SHOW:
|
|
- or go back to the newest paste.
1 | #include <a_samp> | |
2 | ||
3 | #define FILTERSCRIPT | |
4 | ||
5 | #if defined FILTERSCRIPT | |
6 | ||
7 | - | new pMoney[MAX_PLAYERS]; |
7 | + | |
8 | { | |
9 | print("\n--------------------------------------"); | |
10 | print(" Misc"); | |
11 | print("--------------------------------------\n"); | |
12 | ||
13 | SetTimer("SendMSG", 60000, true); | |
14 | - | |
14 | + | |
15 | return 1; | |
16 | - | |
16 | + | |
17 | ||
18 | public OnFilterScriptExit() | |
19 | { | |
20 | return 1; | |
21 | } | |
22 | #define COLOR_RED 0xAA3333AA | |
23 | #define COLOR_WHITE 0xFFFFFFAA | |
24 | #define COLOR_LIGHTBLUE 0x33CCFFAA | |
25 | ||
26 | #endif | |
27 | - | |
27 | + | |
28 | ||
29 | forward SendMSG(); | |
30 | ||
31 | ||
32 | public OnPlayerCommandText(playerid, cmdtext[]) | |
33 | { | |
34 | ||
35 | ||
36 | ||
37 | //=======================================Misc Commands======================================= | |
38 | if(strcmp(cmdtext, "/heal", true) == 0) //Giving HP | |
39 | { | |
40 | if(GetPlayerMoney(playerid) < 350) return SendClientMessage(playerid, COLOR_RED, "<!>You don't have enought money to heal up! Required 350$!"); | |
41 | SetPlayerHealth(playerid, 100); | |
42 | GivePlayerMoney(playerid, -350); | |
43 | return 1; | |
44 | } | |
45 | if(strcmp(cmdtext, "/armor", true) == 0) //Gives you Armor | |
46 | { | |
47 | if(GetPlayerMoney(playerid) < 150) return SendClientMessage(playerid, COLOR_RED, "<!>You need 150$ so you could buy an armor!"); | |
48 | SetPlayerArmour(playerid, 100); | |
49 | GivePlayerMoney(playerid, -100); | |
50 | return 1; | |
51 | } | |
52 | if(strcmp(cmdtext, "/clearchat", true) == 0) //Clears the chat for yourself | |
53 | { | |
54 | for(new i = 0; i < 50; i++) SendClientMessage(playerid, COLOR_WHITE, " "); | |
55 | return 1; | |
56 | } | |
57 | ||
58 | ||
59 | ||
60 | //=======================================Dialog Commands==================================== | |
61 | if(strcmp(cmdtext, "/guns", true) == 0) //All heavy and hand guns | |
62 | { | |
63 | ShowPlayerDialog(playerid,1,DIALOG_STYLE_LIST,"Weapons","1. Deagle (250$)\n2.MP5 (500$)\n3.m4 (1000$)\n4. AK-47 (1000$)\n5. SD Pistol (150$)\n6. 9mm (150$)\n7. Shotgun (300$)\n8. Micro SMG (500$)\n9. Sawnoff Shotgun (700$)\n10.Combat Shotgun (1000$)\n11. Tec-9 (500$)\n12.Country Rifle (1000$)\n13. Sniper Rifle (2000$)\n14. RPG (5000$)\n14. Flame Thrower (4000$)", "Buy", "Close"); | |
64 | return 1; | |
65 | } | |
66 | if(strcmp(cmdtext, "/melee", true) == 0) //All melee weapons | |
67 | { | |
68 | ShowPlayerDialog(playerid,2,DIALOG_STYLE_LIST, "Melee Weapons", "1.Brass Knuckles (20$)\n2.Golf Club (30$)\n3.Night Stick (30$)\n4.Knife (50$)\n5. Bat (50$)\n6.Katana (100$)\n7.Chainsaw (200$) ", "Buy", "Close"); | |
69 | return 1; | |
70 | } | |
71 | if(strcmp(cmdtext, "/misc", true) == 0) //Bombs basically | |
72 | { | |
73 | ShowPlayerDialog(playerid,3, DIALOG_STYLE_LIST, "Misc", "1.Bomb (2000$)\n2.Molotov (1500$)\n3.Tear Gas (1000$) ", "Play", "Close"); | |
74 | return 1; | |
75 | } | |
76 | if(strcmp(cmdtext, "/radio", true) == 0) //Radio online. If station is not working then replace it or delete it. | |
77 | { | |
78 | ShowPlayerDialog(playerid,4, DIALOG_STYLE_LIST, "Stations", "1.iDobi Radio (Random Music)\n2.Kickin' Country (Country music)\n2.Sky FM (Old music)\n3.Music Loundge(Easy Listening)\n4.House Time (House, Techno etc.)\n5.Dzungla FM (Serbian)\n6.Gospel Radio\n7.Blue FM (Jazz)\n8.LA X Stereo (Latino)\n9.ChroniX Aggresion (Metal)\n10.Hot 108 Jamz (Hip Hop)\n11.Roots Reggae (Reggae)\n12.Alex Jones (Talk Show) ", "Play", "Close"); | |
79 | return 1; | |
80 | } | |
81 | if(strcmp(cmdtext, "/camera", true) == 0) //Gives player camera | |
82 | { | |
83 | if(GetPlayerWeapon(playerid) < 43) return SendClientMessage(playerid, COLOR_RED, "<!>You already have a camera!"); | |
84 | GivePlayerWeapon(playerid, 43, 100); | |
85 | return 1; | |
86 | } | |
87 | if(strcmp(cmdtext, "/fastcars", true) == 0) //Vehicles command | |
88 | { | |
89 | if(IsPlayerAdmin(playerid)) return SendClientMessage(playerid, COLOR_RED, "<!>You are not server administrator!"); | |
90 | ShowPlayerDialog(playerid,5,DIALOG_STYLE_LIST, "Fast Vehicles", "1. Infernus\n2.Turismo\n3.Banshee\n4.Comet\n5.Hotring Racer\n6.Super GT", "Accept", "Decline"); | |
91 | return 1; | |
92 | } | |
93 | if(strcmp(cmdtext, "/stats", true) == 0) //Stats here. Add more if you want. | |
94 | { | |
95 | new name[MAX_PLAYER_NAME], string[128]; | |
96 | GetPlayerName(playerid, name, sizeof(name)); | |
97 | format(string, sizeof(string), "Name: %s\nScore: %i\nWealth: $%i", name, GetPlayerScore(playerid), GetPlayerMoney(playerid)); | |
98 | ShowPlayerDialog(playerid,1,DIALOG_STYLE_MSGBOX,"Notice",string,"Close",""); | |
99 | } | |
100 | if(strcmp(cmdtext, "/time", true) == 0) //Time command. | |
101 | { | |
102 | new Hour, Minute, Second; | |
103 | gettime(Hour, Minute, Second); | |
104 | printf("%02d:%02d:%02d", Hour, Minute, Second); | |
105 | return 1; | |
106 | } | |
107 | if(strcmp(cmdtext, "/nitro", true) == 0) | |
108 | { | |
109 | if(GetPlayerMoney(playerid) < 200) return SendClientMessage(playerid, COLOR_RED, "<!>You don't have enought money to buy this!"); | |
110 | GivePlayerMoney(playerid, -200); | |
111 | AddVehicleComponent(playerid, 1010); | |
112 | return 1; | |
113 | } | |
114 | ||
115 | return 0; | |
116 | } | |
117 | ||
118 | public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) | |
119 | { | |
120 | //====================================Dialogs========================================================== | |
121 | new Float:x, Float:y, Float:z; | |
122 | GetPlayerPos(playerid, x,y,z); | |
123 | //==================================Fast Cars============================================= | |
124 | if(dialogid == 5) | |
125 | { | |
126 | if(response) | |
127 | { | |
128 | switch(listitem) | |
129 | { | |
130 | case 0: | |
131 | { | |
132 | CreateVehicle(playerid, x,y,z, 411, 0, 0, 0); | |
133 | return 1; | |
134 | } | |
135 | case 1: | |
136 | { | |
137 | CreateVehicle(playerid, x,y,z, 451, 0, 0, 0); | |
138 | return 1; | |
139 | } | |
140 | case 2: | |
141 | { | |
142 | CreateVehicle(playerid, x,y,z, 429, 0, 0, 0); | |
143 | return 1; | |
144 | } | |
145 | case 3: | |
146 | { | |
147 | CreateVehicle(playerid, x,y,z, 480, 0, 0, 0); | |
148 | return 1; | |
149 | } | |
150 | case 4: | |
151 | { | |
152 | CreateVehicle(playerid, x,y,z, 502, 0, 2, 0); | |
153 | return 1; | |
154 | } | |
155 | case 5: | |
156 | { | |
157 | CreateVehicle(playerid, x,y,z, 506, 0, 0, 0); | |
158 | return 1; | |
159 | } | |
160 | } | |
161 | } | |
162 | } | |
163 | //====================================Radio last update 25.02.2012===================================== | |
164 | if(dialogid == 4) | |
165 | { | |
166 | if(response) | |
167 | { | |
168 | switch(listitem) | |
169 | { | |
170 | case 0: | |
171 | { | |
172 | PlayAudioStreamForPlayer(playerid, "http://yp.shoutcast.com/sbin/tunein-station.pls?id=21585"); | |
173 | return 1; | |
174 | } | |
175 | case 1: | |
176 | { | |
177 | PlayAudioStreamForPlayer(playerid, "http://yp.shoutcast.com/sbin/tunein-station.pls?id=1283687"); | |
178 | return 1; | |
179 | } | |
180 | case 2: | |
181 | { | |
182 | PlayAudioStreamForPlayer(playerid, "http://yp.shoutcast.com/sbin/tunein-station.pls?id=737152"); | |
183 | return 1; | |
184 | } | |
185 | case 3: | |
186 | { | |
187 | PlayAudioStreamForPlayer(playerid, "http://yp.shoutcast.com/sbin/tunein-station.pls?id=130940"); | |
188 | return 1; | |
189 | } | |
190 | case 4: | |
191 | { | |
192 | PlayAudioStreamForPlayer(playerid, "http://yp.shoutcast.com/sbin/tunein-station.pls?id=1377360"); | |
193 | return 1; | |
194 | } | |
195 | case 5: | |
196 | { | |
197 | PlayAudioStreamForPlayer(playerid, "http://yp.shoutcast.com/sbin/tunein-station.pls?id=1279638"); | |
198 | return 1; | |
199 | } | |
200 | case 6: | |
201 | { | |
202 | PlayAudioStreamForPlayer(playerid, "http://yp.shoutcast.com/sbin/tunein-station.pls?id=1988533"); | |
203 | return 1; | |
204 | } | |
205 | case 7: | |
206 | { | |
207 | PlayAudioStreamForPlayer(playerid, "http://yp.shoutcast.com/sbin/tunein-station.pls?id=48138"); | |
208 | return 1; | |
209 | } | |
210 | case 8: | |
211 | { | |
212 | PlayAudioStreamForPlayer(playerid, "http://yp.shoutcast.com/sbin/tunein-station.pls?id=97597"); | |
213 | return 1; | |
214 | } | |
215 | case 9: | |
216 | { | |
217 | PlayAudioStreamForPlayer(playerid, "http://yp.shoutcast.com/sbin/tunein-station.pls?id=1377260"); | |
218 | return 1; | |
219 | } | |
220 | case 10: | |
221 | { | |
222 | PlayAudioStreamForPlayer(playerid, "http://yp.shoutcast.com/sbin/tunein-station.pls?id=1281016"); | |
223 | return 1; | |
224 | } | |
225 | case 11: | |
226 | { | |
227 | PlayAudioStreamForPlayer(playerid, "http://yp.shoutcast.com/sbin/tunein-station.pls?id=695657"); | |
228 | return 1; | |
229 | } | |
230 | case 12: | |
231 | { | |
232 | PlayAudioStreamForPlayer(playerid, "http://yp.shoutcast.com/sbin/tunein-station.pls?id=1026951"); | |
233 | return 1; | |
234 | } | |
235 | } | |
236 | } | |
237 | } | |
238 | //====================================Misc===================================== | |
239 | if(dialogid == 3) | |
240 | { | |
241 | if(response) | |
242 | { | |
243 | switch(listitem) | |
244 | { | |
245 | case 0: | |
246 | { | |
247 | if(GetPlayerMoney(playerid) < 2000) return SendClientMessage(playerid, COLOR_RED, "<!>You don't have enought money to buy this!"); | |
248 | GivePlayerWeapon(playerid, 16, 5); | |
249 | GivePlayerMoney(playerid, -2000); | |
250 | return 1; | |
251 | } | |
252 | case 1: | |
253 | { | |
254 | if(GetPlayerMoney(playerid) < 1500) return SendClientMessage(playerid, COLOR_RED, "<!>You don't have enought money to buy this!"); | |
255 | GivePlayerWeapon(playerid, 18, 5); | |
256 | GivePlayerMoney(playerid, -1500); | |
257 | return 1; | |
258 | } | |
259 | case 2: | |
260 | { | |
261 | if(GetPlayerMoney(playerid) < 1000) return SendClientMessage(playerid, COLOR_RED, "<!>You don't have enought money to buy this!"); | |
262 | GivePlayerWeapon(playerid, 17, 5); | |
263 | GivePlayerMoney(playerid, -1000); | |
264 | return 1; | |
265 | } | |
266 | } | |
267 | } | |
268 | } | |
269 | //====================================Melee===================================== | |
270 | if(dialogid == 2) | |
271 | { | |
272 | if(response) | |
273 | { | |
274 | switch(listitem) | |
275 | { | |
276 | case 0: | |
277 | { | |
278 | if(GetPlayerMoney(playerid) < 20) return SendClientMessage(playerid, COLOR_RED, "<!>You don't have enought money to buy this!"); | |
279 | GivePlayerWeapon(playerid, 1, 1); | |
280 | GivePlayerMoney(playerid, -20); | |
281 | return 1; | |
282 | } | |
283 | case 1: | |
284 | { | |
285 | if(GetPlayerMoney(playerid) < 30) return SendClientMessage(playerid, COLOR_RED, "<!>You don't have enought money to buy this!"); | |
286 | GivePlayerWeapon(playerid, 2, 1); | |
287 | GivePlayerMoney(playerid, -30); | |
288 | return 1; | |
289 | } | |
290 | case 2: | |
291 | { | |
292 | if(GetPlayerMoney(playerid) < 30) return SendClientMessage(playerid, COLOR_RED, "<!>You don't have enought money to buy this!"); | |
293 | GivePlayerWeapon(playerid, 3, 1); | |
294 | GivePlayerMoney(playerid, -30); | |
295 | return 1; | |
296 | } | |
297 | case 3: | |
298 | { | |
299 | if(GetPlayerMoney(playerid) < 50) return SendClientMessage(playerid, COLOR_RED, "<!>You don't have enought money to buy this!"); | |
300 | GivePlayerWeapon(playerid, 4, 1); | |
301 | GivePlayerMoney(playerid, -50); | |
302 | return 1; | |
303 | } | |
304 | case 4: | |
305 | { | |
306 | if(GetPlayerMoney(playerid) < 50) return SendClientMessage(playerid, COLOR_RED, "<!>You don't have enought money to buy this!"); | |
307 | GivePlayerWeapon(playerid, 5, 1); | |
308 | GivePlayerMoney(playerid, -50); | |
309 | return 1; | |
310 | } | |
311 | case 5: | |
312 | { | |
313 | if(GetPlayerMoney(playerid) < 100) return SendClientMessage(playerid, COLOR_RED, "<!>You don't have enought money to buy this!"); | |
314 | GivePlayerWeapon(playerid, 8, 1); | |
315 | GivePlayerMoney(playerid, -100); | |
316 | return 1; | |
317 | } | |
318 | case 6: | |
319 | { | |
320 | if(GetPlayerMoney(playerid) < 200) return SendClientMessage(playerid, COLOR_RED, "<!>You don't have enought money to buy this!"); | |
321 | GivePlayerWeapon(playerid, 8, 1); | |
322 | GivePlayerMoney(playerid, -200); | |
323 | return 1; | |
324 | } | |
325 | } | |
326 | } | |
327 | } | |
328 | //====================================Guns===================================== | |
329 | if(dialogid == 1) | |
330 | { | |
331 | if(response) | |
332 | { | |
333 | switch(listitem) | |
334 | { | |
335 | case 0: | |
336 | { | |
337 | if(GetPlayerMoney(playerid) < 250) return SendClientMessage(playerid, COLOR_RED, "<!>You don't have enought money to buy Deagle!"); | |
338 | GivePlayerWeapon(playerid, 24, 100); | |
339 | GivePlayerMoney(playerid, -250); | |
340 | return 1; | |
341 | } | |
342 | case 1: | |
343 | { | |
344 | if(GetPlayerMoney(playerid) < 500) return SendClientMessage(playerid, COLOR_RED, "<!>You don't have enought money to buy MP5!"); | |
345 | GivePlayerWeapon(playerid, 29, 100); | |
346 | GivePlayerMoney(playerid, -500); | |
347 | return 1; | |
348 | } | |
349 | case 2: | |
350 | { | |
351 | if(GetPlayerMoney(playerid) < 1000) return SendClientMessage(playerid, COLOR_RED, "<!>You don't have enought money to buy an m4!"); | |
352 | GivePlayerWeapon(playerid, 31, 100); | |
353 | GivePlayerMoney(playerid, -1000); | |
354 | return 1; | |
355 | } | |
356 | case 3: | |
357 | { | |
358 | if(GetPlayerMoney(playerid) < 1000) return SendClientMessage(playerid, COLOR_RED, "<!>You don't have enought money to buy an AK 47!"); | |
359 | GivePlayerWeapon(playerid, 30, 100); | |
360 | GivePlayerMoney(playerid, -1000); | |
361 | return 1; | |
362 | } | |
363 | case 4: | |
364 | { | |
365 | if(GetPlayerMoney(playerid) < 150) return SendClientMessage(playerid, COLOR_RED, "<!>You don't have enought money to buy SD Pistol!"); | |
366 | GivePlayerWeapon(playerid, 23, 100); | |
367 | GivePlayerMoney(playerid, -150); | |
368 | return 1; | |
369 | } | |
370 | case 5: | |
371 | { | |
372 | if(GetPlayerMoney(playerid) < 150) return SendClientMessage(playerid, COLOR_RED, "<!>You don't have enought money to buy 9mm!"); | |
373 | GivePlayerWeapon(playerid, 22, 100); | |
374 | GivePlayerMoney(playerid, -150); | |
375 | return 1; | |
376 | } | |
377 | case 6: | |
378 | { | |
379 | if(GetPlayerMoney(playerid) < 300) return SendClientMessage(playerid, COLOR_RED, "<!>You don't have enought money to buy Shotgun!"); | |
380 | GivePlayerWeapon(playerid, 25, 100); | |
381 | GivePlayerMoney(playerid, -300); | |
382 | return 1; | |
383 | } | |
384 | case 7: | |
385 | { | |
386 | if(GetPlayerMoney(playerid) < 500) return SendClientMessage(playerid, COLOR_RED, "<!>You don't have enought money to buy Micro SMG!"); | |
387 | GivePlayerWeapon(playerid, 28, 100); | |
388 | GivePlayerMoney(playerid, -500); | |
389 | return 1; | |
390 | } | |
391 | case 8: | |
392 | { | |
393 | if(GetPlayerMoney(playerid) < 700) return SendClientMessage(playerid, COLOR_RED, "<!>You don't have enought money to buy Sawnoff Shotgun!"); | |
394 | GivePlayerWeapon(playerid, 26, 100); | |
395 | GivePlayerMoney(playerid, -700); | |
396 | return 1; | |
397 | } | |
398 | case 9: | |
399 | { | |
400 | if(GetPlayerMoney(playerid) < 1000) return SendClientMessage(playerid, COLOR_RED, "<!>You don't have enought money to buy Combat Shotgun!"); | |
401 | GivePlayerWeapon(playerid, 27, 100); | |
402 | GivePlayerMoney(playerid, -1000); | |
403 | return 1; | |
404 | } | |
405 | case 10: | |
406 | { | |
407 | if(GetPlayerMoney(playerid) < 500) return SendClientMessage(playerid, COLOR_RED, "<!>You don't have enought money to buy Tec-9!"); | |
408 | GivePlayerWeapon(playerid, 32, 100); | |
409 | GivePlayerMoney(playerid, -500); | |
410 | return 1; | |
411 | } | |
412 | case 11: | |
413 | { | |
414 | if(GetPlayerMoney(playerid) < 1000) return SendClientMessage(playerid, COLOR_RED, "<!>You don't have enought money to buy Country Rifle!"); | |
415 | GivePlayerWeapon(playerid, 33, 100); | |
416 | GivePlayerMoney(playerid, -1000); | |
417 | return 1; | |
418 | } | |
419 | case 12: | |
420 | { | |
421 | if(GetPlayerMoney(playerid) < 2000) return SendClientMessage(playerid, COLOR_RED, "<!>You don't have enought money to buy Sniper Rifle!"); | |
422 | GivePlayerWeapon(playerid, 34, 100); | |
423 | GivePlayerMoney(playerid, -2000); | |
424 | return 1; | |
425 | } | |
426 | case 13: | |
427 | { | |
428 | if(GetPlayerMoney(playerid) < 5000) return SendClientMessage(playerid, COLOR_RED, "<!>You don't have enought money to buy SPG!"); | |
429 | GivePlayerWeapon(playerid, 35, 10); | |
430 | GivePlayerMoney(playerid, -5000); | |
431 | return 1; | |
432 | } | |
433 | case 14: | |
434 | { | |
435 | if(GetPlayerMoney(playerid) < 4000) return SendClientMessage(playerid, COLOR_RED, "<!>You don't have enoug money to buy flame thrower!"); | |
436 | GivePlayerWeapon(playerid, 37, 1000); | |
437 | GivePlayerMoney(playerid, -4000); | |
438 | return 1; | |
439 | } | |
440 | } | |
441 | } | |
442 | } | |
443 | return 1; | |
444 | } | |
445 | ||
446 | // =============================== Giving back ammo and guns after death ========================================= | |
447 | new weapons[13][2][MAX_PLAYERS]; | |
448 | public OnPlayerSpawn(playerid) | |
449 | { | |
450 | for (new i = 0; i < 13; i++) | |
451 | { | |
452 | GivePlayerWeapon(playerid,weapons[i][0][playerid],weapons[i][1][playerid]); | |
453 | } | |
454 | } | |
455 | ||
456 | public OnPlayerDeath(playerid, killerid, reason) | |
457 | { | |
458 | for (new i = 0; i < 13; i++) | |
459 | { | |
460 | GetPlayerWeaponData(playerid,i,weapons[i][0][playerid],weapons[i][1][playerid]); | |
461 | } | |
462 | return 0; | |
463 | } | |
464 | ||
465 | public OnPlayerConnect(playerid) | |
466 | { | |
467 | ||
468 | ||
469 | new name[MAX_PLAYER_NAME], string[128]; | |
470 | - | pMoney[playerid] = 0; |
470 | + | |
471 | format(string, sizeof(string), ">>>Welcome %s<<<\n>>We hope that you will enjoy your stay!<<\n-Name: %s\n-Score: %i\n-Wealth: $%i", name, GetPlayerScore(playerid), GetPlayerMoney(playerid)); | |
472 | ShowPlayerDialog(playerid,1,DIALOG_STYLE_MSGBOX,"Welcome",string,"Close",""); | |
473 | return 1; | |
474 | } | |
475 | ||
476 | // ===================================== Anti Swear Bellow this ================================================== | |
477 | public OnPlayerText(playerid, text[]) | |
478 | { | |
479 | new | |
480 | badWords[][] = | |
481 | { | |
482 | "bitch", | |
483 | "ass", | |
484 | "fuck", | |
485 | "nigger", | |
486 | "nigga", | |
487 | "jew", | |
488 | "retard", | |
489 | "whore", | |
490 | "hoe", | |
491 | "negro", | |
492 | "chongo", | |
493 | "nazzi", | |
494 | "noob", | |
495 | "motherfucker", | |
496 | "pussy", | |
497 | "puto" | |
498 | } | |
499 | ; | |
500 | for(new i; i != sizeof(badWords); ++i) | |
501 | { | |
502 | replaceSwear(text, badWords[i]); | |
503 | } | |
504 | return 0; | |
505 | } | |
506 | ||
507 | stock replaceSwear(string[], badWord[], replace = '*') | |
508 | { | |
509 | new | |
510 | i | |
511 | ; | |
512 | while((i = strfind(string, badWord, true)) != -1) | |
513 | { | |
514 | for(new x = (i + strlen(badWord)); i != x; ++i) | |
515 | { | |
516 | string[i] = replace; | |
517 | } | |
518 | } | |
519 | return 1; | |
520 | } | |
521 | ||
522 | new RandomMSG[][] = | |
523 | { | |
524 | "<!>Visit our forums at www.sa-mp.com", | |
525 | "<!>For all list of commands type /commands", | |
526 | "<!>Hello", | |
527 | "<!>This server is build in Pawno 0.3d r2", | |
528 | "<!>Squirrel made this Filter Script" | |
529 | }; | |
530 | ||
531 | public SendMSG() | |
532 | { | |
533 | new randMSG = random(sizeof(RandomMSG)); | |
534 | SendClientMessageToAll(COLOR_WHITE, RandomMSG[randMSG]); | |
535 | } |