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lass TestMessage < Window_Base
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class TestMessage < Window_Base
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  def initialize
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    super(0,0,120,120)
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    draw_icon(1, 0,0)
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  end
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end
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class TestScene < Scene_Base
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  def start
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    super
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    @my_window = TestMessage.new
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  end
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  def update
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    @my_window.update
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    if Input.trigger?(:DOWN)
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      SceneManager.return
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    end
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  end
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  def dispose
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    @my_window.dispose
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  end
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end