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| 1 | -- This script has been converted to FE by iPxter | |
| 2 | ||
| 3 | ||
| 4 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
| |
| 5 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
| 6 | do | |
| 7 | print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
| |
| 8 | script.Parent = Player.Character | |
| 9 | ||
| 10 | --RemoteEvent for communicating | |
| 11 | local Event = Instance.new("RemoteEvent")
| |
| 12 | Event.Name = "UserInput_Event" | |
| 13 | ||
| 14 | --Fake event to make stuff like Mouse.KeyDown work | |
| 15 | local function fakeEvent() | |
| 16 | local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
| |
| 17 | t.connect = t.Connect | |
| 18 | return t | |
| 19 | end | |
| 20 | ||
| 21 | --Creating fake input objects with fake variables | |
| 22 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
| |
| 23 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
| |
| 24 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
| |
| 25 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
| |
| 26 | end} | |
| 27 | --Merged 2 functions into one by checking amount of arguments | |
| 28 | CAS.UnbindAction = CAS.BindAction | |
| 29 | ||
| 30 | --This function will trigger the events that have been :Connect()'ed | |
| 31 | local function te(self,ev,...) | |
| 32 | local t = m[ev] | |
| 33 | if t and t._fakeEvent and t.Function then | |
| 34 | t.Function(...) | |
| 35 | end | |
| 36 | end | |
| 37 | m.TrigEvent = te | |
| 38 | UIS.TrigEvent = te | |
| 39 | ||
| 40 | Event.OnServerEvent:Connect(function(plr,io) | |
| 41 | if plr~=Player then return end | |
| 42 | if io.isMouse then | |
| 43 | m.Target = io.Target | |
| 44 | m.Hit = io.Hit | |
| 45 | else | |
| 46 | local b = io.UserInputState == Enum.UserInputState.Begin | |
| 47 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
| 48 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
| 49 | end | |
| 50 | for _,t in pairs(CAS.Actions) do | |
| 51 | for _,k in pairs(t.Keys) do | |
| 52 | if k==io.KeyCode then | |
| 53 | t.Function(t.Name,io.UserInputState,io) | |
| 54 | end | |
| 55 | end | |
| 56 | end | |
| 57 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
| 58 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
| 59 | end | |
| 60 | end) | |
| 61 | Event.Parent = NLS([==[ | |
| 62 | local Player = game:GetService("Players").LocalPlayer
| |
| 63 | local Event = script:WaitForChild("UserInput_Event")
| |
| 64 | ||
| 65 | local UIS = game:GetService("UserInputService")
| |
| 66 | local input = function(io,a) | |
| 67 | if a then return end | |
| 68 | --Since InputObject is a client-side instance, we create and pass table instead | |
| 69 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
| |
| 70 | end | |
| 71 | UIS.InputBegan:Connect(input) | |
| 72 | UIS.InputEnded:Connect(input) | |
| 73 | ||
| 74 | local Mouse = Player:GetMouse() | |
| 75 | local h,t | |
| 76 | --Give the server mouse data 30 times every second, but only if the values changed | |
| 77 | --If player is not moving their mouse, client won't fire events | |
| 78 | while wait(1/30) do | |
| 79 | if h~=Mouse.Hit or t~=Mouse.Target then | |
| 80 | h,t=Mouse.Hit,Mouse.Target | |
| 81 | Event:FireServer({isMouse=true,Target=t,Hit=h})
| |
| 82 | end | |
| 83 | end]==],Player.Character) | |
| 84 | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS | |
| 85 | end | |
| 86 | ||
| 87 | local Player = owner | |
| 88 | local Character = Player.Character | |
| 89 | local red = 255 | |
| 90 | local green = 255 | |
| 91 | local blue = 255 | |
| 92 | local Humanoid = Character.Humanoid | |
| 93 | local m = Instance.new("Model", Character)
| |
| 94 | m.Name = "WeaponModel" | |
| 95 | local LeftArm = Character["Left Arm"] | |
| 96 | local RightArm = Character["Right Arm"] | |
| 97 | local LeftLeg = Character["Left Leg"] | |
| 98 | local RightLeg = Character["Right Leg"] | |
| 99 | local Head = Character.Head | |
| 100 | local Torso = Character.Torso | |
| 101 | local cam = game.Workspace.CurrentCamera | |
| 102 | local RootPart = Character.HumanoidRootPart | |
| 103 | local RootJoint = RootPart.RootJoint | |
| 104 | local equipped = false | |
| 105 | local attack = false | |
| 106 | local Anim = "Idle" | |
| 107 | local idle = 0 | |
| 108 | local attacktype = 1 | |
| 109 | local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
| 110 | local velocity = RootPart.Velocity.y | |
| 111 | local sine = 0 | |
| 112 | local change = 1 | |
| 113 | local grabbed = false | |
| 114 | local cn = CFrame.new | |
| 115 | local mr = math.rad | |
| 116 | local angles = CFrame.Angles | |
| 117 | local ud = UDim2.new | |
| 118 | local c3 = Color3.new | |
| 119 | local lim = 0 | |
| 120 | local st = 0 | |
| 121 | local necko = cn(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) | |
| 122 | local attacktype = 1 | |
| 123 | local ZTarget, RocketTarget = nil, nil | |
| 124 | local euler = CFrame.fromEulerAnglesXYZ | |
| 125 | function clerp(a,b,t) | |
| 126 | local qa = {QuaternionFromCFrame(a)}
| |
| 127 | local qb = {QuaternionFromCFrame(b)}
| |
| 128 | local ax, ay, az = a.x, a.y, a.z | |
| 129 | local bx, by, bz = b.x, b.y, b.z | |
| 130 | local _t = 1-t | |
| 131 | return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t)) | |
| 132 | end | |
| 133 | ||
| 134 | function QuaternionFromCFrame(cf) | |
| 135 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 136 | local trace = m00 + m11 + m22 | |
| 137 | if trace > 0 then | |
| 138 | local s = math.sqrt(1 + trace) | |
| 139 | local recip = 0.5/s | |
| 140 | return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5 | |
| 141 | else | |
| 142 | local i = 0 | |
| 143 | if m11 > m00 then | |
| 144 | i = 1 | |
| 145 | end | |
| 146 | if m22 > (i == 0 and m00 or m11) then | |
| 147 | i = 2 | |
| 148 | end | |
| 149 | if i == 0 then | |
| 150 | local s = math.sqrt(m00-m11-m22+1) | |
| 151 | local recip = 0.5/s | |
| 152 | return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip | |
| 153 | elseif i == 1 then | |
| 154 | local s = math.sqrt(m11-m22-m00+1) | |
| 155 | local recip = 0.5/s | |
| 156 | return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip | |
| 157 | elseif i == 2 then | |
| 158 | local s = math.sqrt(m22-m00-m11+1) | |
| 159 | local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip | |
| 160 | end | |
| 161 | end | |
| 162 | end | |
| 163 | ||
| 164 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 165 | local xs, ys, zs = x + x, y + y, z + z | |
| 166 | local wx, wy, wz = w*xs, w*ys, w*zs | |
| 167 | local xx = x*xs | |
| 168 | local xy = x*ys | |
| 169 | local xz = x*zs | |
| 170 | local yy = y*ys | |
| 171 | local yz = y*zs | |
| 172 | local zz = z*zs | |
| 173 | return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)) | |
| 174 | end | |
| 175 | ||
| 176 | function QuaternionSlerp(a, b, t) | |
| 177 | local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4] | |
| 178 | local startInterp, finishInterp; | |
| 179 | if cosTheta >= 0.0001 then | |
| 180 | if (1 - cosTheta) > 0.0001 then | |
| 181 | local theta = math.acos(cosTheta) | |
| 182 | local invSinTheta = 1/math.sin(theta) | |
| 183 | startInterp = math.sin((1-t)*theta)*invSinTheta | |
| 184 | finishInterp = math.sin(t*theta)*invSinTheta | |
| 185 | else | |
| 186 | startInterp = 1-t | |
| 187 | finishInterp = t | |
| 188 | end | |
| 189 | else | |
| 190 | if (1+cosTheta) > 0.0001 then | |
| 191 | local theta = math.acos(-cosTheta) | |
| 192 | local invSinTheta = 1/math.sin(theta) | |
| 193 | startInterp = math.sin((t-1)*theta)*invSinTheta | |
| 194 | finishInterp = math.sin(t*theta)*invSinTheta | |
| 195 | else | |
| 196 | startInterp = t-1 | |
| 197 | finishInterp = t | |
| 198 | end | |
| 199 | end | |
| 200 | return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp | |
| 201 | end | |
| 202 | rayCast = function(Position, Direction, Range, Ignore) | |
| 203 | return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
| |
| 204 | end | |
| 205 | - | local v = game.Players.localPlayer |
| 205 | + | local v = owner |
| 206 | local torso = v.Character.Torso | |
| 207 | wait(1) | |
| 208 | local p = Instance.new("Part", v.Character)
| |
| 209 | p.Name = "kit" | |
| 210 | p.Anchored = true | |
| 211 | p.Transparency = 0 | |
| 212 | p.Material = "Plastic" | |
| 213 | p.CanCollide = false | |
| 214 | p.TopSurface = 0 | |
| 215 | p.BottomSurface = 0 | |
| 216 | p.Size = Vector3.new(0.2, 0.2, 0.2) | |
| 217 | p.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0) | |
| 218 | local msh = Instance.new("SpecialMesh", p)
| |
| 219 | msh.Scale = Vector3.new(-2, 2, 2) | |
| 220 | msh.MeshId = "http://www.roblox.com/asset/?id=188635159" | |
| 221 | msh.TextureId = "http://www.roblox.com/asset/?id=188539332" | |
| 222 | msh.VertexColor = Vector3.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b) | |
| 223 | local pn = Instance.new("Part", v.Character.kit)
| |
| 224 | pn.Name = "tail" | |
| 225 | pn.Anchored = true | |
| 226 | pn.Transparency = 0 | |
| 227 | pn.Material = "Plastic" | |
| 228 | pn.CanCollide = false | |
| 229 | pn.TopSurface = 0 | |
| 230 | pn.BottomSurface = 0 | |
| 231 | pn.Size = Vector3.new(5, 3, 3) | |
| 232 | pn.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0) | |
| 233 | local mshn = Instance.new("SpecialMesh", pn)
| |
| 234 | mshn.Scale = Vector3.new(2, 2, 2) | |
| 235 | mshn.MeshId = "http://www.roblox.com/asset/?id=188635159" | |
| 236 | mshn.TextureId = "http://www.roblox.com/asset/?id=188539332" | |
| 237 | mshn.VertexColor = Vector3.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b) | |
| 238 | local pn3 = Instance.new("Part", v.Character.kit)
| |
| 239 | pn3.Name = "tail" | |
| 240 | pn3.Anchored = true | |
| 241 | pn3.Transparency = 0 | |
| 242 | pn3.Material = "Plastic" | |
| 243 | pn3.CanCollide = false | |
| 244 | pn3.TopSurface = 0 | |
| 245 | pn3.BottomSurface = 0 | |
| 246 | pn3.Size = Vector3.new(0.2, 0.2, 0.2) | |
| 247 | pn3.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0) | |
| 248 | local mshn3 = Instance.new("SpecialMesh", pn3)
| |
| 249 | mshn3.Scale = Vector3.new(2, 2, 2) | |
| 250 | mshn3.MeshId = "http://www.roblox.com/asset/?id=188635159" | |
| 251 | mshn3.TextureId = "http://www.roblox.com/asset/?id=188539332" | |
| 252 | mshn3.VertexColor = Vector3.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b) | |
| 253 | local pn4 = Instance.new("Part", v.Character.kit)
| |
| 254 | pn4.Name = "tail" | |
| 255 | pn4.Anchored = true | |
| 256 | pn4.Transparency = 0 | |
| 257 | pn4.Material = "Plastic" | |
| 258 | pn4.CanCollide = false | |
| 259 | pn4.TopSurface = 0 | |
| 260 | pn4.BottomSurface = 0 | |
| 261 | pn4.Size = Vector3.new(0.2, 0.2, 0.2) | |
| 262 | pn4.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0) | |
| 263 | local mshn4 = Instance.new("SpecialMesh", pn4)
| |
| 264 | mshn4.Scale = Vector3.new(-2, 2, 2) | |
| 265 | mshn4.MeshId = "http://www.roblox.com/asset/?id=188635159" | |
| 266 | mshn4.TextureId = "http://www.roblox.com/asset/?id=188539332" | |
| 267 | mshn4.VertexColor = Vector3.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b) | |
| 268 | local pn5 = Instance.new("Part", v.Character.kit)
| |
| 269 | pn5.Name = "tail" | |
| 270 | pn5.Anchored = true | |
| 271 | pn5.Transparency = 0 | |
| 272 | pn5.Material = "Plastic" | |
| 273 | pn5.CanCollide = false | |
| 274 | pn5.TopSurface = 0 | |
| 275 | pn5.BottomSurface = 0 | |
| 276 | pn5.Size = Vector3.new(0.2, 0.2, 0.2) | |
| 277 | pn5.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0) | |
| 278 | local mshn5 = Instance.new("SpecialMesh", pn5)
| |
| 279 | mshn5.Scale = Vector3.new(2, 2, 2) | |
| 280 | mshn5.MeshId = "http://www.roblox.com/asset/?id=188635159" | |
| 281 | mshn5.TextureId = "http://www.roblox.com/asset/?id=188539332" | |
| 282 | mshn5.VertexColor = Vector3.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b) | |
| 283 | local pn6 = Instance.new("Part", v.Character.kit)
| |
| 284 | pn6.Name = "tail" | |
| 285 | pn6.Anchored = true | |
| 286 | pn6.Transparency = 0 | |
| 287 | pn6.Material = "Plastic" | |
| 288 | pn6.CanCollide = false | |
| 289 | pn6.TopSurface = 0 | |
| 290 | pn6.BottomSurface = 0 | |
| 291 | pn6.Size = Vector3.new(0.2, 0.2, 0.2) | |
| 292 | pn6.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0) | |
| 293 | local mshn6 = Instance.new("SpecialMesh", pn6)
| |
| 294 | mshn6.Scale = Vector3.new(2, 2, 2) | |
| 295 | mshn6.MeshId = "http://www.roblox.com/asset/?id=188635159" | |
| 296 | mshn6.TextureId = "http://www.roblox.com/asset/?id=188539332" | |
| 297 | mshn6.VertexColor = Vector3.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b) | |
| 298 | local pn7 = Instance.new("Part", v.Character.kit)
| |
| 299 | pn7.Name = "tail" | |
| 300 | pn7.Anchored = true | |
| 301 | pn7.Transparency = 0 | |
| 302 | pn7.Material = "Plastic" | |
| 303 | pn7.CanCollide = false | |
| 304 | pn7.TopSurface = 0 | |
| 305 | pn7.BottomSurface = 0 | |
| 306 | pn7.Size = Vector3.new(0.2, 0.2, 0.2) | |
| 307 | pn7.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0) | |
| 308 | local mshn7 = Instance.new("SpecialMesh", pn7)
| |
| 309 | mshn7.Scale = Vector3.new(2, 2, 2) | |
| 310 | mshn7.MeshId = "http://www.roblox.com/asset/?id=188635159" | |
| 311 | mshn7.TextureId = "http://www.roblox.com/asset/?id=188539332" | |
| 312 | mshn7.VertexColor = Vector3.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b) | |
| 313 | local pn8 = Instance.new("Part", v.Character.kit)
| |
| 314 | pn8.Name = "tail" | |
| 315 | pn8.Anchored = true | |
| 316 | pn8.Transparency = 0 | |
| 317 | pn8.Material = "Plastic" | |
| 318 | pn8.CanCollide = false | |
| 319 | pn8.TopSurface = 0 | |
| 320 | pn8.BottomSurface = 0 | |
| 321 | pn8.Size = Vector3.new(0.2, 0.2, 0.2) | |
| 322 | pn8.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0) | |
| 323 | local mshn8 = Instance.new("SpecialMesh", pn8)
| |
| 324 | mshn8.Scale = Vector3.new(-2, 2, 2) | |
| 325 | mshn8.MeshId = "http://www.roblox.com/asset/?id=188635159" | |
| 326 | mshn8.TextureId = "http://www.roblox.com/asset/?id=188539332" | |
| 327 | mshn8.VertexColor = Vector3.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b) | |
| 328 | local pn9 = Instance.new("Part", v.Character.kit)
| |
| 329 | pn9.Name = "tail" | |
| 330 | pn9.Anchored = true | |
| 331 | pn9.Transparency = 0 | |
| 332 | pn9.Material = "Plastic" | |
| 333 | pn9.CanCollide = false | |
| 334 | pn9.TopSurface = 0 | |
| 335 | pn9.BottomSurface = 0 | |
| 336 | pn9.Size = Vector3.new(0.2, 0.2, 0.2) | |
| 337 | pn9.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0) | |
| 338 | local mshn9 = Instance.new("SpecialMesh", pn9)
| |
| 339 | mshn9.Scale = Vector3.new(-2, 2, 2) | |
| 340 | mshn9.MeshId = "http://www.roblox.com/asset/?id=188635159" | |
| 341 | mshn9.TextureId = "http://www.roblox.com/asset/?id=188539332" | |
| 342 | mshn9.VertexColor = Vector3.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b) | |
| 343 | local pn0 = Instance.new("Part", v.Character.kit)
| |
| 344 | pn0.Name = "ears" | |
| 345 | pn0.Anchored = true | |
| 346 | pn0.Transparency = 0 | |
| 347 | pn0.Material = "Plastic" | |
| 348 | pn0.CanCollide = false | |
| 349 | pn0.TopSurface = 0 | |
| 350 | pn0.BottomSurface = 0 | |
| 351 | pn0.Size = Vector3.new(0.2, 0.2, 0.2) | |
| 352 | pn0.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0) | |
| 353 | local mshn0 = Instance.new("SpecialMesh", pn0)
| |
| 354 | mshn0.Scale = Vector3.new(0.5, 0.5, 0.5) | |
| 355 | mshn0.MeshId = "http://www.roblox.com/asset/?id=361948302" | |
| 356 | mshn0.TextureId = "http://www.roblox.com/asset/?id=50657528" | |
| 357 | mshn0.VertexColor = Vector3.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b) | |
| 358 | p.Anchored = false | |
| 359 | local motor1 = Instance.new("Weld", p)
| |
| 360 | motor1.Part0 = p | |
| 361 | motor1.Part1 = torso | |
| 362 | motor1.C0 = CFrame.new(2.36, -1.8, -0.87) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) | |
| 363 | motor1.C1 = CFrame.new(0, -1, 0.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) | |
| 364 | pn.Anchored = false | |
| 365 | local motor2 = Instance.new("Weld", pn)
| |
| 366 | motor2.Part0 = pn | |
| 367 | motor2.Part1 = torso | |
| 368 | motor2.C0 = CFrame.new(-2.36, -1.8, -0.87) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) | |
| 369 | motor2.C1 = CFrame.new(0, -1, 0.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) | |
| 370 | pn3.Anchored = false | |
| 371 | local motor3 = Instance.new("Weld", pn3)
| |
| 372 | motor3.Part0 = pn3 | |
| 373 | motor3.Part1 = torso | |
| 374 | motor3.C0 = CFrame.new(-2.36, -1.8, -0.87) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) | |
| 375 | motor3.C1 = CFrame.new(0, -1, 0.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) | |
| 376 | pn4.Anchored = false | |
| 377 | local motor4 = Instance.new("Weld", pn4)
| |
| 378 | motor4.Part0 = pn4 | |
| 379 | motor4.Part1 = torso | |
| 380 | motor4.C0 = CFrame.new(2.36, -1.8, -0.87) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) | |
| 381 | motor4.C1 = CFrame.new(0, -1, 0.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) | |
| 382 | pn5.Anchored = false | |
| 383 | local motor5 = Instance.new("Weld", pn5)
| |
| 384 | motor5.Part0 = pn5 | |
| 385 | motor5.Part1 = torso | |
| 386 | motor5.C0 = CFrame.new(-2.36, -1.8, -0.87) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) | |
| 387 | motor5.C1 = CFrame.new(0, -1, 0.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) | |
| 388 | pn6.Anchored = false | |
| 389 | local motor6 = Instance.new("Weld", pn6)
| |
| 390 | motor6.Part0 = pn6 | |
| 391 | motor6.Part1 = torso | |
| 392 | motor6.C0 = CFrame.new(-2.36, -1.8, -0.87) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) | |
| 393 | motor6.C1 = CFrame.new(0, -1, 0.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) | |
| 394 | pn7.Anchored = false | |
| 395 | local motor7 = Instance.new("Weld", pn7)
| |
| 396 | motor7.Part0 = pn7 | |
| 397 | motor7.Part1 = torso | |
| 398 | motor7.C0 = CFrame.new(-2.36, -1.8, -0.87) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) | |
| 399 | motor7.C1 = CFrame.new(0, -1, 0.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) | |
| 400 | pn8.Anchored = false | |
| 401 | local motor8 = Instance.new("Weld", pn8)
| |
| 402 | motor8.Part0 = pn8 | |
| 403 | motor8.Part1 = torso | |
| 404 | motor8.C0 = CFrame.new(2.36, -1.8, -0.87) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) | |
| 405 | motor8.C1 = CFrame.new(0, -1, 0.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) | |
| 406 | pn9.Anchored = false | |
| 407 | local motor9 = Instance.new("Weld", pn9)
| |
| 408 | motor9.Part0 = pn9 | |
| 409 | motor9.Part1 = torso | |
| 410 | motor9.C0 = CFrame.new(2.36, -1.8, -0.87) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) | |
| 411 | motor9.C1 = CFrame.new(0, -1, 0.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) | |
| 412 | pn0.Anchored = false | |
| 413 | local motor0 = Instance.new("Weld", pn0)
| |
| 414 | motor0.Part0 = pn0 | |
| 415 | motor0.Part1 = v.Character.Head | |
| 416 | motor0.C0 = CFrame.new(0, -0.8, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) | |
| 417 | game:GetService("RunService").Stepped:connect(function()
| |
| 418 | Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
| 419 | velocity = RootPart.Velocity.y | |
| 420 | sine = sine + change | |
| 421 | local hit, pos = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character) | |
| 422 | if equipped == true or equipped == false then | |
| 423 | if RootPart.Velocity.y > 1 and hit == nil then | |
| 424 | Anim = "Jump" | |
| 425 | if attack == false then | |
| 426 | motor1.C0 = clerp(motor1.C0, CFrame.new(2.36, -1.8, -0.87) * angles(math.rad(-60 + 0 * math.cos(sine / 10)), math.rad(-90 + 0 * math.cos(sine / 10)), math.rad(80 + 0 * math.cos(sine / 25))), 0.1) | |
| 427 | motor2.C0 = clerp(motor2.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-60 + 0 * math.cos(sine / 10)), math.rad(90 + 0 * math.cos(sine / 10)), math.rad(-80 + 0 * math.cos(sine / 25))), 0.1) | |
| 428 | motor3.C0 = clerp(motor3.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-60 + 0 * math.cos(sine / 10)), math.rad(90 + 0 * math.cos(sine / 10)), math.rad(-110 + 0 * math.cos(sine / 25))), 0.1) | |
| 429 | motor4.C0 = clerp(motor4.C0, CFrame.new(2.36, -1.8, -0.87) * angles(math.rad(-60 + 0 * math.cos(sine / 10)), math.rad(-90 + 0 * math.cos(sine / 10)), math.rad(110 + 0 * math.cos(sine / 25))), 0.1) | |
| 430 | motor5.C0 = clerp(motor5.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-60 + 0 * math.cos(sine / 10)), math.rad(90 + 0 * math.cos(sine / 10)), math.rad(-80 + 0 * math.cos(sine / 25))), 0.1) | |
| 431 | motor6.C0 = clerp(motor6.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-60 + 0 * math.cos(sine / 10)), math.rad(90 + 0 * math.cos(sine / 10)), math.rad(-80 + 0 * math.cos(sine / 25))), 0.1) | |
| 432 | motor7.C0 = clerp(motor7.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-60 + 0 * math.cos(sine / 10)), math.rad(90 + 0 * math.cos(sine / 10)), math.rad(-80 + 0 * math.cos(sine / 25))), 0.1) | |
| 433 | motor8.C0 = clerp(motor8.C0, CFrame.new(2.36, -1.8, -0.87) * angles(math.rad(-60 + 0 * math.cos(sine / 10)), math.rad(-90 + 0 * math.cos(sine / 10)), math.rad(80 + 0 * math.cos(sine / 25))), 0.1) | |
| 434 | motor9.C0 = clerp(motor9.C0, CFrame.new(2.36, -1.8, -0.87) * angles(math.rad(-60 + 0 * math.cos(sine / 10)), math.rad(-90 + 0 * math.cos(sine / 10)), math.rad(80 + 0 * math.cos(sine / 25))), 0.1) | |
| 435 | end | |
| 436 | else | |
| 437 | if RootPart.Velocity.y < -1 and hit == nil then | |
| 438 | Anim = "Fall" | |
| 439 | if attack == false then | |
| 440 | motor1.C0 = clerp(motor1.C0, CFrame.new(2.36, -1.8, -0.87) * angles(math.rad(-45 + 0 * math.cos(sine / 10)), math.rad(0 + 0 * math.cos(sine / 10)), math.rad(70 + 0 * math.cos(sine / 25))), 0.1) | |
| 441 | motor2.C0 = clerp(motor2.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-45 + 0 * math.cos(sine / 10)), math.rad(0 + 0 * math.cos(sine / 10)), math.rad(-70 + 0 * math.cos(sine / 25))), 0.1) | |
| 442 | motor3.C0 = clerp(motor3.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-45 + 0 * math.cos(sine / 10)), math.rad(0 + 0 * math.cos(sine / 10)), math.rad(-70 + 0 * math.cos(sine / 25))), 0.1) | |
| 443 | motor4.C0 = clerp(motor4.C0, CFrame.new(2.36, -1.8, -0.87) * angles(math.rad(-45 + 0 * math.cos(sine / 10)), math.rad(0 + 0 * math.cos(sine / 10)), math.rad(70 + 0 * math.cos(sine / 25))), 0.1) | |
| 444 | motor5.C0 = clerp(motor5.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-45 + 0 * math.cos(sine / 10)), math.rad(0 + 0 * math.cos(sine / 10)), math.rad(-70 + 0 * math.cos(sine / 25))), 0.1) | |
| 445 | motor6.C0 = clerp(motor6.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-45 + 0 * math.cos(sine / 10)), math.rad(0 + 0 * math.cos(sine / 10)), math.rad(-70 + 0 * math.cos(sine / 25))), 0.1) | |
| 446 | motor7.C0 = clerp(motor7.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-45 + 0 * math.cos(sine / 10)), math.rad(0 + 0 * math.cos(sine / 10)), math.rad(-70 + 0 * math.cos(sine / 25))), 0.1) | |
| 447 | motor8.C0 = clerp(motor8.C0, CFrame.new(2.36, -1.8, -0.87) * angles(math.rad(-45 + 0 * math.cos(sine / 10)), math.rad(0 + 0 * math.cos(sine / 10)), math.rad(70 + 0 * math.cos(sine / 25))), 0.1) | |
| 448 | motor9.C0 = clerp(motor9.C0, CFrame.new(2.36, -1.8, -0.87) * angles(math.rad(-45 + 0 * math.cos(sine / 10)), math.rad(0 + 0 * math.cos(sine / 10)), math.rad(70 + 0 * math.cos(sine / 25))), 0.1) | |
| 449 | end | |
| 450 | else | |
| 451 | if Torsovelocity < 1 and hit ~= nil then | |
| 452 | Anim = "Idle" | |
| 453 | if attack == false then | |
| 454 | change = 1 | |
| 455 | motor1.C0 = clerp(motor1.C0, CFrame.new(2.36, -1.8, -0.87) * angles(math.rad(-5 + 5 * math.cos(sine / 50)), math.rad(0 + 5 * math.cos(sine / 80)), math.rad(0 + 0 * math.cos(sine / 25))), 0.1) | |
| 456 | motor2.C0 = clerp(motor2.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-5 + -5 * math.cos(sine / 70)), math.rad(0 + -5 * math.cos(sine / 50)), math.rad(0 + 0 * math.cos(sine / 25))), 0.1) | |
| 457 | motor3.C0 = clerp(motor3.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-5 + -5 * math.cos(sine / 80)), math.rad(0 + 5 * math.cos(sine / 65)), math.rad(-50 + 0 * math.cos(sine / 25))), 0.1) | |
| 458 | motor4.C0 = clerp(motor4.C0, CFrame.new(2.36, -1.8, -0.87) * angles(math.rad(0 + 5 * math.cos(sine / 40)), math.rad(0 + 5 * math.cos(sine / 70)), math.rad(-40 + 0 * math.cos(sine / 25))), 0.1) | |
| 459 | motor5.C0 = clerp(motor5.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(0 + 5 * math.cos(sine / 60)), math.rad(0 + 5 * math.cos(sine / 65)), math.rad(40 + 0 * math.cos(sine / 25))), 0.1) | |
| 460 | motor6.C0 = clerp(motor6.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-50 + 5 * math.cos(sine / 35)), math.rad(0 + 5 * math.cos(sine / 70)), math.rad(0 + 0 * math.cos(sine / 25))), 0.1) | |
| 461 | motor7.C0 = clerp(motor7.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-50 + 5 * math.cos(sine / 70)), math.rad(0 + 5 * math.cos(sine / 35)), math.rad(-45 + 0 * math.cos(sine / 25))), 0.1) | |
| 462 | motor8.C0 = clerp(motor8.C0, CFrame.new(2.36, -1.8, -0.87) * angles(math.rad(-50 + 5 * math.cos(sine / 55)), math.rad(0 + 5 * math.cos(sine / 55)), math.rad(-10 + 0 * math.cos(sine / 25))), 0.1) | |
| 463 | motor9.C0 = clerp(motor9.C0, CFrame.new(2.36, -1.8, -0.87) * angles(math.rad(-50 + 5 * math.cos(sine / 65)), math.rad(0 + 5 * math.cos(sine / 60)), math.rad(35 + 0 * math.cos(sine / 25))), 0.1) | |
| 464 | end | |
| 465 | else | |
| 466 | if Torsovelocity > 2 and hit ~= nil then | |
| 467 | Anim = "Walk" | |
| 468 | if attack == false then | |
| 469 | motor1.C0 = clerp(motor1.C0, CFrame.new(2.36, -1.8, -0.87) * angles(math.rad(-60 + -10 * math.cos(sine / 10)), math.rad(-45 + 10 * math.cos(sine / 10)), math.rad(45 + 0 * math.cos(sine / 10))), 0.1) | |
| 470 | motor2.C0 = clerp(motor2.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-60 + 10 * math.cos(sine / 10)), math.rad(45 + 10 * math.cos(sine / 10)), math.rad(-45 + 0 * math.cos(sine / 10))), 0.1) | |
| 471 | motor3.C0 = clerp(motor3.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-60 + 10 * math.cos(sine / 10)), math.rad(45 + 10 * math.cos(sine / 10)), math.rad(-45 + 0 * math.cos(sine / 10))), 0.1) | |
| 472 | motor4.C0 = clerp(motor4.C0, CFrame.new(2.36, -1.8, -0.87) * angles(math.rad(-60 + -10 * math.cos(sine / 10)), math.rad(-45 + 10 * math.cos(sine / 10)), math.rad(45 + 0 * math.cos(sine / 10))), 0.1) | |
| 473 | motor5.C0 = clerp(motor5.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-60 + 10 * math.cos(sine / 10)), math.rad(45 + 10 * math.cos(sine / 10)), math.rad(-45 + 0 * math.cos(sine / 10))), 0.1) | |
| 474 | motor6.C0 = clerp(motor6.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-60 + 10 * math.cos(sine / 10)), math.rad(45 + 10 * math.cos(sine / 10)), math.rad(-45 + 0 * math.cos(sine / 10))), 0.1) | |
| 475 | motor7.C0 = clerp(motor7.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-60 + 10 * math.cos(sine / 10)), math.rad(45 + 10 * math.cos(sine / 10)), math.rad(-45 + 0 * math.cos(sine / 10))), 0.1) | |
| 476 | motor8.C0 = clerp(motor8.C0, CFrame.new(2.36, -1.8, -0.87) * angles(math.rad(-60 + -10 * math.cos(sine / 10)), math.rad(-45 + 10 * math.cos(sine / 10)), math.rad(45 + 0 * math.cos(sine / 10))), 0.1) | |
| 477 | motor9.C0 = clerp(motor9.C0, CFrame.new(2.36, -1.8, -0.87) * angles(math.rad(-60 + -10 * math.cos(sine / 10)), math.rad(-45 + 10 * math.cos(sine / 10)), math.rad(45 + 0 * math.cos(sine / 10))), 0.1) | |
| 478 | end | |
| 479 | end | |
| 480 | end | |
| 481 | end | |
| 482 | end | |
| 483 | end | |
| 484 | end) |