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1 | - | Dragon Quest Mobile Remasters Changelog (4/24/22) -- https://www.woodus.com/forums/topic/41243-dq4-dq8-mobile-remaster-mod |
1 | + | Dragon Quest Mobile Remasters Changelog (5/30/22) -- https://www.woodus.com/forums/topic/41243-dq4-dq8-mobile-remaster-mod |
2 | ||
3 | DQ4MR: | |
4 | ||
5 | -Upscaled numerous textures and assets (0.0.1) | |
6 | -Replaced synthesized music with orchestral tracks- the tool I developed for this is available on FF6 forum (https://www.ff6hacking.com/forums/thread-3376-post-40627.html#pid40627) -- thanks much to those folks! (0.0.1) | |
7 | -Added some experimental font changes used for dialogue (may revert this depending on feedback) (0.0.1) | |
8 | ---> the goal is to have the most readable/accessible font with good aesthetics and spacing, one that helps reduce reader | |
9 | fatigue with all the text in a long JRPG | |
10 | -Slightly adjusted UI icons for better aesthetics (0.0.1) | |
11 | -Improved overall speed and performance by about 35% (0.1.2) | |
12 | -Increased the reference resolution for the overworld tiles (field, ocean, etc) (0.1.2) | |
13 | -Increased the size of character portraits in battle (0.1.2) | |
14 | -Increased performance by an additional 5% (0.1.3) | |
15 | -Additional adjustments to overworld tiles (0.1.3 & 0.1.4) | |
16 | -Compatibility update for latest version added to Google Play (0.1.5) | |
17 | | |
18 | ||
19 | DQ8MR: | |
20 | ||
21 | -Upscaled numerous textures and assets from Farebury to Pickham (0.0.1 - 0.0.3) | |
22 | -Added the remaining orchestral music- soundtrack is now nearly entirely orchestral, aside from sfx/jingles (0.0.1 & 0.0.2) | |
23 | -Upscaled and interpolated title screen and opening prerendered movie sequences (0.0.1) | |
24 | -Set the prologue cutscene to play in landscape mode (0.0.2) | |
25 | -Increased framerate from 15 to 50 fps (0.0.1) | |
26 | -Increased the overall pacing of the game (0.0.1) | |
27 | -Added the ability to reallocate skill points at any time (0.0.1) | |
28 | -Small UI changes such as a slightly improved overworld map, improved scaling on damage number displays in battle, etc (0.0.1) | |
29 | -Increased font boldness to slightly improve readability (0.0.1) | |
30 | -Fixed the facial animations on the main characters (0.0.2) | |
31 | -Upscaled textures for all areas from Red's House to Trodain and Sea Map (0.0.4) | |
32 | -Lowered the base encounter rate by 30% (improves pacing & encourages world exploration) (0.0.4) | |
33 | -Increase the range of Holy Water (255 steps to 650), Holy Protection (255 steps to 450), Padfoot (255 steps to 300), and Super -Holy Water (255 steps to 1200 -- note that this mobile-exclusive item has not yet been added to shops but is planned) (0.0.4) | |
34 | -Adjusted how speed was increased by the game --> reimplemented set_TimeScale() in UnityEngine.CoreModule.dll (0.0.4) | |
35 | --> this fixed some minor camera quirks in battle (e.g. Slime Knight's "Jump Attack" now pans the camera all the way back to the character correctly) | |
36 | -Added LZMA compression to reduce size of added assets (0.0.4) | |
37 | -Upscaled textures from Seaview Church to Argonia (0.0.5) | |
38 | -Upscaled Bang and Sizzle spells (0.0.5) | |
39 | -Increased gold/exp gain from battles by 15% (helps offset lower encounter rate, not entirely but enough to improve pacing / reduce grinding without drastically altering gameplay) (0.0.5) | |
40 | -Increase enemy item drop rates by 30% (0.0.5) | |
41 | -Reduced cost of revival/treatment at church by 60% (deaths are much less punishing) (0.0.5) | |
42 | -Upscaled textures from Neos, Dark Ruins, Arcadia to Herb Grotto (0.0.6) | |
43 | -Upscaled Boom and Zap spells (0.0.6) | |
44 | -Added BG_037, Act 2 overworld theme (0.0.6) | |
45 | --> there are 2 overworld themes in DQ8, but they are very similar. The orchestral versions of BG_037 (i.e. Intl PS2 release) are identical to the Act 1 track whereas the midi versions (Intl mobile and 3DS releases) start at a different point. For this I re-mixed and re-arranged the 2005 orchestral track to start like the midi version. I may just replace this with the normal overworld track (like the Intl PS2 / JP 3DS version does) in a later release. | |
46 | -Upscaled textures from Pirate's Cove to Empycchu, Savella Cathedral to Purgatory Island (0.0.7) | |
47 | -Enabled the use of Sabrecat mount on island of Empycchu (0.0.7) | |
48 | -Buffed the Dream Blade, now has increased effectiveness against more enemy types (0.0.7) | |
49 | -Added the Double-edged Sword to the Tryan Gully weapon shop (0.0.7) | |
50 | -Added the Ruinous Shield to the item shop in Dark Empycchu (0.0.7) | |
51 | -Buffed the Double-edged Sword (0.0.7) | |
52 | -Buffed the Ruinous Shield (0.0.7) | |
53 | --> Both items are still cursed, making them very risky to use, but they now have at least situational utility. | |
54 | -Replaced the uber double-edge with a more unique design (0.0.7) | |
55 | -Added the Holy Moly Water to the item shop in Empycchu, and shady merchant in Argonia (0.0.7) | |
56 | --> AKA the "Super Holy Water", previously only available in JP as a New Year's bonus in the Dragon Quest Portal app. | |
57 | -Repels all monsters for a very large range. | |
58 | -Added Double Bubble to the item shop in Savella Cathedral (0.0.7) | |
59 | --> Double bubble works identically to the way it does in the 3DS version | |
60 | -Added Trodain Soldier Uniform to the item shop in West Trodain Church (0.0.7) | |
61 | --> This allows the main character to wear their "Trodain Guard" uniform, normally only seen in a few cutscenes | |
62 | -Added Orichalcum to the item shop at Desert Chapel (0.0.7) | |
63 | -Added Slime Crown to the item shop at Princess Minnie's Castle (0.0.7) | |
64 | -Added Gold Nugget to the item shop in Orkutsk (0.0.7) | |
65 | - | --> Both should now have some utility for hunting metal slimes (as they do in the 3DS version), slightly improved usefulness elsewhere |
65 | + | |
66 | --> Both should now have some utility for hunting metal slimes (as they do in the 3DS version), slightly improved usefulness elsewhere | |
67 | -Upscaled textures from Tryan Gully and The Plateaus to the Black Citadel (0.0.8 ) | |
68 | -Increased the likelihood of rare and ultra-rare drops (0.0.8 ) | |
69 | -Slight buff to the Dragovian Sword & Dragovian King Sword -> more useful in postgame (0.0.8 ) | |
70 | -Buffed the Golden Axe -> still not recommended, but now has situational utility (0.0.8 ) | |
71 | -Fixed a bug with Yangus in the suspension bridge cutscene -- thanks to Devil#9291 on Discord for reporting the issue (0.0.8 ) | |
72 | -Empycchu Bow added to the Empycchu item shop (0.0.8 ) | |
73 | --> Mythril Helm available in Dark Empycchu | |
74 | -Added new optional equipment via new alchemy recipes (0.0.8 ): | |
75 | Metal King Greatsword = (Malleable Metal Blade) + (Heavy Sword) + (Rare Mineral) | |
76 | Soldier's Halberd = (Basic Axe) + (Basic Spear) + (Basic Ring) | |
77 | Soldier's Shield = (Strong Shield) + (Versatile Shield) + (Copper Weapon) | |
78 | Ultimate Shield = ("Best" shield) + (Large Shield) + (Rare Mineral) | |
79 | -Improved the balancing on Metal King Greatsword, Empycchu Bow, and Golden Axe (0.0.9) | |
80 | -Upscaled and interpolated ending prerendered cutscene & munchie cutscene (0.0.9) | |
81 | -Upscaled textures for Dragovian Path, Dragovian Sanctuary, Heavenly Dais, and Restored Trodain (0.0.9) | |
82 | -Upscaled Kaboom and Kasizzle spell effects (0.0.9) | |
83 | -Buffed Thanatos Shield, Skull Ring, Skull Helm, Demon Whip (0.0.9) | |
84 | --> All items are still cursed, making them very risky to use, but they now have situational utility. | |
85 | ||
86 | -Added voiceovers throughout the game (0.1.1) | |
87 | --> Both Japanese and English voiceovers are available, each contain over 4000 voice samples for cutscenes throughout the game | |
88 | --> Switch languages (or disable voiceovers entirely) by tapping "Volume Settings" in the bottom left of the title screen menu (where you normally select a save file to load), then tap the speaker icon under "SFX Settings" | |
89 | --> Default setting is English (EN), tap once to change to Japanese (JP), tap again to disable voices (OFF), tap again to go back to English (EN), etc |