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| 1 | - | local Entry = 1000001 -- NPC entry |
| 1 | + | local Entry = 180001 -- NPC entry |
| 2 | local npc_text = 700000 | |
| 3 | local T = | |
| 4 | {
| |
| 5 | -- {icon, "Name", npc_text+X},
| |
| 6 | {0, "I would like to know how the server works", npc_text+1},
| |
| 7 | {0, "Section A", npc_text+2},
| |
| 8 | {0, "Section B", npc_text+3},
| |
| 9 | {0, "Other Information", npc_text+4},
| |
| 10 | -- {0, "More info", npc_text+4},
| |
| 11 | - | local D = #T |
| 11 | + | -- {0, "More info", npc_text+5},
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| 12 | -- {0, "More info", npc_text+6},
| |
| 13 | - | function T.Hello(pUnit, event, pPlayer) |
| 13 | + | -- {0, "More info", npc_text+7},
|
| 14 | -- {0, "More info", npc_text+8},
| |
| 15 | } | |
| 16 | - | pUnit:GossipMenuAddItem(v[1], v[2], D+k, 0, '', 0) |
| 16 | + | local Start = 1 |
| 17 | ||
| 18 | local function Hello(pUnit, event, pPlayer) | |
| 19 | pUnit:GossipCreateMenu(npc_text, pPlayer, 0) | |
| 20 | for k, v in ipairs(T) do | |
| 21 | - | function T.Select(pUnit, event, pPlayer, id, intid, code) |
| 21 | + | pUnit:GossipMenuAddItem(v[1], v[2], Start+k, 0, '', 0) |
| 22 | - | if(intid > D) then |
| 22 | + | |
| 23 | - | pUnit:GossipCreateMenu(T[intid-D][3], pPlayer, 0) |
| 23 | + | |
| 24 | end | |
| 25 | ||
| 26 | local function Select(pUnit, event, pPlayer, id, intid, code) | |
| 27 | if(intid == 1) then | |
| 28 | - | T.Hello(pUnit, event, pPlayer) |
| 28 | + | pPlayer:GossipComplete() |
| 29 | return | |
| 30 | elseif(intid > Start) then | |
| 31 | - | RegisterUnitGossipEvent(100001, 1, T.Hello) |
| 31 | + | pUnit:GossipCreateMenu(T[intid-Start][3], pPlayer, 0) |
| 32 | - | RegisterUnitGossipEvent(100001, 1, T.Select) |
| 32 | + | |
| 33 | pUnit:GossipSendMenu(pPlayer) | |
| 34 | return | |
| 35 | end | |
| 36 | Hello(pUnit, event, pPlayer) | |
| 37 | end | |
| 38 | ||
| 39 | RegisterUnitGossipEvent(Entry, 1, Hello) | |
| 40 | RegisterUnitGossipEvent(Entry, 2, Select) |