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| 1 | # The version this was generated on. | |
| 2 | version: ${project.version}
| |
| 3 | ||
| 4 | # Settings for the plugin, modify this to your liking | |
| 5 | settings: | |
| 6 | # If it is false the plugin will not work except the plugin main command. | |
| 7 | enabled: false | |
| 8 | ||
| 9 | # Mode for the plugin to work. | |
| 10 | # LOWEST: The server chosen is the first one found with the lowest player count. | |
| 11 | # HIGHEST: The server chosen is the first one found with the highest player count. | |
| 12 | # RANDOM: The server chosen is completely random. Using http://goo.gl/eo9oJL (java.security.SecureRandom) | |
| 13 | # MIXED: The server chosen is randomly, but only the servers with the lowest player count (In case more than one found). Generally slower. Using http://goo.gl/vA6EFp (java.util.Random) | |
| 14 | # PROGRESSIVE: The server chosen is the first one that is not full (in order). | |
| 15 | ||
| 16 | # This is the global mode, you can specify a mode for a group | |
| 17 | mode: RANDOM | |
| 18 | ||
| 19 | # Checking if the player is able to connect to a server by pinging it | |
| 20 | server_check: | |
| 21 | # Retry intents trying to find a valid server | |
| 22 | intents: 5 | |
| 23 | ||
| 24 | # The amount of milliseconds between every server check | |
| 25 | interval: 10000 | |
| 26 | ||
| 27 | # Determine if we should use the utility of BungeeCord for pinging servers or our custom one | |
| 28 | generic: true | |
| 29 | ||
| 30 | # If it is true, it will print information about the servers that have been checked | |
| 31 | info: false | |
| 32 | ||
| 33 | # Servers are marked as inaccessible when they are offline, but you can set them as non accessible when they have a specific | |
| 34 | # The description has to contain one string, you can use regex | |
| 35 | inaccessible_motds: | |
| 36 | - 'Game already started' | |
| 37 | ||
| 38 | # Connect the player to a frontend server when the player gets kicked of a server | |
| 39 | reconnect_kick: | |
| 40 | # If it is false it will kick the player out of the network | |
| 41 | enabled: true | |
| 42 | ||
| 43 | # When the plugin should reconnect the players, the message of kick should contain the reasons. You are able to use regex here | |
| 44 | reasons: ["Kicked from server", "Server is Restarting"] | |
| 45 | ||
| 46 | # Sent when the player gets moved to other server because of a kick | |
| 47 | # Placeholders: {kickedfrom} (The server the player was kicked from), {target} (The server the player is going to be connected), {reason} (The reason of the kick)
| |
| 48 | message: | |
| 49 | enabled: true | |
| 50 | text: '&cYou have been kicked from {kickedfrom}'
| |
| 51 | ||
| 52 | # Groups where players should be kicked to another frontend server when they are kicked on a frontend server | |
| 53 | - | recursive_groups: |
| 53 | + | recursive_groups: [] |
| 54 | - | - 'main' |
| 54 | + | |
| 55 | delay: | |
| 56 | # If it is true, the connection will be delayed for X seconds, if not the player will connect immediately. | |
| 57 | enabled: false | |
| 58 | ||
| 59 | # The amount of time before connecting the player. | |
| 60 | seconds: 5 | |
| 61 | ||
| 62 | # Placeholders: {server} (The target name), {time} (The amount of time before connecting).
| |
| 63 | message: '&cYou will be connected to {server} in {time} seconds'
| |
| 64 | ||
| 65 | # Servers where the commands of this plugin are disabled on. | |
| 66 | server_deny: | |
| 67 | # If it is true, the players inside any of the servers specified will not be able to execute commands. | |
| 68 | enabled: false | |
| 69 | ||
| 70 | # The servers where the commands will not work. | |
| 71 | servers: | |
| 72 | - 'DeniedServer' | |
| 73 | ||
| 74 | # The message when the player executes a command inside any of the denied servers. | |
| 75 | message: '&cThis command is disabled here.' | |
| 76 | ||
| 77 | # This commands takes care of connecting the player to a server inside the backend of the group of the player. | |
| 78 | join_command: | |
| 79 | # If it is false, the command will not exist. | |
| 80 | enabled: false | |
| 81 | ||
| 82 | # The name for the command, without slash. | |
| 83 | command: join | |
| 84 | ||
| 85 | # The permission for the command, leave blank for none. | |
| 86 | permission: '' | |
| 87 | ||
| 88 | # Aliases for the command. | |
| 89 | aliases: ["match"] | |
| 90 | ||
| 91 | # This commands takes care of connecting the player to a server inside the backend of the group of the player. | |
| 92 | # In case an extra argument is provided, it will connect the player to a server inside the backend of the group that the player provided. | |
| 93 | lobby_command: | |
| 94 | # If it is false, the command will not exist. | |
| 95 | enabled: true | |
| 96 | ||
| 97 | # The name for the command, without slash. | |
| 98 | command: lobby | |
| 99 | ||
| 100 | # The permission for the command, leave blank for none. | |
| 101 | permission: '' | |
| 102 | ||
| 103 | # Aliases for the command. | |
| 104 | aliases: ["hub", "leave", "back"] | |
| 105 | ||
| 106 | # This feature allows you to use a group-specific server that the plugin adds to connect a player to the frontend of that group | |
| 107 | # The server name is '@' and the name of the group | |
| 108 | # When somone connects to that server made by the plugin the server the player will end up is one in the frontend. | |
| 109 | group_server: true | |
| 110 | ||
| 111 | # This plugin supports redisbungee for multiple proxy instances. Get a look on redisbungee at | |
| 112 | # https://www.spigotmc.org/resources/13494/ | |
| 113 | # More info at https://minecraft.minimum.io/wiki/RedisBungee/FAQ | |
| 114 | redisbungee: false | |
| 115 | ||
| 116 | # Enable this if you want the plugin to reload when bungeecord is reloaded | |
| 117 | autoreload: true | |
| 118 | ||
| 119 | # Enable this if you want players to have assigned a server so they join the same frontend server | |
| 120 | # It gets reset when they disconnect of the proxy | |
| 121 | assign_target: false | |
| 122 | ||
| 123 | # Messages, you can use color codes and specific placeholders for each message. Colors at http://minecraft.gamepedia.com/Formatting_codes | |
| 124 | messages: | |
| 125 | # Sent when the player is not inside a group. | |
| 126 | command_unavailable: '&cThis command cannot be used in this server' | |
| 127 | ||
| 128 | # Sent when no server has been found for connecting. | |
| 129 | connect_failure: '&cNo server has been found! Try it later!' | |
| 130 | ||
| 131 | # Sent when no group has been found with a name. | |
| 132 | # Placeholders: {group} (The group name).
| |
| 133 | undefined_group: '&cThere is no set of servers named {group}'
| |
| 134 | ||
| 135 | # Sent when the player is connecting to a server. | |
| 136 | # Placeholders: {server} (The target name).
| |
| 137 | connecting_message: | |
| 138 | enabled: true | |
| 139 | text: '&aConnecting to {server}...'
| |
| 140 | ||
| 141 | # Sent when the player has connected to a server. | |
| 142 | # Placeholders: {server} (The target name).
| |
| 143 | connected_message: | |
| 144 | enabled: false | |
| 145 | text: '&aYou have entered {server}'
| |
| 146 | groups: | |
| 147 | # Wildcards: | |
| 148 | # @: Adds all the frontend servers to the backend of a group. Usage: @group | |
| 149 | # *: Adds all the servers that start with it. Usage: Hub* | |
| 150 | # Notes: | |
| 151 | # It is not recommended to remove the main group | |
| 152 | # You can set a specific mode for a group | |
| 153 | 1718: | |
| 154 | enabled: true | |
| 155 | - | main: |
| 155 | + | |
| 156 | # This is the list of the servers that are "public" for the player, mainly the hubs. | |
| 157 | frontend: | |
| 158 | - 'hub1' | |
| 159 | # This is the list of the server that are "protected" for the player, like the minigames servers or more hubs. | |
| 160 | - | - 'Hub*' |
| 160 | + | |
| 161 | - 'server1' | |
| 162 | 1819: | |
| 163 | enabled: true | |
| 164 | - | - '@skywars' |
| 164 | + | |
| 165 | - | - '@survivalgames' |
| 165 | + | |
| 166 | - | skywars: |
| 166 | + | - 'hub2' |
| 167 | backend: | |
| 168 | - 'server2' |