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-- this dance is so good i had to
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if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
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plr = game.Players.Tabby_Cxt
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local Player,Mouse,mouse,UserInputService,ContextActionService = owner
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repeat wait() until plr.Tabby_Cxt
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do
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5-
    print("FE Compatibility code by Mokiros")
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6-
    script.Parent = Player.Character
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7-
 
7+
8-
    --RemoteEvent for communicating
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9-
    local Event = Instance.new("RemoteEvent")
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10-
    Event.Name = "UserInput_Event"
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11-
 
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    --Fake event to make stuff like Mouse.KeyDown work
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13-
    local function fakeEvent()
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        local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
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15-
        t.connect = t.Connect
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        return t
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    end
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18-
 
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    --Creating fake input objects with fake variables
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    local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
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21-
    local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
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    local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
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23-
        CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
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24-
    end}
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    --Merged 2 functions into one by checking amount of arguments
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    CAS.UnbindAction = CAS.BindAction
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27-
 
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    --This function will trigger the events that have been :Connect()'ed
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local rhandclone = game.Players.Tabby_Cxt.Character.Torso["Right Shoulder"]:Clone()
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    local function te(self,ev,...)
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local rhandweld = Instance.new("Weld", game.Players.Tabby_Cxt.Character.Torso)
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        local t = m[ev]
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rhandweld.Part0 = game.Players.Tabby_Cxt.Character.Torso
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        if t and t._fakeEvent and t.Function then
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rhandweld.Part1 = game.Players.Tabby_Cxt.Character["Right Arm"]
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            t.Function(...)
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        end
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local lhandclone = game.Players.Tabby_Cxt.Character.Torso["Left Shoulder"]:Clone()
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    end
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local lhandweld = Instance.new("Weld", game.Players.Tabby_Cxt.Character.Torso)
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    m.TrigEvent = te
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lhandweld.Part0 = game.Players.Tabby_Cxt.Character.Torso
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    UIS.TrigEvent = te
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lhandweld.Part1 = game.Players.Tabby_Cxt.Character["Left Arm"]
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    Event.OnServerEvent:Connect(function(plr,io)
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 local llegweld = Instance.new("Weld", game.Players.Tabby_Cxt.Character.Torso)
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        if plr~=Player then return end
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        llegweld.Part0 = game.Players.Tabby_Cxt.Character.Torso
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        if io.isMouse then
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        llegweld.Part1 = game.Players.Tabby_Cxt.Character["Left Leg"]
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            m.Target = io.Target
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            m.Hit = io.Hit
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        local rlegclone = game.Players.Tabby_Cxt.Character.Torso["Right Hip"]:Clone()
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        else
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        game.Players.Tabby_Cxt.Character.Torso["Right Hip"]:Remove()
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            local b = io.UserInputState == Enum.UserInputState.Begin
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        local rlegweld = Instance.new("Weld", game.Players.Tabby_Cxt.Character.Torso)
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            if io.UserInputType == Enum.UserInputType.MouseButton1 then
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        rlegweld.Part0 = game.Players.Tabby_Cxt.Character.Torso
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                return m:TrigEvent(b and "Button1Down" or "Button1Up")
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        rlegweld.Part1 = game.Players.Tabby_Cxt.Character["Right Leg"]
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            end
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            for _,t in pairs(CAS.Actions) do
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                for _,k in pairs(t.Keys) do
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                    if k==io.KeyCode then
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                        t.Function(t.Name,io.UserInputState,io)
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                    end
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                end
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            end
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            m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
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            UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
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        end
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58-
    end)
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59-
    Event.Parent = NLS([==[
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    local Player = game:GetService("Players").LocalPlayer
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61-
    local Event = script:WaitForChild("UserInput_Event")
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62-
 
62+
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    local UIS = game:GetService("UserInputService")
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64-
    local input = function(io,a)
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65-
        if a then return end
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        --Since InputObject is a client-side instance, we create and pass table instead
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        Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
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    end
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    UIS.InputBegan:Connect(input)
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    UIS.InputEnded:Connect(input)
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71-
 
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    local Mouse = Player:GetMouse()
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    local h,t
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		game:GetService("RunService").RenderStepped:wait()
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    --Give the server mouse data 30 times every second, but only if the values changed
74+
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    --If player is not moving their mouse, client won't fire events
75+
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    while wait(1/30) do
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        if h~=Mouse.Hit or t~=Mouse.Target then
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78-
            h,t=Mouse.Hit,Mouse.Target
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            Event:FireServer({isMouse=true,Target=t,Hit=h})
79+
80-
        end
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81-
    end]==],Player.Character)
81+
		game:GetService("RunService").RenderStepped:wait()
82-
    Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
82+
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	for i = 0,1 ,0.05 do
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plr = owner
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		lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-1.5, 0.422186852, -0.424303055, 0.662418783, 0.749133825, 2.10272674e-06, 0.0236379914, -0.0208990015, -0.999502122, -0.74876076, 0.66208905, -0.031551905),i)
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		rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(1.5, 0.448605061, -0.49020195, 0.830556095, -0.556935072, -2.22774033e-05, 0, 4.00000026e-05, -1, 0.556935072, 0.830556095, 3.32222444e-05),i)
87-
print("this dance is so good i had to")
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88-
print("Made by Theamazingnater")
88+
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		game:GetService("RunService").RenderStepped:wait()
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	end
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	for i = 0,1 ,0.05 do
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		human2.C0 = human2.C0:lerp(human2co,i)
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		lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-0.672535896, 0.447802067, -1.23580742, 0.686290026, -0.727328002, -3.85612975e-06, -0.0229460001, -0.0216460172, -0.999502361, 0.726966023, 0.685948551, -0.0315447114),i)
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		rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(0.926524162, 0.448590755, -1.28220177, 0.604111135, 0.796900153, 1.11566042e-05, 0, 1.40000038e-05, -1, -0.796900153, 0.604111135, 8.45755858e-06),i)
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		rlegweld.C0 = rlegweld.C0:lerp(CFrame.new(-0.5, -2, 0, 1, 0, 0, 0, 0.999999881, 0, 0, 0, 1),i)
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		llegweld.C0 = llegweld.C0:lerp(CFrame.new(0.5, -2, 0, 1, 0, 0, 0, 0.999999881, 0, 0, 0, 1),i)
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		game:GetService("RunService").RenderStepped:wait()
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	end
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end