SHOW:
|
|
- or go back to the newest paste.
1 | public OnPlayerWeaponShot( playerid, weaponid, hittype, hitid, Float:fX, Float:fY, Float:fZ ) | |
2 | { | |
3 | new Float:x, Float:y, Float:z; | |
4 | GetPlayerPos(playerid, x, y, z); | |
5 | ||
6 | if (weaponid < 22 || weaponid > 38) | |
7 | { | |
8 | return 0; | |
9 | - | return 0; |
9 | + | |
10 | } | |
11 | if(!(-20000.0 <= x <= 20000.0) || !(-20000.0 <= y <= 20000.0) || !(-20000.0 <= z <= 20000.0)) | |
12 | { | |
13 | return 0; | |
14 | Kick(playerid); | |
15 | } | |
16 | ||
17 | return 1; | |
18 | } |