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| 1 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
| |
| 2 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
| 3 | local RealPlayer = Player | |
| 4 | do print("FE Compatibility code by Mokiros");InternalData = {}InternalData.RealOwner = owner;InternalData.RealObjs = {};InternalData.SoundLoudness = {};local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end,__call=function(self,...)local t=rawget(self,"_RealService")if t then return t(...)end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return self[t]end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;x.RunService=v({RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")setmetatable(x,{__index=function(self,t)return r:GetService(t)or typeof(r[t])=="function"and function(m,...)return r[t](r,...)end or r[t]end,__newindex=s.__newindex,__call=s.__call})game,owner=x,x.Players.LocalPlayer
| |
| 5 | script.Parent = InternalData.RealOwner.Character | |
| 6 | local Event = Instance.new("RemoteEvent");Event.Name = "UserInput";InternalData.Event = Event
| |
| 7 | local function createObject (connections, index) | |
| 8 | local proxy = newproxy (true);local meta = getmetatable (proxy); | |
| 9 | local runbind = function (self, i, ...) connections[i]:Fire (...); end; | |
| 10 | while (#connections > 0) do connections[table.remove(connections, 1)] = Instance.new ('BindableEvent');end;
| |
| 11 | meta.__index = function (self, i) | |
| 12 | if (i == 'TriggerEvent') then return runbind end; | |
| 13 | return connections[i] and connections[i].Event or index[i]; | |
| 14 | end; | |
| 15 | meta.__newindex = index;meta.__metatable = false;return proxy | |
| 16 | end; | |
| 17 | local Mouse = createObject({"KeyUp","KeyDown","Button1Down","Button1Up"},{["Target"] = nil;["Hit"] = CFrame.new()})
| |
| 18 | local UserInputService = createObject({"InputBegan","InputEnded"},{})
| |
| 19 | local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
| |
| 20 | self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
| |
| 21 | end};ContextActionService.UnBindAction = ContextActionService.BindAction | |
| 22 | Event.OnServerEvent:Connect(function(FiredBy,Input) | |
| 23 | if FiredBy ~= InternalData.RealOwner then return end | |
| 24 | if Input.MouseEvent then | |
| 25 | Mouse.Target = Input.Target;Mouse.Hit = Input.Hit | |
| 26 | elseif Input.Sound then | |
| 27 | if InternalData.SoundLoudness[Input.Sound] then InternalData.SoundLoudness[Input.Sound] = Input.Loudness end | |
| 28 | else | |
| 29 | local Begin = Input.UserInputState == Enum.UserInputState.Begin | |
| 30 | if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TriggerEvent(Begin and "Button1Down" or "Button1Up") end | |
| 31 | for _,Action in pairs(ContextActionService.Actions) do | |
| 32 | for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end | |
| 33 | end | |
| 34 | Mouse:TriggerEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower());UserInputService:TriggerEvent(Begin and "InputBegan" or "InputEnded",Input,false) | |
| 35 | end | |
| 36 | end) | |
| 37 | InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService | |
| 38 | Event.Parent = NLS([[ | |
| 39 | local Player = owner; | |
| 40 | local Sounds = {};
| |
| 41 | local Event = script:WaitForChild("UserInput");
| |
| 42 | local UserInputService = game:GetService("UserInputService");
| |
| 43 | local Mouse = Player:GetMouse(); | |
| 44 | local Input = function(Input,gameProcessedEvent) | |
| 45 | if gameProcessedEvent then return end | |
| 46 | Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
| |
| 47 | end | |
| 48 | Event.OnClientEvent:connect(function(Args) | |
| 49 | if Args[1] == "NewSound" then table.insert(Sounds,Args[2]) end | |
| 50 | end) | |
| 51 | UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input) | |
| 52 | local Hit,Target | |
| 53 | while wait(1/30) do | |
| 54 | for x,Sound in pairs(Sounds) do | |
| 55 | if Sound.Parent then Event:FireServer({["Sound"]=Sound,["Loudness"]=Sound.PlaybackLoudness}) end
| |
| 56 | end | |
| 57 | if Hit ~= Mouse.Hit or Target ~= Mouse.Target then | |
| 58 | Hit = Mouse.Hit;Target = Mouse.Target; | |
| 59 | Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
| |
| 60 | end | |
| 61 | end | |
| 62 | ]],InternalData.RealOwner.Character) | |
| 63 | end | |
| 64 | InternalData.NewOwner = setmetatable({},{
| |
| 65 | __index = function (self,Index) | |
| 66 | local Type = type(InternalData.RealOwner[Index]) | |
| 67 | if Type == "function" then | |
| 68 | if Index:lower() == "getmouse" or Index:lower() == "mouse" then | |
| 69 | return function (self)return InternalData["Mouse"] end | |
| 70 | end | |
| 71 | return function (self,...)return InternalData.RealOwner[Index](InternalData.RealOwner,...) end | |
| 72 | elseif Index == "FakePlayer" then | |
| 73 | return true | |
| 74 | end | |
| 75 | return InternalData.RealOwner[Index] | |
| 76 | end; | |
| 77 | __tostring = function(self) return tostring(InternalData.RealOwner) end | |
| 78 | }) | |
| 79 | --LoadLibrary("RbxUtility").Create
| |
| 80 | InternalData.LoadLibrary = LoadLibrary;LoadLibrary = function(Library) | |
| 81 | if Library == "RbxUtility" then | |
| 82 | return setmetatable({},{
| |
| 83 | __tostring = function() return "RbxUtility" end; | |
| 84 | __index = function(self, Index) | |
| 85 | if Index:lower() == "create" then | |
| 86 | return function(Type) | |
| 87 | return function(Data) | |
| 88 | Data = Data or {}
| |
| 89 | local Inst = Instance.new(Type) | |
| 90 | for x,y in pairs(Data) do | |
| 91 | if InternalData.RealObjs[y] then y = InternalData.RealObjs[y] end | |
| 92 | if y == owner then y = InternalData.RealOwner end | |
| 93 | Inst[x] = y | |
| 94 | end | |
| 95 | return Inst | |
| 96 | end | |
| 97 | end | |
| 98 | end | |
| 99 | return InternalData.LoadLibrary(Library)[Index] | |
| 100 | end | |
| 101 | }) | |
| 102 | end | |
| 103 | return InternalData.LoadLibrary(Library) | |
| 104 | end | |
| 105 | InternalData.RealInstance = Instance;Instance = setmetatable({},{
| |
| 106 | __index = function (self,Index) | |
| 107 | if Index:lower() == 'new' then | |
| 108 | return function (Type, Parent) | |
| 109 | if Parent == owner then Parent = InternalData.RealOwner end | |
| 110 | if InternalData.RealObjs[Parent] then Parent = InternalData.RealObjs[Parent] end | |
| 111 | local Real = InternalData.RealInstance.new(Type,Parent) | |
| 112 | if not Type then return end | |
| 113 | if Type == "BillboardGui" then | |
| 114 | local ToReturn = setmetatable({},{
| |
| 115 | __index = function (self,Index) | |
| 116 | if type(Real[Index]) == "function" then | |
| 117 | if Index:lower() == "clone" then | |
| 118 | return function (self) | |
| 119 | local Real = Real:Clone() | |
| 120 | local ToReturn = setmetatable({RealObject = Real},{
| |
| 121 | __index = function (self,Index) | |
| 122 | if type(Real[Index]) == "function" then return function (self,...) return Real[Index](Real,...)end end | |
| 123 | return Real[Index] | |
| 124 | end; | |
| 125 | __newindex = function (self,Index,Value) | |
| 126 | if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end | |
| 127 | if Value == owner then Value = InternalData.RealOwner end | |
| 128 | Real[Index] = Value | |
| 129 | end; | |
| 130 | __tostring = function(self) return tostring(Real) end; | |
| 131 | }) | |
| 132 | InternalData.RealObjs[ToReturn] = Real;return ToReturn; | |
| 133 | end | |
| 134 | end | |
| 135 | return function (self,...) return Real[Index](Real,...)end | |
| 136 | end | |
| 137 | return Real[Index] | |
| 138 | end; | |
| 139 | __newindex = function (self,Index,Value) | |
| 140 | if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end | |
| 141 | if Value == owner then Value = InternalData.RealOwner end | |
| 142 | Real[Index] = Value | |
| 143 | end; | |
| 144 | __tostring = function(self) return tostring(Real) end; | |
| 145 | }) | |
| 146 | InternalData.RealObjs[ToReturn] = Real;return ToReturn; | |
| 147 | elseif Type:lower() == "sound" then | |
| 148 | Real.Parent = owner.Character; | |
| 149 | local ToReturn = setmetatable({RealObject = Real},{
| |
| 150 | __index = function (self,Index) | |
| 151 | if Index:lower() == "playbackloudness" then | |
| 152 | return InternalData.SoundLoudness[Real] or 0 | |
| 153 | elseif type(Real[Index]) == "function" then | |
| 154 | if Index:lower() == "clone" then | |
| 155 | return function (self) | |
| 156 | local Real = Real:Clone() | |
| 157 | local ToReturn = setmetatable({},{
| |
| 158 | __index = function (self,Index) | |
| 159 | if type(Real[Index]) == "function" then return function (self,...) return Real[Index](Real,...)end end | |
| 160 | return Real[Index] | |
| 161 | end; | |
| 162 | __newindex = function (self,Index,Value) | |
| 163 | if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end | |
| 164 | if Value == owner then Value = InternalData.RealOwner end | |
| 165 | Real[Index] = Value | |
| 166 | end; | |
| 167 | __tostring = function(self) return tostring(Real) end; | |
| 168 | }) | |
| 169 | InternalData.RealObjs[ToReturn] = Real;return ToReturn; | |
| 170 | end | |
| 171 | end | |
| 172 | return function (self,...) return Real[Index](Real,...)end | |
| 173 | end | |
| 174 | return Real[Index] | |
| 175 | end; | |
| 176 | __newindex = function (self,Index,Value) | |
| 177 | if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end | |
| 178 | if Value == owner then Value = InternalData.RealOwner end | |
| 179 | Real[Index] = Value | |
| 180 | end; | |
| 181 | __tostring = function(self) return tostring(Real) end; | |
| 182 | }) | |
| 183 | InternalData.RealObjs[ToReturn] = Real;InternalData.SoundLoudness[Real] = 0;repeat wait() until InternalData.Event.Parent InternalData.Event:FireClient(InternalData.RealOwner,{"NewSound",Real}) return ToReturn;
| |
| 184 | else | |
| 185 | local ToReturn = setmetatable({RealObject = Real},{
| |
| 186 | __index = function (self,Index) | |
| 187 | if type(Real[Index]) == "function" then | |
| 188 | if Index:lower() == "clone" then | |
| 189 | return function (self) | |
| 190 | local Real = Real:Clone() | |
| 191 | local ToReturn = setmetatable({},{
| |
| 192 | __index = function (self,Index) | |
| 193 | if type(Real[Index]) == "function" then return function (self,...) return Real[Index](Real,...)end end | |
| 194 | return Real[Index] | |
| 195 | end; | |
| 196 | __newindex = function (self,Index,Value) | |
| 197 | if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end | |
| 198 | if Value == owner then Value = InternalData.RealOwner end | |
| 199 | Real[Index] = Value | |
| 200 | end; | |
| 201 | __tostring = function(self) return tostring(Real) end; | |
| 202 | }) | |
| 203 | InternalData.RealObjs[ToReturn] = Real;return ToReturn; | |
| 204 | end | |
| 205 | end | |
| 206 | return function (self,...) return Real[Index](Real,...)end | |
| 207 | end | |
| 208 | return Real[Index] | |
| 209 | end; | |
| 210 | __newindex = function (self,Index,Value) | |
| 211 | if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end | |
| 212 | if Value == owner then Value = InternalData.RealOwner end | |
| 213 | Real[Index] = Value | |
| 214 | end; | |
| 215 | __tostring = function(self) return tostring(Real) end; | |
| 216 | }) | |
| 217 | InternalData.RealObjs[ToReturn] = Real;return ToReturn; | |
| 218 | end | |
| 219 | end | |
| 220 | end | |
| 221 | return InternalData.RealInstance[Index] | |
| 222 | end; | |
| 223 | __tostring = function(self) return tostring(InternalData.RealInstance) end; | |
| 224 | }); | |
| 225 | InternalData.RealGame = game;game = setmetatable({},{
| |
| 226 | __index = function (self,Index) | |
| 227 | if InternalData.RealGame[Index] then | |
| 228 | local Type = type(InternalData.RealGame[Index]) | |
| 229 | if Type == "function" then | |
| 230 | if Index:lower() == "getservice" or Index:lower() == "service" then | |
| 231 | return function (self,Service) | |
| 232 | local FakeServices = {
| |
| 233 | ["players"] = function() | |
| 234 | return setmetatable({},{
| |
| 235 | __index = function (self2,Index2) | |
| 236 | local RealService = InternalData.RealGame:GetService(Service) | |
| 237 | local Type2 = type(RealService[Index2]) | |
| 238 | if Type2 == "function" then | |
| 239 | return function (self,...) return RealService[Index2](RealService,...)end | |
| 240 | else | |
| 241 | if Index2:lower() == "localplayer" then return InternalData.NewOwner end | |
| 242 | return RealService[Index2] | |
| 243 | end | |
| 244 | end; | |
| 245 | __tostring = function(self) return tostring(InternalData.RealGame:GetService(Service)) end | |
| 246 | }) | |
| 247 | end; | |
| 248 | ["contextactionservice"] = function() return InternalData["ContextActionService"] end; | |
| 249 | ["userinputservice"] = function() return InternalData["UserInputService"] end; | |
| 250 | ["debris"] = function() | |
| 251 | return setmetatable({},{
| |
| 252 | __index = function(self2,Index2) | |
| 253 | local RealService = InternalData.RealGame:GetService(Service) | |
| 254 | local Type2 = type(RealService[Index2]) | |
| 255 | if Type2 == "function" then | |
| 256 | if Index2:lower() == "additem" then | |
| 257 | return function (self,Item,Time) | |
| 258 | if InternalData.RealObjs[Item] then Item = InternalData.RealObjs[Item] end | |
| 259 | return RealService:AddItem(Item,Time) | |
| 260 | end | |
| 261 | end | |
| 262 | return function (self,...) return RealService[Index2](RealService,...) end | |
| 263 | end | |
| 264 | return RealService[Index2] | |
| 265 | end; | |
| 266 | __tostring = function(self) return tostring(InternalData.RealGame:GetService("Debris")) end
| |
| 267 | }) | |
| 268 | end; | |
| 269 | ["runservice"] = function() | |
| 270 | return setmetatable({},{
| |
| 271 | __index = function(self2,Index2) | |
| 272 | local RealService = InternalData.RealGame:GetService(Service) | |
| 273 | local Type2 = type(RealService[Index2]) | |
| 274 | if Type2 == "function" then | |
| 275 | return function (self,...) return RealService[Index2](RealService,...) end | |
| 276 | else | |
| 277 | local RunServices = {
| |
| 278 | ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return InternalData.RealGame:GetService("RunService").Stepped:Connect(Function) end end;
| |
| 279 | ["renderstepped"] = function() return RealService["Stepped"] end | |
| 280 | } | |
| 281 | if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end | |
| 282 | return RealService[Index2] | |
| 283 | end | |
| 284 | end; | |
| 285 | __tostring = function(self) return tostring(InternalData.RealGame:GetService("RunService")) end
| |
| 286 | }) | |
| 287 | end | |
| 288 | } | |
| 289 | if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end | |
| 290 | return InternalData.RealGame:GetService(Service) | |
| 291 | end | |
| 292 | end | |
| 293 | return function (self,...) return InternalData.RealGame[Index](InternalData.RealGame,...) end | |
| 294 | else | |
| 295 | if game:GetService(Index) then return game:GetService(Index) end | |
| 296 | return InternalData.RealGame[Index] | |
| 297 | end | |
| 298 | end | |
| 299 | return nil | |
| 300 | end; | |
| 301 | __tostring = function(self) return tostring(InternalData.game) end | |
| 302 | });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete!")
| |
| 303 | ||
| 304 | Player=game:GetService("Players").LocalPlayer
| |
| 305 | Character=Player.Character | |
| 306 | PlayerGui=Player.PlayerGui | |
| 307 | Backpack=Player.Backpack | |
| 308 | Torso=Character.Torso | |
| 309 | Head=Character.Head | |
| 310 | Humanoid=Character.Humanoid | |
| 311 | LeftArm=Character["Left Arm"] | |
| 312 | LeftLeg=Character["Left Leg"] | |
| 313 | RightArm=Character["Right Arm"] | |
| 314 | RightLeg=Character["Right Leg"] | |
| 315 | LS=Torso["Left Shoulder"] | |
| 316 | LH=Torso["Left Hip"] | |
| 317 | RS=Torso["Right Shoulder"] | |
| 318 | RH=Torso["Right Hip"] | |
| 319 | Face = Head.face | |
| 320 | Neck=Torso.Neck | |
| 321 | it=Instance.new | |
| 322 | attacktype=1 | |
| 323 | vt=Vector3.new | |
| 324 | cf=CFrame.new | |
| 325 | euler=CFrame.fromEulerAnglesXYZ | |
| 326 | angles=CFrame.Angles | |
| 327 | cloaked=false | |
| 328 | necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
| 329 | necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
| 330 | LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0) | |
| 331 | LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0) | |
| 332 | RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0) | |
| 333 | RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0) | |
| 334 | RootPart=Character.HumanoidRootPart | |
| 335 | RootJoint=RootPart.RootJoint | |
| 336 | RootCF=euler(-1.57,0,3.14) | |
| 337 | attack = false | |
| 338 | attackdebounce = false | |
| 339 | deb=false | |
| 340 | equipped=true | |
| 341 | hand=false | |
| 342 | MMouse=nil | |
| 343 | combo=0 | |
| 344 | mana=0 | |
| 345 | trispeed=.2 | |
| 346 | attackmode='none' | |
| 347 | local idle=0 | |
| 348 | local Anim="Idle" | |
| 349 | local Effects={}
| |
| 350 | local gun=false | |
| 351 | local shoot=false | |
| 352 | player=nil | |
| 353 | mana=0 | |
| 354 | cam = workspace.CurrentCamera | |
| 355 | ZTarget = nil | |
| 356 | RocketTarget = nil | |
| 357 | local m = Instance.new("Model",Character)
| |
| 358 | m.Name = "WeaponModel" | |
| 359 | ||
| 360 | mouse=Player:GetMouse() | |
| 361 | --save shoulders | |
| 362 | RSH, LSH=nil, nil | |
| 363 | --welds | |
| 364 | RW, LW=Instance.new("Weld"), Instance.new("Weld")
| |
| 365 | RW.Name="Right Shoulder" LW.Name="Left Shoulder" | |
| 366 | LH=Torso["Left Hip"] | |
| 367 | RH=Torso["Right Hip"] | |
| 368 | TorsoColor=Torso.BrickColor | |
| 369 | function NoOutline(Part) | |
| 370 | Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10 | |
| 371 | end | |
| 372 | player=Player | |
| 373 | ch=Character | |
| 374 | RSH=ch.Torso["Right Shoulder"] | |
| 375 | LSH=ch.Torso["Left Shoulder"] | |
| 376 | -- | |
| 377 | RSH.Parent=nil | |
| 378 | LSH.Parent=nil | |
| 379 | -- | |
| 380 | RW.Name="Right Shoulder" | |
| 381 | RW.Part0=ch.Torso | |
| 382 | RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5) | |
| 383 | RW.C1=cf(0, 0.5, 0) | |
| 384 | RW.Part1=ch["Right Arm"] | |
| 385 | RW.Parent=ch.Torso | |
| 386 | -- | |
| 387 | LW.Name="Left Shoulder" | |
| 388 | LW.Part0=ch.Torso | |
| 389 | LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8) | |
| 390 | LW.C1=cf(0, 0.5, 0) | |
| 391 | LW.Part1=ch["Left Arm"] | |
| 392 | LW.Parent=ch.Torso | |
| 393 | ||
| 394 | function swait(num) | |
| 395 | if num==0 or num==nil then | |
| 396 | game:service'RunService'.Heartbeat:wait(0) | |
| 397 | else | |
| 398 | for i=0,num do | |
| 399 | game:service'RunService'.Heartbeat:wait(0) | |
| 400 | end | |
| 401 | end | |
| 402 | end | |
| 403 | ||
| 404 | function nooutline(part) | |
| 405 | part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10 | |
| 406 | end | |
| 407 | ||
| 408 | function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size) | |
| 409 | local fp=it("Part")
| |
| 410 | fp.formFactor=formfactor | |
| 411 | fp.Parent=parent | |
| 412 | fp.Reflectance=reflectance | |
| 413 | fp.Transparency=transparency | |
| 414 | fp.CanCollide=false | |
| 415 | fp.Locked=true | |
| 416 | fp.BrickColor=BrickColor.new(tostring(brickcolor)) | |
| 417 | fp.Name=name | |
| 418 | fp.Size=size | |
| 419 | fp.Position=Character.Torso.Position | |
| 420 | nooutline(fp) | |
| 421 | fp.Material=material | |
| 422 | fp:BreakJoints() | |
| 423 | return fp | |
| 424 | end | |
| 425 | ||
| 426 | function mesh(Mesh,part,meshtype,meshid,offset,scale) | |
| 427 | local mesh=it(Mesh) | |
| 428 | mesh.Parent=part | |
| 429 | if Mesh=="SpecialMesh" then | |
| 430 | mesh.MeshType=meshtype | |
| 431 | mesh.MeshId=meshid | |
| 432 | end | |
| 433 | mesh.Offset=offset | |
| 434 | mesh.Scale=scale | |
| 435 | return mesh | |
| 436 | end | |
| 437 | ||
| 438 | function weld(parent,part0,part1,c0,c1) | |
| 439 | local weld=it("Weld")
| |
| 440 | weld.Parent=parent | |
| 441 | weld.Part0=part0 | |
| 442 | weld.Part1=part1 | |
| 443 | weld.C0=c0 | |
| 444 | weld.C1=c1 | |
| 445 | return weld | |
| 446 | end | |
| 447 | ||
| 448 | ||
| 449 | local function CFrameFromTopBack(at, top, back) | |
| 450 | local right = top:Cross(back) | |
| 451 | return CFrame.new(at.x, at.y, at.z, | |
| 452 | right.x, top.x, back.x, | |
| 453 | right.y, top.y, back.y, | |
| 454 | right.z, top.z, back.z) | |
| 455 | end | |
| 456 | ||
| 457 | function Triangle(a, b, c) | |
| 458 | local edg1 = (c-a):Dot((b-a).unit) | |
| 459 | local edg2 = (a-b):Dot((c-b).unit) | |
| 460 | local edg3 = (b-c):Dot((a-c).unit) | |
| 461 | if edg1 <= (b-a).magnitude and edg1 >= 0 then | |
| 462 | a, b, c = a, b, c | |
| 463 | elseif edg2 <= (c-b).magnitude and edg2 >= 0 then | |
| 464 | a, b, c = b, c, a | |
| 465 | elseif edg3 <= (a-c).magnitude and edg3 >= 0 then | |
| 466 | a, b, c = c, a, b | |
| 467 | else | |
| 468 | assert(false, "unreachable") | |
| 469 | end | |
| 470 | ||
| 471 | local len1 = (c-a):Dot((b-a).unit) | |
| 472 | local len2 = (b-a).magnitude - len1 | |
| 473 | local width = (a + (b-a).unit*len1 - c).magnitude | |
| 474 | ||
| 475 | local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit) | |
| 476 | ||
| 477 | local list = {}
| |
| 478 | ||
| 479 | local TrailColor = ("Dark grey")
| |
| 480 | ||
| 481 | if len1 > 0.01 then | |
| 482 | local w1 = Instance.new('WedgePart', m)
| |
| 483 | game:GetService("Debris"):AddItem(w1,5)
| |
| 484 | w1.Material = "SmoothPlastic" | |
| 485 | w1.FormFactor = 'Custom' | |
| 486 | w1.BrickColor = BrickColor.new(TrailColor) | |
| 487 | w1.Transparency = 0 | |
| 488 | w1.Reflectance = 0 | |
| 489 | w1.Material = "SmoothPlastic" | |
| 490 | w1.CanCollide = false | |
| 491 | NoOutline(w1) | |
| 492 | local sz = Vector3.new(0.2, width, len1) | |
| 493 | w1.Size = sz | |
| 494 | local sp = Instance.new("SpecialMesh",w1)
| |
| 495 | sp.MeshType = "Wedge" | |
| 496 | sp.Scale = Vector3.new(0,1,1) * sz/w1.Size | |
| 497 | w1:BreakJoints() | |
| 498 | w1.Anchored = true | |
| 499 | w1.Parent = workspace | |
| 500 | w1.Transparency = 0.7 | |
| 501 | table.insert(Effects,{w1,"Disappear",.01})
| |
| 502 | w1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2) | |
| 503 | table.insert(list,w1) | |
| 504 | end | |
| 505 | ||
| 506 | if len2 > 0.01 then | |
| 507 | local w2 = Instance.new('WedgePart', m)
| |
| 508 | game:GetService("Debris"):AddItem(w2,5)
| |
| 509 | w2.Material = "SmoothPlastic" | |
| 510 | w2.FormFactor = 'Custom' | |
| 511 | w2.BrickColor = BrickColor.new(TrailColor) | |
| 512 | w2.Transparency = 0 | |
| 513 | w2.Reflectance = 0 | |
| 514 | w2.Material = "SmoothPlastic" | |
| 515 | w2.CanCollide = false | |
| 516 | NoOutline(w2) | |
| 517 | local sz = Vector3.new(0.2, width, len2) | |
| 518 | w2.Size = sz | |
| 519 | local sp = Instance.new("SpecialMesh",w2)
| |
| 520 | sp.MeshType = "Wedge" | |
| 521 | sp.Scale = Vector3.new(0,1,1) * sz/w2.Size | |
| 522 | w2:BreakJoints() | |
| 523 | w2.Anchored = true | |
| 524 | w2.Parent = workspace | |
| 525 | w2.Transparency = 0.7 | |
| 526 | table.insert(Effects,{w2,"Disappear",.01})
| |
| 527 | w2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2) | |
| 528 | table.insert(list,w2) | |
| 529 | end | |
| 530 | return unpack(list) | |
| 531 | end | |
| 532 | ||
| 533 | ||
| 534 | so = function(id,par,vol,pit) | |
| 535 | coroutine.resume(coroutine.create(function() | |
| 536 | local sou = Instance.new("Sound",par or workspace)
| |
| 537 | sou.Volume=vol | |
| 538 | sou.Pitch=pit or 1 | |
| 539 | sou.SoundId=id | |
| 540 | swait() | |
| 541 | sou:play() | |
| 542 | game:GetService("Debris"):AddItem(sou,6)
| |
| 543 | end)) | |
| 544 | end | |
| 545 | ||
| 546 | function clerp(a,b,t) | |
| 547 | local qa = {QuaternionFromCFrame(a)}
| |
| 548 | local qb = {QuaternionFromCFrame(b)}
| |
| 549 | local ax, ay, az = a.x, a.y, a.z | |
| 550 | local bx, by, bz = b.x, b.y, b.z | |
| 551 | local _t = 1-t | |
| 552 | return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t)) | |
| 553 | end | |
| 554 | ||
| 555 | function QuaternionFromCFrame(cf) | |
| 556 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 557 | local trace = m00 + m11 + m22 | |
| 558 | if trace > 0 then | |
| 559 | local s = math.sqrt(1 + trace) | |
| 560 | local recip = 0.5/s | |
| 561 | return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5 | |
| 562 | else | |
| 563 | local i = 0 | |
| 564 | if m11 > m00 then | |
| 565 | i = 1 | |
| 566 | end | |
| 567 | if m22 > (i == 0 and m00 or m11) then | |
| 568 | i = 2 | |
| 569 | end | |
| 570 | if i == 0 then | |
| 571 | local s = math.sqrt(m00-m11-m22+1) | |
| 572 | local recip = 0.5/s | |
| 573 | return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip | |
| 574 | elseif i == 1 then | |
| 575 | local s = math.sqrt(m11-m22-m00+1) | |
| 576 | local recip = 0.5/s | |
| 577 | return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip | |
| 578 | elseif i == 2 then | |
| 579 | local s = math.sqrt(m22-m00-m11+1) | |
| 580 | local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip | |
| 581 | end | |
| 582 | end | |
| 583 | end | |
| 584 | ||
| 585 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 586 | local xs, ys, zs = x + x, y + y, z + z | |
| 587 | local wx, wy, wz = w*xs, w*ys, w*zs | |
| 588 | local xx = x*xs | |
| 589 | local xy = x*ys | |
| 590 | local xz = x*zs | |
| 591 | local yy = y*ys | |
| 592 | local yz = y*zs | |
| 593 | local zz = z*zs | |
| 594 | return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)) | |
| 595 | end | |
| 596 | ||
| 597 | function QuaternionSlerp(a, b, t) | |
| 598 | local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4] | |
| 599 | local startInterp, finishInterp; | |
| 600 | if cosTheta >= 0.0001 then | |
| 601 | if (1 - cosTheta) > 0.0001 then | |
| 602 | local theta = math.acos(cosTheta) | |
| 603 | local invSinTheta = 1/math.sin(theta) | |
| 604 | startInterp = math.sin((1-t)*theta)*invSinTheta | |
| 605 | finishInterp = math.sin(t*theta)*invSinTheta | |
| 606 | else | |
| 607 | startInterp = 1-t | |
| 608 | finishInterp = t | |
| 609 | end | |
| 610 | else | |
| 611 | if (1+cosTheta) > 0.0001 then | |
| 612 | local theta = math.acos(-cosTheta) | |
| 613 | local invSinTheta = 1/math.sin(theta) | |
| 614 | startInterp = math.sin((t-1)*theta)*invSinTheta | |
| 615 | finishInterp = math.sin(t*theta)*invSinTheta | |
| 616 | else | |
| 617 | startInterp = t-1 | |
| 618 | finishInterp = t | |
| 619 | end | |
| 620 | end | |
| 621 | return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp | |
| 622 | end | |
| 623 | ||
| 624 | function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants | |
| 625 | return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
| |
| 626 | end | |
| 627 | ||
| 628 | Damagefunc=function(Part,hit,minim,maxim,knockback,Type,Property,Delay,KnockbackType,decreaseblock) | |
| 629 | if hit.Parent==nil then | |
| 630 | return | |
| 631 | end | |
| 632 | local h=hit.Parent:FindFirstChild("Humanoid")
| |
| 633 | for _,v in pairs(hit.Parent:children()) do | |
| 634 | if v:IsA("Humanoid") then
| |
| 635 | h=v | |
| 636 | end | |
| 637 | end | |
| 638 | if hit.Parent.Parent:FindFirstChild("Torso")~=nil then
| |
| 639 | h=hit.Parent.Parent:FindFirstChild("Humanoid")
| |
| 640 | end | |
| 641 | if hit.Parent.className=="Hat" then | |
| 642 | hit=hit.Parent.Parent:findFirstChild("Head")
| |
| 643 | end | |
| 644 | if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then
| |
| 645 | if hit.Parent:findFirstChild("DebounceHit")~=nil then if hit.Parent.DebounceHit.Value==true then return end end
| |
| 646 | --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then | |
| 647 | return | |
| 648 | end]] | |
| 649 | -- hs(hit,1.2) | |
| 650 | local c=Instance.new("ObjectValue")
| |
| 651 | c.Name="creator" | |
| 652 | c.Value=game:service("Players").LocalPlayer
| |
| 653 | c.Parent=h | |
| 654 | game:GetService("Debris"):AddItem(c,.5)
| |
| 655 | local Damage=math.random(minim,maxim) | |
| 656 | -- h:TakeDamage(Damage) | |
| 657 | local blocked=false | |
| 658 | local block=hit.Parent:findFirstChild("Block")
| |
| 659 | if block~=nil then | |
| 660 | print(block.className) | |
| 661 | if block.className=="NumberValue" then | |
| 662 | if block.Value>0 then | |
| 663 | blocked=true | |
| 664 | if decreaseblock==nil then | |
| 665 | block.Value=block.Value-1 | |
| 666 | end | |
| 667 | end | |
| 668 | end | |
| 669 | if block.className=="IntValue" then | |
| 670 | if block.Value>0 then | |
| 671 | blocked=true | |
| 672 | if decreaseblock~=nil then | |
| 673 | block.Value=block.Value-1 | |
| 674 | end | |
| 675 | end | |
| 676 | end | |
| 677 | end | |
| 678 | if blocked==false then | |
| 679 | -- h:TakeDamage(Damage) | |
| 680 | h.Health=h.Health-Damage | |
| 681 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, Part.BrickColor.Color) | |
| 682 | else | |
| 683 | h.Health=h.Health-(Damage/2) | |
| 684 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Bright blue").Color)
| |
| 685 | end | |
| 686 | if Type=="Knockdown" then | |
| 687 | local hum=hit.Parent.Humanoid | |
| 688 | hum.PlatformStand=true | |
| 689 | coroutine.resume(coroutine.create(function(HHumanoid) | |
| 690 | swait(1) | |
| 691 | HHumanoid.PlatformStand=false | |
| 692 | end),hum) | |
| 693 | local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit | |
| 694 | --hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0) | |
| 695 | local bodvol=Instance.new("BodyVelocity")
| |
| 696 | bodvol.velocity=angle*knockback | |
| 697 | bodvol.P=5000 | |
| 698 | bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003) | |
| 699 | bodvol.Parent=hit | |
| 700 | local rl=Instance.new("BodyAngularVelocity")
| |
| 701 | rl.P=3000 | |
| 702 | rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000 | |
| 703 | rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10)) | |
| 704 | rl.Parent=hit | |
| 705 | game:GetService("Debris"):AddItem(bodvol,.5)
| |
| 706 | game:GetService("Debris"):AddItem(rl,.5)
| |
| 707 | elseif Type=="Normal" then | |
| 708 | local vp=Instance.new("BodyVelocity")
| |
| 709 | vp.P=500 | |
| 710 | vp.maxForce=Vector3.new(math.huge,0,math.huge) | |
| 711 | -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback | |
| 712 | if KnockbackType==1 then | |
| 713 | vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05 | |
| 714 | elseif KnockbackType==2 then | |
| 715 | vp.velocity=Property.CFrame.lookVector*knockback | |
| 716 | end | |
| 717 | if knockback>0 then | |
| 718 | vp.Parent=hit.Parent.Torso | |
| 719 | end | |
| 720 | game:GetService("Debris"):AddItem(vp,.5)
| |
| 721 | elseif Type=="Up" then | |
| 722 | local bodyVelocity=Instance.new("BodyVelocity")
| |
| 723 | bodyVelocity.velocity=vt(0,60,0) | |
| 724 | bodyVelocity.P=5000 | |
| 725 | bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003) | |
| 726 | bodyVelocity.Parent=hit | |
| 727 | game:GetService("Debris"):AddItem(bodyVelocity,1)
| |
| 728 | local rl=Instance.new("BodyAngularVelocity")
| |
| 729 | rl.P=3000 | |
| 730 | rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000 | |
| 731 | rl.angularvelocity=Vector3.new(math.random(-30,30),math.random(-30,30),math.random(-30,30)) | |
| 732 | rl.Parent=hit | |
| 733 | game:GetService("Debris"):AddItem(rl,.5)
| |
| 734 | elseif Type=="Snare" then | |
| 735 | local bp=Instance.new("BodyPosition")
| |
| 736 | bp.P=2000 | |
| 737 | bp.D=100 | |
| 738 | bp.maxForce=Vector3.new(math.huge,math.huge,math.huge) | |
| 739 | bp.position=hit.Parent.Torso.Position | |
| 740 | bp.Parent=hit.Parent.Torso | |
| 741 | game:GetService("Debris"):AddItem(bp,1)
| |
| 742 | elseif Type=="Target" then | |
| 743 | local Targetting = false | |
| 744 | if Targetting==false then | |
| 745 | ZTarget=hit.Parent.Torso | |
| 746 | coroutine.resume(coroutine.create(function(Part) | |
| 747 | so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5)
| |
| 748 | swait(5) | |
| 749 | so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5)
| |
| 750 | end),ZTarget) | |
| 751 | local TargHum=ZTarget.Parent:findFirstChild("Humanoid")
| |
| 752 | local targetgui=Instance.new("BillboardGui")
| |
| 753 | targetgui.Parent=ZTarget | |
| 754 | targetgui.Size=UDim2.new(10,100,10,100) | |
| 755 | local targ=Instance.new("ImageLabel")
| |
| 756 | targ.Parent=targetgui | |
| 757 | targ.BackgroundTransparency=1 | |
| 758 | targ.Image="rbxassetid://4834067" | |
| 759 | targ.Size=UDim2.new(1,0,1,0) | |
| 760 | cam.CameraType="Scriptable" | |
| 761 | cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position) | |
| 762 | local dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z) | |
| 763 | workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position) | |
| 764 | Targetting=true | |
| 765 | RocketTarget=ZTarget | |
| 766 | for i=1,Property do | |
| 767 | --while Targetting==true and Humanoid.Health>0 and Character.Parent~=nil do | |
| 768 | if Humanoid.Health>0 and Character.Parent~=nil and TargHum.Health>0 and TargHum.Parent~=nil and Targetting==true then | |
| 769 | swait() | |
| 770 | end | |
| 771 | --workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,Head.CFrame.p+rmdir*100) | |
| 772 | cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position) | |
| 773 | dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z) | |
| 774 | cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)*cf(0,5,10)*euler(-0.3,0,0) | |
| 775 | end | |
| 776 | Targetting=false | |
| 777 | RocketTarget=nil | |
| 778 | targetgui.Parent=nil | |
| 779 | cam.CameraType="Custom" | |
| 780 | end | |
| 781 | end | |
| 782 | local debounce=Instance.new("BoolValue")
| |
| 783 | debounce.Name="DebounceHit" | |
| 784 | debounce.Parent=hit.Parent | |
| 785 | debounce.Value=true | |
| 786 | game:GetService("Debris"):AddItem(debounce,Delay)
| |
| 787 | c=Instance.new("ObjectValue")
| |
| 788 | c.Name="creator" | |
| 789 | c.Value=Player | |
| 790 | c.Parent=h | |
| 791 | game:GetService("Debris"):AddItem(c,.5)
| |
| 792 | end | |
| 793 | end | |
| 794 | ||
| 795 | ||
| 796 | function ShowDamage(Pos, Text, Time, Color) | |
| 797 | local Rate = (1 / 30) | |
| 798 | local Pos = (Pos or Vector3.new(0, 0, 0)) | |
| 799 | local Text = (Text or "") | |
| 800 | local Time = (Time or 2) | |
| 801 | local Color = (Color or Color3.new(1, 0, 0)) | |
| 802 | local EffectPart = part("Custom",workspace,"SmoothPlastic",0,1,BrickColor.new(Color),"Effect",vt(0,0,0))
| |
| 803 | EffectPart.Anchored = true | |
| 804 | local BillboardGui = Instance.new("BillboardGui")
| |
| 805 | BillboardGui.Size = UDim2.new(3, 0, 3, 0) | |
| 806 | BillboardGui.Adornee = EffectPart | |
| 807 | local TextLabel = Instance.new("TextLabel")
| |
| 808 | TextLabel.BackgroundTransparency = 1 | |
| 809 | TextLabel.Size = UDim2.new(1, 0, 1, 0) | |
| 810 | TextLabel.Text = Text | |
| 811 | TextLabel.TextColor3 = Color | |
| 812 | TextLabel.TextScaled = true | |
| 813 | TextLabel.Font = Enum.Font.ArialBold | |
| 814 | TextLabel.Parent = BillboardGui | |
| 815 | BillboardGui.Parent = EffectPart | |
| 816 | game.Debris:AddItem(EffectPart, (Time + 0.1)) | |
| 817 | EffectPart.Parent = game:GetService("Workspace")
| |
| 818 | Delay(0, function() | |
| 819 | local Frames = (Time / Rate) | |
| 820 | for Frame = 1, Frames do | |
| 821 | wait(Rate) | |
| 822 | local Percent = (Frame / Frames) | |
| 823 | EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) | |
| 824 | TextLabel.TextTransparency = Percent | |
| 825 | end | |
| 826 | if EffectPart and EffectPart.Parent then | |
| 827 | EffectPart:Destroy() | |
| 828 | end | |
| 829 | end) | |
| 830 | end | |
| 831 | ||
| 832 | --example: local con = HitboxB.Touched:connect(function(hit) Damagefunc(Hitbox,hit,Dmg,Dmg,math.random(Knockback,Knockback),"Normal",RootPart,.2,1) end) | |
| 833 | ||
| 834 | ||
| 835 | ||
| 836 | function attackone() | |
| 837 | attack = true | |
| 838 | for i = 1,50 do | |
| 839 | so("rbxassetid://218056315",workspace,1,1)
| |
| 840 | end | |
| 841 | for i = 1,40 do | |
| 842 | swait() | |
| 843 | for i = 0,1,0.2 do | |
| 844 | swait() | |
| 845 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-30),math.rad(0),math.rad(0)),.3) | |
| 846 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-30),math.rad(0),math.rad(0)),.3) | |
| 847 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(20)), 0.3) | |
| 848 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(30), math.rad(0), math.rad(-50)), 0.3) | |
| 849 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3) | |
| 850 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3) | |
| 851 | end | |
| 852 | for i = 0,1,0.2 do | |
| 853 | swait() | |
| 854 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(0),math.rad(0)),.3) | |
| 855 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(0)),.3) | |
| 856 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(50), math.rad(0), math.rad(-20)), 0.3) | |
| 857 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-20)), 0.3) | |
| 858 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(-20)),.3) | |
| 859 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(-20)),.3) | |
| 860 | end | |
| 861 | for i = 0,1,0.2 do | |
| 862 | swait() | |
| 863 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-30),math.rad(0),math.rad(0)),.3) | |
| 864 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-30),math.rad(0),math.rad(0)),.3) | |
| 865 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(20)), 0.3) | |
| 866 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(30), math.rad(0), math.rad(-50)), 0.3) | |
| 867 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3) | |
| 868 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3) | |
| 869 | end | |
| 870 | for i = 0,1,0.2 do | |
| 871 | swait() | |
| 872 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(0),math.rad(0)),.3) | |
| 873 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(0)),.3) | |
| 874 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(50), math.rad(0), math.rad(20)), 0.3) | |
| 875 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-20)), 0.3) | |
| 876 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(-20)),.3) | |
| 877 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(-20)),.3) | |
| 878 | end | |
| 879 | end | |
| 880 | attack = false | |
| 881 | end | |
| 882 | ||
| 883 | mouse.Button1Down:connect(function() | |
| 884 | if attack == false and attacktype == 1 then | |
| 885 | attacktype = 1 | |
| 886 | attackone() | |
| 887 | end | |
| 888 | end) | |
| 889 | ||
| 890 | mouse.KeyDown:connect(function(k) | |
| 891 | k=k:lower() | |
| 892 | if attack == false and k == '' then | |
| 893 | ||
| 894 | end | |
| 895 | end) | |
| 896 | ||
| 897 | local sine = 0 | |
| 898 | local change = 1 | |
| 899 | local val = 0 | |
| 900 | ||
| 901 | while true do | |
| 902 | swait() | |
| 903 | sine = sine + change | |
| 904 | local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude | |
| 905 | local velderp=RootPart.Velocity.y | |
| 906 | hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character) | |
| 907 | if equipped==true or equipped==false then | |
| 908 | if attack==false then | |
| 909 | idle=idle+1 | |
| 910 | else | |
| 911 | idle=0 | |
| 912 | end | |
| 913 | if idle>=500 then | |
| 914 | if attack==false then | |
| 915 | end | |
| 916 | end | |
| 917 | if RootPart.Velocity.y > 1 and hitfloor==nil then | |
| 918 | Anim="Jump" | |
| 919 | if attack==false then | |
| 920 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.3) | |
| 921 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(0)),.3) | |
| 922 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.3) | |
| 923 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 924 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.3) | |
| 925 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.3) | |
| 926 | end | |
| 927 | elseif RootPart.Velocity.y < -1 and hitfloor==nil then | |
| 928 | Anim="Fall" | |
| 929 | if attack==false then | |
| 930 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.3) | |
| 931 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(0)),.3) | |
| 932 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.3) | |
| 933 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 934 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.3) | |
| 935 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.3) | |
| 936 | end | |
| 937 | elseif torvel<1 and hitfloor~=nil then | |
| 938 | Anim="Idle" | |
| 939 | if attack==false then | |
| 940 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.3) | |
| 941 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(0)),.3) | |
| 942 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.3) | |
| 943 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 944 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.3) | |
| 945 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.3) | |
| 946 | end | |
| 947 | elseif torvel>2 and hitfloor~=nil then | |
| 948 | Anim="Walk" | |
| 949 | if attack==false then | |
| 950 | change=3 | |
| 951 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.3) | |
| 952 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(0)),.3) | |
| 953 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.3) | |
| 954 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 955 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.3) | |
| 956 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.3) | |
| 957 | end | |
| 958 | end | |
| 959 | end | |
| 960 | if #Effects>0 then | |
| 961 | for e=1,#Effects do | |
| 962 | if Effects[e]~=nil then | |
| 963 | local Thing=Effects[e] | |
| 964 | if Thing~=nil then | |
| 965 | local Part=Thing[1] | |
| 966 | local Mode=Thing[2] | |
| 967 | local Delay=Thing[3] | |
| 968 | local IncX=Thing[4] | |
| 969 | local IncY=Thing[5] | |
| 970 | local IncZ=Thing[6] | |
| 971 | if Thing[1].Transparency<=1 then | |
| 972 | if Thing[2]=="Block1" then | |
| 973 | Thing[1].CFrame=Thing[1].CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
| 974 | Mesh=Thing[1].Mesh | |
| 975 | Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6]) | |
| 976 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
| 977 | elseif Thing[2]=="Cylinder" then | |
| 978 | Mesh=Thing[1].Mesh | |
| 979 | Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6]) | |
| 980 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
| 981 | elseif Thing[2]=="Blood" then | |
| 982 | Mesh=Thing[7] | |
| 983 | Thing[1].CFrame=Thing[1].CFrame*cf(0,.5,0) | |
| 984 | Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6]) | |
| 985 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
| 986 | elseif Thing[2]=="Elec" then | |
| 987 | Mesh=Thing[1].Mesh | |
| 988 | Mesh.Scale=Mesh.Scale+vt(Thing[7],Thing[8],Thing[9]) | |
| 989 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
| 990 | elseif Thing[2]=="Disappear" then | |
| 991 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
| 992 | end | |
| 993 | else | |
| 994 | Part.Parent=nil | |
| 995 | table.remove(Effects,e) | |
| 996 | end | |
| 997 | end | |
| 998 | end | |
| 999 | end | |
| 1000 | end | |
| 1001 | end |