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| 1 | ||
| 2 | - | --|| CREATED BY SHACKLUSTER |
| 2 | + | |
| 3 | - | --\\====================================================//-- |
| 3 | + | |
| 4 | ||
| 5 | ||
| 6 | Player = game:GetService("Players").LocalPlayer
| |
| 7 | PlayerGui = Player.PlayerGui | |
| 8 | Cam = workspace.CurrentCamera | |
| 9 | Backpack = Player.Backpack | |
| 10 | Character = Player.Character | |
| 11 | Humanoid = Character.Humanoid | |
| 12 | Mouse = Player:GetMouse() | |
| 13 | RootPart = Character["HumanoidRootPart"] | |
| 14 | Torso = Character["Torso"] | |
| 15 | Head = Character["Head"] | |
| 16 | RightArm = Character["Right Arm"] | |
| 17 | LeftArm = Character["Left Arm"] | |
| 18 | RightLeg = Character["Right Leg"] | |
| 19 | LeftLeg = Character["Left Leg"] | |
| 20 | RootJoint = RootPart["RootJoint"] | |
| 21 | Neck = Torso["Neck"] | |
| 22 | RightShoulder = Torso["Right Shoulder"] | |
| 23 | LeftShoulder = Torso["Left Shoulder"] | |
| 24 | RightHip = Torso["Right Hip"] | |
| 25 | LeftHip = Torso["Left Hip"] | |
| 26 | ||
| 27 | IT = Instance.new | |
| 28 | CF = CFrame.new | |
| 29 | VT = Vector3.new | |
| 30 | RAD = math.rad | |
| 31 | C3 = Color3.new | |
| 32 | UD2 = UDim2.new | |
| 33 | BRICKC = BrickColor.new | |
| 34 | ANGLES = CFrame.Angles | |
| 35 | EULER = CFrame.fromEulerAnglesXYZ | |
| 36 | COS = math.cos | |
| 37 | ACOS = math.acos | |
| 38 | SIN = math.sin | |
| 39 | ASIN = math.asin | |
| 40 | ABS = math.abs | |
| 41 | MRANDOM = math.random | |
| 42 | FLOOR = math.floor | |
| 43 | ||
| 44 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
| 45 | local NEWMESH = IT(MESH) | |
| 46 | if MESH == "SpecialMesh" then | |
| 47 | NEWMESH.MeshType = MESHTYPE | |
| 48 | if MESHID ~= "nil" and MESHID ~= "" then | |
| 49 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
| 50 | end | |
| 51 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
| 52 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
| 53 | end | |
| 54 | end | |
| 55 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
| 56 | NEWMESH.Scale = SCALE | |
| 57 | NEWMESH.Parent = PARENT | |
| 58 | return NEWMESH | |
| 59 | end | |
| 60 | ||
| 61 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE) | |
| 62 | local NEWPART = IT("Part")
| |
| 63 | NEWPART.formFactor = FORMFACTOR | |
| 64 | NEWPART.Reflectance = REFLECTANCE | |
| 65 | NEWPART.Transparency = TRANSPARENCY | |
| 66 | NEWPART.CanCollide = false | |
| 67 | NEWPART.Locked = true | |
| 68 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
| 69 | NEWPART.Name = NAME | |
| 70 | NEWPART.Size = SIZE | |
| 71 | NEWPART.Position = Torso.Position | |
| 72 | NEWPART.Material = MATERIAL | |
| 73 | NEWPART:BreakJoints() | |
| 74 | NEWPART.Parent = PARENT | |
| 75 | return NEWPART | |
| 76 | end | |
| 77 | ||
| 78 | ||
| 79 | --//=================================\\ | |
| 80 | --|| CUSTOMIZATION | |
| 81 | --\\=================================// | |
| 82 | ||
| 83 | Class_Name = "Sharpshooter" | |
| 84 | Weapon_Name = "Add-ons" | |
| 85 | ||
| 86 | Custom_Color_1 = BRICKC("Really black"); --1st color for the weapon.
| |
| 87 | Custom_Color_2 = BRICKC("Maroon"); --2nd color for the weapon.
| |
| 88 | ||
| 89 | Custom_Color_3 = BRICKC("Really red"); --Color for the abilities.
| |
| 90 | Custom_Color_4 = BRICKC("Institutional white"); --Color for the secondary bar.
| |
| 91 | Custom_Color_5 = BRICKC("Institutional white"); --Color for the mana bar.
| |
| 92 | Custom_Color_6 = BRICKC("Institutional white"); --Color for the health bar.
| |
| 93 | Custom_Color_7 = BRICKC("Institutional white"); --Color for the stun bar.
| |
| 94 | ||
| 95 | Custom_Color_8 = BRICKC("Institutional white"); --Background for the mana bar.
| |
| 96 | Custom_Color_9 = BRICKC("Institutional white"); --Background for the secondary mana bar.
| |
| 97 | Custom_Color_10 = BRICKC("Institutional white"); --Background for the stun bar.
| |
| 98 | Custom_Color_11 = BRICKC("Institutional white"); --Background for the health bar.
| |
| 99 | Custom_Color_12 = BRICKC("Institutional white"); --Background for the abilities.
| |
| 100 | ||
| 101 | ||
| 102 | Player_Size = 1 --Size of the player. | |
| 103 | Animation_Speed = 3 | |
| 104 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
| 105 | ||
| 106 | local Speed = 16 | |
| 107 | local Effects2 = {}
| |
| 108 | ||
| 109 | --//=================================\\ | |
| 110 | --|| END OF CUSTOMIZATION | |
| 111 | --\\=================================// | |
| 112 | ||
| 113 | local function weldBetween(a, b) | |
| 114 | local weldd = Instance.new("ManualWeld")
| |
| 115 | weldd.Part0 = a | |
| 116 | weldd.Part1 = b | |
| 117 | weldd.C0 = CFrame.new() | |
| 118 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
| 119 | weldd.Parent = a | |
| 120 | return weldd | |
| 121 | end | |
| 122 | ||
| 123 | function createaccessory(attachmentpart,mesh,texture,scale,offset,color) | |
| 124 | local acs = Instance.new("Part")
| |
| 125 | acs.CanCollide = false | |
| 126 | acs.Anchored = false | |
| 127 | acs.Size = Vector3.new(0,0,0) | |
| 128 | acs.CFrame = attachmentpart.CFrame | |
| 129 | acs.Parent = Character | |
| 130 | acs.BrickColor = color | |
| 131 | local meshs = Instance.new("SpecialMesh")
| |
| 132 | meshs.MeshId = mesh | |
| 133 | meshs.TextureId = texture | |
| 134 | meshs.Parent = acs | |
| 135 | meshs.Scale = scale | |
| 136 | meshs.Offset = offset | |
| 137 | weldBetween(attachmentpart,acs) | |
| 138 | end | |
| 139 | ||
| 140 | function createbodypart(TYPE,COLOR,PART,OFFSET,SIZE) | |
| 141 | if TYPE == "Gem" then | |
| 142 | local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0)) | |
| 143 | acs.Anchored = false | |
| 144 | acs.CanCollide = false | |
| 145 | acs.CFrame = PART.CFrame | |
| 146 | local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET)
| |
| 147 | weldBetween(PART,acs) | |
| 148 | elseif TYPE == "Skull" then | |
| 149 | local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0)) | |
| 150 | acs.Anchored = false | |
| 151 | acs.CanCollide = false | |
| 152 | acs.CFrame = PART.CFrame | |
| 153 | local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET)
| |
| 154 | weldBetween(PART,acs) | |
| 155 | elseif TYPE == "Eye" then | |
| 156 | local acs = CreatePart(3, Character, "Neon", 0, 0, COLOR, "Part", VT(0,0,0)) | |
| 157 | acs.Anchored = false | |
| 158 | acs.CanCollide = false | |
| 159 | acs.CFrame = PART.CFrame | |
| 160 | local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET)
| |
| 161 | weldBetween(PART,acs) | |
| 162 | end | |
| 163 | end | |
| 164 | ||
| 165 | createaccessory(Head,"rbxassetid://151313536","rbxassetid://188595215",VT(2.5,2.5,2.5),VT(0, 0.7, 0.2),BRICKC"Really black") | |
| 166 | ||
| 167 | --//=================================\\ | |
| 168 | --|| USEFUL VALUES | |
| 169 | --\\=================================// | |
| 170 | ||
| 171 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 172 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 173 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
| 174 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
| 175 | local CO1 = 0 | |
| 176 | local CO2 = 0 | |
| 177 | local CO3 = 0 | |
| 178 | local CO4 = 0 | |
| 179 | local CHANGEDEFENSE = 0 | |
| 180 | local CHANGEDAMAGE = 0 | |
| 181 | local CHANGEMOVEMENT = 0 | |
| 182 | local ANIM = "Idle" | |
| 183 | local ATTACK = false | |
| 184 | local EQUIPPED = false | |
| 185 | local HOLD = false | |
| 186 | local COMBO = 1 | |
| 187 | local LASTPOINT = nil | |
| 188 | local BLCF = nil | |
| 189 | local SCFR = nil | |
| 190 | local STAGGERHITANIM = false | |
| 191 | local STAGGERANIM = false | |
| 192 | local SPRINTING = false | |
| 193 | local STUNANIM = false | |
| 194 | local CRITCHANCENUMBER = 0 | |
| 195 | local IDLENUMBER = 0 | |
| 196 | local DONUMBER = 0 | |
| 197 | local HANDIDLE = false | |
| 198 | local SINE = 0 | |
| 199 | local CHANGE = 2 / Animation_Speed | |
| 200 | local WALKINGANIM = false | |
| 201 | local WALK = 0 | |
| 202 | local DISABLEJUMPING = false | |
| 203 | local HASBEENBLOCKED = false | |
| 204 | local STUNDELAYNUMBER = 0 | |
| 205 | local MANADELAYNUMBER = 0 | |
| 206 | local SECONDARYMANADELAYNUMBER = 0 | |
| 207 | local KEYHOLD = false | |
| 208 | local ROBLOXIDLEANIMATION = IT("Animation")
| |
| 209 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
| 210 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
| 211 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
| 212 | local WEAPONGUI = IT("ScreenGui", nil)
| |
| 213 | WEAPONGUI.Name = "Weapon GUI" | |
| 214 | local WEAPONTOOL = IT("HopperBin", nil)
| |
| 215 | WEAPONTOOL.Name = Weapon_Name | |
| 216 | local Weapon = IT("Model")
| |
| 217 | Weapon.Name = Weapon_Name | |
| 218 | local Effects = IT("Folder", Weapon)
| |
| 219 | Effects.Name = "Effects" | |
| 220 | local ANIMATOR = Humanoid.Animator | |
| 221 | local ANIMATE = Character.Animate | |
| 222 | local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
| |
| 223 | local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
| |
| 224 | local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
| |
| 225 | local HITBLOCKSOUNDS = {"199148933", "199148947"}
| |
| 226 | local UNANCHOR = true | |
| 227 | ||
| 228 | --//=================================\\ | |
| 229 | --\\=================================// | |
| 230 | ||
| 231 | ||
| 232 | ||
| 233 | ||
| 234 | --//=================================\\ | |
| 235 | --|| DEBUFFS / BUFFS | |
| 236 | --\\=================================// | |
| 237 | ||
| 238 | local DEFENSECHANGE1 = IT("NumberValue", ChangeStat)
| |
| 239 | DEFENSECHANGE1.Name = "ChangeDefense" | |
| 240 | DEFENSECHANGE1.Value = 0 | |
| 241 | ||
| 242 | local MOVEMENTCHANGE1 = IT("NumberValue", nil)
| |
| 243 | MOVEMENTCHANGE1.Name = "ChangeMovement" | |
| 244 | MOVEMENTCHANGE1.Value = 0 | |
| 245 | ||
| 246 | --//=================================\\ | |
| 247 | --\\=================================// | |
| 248 | ||
| 249 | ||
| 250 | ||
| 251 | ||
| 252 | ||
| 253 | --//=================================\\ | |
| 254 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
| 255 | --\\=================================// | |
| 256 | ||
| 257 | ArtificialHB = Instance.new("BindableEvent", script)
| |
| 258 | ArtificialHB.Name = "ArtificialHB" | |
| 259 | ||
| 260 | script:WaitForChild("ArtificialHB")
| |
| 261 | ||
| 262 | frame = Frame_Speed | |
| 263 | tf = 0 | |
| 264 | allowframeloss = false | |
| 265 | tossremainder = false | |
| 266 | lastframe = tick() | |
| 267 | script.ArtificialHB:Fire() | |
| 268 | ||
| 269 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 270 | tf = tf + s | |
| 271 | if tf >= frame then | |
| 272 | if allowframeloss then | |
| 273 | script.ArtificialHB:Fire() | |
| 274 | lastframe = tick() | |
| 275 | else | |
| 276 | for i = 1, math.floor(tf / frame) do | |
| 277 | script.ArtificialHB:Fire() | |
| 278 | end | |
| 279 | lastframe = tick() | |
| 280 | end | |
| 281 | if tossremainder then | |
| 282 | tf = 0 | |
| 283 | else | |
| 284 | tf = tf - frame * math.floor(tf / frame) | |
| 285 | end | |
| 286 | end | |
| 287 | end) | |
| 288 | ||
| 289 | --//=================================\\ | |
| 290 | --\\=================================// | |
| 291 | ||
| 292 | ||
| 293 | ||
| 294 | ||
| 295 | ||
| 296 | --//=================================\\ | |
| 297 | --|| SOME FUNCTIONS | |
| 298 | --\\=================================// | |
| 299 | ||
| 300 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
| 301 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
| 302 | end | |
| 303 | ||
| 304 | function PositiveAngle(NUMBER) | |
| 305 | if NUMBER >= 0 then | |
| 306 | NUMBER = 0 | |
| 307 | end | |
| 308 | return NUMBER | |
| 309 | end | |
| 310 | ||
| 311 | function NegativeAngle(NUMBER) | |
| 312 | if NUMBER <= 0 then | |
| 313 | NUMBER = 0 | |
| 314 | end | |
| 315 | return NUMBER | |
| 316 | end | |
| 317 | ||
| 318 | function Swait(NUMBER) | |
| 319 | if NUMBER == 0 or NUMBER == nil then | |
| 320 | ArtificialHB.Event:wait() | |
| 321 | else | |
| 322 | for i = 1, NUMBER do | |
| 323 | ArtificialHB.Event:wait() | |
| 324 | end | |
| 325 | end | |
| 326 | end | |
| 327 | ||
| 328 | function QuaternionFromCFrame(cf) | |
| 329 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 330 | local trace = m00 + m11 + m22 | |
| 331 | if trace > 0 then | |
| 332 | local s = math.sqrt(1 + trace) | |
| 333 | local recip = 0.5 / s | |
| 334 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
| 335 | else | |
| 336 | local i = 0 | |
| 337 | if m11 > m00 then | |
| 338 | i = 1 | |
| 339 | end | |
| 340 | if m22 > (i == 0 and m00 or m11) then | |
| 341 | i = 2 | |
| 342 | end | |
| 343 | if i == 0 then | |
| 344 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
| 345 | local recip = 0.5 / s | |
| 346 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
| 347 | elseif i == 1 then | |
| 348 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
| 349 | local recip = 0.5 / s | |
| 350 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
| 351 | elseif i == 2 then | |
| 352 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
| 353 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
| 354 | end | |
| 355 | end | |
| 356 | end | |
| 357 | ||
| 358 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 359 | local xs, ys, zs = x + x, y + y, z + z | |
| 360 | local wx, wy, wz = w * xs, w * ys, w * zs | |
| 361 | local xx = x * xs | |
| 362 | local xy = x * ys | |
| 363 | local xz = x * zs | |
| 364 | local yy = y * ys | |
| 365 | local yz = y * zs | |
| 366 | local zz = z * zs | |
| 367 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
| 368 | end | |
| 369 | ||
| 370 | function QuaternionSlerp(a, b, t) | |
| 371 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
| 372 | local startInterp, finishInterp; | |
| 373 | if cosTheta >= 0.0001 then | |
| 374 | if (1 - cosTheta) > 0.0001 then | |
| 375 | local theta = ACOS(cosTheta) | |
| 376 | local invSinTheta = 1 / SIN(theta) | |
| 377 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
| 378 | finishInterp = SIN(t * theta) * invSinTheta | |
| 379 | else | |
| 380 | startInterp = 1 - t | |
| 381 | finishInterp = t | |
| 382 | end | |
| 383 | else | |
| 384 | if (1 + cosTheta) > 0.0001 then | |
| 385 | local theta = ACOS(-cosTheta) | |
| 386 | local invSinTheta = 1 / SIN(theta) | |
| 387 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
| 388 | finishInterp = SIN(t * theta) * invSinTheta | |
| 389 | else | |
| 390 | startInterp = t - 1 | |
| 391 | finishInterp = t | |
| 392 | end | |
| 393 | end | |
| 394 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
| 395 | end | |
| 396 | ||
| 397 | function Clerp(a, b, t) | |
| 398 | local qa = {QuaternionFromCFrame(a)}
| |
| 399 | local qb = {QuaternionFromCFrame(b)}
| |
| 400 | local ax, ay, az = a.x, a.y, a.z | |
| 401 | local bx, by, bz = b.x, b.y, b.z | |
| 402 | local _t = 1 - t | |
| 403 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
| 404 | end | |
| 405 | ||
| 406 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
| 407 | local frame = IT("Frame")
| |
| 408 | frame.BackgroundTransparency = TRANSPARENCY | |
| 409 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
| 410 | frame.Position = POSITION | |
| 411 | frame.Size = SIZE | |
| 412 | frame.BackgroundColor3 = COLOR | |
| 413 | frame.BorderColor3 = BORDERCOLOR | |
| 414 | frame.Name = NAME | |
| 415 | frame.Parent = PARENT | |
| 416 | return frame | |
| 417 | end | |
| 418 | ||
| 419 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
| 420 | local label = IT("TextLabel")
| |
| 421 | label.BackgroundTransparency = 1 | |
| 422 | label.Size = UD2(1, 0, 1, 0) | |
| 423 | label.Position = UD2(0, 0, 0, 0) | |
| 424 | label.TextColor3 = C3(255, 255, 255) | |
| 425 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
| 426 | label.TextTransparency = TRANSPARENCY | |
| 427 | label.FontSize = TEXTFONTSIZE | |
| 428 | label.Font = TEXTFONT | |
| 429 | label.BorderSizePixel = BORDERSIZEPIXEL | |
| 430 | label.TextScaled = true | |
| 431 | label.Text = TEXT | |
| 432 | label.Name = NAME | |
| 433 | label.Parent = PARENT | |
| 434 | return label | |
| 435 | end | |
| 436 | ||
| 437 | function NoOutlines(PART) | |
| 438 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 439 | end | |
| 440 | ||
| 441 | ||
| 442 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
| 443 | local NEWWELD = IT(TYPE) | |
| 444 | NEWWELD.Part0 = PART0 | |
| 445 | NEWWELD.Part1 = PART1 | |
| 446 | NEWWELD.C0 = C0 | |
| 447 | NEWWELD.C1 = C1 | |
| 448 | NEWWELD.Parent = PARENT | |
| 449 | return NEWWELD | |
| 450 | end | |
| 451 | ||
| 452 | function CreateSound(ID, PARENT, VOLUME, PITCH) | |
| 453 | coroutine.resume(coroutine.create(function() | |
| 454 | local NEWSOUND = IT("Sound", PARENT)
| |
| 455 | NEWSOUND.Volume = VOLUME | |
| 456 | NEWSOUND.Pitch = PITCH | |
| 457 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
| 458 | Swait() | |
| 459 | NEWSOUND:play() | |
| 460 | game:GetService("Debris"):AddItem(NEWSOUND, 10)
| |
| 461 | end)) | |
| 462 | end | |
| 463 | ||
| 464 | function CFrameFromTopBack(at, top, back) | |
| 465 | local right = top:Cross(back) | |
| 466 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
| 467 | end | |
| 468 | ||
| 469 | function Lightning(POSITION1, POSITION2, MULTIPLIERTIME, LIGHTNINGDELAY, OFFSET, BRICKCOLOR, MATERIAL, SIZE, TRANSPARENCY, LASTINGTIME) | |
| 470 | local MAGNITUDE = (POSITION1 - POSITION2).magnitude | |
| 471 | local CURRENTPOSITION = POSITION1 | |
| 472 | local LIGHTNINGOFFSET = {-OFFSET, OFFSET}
| |
| 473 | coroutine.resume(coroutine.create(function() | |
| 474 | for i = 1, MULTIPLIERTIME do | |
| 475 | local LIGHTNINGPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR,"Effect", VT(SIZE * Player_Size, SIZE * Player_Size, MAGNITUDE / MULTIPLIERTIME)) | |
| 476 | LIGHTNINGPART.Anchored = true | |
| 477 | local LIGHTNINGOFFSET2 = VT(LIGHTNINGOFFSET[MRANDOM(1, 2)], LIGHTNINGOFFSET[MRANDOM(1, 2)], LIGHTNINGOFFSET[MRANDOM(1, 2)]) | |
| 478 | local LIGHTNINGPOSITION1 = CF(CURRENTPOSITION, POSITION2) * CF(0, 0, MAGNITUDE / MULTIPLIERTIME).p + LIGHTNINGOFFSET2 | |
| 479 | if MULTIPLIERTIME == i then | |
| 480 | local LIGHTNINGMAGNITUDE1 = (CURRENTPOSITION - POSITION2).magnitude | |
| 481 | LIGHTNINGPART.Size = VT(SIZE * Player_Size, SIZE * Player_Size, LIGHTNINGMAGNITUDE1) | |
| 482 | LIGHTNINGPART.CFrame = CF(CURRENTPOSITION, POSITION2) * CF(0, 0, -LIGHTNINGMAGNITUDE1 / 2) | |
| 483 | else | |
| 484 | LIGHTNINGPART.CFrame = CF(CURRENTPOSITION, LIGHTNINGPOSITION1) * CF(0, 0, MAGNITUDE / MULTIPLIERTIME / 2) | |
| 485 | end | |
| 486 | CURRENTPOSITION=LIGHTNINGPART.CFrame * CF(0, 0, MAGNITUDE / MULTIPLIERTIME / 2).p | |
| 487 | game.Debris:AddItem(LIGHTNINGPART, LASTINGTIME) | |
| 488 | coroutine.resume(coroutine.create(function() | |
| 489 | while LIGHTNINGPART.Transparency ~= 1 do | |
| 490 | --local StartTransparency = tra | |
| 491 | for i=0, 1, LASTINGTIME do | |
| 492 | Swait() | |
| 493 | LIGHTNINGPART.Transparency = LIGHTNINGPART.Transparency + (0.1 / LASTINGTIME) | |
| 494 | end | |
| 495 | end | |
| 496 | end)) | |
| 497 | Swait(LIGHTNINGDELAY / Animation_Speed) | |
| 498 | end | |
| 499 | end)) | |
| 500 | end | |
| 501 | ||
| 502 | function MagicBlock(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) | |
| 503 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
| 504 | EFFECTPART.Anchored = true | |
| 505 | EFFECTPART.CFrame = CFRAME | |
| 506 | local EFFECTMESH = CreateMesh("BlockMesh", EFFECTPART, "", "", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
| |
| 507 | game:GetService("Debris"):AddItem(EFFECTPART, 10)
| |
| 508 | coroutine.resume(coroutine.create(function(PART, MESH) | |
| 509 | for i = 0, 1, delay do | |
| 510 | Swait() | |
| 511 | PART.CFrame = PART.CFrame * ROTATION | |
| 512 | PART.Transparency = i | |
| 513 | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) | |
| 514 | end | |
| 515 | PART.Parent = nil | |
| 516 | end), EFFECTPART, EFFECTMESH) | |
| 517 | end | |
| 518 | ||
| 519 | function MagicSphere(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) | |
| 520 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
| 521 | EFFECTPART.Anchored = true | |
| 522 | EFFECTPART.CFrame = CFRAME | |
| 523 | local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "Sphere", "", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
| |
| 524 | game:GetService("Debris"):AddItem(EFFECTPART, 10)
| |
| 525 | coroutine.resume(coroutine.create(function(PART, MESH) | |
| 526 | for i = 0, 1, delay do | |
| 527 | Swait() | |
| 528 | PART.CFrame = PART.CFrame * ROTATION | |
| 529 | PART.Transparency = i | |
| 530 | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) | |
| 531 | end | |
| 532 | PART.Parent = nil | |
| 533 | end), EFFECTPART, EFFECTMESH) | |
| 534 | end | |
| 535 | ||
| 536 | function MagicCylinder(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) | |
| 537 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
| 538 | EFFECTPART.Anchored = true | |
| 539 | EFFECTPART.CFrame = CFRAME | |
| 540 | local EFFECTMESH = CreateMesh("CylinderMesh", EFFECTPART, "", "", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
| |
| 541 | game:GetService("Debris"):AddItem(EFFECTPART, 10)
| |
| 542 | coroutine.resume(coroutine.create(function(PART, MESH) | |
| 543 | for i = 0, 1, delay do | |
| 544 | Swait() | |
| 545 | PART.CFrame = PART.CFrame * ROTATION | |
| 546 | PART.Transparency = i | |
| 547 | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) | |
| 548 | end | |
| 549 | PART.Parent = nil | |
| 550 | end), EFFECTPART, EFFECTMESH) | |
| 551 | end | |
| 552 | ||
| 553 | function MagicHead(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) | |
| 554 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
| 555 | EFFECTPART.Anchored = true | |
| 556 | EFFECTPART.CFrame = CFRAME | |
| 557 | local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "Head", "", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
| |
| 558 | game:GetService("Debris"):AddItem(EFFECTPART, 10)
| |
| 559 | coroutine.resume(coroutine.create(function(PART, MESH) | |
| 560 | for i = 0, 1, delay do | |
| 561 | Swait() | |
| 562 | PART.CFrame = PART.CFrame * ROTATION | |
| 563 | PART.Transparency = i | |
| 564 | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) | |
| 565 | end | |
| 566 | PART.Parent = nil | |
| 567 | end), EFFECTPART, EFFECTMESH) | |
| 568 | end | |
| 569 | ||
| 570 | function MagicRing(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) | |
| 571 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
| 572 | EFFECTPART.Anchored = true | |
| 573 | EFFECTPART.CFrame = CFRAME | |
| 574 | local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "3270017", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
| |
| 575 | game:GetService("Debris"):AddItem(EFFECTPART, 10)
| |
| 576 | coroutine.resume(coroutine.create(function(PART, MESH) | |
| 577 | for i = 0, 1, delay do | |
| 578 | Swait() | |
| 579 | PART.CFrame = PART.CFrame * ROTATION | |
| 580 | PART.Transparency = i | |
| 581 | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) | |
| 582 | end | |
| 583 | PART.Parent = nil | |
| 584 | end), EFFECTPART, EFFECTMESH) | |
| 585 | end | |
| 586 | ||
| 587 | function MagicWave(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) | |
| 588 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
| 589 | EFFECTPART.Anchored = true | |
| 590 | EFFECTPART.CFrame = CFRAME | |
| 591 | local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "20329976", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), VT(0, 0, (-0.1 * Z1)) + (OFFSET * Player_Size))
| |
| 592 | game:GetService("Debris"):AddItem(EFFECTPART, 10)
| |
| 593 | coroutine.resume(coroutine.create(function(PART, MESH) | |
| 594 | for i = 0, 1, delay do | |
| 595 | Swait() | |
| 596 | PART.CFrame = PART.CFrame * ROTATION | |
| 597 | PART.Transparency = i | |
| 598 | MESH.Offset = VT(0, 0, (-0.1 * MESH.Scale.Z)) | |
| 599 | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) | |
| 600 | end | |
| 601 | PART.Parent = nil | |
| 602 | end), EFFECTPART, EFFECTMESH) | |
| 603 | end | |
| 604 | ||
| 605 | function MagicCrystal(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) | |
| 606 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
| 607 | EFFECTPART.Anchored = true | |
| 608 | EFFECTPART.CFrame = CFRAME | |
| 609 | local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "9756362", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
| |
| 610 | game:GetService("Debris"):AddItem(EFFECTPART, 10)
| |
| 611 | coroutine.resume(coroutine.create(function(PART, MESH) | |
| 612 | for i = 0, 1, delay do | |
| 613 | Swait() | |
| 614 | PART.CFrame = PART.CFrame * ROTATION | |
| 615 | PART.Transparency = i | |
| 616 | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) | |
| 617 | end | |
| 618 | PART.Parent = nil | |
| 619 | end), EFFECTPART, EFFECTMESH) | |
| 620 | end | |
| 621 | ||
| 622 | function MagicSwirl(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) | |
| 623 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
| 624 | EFFECTPART.Anchored = true | |
| 625 | EFFECTPART.CFrame = CFRAME | |
| 626 | local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "1051557", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
| |
| 627 | game:GetService("Debris"):AddItem(EFFECTPART, 10)
| |
| 628 | coroutine.resume(coroutine.create(function(PART, MESH) | |
| 629 | for i = 0, 1, delay do | |
| 630 | Swait() | |
| 631 | PART.CFrame = PART.CFrame * ROTATION | |
| 632 | PART.Transparency = i | |
| 633 | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) | |
| 634 | end | |
| 635 | PART.Parent = nil | |
| 636 | end), EFFECTPART, EFFECTMESH) | |
| 637 | end | |
| 638 | ||
| 639 | function MagicSharpCone(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) | |
| 640 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
| 641 | EFFECTPART.Anchored = true | |
| 642 | EFFECTPART.CFrame = CFRAME | |
| 643 | local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "1778999", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
| |
| 644 | game:GetService("Debris"):AddItem(EFFECTPART, 10)
| |
| 645 | coroutine.resume(coroutine.create(function(PART, MESH) | |
| 646 | for i = 0, 1, delay do | |
| 647 | Swait() | |
| 648 | PART.CFrame = PART.CFrame * ROTATION | |
| 649 | PART.Transparency = i | |
| 650 | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) | |
| 651 | end | |
| 652 | PART.Parent = nil | |
| 653 | end), EFFECTPART, EFFECTMESH) | |
| 654 | end | |
| 655 | ||
| 656 | function MagicFlatCone(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) | |
| 657 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
| 658 | EFFECTPART.Anchored = true | |
| 659 | EFFECTPART.CFrame = CFRAME | |
| 660 | local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "1033714", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
| |
| 661 | game:GetService("Debris"):AddItem(EFFECTPART, 10)
| |
| 662 | coroutine.resume(coroutine.create(function(PART, MESH) | |
| 663 | for i = 0, 1, delay do | |
| 664 | Swait() | |
| 665 | PART.CFrame = PART.CFrame * ROTATION | |
| 666 | PART.Transparency = i | |
| 667 | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) | |
| 668 | end | |
| 669 | PART.Parent = nil | |
| 670 | end), EFFECTPART, EFFECTMESH) | |
| 671 | end | |
| 672 | ||
| 673 | function MagicSpikedCrown(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) | |
| 674 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
| 675 | EFFECTPART.Anchored = true | |
| 676 | EFFECTPART.CFrame = CFRAME | |
| 677 | local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "1323306", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
| |
| 678 | game:GetService("Debris"):AddItem(EFFECTPART, 10)
| |
| 679 | coroutine.resume(coroutine.create(function(PART, MESH) | |
| 680 | for i = 0, 1, delay do | |
| 681 | Swait() | |
| 682 | PART.CFrame = PART.CFrame * ROTATION | |
| 683 | PART.Transparency = i | |
| 684 | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) | |
| 685 | end | |
| 686 | PART.Parent = nil | |
| 687 | end), EFFECTPART, EFFECTMESH) | |
| 688 | end | |
| 689 | ||
| 690 | function MagicFlatCrown(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) | |
| 691 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
| 692 | EFFECTPART.Anchored = true | |
| 693 | EFFECTPART.CFrame = CFRAME | |
| 694 | local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "1078075", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
| |
| 695 | game:GetService("Debris"):AddItem(EFFECTPART, 10)
| |
| 696 | coroutine.resume(coroutine.create(function(PART, MESH) | |
| 697 | for i = 0, 1, delay do | |
| 698 | Swait() | |
| 699 | PART.CFrame = PART.CFrame * ROTATION | |
| 700 | PART.Transparency = i | |
| 701 | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) | |
| 702 | end | |
| 703 | PART.Parent = nil | |
| 704 | end), EFFECTPART, EFFECTMESH) | |
| 705 | end | |
| 706 | ||
| 707 | function MagicSkull(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) | |
| 708 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
| 709 | EFFECTPART.Anchored = true | |
| 710 | EFFECTPART.CFrame = CFRAME | |
| 711 | local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "4770583", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
| |
| 712 | game:GetService("Debris"):AddItem(EFFECTPART, 10)
| |
| 713 | coroutine.resume(coroutine.create(function(PART, MESH) | |
| 714 | for i = 0, 1, delay do | |
| 715 | Swait() | |
| 716 | PART.CFrame = PART.CFrame * ROTATION | |
| 717 | PART.Transparency = i | |
| 718 | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) | |
| 719 | end | |
| 720 | PART.Parent = nil | |
| 721 | end), EFFECTPART, EFFECTMESH) | |
| 722 | end | |
| 723 | ||
| 724 | function ElectricEffect(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X, Y, Z, delay) | |
| 725 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
| 726 | EFFECTPART.Anchored = true | |
| 727 | EFFECTPART.CFrame = CFRAME | |
| 728 | local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "4770583", "", VT(X * Player_Size, Y * Player_Size, Z * Player_Size), OFFSET * Player_Size)
| |
| 729 | game:GetService("Debris"):AddItem(EFFECTPART, 10)
| |
| 730 | local XVALUE = MRANDOM() | |
| 731 | local YVALUE = MRANDOM() | |
| 732 | local ZVALUE = MRANDOM() | |
| 733 | coroutine.resume(coroutine.create(function(PART, MESH, THEXVALUE, THEYVALUE, THEZVALUE) | |
| 734 | for i = 0, 1, delay do | |
| 735 | Swait() | |
| 736 | PART.CFrame = PART.CFrame * ROTATION | |
| 737 | PART.Transparency = i | |
| 738 | THEXVALUE = THEXVALUE - 0.1 * (delay * 10) | |
| 739 | THEYVALUE = THEYVALUE - 0.1 * (delay * 10) | |
| 740 | THEZVALUE = THEZVALUE - 0.1 * (delay * 10) | |
| 741 | MESH.Scale = MESH.Scale + VT(THEXVALUE * Player_Size, THEYVALUE * Player_Size, THEZVALUE * Player_Size) | |
| 742 | end | |
| 743 | PART.Parent = nil | |
| 744 | end), EFFECTPART, EFFECTMESH, XVALUE, YVALUE, ZVALUE) | |
| 745 | end | |
| 746 | ||
| 747 | function TrailEffect(BRICKCOLOR, MATERIAL, CURRENTCFRAME, OLDCFRAME, MESHTYPE, REFLECTANCE, SIZE, ROTATION, X, Y, Z, delay) | |
| 748 | local MAGNITUDECFRAME = (CURRENTCFRAME.p - OLDCFRAME.p).magnitude | |
| 749 | if MAGNITUDECFRAME > (1 / 100) then | |
| 750 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT(1, MAGNITUDECFRAME, 1)) | |
| 751 | EFFECTPART.Anchored = true | |
| 752 | EFFECTPART.CFrame = CF((CURRENTCFRAME.p + OLDCFRAME.p) / 2, OLDCFRAME.p) * ANGLES(RAD(90), 0, 0) | |
| 753 | local THEMESHTYPE = "BlockMesh" | |
| 754 | if MESHTYPE == "Cylinder" then | |
| 755 | THEMESHTYPE = "CylinderMesh" | |
| 756 | end | |
| 757 | local EFFECTMESH = CreateMesh(THEMESHTYPE, EFFECTPART, "", "", "", VT(0 + SIZE * Player_Size, 1, 0 + SIZE * Player_Size), VT(0, 0, 0)) | |
| 758 | game:GetService("Debris"):AddItem(EFFECTPART, 10)
| |
| 759 | coroutine.resume(coroutine.create(function(PART, MESH) | |
| 760 | for i = 0, 1, delay do | |
| 761 | Swait() | |
| 762 | PART.CFrame = PART.CFrame * ROTATION | |
| 763 | PART.Transparency = i | |
| 764 | MESH.Scale = MESH.Scale + VT(X * Player_Size, Y * Player_Size, Z * Player_Size) | |
| 765 | end | |
| 766 | PART.Parent = nil | |
| 767 | end), EFFECTPART, EFFECTMESH) | |
| 768 | end | |
| 769 | end | |
| 770 | ||
| 771 | function ClangEffect(BRICKCOLOR, MATERIAL, CFRAME, ANGLE, DURATION, SIZE, POWER, REFLECTANCE, X, Y, Z, delay) | |
| 772 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 1, BRICKCOLOR, "Effect", VT()) | |
| 773 | EFFECTPART.Anchored = true | |
| 774 | EFFECTPART.CFrame = CFRAME | |
| 775 | local EFFECTMESH = CreateMesh("BlockMesh", EFFECTPART, "", "", "", VT(0, 0, 0), VT(0, 0, 0))
| |
| 776 | game:GetService("Debris"):AddItem(EFFECTPART, 10)
| |
| 777 | local THELASTPOINT = CFRAME | |
| 778 | coroutine.resume(coroutine.create(function(PART) | |
| 779 | for i = 1, DURATION do | |
| 780 | Swait() | |
| 781 | PART.CFrame = PART.CFrame * ANGLES(RAD(ANGLE), 0, 0) * CF(0, POWER * Player_Size, 0) | |
| 782 | TrailEffect(BRICKCOLOR, MATERIAL, PART.CFrame, THELASTPOINT, "Cylinder", REFLECTANCE, SIZE * Player_Size, ANGLES(0, 0, 0), X * Player_Size, Y * Player_Size, Z * Player_Size, delay) | |
| 783 | THELASTPOINT = PART.CFrame | |
| 784 | end | |
| 785 | PART.Parent = nil | |
| 786 | end), EFFECTPART) | |
| 787 | end | |
| 788 | ||
| 789 | --local list={}
| |
| 790 | function Triangle(Color, Material, a, b, c, delay) | |
| 791 | local edge1 = (c - a):Dot((b - a).unit) | |
| 792 | local edge2 = (a - b):Dot((c - b).unit) | |
| 793 | local edge3 = (b - c):Dot((a - c).unit) | |
| 794 | if edge1 <= (b - a).magnitude and edge1 >= 0 then | |
| 795 | a, b, c=a, b, c | |
| 796 | elseif edge2 <= (c - b).magnitude and edge2 >= 0 then | |
| 797 | a, b, c=b, c, a | |
| 798 | elseif edge3 <= (a - c).magnitude and edge3 >= 0 then | |
| 799 | a, b, c=c, a, b | |
| 800 | else | |
| 801 | assert(false, "unreachable") | |
| 802 | end | |
| 803 | local len1 = (c - a):Dot((b - a).unit) | |
| 804 | local len2 = (b - a).magnitude - len1 | |
| 805 | local width = (a + (b - a).unit * len1 - c).magnitude | |
| 806 | local maincf = CFrameFromTopBack(a, (b - a):Cross(c - b).unit, - (b - a).unit) | |
| 807 | if len1 > 1 / 100 then | |
| 808 | local sz = VT(0.2, width, len1) | |
| 809 | local w1 = CreatePart(3, Effects, Material, 0, 0.5, Color, "Trail", sz) | |
| 810 | local sp = CreateMesh("SpecialMesh", w1, "Wedge", "", "", VT(0, 1, 1) * sz / w1.Size, VT(0, 0, 0))
| |
| 811 | w1.Anchored = true | |
| 812 | w1.CFrame = maincf * ANGLES(math.pi, 0, math.pi / 2) * CF(0, width / 2, len1 / 2) | |
| 813 | coroutine.resume(coroutine.create(function() | |
| 814 | for i = 0.5, 1, delay * (2 / Animation_Speed) do | |
| 815 | Swait() | |
| 816 | w1.Transparency = i | |
| 817 | end | |
| 818 | w1.Parent = nil | |
| 819 | end)) | |
| 820 | game:GetService("Debris"):AddItem(w1, 10)
| |
| 821 | --table.insert(list, w1) | |
| 822 | end | |
| 823 | if len2 > 1 / 100 then | |
| 824 | local sz = VT(0.2, width, len2) | |
| 825 | local w2 = CreatePart(3, Effects, Material, 0, 0.5, Color, "Trail", sz) | |
| 826 | local sp = CreateMesh("SpecialMesh", w2, "Wedge", "", "", VT(0, 1, 1) * sz / w2.Size, VT(0, 0, 0))
| |
| 827 | w2.Anchored = true | |
| 828 | w2.CFrame = maincf * ANGLES(math.pi, math.pi, -math.pi / 2) * CF(0, width / 2, -len1 - len2 / 2) | |
| 829 | coroutine.resume(coroutine.create(function() | |
| 830 | for i = 0.5, 1, delay * (2 / Animation_Speed) do | |
| 831 | Swait() | |
| 832 | w2.Transparency = i | |
| 833 | end | |
| 834 | w2.Parent = nil | |
| 835 | end)) | |
| 836 | game:GetService("Debris"):AddItem(w2, 10)
| |
| 837 | --table.insert(list, w2) | |
| 838 | end | |
| 839 | --return unpack(list) | |
| 840 | end | |
| 841 | ||
| 842 | --[[Usage: | |
| 843 | local Pos = Part | |
| 844 | local Offset = Part.CFrame * CF(0, 0, 0) | |
| 845 | local Color = "Institutional white" | |
| 846 | local Material = "Neon" | |
| 847 | local TheDelay = 0.01 | |
| 848 | local Height = 4 | |
| 849 | BLCF = Offset | |
| 850 | if SCFR and (Pos.Position - SCFR.p).magnitude > 0.1 then | |
| 851 | local a, b = Triangle(Color, Material, (SCFR * CF(0, Height / 2,0)).p, (SCFR * CF(0, -Height / 2, 0)).p, (BLCF * CF(0, Height / 2,0)).p, TheDelay) | |
| 852 | if a then game:GetService("Debris"):AddItem(a, 1) end
| |
| 853 | if b then game:GetService("Debris"):AddItem(b, 1) end
| |
| 854 | local a, b = Triangle(Color, Material, (BLCF * CF(0, Height / 2, 0)).p, (BLCF * CF(0, -Height / 2, 0)).p, (SCFR * CF(0, -Height / 2, 0)).p, TheDelay) | |
| 855 | if a then game:GetService("Debris"):AddItem(a, 1) end
| |
| 856 | if b then game:GetService("Debris"):AddItem(b, 1) end
| |
| 857 | SCFR = BLCF | |
| 858 | elseif not SCFR then | |
| 859 | SCFR = BLCF | |
| 860 | end | |
| 861 | -- | |
| 862 | BLCF = nil | |
| 863 | SCFR = nil | |
| 864 | --]] | |
| 865 | ||
| 866 | --//=================================\\ | |
| 867 | --\\=================================// | |
| 868 | ||
| 869 | ||
| 870 | ||
| 871 | ||
| 872 | --//=================================\\ | |
| 873 | --|| WEAPON CREATION | |
| 874 | --\\=================================// | |
| 875 | ||
| 876 | local part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Handle", VT(1.05*Player_Size,2.05*Player_Size,1.05*Player_Size)) | |
| 877 | local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 878 | local part = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Handle", VT(1.07*Player_Size,1.07*Player_Size,1.07*Player_Size)) | |
| 879 | local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 880 | local part = CreatePart(3, Weapon, "Granite", 0, 0, "Maroon", "Handle", VT(1.07*Player_Size,0.5*Player_Size,1.07*Player_Size)) | |
| 881 | local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0 * Player_Size, 0.85 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 882 | local part = CreatePart(3, Weapon, "Granite", 0, 0, "Maroon", "Handle", VT(0.5*Player_Size,0.5*Player_Size,1.07*Player_Size)) | |
| 883 | local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0.4 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 884 | local part = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Handle", VT(0.7*Player_Size,0.5*Player_Size,1.07*Player_Size)) | |
| 885 | local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(-0.2 * Player_Size, 0.25 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 886 | local part = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Handle", VT(0.5*Player_Size,1.5*Player_Size, 0.5*Player_Size)) | |
| 887 | local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0.35 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 888 | local part = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Handle", VT(0.5*Player_Size,1.5*Player_Size, 0.5*Player_Size)) | |
| 889 | local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(-0.35 * Player_Size, 0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 890 | local part = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "Handle", VT(0.5*Player_Size,0.5*Player_Size, 1.2*Player_Size)) | |
| 891 | local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(-0.2 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 892 | ||
| 893 | local part = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Handle", VT(0.2*Player_Size,0.2*Player_Size, 0.2*Player_Size)) | |
| 894 | local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0.4 * Player_Size, 0.12 * Player_Size, -0.75 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)), CF(0, 0, 0))
| |
| 895 | local mesh = IT("SpecialMesh",part)
| |
| 896 | mesh.MeshType = "FileMesh" | |
| 897 | mesh.MeshId = "http://www.roblox.com/asset/?id=55821108" | |
| 898 | ||
| 899 | local part = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Handle", VT(0.2*Player_Size,0.2*Player_Size, 0.2*Player_Size)) | |
| 900 | local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0.4 * Player_Size, 0.12 * Player_Size, 0.75 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 901 | local mesh = IT("SpecialMesh",part)
| |
| 902 | mesh.MeshType = "FileMesh" | |
| 903 | mesh.MeshId = "http://www.roblox.com/asset/?id=55820516" | |
| 904 | ||
| 905 | local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really red", "Handle", VT(0.35*Player_Size,0.35*Player_Size, 1.25*Player_Size)) | |
| 906 | local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(-0.2 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 907 | local part = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "Handle", VT(0.5*Player_Size,0.5*Player_Size, 1.2*Player_Size)) | |
| 908 | local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(-0.2 * Player_Size, -0.7 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 909 | local part = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "Handle", VT(1.1*Player_Size,0.2*Player_Size, 1.1*Player_Size)) | |
| 910 | local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0 * Player_Size, -0.7 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 911 | local part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Handle", VT(1.15*Player_Size,0.05*Player_Size, 1.15*Player_Size)) | |
| 912 | local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0 * Player_Size, -0.7 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 913 | local part = CreatePart(3, Weapon, "Granite", 0, 0, "Maroon", "Handle", VT(1*Player_Size,0.1*Player_Size,1*Player_Size)) | |
| 914 | local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 915 | local mesh = IT("CylinderMesh",part)
| |
| 916 | ||
| 917 | local beampart = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Handle", VT(0.6*Player_Size,0.1*Player_Size,0.6*Player_Size)) | |
| 918 | local weld = CreateWeldOrSnapOrMotor("Weld", beampart, RightArm, beampart, CF(0 * Player_Size, -1.02 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 919 | local mesh = IT("CylinderMesh",beampart)
| |
| 920 | ||
| 921 | for _, c in pairs(Weapon:GetChildren()) do | |
| 922 | if c.ClassName == "Part" then | |
| 923 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
| 924 | end | |
| 925 | end | |
| 926 | ||
| 927 | Weapon.Parent = Character | |
| 928 | ||
| 929 | Humanoid.Died:connect(function() | |
| 930 | ATTACK = true | |
| 931 | end) | |
| 932 | ||
| 933 | print(Class_Name.." loaded.") | |
| 934 | ||
| 935 | --//=================================\\ | |
| 936 | --\\=================================// | |
| 937 | ||
| 938 | ||
| 939 | ||
| 940 | ||
| 941 | ||
| 942 | --//=================================\\ | |
| 943 | --|| DAMAGE FUNCTIONS | |
| 944 | --\\=================================// | |
| 945 | ||
| 946 | function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR) | |
| 947 | local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT()) | |
| 948 | STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0)) | |
| 949 | local BODYGYRO = IT("BodyGyro", STATPART)
| |
| 950 | local BODYPOSITION = IT("BodyPosition", STATPART)
| |
| 951 | BODYPOSITION.P = 2000 | |
| 952 | BODYPOSITION.D = 100 | |
| 953 | BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge) | |
| 954 | if LABELTYPE == "Normal" then | |
| 955 | BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2)) | |
| 956 | elseif LABELTYPE == "Debuff" then | |
| 957 | BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 8, MRANDOM(-2, 2)) | |
| 958 | elseif LABELTYPE == "Interruption" then | |
| 959 | BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2,2), 8, MRANDOM(-2, 2)) | |
| 960 | end | |
| 961 | game:GetService("Debris"):AddItem(STATPART ,5)
| |
| 962 | local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
| |
| 963 | BILLBOARDGUI.Adornee = STATPART | |
| 964 | BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0) | |
| 965 | BILLBOARDGUI.StudsOffset = VT(-2, 2, 0) | |
| 966 | BILLBOARDGUI.AlwaysOnTop = false | |
| 967 | local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
| |
| 968 | TEXTLABEL.BackgroundTransparency = 1 | |
| 969 | TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0) | |
| 970 | TEXTLABEL.Text = TEXT | |
| 971 | TEXTLABEL.Font = "SciFi" | |
| 972 | TEXTLABEL.FontSize="Size42" | |
| 973 | TEXTLABEL.TextColor3 = COLOR | |
| 974 | TEXTLABEL.TextStrokeTransparency = 1 | |
| 975 | TEXTLABEL.TextScaled = true | |
| 976 | TEXTLABEL.TextWrapped = true | |
| 977 | coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL) | |
| 978 | wait(0.2) | |
| 979 | for i=1, 5 do | |
| 980 | wait() | |
| 981 | THEBODYPOSITION.Position = THEPART.Position - VT(0, 0.5 ,0) | |
| 982 | end | |
| 983 | wait(1.2) | |
| 984 | for i=1, 5 do | |
| 985 | wait() | |
| 986 | THETEXTLABEL.TextTransparency = THETEXTLABEL.TextTransparency + 0.2 | |
| 987 | THETEXTLABEL.TextStrokeTransparency = THETEXTLABEL.TextStrokeTransparency + 0.2 | |
| 988 | THEBODYPOSITION.position = THEPART.Position + VT(0, 0.5, 0) | |
| 989 | end | |
| 990 | THEPART.Parent = nil | |
| 991 | end),STATPART, BODYPOSITION, TEXTLABEL) | |
| 992 | end | |
| 993 | ||
| 994 | function dealdamage(hit,min,max,maxstrength,beserk,critrate,critmultiplier) | |
| 995 | if hit.Parent ~= Character and hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent:FindFirstChild("HitBy"..Player.Name) == nil then
| |
| 996 | local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid")
| |
| 997 | local dmg = math.random(min,max) | |
| 998 | if humanoid.Health > 0 then | |
| 999 | if beserk == true then | |
| 1000 | humanoid.Health = 0 | |
| 1001 | humanoid.Parent:BreakJoints() | |
| 1002 | StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), "BESERK/inf", C3(255/255, 0, 0))
| |
| 1003 | else | |
| 1004 | CreateSound("260430060", hit, 1.2, MRANDOM(7, 12) / 10)
| |
| 1005 | hit.Velocity = CFrame.new(Torso.Position,hit.Position).lookVector*5*maxstrength | |
| 1006 | if math.random(1,100) < critrate+1 then | |
| 1007 | humanoid.Health = humanoid.Health - dmg*critmultiplier | |
| 1008 | StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
| |
| 1009 | else | |
| 1010 | humanoid.Health = humanoid.Health - dmg | |
| 1011 | StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), dmg, C3(0, 0, 0))
| |
| 1012 | end | |
| 1013 | local defence = Instance.new("BoolValue",hit.Parent)
| |
| 1014 | defence.Name = ("HitBy"..Player.Name)
| |
| 1015 | game:GetService("Debris"):AddItem(defence, 0.5)
| |
| 1016 | end | |
| 1017 | end | |
| 1018 | end | |
| 1019 | end | |
| 1020 | ||
| 1021 | function AoEDamage(position,radius,min,max,maxstrength,beserk,critrate,critmultiplier,CanBeDodgedByJumping) | |
| 1022 | local dmg = (math.random(min,max)/5) | |
| 1023 | for i,v in ipairs(workspace:GetChildren()) do | |
| 1024 | local body = v:GetChildren() | |
| 1025 | for part = 1, #body do | |
| 1026 | if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
| 1027 | if(body[part].Position - position).Magnitude < radius then | |
| 1028 | if v.ClassName == "Model" then | |
| 1029 | if v:FindFirstChild("Humanoid") and v:FindFirstChild("HitBy"..Player.Name) == nil then
| |
| 1030 | if CanBeDodgedByJumping == true then | |
| 1031 | if v.Humanoid.Jump == false then | |
| 1032 | if math.random(1,100) < critrate+1 then | |
| 1033 | v.Humanoid.Health = v.Humanoid.Health - dmg*critmultiplier | |
| 1034 | --StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
| |
| 1035 | else | |
| 1036 | v.Humanoid.Health = v.Humanoid.Health - dmg | |
| 1037 | --StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0))
| |
| 1038 | end | |
| 1039 | local defence = Instance.new("BoolValue",v.Parent)
| |
| 1040 | defence.Name = ("HitBy"..Player.Name)
| |
| 1041 | game:GetService("Debris"):AddItem(defence, 0.5)
| |
| 1042 | end | |
| 1043 | else | |
| 1044 | if beserk == true then | |
| 1045 | v.Humanoid.Health = 0 | |
| 1046 | end | |
| 1047 | if math.random(1,100) < critrate+1 then | |
| 1048 | v.Humanoid.Health = v.Humanoid.Health - dmg*critmultiplier | |
| 1049 | --StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
| |
| 1050 | else | |
| 1051 | v.Humanoid.Health = v.Humanoid.Health - dmg | |
| 1052 | --StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0))
| |
| 1053 | end | |
| 1054 | local defence = Instance.new("BoolValue",v.Parent)
| |
| 1055 | defence.Name = ("HitBy"..Player.Name)
| |
| 1056 | game:GetService("Debris"):AddItem(defence, 0.5)
| |
| 1057 | end | |
| 1058 | end | |
| 1059 | end | |
| 1060 | body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength | |
| 1061 | end | |
| 1062 | end | |
| 1063 | end | |
| 1064 | if v.ClassName == "Part" then | |
| 1065 | if v.Anchored == false and (v.Position - position).Magnitude < radius then | |
| 1066 | v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength | |
| 1067 | end | |
| 1068 | end | |
| 1069 | end | |
| 1070 | end | |
| 1071 | ||
| 1072 | --//=================================\\ | |
| 1073 | --|| ATTACK FUNCTIONS AND STUFF | |
| 1074 | --\\=================================// | |
| 1075 | ||
| 1076 | function turnto(position) | |
| 1077 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
| 1078 | end | |
| 1079 | ||
| 1080 | function CastRay(StartPos, Vec, Length, Ignore) | |
| 1081 | local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
| |
| 1082 | local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Vec * Length), Ignore)
| |
| 1083 | return RayHit, RayPos | |
| 1084 | end | |
| 1085 | ||
| 1086 | function Shoot() | |
| 1087 | Rooted = true | |
| 1088 | ATTACK = true | |
| 1089 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1090 | Swait() | |
| 1091 | turnto(Mouse.Hit.p) | |
| 1092 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0.05 * Player_Size, 0 * Player_Size, -0.1 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(40)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed/5) | |
| 1093 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-40)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1094 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
| 1095 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(10 - 2.5 * COS(SINE / 16)), RAD(0), RAD(-25 + 2.5 * SIN(SINE / 24))) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1096 | RightHip.C0 = Clerp(RightHip.C0, CF(0.95 * Player_Size, -1 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(0), RAD(50), RAD(0)) * ANGLES(RAD(-1.25), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1097 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.9 * Player_Size, 0.25 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1098 | end | |
| 1099 | --local RayHit, RayPos = CastRay(beampart.Position,Mouse.Hit.p,100,Character) | |
| 1100 | MagicBlock("Really red", "Neon", beampart.CFrame * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), 0.25, 0.25, 0.25, 1.5, 1.5, 1.5, 0.05)
| |
| 1101 | CreateSound("379225925", beampart, 3, 1.1)
| |
| 1102 | local laser = IT("Part",Effects)
| |
| 1103 | laser.CanCollide = false | |
| 1104 | laser.Anchored = true | |
| 1105 | local distance = (beampart.Position - Mouse.Hit.p).magnitude | |
| 1106 | laser.Size = Vector3.new(0.2, 0.2, distance) | |
| 1107 | laser.CFrame = CFrame.new(beampart.Position,Mouse.Hit.p) * CFrame.new(0, 0, -distance/2) | |
| 1108 | laser.Material = "Neon" | |
| 1109 | laser.BrickColor = BRICKC("Really red")
| |
| 1110 | table.insert(Effects2,{laser,"Disappear",0.05,2,2,2,2})
| |
| 1111 | AoEDamage(Mouse.Hit.p,5,25,35,12,false,10,2) | |
| 1112 | MagicSphere("Really red", "Neon", CF(Mouse.Hit.p) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), 0.25, 0.25, 0.25, 7.5, 7.5, 7.5, 0.05)
| |
| 1113 | MagicBlock("Really red", "Neon", CF(Mouse.Hit.p) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), 0.25, 0.25, 0.25, 7.5, 7.5, 7.5, 0.05)
| |
| 1114 | for i=0, 0.25, 0.1 / Animation_Speed do | |
| 1115 | Swait() | |
| 1116 | turnto(Mouse.Hit.p) | |
| 1117 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0.05 * Player_Size, 0 * Player_Size, -0.1 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(50)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1118 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-50)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1119 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(160), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
| 1120 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(10 - 2.5 * COS(SINE / 16)), RAD(0), RAD(-25 + 2.5 * SIN(SINE / 24))) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1121 | RightHip.C0 = Clerp(RightHip.C0, CF(0.95 * Player_Size, -1 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(-1.25), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1122 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.9 * Player_Size, 0.25 * Player_Size) * ANGLES(RAD(0), RAD(-100), RAD(0)) * ANGLES(RAD(-2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1123 | end | |
| 1124 | ATTACK = false | |
| 1125 | Rooted = false | |
| 1126 | end | |
| 1127 | ||
| 1128 | function ChargeShot() | |
| 1129 | Rooted = true | |
| 1130 | ATTACK = true | |
| 1131 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1132 | Swait() | |
| 1133 | turnto(Mouse.Hit.p) | |
| 1134 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0.05 * Player_Size, 0 * Player_Size, -0.1 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(40)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed/5) | |
| 1135 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-40)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1136 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
| 1137 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(10 - 2.5 * COS(SINE / 16)), RAD(0), RAD(-25 + 2.5 * SIN(SINE / 24))) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1138 | RightHip.C0 = Clerp(RightHip.C0, CF(0.95 * Player_Size, -1 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(0), RAD(50), RAD(0)) * ANGLES(RAD(-1.25), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1139 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.9 * Player_Size, 0.25 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1140 | end | |
| 1141 | local SIZE = 1 | |
| 1142 | repeat | |
| 1143 | turnto(Mouse.Hit.p) | |
| 1144 | MagicSphere("Really red", "Neon", beampart.CFrame * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), 0.25, 0.25, 0.25, SIZE, SIZE, SIZE, 0.05)
| |
| 1145 | Swait() | |
| 1146 | SIZE = SIZE + 0.01 | |
| 1147 | until KEYHOLD == false | |
| 1148 | --local RayHit, RayPos = CastRay(beampart.Position,Mouse.Hit.p,100,Character) | |
| 1149 | MagicBlock("Really red", "Neon", beampart.CFrame * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), 0.25, 0.25, 0.25, SIZE*1.5, SIZE*1.5, SIZE*1.5, 0.05)
| |
| 1150 | CreateSound("379225925", beampart, 3, 1.1)
| |
| 1151 | local laser = IT("Part",Effects)
| |
| 1152 | laser.CanCollide = false | |
| 1153 | laser.Anchored = true | |
| 1154 | local distance = (beampart.Position - Mouse.Hit.p).magnitude | |
| 1155 | laser.Size = Vector3.new(SIZE * 0.2, SIZE * 0.2, distance) | |
| 1156 | laser.CFrame = CFrame.new(beampart.Position,Mouse.Hit.p) * CFrame.new(0, 0, -distance/2) | |
| 1157 | laser.Material = "Neon" | |
| 1158 | laser.BrickColor = BRICKC("Really red")
| |
| 1159 | table.insert(Effects2,{laser,"Disappear",0.05,2,2,2,2})
| |
| 1160 | AoEDamage(Mouse.Hit.p,SIZE * 5,SIZE*10,SIZE*15,SIZE*5,false,10,2) | |
| 1161 | MagicSphere("Really red", "Neon", CF(Mouse.Hit.p) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), 0.25, 0.25, 0.25, SIZE * 7.5, SIZE * 7.5, SIZE * 7.5, 0.05)
| |
| 1162 | MagicBlock("Really red", "Neon", CF(Mouse.Hit.p) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), 0.25, 0.25, 0.25, SIZE * 7.5, SIZE * 7.5, SIZE * 7.5, 0.05)
| |
| 1163 | for i=0, 0.25, 0.1 / Animation_Speed do | |
| 1164 | Swait() | |
| 1165 | turnto(Mouse.Hit.p) | |
| 1166 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0.05 * Player_Size, 0 * Player_Size, -0.1 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(50)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1167 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-50)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1168 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(160), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
| 1169 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(10 - 2.5 * COS(SINE / 16)), RAD(0), RAD(-25 + 2.5 * SIN(SINE / 24))) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1170 | RightHip.C0 = Clerp(RightHip.C0, CF(0.95 * Player_Size, -1 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(-1.25), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1171 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.9 * Player_Size, 0.25 * Player_Size) * ANGLES(RAD(0), RAD(-100), RAD(0)) * ANGLES(RAD(-2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1172 | end | |
| 1173 | Rooted = false | |
| 1174 | ATTACK = false | |
| 1175 | end | |
| 1176 | ||
| 1177 | function RayCast(Position, Direction, MaxDistance, IgnoreList) | |
| 1178 | return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList)
| |
| 1179 | end | |
| 1180 | ||
| 1181 | function GroundUp() | |
| 1182 | local RayHit, RayPos = RayCast(Mouse.Hit.p, Vector3.new(0, -1, 0), (1), {Character})
| |
| 1183 | local SpawnPosition = RayPos | |
| 1184 | if RayPos then | |
| 1185 | Rooted = true | |
| 1186 | ATTACK = true | |
| 1187 | CreateSound("588697034", RightArm, 2, 0.8)
| |
| 1188 | for i=0, 1, 0.1 / Animation_Speed/6 do | |
| 1189 | Swait() | |
| 1190 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -1 * Player_Size) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.2 / Animation_Speed/8) | |
| 1191 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1192 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 1 * Player_Size, 1 * Player_Size) * ANGLES(RAD(30), RAD(-690), RAD(2 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 24))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed/8) | |
| 1193 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed/8) | |
| 1194 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed/8) | |
| 1195 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(5), RAD(0)) * ANGLES(RAD(45), RAD(0), RAD(10)), 0.2 / Animation_Speed/8) | |
| 1196 | end | |
| 1197 | for i=0, 1, 0.1 / Animation_Speed*2 do | |
| 1198 | Swait() | |
| 1199 | RootPart.Anchored = true | |
| 1200 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -1 * Player_Size) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.2 / Animation_Speed*3) | |
| 1201 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1202 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 1 * Player_Size, -1.4 * Player_Size) * ANGLES(RAD(30), RAD(-690), RAD(2 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 24))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed*5) | |
| 1203 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1204 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
| 1205 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(5), RAD(0)) * ANGLES(RAD(45), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
| 1206 | end | |
| 1207 | CreateSound("186772924", beampart, 5, 1)
| |
| 1208 | local floor = IT("Part",Effects)
| |
| 1209 | floor.Anchored = true | |
| 1210 | floor.Size = VT(15,0.2,15) | |
| 1211 | floor.Material = "Neon" | |
| 1212 | floor.BrickColor = BRICKC("Really red")
| |
| 1213 | floor.CanCollide = false | |
| 1214 | local cyl = Instance.new("CylinderMesh",floor)
| |
| 1215 | floor.CFrame = CF(beampart.Position.X,beampart.Position.Y-0.2,beampart.Position.Z) | |
| 1216 | AoEDamage(floor.Position,25,10,25,15,false,10,5,true) | |
| 1217 | local scale = 25 | |
| 1218 | table.insert(Effects2,{floor,"Block1",0.05,1,0,1,2})
| |
| 1219 | coroutine.resume(coroutine.create(function() | |
| 1220 | repeat | |
| 1221 | Swait() | |
| 1222 | scale = scale + 5 | |
| 1223 | AoEDamage(floor.Position,scale,1,2,5,false,10,5,true) | |
| 1224 | until floor.Parent == nil | |
| 1225 | end)) | |
| 1226 | end | |
| 1227 | ATTACK = false | |
| 1228 | Rooted = false | |
| 1229 | end | |
| 1230 | ||
| 1231 | function fromabove() | |
| 1232 | Rooted = true | |
| 1233 | ATTACK = true | |
| 1234 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1235 | Swait() | |
| 1236 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-20)), 0.15 / Animation_Speed/5) | |
| 1237 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(15)), 0.15 / Animation_Speed) | |
| 1238 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
| 1239 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(10 - 2.5 * COS(SINE / 16)), RAD(0), RAD(-25 + 2.5 * SIN(SINE / 24))) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1240 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-2.5)), 0.15 / Animation_Speed) | |
| 1241 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-15)), 0.15 / Animation_Speed) | |
| 1242 | end | |
| 1243 | CreateSound("132392101", Head, 10, 1.1)
| |
| 1244 | Swait(175) | |
| 1245 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1246 | Swait() | |
| 1247 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0.05 * Player_Size, 0 * Player_Size, -0.1 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(40)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1248 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-40)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1249 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(180), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
| 1250 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1 * Player_Size, 0.2 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(25), RAD(25), RAD(90)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
| 1251 | RightHip.C0 = Clerp(RightHip.C0, CF(0.95 * Player_Size, -1 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(0), RAD(50), RAD(0)) * ANGLES(RAD(-1.25), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1252 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.9 * Player_Size, 0.25 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1253 | end | |
| 1254 | local SIZE = 1 | |
| 1255 | for i = 1, 70 do | |
| 1256 | MagicSphere("Really red", "Neon", beampart.CFrame * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), 0.25, 0.25, 0.25, SIZE, SIZE, SIZE, 0.05)
| |
| 1257 | Swait() | |
| 1258 | SIZE = SIZE + 0.06 | |
| 1259 | end | |
| 1260 | MagicBlock("Really red", "Neon", beampart.CFrame * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), 0.25, 0.25, 0.25, 1.5, 1.5, 1.5, 0.05)
| |
| 1261 | CreateSound("379225925", beampart, 3, 1.1)
| |
| 1262 | local laser = IT("Part",Effects)
| |
| 1263 | laser.CanCollide = false | |
| 1264 | laser.Anchored = true | |
| 1265 | local distance = (beampart.Position - VT(beampart.Position.X,beampart.Position.Y+1000,beampart.Position.Z)).magnitude | |
| 1266 | laser.Size = Vector3.new(0.2, 0.2, distance) | |
| 1267 | laser.CFrame = CFrame.new(beampart.Position,VT(beampart.Position.X,beampart.Position.Y+1000,beampart.Position.Z)) * CFrame.new(0, 0, -distance/2) | |
| 1268 | laser.Material = "Neon" | |
| 1269 | laser.BrickColor = BRICKC("Really red")
| |
| 1270 | table.insert(Effects2,{laser,"Disappear",0.05,2,2,2,2})
| |
| 1271 | ATTACK = false | |
| 1272 | Rooted = false | |
| 1273 | local pos = Mouse.Hit.p | |
| 1274 | Swait(10) | |
| 1275 | for i = 1, 85 do | |
| 1276 | coroutine.resume(coroutine.create(function() | |
| 1277 | Swait(math.random(1,100)) | |
| 1278 | local pos = VT(pos.X+math.random(-15,15),pos.Y,pos.Z+math.random(-15,15)) | |
| 1279 | local laser = IT("Part",Effects)
| |
| 1280 | laser.CanCollide = false | |
| 1281 | laser.Anchored = true | |
| 1282 | local distance = (pos - VT(pos.X,pos.Y+1000,pos.Z)).magnitude | |
| 1283 | laser.Size = Vector3.new(0.2, 0.2, distance) | |
| 1284 | laser.CFrame = CFrame.new(pos,VT(pos.X,pos.Y+1000,pos.Z)) * CFrame.new(0, 0, -distance/2) | |
| 1285 | laser.Material = "Neon" | |
| 1286 | laser.BrickColor = BRICKC("Really red")
| |
| 1287 | MagicSphere("Really red", "Neon", CF(pos) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), 0.25, 0.25, 0.25, 7.5, 7.5, 7.5, 0.05)
| |
| 1288 | MagicBlock("Really red", "Neon", CF(pos) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), 0.25, 0.25, 0.25, 7.5, 7.5, 7.5, 0.05)
| |
| 1289 | table.insert(Effects2,{laser,"Disappear",0.05,2,2,2,2})
| |
| 1290 | AoEDamage(pos,5,15,25,12,false,10,2) | |
| 1291 | end)) | |
| 1292 | end | |
| 1293 | end | |
| 1294 | ||
| 1295 | --//=================================\\ | |
| 1296 | --|| ASSIGN THINGS TO KEYS | |
| 1297 | --\\=================================// | |
| 1298 | ||
| 1299 | Humanoid.Changed:connect(function(Jump) | |
| 1300 | if Jump == "Jump" and (Disable_Jump == true or DISABLEJUMPING == true) then | |
| 1301 | Humanoid.Jump = false | |
| 1302 | end | |
| 1303 | end) | |
| 1304 | ||
| 1305 | function MouseDown(Mouse) | |
| 1306 | if ATTACK == false then | |
| 1307 | --HOLD = true | |
| 1308 | Shoot() | |
| 1309 | end | |
| 1310 | end | |
| 1311 | ||
| 1312 | function MouseUp(Mouse) | |
| 1313 | HOLD = false | |
| 1314 | end | |
| 1315 | ||
| 1316 | function KeyDown(Key) | |
| 1317 | KEYHOLD = true | |
| 1318 | if Key == "e" and ATTACK == false then | |
| 1319 | ChargeShot() | |
| 1320 | end | |
| 1321 | if Key == "g" and ATTACK == false then | |
| 1322 | GroundUp() | |
| 1323 | end | |
| 1324 | if Key == "p" then | |
| 1325 | if SPRINTING == false then | |
| 1326 | SPRINTING = true | |
| 1327 | elseif SPRINTING == true then | |
| 1328 | SPRINTING = false | |
| 1329 | end | |
| 1330 | end | |
| 1331 | if Key == "x" and ATTACK == false then | |
| 1332 | fromabove() | |
| 1333 | end | |
| 1334 | if Key == "t" and ATTACK == false then | |
| 1335 | CreateSound("132392118", Head, 10, 1.1)
| |
| 1336 | end | |
| 1337 | end | |
| 1338 | ||
| 1339 | function KeyUp(Key) | |
| 1340 | KEYHOLD = false | |
| 1341 | end | |
| 1342 | ||
| 1343 | Mouse.Button1Down:connect(function(NEWKEY) | |
| 1344 | MouseDown(NEWKEY) | |
| 1345 | end) | |
| 1346 | Mouse.Button1Up:connect(function(NEWKEY) | |
| 1347 | MouseUp(NEWKEY) | |
| 1348 | end) | |
| 1349 | Mouse.KeyDown:connect(function(NEWKEY) | |
| 1350 | KeyDown(NEWKEY) | |
| 1351 | end) | |
| 1352 | Mouse.KeyUp:connect(function(NEWKEY) | |
| 1353 | KeyUp(NEWKEY) | |
| 1354 | end) | |
| 1355 | ||
| 1356 | --//=================================\\ | |
| 1357 | --\\=================================// | |
| 1358 | ||
| 1359 | ||
| 1360 | function unanchor() | |
| 1361 | if UNANCHOR == true then | |
| 1362 | g = Character:GetChildren() | |
| 1363 | for i = 1, #g do | |
| 1364 | if g[i].ClassName == "Part" then | |
| 1365 | g[i].Anchored = false | |
| 1366 | end | |
| 1367 | end | |
| 1368 | end | |
| 1369 | end | |
| 1370 | ||
| 1371 | ||
| 1372 | --//=================================\\ | |
| 1373 | --|| WRAP THE WHOLE SCRIPT UP | |
| 1374 | --\\=================================// | |
| 1375 | ||
| 1376 | Humanoid.Changed:connect(function(Jump) | |
| 1377 | if Jump == "Jump" and (Disable_Jump == true or DISABLEJUMPING == true) then | |
| 1378 | Humanoid.Jump = false | |
| 1379 | end | |
| 1380 | end) | |
| 1381 | ||
| 1382 | Rooted = true | |
| 1383 | ANIMATE.Parent = nil | |
| 1384 | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) | |
| 1385 | IDLEANIMATION:Play() | |
| 1386 | Swait(15) | |
| 1387 | Rooted = false | |
| 1388 | ||
| 1389 | while true do | |
| 1390 | Swait() | |
| 1391 | SINE = SINE + CHANGE | |
| 1392 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
| 1393 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
| 1394 | local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position) | |
| 1395 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character) | |
| 1396 | local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16) | |
| 1397 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
| 1398 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1399 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1400 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1401 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1402 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
| 1403 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1404 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1405 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1406 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1407 | end | |
| 1408 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
| 1409 | ANIM = "Jump" | |
| 1410 | if ATTACK == false then | |
| 1411 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1412 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1413 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1414 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1415 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
| 1416 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 1417 | end | |
| 1418 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
| 1419 | ANIM = "Fall" | |
| 1420 | if ATTACK == false then | |
| 1421 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1422 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1423 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1424 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1425 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 1426 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
| 1427 | end | |
| 1428 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
| 1429 | ANIM = "Idle" | |
| 1430 | if ATTACK == false then | |
| 1431 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-20)), 0.15 / Animation_Speed) | |
| 1432 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(15)), 0.15 / Animation_Speed) | |
| 1433 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
| 1434 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(10 - 2.5 * COS(SINE / 16)), RAD(0), RAD(-25 + 2.5 * SIN(SINE / 24))) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1435 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-2.5)), 0.15 / Animation_Speed) | |
| 1436 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-15)), 0.15 / Animation_Speed) | |
| 1437 | end | |
| 1438 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
| 1439 | ANIM = "Walk" | |
| 1440 | WALK = WALK + 1 / Animation_Speed | |
| 1441 | if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then | |
| 1442 | WALK = 0 | |
| 1443 | if WALKINGANIM == true then | |
| 1444 | WALKINGANIM = false | |
| 1445 | elseif WALKINGANIM == false then | |
| 1446 | WALKINGANIM = true | |
| 1447 | end | |
| 1448 | end | |
| 1449 | --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1450 | --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1451 | if ATTACK == false and SPRINTING == false then | |
| 1452 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0.05 * COS(SINE / WALKSPEEDVALUE) * Player_Size, 0 * Player_Size, -0.1 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-40)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1453 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(40)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1454 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
| 1455 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(10 - 2.5 * COS(SINE / 16)), RAD(0), RAD(-25 + 2.5 * SIN(SINE / 24))) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1456 | RightHip.C0 = Clerp(RightHip.C0, CF(0.95 * Player_Size, -1 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(0), RAD(130), RAD(0)) * ANGLES(RAD(-1.25 - 2.5 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1457 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.9 * Player_Size, 0.25 * Player_Size) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-2.5 + 2.5 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1458 | elseif ATTACK == false and SPRINTING == true then | |
| 1459 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0.05 * COS(SINE / WALKSPEEDVALUE) * Player_Size, 0 * Player_Size, -0.1 * Player_Size) * ANGLES(RAD(20), RAD(0), RAD(-40)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1460 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(40)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1461 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
| 1462 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-30 - 2.5 * COS(SINE / 16)), RAD(0), RAD(-25 + 2.5 * SIN(SINE / 24))) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1463 | RightHip.C0 = Clerp(RightHip.C0, CF(0.95 * Player_Size, -1 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(0), RAD(130), RAD(0)) * ANGLES(RAD(-1.25 - 2.5 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1464 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.9 * Player_Size, 0.25 * Player_Size) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-2.5 + 2.5 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1465 | end | |
| 1466 | end | |
| 1467 | if #Effects2>0 then | |
| 1468 | for e=1,#Effects2 do | |
| 1469 | if Effects2[e]~=nil then | |
| 1470 | local Thing=Effects2[e] | |
| 1471 | if Thing~=nil then | |
| 1472 | local Part=Thing[1] | |
| 1473 | local Mode=Thing[2] | |
| 1474 | local Delay=Thing[3] | |
| 1475 | local IncX=Thing[4] | |
| 1476 | local IncY=Thing[5] | |
| 1477 | local IncZ=Thing[6] | |
| 1478 | local Part2=Thing[8] | |
| 1479 | if Thing[1].Transparency<=1 then | |
| 1480 | if Thing[2]=="Block1" then | |
| 1481 | Thing[1].CFrame=Thing[1].CFrame | |
| 1482 | Mesh=Thing[1].Mesh | |
| 1483 | Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6]) | |
| 1484 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
| 1485 | elseif Thing[2]=="Cylinder" then | |
| 1486 | Mesh=Thing[1].Mesh | |
| 1487 | Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6]) | |
| 1488 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
| 1489 | elseif Thing[2]=="Blood" then | |
| 1490 | Mesh=Thing[7] | |
| 1491 | Thing[1].CFrame=Thing[1].CFrame*CF(0,.5,0) | |
| 1492 | Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6]) | |
| 1493 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
| 1494 | elseif Thing[2]=="Elec" then | |
| 1495 | Mesh=Thing[1].Mesh | |
| 1496 | Mesh.Scale=Mesh.Scale+VT(Thing[7],Thing[8],Thing[9]) | |
| 1497 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
| 1498 | elseif Thing[2]=="Disappear" then | |
| 1499 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
| 1500 | end | |
| 1501 | else | |
| 1502 | Part.Parent=nil | |
| 1503 | table.remove(Effects2,e) | |
| 1504 | end | |
| 1505 | end | |
| 1506 | end | |
| 1507 | end | |
| 1508 | end | |
| 1509 | unanchor() | |
| 1510 | Humanoid.MaxHealth = "inf" | |
| 1511 | Humanoid.Health = "inf" | |
| 1512 | if Rooted == false then | |
| 1513 | Disable_Jump = false | |
| 1514 | Humanoid.WalkSpeed = Speed | |
| 1515 | elseif Rooted == true then | |
| 1516 | Disable_Jump = true | |
| 1517 | Humanoid.WalkSpeed = 0 | |
| 1518 | end | |
| 1519 | if SPRINTING == true then | |
| 1520 | Speed = 45 | |
| 1521 | Humanoid.JumpPower = 100 | |
| 1522 | elseif SPRINTING == false then | |
| 1523 | Speed = 16 | |
| 1524 | Humanoid.JumpPower = 50 | |
| 1525 | end | |
| 1526 | end | |
| 1527 | ||
| 1528 | --//=================================\\ | |
| 1529 | --\\=================================// | |
| 1530 | ||
| 1531 | ||
| 1532 | ||
| 1533 | ||
| 1534 | ||
| 1535 | --//====================================================\\-- | |
| 1536 | --|| END OF SCRIPT | |
| 1537 | --\\====================================================//-- |