SHOW:
|
|
- or go back to the newest paste.
| 1 | -- This script has been converted to FE by iPxter | |
| 2 | ||
| 3 | ||
| 4 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
| |
| 5 | - | Player=game:GetService("Players").LocalPlayer
|
| 5 | + | local Player,Mouse,mouse,UserInputService,ContextActionService = owner |
| 6 | do | |
| 7 | print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
| |
| 8 | script.Parent = Player.Character | |
| 9 | ||
| 10 | --RemoteEvent for communicating | |
| 11 | local Event = Instance.new("RemoteEvent")
| |
| 12 | Event.Name = "UserInput_Event" | |
| 13 | ||
| 14 | --Fake event to make stuff like Mouse.KeyDown work | |
| 15 | local function fakeEvent() | |
| 16 | local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
| |
| 17 | t.connect = t.Connect | |
| 18 | return t | |
| 19 | end | |
| 20 | ||
| 21 | --Creating fake input objects with fake variables | |
| 22 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
| |
| 23 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
| |
| 24 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
| |
| 25 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
| |
| 26 | end} | |
| 27 | --Merged 2 functions into one by checking amount of arguments | |
| 28 | CAS.UnbindAction = CAS.BindAction | |
| 29 | ||
| 30 | --This function will trigger the events that have been :Connect()'ed | |
| 31 | local function te(self,ev,...) | |
| 32 | local t = m[ev] | |
| 33 | if t and t._fakeEvent and t.Function then | |
| 34 | t.Function(...) | |
| 35 | end | |
| 36 | end | |
| 37 | m.TrigEvent = te | |
| 38 | UIS.TrigEvent = te | |
| 39 | ||
| 40 | Event.OnServerEvent:Connect(function(plr,io) | |
| 41 | if plr~=Player then return end | |
| 42 | if io.isMouse then | |
| 43 | m.Target = io.Target | |
| 44 | m.Hit = io.Hit | |
| 45 | else | |
| 46 | local b = io.UserInputState == Enum.UserInputState.Begin | |
| 47 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
| 48 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
| 49 | end | |
| 50 | for _,t in pairs(CAS.Actions) do | |
| 51 | for _,k in pairs(t.Keys) do | |
| 52 | if k==io.KeyCode then | |
| 53 | t.Function(t.Name,io.UserInputState,io) | |
| 54 | end | |
| 55 | end | |
| 56 | end | |
| 57 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
| 58 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
| 59 | end | |
| 60 | end) | |
| 61 | Event.Parent = NLS([==[ | |
| 62 | local Player = game:GetService("Players").Rohan_Kishiba
| |
| 63 | local Event = script:WaitForChild("UserInput_Event")
| |
| 64 | ||
| 65 | local UIS = game:GetService("UserInputService")
| |
| 66 | local input = function(io,a) | |
| 67 | if a then return end | |
| 68 | --Since InputObject is a client-side instance, we create and pass table instead | |
| 69 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
| |
| 70 | end | |
| 71 | UIS.InputBegan:Connect(input) | |
| 72 | UIS.InputEnded:Connect(input) | |
| 73 | ||
| 74 | local Mouse = Player:GetMouse() | |
| 75 | local h,t | |
| 76 | --Give the server mouse data 30 times every second, but only if the values changed | |
| 77 | --If player is not moving their mouse, client won't fire events | |
| 78 | while wait(1/30) do | |
| 79 | if h~=Mouse.Hit or t~=Mouse.Target then | |
| 80 | h,t=Mouse.Hit,Mouse.Target | |
| 81 | Event:FireServer({isMouse=true,Target=t,Hit=h})
| |
| 82 | end | |
| 83 | end]==],Player.Character) | |
| 84 | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS | |
| 85 | end | |
| 86 | ||
| 87 | --[[KillerDarkness0105's/Codex#6685 Touhou magic script]]-- | |
| 88 | ||
| 89 | ||
| 90 | ||
| 91 | Player=game:GetService("Players").Rohan_Kishiba
| |
| 92 | Character=Player.Character | |
| 93 | PlayerGui=Player.PlayerGui | |
| 94 | Backpack=Player.Backpack | |
| 95 | Torso=Character.Torso | |
| 96 | Head=Character.Head | |
| 97 | Humanoid=Character.Humanoid | |
| 98 | LeftArm=Character["Left Arm"] | |
| 99 | LeftLeg=Character["Left Leg"] | |
| 100 | RightArm=Character["Right Arm"] | |
| 101 | RightLeg=Character["Right Leg"] | |
| 102 | LS=Torso["Left Shoulder"] | |
| 103 | LH=Torso["Left Hip"] | |
| 104 | RS=Torso["Right Shoulder"] | |
| 105 | RH=Torso["Right Hip"] | |
| 106 | Face = Head.face | |
| 107 | Neck=Torso.Neck | |
| 108 | it=Instance.new | |
| 109 | attacktype=1 | |
| 110 | attacktype2=1 | |
| 111 | vt=Vector3.new | |
| 112 | cf=CFrame.new | |
| 113 | cn=CFrame.new | |
| 114 | euler=CFrame.fromEulerAnglesXYZ | |
| 115 | angles=CFrame.Angles | |
| 116 | necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
| 117 | necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
| 118 | LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0) | |
| 119 | LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0) | |
| 120 | RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0) | |
| 121 | RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0) | |
| 122 | RootPart=Character.HumanoidRootPart | |
| 123 | RootJoint=RootPart.RootJoint | |
| 124 | RootCF=euler(-1.57,0,3.14) | |
| 125 | attack = false | |
| 126 | attackdebounce = false | |
| 127 | trispeed=.2 | |
| 128 | attackmode='none' | |
| 129 | local idle=0 | |
| 130 | local Anim="Idle" | |
| 131 | stance = false | |
| 132 | local ff = 2 | |
| 133 | noleg = false | |
| 134 | evadecooldown = false | |
| 135 | Humanoid.Animator.Parent = nil | |
| 136 | equip = false | |
| 137 | local Effects = {}
| |
| 138 | attackspeed = 0.14 | |
| 139 | df = false | |
| 140 | Swing = 1 | |
| 141 | local sine = 0 | |
| 142 | local change = 1 | |
| 143 | local val = 0 | |
| 144 | magic = false | |
| 145 | cam = workspace.CurrentCamera | |
| 146 | deb = game:GetService("Debris")
| |
| 147 | RbxUtility = LoadLibrary("RbxUtility")
| |
| 148 | Create = RbxUtility.Create | |
| 149 | Humanoid.WalkSpeed = 32 | |
| 150 | Humanoid.JumpPower = 76 | |
| 151 | local g ="Lime green" | |
| 152 | local r ="Dark indigo" | |
| 153 | ||
| 154 | ||
| 155 | ||
| 156 | ||
| 157 | ||
| 158 | ||
| 159 | music = Instance.new("Sound",Torso) -- change to Character for global music --Change to Torso for non-global music. You may wanna leave this at torso tho...
| |
| 160 | music.Volume = 0.5 | |
| 161 | music.TimePosition = 0 | |
| 162 | music.Pitch = 1 | |
| 163 | if Player.Name == "TheSatanicAngel" then | |
| 164 | music.SoundId = "rbxassetid://512289595"--576413172 --music2 = 1117522463 --music3 = 903651242 --music4 = 611389938 -- 541377118 490561591 | |
| 165 | else | |
| 166 | music.SoundId = "rbxassetid://803364705"--576413172 --music2 = 1117522463 --music3 = 903651242 --music4 = 611389938 -- 541377118 490561591 | |
| 167 | end | |
| 168 | music.Looped = true | |
| 169 | music:Play() | |
| 170 | ||
| 171 | ||
| 172 | ||
| 173 | ||
| 174 | ||
| 175 | ||
| 176 | ||
| 177 | local handee = Instance.new("Part")
| |
| 178 | - | Player=game:GetService('Players').LocalPlayer
|
| 178 | + | |
| 179 | handee.Size = Vector3.new(.2,.2,.2) | |
| 180 | - | mouse=Player:GetMouse() |
| 180 | + | |
| 181 | handee.Transparency = 1 | |
| 182 | handee.CanCollide = false | |
| 183 | handee.BrickColor = BrickColor.new("Cyan")
| |
| 184 | handee.Material = "Neon" | |
| 185 | local handeeweld = Instance.new("Weld")
| |
| 186 | handeeweld.Parent = handee | |
| 187 | handeeweld.Part0 = RightArm | |
| 188 | handeeweld.Part1 = handee | |
| 189 | handeeweld.C1 = CFrame.new(0, 0.97, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)) | |
| 190 | handeeweld.Part0 = RightArm | |
| 191 | ||
| 192 | ||
| 193 | ||
| 194 | ||
| 195 | ||
| 196 | ||
| 197 | ||
| 198 | ||
| 199 | ||
| 200 | ||
| 201 | ||
| 202 | ||
| 203 | so = function(id,par,vol,pit) | |
| 204 | coroutine.resume(coroutine.create(function() | |
| 205 | local sou = Instance.new("Sound",par or workspace)
| |
| 206 | sou.Volume=vol | |
| 207 | sou.Pitch=pit or 1 | |
| 208 | sou.SoundId=id | |
| 209 | swait() | |
| 210 | sou:play() | |
| 211 | game:GetService("Debris"):AddItem(sou,8)
| |
| 212 | end)) | |
| 213 | end | |
| 214 | ||
| 215 | --save shoulders | |
| 216 | RSH, LSH=nil, nil | |
| 217 | --welds | |
| 218 | RW, LW=Instance.new("Weld"), Instance.new("Weld")
| |
| 219 | RW.Name="Right Shoulder" LW.Name="Left Shoulder" | |
| 220 | LH=Torso["Left Hip"] | |
| 221 | RH=Torso["Right Hip"] | |
| 222 | TorsoColor=Torso.BrickColor | |
| 223 | function NoOutline(Part) | |
| 224 | Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10 | |
| 225 | end | |
| 226 | player=Player | |
| 227 | ch=Character | |
| 228 | RSH=ch.Torso["Right Shoulder"] | |
| 229 | LSH=ch.Torso["Left Shoulder"] | |
| 230 | -- | |
| 231 | RSH.Parent=nil | |
| 232 | LSH.Parent=nil | |
| 233 | -- | |
| 234 | RW.Name="Right Shoulder" | |
| 235 | RW.Part0=ch.Torso | |
| 236 | RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5) | |
| 237 | RW.C1=cf(0, 0.5, 0) | |
| 238 | RW.Part1=ch["Right Arm"] | |
| 239 | RW.Parent=ch.Torso | |
| 240 | -- | |
| 241 | LW.Name="Left Shoulder" | |
| 242 | LW.Part0=ch.Torso | |
| 243 | LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8) | |
| 244 | LW.C1=cf(0, 0.5, 0) | |
| 245 | LW.Part1=ch["Left Arm"] | |
| 246 | LW.Parent=ch.Torso | |
| 247 | ||
| 248 | ||
| 249 | newWeld = function(wp0, wp1, wc0x, wc0y, wc0z) | |
| 250 | local wld = Instance.new("Weld", wp1)
| |
| 251 | wld.Part0 = wp0 | |
| 252 | wld.Part1 = wp1 | |
| 253 | wld.C0 = CFrame.new(wc0x, wc0y, wc0z) | |
| 254 | end | |
| 255 | ||
| 256 | ||
| 257 | newWeld(RootPart, Torso, 0, -1, 0) | |
| 258 | Torso.Weld.C1 = CFrame.new(0, -1, 0) | |
| 259 | newWeld(Torso, LeftLeg, -0.5, -1, 0) | |
| 260 | LeftLeg.Weld.C1 = CFrame.new(0, 1, 0) | |
| 261 | newWeld(Torso, RightLeg, 0.5, -1, 0) | |
| 262 | RightLeg.Weld.C1 = CFrame.new(0, 1, 0) | |
| 263 | ||
| 264 | Player=game:GetService('Players').Rohan_Kishiba
| |
| 265 | Character=Player.Character | |
| 266 | m=Instance.new('Model',Character)
| |
| 267 | ||
| 268 | ||
| 269 | local function weldBetween(a, b) | |
| 270 | local weldd = Instance.new("ManualWeld")
| |
| 271 | weldd.Part0 = a | |
| 272 | weldd.Part1 = b | |
| 273 | weldd.C0 = CFrame.new() | |
| 274 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
| 275 | weldd.Parent = a | |
| 276 | return weldd | |
| 277 | end | |
| 278 | ||
| 279 | ArtificialHB = Instance.new("BindableEvent", script)
| |
| 280 | ArtificialHB.Name = "Heartbeat" | |
| 281 | ||
| 282 | script:WaitForChild("Heartbeat")
| |
| 283 | ||
| 284 | frame = 1 / 60 | |
| 285 | tf = 0 | |
| 286 | allowframeloss = false | |
| 287 | tossremainder = false | |
| 288 | lastframe = tick() | |
| 289 | script.Heartbeat:Fire() | |
| 290 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 291 | tf = tf + s | |
| 292 | if tf >= frame then | |
| 293 | if allowframeloss then | |
| 294 | script.Heartbeat:Fire() | |
| 295 | lastframe = tick() | |
| 296 | else | |
| 297 | for i = 1, math.floor(tf / frame) do | |
| 298 | script.Heartbeat:Fire() | |
| 299 | end | |
| 300 | lastframe = tick() | |
| 301 | end | |
| 302 | if tossremainder then | |
| 303 | tf = 0 | |
| 304 | else | |
| 305 | tf = tf - frame * math.floor(tf / frame) | |
| 306 | end | |
| 307 | end | |
| 308 | end) | |
| 309 | ||
| 310 | function swait(num) | |
| 311 | if num == 0 or num == nil then | |
| 312 | ArtificialHB.Event:wait() | |
| 313 | else | |
| 314 | for i = 0, num do | |
| 315 | ArtificialHB.Event:wait() | |
| 316 | end | |
| 317 | end | |
| 318 | end | |
| 319 | ||
| 320 | ||
| 321 | ||
| 322 | function RemoveOutlines(part) | |
| 323 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 324 | end | |
| 325 | ||
| 326 | ||
| 327 | part = function(formfactor, parent, reflectance, transparency, brickcolor, name, size) | |
| 328 | local fp = it("Part")
| |
| 329 | fp.formFactor = formfactor | |
| 330 | fp.Parent = parent | |
| 331 | fp.Reflectance = reflectance | |
| 332 | fp.Transparency = transparency | |
| 333 | fp.CanCollide = false | |
| 334 | fp.Locked = true | |
| 335 | fp.BrickColor = brickcolor | |
| 336 | fp.Name = name | |
| 337 | fp.Size = size | |
| 338 | fp.Position = Torso.Position | |
| 339 | NoOutline(fp) | |
| 340 | if fp.BrickColor == BrickColor.new("Dark indigo") then
| |
| 341 | fp.Material = "Neon" | |
| 342 | else | |
| 343 | if fp.BrickColor == BrickColor.new("Fossil") then
| |
| 344 | fp.BrickColor = BrickColor.new("Dark indigo")
| |
| 345 | fp.Material = "Neon" | |
| 346 | else | |
| 347 | fp.Material = "Neon" | |
| 348 | end | |
| 349 | end | |
| 350 | fp:BreakJoints() | |
| 351 | return fp | |
| 352 | end | |
| 353 | ||
| 354 | mesh = function(Mesh, part, meshtype, meshid, offset, scale) | |
| 355 | local mesh = it(Mesh) | |
| 356 | mesh.Parent = part | |
| 357 | if Mesh == "SpecialMesh" then | |
| 358 | mesh.MeshType = meshtype | |
| 359 | mesh.MeshId = meshid | |
| 360 | end | |
| 361 | mesh.Offset = offset | |
| 362 | mesh.Scale = scale | |
| 363 | return mesh | |
| 364 | end | |
| 365 | ||
| 366 | weld = function(parent, part0, part1, c0) | |
| 367 | local weld = it("Weld")
| |
| 368 | weld.Parent = parent | |
| 369 | weld.Part0 = part0 | |
| 370 | weld.Part1 = part1 | |
| 371 | weld.C0 = c0 | |
| 372 | return weld | |
| 373 | end | |
| 374 | ||
| 375 | F1 = Instance.new("Folder", Character)
| |
| 376 | F1.Name = "Effects Folder" | |
| 377 | F2 = Instance.new("Folder", F1)
| |
| 378 | F2.Name = "Effects" | |
| 379 | Triangle = function(a, b, c) | |
| 380 | end | |
| 381 | ||
| 382 | MagicBlock4 = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 383 | local prt = part(3, F2, 0, 0, brickcolor, "Effect", vt()) | |
| 384 | prt.Anchored = true | |
| 385 | prt.CanCollide = false | |
| 386 | prt.CFrame = cframe | |
| 387 | prt.Name = "prt" | |
| 388 | msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
| |
| 389 | game:GetService("Debris"):AddItem(prt, 5)
| |
| 390 | table.insert(Effects, {prt, "Block1", delay, x3, y3, z3})
| |
| 391 | end | |
| 392 | ||
| 393 | ||
| 394 | ||
| 395 | MagicCircle4 = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 396 | local prt = part(3, F2, 0, 0, brickcolor, "Effect", vt()) | |
| 397 | prt.Anchored = true | |
| 398 | prt.CanCollide = false | |
| 399 | prt.CFrame = cframe | |
| 400 | prt.Name = "prt" | |
| 401 | local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1))
| |
| 402 | game:GetService("Debris"):AddItem(prt, 5)
| |
| 403 | table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3})
| |
| 404 | end | |
| 405 | ||
| 406 | MagicWave4 = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 407 | local prt = part(3, F2, 0, 0, brickcolor, "Effect", vt()) | |
| 408 | prt.Anchored = true | |
| 409 | prt.CFrame = cframe | |
| 410 | local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=20329976", vt(0, 0, 0), vt(x1, y1, z1))
| |
| 411 | game:GetService("Debris"):AddItem(prt, 5)
| |
| 412 | table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3})
| |
| 413 | end | |
| 414 | ||
| 415 | MagicCylinder4 = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 416 | local prt = part(3, F2, 0, 0, brickcolor, "Effect", vt(0.2, 0.2, 0.2)) | |
| 417 | prt.Anchored = true | |
| 418 | prt.CFrame = cframe | |
| 419 | msh = mesh("SpecialMesh", prt, "Head", "", vt(0, 0, 0), vt(x1, y1, z1))
| |
| 420 | game:GetService("Debris"):AddItem(prt, 5)
| |
| 421 | Effects[#Effects + 1] = {prt, "Cylinder", delay, x3, y3, z3}
| |
| 422 | end | |
| 423 | ||
| 424 | MagicCylinder5 = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 425 | local prt = part(3, F2, 0, 0, brickcolor, "Effect", vt(0.2, 0.2, 0.2)) | |
| 426 | prt.Anchored = true | |
| 427 | prt.CFrame = cframe | |
| 428 | msh = mesh("CylinderMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
| |
| 429 | game:GetService("Debris"):AddItem(prt, 5)
| |
| 430 | Effects[#Effects + 1] = {prt, "Cylinder", delay, x3, y3, z3}
| |
| 431 | end | |
| 432 | ||
| 433 | MagicBlood4 = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 434 | local prt = part(3, F2, 0, 0, brickcolor, "Effect", vt()) | |
| 435 | prt.Anchored = true | |
| 436 | prt.CFrame = cframe | |
| 437 | local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1))
| |
| 438 | game:GetService("Debris"):AddItem(prt, 5)
| |
| 439 | table.insert(Effects, {prt, "Blood", delay, x3, y3, z3})
| |
| 440 | end | |
| 441 | ||
| 442 | ElecEffect4 = function(cff, x, y, z) | |
| 443 | local prt = part(3, F2, 0, 0, BrickColor.new("Dark indigo"), "Part", vt(1, 1, 1))
| |
| 444 | prt.Anchored = true | |
| 445 | prt.CFrame = cff * cf(math.random(-x, x), math.random(-y, y), math.random(-z, z)) | |
| 446 | prt.CFrame = cf(prt.Position) | |
| 447 | game:GetService("Debris"):AddItem(prt, 2)
| |
| 448 | xval = math.random() / 2 | |
| 449 | yval = math.random() / 2 | |
| 450 | zval = math.random() / 2 | |
| 451 | msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(xval, yval, zval))
| |
| 452 | Effects[#Effects + 1] = {prt, "Elec", 0.1, x, y, z, xval, yval, zval}
| |
| 453 | end | |
| 454 | ||
| 455 | ||
| 456 | ||
| 457 | ||
| 458 | ||
| 459 | ||
| 460 | ||
| 461 | ||
| 462 | ||
| 463 | ||
| 464 | ||
| 465 | ||
| 466 | ||
| 467 | function SkullEffect(brickcolor,cframe,x1,y1,z1,delay) | |
| 468 | local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
| 469 | prt.Anchored=true | |
| 470 | prt.CFrame=cframe | |
| 471 | local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=4770583",vt(0,0,0),vt(x1,y1,z1))
| |
| 472 | --http://www.roblox.com/asset/?id=4770560 | |
| 473 | game:GetService("Debris"):AddItem(prt,2)
| |
| 474 | CF=prt.CFrame | |
| 475 | coroutine.resume(coroutine.create(function(Part,Mesh,TehCF) | |
| 476 | for i=0,1,0.2 do | |
| 477 | wait() | |
| 478 | Part.CFrame=CF*cf(0,0,-0.4) | |
| 479 | end | |
| 480 | for i=0,1,delay do | |
| 481 | wait() | |
| 482 | --Part.CFrame=CF*cf((math.random(-1,0)+math.random())/5,(math.random(-1,0)+math.random())/5,(math.random(-1,0)+math.random())/5) | |
| 483 | Mesh.Scale=Mesh.Scale | |
| 484 | end | |
| 485 | for i=0,1,0.1 do | |
| 486 | wait() | |
| 487 | Part.Transparency=i | |
| 488 | end | |
| 489 | Part.Parent=nil | |
| 490 | end),prt,msh,CF) | |
| 491 | end | |
| 492 | ||
| 493 | function MagicBlock(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) | |
| 494 | local prt=part(3,Character,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
| 495 | prt.Anchored=true | |
| 496 | prt.Material = "Neon" | |
| 497 | prt.CFrame=cframe | |
| 498 | prt.CFrame=prt.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
| 499 | msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
| |
| 500 | game:GetService("Debris"):AddItem(prt,5)
| |
| 501 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
| 502 | for i=0,1,delay do | |
| 503 | swait() | |
| 504 | Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
| 505 | Part.Transparency=i | |
| 506 | Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) | |
| 507 | end | |
| 508 | Part.Parent=nil | |
| 509 | end),prt,msh) | |
| 510 | end | |
| 511 | ||
| 512 | function MagicBlockSteady(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,rottype) | |
| 513 | local prt=part(3,Character,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
| 514 | prt.Anchored=true | |
| 515 | prt.Material = "Neon" | |
| 516 | prt.CFrame=cframe | |
| 517 | msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
| |
| 518 | game:GetService("Debris"):AddItem(prt,5)
| |
| 519 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
| 520 | local rtype = rottype | |
| 521 | for i=0,1,delay do | |
| 522 | swait() | |
| 523 | if rtype == 1 then | |
| 524 | prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1) | |
| 525 | elseif rtype == 2 then | |
| 526 | prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1) | |
| 527 | end | |
| 528 | Part.Transparency=i | |
| 529 | Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) | |
| 530 | end | |
| 531 | Part.Parent=nil | |
| 532 | end),prt,msh) | |
| 533 | end | |
| 534 | ||
| 535 | function MagicSphere(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) | |
| 536 | local prt=part(3,Character,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
| 537 | prt.Anchored=true | |
| 538 | prt.CFrame=cframe | |
| 539 | prt.CFrame=prt.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
| 540 | msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
| |
| 541 | game:GetService("Debris"):AddItem(prt,5)
| |
| 542 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
| 543 | for i=0,1,delay do | |
| 544 | swait() | |
| 545 | Part.Transparency=i | |
| 546 | Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) | |
| 547 | end | |
| 548 | Part.Parent=nil | |
| 549 | end),prt,msh) | |
| 550 | end | |
| 551 | ||
| 552 | function MagicBlockSteady(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,rottype) | |
| 553 | local prt=part(3,Character,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
| 554 | prt.Anchored=true | |
| 555 | prt.Material = "Neon" | |
| 556 | prt.CFrame=cframe | |
| 557 | msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
| |
| 558 | game:GetService("Debris"):AddItem(prt,5)
| |
| 559 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
| 560 | local rtype = rottype | |
| 561 | for i=0,1,delay do | |
| 562 | swait() | |
| 563 | if rtype == 1 then | |
| 564 | prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1) | |
| 565 | elseif rtype == 2 then | |
| 566 | prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1) | |
| 567 | end | |
| 568 | Part.Transparency=i | |
| 569 | Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) | |
| 570 | end | |
| 571 | Part.Parent=nil | |
| 572 | end),prt,msh) | |
| 573 | end | |
| 574 | ||
| 575 | function MagicShock(brickcolor,cframe,x1,y1,x3,y3,delay,rottype) | |
| 576 | local prt=part(3,Character,1,1,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
| 577 | prt.Anchored=true | |
| 578 | prt.Material = "Neon" | |
| 579 | prt.CFrame=cframe | |
| 580 | local dec = decal(prt.Color,"http://www.roblox.com/asset/?id=874580939","Front",prt) | |
| 581 | local dec2 = decal(prt.Color,"http://www.roblox.com/asset/?id=874580939","Front",prt) | |
| 582 | msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,0.01))
| |
| 583 | game:GetService("Debris"):AddItem(prt,5)
| |
| 584 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
| 585 | local rtype = rottype | |
| 586 | for i=0,1,delay do | |
| 587 | swait() | |
| 588 | if rtype == 1 then | |
| 589 | prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1) | |
| 590 | elseif rtype == 2 then | |
| 591 | prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1) | |
| 592 | end | |
| 593 | dec.Transparency=i | |
| 594 | dec2.Transparency=i | |
| 595 | Mesh.Scale=Mesh.Scale+vt(x3,y3,0) | |
| 596 | end | |
| 597 | Part.Parent=nil | |
| 598 | end),prt,msh) | |
| 599 | end | |
| 600 | ||
| 601 | function MagicShockAlt(brickcolor,cframe,x1,y1,x3,y3,delay,rottype) | |
| 602 | local prt=part(3,Character,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
| 603 | prt.Anchored=true | |
| 604 | prt.Material = "Neon" | |
| 605 | prt.CFrame=cframe | |
| 606 | msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,0.01))
| |
| 607 | game:GetService("Debris"):AddItem(prt,5)
| |
| 608 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
| 609 | local rtype = rottype | |
| 610 | for i=0,1,delay do | |
| 611 | swait() | |
| 612 | if rtype == 1 then | |
| 613 | prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1) | |
| 614 | elseif rtype == 2 then | |
| 615 | prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1) | |
| 616 | end | |
| 617 | prt.Transparency=i | |
| 618 | Mesh.Scale=Mesh.Scale+vt(x3,y3,0) | |
| 619 | end | |
| 620 | Part.Parent=nil | |
| 621 | end),prt,msh) | |
| 622 | end | |
| 623 | ||
| 624 | function MagicShockAltCircle(brickcolor,cframe,x1,z1,x3,z3,delay,rottype) | |
| 625 | local prt=part(3,Character,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
| 626 | prt.Anchored=true | |
| 627 | prt.Material = "Neon" | |
| 628 | prt.CFrame=cframe | |
| 629 | msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,1,z1))
| |
| 630 | game:GetService("Debris"):AddItem(prt,5)
| |
| 631 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
| 632 | local rtype = rottype | |
| 633 | for i=0,1,delay do | |
| 634 | swait() | |
| 635 | if rtype == 1 then | |
| 636 | prt.CFrame = prt.CFrame*CFrame.Angles(0,0.1,0) | |
| 637 | elseif rtype == 2 then | |
| 638 | prt.CFrame = prt.CFrame*CFrame.Angles(0,-0.1,0) | |
| 639 | end | |
| 640 | prt.Transparency=i | |
| 641 | Mesh.Scale=Mesh.Scale+vt(x3,0,z3) | |
| 642 | end | |
| 643 | Part.Parent=nil | |
| 644 | end),prt,msh) | |
| 645 | end | |
| 646 | ||
| 647 | function MagicShockTrailAlt(brickcolor,cframe,x1,y1,z1,x3,y3,delay,rottype) | |
| 648 | local prt=part(3,Character,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
| 649 | prt.Anchored=true | |
| 650 | prt.Material = "Neon" | |
| 651 | prt.CFrame=cframe | |
| 652 | msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
| |
| 653 | game:GetService("Debris"):AddItem(prt,5)
| |
| 654 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
| 655 | local rtype = rottype | |
| 656 | for i=0,1,delay do | |
| 657 | swait() | |
| 658 | if rtype == 1 then | |
| 659 | prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1) | |
| 660 | elseif rtype == 2 then | |
| 661 | prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1) | |
| 662 | end | |
| 663 | prt.Transparency=i | |
| 664 | Mesh.Scale=Mesh.Scale+vt(x3,y3,0) | |
| 665 | end | |
| 666 | Part.Parent=nil | |
| 667 | end),prt,msh) | |
| 668 | end | |
| 669 | ||
| 670 | function MagicShockTrailAlt2(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,rottype) | |
| 671 | local prt=part(3,Character,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
| 672 | prt.Anchored=true | |
| 673 | prt.Material = "Neon" | |
| 674 | prt.CFrame=cframe | |
| 675 | msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
| |
| 676 | game:GetService("Debris"):AddItem(prt,5)
| |
| 677 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
| 678 | local rtype = rottype | |
| 679 | for i=0,1,delay do | |
| 680 | swait() | |
| 681 | if rtype == 1 then | |
| 682 | prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1) | |
| 683 | elseif rtype == 2 then | |
| 684 | prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1) | |
| 685 | end | |
| 686 | prt.Transparency=i | |
| 687 | Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) | |
| 688 | end | |
| 689 | Part.Parent=nil | |
| 690 | end),prt,msh) | |
| 691 | end | |
| 692 | ||
| 693 | function MagicBlock2(brickcolor,cframe,Parent,x1,y1,z1,x3,y3,z3,delay) | |
| 694 | local prt=part(3,Character,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
| 695 | prt.Anchored=false | |
| 696 | prt.CFrame=cframe | |
| 697 | msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
| |
| 698 | local wld=weld(prt,prt,Parent,cframe) | |
| 699 | game:GetService("Debris"):AddItem(prt,5)
| |
| 700 | coroutine.resume(coroutine.create(function(Part,Mesh,Weld) | |
| 701 | for i=0,1,delay do | |
| 702 | swait() | |
| 703 | Weld.C0=euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))*cframe | |
| 704 | --Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
| 705 | Part.Transparency=i | |
| 706 | Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) | |
| 707 | end | |
| 708 | Part.Parent=nil | |
| 709 | end),prt,msh,wld) | |
| 710 | end | |
| 711 | ||
| 712 | function MagicBlock3(brickcolor,cframe,Parent,x1,y1,z1,x3,y3,z3,delay) | |
| 713 | local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
| 714 | prt.Anchored=false | |
| 715 | prt.CFrame=cframe | |
| 716 | msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
| |
| 717 | local wld=weld(prt,prt,Parent,euler(0,0,0)*cf(0,0,0)) | |
| 718 | game:GetService("Debris"):AddItem(prt,5)
| |
| 719 | coroutine.resume(coroutine.create(function(Part,Mesh,Weld) | |
| 720 | for i=0,1,delay do | |
| 721 | swait() | |
| 722 | Weld.C0=euler(i*20,0,0) | |
| 723 | --Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
| 724 | Part.Transparency=i | |
| 725 | Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) | |
| 726 | end | |
| 727 | Part.Parent=nil | |
| 728 | end),prt,msh,wld) | |
| 729 | end | |
| 730 | ||
| 731 | function MagicCircle2(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) | |
| 732 | local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
| 733 | prt.Anchored=true | |
| 734 | prt.CFrame=cframe | |
| 735 | local msh=mesh("CylinderMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
| |
| 736 | game:GetService("Debris"):AddItem(prt,2)
| |
| 737 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
| 738 | for i=0,1,delay do | |
| 739 | swait() | |
| 740 | Part.CFrame=Part.CFrame | |
| 741 | Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) | |
| 742 | local prt2=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
| 743 | prt2.Anchored=true | |
| 744 | prt2.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
| 745 | local msh2=mesh("SpecialMesh",prt2,"Sphere","",vt(0,0,0),vt(0.5,0.5,0.5))
| |
| 746 | game:GetService("Debris"):AddItem(prt2,2)
| |
| 747 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
| 748 | for i=0,1,0.1 do | |
| 749 | swait() | |
| 750 | Part.CFrame=Part.CFrame*cf(0,0.5,0) | |
| 751 | end | |
| 752 | Part.Parent=nil | |
| 753 | end),prt2,msh2) | |
| 754 | end | |
| 755 | for i=0,1,delay*2 do | |
| 756 | swait() | |
| 757 | Part.CFrame=Part.CFrame | |
| 758 | Mesh.Scale=vt((x1+x3)-(x1+x3)*i,(y1+y3)-(y1+y3)*i,(z1+z3)-(z1+z3)*i) | |
| 759 | end | |
| 760 | Part.Parent=nil | |
| 761 | end),prt,msh) | |
| 762 | end | |
| 763 | ||
| 764 | function MagicCircle(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) | |
| 765 | local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
| 766 | prt.Anchored=true | |
| 767 | prt.CFrame=cframe | |
| 768 | local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
| |
| 769 | game:GetService("Debris"):AddItem(prt,2)
| |
| 770 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
| 771 | for i=0,1,delay do | |
| 772 | swait() | |
| 773 | Part.CFrame=Part.CFrame | |
| 774 | Part.Transparency=i | |
| 775 | Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) | |
| 776 | end | |
| 777 | Part.Parent=nil | |
| 778 | end),prt,msh) | |
| 779 | end | |
| 780 | ||
| 781 | function BreakEffect(brickcolor,cframe,x1,y1,z1) | |
| 782 | local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
| 783 | prt.Anchored=true | |
| 784 | prt.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
| 785 | local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
| |
| 786 | game:GetService("Debris"):AddItem(prt,2)
| |
| 787 | coroutine.resume(coroutine.create(function(Part,CF,Numbb,randnumb) | |
| 788 | CF=Part.CFrame | |
| 789 | Numbb=0 | |
| 790 | randnumb=math.random()/10 | |
| 791 | rand1=math.random()/10 | |
| 792 | for i=0,1,rand1 do | |
| 793 | swait() | |
| 794 | CF=CF*cf(0,math.random()/2,0) | |
| 795 | --Part.CFrame=Part.CFrame*euler(0.5,0,0)*cf(0,1,0) | |
| 796 | Part.CFrame=CF*euler(Numbb,0,0) | |
| 797 | Part.Transparency=i | |
| 798 | Numbb=Numbb+randnumb | |
| 799 | end | |
| 800 | Part.Parent=nil | |
| 801 | end),prt,CF,Numbb,randnumb) | |
| 802 | end | |
| 803 | ||
| 804 | function MagicWaveThing(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) | |
| 805 | local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
| 806 | prt.Anchored=true | |
| 807 | prt.CFrame=cframe | |
| 808 | msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=1051557",vt(0,0,0),vt(x1,y1,z1))
| |
| 809 | game:GetService("Debris"):AddItem(prt,5)
| |
| 810 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
| 811 | for i=0,1,delay do | |
| 812 | swait() | |
| 813 | Part.CFrame=Part.CFrame*euler(0,0.7,0) | |
| 814 | Part.Transparency=i | |
| 815 | Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) | |
| 816 | end | |
| 817 | Part.Parent=nil | |
| 818 | end),prt,msh) | |
| 819 | end | |
| 820 | ||
| 821 | function WaveEffect(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) | |
| 822 | local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
| 823 | prt.Anchored=true | |
| 824 | prt.CFrame=cframe | |
| 825 | msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=20329976",vt(0,0,0),vt(x1,y1,z1))
| |
| 826 | game:GetService("Debris"):AddItem(prt,2)
| |
| 827 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
| 828 | for i=0,1,delay do | |
| 829 | swait() | |
| 830 | Part.CFrame=Part.CFrame*cf(0,y3/2,0) | |
| 831 | Part.Transparency=i | |
| 832 | Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) | |
| 833 | end | |
| 834 | Part.Parent=nil | |
| 835 | end),prt,msh) | |
| 836 | end | |
| 837 | ||
| 838 | function StravEffect(brickcolor,cframe,x,y,z,x1,y1,z1,delay) | |
| 839 | local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
| 840 | prt.Anchored=true | |
| 841 | prt.CFrame=cframe*cf(x,y,z) | |
| 842 | msh=mesh("SpecialMesh",prt,"FileMesh","rbxassetid://168892363",vt(0,0,0),vt(x1,y1,z1))
| |
| 843 | game:GetService("Debris"):AddItem(prt,5)
| |
| 844 | coroutine.resume(coroutine.create(function(Part,Mesh,ex,why,zee) | |
| 845 | local num=math.random() | |
| 846 | local num2=math.random(-3,2)+math.random() | |
| 847 | local numm=0 | |
| 848 | for i=0,1,delay*2 do | |
| 849 | swait() | |
| 850 | Part.CFrame=cframe*euler(0,numm*num*10,0)*cf(ex,why,zee)*cf(-i*10,num2,0) | |
| 851 | Part.Transparency=i | |
| 852 | numm=numm+0.01 | |
| 853 | end | |
| 854 | Part.Parent=nil | |
| 855 | Mesh.Parent=nil | |
| 856 | end),prt,msh,x,y,z) | |
| 857 | end | |
| 858 | ||
| 859 | ||
| 860 | ||
| 861 | ||
| 862 | ||
| 863 | ||
| 864 | ||
| 865 | New = function(Object, Parent, Name, Data) | |
| 866 | local Object = Instance.new(Object) | |
| 867 | for Index, Value in pairs(Data or {}) do
| |
| 868 | Object[Index] = Value | |
| 869 | end | |
| 870 | Object.Parent = Parent | |
| 871 | Object.Name = Name | |
| 872 | return Object | |
| 873 | end | |
| 874 | ||
| 875 | ||
| 876 | ||
| 877 | function clerp(a,b,t) | |
| 878 | local qa = {QuaternionFromCFrame(a)}
| |
| 879 | local qb = {QuaternionFromCFrame(b)}
| |
| 880 | local ax, ay, az = a.x, a.y, a.z | |
| 881 | local bx, by, bz = b.x, b.y, b.z | |
| 882 | local _t = 1-t | |
| 883 | return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t)) | |
| 884 | end | |
| 885 | ||
| 886 | function QuaternionFromCFrame(cf) | |
| 887 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 888 | local trace = m00 + m11 + m22 | |
| 889 | if trace > 0 then | |
| 890 | local s = math.sqrt(1 + trace) | |
| 891 | local recip = 0.5/s | |
| 892 | return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5 | |
| 893 | else | |
| 894 | local i = 0 | |
| 895 | if m11 > m00 then | |
| 896 | i = 1 | |
| 897 | end | |
| 898 | if m22 > (i == 0 and m00 or m11) then | |
| 899 | i = 2 | |
| 900 | end | |
| 901 | if i == 0 then | |
| 902 | local s = math.sqrt(m00-m11-m22+1) | |
| 903 | local recip = 0.5/s | |
| 904 | return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip | |
| 905 | elseif i == 1 then | |
| 906 | local s = math.sqrt(m11-m22-m00+1) | |
| 907 | local recip = 0.5/s | |
| 908 | return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip | |
| 909 | elseif i == 2 then | |
| 910 | local s = math.sqrt(m22-m00-m11+1) | |
| 911 | local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip | |
| 912 | end | |
| 913 | end | |
| 914 | end | |
| 915 | ||
| 916 | ||
| 917 | ||
| 918 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 919 | local xs, ys, zs = x + x, y + y, z + z | |
| 920 | local wx, wy, wz = w*xs, w*ys, w*zs | |
| 921 | local xx = x*xs | |
| 922 | local xy = x*ys | |
| 923 | local xz = x*zs | |
| 924 | local yy = y*ys | |
| 925 | local yz = y*zs | |
| 926 | local zz = z*zs | |
| 927 | return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)) | |
| 928 | end | |
| 929 | function QuaternionSlerp(a, b, t) | |
| 930 | local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4] | |
| 931 | local startInterp, finishInterp; | |
| 932 | if cosTheta >= 0.0001 then | |
| 933 | if (1 - cosTheta) > 0.0001 then | |
| 934 | local theta = math.acos(cosTheta) | |
| 935 | local invSinTheta = 1/math.sin(theta) | |
| 936 | startInterp = math.sin((1-t)*theta)*invSinTheta | |
| 937 | finishInterp = math.sin(t*theta)*invSinTheta | |
| 938 | else | |
| 939 | startInterp = 1-t | |
| 940 | finishInterp = t | |
| 941 | end | |
| 942 | else | |
| 943 | if (1+cosTheta) > 0.0001 then | |
| 944 | local theta = math.acos(-cosTheta) | |
| 945 | local invSinTheta = 1/math.sin(theta) | |
| 946 | startInterp = math.sin((t-1)*theta)*invSinTheta | |
| 947 | finishInterp = math.sin(t*theta)*invSinTheta | |
| 948 | else | |
| 949 | startInterp = t-1 | |
| 950 | finishInterp = t | |
| 951 | end | |
| 952 | end | |
| 953 | return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp | |
| 954 | end | |
| 955 | ||
| 956 | function weld5(part0, part1, c0, c1) | |
| 957 | weeld=Instance.new("Weld", part0)
| |
| 958 | weeld.Part0=part0 | |
| 959 | weeld.Part1=part1 | |
| 960 | weeld.C0=c0 | |
| 961 | weeld.C1=c1 | |
| 962 | return weeld | |
| 963 | end | |
| 964 | ||
| 965 | --Example: Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4) | |
| 966 | ||
| 967 | function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants | |
| 968 | return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
| |
| 969 | end | |
| 970 | ||
| 971 | ||
| 972 | ||
| 973 | ||
| 974 | ||
| 975 | ||
| 976 | ||
| 977 | ||
| 978 | ||
| 979 | ||
| 980 | function Dmgfunc(player,mindamage,maxdamage,waait) | |
| 981 | ||
| 982 | dodamage = coroutine.wrap(function() | |
| 983 | ||
| 984 | if player ~= Character and player:FindFirstChild("IsHit") == nil then
| |
| 985 | ||
| 986 | Max = mindamage + math.random(-mindamage,maxdamage) | |
| 987 | ||
| 988 | player.Humanoid.Health = player.Humanoid.Health - Max | |
| 989 | ||
| 990 | ||
| 991 | local thiing = Instance.new("ObjectValue",player)
| |
| 992 | thiing.Name = "IsHit" | |
| 993 | deb:AddItem(thiing,waait) | |
| 994 | ||
| 995 | --for nooby ;) | |
| 996 | local Damagetext = Instance.new("BillboardGui",player)
| |
| 997 | Damagetext.Size = UDim2.new(0,100,0,40) | |
| 998 | Damagetext.StudsOffset = Vector3.new(0,3,0) | |
| 999 | Damagetext.Adornee = player.Head | |
| 1000 | Damagetext.Name = "TalkingBillBoard" | |
| 1001 | local Damagelabel = Instance.new("TextLabel",Damagetext)
| |
| 1002 | Damagelabel.BackgroundTransparency = 1 | |
| 1003 | Damagelabel.BorderSizePixel = 0 | |
| 1004 | Damagelabel.Text = ""..Max | |
| 1005 | Damagelabel.Font = "Bodoni" | |
| 1006 | Damagelabel.FontSize = "Size24" | |
| 1007 | Damagelabel.TextStrokeTransparency = 0 | |
| 1008 | Damagelabel.TextColor3 = Color3.new(255,255,255) | |
| 1009 | Damagelabel.TextStrokeColor3 = Color3.new(0,0,0) | |
| 1010 | Damagelabel.Size = UDim2.new(1,0,1.5,0) | |
| 1011 | deb:AddItem(Damagetext,4.5) | |
| 1012 | for i = 1, 70 do | |
| 1013 | wait(0.00000000000000000000000001) | |
| 1014 | Damagelabel.Position = Damagelabel.Position - UDim2.new(0,0,.06,0) | |
| 1015 | Damagelabel.TextStrokeTransparency = Damagelabel.TextStrokeTransparency +.06 | |
| 1016 | Damagelabel.TextTransparency = Damagelabel.TextTransparency + .04 | |
| 1017 | end | |
| 1018 | Damagetext:Destroy() | |
| 1019 | end | |
| 1020 | end) | |
| 1021 | dodamage(player,mindamage,maxdamage,waait) | |
| 1022 | ||
| 1023 | end | |
| 1024 | ||
| 1025 | ||
| 1026 | ||
| 1027 | ||
| 1028 | ||
| 1029 | ||
| 1030 | ||
| 1031 | function Bullets(thinggy,size,color,velocity,damage,bounce,collide,rotation) | |
| 1032 | swait() | |
| 1033 | local Bullet = Instance.new("Part",Workspace)
| |
| 1034 | Bullet.Locked = true | |
| 1035 | Bullet.Name = "Bullet" | |
| 1036 | Bullet.Anchored = bounce | |
| 1037 | Bullet.CanCollide = collide | |
| 1038 | Bullet.Transparency = 0.24 | |
| 1039 | Bullet.Reflectance = 0 | |
| 1040 | Bullet.BottomSurface = 0 | |
| 1041 | Bullet.TopSurface = 0 | |
| 1042 | Bullet.Shape = 0 | |
| 1043 | Bullet.BrickColor = BrickColor.new(color) | |
| 1044 | Bullet.Size = Vector3.new(size,size,size) | |
| 1045 | Bullet.Material = "Neon" | |
| 1046 | Bullet.Orientation = vt(-90,0,0) | |
| 1047 | local Bulletthing = Instance.new("SpecialMesh",Bullet)
| |
| 1048 | Bulletthing.MeshId = "rbxassetid://1245215297" | |
| 1049 | local Bulletforce = Instance.new("BodyForce")
| |
| 1050 | Bulletforce.force = Vector3.new(0,Bullet:GetMass()*166.2,0) | |
| 1051 | Bulletforce.Parent = Bullet | |
| 1052 | Bullet.CFrame = thinggy.CFrame*CFrame.new(0,0,0) + Vector3.new(math.random(-1,1),math.random(0,0.7),math.random(-1,1)) | |
| 1053 | local bv = Instance.new("BodyVelocity",Bullet)
| |
| 1054 | bv.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
| 1055 | Bullet.CFrame = CFrame.new(Bullet.Position,mouse.Hit.p+Vector3.new(math.random(-7,7),math.random(-2,2),math.random(-6,6))) | |
| 1056 | bv.velocity = Bullet.CFrame.lookVector*velocity | |
| 1057 | ||
| 1058 | so("http://roblox.com/asset/?id=925629856",Bullet,0.4,1)
| |
| 1059 | if bounce == false then | |
| 1060 | Bullet.Touched:connect(function(hit) | |
| 1061 | if (hit.Parent.Parent ~= Character and hit.Parent ~= Character and hit.Name ~= "Bullet" and hit.Name ~= "prt" and Bullet.Anchored == false) then | |
| 1062 | local orbexplode = Instance.new("Sound", Bullet)
| |
| 1063 | orbexplode.Volume = 0.4 | |
| 1064 | orbexplode.PlayOnRemove = true | |
| 1065 | orbexplode.SoundId = "http://roblox.com/asset/?id=929619479" | |
| 1066 | orbexplode.Pitch = 1 | |
| 1067 | orbexplode:Destroy() | |
| 1068 | deb:AddItem(orbexplode, 4) | |
| 1069 | Bullet.Anchored = true | |
| 1070 | local Explode = Instance.new("Explosion")
| |
| 1071 | Explode.Position = Bullet.Position | |
| 1072 | Explode.Parent = Workspace | |
| 1073 | Explode.BlastPressure = 0 | |
| 1074 | Explode.BlastRadius = Bullet.Size.X *3.6 | |
| 1075 | Explode.Visible = false | |
| 1076 | Explode.Hit:connect(function(hit) | |
| 1077 | if hit.Parent:FindFirstChild("Humanoid")~=nil and hit.Parent:FindFirstChild("IsHit")==nil then
| |
| 1078 | Dmgfunc(hit.Parent,damage,0+damage,.01) | |
| 1079 | end | |
| 1080 | end) | |
| 1081 | Bullet.Mesh.Scale = Vector3.new(0,0,0) | |
| 1082 | MagicCircle4(BrickColor.new(color), Bullet.CFrame * cf(0, 0, 0), 1, 1, 1, 2.2+size*1.4, 2.2+size*1.4, 2.2+size*1.4, 0.02) | |
| 1083 | MagicCircle4(BrickColor.new("White"), Bullet.CFrame * cf(0, 0, 0), 1, 1, 1, 4.2, 4.2, 4.2, 0.02)
| |
| 1084 | end | |
| 1085 | end) | |
| 1086 | elseif bounce == true then | |
| 1087 | Bullet.Touched:connect(function(hit) | |
| 1088 | if (hit.Parent:FindFirstChild("Humanoid")~=nil and hit.Parent~= Character) then
| |
| 1089 | Bullet.Anchored = true | |
| 1090 | local Explode = Instance.new("Explosion")
| |
| 1091 | Explode.Position = Bullet.Position | |
| 1092 | Explode.Parent = Workspace | |
| 1093 | Explode.BlastPressure = 0 | |
| 1094 | Explode.BlastRadius = Bullet.Size.X | |
| 1095 | Explode.Visible = false | |
| 1096 | Explode.Hit:connect(function(hit) | |
| 1097 | if hit.Parent:FindFirstChild("Humanoid")~=nil and hit.Parent:FindFirstChild("IsHit")==nil then
| |
| 1098 | Dmgfunc(hit.Parent,damage,0+damage,.01) | |
| 1099 | end | |
| 1100 | end) | |
| 1101 | Bullet.Mesh.Scale = Vector3.new(.1,.1,.1) | |
| 1102 | ||
| 1103 | MagicCircle4(BrickColor.new(color), Bullet.CFrame * cf(0, 0, 0), 1, 1, 1, 2.2+size*1.4, 2.2+size*1.4, 2.2+size*1.4, 0.02) | |
| 1104 | MagicCircle4(BrickColor.new("White"), Bullet.CFrame * cf(0, 0, 0), 1, 1, 1, 4.2, 4.2, 4.2, 0.02)
| |
| 1105 | ||
| 1106 | ||
| 1107 | end | |
| 1108 | end) | |
| 1109 | end | |
| 1110 | deb:AddItem(Bullet,5.3) | |
| 1111 | ||
| 1112 | return Bullet | |
| 1113 | end | |
| 1114 | ||
| 1115 | ||
| 1116 | ||
| 1117 | ||
| 1118 | function Rotbullet(thinggy,size,color,velocity,damage,bounce,collide) | |
| 1119 | ||
| 1120 | rotation = 0 | |
| 1121 | rotation2 = 0 | |
| 1122 | ||
| 1123 | ||
| 1124 | local Bullet = Instance.new("Part",Workspace)
| |
| 1125 | Bullet.Locked = true | |
| 1126 | Bullet.Name = "Bullet" | |
| 1127 | Bullet.Anchored = bounce | |
| 1128 | Bullet.CanCollide = collide | |
| 1129 | Bullet.Transparency = 0.24 | |
| 1130 | Bullet.Reflectance = 0 | |
| 1131 | Bullet.BottomSurface = 0 | |
| 1132 | Bullet.TopSurface = 0 | |
| 1133 | Bullet.Shape = 0 | |
| 1134 | Bullet.BrickColor = BrickColor.new(color) | |
| 1135 | Bullet.Size = Vector3.new(size,size,size) | |
| 1136 | Bullet.Material = "Neon" | |
| 1137 | local Bulletthing = Instance.new("SpecialMesh",Bullet)
| |
| 1138 | Bulletthing.MeshType = "Sphere" | |
| 1139 | local Bulletforce = Instance.new("BodyForce")
| |
| 1140 | Bulletforce.force = Vector3.new(0,Bullet:GetMass()*166.2,0) | |
| 1141 | Bulletforce.Parent = Bullet | |
| 1142 | Bullet.CFrame = thinggy.CFrame*CFrame.new(0,0,0) + Vector3.new(math.random(-1,1),math.random(0,0.7),math.random(-1,1)) | |
| 1143 | local bv = Instance.new("BodyVelocity",Bullet)
| |
| 1144 | bv.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
| 1145 | Bullet.CFrame = CFrame.new(Bullet.Position,mouse.Hit.p+Vector3.new(math.random(-7,7),math.random(-2,2),math.random(-6,6))) | |
| 1146 | bv.velocity = Bullet.CFrame.lookVector*velocity | |
| 1147 | so("http://roblox.com/asset/?id=925629856",Bullet,0.4,1)
| |
| 1148 | if bounce == false then | |
| 1149 | Bullet.Touched:connect(function(hit) | |
| 1150 | if (hit.Parent.Parent ~= Character and hit.Parent ~= Character and hit.Name ~= "Bullet" and hit.Name ~= "prt" and Bullet.Anchored == false) then | |
| 1151 | ||
| 1152 | ||
| 1153 | ||
| 1154 | local orbexplode = Instance.new("Sound", Bullet)
| |
| 1155 | orbexplode.Volume = 0.4 | |
| 1156 | orbexplode.PlayOnRemove = true | |
| 1157 | orbexplode.SoundId = "http://roblox.com/asset/?id=929619479" | |
| 1158 | orbexplode.Pitch = 1 | |
| 1159 | orbexplode:Destroy() | |
| 1160 | deb:AddItem(orbexplode, 4) | |
| 1161 | Bullet.Anchored = true | |
| 1162 | ||
| 1163 | local Explode = Instance.new("Explosion")
| |
| 1164 | Explode.Position = Bullet.Position | |
| 1165 | Explode.Parent = Workspace | |
| 1166 | Explode.BlastPressure = 0 | |
| 1167 | Explode.BlastRadius = Bullet.Size.X *3.6 | |
| 1168 | Explode.Visible = false | |
| 1169 | ||
| 1170 | ||
| 1171 | ||
| 1172 | Explode.Hit:connect(function(hit) | |
| 1173 | if hit.Parent:FindFirstChild("Humanoid")~=nil and hit.Parent:FindFirstChild("IsHit")==nil then
| |
| 1174 | Dmgfunc(hit.Parent,damage,0+damage,.01) | |
| 1175 | end | |
| 1176 | end) | |
| 1177 | Bullet.Mesh.Scale = Vector3.new(0,0,0) | |
| 1178 | MagicCircle4(BrickColor.new(color), Bullet.CFrame * cf(0, 0, 0), 1, 1, 1, 2.2+size*1.4, 2.2+size*1.4, 2.2+size*1.4, 0.02) | |
| 1179 | MagicCircle4(BrickColor.new("White"), Bullet.CFrame * cf(0, 0, 0), 1, 1, 1, 4.2, 4.2, 4.2, 0.02)
| |
| 1180 | ||
| 1181 | for i = 1,10 do | |
| 1182 | wait(0) | |
| 1183 | rotation2 = rotation2 - 25 | |
| 1184 | local Bullet2 = Instance.new("Part")
| |
| 1185 | Bullet2.Parent = Workspace | |
| 1186 | Bullet2.Material = "Neon" | |
| 1187 | Bullet2.BrickColor = BrickColor.new(color) | |
| 1188 | Bullet2.CanCollide = false | |
| 1189 | Bullet2.Archivable = true | |
| 1190 | Bullet2.Anchored = false | |
| 1191 | Bullet2.Transparency = 0 | |
| 1192 | Bullet2.Size = vt(size/1.3,size/1.3,size/1.3) | |
| 1193 | local B2mesh = Instance.new("SpecialMesh",Bullet2)
| |
| 1194 | B2mesh.MeshType = "Sphere" | |
| 1195 | Bullet2.CFrame = Bullet.CFrame*CFrame.Angles(0,math.rad(rotation2),0)*CFrame.new(0,2,0) | |
| 1196 | local bv2 = Instance.new("BodyVelocity",Bullet2)
| |
| 1197 | bv2.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
| 1198 | bv2.velocity = Bullet2.CFrame.lookVector*velocity | |
| 1199 | ||
| 1200 | ||
| 1201 | ||
| 1202 | ||
| 1203 | ||
| 1204 | Bullet2.Touched:connect(function(hit) | |
| 1205 | if (hit.Parent.Parent ~= Character and hit.Parent ~= Character and hit.Name ~= "Bullet" and hit.Name ~= "prt" and Bullet.Anchored == true) then | |
| 1206 | Bullet2.Anchored = true | |
| 1207 | local Explode2 = Instance.new("Explosion")
| |
| 1208 | Explode2.Position = Bullet2.Position | |
| 1209 | Explode2.Parent = Workspace | |
| 1210 | Explode2.BlastPressure = 0 | |
| 1211 | Explode2.BlastRadius = Bullet2.Size.X *3.6 | |
| 1212 | Explode2.Visible = false | |
| 1213 | ||
| 1214 | Explode2.Hit:connect(function(hit) | |
| 1215 | if hit.Parent:FindFirstChild("Humanoid")~=nil and hit.Parent:FindFirstChild("IsHit")==nil then
| |
| 1216 | Dmgfunc(hit.Parent,damage,0+damage,.01) | |
| 1217 | end | |
| 1218 | end) | |
| 1219 | Bullet2.Mesh.Scale = Vector3.new(0,0,0) | |
| 1220 | MagicCircle4(BrickColor.new(color), Bullet2.CFrame * cf(0, 0, 0), 1, 1, 1, 2.2+size/1.4, 2.2+size/1.4, 2.2+size/1.4, 0.02) | |
| 1221 | MagicCircle4(BrickColor.new("White"), Bullet2.CFrame * cf(0, 0, 0), 1, 1, 1, 4.2, 4.2, 4.2, 0.02)
| |
| 1222 | end | |
| 1223 | end) | |
| 1224 | ||
| 1225 | ||
| 1226 | end | |
| 1227 | end | |
| 1228 | end) | |
| 1229 | ||
| 1230 | elseif bounce == true then | |
| 1231 | Bullet.Touched:connect(function(hit) | |
| 1232 | if (hit.Parent:FindFirstChild("Humanoid")~=nil and hit.Parent~= Character) then
| |
| 1233 | Bullet.Anchored = true | |
| 1234 | local Explode = Instance.new("Explosion")
| |
| 1235 | Explode.Position = Bullet.Position | |
| 1236 | Explode.Parent = Workspace | |
| 1237 | Explode.BlastPressure = 0 | |
| 1238 | Explode.BlastRadius = Bullet.Size.X | |
| 1239 | Explode.Visible = false | |
| 1240 | Explode.Hit:connect(function(hit) | |
| 1241 | if hit.Parent:FindFirstChild("Humanoid")~=nil and hit.Parent:FindFirstChild("IsHit")==nil then
| |
| 1242 | Dmgfunc(hit.Parent,damage,0+damage,.01) | |
| 1243 | end | |
| 1244 | end) | |
| 1245 | Bullet.Mesh.Scale = Vector3.new(.1,.1,.1) | |
| 1246 | ||
| 1247 | MagicCircle4(BrickColor.new(color), Bullet.CFrame * cf(0, 0, 0), 1, 1, 1, 2.2+size*1.4, 2.2+size*1.4, 2.2+size*1.4, 0.02) | |
| 1248 | MagicCircle4(BrickColor.new("White"), Bullet.CFrame * cf(0, 0, 0), 1, 1, 1, 4.2, 4.2, 4.2, 0.02)
| |
| 1249 | ||
| 1250 | ||
| 1251 | end | |
| 1252 | end) | |
| 1253 | end | |
| 1254 | deb:AddItem(Bullet,3.3) | |
| 1255 | deb:AddItem(Bullet2,3.3) | |
| 1256 | ||
| 1257 | return Bullet | |
| 1258 | end | |
| 1259 | ||
| 1260 | ||
| 1261 | ||
| 1262 | ||
| 1263 | ||
| 1264 | function Bullets2(size,color,velocity,damage,bounce,collide) | |
| 1265 | local Bullet = Instance.new("Part",Workspace)
| |
| 1266 | Bullet.Locked = true | |
| 1267 | Bullet.Name = "Bullet" | |
| 1268 | Bullet.Anchored = bounce | |
| 1269 | Bullet.CanCollide = collide | |
| 1270 | Bullet.Transparency = 0.24 | |
| 1271 | Bullet.Reflectance = 0 | |
| 1272 | Bullet.BottomSurface = 0 | |
| 1273 | Bullet.TopSurface = 0 | |
| 1274 | Bullet.Shape = 0 | |
| 1275 | Bullet.BrickColor = BrickColor.new(color) | |
| 1276 | Bullet.Size = Vector3.new(size,size,size) | |
| 1277 | Bullet.Material = "Neon" | |
| 1278 | local Bulletthing = Instance.new("SpecialMesh",Bullet)
| |
| 1279 | Bulletthing.MeshType = "Sphere" | |
| 1280 | Bullet.CFrame = handee.CFrame*CFrame.new(0,0,0) + Vector3.new(math.random(-180,180),math.random(-1.6,6.6),math.random(-180,180)) | |
| 1281 | local bv = Instance.new("BodyVelocity",Bullet)
| |
| 1282 | bv.maxForce = Vector3.new(99999,99999,99999) | |
| 1283 | Bullet.CFrame = CFrame.new(Bullet.Position,mouse.Hit.p) | |
| 1284 | bv.velocity = Bullet.CFrame.lookVector*velocity | |
| 1285 | so("http://roblox.com/asset/?id=200633327",Bullet,1,1)
| |
| 1286 | spawn = coroutine.wrap(function() | |
| 1287 | Bullet.Transparency = 0 | |
| 1288 | Bullet.Mesh.Scale = Vector3.new(3.5,3.5,3.5) | |
| 1289 | wait() | |
| 1290 | Bullet.Transparency = .25 | |
| 1291 | Bullet.Mesh.Scale = Vector3.new(2.5,2.5,2.5) | |
| 1292 | wait() | |
| 1293 | Bullet.Transparency = .5 | |
| 1294 | Bullet.Mesh.Scale = Vector3.new(1.5,1.5,1.5) | |
| 1295 | wait() | |
| 1296 | Bullet.Transparency = 0 | |
| 1297 | Bullet.Mesh.Scale = Vector3.new(1,1,1) | |
| 1298 | end) | |
| 1299 | if bounce == false then | |
| 1300 | Bullet.Touched:connect(function(hit) | |
| 1301 | if (hit.Parent.Parent ~= Character and hit.Parent ~= Character and hit.Name ~= "Bullet" and Bullet.Anchored == false) then | |
| 1302 | Bullet.Anchored = true | |
| 1303 | local Explode = Instance.new("Explosion")
| |
| 1304 | Explode.Position = Bullet.Position | |
| 1305 | Explode.Parent = Workspace | |
| 1306 | Explode.BlastPressure = 0 | |
| 1307 | Explode.BlastRadius = Bullet.Size.X | |
| 1308 | Explode.Visible = false | |
| 1309 | Explode.Hit:connect(function(hit) | |
| 1310 | if hit.Parent:FindFirstChild("Humanoid")~=nil and hit.Parent:FindFirstChild("IsHit")==nil then
| |
| 1311 | Dmgfunc(hit.Parent,damage,0.7,0) | |
| 1312 | end | |
| 1313 | end) | |
| 1314 | Bullet.Mesh.Scale = Vector3.new(.1,.1,.1) | |
| 1315 | MagicBlock(BrickColor.new(color), Bullet.CFrame * cf(0, 0, 0), 1, 1, 1, 1.7, 1.7, 1.7, 0.04) | |
| 1316 | MagicBlock(BrickColor.new(color), Bullet.CFrame * cf(0, 0, 0), 1, 1, 1, 2.2, 2.2, 2.2, 0.04) | |
| 1317 | for i = 0,2.3,0.1 do | |
| 1318 | swait() | |
| 1319 | Bullet.Transparency = Bullet.Transparency + 0.02 | |
| 1320 | Bullet.Mesh.Scale = Bullet.Mesh.Scale + Vector3.new(.3,.3,.3) | |
| 1321 | end | |
| 1322 | Bullet:Destroy() | |
| 1323 | end | |
| 1324 | end) | |
| 1325 | elseif bounce == true then | |
| 1326 | Bullet.Touched:connect(function(hit) | |
| 1327 | if (hit.Parent:FindFirstChild("Humanoid")~=nil and hit.Parent~= Character) then
| |
| 1328 | Bullet.Anchored = true | |
| 1329 | local Explode = Instance.new("Explosion")
| |
| 1330 | Explode.Position = Bullet.Position | |
| 1331 | Explode.Parent = Workspace | |
| 1332 | Explode.BlastPressure = 0 | |
| 1333 | Explode.BlastRadius = Bullet.Size.X | |
| 1334 | Explode.Visible = false | |
| 1335 | Explode.Hit:connect(function(hit) | |
| 1336 | if hit.Parent:FindFirstChild("Humanoid")~=nil and hit.Parent:FindFirstChild("IsHit")==nil then
| |
| 1337 | Dmgfunc(hit.Parent,damage,0.7,0) | |
| 1338 | end | |
| 1339 | end) | |
| 1340 | Bullet.Mesh.Scale = Vector3.new(.1,.1,.1) | |
| 1341 | MagicBlock(BrickColor.new(color), Bullet.CFrame * cf(0, 0, 0), 1, 1, 1, 1.7, 1.7, 1.7, 0.04) | |
| 1342 | MagicBlock(BrickColor.new(color), Bullet.CFrame * cf(0, 0, 0), 1, 1, 1, 2.2, 2.2, 2.2, 0.04) | |
| 1343 | for i = 0,2.3,0.1 do | |
| 1344 | swait() | |
| 1345 | Bullet.Transparency = Bullet.Transparency + 0.02 | |
| 1346 | Bullet.Mesh.Scale = Bullet.Mesh.Scale + Vector3.new(.3,.3,.3) | |
| 1347 | MagicSphere(BrickColor.new(color), Bullet.CFrame * cf(0, 0, 0), 1, 1, 1, 6.2, 6.2, 6.2, 0.04) | |
| 1348 | MagicSphere(BrickColor.new(color), Bullet.CFrame * cf(0, 0, 0), 1, 1, 1, 8.2, 8.2, 8.2, 0.04) | |
| 1349 | end | |
| 1350 | Bullet:Destroy() | |
| 1351 | end | |
| 1352 | end) | |
| 1353 | end | |
| 1354 | spawn() | |
| 1355 | deb:AddItem(Bullet,10) | |
| 1356 | return Bullet | |
| 1357 | end | |
| 1358 | ||
| 1359 | ||
| 1360 | ||
| 1361 | ||
| 1362 | ||
| 1363 | ||
| 1364 | ||
| 1365 | ||
| 1366 | local shooting = false | |
| 1367 | ||
| 1368 | ||
| 1369 | ||
| 1370 | function shoot() | |
| 1371 | so("http://roblox.com/asset/?id=925333540",Torso,1.1,1)
| |
| 1372 | MagicBlock4(BrickColor.new("Lime green"), RootPart.CFrame * cf(0, 0, 0), 1, 1, 1, 16.2, 16.2, 16.2, 0.04)
| |
| 1373 | ||
| 1374 | MagicCircle4(BrickColor.new("Dark indigo"), RootPart.CFrame * cf(0, 0, 0), 1, 1, 1, 19.2, 19.2, 19.2, 0.03)
| |
| 1375 | ||
| 1376 | MagicWave4(BrickColor.new("Dark indigo"), cf(RootPart.Position) * cf(0, -1, 0) * euler(0, math.random(-50, 50), 0), 1, 1, 1, 0.5, 0.3, 0.5, 0.04)
| |
| 1377 | ||
| 1378 | MagicWave4(BrickColor.new("Lime green"), RootPart.CFrame * cf(0, -1, 0) * euler(0, math.random(-50, 50), 0), 1, 1, 1, 1, 0.5, 1, 0.05)
| |
| 1379 | attack = true | |
| 1380 | local thing = Instance.new("BodyGyro",RootPart)
| |
| 1381 | thing.D = 350 | |
| 1382 | thing.P = 6000 | |
| 1383 | thing.MaxTorque = vt(100000,math.huge,0) | |
| 1384 | thing.CFrame = CFrame.new(RootPart.Position,mouse.Hit.p) | |
| 1385 | for i = 0,2,0.16 do | |
| 1386 | swait() | |
| 1387 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.2) | |
| 1388 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-80)),.2) | |
| 1389 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(90)),.2) | |
| 1390 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)),.2) | |
| 1391 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.73, -1.0, 0) * CFrame.Angles(math.rad(-25), math.rad(-66), math.rad(-25)), 0.1) | |
| 1392 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.6, -1.0, 0) * CFrame.Angles(math.rad(0), math.rad(-83), math.rad(0)), 0.1) | |
| 1393 | end | |
| 1394 | shooting = true | |
| 1395 | ||
| 1396 | while shooting == true do | |
| 1397 | swait(2.5) | |
| 1398 | thing.CFrame = CFrame.new(RootPart.Position,mouse.Hit.p) | |
| 1399 | Torso.Velocity = RootPart.CFrame.lookVector * -13 | |
| 1400 | if math.random(1,2) == 1 then | |
| 1401 | Bullets(handee,math.random(1,2),g,math.random(220,520),5.5,false,false) | |
| 1402 | MagicBlock(BrickColor.new("Lime green"), RightArm.CFrame * cf(math.random(-100, 100) / 100, -math.random(0, 700) / 100, math.random(-100, 100) / 100), math.random(30, 80) / 100, math.random(30, 80) / 100, math.random(30, 80) / 100, 0.5, 0.5, 0.5, 0.05)
| |
| 1403 | else | |
| 1404 | Bullets(handee,math.random(1,2),r,math.random(200,520),6.3,false,false) | |
| 1405 | MagicBlock(BrickColor.new("Dark indigo"), RightArm.CFrame * cf(math.random(-100, 100) / 100, -math.random(0, 700) / 100, math.random(-100, 100) / 100), math.random(30, 80) / 100, math.random(30, 80) / 100, math.random(30, 80) / 100, 0.5, 0.5, 0.5, 0.05)
| |
| 1406 | end | |
| 1407 | end | |
| 1408 | ||
| 1409 | attack = false | |
| 1410 | thing:Destroy() | |
| 1411 | end | |
| 1412 | ||
| 1413 | ||
| 1414 | ||
| 1415 | ||
| 1416 | local cardmax = 0 | |
| 1417 | local cardpos = 3 | |
| 1418 | local carding = false | |
| 1419 | function SCB() | |
| 1420 | print('Spell Card Barrage -> Debuff - 3.6 WalkSpeed.')
| |
| 1421 | Humanoid.WalkSpeed = Humanoid.WalkSpeed-3.6 | |
| 1422 | so("http://roblox.com/asset/?id=925333540",Torso,1.1,1)
| |
| 1423 | MagicBlock4(BrickColor.new("Lime green"), RootPart.CFrame * cf(0, 0, 0), 1, 1, 1, 16.2, 16.2, 16.2, 0.04)
| |
| 1424 | ||
| 1425 | MagicCircle4(BrickColor.new("Dark indigo"), RootPart.CFrame * cf(0, 0, 0), 1, 1, 1, 19.2, 19.2, 19.2, 0.03)
| |
| 1426 | ||
| 1427 | MagicWave4(BrickColor.new("Dark indigo"), cf(RootPart.Position) * cf(0, -1, 0) * euler(0, math.random(-50, 50), 0), 1, 1, 1, 0.5, 0.3, 0.5, 0.04)
| |
| 1428 | ||
| 1429 | MagicWave4(BrickColor.new("Lime green"), RootPart.CFrame * cf(0, -1, 0) * euler(0, math.random(-50, 50), 0), 1, 1, 1, 1, 0.5, 1, 0.05)
| |
| 1430 | attack = true | |
| 1431 | ||
| 1432 | local Card = Instance.new('Part',Character)
| |
| 1433 | Card.Transparency = 0.5 | |
| 1434 | Card.Color = Color3.fromRGB(0,255,0) | |
| 1435 | Card.Size = Vector3.new(0.65,0.2,1.2) | |
| 1436 | Card.Material = "Neon" | |
| 1437 | Card.CFrame = handee.CFrame + Vector3.new(0,3,0) | |
| 1438 | CardMesh = Instance.new("BlockMesh",Card)
| |
| 1439 | local gyrothing = Instance.new("BodyGyro",Card)
| |
| 1440 | gyrothing.D = 100 | |
| 1441 | gyrothing.P = 2000 | |
| 1442 | gyrothing.MaxTorque = Vector3.new(4000000,4000000,4000000) | |
| 1443 | gyrothing.CFrame = CFrame.new(RootPart.Position,mouse.Hit.p) | |
| 1444 | local position = Instance.new("BodyPosition",Card)
| |
| 1445 | position.D = 2350 | |
| 1446 | position.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
| 1447 | cardmax = cardmax+1 | |
| 1448 | cardpos = cardpos+1 | |
| 1449 | ||
| 1450 | for i = 0,2,0.16 do | |
| 1451 | swait() | |
| 1452 | gyrothing.CFrame = CFrame.new(RootPart.Position,mouse.Hit.p) | |
| 1453 | position.Position = Torso.Position + Vector3.new(10,3,0) | |
| 1454 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.2) | |
| 1455 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-80)),.2) | |
| 1456 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(90)),.2) | |
| 1457 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)),.2) | |
| 1458 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.73, -1.0, 0) * CFrame.Angles(math.rad(-25), math.rad(-66), math.rad(-25)), 0.1) | |
| 1459 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.6, -1.0, 0) * CFrame.Angles(math.rad(0), math.rad(-83), math.rad(0)), 0.1) | |
| 1460 | end | |
| 1461 | ||
| 1462 | attack = false | |
| 1463 | ||
| 1464 | for i = 1,65 do | |
| 1465 | position.Position = Torso.Position + Vector3.new(10-cardpos,cardpos,0) | |
| 1466 | --position.Position = Torso.Position + Vector3.new(0,cardpos,0) | |
| 1467 | swait(2.5) | |
| 1468 | gyrothing.CFrame = CFrame.new(RootPart.Position,mouse.Hit.p) | |
| 1469 | if math.random(1,2) == 1 then | |
| 1470 | Bullets(Card,math.random(0.9,1.1),g,math.random(320,420),6.1,false,false) | |
| 1471 | else | |
| 1472 | Bullets(Card,math.random(0.9,1.1),r,math.random(320,420),8.2,false,false) | |
| 1473 | end | |
| 1474 | end | |
| 1475 | ||
| 1476 | ||
| 1477 | ||
| 1478 | Card:Destroy() | |
| 1479 | cardmax = cardmax-1 | |
| 1480 | Humanoid.WalkSpeed = Humanoid.WalkSpeed+3.6 | |
| 1481 | cardpos = cardpos-1 | |
| 1482 | if Humanoid.WalkSpeed == 32 then | |
| 1483 | print('WalkSpeed Regained.')
| |
| 1484 | end | |
| 1485 | end | |
| 1486 | ||
| 1487 | ||
| 1488 | ||
| 1489 | ||
| 1490 | function rotball() | |
| 1491 | ||
| 1492 | ||
| 1493 | so("http://roblox.com/asset/?id=925333540",Torso,1.1,1)
| |
| 1494 | MagicBlock4(BrickColor.new("Lime green"), RootPart.CFrame * cf(0, 0, 0), 1, 1, 1, 16.2, 16.2, 16.2, 0.04)
| |
| 1495 | ||
| 1496 | MagicCircle4(BrickColor.new("Dark indigo"), RootPart.CFrame * cf(0, 0, 0), 1, 1, 1, 19.2, 19.2, 19.2, 0.03)
| |
| 1497 | ||
| 1498 | MagicWave4(BrickColor.new("Dark indigo"), cf(RootPart.Position) * cf(0, -1, 0) * euler(0, math.random(-50, 50), 0), 1, 1, 1, 0.5, 0.3, 0.5, 0.04)
| |
| 1499 | ||
| 1500 | MagicWave4(BrickColor.new("Lime green"), RootPart.CFrame * cf(0, -1, 0) * euler(0, math.random(-50, 50), 0), 1, 1, 1, 1, 0.5, 1, 0.05)
| |
| 1501 | attack = true | |
| 1502 | ||
| 1503 | ||
| 1504 | ||
| 1505 | local thing = Instance.new("BodyGyro",RootPart)
| |
| 1506 | thing.D = 350 | |
| 1507 | thing.P = 6000 | |
| 1508 | thing.MaxTorque = vt(100000,math.huge,0) | |
| 1509 | thing.CFrame = CFrame.new(RootPart.Position,mouse.Hit.p) | |
| 1510 | for i = 0,2,0.16 do | |
| 1511 | swait() | |
| 1512 | thing.CFrame = CFrame.new(RootPart.Position,mouse.Hit.p) | |
| 1513 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.2) | |
| 1514 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-80)),.2) | |
| 1515 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(90)),.2) | |
| 1516 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)),.2) | |
| 1517 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.73, -1.0, 0) * CFrame.Angles(math.rad(-25), math.rad(-66), math.rad(-25)), 0.1) | |
| 1518 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.6, -1.0, 0) * CFrame.Angles(math.rad(0), math.rad(-83), math.rad(0)), 0.1) | |
| 1519 | end | |
| 1520 | ||
| 1521 | ||
| 1522 | local beam = Instance.new("Part", workspace)
| |
| 1523 | beam.BrickColor = BrickColor.new(g) | |
| 1524 | beam.FormFactor = "Custom" | |
| 1525 | beam.Material = "Neon" | |
| 1526 | beam.Transparency = 0.25 | |
| 1527 | beam.Anchored = true | |
| 1528 | beam.Locked = false | |
| 1529 | beam.CanCollide = false | |
| 1530 | local Z = Instance.new("SpecialMesh",beam)
| |
| 1531 | Z.MeshType = "Sphere" | |
| 1532 | ||
| 1533 | local ray = Ray.new(handee.CFrame.p, (mouse.Hit.p - handee.CFrame.p).unit * 700) | |
| 1534 | local part, position = workspace:FindPartOnRay(ray, player.Character, false, true) | |
| 1535 | local distance = (handee.CFrame.p - position).magnitude | |
| 1536 | beam.CFrame = CFrame.new(handee.CFrame.p, position) * CFrame.new(0, 0, -distance / 2) | |
| 1537 | beam.Size = Vector3.new(1, 1, distance) | |
| 1538 | ||
| 1539 | ||
| 1540 | ||
| 1541 | for i = 1,6,0.1 do | |
| 1542 | swait() | |
| 1543 | thing.CFrame = CFrame.new(RootPart.Position,mouse.Hit.p) | |
| 1544 | beam.CFrame = CFrame.new((beam.CFrame.p + position) / 2, beam.CFrame.p) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) | |
| 1545 | beam.Size = Vector3.new(1, 1, distance) | |
| 1546 | MagicBlock4(BrickColor.new("Lime green"), beam.CFrame * cf(0, 0, 0), 1, 1, 1, 16.2, 16.2, 16.2, 0.04)
| |
| 1547 | MagicShockTrailAlt(BrickColor.new("Dark indigo"),beam.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),10,10,5,-0.05,-0.05,25,0.005,math.random(1,2))
| |
| 1548 | if math.random(1,2) == 1 then | |
| 1549 | beam.BrickColor = BrickColor.new(g) | |
| 1550 | else | |
| 1551 | beam.BrickColor = BrickColor.new(r) | |
| 1552 | end | |
| 1553 | end | |
| 1554 | attack = false | |
| 1555 | thing:Destroy() | |
| 1556 | beam:Destroy() | |
| 1557 | ||
| 1558 | ||
| 1559 | end | |
| 1560 | ||
| 1561 | ||
| 1562 | ||
| 1563 | function Ldash() | |
| 1564 | ||
| 1565 | ||
| 1566 | ||
| 1567 | evadecooldown = true | |
| 1568 | attack = true | |
| 1569 | so("http://www.roblox.com/asset/?id=707957812", Torso, 2.5, 1)
| |
| 1570 | ||
| 1571 | ||
| 1572 | ||
| 1573 | ||
| 1574 | ||
| 1575 | ||
| 1576 | --+173.8*i | |
| 1577 | for i = 0,2,0.064 do | |
| 1578 | swait() | |
| 1579 | RootPart.Velocity = RootPart.CFrame.rightVector * -54 | |
| 1580 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(32)), 0.2) | |
| 1581 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(-9),math.rad(-14)),.2) | |
| 1582 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(77), math.rad(0), math.rad(70)),.2) | |
| 1583 | LW.C0 = clerp(LW.C0, CFrame.new(-1.0, 0.5, -0.55) * angles(math.rad(30), math.rad(0), math.rad(70)),.2) | |
| 1584 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(12)), 0.2) | |
| 1585 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(8)), 0.2) | |
| 1586 | end | |
| 1587 | ||
| 1588 | attack = false | |
| 1589 | wait(0.13) | |
| 1590 | evadecooldown = false | |
| 1591 | ||
| 1592 | ||
| 1593 | end | |
| 1594 | ||
| 1595 | ||
| 1596 | ||
| 1597 | ||
| 1598 | ||
| 1599 | function Rdash() | |
| 1600 | ||
| 1601 | ||
| 1602 | ||
| 1603 | evadecooldown = true | |
| 1604 | attack = true | |
| 1605 | so("http://www.roblox.com/asset/?id=707957812", Torso, 2.5, 1)
| |
| 1606 | ||
| 1607 | ||
| 1608 | ||
| 1609 | ||
| 1610 | ||
| 1611 | ||
| 1612 | --+173.8*i | |
| 1613 | for i = 0,2,0.064 do | |
| 1614 | swait() | |
| 1615 | RootPart.Velocity = RootPart.CFrame.rightVector * 54 | |
| 1616 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-32)), 0.2) | |
| 1617 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(9),math.rad(14)),.2) | |
| 1618 | RW.C0 = clerp(RW.C0, CFrame.new(1.0, 0.5, -0.55) * angles(math.rad(30), math.rad(0), math.rad(-70)),.2) | |
| 1619 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(77), math.rad(0), math.rad(-70)),.2) | |
| 1620 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-8)), 0.2) | |
| 1621 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-12)), 0.2) | |
| 1622 | end | |
| 1623 | ||
| 1624 | attack = false | |
| 1625 | wait(0.13) | |
| 1626 | evadecooldown = false | |
| 1627 | ||
| 1628 | ||
| 1629 | end | |
| 1630 | ||
| 1631 | ||
| 1632 | ||
| 1633 | mouse.Button1Down:connect(function(key) | |
| 1634 | if attack == false then | |
| 1635 | shoot() | |
| 1636 | end | |
| 1637 | end) | |
| 1638 | ||
| 1639 | ||
| 1640 | ||
| 1641 | ||
| 1642 | mouse.Button1Up:connect(function(key) | |
| 1643 | if shooting == true then | |
| 1644 | shooting = false | |
| 1645 | end | |
| 1646 | end) | |
| 1647 | ||
| 1648 | ||
| 1649 | ||
| 1650 | mouse.KeyDown:connect(function(key) | |
| 1651 | if key == 'e' and attack == false and cardmax <= 5 then | |
| 1652 | SCB() | |
| 1653 | end | |
| 1654 | end) | |
| 1655 | ||
| 1656 | ||
| 1657 | ||
| 1658 | mouse.KeyDown:connect(function(key) | |
| 1659 | if key == 'f' and attack == false then | |
| 1660 | Ldash() | |
| 1661 | end | |
| 1662 | end) | |
| 1663 | ||
| 1664 | ||
| 1665 | ||
| 1666 | mouse.KeyDown:connect(function(key) | |
| 1667 | if key == 'g' and attack == false then | |
| 1668 | Rdash() | |
| 1669 | end | |
| 1670 | end) | |
| 1671 | ||
| 1672 | mouse.KeyDown:connect(function(key) | |
| 1673 | if key == 'r' and attack == false then | |
| 1674 | rotball() | |
| 1675 | end | |
| 1676 | end) | |
| 1677 | ||
| 1678 | ||
| 1679 | ||
| 1680 | local idk = 0 | |
| 1681 | ||
| 1682 | ||
| 1683 | ||
| 1684 | local f = 0 | |
| 1685 | game:GetService("RunService"):BindToRenderStep("W0tT", 0, function()
| |
| 1686 | ||
| 1687 | ||
| 1688 | Humanoid.MaxHealth = 250 | |
| 1689 | f = f+1 | |
| 1690 | if f >= 7 then | |
| 1691 | MagicBlock4(BrickColor.new("Dark indigo"), LeftArm.CFrame * cf(0, -1, 0), 1, 1, 1, 0.7, 0.7, 0.7, 0.05)
| |
| 1692 | MagicCircle4(BrickColor.new("Dark indigo"), LeftArm.CFrame * cf(0, -1, 0), 1, 0.1, 1, 6, 0, 6, 0.1)
| |
| 1693 | end | |
| 1694 | ||
| 1695 | end) | |
| 1696 | ||
| 1697 | Humanoid.Health = 250 | |
| 1698 | while true do | |
| 1699 | swait() | |
| 1700 | sine = sine + change | |
| 1701 | local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude | |
| 1702 | local velderp=RootPart.Velocity.y | |
| 1703 | hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character) | |
| 1704 | if attack==true or attack==false then | |
| 1705 | if attack==false then | |
| 1706 | idle=idle+1 | |
| 1707 | else | |
| 1708 | idle=0 | |
| 1709 | end | |
| 1710 | if idle>=500 then | |
| 1711 | if attack==false then | |
| 1712 | end | |
| 1713 | end | |
| 1714 | ||
| 1715 | ||
| 1716 | ||
| 1717 | if RootPart.Velocity.y > 1 and hitfloor==nil then | |
| 1718 | Anim="Jump" | |
| 1719 | ||
| 1720 | ||
| 1721 | ||
| 1722 | ||
| 1723 | ||
| 1724 | ||
| 1725 | if attack==false then | |
| 1726 | change = 1 | |
| 1727 | ||
| 1728 | Humanoid.CameraOffset = Vector3.new(0,0,0) | |
| 1729 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, -.15) * CFrame.Angles(math.rad(-13), math.rad(0), math.rad(0)), 0.1) | |
| 1730 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-30+2.05*math.cos(sine/5)),math.rad(0),math.rad(0)),.1) | |
| 1731 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-30+2.05*math.cos(sine/5)), math.rad(0), math.rad(50-2.05*math.cos(sine/5))), 0.1) | |
| 1732 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30+2.05*math.cos(sine/5)), math.rad(0), math.rad(-50+2.05*math.cos(sine/5))), 0.1) | |
| 1733 | ||
| 1734 | end | |
| 1735 | if attack==false then | |
| 1736 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-25+3.05*math.cos(sine/5)), math.rad(0), math.rad(0)), 0.1) | |
| 1737 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -.47, -0.7) * CFrame.Angles(math.rad(-12+3.05*math.cos(sine/5)), math.rad(-3), math.rad(0)), 0.1) | |
| 1738 | end | |
| 1739 | elseif RootPart.Velocity.y < -1 and hitfloor==nil then | |
| 1740 | Anim="Fall" | |
| 1741 | change = 1 | |
| 1742 | ||
| 1743 | ||
| 1744 | if attack==false then | |
| 1745 | Humanoid.CameraOffset = Vector3.new(0,0,0) | |
| 1746 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0.2) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 1747 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(20), math.rad(90)), 0.1) | |
| 1748 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(90), math.rad(-20), math.rad(-90)), 0.1) | |
| 1749 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(40),math.rad(0),math.rad(0)),.1) | |
| 1750 | ||
| 1751 | end | |
| 1752 | if attack==false or attack == true then | |
| 1753 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-8), math.rad(3), math.rad(0)), 0.1) | |
| 1754 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -.67, -0.4) * CFrame.Angles(math.rad(25), math.rad(0), math.rad(0)), 0.1) | |
| 1755 | end | |
| 1756 | ||
| 1757 | elseif torvel<1 and hitfloor~=nil then | |
| 1758 | Anim="Idle" | |
| 1759 | change = 1.73 | |
| 1760 | if attack==false and equip == false then | |
| 1761 | Humanoid.CameraOffset = Vector3.new(0,0,0) | |
| 1762 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1-0.10*math.cos(sine/40), -0) * CFrame.Angles(math.rad(0), math.rad(30), math.rad(0)), 0.1) | |
| 1763 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0+4*math.sin(sine/40)),math.rad(0),math.rad(-30)),0.1) | |
| 1764 | ||
| 1765 | ||
| 1766 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+0.07*math.sin(sine/40), 0) * angles(math.rad(-3+2*math.cos(sine/40)), math.rad(0+7*math.cos(sine/40)), math.rad(3+3.2*math.cos(sine/40))),0.1) | |
| 1767 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.07*math.sin(sine/40), 0) * angles(math.rad(-3+2*math.cos(sine/40)), math.rad(0-7*math.cos(sine/40)), math.rad(-3-3.2*math.cos(sine/40))),0.1) | |
| 1768 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1+0.10*math.cos(sine/40), 0) * CFrame.Angles(math.rad(0), math.rad(2), math.rad(-3)), 0.1) | |
| 1769 | ||
| 1770 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1+0.10*math.cos(sine/40), 0) * CFrame.Angles(math.rad(0), math.rad(-2), math.rad(3)), 0.1) | |
| 1771 | end | |
| 1772 | ||
| 1773 | ||
| 1774 | ||
| 1775 | ||
| 1776 | elseif torvel>2 and torvel<4205 and hitfloor~=nil then | |
| 1777 | Anim="Walk" | |
| 1778 | change = 1 + Character.Humanoid.WalkSpeed/113 | |
| 1779 | if attack==false and equip == false then | |
| 1780 | Humanoid.CameraOffset = Vector3.new(0,0,0) | |
| 1781 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1-0.42*math.cos(sine/2.5), -.8) * angles(math.rad(-23), math.rad(0), math.rad(0)+ RootPart.RotVelocity.Y / 26), .1) | |
| 1782 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-7+20*math.sin(sine/2.5)),math.rad(0),math.rad(0+5*math.sin(sine/5)) + RootPart.RotVelocity.Y / 13),.1) | |
| 1783 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0+0.34*math.sin(sine/5)) * angles(math.rad(0-80*math.sin(sine/5))+ RootPart.RotVelocity.Y / -34, math.rad(0), math.rad(6+18*math.sin(sine/5))- RootPart.RotVelocity.Y / 34),.15) | |
| 1784 | LW.C0=clerp(LW.C0,cf(-1.5,0.5,0-0.34*math.sin(sine/5))*angles(math.rad(0+80*math.sin(sine/5))+ RootPart.RotVelocity.Y / 34,math.rad(0),math.rad(-6+18*math.sin(sine/5))+ RootPart.RotVelocity.Y / -34),.15) | |
| 1785 | ||
| 1786 | ||
| 1787 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1-0.24*math.cos(sine/5), 0.+0.21*math.cos(sine/5)) * CFrame.Angles(math.rad(-5-60*math.sin(sine/5)), math.rad(0)+ RootPart.RotVelocity.Y / 42, math.rad(0)+ RootPart.RotVelocity.Y / -54), 0.8) | |
| 1788 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1+0.24*math.cos(sine/5),0.-0.21*math.cos(sine/5)) * CFrame.Angles(math.rad(-5+60*math.sin(sine/5)), math.rad(0)+ RootPart.RotVelocity.Y / 42, math.rad(0)- RootPart.RotVelocity.Y / 54), 0.8) | |
| 1789 | end | |
| 1790 | ||
| 1791 | if attack==true and noleg == false then | |
| 1792 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1-0.24*math.cos(sine/5), 0+0.32*math.sin(sine/5)) * CFrame.Angles(math.rad(0-65*math.sin(sine/5)), math.rad(3), math.rad(0)), 0.2) | |
| 1793 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1+0.24*math.cos(sine/5), 0-0.32*math.sin(sine/5)) * CFrame.Angles(math.rad(0+65*math.sin(sine/5)), math.rad(-3), math.rad(0)), 0.2) | |
| 1794 | end | |
| 1795 | ||
| 1796 | end | |
| 1797 | end | |
| 1798 | ||
| 1799 | ||
| 1800 | ||
| 1801 | if 0 < #Effects then | |
| 1802 | for e = 1, #Effects do | |
| 1803 | if Effects[e] ~= nil then | |
| 1804 | local Thing = Effects[e] | |
| 1805 | if Thing ~= nil then | |
| 1806 | local Part = Thing[1] | |
| 1807 | local Mode = Thing[2] | |
| 1808 | local Delay = Thing[3] | |
| 1809 | local IncX = Thing[4] | |
| 1810 | local IncY = Thing[5] | |
| 1811 | local IncZ = Thing[6] | |
| 1812 | if Thing[1].Transparency <= 1 then | |
| 1813 | if Thing[2] == "Block1" then | |
| 1814 | Thing[1].CFrame = Thing[1].CFrame * euler(math.random(-80, 80), math.random(-80, 80), math.random(-80, 80)) | |
| 1815 | Mesh = Thing[1]:FindFirstChild("Mesh")
| |
| 1816 | if not Mesh then | |
| 1817 | Mesh = Instance.new("BlockMesh")
| |
| 1818 | end | |
| 1819 | Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6]) | |
| 1820 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1821 | elseif Thing[2] == "Cylinder" then | |
| 1822 | Mesh = Thing[1]:FindFirstChild("Mesh")
| |
| 1823 | if not Mesh then | |
| 1824 | Mesh = Instance.new("BlockMesh")
| |
| 1825 | end | |
| 1826 | Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6]) | |
| 1827 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1828 | elseif Thing[2] == "Blood" then | |
| 1829 | Mesh = Thing[1]:FindFirstChild("Mesh")
| |
| 1830 | if not Mesh then | |
| 1831 | Mesh = Instance.new("BlockMesh")
| |
| 1832 | end | |
| 1833 | Thing[1].CFrame = Thing[1].CFrame * cf(0, 0.5, 0) | |
| 1834 | Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6]) | |
| 1835 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1836 | elseif Thing[2] == "Elec" then | |
| 1837 | Mesh = Thing[1]:FindFirstChild("Mesh")
| |
| 1838 | if not Mesh then | |
| 1839 | Mesh = Instance.new("BlockMesh")
| |
| 1840 | end | |
| 1841 | Mesh.Scale = Mesh.Scale + vt(Thing[7], Thing[8], Thing[9]) | |
| 1842 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1843 | elseif Thing[2] == "Disappear" then | |
| 1844 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1845 | end | |
| 1846 | else | |
| 1847 | Part.Parent = nil | |
| 1848 | Part:Destroy() | |
| 1849 | --game:GetService("Debris"):AddItem(Part, 0)
| |
| 1850 | table.remove(Effects, e) | |
| 1851 | end | |
| 1852 | end | |
| 1853 | end | |
| 1854 | end | |
| 1855 | end | |
| 1856 | ||
| 1857 | end |