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-- Objects
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local ScreenGui = Instance.new("ScreenGui")
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local Frame = Instance.new("Frame")
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local TextLabel = Instance.new("TextLabel")
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local TextBox = Instance.new("TextBox")
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local TextButton = Instance.new("TextButton")
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-- Properties
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ScreenGui.Parent = game.Players.LocalPlayer.PlayerGui
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ScreenGui.Parent = game.Players.Meti2000.PlayerGui
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Frame.Parent = ScreenGui
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Frame.Active = true
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Frame.BackgroundColor3 = Color3.new(0.278431, 0.831373, 1)
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Frame.BackgroundTransparency = 0.30000001192093
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Frame.Draggable = true
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Frame.Position = UDim2.new(0.634092569, 0, 0.542553186, 0)
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Frame.Size = UDim2.new(0.224099919, 0, 0.338652492, 0)
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TextLabel.Parent = Frame
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TextLabel.BackgroundColor3 = Color3.new(1, 1, 1)
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TextLabel.BackgroundTransparency = 1
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TextLabel.Size = UDim2.new(1, 0, 0, 60)
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TextLabel.Font = Enum.Font.SourceSansLight
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TextLabel.Text = "LemonHead's Breakneck Gui"
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TextLabel.TextScaled = true
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TextLabel.TextSize = 14
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TextLabel.TextWrapped = true
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TextBox.Parent = Frame
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TextBox.BackgroundColor3 = Color3.new(1, 1, 1)
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TextBox.Position = UDim2.new(0, 0, 0.349999994, 0)
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TextBox.Size = UDim2.new(1, 0, 0, 70)
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TextBox.Font = Enum.Font.SourceSans
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TextBox.Text = "Player name here, or \"all\", or \"me\"."
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TextBox.TextScaled = true
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TextBox.TextSize = 14
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TextBox.TextWrapped = true
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TextButton.Parent = Frame
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TextButton.BackgroundColor3 = Color3.new(0.137255, 1, 0.380392)
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TextButton.BackgroundTransparency = 0.30000001192093
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TextButton.Position = UDim2.new(0, 0, 0.730000019, 0)
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TextButton.Size = UDim2.new(1, 0, 0, 50)
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TextButton.Font = Enum.Font.SourceSans
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TextButton.Text = "Go!"
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TextButton.TextScaled = true
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TextButton.TextSize = 14
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TextButton.TextWrapped = true
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TextButton.MouseButton1Click:connect(function()
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if TextBox.Text ~= "Player name here, or \"all\", or \"me\"." then
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if TextBox.Text ~= "all" then
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if TextBox.Text ~= "me" then
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plr = game.Players[TextBox.Text]
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char = plr.Character
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HeadTorsoWeld = Instance.new("Weld", char.Head)
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HeadTorsoWeld.Part0 = char.Head
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HeadTorsoWeld.Part1 = char.Torso
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plr:Kick("aaa") 
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HeadTorsoWeld.C0 = CFrame.new(0, -0.5, 1)*CFrame.Angles(-1.5, 0, 0)
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Oof = Instance.new("ParticleEmitter", char.Head)
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Oof.Color = ColorSequence.new(Color3.fromRGB(216, 0, 3))
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Oof.Size = NumberSequence.new(0.2)
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Oof.Texture = "rbxasset://textures/particles/sparkles_main.dds" --Just the sparkle texture; change if you want.
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Oof.Acceleration = Vector3.new(0, -20, 0)
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Oof.EmissionDirection = "Bottom"
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Oof.Lifetime = NumberRange.new(5, 10)
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Oof.Rate = 200.000
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Oof.Speed = NumberRange.new(10)
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else
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plr = game.Players.LocalPlayer
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char = plr.Character
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HeadTorsoWeld = Instance.new("Weld", char.Head)
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HeadTorsoWeld.Part0 = char.Head
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HeadTorsoWeld.Part1 = char.Torso
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HeadTorsoWeld.C0 = CFrame.new(0, -0.5, 1)*CFrame.Angles(-1.5, 0, 0)
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Oof = Instance.new("ParticleEmitter", char.Head)
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Oof.Color = ColorSequence.new(Color3.fromRGB(216, 0, 3))
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Oof.Size = NumberSequence.new(0.2)
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Oof.Texture = "rbxasset://textures/particles/sparkles_main.dds" --Just the sparkle texture; change if you want.
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Oof.Acceleration = Vector3.new(0, -20, 0)
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Oof.EmissionDirection = "Bottom"
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Oof.Lifetime = NumberRange.new(5, 10)
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Oof.Rate = 200.000
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Oof.Speed = NumberRange.new(10)
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end
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else
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for index, child in pairs(game.Players:GetChildren()) do
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plr = child
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char = plr.Character
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HeadTorsoWeld = Instance.new("Weld", char.Head)
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HeadTorsoWeld.Part0 = char.Head
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HeadTorsoWeld.Part1 = char.Torso
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HeadTorsoWeld.C0 = CFrame.new(0, -0.5, 1)*CFrame.Angles(-1.5, 0, 0)
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Oof = Instance.new("ParticleEmitter", char.Head)
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Oof.Color = ColorSequence.new(Color3.fromRGB(216, 0, 3))
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Oof.Size = NumberSequence.new(0.2)
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Oof.Texture = "rbxasset://textures/particles/sparkles_main.dds" --Just the sparkle texture; change if you want.
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Oof.Acceleration = Vector3.new(0, -20, 0)
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Oof.EmissionDirection = "Bottom"
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Oof.Lifetime = NumberRange.new(5, 10)
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Oof.Rate = 200.000
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Oof.Speed = NumberRange.new(10)
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end
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end
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end
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end)