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jun = game.Players.ElectricalSwordES
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jun = game.Players.the2ndfebidoman
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Stuff = false
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function ssj()
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jun.Character.Humanoid.WalkSpeed=32
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if Stuff == false then
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Stuff = true
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for u, c in pairs (jun.Character:GetChildren()) do
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if c.className == "Hat" and c.Name ~= "Swordpack" and c.Name ~= "GlassesBlackFrame" then
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c.Handle.Transparency = 1
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end
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end
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Hair22 = Instance.new("Part")
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Hair22.Parent = jun.Character
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Hair22.Name = "Hair"
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Hair22.formFactor = "Symmetric"
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Hair22.Size = Vector3.new(1, 1, 1)
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Hair22.CFrame = jun.Character.Head.CFrame
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Hair22:BreakJoints()
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Hair22.CanCollide = false
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Hair22.TopSurface = "Smooth"
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Hair22.BottomSurface = "Smooth"
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Hair22.BrickColor = BrickColor.new("Really red")
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Weld = Instance.new("Weld")
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Weld.Part0 = jun.Character.Head
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Weld.Part1 = Hair22
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Weld.Parent = jun.Character.Head
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Weld.C0 = CFrame.new(0,0.15,0.25)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
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Mesh = Instance.new("SpecialMesh")
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Mesh.Parent = Hair22
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Mesh.MeshId = "http://www.roblox.com/asset/?id=76056263" --- Dark Blue Light Hair
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Mesh.TextureId = "http://www.roblox.com/asset/?id=21178113"
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Mesh.Scale = Vector3.new(1.1,1.1,1.1)
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Hair4 = Instance.new("Part")
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Hair4.Parent = jun.Character
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Hair4.Name = "Hair"
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Hair4.CanCollide = false
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Hair4.Locked = true
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Hair4.TopSurface = "Smooth"
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Hair4.BottomSurface = "Smooth"
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Hair4.formFactor = "Symmetric"
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Hair4.BrickColor = BrickColor.new("Really red")
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Hair4.CFrame = jun.Character.Torso.CFrame
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Hair4.Size = Vector3.new(3, 3, 3)
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Weld = Instance.new("Weld")
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Weld.Parent = jun.Character.Head
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Weld.Part0 = jun.Character.Head
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Weld.Part1 = Hair4
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Weld.C0 = CFrame.new(0,0.35,0.10)
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Mesh = Instance.new("SpecialMesh")
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Mesh.Parent = Hair4
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Mesh.MeshId = "http://www.roblox.com/asset/?id=62246019" --- Auburn Scene Hair
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Mesh.TextureId = "http://www.roblox.com/asset/?id=21178113"
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Mesh.Scale = Vector3.new(1,1,1)
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Mesh.MeshType = "FileMesh"
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Mesh.TextureId = ""
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Effect = Instance.new("Part")
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Effect.Parent = jun.Character
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Effect.Anchored = true
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Effect.CanCollide = false
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Effect.Size = Vector3.new(1, 1, 1)
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Effect.formFactor = "Symmetric"
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Effect.Transparency = 0.5
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Effect.BrickColor = BrickColor.new("Really red")
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Effect.TopSurface = "Smooth"
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Effect.BottomSurface = "Smooth"
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EffectMesh = Instance.new("CylinderMesh")
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EffectMesh.Parent = Effect
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EffectMesh.Scale = Vector3.new(1, 1500, 1)
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--[[ex = Instance.new("Explosion")
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ex.Position = jun.Character.Torso.Position
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ex.BlastPressure = 0
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ex.Parent = workspace]]
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jun.Character.Torso.CFrame = jun.Character.Torso.CFrame * CFrame.new(0, 0.1, 0)
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for i = 1 , 20 do
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Effect.CFrame = CFrame.new(jun.Character.Torso.Position)
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EffectMesh.Scale = EffectMesh.Scale + Vector3.new(2, 0, 2)
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Effect.Transparency = Effect.Transparency + 0.025
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wait(0.06)
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end
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Effect:Remove()
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jun.Character.Humanoid.MaxHealth = jun.Character.Humanoid.MaxHealth*1.5
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wait(0.3)
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jun.Character.Humanoid.Health = jun.Character.Humanoid.Health*1.5
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end
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end
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function nossj()
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jun.Character.Humanoid.WalkSpeed=16
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if Stuff == true then
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Stuff = false
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p = Instance.new("Part")
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p.Parent = jun.Character
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p.Anchored = true
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p.CanCollide = false
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p.Transparency = 0.1
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p.formFactor = "Symmetric"
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p.Size = Vector3.new(22, 22, 22)
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p.TopSurface = "Smooth"
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p.BottomSurface = "Smooth"
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p.Name = "Sharingan"
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p.Shape = "Ball"
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p.CFrame = jun.Character.Torso.CFrame
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p.BrickColor = BrickColor.new("Really red")
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for i = 1 , 10 do
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wait(0.05)
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p.Size = p.Size + Vector3.new(-4, -4, -4)
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p.Transparency = p.Transparency + 0.1
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p.CFrame = jun.Character.Torso.CFrame
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end
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p:Remove()
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for u, c in pairs (jun.Character:GetChildren()) do
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if c.className == "Hat" and c.Name ~= "Swordpack" and c.Name ~= "GlassesBlackFrame" then
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c.Handle.Transparency = 0
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end
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if c.Name == "Hair" then
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c:Remove()
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end
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end
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jun.Character.Humanoid.Health = jun.Character.Humanoid.Health/1.5
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wait(0.3)
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jun.Character.Humanoid.MaxHealth = jun.Character.Humanoid.MaxHealth/1.5
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end
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end
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jun.Chatted:connect(function(Msg)
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msg = Msg:lower()
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if string.sub(msg, 1, 13) == "super saiyan 2" then
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wait(0.1)
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ssj()
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end
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if string.sub(msg, 1, 6) == "ready" then
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wait(0.1)
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ssj()
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end
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if string.sub(msg, 1, 4) == "off" then
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wait(0.1)
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nossj()
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end
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end)
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function OnDeath()
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wait()
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nossj()
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end
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jun.Character.Humanoid.Died:connect(OnDeath)
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jun = game.Players.ElectricalSwordES
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jun = game.Players.the2ndfebidoman