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| 1 | - | Unconnected Card Captors - Lushie |
| 1 | + | Unconnected Card Captors - Ryann1908 |
| 2 | For this contest I'm using a 25 point rating scale because I feel like it. | |
| 3 | ||
| 4 | Danmaku Quality: 15/25 | |
| 5 | ||
| 6 | Danmaku Quality encompasses the quality of the danmaku in your script. "Good" patterns will equal a "good" score in this category. What makes a pattern good is subjective, but the #1 factor is fun. A flashy, gorgeous pattern that isn't fun won't fare well here. Note that aesthetic factors can still factor into this - proper usage of sound effects and graphics can make an unfair pattern fair, and improper usage of those can make an otherwise-fair pattern unfair. | |
| 7 | ||
| 8 | To be more clear, an "average" pattern is a 5. You can gain or lose points and I'll probably tell you why. | |
| 9 | ||
| 10 | Individual patterns will be rated out of 10. The average of that will be taken and scaled to calculate the Danmaku Quality score. | |
| 11 | ||
| 12 | Aesthetics: 5/25 | |
| 13 | ||
| 14 | This category encompasses how your entry looks (and sounds). While danmaku should absolutely come first, visual and audio elements are also a part of the gameplay experience. | |
| 15 | ||
| 16 | Adherence to Contest Theme: 5/25 | |
| 17 | ||
| 18 | 5 points will be dedicated to how well the chosen character uses danmaku themes from other characters. A high score in this category means you did a good job of synthesizing the danmaku style of two characters, while a low score means that your synthesis was lacking. | |
| 19 | ====================================================================================================================== | |
| 20 | ||
| 21 | - | Nonspell 1: This one is pretty good! Spirals like Kogasa, but with Seija's gimmick incorporated. 8/10. |
| 21 | + | I played everything not intended to freeze a single bullet or bomb because apparently that gives a bad end :( |
| 22 | ||
| 23 | - | Spell 1: I still hate control inversion, but it's part of the gimmick so your soul is spared. Decent enough mix of both character themes and the pattern is fun enough. 7/10. |
| 23 | + | Stage Pre-Misaki: Interesting enough. Literally everything? is aimed but that's not bad. 7.25/10. |
| 24 | ||
| 25 | - | Nonspell 2: I like this one quite a lot as well. Fun mix of both themes; simple and effective. 8.5/10. |
| 25 | + | Midboss Nonspell 1: Fairly interesting idea actually. I liked it. 7.5/10. |
| 26 | ||
| 27 | - | Spell 2: Grudge Bow from the bottom is actually pretty neat. Not the most original, but I had fun. 7.5/10. |
| 27 | + | Midboss Spell 1: Actually fairly fun once you learn it. You need to aggressively dodge through gaps. 7.5/10. |
| 28 | ||
| 29 | - | Nonspell 3: Choosing an Okina-style pattern after the previous spell is actually quite neat. Good. 8/10. |
| 29 | + | Midboss Spell 2: Multi-phase, hmm. The best pattern so far, I'd say. 8.5/10. |
| 30 | ||
| 31 | - | Spell 3: Hi Kuroji. Actually quite fun and it's not too hard to remember where the brain fingerprint thingies will be. 7.75/10. |
| 31 | + | Stage Post-Misaki: The parts that force you up and towards the middle are pretty interesting. B o w a p. 7.5/10. |
| 32 | ||
| 33 | - | Spell 4: Pretty good pattern. I initially forgot I had the back shots available; if I remembered I would likely have taken a lot less time. Also very solid, 8/10. |
| 33 | + | hi Ichirin |
| 34 | ||
| 35 | - | Danmaku Score: 7.82/10 (scaled to 11.73/15) |
| 35 | + | Nonspell 1: This non really keeps you moving - it puts you under stress but it's not actually that difficult. Very nice. 8.5/10. |
| 36 | ||
| 37 | Spell 1: The screen shaking is thematic but I'd still suggest toning it down a notch because it's annoying. I like the idea of it though, and the pattern is fair once you get over the constant earthquake. 7/10. | |
| 38 | - | Aesthetically this script is above average. Nothing super fancy, nothing bad. 3.25/5. |
| 38 | + | |
| 39 | Nonspell 2: This doesn't feel very strongly like Ichirin, but the pattern itself is quite fine. 7/10. | |
| 40 | ||
| 41 | - | This script does a very good job of following the contest gimmick. The patterns always felt like Seija with a mix of the involved character's danmaku style. 4.5/5. |
| 41 | + | Spell 2: Thematically neat, but in practice you just dodge the rings. Which is fine, of course! 7.25/10. |
| 42 | ||
| 43 | - | OVERALL SCORE 11.73 + 3.25 + 4.5 = 19.48/25 |
| 43 | + | Nonspell 3: Fun pattern, but it still doesn't feel very Ichirin. 7.75/10. |
| 44 | ||
| 45 | Spell 3: Lightning laser hitboxes are always annoying. Besides that I appreciate the multiple phases of this pattern. It's fun and fair enough. 7.5/10. | |
| 46 | ||
| 47 | Nonspell 4: Another solid nonspell. 7.75/10. | |
| 48 | ||
| 49 | Spell 4: Screenflipping is suffering, even if you attach fisting to it. My hatred of the gimmick aside this pattern isn't TOO bad to handle. 6.75/10. | |
| 50 | ||
| 51 | Nonspell 5: S o l i d. Again, feels more like a pure Suika thing than Ichirin - attaching fisting does not an Ichirin make. 7.5/10. | |
| 52 | ||
| 53 | Spell 5: What the hell is this. It's fascinating and novel, that's for sure. Making tiny bullets even tinier in a small window isn't something I like, but this is cool! 7.5/10. | |
| 54 | ||
| 55 | Spell 6: wow fisting survival aaaand what the hell. I'll...judge the existing pattern and say it's fine? A bit harder than everything else, I'd say. 6.75/10. | |
| 56 | ||
| 57 | Danmaku Score: 7.47/10 (scaled to 11.20/15) | |
| 58 | ====================================================================================================================== | |
| 59 | ||
| 60 | Aesthetically this script is pretty neat. Maybe that's just how LuaSTG be, but I'm quite impressed. 3.75/5. | |
| 61 | ====================================================================================================================== | |
| 62 | ||
| 63 | This script does a decent job of following the contest gimmick. I think you leaned too far into the characters that aren't Ichirin, especially in the nonspells. 3/5. | |
| 64 | ||
| 65 | OVERALL SCORE 11.20 + 3.75 + 3 = 17.95/25 |