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if game:GetService("RunService"):IsClient()then error("Please run as a server script. Use h/ instead of hl/.")end;print("FE Compatibility: by WaverlyCole");InternalData = {}
1+
if game:GetService("RunService"):IsClient()then error("Please run as a server script. Use h/ instead of hl/.")end;print("Fixed by kilcrafter (crift_games1)");InternalData = {}
2
do
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    script.Parent = owner.Character
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    local Event = Instance.new("RemoteEvent");Event.Name = "UserInput"
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    local function NewFakeEvent()
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        local Bind = Instance.new("BindableEvent")
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        local Fake;Fake = {Connections = {},
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        fakeEvent=true;
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        Connect=function(self,Func)
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            Bind.Event:connect(Func)
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            self.Connections[Bind] = true
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            return setmetatable({Connected = true},{
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            __index = function (self,Index)
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                if Index:lower() == "disconnect" then
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                    return function() Fake.Connections[Bind] = false;self.Connected = false end
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                end
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                return Fake[Index]
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            end;
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            __tostring = function() return "Connection" end;
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        })
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        end}
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        Fake.connect = Fake.Connect;return Fake;
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    end
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    local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
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    local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
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    local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
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        self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
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    end};ContextActionService.UnBindAction = ContextActionService.BindAction
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    local function TriggerEvent(self,Event,...)
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        local Trigger = Mouse[Event]
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        if Trigger and Trigger.fakeEvent and Trigger.Connections then
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            for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end
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        end
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    end
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    Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent
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    Event.OnServerEvent:Connect(function(FiredBy,Input)
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        if FiredBy.Name ~= owner.Name then return end
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        if Input.MouseEvent then
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            Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
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        else
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            local Begin = Input.UserInputState == Enum.UserInputState.Begin
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            if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end
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            for _,Action in pairs(ContextActionService.Actions) do
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                for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
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            end
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            Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
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            UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
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        end
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    end)
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    InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
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    Event.Parent = NLS([[
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        local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse()
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        local Input = function(Input,gameProcessedEvent)
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            if gameProcessedEvent then return end
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            Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
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        end
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        UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
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        local Hit,Target
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        while wait(1/30) do
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            if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
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                Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
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            end
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        end
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    ]],owner.Character)
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end
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RealGame = game;game = setmetatable({},{
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    __index = function (self,Index)
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        local Sandbox = function (Thing)
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            if Thing:IsA("Player") then
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                local RealPlayer = Thing
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                return setmetatable({},{
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                    __index = function (self,Index)
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                        local Type = type(RealPlayer[Index])
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                        if Type == "function" then
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                            if Index:lower() == "getmouse" or Index:lower() == "mouse" then
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                                return function (self)return InternalData["Mouse"] end
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                            end
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                            return function (self,...)return RealPlayer[Index](RealPlayer,...) end
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                        end
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                        return RealPlayer[Index]
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                    end;
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                    __tostring = function(self) return RealPlayer.Name end
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                })
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            end
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        end
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        if RealGame[Index] then
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            local Type = type(RealGame[Index])
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            if Type == "function" then
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                if Index:lower() == "getservice" or Index:lower() == "service" then
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                    return function (self,Service)
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                        local FakeServices = {
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                            ["players"] = function()
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                                return setmetatable({},{
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                                    __index = function (self2,Index2)
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                                        local RealService = RealGame:GetService(Service)
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                                        local Type2 = type(Index2)
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                                        if Type2 == "function" then
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                                            return function (self,...) return RealService[Index2](RealService,...)end
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                                        else
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                                            if Index2:lower() == "localplayer" then return Sandbox(owner) end
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                                            return RealService[Index2]
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                                        end
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                                    end;
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                                    __tostring = function(self) return RealGame:GetService(Service).Name end
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                                })
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                            end;
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                            ["contextactionservice"] = function() return InternalData["ContextActionService"] end;
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                            ["userinputservice"] = function() return InternalData["UserInputService"] end;
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                            ["runservice"] = function()
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                                return setmetatable({},{
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                                    __index = function(self2,Index2)
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                                        local RealService = RealGame:GetService(Service)
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                                        local Type2 = type(Index2)
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                                        if Type2 == "function" then
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                                            return function (self,...) return RealService[Index2](RealService,...) end
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                                        else
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                                            local RunServices = {
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                                                ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end;
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                                                ["renderstepped"] = function() return RealService["Stepped"] end
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                                            }
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                                            if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
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                                            return RealService[Index2]
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                                        end
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                                    end
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                                })
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                            end
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                        }
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                        if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
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                        return RealGame:GetService(Service)
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                    end
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                end
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                return function (self,...) return RealGame[Index](RealGame,...) end
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            else
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                if game:GetService(Index) then return game:GetService(Index) end
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                return RealGame[Index]
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            end
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        end
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        return nil
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    end
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});Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete! Running...")
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-- Made by Zuu_Roku w/ Help from Cass!
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-- Venge is ok happy? But nebby is better /e dab
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print("Made by Zuu_Roku, Thanks Cass for Cloud CLerp.")
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print("Rain Cloud Visualizer (Update 1.2 I guess) Commands:")
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print("!play (ID) [Changes song]")
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print("!pitch (#) [normal pitch is '10'][THIS IS FIXED AAAAAAAAAAAAAAAAAA, Sound.Pitch was Depreciated and never knew, hence why it never worked]")
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print("!snow / !rain [Changes Weather]")
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print("!rate (#) [Changes amount of particles]")
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print("Click for a Lightning bolt!")
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local Player = game.Players.LocalPlayer
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local Character = Player.Character
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local maus = Player:GetMouse()
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local H = Character["Head"]
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local multiplier = 4
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local ltdb = false
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local Cloud = Instance.new('Part',Character)
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Cloud.Size = Vector3.new(1,1,1)
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Cloud.Anchored = true
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Cloud.CanCollide = false
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Cloud.Transparency = 0
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local CloudMesh = Instance.new('SpecialMesh',Cloud)
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CloudMesh.Scale = Vector3.new(5,1,5)
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CloudMesh.MeshId = "http://www.roblox.com/asset/?id=1095708"
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CloudMesh.Offset = Vector3.new(0,1,0)
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local loudness = 0
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local S = Instance.new('Sound',Cloud)
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S.SoundId = "rbxassetid://170020261"
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S.Looped = true
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S.Volume = 8
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S.PlaybackSpeed = 1
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S.MaxDistance = 100
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S:Play()
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local Volume = 5
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local Rain = Instance.new('ParticleEmitter',Cloud)
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Rain.Color = ColorSequence.new(Color3.new(1,1,1),Color3.fromRGB(175,255,255))
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Rain.Size = NumberSequence.new(.5)
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Rain.Texture = "http://www.roblox.com/asset/?id=241876428"
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Rain.Transparency = NumberSequence.new(0,.6)
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Rain.Acceleration = Vector3.new(0,-150,0)
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Rain.Lifetime = NumberRange.new(5,10)
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Rain.Rate = 100
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local Shade = Instance.new('PointLight',Cloud)
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Shade.Range = 10
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Shade.Color = Color3.fromRGB(50,50,50)
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Shade.Enabled = true
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Shade.Shadows = true
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local rad = math.rad
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local sin = math.sin
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local tan = math.tan
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local cos = math.cos
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Player.Chatted:connect(function(m)
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	if m:match("!play%s%d+") then
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		S:Stop()
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		S.SoundId = "rbxassetid://"..m:match("!play%s(%d+)")
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		S:Play()
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	elseif m:match("!volume%s%d+") then
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		S.Volume = m:match("!volume%s(%d+)")
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		Volume = m:match("!volume%s(%d+)")
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	elseif m:match("!pitch%s%d+") then
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		S.PlaybackSpeed = m:match("!pitch%s(%d+)")/10
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	elseif m:match("!snow") then
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		Rain.Texture = "http://www.roblox.com/asset/?id=605668174"
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		Rain.Acceleration = Vector3.new(0,-10,0)
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		Rain.Lifetime = NumberRange.new(15,20)
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		Rain.Size = NumberSequence.new(.2)
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	elseif m:match("!rain") then
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		Rain.Texture = "http://www.roblox.com/asset/?id=241876428"
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		Rain.Acceleration = Vector3.new(0,-150,0)
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		Rain.Lifetime = NumberRange.new(5,10)
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		Rain.Size = NumberSequence.new(.5)
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	elseif m:match("!rate%s%d+") then
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		multiplier = m:match("!rate%s(%d+)")
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	elseif m:match("!rr") then
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		print(Rain.Rate)
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	elseif m:match("!pbs") then
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		print(S.PlaybackSpeed)
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	elseif m:match("!rot") then
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		print(Cloud.Rotation)
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	end
312
end)
313
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function Weld(x,y)
317
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	local w = Instance.new("Weld")
319
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	w.Part0 = x
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	w.Part1 = y
323
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	w.Name = tostring(y.Name).."_Weld"
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	w.Parent = x
327
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	return w
329
330
end
331
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333
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function Clerp(start,destination,increment)
335
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    local function slerp(a,b,c)return (1-c)*a+(c*b)end
337
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    local c1 = {start.X,start.Y,start.Z,start:toEulerAnglesXYZ()}
339
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    local c2 = {destination.X,destination.Y,destination.Z,destination:toEulerAnglesXYZ()}
341
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    for i,v in pairs(c1)do c1[i] = slerp(v,c2[i],increment)end
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    return CFrame.new(c1[1],c1[2],c1[3])*CFrame.Angles(c1[4],c1[5],c1[6])
345
346
end
347
348
349
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DrawLightning = function(Start,End,Times,Offset,Color,Thickness)
351
352
if Start.y>End.y then
353
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local magz = (Start - End).magnitude 
355
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local curpos = Start 
357
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local trz = {-Offset,Offset}
359
360
for i=1,Times do 
361
362
local li = Instance.new("Part",workspace) 
363
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li.TopSurface =10 
365
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li.BottomSurface = 10 
367
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li.Anchored = true  
369
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li.Transparency = 0 
371
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li.BrickColor = Color
373
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li.formFactor = "Custom" 
375
376
li.CanCollide = false 
377
378
li.Size = Vector3.new(Thickness,Thickness,magz/Times) 
379
380
local lt=Instance.new("SpotLight",li)
381
382
lt.Range=16
383
384
lt.Brightness=5
385
386
lt.Shadows=true
387
388
lt.Angle=45
389
390
lt.Face="Top"
391
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lt.Color=li.BrickColor.Color
393
394
local ofz = Vector3.new(trz[math.random(1,2)],trz[math.random(1,2)],trz[math.random(1,2)]) 
395
396
local trolpos = CFrame.new(curpos,End)*CFrame.new(0,0,magz/Times).p+ofz
397
398
if Times == i then 
399
400
local magz2 = (curpos - End).magnitude 
401
402
li.Size = Vector3.new(Thickness,Thickness,magz2)
403
404
li.CFrame = CFrame.new(curpos,End)*CFrame.new(0,0,-magz2/2)
405
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else
407
408
li.CFrame = CFrame.new(curpos,trolpos)*CFrame.new(0,0,magz/Times/2)
409
410
end
411
412
curpos = li.CFrame*CFrame.new(0,0,magz/Times/2).p Spawn(function() for i=1,5 do wait() li.Transparency = li.Transparency+.2 end li:Destroy() end)
413
414
end
415
416
for i,x in pairs(workspace:GetChildren()) do if x:IsA'Model' and x:findFirstChild('Head') and x~=Character and x.Name~="Zuu_Roku" then
417
418
for a,v in pairs(x:GetChildren()) do if v:IsA'Humanoid' then if (x.Head.CFrame.p-End).magnitude<10 then x:BreakJoints() end end end end end
419
420
end
421
422
end
423
424
425
426
maus.Button1Down:connect(function()
427
428
if ltdb==false then
429
430
ltdb=true
431
432
DrawLightning(Cloud.CFrame.p,maus.Hit.p,5,.5,BrickColor.new("New Yeller"),.2)
433
434
wait()
435
436
ltdb=false
437
438
end
439
440
end)
441
442
local Spinny = 0
443
444
local NoU = 0
445
446
while true do
447
	
448
	Rain.Rate = (S.PlaybackLoudness + 1) * multiplier/5
449
450
	game:GetService('RunService').RenderStepped:wait()
451
452
	local HP = H.CFrame.p
453
454
	local sizer = S.PlaybackLoudness/55 + 5
455
	
456
	Cloud.Size = Vector3.new(sizer,1,sizer)
457
	
458
	Shade.Range = sizer
459
460
	CloudMesh.Scale = Vector3.new(sizer,5,sizer)
461
462
	Cloud.CFrame = Clerp(Cloud.CFrame, CFrame.new(HP + Vector3.new(0,4,0))*CFrame.Angles(0,rad(90),0), .1)
463
464
	Cloud.BrickColor = BrickColor.new(Color3.fromRGB(255 - S.PlaybackLoudness/2, 255-S.PlaybackLoudness/2, 255-S.PlaybackLoudness/2))
465
end