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| 1 | /** Represents a dragon mount */ | |
| 2 | public final class Dragon extends EntityEnderDragon {
| |
| 3 | /** The player that's riding the dragon */ | |
| 4 | final Player rider; | |
| 5 | /** The dragon's current location and orientation around the Z axis */ | |
| 6 | final Location loc; | |
| 7 | /** The dragon's speed */ | |
| 8 | private float speed = .7f; | |
| 9 | /** The dragon's health */ | |
| 10 | private int health; | |
| 11 | /** The list of all the dragons */ | |
| 12 | static final List<Dragon> dragons = new ArrayList<Dragon>(); | |
| 13 | /** The amount of time until the dragon can be hurt by melee damage again */ | |
| 14 | private int damageCooldown = 0; | |
| 15 | ||
| 16 | /** The default constructor | |
| 17 | * @param rider - the player that summoned this dragon | |
| 18 | * @param maxHealth - the amount of hitpoints this dragon has | |
| 19 | * @param world - the NMS world we're spawning the dragon in | |
| 20 | */ | |
| 21 | Dragon(Player rider, int maxHealth, WorldServer world) {
| |
| 22 | super(world); | |
| 23 | this.rider = rider; | |
| 24 | setHealth(health = maxHealth); | |
| 25 | loc = rider.getLocation(); | |
| 26 | loc.setYaw(yaw = loc.getYaw() - 180); | |
| 27 | loc.setPitch(0); | |
| 28 | setPosition(loc, false); | |
| 29 | getBukkitEntity().setPassenger(rider); | |
| 30 | ((LivingEntity) getBukkitEntity()).setMaxHealth(maxHealth); | |
| 31 | dragons.add(this); | |
| 32 | } | |
| 33 | ||
| 34 | @Override | |
| 35 | /** The main thread of this dragon, called every tick */ | |
| 36 | public void c() {
| |
| 37 | // Checks if the player dismounted. Kills the dragon and returns if yes | |
| 38 | if (bukkitEntity.getPassenger() != rider) {
| |
| 39 | kill(); | |
| 40 | return; | |
| 41 | } | |
| 42 | // Handles the damage cooldown | |
| 43 | if (damageCooldown > 0) damageCooldown--; | |
| 44 | // Handles the controls | |
| 45 | EntityLiving passenger = (EntityLiving) this.passenger; | |
| 46 | loc.setYaw(yaw = passenger.yaw - 180); | |
| 47 | boolean left = passenger.be < 0, right = passenger.be > 0, forwards = passenger.bf > 0, backwards = passenger.bf < 0; | |
| 48 | double y = rider.getLocation().getDirection().getY(); | |
| 49 | Vector add = new Vector(); | |
| 50 | if (left) addTurnedDir(add, 90, .5, 0); | |
| 51 | if (right) addTurnedDir(add, -90, .5, 0); | |
| 52 | if (forwards) addTurnedDir(add, 0, 1, y); | |
| 53 | else if (backwards) addTurnedDir(add, 0, -.5, y); | |
| 54 | try {
| |
| 55 | Field jump = EntityLiving.class.getDeclaredField("bd");
| |
| 56 | jump.setAccessible(true); | |
| 57 | if (jump.getBoolean(passenger)) add.setY(.3f); | |
| 58 | } catch (Exception e) {
| |
| 59 | e.printStackTrace(); | |
| 60 | } | |
| 61 | loc.add(add.multiply(speed)); | |
| 62 | setPosition(loc, true); | |
| 63 | } | |
| 64 | ||
| 65 | /** Adds an angled version of the dragon's direction to the vector | |
| 66 | * @param add - the vector that we're adding to | |
| 67 | * @param angle - the angle under which we're adding to the vector. If 0, this will also set add a vertical thrust | |
| 68 | * @param mod - how much should we add to the vector | |
| 69 | * @param y - the vertical thrust. Get from the player's direction | |
| 70 | */ | |
| 71 | void addTurnedDir(Vector add, float angle, double mod, double y) {
| |
| 72 | Location loc = this.loc.clone(); | |
| 73 | loc.setYaw(yaw + angle); | |
| 74 | Vector dir = loc.getDirection(); | |
| 75 | if (angle == 0) dir.setY(-y); | |
| 76 | add.add(dir.normalize().multiply(-mod)); | |
| 77 | } | |
| 78 | ||
| 79 | /** Kills this dragon */ | |
| 80 | void kill() {
| |
| 81 | getBukkitEntity().remove(); | |
| 82 | } | |
| 83 | ||
| 84 | /** Sets the dragon's position and does the collision checks | |
| 85 | * @param loc - the location to move the dragon to | |
| 86 | * @param colide - if true, the dragon will collide with the terrain | |
| 87 | */ | |
| 88 | void setPosition(Location loc, boolean colide) {
| |
| 89 | - | World world = loc.getWorld(); |
| 89 | + | if (colide) if (loc.getBlock().getType().isSolid()) |
| 90 | - | if (colide) {
|
| 90 | + | if (!colAndRev(true, false, false) && !colAndRev(false, true, false) && !colAndRev(false, false, true) && !colAndRev(true, true, false) && !colAndRev(false, true, true)) {
|
| 91 | - | xCol: for (int y = -1; y < 1; y++) for (int z = -1; z < 1; z++) if (world.getBlockAt((int) loc.getX() - 1, (int) loc.getY() + y, (int) loc.getZ() + z).getType().isSolid() || world.getBlockAt((int) loc.getX() + 1, (int) loc.getY() + y, (int) loc.getZ() + z).getType().isSolid()) {
|
| 91 | + | loc.setX(locX); |
| 92 | - | loc.setX(locX); |
| 92 | + | loc.setY(locY); |
| 93 | - | break xCol; |
| 93 | + | loc.setZ(locZ); |
| 94 | } | |
| 95 | - | yCol: for (int x = -1; x < 1; x++) for (int z = -1; z < 1; z++) if (world.getBlockAt((int) loc.getX() + x, (int) loc.getY() - 1, (int) loc.getZ() + z).getType().isSolid() || world.getBlockAt((int) loc.getX() + x, (int) loc.getY() + 1, (int) loc.getZ() + z).getType().isSolid()) {
|
| 95 | + | |
| 96 | - | loc.setY(locY); |
| 96 | + | |
| 97 | - | break yCol; |
| 97 | + | |
| 98 | /** Checks if the selected axes are the one the dragon got stuck on. If yes, it rolls them back | |
| 99 | - | zCol: for (int x = -1; x < 1; x++) for (int y = -1; y < 1; y++) if (world.getBlockAt((int) loc.getX() + x, (int) loc.getY() + y, (int) loc.getZ() - 1).getType().isSolid() || world.getBlockAt((int) loc.getX() + x, (int) loc.getY() + y, (int) loc.getZ() + 1).getType().isSolid()) {
|
| 99 | + | * @param revX - if it should check the X axis |
| 100 | - | loc.setZ(locZ); |
| 100 | + | * @param revY - if it should check the Y axis |
| 101 | - | break zCol; |
| 101 | + | * @param revZ - if it should check the Z axis |
| 102 | * @return if it succesfuly rolled back. If false, continue looking for the problematic axes | |
| 103 | */ | |
| 104 | private boolean colAndRev(boolean revX, boolean revY, boolean revZ) {
| |
| 105 | double x = loc.getX(), y = loc.getY(), z = loc.getZ(); | |
| 106 | if (revX) x = locX; | |
| 107 | if (revY) y = locY; | |
| 108 | if (revZ) z = locZ; | |
| 109 | if (!loc.getWorld().getBlockAt((int) x, (int) y, (int) z).getType().isSolid()) {
| |
| 110 | loc.setX(x); | |
| 111 | loc.setY(y); | |
| 112 | loc.setZ(z); | |
| 113 | return true; | |
| 114 | } | |
| 115 | return false; | |
| 116 | } | |
| 117 | ||
| 118 | /** Deals damage to the dragon. Kills him if his health drops to 0 | |
| 119 | * @param damage - the amount of damage to be dealt | |
| 120 | */ | |
| 121 | void damage(int damage) {
| |
| 122 | health -= damage; | |
| 123 | if (health <= 0) kill(); | |
| 124 | else setHealth(health); | |
| 125 | } | |
| 126 | ||
| 127 | /** Deals melee damage to the dragon | |
| 128 | * @param material - the item that the dragon was punched with | |
| 129 | */ | |
| 130 | void damage(Material material) {
| |
| 131 | if (damageCooldown > 0) return; | |
| 132 | damageCooldown = 10; | |
| 133 | int damage = 1; | |
| 134 | if (material == Material.DIAMOND_SWORD) damage += 7; | |
| 135 | else if (material == Material.IRON_SWORD) damage += 6; | |
| 136 | else if (material == Material.STONE_SWORD) damage += 5; | |
| 137 | else if (material == Material.WOOD_SWORD || material == Material.GOLD_SWORD) damage += 4; | |
| 138 | damage(damage); | |
| 139 | } | |
| 140 | } | |
| 141 | ||
| 142 | /** Used to listen to events */ | |
| 143 | public final class MMListener implements Listener {
| |
| 144 | /** The list of all the arrows */ | |
| 145 | private List<Arrow> arrows; | |
| 146 | ||
| 147 | /** The default constructor */ | |
| 148 | MMListener() {
| |
| 149 | arrows = new ArrayList<Arrow>(); | |
| 150 | MM plugin = MM.getPlugin(); | |
| 151 | plugin.getServer().getScheduler().scheduleSyncRepeatingTask(plugin, new Runnable() {
| |
| 152 | public void run() {
| |
| 153 | for (Arrow arrow : arrows) dragonSearch: for (Dragon dragon : Dragon.dragons) if (arrow.getLocation().distanceSquared(dragon.loc) <= 9) {
| |
| 154 | dragon.damage(6); | |
| 155 | arrow.remove(); | |
| 156 | arrows.remove(arrow); | |
| 157 | break dragonSearch; | |
| 158 | } | |
| 159 | } | |
| 160 | }, 1, 1); | |
| 161 | } | |
| 162 | ||
| 163 | /** Handles mouse clicks done by players */ | |
| 164 | @EventHandler(priority = EventPriority.HIGH) | |
| 165 | public void onPlayerInteract(PlayerInteractEvent event) {
| |
| 166 | Player player = event.getPlayer(); | |
| 167 | Action action = event.getAction(); | |
| 168 | // Checks if the player attacked a dragon. If so, deals melee damage to that dragon | |
| 169 | dragonSearch: for (Dragon dragon : Dragon.dragons) if (player != dragon.rider) for (int i = 0; i < 5; i++) | |
| 170 | if (player.getTargetBlock(null, i).getLocation().distanceSquared(dragon.loc) <= 9) {
| |
| 171 | dragon.damage(player.getItemInHand().getType()); | |
| 172 | break dragonSearch; | |
| 173 | } | |
| 174 | } | |
| 175 | ||
| 176 | @EventHandler(priority = EventPriority.HIGH) | |
| 177 | /** Handles shot projectiles */ | |
| 178 | public void onProjectileLaunch(ProjectileLaunchEvent event) {
| |
| 179 | Projectile projectile = event.getEntity(); | |
| 180 | if (projectile instanceof Arrow) arrows.add((Arrow) projectile); | |
| 181 | } | |
| 182 | ||
| 183 | @EventHandler(priority = EventPriority.HIGH) | |
| 184 | /** Handles projectiles landing */ | |
| 185 | public void onProjectileHit(ProjectileHitEvent event) {
| |
| 186 | Projectile projectile = event.getEntity(); | |
| 187 | if (arrows.contains(projectile)) arrows.remove(projectile); | |
| 188 | } | |
| 189 | } |