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| 1 | --------------------------------- | |
| 2 | -- EXP on Kill quest by ManHunter | |
| 3 | --------------------------------- | |
| 4 | quest exp_kill begin | |
| 5 | state start begin | |
| 6 | ------------------- | |
| 7 | -- Inizio functions | |
| 8 | ------------------- | |
| 9 | function GetScriptData(data) | |
| 10 | local questData = { ['expConstMul'] = 3,
| |
| 11 | ['expMul'] = 25, | |
| 12 | ['goldConstMul'] = 4, | |
| 13 | ['goldMul'] = 20, | |
| 14 | ['successProb'] = 65, | |
| 15 | ['extraSuccessProb'] = 20, | |
| 16 | ['numOfRewards'] = 2} | |
| 17 | return rawget(questData, data) | |
| 18 | end | |
| 19 | ||
| 20 | function GetRewardItem(reward, extra) | |
| 21 | if extra == 1 then | |
| 22 | local extraRewardList = { 4592,
| |
| 23 | 7676 } | |
| 24 | return extraRewardList[reward] | |
| 25 | else | |
| 26 | local rewardList = { 1000,
| |
| 27 | 3902 } | |
| 28 | return rewardList[reward] | |
| 29 | end | |
| 30 | end | |
| 31 | ||
| 32 | function GetRewardExp(mul) | |
| 33 | local expGained = 0 | |
| 34 | - | if math.random(1, 100) <= GetScriptData('successProb') then
|
| 34 | + | |
| 35 | expGained = (exp_kill.GetScriptData('expConstMul') * math.random(1, exp_kill.GetScriptData('expMul')) * pc.level * mul ) + exp_kill.GetScriptData('expMul')
| |
| 36 | return expGained | |
| 37 | else | |
| 38 | expGained = math.random(1, exp_kill.GetScriptData('expMul'))
| |
| 39 | return expGained | |
| 40 | end | |
| 41 | end | |
| 42 | ||
| 43 | function GetRewardGold(mul) | |
| 44 | local goldGained = 0 | |
| 45 | - | if math.random(1, 100) <= GetScriptData('successProb') then
|
| 45 | + | |
| 46 | goldGained = (exp_kill.GetScriptData('goldConstMul') * math.random(1, exp_kill.GetScriptData('goldMul')) * pc.level * mul ) + exp_kill.GetScriptData('goldMul')
| |
| 47 | return goldGained | |
| 48 | else | |
| 49 | goldGained = math.random(1, exp_kill.GetScriptData('expMul'))
| |
| 50 | return goldGained | |
| 51 | end | |
| 52 | end | |
| 53 | ----------------- | |
| 54 | -- Fine functions | |
| 55 | ----------------- | |
| 56 | ||
| 57 | when kill with npc.is_pc() and pc.level >= 15 and pc.level < 100 and npc.get_empire() ~= pc.get_empire() begin | |
| 58 | if math.random(1, 100) <= exp_kill.GetScriptData('successProb') then
| |
| 59 | pc.give_item2(exp_kill.GetRewardItem(math.random(1, exp_kill.GetScriptData('numOfRewards')), 0), 1)
| |
| 60 | if math.random(1, 100) <= exp_kill.GetScriptData('extraSuccessProb') then
| |
| 61 | pc.give_item2(exp_kill.GetRewardItem(math.random(1, exp_kill.GetScriptData('numOfRewards')), 1), 1)
| |
| 62 | end | |
| 63 | end | |
| 64 | if math.random(1, 100) <= exp_kill.GetScriptData('successProb') then
| |
| 65 | local expGained = exp_kill.GetRewardExp(100) | |
| 66 | if math.random(1, 100) <= exp_kill.GetScriptData('extraSuccessProb') then
| |
| 67 | expGained = expGained + exp_kill.GetRewardExp(25) | |
| 68 | end | |
| 69 | pc.give_exp2(expGained) | |
| 70 | end | |
| 71 | if math.random(1, 100) <= exp_kill.GetScriptData('successProb') then
| |
| 72 | local goldGained = exp_kill.GetRewardGold(10) | |
| 73 | if math.random(1, 100) <= exp_kill.GetScriptData('extraSuccessProb') then
| |
| 74 | goldGained = goldGained + exp_kill.GetRewardGold(2) | |
| 75 | end | |
| 76 | pc.changegold(goldGained) | |
| 77 | end | |
| 78 | end | |
| 79 | end | |
| 80 | end |