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1-
RAVEN
1+
if script.ClassName~="LocalScript" then wait(math.huge) end
2-
Not trying               Trying
2+
peron = game.Players["JayTheLionJR"] 
3-
Hp:80                      HP:500
3+
Player=peron
4-
Strength: 60            Strength:80
4+
player=peron
5-
Magic: 75                 Magic:100 
5+
person=peron
6-
Skill:80                    Skill:120
6+
Person=peron
7-
Speed: 65               Speed: 70
7+
script.Parent=peron
8-
Defense:80             Defense:100
8+
FF=false
9-
Resistance:80        Resistance: 100
9+
FF2=Instance.new("ForceField")
10-
Luck:80
10+
--if peron.Backpack:findFirstChild("Chair") == nil then 
11-
Hit: 185                265
11+
--	local h = Instance.new("HopperBin") 
12-
Avoid: 180           190
12+
--	h.Name = "Chair" h.Parent = peron.Backpack 
13-
Black Orb 15 SP - Gravity Well that is Range 1-Magic Stat. In that Radius Speed is cut in half, and Avoid is halved, and everyone takes Magic/5 Crushing Damage(Ignores Resistance and Defense and Passives) at the End of their turn. Move is cut in ΒΌ rounded Up, and all airborne units are grounded. 
13+
--	script.Parent = h 
14
--	p = Instance.new("IntValue") 
15
--	p.Name = "Damage" p.Parent = h 
16-
Destructive Wave (Serious)(Ignores Passives) - Raven Releases her energy as a pulse that is Range 1-5. Units must make a Speed check which is equal to Magic/2. The move there maximum move away from Raven if they manage to avoid the pulse take no Damage. Anyone in the Pulse Takes Magic x 2 Damage Black Matter Damage.
16+
--	p.Value = 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
17
--	wait(math.huge)
18
--	end 
19-
Anti Matter Beam(Ignores Passives)  - Raven Marks an area that 1-10, next turn any unit in that area takes Magic + 100 Damage. If Raven is serious Anti Matter Beam is 3x20 and deals Magic + 200 Damage. (Ignores Passives).
19+
range = 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
20
speed = 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
21
function chair()
22-
Black Dust 15 SP - Raven throws small orbs around the field. Next turn they crush anything near them. Anyone touching a Orb when it goes off is killed,(Ignores Passives, items, abilities, and defenses) adjacent Targets take Magic + 20 Damage(Ignores Passives).(Not Serious throws 5 Dust Serious Throws 15)
22+
local h = Instance.new("HopperBin") 
23
FIRE=false
24
h.Name = "Chair" h.Parent = peron.Backpack 
25-
Swirling Stars(Passive)  - Raven has 2 Stars that surround her at all times. Roll D20 15+ The Stars block any attack made against Raven. All Adjacent Targets Take Magic Damage for Each Star.
25+
p = Instance.new("IntValue") 
26-
Serious Raven has 4 Stars. (Chance is Risen to 5+)
26+
p.Name = "Damage" p.Parent = h 
27
p.Value = 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
28
wait(1) 
29-
Planetary Devastation 35 SP - Raven Throws a Black Orb into the sky, and it gathers the earth around it to reveal a giant ball of earth that resembles a very small planet(3 Turns). Raven can then Drop the small Planet in the earth(Takes 2 Turns). Range 1-25 Mt - 200. Everyone must make a Speed Check Magic + 20 if Fail they get closer to the Orb. If fail all 3 Checks the character is instantly crushed by the gravity(Ignores Passives, Resistances, Abilities)
29+
local bin = peron.Backpack.Chair 
30
me1 = peron me = peron.Character 
31
distance = 3/2 
32-
Black Hole 50SP  - Raven makes a small Black that starts sucking everything up around her. She will go inside the Black Hole and no one can damage her until the Black Hole destroys itself in 3 Turns. Black Holes Range, 1-500. At the start of the turn it moves everyone 10 spaces closer to it, anyone Range 1-3 Is automatically Sucked up. Range 4-6 Units Takes Magic Crushing Damage and must make a Speed Check of Magic + 20 if fail they get sucked up. 
32+
follow = false 
33-
Range 7-10 Must Make Speed Check of Magic if fail they get sucked up. The Rest of the Ranges has the effects of Black Orb. If sucked up into the Black they instantly Die(Ignores Passives, Abilities and Defenses)
33+
damage = bin.Damage 
34
p = Instance.new("IntValue") 
35
p.Name = "Safe" p.Parent = me 
36-
Subterranean Sun 25 SP - Raven Surrounds herself with a Sun the radius of 5 Squares. Anyone inside besides Raven Takes Magic + 200 Fire Damage,(Ignores Passives). Raven can use this as a reaction. The Sun can take hits of 1000, Damage before going out. If the Sun is destroyed it then uses Supernova.
36+
if me:findFirstChild("part1") == nil then 
37
	local part1 = Instance.new("Seat") 
38
	part1.BrickColor = BrickColor.new("Black") 
39-
Supernova 15SP  - Raven makes a Giant explosion Range 1-20, Mt - 35.
39+
	part1.Transparency = 0 part1.TopSurface = 0 part1.BottomSurface = 0 part1.Reflectance = math.huge part1.Locked = true part1.Size = Vector3.new(1,1,1) part1.Anchored = false part1.Shape = 0 part1.CanCollide = false part1.Name = "part1" 
40
	local mesh = Instance.new("SpecialMesh") mesh.Parent = part1 part1.Reflectance=math.huge mesh.Scale = Vector3.new(2,1.75,2) mesh.MeshType = "Sphere" 
41
	bp = Instance.new("BodyPosition") bp.maxForce = Vector3.new(math.huge,math.huge,math.huge) 
42-
Smack - She slaps the opponent M-5, Serious - Mt - 15
42+
	bp.Parent = part1 
43
	bp.position=peron.Character.Torso.Position
44
	part1.CFrame=peron.Character.Torso.CFrame
45-
Crush - Range 2-3 Mt - 45(Resistance) Cannot Miss ignores Passives
45+
	local bg = Instance.new("BodyGyro") bg.maxTorque = Vector3.new(math.huge,math.huge,math.huge) bg.Parent = part1 
46
	main = part1:Clone() 
47
	local part2 = Instance.new("Part") part2.BrickColor = BrickColor.new("Really black") part2.Transparency = 0 part2.TopSurface = 0 part2.BottomSurface = 0 part2.Locked = true part2.Size = Vector3.new(1,1,1) part2.Anchored = false part2.Shape = 0 part2.CanCollide = false part2.Name = "part2" 
48-
Legendary Resistance
48+
	local mesh = Instance.new("BlockMesh") mesh.Parent = part2 mesh.Scale = Vector3.new(3,0.75,3) 
49
	local part3 = Instance.new("Part") part3.BrickColor = BrickColor.new("Really black") part3.Transparency = 0 part3.TopSurface = 0 part3.BottomSurface = 0 part3.Locked = true part3.Size = Vector3.new(1,0.5,1) part3.Anchored = false part3.Shape = 0 part3.CanCollide = false part3.Name = "part3" 
50
	local mesh = Instance.new("CylinderMesh") mesh.Parent = part3 mesh.Scale = Vector3.new(2.5,0.5,2.5) 
51-
Absorb Fire
51+
	local part4 = Instance.new("Part") part4.BrickColor = BrickColor.new("Really black") part4.Transparency = 0 part4.TopSurface = 0 part4.BottomSurface = 0 part4.Locked = true part4.Size = Vector3.new(1,1,1) part4.Anchored = false part4.Shape = 0 part4.CanCollide = false part4.Name = "part4" 
52-
Weak to Wind - Wind deals 2x Damage
52+
	local mesh = Instance.new("BlockMesh") mesh.Parent = part4 mesh.Scale = Vector3.new(3,3,0.5) 
53-
Dragon Skin
53+
	local part5 = Instance.new("Part") part5.BrickColor = BrickColor.new("Really black") part5.Transparency = 0 part5.TopSurface = 0 part5.BottomSurface = 0 part5.Locked = true part5.Size = Vector3.new(1,0.5,1) part5.Anchored = false part5.Shape = 0 part5.CanCollide = false part5.Name = "part5" 
54-
Quixotic
54+
	local mesh = Instance.new("CylinderMesh") mesh.Parent = part5 mesh.Scale = Vector3.new(1.5,0.5,1.5) 
55-
SP Ring
55+
	local part6 = Instance.new("Part") part6.BrickColor = BrickColor.new("Black") part6.Transparency = 0 part6.TopSurface = 0 part6.BottomSurface = 0 part6.Locked = true part6.Size = Vector3.new(1,1,1) part6.Anchored = false part6.Shape = 0 part6.CanCollide = false part6.Name = "part6" 
56-
Move -7
56+
	local mesh1 = Instance.new("SpecialMesh") mesh1.Parent = part6 part6.Reflectance=math.huge mesh1.Scale = Vector3.new(1,1,1) mesh1.MeshType = "Sphere" 
57-
Move - 9 S
57+
	local part7 = Instance.new("Part") part7.BrickColor = BrickColor.new("Really black") part7.Transparency = 0 part7.TopSurface = 0 part7.BottomSurface = 0 part7.Locked = true part7.Size = Vector3.new(1,1,1) part7.Anchored = false part7.Shape = 0 part7.CanCollide = false part7.Name = "part7" 
58
	local mesh = Instance.new("BlockMesh") mesh.Parent = part7 mesh.Scale = Vector3.new(1,0.25,1) 
59
	local part8 = Instance.new("Part") part8.BrickColor = BrickColor.new("White") part8.Transparency = 0 part8.TopSurface = 0 part8.BottomSurface = 0 part8.Locked = true part8.Size = Vector3.new(1,1,1) part8.Anchored = false part8.Shape = 0 part8.CanCollide = false part8.Name = "part8" 
60
	local mesh = Instance.new("BlockMesh") mesh.Parent = part8 mesh.Scale = Vector3.new(1,0.25,1) 
61
	local part9 = Instance.new("Part") part9.BrickColor = BrickColor.new("White") part9.Transparency = 0 part9.TopSurface = 0 part9.BottomSurface = 0 part9.Locked = true part9.Size = Vector3.new(1,1,1) part9.Anchored = false part9.Shape = 0 part9.CanCollide = false part9.Name = "part9" 
62-
Legendary Action- May do one of these at the end of her turn.
62+
	local mesh = Instance.new("BlockMesh") mesh.Parent = part9 mesh.Scale = Vector3.new(1,0.25,3) 
63-
Gamma Shield -Mag x 3
63+
	local part10 = Instance.new("Part") part10.BrickColor = BrickColor.new("White") part10.Transparency = 0 part10.TopSurface = 0 part10.BottomSurface = 0 part10.Locked = true part10.Size = Vector3.new(1,1,1) part10.Anchored = false part10.Shape = 0 part10.CanCollide = false part10.Name = "part10" 
64-
Crush
64+
	local mesh = Instance.new("BlockMesh") mesh.Parent = part10 mesh.Scale = Vector3.new(1,0.25,3) 
65-
Black Dust
65+
	part11 = Instance.new("Part") part11.BrickColor = BrickColor.new("Black") part11.Transparency = 0 part11.TopSurface = 0 part11.BottomSurface = 0 part11.Locked = true part11.Size = Vector3.new(1,1,1) part11.Anchored = false part11.Shape = 0 part11.CanCollide = false part11.Name = "part11" 
66-
Anti Matter Beam
66+
	local mesh = Instance.new("BlockMesh") mesh.Parent = part11 mesh.Scale = Vector3.new(0.2,0.2,0.5) 
67
	part12 = Instance.new("Part") part12.BrickColor = BrickColor.new("Really black") part12.Transparency = 0 part12.TopSurface = 0 part12.BottomSurface = 0 part12.Locked = true part12.Size = Vector3.new(1,1,1) part12.Anchored = false part12.Shape = 0 part12.CanCollide = false part12.Name = "part12" 
68
	local mesh = Instance.new("BlockMesh") mesh.Parent = part12 mesh.Scale = Vector3.new(0.2,0.2,0.5) main.Parent = me part2.Parent = me part3.Parent = me part4.Parent = me part5.Parent = me part6.Parent = me part7.Parent = me part8.Parent = me part9.Parent = me part10.Parent = me part11.Parent = me part12.Parent = me 
69
	
70
	local weld = Instance.new("Weld") weld.Parent = main weld.Part0 = main weld.Part1 = part2 weld.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, -0.5, 0) 
71
	local weld = Instance.new("Weld") weld.Parent = main weld.Part0 = main weld.Part1 = part3 weld.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0) 
72
	local weld = Instance.new("Weld") weld.Parent = main weld.Part0 = main weld.Part1 = part4 weld.C1 = CFrame.fromEulerAnglesXYZ(-0.1, 0, 0) * CFrame.new(0, -2, -0.75) 
73
	local weld = Instance.new("Weld") weld.Parent = main weld.Part0 = main weld.Part1 = part5 weld.C1 = CFrame.fromEulerAnglesXYZ(-4.815, 0, 0) * CFrame.new(0, -2, -1) 
74
	local weld = Instance.new("Weld") weld.Parent = main weld.Part0 = main weld.Part1 = part6 weld.C1 = CFrame.fromEulerAnglesXYZ(-4.815, 0, 0) * CFrame.new(0, -2, -1.25) 
75
	local weld = Instance.new("Weld") weld.Parent = main weld.Part0 = main weld.Part1 = part7 weld.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(1.75, -0.5, 0) 
76
	local weld = Instance.new("Weld") weld.Parent = main weld.Part0 = main weld.Part1 = part8 weld.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(-1.75, -0.5, 0) 
77
	
78
	local weld = Instance.new("Weld") weld.Parent = main weld.Part0 = main weld.Part1 = part9 weld.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(-1.5, -1.875, 0) 
79
	local weld = Instance.new("Weld") weld.Parent = main weld.Part0 = main weld.Part1 = part10 weld.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(1.5, -1.875, 0) 
80
	
81
	local weld = Instance.new("Weld") weld.Parent = main weld.Part0 = main weld.Part1 = part11 weld.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(2, -0.5, 0.75) 
82
	local weld = Instance.new("Weld") weld.Parent = main weld.Part0 = main weld.Part1 = part12 weld.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(-2, -0.5, 0.75) 
83
84
end 
85
beam=Instance.new("Part")
86
beam1=Instance.new("Part")
87
function wire(pos1,pos2,ref)
88
local P = beam
89
local P2 = pos1
90
local P1 = pos2
91
P.Parent=peron
92
P.Name = "Beam" 
93
local Place0 = CFrame.new(P2.x,P2.y,P2.z) 
94
P.formFactor = 0 
95
--P.Size = Vector3.new(1,1,(P1 - P2).magnitude) 
96
P.Size=Vector3.new(0.1,0.1,0.1)
97
P.CFrame = CFrame.new((P1 + P2)/2,Place0.p) 
98
P.Parent = player.Character
99
P.BrickColor = BrickColor.new("Bright blue")
100
P.Transparency = 0.5
101
P.Reflectance = ref
102
P.Anchored = true 
103
P.CanCollide = false  
104
P.TopSurface = "Smooth"
105
P.BottomSurface = "Smooth"
106
local m = Instance.new("SpecialMesh")
107
m.Parent = P
108
m.MeshType = "Brick"
109
m.Scale = Vector3.new(.1,.1,(P1 - P2).magnitude) 
110
return P
111
end 
112
113
114
function wire2(pos1,pos2,ref)
115
local P = beam1
116
local P2 = pos1
117
local P1 = pos2
118
P.Name = "Beam" 
119
local Place0 = CFrame.new(P2.x,P2.y,P2.z) 
120
P.formFactor = 0 
121
P.Parent=peron
122
--P.Size = Vector3.new(1,1,(P1 - P2).magnitude) 
123
P.Size=Vector3.new(0.1,0.1,0.1)
124
P.CFrame = CFrame.new((P1 + P2)/2,Place0.p) 
125
P.Parent = player.Character
126
P.BrickColor = BrickColor.new("Bright blue")
127
P.Transparency = 0.5
128
P.Reflectance = ref
129
P.Anchored = true 
130
P.CanCollide = false  
131
P.TopSurface = "Smooth"
132
P.BottomSurface = "Smooth"
133
local m = Instance.new("SpecialMesh")
134
m.Parent = P
135
m.MeshType = "Brick"
136
m.Scale = Vector3.new(.1,.1,(P1 - P2).magnitude) 
137
return P
138
end 
139
140
141
142
function Balefire(pos, obj) 
143
	hum = obj.Parent:findFirstChild("Humanoid") 
144
	if hum ~= nil then 
145
	local P = Instance.new("Part") 
146
	P.Name = "Laser" 
147
	local Place0 = me.part12.CFrame 
148
	P.formFactor = 0 
149
	P.Parent = game.Workspace 
150
	P.Color = Color3.new(math.random(0,1),math.random(0,1),math.random(0,1)) 
151
	P.Transparency = 0.25 P.Reflectance = 0.25 P.Anchored = true P.formFactor = "Plate" P.CanCollide = false 
152
	pl = Instance.new("BlockMesh") 
153
	pl.Scale = Vector3.new(0.1,0.2,1) 
154
	pl.Parent = P 
155
	P.Size = Vector3.new(1,0.4,(Place0.p - pos).magnitude) 
156
	P.CFrame = CFrame.new((Place0.p + pos)/2, Place0.p) 
157
	if hum.Health <= 100 then 
158
		hum.Health = hum.Health - damage.Value else hum.Health = 0 end wait(0.01) P:Remove() end 
159
	end 
160
	function Balefire1(pos, obj) 
161
		hum = obj.Parent:findFirstChild("Humanoid") 
162
		if hum ~= nil then 
163
		local P = Instance.new("Part") P.Name = "Laser" 
164
		local Place0 = me.part11.CFrame P.formFactor = 0 P.Parent = game.Workspace 
165
		P.Color = Color3.new(math.random(0,1),math.random(0,1),math.random(0,1)) 
166
		P.Transparency = 0.25 P.Reflectance = 0.25 P.Anchored = true P.formFactor = "Plate" P.CanCollide = false 
167
		pl = Instance.new("BlockMesh") pl.Scale = Vector3.new(0.1,0.2,1) pl.Parent = P 
168
		P.Size = Vector3.new(1,0.4,(Place0.p - pos).magnitude) P.CFrame = CFrame.new((Place0.p + pos)/2, Place0.p) 
169
		if hum.Health <= 100 then hum.Health = hum.Health - damage.Value else hum.Health = 0 end wait(0.01) P:Remove() end 
170
	end 
171
	function findNearestTorso(pos) 
172
		local list = game.Workspace:getChildren() 
173
		local torso = nil 
174
		local dist = range 
175
		local temp = nil 
176
		local human = nil 
177
		local temp2 = nil 
178
		for x = 1, #list do 
179
		temp2 = list[x] 
180
		local safe = temp2:findFirstChild("Safe") 
181
			if (temp2.className == "Model") and (safe == nil) and damage.Value > 0 then 
182
			temp = temp2:findFirstChild("Torso") human = temp2:findFirstChild("Humanoid") 
183
				if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then 
184
					if (temp.Position - pos).magnitude < dist then 
185
					torso = temp dist = (temp.Position - pos).magnitude 
186
				end 
187
			end 
188
		end 
189
		if (temp2.className == "Model") and damage.Value <= 0 then 
190
			temp = temp2:findFirstChild("Torso") 
191
			human = temp2:findFirstChild("Humanoid") 
192
			if (temp ~= nil) and (human ~= nil) and (human.Health < 100) then 
193
				if (temp.Position - pos).magnitude < dist then 
194
				torso = temp 
195
				dist = (temp.Position - pos).magnitude 
196
			end 
197
		end 
198
	end 
199
end 
200
return torso 
201
end 
202
function onButton1Down(mouse) 
203
	local player = peron 
204
	main = me.part1 
205
	main.Anchored = false 
206
	me1 = peron 
207
	follow = true 
208
	while follow == true do 
209
		distance = 3/2 mousehit = mouse.Hit.p if (main.BodyPosition.position - mousehit).magnitude >speed then 
210
			main_mousehit = (main.BodyPosition.position - mousehit).unit*speed 
211
				else 
212
			main_mousehit = (main.BodyPosition.position - mousehit).unit*1 
213
		end 
214
		start1 = main.BodyPosition.position-main_mousehit 
215
		main.BodyPosition.position = Vector3.new(start1.x, start1.y, start1.z) 
216
		local dir = (mousehit - main.Position).unit 
217
		local spawnPos = main.Position 
218
		local pos = spawnPos + (dir * 1) 
219
		local dir = (pos - main.Position) 
220
		local Angle = ((mouse.ViewSizeX/2)-mouse.X)/100 
221
		if math.abs(Angle) > 1 then if Angle > 0 then Angle = Angle - 1 else Angle = Angle + 1 end 
222
		
223
		Angle = Angle * math.abs(26) / 70 main.BodyGyro.cframe = CFrame.new(pos, pos + dir) * CFrame.fromEulerAnglesXYZ(0, 0, Angle) else main.BodyGyro.cframe = CFrame.new(pos, pos + dir) end 
224
		wait() end end 
225
function onButton1Up(mouse) 
226
	main = me.part1 
227
	main.Anchored = false
228
	follow = false 
229
end 
230
local msg = Instance.new("Hint") 
231
232
	function say(tehmessage) 
233
		msg.Parent = me1 
234
		msg.Text = tehmessage 
235
		wait(2) 
236
		msg.Parent = nil 
237
		end 
238
		
239
		function onKeyUp(key,mouse)
240
			if (key=="e") then FIRE=false end
241
		end
242
		
243
		function onKeyDown(key,mouse) 
244
			if (key~=nil) then 
245
				if (key=="f") then speed = speed+1 say("speed: "..speed) 
246
					elseif (key=="c") then 
247
				speed = speed-1 say("speed: "..speed) 
248
					elseif (key=="g") then 
249
				range = range+1 say("range: "..range)
250
					elseif (key=="x") then
251
				FF3=Instance.new("ForceField",peron.Character)
252
				main.Anchored=true
253
				X=Instance.new("Explosion")
254
				X.Parent=workspace
255
				X.BlastPressure=math.huge 
256
				X.BlastRadius=10
257
				X.Position=peron.Character.Torso.Position
258
				while X.Parent do wait() end
259
				wait()
260
				FF3:remove()
261
				main.Anchored=false
262
					elseif (key=="v") then 
263
				if range == 0 then return end 
264
				range = range-1 say("range: "..range) 
265
					elseif (key=="h") then 
266
				damage.Value = damage.Value+1 say("damage: "..damage.Value) 
267
					elseif (key=="m") then
268
				main.CFrame=peron.Character.Torso.CFrame
269
				main.BodyPosition.position=peron.Character.Torso.Position
270
					elseif (key=="n") then
271
				FF=not FF
272
				if FF then FF2.Parent=peron.Character else FF2.Parent=nil end
273
					elseif (key=="b") then 
274
				damage.Value = damage.Value-1 say("damage: "..damage.Value) 
275
					elseif (key=="r") then 
276
				speed = 2 range = 0 damage.Value = 0 say("speed: "..speed) say("damage: "..damage.Value) say("range: "..range) 
277
					elseif (key=="e") then
278
					FIRE=true
279
					while FIRE do
280
						wire(part11.Position,mouse.Hit.p,math.huge)
281
						wire2(part12.Position,mouse.Hit.p,math.huge)
282
						if mouse.Target then
283
						mouse.Target:breakJoints()
284
						if mouse.Target:getMass()<1000 then mouse.Target.Anchored=false end
285
						end
286
						wait()
287
					end
288
					beam.Parent=nil
289
					beam1.Parent=nil
290
					elseif (key=="q") then 
291
				local target = findNearestTorso(me.Torso.Position) 
292
				if target ~= nil then 
293
					baned = game.Players:children() 
294
					for x = 1, #baned do 
295
						if baned[x].Name == peron.Name then 
296
							head = target.Parent:findFirstChild("Humanoid") 
297
							if head.Health ~= 0 then 
298
							tag = Instance.new("ObjectValue") tag.Value = baned[x] tag.Name = "creator" tag.Parent = head 
299
							Balefire(target.Position, target) Balefire1(target.Position, target) 
300
						end 
301
					end 
302
				end 
303
			end 
304
		end 
305
	end 
306
end 
307
308
function onSelected(mouse) 
309
	mouse.Icon = "rbxasset://textures\\GunCursor.png" 
310
	mouse.Button1Down:connect(function() onButton1Down(mouse) end) 
311
	mouse.Button1Up:connect(function() onButton1Up(mouse) end) 
312
	mouse.KeyDown:connect(function(key) onKeyDown(key,mouse) end) 
313
	mouse.KeyUp:connect(function(key) onKeyUp(key,mouse) end)
314
end 
315
316
bin.Selected:connect(onSelected) -- LEGO
317
end
318
peron.CharacterAdded:connect(function() wait() chair() end)
319
chair()
320
321
322
323
324
325
326
local HINT=Instance.new("ScreenGui",peron.PlayerGui)
327
local Text=Instance.new("Frame",HINT)
328
--Instance.new("ForceField",peron.Character)
329
Text.Position=UDim2.new(0.290000057, 0, 0.00999999978, 0)
330
Text.Size=UDim2.new(0.45, 0, 0.0399999991, 0)
331
--Text.Style="RobloxRound"
332
Text.BackgroundTransparency=0.5
333
local INNER=Instance.new("TextLabel")
334
INNER.Parent=Text
335
INNER.Position=UDim2.new(0.5,0,0.5,0)
336
INNER.TextColor3=Color3.new(1,1,1)
337
while wait() do
338
INNER.Text="HoverChair OS | F Speed: "..speed.." C | To Fire YAR LAZERS, press Q. | N for FF, M to call "
339
Text.Parent=HINT
340
INNER.Parent=Text
341
HINT.Parent=peron.PlayerGui
342
end
343
344
--mediafire gtfo password