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| 1 | -- this dance is so good i had to | |
| 2 | - | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
|
| 2 | + | plr = game.Players.Tabby_Cxt |
| 3 | - | local Player,Mouse,mouse,UserInputService,ContextActionService = owner |
| 3 | + | repeat wait() until plr.Tabby_Cxt |
| 4 | - | do |
| 4 | + | |
| 5 | - | print("FE Compatibility code by Mokiros")
|
| 5 | + | |
| 6 | - | script.Parent = Player.Character |
| 6 | + | |
| 7 | - | |
| 7 | + | |
| 8 | - | --RemoteEvent for communicating |
| 8 | + | |
| 9 | - | local Event = Instance.new("RemoteEvent")
|
| 9 | + | |
| 10 | - | Event.Name = "UserInput_Event" |
| 10 | + | |
| 11 | - | |
| 11 | + | |
| 12 | - | --Fake event to make stuff like Mouse.KeyDown work |
| 12 | + | |
| 13 | - | local function fakeEvent() |
| 13 | + | |
| 14 | - | local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
|
| 14 | + | |
| 15 | - | t.connect = t.Connect |
| 15 | + | |
| 16 | - | return t |
| 16 | + | |
| 17 | - | end |
| 17 | + | |
| 18 | - | |
| 18 | + | |
| 19 | - | --Creating fake input objects with fake variables |
| 19 | + | |
| 20 | - | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
|
| 20 | + | |
| 21 | - | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
|
| 21 | + | |
| 22 | - | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
|
| 22 | + | |
| 23 | - | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
|
| 23 | + | |
| 24 | - | end} |
| 24 | + | |
| 25 | - | --Merged 2 functions into one by checking amount of arguments |
| 25 | + | |
| 26 | - | CAS.UnbindAction = CAS.BindAction |
| 26 | + | |
| 27 | - | |
| 27 | + | |
| 28 | - | --This function will trigger the events that have been :Connect()'ed |
| 28 | + | local rhandclone = game.Players.Tabby_Cxt.Character.Torso["Right Shoulder"]:Clone() |
| 29 | - | local function te(self,ev,...) |
| 29 | + | local rhandweld = Instance.new("Weld", game.Players.Tabby_Cxt.Character.Torso)
|
| 30 | - | local t = m[ev] |
| 30 | + | rhandweld.Part0 = game.Players.Tabby_Cxt.Character.Torso |
| 31 | - | if t and t._fakeEvent and t.Function then |
| 31 | + | rhandweld.Part1 = game.Players.Tabby_Cxt.Character["Right Arm"] |
| 32 | - | t.Function(...) |
| 32 | + | |
| 33 | - | end |
| 33 | + | local lhandclone = game.Players.Tabby_Cxt.Character.Torso["Left Shoulder"]:Clone() |
| 34 | - | end |
| 34 | + | local lhandweld = Instance.new("Weld", game.Players.Tabby_Cxt.Character.Torso)
|
| 35 | - | m.TrigEvent = te |
| 35 | + | lhandweld.Part0 = game.Players.Tabby_Cxt.Character.Torso |
| 36 | - | UIS.TrigEvent = te |
| 36 | + | lhandweld.Part1 = game.Players.Tabby_Cxt.Character["Left Arm"] |
| 37 | - | |
| 37 | + | |
| 38 | - | Event.OnServerEvent:Connect(function(plr,io) |
| 38 | + | local llegweld = Instance.new("Weld", game.Players.Tabby_Cxt.Character.Torso)
|
| 39 | - | if plr~=Player then return end |
| 39 | + | llegweld.Part0 = game.Players.Tabby_Cxt.Character.Torso |
| 40 | - | if io.isMouse then |
| 40 | + | llegweld.Part1 = game.Players.Tabby_Cxt.Character["Left Leg"] |
| 41 | - | m.Target = io.Target |
| 41 | + | |
| 42 | - | m.Hit = io.Hit |
| 42 | + | local rlegclone = game.Players.Tabby_Cxt.Character.Torso["Right Hip"]:Clone() |
| 43 | - | else |
| 43 | + | game.Players.Tabby_Cxt.Character.Torso["Right Hip"]:Remove() |
| 44 | - | local b = io.UserInputState == Enum.UserInputState.Begin |
| 44 | + | local rlegweld = Instance.new("Weld", game.Players.Tabby_Cxt.Character.Torso)
|
| 45 | - | if io.UserInputType == Enum.UserInputType.MouseButton1 then |
| 45 | + | rlegweld.Part0 = game.Players.Tabby_Cxt.Character.Torso |
| 46 | - | return m:TrigEvent(b and "Button1Down" or "Button1Up") |
| 46 | + | rlegweld.Part1 = game.Players.Tabby_Cxt.Character["Right Leg"] |
| 47 | - | end |
| 47 | + | |
| 48 | - | for _,t in pairs(CAS.Actions) do |
| 48 | + | |
| 49 | - | for _,k in pairs(t.Keys) do |
| 49 | + | |
| 50 | - | if k==io.KeyCode then |
| 50 | + | |
| 51 | - | t.Function(t.Name,io.UserInputState,io) |
| 51 | + | |
| 52 | - | end |
| 52 | + | |
| 53 | - | end |
| 53 | + | |
| 54 | - | end |
| 54 | + | |
| 55 | - | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) |
| 55 | + | |
| 56 | - | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) |
| 56 | + | |
| 57 | - | end |
| 57 | + | |
| 58 | - | end) |
| 58 | + | |
| 59 | - | Event.Parent = NLS([==[ |
| 59 | + | |
| 60 | - | local Player = game:GetService("Players").LocalPlayer
|
| 60 | + | |
| 61 | - | local Event = script:WaitForChild("UserInput_Event")
|
| 61 | + | |
| 62 | - | |
| 62 | + | |
| 63 | - | local UIS = game:GetService("UserInputService")
|
| 63 | + | |
| 64 | - | local input = function(io,a) |
| 64 | + | |
| 65 | - | if a then return end |
| 65 | + | |
| 66 | - | --Since InputObject is a client-side instance, we create and pass table instead |
| 66 | + | |
| 67 | - | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
|
| 67 | + | |
| 68 | - | end |
| 68 | + | |
| 69 | - | UIS.InputBegan:Connect(input) |
| 69 | + | |
| 70 | - | UIS.InputEnded:Connect(input) |
| 70 | + | |
| 71 | - | |
| 71 | + | |
| 72 | - | local Mouse = Player:GetMouse() |
| 72 | + | |
| 73 | - | local h,t |
| 73 | + | game:GetService("RunService").RenderStepped:wait()
|
| 74 | - | --Give the server mouse data 30 times every second, but only if the values changed |
| 74 | + | |
| 75 | - | --If player is not moving their mouse, client won't fire events |
| 75 | + | |
| 76 | - | while wait(1/30) do |
| 76 | + | |
| 77 | - | if h~=Mouse.Hit or t~=Mouse.Target then |
| 77 | + | |
| 78 | - | h,t=Mouse.Hit,Mouse.Target |
| 78 | + | |
| 79 | - | Event:FireServer({isMouse=true,Target=t,Hit=h})
|
| 79 | + | |
| 80 | - | end |
| 80 | + | |
| 81 | - | end]==],Player.Character) |
| 81 | + | game:GetService("RunService").RenderStepped:wait()
|
| 82 | - | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS |
| 82 | + | |
| 83 | for i = 0,1 ,0.05 do | |
| 84 | - | plr = owner |
| 84 | + | |
| 85 | lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-1.5, 0.422186852, -0.424303055, 0.662418783, 0.749133825, 2.10272674e-06, 0.0236379914, -0.0208990015, -0.999502122, -0.74876076, 0.66208905, -0.031551905),i) | |
| 86 | rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(1.5, 0.448605061, -0.49020195, 0.830556095, -0.556935072, -2.22774033e-05, 0, 4.00000026e-05, -1, 0.556935072, 0.830556095, 3.32222444e-05),i) | |
| 87 | - | print("this dance is so good i had to")
|
| 87 | + | |
| 88 | - | print("Made by Theamazingnater")
|
| 88 | + | |
| 89 | game:GetService("RunService").RenderStepped:wait()
| |
| 90 | end | |
| 91 | for i = 0,1 ,0.05 do | |
| 92 | human2.C0 = human2.C0:lerp(human2co,i) | |
| 93 | lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-0.672535896, 0.447802067, -1.23580742, 0.686290026, -0.727328002, -3.85612975e-06, -0.0229460001, -0.0216460172, -0.999502361, 0.726966023, 0.685948551, -0.0315447114),i) | |
| 94 | rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(0.926524162, 0.448590755, -1.28220177, 0.604111135, 0.796900153, 1.11566042e-05, 0, 1.40000038e-05, -1, -0.796900153, 0.604111135, 8.45755858e-06),i) | |
| 95 | rlegweld.C0 = rlegweld.C0:lerp(CFrame.new(-0.5, -2, 0, 1, 0, 0, 0, 0.999999881, 0, 0, 0, 1),i) | |
| 96 | llegweld.C0 = llegweld.C0:lerp(CFrame.new(0.5, -2, 0, 1, 0, 0, 0, 0.999999881, 0, 0, 0, 1),i) | |
| 97 | game:GetService("RunService").RenderStepped:wait()
| |
| 98 | end | |
| 99 | end |