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1
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
2
local Player,Mouse,mouse,UserInputService,ContextActionService = owner
3
do
4
	print("FE Compatibility code by Mokiros")
5
	script.Parent = Player.Character
6
7
	--RemoteEvent for communicating
8
	local Event = Instance.new("RemoteEvent")
9
	Event.Name = "UserInput_Event"
10
11
	--Fake event to make stuff like Mouse.KeyDown work
12
	local function fakeEvent()
13
		local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
14
		t.connect = t.Connect
15
		return t
16
	end
17
18
	--Creating fake input objects with fake variables
19
    local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
20
	local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
21
	local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
22
		CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
23
	end}
24
	--Merged 2 functions into one by checking amount of arguments
25
	CAS.UnbindAction = CAS.BindAction
26
27
	--This function will trigger the events that have been :Connect()'ed
28
	local function te(self,ev,...)
29
		local t = m[ev]
30
		if t and t._fakeEvent and t.Function then
31
			t.Function(...)
32
		end
33
	end
34
	m.TrigEvent = te
35
	UIS.TrigEvent = te
36
37
	Event.OnServerEvent:Connect(function(plr,io)
38
	    if plr~=Player then return end
39
		if io.isMouse then
40
			m.Target = io.Target
41
			m.Hit = io.Hit
42
		else
43
			local b = io.UserInputState == Enum.UserInputState.Begin
44
			if io.UserInputType == Enum.UserInputType.MouseButton1 then
45
				return m:TrigEvent(b and "Button1Down" or "Button1Up")
46
			end
47
			for _,t in pairs(CAS.Actions) do
48
				for _,k in pairs(t.Keys) do
49
					if k==io.KeyCode then
50
						t.Function(t.Name,io.UserInputState,io)
51
					end
52
				end
53
			end
54
			m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
55
			UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
56
	    end
57
	end)
58
	Event.Parent = NLS([==[
59
	local Player = game:GetService("Players").LocalPlayer
60
	local Event = script:WaitForChild("UserInput_Event")
61
62
	local UIS = game:GetService("UserInputService")
63
	local input = function(io,a)
64
		if a then return end
65
		--Since InputObject is a client-side instance, we create and pass table instead
66
		Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
67
	end
68
	UIS.InputBegan:Connect(input)
69
	UIS.InputEnded:Connect(input)
70
71
	local Mouse = Player:GetMouse()
72
	local h,t
73
	--Give the server mouse data 30 times every second, but only if the values changed
74
	--If player is not moving their mouse, client won't fire events
75
	while wait(1/30) do
76
		if h~=Mouse.Hit or t~=Mouse.Target then
77
			h,t=Mouse.Hit,Mouse.Target
78
			Event:FireServer({isMouse=true,Target=t,Hit=h})
79
		end
80
	end]==],Player.Character)
81
	Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
82
end
83-
-----------------------
83+
84-
--[[ Name : WAOV2 ]]--
84+
local plrs = game:GetService("Players")
85-
-------------------------------------------------------
85+
86-
--A script By makhail07, 2003boobear and XXUNORIBOASXX.
86+
87
local tweenserv = game:GetService("TweenService")
88-
--Discord Creterisk#2958 <- makhail07's discord
88+
local lighting = game:GetService("Lighting")
89
local hum = char:FindFirstChildOfClass("Humanoid")
90-
--NOTE THIS SCRIPT WAS PURELY MADE FROM MY FUCKING IMAGINATION
90+
local tor = char:FindFirstChild("Torso") or char:FindFirstChild("UpperTorso")
91-
--IF IT HAPPENS TO LOOK LIKE ANOTHER SCRIPT
91+
local root = char:FindFirstChild("HumanoidRootPart")
92-
--DONT CALL IT A FUCKING BOOTLEG THANK YOU AND ENJOY THE SCRIPT
92+
local head = char:FindFirstChild("Head")
93-
--YOU FUCKING SKIDS,
93+
local face = head:FindFirstChildOfClass("Decal")
94-
--For Those who log/decompile this, If you sell or trade this,
94+
local larm = char:FindFirstChild("Left Arm") or char:FindFirstChild("LeftUpperArm")
95-
--and I find out who you are, i will take massive action.
95+
local rarm = char:FindFirstChild("Right Arm") or char:FindFirstChild("RightUpperArm")
96-
--:b:
96+
local rleg = char:FindFirstChild("Right Leg") or char:FindFirstChild("RightUpperLeg")
97-
-------------------------------------------------------
97+
local lleg = char:FindFirstChild("Left Leg") or char:FindFirstChild("LeftUpperLeg")
98
local neck = tor:FindFirstChild("Neck")
99-
local FavIDs = {
99+
local rootj = root:FindFirstChild("RootJoint")
100-
	340106355, --Nefl Crystals
100+
local LS = tor:FindFirstChild("Left Shoulder")
101-
	927529620, --Dimension
101+
local RS = tor:FindFirstChild("Right Shoulder")
102-
	876981900, --Fantasy
102+
local LH = tor:FindFirstChild("Left Hip")
103-
	398987889, --Ordinary Days
103+
local RH = tor:FindFirstChild("Right Hip")
104-
	1117396305, --Oh wait, it's you.
104+
local bp = plr:FindFirstChild("Backpack")
105-
	885996042, --Action Winter Journey
105+
106-
	919231299, --Sprawling Idiot Effigy
106+
hum:ClearAllChildren()
107-
	743466274, --Good Day Sunshine
107+
char.Animate:remove()
108-
	727411183, --Knife Fight
108+
109-
	1402748531, --The Earth Is Counting On You!
109+
110-
	595230126 --Robot Language
110+
--Converted with ttyyuu12345's model to script plugin v4
111-
	}
111+
function sandbox(var,func)
112
	local env = getfenv(func)
113
	local newenv = setmetatable({},{
114
		__index = function(self,k)
115-
--The reality of my life isn't real but a Universe -Creterisk
115+
			if k=="script" then
116-
--All people can be nice, Even if you don't think so. -2003boobear
116+
				return var
117-
--The past can be horrible, but the future will be better, so forget the past and move-onward. -XXUNORIBOASXX
117+
			else
118-
wait()
118+
				return env[k]
119
			end
120
		end,
121-
local hum = char.Humanoid
121+
122-
local hed = char.Head
122+
	setfenv(func,newenv)
123-
local root = char.HumanoidRootPart
123+
	return func
124-
local rootj = root.RootJoint
124+
125-
local tors = char.Torso
125+
cors = {}
126-
local ra = char["Right Arm"]
126+
mas = Instance.new("Model",game:GetService("Lighting"))
127-
local la = char["Left Arm"]
127+
Model0 = Instance.new("Model")
128-
local rl = char["Right Leg"]
128+
Part1 = Instance.new("Part")
129-
local ll = char["Left Leg"]
129+
Part2 = Instance.new("Part")
130-
local neck = tors["Neck"]
130+
Decal3 = Instance.new("Decal")
131-
local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
131+
Model4 = Instance.new("Model")
132-
local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
132+
Part5 = Instance.new("Part")
133-
local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
133+
ManualWeld6 = Instance.new("ManualWeld")
134-
local maincolor = BrickColor.new("Pearl")
134+
ManualWeld7 = Instance.new("ManualWeld")
135-
exploitable = true
135+
Part8 = Instance.new("Part")
136-
-------------------------------------------------------
136+
ManualWeld9 = Instance.new("ManualWeld")
137-
--Start Whitelist and Invincibility--
137+
Part10 = Instance.new("Part")
138-
-------------------------------------------------------	
138+
ManualWeld11 = Instance.new("ManualWeld")
139-
ff = Instance.new("ForceField",char)
139+
Part12 = Instance.new("Part")
140-
ff.Visible = false
140+
ManualWeld13 = Instance.new("ManualWeld")
141-
hum.Name = "Base"
141+
Part14 = Instance.new("Part")
142-
hum.MaxHealth = 1.0E298
142+
Part15 = Instance.new("Part")
143-
hum.Health = 1.0E298
143+
ManualWeld16 = Instance.new("ManualWeld")
144-
game:GetService("RunService"):BindToRenderStep("Bbae", 0, function()
144+
Part17 = Instance.new("Part")
145-
  if hum.Health > 0.1 and hum.Health < 1.0E298 then
145+
ManualWeld18 = Instance.new("ManualWeld")
146-
    hum.MaxHealth = 1.0E298
146+
WedgePart19 = Instance.new("WedgePart")
147-
    hum.Health = 1.0E298
147+
ManualWeld20 = Instance.new("ManualWeld")
148-
  end
148+
WedgePart21 = Instance.new("WedgePart")
149
ManualWeld22 = Instance.new("ManualWeld")
150-
-------------------------------------------------------
150+
Model23 = Instance.new("Model")
151-
--End Whitelist and Invincibility--
151+
Part24 = Instance.new("Part")
152-
-------------------------------------------------------	
152+
ManualWeld25 = Instance.new("ManualWeld")
153
ManualWeld26 = Instance.new("ManualWeld")
154-
warn("WhAT ANOTHER ONE V2 IS FINALLY HERE!")
154+
Part27 = Instance.new("Part")
155
Part28 = Instance.new("Part")
156-
warn("I hope you enjoy.")
156+
ManualWeld29 = Instance.new("ManualWeld")
157
Part30 = Instance.new("Part")
158-
warn("Credit to makhail07, 2003boobear and XXUNORIBOASXX!")
158+
ManualWeld31 = Instance.new("ManualWeld")
159
Part32 = Instance.new("Part")
160-
-------------------------------------------------------
160+
ManualWeld33 = Instance.new("ManualWeld")
161-
--Start Good Stuff--
161+
Part34 = Instance.new("Part")
162-
-------------------------------------------------------
162+
ManualWeld35 = Instance.new("ManualWeld")
163-
cam = game.Workspace.CurrentCamera
163+
Part36 = Instance.new("Part")
164-
CF = CFrame.new
164+
ManualWeld37 = Instance.new("ManualWeld")
165-
VT = Vector3.new
165+
WedgePart38 = Instance.new("WedgePart")
166-
angles = CFrame.Angles
166+
ManualWeld39 = Instance.new("ManualWeld")
167-
attack = false
167+
WedgePart40 = Instance.new("WedgePart")
168-
Euler = CFrame.fromEulerAnglesXYZ
168+
ManualWeld41 = Instance.new("ManualWeld")
169-
Rad = math.rad
169+
Model42 = Instance.new("Model")
170-
IT = Instance.new
170+
Part43 = Instance.new("Part")
171-
BrickC = BrickColor.new
171+
ManualWeld44 = Instance.new("ManualWeld")
172-
Cos = math.cos
172+
ManualWeld45 = Instance.new("ManualWeld")
173-
Acos = math.acos
173+
Part46 = Instance.new("Part")
174-
Sin = math.sin
174+
Part47 = Instance.new("Part")
175-
Asin = math.asin
175+
ManualWeld48 = Instance.new("ManualWeld")
176-
Abs = math.abs
176+
Part49 = Instance.new("Part")
177-
Mrandom = math.random
177+
ManualWeld50 = Instance.new("ManualWeld")
178-
Floor = math.floor
178+
Part51 = Instance.new("Part")
179-
-------------------------------------------------------
179+
ManualWeld52 = Instance.new("ManualWeld")
180-
--End Good Stuff--
180+
Part53 = Instance.new("Part")
181-
-------------------------------------------------------
181+
ManualWeld54 = Instance.new("ManualWeld")
182-
necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
182+
Part55 = Instance.new("Part")
183-
RSH, LSH = nil, nil 
183+
ManualWeld56 = Instance.new("ManualWeld")
184-
RW = Instance.new("Weld") 
184+
WedgePart57 = Instance.new("WedgePart")
185-
LW = Instance.new("Weld")
185+
ManualWeld58 = Instance.new("ManualWeld")
186-
RH = tors["Right Hip"]
186+
WedgePart59 = Instance.new("WedgePart")
187-
LH = tors["Left Hip"]
187+
ManualWeld60 = Instance.new("ManualWeld")
188-
RSH = tors["Right Shoulder"] 
188+
Model61 = Instance.new("Model")
189-
LSH = tors["Left Shoulder"] 
189+
Part62 = Instance.new("Part")
190-
RSH.Parent = nil 
190+
ManualWeld63 = Instance.new("ManualWeld")
191-
LSH.Parent = nil 
191+
ManualWeld64 = Instance.new("ManualWeld")
192-
RW.Name = "RW"
192+
Part65 = Instance.new("Part")
193-
RW.Part0 = tors 
193+
ManualWeld66 = Instance.new("ManualWeld")
194-
RW.C0 = CF(1.5, 0.5, 0)
194+
Part67 = Instance.new("Part")
195-
RW.C1 = CF(0, 0.5, 0) 
195+
ManualWeld68 = Instance.new("ManualWeld")
196-
RW.Part1 = ra
196+
Part69 = Instance.new("Part")
197-
RW.Parent = tors 
197+
Part70 = Instance.new("Part")
198-
LW.Name = "LW"
198+
ManualWeld71 = Instance.new("ManualWeld")
199-
LW.Part0 = tors 
199+
Part72 = Instance.new("Part")
200-
LW.C0 = CF(-1.5, 0.5, 0)
200+
ManualWeld73 = Instance.new("ManualWeld")
201-
LW.C1 = CF(0, 0.5, 0) 
201+
Part74 = Instance.new("Part")
202-
LW.Part1 = la
202+
ManualWeld75 = Instance.new("ManualWeld")
203-
LW.Parent = tors
203+
WedgePart76 = Instance.new("WedgePart")
204-
Effects = {}
204+
ManualWeld77 = Instance.new("ManualWeld")
205-
-------------------------------------------------------
205+
WedgePart78 = Instance.new("WedgePart")
206-
--Start HeartBeat--
206+
ManualWeld79 = Instance.new("ManualWeld")
207-
-------------------------------------------------------
207+
Model80 = Instance.new("Model")
208
Part81 = Instance.new("Part")
209
ManualWeld82 = Instance.new("ManualWeld")
210
ManualWeld83 = Instance.new("ManualWeld")
211
Part84 = Instance.new("Part")
212
ManualWeld85 = Instance.new("ManualWeld")
213
Part86 = Instance.new("Part")
214
Part87 = Instance.new("Part")
215
ManualWeld88 = Instance.new("ManualWeld")
216
Part89 = Instance.new("Part")
217
ManualWeld90 = Instance.new("ManualWeld")
218
Part91 = Instance.new("Part")
219
ManualWeld92 = Instance.new("ManualWeld")
220
Part93 = Instance.new("Part")
221
ManualWeld94 = Instance.new("ManualWeld")
222
WedgePart95 = Instance.new("WedgePart")
223
ManualWeld96 = Instance.new("ManualWeld")
224
WedgePart97 = Instance.new("WedgePart")
225
ManualWeld98 = Instance.new("ManualWeld")
226
Model99 = Instance.new("Model")
227
Part100 = Instance.new("Part")
228
ManualWeld101 = Instance.new("ManualWeld")
229
ManualWeld102 = Instance.new("ManualWeld")
230
Part103 = Instance.new("Part")
231
Part104 = Instance.new("Part")
232
ManualWeld105 = Instance.new("ManualWeld")
233
Part106 = Instance.new("Part")
234
ManualWeld107 = Instance.new("ManualWeld")
235
Part108 = Instance.new("Part")
236
ManualWeld109 = Instance.new("ManualWeld")
237
Part110 = Instance.new("Part")
238
ManualWeld111 = Instance.new("ManualWeld")
239
Part112 = Instance.new("Part")
240
ManualWeld113 = Instance.new("ManualWeld")
241-
-------------------------------------------------------
241+
WedgePart114 = Instance.new("WedgePart")
242-
--End HeartBeat--
242+
ManualWeld115 = Instance.new("ManualWeld")
243-
-------------------------------------------------------
243+
WedgePart116 = Instance.new("WedgePart")
244
ManualWeld117 = Instance.new("ManualWeld")
245-
TAUNT = Instance.new("Sound", tors)
245+
Model118 = Instance.new("Model")
246-
TAUNT.SoundId = "http://www.roblox.com/asset/?id=1535994137"
246+
Part119 = Instance.new("Part")
247-
TAUNT.Volume = 10
247+
ManualWeld120 = Instance.new("ManualWeld")
248-
TAUNT.Pitch = 1
248+
ManualWeld121 = Instance.new("ManualWeld")
249-
TAUNT.Looped = false
249+
Part122 = Instance.new("Part")
250-
TAUNT.TimePosition = 0.12
250+
ManualWeld123 = Instance.new("ManualWeld")
251
Part124 = Instance.new("Part")
252-
BTAUNT = Instance.new("Sound", tors)
252+
Part125 = Instance.new("Part")
253-
BTAUNT.SoundId = "http://www.roblox.com/asset/?id=1535995263"
253+
ManualWeld126 = Instance.new("ManualWeld")
254-
BTAUNT.Volume = 10
254+
Part127 = Instance.new("Part")
255-
BTAUNT.Pitch = 1
255+
ManualWeld128 = Instance.new("ManualWeld")
256-
BTAUNT.Looped = false
256+
Part129 = Instance.new("Part")
257-
BTAUNT.TimePosition = 0.2
257+
ManualWeld130 = Instance.new("ManualWeld")
258
Part131 = Instance.new("Part")
259-
ITAUNT = Instance.new("Sound", tors)
259+
ManualWeld132 = Instance.new("ManualWeld")
260-
ITAUNT.SoundId = "http://www.roblox.com/asset/?id=1535994669"
260+
WedgePart133 = Instance.new("WedgePart")
261-
ITAUNT.Volume = 10
261+
ManualWeld134 = Instance.new("ManualWeld")
262-
ITAUNT.Pitch = 1
262+
WedgePart135 = Instance.new("WedgePart")
263-
ITAUNT.Looped = false
263+
ManualWeld136 = Instance.new("ManualWeld")
264-
ITAUNT.TimePosition = 0
264+
Model137 = Instance.new("Model")
265
Part138 = Instance.new("Part")
266-
BATAUNT = Instance.new("Sound", tors)
266+
ManualWeld139 = Instance.new("ManualWeld")
267-
BATAUNT.SoundId = "http://www.roblox.com/asset/?id=132514715"
267+
ManualWeld140 = Instance.new("ManualWeld")
268-
BATAUNT.Volume = 10
268+
Part141 = Instance.new("Part")
269-
BATAUNT.Pitch = 1
269+
ManualWeld142 = Instance.new("ManualWeld")
270-
BATAUNT.Looped = false
270+
Part143 = Instance.new("Part")
271-
BATAUNT.TimePosition = 0
271+
ManualWeld144 = Instance.new("ManualWeld")
272
Part145 = Instance.new("Part")
273-
STAUNT = Instance.new("Sound", tors)
273+
ManualWeld146 = Instance.new("ManualWeld")
274-
STAUNT.SoundId = "http://www.roblox.com/asset/?id=1535994940"
274+
Part147 = Instance.new("Part")
275-
STAUNT.Volume = 10
275+
ManualWeld148 = Instance.new("ManualWeld")
276-
STAUNT.Pitch = 1
276+
Part149 = Instance.new("Part")
277-
STAUNT.Looped = false
277+
Part150 = Instance.new("Part")
278-
STAUNT.TimePosition = 0.05
278+
ManualWeld151 = Instance.new("ManualWeld")
279
WedgePart152 = Instance.new("WedgePart")
280-
DTAUNT = Instance.new("Sound", tors)
280+
ManualWeld153 = Instance.new("ManualWeld")
281-
DTAUNT.SoundId = "http://www.roblox.com/asset/?id=907333294"
281+
WedgePart154 = Instance.new("WedgePart")
282-
DTAUNT.Volume = 10
282+
ManualWeld155 = Instance.new("ManualWeld")
283-
DTAUNT.Pitch = 1
283+
Model156 = Instance.new("Model")
284-
DTAUNT.Looped = false
284+
Part157 = Instance.new("Part")
285-
DTAUNT.TimePosition = 0
285+
ManualWeld158 = Instance.new("ManualWeld")
286
ManualWeld159 = Instance.new("ManualWeld")
287-
LAZOR = Instance.new("Sound", ra)
287+
Part160 = Instance.new("Part")
288-
LAZOR.SoundId = "http://www.roblox.com/asset/?id=201858045"
288+
Part161 = Instance.new("Part")
289-
LAZOR.Volume = 10
289+
ManualWeld162 = Instance.new("ManualWeld")
290-
LAZOR.Pitch = 0.7
290+
Part163 = Instance.new("Part")
291-
LAZOR.Looped = false
291+
ManualWeld164 = Instance.new("ManualWeld")
292-
LAZOR.TimePosition = 0
292+
Part165 = Instance.new("Part")
293
ManualWeld166 = Instance.new("ManualWeld")
294-
-------------------------------------------------------
294+
Part167 = Instance.new("Part")
295-
--Start Important Functions--
295+
ManualWeld168 = Instance.new("ManualWeld")
296-
-------------------------------------------------------
296+
Part169 = Instance.new("Part")
297
ManualWeld170 = Instance.new("ManualWeld")
298
WedgePart171 = Instance.new("WedgePart")
299
ManualWeld172 = Instance.new("ManualWeld")
300
WedgePart173 = Instance.new("WedgePart")
301
ManualWeld174 = Instance.new("ManualWeld")
302
Model175 = Instance.new("Model")
303
Part176 = Instance.new("Part")
304
ManualWeld177 = Instance.new("ManualWeld")
305
ManualWeld178 = Instance.new("ManualWeld")
306-
function thread(f)
306+
Part179 = Instance.new("Part")
307-
	coroutine.resume(coroutine.create(f))
307+
Part180 = Instance.new("Part")
308
ManualWeld181 = Instance.new("ManualWeld")
309
Part182 = Instance.new("Part")
310-
	local qa = {
310+
ManualWeld183 = Instance.new("ManualWeld")
311-
		QuaternionFromCFrame(a)
311+
Part184 = Instance.new("Part")
312-
	}
312+
ManualWeld185 = Instance.new("ManualWeld")
313-
	local qb = {
313+
Part186 = Instance.new("Part")
314-
		QuaternionFromCFrame(b)
314+
ManualWeld187 = Instance.new("ManualWeld")
315-
	}
315+
Part188 = Instance.new("Part")
316-
	local ax, ay, az = a.x, a.y, a.z
316+
ManualWeld189 = Instance.new("ManualWeld")
317-
	local bx, by, bz = b.x, b.y, b.z
317+
WedgePart190 = Instance.new("WedgePart")
318-
	local _t = 1 - t
318+
ManualWeld191 = Instance.new("ManualWeld")
319-
	return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
319+
WedgePart192 = Instance.new("WedgePart")
320
ManualWeld193 = Instance.new("ManualWeld")
321-
function ShockWave(Part, cframe1, cframe2, Damage, Size)
321+
Part194 = Instance.new("Part")
322-
	coroutine.resume(coroutine.create(function() 
322+
ManualWeld195 = Instance.new("ManualWeld")
323-
		local wave = CreatePart(workspace, "Neon", 0, 0, Neoncolor, "Effect", Vector3.new(1, 1, 5))
323+
ManualWeld196 = Instance.new("ManualWeld")
324-
		wave.Anchored = true 
324+
Model0.Name = "PIZZABOX"
325-
		wave.CFrame = Part.CFrame * cframe1
325+
Model0.Parent = mas
326-
		local Msh = Create("SpecialMesh"){
326+
Part1.Name = "pizzaboxbase"
327-
			Parent = wave,
327+
Part1.Parent = Model0
328-
			MeshType = "Sphere"
328+
Part1.Material = Enum.Material.SmoothPlastic
329-
		}
329+
Part1.BrickColor = BrickColor.new("Institutional white")
330-
		Cso("http://roblox.com/asset/?id=300916105", wave, 1, 1.3)
330+
Part1.CanCollide = false
331-
		for i = 0, 1, 0.2 do
331+
Part1.Size = Vector3.new(2.5, 0.200000003, 2.5)
332
Part1.CFrame = CFrame.new(-206.813606, 117.199997, -50.76017, 1, 0, 0, 0, 1, 0, 0, 0, 1)
333-
			local dir = wave.CFrame.lookVector * -1
333+
Part1.BottomSurface = Enum.SurfaceType.Smooth
334-
			local pos = rayCast(wave.Position, dir, 5, Character)
334+
Part1.TopSurface = Enum.SurfaceType.Smooth
335-
			wave.CFrame = wave.CFrame * cframe2
335+
Part1.Color = Color3.new(0.972549, 0.972549, 0.972549)
336-
                        table.insert(Effects, {
336+
Part1.Position = Vector3.new(-106.813606, 117.199997, -50.76017)
337-
                                wave,
337+
Part1.Color = Color3.new(0.972549, 0.972549, 0.972549)
338-
                                "Sphere",
338+
Part2.Name = "pizzaboxtop"
339-
                                0.01,
339+
Part2.Parent = Model0
340-
                                .03,
340+
Part2.Material = Enum.Material.SmoothPlastic
341-
                                .03,
341+
Part2.BrickColor = BrickColor.new("Institutional white")
342-
                                .03,
342+
Part2.CanCollide = false
343-
                        })
343+
Part2.Size = Vector3.new(2.5, 0.200000003, 2.5)
344
Part2.CFrame = CFrame.new(-106.813606, 117.399994, -50.76017, 1, 0, 0, 0, 1, 0, 0, 0, 1)
345
Part2.BottomSurface = Enum.SurfaceType.Smooth
346
Part2.TopSurface = Enum.SurfaceType.Smooth
347
Part2.Color = Color3.new(0.972549, 0.972549, 0.972549)
348-
function PixelBlock(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos) --Thanks, Star Glitcher!
348+
Part2.Position = Vector3.new(-106.813606, 117.399994, -50.76017)
349-
local type = type
349+
Part2.Color = Color3.new(0.972549, 0.972549, 0.972549)
350-
local rng = Instance.new("Part", char)
350+
Decal3.Parent = Part2
351-
        rng.Anchored = true
351+
Decal3.Texture = "rbxassetid://636768449"
352-
        rng.BrickColor = color
352+
Decal3.Face = Enum.NormalId.Top
353-
        rng.CanCollide = false
353+
Model4.Name = "pizza1"
354-
        rng.FormFactor = 3
354+
Model4.Parent = Model0
355-
        rng.Name = "Ring"
355+
Part5.Name = "crust"
356-
        rng.Material = "Neon"
356+
Part5.Parent = Model4
357-
        rng.Size = Vector3.new(1, 1, 1)
357+
Part5.Material = Enum.Material.Sand
358-
        rng.Transparency = 0
358+
Part5.BrickColor = BrickColor.new("Gold")
359-
        rng.TopSurface = 0
359+
Part5.Rotation = Vector3.new(0, -89.9399948, 0)
360-
        rng.BottomSurface = 0
360+
Part5.CanCollide = false
361-
        rng.CFrame = pos
361+
Part5.Shape = Enum.PartType.Cylinder
362-
rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
362+
Part5.Size = Vector3.new(0.599999964, 0.200000003, 0.200000003)
363-
        local rngm = Instance.new("SpecialMesh", rng)
363+
Part5.CFrame = CFrame.new(-107.713593, 117.399994, -50.76017, 1.19248735e-08, 0, -0.999999404, 1.4220275e-16, 1, -8.8817842e-16, 1, 8.46892511e-24, 1.19248806e-08)
364-
        rngm.MeshType = "Brick"
364+
Part5.BottomSurface = Enum.SurfaceType.Smooth
365-
rngm.Scale = VT(x1,y1,z1)
365+
Part5.TopSurface = Enum.SurfaceType.Smooth
366-
if rainbowmode == true then
366+
Part5.Color = Color3.new(0.937255, 0.721569, 0.219608)
367-
rng.Color = Color3.new(r/255,g/255,b/255)
367+
Part5.Position = Vector3.new(-107.713593, 117.399994, -50.76017)
368
Part5.Orientation = Vector3.new(0, -90, 0)
369-
local scaler2 = 1
369+
Part5.Color = Color3.new(0.937255, 0.721569, 0.219608)
370-
local speeder = FastSpeed/10
370+
ManualWeld6.Name = "Weld"
371-
if type == "Add" then
371+
ManualWeld6.Parent = Part5
372-
scaler2 = 1*value
372+
ManualWeld6.C0 = CFrame.new(0, 0, 0, 1.19248806e-08, 0, 1, 0, 1, 0, -1, 0, 1.19248806e-08)
373-
elseif type == "Divide" then
373+
ManualWeld6.C1 = CFrame.new(7.62939453e-06, 0.100002289, 0.400009155, 1.19248762e-08, -1, -4.37113883e-08, 0, -4.37113883e-08, 1, -0.999999702, -1.19248806e-08, -5.21253064e-16)
374-
scaler2 = 1/value
374+
ManualWeld6.Part0 = Part5
375
ManualWeld6.Part1 = Part14
376-
coroutine.resume(coroutine.create(function()
376+
ManualWeld7.Name = "Weld"
377-
for i = 0,10/bonuspeed,0.1 do
377+
ManualWeld7.Parent = Part5
378-
swait()
378+
ManualWeld7.C0 = CFrame.new(0, 0, 0, 1.19248735e-08, 1.4220275e-16, 1, 0, 1, 8.46892511e-24, -0.999999404, -8.8817842e-16, 1.19248806e-08)
379-
if type == "Add" then
379+
ManualWeld7.C1 = CFrame.new(-0.899986267, 0.199996948, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
380-
scaler2 = scaler2 - 0.01*value/bonuspeed
380+
ManualWeld7.Part0 = Part5
381-
elseif type == "Divide" then
381+
ManualWeld7.Part1 = Part1
382-
scaler2 = scaler2 - 0.01/value*bonuspeed
382+
Part8.Parent = Model4
383
Part8.Material = Enum.Material.Sand
384-
speeder = speeder - 0.01*FastSpeed*bonuspeed/10
384+
Part8.BrickColor = BrickColor.new("Maroon")
385-
rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
385+
Part8.Rotation = Vector3.new(90, -89.9199982, 0)
386-
rng.Transparency = rng.Transparency + 0.01*bonuspeed
386+
Part8.CanCollide = false
387
Part8.Shape = Enum.PartType.Cylinder
388-
rng:Destroy()
388+
Part8.Size = Vector3.new(0.0500000007, 0.150000006, 0.150000006)
389-
end))
389+
Part8.CFrame = CFrame.new(-107.363586, 117.400002, -50.6601715, 1.19248673e-08, 0, -0.999998987, -1, -4.37113883e-08, -1.19248815e-08, -4.37113883e-08, 1, -8.88178367e-16)
390
Part8.BottomSurface = Enum.SurfaceType.Smooth
391-
New = function(Object, Parent, Name, Data)
391+
Part8.TopSurface = Enum.SurfaceType.Smooth
392-
	local Object = Instance.new(Object)
392+
Part8.Color = Color3.new(0.458824, 0, 0)
393-
	for Index, Value in pairs(Data or {}) do
393+
Part8.Position = Vector3.new(-107.363586, 117.400002, -50.6601715)
394-
		Object[Index] = Value
394+
Part8.Orientation = Vector3.new(0, -90, -90)
395
Part8.Color = Color3.new(0.458824, 0, 0)
396-
	Object.Parent = Parent
396+
ManualWeld9.Name = "Weld"
397-
	Object.Name = Name
397+
ManualWeld9.Parent = Part8
398-
	return Object
398+
ManualWeld9.C0 = CFrame.new(0, 0, 0, 1.19248798e-08, -1, -4.37113883e-08, 0, -4.37113883e-08, 1, -0.99999994, -1.19248806e-08, -5.21253064e-16)
399
ManualWeld9.C1 = CFrame.new(0, 0.200000763, 0.0500030518, 1.19248798e-08, -1, -4.37113883e-08, 0, -4.37113883e-08, 1, -0.99999994, -1.19248806e-08, -5.21253064e-16)
400-
function QuaternionFromCFrame(cf)
400+
ManualWeld9.Part0 = Part8
401-
	local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
401+
ManualWeld9.Part1 = Part14
402-
	local trace = m00 + m11 + m22
402+
Part10.Parent = Model4
403-
	if trace > 0 then
403+
Part10.Material = Enum.Material.Sand
404-
		local s = math.sqrt(1 + trace)
404+
Part10.BrickColor = BrickColor.new("Maroon")
405-
		local recip = 0.5 / s
405+
Part10.Rotation = Vector3.new(90, -89.909996, 0)
406-
		return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
406+
Part10.CanCollide = false
407
Part10.Shape = Enum.PartType.Cylinder
408-
		local i = 0
408+
Part10.Size = Vector3.new(0.0500000007, 0.150000006, 0.150000006)
409-
		if m00 < m11 then
409+
Part10.CFrame = CFrame.new(-107.163589, 117.400002, -50.76017, 1.19248647e-08, 0, -0.999998748, -1, -4.37113883e-08, -1.19248824e-08, -4.37113883e-08, 1, -8.88178314e-16)
410-
			i = 1
410+
Part10.BottomSurface = Enum.SurfaceType.Smooth
411
Part10.TopSurface = Enum.SurfaceType.Smooth
412-
		if m22 > (i == 0 and m00 or m11) then
412+
Part10.Color = Color3.new(0.458824, 0, 0)
413-
			i = 2
413+
Part10.Position = Vector3.new(-107.163589, 117.400002, -50.76017)
414
Part10.Orientation = Vector3.new(0, -90, -90)
415-
		if i == 0 then
415+
Part10.Color = Color3.new(0.458824, 0, 0)
416-
			local s = math.sqrt(m00 - m11 - m22 + 1)
416+
ManualWeld11.Name = "Weld"
417-
			local recip = 0.5 / s
417+
ManualWeld11.Parent = Part10
418-
			return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
418+
ManualWeld11.C0 = CFrame.new(0, 0, 0, 1.19248798e-08, -1, -4.37113883e-08, 0, -4.37113883e-08, 1, -0.99999994, -1.19248806e-08, -5.21253064e-16)
419-
		elseif i == 1 then
419+
ManualWeld11.C1 = CFrame.new(0, 0.100002289, -0.149993896, 1.19248762e-08, -1, -4.37113883e-08, 0, -4.37113883e-08, 1, -0.999999702, -1.19248806e-08, -5.21253064e-16)
420-
			local s = math.sqrt(m11 - m22 - m00 + 1)
420+
ManualWeld11.Part0 = Part10
421-
			local recip = 0.5 / s
421+
ManualWeld11.Part1 = Part14
422-
			return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
422+
Part12.Parent = Model4
423-
		elseif i == 2 then
423+
Part12.Material = Enum.Material.Sand
424-
			local s = math.sqrt(m22 - m00 - m11 + 1)
424+
Part12.BrickColor = BrickColor.new("Maroon")
425-
			local recip = 0.5 / s
425+
Part12.Rotation = Vector3.new(90, -89.909996, 0)
426-
			return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
426+
Part12.CanCollide = false
427
Part12.Shape = Enum.PartType.Cylinder
428
Part12.Size = Vector3.new(0.0500000007, 0.150000006, 0.150000006)
429
Part12.CFrame = CFrame.new(-107.463585, 117.400002, -50.8601723, 1.19248664e-08, 0, -0.999998868, -1, -4.37113883e-08, -1.19248824e-08, -4.37113883e-08, 1, -8.88178367e-16)
430-
function QuaternionToCFrame(px, py, pz, x, y, z, w)
430+
Part12.BottomSurface = Enum.SurfaceType.Smooth
431-
	local xs, ys, zs = x + x, y + y, z + z
431+
Part12.TopSurface = Enum.SurfaceType.Smooth
432-
	local wx, wy, wz = w * xs, w * ys, w * zs
432+
Part12.Color = Color3.new(0.458824, 0, 0)
433-
	local xx = x * xs
433+
Part12.Position = Vector3.new(-107.463585, 117.400002, -50.8601723)
434-
	local xy = x * ys
434+
Part12.Orientation = Vector3.new(0, -90, -90)
435-
	local xz = x * zs
435+
Part12.Color = Color3.new(0.458824, 0, 0)
436-
	local yy = y * ys
436+
ManualWeld13.Name = "Weld"
437-
	local yz = y * zs
437+
ManualWeld13.Parent = Part12
438-
	local zz = z * zs
438+
ManualWeld13.C0 = CFrame.new(0, 0, 0, 1.19248798e-08, -1, -4.37113883e-08, 0, -4.37113883e-08, 1, -0.99999994, -1.19248806e-08, -5.21253064e-16)
439-
	return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
439+
ManualWeld13.C1 = CFrame.new(0, 0, 0.150001526, 1.1924878e-08, -1, -4.37113883e-08, 0, -4.37113883e-08, 1, -0.999999821, -1.19248806e-08, -5.21253064e-16)
440
ManualWeld13.Part0 = Part12
441-
function QuaternionSlerp(a, b, t)
441+
ManualWeld13.Part1 = Part14
442-
	local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
442+
Part14.Parent = Model4
443-
	local startInterp, finishInterp
443+
Part14.Material = Enum.Material.Glass
444-
	if cosTheta >= 1.0E-4 then
444+
Part14.BrickColor = BrickColor.new("Really black")
445-
		if 1 - cosTheta > 1.0E-4 then
445+
Part14.Rotation = Vector3.new(90, -89.9199982, 0)
446-
			local theta = math.acos(cosTheta)
446+
Part14.CanCollide = false
447-
			local invSinTheta = 1 / Sin(theta)
447+
Part14.Shape = Enum.PartType.Cylinder
448-
			startInterp = Sin((1 - t) * theta) * invSinTheta
448+
Part14.Size = Vector3.new(0.0500000007, 0.100000001, 0.100000001)
449-
			finishInterp = Sin(t * theta) * invSinTheta
449+
Part14.CFrame = CFrame.new(-107.313583, 117.400002, -50.8601723, 1.19248691e-08, 0, -0.999999106, -1, -4.37113883e-08, -1.19248815e-08, -4.37113883e-08, 1, -8.8817842e-16)
450
Part14.BottomSurface = Enum.SurfaceType.Smooth
451-
			startInterp = 1 - t
451+
Part14.TopSurface = Enum.SurfaceType.Smooth
452-
			finishInterp = t
452+
Part14.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
453
Part14.Position = Vector3.new(-107.313583, 117.400002, -50.8601723)
454-
	elseif 1 + cosTheta > 1.0E-4 then
454+
Part14.Orientation = Vector3.new(0, -90, -90)
455-
		local theta = math.acos(-cosTheta)
455+
Part14.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
456-
		local invSinTheta = 1 / Sin(theta)
456+
Part15.Parent = Model4
457-
		startInterp = Sin((t - 1) * theta) * invSinTheta
457+
Part15.Material = Enum.Material.Glass
458-
		finishInterp = Sin(t * theta) * invSinTheta
458+
Part15.BrickColor = BrickColor.new("Really black")
459
Part15.Rotation = Vector3.new(90, -89.909996, 0)
460-
		startInterp = t - 1
460+
Part15.CanCollide = false
461-
		finishInterp = t
461+
Part15.Shape = Enum.PartType.Cylinder
462
Part15.Size = Vector3.new(0.0500000007, 0.100000001, 0.100000001)
463-
	return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
463+
Part15.CFrame = CFrame.new(-107.51358, 117.400002, -50.6601753, 1.19248647e-08, 0, -0.999998748, -1, -4.37113883e-08, -1.19248824e-08, -4.37113883e-08, 1, -8.88178314e-16)
464
Part15.BottomSurface = Enum.SurfaceType.Smooth
465-
function rayCast(Position, Direction, Range, Ignore)
465+
Part15.TopSurface = Enum.SurfaceType.Smooth
466-
	return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
466+
Part15.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
467
Part15.Position = Vector3.new(-107.51358, 117.400002, -50.6601753)
468-
local RbxUtility = LoadLibrary("RbxUtility")
468+
Part15.Orientation = Vector3.new(0, -90, -90)
469-
local Create = RbxUtility.Create
469+
Part15.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
470
ManualWeld16.Name = "Weld"
471-
-------------------------------------------------------
471+
ManualWeld16.Parent = Part15
472-
--Start Damage Function--
472+
ManualWeld16.C0 = CFrame.new(0, 0, 0, 1.19248798e-08, -1, -4.37113883e-08, 0, -4.37113883e-08, 1, -0.99999994, -1.19248806e-08, -5.21253064e-16)
473-
-------------------------------------------------------
473+
ManualWeld16.C1 = CFrame.new(0, 0.199996948, 0.199996948, 1.19248762e-08, -1, -4.37113883e-08, 0, -4.37113883e-08, 1, -0.999999702, -1.19248806e-08, -5.21253064e-16)
474-
function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
474+
ManualWeld16.Part0 = Part15
475-
	if hit.Parent == nil then
475+
ManualWeld16.Part1 = Part14
476-
		return
476+
Part17.Parent = Model4
477
Part17.Material = Enum.Material.Glass
478-
	local h = hit.Parent:FindFirstChildOfClass("Humanoid")
478+
Part17.BrickColor = BrickColor.new("Really black")
479-
	for _, v in pairs(hit.Parent:children()) do
479+
Part17.Rotation = Vector3.new(90, -89.909996, 0)
480-
		if v:IsA("Humanoid") then
480+
Part17.CanCollide = false
481-
			h = v
481+
Part17.Shape = Enum.PartType.Cylinder
482
Part17.Size = Vector3.new(0.0500000007, 0.100000001, 0.100000001)
483
Part17.CFrame = CFrame.new(-107.01358, 117.400002, -50.7601738, 1.19248647e-08, 3.66925038e-16, -0.999998748, -1, -4.37113883e-08, -1.19248824e-08, -4.37113883e-08, 1, -8.88178314e-16)
484-
         if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
484+
Part17.BottomSurface = Enum.SurfaceType.Smooth
485
Part17.TopSurface = Enum.SurfaceType.Smooth
486-
         hit.Parent:FindFirstChild("Head"):BreakJoints()
486+
Part17.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
487-
         end
487+
Part17.Position = Vector3.new(-107.01358, 117.400002, -50.7601738)
488
Part17.Orientation = Vector3.new(0, -90, -90)
489-
	if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
489+
Part17.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
490-
		if hit.Parent:findFirstChild("DebounceHit") ~= nil then
490+
ManualWeld18.Name = "Weld"
491-
			if hit.Parent.DebounceHit.Value == true then
491+
ManualWeld18.Parent = Part17
492-
				return
492+
ManualWeld18.C0 = CFrame.new(0, 0, 0, 1.19248798e-08, -1, -4.37113883e-08, 0, -4.37113883e-08, 1, -0.99999994, -1.19248806e-08, -5.21253064e-16)
493
ManualWeld18.C1 = CFrame.new(0, 0.0999984741, -0.300003052, 1.19248762e-08, -1, -4.37113883e-08, 0, -4.37113883e-08, 1, -0.999999702, -1.19248806e-08, -8.8817842e-16)
494
ManualWeld18.Part0 = Part17
495-
         if insta == true then
495+
ManualWeld18.Part1 = Part14
496-
         hit.Parent:FindFirstChild("Head"):BreakJoints()
496+
WedgePart19.Parent = Model4
497-
         end
497+
WedgePart19.Material = Enum.Material.Slate
498-
		local c = Create("ObjectValue")
498+
WedgePart19.BrickColor = BrickColor.new("Deep orange")
499-
			Name = "creator",{
499+
WedgePart19.Rotation = Vector3.new(0, 0, -90)
500-
			Value = game:service("Players").EssTL,
500+
WedgePart19.CanCollide = false
501-
			Parent = h,
501+
WedgePart19.Size = Vector3.new(0.0999999046, 0.900000036, 0.299999982)
502-
            }
502+
WedgePart19.CFrame = CFrame.new(-107.213608, 117.349991, -50.9101715, 1.19248655e-08, 0.999998808, 1.8893631e-16, -1, 1.19248815e-08, 8.4689259e-24, -3.15544362e-30, 1.88936258e-16, 1)
503-
		game:GetService("Debris"):AddItem(c, .5)
503+
WedgePart19.BottomSurface = Enum.SurfaceType.Smooth
504-
		if HitSound ~= nil and HitPitch ~= nil then
504+
WedgePart19.Color = Color3.new(1, 0.690196, 0)
505-
			CFuncs.Sound.Create(HitSound, hit, 1, HitPitch) 
505+
WedgePart19.Position = Vector3.new(-107.213608, 117.349991, -50.9101715)
506
WedgePart19.Orientation = Vector3.new(0, 0, -90)
507-
		local Damage = math.random(minim, maxim)
507+
WedgePart19.Color = Color3.new(1, 0.690196, 0)
508-
		local blocked = false
508+
ManualWeld20.Name = "Weld"
509-
		local block = hit.Parent:findFirstChild("Block")
509+
ManualWeld20.Parent = WedgePart19
510-
		if block ~= nil then
510+
ManualWeld20.C0 = CFrame.new(0, 0, 0, 1.19248806e-08, -1, 0, 1, 1.19248806e-08, 0, 0, 0, 1)
511-
			if block.className == "IntValue" then
511+
ManualWeld20.C1 = CFrame.new(0.0500106812, -0.0499992371, -0.0999755859, 1.19248771e-08, -1, -4.37113883e-08, -1.77988992e-16, -4.37113883e-08, 1, -0.999999702, -1.19248806e-08, -7.10189534e-16)
512-
				if block.Value > 0 then
512+
ManualWeld20.Part0 = WedgePart19
513-
					blocked = true
513+
ManualWeld20.Part1 = Part14
514-
					block.Value = block.Value - 1
514+
WedgePart21.Parent = Model4
515-
					print(block.Value)
515+
WedgePart21.Material = Enum.Material.Slate
516
WedgePart21.BrickColor = BrickColor.new("Deep orange")
517
WedgePart21.Rotation = Vector3.new(180, 0, -90)
518
WedgePart21.CanCollide = false
519-
		if blocked == false then
519+
WedgePart21.Size = Vector3.new(0.0999999046, 0.900000036, 0.299999982)
520-
			h.Health = h.Health - Damage
520+
WedgePart21.CFrame = CFrame.new(-107.213608, 117.349991, -50.6101723, 1.19248673e-08, 0.999998808, -3.66924985e-16, 1, -1.19248798e-08, -1.98419059e-09, -1.98419059e-09, 2.12597488e-16, -1)
521-
			ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
521+
WedgePart21.BottomSurface = Enum.SurfaceType.Smooth
522
WedgePart21.Color = Color3.new(1, 0.690196, 0)
523-
			h.Health = h.Health - (Damage / 2)
523+
WedgePart21.Position = Vector3.new(-107.213608, 117.349991, -50.6101723)
524-
			ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
524+
WedgePart21.Orientation = Vector3.new(0, -180, 90)
525
WedgePart21.Color = Color3.new(1, 0.690196, 0)
526-
		if Type == "Knockdown" then
526+
ManualWeld22.Name = "Weld"
527-
			local hum = hit.Parent.Humanoid
527+
ManualWeld22.Parent = WedgePart21
528-
			hum.PlatformStand = true
528+
ManualWeld22.C0 = CFrame.new(0, 0, 0, 1.19248806e-08, 1, -1.98419059e-09, 1, -1.19248806e-08, -1.54327709e-16, 0, -1.98419059e-09, -1)
529-
			coroutine.resume(coroutine.create(function(HHumanoid)
529+
ManualWeld22.C1 = CFrame.new(0.0500106812, 0.25, -0.0999755859, 1.19248762e-08, -1, -4.37113883e-08, 0, -4.37113883e-08, 1, -0.999999702, -1.19248806e-08, -8.8817842e-16)
530-
				swait(1)
530+
ManualWeld22.Part0 = WedgePart21
531-
				HHumanoid.PlatformStand = false
531+
ManualWeld22.Part1 = Part14
532-
			end), hum)
532+
Model23.Name = "pizza5"
533-
			local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
533+
Model23.Parent = Model0
534-
			local bodvol = Create("BodyVelocity"){
534+
Part24.Name = "crust"
535-
				velocity = angle * knockback,
535+
Part24.Parent = Model23
536-
				P = 5000,
536+
Part24.Material = Enum.Material.Sand
537-
				maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
537+
Part24.BrickColor = BrickColor.new("Gold")
538-
				Parent = hit,
538+
Part24.Rotation = Vector3.new(0, 56, 0)
539-
			}
539+
Part24.CanCollide = false
540-
			local rl = Create("BodyAngularVelocity"){
540+
Part24.Shape = Enum.PartType.Cylinder
541-
				P = 3000,
541+
Part24.Size = Vector3.new(0.599999964, 0.200000003, 0.200000003)
542-
				maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
542+
Part24.CFrame = CFrame.new(-105.98745, 117.399963, -50.2229347, 0.559193969, 0, 0.82903868, 0, 1, 0, -0.82903868, 0, 0.559193969)
543-
				angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
543+
Part24.BottomSurface = Enum.SurfaceType.Smooth
544-
				Parent = hit,
544+
Part24.TopSurface = Enum.SurfaceType.Smooth
545-
			}
545+
Part24.Color = Color3.new(0.937255, 0.721569, 0.219608)
546-
			game:GetService("Debris"):AddItem(bodvol, .5)
546+
Part24.Position = Vector3.new(-105.98745, 117.399963, -50.2229347)
547-
			game:GetService("Debris"):AddItem(rl, .5)
547+
Part24.Orientation = Vector3.new(0, 56, 0)
548-
		elseif Type == "Normal" then
548+
Part24.Color = Color3.new(0.937255, 0.721569, 0.219608)
549-
			local vp = Create("BodyVelocity"){
549+
ManualWeld25.Name = "Weld"
550-
				P = 500,
550+
ManualWeld25.Parent = Part24
551-
				maxForce = Vector3.new(math.huge, 0, math.huge),
551+
ManualWeld25.C0 = CFrame.new(0, 0, 0, 0.559193254, 0, -0.829037428, 0, 1, 0, 0.829037428, 0, 0.559193254)
552-
				velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
552+
ManualWeld25.C1 = CFrame.new(0, -0.100017548, 0.349967957, 0, -1, 0, 0.559193432, 0, -0.829037726, 0.829037726, 0, 0.559193432)
553-
			}
553+
ManualWeld25.Part0 = Part24
554-
			if knockback > 0 then
554+
ManualWeld25.Part1 = Part27
555-
				vp.Parent = hit.Parent.Torso
555+
ManualWeld26.Name = "Weld"
556
ManualWeld26.Parent = Part24
557-
			game:GetService("Debris"):AddItem(vp, .5)
557+
ManualWeld26.C0 = CFrame.new(0, 0, 0, 0.559193969, 0, -0.82903868, 0, 1, 0, 0.82903868, 0, 0.559193969)
558-
		elseif Type == "Up" then
558+
ManualWeld26.C1 = CFrame.new(0.826156616, 0.199966431, 0.53723526, 1, 0, 0, 0, 1, 0, 0, 0, 1)
559-
			local bodyVelocity = Create("BodyVelocity"){
559+
ManualWeld26.Part0 = Part24
560-
				velocity = Vector3.new(0, 20, 0),
560+
ManualWeld26.Part1 = Part1
561-
				P = 5000,
561+
Part27.Parent = Model23
562-
				maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
562+
Part27.Material = Enum.Material.Sand
563-
				Parent = hit,
563+
Part27.BrickColor = BrickColor.new("Maroon")
564-
			}
564+
Part27.Rotation = Vector3.new(0, 56, -90)
565-
			game:GetService("Debris"):AddItem(bodyVelocity, .5)
565+
Part27.CanCollide = false
566-
		elseif Type == "DarkUp" then
566+
Part27.Shape = Enum.PartType.Cylinder
567
Part27.Size = Vector3.new(0.0500000007, 0.150000006, 0.150000006)
568-
				for i = 0, 1, 0.1 do
568+
Part27.CFrame = CFrame.new(-106.221657, 117.399963, -50.5015526, 0, 0.559194207, 0.829039097, -1, 0, 0, 0, -0.829039097, 0.559194207)
569-
					swait()
569+
Part27.BottomSurface = Enum.SurfaceType.Smooth
570-
					Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
570+
Part27.TopSurface = Enum.SurfaceType.Smooth
571
Part27.Color = Color3.new(0.458824, 0, 0)
572
Part27.Position = Vector3.new(-106.221657, 117.399963, -50.5015526)
573-
			local bodyVelocity = Create("BodyVelocity"){
573+
Part27.Orientation = Vector3.new(0, 56, -90)
574-
				velocity = Vector3.new(0, 20, 0),
574+
Part27.Color = Color3.new(0.458824, 0, 0)
575-
				P = 5000,
575+
Part28.Parent = Model23
576-
				maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
576+
Part28.Material = Enum.Material.Sand
577-
				Parent = hit,
577+
Part28.BrickColor = BrickColor.new("Maroon")
578-
			}
578+
Part28.Rotation = Vector3.new(0, 56, -90)
579-
			game:GetService("Debris"):AddItem(bodyVelocity, 1)
579+
Part28.CanCollide = false
580-
		elseif Type == "Snare" then
580+
Part28.Shape = Enum.PartType.Cylinder
581-
			local bp = Create("BodyPosition"){
581+
Part28.Size = Vector3.new(0.0500000007, 0.150000006, 0.150000006)
582-
				P = 2000,
582+
Part28.CFrame = CFrame.new(-106.443398, 117.399963, -50.5304909, 0, 0.559194267, 0.829039216, -1, 0, 0, 0, -0.829039216, 0.559194267)
583-
				D = 100,
583+
Part28.BottomSurface = Enum.SurfaceType.Smooth
584-
				maxForce = Vector3.new(math.huge, math.huge, math.huge),
584+
Part28.TopSurface = Enum.SurfaceType.Smooth
585-
				position = hit.Parent.Torso.Position,
585+
Part28.Color = Color3.new(0.458824, 0, 0)
586-
				Parent = hit.Parent.Torso,
586+
Part28.Position = Vector3.new(-106.443398, 117.399963, -50.5304909)
587-
			}
587+
Part28.Orientation = Vector3.new(0, 56, -90)
588-
			game:GetService("Debris"):AddItem(bp, 1)
588+
Part28.Color = Color3.new(0.458824, 0, 0)
589-
		elseif Type == "Freeze" then
589+
ManualWeld29.Name = "Weld"
590-
			local BodPos = Create("BodyPosition"){
590+
ManualWeld29.Parent = Part28
591-
				P = 50000,
591+
ManualWeld29.C0 = CFrame.new(0, 0, 0, 0, -1, 0, 0.559193254, 0, -0.829037428, 0.829037428, 0, 0.559193254)
592-
				D = 1000,
592+
ManualWeld29.C1 = CFrame.new(0, -0.100006104, -0.200012207, 0, -1, 0, 0.559193254, 0, -0.829037428, 0.829037428, 0, 0.559193254)
593-
				maxForce = Vector3.new(math.huge, math.huge, math.huge),
593+
ManualWeld29.Part0 = Part28
594-
				position = hit.Parent.Torso.Position,
594+
ManualWeld29.Part1 = Part27
595-
				Parent = hit.Parent.Torso,
595+
Part30.Parent = Model23
596-
			}
596+
Part30.Material = Enum.Material.Sand
597-
			local BodGy = Create("BodyGyro") {
597+
Part30.BrickColor = BrickColor.new("Maroon")
598-
				maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
598+
Part30.Rotation = Vector3.new(0, 56, -90)
599-
				P = 20e+003,
599+
Part30.CanCollide = false
600-
				Parent = hit.Parent.Torso,
600+
Part30.Shape = Enum.PartType.Cylinder
601-
				cframe = hit.Parent.Torso.CFrame,
601+
Part30.Size = Vector3.new(0.0500000007, 0.150000006, 0.150000006)
602-
			}
602+
Part30.CFrame = CFrame.new(-106.250664, 117.399963, -50.2798347, 0, 0.559194386, 0.829039395, -1, 0, 0, 0, -0.829039395, 0.559194386)
603-
			hit.Parent.Torso.Anchored = true
603+
Part30.BottomSurface = Enum.SurfaceType.Smooth
604-
			coroutine.resume(coroutine.create(function(Part) 
604+
Part30.TopSurface = Enum.SurfaceType.Smooth
605-
				swait(1.5)
605+
Part30.Color = Color3.new(0.458824, 0, 0)
606-
				Part.Anchored = false
606+
Part30.Position = Vector3.new(-106.250664, 117.399963, -50.2798347)
607-
			end), hit.Parent.Torso)
607+
Part30.Orientation = Vector3.new(0, 56, -90)
608-
			game:GetService("Debris"):AddItem(BodPos, 3)
608+
Part30.Color = Color3.new(0.458824, 0, 0)
609-
			game:GetService("Debris"):AddItem(BodGy, 3)
609+
ManualWeld31.Name = "Weld"
610
ManualWeld31.Parent = Part30
611-
		local debounce = Create("BoolValue"){
611+
ManualWeld31.C0 = CFrame.new(0, 0, 0, 0, -1, 0, 0.559193254, 0, -0.829037428, 0.829037428, 0, 0.559193254)
612-
			Name = "DebounceHit",
612+
ManualWeld31.C1 = CFrame.new(0, -0.200031281, 0.099937439, 0, -1, 0, 0.559193313, 0, -0.829037547, 0.829037547, 0, 0.559193313)
613-
			Parent = hit.Parent,
613+
ManualWeld31.Part0 = Part30
614-
			Value = true,
614+
ManualWeld31.Part1 = Part27
615-
		}
615+
Part32.Parent = Model23
616-
		game:GetService("Debris"):AddItem(debounce, Delay)
616+
Part32.Material = Enum.Material.Glass
617-
		c = Create("ObjectValue"){
617+
Part32.BrickColor = BrickColor.new("Really black")
618-
			Name = "creator",
618+
Part32.Rotation = Vector3.new(0, 56, -90)
619-
			Value = Player,
619+
Part32.CanCollide = false
620-
			Parent = h,
620+
Part32.Shape = Enum.PartType.Cylinder
621-
		}
621+
Part32.Size = Vector3.new(0.0500000007, 0.100000001, 0.100000001)
622-
		game:GetService("Debris"):AddItem(c, .5)
622+
Part32.CFrame = CFrame.new(-106.374992, 117.399963, -50.3637123, 0, 0.559194446, 0.829039514, -1, 0, 0, 0, -0.829039514, 0.559194446)
623
Part32.BottomSurface = Enum.SurfaceType.Smooth
624
Part32.TopSurface = Enum.SurfaceType.Smooth
625-
-------------------------------------------------------
625+
Part32.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
626-
--End Damage Function--
626+
Part32.Position = Vector3.new(-106.374992, 117.399963, -50.3637123)
627-
-------------------------------------------------------
627+
Part32.Orientation = Vector3.new(0, 56, -90)
628
Part32.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
629-
-------------------------------------------------------
629+
ManualWeld33.Name = "Weld"
630-
--Start Damage Function Customization--
630+
ManualWeld33.Parent = Part32
631-
-------------------------------------------------------
631+
ManualWeld33.C0 = CFrame.new(0, 0, 0, 0, -1, 0, 0.559193254, 0, -0.829037428, 0.829037428, 0, 0.559193254)
632-
function ShowDamage(Pos, Text, Time, Color)
632+
ManualWeld33.C1 = CFrame.new(0, -0.200019836, -0.0500411987, 0, -1, 0, 0.559193432, 0, -0.829037726, 0.829037726, 0, 0.559193432)
633-
	local Rate = (1 / 30)
633+
ManualWeld33.Part0 = Part32
634-
	local Pos = (Pos or Vector3.new(0, 0, 0))
634+
ManualWeld33.Part1 = Part27
635-
	local Text = (Text or "")
635+
Part34.Parent = Model23
636-
	local Time = (Time or 2)
636+
Part34.Material = Enum.Material.Glass
637-
	local Color = (Color or Color3.new(1, 0, 1))
637+
Part34.BrickColor = BrickColor.new("Really black")
638-
	local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
638+
Part34.Rotation = Vector3.new(0, 56, -90)
639-
	EffectPart.Anchored = true
639+
Part34.CanCollide = false
640-
	local BillboardGui = Create("BillboardGui"){
640+
Part34.Shape = Enum.PartType.Cylinder
641-
		Size = UDim2.new(3, 0, 3, 0),
641+
Part34.Size = Vector3.new(0.0500000007, 0.100000001, 0.100000001)
642-
		Adornee = EffectPart,
642+
Part34.CFrame = CFrame.new(-106.097313, 117.399963, -50.4176826, 0, 0.559194446, 0.829039514, -1, 0, 0, 0, -0.829039514, 0.559194446)
643-
		Parent = EffectPart,
643+
Part34.BottomSurface = Enum.SurfaceType.Smooth
644-
	}
644+
Part34.TopSurface = Enum.SurfaceType.Smooth
645-
	local TextLabel = Create("TextLabel"){
645+
Part34.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
646-
		BackgroundTransparency = 1,
646+
Part34.Position = Vector3.new(-106.097313, 117.399963, -50.4176826)
647-
		Size = UDim2.new(1, 0, 1, 0),
647+
Part34.Orientation = Vector3.new(0, 56, -90)
648-
		Text = Text,
648+
Part34.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
649-
		Font = "Bodoni",
649+
ManualWeld35.Name = "Weld"
650-
		TextColor3 = Color,
650+
ManualWeld35.Parent = Part34
651-
		TextScaled = true,
651+
ManualWeld35.C0 = CFrame.new(0, 0, 0, 0, -1, 0, 0.559193254, 0, -0.829037428, 0.829037428, 0, 0.559193254)
652-
		TextStrokeColor3 = Color3.fromRGB(0,0,0),
652+
ManualWeld35.C1 = CFrame.new(0, 0, 0.149986267, 0, -1, 0, 0.559193432, 0, -0.829037726, 0.829037726, 0, 0.559193432)
653-
		Parent = BillboardGui,
653+
ManualWeld35.Part0 = Part34
654-
	}
654+
ManualWeld35.Part1 = Part27
655-
	game.Debris:AddItem(EffectPart, (Time))
655+
Part36.Parent = Model23
656-
	EffectPart.Parent = game:GetService("Workspace")
656+
Part36.Material = Enum.Material.Glass
657-
	delay(0, function()
657+
Part36.BrickColor = BrickColor.new("Really black")
658-
		local Frames = (Time / Rate)
658+
Part36.Rotation = Vector3.new(0, 56, -90)
659-
		for Frame = 1, Frames do
659+
Part36.CanCollide = false
660-
			wait(Rate)
660+
Part36.Shape = Enum.PartType.Cylinder
661-
			local Percent = (Frame / Frames)
661+
Part36.Size = Vector3.new(0.0500000007, 0.100000001, 0.100000001)
662-
			EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
662+
Part36.CFrame = CFrame.new(-106.56778, 117.399963, -50.6143684, 0, 0.559194446, 0.829039514, -1, 0, 0, 0, -0.829039514, 0.559194446)
663-
			TextLabel.TextTransparency = Percent
663+
Part36.BottomSurface = Enum.SurfaceType.Smooth
664
Part36.TopSurface = Enum.SurfaceType.Smooth
665-
		if EffectPart and EffectPart.Parent then
665+
Part36.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
666-
			EffectPart:Destroy()
666+
Part36.Position = Vector3.new(-106.56778, 117.399963, -50.6143684)
667
Part36.Orientation = Vector3.new(0, 56, -90)
668
Part36.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
669
ManualWeld37.Name = "Weld"
670-
-------------------------------------------------------
670+
ManualWeld37.Parent = Part36
671-
--End Damage Function Customization--
671+
ManualWeld37.C0 = CFrame.new(0, 0, 0, 0, -1, 0, 0.559193254, 0, -0.829037428, 0.829037428, 0, 0.559193254)
672-
-------------------------------------------------------
672+
ManualWeld37.C1 = CFrame.new(0, -0.100021362, -0.350036621, 0, -1, 0, 0.559193432, 0, -0.829037726, 0.829037726, 0, 0.559193432)
673
ManualWeld37.Part0 = Part36
674-
function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
674+
ManualWeld37.Part1 = Part27
675-
  for _, c in pairs(workspace:children()) do
675+
WedgePart38.Parent = Model23
676-
    local hum = c:findFirstChild("Humanoid")
676+
WedgePart38.Material = Enum.Material.Slate
677-
    if hum ~= nil then
677+
WedgePart38.BrickColor = BrickColor.new("Deep orange")
678-
      local head = c:findFirstChild("Head")
678+
WedgePart38.Rotation = Vector3.new(-180, 34, 90)
679-
      if head ~= nil then
679+
WedgePart38.CanCollide = false
680-
        local targ = head.Position - Part.Position
680+
WedgePart38.Size = Vector3.new(0.0999999046, 0.900000036, 0.299999982)
681-
        local mag = targ.magnitude
681+
WedgePart38.CFrame = CFrame.new(-106.485817, 117.349953, -50.3781624, 0, -0.829039633, 0.559194684, -1, 0, 0, 0, -0.559194684, -0.829039633)
682-
        if magni >= mag and c.Name ~= plr.Name then
682+
WedgePart38.BottomSurface = Enum.SurfaceType.Smooth
683-
          Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
683+
WedgePart38.Color = Color3.new(1, 0.690196, 0)
684-
        end
684+
WedgePart38.Position = Vector3.new(-106.485817, 117.349953, -50.3781624)
685-
      end
685+
WedgePart38.Orientation = Vector3.new(0, 146, -90)
686-
    end
686+
WedgePart38.Color = Color3.new(1, 0.690196, 0)
687-
  end
687+
ManualWeld39.Name = "Weld"
688
ManualWeld39.Parent = WedgePart38
689
ManualWeld39.C0 = CFrame.new(0, 0, 0, 0, -1, 0, -0.829037428, 0, -0.559193254, 0.559193254, 0, -0.829037428)
690
ManualWeld39.C1 = CFrame.new(0.0500106812, -0.250011444, -0.150001526, 0, -1, 0, 0.559193492, 0, -0.829037845, 0.829037845, 0, 0.559193492)
691-
CFuncs = {
691+
ManualWeld39.Part0 = WedgePart38
692-
	Part = {
692+
ManualWeld39.Part1 = Part27
693-
		Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
693+
WedgePart40.Parent = Model23
694-
			local Part = Create("Part")({
694+
WedgePart40.Material = Enum.Material.Slate
695-
				Parent = Parent,
695+
WedgePart40.BrickColor = BrickColor.new("Deep orange")
696-
				Reflectance = Reflectance,
696+
WedgePart40.Rotation = Vector3.new(0, -34, 90)
697-
				Transparency = Transparency,
697+
WedgePart40.CanCollide = false
698-
				CanCollide = false,
698+
WedgePart40.Size = Vector3.new(0.0999999046, 0.900000036, 0.299999982)
699-
				Locked = true,
699+
WedgePart40.CFrame = CFrame.new(-106.318077, 117.349953, -50.6268692, 0, -0.829039812, -0.559194803, 1, 0, -0, 0, -0.559194803, 0.829039812)
700-
				BrickColor = BrickColor.new(tostring(BColor)),
700+
WedgePart40.BottomSurface = Enum.SurfaceType.Smooth
701-
				Name = Name,
701+
WedgePart40.Color = Color3.new(1, 0.690196, 0)
702-
				Size = Size,
702+
WedgePart40.Position = Vector3.new(-106.318077, 117.349953, -50.6268692)
703-
				Material = Material
703+
WedgePart40.Orientation = Vector3.new(0, -34, 90)
704-
			})
704+
WedgePart40.Color = Color3.new(1, 0.690196, 0)
705-
			RemoveOutlines(Part)
705+
ManualWeld41.Name = "Weld"
706-
			return Part
706+
ManualWeld41.Parent = WedgePart40
707
ManualWeld41.C0 = CFrame.new(0, 0, 0, 0, 1, 0, -0.829037428, 0, -0.559193254, -0.559193254, 0, 0.829037428)
708-
	},
708+
ManualWeld41.C1 = CFrame.new(0.0500106812, 0.0499763489, -0.150009155, 0, -1, 0, 0.559193611, 0, -0.829038084, 0.829038084, 0, 0.559193611)
709-
	Mesh = {
709+
ManualWeld41.Part0 = WedgePart40
710-
		Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
710+
ManualWeld41.Part1 = Part27
711-
			local Msh = Create(Mesh)({
711+
Model42.Name = "pizza6"
712-
				Parent = Part,
712+
Model42.Parent = Model0
713-
				Offset = OffSet,
713+
Part43.Name = "crust"
714-
				Scale = Scale
714+
Part43.Parent = Model42
715-
			})
715+
Part43.Material = Enum.Material.Sand
716-
			if Mesh == "SpecialMesh" then
716+
Part43.BrickColor = BrickColor.new("Gold")
717-
				Msh.MeshType = MeshType
717+
Part43.Rotation = Vector3.new(-180, 88, -180)
718-
				Msh.MeshId = MeshId
718+
Part43.CanCollide = false
719
Part43.Shape = Enum.PartType.Cylinder
720-
			return Msh
720+
Part43.Size = Vector3.new(0.599999964, 0.200000003, 0.200000003)
721
Part43.CFrame = CFrame.new(-105.826599, 117.399223, -50.7877426, -0.0349009819, 0, 0.999390781, 0, 1, 0, -0.999390781, 0, -0.034901008)
722-
	},
722+
Part43.BottomSurface = Enum.SurfaceType.Smooth
723-
	Mesh = {
723+
Part43.TopSurface = Enum.SurfaceType.Smooth
724-
		Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
724+
Part43.Color = Color3.new(0.937255, 0.721569, 0.219608)
725-
			local Msh = Create(Mesh)({
725+
Part43.Position = Vector3.new(-105.826599, 117.399223, -50.7877426)
726-
				Parent = Part,
726+
Part43.Orientation = Vector3.new(0, 92, 0)
727-
				Offset = OffSet,
727+
Part43.Color = Color3.new(0.937255, 0.721569, 0.219608)
728-
				Scale = Scale
728+
ManualWeld44.Name = "Weld"
729-
			})
729+
ManualWeld44.Parent = Part43
730-
			if Mesh == "SpecialMesh" then
730+
ManualWeld44.C0 = CFrame.new(0, 0, 0, -0.0349009931, 0, -0.999390781, 0, 1, 0, 0.999390781, 0, -0.0349009968)
731-
				Msh.MeshType = MeshType
731+
ManualWeld44.C1 = CFrame.new(0, -0.100028992, 0.350021362, 0, -1, 0, -0.0349009894, 0, -0.999390781, 0.999390781, 0, -0.0349010006)
732-
				Msh.MeshId = MeshId
732+
ManualWeld44.Part0 = Part43
733
ManualWeld44.Part1 = Part46
734-
			return Msh
734+
ManualWeld45.Name = "Weld"
735
ManualWeld45.Parent = Part43
736-
	},
736+
ManualWeld45.C0 = CFrame.new(0, 0, 0, -0.0349009819, 0, -0.999390781, 0, 1, 0, 0.999390781, 0, -0.034901008)
737-
	Weld = {
737+
ManualWeld45.C1 = CFrame.new(0.987007141, 0.199226379, -0.0275726318, 1, 0, 0, 0, 1, 0, 0, 0, 1)
738-
		Create = function(Parent, Part0, Part1, C0, C1)
738+
ManualWeld45.Part0 = Part43
739-
			local Weld = Create("Weld")({
739+
ManualWeld45.Part1 = Part1
740-
				Parent = Parent,
740+
Part46.Parent = Model42
741-
				Part0 = Part0,
741+
Part46.Material = Enum.Material.Sand
742-
				Part1 = Part1,
742+
Part46.BrickColor = BrickColor.new("Maroon")
743-
				C0 = C0,
743+
Part46.Rotation = Vector3.new(-180, 88, 90)
744-
				C1 = C1
744+
Part46.CanCollide = false
745-
			})
745+
Part46.Shape = Enum.PartType.Cylinder
746-
			return Weld
746+
Part46.Size = Vector3.new(0.0500000007, 0.150000006, 0.150000006)
747
Part46.CFrame = CFrame.new(-106.179901, 117.399223, -50.8754959, 0, -0.0349009745, 0.999390781, -1, 0, 0, 0, -0.999390781, -0.0349010155)
748-
	},
748+
Part46.BottomSurface = Enum.SurfaceType.Smooth
749-
	Sound = {
749+
Part46.TopSurface = Enum.SurfaceType.Smooth
750-
		Create = function(id, par, vol, pit)
750+
Part46.Color = Color3.new(0.458824, 0, 0)
751
Part46.Position = Vector3.new(-106.179901, 117.399223, -50.8754959)
752-
				local S = Create("Sound")({
752+
Part46.Orientation = Vector3.new(0, 92, -90)
753-
					Volume = vol,
753+
Part46.Color = Color3.new(0.458824, 0, 0)
754-
					Pitch = pit or 1,
754+
Part47.Parent = Model42
755-
					SoundId = id,
755+
Part47.Material = Enum.Material.Sand
756-
					Parent = par or workspace
756+
Part47.BrickColor = BrickColor.new("Maroon")
757-
				})
757+
Part47.Rotation = Vector3.new(-180, 88, 90)
758-
				wait()
758+
Part47.CanCollide = false
759-
				S:play()
759+
Part47.Shape = Enum.PartType.Cylinder
760-
				game:GetService("Debris"):AddItem(S, 6)
760+
Part47.Size = Vector3.new(0.0500000007, 0.150000006, 0.150000006)
761
Part47.CFrame = CFrame.new(-106.376282, 117.399223, -50.7685394, 0, -0.034900967, 0.999390781, -1, 0, 0, 0, -0.999390781, -0.0349010229)
762
Part47.BottomSurface = Enum.SurfaceType.Smooth
763-
	},
763+
Part47.TopSurface = Enum.SurfaceType.Smooth
764-
	ParticleEmitter = {
764+
Part47.Color = Color3.new(0.458824, 0, 0)
765-
		Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
765+
Part47.Position = Vector3.new(-106.376282, 117.399223, -50.7685394)
766-
			local fp = Create("ParticleEmitter")({
766+
Part47.Orientation = Vector3.new(0, 92, -90)
767-
				Parent = Parent,
767+
Part47.Color = Color3.new(0.458824, 0, 0)
768-
				Color = ColorSequence.new(Color1, Color2),
768+
ManualWeld48.Name = "Weld"
769-
				LightEmission = LightEmission,
769+
ManualWeld48.Parent = Part47
770-
				Size = Size,
770+
ManualWeld48.C0 = CFrame.new(0, 0, 0, 0, -1, 0, -0.0349009931, 0, -0.999390781, 0.999390781, 0, -0.0349009968)
771-
				Texture = Texture,
771+
ManualWeld48.C1 = CFrame.new(0, -0.100036621, -0.199996948, 0, -1, 0, -0.0349009894, 0, -0.999390781, 0.999390781, 0, -0.0349010006)
772-
				Transparency = Transparency,
772+
ManualWeld48.Part0 = Part47
773-
				ZOffset = ZOffset,
773+
ManualWeld48.Part1 = Part46
774-
				Acceleration = Accel,
774+
Part49.Parent = Model42
775-
				Drag = Drag,
775+
Part49.Material = Enum.Material.Sand
776-
				LockedToPart = LockedToPart,
776+
Part49.BrickColor = BrickColor.new("Maroon")
777-
				VelocityInheritance = VelocityInheritance,
777+
Part49.Rotation = Vector3.new(-180, 88, 90)
778-
				EmissionDirection = EmissionDirection,
778+
Part49.CanCollide = false
779-
				Enabled = Enabled,
779+
Part49.Shape = Enum.PartType.Cylinder
780-
				Lifetime = LifeTime,
780+
Part49.Size = Vector3.new(0.0500000007, 0.150000006, 0.150000006)
781-
				Rate = Rate,
781+
Part49.CFrame = CFrame.new(-106.072975, 117.399223, -50.6790924, 0, -0.0349009708, 0.999390781, -1, 0, 0, 0, -0.999390781, -0.0349010192)
782-
				Rotation = Rotation,
782+
Part49.BottomSurface = Enum.SurfaceType.Smooth
783-
				RotSpeed = RotSpeed,
783+
Part49.TopSurface = Enum.SurfaceType.Smooth
784-
				Speed = Speed,
784+
Part49.Color = Color3.new(0.458824, 0, 0)
785-
				VelocitySpread = VelocitySpread
785+
Part49.Position = Vector3.new(-106.072975, 117.399223, -50.6790924)
786-
			})
786+
Part49.Orientation = Vector3.new(0, 92, -90)
787-
			return fp
787+
Part49.Color = Color3.new(0.458824, 0, 0)
788
ManualWeld50.Name = "Weld"
789-
	}
789+
ManualWeld50.Parent = Part49
790-
}
790+
ManualWeld50.C0 = CFrame.new(0, 0, 0, 0, -1, 0, -0.0349009931, 0, -0.999390781, 0.999390781, 0, -0.0349009968)
791-
function RemoveOutlines(part)
791+
ManualWeld50.C1 = CFrame.new(0, -0.200016022, 0.100006104, 0, -1, 0, -0.0349009931, 0, -0.999390781, 0.999390781, 0, -0.0349009968)
792-
	part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
792+
ManualWeld50.Part0 = Part49
793
ManualWeld50.Part1 = Part46
794-
function CreatePart1(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
794+
Part51.Parent = Model42
795-
	local Part = Create("Part")({
795+
Part51.Material = Enum.Material.Glass
796-
		formFactor = FormFactor,
796+
Part51.BrickColor = BrickColor.new("Really black")
797-
		Parent = Parent,
797+
Part51.Rotation = Vector3.new(-180, 88, 90)
798-
		Reflectance = Reflectance,
798+
Part51.CanCollide = false
799-
		Transparency = Transparency,
799+
Part51.Shape = Enum.PartType.Cylinder
800-
		CanCollide = false,
800+
Part51.Size = Vector3.new(0.0500000007, 0.100000001, 0.100000001)
801-
		Locked = true,
801+
Part51.CFrame = CFrame.new(-106.222885, 117.399223, -50.6738472, 0, -0.034900967, 0.999390781, -1, 0, 0, 0, -0.999390781, -0.0349010229)
802-
		BrickColor = BrickColor.new(tostring(BColor)),
802+
Part51.BottomSurface = Enum.SurfaceType.Smooth
803-
		Name = Name,
803+
Part51.TopSurface = Enum.SurfaceType.Smooth
804-
		Size = Size,
804+
Part51.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
805-
		Material = Material
805+
Part51.Position = Vector3.new(-106.222885, 117.399223, -50.6738472)
806
Part51.Orientation = Vector3.new(0, 92, -90)
807-
	RemoveOutlines(Part)
807+
Part51.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
808-
	return Part
808+
ManualWeld52.Name = "Weld"
809
ManualWeld52.Parent = Part51
810-
function CreateMesh1(Mesh, Part, MeshType, MeshId, OffSet, Scale)
810+
ManualWeld52.C0 = CFrame.new(0, 0, 0, 0, -1, 0, -0.0349009931, 0, -0.999390781, 0.999390781, 0, -0.0349009968)
811-
	local Msh = Create(Mesh)({
811+
ManualWeld52.C1 = CFrame.new(0, -0.200027466, -0.0499954224, 0, -1, 0, -0.0349009894, 0, -0.999390781, 0.999390781, 0, -0.0349010006)
812-
		Parent = Part,
812+
ManualWeld52.Part0 = Part51
813-
		Offset = OffSet,
813+
ManualWeld52.Part1 = Part46
814-
		Scale = Scale
814+
Part53.Parent = Model42
815
Part53.Material = Enum.Material.Glass
816-
	if Mesh == "SpecialMesh" then
816+
Part53.BrickColor = BrickColor.new("Really black")
817-
		Msh.MeshType = MeshType
817+
Part53.Rotation = Vector3.new(-180, 88, 90)
818-
		Msh.MeshId = MeshId
818+
Part53.CanCollide = false
819
Part53.Shape = Enum.PartType.Cylinder
820-
	return Msh
820+
Part53.Size = Vector3.new(0.0500000007, 0.100000001, 0.100000001)
821
Part53.CFrame = CFrame.new(-106.029938, 117.399223, -50.8806839, 0, -0.034900967, 0.999390781, -1, 0, 0, 0, -0.999390781, -0.0349010229)
822-
function CreateWeld(Parent, Part0, Part1, C0, C1)
822+
Part53.BottomSurface = Enum.SurfaceType.Smooth
823-
	local Weld = Create("Weld")({
823+
Part53.TopSurface = Enum.SurfaceType.Smooth
824-
		Parent = Parent,
824+
Part53.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
825-
		Part0 = Part0,
825+
Part53.Position = Vector3.new(-106.029938, 117.399223, -50.8806839)
826-
		Part1 = Part1,
826+
Part53.Orientation = Vector3.new(0, 92, -90)
827-
		C0 = C0,
827+
Part53.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
828-
		C1 = C1
828+
ManualWeld54.Name = "Weld"
829
ManualWeld54.Parent = Part53
830-
	return Weld
830+
ManualWeld54.C0 = CFrame.new(0, 0, 0, 0, -1, 0, -0.0349009931, 0, -0.999390781, 0.999390781, 0, -0.0349009968)
831
ManualWeld54.C1 = CFrame.new(0, -4.95910645e-05, 0.150054932, 0, -1, 0, -0.0349009894, 0, -0.999390781, 0.999390781, 0, -0.0349010006)
832
ManualWeld54.Part0 = Part53
833
ManualWeld54.Part1 = Part46
834-
-------------------------------------------------------
834+
Part55.Parent = Model42
835-
--Start Effect Function--
835+
Part55.Material = Enum.Material.Glass
836-
-------------------------------------------------------
836+
Part55.BrickColor = BrickColor.new("Really black")
837-
EffectModel = Instance.new("Model", char)
837+
Part55.Rotation = Vector3.new(-180, 88, 90)
838-
Effects = {
838+
Part55.CanCollide = false
839-
  Block = {
839+
Part55.Shape = Enum.PartType.Cylinder
840-
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
840+
Part55.Size = Vector3.new(0.0500000007, 0.100000001, 0.100000001)
841-
      local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
841+
Part55.CFrame = CFrame.new(-106.526176, 117.399223, -50.7633133, 0, -0.034900967, 0.999390781, -1, 0, 0, 0, -0.999390781, -0.0349010229)
842-
      prt.Anchored = true
842+
Part55.BottomSurface = Enum.SurfaceType.Smooth
843-
      prt.CFrame = cframe
843+
Part55.TopSurface = Enum.SurfaceType.Smooth
844-
      local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
844+
Part55.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
845-
      game:GetService("Debris"):AddItem(prt, 10)
845+
Part55.Position = Vector3.new(-106.526176, 117.399223, -50.7633133)
846-
      if Type == 1 or Type == nil then
846+
Part55.Orientation = Vector3.new(0, 92, -90)
847-
        table.insert(Effects, {
847+
Part55.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
848-
          prt,
848+
ManualWeld56.Name = "Weld"
849-
          "Block1",
849+
ManualWeld56.Parent = Part55
850-
          delay,
850+
ManualWeld56.C0 = CFrame.new(0, 0, 0, 0, -1, 0, -0.0349009931, 0, -0.999390781, 0.999390781, 0, -0.0349009968)
851-
          x3,
851+
ManualWeld56.C1 = CFrame.new(0, -0.100028992, -0.349983215, 0, -1, 0, -0.0349009894, 0, -0.999390781, 0.999390781, 0, -0.0349010006)
852-
          y3,
852+
ManualWeld56.Part0 = Part55
853-
          z3,
853+
ManualWeld56.Part1 = Part46
854-
          msh
854+
WedgePart57.Parent = Model42
855-
        })
855+
WedgePart57.Material = Enum.Material.Slate
856-
      elseif Type == 2 then
856+
WedgePart57.BrickColor = BrickColor.new("Deep orange")
857-
        table.insert(Effects, {
857+
WedgePart57.Rotation = Vector3.new(-180, -2, 90)
858-
          prt,
858+
WedgePart57.CanCollide = false
859-
          "Block2",
859+
WedgePart57.Size = Vector3.new(0.0999999046, 0.900000036, 0.299999982)
860-
          delay,
860+
WedgePart57.CFrame = CFrame.new(-106.321022, 117.349258, -50.6203804, 0, -0.999390781, -0.0349009708, -1, -0, 0, 0, 0.0349010192, -0.999390781)
861-
          x3,
861+
WedgePart57.BottomSurface = Enum.SurfaceType.Smooth
862-
          y3,
862+
WedgePart57.Color = Color3.new(1, 0.690196, 0)
863-
          z3,
863+
WedgePart57.Position = Vector3.new(-106.321022, 117.349258, -50.6203804)
864-
          msh
864+
WedgePart57.Orientation = Vector3.new(0, -178, -90)
865-
        })
865+
WedgePart57.Color = Color3.new(1, 0.690196, 0)
866-
      else
866+
ManualWeld58.Name = "Weld"
867-
        table.insert(Effects, {
867+
ManualWeld58.Parent = WedgePart57
868-
          prt,
868+
ManualWeld58.C0 = CFrame.new(0, 0, 0, 0, -1, 0, -0.999390781, 0, 0.0349009931, -0.0349009968, 0, -0.999390781)
869-
          "Block3",
869+
ManualWeld58.C1 = CFrame.new(0.0499649048, -0.250034332, -0.149940491, 0, -1, 0, -0.0349009894, 0, -0.999390781, 0.999390781, 0, -0.0349010006)
870-
          delay,
870+
ManualWeld58.Part0 = WedgePart57
871-
          x3,
871+
ManualWeld58.Part1 = Part46
872-
          y3,
872+
WedgePart59.Parent = Model42
873-
          z3,
873+
WedgePart59.Material = Enum.Material.Slate
874-
          msh
874+
WedgePart59.BrickColor = BrickColor.new("Deep orange")
875-
        })
875+
WedgePart59.Rotation = Vector3.new(0, 2, 90)
876-
      end
876+
WedgePart59.CanCollide = false
877-
    end
877+
WedgePart59.Size = Vector3.new(0.0999999046, 0.900000036, 0.299999982)
878-
  },
878+
WedgePart59.CFrame = CFrame.new(-106.331512, 117.349258, -50.9202232, 0, -0.999390781, 0.034900967, 1, -0, -0, -0, 0.0349010229, 0.999390781)
879-
  Sphere = {
879+
WedgePart59.BottomSurface = Enum.SurfaceType.Smooth
880-
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
880+
WedgePart59.Color = Color3.new(1, 0.690196, 0)
881-
      local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
881+
WedgePart59.Position = Vector3.new(-106.331512, 117.349258, -50.9202232)
882-
      prt.Anchored = true
882+
WedgePart59.Orientation = Vector3.new(0, 2, 90)
883-
      prt.CFrame = cframe
883+
WedgePart59.Color = Color3.new(1, 0.690196, 0)
884-
      local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
884+
ManualWeld60.Name = "Weld"
885-
      game:GetService("Debris"):AddItem(prt, 10)
885+
ManualWeld60.Parent = WedgePart59
886-
      table.insert(Effects, {
886+
ManualWeld60.C0 = CFrame.new(0, 0, 0, 0, 1, 0, -0.999390781, 0, 0.0349009931, 0.0349009968, 0, 0.999390781)
887-
        prt,
887+
ManualWeld60.C1 = CFrame.new(0.0499649048, 0.0499916077, -0.14995575, 0, -1, 0, -0.0349009857, 0, -0.999390781, 0.999390781, 0, -0.0349010043)
888-
        "Cylinder",
888+
ManualWeld60.Part0 = WedgePart59
889-
        delay,
889+
ManualWeld60.Part1 = Part46
890-
        x3,
890+
Model61.Name = "pizza3"
891-
        y3,
891+
Model61.Parent = Model0
892-
        z3,
892+
Part62.Name = "crust"
893-
        msh
893+
Part62.Parent = Model61
894-
      })
894+
Part62.Material = Enum.Material.Sand
895-
    end
895+
Part62.BrickColor = BrickColor.new("Gold")
896-
  },
896+
Part62.Rotation = Vector3.new(0, -17, 0)
897-
  Cylinder = {
897+
Part62.CanCollide = false
898-
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
898+
Part62.Shape = Enum.PartType.Cylinder
899-
      local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
899+
Part62.Size = Vector3.new(0.599999964, 0.200000003, 0.200000003)
900-
      prt.Anchored = true
900+
Part62.CFrame = CFrame.new(-107.039063, 117.400047, -49.8592834, 0.956304371, 0, -0.292371809, 0, 1, 0, 0.292371809, 0, 0.956304371)
901-
      prt.CFrame = cframe
901+
Part62.BottomSurface = Enum.SurfaceType.Smooth
902-
      local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
902+
Part62.TopSurface = Enum.SurfaceType.Smooth
903-
      game:GetService("Debris"):AddItem(prt, 10)
903+
Part62.Color = Color3.new(0.937255, 0.721569, 0.219608)
904-
      table.insert(Effects, {
904+
Part62.Position = Vector3.new(-107.039063, 117.400047, -49.8592834)
905-
        prt,
905+
Part62.Orientation = Vector3.new(0, -17, 0)
906-
        "Cylinder",
906+
Part62.Color = Color3.new(0.937255, 0.721569, 0.219608)
907-
        delay,
907+
ManualWeld63.Name = "Weld"
908-
        x3,
908+
ManualWeld63.Parent = Part62
909-
        y3,
909+
ManualWeld63.C0 = CFrame.new(0, 0, 0, 0.956304669, 0, 0.292371869, 0, 1, 0, -0.292371869, 0, 0.956304669)
910-
        z3,
910+
ManualWeld63.C1 = CFrame.new(0, 0.0999755859, 0.250007629, 0, -1, 0, 0.956304669, 0, 0.292371869, -0.292371869, 0, 0.956304669)
911-
        msh
911+
ManualWeld63.Part0 = Part62
912-
      })
912+
ManualWeld63.Part1 = Part69
913-
    end
913+
ManualWeld64.Name = "Weld"
914-
  },
914+
ManualWeld64.Parent = Part62
915-
  Wave = {
915+
ManualWeld64.C0 = CFrame.new(0, 0, 0, 0.956304371, 0, 0.292371809, 0, 1, 0, -0.292371809, 0, 0.956304371)
916-
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
916+
ManualWeld64.C1 = CFrame.new(-0.225456238, 0.200050354, 0.900886536, 1, 0, 0, 0, 1, 0, 0, 0, 1)
917-
      local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
917+
ManualWeld64.Part0 = Part62
918-
      prt.Anchored = true
918+
ManualWeld64.Part1 = Part1
919-
      prt.CFrame = cframe
919+
Part65.Parent = Model61
920-
      local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
920+
Part65.Material = Enum.Material.Sand
921-
      game:GetService("Debris"):AddItem(prt, 10)
921+
Part65.BrickColor = BrickColor.new("Maroon")
922-
      table.insert(Effects, {
922+
Part65.Rotation = Vector3.new(0, -17, -90)
923-
        prt,
923+
Part65.CanCollide = false
924-
        "Cylinder",
924+
Part65.Shape = Enum.PartType.Cylinder
925-
        delay,
925+
Part65.Size = Vector3.new(0.0500000007, 0.150000006, 0.150000006)
926-
        x3 / 60,
926+
Part65.CFrame = CFrame.new(-106.841072, 117.400047, -50.1647644, 0, 0.956304133, -0.29237175, -1, 0, 0, 0, 0.29237175, 0.956304133)
927-
        y3 / 60,
927+
Part65.BottomSurface = Enum.SurfaceType.Smooth
928-
        z3 / 60,
928+
Part65.TopSurface = Enum.SurfaceType.Smooth
929-
        msh
929+
Part65.Color = Color3.new(0.458824, 0, 0)
930-
      })
930+
Part65.Position = Vector3.new(-106.841072, 117.400047, -50.1647644)
931-
    end
931+
Part65.Orientation = Vector3.new(0, -17, -90)
932-
  },
932+
Part65.Color = Color3.new(0.458824, 0, 0)
933-
  Ring = {
933+
ManualWeld66.Name = "Weld"
934-
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
934+
ManualWeld66.Parent = Part65
935-
      local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
935+
ManualWeld66.C0 = CFrame.new(0, 0, 0, 0, -1, 0, 0.956304669, 0, 0.292371869, -0.292371869, 0, 0.956304669)
936-
      prt.Anchored = true
936+
ManualWeld66.C1 = CFrame.new(0, 0.200004578, -0.100013733, 0, -1, 0, 0.956304669, 0, 0.292371869, -0.292371869, 0, 0.956304669)
937-
      prt.CFrame = cframe
937+
ManualWeld66.Part0 = Part65
938-
      local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
938+
ManualWeld66.Part1 = Part69
939-
      game:GetService("Debris"):AddItem(prt, 10)
939+
Part67.Parent = Model61
940-
      table.insert(Effects, {
940+
Part67.Material = Enum.Material.Sand
941-
        prt,
941+
Part67.BrickColor = BrickColor.new("Maroon")
942-
        "Cylinder",
942+
Part67.Rotation = Vector3.new(0, -17, -90)
943-
        delay,
943+
Part67.CanCollide = false
944-
        x3,
944+
Part67.Shape = Enum.PartType.Cylinder
945-
        y3,
945+
Part67.Size = Vector3.new(0.0500000007, 0.150000006, 0.150000006)
946-
        z3,
946+
Part67.CFrame = CFrame.new(-106.87825, 117.400047, -50.3852501, 0, 0.956304133, -0.29237175, -1, 0, 0, 0, 0.29237175, 0.956304133)
947-
        msh
947+
Part67.BottomSurface = Enum.SurfaceType.Smooth
948-
      })
948+
Part67.TopSurface = Enum.SurfaceType.Smooth
949-
    end
949+
Part67.Color = Color3.new(0.458824, 0, 0)
950-
  },
950+
Part67.Position = Vector3.new(-106.87825, 117.400047, -50.3852501)
951-
  Break = {
951+
Part67.Orientation = Vector3.new(0, -17, -90)
952-
    Create = function(brickcolor, cframe, x1, y1, z1)
952+
Part67.Color = Color3.new(0.458824, 0, 0)
953-
      local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
953+
ManualWeld68.Name = "Weld"
954-
      prt.Anchored = true
954+
ManualWeld68.Parent = Part67
955-
      prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
955+
ManualWeld68.C0 = CFrame.new(0, 0, 0, 0, -1, 0, 0.956304669, 0, 0.292371869, -0.292371869, 0, 0.956304669)
956-
      local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
956+
ManualWeld68.C1 = CFrame.new(0, 0.0999832153, -0.299991608, 0, -1, 0, 0.956304669, 0, 0.292371869, -0.292371869, 0, 0.956304669)
957-
      local num = math.random(10, 50) / 1000
957+
ManualWeld68.Part0 = Part67
958-
      game:GetService("Debris"):AddItem(prt, 10)
958+
ManualWeld68.Part1 = Part69
959-
      table.insert(Effects, {
959+
Part69.Parent = Model61
960-
        prt,
960+
Part69.Material = Enum.Material.Sand
961-
        "Shatter",
961+
Part69.BrickColor = BrickColor.new("Maroon")
962-
        num,
962+
Part69.Rotation = Vector3.new(0, -17, -90)
963-
        prt.CFrame,
963+
Part69.CanCollide = false
964-
        math.random() - math.random(),
964+
Part69.Shape = Enum.PartType.Cylinder
965-
        0,
965+
Part69.Size = Vector3.new(0.0500000007, 0.150000006, 0.150000006)
966-
        math.random(50, 100) / 100
966+
Part69.CFrame = CFrame.new(-107.061577, 117.400047, -50.1275978, 0, 0.956304252, -0.29237178, -1, 0, 0, 0, 0.29237178, 0.956304252)
967-
      })
967+
Part69.BottomSurface = Enum.SurfaceType.Smooth
968-
    end
968+
Part69.TopSurface = Enum.SurfaceType.Smooth
969-
  },
969+
Part69.Color = Color3.new(0.458824, 0, 0)
970-
Spiral = {
970+
Part69.Position = Vector3.new(-107.061577, 117.400047, -50.1275978)
971-
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
971+
Part69.Orientation = Vector3.new(0, -17, -90)
972-
      local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
972+
Part69.Color = Color3.new(0.458824, 0, 0)
973-
      prt.Anchored = true
973+
Part70.Parent = Model61
974-
      prt.CFrame = cframe
974+
Part70.Material = Enum.Material.Glass
975-
      local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
975+
Part70.BrickColor = BrickColor.new("Really black")
976-
      game:GetService("Debris"):AddItem(prt, 10)
976+
Part70.Rotation = Vector3.new(0, -17, -90)
977-
      table.insert(Effects, {
977+
Part70.CanCollide = false
978-
        prt,
978+
Part70.Shape = Enum.PartType.Cylinder
979-
        "Cylinder",
979+
Part70.Size = Vector3.new(0.0500000007, 0.100000001, 0.100000001)
980-
        delay,
980+
Part70.CFrame = CFrame.new(-107.017754, 117.400047, -50.2710533, 0, 0.956304133, -0.29237175, -1, 0, 0, 0, 0.29237175, 0.956304133)
981-
        x3,
981+
Part70.BottomSurface = Enum.SurfaceType.Smooth
982-
        y3,
982+
Part70.TopSurface = Enum.SurfaceType.Smooth
983-
        z3,
983+
Part70.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
984-
        msh
984+
Part70.Position = Vector3.new(-107.017754, 117.400047, -50.2710533)
985-
      })
985+
Part70.Orientation = Vector3.new(0, -17, -90)
986-
    end
986+
Part70.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
987-
  },
987+
ManualWeld71.Name = "Weld"
988-
Push = {
988+
ManualWeld71.Parent = Part70
989-
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
989+
ManualWeld71.C0 = CFrame.new(0, 0, 0, 0, -1, 0, 0.956304669, 0, 0.292371869, -0.292371869, 0, 0.956304669)
990-
      local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
990+
ManualWeld71.C1 = CFrame.new(0, -3.05175781e-05, -0.149999619, 0, -1, 0, 0.956304669, 0, 0.292371869, -0.292371869, 0, 0.956304669)
991-
      prt.Anchored = true
991+
ManualWeld71.Part0 = Part70
992-
      prt.CFrame = cframe
992+
ManualWeld71.Part1 = Part69
993-
      local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
993+
Part72.Parent = Model61
994-
      game:GetService("Debris"):AddItem(prt, 10)
994+
Part72.Material = Enum.Material.Glass
995-
      table.insert(Effects, {
995+
Part72.BrickColor = BrickColor.new("Really black")
996-
        prt,
996+
Part72.Rotation = Vector3.new(0, -17, -90)
997-
        "Cylinder",
997+
Part72.CanCollide = false
998-
        delay,
998+
Part72.Shape = Enum.PartType.Cylinder
999-
        x3,
999+
Part72.Size = Vector3.new(0.0500000007, 0.100000001, 0.100000001)
1000-
        y3,
1000+
Part72.CFrame = CFrame.new(-106.884956, 117.400047, -50.0212936, 0, 0.956304133, -0.29237175, -1, 0, 0, 0, 0.29237175, 0.956304133)
1001-
        z3,
1001+
Part72.BottomSurface = Enum.SurfaceType.Smooth
1002-
        msh
1002+
Part72.TopSurface = Enum.SurfaceType.Smooth
1003-
      })
1003+
Part72.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1004-
    end
1004+
Part72.Position = Vector3.new(-106.884956, 117.400047, -50.0212936)
1005-
  }
1005+
Part72.Orientation = Vector3.new(0, -17, -90)
1006-
}
1006+
Part72.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1007-
function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size)
1007+
ManualWeld73.Name = "Weld"
1008-
	local fp = IT("Part")
1008+
ManualWeld73.Parent = Part72
1009-
	fp.formFactor = formfactor 
1009+
ManualWeld73.C0 = CFrame.new(0, 0, 0, 0, -1, 0, 0.956304669, 0, 0.292371869, -0.292371869, 0, 0.956304669)
1010-
	fp.Parent = parent
1010+
ManualWeld73.C1 = CFrame.new(0, 0.199981689, 0.0500202179, 0, -1, 0, 0.956304669, 0, 0.292371869, -0.292371869, 0, 0.956304669)
1011-
	fp.Reflectance = reflectance
1011+
ManualWeld73.Part0 = Part72
1012-
	fp.Transparency = transparency
1012+
ManualWeld73.Part1 = Part69
1013-
	fp.CanCollide = false 
1013+
Part74.Parent = Model61
1014-
	fp.Locked = true
1014+
Part74.Material = Enum.Material.Glass
1015-
	fp.BrickColor = brickcolor
1015+
Part74.BrickColor = BrickColor.new("Really black")
1016-
	fp.Name = name
1016+
Part74.Rotation = Vector3.new(0, -17, -90)
1017-
	fp.Size = size
1017+
Part74.CanCollide = false
1018-
	fp.Position = tors.Position 
1018+
Part74.Shape = Enum.PartType.Cylinder
1019-
	RemoveOutlines(fp)
1019+
Part74.Size = Vector3.new(0.0500000007, 0.100000001, 0.100000001)
1020-
	fp.Material = "SmoothPlastic"
1020+
Part74.CFrame = CFrame.new(-106.834373, 117.400047, -50.5286903, 0, 0.956304133, -0.29237175, -1, 0, 0, 0, 0.29237175, 0.956304133)
1021-
	fp:BreakJoints()
1021+
Part74.BottomSurface = Enum.SurfaceType.Smooth
1022-
	return fp 
1022+
Part74.TopSurface = Enum.SurfaceType.Smooth
1023-
end 
1023+
Part74.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1024-
 
1024+
Part74.Position = Vector3.new(-106.834373, 117.400047, -50.5286903)
1025-
function mesh(Mesh,part,meshtype,meshid,offset,scale)
1025+
Part74.Orientation = Vector3.new(0, -17, -90)
1026-
	local mesh = IT(Mesh) 
1026+
Part74.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1027-
	mesh.Parent = part
1027+
ManualWeld75.Name = "Weld"
1028-
	if Mesh == "SpecialMesh" then
1028+
ManualWeld75.Parent = Part74
1029-
		mesh.MeshType = meshtype
1029+
ManualWeld75.C0 = CFrame.new(0, 0, 0, 0, -1, 0, 0.956304669, 0, 0.292371869, -0.292371869, 0, 0.956304669)
1030-
	if meshid ~= "nil" then
1030+
ManualWeld75.C1 = CFrame.new(0, 0.100006104, -0.449995041, 0, -1, 0, 0.956304669, 0, 0.292371869, -0.292371869, 0, 0.956304669)
1031-
		mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid
1031+
ManualWeld75.Part0 = Part74
1032
ManualWeld75.Part1 = Part69
1033
WedgePart76.Parent = Model61
1034-
	mesh.Offset = offset
1034+
WedgePart76.Material = Enum.Material.Slate
1035-
	mesh.Scale = scale
1035+
WedgePart76.BrickColor = BrickColor.new("Deep orange")
1036-
	return mesh
1036+
WedgePart76.Rotation = Vector3.new(0, 73, -90)
1037
WedgePart76.CanCollide = false
1038
WedgePart76.Size = Vector3.new(0.0999999046, 0.900000036, 0.299999982)
1039-
function MagicCharge(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
1039+
WedgePart76.CFrame = CFrame.new(-107.036301, 117.350082, -50.3812752, 0, 0.29237169, 0.956304014, -1, -0, 0, 0, -0.956304014, 0.29237169)
1040-
	local type = type
1040+
WedgePart76.BottomSurface = Enum.SurfaceType.Smooth
1041-
	local rng = Instance.new("Part", char)
1041+
WedgePart76.Color = Color3.new(1, 0.690196, 0)
1042-
	rng.Anchored = true
1042+
WedgePart76.Position = Vector3.new(-107.036301, 117.350082, -50.3812752)
1043-
	rng.BrickColor = color
1043+
WedgePart76.Orientation = Vector3.new(0, 73, -90)
1044-
	rng.CanCollide = false
1044+
WedgePart76.Color = Color3.new(1, 0.690196, 0)
1045-
	rng.FormFactor = 3
1045+
ManualWeld77.Name = "Weld"
1046-
	rng.Name = "Ring"
1046+
ManualWeld77.Parent = WedgePart76
1047-
	rng.Material = "Neon"
1047+
ManualWeld77.C0 = CFrame.new(0, 0, 0, 0, -1, 0, 0.292371869, 0, -0.956304669, 0.956304669, 0, 0.292371869)
1048-
	rng.Size = Vector3.new(1, 1, 1)
1048+
ManualWeld77.C1 = CFrame.new(0.0499649048, -0.0499954224, -0.249982834, 0, -1, 0, 0.956304491, 0, 0.292371839, -0.292371839, 0, 0.956304491)
1049-
	rng.Transparency = 1
1049+
ManualWeld77.Part0 = WedgePart76
1050-
	rng.TopSurface = 0
1050+
ManualWeld77.Part1 = Part69
1051-
	rng.BottomSurface = 0
1051+
WedgePart78.Parent = Model61
1052-
	rng.CFrame = pos
1052+
WedgePart78.Material = Enum.Material.Slate
1053-
	rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
1053+
WedgePart78.BrickColor = BrickColor.new("Deep orange")
1054-
	local rngm = Instance.new("SpecialMesh", rng)
1054+
WedgePart78.Rotation = Vector3.new(-180, -73, -90)
1055-
	rngm.MeshType = MType
1055+
WedgePart78.CanCollide = false
1056-
	rngm.Scale = Vector3.new(x1, y1, z1)
1056+
WedgePart78.Size = Vector3.new(0.0999999046, 0.900000036, 0.299999982)
1057-
	local scaler2 = 1
1057+
WedgePart78.CFrame = CFrame.new(-106.749428, 117.350082, -50.2935753, 0, 0.29237169, -0.956304073, 1, -0, 0, 0, -0.956304073, -0.29237169)
1058-
	local speeder = FastSpeed
1058+
WedgePart78.BottomSurface = Enum.SurfaceType.Smooth
1059-
	if type == "Add" then
1059+
WedgePart78.Color = Color3.new(1, 0.690196, 0)
1060-
		scaler2 = 1 * value
1060+
WedgePart78.Position = Vector3.new(-106.749428, 117.350082, -50.2935753)
1061-
	elseif type == "Divide" then
1061+
WedgePart78.Orientation = Vector3.new(0, -107, 90)
1062-
		scaler2 = 1 / value
1062+
WedgePart78.Color = Color3.new(1, 0.690196, 0)
1063
ManualWeld79.Name = "Weld"
1064
ManualWeld79.Parent = WedgePart78
1065-
		for i = 0, 10 / bonuspeed, 0.1 do
1065+
ManualWeld79.C0 = CFrame.new(0, 0, 0, 0, 1, 0, 0.292371869, 0, -0.956304669, -0.956304669, 0, -0.292371869)
1066
ManualWeld79.C1 = CFrame.new(0.0499649048, 0.249984741, -0.249990463, 0, -1, 0, 0.95630455, 0, 0.292371839, -0.292371839, 0, 0.95630455)
1067-
			if type == "Add" then
1067+
ManualWeld79.Part0 = WedgePart78
1068-
				scaler2 = scaler2 - 0.01 * value / bonuspeed
1068+
ManualWeld79.Part1 = Part69
1069-
			elseif type == "Divide" then
1069+
Model80.Name = "pizza2"
1070-
				scaler2 = scaler2 - 0.01 / value * bonuspeed
1070+
Model80.Parent = Model0
1071
Part81.Name = "crust"
1072-
			speeder = speeder - 0.01 * FastSpeed * bonuspeed
1072+
Part81.Parent = Model80
1073-
			rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
1073+
Part81.Material = Enum.Material.Sand
1074-
			rng.Transparency = rng.Transparency - 0.01 * bonuspeed
1074+
Part81.BrickColor = BrickColor.new("Gold")
1075-
			rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
1075+
Part81.Rotation = Vector3.new(0, -54, 0)
1076
Part81.CanCollide = false
1077-
		rng:Destroy()
1077+
Part81.Shape = Enum.PartType.Cylinder
1078
Part81.Size = Vector3.new(0.599999964, 0.200000003, 0.200000003)
1079
Part81.CFrame = CFrame.new(-107.531097, 117.399269, -50.201973, 0.5877859, 0, -0.809016764, 0, 1, 0, 0.809016526, 0, 0.587785482)
1080
Part81.BottomSurface = Enum.SurfaceType.Smooth
1081-
function Magic(bonuspeed, type, pos, scale, value, color, MType)
1081+
Part81.TopSurface = Enum.SurfaceType.Smooth
1082-
	local type = type
1082+
Part81.Color = Color3.new(0.937255, 0.721569, 0.219608)
1083-
	local rng = Instance.new("Part", char)
1083+
Part81.Position = Vector3.new(-107.531097, 117.399269, -50.201973)
1084-
	rng.Anchored = true
1084+
Part81.Orientation = Vector3.new(0, -54, 0)
1085-
	rng.BrickColor = color
1085+
Part81.Color = Color3.new(0.937255, 0.721569, 0.219608)
1086-
	rng.CanCollide = false
1086+
ManualWeld82.Name = "Weld"
1087-
	rng.FormFactor = 3
1087+
ManualWeld82.Parent = Part81
1088-
	rng.Name = "Ring"
1088+
ManualWeld82.C0 = CFrame.new(0, 0, 0, 0.587785721, 0, 0.809016645, 0, 1, 0, -0.809016705, 0, 0.587785661)
1089-
	rng.Material = "Neon"
1089+
ManualWeld82.C1 = CFrame.new(0, 1.52587891e-05, 0.550006866, 0, -1, 0, 0.58778578, 0, 0.809016585, -0.809016764, 0, 0.587785602)
1090-
	rng.Size = Vector3.new(1, 1, 1)
1090+
ManualWeld82.Part0 = Part81
1091-
	rng.Transparency = 0
1091+
ManualWeld82.Part1 = Part86
1092-
	rng.TopSurface = 0
1092+
ManualWeld83.Name = "Weld"
1093-
	rng.BottomSurface = 0
1093+
ManualWeld83.Parent = Part81
1094-
	rng.CFrame = pos
1094+
ManualWeld83.C0 = CFrame.new(0, 0, 0, 0.5877859, 0, 0.809016526, 0, 1, 0, -0.809016764, 0, 0.587785482)
1095-
	local rngm = Instance.new("SpecialMesh", rng)
1095+
ManualWeld83.C1 = CFrame.new(-0.71749115, 0.199272156, 0.558197021, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1096-
	rngm.MeshType = MType
1096+
ManualWeld83.Part0 = Part81
1097-
	rngm.Scale = scale
1097+
ManualWeld83.Part1 = Part1
1098-
	local scaler2 = 1
1098+
Part84.Parent = Model80
1099-
	if type == "Add" then
1099+
Part84.Material = Enum.Material.Sand
1100-
		scaler2 = 1 * value
1100+
Part84.BrickColor = BrickColor.new("Maroon")
1101-
	elseif type == "Divide" then
1101+
Part84.Rotation = Vector3.new(0, -54, -90)
1102-
		scaler2 = 1 / value
1102+
Part84.CanCollide = false
1103
Part84.Shape = Enum.PartType.Cylinder
1104
Part84.Size = Vector3.new(0.0500000007, 0.150000006, 0.150000006)
1105-
		for i = 0, 10 / bonuspeed, 0.1 do
1105+
Part84.CFrame = CFrame.new(-107.189117, 117.399269, -50.3267975, 0, 0.587786138, -0.809016943, -1, 0, 0, 0, 0.809016347, 0.587785244)
1106
Part84.BottomSurface = Enum.SurfaceType.Smooth
1107-
			if type == "Add" then
1107+
Part84.TopSurface = Enum.SurfaceType.Smooth
1108-
				scaler2 = scaler2 - 0.01 * value / bonuspeed
1108+
Part84.Color = Color3.new(0.458824, 0, 0)
1109-
			elseif type == "Divide" then
1109+
Part84.Position = Vector3.new(-107.189117, 117.399269, -50.3267975)
1110-
				scaler2 = scaler2 - 0.01 / value * bonuspeed
1110+
Part84.Orientation = Vector3.new(0, -54, -90)
1111
Part84.Color = Color3.new(0.458824, 0, 0)
1112-
			rng.Transparency = rng.Transparency + 0.01 * bonuspeed
1112+
ManualWeld85.Name = "Weld"
1113-
			rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed)
1113+
ManualWeld85.Parent = Part84
1114
ManualWeld85.C0 = CFrame.new(0, 0, 0, 0, -1, 0, 0.587785721, 0, 0.809016645, -0.809016705, 0, 0.587785661)
1115-
		rng:Destroy()
1115+
ManualWeld85.C1 = CFrame.new(0, 0.10004425, 0.199966431, 0, -1, 0, 0.58778578, 0, 0.809016585, -0.809016764, 0, 0.587785602)
1116
ManualWeld85.Part0 = Part84
1117
ManualWeld85.Part1 = Part86
1118
Part86.Parent = Model80
1119-
function Eviscerate(dude)
1119+
Part86.Material = Enum.Material.Sand
1120-
	if dude.Name ~= char then
1120+
Part86.BrickColor = BrickColor.new("Maroon")
1121-
		local bgf = IT("BodyGyro", dude.Head)
1121+
Part86.Rotation = Vector3.new(0, -54, -90)
1122-
		bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
1122+
Part86.CanCollide = false
1123-
		local val = IT("BoolValue", dude)
1123+
Part86.Shape = Enum.PartType.Cylinder
1124-
		val.Name = "IsHit"
1124+
Part86.Size = Vector3.new(0.0500000007, 0.150000006, 0.150000006)
1125-
		local ds = coroutine.wrap(function()
1125+
Part86.CFrame = CFrame.new(-107.086143, 117.399269, -50.5252724, 0, 0.587786019, -0.809016883, -1, 0, 0, 0, 0.809016466, 0.587785363)
1126-
			dude:WaitForChild("Head"):BreakJoints()
1126+
Part86.BottomSurface = Enum.SurfaceType.Smooth
1127-
			wait(0.5)
1127+
Part86.TopSurface = Enum.SurfaceType.Smooth
1128-
			target = nil
1128+
Part86.Color = Color3.new(0.458824, 0, 0)
1129
Part86.Position = Vector3.new(-107.086143, 117.399269, -50.5252724)
1130-
				for i, v in pairs(dude:GetChildren()) do
1130+
Part86.Orientation = Vector3.new(0, -54, -90)
1131-
					if v:IsA("Accessory") then
1131+
Part86.Color = Color3.new(0.458824, 0, 0)
1132-
						v:Destroy()
1132+
Part87.Parent = Model80
1133
Part87.Material = Enum.Material.Sand
1134-
					if v:IsA("Humanoid") then
1134+
Part87.BrickColor = BrickColor.new("Maroon")
1135-
						v:Destroy()
1135+
Part87.Rotation = Vector3.new(0, -54, -90)
1136
Part87.CanCollide = false
1137-
					if v:IsA("CharacterMesh") then
1137+
Part87.Shape = Enum.PartType.Cylinder
1138-
						v:Destroy()
1138+
Part87.Size = Vector3.new(0.0500000007, 0.150000006, 0.150000006)
1139
Part87.CFrame = CFrame.new(-107.387604, 117.399269, -50.4298248, 0, 0.587786078, -0.809016943, -1, 0, 0, 0, 0.809016407, 0.587785304)
1140-
					if v:IsA("Model") then
1140+
Part87.BottomSurface = Enum.SurfaceType.Smooth
1141-
						v:Destroy()
1141+
Part87.TopSurface = Enum.SurfaceType.Smooth
1142
Part87.Color = Color3.new(0.458824, 0, 0)
1143-
					if v:IsA("Part") or v:IsA("MeshPart") then
1143+
Part87.Position = Vector3.new(-107.387604, 117.399269, -50.4298248)
1144-
						for x, o in pairs(v:GetChildren()) do
1144+
Part87.Orientation = Vector3.new(0, -54, -90)
1145-
							if o:IsA("Decal") then
1145+
Part87.Color = Color3.new(0.458824, 0, 0)
1146-
								o:Destroy()
1146+
ManualWeld88.Name = "Weld"
1147-
							end
1147+
ManualWeld88.Parent = Part87
1148-
						end
1148+
ManualWeld88.C0 = CFrame.new(0, 0, 0, 0, -1, 0, 0.587785721, 0, 0.809016645, -0.809016705, 0, 0.587785661)
1149-
						coroutine.resume(coroutine.create(function()
1149+
ManualWeld88.C1 = CFrame.new(0, -0.0999755859, 0.299991608, 0, -1, 0, 0.587785721, 0, 0.809016645, -0.809016705, 0, 0.587785661)
1150-
							v.Material = "Neon"
1150+
ManualWeld88.Part0 = Part87
1151-
							v.CanCollide = false
1151+
ManualWeld88.Part1 = Part86
1152-
							local PartEmmit1 = IT("ParticleEmitter", v)
1152+
Part89.Parent = Model80
1153-
							PartEmmit1.LightEmission = 1
1153+
Part89.Material = Enum.Material.Glass
1154-
							PartEmmit1.Texture = "rbxassetid://284205403"
1154+
Part89.BrickColor = BrickColor.new("Really black")
1155-
							PartEmmit1.Color = ColorSequence.new(maincolor.Color)
1155+
Part89.Rotation = Vector3.new(0, -54, -90)
1156-
							PartEmmit1.Rate = 150
1156+
Part89.CanCollide = false
1157-
							PartEmmit1.Lifetime = NumberRange.new(1)
1157+
Part89.Shape = Enum.PartType.Cylinder
1158-
							PartEmmit1.Size = NumberSequence.new({
1158+
Part89.Size = Vector3.new(0.0500000007, 0.100000001, 0.100000001)
1159-
								NumberSequenceKeypoint.new(0, 0.75, 0),
1159+
Part89.CFrame = CFrame.new(-107.266258, 117.399269, -50.5179863, 0, 0.587786138, -0.809016943, -1, 0, 0, 0, 0.809016347, 0.587785244)
1160-
								NumberSequenceKeypoint.new(1, 0, 0)
1160+
Part89.BottomSurface = Enum.SurfaceType.Smooth
1161-
							})
1161+
Part89.TopSurface = Enum.SurfaceType.Smooth
1162-
							PartEmmit1.Transparency = NumberSequence.new({
1162+
Part89.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1163-
								NumberSequenceKeypoint.new(0, 0, 0),
1163+
Part89.Position = Vector3.new(-107.266258, 117.399269, -50.5179863)
1164-
								NumberSequenceKeypoint.new(1, 1, 0)
1164+
Part89.Orientation = Vector3.new(0, -54, -90)
1165-
							})
1165+
Part89.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1166-
							PartEmmit1.Speed = NumberRange.new(0, 0)
1166+
ManualWeld90.Name = "Weld"
1167-
							PartEmmit1.VelocitySpread = 30000
1167+
ManualWeld90.Parent = Part89
1168-
							PartEmmit1.Rotation = NumberRange.new(-500, 500)
1168+
ManualWeld90.C0 = CFrame.new(0, 0, 0, 0, -1, 0, 0.587785721, 0, 0.809016645, -0.809016705, 0, 0.587785661)
1169-
							PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
1169+
ManualWeld90.C1 = CFrame.new(0, -0.0999755859, 0.150001526, 0, -1, 0, 0.58778578, 0, 0.809016585, -0.809016764, 0, 0.587785602)
1170-
							local BodPoss = IT("BodyPosition", v)
1170+
ManualWeld90.Part0 = Part89
1171-
							BodPoss.P = 3000
1171+
ManualWeld90.Part1 = Part86
1172-
							BodPoss.D = 1000
1172+
Part91.Parent = Model80
1173-
							BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
1173+
Part91.Material = Enum.Material.Glass
1174-
							BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
1174+
Part91.BrickColor = BrickColor.new("Really black")
1175-
							v.Color = maincolor.Color
1175+
Part91.Rotation = Vector3.new(0, -54, -90)
1176-
							coroutine.resume(coroutine.create(function()
1176+
Part91.CanCollide = false
1177-
								for i = 0, 49 do
1177+
Part91.Shape = Enum.PartType.Cylinder
1178-
									swait(1)
1178+
Part91.Size = Vector3.new(0.0500000007, 0.100000001, 0.100000001)
1179-
									v.Transparency = v.Transparency + 0.08
1179+
Part91.CFrame = CFrame.new(-107.310539, 117.399269, -50.2386322, 0, 0.587786138, -0.809016943, -1, 0, 0, 0, 0.809016347, 0.587785244)
1180-
								end
1180+
Part91.BottomSurface = Enum.SurfaceType.Smooth
1181-
								wait(0.5)
1181+
Part91.TopSurface = Enum.SurfaceType.Smooth
1182-
								PartEmmit1.Enabled = false
1182+
Part91.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1183-
								wait(3)
1183+
Part91.Position = Vector3.new(-107.310539, 117.399269, -50.2386322)
1184-
								v:Destroy()
1184+
Part91.Orientation = Vector3.new(0, -54, -90)
1185-
								dude:Destroy()
1185+
Part91.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1186-
							end))
1186+
ManualWeld92.Name = "Weld"
1187-
						end))
1187+
ManualWeld92.Parent = Part91
1188
ManualWeld92.C0 = CFrame.new(0, 0, 0, 0, -1, 0, 0.587785721, 0, 0.809016645, -0.809016705, 0, 0.587785661)
1189
ManualWeld92.C1 = CFrame.new(0, 0.0999984741, 0.350025177, 0, -1, 0, 0.58778578, 0, 0.809016585, -0.809016764, 0, 0.587785602)
1190
ManualWeld92.Part0 = Part91
1191
ManualWeld92.Part1 = Part86
1192-
		ds()
1192+
Part93.Parent = Model80
1193
Part93.Material = Enum.Material.Glass
1194
Part93.BrickColor = BrickColor.new("Really black")
1195
Part93.Rotation = Vector3.new(0, -54, -90)
1196-
function FindNearestHead(Position, Distance, SinglePlayer)
1196+
Part93.CanCollide = false
1197-
	if SinglePlayer then
1197+
Part93.Shape = Enum.PartType.Cylinder
1198-
		return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
1198+
Part93.Size = Vector3.new(0.0500000007, 0.100000001, 0.100000001)
1199
Part93.CFrame = CFrame.new(-106.96476, 117.399269, -50.6134415, 0, 0.587786138, -0.809016943, -1, 0, 0, 0, 0.809016347, 0.587785244)
1200-
	local List = {}
1200+
Part93.BottomSurface = Enum.SurfaceType.Smooth
1201-
	for i, v in pairs(workspace:GetChildren()) do
1201+
Part93.TopSurface = Enum.SurfaceType.Smooth
1202-
		if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
1202+
Part93.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1203-
			table.insert(List, v)
1203+
Part93.Position = Vector3.new(-106.96476, 117.399269, -50.6134415)
1204
Part93.Orientation = Vector3.new(0, -54, -90)
1205
Part93.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1206-
	return List
1206+
ManualWeld94.Name = "Weld"
1207
ManualWeld94.Parent = Part93
1208
ManualWeld94.C0 = CFrame.new(0, 0, 0, 0, -1, 0, 0.587785721, 0, 0.809016645, -0.809016705, 0, 0.587785661)
1209-
function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
1209+
ManualWeld94.C1 = CFrame.new(0, 1.52587891e-05, -0.150024414, 0, -1, 0, 0.58778578, 0, 0.809016585, -0.809016764, 0, 0.587785602)
1210-
	local type = type
1210+
ManualWeld94.Part0 = Part93
1211-
	local rng = Instance.new("Part", char)
1211+
ManualWeld94.Part1 = Part86
1212-
	rng.Anchored = true
1212+
WedgePart95.Parent = Model80
1213-
	rng.BrickColor = color
1213+
WedgePart95.Material = Enum.Material.Slate
1214-
	rng.CanCollide = false
1214+
WedgePart95.BrickColor = BrickColor.new("Deep orange")
1215-
	rng.FormFactor = 3
1215+
WedgePart95.Rotation = Vector3.new(0, 36, -90)
1216-
	rng.Name = "Ring"
1216+
WedgePart95.CanCollide = false
1217-
	rng.Material = "Neon"
1217+
WedgePart95.Size = Vector3.new(0.0999999046, 0.900000036, 0.299999982)
1218-
	rng.Size = Vector3.new(1, 1, 1)
1218+
WedgePart95.CFrame = CFrame.new(-107.21476, 117.349297, -50.6172104, 0, 0.809016943, 0.587786078, -1, 0, 0, 0, -0.587785304, 0.809016407)
1219-
	rng.Transparency = 0
1219+
WedgePart95.BottomSurface = Enum.SurfaceType.Smooth
1220-
	rng.TopSurface = 0
1220+
WedgePart95.Color = Color3.new(1, 0.690196, 0)
1221-
	rng.BottomSurface = 0
1221+
WedgePart95.Position = Vector3.new(-107.21476, 117.349297, -50.6172104)
1222-
	rng.CFrame = pos
1222+
WedgePart95.Orientation = Vector3.new(0, 36, -90)
1223-
	rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
1223+
WedgePart95.Color = Color3.new(1, 0.690196, 0)
1224-
	local rngm = Instance.new("SpecialMesh", rng)
1224+
ManualWeld96.Name = "Weld"
1225-
	rngm.MeshType = MType
1225+
ManualWeld96.Parent = WedgePart95
1226-
	rngm.Scale = Vector3.new(x1, y1, z1)
1226+
ManualWeld96.C0 = CFrame.new(0, 0, 0, 0, -1, 0, 0.809016645, 0, -0.587785721, 0.587785661, 0, 0.809016705)
1227-
	local scaler2 = 1
1227+
ManualWeld96.C1 = CFrame.new(0.0499725342, -0.149978638, 0.0500106812, 0, -1, 0, 0.58778578, 0, 0.809016645, -0.809016705, 0, 0.587785602)
1228-
	local speeder = FastSpeed
1228+
ManualWeld96.Part0 = WedgePart95
1229-
	if type == "Add" then
1229+
ManualWeld96.Part1 = Part86
1230-
		scaler2 = 1 * value
1230+
WedgePart97.Parent = Model80
1231-
	elseif type == "Divide" then
1231+
WedgePart97.Material = Enum.Material.Slate
1232-
		scaler2 = 1 / value
1232+
WedgePart97.BrickColor = BrickColor.new("Deep orange")
1233
WedgePart97.Rotation = Vector3.new(-180, -36, -90)
1234
WedgePart97.CanCollide = false
1235-
		for i = 0, 10 / bonuspeed, 0.1 do
1235+
WedgePart97.Size = Vector3.new(0.0999999046, 0.900000036, 0.299999982)
1236
WedgePart97.CFrame = CFrame.new(-107.038414, 117.349297, -50.3745003, 0, 0.809016943, -0.587786138, 1, 0, 0, 0, -0.587785244, -0.809016407)
1237-
			if type == "Add" then
1237+
WedgePart97.BottomSurface = Enum.SurfaceType.Smooth
1238-
				scaler2 = scaler2 - 0.01 * value / bonuspeed
1238+
WedgePart97.Color = Color3.new(1, 0.690196, 0)
1239-
			elseif type == "Divide" then
1239+
WedgePart97.Position = Vector3.new(-107.038414, 117.349297, -50.3745003)
1240-
				scaler2 = scaler2 - 0.01 / value * bonuspeed
1240+
WedgePart97.Orientation = Vector3.new(0, -144, 90)
1241
WedgePart97.Color = Color3.new(1, 0.690196, 0)
1242-
			speeder = speeder - 0.01 * FastSpeed * bonuspeed
1242+
ManualWeld98.Name = "Weld"
1243-
			rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
1243+
ManualWeld98.Parent = WedgePart97
1244-
			rng.Transparency = rng.Transparency + 0.01 * bonuspeed
1244+
ManualWeld98.C0 = CFrame.new(0, 0, 0, 0, 1, 0, 0.809016645, 0, -0.587785721, -0.587785661, 0, -0.809016705)
1245-
			rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
1245+
ManualWeld98.C1 = CFrame.new(0.0499725342, 0.150032043, 0.0500106812, 0, -1, 0, 0.58778584, 0, 0.809016585, -0.809016824, 0, 0.587785542)
1246
ManualWeld98.Part0 = WedgePart97
1247-
		rng:Destroy()
1247+
ManualWeld98.Part1 = Part86
1248
Model99.Name = "pizza7"
1249
Model99.Parent = Model0
1250
Part100.Name = "crust"
1251-
function SoulSteal(dude)
1251+
Part100.Parent = Model99
1252-
if dude.Name ~= char then
1252+
Part100.Material = Enum.Material.Sand
1253-
local bgf = IT("BodyGyro", dude.Head)
1253+
Part100.BrickColor = BrickColor.new("Gold")
1254-
bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
1254+
Part100.Rotation = Vector3.new(-180, 51, -180)
1255-
local val = IT("BoolValue", dude)
1255+
Part100.CanCollide = false
1256-
val.Name = "IsHit"
1256+
Part100.Shape = Enum.PartType.Cylinder
1257-
local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
1257+
Part100.Size = Vector3.new(0.599999964, 0.200000003, 0.200000003)
1258-
local soulst = coroutine.wrap(function()
1258+
Part100.CFrame = CFrame.new(-106.042892, 117.400009, -51.3470192, -0.629320681, 0, 0.777146697, 0, 1, 0, -0.777146697, 0, -0.629320681)
1259-
local soul = Instance.new("Part",dude)
1259+
Part100.BottomSurface = Enum.SurfaceType.Smooth
1260-
soul.Size = Vector3.new(1,1,1)
1260+
Part100.TopSurface = Enum.SurfaceType.Smooth
1261-
soul.CanCollide = false
1261+
Part100.Color = Color3.new(0.937255, 0.721569, 0.219608)
1262-
soul.Anchored = false
1262+
Part100.Position = Vector3.new(-106.042892, 117.400009, -51.3470192)
1263-
soul.Position = torso.Position
1263+
Part100.Orientation = Vector3.new(0, 129, 0)
1264-
soul.Transparency = 1
1264+
Part100.Color = Color3.new(0.937255, 0.721569, 0.219608)
1265-
local PartEmmit1 = IT("ParticleEmitter", soul)
1265+
ManualWeld101.Name = "Weld"
1266-
PartEmmit1.LightEmission = 1
1266+
ManualWeld101.Parent = Part100
1267-
PartEmmit1.Texture = "rbxassetid://569507414"
1267+
ManualWeld101.C0 = CFrame.new(0, 0, 0, -0.629320204, 0, -0.777146161, 0, 1, 0, 0.777146161, 0, -0.629320204)
1268-
PartEmmit1.Color = ColorSequence.new(maincolor.Color)
1268+
ManualWeld101.C1 = CFrame.new(0, -0.100021362, 0.350009918, 0, -1, 0, -0.629320264, 0, -0.77714628, 0.77714628, 0, -0.629320264)
1269-
PartEmmit1.Rate = 250
1269+
ManualWeld101.Part0 = Part100
1270-
PartEmmit1.Lifetime = NumberRange.new(1.6)
1270+
ManualWeld101.Part1 = Part103
1271-
PartEmmit1.Size = NumberSequence.new({
1271+
ManualWeld102.Name = "Weld"
1272-
	NumberSequenceKeypoint.new(0, 1, 0),
1272+
ManualWeld102.Parent = Part100
1273-
	NumberSequenceKeypoint.new(1, 0, 0)
1273+
ManualWeld102.C0 = CFrame.new(0, 0, 0, -0.629320681, 0, -0.777146697, 0, 1, 0, 0.777146697, 0, -0.629320681)
1274-
})
1274+
ManualWeld102.C1 = CFrame.new(0.770713806, 0.200012207, -0.586849213, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1275-
PartEmmit1.Transparency = NumberSequence.new({
1275+
ManualWeld102.Part0 = Part100
1276-
	NumberSequenceKeypoint.new(0, 0, 0),
1276+
ManualWeld102.Part1 = Part1
1277-
	NumberSequenceKeypoint.new(1, 1, 0)
1277+
Part103.Parent = Model99
1278-
})
1278+
Part103.Material = Enum.Material.Sand
1279-
PartEmmit1.Speed = NumberRange.new(0, 0)
1279+
Part103.BrickColor = BrickColor.new("Maroon")
1280-
PartEmmit1.VelocitySpread = 30000
1280+
Part103.Rotation = Vector3.new(-180, 51, 90)
1281-
PartEmmit1.Rotation = NumberRange.new(-360, 360)
1281+
Part103.CanCollide = false
1282-
PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
1282+
Part103.Shape = Enum.PartType.Cylinder
1283-
local BodPoss = IT("BodyPosition", soul)
1283+
Part103.Size = Vector3.new(0.0500000007, 0.150000006, 0.150000006)
1284-
BodPoss.P = 3000
1284+
Part103.CFrame = CFrame.new(-106.377846, 117.400009, -51.204483, 0, -0.62932086, 0.777146876, -1, 0, 0, 0, -0.777146876, -0.62932086)
1285-
BodPoss.D = 1000
1285+
Part103.BottomSurface = Enum.SurfaceType.Smooth
1286-
BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
1286+
Part103.TopSurface = Enum.SurfaceType.Smooth
1287-
BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
1287+
Part103.Color = Color3.new(0.458824, 0, 0)
1288-
wait(1.6)
1288+
Part103.Position = Vector3.new(-106.377846, 117.400009, -51.204483)
1289-
soul.Touched:connect(function(hit)
1289+
Part103.Orientation = Vector3.new(0, 129, -90)
1290-
	if hit.Parent == char then
1290+
Part103.Color = Color3.new(0.458824, 0, 0)
1291-
	soul:Destroy()
1291+
Part104.Parent = Model99
1292
Part104.Material = Enum.Material.Sand
1293
Part104.BrickColor = BrickColor.new("Maroon")
1294-
wait(1.2)
1294+
Part104.Rotation = Vector3.new(-180, 51, 90)
1295-
while soul do
1295+
Part104.CanCollide = false
1296
Part104.Shape = Enum.PartType.Cylinder
1297-
	PartEmmit1.Color = ColorSequence.new(maincolor.Color)
1297+
Part104.Size = Vector3.new(0.0500000007, 0.150000006, 0.150000006)
1298-
	BodPoss.Position = tors.Position
1298+
Part104.CFrame = CFrame.new(-106.470306, 117.400009, -51.000885, 0, -0.629321039, 0.777147055, -1, 0, 0, 0, -0.777147055, -0.629321039)
1299
Part104.BottomSurface = Enum.SurfaceType.Smooth
1300
Part104.TopSurface = Enum.SurfaceType.Smooth
1301-
	soulst()
1301+
Part104.Color = Color3.new(0.458824, 0, 0)
1302
Part104.Position = Vector3.new(-106.470306, 117.400009, -51.000885)
1303
Part104.Orientation = Vector3.new(0, 129, -90)
1304-
function FaceMouse()
1304+
Part104.Color = Color3.new(0.458824, 0, 0)
1305-
local	Cam = workspace.CurrentCamera
1305+
ManualWeld105.Name = "Weld"
1306-
	return {
1306+
ManualWeld105.Parent = Part104
1307-
		CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
1307+
ManualWeld105.C0 = CFrame.new(0, 0, 0, 0, -1, 0, -0.629320204, 0, -0.777146161, 0.777146161, 0, -0.629320204)
1308-
		Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
1308+
ManualWeld105.C1 = CFrame.new(0, -0.100036621, -0.199985504, 0, -1, 0, -0.629320264, 0, -0.77714628, 0.77714628, 0, -0.629320264)
1309-
	}
1309+
ManualWeld105.Part0 = Part104
1310
ManualWeld105.Part1 = Part103
1311-
-------------------------------------------------------
1311+
Part106.Parent = Model99
1312-
--End Effect Function--
1312+
Part106.Material = Enum.Material.Sand
1313-
-------------------------------------------------------
1313+
Part106.BrickColor = BrickColor.new("Maroon")
1314-
function Cso(ID, PARENT, VOLUME, PITCH)
1314+
Part106.Rotation = Vector3.new(-180, 51, 90)
1315-
	local NSound = nil
1315+
Part106.CanCollide = false
1316
Part106.Shape = Enum.PartType.Cylinder
1317-
		NSound = IT("Sound", PARENT)
1317+
Part106.Size = Vector3.new(0.0500000007, 0.150000006, 0.150000006)
1318-
		NSound.Volume = VOLUME
1318+
Part106.CFrame = CFrame.new(-106.17424, 117.400009, -51.1119957, 0, -0.62932092, 0.777146995, -1, 0, 0, 0, -0.777146995, -0.62932092)
1319-
		NSound.Pitch = PITCH
1319+
Part106.BottomSurface = Enum.SurfaceType.Smooth
1320-
		NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
1320+
Part106.TopSurface = Enum.SurfaceType.Smooth
1321-
		swait()
1321+
Part106.Color = Color3.new(0.458824, 0, 0)
1322-
		NSound:play()
1322+
Part106.Position = Vector3.new(-106.17424, 117.400009, -51.1119957)
1323-
		game:GetService("Debris"):AddItem(NSound, 10)
1323+
Part106.Orientation = Vector3.new(0, 129, -90)
1324
Part106.Color = Color3.new(0.458824, 0, 0)
1325-
	return NSound
1325+
ManualWeld107.Name = "Weld"
1326
ManualWeld107.Parent = Part106
1327-
function CameraEnshaking(Length, Intensity)
1327+
ManualWeld107.C0 = CFrame.new(0, 0, 0, 0, -1, 0, -0.629320204, 0, -0.777146161, 0.777146161, 0, -0.629320204)
1328
ManualWeld107.C1 = CFrame.new(0, -0.200012207, 0.100028992, 0, -1, 0, -0.629320204, 0, -0.777146161, 0.777146161, 0, -0.629320204)
1329-
		local intensity = 1 * Intensity
1329+
ManualWeld107.Part0 = Part106
1330-
		local rotM = 0.01 * Intensity
1330+
ManualWeld107.Part1 = Part103
1331-
		for i = 0, Length, 0.1 do
1331+
Part108.Parent = Model99
1332
Part108.Material = Enum.Material.Glass
1333-
			intensity = intensity - 0.05 * Intensity / Length
1333+
Part108.BrickColor = BrickColor.new("Really black")
1334-
			rotM = rotM - 5.0E-4 * Intensity / Length
1334+
Part108.Rotation = Vector3.new(-180, 51, 90)
1335-
			hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)))
1335+
Part108.CanCollide = false
1336-
			cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM)
1336+
Part108.Shape = Enum.PartType.Cylinder
1337
Part108.Size = Vector3.new(0.0500000007, 0.100000001, 0.100000001)
1338-
		hum.CameraOffset = Vector3.new(0, 0, 0)
1338+
Part108.CFrame = CFrame.new(-106.290802, 117.400009, -51.0175629, 0, -0.629321039, 0.777147055, -1, 0, 0, 0, -0.777147055, -0.629321039)
1339
Part108.BottomSurface = Enum.SurfaceType.Smooth
1340
Part108.TopSurface = Enum.SurfaceType.Smooth
1341-
function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
1341+
Part108.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1342-
local Hitboxpart = Instance.new("Part", EffectModel)
1342+
Part108.Position = Vector3.new(-106.290802, 117.400009, -51.0175629)
1343-
  RemoveOutlines(Hitboxpart)
1343+
Part108.Orientation = Vector3.new(0, 129, -90)
1344-
  Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
1344+
Part108.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1345-
  Hitboxpart.CanCollide = false
1345+
ManualWeld109.Name = "Weld"
1346-
  Hitboxpart.Transparency = 1
1346+
ManualWeld109.Parent = Part108
1347-
  Hitboxpart.Anchored = true
1347+
ManualWeld109.C0 = CFrame.new(0, 0, 0, 0, -1, 0, -0.629320204, 0, -0.777146161, 0.777146161, 0, -0.629320204)
1348-
  Hitboxpart.CFrame = Pose
1348+
ManualWeld109.C1 = CFrame.new(0, -0.200042725, -0.049987793, 0, -1, 0, -0.629320264, 0, -0.77714628, 0.77714628, 0, -0.629320264)
1349-
  game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
1349+
ManualWeld109.Part0 = Part108
1350-
  MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
1350+
ManualWeld109.Part1 = Part103
1351
Part110.Parent = Model99
1352-
function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
1352+
Part110.Material = Enum.Material.Glass
1353-
  local prt = CreatePart1(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
1353+
Part110.BrickColor = BrickColor.new("Really black")
1354-
  prt.Anchored = true
1354+
Part110.Rotation = Vector3.new(-180, 51, 90)
1355-
  prt.CFrame = cframe
1355+
Part110.CanCollide = false
1356-
  local msh = CreateMesh1("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
1356+
Part110.Shape = Enum.PartType.Cylinder
1357-
  game:GetService("Debris"):AddItem(prt, 10)
1357+
Part110.Size = Vector3.new(0.0500000007, 0.100000001, 0.100000001)
1358-
  if Type == 1 or Type == nil then
1358+
Part110.CFrame = CFrame.new(-106.261238, 117.400009, -51.2988853, 0, -0.629321039, 0.777147055, -1, 0, 0, 0, -0.777147055, -0.629321039)
1359-
    table.insert(Effects, {
1359+
Part110.BottomSurface = Enum.SurfaceType.Smooth
1360-
      prt,
1360+
Part110.TopSurface = Enum.SurfaceType.Smooth
1361-
      "Block1",
1361+
Part110.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1362-
      delay,
1362+
Part110.Position = Vector3.new(-106.261238, 117.400009, -51.2988853)
1363-
      x3,
1363+
Part110.Orientation = Vector3.new(0, 129, -90)
1364-
      y3,
1364+
Part110.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1365-
      z3,
1365+
ManualWeld111.Name = "Weld"
1366-
      msh
1366+
ManualWeld111.Parent = Part110
1367-
    })
1367+
ManualWeld111.C0 = CFrame.new(0, 0, 0, 0, -1, 0, -0.629320204, 0, -0.777146161, 0.777146161, 0, -0.629320204)
1368-
  elseif Type == 2 then
1368+
ManualWeld111.C1 = CFrame.new(0, -2.28881836e-05, 0.150032043, 0, -1, 0, -0.629320264, 0, -0.77714628, 0.77714628, 0, -0.629320264)
1369-
    table.insert(Effects, {
1369+
ManualWeld111.Part0 = Part110
1370-
      prt,
1370+
ManualWeld111.Part1 = Part103
1371-
      "Block2",
1371+
Part112.Parent = Model99
1372-
      delay,
1372+
Part112.Material = Enum.Material.Glass
1373-
      x3,
1373+
Part112.BrickColor = BrickColor.new("Really black")
1374-
      y3,
1374+
Part112.Rotation = Vector3.new(-180, 51, 90)
1375-
      z3,
1375+
Part112.CanCollide = false
1376-
      msh
1376+
Part112.Shape = Enum.PartType.Cylinder
1377-
    })
1377+
Part112.Size = Vector3.new(0.0500000007, 0.100000001, 0.100000001)
1378-
  elseif Type == 3 then
1378+
Part112.CFrame = CFrame.new(-106.586922, 117.400009, -50.9065132, 0, -0.629321039, 0.777147055, -1, 0, 0, 0, -0.777147055, -0.629321039)
1379-
    table.insert(Effects, {
1379+
Part112.BottomSurface = Enum.SurfaceType.Smooth
1380-
      prt,
1380+
Part112.TopSurface = Enum.SurfaceType.Smooth
1381-
      "Block3",
1381+
Part112.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1382-
      delay,
1382+
Part112.Position = Vector3.new(-106.586922, 117.400009, -50.9065132)
1383-
      x3,
1383+
Part112.Orientation = Vector3.new(0, 129, -90)
1384-
      y3,
1384+
Part112.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1385-
      z3,
1385+
ManualWeld113.Name = "Weld"
1386-
      msh
1386+
ManualWeld113.Parent = Part112
1387-
    })
1387+
ManualWeld113.C0 = CFrame.new(0, 0, 0, 0, -1, 0, -0.629320204, 0, -0.777146161, 0.777146161, 0, -0.629320204)
1388-
  end
1388+
ManualWeld113.C1 = CFrame.new(0, -0.0999908447, -0.349998474, 0, -1, 0, -0.629320264, 0, -0.77714628, 0.77714628, 0, -0.629320264)
1389
ManualWeld113.Part0 = Part112
1390
ManualWeld113.Part1 = Part103
1391-
function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
1391+
WedgePart114.Parent = Model99
1392-
	local Part = Create("Part"){
1392+
WedgePart114.Material = Enum.Material.Slate
1393-
		Parent = Parent,
1393+
WedgePart114.BrickColor = BrickColor.new("Deep orange")
1394-
		Reflectance = Reflectance,
1394+
WedgePart114.Rotation = Vector3.new(-180, -39, 90)
1395-
		Transparency = Transparency,
1395+
WedgePart114.CanCollide = false
1396-
		CanCollide = false,
1396+
WedgePart114.Size = Vector3.new(0.0999999046, 0.900000036, 0.299999982)
1397-
		Locked = true,
1397+
WedgePart114.CFrame = CFrame.new(-106.337082, 117.350029, -50.915802, 0, -0.777147174, -0.629321098, -1, 0, 0, 0, 0.629321098, -0.777147174)
1398-
		BrickColor = BrickColor.new(tostring(BColor)),
1398+
WedgePart114.BottomSurface = Enum.SurfaceType.Smooth
1399-
		Name = Name,
1399+
WedgePart114.Color = Color3.new(1, 0.690196, 0)
1400-
		Size = Size,
1400+
WedgePart114.Position = Vector3.new(-106.337082, 117.350029, -50.915802)
1401-
		Material = Material,
1401+
WedgePart114.Orientation = Vector3.new(0, -141, -90)
1402-
	}
1402+
WedgePart114.Color = Color3.new(1, 0.690196, 0)
1403-
	RemoveOutlines(Part)
1403+
ManualWeld115.Name = "Weld"
1404-
	return Part
1404+
ManualWeld115.Parent = WedgePart114
1405
ManualWeld115.C0 = CFrame.new(0, 0, 0, 0, -1, 0, -0.777146161, 0, 0.629320204, -0.629320204, 0, -0.777146161)
1406
ManualWeld115.C1 = CFrame.new(0.0499801636, -0.25, -0.149993896, 0, -1, 0, -0.629320383, 0, -0.777146339, 0.777146339, 0, -0.629320383)
1407-
function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
1407+
ManualWeld115.Part0 = WedgePart114
1408-
	local Msh = Create(Mesh){
1408+
ManualWeld115.Part1 = Part103
1409-
		Parent = Part,
1409+
WedgePart116.Parent = Model99
1410-
		Offset = OffSet,
1410+
WedgePart116.Material = Enum.Material.Slate
1411-
		Scale = Scale,
1411+
WedgePart116.BrickColor = BrickColor.new("Deep orange")
1412-
	}
1412+
WedgePart116.Rotation = Vector3.new(0, 39, 90)
1413-
	if Mesh == "SpecialMesh" then
1413+
WedgePart116.CanCollide = false
1414-
		Msh.MeshType = MeshType
1414+
WedgePart116.Size = Vector3.new(0.0999999046, 0.900000036, 0.299999982)
1415-
		Msh.MeshId = MeshId
1415+
WedgePart116.CFrame = CFrame.new(-106.525848, 117.350029, -51.1489143, 0, -0.777147233, 0.629321158, 1, 0, 0, -0, 0.629321158, 0.777147233)
1416
WedgePart116.BottomSurface = Enum.SurfaceType.Smooth
1417-
	return Msh
1417+
WedgePart116.Color = Color3.new(1, 0.690196, 0)
1418
WedgePart116.Position = Vector3.new(-106.525848, 117.350029, -51.1489143)
1419
WedgePart116.Orientation = Vector3.new(0, 39, 90)
1420-
function RingEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
1420+
WedgePart116.Color = Color3.new(1, 0.690196, 0)
1421-
local prt = CreatePart(workspace,"Neon",0,0,brickcolor,"Effect", Vector3.new(.5,.5,.5))--part(3,workspace,"SmoothPlastic",0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
1421+
ManualWeld117.Name = "Weld"
1422-
prt.Anchored = true
1422+
ManualWeld117.Parent = WedgePart116
1423-
prt.CFrame = cframe
1423+
ManualWeld117.C0 = CFrame.new(0, 0, 0, 0, 1, 0, -0.777146161, 0, 0.629320204, 0.629320204, 0, 0.777146161)
1424-
local msh = CreateMesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=3270017",Vector3.new(0,0,0),Vector3.new(x1,y1,z1))
1424+
ManualWeld117.C1 = CFrame.new(0.0499801636, 0.0499572754, -0.149990082, 0, -1, 0, -0.629320443, 0, -0.777146459, 0.777146459, 0, -0.629320443)
1425-
game:GetService("Debris"):AddItem(prt,2)
1425+
ManualWeld117.Part0 = WedgePart116
1426-
coroutine.resume(coroutine.create(function(Part,Mesh,num) 
1426+
ManualWeld117.Part1 = Part103
1427-
for i=0,1,delay do
1427+
Model118.Name = "pizza4"
1428-
swait()
1428+
Model118.Parent = Model0
1429-
Part.Transparency=i
1429+
Part119.Name = "crust"
1430-
Mesh.Scale=Mesh.Scale + Vector3.new(x3,y3,z3)
1430+
Part119.Parent = Model118
1431
Part119.Material = Enum.Material.Sand
1432-
Part.Parent=nil
1432+
Part119.BrickColor = BrickColor.new("Gold")
1433-
end),prt,msh,(math.random(0,1)+math.random())/5)
1433+
Part119.Rotation = Vector3.new(0, 19, 0)
1434
Part119.CanCollide = false
1435-
-------------------------------------------------------
1435+
Part119.Shape = Enum.PartType.Cylinder
1436-
--End Important Functions--
1436+
Part119.Size = Vector3.new(0.599999964, 0.200000003, 0.200000003)
1437-
-------------------------------------------------------
1437+
Part119.CFrame = CFrame.new(-106.451851, 117.399315, -49.8706093, 0.945519447, 0, 0.32556814, 0, 1, 0, -0.32556814, 0, 0.945519447)
1438
Part119.BottomSurface = Enum.SurfaceType.Smooth
1439
Part119.TopSurface = Enum.SurfaceType.Smooth
1440
Part119.Color = Color3.new(0.937255, 0.721569, 0.219608)
1441-
--[[
1441+
Part119.Position = Vector3.new(-106.451851, 117.399315, -49.8706093)
1442-
		Thanks for using Build-To-Lua by jarredbcv.
1442+
Part119.Orientation = Vector3.new(0, 19, 0)
1443-
]]--
1443+
Part119.Color = Color3.new(0.937255, 0.721569, 0.219608)
1444
ManualWeld120.Name = "Weld"
1445-
New = function(Object, Parent, Name, Data)
1445+
ManualWeld120.Parent = Part119
1446-
	local Object = Instance.new(Object)
1446+
ManualWeld120.C0 = CFrame.new(0, 0, 0, 0.945518732, 0, -0.325567901, 0, 1, 0, 0.325567901, 0, 0.945518732)
1447-
	for Index, Value in pairs(Data or {}) do
1447+
ManualWeld120.C1 = CFrame.new(0, 6.86645508e-05, 0.550018311, 0, -1, 0, 0.945518851, 0, -0.325567931, 0.325567931, 0, 0.945518851)
1448-
		Object[Index] = Value
1448+
ManualWeld120.Part0 = Part119
1449
ManualWeld120.Part1 = Part124
1450-
	Object.Parent = Parent
1450+
ManualWeld121.Name = "Weld"
1451-
	Object.Name = Name
1451+
ManualWeld121.Parent = Part119
1452-
	return Object
1452+
ManualWeld121.C0 = CFrame.new(0, 0, 0, 0.945519447, 0, -0.32556814, 0, 1, 0, 0.32556814, 0, 0.945519447)
1453
ManualWeld121.C1 = CFrame.new(0.361755371, 0.199317932, 0.889560699, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1454
ManualWeld121.Part0 = Part119
1455-
Gunty = New("Model",char,"Gunty",{})
1455+
ManualWeld121.Part1 = Part1
1456-
Handle = New("Part",Gunty,"Handle",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1, 1.7700001, 1),CFrame = CFrame.new(31.0716114, 2.79670954, -174.846329, 0.999894261, 0.010924357, 0.00963267777, -0.0110270018, 0.999882579, 0.0106679145, -0.00951499958, -0.0107729975, 0.999897003),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
1456+
Part122.Parent = Model118
1457-
Mesh = New("BlockMesh",Handle,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
1457+
Part122.Material = Enum.Material.Sand
1458-
Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Pearl"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.03999996, 0.290000111, 0.189999968),CFrame = CFrame.new(31.058609, 2.34723592, -175.197876, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(1, 1, 1),})
1458+
Part122.BrickColor = BrickColor.new("Maroon")
1459-
Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
1459+
Part122.Rotation = Vector3.new(0, 19, -90)
1460-
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.00469970703, -0.445775509, -0.356430054, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
1460+
Part122.CanCollide = false
1461-
Part = New("Part",Gunty,"Part",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.01999998, 0.330000103, 0.229999959),CFrame = CFrame.new(31.058609, 2.34723592, -175.197876, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
1461+
Part122.Shape = Enum.PartType.Cylinder
1462-
Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
1462+
Part122.Size = Vector3.new(0.0500000007, 0.150000006, 0.150000006)
1463-
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.00469970703, -0.445775509, -0.356430054, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
1463+
Part122.CFrame = CFrame.new(-106.471298, 117.399315, -50.2341347, 0, 0.945519924, 0.325568318, -1, 0, 0, 0, -0.325568318, 0.945519924)
1464-
Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.04999995, 0.0500001162, 0.0599999726),CFrame = CFrame.new(31.0147629, 1.60638475, -174.821182, -0.00951508526, -0.010773032, 0.999899387, -0.0110270474, 0.999884665, 0.0106679332, -0.999896705, -0.0109243607, -0.00963272899),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
1464+
Part122.BottomSurface = Enum.SurfaceType.Smooth
1465-
Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
1465+
Part122.TopSurface = Enum.SurfaceType.Smooth
1466-
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507501, -0.0110270362, -0.999896109, -0.0107730227, 0.999884129, -0.0109243607, 0.999898791, 0.0106679285, -0.00963272713),C1 = CFrame.new(-0.0439567566, -1.19107628, 0.0119018555, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
1466+
Part122.Color = Color3.new(0.458824, 0, 0)
1467-
Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(30.6584473, 2.04683352, -174.327209, -0.00951508433, -0.0107730264, 0.999899626, 0.248140842, 0.968642294, 0.0127975615, -0.968680143, 0.248236969, -0.00654343609),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
1467+
Part122.Position = Vector3.new(-106.471298, 117.399315, -50.2341347)
1468-
Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
1468+
Part122.Orientation = Vector3.new(0, 19, -90)
1469-
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, 0.248140693, -0.968679547, -0.010773018, 0.968641758, 0.24823682, 0.99989897, 0.0127975577, -0.00654343609),C1 = CFrame.new(-0.409790039, -0.759893417, 0.507080078, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
1469+
Part122.Color = Color3.new(0.458824, 0, 0)
1470-
Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(30.9084473, 2.04683304, -174.327209, -0.00951508433, -0.0107730264, 0.999899626, 0.248140842, 0.968642294, 0.0127975615, -0.968680143, 0.248236969, -0.00654343609),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
1470+
ManualWeld123.Name = "Weld"
1471-
Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
1471+
ManualWeld123.Parent = Part122
1472-
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, 0.248140693, -0.968679547, -0.010773018, 0.968641758, 0.24823682, 0.99989897, 0.0127975577, -0.00654343609),C1 = CFrame.new(-0.159816742, -0.757163048, 0.509490967, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
1472+
ManualWeld123.C0 = CFrame.new(0, 0, 0, 0, -1, 0, 0.945518732, 0, -0.325567901, 0.325567901, 0, 0.945518732)
1473-
Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(31.228447, 2.04683328, -174.327209, -0.00951508433, -0.0107730264, 0.999899626, 0.248140842, 0.968642294, 0.0127975615, -0.968680143, 0.248236969, -0.00654343609),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
1473+
ManualWeld123.C1 = CFrame.new(0, 0.100028992, 0.199966431, 0, -1, 0, 0.945518851, 0, -0.325567931, 0.325567931, 0, 0.945518851)
1474-
Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
1474+
ManualWeld123.Part0 = Part122
1475-
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, 0.248140693, -0.968679547, -0.010773018, 0.968641758, 0.24823682, 0.99989897, 0.0127975577, -0.00654343609),C1 = CFrame.new(0.160148621, -0.753666878, 0.512573242, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
1475+
ManualWeld123.Part1 = Part124
1476-
Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(30.8784504, 1.99683285, -175.357208, -0.00951508339, -0.010773031, 0.999899387, -0.269443661, 0.962987244, 0.00781129859, -0.962972045, -0.269341499, -0.0120655689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
1476+
Part124.Parent = Model118
1477-
Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
1477+
Part124.Material = Enum.Material.Sand
1478-
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, -0.269443542, -0.962971449, -0.0107730236, 0.962986648, -0.269341379, 0.999898791, 0.00781129394, -0.0120655652),C1 = CFrame.new(-0.179458618, -0.796388626, -0.521224976, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
1478+
Part124.BrickColor = BrickColor.new("Maroon")
1479-
Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(31.4684505, 2.71683574, -175.357208, -0.00951508619, -0.0107730282, 0.999899626, 0.248140991, 0.968642175, 0.0127975615, -0.968680024, 0.248237148, -0.00654343236),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
1479+
Part124.Rotation = Vector3.new(0, 19, -90)
1480-
Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
1480+
Part124.CanCollide = false
1481-
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507501, 0.248140842, -0.968679428, -0.0107730199, 0.968641579, 0.248236999, 0.99989897, 0.0127975577, -0.00654343236),C1 = CFrame.new(0.4025383, -0.070025444, -0.507858276, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
1481+
Part124.Shape = Enum.PartType.Cylinder
1482-
Part = New("Part",Gunty,"Part",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.239999995, 0.330000132, 1.07000005),CFrame = CFrame.new(30.7338467, 2.35736775, -174.842926, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
1482+
Part124.Size = Vector3.new(0.0500000007, 0.150000006, 0.150000006)
1483-
Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
1483+
Part124.CFrame = CFrame.new(-106.630981, 117.399315, -50.3906403, 0, 0.945519686, 0.325568199, -1, 0, 0, 0, -0.325568199, 0.945519686)
1484-
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.33291626, -0.443016529, -0.00453186035, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
1484+
Part124.BottomSurface = Enum.SurfaceType.Smooth
1485-
Part = New("Part",Gunty,"Part",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.239999995, 0.330000132, 1.07000005),CFrame = CFrame.new(31.3738499, 2.35736799, -174.842926, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
1485+
Part124.TopSurface = Enum.SurfaceType.Smooth
1486-
Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
1486+
Part124.Color = Color3.new(0.458824, 0, 0)
1487-
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.30701828, -0.436024666, 0.00163269043, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
1487+
Part124.Position = Vector3.new(-106.630981, 117.399315, -50.3906403)
1488-
Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(31.2084579, 1.99683356, -175.357178, -0.00951508339, -0.010773031, 0.999899387, -0.269443661, 0.962987244, 0.00781129859, -0.962972045, -0.269341499, -0.0120655689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
1488+
Part124.Orientation = Vector3.new(0, 19, -90)
1489-
Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
1489+
Part124.Color = Color3.new(0.458824, 0, 0)
1490-
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, -0.269443542, -0.962971449, -0.0107730236, 0.962986648, -0.269341379, 0.999898791, 0.00781129394, -0.0120655652),C1 = CFrame.new(0.150512695, -0.79278326, -0.518005371, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
1490+
Part125.Parent = Model118
1491-
Part = New("Part",Gunty,"Part",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.01999998, 0.330000132, 0.229999959),CFrame = CFrame.new(31.0686169, 2.35712481, -174.467972, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
1491+
Part125.Material = Enum.Material.Sand
1492-
Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
1492+
Part125.BrickColor = BrickColor.new("Maroon")
1493-
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.00174713135, -0.443641663, 0.373596191, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
1493+
Part125.Rotation = Vector3.new(0, 19, -90)
1494-
Wedge = New("WedgePart",Gunty,"Wedge",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(1.13999975, 0.230000034, 0.560000122),CFrame = CFrame.new(31.0786934, 3.13681054, -175.132095, -1.00000238, -2.20054062e-07, 3.09199095e-07, 2.12065061e-07, -1.00000215, 3.20374966e-07, 2.75671482e-07, 3.09199095e-07, 1.00000226),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
1494+
Part125.CanCollide = false
1495-
mot = New("Motor",Wedge,"mot",{Part0 = Wedge,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1.00000179, 2.11242877e-07, 2.80328095e-07, -2.20876245e-07, -1.00000155, 3.13855708e-07, 3.05473804e-07, 3.1478703e-07, 1.00000167),C1 = CFrame.new(0.00605010986, 0.343216896, -0.282043457, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
1495+
Part125.Shape = Enum.PartType.Cylinder
1496-
Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(30.6284485, 2.71683502, -175.357208, -0.00951508619, -0.0107730282, 0.999899626, 0.248140991, 0.968642175, 0.0127975615, -0.968680024, 0.248237148, -0.00654343236),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
1496+
Part125.Size = Vector3.new(0.0500000007, 0.150000006, 0.150000006)
1497-
Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
1497+
Part125.CFrame = CFrame.new(-106.627838, 117.399315, -50.0744171, 0, 0.945519805, 0.325568229, -1, 0, 0, 0, -0.325568229, 0.945519805)
1498-
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507501, 0.248140842, -0.968679428, -0.0107730199, 0.968641579, 0.248236999, 0.99989897, 0.0127975577, -0.00654343236),C1 = CFrame.new(-0.437374115, -0.079202652, -0.515945435, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
1498+
Part125.BottomSurface = Enum.SurfaceType.Smooth
1499-
Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(30.8884487, 2.71683598, -174.327209, -0.00951508339, -0.010773031, 0.999899387, -0.269443661, 0.962987244, 0.00781129859, -0.962972045, -0.269341499, -0.0120655689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
1499+
Part125.TopSurface = Enum.SurfaceType.Smooth
1500-
Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
1500+
Part125.Color = Color3.new(0.458824, 0, 0)
1501-
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, -0.269443542, -0.962971449, -0.0107730236, 0.962986648, -0.269341379, 0.999898791, 0.00781129394, -0.0120655652),C1 = CFrame.new(-0.187202454, -0.0874576569, 0.516448975, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
1501+
Part125.Position = Vector3.new(-106.627838, 117.399315, -50.0744171)
1502-
Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Pearl"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.290000111, 1.08999991),CFrame = CFrame.new(30.7338486, 2.3574791, -174.84285, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(1, 1, 1),})
1502+
Part125.Orientation = Vector3.new(0, 19, -90)
1503-
Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
1503+
Part125.Color = Color3.new(0.458824, 0, 0)
1504-
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.33291626, -0.442905903, -0.00445556641, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
1504+
ManualWeld126.Name = "Weld"
1505-
Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Pearl"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.0700000003, 0.759999931, 0.0500000007),CFrame = CFrame.new(31.6297836, 3.38593745, -174.84967, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(1, 1, 1),})
1505+
ManualWeld126.Parent = Part125
1506-
Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
1506+
ManualWeld126.C0 = CFrame.new(0, 0, 0, 0, -1, 0, 0.945518732, 0, -0.325567901, 0.325567901, 0, 0.945518732)
1507-
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.551647186, 0.595292091, 0.00831604004, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
1507+
ManualWeld126.C1 = CFrame.new(0, -0.0999832153, 0.300018311, 0, -1, 0, 0.945518732, 0, -0.325567901, 0.325567901, 0, 0.945518732)
1508-
Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Pearl"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.0600000024, 1.90999997, 0.0500000007),CFrame = CFrame.new(31.5712833, 2.60158253, -174.845505, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(1, 1, 1),})
1508+
ManualWeld126.Part0 = Part125
1509-
Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
1509+
ManualWeld126.Part1 = Part124
1510-
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.50176239, -0.18965435, 0.00355529785, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
1510+
Part127.Parent = Model118
1511-
Part = New("Part",Gunty,"Part",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.239999995, 0.330000132, 1.07000005),CFrame = CFrame.new(31.0538464, 2.35736966, -174.842926, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
1511+
Part127.Material = Enum.Material.Glass
1512-
Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
1512+
Part127.BrickColor = BrickColor.new("Really black")
1513-
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.0129508972, -0.439518929, -0.00144958496, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
1513+
Part127.Rotation = Vector3.new(0, 19, -90)
1514-
Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Pearl"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.0600000024, 0.290000111, 0.409999996),CFrame = CFrame.new(31.568552, 2.3516109, -174.842773, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(1, 1, 1),})
1514+
Part127.CanCollide = false
1515-
Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
1515+
Part127.Shape = Enum.PartType.Cylinder
1516-
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.50176239, -0.439655781, 0.00360107422, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
1516+
Part127.Size = Vector3.new(0.0500000007, 0.100000001, 0.100000001)
1517-
Wedge = New("WedgePart",Gunty,"Wedge",{Material = Enum.Material.Metal,Size = Vector3.new(1.04999983, 0.280000031, 0.600000083),CFrame = CFrame.new(30.8336945, 1.78095484, -174.838608, 1.77882612e-07, 8.97198333e-08, 1.00000238, 1.86264515e-08, -1.00000238, 8.64238245e-08, 1.00000238, -1.86264515e-08, -1.48080289e-07),BottomSurface = Enum.SurfaceType.Smooth,})
1517+
Part127.CFrame = CFrame.new(-106.676643, 117.399315, -50.216217, 0, 0.945519924, 0.325568318, -1, 0, 0, 0, -0.325568318, 0.945519924)
1518-
mot = New("Motor",Wedge,"mot",{Part0 = Wedge,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1.74157321e-07, 1.39698386e-08, 1.00000179, 8.98216967e-08, -1.00000179, -1.39698386e-08, 1.00000179, 8.63292371e-08, -1.5180558e-07),C1 = CFrame.new(-0.226764679, -1.01831722, -0.00540161133, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
1518+
Part127.BottomSurface = Enum.SurfaceType.Smooth
1519-
Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Pearl"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.290000111, 1.09000003),CFrame = CFrame.new(31.0538521, 2.35747933, -174.842865, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(1, 1, 1),})
1519+
Part127.TopSurface = Enum.SurfaceType.Smooth
1520-
Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
1520+
Part127.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1521-
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.0129470825, -0.439409733, -0.0013885498, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
1521+
Part127.Position = Vector3.new(-106.676643, 117.399315, -50.216217)
1522-
Part = New("Part",Gunty,"Part",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.0700000003, 0.330000103, 0.229999959),CFrame = CFrame.new(30.5736599, 2.35258269, -174.833267, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
1522+
Part127.Orientation = Vector3.new(0, 19, -90)
1523-
Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
1523+
Part127.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1524-
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.493125916, -0.449655056, 0.00352478027, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
1524+
ManualWeld128.Name = "Weld"
1525-
Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(31.2184467, 2.71683574, -174.327209, -0.00951508339, -0.010773031, 0.999899387, -0.269443661, 0.962987244, 0.00781129859, -0.962972045, -0.269341499, -0.0120655689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
1525+
ManualWeld128.Parent = Part127
1526-
Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
1526+
ManualWeld128.C0 = CFrame.new(0, 0, 0, 0, -1, 0, 0.945518732, 0, -0.325567901, 0.325567901, 0, 0.945518732)
1527-
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, -0.269443542, -0.962971449, -0.0107730236, 0.962986648, -0.269341379, 0.999898791, 0.00781129394, -0.0120655652),C1 = CFrame.new(0.14276123, -0.0838527679, 0.519622803, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
1527+
ManualWeld128.C1 = CFrame.new(0, -0.0999603271, 0.150054932, 0, -1, 0, 0.945518851, 0, -0.325567931, 0.325567931, 0, 0.945518851)
1528-
Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(30.8884506, 2.71683574, -175.357208, -0.00951508619, -0.0107730282, 0.999899626, 0.248140991, 0.968642175, 0.0127975615, -0.968680024, 0.248237148, -0.00654343236),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
1528+
ManualWeld128.Part0 = Part127
1529-
Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
1529+
ManualWeld128.Part1 = Part124
1530-
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507501, 0.248140842, -0.968679428, -0.0107730199, 0.968641579, 0.248236999, 0.99989897, 0.0127975577, -0.00654343236),C1 = CFrame.new(-0.177398682, -0.0763616562, -0.513442993, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
1530+
Part129.Parent = Model118
1531-
Part = New("Part",Gunty,"Part",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.0900000036, 0.330000103, 0.449999958),CFrame = CFrame.new(31.5435581, 2.35188746, -174.842529, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
1531+
Part129.Material = Enum.Material.Glass
1532-
Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
1532+
Part129.BrickColor = BrickColor.new("Really black")
1533-
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.476764679, -0.439654827, 0.00360107422, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
1533+
Part129.Rotation = Vector3.new(0, 19, -90)
1534-
Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.00999999, 0.570000112, 1.05999994),CFrame = CFrame.new(31.0635662, 2.35679555, -174.843231, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
1534+
Part129.CanCollide = false
1535-
Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
1535+
Part129.Shape = Enum.PartType.Cylinder
1536-
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.00322341919, -0.439983368, -0.0016784668, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
1536+
Part129.Size = Vector3.new(0.0500000007, 0.100000001, 0.100000001)
1537-
Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.0900000036, 1.41000009, 0.0799999684),CFrame = CFrame.new(31.5487957, 2.34199333, -174.842697, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
1537+
Part129.CFrame = CFrame.new(-106.42247, 117.399315, -50.0922318, 0, 0.945519924, 0.325568318, -1, 0, 0, 0, -0.325568318, 0.945519924)
1538-
Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
1538+
Part129.BottomSurface = Enum.SurfaceType.Smooth
1539-
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.482112885, -0.44948864, 0.00337219238, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
1539+
Part129.TopSurface = Enum.SurfaceType.Smooth
1540-
Part = New("Part",Gunty,"Part",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.429999948, 0.300000042, 1),CFrame = CFrame.new(31.3557091, 1.79857111, -174.838364, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
1540+
Part129.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1541-
Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
1541+
Part129.Position = Vector3.new(-106.42247, 117.399315, -50.0922318)
1542-
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.294998169, -0.995002747, 4.57763672e-05, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
1542+
Part129.Orientation = Vector3.new(0, 19, -90)
1543-
Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(30.6384506, 1.99683368, -175.357208, -0.00951508339, -0.010773031, 0.999899387, -0.269443661, 0.962987244, 0.00781129859, -0.962972045, -0.269341499, -0.0120655689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
1543+
Part129.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1544-
Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
1544+
ManualWeld130.Name = "Weld"
1545-
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, -0.269443542, -0.962971449, -0.0107730236, 0.962986648, -0.269341379, 0.999898791, 0.00781129394, -0.0120655652),C1 = CFrame.new(-0.419433594, -0.7990098, -0.523529053, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
1545+
ManualWeld130.Parent = Part129
1546-
Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.26000011, 0.0599999726),CFrame = CFrame.new(31.0184479, 1.71683359, -174.307205, -0.00951508526, -0.010773032, 0.999899387, -0.0110270474, 0.999884665, 0.0106679332, -0.999896705, -0.0109243607, -0.00963272899),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
1546+
ManualWeld130.C0 = CFrame.new(0, 0, 0, 0, -1, 0, 0.945518732, 0, -0.325567901, 0.325567901, 0, 0.945518732)
1547-
Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
1547+
ManualWeld130.C1 = CFrame.new(0, 0.0999984741, 0.350036621, 0, -1, 0, 0.945518851, 0, -0.325567931, 0.325567931, 0, 0.945518851)
1548-
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507501, -0.0110270362, -0.999896109, -0.0107730227, 0.999884129, -0.0109243607, 0.999898791, 0.0106679285, -0.00963272713),C1 = CFrame.new(-0.0463790894, -1.08613729, 0.527038574, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
1548+
ManualWeld130.Part0 = Part129
1549-
Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(30.6384487, 2.7168355, -174.327209, -0.00951508339, -0.010773031, 0.999899387, -0.269443661, 0.962987244, 0.00781129859, -0.962972045, -0.269341499, -0.0120655689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
1549+
ManualWeld130.Part1 = Part124
1550-
Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
1550+
Part131.Parent = Model118
1551-
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, -0.269443542, -0.962971449, -0.0107730236, 0.962986648, -0.269341379, 0.999898791, 0.00781129394, -0.0120655652),C1 = CFrame.new(-0.437175751, -0.0901889801, 0.514038086, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
1551+
Part131.Material = Enum.Material.Glass
1552-
Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(31.2084503, 2.7168355, -175.357208, -0.00951508619, -0.0107730282, 0.999899626, 0.248140991, 0.968642175, 0.0127975615, -0.968680024, 0.248237148, -0.00654343236),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
1552+
Part131.BrickColor = BrickColor.new("Really black")
1553-
Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
1553+
Part131.Rotation = Vector3.new(0, 19, -90)
1554-
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507501, 0.248140842, -0.968679428, -0.0107730199, 0.968641579, 0.248236999, 0.99989897, 0.0127975577, -0.00654343236),C1 = CFrame.new(0.142566681, -0.072865963, -0.510360718, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
1554+
Part131.CanCollide = false
1555-
Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.100000001, 0.790000141, 0.0799999684),CFrame = CFrame.new(31.6096954, 3.40187716, -174.848618, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
1555+
Part131.Shape = Enum.PartType.Cylinder
1556-
Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
1556+
Part131.Size = Vector3.new(0.0500000007, 0.100000001, 0.100000001)
1557-
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.531375885, 0.610999107, 0.0093536377, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
1557+
Part131.CFrame = CFrame.new(-106.679802, 117.399315, -50.5324669, 0, 0.945519924, 0.325568318, -1, 0, 0, 0, -0.325568318, 0.945519924)
1558-
Wedge = New("WedgePart",Gunty,"Wedge",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(1.13999975, 0.230000034, 0.560000122),CFrame = CFrame.new(31.0786934, 3.13681054, -174.572098, 1.00000238, 2.2349559e-07, -2.21654773e-07, 2.05182005e-07, -1.00000215, 2.75671482e-07, -1.9185245e-07, -3.4738332e-07, -1.00000238),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
1558+
Part131.BottomSurface = Enum.SurfaceType.Smooth
1559-
mot = New("Motor",Wedge,"mot",{Part0 = Wedge,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1.00000179, 2.06011464e-07, -1.95577741e-07, 2.23604729e-07, -1.00000155, -3.41795385e-07, -2.17929482e-07, 2.81259418e-07, -1.00000179),C1 = CFrame.new(0.000720977783, 0.337183952, 0.277893066, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
1559+
Part131.TopSurface = Enum.SurfaceType.Smooth
1560-
Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(31.5084496, 2.04683304, -174.327209, -0.00951508433, -0.0107730264, 0.999899626, 0.248140842, 0.968642294, 0.0127975615, -0.968680143, 0.248236969, -0.00654343609),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
1560+
Part131.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1561-
Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
1561+
Part131.Position = Vector3.new(-106.679802, 117.399315, -50.5324669)
1562-
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, 0.248140693, -0.968679547, -0.010773018, 0.968641758, 0.24823682, 0.99989897, 0.0127975577, -0.00654343609),C1 = CFrame.new(0.440120697, -0.750608444, 0.515274048, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
1562+
Part131.Orientation = Vector3.new(0, 19, -90)
1563-
Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.07999992, 0.560000122, 1.07999992),CFrame = CFrame.new(31.0814381, 3.53226137, -174.855682, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
1563+
Part131.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1564-
Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
1564+
ManualWeld132.Name = "Weld"
1565-
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.00180435181, 0.735672951, -0.00140380859, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
1565+
ManualWeld132.Parent = Part131
1566-
Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Pearl"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.03999996, 0.290000111, 0.189999968),CFrame = CFrame.new(31.0686169, 2.35712481, -174.467972, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(1, 1, 1),})
1566+
ManualWeld132.C0 = CFrame.new(0, 0, 0, 0, -1, 0, 0.945518732, 0, -0.325567901, 0.325567901, 0, 0.945518732)
1567-
Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
1567+
ManualWeld132.C1 = CFrame.new(0, 1.52587891e-05, -0.149993896, 0, -1, 0, 0.945518851, 0, -0.325567931, 0.325567931, 0, 0.945518851)
1568-
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.00174713135, -0.443641663, 0.373596191, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
1568+
ManualWeld132.Part0 = Part131
1569-
Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Pearl"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.0799999386, 0.290000111, 0.189999968),CFrame = CFrame.new(30.5586605, 2.35274792, -174.833176, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(1, 1, 1),})
1569+
ManualWeld132.Part1 = Part124
1570-
Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
1570+
WedgePart133.Parent = Model118
1571-
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.508125305, -0.449654579, 0.00347900391, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
1571+
WedgePart133.Material = Enum.Material.Slate
1572-
Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(31.4684525, 1.99683356, -175.357208, -0.00951508339, -0.010773031, 0.999899387, -0.269443661, 0.962987244, 0.00781129859, -0.962972045, -0.269341499, -0.0120655689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
1572+
WedgePart133.BrickColor = BrickColor.new("Deep orange")
1573-
Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
1573+
WedgePart133.Rotation = Vector3.new(-180, 71, 90)
1574-
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, -0.269443542, -0.962971449, -0.0107730236, 0.962986648, -0.269341379, 0.999898791, 0.00781129394, -0.0120655652),C1 = CFrame.new(0.410480499, -0.789942741, -0.515533447, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
1574+
WedgePart133.CanCollide = false
1575-
Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.26000011, 0.0599999726),CFrame = CFrame.new(31.0184479, 1.70683408, -175.347198, -0.00951508526, -0.010773032, 0.999899387, -0.0110270474, 0.999884665, 0.0106679332, -0.999896705, -0.0109243607, -0.00963272899),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
1575+
WedgePart133.Size = Vector3.new(0.0999999046, 0.900000036, 0.299999982)
1576-
Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
1576+
WedgePart133.CFrame = CFrame.new(-106.756477, 117.34938, -50.294487, 0, -0.325568348, 0.945520043, -1, 0, 0, 0, -0.945520043, -0.325568348)
1577-
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507501, -0.0110270362, -0.999896109, -0.0107730227, 0.999884129, -0.0109243607, 0.999898791, 0.0106679285, -0.00963272713),C1 = CFrame.new(-0.0363731384, -1.08493185, -0.512954712, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
1577+
WedgePart133.BottomSurface = Enum.SurfaceType.Smooth
1578-
Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(31.5084476, 2.71683526, -174.327209, -0.00951508339, -0.010773031, 0.999899387, -0.269443661, 0.962987244, 0.00781129859, -0.962972045, -0.269341499, -0.0120655689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
1578+
WedgePart133.Color = Color3.new(1, 0.690196, 0)
1579-
Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
1579+
WedgePart133.Position = Vector3.new(-106.756477, 117.34938, -50.294487)
1580-
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, -0.269443542, -0.962971449, -0.0107730236, 0.962986648, -0.269341379, 0.999898791, 0.00781129394, -0.0120655652),C1 = CFrame.new(0.432731628, -0.0806851387, 0.522415161, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
1580+
WedgePart133.Orientation = Vector3.new(0, 109, -90)
1581-
Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Pearl"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.290000111, 1.09000003),CFrame = CFrame.new(31.3738632, 2.35747814, -174.842865, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(1, 1, 1),})
1581+
WedgePart133.Color = Color3.new(1, 0.690196, 0)
1582-
Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
1582+
ManualWeld134.Name = "Weld"
1583-
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.307029724, -0.435914993, 0.00169372559, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
1583+
ManualWeld134.Parent = WedgePart133
1584
ManualWeld134.C0 = CFrame.new(0, 0, 0, 0, -1, 0, -0.325567901, 0, -0.945518732, 0.945518732, 0, -0.325567901)
1585
ManualWeld134.C1 = CFrame.new(0.0499343872, -0.149963379, 0.0500564575, 0, -1, 0, 0.94551897, 0, -0.325567961, 0.325567961, 0, 0.94551897)
1586-
local NewInstance = function(instance,parent,properties)
1586+
ManualWeld134.Part0 = WedgePart133
1587-
	local inst = Instance.new(instance,parent)
1587+
ManualWeld134.Part1 = Part124
1588-
	if(properties)then
1588+
WedgePart135.Parent = Model118
1589-
		for i,v in next, properties do
1589+
WedgePart135.Material = Enum.Material.Slate
1590-
			pcall(function() inst[i] = v end)
1590+
WedgePart135.BrickColor = BrickColor.new("Deep orange")
1591
WedgePart135.Rotation = Vector3.new(0, -71, 90)
1592
WedgePart135.CanCollide = false
1593-
	return inst;
1593+
WedgePart135.Size = Vector3.new(0.0999999046, 0.900000036, 0.299999982)
1594
WedgePart135.CFrame = CFrame.new(-106.472771, 117.34938, -50.3921661, 0, -0.325568378, -0.945520163, 1, 0, 0, 0, -0.945520163, 0.325568378)
1595
WedgePart135.BottomSurface = Enum.SurfaceType.Smooth
1596-
local HW = NewInstance('Weld',char,{Part0 = ra, Part1 = Handle, C0 = CF(0, 0, 0) * angles(0,0,0)})
1596+
WedgePart135.Color = Color3.new(1, 0.690196, 0)
1597
WedgePart135.Position = Vector3.new(-106.472771, 117.34938, -50.3921661)
1598-
ArmorColorParts = {}
1598+
WedgePart135.Orientation = Vector3.new(0, -71, 90)
1599-
ArmorColorParts2 = {}
1599+
WedgePart135.Color = Color3.new(1, 0.690196, 0)
1600-
NeonColorParts = {}
1600+
ManualWeld136.Name = "Weld"
1601-
local all, last = {}, nil
1601+
ManualWeld136.Parent = WedgePart135
1602-
function scan(p)
1602+
ManualWeld136.C0 = CFrame.new(0, 0, 0, 0, 1, 0, -0.325567901, 0, -0.945518732, -0.945518732, 0, 0.325567901)
1603-
  for _, v in pairs(p:GetChildren()) do
1603+
ManualWeld136.C1 = CFrame.new(0.0499343872, 0.150085449, 0.0500640869, 0, -1, 0, 0.94551909, 0, -0.325567991, 0.325567991, 0, 0.94551909)
1604-
    if v:IsA("BasePart") then
1604+
ManualWeld136.Part0 = WedgePart135
1605-
      if v.BrickColor == BrickColor.new("Black") then
1605+
ManualWeld136.Part1 = Part124
1606-
        table.insert(ArmorColorParts, v)
1606+
Model137.Name = "pizza9"
1607-
      end
1607+
Model137.Parent = Model0
1608-
	if v.BrickColor == BrickColor.new("Medium stone grey") then
1608+
Part138.Name = "crust"
1609-
        table.insert(ArmorColorParts2, v)
1609+
Part138.Parent = Model137
1610-
      end
1610+
Part138.Material = Enum.Material.Sand
1611-
      if v.BrickColor == BrickColor.new("Pearl") then
1611+
Part138.BrickColor = BrickColor.new("Gold")
1612-
        table.insert(NeonColorParts, v)
1612+
Part138.Rotation = Vector3.new(-180, -19, -180)
1613-
      end
1613+
Part138.CanCollide = false
1614-
      if last then
1614+
Part138.Shape = Enum.PartType.Cylinder
1615-
        local w = Instance.new("Weld")
1615+
Part138.Size = Vector3.new(0.599999964, 0.200000003, 0.200000003)
1616-
        w.Part0, w.Part1 = last, v
1616+
Part138.CFrame = CFrame.new(-107.088394, 117.400063, -51.6453171, -0.94551897, 0, -0.325567007, 0, 1, 0, 0.325567007, 0, -0.94551897)
1617-
        w.C0 = v.CFrame:toObjectSpace(last.CFrame):inverse()
1617+
Part138.BottomSurface = Enum.SurfaceType.Smooth
1618-
        w.Parent = last
1618+
Part138.TopSurface = Enum.SurfaceType.Smooth
1619-
      end
1619+
Part138.Color = Color3.new(0.937255, 0.721569, 0.219608)
1620-
      table.insert(all, v)
1620+
Part138.Position = Vector3.new(-107.088394, 117.400063, -51.6453171)
1621-
      last = v
1621+
Part138.Orientation = Vector3.new(0, -161, 0)
1622-
    end
1622+
Part138.Color = Color3.new(0.937255, 0.721569, 0.219608)
1623-
    scan(v)
1623+
ManualWeld139.Name = "Weld"
1624-
  end
1624+
ManualWeld139.Parent = Part138
1625
ManualWeld139.C0 = CFrame.new(0, 0, 0, -0.94551897, 0, 0.325567007, 0, 1, 0, -0.325567007, 0, -0.94551897)
1626-
scan(Gunty)
1626+
ManualWeld139.C1 = CFrame.new(0, -0.0999221802, 0.199890137, 0, -1, 0, -0.94551897, 0, 0.325567007, -0.325567007, 0, -0.94551897)
1627-
for _, v in pairs(all) do
1627+
ManualWeld139.Part0 = Part138
1628-
  v.Anchored = false
1628+
ManualWeld139.Part1 = Part149
1629-
  v.CanCollide = false
1629+
ManualWeld140.Name = "NOUNOOB"
1630
ManualWeld140.Parent = Part138
1631-
-------------------------------------------------------
1631+
ManualWeld140.C0 = CFrame.new(0, 0, 0, -0.94551897, 0, 0.325567007, 0, 1, 0, -0.325567007, 0, -0.94551897)
1632-
--Start Customization--
1632+
ManualWeld140.C1 = CFrame.new(-0.274787903, 0.200065613, -0.885147095, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1633-
-------------------------------------------------------
1633+
ManualWeld140.Part0 = Part138
1634-
local Player_Size = 1
1634+
ManualWeld140.Part1 = Part1
1635-
if Player_Size ~= 1 then
1635+
Part141.Parent = Model137
1636-
root.Size = root.Size * Player_Size
1636+
Part141.Material = Enum.Material.Sand
1637-
tors.Size = tors.Size * Player_Size
1637+
Part141.BrickColor = BrickColor.new("Maroon")
1638-
hed.Size = hed.Size * Player_Size
1638+
Part141.Rotation = Vector3.new(-180, -19, 90)
1639-
ra.Size = ra.Size * Player_Size
1639+
Part141.CanCollide = false
1640-
la.Size = la.Size * Player_Size
1640+
Part141.Shape = Enum.PartType.Cylinder
1641-
rl.Size = rl.Size * Player_Size
1641+
Part141.Size = Vector3.new(0.0500000007, 0.150000006, 0.150000006)
1642-
ll.Size = ll.Size * Player_Size
1642+
Part141.CFrame = CFrame.new(-107.069008, 117.400063, -51.2818527, 0, -0.94551897, -0.325567007, -1, 0, 0, 0, 0.325567007, -0.94551897)
1643-
----------------------------------------------------------------------------------
1643+
Part141.BottomSurface = Enum.SurfaceType.Smooth
1644-
rootj.Parent = root
1644+
Part141.TopSurface = Enum.SurfaceType.Smooth
1645-
neck.Parent = tors
1645+
Part141.Color = Color3.new(0.458824, 0, 0)
1646-
RW.Parent = tors
1646+
Part141.Position = Vector3.new(-107.069008, 117.400063, -51.2818527)
1647-
LW.Parent = tors
1647+
Part141.Orientation = Vector3.new(0, -161, -90)
1648-
RH.Parent = tors
1648+
Part141.Color = Color3.new(0.458824, 0, 0)
1649-
LH.Parent = tors
1649+
ManualWeld142.Name = "Weld"
1650-
----------------------------------------------------------------------------------
1650+
ManualWeld142.Parent = Part141
1651-
rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
1651+
ManualWeld142.C0 = CFrame.new(0, 0, 0, 0, -1, 0, -0.94551897, 0, 0.325567007, -0.325567007, 0, -0.94551897)
1652-
rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
1652+
ManualWeld142.C1 = CFrame.new(0, 7.62939453e-05, -0.150085449, 0, -1, 0, -0.94551897, 0, 0.325567007, -0.325567007, 0, -0.94551897)
1653-
neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0))
1653+
ManualWeld142.Part0 = Part141
1654-
neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180))
1654+
ManualWeld142.Part1 = Part149
1655-
RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0
1655+
Part143.Parent = Model137
1656-
LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0
1656+
Part143.Material = Enum.Material.Sand
1657-
----------------------------------------------------------------------------------
1657+
Part143.BrickColor = BrickColor.new("Maroon")
1658-
RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
1658+
Part143.Rotation = Vector3.new(-180, -19, 90)
1659-
LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
1659+
Part143.CanCollide = false
1660-
RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
1660+
Part143.Shape = Enum.PartType.Cylinder
1661-
LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
1661+
Part143.Size = Vector3.new(0.0500000007, 0.150000006, 0.150000006)
1662-
--hat.Parent = Character
1662+
Part143.CFrame = CFrame.new(-106.909256, 117.400063, -51.1252899, 0, -0.94551897, -0.325567007, -1, 0, 0, 0, 0.325567007, -0.94551897)
1663
Part143.BottomSurface = Enum.SurfaceType.Smooth
1664-
----------------------------------------------------------------------------------
1664+
Part143.TopSurface = Enum.SurfaceType.Smooth
1665-
local SONG = 1547042045
1665+
Part143.Color = Color3.new(0.458824, 0, 0)
1666-
local SONG2 = 0
1666+
Part143.Position = Vector3.new(-106.909256, 117.400063, -51.1252899)
1667-
local Music = Instance.new("Sound",tors)
1667+
Part143.Orientation = Vector3.new(0, -161, -90)
1668-
Music.Volume = 2.5
1668+
Part143.Color = Color3.new(0.458824, 0, 0)
1669-
Music.Looped = true
1669+
ManualWeld144.Name = "Weld"
1670-
Music.Pitch = 1 --Pitcher
1670+
ManualWeld144.Parent = Part143
1671-
----------------------------------------------------------------------------------
1671+
ManualWeld144.C0 = CFrame.new(0, 0, 0, 0, -1, 0, -0.94551897, 0, 0.325567007, -0.325567007, 0, -0.94551897)
1672-
local equipped = false
1672+
ManualWeld144.C1 = CFrame.new(0, -0.0999984741, -0.350128174, 0, -1, 0, -0.94551897, 0, 0.325567007, -0.325567007, 0, -0.94551897)
1673-
local idle = 0
1673+
ManualWeld144.Part0 = Part143
1674-
local change = 1
1674+
ManualWeld144.Part1 = Part149
1675-
local val = 0
1675+
Part145.Parent = Model137
1676-
local toim = 0
1676+
Part145.Material = Enum.Material.Sand
1677-
local idleanim = 0.4
1677+
Part145.BrickColor = BrickColor.new("Maroon")
1678-
local sine = 0
1678+
Part145.Rotation = Vector3.new(-180, -19, 90)
1679-
local Mode = 1
1679+
Part145.CanCollide = false
1680-
----------------------------------------------------------------------------------
1680+
Part145.Shape = Enum.PartType.Cylinder
1681-
hum.WalkSpeed = 8
1681+
Part145.Size = Vector3.new(0.0500000007, 0.150000006, 0.150000006)
1682-
hum.JumpPower = 57
1682+
Part145.CFrame = CFrame.new(-106.912437, 117.400063, -51.4414902, 0, -0.94551897, -0.325567007, -1, 0, 0, 0, 0.325567007, -0.94551897)
1683-
hum.Animator.Parent = nil
1683+
Part145.BottomSurface = Enum.SurfaceType.Smooth
1684-
local naeeym2 = IT("BillboardGui",char)
1684+
Part145.TopSurface = Enum.SurfaceType.Smooth
1685-
naeeym2.AlwaysOnTop = true
1685+
Part145.Color = Color3.new(0.458824, 0, 0)
1686-
naeeym2.Size = UDim2.new(5,35,2,15)
1686+
Part145.Position = Vector3.new(-106.912437, 117.400063, -51.4414902)
1687-
naeeym2.StudsOffset = Vector3.new(0,2,0)
1687+
Part145.Orientation = Vector3.new(0, -161, -90)
1688-
naeeym2.MaxDistance = 75
1688+
Part145.Color = Color3.new(0.458824, 0, 0)
1689-
naeeym2.Adornee = hed
1689+
ManualWeld146.Name = "Weld"
1690-
naeeym2.Name = "Name"
1690+
ManualWeld146.Parent = Part145
1691-
--naeeym2.PlayerToHideFrom = Player
1691+
ManualWeld146.C0 = CFrame.new(0, 0, 0, 0, -1, 0, -0.94551897, 0, 0.325567007, -0.325567007, 0, -0.94551897)
1692-
local tecks2 = IT("TextLabel",naeeym2)
1692+
ManualWeld146.C1 = CFrame.new(0, -0.199935913, -0.0501174927, 0, -1, 0, -0.94551897, 0, 0.325567007, -0.325567007, 0, -0.94551897)
1693-
tecks2.BackgroundTransparency = 1
1693+
ManualWeld146.Part0 = Part145
1694-
tecks2.TextScaled = true
1694+
ManualWeld146.Part1 = Part149
1695-
tecks2.BorderSizePixel = 0
1695+
Part147.Parent = Model137
1696-
tecks2.Text = "Estl's Fists, 1-8"
1696+
Part147.Material = Enum.Material.Glass
1697-
tecks2.Font = "Fantasy"
1697+
Part147.BrickColor = BrickColor.new("Really black")
1698-
tecks2.TextSize = 30
1698+
Part147.Rotation = Vector3.new(-180, -19, 90)
1699-
tecks2.TextStrokeTransparency = 0
1699+
Part147.CanCollide = false
1700-
tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
1700+
Part147.Shape = Enum.PartType.Cylinder
1701-
tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
1701+
Part147.Size = Vector3.new(0.0500000007, 0.100000001, 0.100000001)
1702-
tecks2.Size = UDim2.new(1,0,0.5,0)
1702+
Part147.CFrame = CFrame.new(-106.863625, 117.400063, -51.2997284, 0, -0.94551897, -0.325567007, -1, 0, 0, 0, 0.325567007, -0.94551897)
1703-
tecks2.Parent = naeeym2
1703+
Part147.BottomSurface = Enum.SurfaceType.Smooth
1704-
-------------------------------------------------------
1704+
Part147.TopSurface = Enum.SurfaceType.Smooth
1705-
--End Customization--
1705+
Part147.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1706-
-------------------------------------------------------
1706+
Part147.Position = Vector3.new(-106.863625, 117.400063, -51.2997284)
1707
Part147.Orientation = Vector3.new(0, -161, -90)
1708
Part147.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1709-
-------------------------------------------------------
1709+
ManualWeld148.Name = "Weld"
1710-
--Start Attacks N Stuff--
1710+
ManualWeld148.Parent = Part147
1711-
-------------------------------------------------------
1711+
ManualWeld148.C0 = CFrame.new(0, 0, 0, 0, -1, 0, -0.94551897, 0, 0.325567007, -0.325567007, 0, -0.94551897)
1712-
function resetmode()
1712+
ManualWeld148.C1 = CFrame.new(0, -0.199935913, -0.200050354, 0, -1, 0, -0.94551897, 0, 0.325567007, -0.325567007, 0, -0.94551897)
1713-
	tecks2.Text = "Relaxed"
1713+
ManualWeld148.Part0 = Part147
1714-
	tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
1714+
ManualWeld148.Part1 = Part149
1715-
	tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
1715+
Part149.Parent = Model137
1716-
  for i, v in pairs(ArmorColorParts) do
1716+
Part149.Material = Enum.Material.Glass
1717-
    v.BrickColor = BrickColor.new("Black")
1717+
Part149.BrickColor = BrickColor.new("Really black")
1718-
    v.Material = "SmoothPlastic"
1718+
Part149.Rotation = Vector3.new(-180, -19, 90)
1719-
    v.Transparency = 0
1719+
Part149.CanCollide = false
1720-
  end
1720+
Part149.Shape = Enum.PartType.Cylinder
1721-
 for i, v in pairs(ArmorColorParts2) do
1721+
Part149.Size = Vector3.new(0.0500000007, 0.100000001, 0.100000001)
1722-
    v.BrickColor = BrickColor.new("Medium stone grey")
1722+
Part149.CFrame = CFrame.new(-107.117798, 117.400063, -51.4237862, 0, -0.94551897, -0.325567007, -1, 0, 0, 0, 0.325567007, -0.94551897)
1723-
    v.Material = "Metal"
1723+
Part149.BottomSurface = Enum.SurfaceType.Smooth
1724-
    v.Transparency = 0
1724+
Part149.TopSurface = Enum.SurfaceType.Smooth
1725-
  end
1725+
Part149.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1726-
  for i, v in pairs(NeonColorParts) do
1726+
Part149.Position = Vector3.new(-107.117798, 117.400063, -51.4237862)
1727-
    maincolor = BrickColor.new("Pearl")
1727+
Part149.Orientation = Vector3.new(0, -161, -90)
1728-
    v.BrickColor = maincolor
1728+
Part149.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1729-
    v.Material = "Neon"
1729+
Part150.Parent = Model137
1730-
    v.Transparency = 0
1730+
Part150.Material = Enum.Material.Glass
1731-
  end
1731+
Part150.BrickColor = BrickColor.new("Really black")
1732-
	Mode = 1
1732+
Part150.Rotation = Vector3.new(-180, -19, 90)
1733-
  SONG = 2631010732
1733+
Part150.CanCollide = false
1734
Part150.Shape = Enum.PartType.Cylinder
1735
Part150.Size = Vector3.new(0.0500000007, 0.100000001, 0.100000001)
1736-
    attack = true
1736+
Part150.CFrame = CFrame.new(-106.860435, 117.400063, -50.9835129, 0, -0.94551897, -0.325567007, -1, 0, 0, 0, 0.325567007, -0.94551897)
1737-
    hum.WalkSpeed = 0
1737+
Part150.BottomSurface = Enum.SurfaceType.Smooth
1738-
        TAUNT:Play()
1738+
Part150.TopSurface = Enum.SurfaceType.Smooth
1739-
	repeat
1739+
Part150.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1740-
        swait()
1740+
Part150.Position = Vector3.new(-106.860435, 117.400063, -50.9835129)
1741-
        TAUNT.Parent = tors
1741+
Part150.Orientation = Vector3.new(0, -161, -90)
1742-
        rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
1742+
Part150.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1743-
        tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-3 - 1.5 * Cos(sine / 7)), Rad(0), Rad(-25)), 0.3)
1743+
ManualWeld151.Name = "Weld"
1744-
        RH.C0 = clerp(RH.C0, CF(.8* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, .2* Player_Size) * angles(Rad(0), Rad(45), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
1744+
ManualWeld151.Parent = Part150
1745-
        LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
1745+
ManualWeld151.C0 = CFrame.new(0, 0, 0, 0, -1, 0, -0.94551897, 0, 0.325567007, -0.325567007, 0, -0.94551897)
1746-
        RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(-20), Rad(25)), 0.1)
1746+
ManualWeld151.C1 = CFrame.new(0, -0.100006104, -0.500076294, 0, -1, 0, -0.94551897, 0, 0.325567007, -0.325567007, 0, -0.94551897)
1747-
        LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(78 + 3.5 * Cos(sine / 20)), Rad(-25), Rad(-20)), 0.1)
1747+
ManualWeld151.Part0 = Part150
1748-
	until TAUNT.Playing == false
1748+
ManualWeld151.Part1 = Part149
1749-
	attack = false
1749+
WedgePart152.Parent = Model137
1750-
	hum.WalkSpeed = 8
1750+
WedgePart152.Material = Enum.Material.Slate
1751
WedgePart152.Name = "SlicePart"
1752-
function attackone()
1752+
WedgePart152.BrickColor = BrickColor.new("Deep orange")
1753-
	attack = true
1753+
WedgePart152.Rotation = Vector3.new(0, -71, -90)
1754-
	hum.WalkSpeed = 3.01
1754+
WedgePart152.CanCollide = false
1755-
	for i = 0, 1.7, 0.1 do
1755+
WedgePart152.Size = Vector3.new(0.0999999046, 0.900000036, 0.299999982)
1756-
		swait()
1756+
WedgePart152.CFrame = CFrame.new(-106.783669, 117.35006, -51.2214813, 0, 0.325567007, -0.94551897, -1, 0, 0, 0, 0.94551897, 0.325567007)
1757-
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(-40)), 0.3)
1757+
WedgePart152.BottomSurface = Enum.SurfaceType.Smooth
1758-
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-10), Rad(0), Rad(40)), 0.3)
1758+
WedgePart152.Color = Color3.new(1, 0.690196, 0)
1759-
		RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-7), Rad(0), Rad(-7)), 0.3)
1759+
WedgePart152.Position = Vector3.new(-106.783669, 117.35006, -51.2214813)
1760-
		LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-65), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-25)), 0.3)
1760+
WedgePart152.Orientation = Vector3.new(0, -71, -90)
1761-
		RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .3* Player_Size) * angles(Rad(90), Rad(-7.5 * Sin(sine / 20)), Rad(45)), 0.3)
1761+
WedgePart152.Color = Color3.new(1, 0.690196, 0)
1762-
		LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.3)
1762+
ManualWeld153.Name = "Weld"
1763
ManualWeld153.Parent = WedgePart152
1764-
	Cso("203426541", ra, 10, 1)
1764+
ManualWeld153.C0 = CFrame.new(0, 0, 0, 0, -1, 0, 0.325567007, 0, 0.94551897, -0.94551897, 0, 0.325567007)
1765-
	HitboxFunction(root.CFrame * CF(0, 0, -2), 0.01, 1, 1, 1, 7, 10, 20, 3, "Normal")
1765+
ManualWeld153.C1 = CFrame.new(0.0500030518, -0.250061035, -0.300064087, 0, -1, 0, -0.94551897, 0, 0.325567007, -0.325567007, 0, -0.94551897)
1766-
	CameraEnshaking(2, 5)
1766+
ManualWeld153.Part0 = WedgePart152
1767-
	for i = 0, 1.4, 0.1 do
1767+
ManualWeld153.Part1 = Part149
1768-
		swait()
1768+
WedgePart154.Parent = Model137
1769-
		BlockEffect(maincolor, ra.CFrame, 21, 41, 21, -2, -3, -2, 0.08, 2)
1769+
WedgePart154.Material = Enum.Material.Slate
1770-
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(55)), 0.3)
1770+
WedgePart154.BrickColor = BrickColor.new("Deep orange")
1771-
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(-55)), 0.3)
1771+
WedgePart154.Rotation = Vector3.new(-180, 71, -90)
1772-
		RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(87), Rad(0)) * angles(Rad(-30), Rad(0), Rad(15)), 0.3)
1772+
WedgePart154.CanCollide = false
1773-
		LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-87), Rad(0)) * angles(Rad(-5), Rad(0), Rad(9)), 0.3)
1773+
WedgePart154.Size = Vector3.new(0.0999999046, 0.900000036, 0.299999982)
1774-
		RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(90), Rad(-7.5 * Sin(sine / 20)), Rad(35)), 0.3)
1774+
WedgePart154.CFrame = CFrame.new(-107.067345, 117.35006, -51.1237335, -0, 0.325567007, 0.94551897, 1, 0, 0, 0, 0.94551897, -0.325567007)
1775-
		LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.3)
1775+
WedgePart154.BottomSurface = Enum.SurfaceType.Smooth
1776
WedgePart154.Color = Color3.new(1, 0.690196, 0)
1777-
	hum.WalkSpeed = 8
1777+
WedgePart154.Position = Vector3.new(-107.067345, 117.35006, -51.1237335)
1778-
	attack = false
1778+
WedgePart154.Orientation = Vector3.new(0, 109, 90)
1779
WedgePart154.Color = Color3.new(1, 0.690196, 0)
1780-
function attacktwo()
1780+
ManualWeld155.Name = "Weld"
1781-
	attack = true
1781+
ManualWeld155.Parent = WedgePart154
1782-
	hum.WalkSpeed = 3.01
1782+
ManualWeld155.C0 = CFrame.new(0, 0, 0, 0, 1, 0, 0.325567007, 0, 0.94551897, 0.94551897, 0, -0.325567007)
1783-
	for i = 0, 1.7, 0.1 do
1783+
ManualWeld155.C1 = CFrame.new(0.0500030518, 0.0499801636, -0.300132751, 0, -1, 0, -0.94551897, 0, 0.325567007, -0.325567007, 0, -0.94551897)
1784-
		swait()
1784+
ManualWeld155.Part0 = WedgePart154
1785-
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.3)
1785+
ManualWeld155.Part1 = Part149
1786-
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
1786+
Model156.Name = "pizza8"
1787-
		RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-7), Rad(0), Rad(-45)), 0.3)
1787+
Model156.Parent = Model0
1788-
		LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-25)), 0.3)
1788+
Part157.Name = "crust"
1789-
		RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(10), Rad(-7.5 * Sin(sine / 20)), Rad(8)), 0.3)
1789+
Part157.Parent = Model156
1790-
		LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(35), Rad(7.5 * Sin(sine / 20)), Rad(-8)), 0.3)
1790+
Part157.Material = Enum.Material.Sand
1791
Part157.BrickColor = BrickColor.new("Gold")
1792-
	Cso("203426541", rl, 10, 1)
1792+
Part157.Rotation = Vector3.new(-180, 15, -180)
1793-
	HitboxFunction(root.CFrame * CF(0, 0, -2), 0.01, 1, 1, 1, 7, 10, 20, 3, "Normal")
1793+
Part157.CanCollide = false
1794-
	CameraEnshaking(2, 3)
1794+
Part157.Shape = Enum.PartType.Cylinder
1795-
	for i = 0, 1.4, 0.1 do
1795+
Part157.Size = Vector3.new(0.599999964, 0.200000003, 0.200000003)
1796-
		swait()
1796+
Part157.CFrame = CFrame.new(-106.536034, 117.399269, -51.6659584, -0.965925634, 0, 0.258819908, 0, 1, 0, -0.258819908, 0, -0.965925634)
1797-
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.3)
1797+
Part157.BottomSurface = Enum.SurfaceType.Smooth
1798-
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(5), Rad(0), Rad(0)), 0.3)
1798+
Part157.TopSurface = Enum.SurfaceType.Smooth
1799-
		RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-7), Rad(0), Rad(65)), 0.3)
1799+
Part157.Color = Color3.new(0.937255, 0.721569, 0.219608)
1800-
		LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1.1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-10), Rad(0), Rad(35)), 0.3)
1800+
Part157.Position = Vector3.new(-106.536034, 117.399269, -51.6659584)
1801-
		RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(-7.5 * Sin(sine / 20)), Rad(8)), 0.3)
1801+
Part157.Orientation = Vector3.new(0, 165, 0)
1802-
		LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-8)), 0.3)
1802+
Part157.Color = Color3.new(0.937255, 0.721569, 0.219608)
1803
ManualWeld158.Name = "Weld"
1804-
	hum.WalkSpeed = 8
1804+
ManualWeld158.Parent = Part157
1805-
	attack = false
1805+
ManualWeld158.C0 = CFrame.new(0, 0, 0, -0.965925634, 0, -0.258819908, 0, 1, 0, 0.258819908, 0, -0.965925634)
1806
ManualWeld158.C1 = CFrame.new(0, -0.100006104, 0.35005188, 0, -1, 0, -0.965925634, 0, -0.258819908, 0.258819908, 0, -0.965925634)
1807-
function attackthree()
1807+
ManualWeld158.Part0 = Part157
1808-
	attack = true
1808+
ManualWeld158.Part1 = Part160
1809-
	hum.WalkSpeed = 3.01
1809+
ManualWeld159.Name = "Weld"
1810-
	for i = 0, 1.4, 0.1 do
1810+
ManualWeld159.Parent = Part157
1811-
		swait()
1811+
ManualWeld159.C0 = CFrame.new(0, 0, 0, -0.965925634, 0, -0.258819908, 0, 1, 0, 0.258819908, 0, -0.965925634)
1812-
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.3)
1812+
ManualWeld159.C1 = CFrame.new(0.277572632, 0.199272156, -0.905788422, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1813-
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
1813+
ManualWeld159.Part0 = Part157
1814-
		RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(-30)), 0.3)
1814+
ManualWeld159.Part1 = Part1
1815-
		LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(30)), 0.3)
1815+
Part160.Parent = Model156
1816-
		RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(35)), 0.3)
1816+
Part160.Material = Enum.Material.Sand
1817-
		LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.3)
1817+
Part160.BrickColor = BrickColor.new("Maroon")
1818
Part160.Rotation = Vector3.new(-180, 15, 90)
1819-
	Cso("203426541", hed, 10, 1)
1819+
Part160.CanCollide = false
1820-
	for i = 0, 1.7, 0.1 do
1820+
Part160.Shape = Enum.PartType.Cylinder
1821-
		swait()
1821+
Part160.Size = Vector3.new(0.0500000007, 0.150000006, 0.150000006)
1822-
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.3)
1822+
Part160.CFrame = CFrame.new(-106.723236, 117.399269, -51.3537178, 0, -0.965925634, 0.258819908, -1, 0, 0, 0, -0.258819908, -0.965925634)
1823-
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
1823+
Part160.BottomSurface = Enum.SurfaceType.Smooth
1824-
		RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-5), Rad(0), Rad(30)), 0.3)
1824+
Part160.TopSurface = Enum.SurfaceType.Smooth
1825-
		LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-30)), 0.3)
1825+
Part160.Color = Color3.new(0.458824, 0, 0)
1826-
		RW.C0 = clerp(RW.C0, CF(1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.3)
1826+
Part160.Position = Vector3.new(-106.723236, 117.399269, -51.3537178)
1827-
		LW.C0 = clerp(LW.C0, CF(-1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(90), Rad(0), Rad(35)), 0.3)
1827+
Part160.Orientation = Vector3.new(0, 165, -90)
1828
Part160.Color = Color3.new(0.458824, 0, 0)
1829-
	CameraEnshaking(2, 8)
1829+
Part161.Parent = Model156
1830-
	Cso("260435136", hed, 10, .9)
1830+
Part161.Material = Enum.Material.Sand
1831-
	BlockEffect(maincolor, Handle.CFrame * CF(0, -2, 0), 11, 11, 11, 10, 10, 10, 0.04, 1)
1831+
Part161.BrickColor = BrickColor.new("Maroon")
1832-
	BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -2, 0), 6, 6, 6, 5, 5, 5, 0.04, 1)
1832+
Part161.Rotation = Vector3.new(-180, 15, 90)
1833-
	HitboxFunction(root.CFrame * CF(0, 0, -2), 0.01, 1, 1, 1, 7, 10, 20, 3, "Normal")
1833+
Part161.CanCollide = false
1834-
	for i = 0, 1.8, 0.1 do
1834+
Part161.Shape = Enum.PartType.Cylinder
1835-
		swait()
1835+
Part161.Size = Vector3.new(0.0500000007, 0.150000006, 0.150000006)
1836-
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.2)
1836+
Part161.CFrame = CFrame.new(-106.678337, 117.399269, -51.1346588, 0, -0.965925634, 0.258819908, -1, 0, 0, 0, -0.258819908, -0.965925634)
1837-
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.2)
1837+
Part161.BottomSurface = Enum.SurfaceType.Smooth
1838-
		RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(-30)), 0.2)
1838+
Part161.TopSurface = Enum.SurfaceType.Smooth
1839-
		LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(30)), 0.2)
1839+
Part161.Color = Color3.new(0.458824, 0, 0)
1840-
		RW.C0 = clerp(RW.C0, CF(1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(35)), 0.2)
1840+
Part161.Position = Vector3.new(-106.678337, 117.399269, -51.1346588)
1841-
		LW.C0 = clerp(LW.C0, CF(-1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.2)
1841+
Part161.Orientation = Vector3.new(0, 165, -90)
1842
Part161.Color = Color3.new(0.458824, 0, 0)
1843-
	hum.WalkSpeed = 8
1843+
ManualWeld162.Name = "Weld"
1844-
	attack = false
1844+
ManualWeld162.Parent = Part161
1845
ManualWeld162.C0 = CFrame.new(0, 0, 0, 0, -1, 0, -0.965925634, 0, -0.258819908, 0.258819908, 0, -0.965925634)
1846-
function Power_Burst()
1846+
ManualWeld162.C1 = CFrame.new(0, -0.100067139, -0.199972153, 0, -1, 0, -0.965925634, 0, -0.258819908, 0.258819908, 0, -0.965925634)
1847-
	hum.WalkSpeed = 4
1847+
ManualWeld162.Part0 = Part161
1848-
	attack = true
1848+
ManualWeld162.Part1 = Part160
1849-
	Cso("163619849", Handle, 10, 1.35)
1849+
Part163.Parent = Model156
1850-
	for i = 0,4.3,0.1 do
1850+
Part163.Material = Enum.Material.Sand
1851-
		swait()
1851+
Part163.BrickColor = BrickColor.new("Maroon")
1852-
PixelBlock(3,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.2,0.2,0.2,0.01,maincolor,0)
1852+
Part163.Rotation = Vector3.new(-180, 15, 90)
1853-
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
1853+
Part163.CanCollide = false
1854-
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-23 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(-30)), 0.3)
1854+
Part163.Shape = Enum.PartType.Cylinder
1855-
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
1855+
Part163.Size = Vector3.new(0.0500000007, 0.150000006, 0.150000006)
1856-
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
1856+
Part163.CFrame = CFrame.new(-106.504143, 117.399269, -51.3985863, 0, -0.965925634, 0.258819908, -1, 0, 0, 0, -0.258819908, -0.965925634)
1857-
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(156), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
1857+
Part163.BottomSurface = Enum.SurfaceType.Smooth
1858-
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
1858+
Part163.TopSurface = Enum.SurfaceType.Smooth
1859
Part163.Color = Color3.new(0.458824, 0, 0)
1860-
	CameraEnshaking(2.5, 20)
1860+
Part163.Position = Vector3.new(-106.504143, 117.399269, -51.3985863)
1861-
	Cso("539294959", Handle, 10, .9)
1861+
Part163.Orientation = Vector3.new(0, 165, -90)
1862-
	BlockEffect(maincolor, Handle.CFrame * CF(0, -0, 0), 16, 16, 16, 22, 22, 22, 0.04, 1)
1862+
Part163.Color = Color3.new(0.458824, 0, 0)
1863-
	BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 10, 10, 10, 12, 12, 12, 0.04, 1)
1863+
ManualWeld164.Name = "Weld"
1864-
	HitboxFunction(root.CFrame * CF(0, 0, -0), 0.01, 1, 1, 1, 19, 30, 75, 35, "Normal")
1864+
ManualWeld164.Parent = Part163
1865-
	for i = 0,3,0.1 do
1865+
ManualWeld164.C0 = CFrame.new(0, 0, 0, 0, -1, 0, -0.965925634, 0, -0.258819908, 0.258819908, 0, -0.965925634)
1866-
		swait()
1866+
ManualWeld164.C1 = CFrame.new(0, -0.200012207, 0.100046158, 0, -1, 0, -0.965925634, 0, -0.258819908, 0.258819908, 0, -0.965925634)
1867-
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
1867+
ManualWeld164.Part0 = Part163
1868-
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(-30)), 0.3)
1868+
ManualWeld164.Part1 = Part160
1869-
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
1869+
Part165.Parent = Model156
1870-
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
1870+
Part165.Material = Enum.Material.Glass
1871-
		RW.C0 = clerp(RW.C0, CF(1.5, 0.01 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(156), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
1871+
Part165.BrickColor = BrickColor.new("Really black")
1872-
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
1872+
Part165.Rotation = Vector3.new(-180, 15, 90)
1873
Part165.CanCollide = false
1874-
	hum.WalkSpeed = 8
1874+
Part165.Shape = Enum.PartType.Cylinder
1875-
	attack = false
1875+
Part165.Size = Vector3.new(0.0500000007, 0.100000001, 0.100000001)
1876
Part165.CFrame = CFrame.new(-106.542931, 117.399269, -51.2537346, 0, -0.965925634, 0.258819908, -1, 0, 0, 0, -0.258819908, -0.965925634)
1877-
function Magic_Bombs()
1877+
Part165.BottomSurface = Enum.SurfaceType.Smooth
1878-
	attack = true
1878+
Part165.TopSurface = Enum.SurfaceType.Smooth
1879-
	hum.WalkSpeed = 0
1879+
Part165.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1880-
local GYRO = IT("BodyGyro",root)
1880+
Part165.Position = Vector3.new(-106.542931, 117.399269, -51.2537346)
1881-
GYRO.D = 100
1881+
Part165.Orientation = Vector3.new(0, 165, -90)
1882-
GYRO.P = 2000
1882+
Part165.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1883-
GYRO.MaxTorque = VT(0,4000000,0)
1883+
ManualWeld166.Name = "Weld"
1884-
GYRO.cframe = CF(root.Position,mouse.Hit.p)
1884+
ManualWeld166.Parent = Part165
1885-
	for i = 0,3.6,0.1 do
1885+
ManualWeld166.C0 = CFrame.new(0, 0, 0, 0, -1, 0, -0.965925634, 0, -0.258819908, 0.258819908, 0, -0.965925634)
1886
ManualWeld166.C1 = CFrame.new(0, -0.200042725, -0.0499095917, 0, -1, 0, -0.965925634, 0, -0.258819908, 0.258819908, 0, -0.965925634)
1887-
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
1887+
ManualWeld166.Part0 = Part165
1888-
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
1888+
ManualWeld166.Part1 = Part160
1889-
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
1889+
Part167.Parent = Model156
1890-
		LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
1890+
Part167.Material = Enum.Material.Glass
1891-
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
1891+
Part167.BrickColor = BrickColor.new("Really black")
1892-
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
1892+
Part167.Rotation = Vector3.new(-180, 15, 90)
1893
Part167.CanCollide = false
1894-
	CameraEnshaking(1, 6)
1894+
Part167.Shape = Enum.PartType.Cylinder
1895-
        GYRO:Destroy()
1895+
Part167.Size = Vector3.new(0.0500000007, 0.100000001, 0.100000001)
1896-
	Cso("588734356", Handle, 10, 1.05)
1896+
Part167.CFrame = CFrame.new(-106.684288, 117.399269, -51.498661, 0, -0.965925634, 0.258819908, -1, 0, 0, 0, -0.258819908, -0.965925634)
1897-
	BlockEffect(maincolor, Handle.CFrame * CF(0, -16, 0), 7, 7, 7, 9, 9, 9, 0.07, 1)
1897+
Part167.BottomSurface = Enum.SurfaceType.Smooth
1898-
	BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -16, 0), 2, 2, 2, 4, 4, 4, 0.05, 1)
1898+
Part167.TopSurface = Enum.SurfaceType.Smooth
1899-
	HitboxFunction(root.CFrame * CF(0, 0, -20), 0.01, 1, 1, 1, 6.5, 14, 24, 2, "Normal")
1899+
Part167.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1900-
	for i = 0,2,0.1 do
1900+
Part167.Position = Vector3.new(-106.684288, 117.399269, -51.498661)
1901
Part167.Orientation = Vector3.new(0, 165, -90)
1902-
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
1902+
Part167.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1903-
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
1903+
ManualWeld168.Name = "Weld"
1904-
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
1904+
ManualWeld168.Parent = Part167
1905-
		LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
1905+
ManualWeld168.C0 = CFrame.new(0, 0, 0, 0, -1, 0, -0.965925634, 0, -0.258819908, 0.258819908, 0, -0.965925634)
1906-
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(134)), 0.2)
1906+
ManualWeld168.C1 = CFrame.new(0, -0.000106811523, 0.150085449, 0, -1, 0, -0.965925634, 0, -0.258819908, 0.258819908, 0, -0.965925634)
1907-
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
1907+
ManualWeld168.Part0 = Part167
1908
ManualWeld168.Part1 = Part160
1909-
local GYRO = IT("BodyGyro",root)
1909+
Part169.Parent = Model156
1910-
GYRO.D = 100
1910+
Part169.Material = Enum.Material.Glass
1911-
GYRO.P = 2000
1911+
Part169.BrickColor = BrickColor.new("Really black")
1912-
GYRO.MaxTorque = VT(0,4000000,0)
1912+
Part169.Rotation = Vector3.new(-180, 15, 90)
1913-
GYRO.cframe = CF(root.Position,mouse.Hit.p)
1913+
Part169.CanCollide = false
1914-
	for i = 0,2.4,0.1 do
1914+
Part169.Shape = Enum.PartType.Cylinder
1915
Part169.Size = Vector3.new(0.0500000007, 0.100000001, 0.100000001)
1916-
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
1916+
Part169.CFrame = CFrame.new(-106.717194, 117.399269, -50.9897957, 0, -0.965925634, 0.258819908, -1, 0, 0, 0, -0.258819908, -0.965925634)
1917-
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
1917+
Part169.BottomSurface = Enum.SurfaceType.Smooth
1918-
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
1918+
Part169.TopSurface = Enum.SurfaceType.Smooth
1919-
		LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
1919+
Part169.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1920-
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
1920+
Part169.Position = Vector3.new(-106.717194, 117.399269, -50.9897957)
1921-
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
1921+
Part169.Orientation = Vector3.new(0, 165, -90)
1922
Part169.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1923-
        GYRO:Destroy()
1923+
ManualWeld170.Name = "Weld"
1924-
	CameraEnshaking(1, 6)
1924+
ManualWeld170.Parent = Part169
1925-
	Cso("588734356", Handle, 10, 1.05)
1925+
ManualWeld170.C0 = CFrame.new(0, 0, 0, 0, -1, 0, -0.965925634, 0, -0.258819908, 0.258819908, 0, -0.965925634)
1926-
	BlockEffect(maincolor, Handle.CFrame * CF(0, -16, 0), 7, 7, 7, 9, 9, 9, 0.07, 1)
1926+
ManualWeld170.C1 = CFrame.new(0, -0.100028992, -0.349956512, 0, -1, 0, -0.965925634, 0, -0.258819908, 0.258819908, 0, -0.965925634)
1927-
	BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -16, 0), 2, 2, 2, 4, 4, 4, 0.05, 1)
1927+
ManualWeld170.Part0 = Part169
1928-
	HitboxFunction(root.CFrame * CF(0, 0, -20), 0.01, 1, 1, 1, 6,5, 14, 24, 2, "Normal")
1928+
ManualWeld170.Part1 = Part160
1929-
	for i = 0,2,0.1 do
1929+
WedgePart171.Parent = Model156
1930
WedgePart171.Material = Enum.Material.Slate
1931-
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
1931+
WedgePart171.BrickColor = BrickColor.new("Deep orange")
1932-
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
1932+
WedgePart171.Rotation = Vector3.new(-180, -75, 90)
1933-
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
1933+
WedgePart171.CanCollide = false
1934-
		LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
1934+
WedgePart171.Size = Vector3.new(0.0999999046, 0.900000036, 0.299999982)
1935-
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(134)), 0.2)
1935+
WedgePart171.CFrame = CFrame.new(-106.520523, 117.349358, -51.1442108, 0, -0.258819908, -0.965925634, -1, 0, 0, 0, 0.965925634, -0.258819908)
1936-
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
1936+
WedgePart171.BottomSurface = Enum.SurfaceType.Smooth
1937
WedgePart171.Color = Color3.new(1, 0.690196, 0)
1938-
local GYRO = IT("BodyGyro",root)
1938+
WedgePart171.Position = Vector3.new(-106.520523, 117.349358, -51.1442108)
1939-
GYRO.D = 100
1939+
WedgePart171.Orientation = Vector3.new(0, -105, -90)
1940-
GYRO.P = 2000
1940+
WedgePart171.Color = Color3.new(1, 0.690196, 0)
1941-
GYRO.MaxTorque = VT(0,4000000,0)
1941+
ManualWeld172.Name = "Weld"
1942-
GYRO.cframe = CF(root.Position,mouse.Hit.p)
1942+
ManualWeld172.Parent = WedgePart171
1943-
	for i = 0,2.4,0.1 do
1943+
ManualWeld172.C0 = CFrame.new(0, 0, 0, 0, -1, 0, -0.258819908, 0, 0.965925634, -0.965925634, 0, -0.258819908)
1944
ManualWeld172.C1 = CFrame.new(0.049911499, -0.250030518, -0.149902344, 0, -1, 0, -0.965925634, 0, -0.258819908, 0.258819908, 0, -0.965925634)
1945-
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
1945+
ManualWeld172.Part0 = WedgePart171
1946-
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
1946+
ManualWeld172.Part1 = Part160
1947-
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
1947+
WedgePart173.Parent = Model156
1948-
		LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
1948+
WedgePart173.Material = Enum.Material.Slate
1949-
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
1949+
WedgePart173.BrickColor = BrickColor.new("Deep orange")
1950-
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
1950+
WedgePart173.Rotation = Vector3.new(0, 75, 90)
1951
WedgePart173.CanCollide = false
1952-
        GYRO:Destroy()
1952+
WedgePart173.Size = Vector3.new(0.0999999046, 0.900000036, 0.299999982)
1953-
	CameraEnshaking(1, 6)
1953+
WedgePart173.CFrame = CFrame.new(-106.810349, 117.349358, -51.2218857, 0, -0.258819908, 0.965925634, 1, 0, 0, -0, 0.965925634, 0.258819908)
1954-
	Cso("588734356", Handle, 10, 1.05)
1954+
WedgePart173.BottomSurface = Enum.SurfaceType.Smooth
1955-
	BlockEffect(maincolor, Handle.CFrame * CF(0, -16, 0), 7, 7, 7, 9, 9, 9, 0.07, 1)
1955+
WedgePart173.Color = Color3.new(1, 0.690196, 0)
1956-
	BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -16, 0), 2, 2, 2, 4, 4, 4, 0.05, 1)
1956+
WedgePart173.Position = Vector3.new(-106.810349, 117.349358, -51.2218857)
1957-
	HitboxFunction(root.CFrame * CF(0, 0, -20), 0.01, 1, 1, 1, 6.5, 14, 24, 2, "Normal")
1957+
WedgePart173.Orientation = Vector3.new(0, 75, 90)
1958-
	for i = 0,2,0.1 do
1958+
WedgePart173.Color = Color3.new(1, 0.690196, 0)
1959
ManualWeld174.Name = "Weld"
1960-
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
1960+
ManualWeld174.Parent = WedgePart173
1961-
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
1961+
ManualWeld174.C0 = CFrame.new(0, 0, 0, 0, 1, 0, -0.258819908, 0, 0.965925634, 0.965925634, 0, 0.258819908)
1962-
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
1962+
ManualWeld174.C1 = CFrame.new(0.049911499, 0.0500259399, -0.149887085, 0, -1, 0, -0.965925634, 0, -0.258819908, 0.258819908, 0, -0.965925634)
1963-
		LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
1963+
ManualWeld174.Part0 = WedgePart173
1964-
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(134)), 0.2)
1964+
ManualWeld174.Part1 = Part160
1965-
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
1965+
Model175.Name = "pizza10"
1966
Model175.Parent = Model0
1967-
	attack = false
1967+
Part176.Name = "crust"
1968-
	hum.WalkSpeed = 8
1968+
Part176.Parent = Model175
1969
Part176.Material = Enum.Material.Sand
1970-
function Dangerous_Field()
1970+
Part176.BrickColor = BrickColor.new("Gold")
1971-
	attack = true
1971+
Part176.Rotation = Vector3.new(-180, -55, -180)
1972-
	hum.WalkSpeed = 0
1972+
Part176.CanCollide = false
1973-
	for i = 0,10,0.1 do
1973+
Part176.Shape = Enum.PartType.Cylinder
1974
Part176.Size = Vector3.new(0.599999964, 0.200000003, 0.200000003)
1975-
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.2)
1975+
Part176.CFrame = CFrame.new(-107.556732, 117.399246, -51.29105, -0.573577583, 0, -0.819151819, 0, 1, 0, 0.819151819, 0, -0.573577583)
1976-
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
1976+
Part176.BottomSurface = Enum.SurfaceType.Smooth
1977-
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2), Rad(0), Rad(-2.1)), 0.15)
1977+
Part176.TopSurface = Enum.SurfaceType.Smooth
1978-
		LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
1978+
Part176.Color = Color3.new(0.937255, 0.721569, 0.219608)
1979-
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(90)), 0.2)
1979+
Part176.Position = Vector3.new(-107.556732, 117.399246, -51.29105)
1980-
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(-90)), 0.2)
1980+
Part176.Orientation = Vector3.new(0, -125, 0)
1981-
	CameraEnshaking(1, 7)
1981+
Part176.Color = Color3.new(0.937255, 0.721569, 0.219608)
1982-
	Cso("588734356", Handle, 10, 1.2)
1982+
ManualWeld177.Name = "Weld"
1983-
	BlockEffect(maincolor, Handle.CFrame * CF(0, -8, 0), 9, 9, 9, 11, 11, 11, 0.07, 1)
1983+
ManualWeld177.Parent = Part176
1984-
	BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -8, 0), 3, 3, 3, 5, 5, 5, 0.05, 1)
1984+
ManualWeld177.C0 = CFrame.new(0, 0, 0, -0.573577344, 0, 0.819151461, 0, 1, 0, -0.819151461, 0, -0.573577344)
1985-
	HitboxFunction(Handle.CFrame * CF(0, 0, -10.3), 0.05, 1, 1, 1, 7.3, 15, 20, 3, "Normal")
1985+
ManualWeld177.C1 = CFrame.new(0, -0.0999908447, 0.350021362, 0, -1, 0, -0.573577464, 0, 0.81915164, -0.81915164, 0, -0.573577464)
1986-
	HitboxFunction(Handle.CFrame * CF(0, 0, -0), 0.05, 1, 1, 1, 5, 2, 3, 10, "Normal")
1986+
ManualWeld177.Part0 = Part176
1987-
        end
1987+
ManualWeld177.Part1 = Part179
1988-
	attack = false
1988+
ManualWeld178.Name = "Weld"
1989-
	hum.WalkSpeed = 8
1989+
ManualWeld178.Parent = Part176
1990
ManualWeld178.C0 = CFrame.new(0, 0, 0, -0.573577583, 0, 0.819151819, 0, 1, 0, -0.819151819, 0, -0.573577583)
1991-
function Shockwave()
1991+
ManualWeld178.C1 = CFrame.new(-0.743125916, 0.199249268, -0.530879974, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1992-
	attack = true
1992+
ManualWeld178.Part0 = Part176
1993-
	hum.WalkSpeed = 0
1993+
ManualWeld178.Part1 = Part1
1994-
	for i = 0,4,0.1 do
1994+
Part179.Parent = Model175
1995-
		swait()
1995+
Part179.Material = Enum.Material.Sand
1996-
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
1996+
Part179.BrickColor = BrickColor.new("Maroon")
1997-
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
1997+
Part179.Rotation = Vector3.new(-180, -55, 90)
1998-
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
1998+
Part179.CanCollide = false
1999-
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
1999+
Part179.Shape = Enum.PartType.Cylinder
2000-
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
2000+
Part179.Size = Vector3.new(0.0500000007, 0.150000006, 0.150000006)
2001-
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
2001+
Part179.CFrame = CFrame.new(-107.327362, 117.399246, -51.0083771, 0, -0.573577702, -0.819151998, -1, 0, 0, 0, 0.819151998, -0.573577702)
2002
Part179.BottomSurface = Enum.SurfaceType.Smooth
2003-
	coroutine.resume(coroutine.create(function() 
2003+
Part179.TopSurface = Enum.SurfaceType.Smooth
2004-
        BlockEffect(maincolor, rl.CFrame * CF(-1, -0, -5), 4, 4, 4, 5, 5, 5, 0.05, 1)
2004+
Part179.Color = Color3.new(0.458824, 0, 0)
2005-
        BlockEffect(maincolor, rl.CFrame * CF(-3, -0, -5), 4, 4, 4, 5, 5, 5, 0.05, 1)
2005+
Part179.Position = Vector3.new(-107.327362, 117.399246, -51.0083771)
2006-
        BlockEffect(maincolor, rl.CFrame * CF(2, -0, -5), 4, 4, 4, 5, 5, 5, 0.05, 1)
2006+
Part179.Orientation = Vector3.new(0, -125, -90)
2007-
	HitboxFunction(rl.CFrame * CF(-1, 0, -7), 0.05, 1, 1, 1, 5, 20, 25, 0, "Snare")
2007+
Part179.Color = Color3.new(0.458824, 0, 0)
2008-
	HitboxFunction(rl.CFrame * CF(-3, 0, -7), 0.05, 1, 1, 1, 5, 20, 25, 0, "Snare")
2008+
Part180.Parent = Model175
2009-
	HitboxFunction(rl.CFrame * CF(2, 0, -7), 0.05, 1, 1, 1, 5, 20, 25, 0, "Snare")
2009+
Part180.Material = Enum.Material.Sand
2010-
	CameraEnshaking(1, 7)
2010+
Part180.BrickColor = BrickColor.new("Maroon")
2011-
        wait(0.05)
2011+
Part180.Rotation = Vector3.new(-180, -55, 90)
2012-
        BlockEffect(maincolor, rl.CFrame * CF(-0.8, -0, -10), 4, 4, 4, 5, 5, 5, 0.05, 1)
2012+
Part180.CanCollide = false
2013-
        BlockEffect(maincolor, rl.CFrame * CF(-2.8, -0, -10), 4, 4, 4, 5, 5, 5, 0.05, 1)
2013+
Part180.Shape = Enum.PartType.Cylinder
2014-
        BlockEffect(maincolor, rl.CFrame * CF(1.8, -0, -10), 4, 4, 4, 5, 5, 5, 0.05, 1)
2014+
Part180.Size = Vector3.new(0.0500000007, 0.150000006, 0.150000006)
2015-
	HitboxFunction(rl.CFrame * CF(-0.8, 0, -12), 0.05, 1, 1, 1, 5, 20, 20, 10, "Snare")
2015+
Part180.CFrame = CFrame.new(-107.106102, 117.399246, -50.9755821, 0, -0.573577762, -0.819152117, -1, 0, 0, 0, 0.819152117, -0.573577762)
2016-
	HitboxFunction(rl.CFrame * CF(-2.8, 0, -12), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
2016+
Part180.BottomSurface = Enum.SurfaceType.Smooth
2017-
	HitboxFunction(rl.CFrame * CF(1.8, 0, -12), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
2017+
Part180.TopSurface = Enum.SurfaceType.Smooth
2018-
	CameraEnshaking(1, 7)
2018+
Part180.Color = Color3.new(0.458824, 0, 0)
2019-
        wait(0.05)
2019+
Part180.Position = Vector3.new(-107.106102, 117.399246, -50.9755821)
2020-
        BlockEffect(maincolor, rl.CFrame * CF(-0.6, -0, -15), 4, 4, 4, 5, 5, 5, 0.05, 1)
2020+
Part180.Orientation = Vector3.new(0, -125, -90)
2021-
        BlockEffect(maincolor, rl.CFrame * CF(-2.6, -0, -15), 4, 4, 4, 5, 5, 5, 0.05, 1)
2021+
Part180.Color = Color3.new(0.458824, 0, 0)
2022-
        BlockEffect(maincolor, rl.CFrame * CF(1.6, -0, -15), 4, 4, 4, 5, 5, 5, 0.05, 1)
2022+
ManualWeld181.Name = "Weld"
2023-
	HitboxFunction(rl.CFrame * CF(-0.6, 0, -17), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
2023+
ManualWeld181.Parent = Part180
2024-
	HitboxFunction(rl.CFrame * CF(-2.6, 0, -17), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
2024+
ManualWeld181.C0 = CFrame.new(0, 0, 0, 0, -1, 0, -0.573577344, 0, 0.819151461, -0.819151461, 0, -0.573577344)
2025-
	HitboxFunction(rl.CFrame * CF(1.6, 0, -17), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
2025+
ManualWeld181.C1 = CFrame.new(0, -0.100048065, -0.200057983, 0, -1, 0, -0.573577344, 0, 0.819151461, -0.819151461, 0, -0.573577344)
2026-
	CameraEnshaking(1, 7)
2026+
ManualWeld181.Part0 = Part180
2027-
        wait(0.05)
2027+
ManualWeld181.Part1 = Part179
2028-
        BlockEffect(maincolor, rl.CFrame * CF(-0.4, -0, -20), 4, 4, 4, 5, 5, 5, 0.05, 1)
2028+
Part182.Parent = Model175
2029-
        BlockEffect(maincolor, rl.CFrame * CF(-2.4, -0, -20), 4, 4, 4, 5, 5, 5, 0.05, 1)
2029+
Part182.Material = Enum.Material.Sand
2030-
        BlockEffect(maincolor, rl.CFrame * CF(1.4, -0, -20), 4, 4, 4, 5, 5, 5, 0.05, 1)
2030+
Part182.BrickColor = BrickColor.new("Maroon")
2031-
	HitboxFunction(rl.CFrame * CF(-0.4, 0, -22), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
2031+
Part182.Rotation = Vector3.new(-180, -55, 90)
2032-
	HitboxFunction(rl.CFrame * CF(-2.4, 0, -22), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
2032+
Part182.CanCollide = false
2033-
	HitboxFunction(rl.CFrame * CF(1.4, 0, -22), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
2033+
Part182.Shape = Enum.PartType.Cylinder
2034-
	CameraEnshaking(1, 7)
2034+
Part182.Size = Vector3.new(0.0500000007, 0.150000006, 0.150000006)
2035-
        wait(0.05)
2035+
Part182.CFrame = CFrame.new(-107.294495, 117.399246, -51.229538, 0, -0.573577821, -0.819152176, -1, 0, 0, 0, 0.819152176, -0.573577821)
2036-
        BlockEffect(maincolor, rl.CFrame * CF(-0.2, -0, -25), 4, 4, 4, 5, 5, 5, 0.05, 1)
2036+
Part182.BottomSurface = Enum.SurfaceType.Smooth
2037-
        BlockEffect(maincolor, rl.CFrame * CF(-2.2, -0, -25), 4, 4, 4, 5, 5, 5, 0.05, 1)
2037+
Part182.TopSurface = Enum.SurfaceType.Smooth
2038-
        BlockEffect(maincolor, rl.CFrame * CF(1.2, -0, -25), 4, 4, 4, 5, 5, 5, 0.05, 1)
2038+
Part182.Color = Color3.new(0.458824, 0, 0)
2039-
	HitboxFunction(rl.CFrame * CF(-0.2, 0, -27), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
2039+
Part182.Position = Vector3.new(-107.294495, 117.399246, -51.229538)
2040-
	HitboxFunction(rl.CFrame * CF(-2.2, 0, -27), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
2040+
Part182.Orientation = Vector3.new(0, -125, -90)
2041-
	HitboxFunction(rl.CFrame * CF(1.2, 0, -27), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
2041+
Part182.Color = Color3.new(0.458824, 0, 0)
2042-
	CameraEnshaking(1, 7)
2042+
ManualWeld183.Name = "Weld"
2043-
        wait(0.05)
2043+
ManualWeld183.Parent = Part182
2044-
        BlockEffect(maincolor, rl.CFrame * CF(-0, -0, -30), 4, 4, 4, 5, 5, 5, 0.05, 1)
2044+
ManualWeld183.C0 = CFrame.new(0, 0, 0, 0, -1, 0, -0.573577344, 0, 0.819151461, -0.819151461, 0, -0.573577344)
2045-
        BlockEffect(maincolor, rl.CFrame * CF(-2, -0, -30), 4, 4, 4, 5, 5, 5, 0.05, 1)
2045+
ManualWeld183.C1 = CFrame.new(0, -0.200016022, 0.0999298096, 0, -1, 0, -0.573577404, 0, 0.81915158, -0.81915158, 0, -0.573577404)
2046-
        BlockEffect(maincolor, rl.CFrame * CF(1, -0, -30), 4, 4, 4, 5, 5, 5, 0.05, 1)
2046+
ManualWeld183.Part0 = Part182
2047-
	HitboxFunction(rl.CFrame * CF(-0, 0, -32), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
2047+
ManualWeld183.Part1 = Part179
2048-
	HitboxFunction(rl.CFrame * CF(-2, 0, -32), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
2048+
Part184.Parent = Model175
2049-
	HitboxFunction(rl.CFrame * CF(1, 0, -32), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
2049+
Part184.Material = Enum.Material.Glass
2050-
	CameraEnshaking(1, 7)
2050+
Part184.BrickColor = BrickColor.new("Really black")
2051
Part184.Rotation = Vector3.new(-180, -55, 90)
2052-
	Cso("440145223", Handle, 10, 1.05)
2052+
Part184.CanCollide = false
2053-
	for i = 1,7,0.1 do
2053+
Part184.Shape = Enum.PartType.Cylinder
2054-
	rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
2054+
Part184.Size = Vector3.new(0.0500000007, 0.100000001, 0.100000001)
2055-
	tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
2055+
Part184.CFrame = CFrame.new(-107.171722, 117.399246, -51.1435738, 0, -0.573577821, -0.819152176, -1, 0, 0, 0, 0.819152176, -0.573577821)
2056-
	RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
2056+
Part184.BottomSurface = Enum.SurfaceType.Smooth
2057-
	LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
2057+
Part184.TopSurface = Enum.SurfaceType.Smooth
2058-
	RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
2058+
Part184.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
2059-
	LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
2059+
Part184.Position = Vector3.new(-107.171722, 117.399246, -51.1435738)
2060
Part184.Orientation = Vector3.new(0, -125, -90)
2061-
	wait(.6)
2061+
Part184.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
2062-
	hum.WalkSpeed = 8
2062+
ManualWeld185.Name = "Weld"
2063-
	attack = false
2063+
ManualWeld185.Parent = Part184
2064
ManualWeld185.C0 = CFrame.new(0, 0, 0, 0, -1, 0, -0.573577344, 0, 0.819151461, -0.819151461, 0, -0.573577344)
2065-
function Pulse()
2065+
ManualWeld185.C1 = CFrame.new(0, -0.200019836, -0.049949646, 0, -1, 0, -0.573577464, 0, 0.81915164, -0.81915164, 0, -0.573577464)
2066-
	attack = true
2066+
ManualWeld185.Part0 = Part184
2067-
	hum.WalkSpeed = 0
2067+
ManualWeld185.Part1 = Part179
2068-
local GYRO = IT("BodyGyro",root)
2068+
Part186.Parent = Model175
2069-
GYRO.D = 100
2069+
Part186.Material = Enum.Material.Glass
2070-
GYRO.P = 2000
2070+
Part186.BrickColor = BrickColor.new("Really black")
2071-
GYRO.MaxTorque = VT(0,4000000,0)
2071+
Part186.Rotation = Vector3.new(-180, -55, 90)
2072-
GYRO.cframe = CF(root.Position,mouse.Hit.p)
2072+
Part186.CanCollide = false
2073-
	for i = 0,4,0.1 do
2073+
Part186.Shape = Enum.PartType.Cylinder
2074-
		swait()
2074+
Part186.Size = Vector3.new(0.0500000007, 0.100000001, 0.100000001)
2075-
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
2075+
Part186.CFrame = CFrame.new(-107.450165, 117.399246, -51.0945206, 0, -0.573577821, -0.819152176, -1, 0, 0, 0, 0.819152176, -0.573577821)
2076-
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
2076+
Part186.BottomSurface = Enum.SurfaceType.Smooth
2077-
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
2077+
Part186.TopSurface = Enum.SurfaceType.Smooth
2078-
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
2078+
Part186.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
2079-
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
2079+
Part186.Position = Vector3.new(-107.450165, 117.399246, -51.0945206)
2080-
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
2080+
Part186.Orientation = Vector3.new(0, -125, -90)
2081
Part186.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
2082-
        BlockEffect(maincolor, Handle.CFrame * CF(-0, -5, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
2082+
ManualWeld187.Name = "Weld"
2083-
	HitboxFunction(Handle.CFrame * CF(-0, -7, -0), 0.05, 1, 1, 1, 5, 30, 40, 0, "Freeze")
2083+
ManualWeld187.Parent = Part186
2084-
	CameraEnshaking(1, 25)
2084+
ManualWeld187.C0 = CFrame.new(0, 0, 0, 0, -1, 0, -0.573577344, 0, 0.819151461, -0.819151461, 0, -0.573577344)
2085-
        BlockEffect(maincolor, Handle.CFrame * CF(-0, -10, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
2085+
ManualWeld187.C1 = CFrame.new(0, -0.000129699707, 0.150001526, 0, -1, 0, -0.573577464, 0, 0.81915164, -0.81915164, 0, -0.573577464)
2086-
	HitboxFunction(Handle.CFrame * CF(-0, -12, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
2086+
ManualWeld187.Part0 = Part186
2087-
        BlockEffect(maincolor, Handle.CFrame * CF(-0, -15, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
2087+
ManualWeld187.Part1 = Part179
2088-
	HitboxFunction(Handle.CFrame * CF(0, -17, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
2088+
Part188.Parent = Model175
2089-
        BlockEffect(maincolor, Handle.CFrame * CF(-0, -20, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
2089+
Part188.Material = Enum.Material.Glass
2090-
	HitboxFunction(Handle.CFrame * CF(0, -22, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
2090+
Part188.BrickColor = BrickColor.new("Really black")
2091-
        BlockEffect(maincolor, Handle.CFrame * CF(-0, -25, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
2091+
Part188.Rotation = Vector3.new(-180, -55, 90)
2092-
	HitboxFunction(Handle.CFrame * CF(0, -27, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
2092+
Part188.CanCollide = false
2093-
        BlockEffect(maincolor, Handle.CFrame * CF(-0, -30, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
2093+
Part188.Shape = Enum.PartType.Cylinder
2094-
	HitboxFunction(Handle.CFrame * CF(0, -32, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
2094+
Part188.Size = Vector3.new(0.0500000007, 0.100000001, 0.100000001)
2095-
        BlockEffect(maincolor, Handle.CFrame * CF(-0, -35, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
2095+
Part188.CFrame = CFrame.new(-106.983238, 117.399246, -50.8895531, 0, -0.573577821, -0.819152176, -1, 0, 0, 0, 0.819152176, -0.573577821)
2096-
	HitboxFunction(Handle.CFrame * CF(0, -37, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
2096+
Part188.BottomSurface = Enum.SurfaceType.Smooth
2097-
        BlockEffect(maincolor, Handle.CFrame * CF(-0, -40, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
2097+
Part188.TopSurface = Enum.SurfaceType.Smooth
2098-
	HitboxFunction(Handle.CFrame * CF(0, -42, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
2098+
Part188.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
2099-
        BlockEffect(maincolor, Handle.CFrame * CF(-0, -45, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
2099+
Part188.Position = Vector3.new(-106.983238, 117.399246, -50.8895531)
2100-
	HitboxFunction(Handle.CFrame * CF(0, -47, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
2100+
Part188.Orientation = Vector3.new(0, -125, -90)
2101-
        BlockEffect(maincolor, Handle.CFrame * CF(-0, -50, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
2101+
Part188.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
2102-
	HitboxFunction(Handle.CFrame * CF(0, -52, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
2102+
ManualWeld189.Name = "Weld"
2103-
        BlockEffect(maincolor, Handle.CFrame * CF(-0, -55, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
2103+
ManualWeld189.Parent = Part188
2104-
	HitboxFunction(Handle.CFrame * CF(0, -57, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
2104+
ManualWeld189.C0 = CFrame.new(0, 0, 0, 0, -1, 0, -0.573577344, 0, 0.819151461, -0.819151461, 0, -0.573577344)
2105-
        BlockEffect(maincolor, Handle.CFrame * CF(-0, -60, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
2105+
ManualWeld189.C1 = CFrame.new(0, -0.100048065, -0.35004425, 0, -1, 0, -0.573577464, 0, 0.81915164, -0.81915164, 0, -0.573577464)
2106-
	HitboxFunction(Handle.CFrame * CF(0, -62, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
2106+
ManualWeld189.Part0 = Part188
2107-
	Cso("440145223", Handle, 10, 1.05)
2107+
ManualWeld189.Part1 = Part179
2108-
        GYRO:Destroy()
2108+
WedgePart190.Parent = Model175
2109-
	for i = 1,2,0.1 do
2109+
WedgePart190.Material = Enum.Material.Slate
2110-
		swait()
2110+
WedgePart190.BrickColor = BrickColor.new("Deep orange")
2111-
PixelBlock(2,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.04,0.04,0.04,0.06,maincolor,0)
2111+
WedgePart190.Rotation = Vector3.new(0, -35, -90)
2112-
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
2112+
WedgePart190.CanCollide = false
2113-
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
2113+
WedgePart190.Size = Vector3.new(0.0999999046, 0.900000036, 0.299999982)
2114-
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
2114+
WedgePart190.CFrame = CFrame.new(-107.061127, 117.349403, -51.1271858, 0, 0.819152176, -0.573577821, -1, 0, 0, 0, 0.573577821, 0.819152176)
2115-
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
2115+
WedgePart190.BottomSurface = Enum.SurfaceType.Smooth
2116-
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
2116+
WedgePart190.Color = Color3.new(1, 0.690196, 0)
2117-
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
2117+
WedgePart190.Position = Vector3.new(-107.061127, 117.349403, -51.1271858)
2118
WedgePart190.Orientation = Vector3.new(0, -35, -90)
2119-
	hum.WalkSpeed = 8
2119+
WedgePart190.Color = Color3.new(1, 0.690196, 0)
2120-
	attack = false
2120+
ManualWeld191.Name = "Weld"
2121
ManualWeld191.Parent = WedgePart190
2122-
function LAZER()
2122+
ManualWeld191.C0 = CFrame.new(0, 0, 0, 0, -1, 0, 0.819151461, 0, 0.573577344, -0.573577344, 0, 0.819151461)
2123-
	attack = true
2123+
ManualWeld191.C1 = CFrame.new(0.0498428345, -0.250026703, -0.149940491, 0, -1, 0, -0.573577464, 0, 0.81915164, -0.81915164, 0, -0.573577464)
2124-
	hum.WalkSpeed = 0.03
2124+
ManualWeld191.Part0 = WedgePart190
2125-
	for i = 0,4,0.1 do
2125+
ManualWeld191.Part1 = Part179
2126-
		swait()
2126+
WedgePart192.Parent = Model175
2127-
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
2127+
WedgePart192.Material = Enum.Material.Slate
2128-
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
2128+
WedgePart192.BrickColor = BrickColor.new("Deep orange")
2129-
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
2129+
WedgePart192.Rotation = Vector3.new(-180, 35, -90)
2130-
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
2130+
WedgePart192.CanCollide = false
2131-
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
2131+
WedgePart192.Size = Vector3.new(0.0999999046, 0.900000036, 0.299999982)
2132-
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
2132+
WedgePart192.CFrame = CFrame.new(-107.233231, 117.349403, -50.881382, -0, 0.819152176, 0.573577821, 1, 0, 0, 0, 0.573577821, -0.819152176)
2133
WedgePart192.BottomSurface = Enum.SurfaceType.Smooth
2134-
        LAZOR:Play()
2134+
WedgePart192.Color = Color3.new(1, 0.690196, 0)
2135-
local GYRO = IT("BodyGyro",root)
2135+
WedgePart192.Position = Vector3.new(-107.233231, 117.349403, -50.881382)
2136-
GYRO.D = 100
2136+
WedgePart192.Orientation = Vector3.new(0, 145, 90)
2137-
GYRO.P = 2000
2137+
WedgePart192.Color = Color3.new(1, 0.690196, 0)
2138-
GYRO.MaxTorque = VT(0,4000000,0)
2138+
ManualWeld193.Name = "Weld"
2139-
GYRO.cframe = CF(root.Position,mouse.Hit.p)
2139+
ManualWeld193.Parent = WedgePart192
2140-
        repeat
2140+
ManualWeld193.C0 = CFrame.new(0, 0, 0, 0, 1, 0, 0.819151461, 0, 0.573577344, 0.573577344, 0, -0.819151461)
2141-
        swait(2)
2141+
ManualWeld193.C1 = CFrame.new(0.0498428345, 0.050037384, -0.14994812, 0, -1, 0, -0.573577464, 0, 0.81915164, -0.81915164, 0, -0.573577464)
2142-
PixelBlock(2,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.3,0.3,0.3,0.4,maincolor,0)
2142+
ManualWeld193.Part0 = WedgePart192
2143-
PixelBlock(4,3,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.5,maincolor,0)
2143+
ManualWeld193.Part1 = Part179
2144-
        GYRO.cframe = CF(root.Position,mouse.Hit.p)
2144+
Part194.Name = "pizzaboxconstraint"
2145-
        LAZOR.Parent = ra
2145+
Part194.Parent = Model0
2146-
        BlockEffect(maincolor, Handle.CFrame * CF(-0, -5, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
2146+
Part194.Transparency = 1
2147-
	HitboxFunction(Handle.CFrame * CF(-0, -7, -0), 0.05, 1, 1, 1, 5, 1, 5, 0, "Freeze")
2147+
Part194.CanCollide = false
2148-
	CameraEnshaking(1, 7)
2148+
Part194.Shape = Enum.PartType.Cylinder
2149-
        BlockEffect(maincolor, Handle.CFrame * CF(-0, -10, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
2149+
Part194.Size = Vector3.new(2.5, 0.400000006, 0.400000006)
2150-
	HitboxFunction(Handle.CFrame * CF(-0, -12, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
2150+
Part194.CFrame = CFrame.new(-106.814522, 117.299988, -49.5357475, 1, 0, 0, 0, 1, 0, 0, 0, 1)
2151-
        BlockEffect(maincolor, Handle.CFrame * CF(-0, -15, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
2151+
Part194.BottomSurface = Enum.SurfaceType.Smooth
2152-
	HitboxFunction(Handle.CFrame * CF(0, -17, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
2152+
Part194.TopSurface = Enum.SurfaceType.Smooth
2153-
        BlockEffect(maincolor, Handle.CFrame * CF(-0, -20, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
2153+
Part194.Position = Vector3.new(-106.814522, 117.299988, -49.5357475)
2154-
	HitboxFunction(Handle.CFrame * CF(0, -22, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
2154+
ManualWeld195.Name = "Weld"
2155-
        BlockEffect(maincolor, Handle.CFrame * CF(-0, -25, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
2155+
ManualWeld195.Parent = Part194
2156-
	HitboxFunction(Handle.CFrame * CF(0, -27, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
2156+
ManualWeld195.C1 = CFrame.new(-0.000915527344, 0.0999908447, 1.22442245, 1, 0, 0, 0, 1, 0, 0, 0, 1)
2157-
        BlockEffect(maincolor, Handle.CFrame * CF(-0, -30, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
2157+
ManualWeld195.Part0 = Part194
2158-
	HitboxFunction(Handle.CFrame * CF(0, -32, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
2158+
ManualWeld195.Part1 = Part1
2159-
        BlockEffect(maincolor, Handle.CFrame * CF(-0, -35, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
2159+
ManualWeld196.Name = "Weld"
2160-
	HitboxFunction(Handle.CFrame * CF(0, -37, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
2160+
ManualWeld196.Parent = Part194
2161-
        BlockEffect(maincolor, Handle.CFrame * CF(-0, -40, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
2161+
ManualWeld196.C1 = CFrame.new(-0.000915527344, -0.100006104, 1.22442245, 1, 0, 0, 0, 1, 0, 0, 0, 1)
2162-
	HitboxFunction(Handle.CFrame * CF(0, -42, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
2162+
ManualWeld196.Part0 = Part194
2163-
        BlockEffect(maincolor, Handle.CFrame * CF(-0, -45, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
2163+
ManualWeld196.Part1 = Part2
2164-
	HitboxFunction(Handle.CFrame * CF(0, -47, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
2164+
for i,v in pairs(mas:GetChildren()) do
2165-
        BlockEffect(maincolor, Handle.CFrame * CF(-0, -50, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
2165+
	v.Parent = char
2166-
	HitboxFunction(Handle.CFrame * CF(0, -52, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
2166+
	pizzabox = v
2167-
        BlockEffect(maincolor, Handle.CFrame * CF(-0, -55, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
2167+
	boxconstraint = ManualWeld195
2168-
	HitboxFunction(Handle.CFrame * CF(0, -57, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
2168+
	top = Part2
2169-
        BlockEffect(maincolor, Handle.CFrame * CF(-0, -60, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
2169+
	bottom = Part1
2170-
	HitboxFunction(Handle.CFrame * CF(0, -62, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
2170+
	piz9 = Model137
2171-
        BlockEffect(maincolor, Handle.CFrame * CF(-0, -65, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
2171+
	breakitup = WedgePart152
2172-
	HitboxFunction(Handle.CFrame * CF(0, -67, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
2172+
	pcall(function() v:MakeJoints() end)
2173-
        BlockEffect(maincolor, Handle.CFrame * CF(-0, -70, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
2173+
2174-
	HitboxFunction(Handle.CFrame * CF(0, -72, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
2174+
mas:Destroy()
2175-
        BlockEffect(maincolor, Handle.CFrame * CF(-0, -75, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
2175+
for i,v in pairs(cors) do
2176-
	HitboxFunction(Handle.CFrame * CF(0, -77, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
2176+
	spawn(function()
2177-
	until LAZOR.Playing == false
2177+
		pcall(v)
2178-
        GYRO:Destroy()
2178+
2179-
	hum.WalkSpeed = 8
2179+
2180-
	attack = false
2180+
2181
2182-
function Spirit_Beam()
2182+
local rootj0 = rootj.C0
2183-
        attack = true
2183+
local neck0 = neck.C0
2184-
	hum.WalkSpeed = 0
2184+
local LS0 = LS.C0
2185-
local GYRO = IT("BodyGyro",root)
2185+
local RS0 = RS.C0
2186-
GYRO.D = 100
2186+
local LH0 = LH.C0
2187-
GYRO.P = 2000
2187+
local RH0 = RH.C0
2188-
GYRO.MaxTorque = VT(0,4000000,0)
2188+
local rootj1 = rootj.C1
2189-
GYRO.cframe = CF(root.Position,mouse.Hit.p)
2189+
local neck1 = neck.C1
2190-
	for i = 0,5,0.1 do
2190+
local LS1 = LS.C1
2191-
		swait()
2191+
local RS1 = RS.C1
2192-
                GYRO.cframe = CF(root.Position,mouse.Hit.p)
2192+
local LH1 = LH.C1
2193-
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
2193+
local RH1 = RH.C1
2194-
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(8 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
2194+
2195-
		RH.C0 = clerp(RH.C0, CF(1, -0.7 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
2195+
-----------------------------------------------------------------------------------
2196-
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
2196+
2197-
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
2197+
local CFn = CFrame.new
2198-
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-0 + 2.5 * Sin(sine / 20))), 0.1)
2198+
local CFa = CFrame.Angles
2199-
        end
2199+
local Rad = math.rad
2200-
        ref = New("Part",m,"ref",{Anchored = true, CanCollide = false,Transparency = 1,Size = Vector3.new(0.200000018, 0.299999923, 0.2),Position = mouse.Hit.p,Color = Color3.new(1, 0, 0),})
2200+
local Sin = math.sin
2201-
	HitboxFunction(ref.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 4, 25, 50, 1, "Normal")
2201+
local Cos = math.cos
2202-
        BlockEffect(maincolor, ref.CFrame * CF(-0, -0, -0), 4, 4, 4, 5, 5, 5, 0.07, 1)
2202+
local sine = 1
2203-
	local beam = Instance.new("Part", workspace)
2203+
2204-
	beam.BrickColor = BrickColor.new("Fog")
2204+
local boxweld = Instance.new("Weld", bottom)
2205-
	beam.FormFactor = "Custom"
2205+
boxweld.Part0 = rarm
2206-
	beam.Material = "Glass"
2206+
boxweld.Part1 = bottom
2207-
	beam.Transparency = 0.5
2207+
boxweld.C1 = CFn(0.5, -0.5, 1.5) * CFa(Rad(90), 0, 0)
2208-
	beam.Anchored = true
2208+
2209-
	beam.Locked = true
2209+
local boxweld0 = boxweld.C0
2210-
	beam.CanCollide = false
2210+
local boxweld1 = boxweld.C1
2211-
	local distance = (Handle.CFrame.p - mouse.Hit.p).magnitude
2211+
2212-
	beam.Size = Vector3.new(1.05, 1.05, distance)
2212+
local closedframe = boxconstraint.C0
2213-
	beam.CFrame = CFrame.new(Handle.CFrame.p, mouse.Hit.p) * CFrame.new(0, 0, -distance / 2)
2213+
local bc0 = boxconstraint.C0
2214-
	game:GetService("Debris"):AddItem(beam, 0.14)
2214+
local bc1 = boxconstraint.C1
2215-
	local sound = Instance.new('Sound',Handle)
2215+
2216-
	sound.SoundId = 'rbxassetid://588697948'
2216+
local OMFG_PIZZA = Instance.new("Sound", tor)
2217-
	sound.Volume = 7
2217+
OMFG_PIZZA.SoundId = "rbxassetid://0"
2218-
	sound.EmitterSize = 40
2218+
OMFG_PIZZA.Name = "OMFG_PIZZADUDE"
2219-
	sound.MaxDistance = 450
2219+
OMFG_PIZZA.Volume = 1.5
2220-
	sound:Play()
2220+
OMFG_PIZZA.Looped = true
2221-
	game:GetService("Debris"):AddItem(beam, sound.TimeLength)
2221+
OMFG_PIZZA:Play()
2222-
        GYRO:Destroy()
2222+
local thepos = OMFG_PIZZA.TimePosition
2223-
PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
2223+
2224-
PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
2224+
local SCOOTER = Instance.new("Sound", tor)
2225-
PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
2225+
SCOOTER.SoundId = "rbxassetid://210237012"
2226-
PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
2226+
SCOOTER.Name = "SCOOTERDUDE"
2227-
PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
2227+
SCOOTER.Volume = 1.5
2228-
PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
2228+
SCOOTER.Looped = true
2229-
PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
2229+
local thepos2 = SCOOTER.TimePosition
2230-
PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
2230+
2231-
PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
2231+
local PIZZA_TIME = Instance.new("Sound", head)
2232-
PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
2232+
PIZZA_TIME.Name = "PIZZA_TIME_BRUTHA"
2233-
        wait(0.3)
2233+
PIZZA_TIME.SoundId = "rbxassetid://749833201"
2234-
        attack = false
2234+
PIZZA_TIME.Volume = 2
2235-
	hum.WalkSpeed = 8
2235+
2236-
        ref:Destroy()
2236+
local MAMAMIA_47 = Instance.new("Sound", head)
2237
MAMAMIA_47.Name = "MAMAMIA_47"
2238-
function Distort()
2238+
MAMAMIA_47.SoundId = "rbxassetid://1205895814"
2239-
	attack = true
2239+
MAMAMIA_47.Volume = 2
2240-
	hum.WalkSpeed = 0
2240+
2241-
		local pos = root.Position
2241+
local SMACKA = Instance.new("Sound", bottom)
2242-
		root.CFrame = CF(mouse.Hit.p+Vector3.new(0,3,0),pos)
2242+
SMACKA.Name = "SMACKA"
2243-
	Cso("261227592", tors, 10, 0.85)
2243+
SMACKA.SoundId = "rbxassetid://145486953"
2244-
	for i = 1,2.5,0.1 do
2244+
SMACKA.Volume = 2
2245-
        swait()
2245+
2246-
        rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
2246+
local RINGRINGRING = Instance.new("Sound", larm)
2247-
        end
2247+
RINGRINGRING.Name = "RINGRINGRINGPICKUPTHEPHONE"
2248-
	attack = false
2248+
RINGRINGRING.SoundId = "rbxassetid://1414945022"
2249-
	hum.WalkSpeed = 8
2249+
RINGRINGRING.Volume = 2
2250
2251-
function Ancient_Rage()
2251+
local SOOOSH = Instance.new("Sound", breakitup)
2252-
	attack = true
2252+
SOOOSH.Name = "SOOOSH"
2253-
	hum.WalkSpeed = 4
2253+
SOOOSH.SoundId = "rbxassetid://158037267"
2254-
	Cso("907329532", tors, 10, 1.05)
2254+
SOOOSH.Volume = 2
2255-
	for i = 1,14,0.1 do
2255+
2256-
        swait()
2256+
honk = Instance.new("Sound", tor)
2257-
                rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
2257+
honk.SoundId = "rbxassetid://972340421"
2258-
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
2258+
honk.Name = "HONKHONKGWETOUTOFTHEWAY"
2259-
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
2259+
honk.Looped = true
2260-
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
2260+
honk.Volume = 3
2261-
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
2261+
2262-
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
2262+
-----------------------------------------------------------------------------------
2263-
	for i, v in pairs(FindNearestHead(tors.CFrame.p, 7)) do
2263+
2264-
		if v:FindFirstChild("Head") then
2264+
local ws = hum.WalkSpeed
2265-
                        Eviscerate(v)
2265+
local jp = hum.JumpPower
2266
local nws = ws
2267
local njp = jp
2268-
        end
2268+
local opened = false
2269-
	attack = false
2269+
local attacking = false
2270-
	hum.WalkSpeed = 8
2270+
local Taunting = false
2271
local Smacking = false
2272-
function TTTTTTTTTTTaunt()
2272+
local boom = false
2273-
	attack = true
2273+
local bam = false
2274-
	hum.WalkSpeed = 0
2274+
local Scooting = false
2275-
        DTAUNT:Play()
2275+
local Boosting = false
2276-
        repeat
2276+
local Giving = false
2277-
        swait()
2277+
2278-
        DTAUNT.Parent = tors
2278+
-----------------------------------------------------------------------------------
2279-
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
2279+
2280-
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
2280+
2281-
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
2281+
2282-
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
2282+
2283-
		RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
2283+
2284-
		LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
2284+
2285-
	until DTAUNT.Playing == false
2285+
2286-
	attack = false
2286+
2287-
	hum.WalkSpeed = 8
2287+
2288
2289-
function HAAH()
2289+
2290-
	attack = true
2290+
2291-
	hum.WalkSpeed = 0
2291+
2292-
	Cso("300208779", hed, 10, 1)
2292+
2293-
	for i = 0,9,0.1 do
2293+
2294-
		swait()
2294+
2295-
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15)
2295+
2296-
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
2296+
2297-
		if Mrandom(1,15) == 1 then
2297+
2298-
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
2298+
2299
			lastframe = tick()
2300-
		RH.C0 = clerp(RH.C0, CF(1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * RHCF * angles(Rad(-4.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-30)), 0.15)
2300+
2301-
		LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * LHCF * angles(Rad(-6.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(30)), 0.15)
2301+
2302-
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
2302+
2303-
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
2303+
2304
			lastframe = tick()
2305-
	attack = false
2305+
2306-
	hum.WalkSpeed = 10
2306+
2307
			tf = 0
2308-
function again()
2308+
2309-
        attack = true
2309+
2310-
	hum.WalkSpeed = 0
2310+
2311-
        ITAUNT:Play()
2311+
2312-
        repeat
2312+
2313-
        swait()
2313+
2314-
        ITAUNT.Parent = tors
2314+
2315-
        rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.08)
2315+
2316-
	tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
2316+
2317-
	RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(-25)), 0.08)
2317+
2318-
	LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(20)), 0.08)
2318+
2319-
	RW.C0 = clerp(RW.C0, CF(1.5, 0.8 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(120 - 2.5 * Sin(sine / 20))), 0.1)
2319+
2320-
	LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(75), Rad(10 * Cos(sine / 20)), Rad(-0 + 2.5 * Sin(sine / 20))), 0.1)
2320+
2321-
	until ITAUNT.Playing == false
2321+
2322-
        attack = false
2322+
2323-
	hum.WalkSpeed = 8
2323+
2324
function clerp(a, b, t)
2325-
function LunarSpin()
2325+
	return a:lerp(b, t)
2326-
	attack = true
2326+
2327-
	hum.WalkSpeed = 0
2327+
2328-
	for i = 0,17,0.05 do
2328+
function Open_Close()
2329-
		CameraEnshaking(1, 5)
2329+
	if opened == true and attacking == false then
2330-
	        MagniDamage(tors, 47, 2, 5, 0, "Normal")
2330+
		opened = false
2331-
	        Effects.Spiral.Create(BrickC("Teal"), tors.CFrame * CF(0, 0, 0), 3, 3, 3, 4, 4, 4, 0.03)
2331+
		bc0 = closedframe
2332-
		Effects.Block.Create(BrickC("Cyan"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
2332+
	elseif opened == false and attacking == false then
2333-
		swait()
2333+
		opened = true
2334-
		PixelBlock(1.5,14,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-360,360)),math.rad(math.random(-50,50))),3,3,3,0.3,maincolor,0)
2334+
		bc0 = closedframe * CFa(Rad(-110), 0, 0)
2335-
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
2335+
2336-
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
2336+
2337-
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2337+
2338-
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2338+
function ClassicExplo(pos, range, start_size, end_size, color, rate, length, parent)
2339-
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
2339+
	for i = 1,rate do
2340-
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-110)), 0.1)
2340+
		local ranAng = math.random(-360, 360)
2341
		local ranPos = math.random(-range, range)
2342-
	hum.WalkSpeed = 8
2342+
		local ranPos2 = math.random(-range, range)
2343-
	attack = false
2343+
		local ranPos3 = math.random(-range, range)
2344
		local B_Effect = Instance.new("Part", parent)
2345-
function Decapitate()
2345+
		B_Effect.Material = "Neon"
2346-
	local target = nil
2346+
		B_Effect.BrickColor = BrickColor.new(color)
2347-
	local targettorso = nil
2347+
		B_Effect.CanCollide = false
2348-
	if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
2348+
		B_Effect.Size = Vector3.new(start_size, start_size, start_size)
2349-
		if mouse.Target.Parent.Humanoid.PlatformStand == false then
2349+
		B_Effect.Anchored = true
2350-
			target = mouse.Target.Parent.Humanoid
2350+
		B_Effect.CFrame = pos
2351-
			targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
2351+
		local tweeninfo = TweenInfo.new(length, Enum.EasingStyle.Quad, Enum.EasingDirection.Out, 0, false, 0)
2352-
			targethead = mouse.Target.Parent:FindFirstChild("Head")
2352+
		local partprop = {CFrame = pos * CFn(ranPos, ranPos2, ranPos3) * CFa(ranAng, ranAng, ranAng); Size = Vector3.new(end_size, end_size, end_size)}
2353
		local tween = tweenserv:Create(B_Effect, tweeninfo, partprop)
2354
		tween:Play()
2355-
	if target ~= nil then
2355+
		game:GetService("Debris"):AddItem(B_Effect, length)
2356-
		targettorso.Anchored = true
2356+
2357-
		attack = true
2357+
2358-
		hum.WalkSpeed = 0
2358+
2359-
		root.CFrame = targettorso.CFrame * CF(0,0,2.6)
2359+
function ZapExplo(pos, start_size, bend_size, zend_size, color, duration, parent)
2360-
		for i = 0,4.2,0.1 do
2360+
	local beam1explo = Instance.new("Part", parent)
2361
	beam1explo.Material = "Neon"
2362-
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15)
2362+
	beam1explo.Shape = "Ball"
2363-
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3)
2363+
	beam1explo.Name = "beamexploHI"
2364-
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
2364+
	beam1explo.BrickColor = BrickColor.new(color)
2365-
		LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
2365+
	beam1explo.Size = Vector3.new(start_size, start_size, start_size)
2366-
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(0), Rad(35)), 0.1)
2366+
	beam1explo.Anchored = true
2367-
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
2367+
	beam1explo.CanCollide = false
2368
	beam1explo.CFrame = pos
2369-
		local ModelHead01 = New("Model", char, "", {})
2369+
	beam2explo = Instance.new("Part", parent)
2370-
        local Humanoid01 = New("Humanoid", ModelHead01, "Humanoid", {})
2370+
	beam2explo.Material = "Neon"
2371-
        local Head01 = targethead:Clone()
2371+
	beam2explo.Name = "beamexploHI"
2372-
        targethead.Transparency = 1
2372+
	beam2explo.BrickColor = BrickColor.new(color)
2373-
        Head01.Parent = ModelHead01
2373+
	beam2explo.Size = Vector3.new(start_size, start_size, start_size)
2374-
        local weldHead01 = Instance.new("Weld")
2374+
	beam2explo.Anchored = true
2375-
        weldHead01.Parent = Head01
2375+
	beam2explo.CanCollide = false
2376-
        weldHead01.Part0 = targethead
2376+
	beam2explo.CFrame = pos
2377-
        weldHead01.Part1 = Head01
2377+
	beam3explo = Instance.new("Part", parent)
2378-
        weldHead01.C1 = CFrame.new(0, 0, 0)
2378+
	beam3explo.Material = "Neon"
2379-
		targethead.face:Remove()
2379+
	beam3explo.Name = "beamexploHI"
2380-
		weldHead01.Part0 = ra
2380+
	beam3explo.BrickColor = BrickColor.new(color)
2381-
        weldHead01.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0))
2381+
	beam3explo.Size = Vector3.new(start_size, start_size, start_size)
2382-
		targettorso:BreakJoints()
2382+
	beam3explo.Anchored = true
2383-
		CreateSound("314390675", targettorso, 5, .7)
2383+
	beam3explo.CanCollide = false
2384-
		for i = 0,3.2,0.1 do
2384+
	beam3explo.CFrame = pos
2385
	local tweeninfo = TweenInfo.new(duration, Enum.EasingStyle.Quad, Enum.EasingDirection.Out, 0, false, 0)
2386-
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
2386+
	local partprop = {Transparency = 1; Size = Vector3.new(bend_size, bend_size, bend_size)}
2387-
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
2387+
	local tween = game:GetService("TweenService"):Create(beam1explo, tweeninfo, partprop)
2388-
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
2388+
	local tweeninfo2 = TweenInfo.new(duration, Enum.EasingStyle.Quad, Enum.EasingDirection.Out, 0, false, 0)
2389-
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(50)), 0.15)
2389+
	local partprop2 = {Transparency = 1; Size = Vector3.new(zend_size, zend_size, zend_size)}
2390-
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(20), Rad(90)), 0.1)
2390+
	local tween2 = game:GetService("TweenService"):Create(beam2explo, tweeninfo2, partprop2)
2391-
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
2391+
	local tween3 = game:GetService("TweenService"):Create(beam3explo, tweeninfo2, partprop2)
2392
	tween:Play()
2393-
		for i = 0,4.2,0.1 do
2393+
	tween2:Play()
2394
	tween3:Play()
2395-
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15)
2395+
	game:GetService("Debris"):AddItem(beam1explo, duration)
2396-
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3)
2396+
	game:GetService("Debris"):AddItem(beam2explo, duration)
2397-
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
2397+
	game:GetService("Debris"):AddItem(beam3explo, duration)
2398-
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
2398+
2399-
		RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(185), Rad(0), Rad(15)), 0.1)
2399+
		for i = 1,math.huge do
2400-
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
2400+
			if beam2explo then
2401
				local ranAng2 = math.random(-360, 360)
2402-
		CreateSound("541909763", targettorso, 5, .8)
2402+
				beam2explo.CFrame = beam2explo.CFrame * CFrame.Angles(math.rad(ranAng2), math.rad(ranAng2), math.rad(ranAng2))
2403-
		weldHead01:Destroy()
2403+
2404-
        Head01.CanCollide = true
2404+
			if beam3explo then
2405-
        local bodyVelocity2 = Create("BodyVelocity")({
2405+
				local ranAng3 = math.random(-360, 360)
2406-
          velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50,
2406+
				beam3explo.CFrame = beam3explo.CFrame * CFrame.Angles(math.rad(ranAng3), math.rad(ranAng3), math.rad(ranAng3))
2407-
          P = 5000,
2407+
2408-
          maxForce = Vector3.new(8000, 8000, 8000),
2408+
			if not beam2explo or not beam3explo then
2409-
          Parent = Head01
2409+
				break
2410-
        })
2410+
2411-
        game:GetService("Debris"):AddItem(bodyVelocity2, 0.05)
2411+
2412-
		for i = 0,6.2,0.1 do
2412+
2413
	end))
2414-
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(40)), 0.15)
2414+
2415-
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.3)
2415+
2416-
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
2416+
2417-
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
2417+
	if attacking == false and Taunting == false and opened == false then
2418-
		RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-15)), 0.1)
2418+
		attacking = true
2419-
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
2419+
		Taunting = true
2420
		hum.WalkSpeed = 2
2421-
		targettorso.Anchored = false
2421+
		hum.JumpPower = 5
2422-
		attack = false
2422+
		for i = 0,1,.1 do
2423-
		hum.WalkSpeed = 8
2423+
			boxconstraint.C1 = clerp(boxconstraint.C1, bc1, i)
2424-
		root.CFrame = targettorso.CFrame * CF(0,0,3.4)
2424+
			boxconstraint.C0 = clerp(boxconstraint.C0, bc0, i)
2425
			boxweld.C1 = clerp(boxweld.C1, boxweld1 * CFn(0.2, 0, -0.3) * CFa(Rad(-40), 0, 0), i)
2426
			neck.C1 = clerp(neck.C1, neck1 * CFa(Rad(10), 0, Rad(-20)), i)
2427-
function BalanceSpin()
2427+
			rootj.C1 = clerp(rootj.C1, rootj1, i)
2428-
    attack = true
2428+
			LS.C1 = clerp(LS.C1, LS1 * CFn(0, 0.3, 0.2), i)
2429-
    hum.WalkSpeed = 2
2429+
			RS.C1 = clerp(RS.C1, RS1 * CFa(Rad(2), 0, 0), i)
2430-
    for i = 0,17,0.07 do
2430+
			LH.C1 = clerp(LH.C1, LH1 * CFa(Rad(2), Rad(-5), 0), i)
2431-
        CameraEnshaking(1, 5)
2431+
			RH.C1 = clerp(RH.C1, RH1 * CFa(Rad(2), Rad(5), 0), i)
2432-
        MagniDamage(tors, 30, 7, 11, 0, "Normal")
2432+
			LS.C0 = clerp(LS.C0, LS0 * CFa(0, 0, Rad(-170)), i)
2433-
        swait()
2433+
			RS.C0 = clerp(RS.C0, RS0 * CFa(Rad(-10), 0, Rad(10)), i)
2434-
	Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -6, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 15, -0.015, maincolor, 0, "Brick")
2434+
			LH.C0 = clerp(LH.C0, LH0, i)
2435-
	Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -6, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 15, -0.015, BrickColor.new("Black"), 0, "Brick")
2435+
			RH.C0 = clerp(RH.C0, RH0, i)
2436-
	Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -6, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 15, -0.015, maincolor, 0, "Brick")
2436+
2437-
        rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
2437+
2438-
        tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
2438+
		for i = 0,1,.1 do
2439-
        RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2439+
			boxconstraint.C1 = clerp(boxconstraint.C1, bc1, i)
2440-
        LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2440+
			boxconstraint.C0 = clerp(boxconstraint.C0, bc0, i)
2441-
        RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
2441+
			boxweld.C1 = clerp(boxweld.C1, boxweld1 * CFn(0.2, 0, -0.3) * CFa(Rad(-40), 0, 0), i)
2442-
        LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-110)), 0.1)
2442+
			neck.C1 = clerp(neck.C1, neck1 * CFa(Rad(10), 0, Rad(-20)), i)
2443-
    end
2443+
			rootj.C1 = clerp(rootj.C1, rootj1 * CFa(Rad(-20), 0, 0), i)
2444-
    hum.WalkSpeed = 8
2444+
			LS.C1 = clerp(LS.C1, LS1 * CFn(0, 0.3, 0.2), i)
2445-
    attack = false
2445+
			RS.C1 = clerp(RS.C1, RS1 * CFa(Rad(2), 0, 0), i)
2446
			LH.C1 = clerp(LH.C1, LH1 * CFa(Rad(2), Rad(-5), Rad(20)), i)
2447
			RH.C1 = clerp(RH.C1, RH1 * CFa(Rad(2), Rad(5), Rad(-20)), i)
2448-
function BARK()
2448+
			LS.C0 = clerp(LS.C0, LS0 * CFa(0, 0, Rad(-130)), i)
2449-
	attack = true
2449+
			RS.C0 = clerp(RS.C0, RS0 * CFa(Rad(-20), 0, Rad(30)), i)
2450-
	hum.WalkSpeed = 0
2450+
			LH.C0 = clerp(LH.C0, LH0, i)
2451-
	BATAUNT:Play()
2451+
			RH.C0 = clerp(RH.C0, RH0, i)
2452-
	repeat
2452+
2453-
	BATAUNT.Parent = tors
2453+
2454
		if not larm:FindFirstChild("RINGRINGRINGPICKUPTHEPHONE") then
2455-
	rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.02 * Cos(sine / 2)) * angles(Rad(-2), Rad(1), Rad(15)), 0.1)
2455+
			RINGRINGRING = Instance.new("Sound", larm)
2456-
	tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(19 + 1 * Cos(sine / 25)), Rad(0), Rad(-15)), 0.1)
2456+
			RINGRINGRING.Name = "RINGRINGRINGPICKUPTHEPHONE"
2457-
	RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.35) * angles(Rad(90 - 2 * Cos(sine / 1)), Rad(0), Rad(-50)), 0.1)
2457+
			RINGRINGRING.SoundId = "rbxassetid://1414945022"
2458-
	LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.15) * angles(Rad(70 + 2 * Cos(sine / 1)), Rad(-7), Rad(70)), 0.1)
2458+
			RINGRINGRING.Volume = 2
2459-
	RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * RHCF * angles(Rad(-4), Rad(0), Rad(-10 + 0.05 * math.cos(sine / 25))), 0.1)
2459+
			RINGRINGRING:Play()
2460-
	LH.C0 = clerp(LH.C0, CF(-1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * LHCF * angles(Rad(-4), Rad(0), Rad(10 + 0.05 * Cos(sine / 25))), 0.1)
2460+
2461-
	until BATAUNT.Playing == false
2461+
			RINGRINGRING = larm:FindFirstChild("RINGRINGRINGPICKUPTHEPHONE")
2462-
	attack = false
2462+
			RINGRINGRING:Play()
2463-
	hum.WalkSpeed = 8
2463+
2464
		for i = 0,1,.05 do
2465-
function CreateSound(ID, PARENT, VOLUME, PITCH)
2465+
			boxconstraint.C1 = clerp(boxconstraint.C1, bc1, i)
2466-
	local NSound = nil
2466+
			boxconstraint.C0 = clerp(boxconstraint.C0, bc0, i)
2467
			boxweld.C1 = clerp(boxweld.C1, boxweld1 * CFn(0.2, 0, -0.3) * CFa(Rad(-40), 0, 0), i)
2468-
		NSound = Instance.new("Sound", PARENT)
2468+
			neck.C1 = clerp(neck.C1, neck1, i)
2469-
		NSound.Volume = VOLUME
2469+
			rootj.C1 = clerp(rootj.C1, rootj1, i)
2470-
		NSound.Pitch = PITCH
2470+
			LS.C1 = clerp(LS.C1, LS1 * CFn(0, 0.3, 0.2), i)
2471-
		NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
2471+
			RS.C1 = clerp(RS.C1, RS1 * CFa(Rad(2), 0, 0), i)
2472-
		swait()
2472+
			LH.C1 = clerp(LH.C1, LH1 * CFa(Rad(2), Rad(-5), 0), i)
2473-
		NSound:play()
2473+
			RH.C1 = clerp(RH.C1, RH1 * CFa(Rad(2), Rad(5), 0), i)
2474-
		game:GetService("Debris"):AddItem(NSound, 10)
2474+
			LS.C0 = clerp(LS.C0, LS0 * CFa(0, 0, Rad(-170)), i)
2475
			RS.C0 = clerp(RS.C0, RS0 * CFa(Rad(-10), 0, Rad(10)), i)
2476-
	return NSound
2476+
			LH.C0 = clerp(LH.C0, LH0, i)
2477
			RH.C0 = clerp(RH.C0, RH0, i)
2478-
function Bark_Splosion()
2478+
2479-
	attack = true
2479+
2480-
	for i = 0,2,0.05 do
2480+
		for i = 0,1,.15 do
2481-
		swait()
2481+
			boxconstraint.C1 = clerp(boxconstraint.C1, bc1, i)
2482-
		Effects.Block.Create(BrickC("Cool yellow"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
2482+
			boxconstraint.C0 = clerp(boxconstraint.C0, bc0, i)
2483-
		Effects.Block.Create(BrickC("Medium stone grey"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
2483+
			boxweld.C1 = clerp(boxweld.C1, boxweld1 * CFn(0.2, 0, -0.3) * CFa(Rad(-40), 0, 0), i)
2484-
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
2484+
			neck.C1 = clerp(neck.C1, neck1 * CFa(Rad(-5), 0, 0), i)
2485-
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
2485+
			rootj.C1 = clerp(rootj.C1, rootj1, i)
2486-
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
2486+
			LS.C1 = clerp(LS.C1, LS1 * CFn(0, 0.3, 0.2) * CFa(Rad(-20), 0, 0), i)
2487-
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
2487+
			RS.C1 = clerp(RS.C1, RS1 * CFa(Rad(2), 0, 0), i)
2488-
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
2488+
			LH.C1 = clerp(LH.C1, LH1 * CFa(Rad(2), Rad(-5), 0), i)
2489-
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
2489+
			RH.C1 = clerp(RH.C1, RH1 * CFa(Rad(2), Rad(5), 0), i)
2490
			LS.C0 = clerp(LS.C0, LS0 * CFa(0, 0, Rad(-80)), i)
2491-
	CreateSound("331666100", tors, 10, 1)
2491+
			RS.C0 = clerp(RS.C0, RS0 * CFa(0, 0, Rad(30)), i)
2492-
	Effects.Ring.Create(BrickC("Cool yellow"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(-1),Rad(0)), 2.5, 2.5, 40, 3, 3, 45, 0.01)
2492+
			LH.C0 = clerp(LH.C0, LH0, i)
2493-
	MagniDamage(tors, 34, 25, 50, 15, "DarkUp")
2493+
			RH.C0 = clerp(RH.C0, RH0, i)
2494-
	CameraEnshaking(1.5, 10)  
2494+
2495-
	for i = 1,2,0.1 do
2495+
2496-
        swait()
2496+
		if not head:FindFirstChild("PIZZA_TIME_BRUTHA") then
2497-
	PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
2497+
			PIZZA_TIME = Instance.new("Sound", head)
2498-
	PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
2498+
			PIZZA_TIME.Name = "PIZZA_TIME_BRUTHA"
2499-
	PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
2499+
			PIZZA_TIME.SoundId = "rbxassetid://749833201"
2500-
	rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.8)
2500+
			PIZZA_TIME.Volume = 2
2501-
	tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.9)
2501+
			PIZZA_TIME:Play()
2502-
	RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.8)
2502+
2503-
	LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.8)
2503+
			PIZZA_TIME = head:FindFirstChild("PIZZA_TIME_BRUTHA")
2504-
	RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.75)
2504+
			PIZZA_TIME:Play()
2505-
	LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.75)
2505+
2506
		for i = 0,1,.05 do
2507-
	wait(.6)
2507+
			boxconstraint.C1 = clerp(boxconstraint.C1, bc1, i)
2508-
	attack = false
2508+
			boxconstraint.C0 = clerp(boxconstraint.C0, bc0 * CFa(Rad(-40), 0, 0), i)
2509
			boxweld.C1 = clerp(boxweld.C1, boxweld1 * CFn(0.2, 0, -0.3) * CFa(Rad(-40), 0, 0), i)
2510-
corrupted = false
2510+
			neck.C1 = clerp(neck.C1, neck1, i)
2511-
function Pixel_Corrupt()
2511+
			rootj.C1 = clerp(rootj.C1, rootj1, i)
2512-
	attack = true
2512+
			LS.C1 = clerp(LS.C1, LS1 * CFn(0, 0.3, 0.2) * CFa(Rad(-20), 0, 0), i)
2513-
        corrupted = true
2513+
			RS.C1 = clerp(RS.C1, RS1 * CFa(Rad(2), 0, 0), i)
2514-
	for i = 0,3,0.05 do
2514+
			LH.C1 = clerp(LH.C1, LH1 * CFa(Rad(2), Rad(-5), 0), i)
2515-
		swait()
2515+
			RH.C1 = clerp(RH.C1, RH1 * CFa(Rad(2), Rad(5), 0), i)
2516-
	rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.8)
2516+
			LS.C0 = clerp(LS.C0, LS0 * CFa(0, 0, Rad(-120)), i)
2517-
	tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.9)
2517+
			RS.C0 = clerp(RS.C0, RS0 * CFa(0, 0, Rad(50)), i)
2518-
	RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.8)
2518+
			LH.C0 = clerp(LH.C0, LH0, i)
2519-
	LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.8)
2519+
			RH.C0 = clerp(RH.C0, RH0, i)
2520-
	RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.75)
2520+
2521-
	LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.75)
2521+
2522-
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
2522+
		for i = 0,1,.15 do
2523-
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
2523+
			boxconstraint.C1 = clerp(boxconstraint.C1, bc1, i)
2524-
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
2524+
			boxconstraint.C0 = clerp(boxconstraint.C0, bc0, i)
2525-
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
2525+
			boxweld.C1 = clerp(boxweld.C1, boxweld1 * CFn(0.2, 0, -0.3) * CFa(Rad(-40), 0, 0), i)
2526-
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
2526+
			neck.C1 = clerp(neck.C1, neck1 * CFa(Rad(-5), 0, 0), i)
2527-
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
2527+
			rootj.C1 = clerp(rootj.C1, rootj1, i)
2528
			LS.C1 = clerp(LS.C1, LS1 * CFn(0, 0.3, 0.2) * CFa(Rad(-20), 0, 0), i)
2529-
        refa = New("Part",m,"refa",{Anchored = true, CanCollide = false,Transparency = 1,Size = Vector3.new(0.200000018, 0.299999923, 0.2),Position = mouse.Hit.p,Color = Color3.new(1, 0, 0),})
2529+
			RS.C1 = clerp(RS.C1, RS1 * CFa(Rad(2), 0, 0), i)
2530-
	HitboxFunction(refa.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 20, 20, 25, 0, "Normal")
2530+
			LH.C1 = clerp(LH.C1, LH1 * CFa(Rad(2), Rad(-5), 0), i)
2531-
        BlockEffect(maincolor, refa.CFrame * CF(-0, -0, -0), 30, 30, 30, 32, 32, 32, 0.07, 1)
2531+
			RH.C1 = clerp(RH.C1, RH1 * CFa(Rad(2), Rad(5), 0), i)
2532-
	CreateSound("331666100", refa, 10, 1)
2532+
			LS.C0 = clerp(LS.C0, LS0 * CFa(0, 0, Rad(-80)), i)
2533-
	CameraEnshaking(1.5, 10)  
2533+
			RS.C0 = clerp(RS.C0, RS0 * CFa(0, 0, Rad(50)), i)
2534-
	coroutine.resume(coroutine.create(function() 
2534+
			LH.C0 = clerp(LH.C0, LH0, i)
2535-
	for i = 1,20,0.1 do
2535+
			RH.C0 = clerp(RH.C0, RH0, i)
2536-
        swait(5)
2536+
2537-
PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
2537+
2538-
PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
2538+
		hum.WalkSpeed = nws
2539-
PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
2539+
		hum.JumpPower = njp
2540-
PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
2540+
		attacking = false
2541-
	CreateSound("331666100", refa, 10, 1)
2541+
		Taunting = false
2542-
        BlockEffect(maincolor, refa.CFrame * CF(-0, -0, -0), 22, 22, 22, 25, 25, 25, 0.041, 1)
2542+
	elseif attacking == false and Taunting == false and opened == true then
2543-
	HitboxFunction(refa.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 21.3, 5, 8, 0, "Normal")
2543+
		attacking = true
2544-
        end
2544+
		Taunting = true
2545-
        refa:Destroy()
2545+
		hum.WalkSpeed = 2
2546-
        corrupted = false
2546+
		hum.JumpPower = 5
2547-
        end))
2547+
		for i = 0,1,.1 do
2548-
	for i = 1,2.5,0.1 do
2548+
			boxconstraint.C1 = clerp(boxconstraint.C1, bc1, i)
2549-
        swait()
2549+
			boxconstraint.C0 = clerp(boxconstraint.C0, bc0, i)
2550-
rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.4)
2550+
			boxweld.C1 = clerp(boxweld.C1, boxweld1 * CFn(-2, -2, 0) * CFa(Rad(30), 0, Rad(130)), i)
2551-
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.6)
2551+
			neck.C1 = clerp(neck.C1, neck1 * CFa(Rad(-5), 0, 0), i)
2552-
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.4)
2552+
			rootj.C1 = clerp(rootj.C1, rootj1, i)
2553-
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.4)
2553+
			LS.C1 = clerp(LS.C1, LS1 * CFa(Rad(-5), 0, 0), i)
2554-
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.3)
2554+
			RS.C1 = clerp(RS.C1, RS1 * CFa(Rad(2), 0, 0), i)
2555-
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.3)
2555+
			LH.C1 = clerp(LH.C1, LH1 * CFa(Rad(2), Rad(-5), 0), i)
2556
			RH.C1 = clerp(RH.C1, RH1 * CFa(Rad(2), Rad(5), 0), i)
2557-
	wait(.3)
2557+
			LS.C0 = clerp(LS.C0, LS0 * CFa(0, 0, Rad(-130)), i)
2558-
	attack = false
2558+
			RS.C0 = clerp(RS.C0, RS0 * CFa(0, 0, Rad(60)), i)
2559
			LH.C0 = clerp(LH.C0, LH0, i)
2560-
function un_fun()
2560+
			RH.C0 = clerp(RH.C0, RH0, i)
2561-
        attack = true
2561+
2562-
	hum.WalkSpeed = 0
2562+
2563-
        BTAUNT:Play()
2563+
		for i = 0,1,.1 do
2564-
        repeat
2564+
			boxconstraint.C1 = clerp(boxconstraint.C1, bc1, i)
2565-
        swait()
2565+
			boxconstraint.C0 = clerp(boxconstraint.C0, bc0, i)
2566-
        BTAUNT.Parent = tors
2566+
			boxweld.C1 = clerp(boxweld.C1, boxweld1 * CFn(-2, -2, 0) * CFa(Rad(30), 0, Rad(130)), i)
2567-
        rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.08)
2567+
			neck.C1 = clerp(neck.C1, neck1 * CFa(Rad(-20), 0, 0), i)
2568-
	tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 30)), Rad(0), Rad(-2.5 * Cos(sine / 1.5))), 0.08)
2568+
			rootj.C1 = clerp(rootj.C1, rootj1, i)
2569-
	RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(10)), 0.08)
2569+
			LS.C1 = clerp(LS.C1, LS1 * CFn(0, 0.3, 0.2) * CFa(Rad(-50), 0, 0), i)
2570-
	LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(-10)), 0.08)
2570+
			RS.C1 = clerp(RS.C1, RS1 * CFa(Rad(2), 0, 0), i)
2571-
        RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(210)), 0.08)
2571+
			LH.C1 = clerp(LH.C1, LH1 * CFa(Rad(2), Rad(-5), 0), i)
2572-
	LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
2572+
			RH.C1 = clerp(RH.C1, RH1 * CFa(Rad(2), Rad(5), 0), i)
2573-
	until BTAUNT.Playing == false
2573+
			LS.C0 = clerp(LS.C0, LS0 * CFa(0, 0, Rad(-100)), i)
2574-
        attack = false
2574+
			RS.C0 = clerp(RS.C0, RS0 * CFa(0, 0, Rad(65)), i)
2575-
	hum.WalkSpeed = 8
2575+
			LH.C0 = clerp(LH.C0, LH0, i)
2576
			RH.C0 = clerp(RH.C0, RH0, i)
2577-
function thisisit()
2577+
2578-
        attack = true
2578+
2579-
	hum.WalkSpeed = 0
2579+
		local piz = piz9:Clone()
2580-
        STAUNT:Play()
2580+
		for i,v in pairs(piz9:GetChildren()) do
2581-
        repeat
2581+
			if v:IsA("BasePart") then
2582-
        swait()
2582+
				v.Transparency = 1
2583-
        STAUNT.Parent = tors
2583+
2584-
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
2584+
2585-
		tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
2585+
		local CRUSTYY = piz:FindFirstChild("crust")
2586-
		RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
2586+
		local GETOFFNOOB = CRUSTYY:FindFirstChild("NOUNOOB")
2587-
		LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
2587+
		GETOFFNOOB:Destroy()
2588-
		RW.C0 = clerp(RW.C0, CF(1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(130)), 0.1)
2588+
		piz.Parent = pizzabox
2589-
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-130)), 0.1)
2589+
		local neww = Instance.new("Weld", CRUSTYY)
2590-
	until STAUNT.Playing == false
2590+
		neww.Part0 = larm
2591-
        attack = false
2591+
		neww.Part1 = CRUSTYY
2592-
	hum.WalkSpeed = 8
2592+
		neww.C1 = CFn(1, 0.3, -0.2) * CFa(Rad(90), Rad(30), Rad(-110))
2593
		if not head:FindFirstChild("MAMAMIA_47") then
2594-
function Exploit()
2594+
			MAMAMIA_47 = Instance.new("Sound", head)
2595-
        exploitable = false
2595+
			MAMAMIA_47.Name = "MAMAMIA_47"
2596-
	Cso("907332670", tors, 10, 1.05)
2596+
			MAMAMIA_47.SoundId = "rbxassetid://1205895814"
2597-
	coroutine.resume(coroutine.create(function() 
2597+
			MAMAMIA_47.Volume = 2
2598-
	for i = 1,20,0.1 do
2598+
			MAMAMIA_47:Play()
2599-
        swait()
2599+
2600-
	BlockEffect(maincolor, tors.CFrame * CF(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)), 4, 4, 4, 0.8, 0.8, 0.8, 0.05, 1)
2600+
			MAMAMIA_47 = head:FindFirstChild("MAMAMIA_47")
2601-
        end
2601+
			MAMAMIA_47:Play()
2602-
	Cso("12222030", tors, 10, 1.05)
2602+
2603-
        BlockEffect(maincolor, tors.CFrame * CF(0, 0, 0), 17, 17, 17, 20, 20, 20, 0.04, 1)
2603+
		for i = 0,1,.1 do
2604-
	for i, v in pairs(FindNearestHead(tors.CFrame.p, 27)) do
2604+
			boxconstraint.C1 = clerp(boxconstraint.C1, bc1, i)
2605-
		if v:FindFirstChild("Head") then
2605+
			boxconstraint.C0 = clerp(boxconstraint.C0, bc0, i)
2606-
                        Eviscerate(v)
2606+
			boxweld.C1 = clerp(boxweld.C1, boxweld1 * CFn(-2, -2, 0) * CFa(Rad(30), 0, Rad(130)), i)
2607-
                        SoulSteal(v)
2607+
			neck.C1 = clerp(neck.C1, neck1 * CFa(Rad(-5), 0, 0), i)
2608
			rootj.C1 = clerp(rootj.C1, rootj1, i)
2609
			LS.C1 = clerp(LS.C1, LS1 * CFa(Rad(-70), 0, 0), i)
2610-
        wait(15)
2610+
			RS.C1 = clerp(RS.C1, RS1 * CFa(Rad(2), 0, 0), i)
2611-
        exploitable = true
2611+
			LH.C1 = clerp(LH.C1, LH1 * CFa(Rad(2), Rad(-5), 0), i)
2612-
        end))
2612+
			RH.C1 = clerp(RH.C1, RH1 * CFa(Rad(2), Rad(5), 0), i)
2613
			LS.C0 = clerp(LS.C0, LS0 * CFa(0, 0, Rad(-120)), i)
2614-
function ASCENTION()
2614+
			RS.C0 = clerp(RS.C0, RS0 * CFa(0, 0, Rad(60)), i)
2615-
	attack = true
2615+
			LH.C0 = clerp(LH.C0, LH0, i)
2616-
	hum.WalkSpeed = 0
2616+
			RH.C0 = clerp(RH.C0, RH0, i)
2617-
	Cso("987502413", tors, 10, 1.05)
2617+
2618-
        local vel2 = Instance.new("BodyVelocity",tors)
2618+
2619-
        vel2.Velocity = Vector3.new(0,30,0)
2619+
		hum.Health = hum.Health + 15
2620-
        vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
2620+
		for i = 0,1,.1 do
2621-
	for i = 0,20,0.1 do
2621+
			boxconstraint.C1 = clerp(boxconstraint.C1, bc1, i)
2622-
	HitboxFunction(tors.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 7, 10, 20, 20, "Normal")
2622+
			boxconstraint.C0 = clerp(boxconstraint.C0, bc0, i)
2623-
		swait()
2623+
			boxweld.C1 = clerp(boxweld.C1, boxweld1 * CFn(-2, -2, 0) * CFa(Rad(30), 0, Rad(130)), i)
2624-
                BlockEffect(maincolor, ra.CFrame * CF(-0, -1, -0), 4, 4, 4, 5, 5, 5, 0.07, 1)
2624+
			neck.C1 = clerp(neck.C1, neck1 * CFa(Rad(15), 0, 0), i)
2625-
                BlockEffect(maincolor, la.CFrame * CF(-0, -1, -0), 4, 4, 4, 5, 5, 5, 0.07, 1)
2625+
			rootj.C1 = clerp(rootj.C1, rootj1, i)
2626-
		CameraEnshaking(1, 4)
2626+
			LS.C1 = clerp(LS.C1, LS1 * CFa(Rad(65), 0, 0), i)
2627-
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
2627+
			RS.C1 = clerp(RS.C1, RS1 * CFa(Rad(2), 0, 0), i)
2628-
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
2628+
			LH.C1 = clerp(LH.C1, LH1 * CFa(Rad(2), Rad(-5), 0), i)
2629-
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2629+
			RH.C1 = clerp(RH.C1, RH1 * CFa(Rad(2), Rad(5), 0), i)
2630-
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2630+
			LS.C0 = clerp(LS.C0, LS0 * CFa(0, 0, Rad(-120)), i)
2631-
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
2631+
			RS.C0 = clerp(RS.C0, RS0 * CFa(0, 0, Rad(60)), i)
2632-
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
2632+
			LH.C0 = clerp(LH.C0, LH0, i)
2633
			RH.C0 = clerp(RH.C0, RH0, i)
2634-
	hum.WalkSpeed = 8
2634+
2635-
        vel2:Destroy()
2635+
2636-
	attack = false
2636+
		piz:Destroy()
2637
		for i,v in pairs(piz9:GetChildren()) do
2638-
-------------------------------------------------------
2638+
			if v:IsA("BasePart") then
2639-
--End Attacks N Stuff--
2639+
				v.Transparency = 0
2640-
-------------------------------------------------------
2640+
2641-
Sprinting = false
2641+
2642-
mouse.KeyDown:connect(function(key)
2642+
		hum.WalkSpeed = nws
2643-
    if string.byte(key) == 48 and attack == false and Mode ~= 10 then
2643+
		hum.JumpPower = njp
2644-
        Swing = 2
2644+
		Taunting = false
2645-
        hum.WalkSpeed = 38.82
2645+
		attacking = false
2646-
        Sprinting = true
2646+
	elseif attacking == true and Scooting == true then
2647
		if not tor:FindFirstChild("HONKHONKGWETOUTOFTHEWAY") then
2648
			honk = Instance.new("Sound", tor)
2649-
mouse.KeyUp:connect(function(key)
2649+
			honk.Name = "HONKHONKGWETOUTOFTHEWAY"
2650-
    if string.byte(key) == 48 and attack == false then
2650+
			honk.SoundId = "rbxassetid://972340421"
2651-
        Swing = 1
2651+
			honk.Volume = 3
2652-
        Sprinting = false
2652+
			honk.Looped = true
2653-
        hum.WalkSpeed = 8
2653+
			honk:Play()
2654
		else
2655
			honk = tor:FindFirstChild("HONKHONKGWETOUTOFTHEWAY")
2656-
mouse.KeyDown:connect(function(key)
2656+
			honk:Play()
2657-
	if attack == false then
2657+
2658-
		if key == 'q' and Mode == 1 then
2658+
2659-
                        Power_Burst()
2659+
2660-
		elseif key == 'g' and Mode ~= 2 then
2660+
2661-
			Mode = 2
2661+
function Smack()
2662-
			SONG = 409475133
2662+
	if attacking == false and Smacking == false and opened == false then
2663-
			tecks2.Text = "Mech"
2663+
		attacking = true
2664-
			tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
2664+
		Smacking = true
2665-
			tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
2665+
		boom = false
2666-
 		for i, v in pairs(ArmorColorParts) do
2666+
		hum.WalkSpeed = 2
2667-
   		v.BrickColor = BrickColor.new("Bright red")
2667+
		hum.JumpPower = 5
2668-
    	v.Material = "Metal"
2668+
		local bye = bottom.Touched:connect(function(hit)
2669-
    	v.Transparency = 0
2669+
			if not hit:IsDescendantOf(char) and hit.Parent:FindFirstChildOfClass("Humanoid") and boom == false then
2670-
  		end
2670+
				local theman = hit.Parent
2671-
 for i, v in pairs(ArmorColorParts2) do
2671+
				local thehum = theman:FindFirstChildOfClass("Humanoid")
2672-
    v.BrickColor = BrickColor.new("Persimmon")
2672+
				thehum.Health = thehum.Health - 20
2673-
    v.Material = "Metal"
2673+
				if not bottom:FindFirstChild("SMACKA") then
2674-
    v.Transparency = 0
2674+
					SMACKA = Instance.new("Sound", bottom)
2675-
  end
2675+
					SMACKA.Name = "SMACKA"
2676-
  for i, v in pairs(NeonColorParts) do
2676+
					SMACKA.SoundId = "rbxassetid://145486953"
2677-
    maincolor = BrickColor.new("New Yeller")
2677+
					SMACKA.Volume = 2
2678-
    v.BrickColor = maincolor
2678+
					SMACKA:Play()
2679-
    v.Material = "Neon"
2679+
				else
2680-
    v.Transparency = 0
2680+
					SMACKA = bottom:FindFirstChild("SMACKA")
2681-
  end
2681+
					SMACKA:Play()
2682-
		elseif key == 'g' and Mode == 2 then
2682+
2683-
			resetmode()
2683+
				boom = true
2684-
		elseif key == 't' and Mode == 1 then
2684+
			elseif not hit:IsDescendantOf(char) and hit.Parent.Parent:FindFirstChildOfClass("Humanoid") and boom == false then
2685-
                        Taunt()
2685+
				local theman = hit.Parent.Parent
2686-
		elseif key == 'q' and Mode == 2 then
2686+
				local thehum = theman:FindFirstChildOfClass("Humanoid")
2687-
                        Magic_Bombs()
2687+
				thehum.Health = thehum.Health - 20
2688-
		elseif key == 'e' and Mode == 2 then
2688+
				boom = true
2689-
                        Dangerous_Field()
2689+
2690-
		elseif key == 't' and Mode == 2 then
2690+
2691-
                        HAAH()
2691+
		for i = 0,1,.15 do
2692
			boxconstraint.C1 = clerp(boxconstraint.C1, bc1, i)
2693-
	---------------------------------------------------------------------
2693+
			boxconstraint.C0 = clerp(boxconstraint.C0, bc0, i)
2694-
	if key == 'm5' and Mode == 1 then
2694+
			boxweld.C1 = clerp(boxweld.C1, boxweld1 * CFn(1, 0, 0), i)
2695-
		Mode = pIXELATED
2695+
			neck.C1 = clerp(neck.C1, neck1 * CFa(Rad(30), 0, 0), i)
2696-
		SONG = 1244332148
2696+
			rootj.C1 = clerp(rootj.C1, rootj1 * CFa(Rad(20), 0, 0), i)
2697-
		tecks2.Text = "Pixels"
2697+
			LS.C1 = clerp(LS.C1, LS1 * CFn(0, 0.3, 0.2), i)
2698-
		tecks2.TextColor3 = Color3.fromRGB(0, 255, 255)
2698+
			RS.C1 = clerp(RS.C1, RS1 * CFa(Rad(2), 0, 0), i)
2699-
		tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 255)
2699+
			LH.C1 = clerp(LH.C1, LH1 * CFa(Rad(2), Rad(-5), Rad(30)), i)
2700-
 for i, v in pairs(ArmorColorParts) do
2700+
			RH.C1 = clerp(RH.C1, RH1 * CFa(Rad(2), Rad(5), Rad(15)), i)
2701-
    v.BrickColor = BrickColor.new("Navy blue")
2701+
			LS.C0 = clerp(LS.C0, LS0 * CFa(0, 0, Rad(-150)), i)
2702-
    v.Material = "Glass"
2702+
			RS.C0 = clerp(RS.C0, RS0 * CFa(0, 0, Rad(150)), i)
2703-
    v.Transparency = 0
2703+
			LH.C0 = clerp(LH.C0, LH0, i)
2704-
  end
2704+
			RH.C0 = clerp(RH.C0, RH0, i)
2705-
 for i, v in pairs(ArmorColorParts2) do
2705+
2706-
    v.BrickColor = BrickColor.new("Dark blue")
2706+
2707-
    v.Material = "Glass"
2707+
		for i = 0,1,.2 do
2708-
    v.Transparency = 0
2708+
			boxconstraint.C1 = clerp(boxconstraint.C1, bc1, i)
2709-
  end
2709+
			boxconstraint.C0 = clerp(boxconstraint.C0, bc0, i)
2710-
  for i, v in pairs(NeonColorParts) do
2710+
			boxweld.C1 = clerp(boxweld.C1, boxweld1 * CFn(1, 0, 0), i)
2711-
    maincolor = BrickColor.new("Lapis")
2711+
			neck.C1 = clerp(neck.C1, neck1 * CFa(Rad(-20), 0, 0), i)
2712-
    v.BrickColor = maincolor
2712+
			rootj.C1 = clerp(rootj.C1, rootj1 * CFa(Rad(-10), 0, 0), i)
2713-
    v.Material = "Neon"
2713+
			LS.C1 = clerp(LS.C1, LS1 * CFn(0, 0.3, 0.2), i)
2714-
    v.Transparency = 0
2714+
			RS.C1 = clerp(RS.C1, RS1 * CFa(Rad(2), 0, 0), i)
2715-
  end
2715+
			LH.C1 = clerp(LH.C1, LH1 * CFa(Rad(2), Rad(-5), Rad(-35)), i)
2716-
		elseif key == 'm' and Mode == pIXELATED then
2716+
			RH.C1 = clerp(RH.C1, RH1 * CFa(Rad(2), Rad(5), Rad(-12)), i)
2717-
			resetmode()
2717+
			LS.C0 = clerp(LS.C0, LS0 * CFa(0, 0, Rad(-10)), i)
2718-
		elseif key == 'q' and Mode == pIXELATED and corrupted == false then
2718+
			RS.C0 = clerp(RS.C0, RS0 * CFa(0, 0, Rad(10)), i)
2719-
			Pixel_Corrupt()
2719+
			LH.C0 = clerp(LH.C0, LH0, i)
2720
			RH.C0 = clerp(RH.C0, RH0, i)
2721-
	---------------------------------------------------------------------
2721+
2722-
	if key == '2' and Mode ~= 3 then
2722+
2723-
		Mode = 3
2723+
		bye:disconnect()
2724-
		SONG = 1634231515
2724+
		boom = false
2725-
		tecks2.Text = "Below-Zero"
2725+
		hum.WalkSpeed = nws
2726-
		tecks2.TextColor3 = Color3.fromRGB(0, 255, 255)
2726+
		hum.JumpPower = njp
2727-
		tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
2727+
		Smacking = false
2728-
 for i, v in pairs(ArmorColorParts) do
2728+
		attacking = false
2729-
    v.BrickColor = BrickColor.new("Bright blue")
2729+
	elseif attacking == false and Smacking == false and opened == true then
2730-
    v.Material = "Marble"
2730+
		attacking = true
2731-
    v.Transparency = 0
2731+
		Smacking = true
2732-
  end
2732+
		boom = false
2733-
 for i, v in pairs(ArmorColorParts2) do
2733+
		for i = 0,1,.15 do
2734-
    v.BrickColor = BrickColor.new("Institutional white")
2734+
			boxconstraint.C1 = clerp(boxconstraint.C1, bc1, i)
2735-
    v.Material = "Metal"
2735+
			boxconstraint.C0 = clerp(boxconstraint.C0, bc0, i)
2736-
    v.Transparency = 0
2736+
			boxweld.C1 = clerp(boxweld.C1, boxweld1 * CFn(-2, -2, 0) * CFa(Rad(30), 0, Rad(130)), i)
2737-
  end
2737+
			neck.C1 = clerp(neck.C1, neck1 * CFa(Rad(-20), 0, Rad(10)), i)
2738-
  for i, v in pairs(NeonColorParts) do
2738+
			rootj.C1 = clerp(rootj.C1, rootj1, i)
2739-
    maincolor = BrickColor.new("Toothpaste")
2739+
			LS.C1 = clerp(LS.C1, LS1 * CFn(0, 0.3, 0.2) * CFa(Rad(-50), 0, 0), i)
2740-
    v.BrickColor = maincolor
2740+
			RS.C1 = clerp(RS.C1, RS1 * CFa(Rad(2), 0, 0), i)
2741-
    v.Material = "Neon"
2741+
			LH.C1 = clerp(LH.C1, LH1 * CFa(Rad(2), Rad(-5), 0), i)
2742-
    v.Transparency = 0
2742+
			RH.C1 = clerp(RH.C1, RH1 * CFa(Rad(2), Rad(5), 0), i)
2743-
  end
2743+
			LS.C0 = clerp(LS.C0, LS0 * CFa(0, 0, Rad(-100)), i)
2744-
		elseif key == '2' and Mode == 3 then
2744+
			RS.C0 = clerp(RS.C0, RS0 * CFa(0, 0, Rad(65)), i)
2745-
			resetmode()
2745+
			LH.C0 = clerp(LH.C0, LH0, i)
2746-
		elseif key == 't' and Mode == 3 then
2746+
			RH.C0 = clerp(RH.C0, RH0, i)
2747-
			un_fun()
2747+
2748-
		elseif key == 'q' and Mode == 3 then
2748+
2749-
			Shockwave()
2749+
		local piz = piz9:Clone()
2750
		for i,v in pairs(piz9:GetChildren()) do
2751-
	---------------------------------------------------------------------
2751+
			if v:IsA("BasePart") then
2752-
	if key == '3' and Mode ~= 4 then
2752+
				v.Transparency = 1
2753-
		Mode = 4
2753+
2754-
		SONG = 539526132
2754+
2755-
		tecks2.Text = "Infused"
2755+
		local CRUSTYY = piz:FindFirstChild("crust")
2756-
		tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
2756+
		local GETOFFNOOB = CRUSTYY:FindFirstChild("NOUNOOB")
2757-
		tecks2.TextStrokeColor3 = Color3.fromRGB(245, 205, 48)
2757+
		local HEYHEYBREAKITUP = piz:FindFirstChild("SlicePart")
2758-
 for i, v in pairs(ArmorColorParts) do
2758+
		GETOFFNOOB:Destroy()
2759-
    v.BrickColor = BrickColor.new("Black")
2759+
		piz.Parent = pizzabox
2760-
    v.Material = "SmoothPlastic"
2760+
		local neww = Instance.new("Weld", CRUSTYY)
2761-
    v.Transparency = 0
2761+
		neww.Part0 = larm
2762-
  end
2762+
		neww.Part1 = CRUSTYY
2763-
 for i, v in pairs(ArmorColorParts2) do
2763+
		neww.C1 = CFn(0, 0, 1) * CFa(Rad(90), 0, 0)
2764-
    v.BrickColor = BrickColor.new("Really black")
2764+
		local hey = HEYHEYBREAKITUP.Touched:connect(function(hit)
2765-
    v.Material = "Metal"
2765+
			if not hit:IsDescendantOf(char) and hit.Parent:FindFirstChildOfClass("Humanoid") and boom == false then
2766-
    v.Transparency = 0
2766+
				local theman = hit.Parent
2767-
  end
2767+
				local thehum = theman:FindFirstChildOfClass("Humanoid")
2768-
  for i, v in pairs(NeonColorParts) do
2768+
				thehum.Health = thehum.Health - 10
2769-
    maincolor = BrickColor.new("Bright yellow")
2769+
				boom = true
2770-
    v.BrickColor = maincolor
2770+
			elseif not hit:IsDescendantOf(char) and hit.Parent.Parent:FindFirstChildOfClass("Humanoid") and boom == false then
2771-
    v.Material = "Neon"
2771+
				local theman = hit.Parent.Parent
2772-
    v.Transparency = 0
2772+
				local thehum = theman:FindFirstChildOfClass("Humanoid")
2773-
  end
2773+
				thehum.Health = thehum.Health - 10
2774-
		elseif key == '3' and Mode == 4 then
2774+
				boom = true
2775-
			resetmode()
2775+
2776-
		elseif key == 't' and Mode == 4 then
2776+
2777-
			again()
2777+
		if not HEYHEYBREAKITUP:FindFirstChild("SOOOSH") then
2778-
		elseif key == 'q' and Mode == 4 then
2778+
			SOOOSH = Instance.new("Sound", HEYHEYBREAKITUP)
2779-
			Pulse()
2779+
			SOOOSH.Name = "SOOOSH"
2780
			SOOOSH.SoundId = "rbxassetid://158037267"
2781-
	---------------------------------------------------------------------
2781+
			SOOOSH.Volume = 2
2782-
	if key == 'm' and Mode == 4 then
2782+
			SOOOSH:Play()
2783-
                attack = true
2783+
2784-
		SONG = 1764195391
2784+
			SOOOSH = HEYHEYBREAKITUP:FindFirstChild("SOOOSH")
2785-
                hum.WalkSpeed = 0
2785+
			SOOOSH:Play()
2786-
	        for i = 1,20,0.1 do
2786+
2787-
                swait()
2787+
		for i = 0,1,.2 do
2788-
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.05)
2788+
			boxconstraint.C1 = clerp(boxconstraint.C1, bc1, i)
2789-
		tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-25 - 6.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.05)
2789+
			boxconstraint.C0 = clerp(boxconstraint.C0, bc0, i)
2790-
		RH.C0 = clerp(RH.C0, CF(1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(-15)), 0.05)
2790+
			boxweld.C1 = clerp(boxweld.C1, boxweld1 * CFn(-2, -2, 0) * CFa(Rad(30), 0, Rad(130)), i)
2791-
		LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(45)), 0.05)
2791+
			neck.C1 = clerp(neck.C1, neck1 * CFa(Rad(-20), 0, Rad(-20)), i)
2792-
		RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(75)), 0.05)
2792+
			rootj.C1 = clerp(rootj.C1, rootj1, i)
2793-
		LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-75)), 0.05)
2793+
			LS.C1 = clerp(LS.C1, LS1 * CFn(0, 0.3, 0.2) * CFa(Rad(110), 0, 0), i)
2794-
	        BlockEffect(maincolor, tors.CFrame * CF(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)), 4, 4, 4, 0.8, 0.8, 0.8, 0.05, 1)
2794+
			RS.C1 = clerp(RS.C1, RS1 * CFa(Rad(30), 0, 0), i)
2795-
                end
2795+
			LH.C1 = clerp(LH.C1, LH1 * CFa(Rad(2), Rad(-5), 0), i)
2796-
                hum.WalkSpeed = 8
2796+
			RH.C1 = clerp(RH.C1, RH1 * CFa(Rad(2), Rad(5), 0), i)
2797-
                attack = false
2797+
			LS.C0 = clerp(LS.C0, LS0 * CFa(0, 0, Rad(-100)), i)
2798-
		Mode = 100
2798+
			RS.C0 = clerp(RS.C0, RS0 * CFa(0, 0, Rad(65)), i)
2799-
		tecks2.Text = "Overclocked"
2799+
			LH.C0 = clerp(LH.C0, LH0, i)
2800-
		tecks2.TextColor3 = Color3.fromRGB(1, 1, 1)
2800+
			RH.C0 = clerp(RH.C0, RH0, i)
2801-
		tecks2.TextStrokeColor3 = Color3.fromRGB(255, 176, 0)
2801+
2802-
	        Cso("743499393", tors, 10, 1.05)
2802+
2803-
	        BlockEffect(BrickC("New Yeller"), Handle.CFrame * CF(0, -0, 0), 16, 16, 16, 22, 22, 22, 0.04, 1)
2803+
		hey:disconnect()
2804-
	        BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 10, 10, 10, 12, 12, 12, 0.04, 1)
2804+
		boom = false
2805-
 for i, v in pairs(ArmorColorParts) do
2805+
		piz:Destroy()
2806-
    v.BrickColor = BrickColor.new("Bright yellow")
2806+
		for i,v in pairs(piz9:GetChildren()) do
2807-
    v.Material = "DiamondPlate"
2807+
			if v:IsA("BasePart") then
2808-
    v.Transparency = 0.2
2808+
				v.Transparency = 0
2809-
  end
2809+
2810-
 for i, v in pairs(ArmorColorParts2) do
2810+
2811-
    v.BrickColor = BrickColor.new("Really black")
2811+
		hum.WalkSpeed = nws
2812-
    v.Material = "Neon"
2812+
		hum.JumpPower = njp
2813-
    v.Transparency = 0
2813+
		Smacking = false
2814-
  end
2814+
		attacking = false
2815-
  for i, v in pairs(NeonColorParts) do
2815+
2816-
    maincolor = BrickColor.new("New Yeller")
2816+
2817-
    v.BrickColor = maincolor
2817+
2818-
    v.Material = "Glass"
2818+
function Scooter()
2819-
    v.Transparency = 0.5
2819+
	if attacking == false and Scooting == false then
2820-
  end
2820+
		attacking = true
2821-
		elseif key == 'm' and Mode == 100 then
2821+
		Scooting = true
2822-
			resetmode()
2822+
		hum.JumpPower = 25
2823-
		elseif key == 'q' and Mode == 100 then
2823+
		hum.WalkSpeed = nws + 20
2824-
			LAZER()
2824+
		OMFG_PIZZA:Stop()
2825
		SCOOTER:Play()
2826-
    ------------------------------------------------------------------helpguide
2826+
		scoota = Instance.new("Part", char)
2827-
    if key == 'm' and Mode == 1 then
2827+
		scoota.Size = Vector3.new(0.5, 4, 6)
2828-
                attack = true
2828+
		scoota.CanCollide = false
2829-
		SONG = 2553946092
2829+
		local scootam = Instance.new("SpecialMesh", scoota)
2830-
                hum.WalkSpeed = 0
2830+
		scootam.Scale = Vector3.new(1.25, 1.25, 1.25)
2831-
	        for i = 1,20,0.1 do
2831+
		scootam.TextureId = "rbxassetid://168119260"
2832-
                swait()
2832+
		scootam.MeshType = "FileMesh"
2833-
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.05)
2833+
		scootam.MeshId = "rbxassetid://168119231"
2834-
		tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-25 - 6.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.05)
2834+
		local scootaw = Instance.new("Weld", scoota)
2835-
		RH.C0 = clerp(RH.C0, CF(1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(-15)), 0.05)
2835+
		scootaw.Part0 = tor
2836-
		LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(45)), 0.05)
2836+
		scootaw.Part1 = scoota
2837-
		RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(75)), 0.05)
2837+
		scootaw.C1 = CFn(0, 1, 0.5)
2838-
		LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-75)), 0.05)
2838+
		local fire = Instance.new("Part", char)
2839-
	        BlockEffect(maincolor, tors.CFrame * CF(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)), 4, 4, 4, 0.8, 0.8, 0.8, 0.05, 1)
2839+
		fire.Size = Vector3.new(1, 1, 1)
2840-
                end
2840+
		fire.CanCollide = false
2841-
                hum.WalkSpeed = 8
2841+
		fire.Transparency = 1
2842-
                attack = false
2842+
		local firew = Instance.new("Weld", fire)
2843-
		Mode = 1000
2843+
		firew.Part0 = scoota
2844-
		tecks2.Text = "Chilled"
2844+
		firew.Part1 = fire
2845-
		tecks2.TextColor3 = Color3.fromRGB(1, 1, 1)
2845+
		firew.C1 = CFn(0, 2, 2)
2846-
		tecks2.TextStrokeColor3 = Color3.fromRGB(255,255,255)
2846+
		fireem = Instance.new("ParticleEmitter", fire)
2847-
	        Cso("743499393", tors, 10, 1.05)
2847+
		fireem.EmissionDirection = "Back"
2848-
	        BlockEffect(BrickC("Pearl"), Handle.CFrame * CF(0, -0, 0), 16, 16, 16, 22, 22, 22, 0.04, 1)
2848+
		fireem.Color = ColorSequence.new({ColorSequenceKeypoint.new(0, Color3.fromRGB(162, 162, 162)), ColorSequenceKeypoint.new(1, Color3.fromRGB(139, 139, 139))})
2849-
	        BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 10, 10, 10, 12, 12, 12, 0.04, 1)
2849+
		fireem.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.1, 0), NumberSequenceKeypoint.new(1, 0.813, 0)})
2850-
 for i, v in pairs(ArmorColorParts) do
2850+
		fireem.Texture = "rbxassetid://290833005"
2851-
    v.BrickColor = BrickColor.new("Light bluish violet")
2851+
		fireem.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0, 0), NumberSequenceKeypoint.new(1, 0.8, 0)})
2852-
    v.Material = "DiamondPlate"
2852+
		fireem.Lifetime = NumberRange.new(0.7)
2853-
    v.Transparency = 0.2
2853+
		fireem.Rate = 200
2854-
  end
2854+
		fireem.LockedToPart = true
2855-
 for i, v in pairs(ArmorColorParts2) do
2855+
		fireem.Rotation = NumberRange.new(1, 360)
2856-
    v.BrickColor = BrickColor.new("Really black")
2856+
		fireem.RotSpeed = NumberRange.new(360)
2857-
    v.Material = "Neon"
2857+
		fireem.Speed = NumberRange.new(4)
2858-
    v.Transparency = 0
2858+
		fireem.SpreadAngle = Vector2.new(30, 5)
2859-
  end
2859+
		fireem.Enabled = false
2860-
  for i, v in pairs(NeonColorParts) do
2860+
	elseif attacking == true and Scooting == true then
2861-
    maincolor = BrickColor.new("Pearl")
2861+
		SCOOTER:Stop()
2862-
    v.BrickColor = maincolor
2862+
		OMFG_PIZZA:Play()
2863-
    v.Material = "Glass"
2863+
		scoota:Destroy()
2864-
    v.Transparency = 0.5
2864+
		hum.JumpPower = njp
2865-
  end
2865+
		hum.WalkSpeed = nws
2866-
		elseif key == 'm' and Mode == 1000 then
2866+
		Scooting = false
2867-
			resetmode()
2867+
		attacking = false
2868-
		elseif key == 'q' and Mode == 1000 then
2868+
2869-
			LAZER()
2869+
2870
2871-
	---------------------------------------------------------------------
2871+
function scootahit()
2872-
	if key == '4' and Mode ~= 5 then
2872+
	if scoota and Boosting == true and Scooting == true and attacking == true then
2873-
		Mode = 5
2873+
		asd = scoota.Touched:connect(function(hit)
2874-
		SONG = 170282324
2874+
			if not hit:IsDescendantOf(char) and hit.Parent:FindFirstChildOfClass("Humanoid") and bam == false then
2875-
		tecks2.Text = "Cyber"
2875+
				local hithum = hit.Parent:FindFirstChildOfClass("Humanoid")
2876-
		tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
2876+
				hithum.Health = hithum.Health - 15
2877-
		tecks2.TextStrokeColor3 = Color3.fromRGB(0, 255, 255)
2877+
				bam = true
2878-
 for i, v in pairs(ArmorColorParts) do
2878+
				wait(0.5)
2879-
    v.BrickColor = BrickColor.new("Black")
2879+
				bam = false
2880-
    v.Material = "SmoothPlastic"
2880+
2881-
    v.Transparency = 0
2881+
2882-
  end
2882+
2883-
 for i, v in pairs(ArmorColorParts2) do
2883+
2884-
    v.BrickColor = BrickColor.new("Really black")
2884+
2885-
    v.Material = "Metal"
2885+
function PizzaGive()
2886-
    v.Transparency = 0
2886+
	if attacking == false and Giving == false then
2887-
  end
2887+
		attacking = true
2888-
  for i, v in pairs(NeonColorParts) do
2888+
		Giving = true
2889-
    maincolor = BrickColor.new("Toothpaste")
2889+
		hum.WalkSpeed = 2
2890-
    v.BrickColor = maincolor
2890+
		hum.JumpPower = 5
2891-
    v.Material = "Neon"
2891+
		if opened == true then
2892-
    v.Transparency = 0
2892+
			for i = 0,1,.1 do
2893-
  end
2893+
				boxconstraint.C1 = clerp(boxconstraint.C1, bc1, i)
2894-
		elseif key == '4' and Mode == 5 then
2894+
				boxconstraint.C0 = clerp(boxconstraint.C0, bc0, i)
2895-
			resetmode()
2895+
				boxweld.C1 = clerp(boxweld.C1, boxweld1 * CFn(-2, -2, 0) * CFa(Rad(30), 0, Rad(130)), i)
2896-
		elseif key == 'q' and Mode == 5 and exploitable == true then
2896+
				neck.C1 = clerp(neck.C1, neck1 * CFa(Rad(-5), 0, 0), i)
2897-
			Exploit()
2897+
				rootj.C1 = clerp(rootj.C1, rootj1, i)
2898
				LS.C1 = clerp(LS.C1, LS1 * CFa(Rad(-5), 0, 0), i)
2899-
	---------------------------------------------------------------------
2899+
				RS.C1 = clerp(RS.C1, RS1 * CFa(Rad(2), 0, 0), i)
2900-
	if key == '5' and Mode ~= 6 then
2900+
				LH.C1 = clerp(LH.C1, LH1 * CFa(Rad(2), Rad(-5), 0), i)
2901-
		Mode = 6
2901+
				RH.C1 = clerp(RH.C1, RH1 * CFa(Rad(2), Rad(5), 0), i)
2902-
		SONG = 407749940
2902+
				LS.C0 = clerp(LS.C0, LS0 * CFa(0, 0, Rad(-130)), i)
2903-
		tecks2.Text = "ControlledBR"
2903+
				RS.C0 = clerp(RS.C0, RS0 * CFa(0, 0, Rad(60)), i)
2904-
		tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
2904+
				LH.C0 = clerp(LH.C0, LH0, i)
2905-
		tecks2.TextStrokeColor3 = Color3.fromRGB(255, 89, 89)
2905+
				RH.C0 = clerp(RH.C0, RH0, i)
2906-
 for i, v in pairs(ArmorColorParts) do
2906+
				swait()
2907-
    v.BrickColor = BrickColor.new("Dark red")
2907+
2908-
    v.Material = "SmoothPlastic"
2908+
			for i = 0,1,.1 do
2909-
    v.Transparency = 0
2909+
				boxconstraint.C1 = clerp(boxconstraint.C1, bc1, i)
2910-
  end
2910+
				boxconstraint.C0 = clerp(boxconstraint.C0, bc0, i)
2911-
 for i, v in pairs(ArmorColorParts2) do
2911+
				boxweld.C1 = clerp(boxweld.C1, boxweld1 * CFn(-2, -2, 0) * CFa(Rad(30), 0, Rad(130)), i)
2912-
    v.BrickColor = BrickColor.new("Really black")
2912+
				neck.C1 = clerp(neck.C1, neck1 * CFa(Rad(-20), 0, 0), i)
2913-
    v.Material = "Metal"
2913+
				rootj.C1 = clerp(rootj.C1, rootj1, i)
2914-
    v.Transparency = 0
2914+
				LS.C1 = clerp(LS.C1, LS1 * CFn(0, 0.3, 0.2) * CFa(Rad(-50), 0, 0), i)
2915-
  end
2915+
				RS.C1 = clerp(RS.C1, RS1 * CFa(Rad(2), 0, 0), i)
2916-
  for i, v in pairs(NeonColorParts) do
2916+
				LH.C1 = clerp(LH.C1, LH1 * CFa(Rad(2), Rad(-5), 0), i)
2917-
    maincolor = BrickColor.new("Really red")
2917+
				RH.C1 = clerp(RH.C1, RH1 * CFa(Rad(2), Rad(5), 0), i)
2918-
    v.BrickColor = maincolor
2918+
				LS.C0 = clerp(LS.C0, LS0 * CFa(0, 0, Rad(-100)), i)
2919-
    v.Material = "Neon"
2919+
				RS.C0 = clerp(RS.C0, RS0 * CFa(0, 0, Rad(65)), i)
2920-
    v.Transparency = 0
2920+
				LH.C0 = clerp(LH.C0, LH0, i)
2921-
  end
2921+
				RH.C0 = clerp(RH.C0, RH0, i)
2922-
		elseif key == '5' and Mode == 6 then
2922+
				swait()
2923-
			resetmode()
2923+
2924-
		elseif key == 'q' and Mode == 6 then
2924+
			local piz = piz9:Clone()
2925-
			Distort()
2925+
			for i,v in pairs(piz9:GetChildren()) do
2926-
		elseif key == 'e' and Mode == 6 then
2926+
				if v:IsA("BasePart") then
2927-
			Ancient_Rage()
2927+
					v.Transparency = 1
2928-
		elseif key == 't' and Mode == 6 then
2928+
2929-
			TTTTTTTTTTTaunt()
2929+
2930
			local CRUSTYY = piz:FindFirstChild("crust")
2931-
	---------------------------------------------------------------------
2931+
			local GETOFFNOOB = CRUSTYY:FindFirstChild("NOUNOOB")
2932-
	if key == '6' and Mode ~= 7 then
2932+
			GETOFFNOOB:Destroy()
2933-
		Mode = 7
2933+
			piz.Parent = pizzabox
2934-
		SONG = 150794704
2934+
			local neww = Instance.new("Weld", CRUSTYY)
2935-
		tecks2.Text = "Such Wow"
2935+
			neww.Part0 = larm
2936-
		tecks2.TextColor3 = Color3.fromRGB(163, 162, 165)
2936+
			neww.Part1 = CRUSTYY
2937-
		tecks2.TextStrokeColor3 = Color3.fromRGB(253, 234, 141)
2937+
			neww.C1 = CFn(0, 0, 1) * CFa(Rad(90), 0, 0)
2938-
 for i, v in pairs(ArmorColorParts) do
2938+
			for i = 0,1,.1 do
2939-
    v.BrickColor = BrickColor.new("Cool yellow")
2939+
				boxconstraint.C1 = clerp(boxconstraint.C1, bc1, i)
2940-
    v.Material = "SmoothPlastic"
2940+
				boxconstraint.C0 = clerp(boxconstraint.C0, bc0, i)
2941-
    v.Transparency = 0
2941+
				boxweld.C1 = clerp(boxweld.C1, boxweld1 * CFn(-2, -2, 0) * CFa(Rad(30), 0, Rad(130)), i)
2942-
  end
2942+
				neck.C1 = clerp(neck.C1, neck1 * CFa(Rad(-5), 0, 0), i)
2943-
 for i, v in pairs(ArmorColorParts2) do
2943+
				rootj.C1 = clerp(rootj.C1, rootj1, i)
2944-
    v.BrickColor = BrickColor.new("Medium stone grey")
2944+
				LS.C1 = clerp(LS.C1, LS1 * CFa(Rad(5), 0, 0), i)
2945-
    v.Material = "Metal"
2945+
				RS.C1 = clerp(RS.C1, RS1 * CFa(Rad(2), 0, 0), i)
2946-
    v.Transparency = 0
2946+
				LH.C1 = clerp(LH.C1, LH1 * CFa(Rad(2), Rad(-5), 0), i)
2947-
  end
2947+
				RH.C1 = clerp(RH.C1, RH1 * CFa(Rad(2), Rad(5), 0), i)
2948-
  for i, v in pairs(NeonColorParts) do
2948+
				LS.C0 = clerp(LS.C0, LS0 * CFa(0, 0, Rad(30)), i)
2949-
    maincolor = BrickColor.new("New Yeller")
2949+
				RS.C0 = clerp(RS.C0, RS0 * CFa(0, 0, Rad(60)), i)
2950-
    v.BrickColor = maincolor
2950+
				LH.C0 = clerp(LH.C0, LH0, i)
2951-
    v.Material = "Neon"
2951+
				RH.C0 = clerp(RH.C0, RH0, i)
2952-
    v.Transparency = 0
2952+
				swait()
2953-
  end
2953+
2954-
	elseif key == '6' and Mode == 7 then
2954+
			for i = 0,1,.1 do
2955-
		resetmode()
2955+
				boxconstraint.C1 = clerp(boxconstraint.C1, bc1, i)
2956-
	elseif key == 't' and Mode == 7 then
2956+
				boxconstraint.C0 = clerp(boxconstraint.C0, bc0, i)
2957-
                BARK()
2957+
				boxweld.C1 = clerp(boxweld.C1, boxweld1 * CFn(-2, -2, 0) * CFa(Rad(30), 0, Rad(130)), i)
2958-
	elseif key == 'q' and Mode == 7 then
2958+
				neck.C1 = clerp(neck.C1, neck1, i)
2959-
                Bark_Splosion()
2959+
				rootj.C1 = clerp(rootj.C1, rootj1, i)
2960
				LS.C1 = clerp(LS.C1, LS1, i)
2961-
	if key == 'm' and Mode == 7 then
2961+
				RS.C1 = clerp(RS.C1, RS1 * CFa(Rad(2), 0, 0), i)
2962-
		SONG = 257453119
2962+
				LH.C1 = clerp(LH.C1, LH1 * CFa(Rad(2), Rad(-5), 0), i)
2963-
	        attack = true
2963+
				RH.C1 = clerp(RH.C1, RH1 * CFa(Rad(2), Rad(5), 0), i)
2964-
	        hum.WalkSpeed = 0
2964+
				LS.C0 = clerp(LS.C0, LS0 * CFa(0, 0, Rad(-30)), i)
2965-
	for i = 0,10,0.08 do
2965+
				RS.C0 = clerp(RS.C0, RS0 * CFa(0, 0, Rad(60)), i)
2966-
		swait()
2966+
				LH.C0 = clerp(LH.C0, LH0, i)
2967-
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0 + 255.45 * i)), 0.15)
2967+
				RH.C0 = clerp(RH.C0, RH0, i)
2968-
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
2968+
				swait()
2969-
		RH.C0 = clerp(RH.C0, CF(1, -0.7 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
2969+
2970-
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
2970+
			neww:Destroy()
2971-
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
2971+
			local dis2 = (CRUSTYY.Position - Mouse.Hit.p).unit * -1
2972-
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
2972+
		    CRUSTYY.Velocity = dis2 * 70 + Vector3.new(0, 2, 0)
2973
			local CRUSTYYbf = Instance.new("BodyForce", CRUSTYY)
2974-
	attack = false
2974+
		    CRUSTYYbf.force = Vector3.new(0, CRUSTYY:GetMass() * 70, 0)
2975-
	hum.WalkSpeed = 8
2975+
			for i,v in pairs(piz:GetChildren()) do
2976-
		Mode = 50
2976+
				if v:IsA("BasePart") then
2977-
	        BlockEffect(BrickC("Magenta"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
2977+
					v.CanCollide = true
2978-
		tecks2.Text = "ASCEND"
2978+
2979-
		tecks2.TextColor3 = Color3.fromRGB(255, 0, 255)
2979+
2980-
		tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
2980+
			for i,v in pairs(piz9:GetChildren()) do
2981-
 for i, v in pairs(ArmorColorParts) do
2981+
				if v:IsA("BasePart") then
2982-
    v.BrickColor = BrickColor.new("Magenta")
2982+
					v.Transparency = 0
2983-
    v.Material = "Foil"
2983+
2984-
    v.Transparency = 0
2984+
2985-
  end
2985+
2986-
 for i, v in pairs(ArmorColorParts2) do
2986+
				wait(1.5)
2987-
    v.BrickColor = BrickColor.new("Dark indigo")
2987+
				ClassicExplo(CRUSTYY.CFrame, 30, 5, 0.05, "Deep orange", 20, 1, workspace)
2988-
    v.Material = "Glass"
2988+
				ZapExplo(CRUSTYY.CFrame, 0.1, 40, 20, "Deep orange", 1, workspace)
2989-
    v.Transparency = 0.1
2989+
				local explo = Instance.new("Explosion", workspace)
2990-
  end
2990+
				explo.Position = CRUSTYY.Position
2991-
  for i, v in pairs(NeonColorParts) do
2991+
				explo.Visible = false
2992-
    maincolor = BrickColor.new("White")
2992+
				piz:Destroy()
2993-
    v.BrickColor = maincolor
2993+
2994-
    v.Material = "Neon"
2994+
2995-
    v.Transparency = 0
2995+
		hum.WalkSpeed = nws
2996-
  end
2996+
		hum.JumpPower = njp
2997-
		elseif key == 'm' and Mode == 50 then
2997+
		Giving = false
2998-
			resetmode()
2998+
		attacking = false
2999-
		elseif key == 'q' and Mode == 50 then
2999+
3000-
			ASCENTION()
3000+
3001
3002-
	---------------------------------------------------------------------
3002+
-----------------------------------------------------------------------------------
3003-
	if key == 'm' and Mode == 8 then
3003+
3004-
		Mode = 25
3004+
function kdown(k)
3005-
		SONG = 1770978966
3005+
	if k == "q" then
3006-
		tecks2.Text = "Spirit"
3006+
		Open_Close()
3007-
	        BlockEffect(BrickC("Fog"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
3007+
	elseif k == "t" then
3008-
		tecks2.TextColor3 = Color3.fromRGB(255, 255, 255)
3008+
		Taunt()
3009-
		tecks2.TextStrokeColor3 = Color3.fromRGB(163, 162, 165)
3009+
	elseif string.byte(k) == 50 then
3010-
 for i, v in pairs(ArmorColorParts) do
3010+
		Scooter()
3011-
    v.BrickColor = BrickColor.new("Ghost grey")
3011+
	elseif string.byte(k) == 48 then
3012-
    v.Material = "SmoothPlastic"
3012+
		if attacking == true and Scooting == true and Boosting == false then
3013-
    v.Transparency = 0.7
3013+
			hum.WalkSpeed = nws + 45
3014-
  end
3014+
			Boosting = true
3015-
 for i, v in pairs(ArmorColorParts2) do
3015+
			fireem.Enabled = true
3016-
    v.BrickColor = BrickColor.new("Quill grey")
3016+
			if scoota then
3017-
    v.Material = "Glass"
3017+
				scootahit()
3018-
    v.Transparency = 0.5
3018+
3019-
  end
3019+
3020-
  for i, v in pairs(NeonColorParts) do
3020+
	elseif k == "r" then
3021-
    maincolor = BrickColor.new("Fog")
3021+
		PizzaGive()
3022-
    v.BrickColor = maincolor
3022+
3023-
    v.Material = "Neon"
3023+
3024-
    v.Transparency = 0.5
3024+
3025-
  end
3025+
function kup(k)
3026-
		elseif key == 'm' and Mode == 25 then
3026+
	if k == "t" then
3027-
			resetmode()
3027+
		honk:Stop()
3028-
		elseif key == 't' and Mode == 25 then
3028+
	elseif string.byte(k) == 48 then
3029-
			thisisit()
3029+
		if Scooting == true and attacking == true and Boosting == true then
3030-
		elseif key == 'q' and Mode == 25 then
3030+
			hum.WalkSpeed = nws + 20
3031-
			Spirit_Beam()
3031+
			asd:disconnect()
3032
			fireem.Enabled = false
3033-
	---------------------------------------------------------------------
3033+
			bam = false
3034-
	if key == '7' and Mode ~= 8 then
3034+
			Boosting = false
3035-
		Mode = 8
3035+
3036-
		SONG = 561833161
3036+
3037-
		tecks2.Text = "Lunar"
3037+
3038-
		tecks2.TextColor3 = Color3.fromRGB(18, 238, 212)
3038+
3039-
		tecks2.TextStrokeColor3 = Color3.fromRGB(4, 175, 236)
3039+
function lmdown()
3040-
  	for i, v in pairs(ArmorColorParts) do
3040+
	Smack()
3041-
    v.BrickColor = BrickColor.new("Teal")
3041+
3042-
    v.Material = "SmoothPlastic"
3042+
3043-
    v.Transparency = 0
3043+
Mouse.KeyDown:connect(kdown)
3044-
  	end
3044+
Mouse.KeyUp:connect(kup)
3045-
 	for i, v in pairs(ArmorColorParts2) do
3045+
Mouse.Button1Down:connect(lmdown)
3046-
    v.BrickColor = BrickColor.new("Medium stone grey")
3046+
3047-
    v.Material = "Metal"
3047+
-----------------------------------------------------------------------------------
3048-
    v.Transparency = 0
3048+
3049-
 	 end
3049+
warn([[
3050-
  	for i, v in pairs(NeonColorParts) do
3050+
3051-
    maincolor = BrickColor.new("Cyan")
3051+
3052-
    v.BrickColor = maincolor
3052+
	Pizza Guy.
3053-
    v.Material = "Neon"
3053+
3054-
    v.Transparency = 0
3054+
	A boy who lost both of their parents when he was 5.
3055-
  	end
3055+
	The parents said: "Son, always eat pizzas and be hap--GAH".
3056-
		elseif key == '7' and Mode == 8 then
3056+
	The boy cried, for weeks.
3057-
			resetmode()
3057+
	One day, the boy got over the fact that his parents were murdered and thought of what they said before they died.
3058-
		elseif key == 'q' and Mode == 8 then
3058+
	"I will beat the murderer's butt with my pizza!", he said.
3059-
			LunarSpin()
3059+
	He decided to work at DOMINO'S PIZZA, and now he lives a happy life with two children.
3060
	
3061-
	---------------------------------------------------------------------
3061+
	His name is Ben.
3062-
	if key == '8' and Mode ~= 9 then
3062+
3063-
		Mode = 9
3063+
	last updated: 2018/7/2, 18:31 JST.
3064-
		SONG = 933385346
3064+
	]])
3065-
		tecks2.Text = "Balance"
3065+
3066-
		tecks2.TextColor3 = Color3.new(255, 255, 255)
3066+
3067-
		tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
3067+
3068-
 for i, v in pairs(ArmorColorParts) do
3068+
	sine = sine + 1
3069-
    v.BrickColor = BrickColor.new("Institutional white")
3069+
3070-
    v.Material = "Glass"
3070+
	if Taunting == true then
3071-
    v.Transparency = 0
3071+
		state = "Taunting"
3072-
  end
3072+
	elseif Smacking == true then
3073-
 for i, v in pairs(ArmorColorParts2) do
3073+
		state = "Smacking"
3074-
    v.BrickColor = BrickColor.new("Really black")
3074+
	elseif Giving == true then
3075-
    v.Material = "Glass"
3075+
		state = "Giving"
3076-
    v.Transparency = 0.5
3076+
	elseif 1 < root.Velocity.y and Scooting == false then
3077-
  end
3077+
		state = "Jump"
3078-
  for i, v in pairs(NeonColorParts) do
3078+
	elseif -1 > root.Velocity.y and Scooting == false then
3079-
    maincolor = BrickColor.new("Institutional white")
3079+
		state = "Fall"
3080-
    v.BrickColor = maincolor
3080+
	elseif torvel < 1 and Scooting == false then
3081-
    v.Material = "Neon"
3081+
		state = "Idle"
3082-
    v.Transparency = 0
3082+
	elseif tor.Velocity.magnitude < 60 and Scooting == false then
3083-
  end
3083+
		state = "Walk"
3084-
		elseif key == '8' and Mode == 9 then
3084+
	elseif torvel < 1 and Scooting == true then
3085-
			resetmode()
3085+
		state = "SIdle"
3086-
		elseif key == 't' and Mode == 9 then
3086+
	elseif tor.Velocity.magnitude < 60 and Scooting == true then
3087-
			heregoes()
3087+
		state = "SWalk"
3088-
		elseif key == 'q' and Mode == 9 then
3088+
3089-
			BalanceSpin()
3089+
	if state == "Jump" then
3090
		boxconstraint.C1 = clerp(boxconstraint.C1, bc1, 0.15)
3091-
	---------------------------------------------------------------------------
3091+
		boxconstraint.C0 = clerp(boxconstraint.C0, bc0, 0.15)
3092-
	if key == 'm' and Mode == 9 and Mode ~= 10 and Sprinting == false then
3092+
		boxweld.C1 = clerp(boxweld.C1, boxweld1, 0.15)
3093-
		Mode = 10
3093+
		neck.C1 = clerp(neck.C1, neck1 * CFa(Rad(-2), 0, 0), 0.15)
3094-
		SONG = 919231299
3094+
		rootj.C1 = clerp(rootj.C1, rootj1 * CFa(Rad(-15), 0, 0), 0.15)
3095-
        local A = math.random(1,4)
3095+
		LS.C1 = clerp(LS.C1, LS1 * CFa(Rad(-60), 0, Rad(3)), 0.15)
3096-
        if A == 1 then
3096+
		RS.C1 = clerp(RS.C1, RS1 * CFa(Rad(2), 0, Rad(-3)), 0.15)
3097-
	SONG = 919231299
3097+
		LH.C1 = clerp(LH.C1, LH1 * CFn(0, -0.2, 0) * CFa(Rad(2), 0, Rad(-15)), 0.15)
3098-
        elseif A == 2 then
3098+
		RH.C1 = clerp(RH.C1, RH1 * CFn(0, -0.5, 0) * CFa(Rad(2), 0, Rad(25)), 0.15)
3099-
	SONG = 460874877
3099+
		LS.C0 = clerp(LS.C0, LS0 * CFa(0, 0, Rad(-90)), 0.15)
3100-
        elseif A == 3 then
3100+
		RS.C0 = clerp(RS.C0, RS0 * CFa(0, 0, Rad(80)), 0.15)
3101-
	SONG = 943961217
3101+
		LH.C0 = clerp(LH.C0, LH0 * CFn(-0.2, 0, 0), 0.15)
3102-
        elseif A == 4 then
3102+
		RH.C0 = clerp(RH.C0, RH0 * CFn(0.5, 0, 0), 0.15)
3103-
	SONG = 623662713
3103+
	elseif state == "Fall" then
3104-
        end
3104+
		boxconstraint.C1 = clerp(boxconstraint.C1, bc1, 0.15)
3105-
		tecks2.Text = "InSaNe"
3105+
		boxconstraint.C0 = clerp(boxconstraint.C0, bc0, 0.15)
3106-
		tecks2.TextColor3 = Color3.new(0, 0, 0)
3106+
		boxweld.C1 = clerp(boxweld.C1, boxweld1, 0.15)
3107-
		tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
3107+
		neck.C1 = clerp(neck.C1, neck1 * CFa(0, 0, 0), 0.15)
3108-
 for i, v in pairs(ArmorColorParts) do
3108+
		rootj.C1 = clerp(rootj.C1, rootj1 * CFa(Rad(15), 0, 0), 0.15)
3109-
    v.BrickColor = BrickColor.random()
3109+
		LS.C1 = clerp(LS.C1, LS1 * CFa(Rad(-60), 0, Rad(3)), 0.15)
3110-
    v.Material = "Glass"
3110+
		RS.C1 = clerp(RS.C1, RS1 * CFa(Rad(2), 0, Rad(-3)), 0.15)
3111-
    v.Transparency = 0
3111+
		LH.C1 = clerp(LH.C1, LH1 * CFn(0.2, -0.2, -0.1) * CFa(Rad(15), 0, Rad(80)), 0.15)
3112-
  end
3112+
		RH.C1 = clerp(RH.C1, RH1 * CFn(-0.2, -0.2, -0.1) * CFa(Rad(15), 0, Rad(-80)), 0.15)
3113-
 for i, v in pairs(ArmorColorParts2) do
3113+
		LS.C0 = clerp(LS.C0, LS0 * CFa(0, 0, Rad(-140)), 0.15)
3114-
    v.BrickColor = BrickColor.random()
3114+
		RS.C0 = clerp(RS.C0, RS0 * CFa(0, 0, Rad(130)), 0.15)
3115-
    v.Material = "Glass"
3115+
		LH.C0 = clerp(LH.C0, LH0 * CFa(0, 0, Rad(-20)), 0.15)
3116-
    v.Transparency = 0
3116+
		RH.C0 = clerp(RH.C0, RH0 * CFa(0, 0, Rad(20)), 0.15)
3117-
  end
3117+
	elseif state == "Idle" then
3118-
  for i, v in pairs(NeonColorParts) do
3118+
		boxconstraint.C1 = clerp(boxconstraint.C1, bc1, 0.15)
3119-
    maincolor = BrickColor.random()
3119+
		boxconstraint.C0 = clerp(boxconstraint.C0, bc0, 0.15)
3120-
    v.BrickColor = maincolor
3120+
		boxweld.C1 = clerp(boxweld.C1, boxweld1, 0.15)
3121-
    v.Material = "Neon"
3121+
		neck.C1 = clerp(neck.C1, neck1 * CFa(Rad(-15 * Cos(sine / 15)), 0, 0), 0.15)
3122-
    v.Transparency = 0
3122+
		rootj.C1 = clerp(rootj.C1, rootj1 * CFn(0, 0, 0.025 * Cos(sine / 15)), 0.15)
3123-
  end
3123+
		LS.C1 = clerp(LS.C1, LS1 * CFa(Rad(-60), 0, Rad(3 * Cos(sine / 15))), 0.15)
3124-
	elseif key == 'm' and Mode == 10 then
3124+
		RS.C1 = clerp(RS.C1, RS1 * CFa(Rad(2), 0, Rad(-3 * Cos(sine / 15))), 0.15)
3125-
		resetmode()
3125+
		LH.C1 = clerp(LH.C1, LH1 * CFn(0, -0.025 * Cos(sine / 15), 0) * CFa(Rad(5), Rad(-5), 0), 0.15)
3126-
	elseif key == 'q' and Mode == 10 then
3126+
		RH.C1 = clerp(RH.C1, RH1 * CFn(0, -0.025 * Cos(sine / 15), 0) * CFa(Rad(5), Rad(5), 0), 0.15)
3127-
		Decapitate()
3127+
		LS.C0 = clerp(LS.C0, LS0 * CFa(0, 0, Rad(-80)), 0.15)
3128
		RS.C0 = clerp(RS.C0, RS0 * CFa(0, 0, Rad(60)), 0.15)
3129
		LH.C0 = clerp(LH.C0, LH0, 0.15)
3130
		RH.C0 = clerp(RH.C0, RH0, 0.15)
3131-
local Combo = 1
3131+
	elseif state == "Walk" then
3132-
mouse.Button1Down:connect(function(key)
3132+
		boxconstraint.C1 = clerp(boxconstraint.C1, bc1, 0.15)
3133-
	if attack == false then
3133+
		boxconstraint.C0 = clerp(boxconstraint.C0, bc0, 0.15)
3134-
		if Combo == 1 then
3134+
		boxweld.C1 = clerp(boxweld.C1, boxweld1, 0.15)
3135-
			Combo = 2
3135+
		neck.C1 = clerp(neck.C1, neck1 *  CFa(Rad(-5), 0, 0), 0.15)
3136-
			attackone()
3136+
		rootj.C1 = clerp(rootj.C1, rootj1 * CFn(0, 0.1 * Cos(sine /3), 0.1 * Cos(sine /3)) * CFa(Rad(-5), 0, Rad(5 * Cos(sine / 6))), 0.15)
3137-
		elseif Combo == 2 then
3137+
		LS.C1 = clerp(LS.C1, LS1 * CFa(Rad(-60), 0, Rad(3 * Cos(sine / 6))), 0.15)
3138-
			Combo = 3
3138+
		RS.C1 = clerp(RS.C1, RS1 * CFa(Rad(2), 0, Rad(-3 * Cos(sine / 6))), 0.15)
3139-
			attacktwo()
3139+
		LH.C1 = clerp(LH.C1, LH1 * CFa(Rad(2), Rad(-5), Rad(50 * Cos(sine / 6))), 0.15)
3140-
		elseif Combo == 3 then
3140+
		RH.C1 = clerp(RH.C1, RH1 * CFa(Rad(2), Rad(5), Rad(50 * Cos(sine / 6))), 0.15)
3141-
			Combo = 1
3141+
		LS.C0 = clerp(LS.C0, LS0 * CFa(0, 0, Rad(-100)), 0.15)
3142-
			attackthree()
3142+
		RS.C0 = clerp(RS.C0, RS0 * CFa(0, 0, Rad(80)), 0.15)
3143
		LH.C0 = clerp(LH.C0, LH0, 0.15)
3144
		RH.C0 = clerp(RH.C0, RH0, 0.15)
3145
	elseif state == "SIdle" then
3146
		boxconstraint.C1 = clerp(boxconstraint.C1, bc1, 0.15)
3147-
 
3147+
		boxconstraint.C0 = clerp(boxconstraint.C0, bc0, 0.15)
3148
		boxweld.C1 = clerp(boxweld.C1, boxweld1 * CFn(1, -4.5, -0.5), 0.15)
3149
		neck.C1 = clerp(neck.C1, neck1 * CFa(0, Rad(-10 * Cos(sine / 10)), 0), 0.15)
3150
		rootj.C1 = clerp(rootj.C1, rootj1 * CFn(0, 0, -0.25), 0.15)
3151
		LS.C1 = clerp(LS.C1, LS1 * CFn(0, 0.4, 0) * CFa(Rad(2), 0, 0), 0.15)
3152
		RS.C1 = clerp(RS.C1, RS1 * CFn(0, 0.4, 0) * CFa(Rad(2), 0, 0), 0.15)
3153-
-------------------------------------------------------
3153+
		LH.C1 = clerp(LH.C1, LH1 * CFa(Rad(5), Rad(-5), Rad(85)), 0.15)
3154-
--Start Animations--
3154+
		RH.C1 = clerp(RH.C1, RH1 * CFa(Rad(5), Rad(5), Rad(-85)), 0.15)
3155-
-------------------------------------------------------
3155+
		LS.C0 = clerp(LS.C0, LS0 * CFa(0, 0, Rad(-90)), 0.15)
3156
		RS.C0 = clerp(RS.C0, RS0 * CFa(0, 0, Rad(90)), 0.15)
3157
		LH.C0 = clerp(LH.C0, LH0 * CFa(0, 0, Rad(10 * Cos(sine / 10))), 0.15)
3158-
	sine = sine + change
3158+
		RH.C0 = clerp(RH.C0, RH0 * CFa(0, 0, Rad(10 * Cos(sine / 10))), 0.15)
3159
	elseif state == "SWalk" then
3160-
	local velderp = root.Velocity.y
3160+
		boxconstraint.C1 = clerp(boxconstraint.C1, bc1, 0.15)
3161-
	hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char)
3161+
		boxconstraint.C0 = clerp(boxconstraint.C0, bc0, 0.15)
3162-
	if equipped == true or equipped == false then
3162+
		boxweld.C1 = clerp(boxweld.C1, boxweld1 * CFn(1, -4.5, -0.5), 0.15)
3163-
		if attack == false then
3163+
		neck.C1 = clerp(neck.C1, neck1 *  CFa(Rad(-5), 0, 0), 0.15)
3164-
			idle = idle + 1
3164+
		if Boosting == true then
3165
			rootj.C1 = clerp(rootj.C1, rootj1 * CFn(0, 0, -0.85) * CFa(Rad(-15), 0, 0), 0.15)
3166-
			idle = 0
3166+
3167
			rootj.C1 = clerp(rootj.C1, rootj1 * CFn(0, 0, -0.5) * CFa(Rad(-7), 0, 0), 0.15)
3168-
		if Mode == 5 then
3168+
3169-
			Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Brick")
3169+
		LS.C1 = clerp(LS.C1, LS1 * CFn(0, 0.4, 0) * CFa(Rad(2), 0, 0), 0.15)
3170
		RS.C1 = clerp(RS.C1, RS1 * CFn(0, 0.4, 0) * CFa(Rad(2), 0, 0), 0.15)
3171-
		if Mode == 25 then
3171+
		LH.C1 = clerp(LH.C1, LH1 * CFa(Rad(2), 0, Rad(85)), 0.15)
3172-
		PixelBlock(3,4,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.3,0.3,0.3,0.03,maincolor,0)
3172+
		RH.C1 = clerp(RH.C1, RH1 * CFa(Rad(2), 0, Rad(-85)), 0.15)
3173
		LS.C0 = clerp(LS.C0, LS0 * CFa(0, 0, Rad(-90)), 0.15)
3174-
		if Mode == 100 then
3174+
		RS.C0 = clerp(RS.C0, RS0 * CFa(0, 0, Rad(90)), 0.15)
3175-
			PixelBlock(1,0.8,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.02,0.02,0.02,0.1,maincolor,0)
3175+
		LH.C0 = clerp(LH.C0, LH0 * CFa(0, 0, Rad(10 * Cos(sine / 10))), 0.15)
3176-
			MagicCharge(4, 0, "Add", ra.CFrame * CF(0, -0, 0) * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.2, 0.2, 1.6 * math.random(-1.8, 2), -0.005, maincolor, 0, "Sphere")
3176+
		RH.C0 = clerp(RH.C0, RH0 * CFa(0, 0, Rad(10 * Cos(sine / 10))), 0.15)
3177
	end
3178-
		if Mode == 7 then
3178+
	if not tor:FindFirstChild("OMFG_PIZZADUDE") and Scooting == false then
3179-
			Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Sphere")
3179+
		OMFG_PIZZA = Instance.new("Sound", tor)
3180
		OMFG_PIZZA.SoundId = "rbxassetid://916855205"
3181-
		if Mode == 10 then
3181+
		OMFG_PIZZA.Name = "OMFG_PIZZADUDE"
3182-
		PixelBlock(1.5,0.75,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.15,0.15,0.15,0.1,maincolor,0)
3182+
		OMFG_PIZZA.Volume = 1.5
3183-
		tecks2.TextColor3 = maincolor.Color
3183+
		OMFG_PIZZA.TimePosition = thepos
3184-
		tecks2.TextStrokeColor3 = maincolor.Color
3184+
		OMFG_PIZZA.Looped = true
3185-
		for i, v in pairs(ArmorColorParts) do
3185+
		OMFG_PIZZA:Play()
3186-
		v.BrickColor = BrickColor.random()
3186+
3187-
		v.Material = "Glass"
3187+
	if not tor:FindFirstChild("SCOOTERDUDE") and Scooting == true then
3188-
		v.Transparency = 0
3188+
		SCOOTER = Instance.new("Sound", tor)
3189
		SCOOTER.SoundId = "rbxassetid://210237012"
3190-
		for i, v in pairs(ArmorColorParts2) do
3190+
		SCOOTER.Name = "SCOOTERDUDE"
3191-
		v.BrickColor = BrickColor.random()
3191+
		SCOOTER.Volume = 1.5
3192-
		v.Material = "Glass"
3192+
		SCOOTER.TimePosition = thepos2
3193-
		v.Transparency = 0
3193+
		SCOOTER.Looped = true
3194
		SCOOTER:Play()
3195-
		for i, v in pairs(NeonColorParts) do
3195+
3196-
		maincolor = BrickColor.random()
3196+
	thepos = OMFG_PIZZA.TimePosition
3197-
		v.BrickColor = maincolor
3197+
	thepos2 = SCOOTER.TimePosition
3198-
		v.Material = "Neon"
3198+
end