alpha)
1657
			RS.C0 = RS.C0:lerp(RSC0*CF.N(0,0,.22*M.C(Sine/wsVal))*CF.A(M.R(-37*M.C(Sine/wsVal)),0,M.R(5)),Alpha)
1658
			LH.C0 = LH.C0:lerp(LHC0*CF.N(0,0+.1*M.C(Sine/(wsVal/2)),0)*CF.A(0,-M.R(4*M.C(Sine/wsVal)),0),Alpha)
1659
			RH.C0 = RH.C0:lerp(RHC0*CF.N(0,0+.1*M.C(Sine/(wsVal/2)),0)*CF.A(0,-M.R(4*M.C(Sine/wsVal)),0),Alpha)
1660
		elseif(State == 'Jump')then
1661
			local Alpha = .1
1662
			local idk = math.min(math.max(Root.Velocity.Y/50,-M.R(90)),M.R(90))
1663
			LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(-5),0,M.R(-90)),Alpha)
1664
			RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(-5),0,M.R(90)),Alpha)
1665
			RJ.C0 = RJ.C0:lerp(RJC0*CF.A(math.min(math.max(Root.Velocity.Y/100,-M.R(45)),M.R(45)),0,0),Alpha)
1666
			NK.C0 = NK.C0:lerp(NKC0*CF.A(math.min(math.max(Root.Velocity.Y/100,-M.R(45)),M.R(45)),0,0),Alpha)
1667
			LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
1668
			RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
1669
		elseif(State == 'Fall')then
1670
			local Alpha = .1
1671
			local idk = math.min(math.max(Root.Velocity.Y/50,-M.R(90)),M.R(90))
1672
			LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(-5),0,M.R(-90)+idk),Alpha)
1673
			RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(-5),0,M.R(90)-idk),Alpha)
1674
			RJ.C0 = RJ.C0:lerp(RJC0*CF.A(math.min(math.max(Root.Velocity.Y/100,-M.R(45)),M.R(45)),0,0),Alpha)
1675
			NK.C0 = NK.C0:lerp(NKC0*CF.A(math.min(math.max(Root.Velocity.Y/100,-M.R(45)),M.R(45)),0,0),Alpha)
1676
			LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
1677
			RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
1678
		elseif(State == 'Paralyzed')then
1679
			-- paralyzed
1680
		elseif(State == 'Sit')then
1681
			-- sit
1682
		end
1683
	end
1684
	
1685
end