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wait(1)
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local animal = "Dog" --Only 2 values: Cat, Dog
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local animal = "Cat" --Only 2 values: Cat, Dog
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local owner = game:GetService("Players").LocalPlayer
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local model = Instance.new("Model",owner.Character)
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local humanoid = Instance.new("Humanoid",model)
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local name = "Bombo"
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local name = "idk"
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local body = Instance.new("Part",model) --Very important.
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body.CanCollide = false
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body.Anchored = true
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model.Name = name
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body.Name = "Head"
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if animal == "Dog" then
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body.Size = Vector3.new(1.5, 2.3, 3.5)
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local mesh = Instance.new("FileMesh",body)
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local bark = Instance.new("Sound",body)
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bark.Name = "Call"
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bark.SoundId = "rbxassetid://348993071"
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bark.PlaybackSpeed = 0.750
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bark.Volume = 5
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mesh.TextureId = "http://www.roblox.com/asset/?id=68331520"
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mesh.Scale = Vector3.new(1.5,1.5,1.5)
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mesh.MeshId = "http://www.roblox.com/asset/?id=68340830"
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elseif animal == "Cat" then
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body.Size = Vector3.new(1, 2.4, 3)
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local mesh2 = Instance.new("FileMesh",body)
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local meow = Instance.new("Sound",body)
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meow.Name = "Call"
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meow.SoundId = "rbxassetid://138093919"
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meow.PlaybackSpeed = 0.750
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meow.Volume = 5
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mesh2.TextureId = "rbxassetid://121228565"
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mesh2.Scale = Vector3.new(1.5, 1.5, 1.5)
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mesh2.MeshId = "rbxassetid://121228532"
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end
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while true do
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	body.CFrame = owner.Character["Right Leg"].CFrame + Vector3.new(0,0,5)
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	body.Orientation = owner.Character.Torso.Orientation
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	wait(-1)
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end
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while true do
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	wait(3)
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	body.Call:Play()
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end