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1
--//====================================================\\--
2
--||			   CREATED BY SHACKLUSTER
3
--\\====================================================//--
4
5
wait(0.2)
6
7
Player = game:GetService("Players").LocalPlayer
8
PlayerGui = Player.PlayerGui
9
Cam = workspace.CurrentCamera
10
Backpack = Player.Backpack
11
Character = Player.Character
12
Humanoid = Character.Humanoid
13
Mouse = Player:GetMouse()
14
RootPart = Character["HumanoidRootPart"]
15
Torso = Character["Torso"]
16
Head = Character["Head"]
17
RightArm = Character["Right Arm"]
18
LeftArm = Character["Left Arm"]
19
RightLeg = Character["Right Leg"]
20
LeftLeg = Character["Left Leg"]
21
RootJoint = RootPart["RootJoint"]
22
Neck = Torso["Neck"]
23
RightShoulder = Torso["Right Shoulder"]
24
LeftShoulder = Torso["Left Shoulder"]
25
RightHip = Torso["Right Hip"]
26
LeftHip = Torso["Left Hip"]
27
local sick = Instance.new("Sound",Character)
28
sick.SoundId = "rbxassetid://1494340971"
29
sick.Looped = true
30
sick.Pitch = 1
31
sick.Volume = 1
32
sick:Play()
33
34
IT = Instance.new
35
CF = CFrame.new
36
VT = Vector3.new
37
RAD = math.rad
38
C3 = Color3.new
39
UD2 = UDim2.new
40
BRICKC = BrickColor.new
41
ANGLES = CFrame.Angles
42
EULER = CFrame.fromEulerAnglesXYZ
43
COS = math.cos
44
ACOS = math.acos
45
SIN = math.sin
46
ASIN = math.asin
47
ABS = math.abs
48
MRANDOM = math.random
49
FLOOR = math.floor
50
51
--//=================================\\
52
--|| 	      USEFUL VALUES
53
--\\=================================//
54
55
Animation_Speed = 3
56
Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
57
local Speed = 25
58
local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
59
local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
60
local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
61
local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
62
local DAMAGEMULTIPLIER = 1
63
local ANIM = "Idle"
64
local ATTACK = false
65
local EQUIPPED = false
66
local HOLD = false
67
local COMBO = 1
68
local Rooted = false
69
local SINE = 0
70
local KEYHOLD = false
71
local CHANGE = 2 / Animation_Speed
72
local WALKINGANIM = false
73
local VALUE1 = false
74
local VALUE2 = false
75
local ROBLOXIDLEANIMATION = IT("Animation")
76
ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
77
ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
78
--ROBLOXIDLEANIMATION.Parent = Humanoid
79
local WEAPONGUI = IT("ScreenGui", PlayerGui)
80
WEAPONGUI.Name = "Weapon GUI"
81
local Effects = IT("Folder", Character)
82
Effects.Name = "Effects"
83
local ANIMATOR = Humanoid.Animator
84
local ANIMATE = Character.Animate
85
local UNANCHOR = true
86
local PLAYMAINANIM = true
87
local BOLTSOUNDS = {168586621,168586586,178452241}
88
89
--//=================================\\
90
--\\=================================//
91
92
93
--//=================================\\
94
--|| SAZERENOS' ARTIFICIAL HEARTBEAT
95
--\\=================================//
96
97
ArtificialHB = Instance.new("BindableEvent", script)
98
ArtificialHB.Name = "ArtificialHB"
99
100
script:WaitForChild("ArtificialHB")
101
102
frame = Frame_Speed
103
tf = 0
104
allowframeloss = false
105
tossremainder = false
106
lastframe = tick()
107
script.ArtificialHB:Fire()
108
109
game:GetService("RunService").Heartbeat:connect(function(s, p)
110
	tf = tf + s
111
	if tf >= frame then
112
		if allowframeloss then
113
			script.ArtificialHB:Fire()
114
			lastframe = tick()
115
		else
116
			for i = 1, math.floor(tf / frame) do
117
				script.ArtificialHB:Fire()
118
			end
119
		lastframe = tick()
120
		end
121
		if tossremainder then
122
			tf = 0
123
		else
124
			tf = tf - frame * math.floor(tf / frame)
125
		end
126
	end
127
end)
128
129
--//=================================\\
130
--\\=================================//
131
132
m = game.Players.LocalPlayer
133
char = m.Character
134
local txt = Instance.new("BillboardGui", char)
135
txt.Adornee = char.Head
136
txt.Name = "_status"
137
txt.Size = UDim2.new(2, 0, 1.2, 0)
138
txt.StudsOffset = Vector3.new(-9, 8, 0)
139
local text = Instance.new("TextLabel", txt)
140
text.Size = UDim2.new(10, 0, 7, 0)
141
text.FontSize = "Size24"
142
text.TextScaled = true
143
text.TextTransparency = 0
144
text.BackgroundTransparency = 1
145
text.TextTransparency = 0
146
text.TextStrokeTransparency = 0
147
text.Font = "Bodoni"
148
text.TextStrokeColor3 = Color3.new(0, 0, 0)
149
v = Instance.new("Part")
150
v.Name = "ColorBrick"
151
v.Parent = m.Character
152
v.FormFactor = "Symmetric"
153
v.Anchored = true
154
v.CanCollide = false
155
v.BottomSurface = "Smooth"
156
v.TopSurface = "Smooth"
157
v.Size = Vector3.new(10, 5, 3)
158
v.Transparency = 1
159
v.CFrame = char.Torso.CFrame
160
v.BrickColor = BrickColor.new("Really black")
161
v.Transparency = 1
162
v.Shape = "Block"
163
spawn(function()
164
local TweenService = game:GetService("TweenService")
165
local Colours = {Color3.fromRGB(255,0,0),Color3.fromRGB(255,128,0),Color3.fromRGB(255,255,0),Color3.fromRGB(0,255,0),Color3.fromRGB(0,255,255),Color3.fromRGB(0,0,255),Color3.fromRGB(191,0,255),Color3.fromRGB(255,0,191)}
166
local Int = 0
167
while wait(0.5) do
168
    if Int == #Colours then Int = 0 end
169
    Int = Int+1
170
    TweenService:Create(text,TweenInfo.new(1),{TextColor3 = Colours[Int]}):Play()
171
end
172
end)
173
text.Text = "Everyone else is weak it seems like i am the only one standing..."
174
        wait(2)
175
        text.Text = "People thought i was gone but no i return to tell you this..."
176
        wait(3)
177
	text.Text = "YOU HAVE ONLY A FEW SECONDS LEFT TO LIVE!!!"
178
        wait(2)
179
text.Text = "Rianbow Warden"
180
181
--//=================================\\
182
--|| 	      SOME FUNCTIONS
183
--\\=================================//
184
185
function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
186
	return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
187
end
188
189
function PositiveAngle(NUMBER)
190
	if NUMBER >= 0 then
191
		NUMBER = 0
192
	end
193
	return NUMBER
194
end
195
196
function NegativeAngle(NUMBER)
197
	if NUMBER <= 0 then
198
		NUMBER = 0
199
	end
200
	return NUMBER
201
end
202
203
function Swait(NUMBER)
204
	if NUMBER == 0 or NUMBER == nil then
205
		ArtificialHB.Event:wait()
206
	else
207
		for i = 1, NUMBER do
208
			ArtificialHB.Event:wait()
209
		end
210
	end
211
end
212
213
function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
214
	local NEWMESH = IT(MESH)
215
	if MESH == "SpecialMesh" then
216
		NEWMESH.MeshType = MESHTYPE
217
		if MESHID ~= "nil" and MESHID ~= "" then
218
			NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
219
		end
220
		if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
221
			NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
222
		end
223
	end
224
	NEWMESH.Offset = OFFSET or VT(0, 0, 0)
225
	NEWMESH.Scale = SCALE
226
	NEWMESH.Parent = PARENT
227
	return NEWMESH
228
end
229
230
function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
231
	local NEWPART = IT("Part")
232
	NEWPART.formFactor = FORMFACTOR
233
	NEWPART.Reflectance = REFLECTANCE
234
	NEWPART.Transparency = TRANSPARENCY
235
	NEWPART.CanCollide = false
236
	NEWPART.Locked = true
237
	NEWPART.Anchored = true
238
	if ANCHOR == false then
239
		NEWPART.Anchored = false
240
	end
241
	NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
242
	NEWPART.Name = NAME
243
	NEWPART.Size = SIZE
244
	NEWPART.Position = Torso.Position
245
	NEWPART.Material = MATERIAL
246
	NEWPART:BreakJoints()
247
	NEWPART.Parent = PARENT
248
	return NEWPART
249
end
250
251
	local function weldBetween(a, b)
252
	    local weldd = Instance.new("ManualWeld")
253
	    weldd.Part0 = a
254
	    weldd.Part1 = b
255
	    weldd.C0 = CFrame.new()
256
	    weldd.C1 = b.CFrame:inverse() * a.CFrame
257
	    weldd.Parent = a
258
	    return weldd
259
	end
260
261
262
function QuaternionFromCFrame(cf)
263
	local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
264
	local trace = m00 + m11 + m22
265
	if trace > 0 then 
266
		local s = math.sqrt(1 + trace)
267
		local recip = 0.5 / s
268
		return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
269
	else
270
		local i = 0
271
		if m11 > m00 then
272
			i = 1
273
		end
274
		if m22 > (i == 0 and m00 or m11) then
275
			i = 2
276
		end
277
		if i == 0 then
278
			local s = math.sqrt(m00 - m11 - m22 + 1)
279
			local recip = 0.5 / s
280
			return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
281
		elseif i == 1 then
282
			local s = math.sqrt(m11 - m22 - m00 + 1)
283
			local recip = 0.5 / s
284
			return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
285
		elseif i == 2 then
286
			local s = math.sqrt(m22 - m00 - m11 + 1)
287
			local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
288
		end
289
	end
290
end
291
 
292
function QuaternionToCFrame(px, py, pz, x, y, z, w)
293
	local xs, ys, zs = x + x, y + y, z + z
294
	local wx, wy, wz = w * xs, w * ys, w * zs
295
	local xx = x * xs
296
	local xy = x * ys
297
	local xz = x * zs
298
	local yy = y * ys
299
	local yz = y * zs
300
	local zz = z * zs
301
	return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
302
end
303
 
304
function QuaternionSlerp(a, b, t)
305
	local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
306
	local startInterp, finishInterp;
307
	if cosTheta >= 0.0001 then
308
		if (1 - cosTheta) > 0.0001 then
309
			local theta = ACOS(cosTheta)
310
			local invSinTheta = 1 / SIN(theta)
311
			startInterp = SIN((1 - t) * theta) * invSinTheta
312
			finishInterp = SIN(t * theta) * invSinTheta
313
		else
314
			startInterp = 1 - t
315
			finishInterp = t
316
		end
317
	else
318
		if (1 + cosTheta) > 0.0001 then
319
			local theta = ACOS(-cosTheta)
320
			local invSinTheta = 1 / SIN(theta)
321
			startInterp = SIN((t - 1) * theta) * invSinTheta
322
			finishInterp = SIN(t * theta) * invSinTheta
323
		else
324
			startInterp = t - 1
325
			finishInterp = t
326
		end
327
	end
328
	return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
329
end
330
331
function Clerp(a, b, t)
332
	local qa = {QuaternionFromCFrame(a)}
333
	local qb = {QuaternionFromCFrame(b)}
334
	local ax, ay, az = a.x, a.y, a.z
335
	local bx, by, bz = b.x, b.y, b.z
336
	local _t = 1 - t
337
	return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
338
end
339
340
function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
341
	local frame = IT("Frame")
342
	frame.BackgroundTransparency = TRANSPARENCY
343
	frame.BorderSizePixel = BORDERSIZEPIXEL
344
	frame.Position = POSITION
345
	frame.Size = SIZE
346
	frame.BackgroundColor3 = COLOR
347
	frame.BorderColor3 = BORDERCOLOR
348
	frame.Name = NAME
349
	frame.Parent = PARENT
350
	return frame
351
end
352
353
function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
354
	local label = IT("TextLabel")
355
	label.BackgroundTransparency = 1
356
	label.Size = UD2(1, 0, 1, 0)
357
	label.Position = UD2(0, 0, 0, 0)
358
	label.TextColor3 = TEXTCOLOR
359
	label.TextStrokeTransparency = STROKETRANSPARENCY
360
	label.TextTransparency = TRANSPARENCY
361
	label.FontSize = TEXTFONTSIZE
362
	label.Font = TEXTFONT
363
	label.BorderSizePixel = BORDERSIZEPIXEL
364
	label.TextScaled = false
365
	label.Text = TEXT
366
	label.Name = NAME
367
	label.Parent = PARENT
368
	return label
369
end
370
371
function NoOutlines(PART)
372
	PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
373
end
374
375
function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
376
	local NEWWELD = IT(TYPE)
377
	NEWWELD.Part0 = PART0
378
	NEWWELD.Part1 = PART1
379
	NEWWELD.C0 = C0
380
	NEWWELD.C1 = C1
381
	NEWWELD.Parent = PARENT
382
	return NEWWELD
383
end
384
385
local S = IT("Sound")
386
function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
387
	local NEWSOUND = nil
388
	coroutine.resume(coroutine.create(function()
389
		NEWSOUND = S:Clone()
390
		NEWSOUND.Parent = PARENT
391
		NEWSOUND.Volume = VOLUME
392
		NEWSOUND.Pitch = PITCH
393
		NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
394
		NEWSOUND:play()
395
		if DOESLOOP == true then
396-
	local SIZE = (Table.Size or VT(1,1,1))
396+
397-
	local ENDSIZE = (Table.Size2 or VT(0,0,0))
397+
398
			repeat wait(1) until NEWSOUND.Playing == false
399
			NEWSOUND:remove()
400
		end
401
	end))
402
	return NEWSOUND
403
end
404
405-
	local MATERIAL = (Table.Material or "Neon")
405+
406-
	local COLOR = (Table.Color or C3(1,1,1))
406+
407
	NumberSequenceKeypoint.new(1,0,0)
408
}
409
local EyeTrans={
410
	NumberSequenceKeypoint.new(0,0.5,0),
411
	NumberSequenceKeypoint.new(1,1,0)
412
}
413
local PE=Instance.new("ParticleEmitter",nil)
414
PE.LightEmission=.8
415
PE.Color = ColorSequence.new(BRICKC("Alder").Color,BRICKC("Lavender").Color)
416
PE.Size=NumberSequence.new(EyeSizes)
417
PE.Transparency=NumberSequence.new(EyeTrans)
418
PE.Lifetime=NumberRange.new(0.35,1)
419-
		EFFECT.Color = COLOR
419+
420
PE.Rate=100
421
PE.VelocitySpread = 10000
422
PE.Acceleration = Vector3.new(0,85,0)
423-
		elseif TYPE == "Block" or TYPE == "Box" then
423+
424
PE.Speed = NumberRange.new(0.1,5)
425-
			MSH.Scale = SIZE
425+
426
PE.ZOffset = 0.5
427
PE.Name = "PE"
428
PE.Enabled = false
429
430
function Fire(art)
431
	local PARTICLES = PE:Clone()
432
	PARTICLES.Parent = art
433
	PARTICLES.Enabled = true
434
	return PARTICLES
435
end
436
437
function CFrameFromTopBack(at, top, back)
438
	local right = top:Cross(back)
439
	return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
440
end
441
442
--WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
443
local cR=255
444
local cG=0
445
local cB=0
446
local flg5=1 local omgidk=1
447
local add=15
448
game:GetService("RunService"):BindToRenderStep("Ghost",1,function()
449
	if omgidk>10000 then omgidk=0 end
450
	omgidk=omgidk+1
451
	if cR>=255 then flg5=1 end
452
	if cG>=255 then flg5=2 end
453
	if cB>=255 then flg5=3 end
454
	if flg5==1 then cR=cR-add cG=cG+add end
455
	if flg5==2 then cG=cG-add cB=cB+add end
456
	if flg5==3 then cB=cB-add cR=cR+add end
457
	color=Color3.fromRGB(cR,cG,cB)
458
function WACKYEFFECT(Table)
459
	local TYPE = (Table.EffectType or "Sphere")
460
	local SIZE = (Table.Size or VT(6,6,6))
461
	local ENDSIZE = (Table.Size2 or VT(7,7,7))
462
	local TRANSPARENCY = (Table.Transparency or 0)
463
	local ENDTRANSPARENCY = (Table.Transparency2 or 1)
464
	local CFRAME = (Table.CFrame or Torso.CFrame)
465
	local MOVEDIRECTION = (Table.MoveToPos or nil)
466
	local ROTATION1 = (Table.RotationX or 0)
467
	local ROTATION2 = (Table.RotationY or 0)
468
	local ROTATION3 = (Table.RotationZ or 0)
469
	local MATERIAL = "Neon"
470
	local COLOR = color
471
	local TIME = (Table.Time or 45)
472
	local SOUNDID = (Table.SoundID or nil)
473
	local SOUNDPITCH = (Table.SoundPitch or nil)
474-
				repeat wait(1) until SOUND.Playing == false
474+
475
	coroutine.resume(coroutine.create(function()
476
		local PLAYSSOUND = false
477
		local SOUND = nil
478
		local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
479
		if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
480
			PLAYSSOUND = true
481
			SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
482
		end
483
		EFFECT.Color = color
484
		local MSH = nil
485
		if TYPE == "Sphere" then
486
			MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
487
		elseif TYPE == "Block" then
488
			MSH = IT("BlockMesh",EFFECT)
489
			MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
490
		elseif TYPE == "Wave" then
491
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
492
		elseif TYPE == "Ring" then
493
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
494
		elseif TYPE == "Slash" then
495
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
496
		elseif TYPE == "Round Slash" then
497
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
498
		elseif TYPE == "Swirl" then
499
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
500
		elseif TYPE == "Skull" then
501
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
502
		elseif TYPE == "Crystal" then
503
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
504
		end
505
		if MSH ~= nil then
506
			local MOVESPEED = nil
507
			if MOVEDIRECTION ~= nil then
508
				MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
509
			end
510
			local GROWTH = SIZE - ENDSIZE
511
			local TRANS = TRANSPARENCY - ENDTRANSPARENCY
512
			if TYPE == "Block" then
513
				EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
514
			else
515
				EFFECT.CFrame = CFRAME
516
			end
517
			for LOOP = 1, TIME+1 do
518
				Swait()
519
				MSH.Scale = MSH.Scale - GROWTH/TIME
520
				if TYPE == "Wave" then
521
					MSH.Offset = VT(0,0,-MSH.Scale.X/8)
522
				end
523
				EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
524
				if TYPE == "Block" then
525
					EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
526
				else
527
					EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
528
				end
529
				if MOVEDIRECTION ~= nil then
530
					local ORI = EFFECT.Orientation
531
					EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
532
					EFFECT.Orientation = ORI
533
				end
534
			end
535
			if PLAYSSOUND == false then
536
				EFFECT:remove()
537
			else
538
				SOUND.Stopped:Connect(function()
539
					EFFECT:remove()
540
				end)
541
			end
542
		else
543
			if PLAYSSOUND == false then
544
				EFFECT:remove()
545
			else
546
				repeat Swait() until SOUND.Playing == false
547
				EFFECT:remove()
548
			end
549
		end
550
	end))
551
end
552
end)
553
554
function MakeForm(PART,TYPE)
555
	if TYPE == "Cyl" then
556
		local MSH = IT("CylinderMesh",PART)
557
	elseif TYPE == "Ball" then
558
		local MSH = IT("SpecialMesh",PART)
559
		MSH.MeshType = "Sphere"
560
	elseif TYPE == "Wedge" then
561
		local MSH = IT("SpecialMesh",PART)
562
		MSH.MeshType = "Wedge"
563
	end
564
end
565
566
Debris = game:GetService("Debris")
567
568
function CastProperRay(StartPos, EndPos, Distance, Ignore)
569
	local DIRECTION = CF(StartPos,EndPos).lookVector
570
	return Raycast(StartPos, DIRECTION, Distance, Ignore)
571
end
572
573
local HATWELD = nil
574
function Pose(WhichPose,Speed,Time,Magic,Gyro,Tors)
575
	PLAYMAINANIM = false
576
	if WhichPose == "Cast1" then
577
		for i=0, Time, 0.1 / Animation_Speed do
578
			Swait()
579
			if Magic == true then
580
				WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
581
			end
582
			if Gyro ~= nil and Gyro ~= false then
583
				Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
584
			end
585
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(35)), Speed / Animation_Speed)
586
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-35)), Speed / Animation_Speed)
587
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(125), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
588
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
589
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
590
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
591
		end
592
	elseif WhichPose == "Cast2" then
593
		for i=0, Time, 0.1 / Animation_Speed do
594
			Swait()
595
			if Magic == true then
596
				WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
597
				WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
598
			end
599
			if Gyro ~= nil and Gyro ~= false then
600
				Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
601
			end
602
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
603
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
604
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(15)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
605
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed)
606
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
607
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
608
		end
609
	elseif WhichPose == "RightArmUp" then
610
		for i=0, Time, 0.1 / Animation_Speed do
611
			Swait()
612
			if Magic == true then
613
				WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
614
			end
615
			if Gyro ~= nil and Gyro ~= false then
616
				Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
617
			end
618
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)), Speed / Animation_Speed)
619
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), Speed / Animation_Speed)
620
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(125), RAD(0), RAD(25)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
621
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
622
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
623
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
624
		end
625
	elseif WhichPose == "Taunt" then
626
		for i=0, Time, 0.1 / Animation_Speed do
627
			Swait()
628
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
629
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
630
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
631
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
632
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
633
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
634
		end
635
		HATWELD.Part0 = RightArm
636
		HATWELD.C0 = CF(0,-1.1,-0.4) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(-20), RAD(0), RAD(0))
637
		CreateSound(221057812,Torso,10,1,false)
638
		for i=0, Time*2, 0.1 / Animation_Speed do
639
			Swait()
640
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
641
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
642
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(145), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
643
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(5), RAD(25), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed)
644
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
645
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
646
		end
647
		for i=0, Time, 0.1 / Animation_Speed do
648
			Swait()
649
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
650
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), Speed / Animation_Speed)
651
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.65, -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
652
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
653
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
654
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
655
			HATWELD.C0 = Clerp(HATWELD.C0, CF(-0.5,-1.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(35), RAD(0), RAD(35)), Speed / Animation_Speed)
656
		end
657
		HATWELD.Part0 = Head
658
		HATWELD.C0 = CF(0,0.35,0)
659
	elseif WhichPose == "Prepare key" then
660
		for i=0, Time, 0.1 / Animation_Speed do
661
			Swait()
662
			if Gyro ~= nil and Gyro ~= false then
663
				Gyro.cframe = CF(RootPart.Position,Tors.Position)
664
			end
665
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(65)), Speed / Animation_Speed)
666
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-65)), Speed / Animation_Speed)
667
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
668
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
669
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
670
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
671
		end
672
	elseif WhichPose == "Turn key" then
673
		for i=0, Time, 0.1 / Animation_Speed do
674
			Swait()
675
			if Gyro ~= nil and Gyro ~= false then
676
				Gyro.cframe = CF(RootPart.Position,Tors.Position)
677
			end
678
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(75)), Speed / Animation_Speed)
679
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-75)), Speed / Animation_Speed)
680
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(75)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
681
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
682
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
683
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
684
		end
685
	end
686
	PLAYMAINANIM = true
687
end
688
689
--Lightning({Color = C3(1,1,1), Start = Torso.Position, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = 400, Branches = false})
690
function Lightning(Table)
691
	local Color = Table.Color or C3(1,1,1)
692
	local StartPos = Table.Start or Torso.Position
693
	local EndPos = Table.End or Mouse.Hit.p
694
	local SegmentLength = Table.SegmentL or 2
695
	local Thickness = Table.Thickness or 0.1
696
	local Dissapear = Table.DoesFade or false
697
	local Parent = Table.Ignore or Character
698
	local MaxDist = Table.MaxDist or 400
699
	local Branches = Table.Branches or false
700
	local HIT,HITPOS = CastProperRay(StartPos, EndPos, MaxDist, Parent)
701
	local DISTANCE = math.ceil((StartPos - HITPOS).Magnitude/SegmentLength)
702
	local LIGHTNINGMODEL = IT("Model",Effects)
703
	LIGHTNINGMODEL.Name = "Lightning"
704
	local LastBolt = nil
705
	for E = 1, DISTANCE do
706
		local ExtraSize = (DISTANCE-E)/15
707
		local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Pearl"), "LightningPart"..E, VT(Thickness+ExtraSize,SegmentLength,Thickness+ExtraSize))
708
		PART.Color = Color
709
		MakeForm(PART,"Cyl")
710
		if LastBolt == nil then
711
			PART.CFrame = CF(StartPos,HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
712
		else
713
			PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,CF(HITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,SegmentLength/3+(DISTANCE-E)).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
714
		end
715
		LastBolt = PART
716
		if Branches == true then
717
			local CHOICE = MRANDOM(1,7+((DISTANCE-E)*2))
718
			if CHOICE == 1 then
719
				local LASTBRANCH = nil
720
				for i = 1, MRANDOM(2,5) do
721
					local ExtraSize2 = ((DISTANCE-E)/25)/i
722
					local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Pearl"), "Branch"..E.."-"..i, VT(Thickness+ExtraSize2,SegmentLength,Thickness+ExtraSize2))
723
					PART.Color = Color
724
					MakeForm(PART,"Cyl")
725
					if LASTBRANCH == nil then
726
						PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*7,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
727
					else
728
						PART.CFrame = CF(LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0).p,LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*3,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
729
					end
730
					LASTBRANCH = PART
731
				end
732
			end
733
		end
734
	end
735
	if Dissapear == true then
736
		coroutine.resume(coroutine.create(function()
737
			for i = 1, 10 do
738
				Swait()
739
				for _, c in pairs(LIGHTNINGMODEL:GetChildren()) do
740
					if c.ClassName == "Part" then
741
						c.Transparency = i/10
742
					end
743
				end
744
			end
745
			LIGHTNINGMODEL:remove()
746
		end))
747
	elseif Dissapear == false then
748
		Debris:AddItem(LIGHTNINGMODEL,0.1)
749
	end
750
	return {End = LastBolt.CFrame*CF(0,0,-LastBolt.Size.Z/2).p,LastBolt = LastBolt,Model = LIGHTNINGMODEL}
751
end
752
753
--//=================================\\
754
--||	     WEAPON CREATION
755-
tecks2.Text = "The Warden"
755+
756
757
for i = 1, 15 do
758
	local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/15.2, "Dark stone grey", "FaceGradient", VT(1.01,0.58,1.01),false)
759
	FACE.Color = C3(0,0,0)
760
	Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
761
	CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.35-(i-1)/35,0), CF(0, 0, 0))
762
end
763
local HAT1 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(2,0.2,2),false)
764
MakeForm(HAT1,"Cyl")
765
HATWELD = CreateWeldOrSnapOrMotor("Weld", Head, Head, HAT1, CF(0,0.35,0), CF(0, 0, 0))
766
local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(2.01,0.15,2.01),false)
767
BELT.Color = C3(15/255,15/255,15/255)
768
MakeForm(BELT,"Cyl")
769
CreateWeldOrSnapOrMotor("Weld", HAT1, HAT1, BELT, CF(0,0,0), CF(0, 0, 0))
770
local HAT2 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.3,2.2,1.3),false)
771
MakeForm(HAT2,"Cyl")
772
CreateWeldOrSnapOrMotor("Weld", HAT1, HAT1, HAT2, CF(0,1.1,0), CF(0, 0, 0))
773
local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.2,1.31),false)
774
BELT.Color = C3(15/255,15/255,15/255)
775
MakeForm(BELT,"Cyl")
776
CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0,0), CF(0, 0, 0))
777
local GEM = CreatePart(3, Character, "Neon", 0, 0, "Lavender", "Gem", VT(0.25,0.25,0.1),false)
778
MakeForm(GEM,"Ball")
779
CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(0,0,-BELT.Size.X/2), CF(0, 0, 0))
780
local GEM = CreatePart(3, Character, "Neon", 0, 0, "Lavender", "Gem", VT(0.25,0.25,0.1),false)
781
MakeForm(GEM,"Ball")
782
CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(0,0,BELT.Size.X/2), CF(0, 0, 0))
783
local GEM = CreatePart(3, Character, "Neon", 0, 0, "Lavender", "Gem", VT(0.1,0.25,0.25),false)
784
MakeForm(GEM,"Ball")
785
CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(-BELT.Size.X/2,0,0), CF(0, 0, 0))
786
local GEM = CreatePart(3, Character, "Neon", 0, 0, "Lavender", "Gem", VT(0.1,0.25,0.25),false)
787
MakeForm(GEM,"Ball")
788
CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(BELT.Size.X/2,0,0), CF(0, 0, 0))
789
local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false)
790
BELT.Color = C3(15/255,15/255,15/255)
791
MakeForm(BELT,"Cyl")
792
CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0.7,0), CF(0, 0, 0))
793
local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false)
794
BELT.Color = C3(15/255,15/255,15/255)
795
MakeForm(BELT,"Cyl")
796
CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,-0.7,0), CF(0, 0, 0))
797
local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false)
798
BELT.Color = C3(15/255,15/255,15/255)
799
MakeForm(BELT,"Cyl")
800
CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0.35,0), CF(0, 0, 0))
801
local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false)
802
BELT.Color = C3(15/255,15/255,15/255)
803
MakeForm(BELT,"Cyl")
804
CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,-0.35,0), CF(0, 0, 0))
805
local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.3,0.5,1.3),false)
806
MakeForm(BELT,"Ball")
807
CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,HAT2.Size.Y/2,0), CF(0, 0, 0))
808
Humanoid.DisplayDistanceType = "None"
809
local naeeym2 = IT("BillboardGui",Character)
810
naeeym2.AlwaysOnTop = true
811
naeeym2.Size = UDim2.new(5,35,2,15)
812
naeeym2.StudsOffset = Vector3.new(0,3,0)
813
naeeym2.MaxDistance = 75
814
naeeym2.Adornee = Character.Head
815
naeeym2.Name = "Name"
816
naeeym2.PlayerToHideFrom = Player
817
local tecks2 = IT("TextLabel",naeeym2)
818
tecks2.BackgroundTransparency = 1
819
tecks2.TextScaled = true
820
tecks2.BorderSizePixel = 0
821
tecks2.Text = ""
822
tecks2.Font = "Bodoni"
823
tecks2.TextSize = 30
824
tecks2.TextStrokeTransparency = 0.5
825
tecks2.TextColor3 = C3(0,0,0)
826
tecks2.TextStrokeColor3 = BRICKC"Lavender".Color
827
tecks2.Size = UDim2.new(1,0,0.5,0)
828
tecks2.Parent = naeeym2
829
local EYE = CreatePart(3, Character, "Neon", 0, 0, "Lilac", "FaceGradient", VT(0.15,0.15,0.15),false)
830
MakeForm(EYE,"Ball")
831
CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0.15,0.22,-0.55), CF(0, 0, 0))
832
local EYE = CreatePart(3, Character, "Neon", 0, 0, "Lilac", "FaceGradient", VT(0.05,0.14,0.05),false)
833
EYE.Color = C3(0,0,0)
834
MakeForm(EYE,"Ball")
835
CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0.15,0.22,-0.6), CF(0, 0, 0))
836
local top = Instance.new("Shirt")
837
top.ShirtTemplate = "rbxassetid://676428254"
838
top.Parent = Character
839
top.Name = "Cloth"
840
local bottom = Instance.new("Pants")
841
bottom.PantsTemplate = "rbxassetid://676428351"
842
bottom.Parent = Character
843
bottom.Name = "Cloth"
844
for _, c in pairs(Character:GetChildren()) do
845
	if c.ClassName == "Part" and c.Name ~= "FaceGradient" and c.Name ~= "Hat" and c.Name ~= "Gem" then
846
		c.Material = "Neon"
847
		if c:FindFirstChildOfClass("ParticleEmitter") then
848
			c:FindFirstChildOfClass("ParticleEmitter"):remove()
849
		end
850
		c.Color = C3(1,1,1)
851
		if c == Head then
852
			if c:FindFirstChild("face") then
853
				c.face:remove()
854
			end
855
		end
856
	elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.ClassName == "Hat" or c.Name == "Body Colors" then
857
		c:remove()
858
	elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
859
		c:remove()
860
	end
861
end
862
local BODY = {}
863
for _, c in pairs(Character:GetDescendants()) do
864
	if c:IsA("BasePart") and c.Name ~= "Handle" then
865
		if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
866
			c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
867
		end
868
		table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
869
	elseif c:IsA("JointInstance") then
870
		table.insert(BODY,{c,c.Parent,nil,nil,nil})
871
	end
872
end
873
for e = 1, #BODY do
874
	if BODY[e] ~= nil then
875
		local STUFF = BODY[e]
876
		local PART = STUFF[1]
877
		local PARENT = STUFF[2]
878
		local MATERIAL = STUFF[3]
879
		local COLOR = STUFF[4]
880
		local TRANSPARENCY = STUFF[5]
881
		if PART.ClassName == "Part" and PART ~= RootPart then
882
			PART.Material = MATERIAL
883
			PART.Color = COLOR
884
			PART.Transparency = TRANSPARENCY
885
		end
886
		PART.AncestryChanged:Connect(function()
887
			PART.Parent = PARENT
888
		end)
889
	end
890
end
891
function refit()
892
	Character.Parent = workspace
893
	for e = 1, #BODY do
894
		if BODY[e] ~= nil then
895
			local STUFF = BODY[e]
896
			local PART = STUFF[1]
897
			local PARENT = STUFF[2]
898
			local MATERIAL = STUFF[3]
899
			local COLOR = STUFF[4]
900
			local TRANSPARENCY = STUFF[5]
901
			if PART.ClassName == "Part" and PART ~= RootPart then
902
				PART.Material = MATERIAL
903
				PART.Color = COLOR
904
				PART.Transparency = TRANSPARENCY
905
			end
906
			if PART.Parent ~= PARENT then
907
				Humanoid:remove()
908
				PART.Parent = PARENT
909
				Humanoid = IT("Humanoid",Character)
910
			end
911
		end
912
	end
913
end
914
local SKILLTEXTCOLOR = BRICKC"Lavender".Color
915
local SKILLFONT = "Bodoni"
916-
	local LightningTable = Lightning({Color = SKILLTEXTCOLOR, Start = RightArm.CFrame*CF(0,-1,0).p, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.2, DoesFade = true, Ignore = Character, MaxDist = 100, Branches = false})
916+
917
918
Humanoid.Died:connect(function()
919-
	WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(1,1,1)*15, Transparency = 0, Transparency2 = 1, CFrame = CF(Hitpos)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Lavender".Color, SoundID = BOLTSOUNDS[MRANDOM(1,#BOLTSOUNDS)], SoundPitch = MRANDOM(8,12)/10, SoundVolume = 5})
919+
920
end)
921-
		WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(0,45,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hitpos)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
921+
922
local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.23, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
923
local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.50, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
924
local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.23, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
925
local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.50, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
926
local SKILL5FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.365, 0, 0.70, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
927
928
local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Warden Zap", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 1")
929
local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Warden Thunder", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 2")
930
local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Inferno Ring", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3")
931
local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Warden Wall", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 4")
932
local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Prison Key", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 5")
933
934
--//=================================\\
935
--||			DAMAGING
936
--\\=================================//
937
938
function ApplyAoE(POSITION,RANGE,FLING,BURN)
939
	local CHILDREN = workspace:GetDescendants()
940
	for index, CHILD in pairs(CHILDREN) do
941
		if CHILD.ClassName == "Model" and CHILD ~= Character then
942
			local HUM = CHILD:FindFirstChildOfClass("Humanoid")
943
			if HUM then
944
				local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
945
				if TORSO then
946
					if HUM.Health > 0 and (TORSO.Position - POSITION).Magnitude <= RANGE then
947
						CHILD:BreakJoints()
948
						if FLING ~= 0 then
949
							for _, c in pairs(CHILD:GetChildren()) do
950
								if c:IsA("BasePart") and c.Transparency == 0 then
951
									if BURN == true then
952
										Fire(c)
953
									end
954
									local bv = Instance.new("BodyVelocity") 
955
									bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
956
									bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
957
									bv.Parent = c
958
									Debris:AddItem(bv,0.05)
959
								end
960
							end
961
						end
962
					end
963
				end
964
			end
965
		end
966
	end
967
end
968
969
--//=================================\\
970
--||	ATTACK FUNCTIONS AND STUFF
971
--\\=================================//
972
973
function Warden_Zap()
974
	ATTACK = true
975
	Rooted = false
976
	local GYRO = IT("BodyGyro",RootPart)
977
	GYRO.D = 750
978
	GYRO.P = 20000
979
	GYRO.MaxTorque = VT(0,40000000,0)
980
	CreateSound(348663022,RightArm,1.5,2,false)
981
	Pose("Cast1",0.8,1,true,GYRO)
982
	local LightningTable = Lightning({Color = SKILLTEXTCOLOR, Start = RightArm.CFrame*CF(0,-1,0).p, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.2, DoesFade = true, Ignore = Character, MaxDist = 9999, Branches = false})
983
	local Hitpos = LightningTable.End
984
	ApplyAoE(Hitpos,10,35)
985
	WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(1,1,1)*15, Transparency = 0, Transparency2 = 1, CFrame = CF(Hitpos)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Eggplant".Color, SoundID = BOLTSOUNDS[MRANDOM(1,#BOLTSOUNDS)], SoundPitch = MRANDOM(8,12)/10, SoundVolume = 5})
986
	for i = 1, 4 do
987
		WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(0,45,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hitpos)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Eggplant".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
988
	end
989
	Pose("Cast1",0.8,1,true)
990
	GYRO:remove()
991
	ATTACK = false
992
	Rooted = false
993
end
994
995
function Warden_Thunder()
996
	ATTACK = true
997
	Rooted = false
998
	local GYRO = IT("BodyGyro",RootPart)
999
	GYRO.D = 750
1000
	GYRO.P = 20000
1001
	GYRO.MaxTorque = VT(0,40000000,0)
1002
	CreateSound(469345336,Torso,3,2,false)
1003
	Pose("Cast2",1.5,2,true,GYRO)
1004
	coroutine.resume(coroutine.create(function()
1005
		local FRAME = RootPart.CFrame
1006
		for i = 1, 25 do
1007
			local POS = FRAME*CF(MRANDOM(-17,17),0,-i*15)
1008
			local LightningTable = Lightning({Color = SKILLTEXTCOLOR, Start = POS*CF(0,85,0).p, End = POS*CF(0,-15,0).p, SegmentL = 3, Thickness = 0.4, DoesFade = true, Ignore = Character, MaxDist = 400, Branches = true})
1009
			local Hitpos = LightningTable.End
1010
			ApplyAoE(Hitpos,20,15)
1011
			WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(1,1,1)*15, Transparency = 0, Transparency2 = 1, CFrame = CF(Hitpos)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Lavender".Color, SoundID = BOLTSOUNDS[MRANDOM(1,#BOLTSOUNDS)], SoundPitch = MRANDOM(8,12)/10, SoundVolume = 5})
1012
			for i = 1, 4 do
1013
				WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(0,75,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hitpos)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
1014
			end
1015
			wait(0.05)
1016
		end
1017
	end))
1018
	Pose("Cast2",1.5,0.7,true)
1019
	GYRO:remove()
1020
	ATTACK = false
1021
	Rooted = false
1022
end
1023
1024
function Inferno_Ring()
1025
	ATTACK = true
1026
	Rooted = false
1027
	local GYRO = IT("BodyGyro",RootPart)
1028
	GYRO.D = 750
1029
	GYRO.P = 20000
1030
	GYRO.MaxTorque = VT(0,40000000,0)
1031
	local FIRE = IT("Model",Effects)
1032
	FIRE.Name = "Fire"
1033
	local MAIN = CreatePart(3, FIRE, "Neon", 0, 1, "Lavender", "Center", VT(0,0,0))
1034
	FIRE.PrimaryPart = MAIN
1035
	local FIRES = {}
1036
	for i = 1, 45 do
1037
		local PRT = CreatePart(3, FIRE, "Neon", 0, 1, "Lavender", "RingPart", VT(3,3,3))
1038
		PRT.CFrame = MAIN.CFrame*ANGLES(RAD(0),RAD((360/45)*i),RAD(0))*CF(0,0,20)
1039
		local F = Fire(PRT)
1040
		table.insert(FIRES,F)
1041
	end
1042
	repeat
1043
		FIRE:SetPrimaryPartCFrame(CF(Mouse.Hit.p))
1044
		Pose("Cast1",1.5,0.01,false,GYRO)
1045
	until HOLD == true
1046
	coroutine.resume(coroutine.create(function()
1047
		for i = 1, 4 do
1048
			ApplyAoE(MAIN.Position,21,-15,true)
1049
			CreateSound(463598785,MAIN,3,1,false)
1050
			for E = 1, #FIRES do
1051
				if FIRES[E] ~= nil then
1052
					FIRES[E].Acceleration = VT(0,300,0)
1053
					FIRES[E].Lifetime=NumberRange.new(0.35,1.5)
1054
				end
1055
			end
1056
			wait(0.3)
1057
		end
1058
		for E = 1, #FIRES do
1059
			if FIRES[E] ~= nil then
1060
				FIRES[E].Enabled = false
1061
			end
1062
		end
1063
		Debris:AddItem(FIRE,5)
1064
	end))
1065
	CreateSound(215395388,RightArm,3,2,false)
1066
	Pose("RightArmUp",1.5,0.5,true)
1067
	GYRO:remove()
1068
	ATTACK = false
1069
	Rooted = false
1070
end
1071
1072
function Warden_Wall()
1073
	local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 8, Character)
1074
	if HITFLOOR ~= nil then
1075
		if HITFLOOR.Anchored == true then
1076
			local WALL = HITFLOOR:Clone()
1077
			WALL.Size = VT(45,45,5)
1078
			WALL.Parent = Effects
1079
			WALL.Name = "Wall"
1080
			WALL.CFrame = RootPart.CFrame*CF(0,-65/2.1,-5)*ANGLES(RAD(-15),RAD(0),RAD(0))
1081
			CreateSound(130972023,WALL,5,0.8,false)
1082
			ATTACK = true
1083
			Rooted = true
1084
			local HIT = WALL.Touched:Connect(function(hit)
1085
				if hit.Parent ~= Character then
1086
					hit:BreakJoints()
1087
				end
1088
			end)
1089
			coroutine.resume(coroutine.create(function()
1090
				WACKYEFFECT({Time = 35, EffectType = "Box", Size = WALL.Size, Size2 = WALL.Size*2, Transparency = 0, Transparency2 = 1, CFrame = WALL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
1091
				for i = 1, 90 do
1092
					Swait()
1093
					WALL.CFrame = WALL.CFrame*CF(0,0.5,0)
1094
				end
1095
				HIT:disconnect()
1096
				wait(5)
1097
				for i = 1, 46 do
1098
					Swait()
1099
					WALL.CFrame = WALL.CFrame*CF(0,-1,0)
1100
				end
1101
				WALL:remove()
1102
			end))
1103
			Pose("RightArmUp",1.5,1.2,true)
1104
			ATTACK = false
1105
			Rooted = false
1106
		end
1107
	end
1108
end
1109
1110
function Prison_Key()
1111
	if Mouse.Target ~= nil then
1112
		if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
1113
			local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
1114
			local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
1115
			local GYRO = IT("BodyGyro",RootPart)
1116
			GYRO.D = 750
1117
			GYRO.P = 20000
1118
			GYRO.MaxTorque = VT(0,40000000,0)
1119
			local grav = Instance.new("BodyPosition",TORSO)
1120
			grav.D = 15
1121
			grav.P = 20000
1122
			grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
1123
			grav.position = TORSO.Position
1124
			local GYRO2 = IT("BodyGyro",TORSO)
1125
			GYRO2.D = 750
1126
			GYRO2.P = 20000
1127
			GYRO2.MaxTorque = VT(0,40000000,0)
1128
			GYRO2.cframe = CF(TORSO.Position,RootPart.Position)
1129
			grav.Name = "Jail"
1130
			local LOCKPARTS = {}
1131
			ATTACK = true
1132
			Rooted = false
1133
			local LOCK = IT("Model",Effects)
1134
			LOCK.Name = "Lock"
1135
			local LOCK2 = IT("Model",LOCK)
1136
			LOCK2.Name = "Metal"
1137
			--CREATE LOCK--
1138
				local BASE = CreatePart(3, LOCK, "Glass", 0, 0, "Gold", "Keylock", VT(3, 2.5, 1))
1139
				LOCK.PrimaryPart = BASE
1140
				BASE.CFrame = CF(TORSO.Position,RootPart.Position)*CF(0,0,-4)
1141
				local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "Gold", "Keylock", VT(3, 1, 3))
1142
				PRT.CFrame = BASE.CFrame*CF(0,-1.25,0)*ANGLES(RAD(90),RAD(0),RAD(0))
1143
				MakeForm(PRT,"Cyl")
1144
				local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "White", "Hole", VT(1, 1, 1))
1145
				PRT.Color = C3(0,0,0)
1146
				PRT.CFrame = BASE.CFrame*CF(0,0.3,-0.01)*ANGLES(RAD(90),RAD(0),RAD(0))
1147
				MakeForm(PRT,"Cyl")
1148
				local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "White", "Hole", VT(0.5, 1, 1))
1149
				PRT.Color = C3(0,0,0)
1150
				PRT.CFrame = BASE.CFrame*CF(0,-0.2,-0.01)
1151
				for i = 1, 45 do
1152
					local PRT = CreatePart(3, LOCK2, "Glass", 0, 0, "Grey", "Keylock", VT(0.5, 0.5, 0.5))
1153
					PRT.CFrame = BASE.CFrame*CF(0,2,0)*ANGLES(RAD(0),RAD(0),RAD(-90+(360/90*i)))*CF(0,1,0)
1154
				end
1155
				local PRT = CreatePart(3, LOCK2, "Glass", 0, 0, "Grey", "Keylock", VT(0.5, 0.5, 0.5))
1156
				PRT.CFrame = BASE.CFrame*CF(0,1.5,0)*ANGLES(RAD(0),RAD(0),RAD(90))*CF(0,1,0)
1157
				LOCK2.PrimaryPart = PRT
1158
			---------------
1159
			local CHILDREN = LOCK:GetDescendants()
1160
			for index, CHILD in pairs(CHILDREN) do
1161
				if CHILD:IsA("BasePart") then
1162
					CHILD.Transparency = 1
1163
				end
1164
			end
1165
			for i = 1, 75 do
1166
				LOCK:SetPrimaryPartCFrame(CF(TORSO.Position,RootPart.Position)*CF(0,0,-4))
1167
				Swait()
1168
				GYRO2.cframe = CF(TORSO.Position,RootPart.Position)
1169
				GYRO.cframe = CF(RootPart.Position,TORSO.Position)
1170
				local CHILDREN = LOCK:GetDescendants()
1171
				for index, CHILD in pairs(CHILDREN) do
1172
					if CHILD:IsA("BasePart") then
1173
						CHILD.Transparency = CHILD.Transparency - 1/75
1174
					end
1175
				end
1176
			end
1177
			HUM.DisplayDistanceType = "None"
1178
			local KEY = IT("Model",Effects)
1179
			KEY.Name = "Key"
1180
			--CREATE KEY--
1181
				local KBASE = CreatePart(3, KEY, "Neon", 0, 0, "Lavender", "KeyBase", VT(0.1, 1, 0.1),false)
1182
				KEY.PrimaryPart = KBASE
1183
				KBASE.CFrame = RightArm.CFrame*CF(0,-2.1,0)*ANGLES(RAD(0),RAD(90),RAD(0))
1184
				local WLD = weldBetween(RightArm,KBASE)
1185
				for i = 1, 45 do
1186
					local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Lavender", "Key", VT(0.1, 0.1, 0.1),false)
1187
					PRT.CFrame = KBASE.CFrame*CF(0,0.8,0)*ANGLES(RAD(0),RAD(0),RAD((360/45*i)))*CF(0,0.25,0)
1188
					weldBetween(KBASE,PRT)
1189
				end
1190
				local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Lavender", "Key", VT(0.3, 0.1, 0.1),false)
1191
				PRT.CFrame = KBASE.CFrame*CF(-0.15,-0.45,0)
1192
				weldBetween(KBASE,PRT)
1193
				local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Lavender", "Key", VT(0.3, 0.1, 0.1),false)
1194
				PRT.CFrame = KBASE.CFrame*CF(-0.15,-0.25,0)
1195
				weldBetween(KBASE,PRT)
1196
			--------------
1197
			Rooted = true
1198
			Pose("Prepare key",1.5,1.2,false,GYRO,TORSO)
1199
			coroutine.resume(coroutine.create(function()
1200
				for i = 1, 10 do
1201
					Swait()
1202
					GYRO2.cframe = CF(TORSO.Position,RootPart.Position)
1203
					GYRO.cframe = CF(RootPart.Position,TORSO.Position)
1204
				end
1205
				CreateSound(1149318312,BASE,5,1,false)
1206
				CreateSound(160772554,BASE,3,1,false)
1207
				LOCK2:SetPrimaryPartCFrame(BASE.CFrame*CF(0,0.8,0)*ANGLES(RAD(0),RAD(0),RAD(90))*CF(0,1,0))
1208
				for i = 1, 4 do
1209
					WACKYEFFECT({Time = 35, EffectType = "Crystal", Size = VT(1,1,1), Size2 = VT(0,15,0), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(1,1.45,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
1210
				end
1211
				WACKYEFFECT({Time = 35, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1)*25, Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 5})
1212
				wait(1)
1213
				TORSO.Parent.Parent = LOCK
1214
				for i = 1, 75 do
1215
					Swait()
1216
					local CHILDREN = KEY:GetDescendants()
1217
					for index, CHILD in pairs(CHILDREN) do
1218
						if CHILD:IsA("BasePart") then
1219
							CHILD.Transparency = i/25
1220
						end
1221
					end
1222
					local CHILDREN = LOCK:GetDescendants()
1223
					for index, CHILD in pairs(CHILDREN) do
1224
						if CHILD:IsA("BasePart") and CHILD.Name ~= "HumanoidRootPart" then
1225
							CHILD.Transparency = CHILD.Transparency + 1/75
1226
						elseif CHILD.ClassName == "Decal" then
1227
							CHILD.Transparency = CHILD.Transparency + 1/75
1228
						end
1229
					end
1230
				end
1231
				TORSO.Parent:ClearAllChildren()
1232
				KEY:remove()
1233
				LOCK:remove()
1234
			end))
1235
			Pose("Turn key",0.8,1.2,false,GYRO,TORSO)
1236
			GYRO:remove()
1237
			ATTACK = false
1238
			Rooted = false
1239
		end
1240
	end
1241
end
1242
1243
function Hat()
1244
	ATTACK = true
1245
	Rooted = false
1246
	Pose("Taunt",0.4,1.2,false)
1247
	ATTACK = false
1248
	Rooted = false
1249
end
1250
1251
--//=================================\\
1252
--||	  ASSIGN THINGS TO KEYS
1253
--\\=================================//
1254
1255
function MouseDown(Mouse)
1256
	HOLD = true
1257
	if ATTACK == false then
1258
	end
1259
end
1260
1261
function MouseUp(Mouse)
1262
HOLD = false
1263
end
1264
1265
function KeyDown(Key)
1266
	KEYHOLD = true
1267
	if Key == "z" and ATTACK == false then
1268
		Warden_Zap()
1269
	end
1270
1271
	if Key == "b" and ATTACK == false then
1272
		Warden_Thunder()
1273
	end
1274
1275
	if Key == "c" and ATTACK == false then
1276
		Inferno_Ring()
1277
	end
1278
1279
	if Key == "v" and ATTACK == false then
1280
		Warden_Wall()
1281
	end
1282
1283
	if Key == "x" and ATTACK == false then
1284
		Prison_Key()
1285
	end
1286
1287
	if Key == "t" and ATTACK == false then
1288
		Hat()
1289
	end
1290
end
1291
1292
function KeyUp(Key)
1293
	KEYHOLD = false
1294
end
1295
1296
	Mouse.Button1Down:connect(function(NEWKEY)
1297
		MouseDown(NEWKEY)
1298
	end)
1299
	Mouse.Button1Up:connect(function(NEWKEY)
1300
		MouseUp(NEWKEY)
1301
	end)
1302
	Mouse.KeyDown:connect(function(NEWKEY)
1303
		KeyDown(NEWKEY)
1304
	end)
1305
	Mouse.KeyUp:connect(function(NEWKEY)
1306
		KeyUp(NEWKEY)
1307
	end)
1308
1309
--//=================================\\
1310
--\\=================================//
1311
1312
1313
function unanchor()
1314
	if UNANCHOR == true then
1315
		g = Character:GetChildren()
1316
		for i = 1, #g do
1317
			if g[i].ClassName == "Part" then
1318
				g[i].Anchored = false
1319
			end
1320
		end
1321
	end
1322
end
1323
1324
1325
--//=================================\\
1326
--||	WRAP THE WHOLE SCRIPT UP
1327
--\\=================================//
1328
1329
Humanoid.Changed:connect(function(Jump)
1330
	if Jump == "Jump" and (Disable_Jump == true) then
1331
		Humanoid.Jump = false
1332
	end
1333
end)
1334
1335
while true do
1336
	Swait()
1337
	script.Parent = WEAPONGUI
1338
	Humanoid.Parent = Character
1339
	if Humanoid then
1340
		local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
1341
		IDLEANIMATION:Play()
1342
	end
1343
	if ANIMATE.Parent == Character then
1344
		ANIMATE:Destroy()
1345
	end
1346
	SINE = SINE + CHANGE
1347
	local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
1348
	local TORSOVERTICALVELOCITY = RootPart.Velocity.y
1349
	Humanoid.HipHeight = 1
1350
	Humanoid.Name = "Warden"
1351
	Humanoid.PlatformStand = false
1352
	if PLAYMAINANIM == true then
1353
		if TORSOVELOCITY < 1 then
1354
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1355
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1356
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
1357
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
1358
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), 0.15 / Animation_Speed)
1359
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1360
		elseif TORSOVELOCITY > 1 then
1361
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1362
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1363
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-35), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
1364
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-35), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
1365
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-20)), 0.15 / Animation_Speed)
1366
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(10)), 0.15 / Animation_Speed)
1367
		end
1368
	end
1369
	unanchor()
1370
	Humanoid.MaxHealth = "inf"
1371
	Humanoid.Health = "inf"
1372
	if Rooted == false then
1373
		Disable_Jump = false
1374
		Humanoid.WalkSpeed = Speed
1375
	elseif Rooted == true then
1376
		Disable_Jump = true
1377
		Humanoid.WalkSpeed = 0
1378
	end
1379
	for _, c in pairs(Character:GetChildren()) do
1380
		if c.ClassName == "Part" and c.Name ~= "Eye" then
1381
			c.Material = "Neon"
1382
			if c:FindFirstChildOfClass("ParticleEmitter") then
1383
				c:FindFirstChildOfClass("ParticleEmitter"):remove()
1384
			end
1385
			c.Color = C3(1,1,1)
1386
			if c == Head then
1387
				if c:FindFirstChild("face") then
1388
					c.face:remove()
1389
				end
1390
			end
1391
		elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.ClassName == "Hat" or c.Name == "Body Colors" then
1392
			c:remove()
1393
		elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
1394
			c:remove()
1395
		end
1396
	end
1397
	sick.SoundId = "rbxassetid://1494340971"
1398
	sick.Looped = true
1399
	sick.Pitch = 1
1400
	sick.Volume = 3
1401
	sick:Resume()
1402
	sick.Parent = Torso
1403
	refit()
1404
	if Head:FindFirstChildOfClass("Sound") then
1405
		Head:FindFirstChildOfClass("Sound"):remove()
1406
	end
1407
end
1408
1409
--//=================================\\
1410
--\\=================================//
1411
1412
1413
1414
1415
1416
--//====================================================\\--
1417
--||			  		 END OF SCRIPT
1418
--\\====================================================//--