SHOW:
|
|
- or go back to the newest paste.
| 1 | --MADE BY OneLegend (NOT THE SCRIPT) REGULAR SCRIPT: Go to line 8 and put your name where it says "YOUR NAME HERE" | |
| 2 | ||
| 3 | ||
| 4 | Plrs = game:GetService("Players")
| |
| 5 | ||
| 6 | ||
| 7 | ||
| 8 | - | me = Plrs.YOURNAMEHERE |
| 8 | + | me = Plrs.09088686546 |
| 9 | char = me.Character | |
| 10 | ||
| 11 | ||
| 12 | ||
| 13 | Modelname = "xWep" | |
| 14 | ||
| 15 | Toolname = "Drage" | |
| 16 | ||
| 17 | Able = true | |
| 18 | ||
| 19 | Selected = false | |
| 20 | ||
| 21 | Deb = true | |
| 22 | ||
| 23 | Hurt = false | |
| 24 | ||
| 25 | CritMultiplier = 1.6 | |
| 26 | ||
| 27 | ComboOn = false | |
| 28 | ||
| 29 | AbleToBreak = false | |
| 30 | ||
| 31 | CounterKey = false | |
| 32 | ||
| 33 | Attack = 100 | |
| 34 | - | Attack = 1 |
| 34 | + | |
| 35 | AddDamage = 100 | |
| 36 | - | AddDamage = 0 |
| 36 | + | |
| 37 | AddDamageX = 100 | |
| 38 | - | AddDamageX = 1 |
| 38 | + | |
| 39 | AddShield = 100 | |
| 40 | - | AddShield = 0 |
| 40 | + | |
| 41 | Dmgs = {Smash = {"Smash", 25, 2, 3, false}, Slash = {"Slash", 18, 1, 3, false}, SideSlash = {"SideSlash", 18, 1, 3, false},
| |
| 42 | ||
| 43 | DoubleSlash = {"Double Slash", 20, 1, 2, false}, Spin = {"Spin Slash", 30, 2, 5, true, 30}, Boom = {"Boom", 60, 6, 6, true, 50, 16},
| |
| 44 | ||
| 45 | RageMode = {"RAGE", 8, 1.35, 1, 50}, Counter = {"Counter", 25, 1, 1, true, 15}, RageSlash = {"Rage Slash", 40, 3, 7, true, 30}}
| |
| 46 | ||
| 47 | RageMode = false | |
| 48 | ||
| 49 | Mode = Dmgs.Slash | |
| 50 | ||
| 51 | AbleAll = true | |
| 52 | ||
| 53 | necko = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
| 54 | ||
| 55 | Aim = false | |
| 56 | ||
| 57 | ||
| 58 | ||
| 59 | LineColor = "White" | |
| 60 | ||
| 61 | EffectColor3 = "Bright red" | |
| 62 | ||
| 63 | EffectColor2 = "White" | |
| 64 | ||
| 65 | EffectColor = "Pastel Blue" | |
| 66 | ||
| 67 | MainColor = "Navy blue" | |
| 68 | ||
| 69 | BladeColor = "Pastel Blue" | |
| 70 | ||
| 71 | ||
| 72 | ||
| 73 | BlockBars = {}
| |
| 74 | ||
| 75 | ||
| 76 | ||
| 77 | MaxRage = 100 | |
| 78 | ||
| 79 | Rage = MaxRage | |
| 80 | ||
| 81 | ||
| 82 | ||
| 83 | CritChance = 5 --Percent | |
| 84 | ||
| 85 | ||
| 86 | ||
| 87 | for _, v in pairs(char:children()) do | |
| 88 | ||
| 89 | if v.Name == "Block" then v:remove() end | |
| 90 | ||
| 91 | end | |
| 92 | ||
| 93 | ||
| 94 | ||
| 95 | BlockRealPowa = 4 | |
| 96 | ||
| 97 | ||
| 98 | ||
| 99 | Block = Instance.new("BoolValue")
| |
| 100 | ||
| 101 | Block.Name = "Block" | |
| 102 | ||
| 103 | Block.Value = false | |
| 104 | ||
| 105 | BlockPower = Instance.new("IntValue")
| |
| 106 | ||
| 107 | BlockPower.Name = "BlockPower" | |
| 108 | ||
| 109 | BlockPower.Value = BlockRealPowa | |
| 110 | ||
| 111 | BlockPower.Parent = Block | |
| 112 | ||
| 113 | Block.Parent = char | |
| 114 | ||
| 115 | ||
| 116 | ||
| 117 | CA = CFrame.Angles | |
| 118 | ||
| 119 | CN = CFrame.new | |
| 120 | ||
| 121 | MR = math.rad | |
| 122 | ||
| 123 | MP = math.pi | |
| 124 | ||
| 125 | MD = math.deg | |
| 126 | ||
| 127 | MH = math.huge | |
| 128 | ||
| 129 | MRA = math.random | |
| 130 | ||
| 131 | ||
| 132 | ||
| 133 | EffPos = CFrame.new(0, 0.5, 0) | |
| 134 | ||
| 135 | ||
| 136 | ||
| 137 | Sounds = {
| |
| 138 | ||
| 139 | Equip = {"rbxasset://sounds//unsheath.wav", 0.7, 0.6},
| |
| 140 | ||
| 141 | Hit = {"http://www.roblox.com/asset/?id=2801263", 0.9, 0.6},
| |
| 142 | ||
| 143 | Block = {"", 1, 0.5},
| |
| 144 | ||
| 145 | Slash = {"rbxasset://sounds//swordslash.wav", 2, 0.8},
| |
| 146 | ||
| 147 | SmashHit = {"rbxasset://sounds\\metal.ogg", 1.5, 0.8},
| |
| 148 | ||
| 149 | Jump = {"rbxasset://sounds/swoosh.wav", 1, 1},
| |
| 150 | ||
| 151 | Boom = {"http://www.roblox.com/asset?id=1369158", 1.2, 1},
| |
| 152 | ||
| 153 | SmashBoom = {"http://www.roblox.com/asset/?id=2760979", 0.25, 1},
| |
| 154 | ||
| 155 | Jump2 = {"http://www.roblox.com/asset/?id=2101148", 2, 1},
| |
| 156 | ||
| 157 | GoRage = {"http://www.roblox.com/asset/?id=2767090", 1, 1},
| |
| 158 | ||
| 159 | Shout = {"http://www.roblox.com/asset/?id=2676305", 1.1, 0.8},
| |
| 160 | ||
| 161 | RageOff = {"http://www.roblox.com/asset/?id=3264793", 1.6, 0.6},
| |
| 162 | ||
| 163 | } | |
| 164 | ||
| 165 | ||
| 166 | ||
| 167 | Add = {
| |
| 168 | ||
| 169 | Sphere = function(P) | |
| 170 | ||
| 171 | local m = Instance.new("SpecialMesh",P)
| |
| 172 | ||
| 173 | m.MeshType = "Sphere" | |
| 174 | ||
| 175 | return m | |
| 176 | ||
| 177 | end, | |
| 178 | ||
| 179 | BP = function(P) | |
| 180 | ||
| 181 | local bp = Instance.new("BodyPosition",P)
| |
| 182 | ||
| 183 | bp.maxForce = Vector3.new(MH, MH, MH) | |
| 184 | ||
| 185 | bp.P = 14000 | |
| 186 | ||
| 187 | return bp | |
| 188 | ||
| 189 | end, | |
| 190 | ||
| 191 | BG = function(P) | |
| 192 | ||
| 193 | local bg = Instance.new("BodyGyro",P)
| |
| 194 | ||
| 195 | bg.maxTorque = Vector3.new(MH, MH, MH) | |
| 196 | ||
| 197 | bg.P = 14000 | |
| 198 | ||
| 199 | return bg | |
| 200 | ||
| 201 | end, | |
| 202 | ||
| 203 | Mesh = function(P, ID, x, y, z) | |
| 204 | ||
| 205 | local m = Instance.new("SpecialMesh")
| |
| 206 | ||
| 207 | m.MeshId = ID | |
| 208 | ||
| 209 | m.Scale = Vector3.new(x, y, z) | |
| 210 | ||
| 211 | m.Parent = P | |
| 212 | ||
| 213 | return m | |
| 214 | ||
| 215 | end, | |
| 216 | ||
| 217 | Head = function(P) | |
| 218 | ||
| 219 | local s = Instance.new("SpecialMesh")
| |
| 220 | ||
| 221 | s.MeshType = "Head" | |
| 222 | ||
| 223 | s.Parent = P | |
| 224 | ||
| 225 | return s | |
| 226 | ||
| 227 | end, | |
| 228 | ||
| 229 | Sound = function(P, ID, vol, pitch) | |
| 230 | ||
| 231 | local s = Instance.new("Sound")
| |
| 232 | ||
| 233 | s.SoundId = ID | |
| 234 | ||
| 235 | s.Volume = vol | |
| 236 | ||
| 237 | s.Pitch = pitch | |
| 238 | ||
| 239 | s.Parent = P | |
| 240 | ||
| 241 | return s | |
| 242 | ||
| 243 | end | |
| 244 | ||
| 245 | } | |
| 246 | ||
| 247 | ||
| 248 | ||
| 249 | function RC(Pos, Dir, Max, Ignore) | |
| 250 | ||
| 251 | return workspace:FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999)), Ignore) | |
| 252 | ||
| 253 | end | |
| 254 | ||
| 255 | ||
| 256 | ||
| 257 | function RayC(Start, En, MaxDist, Ignore) | |
| 258 | ||
| 259 | return RC(Start, (En - Start), MaxDist, Ignore) | |
| 260 | ||
| 261 | end | |
| 262 | ||
| 263 | ||
| 264 | ||
| 265 | function Notime(func, tim) | |
| 266 | ||
| 267 | coroutine.resume(coroutine.create(function() | |
| 268 | ||
| 269 | if tim then | |
| 270 | ||
| 271 | wait(tim) | |
| 272 | ||
| 273 | end | |
| 274 | ||
| 275 | func() | |
| 276 | ||
| 277 | end)) | |
| 278 | ||
| 279 | end | |
| 280 | ||
| 281 | ||
| 282 | ||
| 283 | function waitChild(parent, name) | |
| 284 | ||
| 285 | local child = parent:findFirstChild(name) | |
| 286 | ||
| 287 | if child then return child end | |
| 288 | ||
| 289 | while true do | |
| 290 | ||
| 291 | child = parent.ChildAdded:wait() | |
| 292 | ||
| 293 | if child.Name == name then return child end | |
| 294 | ||
| 295 | end | |
| 296 | ||
| 297 | end | |
| 298 | ||
| 299 | ||
| 300 | ||
| 301 | function ComputePos(pos1, pos2) | |
| 302 | ||
| 303 | local pos3 = Vector3.new(pos2.x, pos1.y, pos2.z) | |
| 304 | ||
| 305 | return CFrame.new(pos1, pos3) | |
| 306 | ||
| 307 | end | |
| 308 | ||
| 309 | ||
| 310 | ||
| 311 | function Part(Parent, Anchor, Collide, Tran, Ref, Color, X, Y, Z, Break) | |
| 312 | ||
| 313 | local p = Instance.new("Part")
| |
| 314 | ||
| 315 | p.formFactor = "Custom" | |
| 316 | ||
| 317 | p.Anchored = Anchor | |
| 318 | ||
| 319 | p.CanCollide = Collide | |
| 320 | ||
| 321 | p.Transparency = Tran | |
| 322 | ||
| 323 | p.Reflectance = Ref | |
| 324 | ||
| 325 | p.BrickColor = BrickColor.new(Color) | |
| 326 | ||
| 327 | p.TopSurface = 0 | |
| 328 | ||
| 329 | p.BottomSurface = 0 | |
| 330 | ||
| 331 | p.Size = Vector3.new(X, Y, Z) | |
| 332 | ||
| 333 | if Break then | |
| 334 | ||
| 335 | p:BreakJoints() | |
| 336 | ||
| 337 | else p:MakeJoints() end | |
| 338 | ||
| 339 | p.Parent = Parent | |
| 340 | ||
| 341 | p.Locked = true | |
| 342 | ||
| 343 | return p | |
| 344 | ||
| 345 | end | |
| 346 | ||
| 347 | ||
| 348 | ||
| 349 | function Weld(p0, p1, x, y, z, a, b, c) | |
| 350 | ||
| 351 | local w = Instance.new("Weld")
| |
| 352 | ||
| 353 | w.Parent = p0 | |
| 354 | ||
| 355 | w.Part0 = p0 | |
| 356 | ||
| 357 | w.Part1 = p1 | |
| 358 | ||
| 359 | w.C1 = CN(x,y,z) * CA(a,b,c) | |
| 360 | ||
| 361 | return w | |
| 362 | ||
| 363 | end | |
| 364 | ||
| 365 | ||
| 366 | ||
| 367 | torso = char.Torso | |
| 368 | ||
| 369 | neck = torso.Neck | |
| 370 | ||
| 371 | hum = char.Humanoid | |
| 372 | ||
| 373 | Rarm = char["Right Arm"] | |
| 374 | ||
| 375 | Larm = char["Left Arm"] | |
| 376 | ||
| 377 | Rleg = char["Right Leg"] | |
| 378 | ||
| 379 | Lleg = char["Left Leg"] | |
| 380 | ||
| 381 | ||
| 382 | ||
| 383 | hc = Instance.new("Humanoid")
| |
| 384 | ||
| 385 | hc.Health = 0 | |
| 386 | ||
| 387 | hc.MaxHealth = 0 | |
| 388 | ||
| 389 | ||
| 390 | ||
| 391 | function getHumanoid(c) | |
| 392 | ||
| 393 | local h = nil | |
| 394 | ||
| 395 | for i,v in pairs(c:children()) do | |
| 396 | ||
| 397 | if v:IsA("Humanoid") and c ~= char then
| |
| 398 | ||
| 399 | if v.Health > 0 then | |
| 400 | ||
| 401 | h = v | |
| 402 | ||
| 403 | end | |
| 404 | ||
| 405 | end | |
| 406 | ||
| 407 | end | |
| 408 | ||
| 409 | return h | |
| 410 | ||
| 411 | end | |
| 412 | ||
| 413 | ||
| 414 | ||
| 415 | function getCharacters(where, pos, dist) | |
| 416 | ||
| 417 | local chars = {}
| |
| 418 | ||
| 419 | for _, v in pairs(where:children()) do | |
| 420 | ||
| 421 | local hum = getHumanoid(v) | |
| 422 | ||
| 423 | local tors = v:findFirstChild("Torso")
| |
| 424 | ||
| 425 | if tors ~= nil and hum ~= nil then | |
| 426 | ||
| 427 | local anypart = nil | |
| 428 | ||
| 429 | for _,k in pairs(v:children()) do | |
| 430 | ||
| 431 | if k:IsA("BasePart") then
| |
| 432 | ||
| 433 | if (k.Position - pos).magnitude <= dist then | |
| 434 | ||
| 435 | anypart = k | |
| 436 | ||
| 437 | break | |
| 438 | ||
| 439 | end | |
| 440 | ||
| 441 | end | |
| 442 | ||
| 443 | end | |
| 444 | ||
| 445 | if anypart then | |
| 446 | ||
| 447 | table.insert(chars, {v, tors, hum})
| |
| 448 | ||
| 449 | end | |
| 450 | ||
| 451 | end | |
| 452 | ||
| 453 | end | |
| 454 | ||
| 455 | return chars | |
| 456 | ||
| 457 | end | |
| 458 | ||
| 459 | ||
| 460 | ||
| 461 | function PlaySound(id, pitch, vol) | |
| 462 | ||
| 463 | local s = Add.Sound(nil, id, vol, pitch) | |
| 464 | ||
| 465 | if pitch ~= nil then | |
| 466 | ||
| 467 | if tonumber(pitch) then | |
| 468 | ||
| 469 | s.Pitch = tonumber(pitch) | |
| 470 | ||
| 471 | end | |
| 472 | ||
| 473 | end | |
| 474 | ||
| 475 | if vol ~= nil then | |
| 476 | ||
| 477 | if tonumber(vol) then | |
| 478 | ||
| 479 | s.Volume = tonumber(vol) | |
| 480 | ||
| 481 | end | |
| 482 | ||
| 483 | end | |
| 484 | ||
| 485 | s.Parent = torso | |
| 486 | ||
| 487 | s.PlayOnRemove = true | |
| 488 | ||
| 489 | Notime(function() | |
| 490 | ||
| 491 | wait() | |
| 492 | ||
| 493 | s:remove() | |
| 494 | ||
| 495 | end) | |
| 496 | ||
| 497 | end | |
| 498 | ||
| 499 | ||
| 500 | ||
| 501 | function playz(sound) | |
| 502 | ||
| 503 | PlaySound(sound[1], sound[2], sound[3]) | |
| 504 | ||
| 505 | end | |
| 506 | ||
| 507 | ||
| 508 | ||
| 509 | PlrGui = waitChild(me, "PlayerGui") | |
| 510 | ||
| 511 | ||
| 512 | ||
| 513 | for _, v in pairs(char:children()) do if v.Name == Modelname then v:remove() end end | |
| 514 | ||
| 515 | for _, v in pairs(PlrGui:children()) do | |
| 516 | ||
| 517 | if v.Name == "HealthGUI" or v.Name == "MyGui" then | |
| 518 | ||
| 519 | v:remove() | |
| 520 | ||
| 521 | end | |
| 522 | ||
| 523 | end | |
| 524 | ||
| 525 | ||
| 526 | ||
| 527 | function EditGui(obj, parent, size, position, bgcolor, bordercolor, transparency, text, textcolor, auto) | |
| 528 | ||
| 529 | obj.Size = size | |
| 530 | ||
| 531 | obj.Position = position | |
| 532 | ||
| 533 | obj.BackgroundColor3 = bgcolor | |
| 534 | ||
| 535 | obj.BorderColor3 = bordercolor | |
| 536 | ||
| 537 | obj.BackgroundTransparency = transparency | |
| 538 | ||
| 539 | if obj:IsA("TextLabel") or obj:IsA("TextButton") then
| |
| 540 | ||
| 541 | obj.Text = text | |
| 542 | ||
| 543 | obj.TextColor3 = textcolor | |
| 544 | ||
| 545 | end | |
| 546 | ||
| 547 | if obj:IsA("ImageButton") or obj:IsA("TextButton") then
| |
| 548 | ||
| 549 | obj.AutoButtonColor = auto | |
| 550 | ||
| 551 | obj.MouseButton1Down:connect(function() | |
| 552 | ||
| 553 | RemoveOptions() | |
| 554 | ||
| 555 | end) | |
| 556 | ||
| 557 | end | |
| 558 | ||
| 559 | obj.Parent = parent | |
| 560 | ||
| 561 | end | |
| 562 | ||
| 563 | ||
| 564 | ||
| 565 | C3 = Color3.new | |
| 566 | ||
| 567 | UD = UDim2.new | |
| 568 | ||
| 569 | ||
| 570 | ||
| 571 | Sc = Instance.new("ScreenGui", PlrGui)
| |
| 572 | ||
| 573 | Sc.Name = "MyGui" | |
| 574 | ||
| 575 | ||
| 576 | ||
| 577 | Fr = Instance.new("Frame")
| |
| 578 | ||
| 579 | EditGui(Fr, Sc, UD(0, 60, 0, 250), UD(1, -70, 0.5, -125), C3(0.1, 0.2, 0.5), C3(), 0) | |
| 580 | ||
| 581 | ||
| 582 | ||
| 583 | HealthBack = Instance.new("Frame")
| |
| 584 | ||
| 585 | EditGui(HealthBack, Fr, UD(0, 25, 1, -20), UD(0, 3, 0, 10), C3(0.2, 0, 0), C3(), 0) | |
| 586 | ||
| 587 | ||
| 588 | ||
| 589 | RageBack = Instance.new("Frame")
| |
| 590 | ||
| 591 | EditGui(RageBack, Fr, UD(0, 25, 1, -20), UD(1, -27, 0, 10), C3(0.2, 0, 0), C3(), 0) | |
| 592 | ||
| 593 | ||
| 594 | ||
| 595 | local hp = hum.Health/hum.MaxHealth | |
| 596 | ||
| 597 | if hp > 1 then hp = 1 elseif hp < 0 then hp = 0 end | |
| 598 | ||
| 599 | ||
| 600 | ||
| 601 | HealthBar = Instance.new("ImageLabel")
| |
| 602 | ||
| 603 | EditGui(HealthBar, HealthBack, UD(1, 0, hp, 0), UD(0, 0, 0, 0), C3(0.1, 0.65, 0), C3(), 0) | |
| 604 | ||
| 605 | HealthBar.Image = "http://www.roblox.com/asset/?id=50051953" | |
| 606 | ||
| 607 | ||
| 608 | ||
| 609 | RageBar = Instance.new("ImageLabel")
| |
| 610 | ||
| 611 | EditGui(RageBar, RageBack, UD(1, 0, Rage/MaxRage, 0), UD(0, 0, 0, 0), C3(1, 0.6, 0.15), C3(), 0) | |
| 612 | ||
| 613 | RageBar.Image = "http://www.roblox.com/asset/?id=50051953" | |
| 614 | ||
| 615 | ||
| 616 | ||
| 617 | RageAmount = Instance.new("TextLabel")
| |
| 618 | ||
| 619 | EditGui(RageAmount, RageBack, UD(1, 0, 0, 0), UD(0, 0, 0, 0), C3(1, 0.6, 0.15), C3(), 0, Rage, C3(1,1,1)) | |
| 620 | ||
| 621 | RageAmount.TextYAlignment = "Top" | |
| 622 | ||
| 623 | ||
| 624 | ||
| 625 | AimButton = Instance.new("TextButton")
| |
| 626 | ||
| 627 | EditGui(AimButton, Fr, UD(1, 0, 0, 35), UD(0, 0, 1, 0), C3(0.9, 0.2, 0.3), C3(), 0, "AIM: OFF", C3(), true) | |
| 628 | ||
| 629 | AimButton.TextWrap = true | |
| 630 | ||
| 631 | AimButton.Font = "ArialBold" | |
| 632 | ||
| 633 | AimButton.FontSize = "Size14" | |
| 634 | ||
| 635 | AimButton.MouseButton1Down:connect(function() | |
| 636 | ||
| 637 | if Aim then | |
| 638 | ||
| 639 | Aim = false | |
| 640 | ||
| 641 | AimButton.Text = "AIM: OFF" | |
| 642 | ||
| 643 | AimButton.BackgroundColor3 = C3(0.9, 0.2, 0.3) | |
| 644 | ||
| 645 | else | |
| 646 | ||
| 647 | Aim = true | |
| 648 | ||
| 649 | AimButton.Text = "AIM: ON" | |
| 650 | ||
| 651 | AimButton.BackgroundColor3 = C3(0.3, 0.85, 0.1) | |
| 652 | ||
| 653 | end | |
| 654 | ||
| 655 | end) | |
| 656 | ||
| 657 | ||
| 658 | ||
| 659 | for i = 1, BlockRealPowa do | |
| 660 | ||
| 661 | local gui = Instance.new("ImageLabel")
| |
| 662 | ||
| 663 | EditGui(gui, Fr, UD(0, 16, 0, 16), UD(0, -18, 0.5, 20*(i-1)-((BlockRealPowa*20)/2)), C3(), C3(), 1) | |
| 664 | ||
| 665 | gui.Image = "http://www.roblox.com/asset/?id=48908046" | |
| 666 | ||
| 667 | table.insert(BlockBars, gui) | |
| 668 | ||
| 669 | end | |
| 670 | ||
| 671 | ||
| 672 | ||
| 673 | BlockPower.Changed:connect(function() | |
| 674 | ||
| 675 | for _, v in pairs(BlockBars) do | |
| 676 | ||
| 677 | v.Image = "" | |
| 678 | ||
| 679 | end | |
| 680 | ||
| 681 | for i = 1, BlockPower.Value do | |
| 682 | ||
| 683 | local gui = BlockBars[i] | |
| 684 | ||
| 685 | if gui then | |
| 686 | ||
| 687 | gui.Image = "http://www.roblox.com/asset/?id=48908046" | |
| 688 | ||
| 689 | end | |
| 690 | ||
| 691 | end | |
| 692 | ||
| 693 | end) | |
| 694 | ||
| 695 | ||
| 696 | ||
| 697 | Mo = Instance.new("Model")
| |
| 698 | ||
| 699 | Mo.Name = Modelname | |
| 700 | ||
| 701 | ||
| 702 | ||
| 703 | RABrick = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true) | |
| 704 | ||
| 705 | LABrick = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true) | |
| 706 | ||
| 707 | RLBrick = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true) | |
| 708 | ||
| 709 | LLBrick = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true) | |
| 710 | ||
| 711 | ||
| 712 | ||
| 713 | RABW = Weld(torso, RABrick, -1.5, -0.5, 0, 0, 0, 0) | |
| 714 | ||
| 715 | LABW = Weld(torso, LABrick, 1.5, -0.5, 0, 0, 0, 0) | |
| 716 | ||
| 717 | RLBW = Weld(torso, RLBrick, -0.5, 1.2, 0, 0, 0, 0) | |
| 718 | ||
| 719 | LLBW = Weld(torso, LLBrick, 0.5, 1.2, 0, 0, 0, 0) | |
| 720 | ||
| 721 | ||
| 722 | ||
| 723 | RAW = Weld(RABrick, nil, 0, 0.5, 0, 0, 0, 0) | |
| 724 | ||
| 725 | LAW = Weld(LABrick, nil, 0, 0.5, 0, 0, 0, 0) | |
| 726 | ||
| 727 | RLW = Weld(RLBrick, nil, 0, 0.8, 0, 0, 0, 0) | |
| 728 | ||
| 729 | LLW = Weld(LLBrick, nil, 0, 0.8, 0, 0, 0, 0) | |
| 730 | ||
| 731 | ||
| 732 | ||
| 733 | HB = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true) | |
| 734 | ||
| 735 | HBW = Weld(Rarm, HB, 0, 0, 1, MP/2, 0, 0) | |
| 736 | ||
| 737 | HW = Weld(HB, nil, 0, 0, 0, 0, 0, 0) | |
| 738 | ||
| 739 | ||
| 740 | ||
| 741 | SW = Weld(Larm, nil, -0.5, 0, 0.3, MP/2, 0, 0) | |
| 742 | ||
| 743 | ||
| 744 | ||
| 745 | TH = Weld(torso, nil, 0, 2.5, 0, MR(145), 0, 0) | |
| 746 | ||
| 747 | TH.C0 = CN(0, -0.3, 0.75) * CA(0, MP/2, 0) | |
| 748 | ||
| 749 | ||
| 750 | ||
| 751 | Weapon = Instance.new("Model")
| |
| 752 | ||
| 753 | Weapon.Name = "Weapon" | |
| 754 | ||
| 755 | ||
| 756 | ||
| 757 | Handle = Part(Weapon, false, false, 0, 0, MainColor, 0.4, 1.8, 0.4) | |
| 758 | ||
| 759 | Add.Head(Handle) | |
| 760 | ||
| 761 | ||
| 762 | ||
| 763 | Tip1 = Part(Weapon, false, false, 0, 0, "Deep blue", 0.45, 1.2, 0.45) | |
| 764 | ||
| 765 | Add.Head(Tip1) | |
| 766 | ||
| 767 | Weld(Handle, Tip1, 0, 0, 0, 0, 0, 0) | |
| 768 | ||
| 769 | ||
| 770 | ||
| 771 | Tip2 = Part(Weapon, false, false, 0, 0, "Bright blue", 0.5, 0.5, 0.5) | |
| 772 | ||
| 773 | Weld(Handle, Tip2, 0, 0.9, 0, 0, 0, 0) | |
| 774 | ||
| 775 | Add.Mesh(Tip2, "http://www.roblox.com/asset/?id=9756362", 0.75, 0.5, 0.75) | |
| 776 | ||
| 777 | ||
| 778 | ||
| 779 | Tip3 = Part(Weapon, false, false, 0, 0, "Deep blue", 0.7, 0.3, 1.2) | |
| 780 | ||
| 781 | Weld(Handle, Tip3, 0, -0.9, 0, 0, 0, 0) | |
| 782 | ||
| 783 | Add.Mesh(Tip3, "http://www.roblox.com/asset/?id=9756362", 0.7, 0.35, 1.35) | |
| 784 | ||
| 785 | ||
| 786 | ||
| 787 | Tip4 = Part(Weapon, false, false, 0, 0, "Deep blue", 0.6, 0.2, 1.8) | |
| 788 | ||
| 789 | Weld(Handle, Tip4, 0, -0.9, 0, 0, 0, 0) | |
| 790 | ||
| 791 | ||
| 792 | ||
| 793 | Tip5 = Part(Weapon, false, false, 0, 0, "Bright blue", 0.6, 0.6, 0.3) | |
| 794 | ||
| 795 | Weld(Tip4, Tip5, 0, -0.4, -0.85, MR(-15), 0, 0) | |
| 796 | ||
| 797 | ||
| 798 | ||
| 799 | Tip6 = Part(Weapon, false, false, 0, 0, "Bright blue", 0.6, 0.6, 0.3) | |
| 800 | ||
| 801 | Weld(Tip4, Tip6, 0, -0.4, 0.85, MR(15), 0, 0) | |
| 802 | ||
| 803 | ||
| 804 | ||
| 805 | Blades = {}
| |
| 806 | ||
| 807 | ||
| 808 | ||
| 809 | for i = 0, 180, 180 do | |
| 810 | ||
| 811 | for x = -20, 20, 40 do | |
| 812 | ||
| 813 | local lol = i-90 | |
| 814 | ||
| 815 | local lol2 = math.abs(lol/480) | |
| 816 | ||
| 817 | local lol3 = x/90 | |
| 818 | ||
| 819 | local Blade1 = Part(Weapon, false, false, 0, 0.3, BladeColor, 0.2, 3.5, 0.6) | |
| 820 | ||
| 821 | Instance.new("BlockMesh",Blade1).Scale = Vector3.new(0.2, 1, 0.99)
| |
| 822 | ||
| 823 | local w = Weld(Tip4, Blade1, lol2, 0, -lol3, 0, 0, 0) | |
| 824 | ||
| 825 | w.C0 = CN(0, 1.7, 0) * CA(0, MR(i+x), 0) | |
| 826 | ||
| 827 | table.insert(Blades, Blade1) | |
| 828 | ||
| 829 | end | |
| 830 | ||
| 831 | end | |
| 832 | ||
| 833 | ||
| 834 | ||
| 835 | Tip7 = Part(Weapon, false, false, 0, 0.3, BladeColor, 0.3, 1.3, 0.7) | |
| 836 | ||
| 837 | Add.Mesh(Tip7, "http://www.roblox.com/asset/?id=9756362", 0.31, 1.4, 0.8) | |
| 838 | ||
| 839 | Weld(Tip4, Tip7, 0, -3.45, 0, 0, 0, 0) | |
| 840 | ||
| 841 | ||
| 842 | ||
| 843 | table.insert(Blades, Tip7) | |
| 844 | ||
| 845 | ||
| 846 | ||
| 847 | TH.Part1 = Handle | |
| 848 | ||
| 849 | ||
| 850 | ||
| 851 | Shield = Instance.new("Model")
| |
| 852 | ||
| 853 | Shield.Name = "Shield" | |
| 854 | ||
| 855 | ||
| 856 | ||
| 857 | SHandle = Part(Weapon, false, false, 0, 0, "Really black", 0.2, 0.9, 0.4) | |
| 858 | ||
| 859 | SW.Part1 = SHandle | |
| 860 | ||
| 861 | ||
| 862 | ||
| 863 | for i = 65, 115, 25 do | |
| 864 | ||
| 865 | local STip1 = Part(Weapon, false, false, 0, 0, "Really black", 0.2, 0.5, 0.4) | |
| 866 | ||
| 867 | local w = Weld(SHandle, STip1, 0.8, 0, 0, 0, 0, 0) | |
| 868 | ||
| 869 | w.C0 = CN(-0.5, 0.2, 0) * CA(0, 0, MR(i)) | |
| 870 | ||
| 871 | end | |
| 872 | ||
| 873 | ||
| 874 | ||
| 875 | for i = -65, -115, -25 do | |
| 876 | ||
| 877 | local STip1 = Part(Weapon, false, false, 0, 0, "Really black", 0.2, 0.5, 0.4) | |
| 878 | ||
| 879 | local w = Weld(SHandle, STip1, 0.8, 0, 0, 0, 0, 0) | |
| 880 | ||
| 881 | w.C0 = CN(-0.5, -0.2, 0) * CA(0, 0, MR(i)) | |
| 882 | ||
| 883 | end | |
| 884 | ||
| 885 | ||
| 886 | ||
| 887 | SHandle2 = Part(Weapon, false, false, 0, 0, "Really black", 0.2, 0.9, 0.4) | |
| 888 | ||
| 889 | Weld(SHandle, SHandle2, 1, 0, 0, 0, 0, 0) | |
| 890 | ||
| 891 | ||
| 892 | ||
| 893 | ShieldMain = Part(Weapon, false, false, 0, 0, "Medium grey", 0.3, 3.5, 1.1) | |
| 894 | ||
| 895 | ShieldW = Weld(SHandle2, ShieldMain, 0, 0, 0, 0, 0, 0) | |
| 896 | ||
| 897 | ShieldW.C0 = CN(0, -0.2, 0) * CA(0, MR(-5), 0) | |
| 898 | ||
| 899 | ||
| 900 | ||
| 901 | STip1 = Part(Weapon, false, false, 0, 0, "Navy blue", 0.35, 0.4, 1.15) | |
| 902 | ||
| 903 | Weld(ShieldMain, STip1, 0, -1.75, 0, 0, 0, 0) | |
| 904 | ||
| 905 | ||
| 906 | ||
| 907 | STip2 = Part(Weapon, false, false, 0, 0, "Navy blue", 0.35, 0.4, 1.15) | |
| 908 | ||
| 909 | Weld(ShieldMain, STip2, 0, 1.75, 0, 0, 0, 0) | |
| 910 | ||
| 911 | ||
| 912 | ||
| 913 | for i = -15, 15, 30 do | |
| 914 | ||
| 915 | local ShieldPlate = Part(Weapon, false, false, 0, 0, "Medium grey", 0.3, 3.5, 1.1) | |
| 916 | ||
| 917 | local w = Weld(ShieldMain, ShieldPlate, 3.5, 0, 0, 0, 0, 0) | |
| 918 | ||
| 919 | w.C0 = CN(3.5, 0, 0) * CA(0, math.rad(i), 0) | |
| 920 | ||
| 921 | for x = -1.75, 1.75, 1.75*2 do | |
| 922 | ||
| 923 | local STip3 = Part(Weapon, false, false, 0, 0, "Navy blue", 0.35, 0.4, 1.15) | |
| 924 | ||
| 925 | Weld(ShieldPlate, STip3, 0, x, 0, 0, 0, 0) | |
| 926 | ||
| 927 | end | |
| 928 | ||
| 929 | local i2 = i/40 | |
| 930 | ||
| 931 | local STip3 = Part(Weapon, false, false, 0, 0, "Navy blue", 0.35, 3.9, 0.4) | |
| 932 | ||
| 933 | Weld(ShieldPlate, STip3, 0, 0, -i2, 0, 0, 0) | |
| 934 | ||
| 935 | end | |
| 936 | ||
| 937 | ||
| 938 | ||
| 939 | Weapon.Parent = Mo | |
| 940 | ||
| 941 | Shield.Parent = Mo | |
| 942 | ||
| 943 | ||
| 944 | ||
| 945 | Mo.Parent = char | |
| 946 | ||
| 947 | ||
| 948 | ||
| 949 | function ShowDamage(Dmg, Par, Crit, block) | |
| 950 | ||
| 951 | local Pos = Par.CFrame * CN(0, 2.5, 0) | |
| 952 | ||
| 953 | local M = Instance.new("Model")
| |
| 954 | ||
| 955 | local Loldmg = Dmg | |
| 956 | ||
| 957 | if Loldmg < 0 then | |
| 958 | ||
| 959 | Loldmg = 0 | |
| 960 | ||
| 961 | end | |
| 962 | ||
| 963 | if tostring(Loldmg):sub(1,1) == "-" then | |
| 964 | ||
| 965 | Loldmg = tostring(Loldmg):sub(2) | |
| 966 | ||
| 967 | end | |
| 968 | ||
| 969 | M.Name = Loldmg | |
| 970 | ||
| 971 | local Col = "Bright red" | |
| 972 | ||
| 973 | if Crit then Col = "Bright yellow" elseif block then Col = "Bright blue" end | |
| 974 | ||
| 975 | local P = Part(M, false, false, 0, 0, Col, 0.8, 0.3, 0.8, true) | |
| 976 | ||
| 977 | P.CFrame = CN(Par.Position) | |
| 978 | ||
| 979 | P.Name = "Head" | |
| 980 | ||
| 981 | local BP = Add.BP(P) | |
| 982 | ||
| 983 | BP.position = Pos.p | |
| 984 | ||
| 985 | BP.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
| 986 | ||
| 987 | BP.P = 11000 | |
| 988 | ||
| 989 | Add.BG(P) | |
| 990 | ||
| 991 | local H = hc:clone() | |
| 992 | ||
| 993 | H.Parent = M | |
| 994 | ||
| 995 | H.MaxHealth = 0 | |
| 996 | ||
| 997 | H.Health = 0 | |
| 998 | ||
| 999 | M.Parent = workspace | |
| 1000 | ||
| 1001 | Notime(function() | |
| 1002 | ||
| 1003 | wait(1.5) | |
| 1004 | ||
| 1005 | M:remove() | |
| 1006 | ||
| 1007 | end) | |
| 1008 | ||
| 1009 | end | |
| 1010 | ||
| 1011 | ||
| 1012 | ||
| 1013 | function Damage(P, Hum, dmg, crit, block) | |
| 1014 | ||
| 1015 | if Hum then | |
| 1016 | ||
| 1017 | if Hum.Health > 0 then | |
| 1018 | ||
| 1019 | local Damg = dmg | |
| 1020 | ||
| 1021 | if crit then | |
| 1022 | ||
| 1023 | Damg = dmg*CritMultiplier | |
| 1024 | ||
| 1025 | end | |
| 1026 | ||
| 1027 | Damg = math.ceil(((Damg+AddDamage)*AddDamageX)-0.5) | |
| 1028 | ||
| 1029 | Hum.Health = Hum.Health - Damg | |
| 1030 | ||
| 1031 | ShowDamage(Damg, P, crit, block) | |
| 1032 | ||
| 1033 | end | |
| 1034 | ||
| 1035 | end | |
| 1036 | ||
| 1037 | end | |
| 1038 | ||
| 1039 | ||
| 1040 | ||
| 1041 | function ShieldDamage(mode, blockval, blockpowerval, crit) | |
| 1042 | ||
| 1043 | if blockval and blockpowerval then | |
| 1044 | ||
| 1045 | local ShieldDmg = mode[3]+AddShield | |
| 1046 | ||
| 1047 | if crit then | |
| 1048 | ||
| 1049 | ShieldDmg = mode[4]+AddShield | |
| 1050 | ||
| 1051 | end | |
| 1052 | ||
| 1053 | if blockpowerval then | |
| 1054 | ||
| 1055 | blockpowerval.Value = blockpowerval.Value - ShieldDmg | |
| 1056 | ||
| 1057 | if blockpowerval.Value < 1 then | |
| 1058 | ||
| 1059 | blockval.Value = false | |
| 1060 | ||
| 1061 | end | |
| 1062 | ||
| 1063 | end | |
| 1064 | ||
| 1065 | end | |
| 1066 | ||
| 1067 | end | |
| 1068 | ||
| 1069 | ||
| 1070 | ||
| 1071 | function getBlock(c) | |
| 1072 | ||
| 1073 | local block, blockpow = nil | |
| 1074 | ||
| 1075 | local blockin = false | |
| 1076 | ||
| 1077 | for _,v in pairs(c:children()) do | |
| 1078 | ||
| 1079 | if v.Name == "Block" and v:IsA("BoolValue") then
| |
| 1080 | ||
| 1081 | block = v | |
| 1082 | ||
| 1083 | blockin = v.Value | |
| 1084 | ||
| 1085 | local bp = v:findFirstChild("BlockPower")
| |
| 1086 | ||
| 1087 | if bp then | |
| 1088 | ||
| 1089 | blockpow = bp | |
| 1090 | ||
| 1091 | end | |
| 1092 | ||
| 1093 | end | |
| 1094 | ||
| 1095 | end | |
| 1096 | ||
| 1097 | return block, blockpow, blockin | |
| 1098 | ||
| 1099 | end | |
| 1100 | ||
| 1101 | ||
| 1102 | ||
| 1103 | function TouchDamage(hit) | |
| 1104 | ||
| 1105 | local Hum = getHumanoid(hit.Parent) | |
| 1106 | ||
| 1107 | if Hum and Deb and Hurt then | |
| 1108 | ||
| 1109 | Deb = false | |
| 1110 | ||
| 1111 | local Crit = false | |
| 1112 | ||
| 1113 | local BlockVal, BlockPowaVal, Blawk = getBlock(Hum.Parent) | |
| 1114 | ||
| 1115 | local BlockPowa = 0 | |
| 1116 | ||
| 1117 | local blocksound = Sounds.SmashHit | |
| 1118 | ||
| 1119 | if math.random(1,100/CritChance) == 1 then | |
| 1120 | ||
| 1121 | Crit = true | |
| 1122 | ||
| 1123 | end | |
| 1124 | ||
| 1125 | local Damg = math.random(Mode[2]/3, Mode[2]) | |
| 1126 | ||
| 1127 | if Blawk then | |
| 1128 | ||
| 1129 | Damg = 0 | |
| 1130 | ||
| 1131 | ShieldDamage(Mode, BlockVal, BlockPowaVal, Crit) | |
| 1132 | ||
| 1133 | if BlockPowaVal then | |
| 1134 | ||
| 1135 | if BlockPowaVal.Value < 1 then | |
| 1136 | ||
| 1137 | blocksound = Sounds.Equip | |
| 1138 | ||
| 1139 | end | |
| 1140 | ||
| 1141 | end | |
| 1142 | ||
| 1143 | end | |
| 1144 | ||
| 1145 | if Mode[5] == false and RageMode == false and Blawk == false then | |
| 1146 | ||
| 1147 | Rage = Rage + math.ceil(Damg*0.75-0.5) | |
| 1148 | ||
| 1149 | end | |
| 1150 | ||
| 1151 | if Blawk then | |
| 1152 | ||
| 1153 | PlaySound(blocksound[1], blocksound[2]-0.15, blocksound[3]) | |
| 1154 | ||
| 1155 | else | |
| 1156 | ||
| 1157 | PlaySound(Sounds.Hit[1], Sounds.Hit[2], Sounds.Hit[3]) | |
| 1158 | ||
| 1159 | end | |
| 1160 | ||
| 1161 | Damage(hit, Hum, Damg, Crit, Blawk) | |
| 1162 | ||
| 1163 | if Mode == Dmgs.Spin then | |
| 1164 | ||
| 1165 | Notime(function() | |
| 1166 | ||
| 1167 | wait(0.35) | |
| 1168 | ||
| 1169 | Deb = true | |
| 1170 | ||
| 1171 | end) | |
| 1172 | ||
| 1173 | end | |
| 1174 | ||
| 1175 | end | |
| 1176 | ||
| 1177 | end | |
| 1178 | ||
| 1179 | ||
| 1180 | ||
| 1181 | for _, v in pairs(Blades) do | |
| 1182 | ||
| 1183 | v.Touched:connect(TouchDamage) | |
| 1184 | ||
| 1185 | end | |
| 1186 | ||
| 1187 | ||
| 1188 | ||
| 1189 | if script.Parent.className ~= "HopperBin" then | |
| 1190 | ||
| 1191 | H = Instance.new("HopperBin", me.Backpack)
| |
| 1192 | ||
| 1193 | H.Name = Toolname | |
| 1194 | ||
| 1195 | script.Parent = H | |
| 1196 | ||
| 1197 | end | |
| 1198 | ||
| 1199 | ||
| 1200 | ||
| 1201 | Bin = script.Parent | |
| 1202 | ||
| 1203 | ||
| 1204 | ||
| 1205 | EffectOn = false | |
| 1206 | ||
| 1207 | ||
| 1208 | ||
| 1209 | function StartEffect(color) | |
| 1210 | ||
| 1211 | EffectOn = true | |
| 1212 | ||
| 1213 | local lastPoint = Tip7.CFrame * EffPos.p | |
| 1214 | ||
| 1215 | Notime(function() | |
| 1216 | ||
| 1217 | while EffectOn do | |
| 1218 | ||
| 1219 | wait() | |
| 1220 | ||
| 1221 | local pos = Tip7.CFrame * EffPos.p | |
| 1222 | ||
| 1223 | local magn = (lastPoint - pos).magnitude | |
| 1224 | ||
| 1225 | local col = LineColor | |
| 1226 | ||
| 1227 | if color and col ~= EffectColor3 then | |
| 1228 | ||
| 1229 | col = color | |
| 1230 | ||
| 1231 | end | |
| 1232 | ||
| 1233 | local p = Part(workspace, true, false, 0.1, 0, col, 0.3, 1, 0.3, true) | |
| 1234 | ||
| 1235 | local mesh = Add.Head(p) | |
| 1236 | ||
| 1237 | mesh.Scale = Vector3.new(1, magn+0.1, 1) | |
| 1238 | ||
| 1239 | p.CFrame = CN(lastPoint, pos) * CA(-MP/2, 0, 0) * CN(0, magn/2+0.05, 0) | |
| 1240 | ||
| 1241 | lastPoint = pos | |
| 1242 | ||
| 1243 | Notime(function() | |
| 1244 | ||
| 1245 | wait(0.05) | |
| 1246 | ||
| 1247 | for i = 0, 1, 0.12 do | |
| 1248 | ||
| 1249 | p.Transparency = 0.1+0.9*i | |
| 1250 | ||
| 1251 | mesh.Scale = Vector3.new(1-1*i, magn+0.1-0.1*i, 1-1*i) | |
| 1252 | ||
| 1253 | wait() | |
| 1254 | ||
| 1255 | end | |
| 1256 | ||
| 1257 | p:remove() | |
| 1258 | ||
| 1259 | end) | |
| 1260 | ||
| 1261 | end | |
| 1262 | ||
| 1263 | end) | |
| 1264 | ||
| 1265 | end | |
| 1266 | ||
| 1267 | ||
| 1268 | ||
| 1269 | function EndEffect() | |
| 1270 | ||
| 1271 | EffectOn = false | |
| 1272 | ||
| 1273 | end | |
| 1274 | ||
| 1275 | ||
| 1276 | ||
| 1277 | function Detach() | |
| 1278 | ||
| 1279 | RAW.Part1 = nil | |
| 1280 | ||
| 1281 | LAW.Part1 = nil | |
| 1282 | ||
| 1283 | RLW.Part1 = nil | |
| 1284 | ||
| 1285 | LLW.Part1 = nil | |
| 1286 | ||
| 1287 | RAW.C0 = CN() | |
| 1288 | ||
| 1289 | LAW.C0 = CN() | |
| 1290 | ||
| 1291 | RLW.C0 = CN() | |
| 1292 | ||
| 1293 | LLW.C0 = CN() | |
| 1294 | ||
| 1295 | end | |
| 1296 | ||
| 1297 | ||
| 1298 | ||
| 1299 | function Normalize() | |
| 1300 | ||
| 1301 | RAW.C0 = CA(MR(40), MR(50), 0) | |
| 1302 | ||
| 1303 | LAW.C0 = CA(MR(20), MR(-20), MR(-20)) | |
| 1304 | ||
| 1305 | HW.C0 = CA(0, 0, 0) | |
| 1306 | ||
| 1307 | neck.C0 = necko | |
| 1308 | ||
| 1309 | end | |
| 1310 | ||
| 1311 | ||
| 1312 | ||
| 1313 | SelectAnim = function() | |
| 1314 | ||
| 1315 | RAW.Part1 = Rarm | |
| 1316 | ||
| 1317 | HW.Part1 = nil | |
| 1318 | ||
| 1319 | TH.Part1 = Handle | |
| 1320 | ||
| 1321 | for i = 0.1, 1, 0.14 do | |
| 1322 | ||
| 1323 | RAW.C0 = CA(MR(220*i), MR(-30*i), MR(-35*i)) * CN(0.4*i, 0, 0) | |
| 1324 | ||
| 1325 | neck.C0 = necko * CA(MR(-10*i), 0, MR(-60*i)) | |
| 1326 | ||
| 1327 | wait() | |
| 1328 | ||
| 1329 | end | |
| 1330 | ||
| 1331 | PlaySound(Sounds.Equip[1], Sounds.Equip[2], Sounds.Equip[3]) | |
| 1332 | ||
| 1333 | HW.C0 = CN(0.4, 0, 0) * CA(MR(-60), MR(10), MR(100)) | |
| 1334 | ||
| 1335 | HW.Part1 = Handle | |
| 1336 | ||
| 1337 | TH.Part1 = nil | |
| 1338 | ||
| 1339 | LAW.Part1 = Larm | |
| 1340 | ||
| 1341 | for i = 0.09, 1, 0.11 do | |
| 1342 | ||
| 1343 | RAW.C0 = CA(MR(220-70*i), MR(-30+25*i), MR(-35+70*i)) * CN(0.4-0.4*i, 0, 0) | |
| 1344 | ||
| 1345 | HW.C0 = CN(0.4-0.4*i, 0, 0) * CA(MR(-60+40*i), MR(10-10*i), MR(100-40*i)) | |
| 1346 | ||
| 1347 | LAW.C0 = CA(MR(20*i), MR(-20*i), MR(-20*i)) | |
| 1348 | ||
| 1349 | neck.C0 = necko * CA(MR(-10+10*i), 0, MR(-60+40*i)) | |
| 1350 | ||
| 1351 | wait() | |
| 1352 | ||
| 1353 | end | |
| 1354 | ||
| 1355 | for i = 0.14, 1, 0.25 do | |
| 1356 | ||
| 1357 | RAW.C0 = CA(MR(150-60*i), MR(-5+15*i), MR(35-10*i)) | |
| 1358 | ||
| 1359 | HW.C0 = CA(MR(-20+20*i), 0, MR(60-30*i)) | |
| 1360 | ||
| 1361 | neck.C0 = necko * CA(0, 0, MR(-60+40+5*i)) | |
| 1362 | ||
| 1363 | wait() | |
| 1364 | ||
| 1365 | end | |
| 1366 | ||
| 1367 | for i = 0.1, 1, 0.14 do | |
| 1368 | ||
| 1369 | RAW.C0 = CA(MR(90-50*i), MR(10+40*i), MR(25-25*i)) | |
| 1370 | ||
| 1371 | HW.C0 = CA(0, 0, MR(30-30*i)) | |
| 1372 | ||
| 1373 | neck.C0 = necko * CA(0, 0, MR(-15+15*i)) | |
| 1374 | ||
| 1375 | wait() | |
| 1376 | ||
| 1377 | end | |
| 1378 | ||
| 1379 | Normalize() | |
| 1380 | ||
| 1381 | end | |
| 1382 | ||
| 1383 | ||
| 1384 | ||
| 1385 | DeselectAnim = function() | |
| 1386 | ||
| 1387 | for i = 0.09, 1, 0.14 do | |
| 1388 | ||
| 1389 | RAW.C0 = CA(MR(40+100*i), MR(50-50*i), MR(20*i)) | |
| 1390 | ||
| 1391 | LAW.C0 = CA(MR(20-20*i), MR(-20+20*i), MR(-20+20*i)) | |
| 1392 | ||
| 1393 | HW.C0 = CN(0.4*i, 0, 0) * CA(MR(-30*i), MR(5*i), MR(20*i)) | |
| 1394 | ||
| 1395 | neck.C0 = necko * CA(MR(-5*i), 0, MR(-35*i)) | |
| 1396 | ||
| 1397 | wait() | |
| 1398 | ||
| 1399 | end | |
| 1400 | ||
| 1401 | LAW.Part1 = nil | |
| 1402 | ||
| 1403 | for i = 0.08, 1, 0.14 do | |
| 1404 | ||
| 1405 | RAW.C0 = CA(MR(140+80*i), MR(-30*i), MR(20-55*i)) | |
| 1406 | ||
| 1407 | HW.C0 = CN(0.4, 0, 0) * CA(MR(-30-30*i), MR(5+5*i), MR(20+80*i)) | |
| 1408 | ||
| 1409 | neck.C0 = necko * CA(MR(-5-10*i), 0, MR(-35-25*i)) | |
| 1410 | ||
| 1411 | wait() | |
| 1412 | ||
| 1413 | end | |
| 1414 | ||
| 1415 | HW.Part1 = nil | |
| 1416 | ||
| 1417 | TH.Part1 = Handle | |
| 1418 | ||
| 1419 | for i = 0.09, 1, 0.18 do | |
| 1420 | ||
| 1421 | RAW.C0 = CA(MR(220-220*i), MR(-30+30*i), MR(20-55+35*i)) | |
| 1422 | ||
| 1423 | neck.C0 = necko * CA(MR(-5-10+15*i), 0, MR(-35-25+60*i)) | |
| 1424 | ||
| 1425 | wait() | |
| 1426 | ||
| 1427 | end | |
| 1428 | ||
| 1429 | neck.C0 = necko | |
| 1430 | ||
| 1431 | Detach() | |
| 1432 | ||
| 1433 | end | |
| 1434 | ||
| 1435 | ||
| 1436 | ||
| 1437 | function setatk(s, e) | |
| 1438 | ||
| 1439 | Notime(function() | |
| 1440 | ||
| 1441 | Attack = e | |
| 1442 | ||
| 1443 | wait(0.25) | |
| 1444 | ||
| 1445 | Attack = s | |
| 1446 | ||
| 1447 | end) | |
| 1448 | ||
| 1449 | end | |
| 1450 | ||
| 1451 | ||
| 1452 | ||
| 1453 | Attacks = {
| |
| 1454 | ||
| 1455 | function() | |
| 1456 | ||
| 1457 | Attack = 1 | |
| 1458 | ||
| 1459 | Able = false | |
| 1460 | ||
| 1461 | for i = 0.1, 1, 0.2 do | |
| 1462 | ||
| 1463 | RAW.C0 = CA(MR(40+90*i), MR(50-60*i), 0) | |
| 1464 | ||
| 1465 | HW.C0 = CA(0, 0, 0) | |
| 1466 | ||
| 1467 | LAW.C0 = CA(MR(20+55*i), MR(-20), MR(-20+60*i)) | |
| 1468 | ||
| 1469 | neck.C0 = necko * CA(MR(-10*i), 0, MR(-25*i)) | |
| 1470 | ||
| 1471 | wait() | |
| 1472 | ||
| 1473 | end | |
| 1474 | ||
| 1475 | PlaySound(Sounds.Slash[1], Sounds.Slash[2], Sounds.Slash[3]) | |
| 1476 | ||
| 1477 | for i = 0.16, 1, 0.33 do | |
| 1478 | ||
| 1479 | RAW.C0 = CA(MR(130+5*i), MR(-10-20*i), 0) | |
| 1480 | ||
| 1481 | HW.C0 = CA(0, 0, 0) | |
| 1482 | ||
| 1483 | LAW.C0 = CA(MR(75+5*i), MR(-20), MR(40+5*i)) | |
| 1484 | ||
| 1485 | neck.C0 = necko * CA(MR(-10-5*i), 0, MR(-25-5*i)) | |
| 1486 | ||
| 1487 | wait() | |
| 1488 | ||
| 1489 | end | |
| 1490 | ||
| 1491 | Hurt = true | |
| 1492 | ||
| 1493 | Deb = true | |
| 1494 | ||
| 1495 | StartEffect() | |
| 1496 | ||
| 1497 | Mode = Dmgs.Slash | |
| 1498 | ||
| 1499 | for i = 0.11, 1, 0.22 do | |
| 1500 | ||
| 1501 | RAW.C0 = CA(MR(135-115*i), MR(-30), MR(-50*i)) * CN(0, -0.7*i, 0) | |
| 1502 | ||
| 1503 | HW.C0 = CA(MR(-70*i), 0, 0) | |
| 1504 | ||
| 1505 | LAW.C0 = CA(MR(80-120*i), MR(-20+20*i), MR(45-45*i)) | |
| 1506 | ||
| 1507 | neck.C0 = necko * CA(MR(-15+30*i), 0, MR(-30+45*i)) | |
| 1508 | ||
| 1509 | wait() | |
| 1510 | ||
| 1511 | end | |
| 1512 | ||
| 1513 | EndEffect() | |
| 1514 | ||
| 1515 | Hurt = false | |
| 1516 | ||
| 1517 | setatk(1,2) | |
| 1518 | ||
| 1519 | Able = true | |
| 1520 | ||
| 1521 | for i = 0.2, 1, 0.25 do | |
| 1522 | ||
| 1523 | RAW.C0 = CA(MR(20-18*i), MR(-30), MR(-50-3*i)) * CN(0, -0.7-0.05*i, 0) | |
| 1524 | ||
| 1525 | HW.C0 = CA(MR(-70-5*i), 0, 0) | |
| 1526 | ||
| 1527 | neck.C0 = necko * CA(MR(15+3*i), 0, MR(15+3*i)) | |
| 1528 | ||
| 1529 | wait() | |
| 1530 | ||
| 1531 | end | |
| 1532 | ||
| 1533 | wait(0.1) | |
| 1534 | ||
| 1535 | for i = 0.1, 1, 0.15 do | |
| 1536 | ||
| 1537 | if Able == false then return end | |
| 1538 | ||
| 1539 | RAW.C0 = CA(MR(2+38*i), MR(-30+80*i), MR(-53+53*i)) * CN(0, -0.75+0.75*i, 0) | |
| 1540 | ||
| 1541 | HW.C0 = CA(MR(-75+75*i), 0, 0) | |
| 1542 | ||
| 1543 | LAW.C0 = CA(MR(-40+60*i), MR(-20+20-20*i), MR(-20*i)) | |
| 1544 | ||
| 1545 | neck.C0 = necko * CA(MR(15+3-18*i), 0, MR(15+3-18*i)) | |
| 1546 | ||
| 1547 | wait() | |
| 1548 | ||
| 1549 | end | |
| 1550 | ||
| 1551 | Normalize() | |
| 1552 | ||
| 1553 | end, | |
| 1554 | ||
| 1555 | ||
| 1556 | ||
| 1557 | function() | |
| 1558 | ||
| 1559 | Attack = 2 | |
| 1560 | ||
| 1561 | Able = false | |
| 1562 | ||
| 1563 | PlaySound(Sounds.Slash[1], Sounds.Slash[2]+0.1, Sounds.Slash[3]) | |
| 1564 | ||
| 1565 | for i = 0.05, 1, 0.1 do | |
| 1566 | ||
| 1567 | RAW.C0 = CA(MR(10+80*i), MR(-30+30*i), MR(-55+35*i)) * CN(0, -0.75+0.35*i, 0) | |
| 1568 | ||
| 1569 | LAW.C0 = CA(MR(-40), 0, 0) | |
| 1570 | ||
| 1571 | HW.C0 = CA(MR(-75+75*i), 0, MR(90*i)) | |
| 1572 | ||
| 1573 | neck.C0 = necko * CA(MR(18-13*i), 0, MR(18+22*i)) | |
| 1574 | ||
| 1575 | wait() | |
| 1576 | ||
| 1577 | end | |
| 1578 | ||
| 1579 | Hurt = true | |
| 1580 | ||
| 1581 | Deb = true | |
| 1582 | ||
| 1583 | StartEffect() | |
| 1584 | ||
| 1585 | Mode = Dmgs.SideSlash | |
| 1586 | ||
| 1587 | for i = 0.09, 1, 0.17 do | |
| 1588 | ||
| 1589 | RAW.C0 = CA(MR(90-40*i), 0, MR(-20+110*i)) * CN(0, -0.4+0.4*i, 0) | |
| 1590 | ||
| 1591 | HW.C0 = CA(0, MR(-65*i), MR(90)) | |
| 1592 | ||
| 1593 | LAW.C0 = CA(MR(-40+120*i), MR(-20*i), MR(50*i)) * CN(0, -0.6*i, 0) | |
| 1594 | ||
| 1595 | neck.C0 = necko * CA(MR(5), 0, MR(40-90*i)) | |
| 1596 | ||
| 1597 | wait() | |
| 1598 | ||
| 1599 | end | |
| 1600 | ||
| 1601 | EndEffect() | |
| 1602 | ||
| 1603 | Hurt = false | |
| 1604 | ||
| 1605 | Deb = false | |
| 1606 | ||
| 1607 | setatk(1,3) | |
| 1608 | ||
| 1609 | Able = true | |
| 1610 | ||
| 1611 | for i = 0.12, 1, 0.25 do | |
| 1612 | ||
| 1613 | RAW.C0 = CA(MR(50-5*i), 0, MR(90+10*i)) | |
| 1614 | ||
| 1615 | HW.C0 = CA(0, MR(-65-5*i), MR(90)) | |
| 1616 | ||
| 1617 | LAW.C0 = CA(MR(-40+120), MR(-20), MR(50+5*i)) * CN(0, -0.6, 0) | |
| 1618 | ||
| 1619 | neck.C0 = necko * CA(MR(5), 0, MR(40-90-5*i)) | |
| 1620 | ||
| 1621 | wait() | |
| 1622 | ||
| 1623 | end | |
| 1624 | ||
| 1625 | wait(0.08) | |
| 1626 | ||
| 1627 | for i = 0.05, 1, 0.1 do | |
| 1628 | ||
| 1629 | if Able == false then return end | |
| 1630 | ||
| 1631 | RAW.C0 = CA(MR(45-5*i), MR(50*i), MR(100-100*i)) * CN(0, 0, 0) | |
| 1632 | ||
| 1633 | HW.C0 = CA(0, MR(-70+70*i), MR(90-90*i)) | |
| 1634 | ||
| 1635 | LAW.C0 = CA(MR(-40+120-60*i), MR(-20), MR(55-75*i)) * CN(0, -0.6+0.6*i, 0) | |
| 1636 | ||
| 1637 | neck.C0 = necko * CA(MR(5-5*i), 0, MR(-55+55*i)) | |
| 1638 | ||
| 1639 | wait() | |
| 1640 | ||
| 1641 | end | |
| 1642 | ||
| 1643 | Normalize() | |
| 1644 | ||
| 1645 | end, | |
| 1646 | ||
| 1647 | ||
| 1648 | ||
| 1649 | function() | |
| 1650 | ||
| 1651 | Able = false | |
| 1652 | ||
| 1653 | for i = 0.05, 1, 0.08 do | |
| 1654 | ||
| 1655 | RAW.C0 = CA(MR(50+130*i), 0, MR(90-125*i)) * CN(0, -1*i, 0) | |
| 1656 | ||
| 1657 | HW.C0 = CA(0, MR(-65-35*i), MR(90-90*i)) | |
| 1658 | ||
| 1659 | LAW.C0 = CA(MR(80+100*i), MR(-20+20*i), MR(50-15*i)) * CN(0, -0.6-0.4*i, 0) | |
| 1660 | ||
| 1661 | neck.C0 = necko * CA(MR(5-25*i), 0, MR(-50+50*i)) | |
| 1662 | ||
| 1663 | wait() | |
| 1664 | ||
| 1665 | end | |
| 1666 | ||
| 1667 | PlaySound(Sounds.Slash[1], Sounds.Slash[2]+0.05, Sounds.Slash[3]) | |
| 1668 | ||
| 1669 | for i = 0.13, 1, 0.25 do | |
| 1670 | ||
| 1671 | RAW.C0 = CA(MR(180+10*i), 0, MR(-35)) * CN(0, -1, 0) | |
| 1672 | ||
| 1673 | HW.C0 = CA(0, MR(-100), 0) | |
| 1674 | ||
| 1675 | LAW.C0 = CA(MR(180+10*i), 0, MR(35)) * CN(0, -1, 0) | |
| 1676 | ||
| 1677 | neck.C0 = necko * CA(MR(5-25-5*i), 0, 0) | |
| 1678 | ||
| 1679 | wait() | |
| 1680 | ||
| 1681 | end | |
| 1682 | ||
| 1683 | StartEffect() | |
| 1684 | ||
| 1685 | Hurt = true | |
| 1686 | ||
| 1687 | Deb = true | |
| 1688 | ||
| 1689 | Mode = Dmgs.Smash | |
| 1690 | ||
| 1691 | for i = 0.06, 1, 0.12 do | |
| 1692 | ||
| 1693 | RAW.C0 = CA(MR(190-160*i), 0, MR(-35)) * CN(0, -1+0.2*i, 0) | |
| 1694 | ||
| 1695 | HW.C0 = CA(MR(-20*i), MR(-100-40*i), MR(40*i)) | |
| 1696 | ||
| 1697 | LAW.C0 = CA(MR(190-160*i), 0, MR(35)) * CN(0, -1+0.2*i, 0) | |
| 1698 | ||
| 1699 | neck.C0 = necko * CA(MR(-25+45*i), 0, 0) | |
| 1700 | ||
| 1701 | wait() | |
| 1702 | ||
| 1703 | end | |
| 1704 | ||
| 1705 | PlaySound(Sounds.SmashHit[1], Sounds.SmashHit[2], Sounds.SmashHit[3]) | |
| 1706 | ||
| 1707 | EndEffect() | |
| 1708 | ||
| 1709 | Hurt = false | |
| 1710 | ||
| 1711 | Deb = false | |
| 1712 | ||
| 1713 | for i = 0.2, 1, 0.5 do | |
| 1714 | ||
| 1715 | RAW.C0 = CA(MR(30+15*i), 0, MR(-35)) * CN(0, -0.8+0.4*i, 0) | |
| 1716 | ||
| 1717 | HW.C0 = CA(MR(-20), MR(-140), MR(40)) | |
| 1718 | ||
| 1719 | LAW.C0 = CA(MR(30+15*i), 0, MR(35)) * CN(0, -0.8+0.4*i, 0) | |
| 1720 | ||
| 1721 | neck.C0 = necko * CA(MR(20), 0, 0) | |
| 1722 | ||
| 1723 | wait() | |
| 1724 | ||
| 1725 | end | |
| 1726 | ||
| 1727 | setatk(1,4) | |
| 1728 | ||
| 1729 | Able = true | |
| 1730 | ||
| 1731 | for i = 0.16, 1, 0.33 do | |
| 1732 | ||
| 1733 | if not Able then return end | |
| 1734 | ||
| 1735 | RAW.C0 = CA(MR(30+15-15*i), 0, MR(-35)) * CN(0, -0.8+0.4-0.2*i, 0) | |
| 1736 | ||
| 1737 | HW.C0 = CA(MR(-20), MR(-140), MR(40)) | |
| 1738 | ||
| 1739 | LAW.C0 = CA(MR(30+15-15*i), 0, MR(35)) * CN(0, -0.8+0.4-0.2*i, 0) | |
| 1740 | ||
| 1741 | neck.C0 = necko * CA(MR(20), 0, 0) | |
| 1742 | ||
| 1743 | wait() | |
| 1744 | ||
| 1745 | end | |
| 1746 | ||
| 1747 | for i = 0.05, 1, 0.1 do | |
| 1748 | ||
| 1749 | if not Able then return end | |
| 1750 | ||
| 1751 | RAW.C0 = CA(MR(30+10*i), MR(50*i), MR(-35+35*i)) * CN(0, -0.8+0.4-0.2+0.6*i, 0) | |
| 1752 | ||
| 1753 | HW.C0 = CA(MR(-20+20*i), MR(-140+140*i), MR(40-40*i)) | |
| 1754 | ||
| 1755 | LAW.C0 = CA(MR(30+15-15-10*i), MR(-20*i), MR(35-55*i)) * CN(0, -0.8+0.4-0.2+0.6*i, 0) | |
| 1756 | ||
| 1757 | neck.C0 = necko * CA(MR(20-20*i), 0, 0) | |
| 1758 | ||
| 1759 | wait() | |
| 1760 | ||
| 1761 | end | |
| 1762 | ||
| 1763 | Normalize() | |
| 1764 | ||
| 1765 | end, | |
| 1766 | ||
| 1767 | function() | |
| 1768 | ||
| 1769 | Able = false | |
| 1770 | ||
| 1771 | for i = 0.06, 1, 0.12 do | |
| 1772 | ||
| 1773 | RAW.C0 = CA(MR(30), MR(-20*i), MR(-35-25*i)) * CN(0, -0.8, 0) | |
| 1774 | ||
| 1775 | HW.C0 = CA(MR(-20-60*i), MR(-140-40*i), MR(40-40*i)) | |
| 1776 | ||
| 1777 | LAW.C0 = CA(MR(30-110*i), 0, MR(35-35*i)) * CN(0, -0.8+0.8*i, 0) | |
| 1778 | ||
| 1779 | neck.C0 = necko * CA(MR(20-15*i), 0, MR(10*i)) | |
| 1780 | ||
| 1781 | wait() | |
| 1782 | ||
| 1783 | end | |
| 1784 | ||
| 1785 | Mode = Dmgs.DoubleSlash | |
| 1786 | ||
| 1787 | StartEffect() | |
| 1788 | ||
| 1789 | playz(Sounds.Slash) | |
| 1790 | ||
| 1791 | Hurt = true | |
| 1792 | ||
| 1793 | Deb = true | |
| 1794 | ||
| 1795 | for i = 0.07, 1, 0.14 do | |
| 1796 | ||
| 1797 | RAW.C0 = CA(MR(30+120*i), MR(-20), MR(-60+80*i)) * CN(0, -0.8+0.8*i, 0) | |
| 1798 | ||
| 1799 | HW.C0 = CA(MR(-80+60*i), MR(180), 0) | |
| 1800 | ||
| 1801 | LAW.C0 = CA(MR(-50+100*i), 0, MR(30*i)) | |
| 1802 | ||
| 1803 | neck.C0 = necko * CA(MR(5-25*i), 0, MR(10-30*i)) | |
| 1804 | ||
| 1805 | wait() | |
| 1806 | ||
| 1807 | end | |
| 1808 | ||
| 1809 | EndEffect() | |
| 1810 | ||
| 1811 | Hurt = false | |
| 1812 | ||
| 1813 | for i = 0.17, 1, 0.33 do | |
| 1814 | ||
| 1815 | RAW.C0 = CA(MR(150+15*i), MR(-20), MR(20+5*i)) | |
| 1816 | ||
| 1817 | HW.C0 = CA(MR(-20), MR(180), 0) | |
| 1818 | ||
| 1819 | LAW.C0 = CA(MR(50+5*i), 0, MR(30+10*i)) | |
| 1820 | ||
| 1821 | neck.C0 = necko * CA(MR(-20-5*i), 0, MR(-20)) | |
| 1822 | ||
| 1823 | wait() | |
| 1824 | ||
| 1825 | end | |
| 1826 | ||
| 1827 | for i = 0.13, 1, 0.25 do | |
| 1828 | ||
| 1829 | RAW.C0 = CA(MR(165-15*i), MR(-20+50*i), MR(25-75*i)) | |
| 1830 | ||
| 1831 | HW.C0 = CA(MR(-20-20*i), MR(180), 0) | |
| 1832 | ||
| 1833 | LAW.C0 = CA(MR(55+45*i), 0, MR(40-30*i)) | |
| 1834 | ||
| 1835 | neck.C0 = necko * CA(MR(-25), 0, MR(-20+35*i)) | |
| 1836 | ||
| 1837 | wait() | |
| 1838 | ||
| 1839 | end | |
| 1840 | ||
| 1841 | StartEffect() | |
| 1842 | ||
| 1843 | Hurt = true | |
| 1844 | ||
| 1845 | Deb = true | |
| 1846 | ||
| 1847 | playz(Sounds.Slash) | |
| 1848 | ||
| 1849 | for i = 0.08, 1, 0.16 do | |
| 1850 | ||
| 1851 | RAW.C0 = CA(MR(150-110*i), MR(30), MR(-50+65*i)) | |
| 1852 | ||
| 1853 | HW.C0 = CA(MR(-40-40*i), MR(180), 0) | |
| 1854 | ||
| 1855 | LAW.C0 = CA(MR(100-50*i), MR(-30*i), MR(10+30*i)) * CN(0, -1.1*i, 0) | |
| 1856 | ||
| 1857 | neck.C0 = necko * CA(MR(-25+45*i), 0, MR(15-30*i)) | |
| 1858 | ||
| 1859 | wait() | |
| 1860 | ||
| 1861 | end | |
| 1862 | ||
| 1863 | EndEffect() | |
| 1864 | ||
| 1865 | Hurt = false | |
| 1866 | ||
| 1867 | for i = 0.13, 1, 0.25 do | |
| 1868 | ||
| 1869 | RAW.C0 = CA(MR(40-5*i), MR(30), MR(15+5*i)) | |
| 1870 | ||
| 1871 | HW.C0 = CA(MR(-80-5*i), MR(180), 0) | |
| 1872 | ||
| 1873 | LAW.C0 = CA(MR(50), MR(-30), MR(40)) * CN(0, -1.1-0.1*i, 0) | |
| 1874 | ||
| 1875 | neck.C0 = necko * CA(MR(20+5*i), 0, MR(-15-5*i)) | |
| 1876 | ||
| 1877 | wait() | |
| 1878 | ||
| 1879 | end | |
| 1880 | ||
| 1881 | for i = 0.09, 1, 0.16 do | |
| 1882 | ||
| 1883 | RAW.C0 = CA(MR(35+5*i), MR(30+20*i), MR(20-20*i)) | |
| 1884 | ||
| 1885 | HW.C0 = CA(MR(-85+85*i), MR(180+180*i), 0) | |
| 1886 | ||
| 1887 | LAW.C0 = CA(MR(50-30*i), MR(-30+10*i), MR(40-60*i)) * CN(0, -1.2+1.2*i, 0) | |
| 1888 | ||
| 1889 | neck.C0 = necko * CA(MR(25-25*i), 0, MR(-20+20*i)) | |
| 1890 | ||
| 1891 | wait() | |
| 1892 | ||
| 1893 | end | |
| 1894 | ||
| 1895 | Normalize() | |
| 1896 | ||
| 1897 | Able = true | |
| 1898 | ||
| 1899 | Attack = 1 | |
| 1900 | ||
| 1901 | end | |
| 1902 | ||
| 1903 | } | |
| 1904 | ||
| 1905 | ||
| 1906 | ||
| 1907 | SpinSlash = function(plaic) | |
| 1908 | ||
| 1909 | if Rage < Dmgs.Spin[6] then return end | |
| 1910 | ||
| 1911 | Rage = Rage - Dmgs.Spin[6] | |
| 1912 | ||
| 1913 | local cf = torso.CFrame | |
| 1914 | ||
| 1915 | local CF = ComputePos(cf.p, cf * CN(0, 0, -2)) | |
| 1916 | ||
| 1917 | if plaic then | |
| 1918 | ||
| 1919 | CF = ComputePos(cf.p, plaic) | |
| 1920 | ||
| 1921 | end | |
| 1922 | ||
| 1923 | AbleAll = false | |
| 1924 | ||
| 1925 | local bg = Add.BG(torso) | |
| 1926 | ||
| 1927 | bg.cframe = CF | |
| 1928 | ||
| 1929 | for i = 0.07, 1, 0.14 do | |
| 1930 | ||
| 1931 | RAW.C0 = CA(MR(40+50*i), MR(50-65*i), 0) | |
| 1932 | ||
| 1933 | HW.C0 = CA(0, 0, MR(90*i)) | |
| 1934 | ||
| 1935 | LAW.C0 = CA(MR(20-20*i), MR(-20+20*i), MR(-20-60*i)) | |
| 1936 | ||
| 1937 | neck.C0 = necko * CA(0, 0, MR(-30*i)) | |
| 1938 | ||
| 1939 | bg.cframe = CF * CA(0, MR(30*i), 0) | |
| 1940 | ||
| 1941 | wait() | |
| 1942 | ||
| 1943 | end | |
| 1944 | ||
| 1945 | StartEffect() | |
| 1946 | ||
| 1947 | Hurt = true | |
| 1948 | ||
| 1949 | Deb = true | |
| 1950 | ||
| 1951 | Mode = Dmgs.Spin | |
| 1952 | ||
| 1953 | Notime(function() | |
| 1954 | ||
| 1955 | while Hurt do | |
| 1956 | ||
| 1957 | PlaySound(Sounds.Slash[1], Sounds.Slash[2]+0.35, Sounds.Slash[3]) | |
| 1958 | ||
| 1959 | wait(0.15) | |
| 1960 | ||
| 1961 | end | |
| 1962 | ||
| 1963 | end) | |
| 1964 | ||
| 1965 | for i = 0.04, 1, 0.06 do | |
| 1966 | ||
| 1967 | RAW.C0 = CA(MR(90-10*i), MR(-15), MR(90*i)) | |
| 1968 | ||
| 1969 | HW.C0 = CA(0, MR(-70*i), MR(90)) | |
| 1970 | ||
| 1971 | LAW.C0 = CA(MR(90*i), 0, MR(-20-60+120*i)) * CN(0, -0.7*i, 0) | |
| 1972 | ||
| 1973 | neck.C0 = necko * CA(0, 0, MR(-30+20*i)) | |
| 1974 | ||
| 1975 | bg.cframe = CF * CA(0, MR(30-380*i), 0) | |
| 1976 | ||
| 1977 | wait() | |
| 1978 | ||
| 1979 | end | |
| 1980 | ||
| 1981 | EndEffect() | |
| 1982 | ||
| 1983 | for i = 0.09, 1, 0.17 do | |
| 1984 | ||
| 1985 | RAW.C0 = CA(MR(80), MR(-15), MR(90)) | |
| 1986 | ||
| 1987 | HW.C0 = CA(0, MR(-70-10*i), MR(90)) | |
| 1988 | ||
| 1989 | LAW.C0 = CA(MR(90), 0, MR(-20-60+120+20*i)) * CN(0, -0.7, 0) | |
| 1990 | ||
| 1991 | neck.C0 = necko * CA(0, 0, MR(-10+60*i)) | |
| 1992 | ||
| 1993 | bg.cframe = CF * CA(0, MR(-350-60*i), 0) | |
| 1994 | ||
| 1995 | wait() | |
| 1996 | ||
| 1997 | end | |
| 1998 | ||
| 1999 | Hurt = false | |
| 2000 | ||
| 2001 | Deb = false | |
| 2002 | ||
| 2003 | for i = 0.05, 1, 0.1 do | |
| 2004 | ||
| 2005 | RAW.C0 = CA(MR(80-40*i), MR(-15+65*i), MR(90-90*i)) | |
| 2006 | ||
| 2007 | HW.C0 = CA(0, MR(-80+80*i), MR(90-90*i)) | |
| 2008 | ||
| 2009 | LAW.C0 = CA(MR(90-70*i), MR(-20*i), MR(60-80*i)) * CN(0, -0.7+0.7*i, 0) | |
| 2010 | ||
| 2011 | neck.C0 = necko * CA(0, 0, MR(-10+60-50*i)) | |
| 2012 | ||
| 2013 | bg.cframe = CF * CA(0, MR(-410+50*i), 0) | |
| 2014 | ||
| 2015 | wait() | |
| 2016 | ||
| 2017 | end | |
| 2018 | ||
| 2019 | bg:remove() | |
| 2020 | ||
| 2021 | Normalize() | |
| 2022 | ||
| 2023 | AbleAll = true | |
| 2024 | ||
| 2025 | end | |
| 2026 | ||
| 2027 | ||
| 2028 | ||
| 2029 | Flawp = function(plaic) | |
| 2030 | ||
| 2031 | local cf = torso.CFrame | |
| 2032 | ||
| 2033 | local CF = ComputePos(cf.p, cf * CN(0, 0, -2)) | |
| 2034 | ||
| 2035 | if plaic then | |
| 2036 | ||
| 2037 | CF = ComputePos(cf.p, plaic) | |
| 2038 | ||
| 2039 | end | |
| 2040 | ||
| 2041 | local cf2 = CF * CN(0, -1.1, -1) | |
| 2042 | ||
| 2043 | local Dist = 8 | |
| 2044 | ||
| 2045 | local Hit1, Pos1 = RayC(CF.p, (CF * CN(0, -1, 0)).p, 4, char) | |
| 2046 | ||
| 2047 | local Hit2, Pos2 = RayC((CF * CN(0, 0, -Dist*2)).p, (CF * CN(0, -1, -Dist*2)).p, 4, char) | |
| 2048 | ||
| 2049 | local Hit3, Pos3 = RayC(CF.p, (CF * CN(0, 0, -Dist*2)).p, Dist*2, char) | |
| 2050 | ||
| 2051 | if Rage < Dmgs.Boom[6] then return end | |
| 2052 | ||
| 2053 | if Hit1 and Hit2 then | |
| 2054 | ||
| 2055 | Rage = Rage - Dmgs.Boom[6] | |
| 2056 | ||
| 2057 | local bp = Add.BP(torso) | |
| 2058 | ||
| 2059 | bp.position = cf.p | |
| 2060 | ||
| 2061 | local bg = Add.BG(torso) | |
| 2062 | ||
| 2063 | bg.cframe = CF | |
| 2064 | ||
| 2065 | AbleAll = false | |
| 2066 | ||
| 2067 | RLW.Part1 = Rleg | |
| 2068 | ||
| 2069 | LLW.Part1 = Lleg | |
| 2070 | ||
| 2071 | for i = 0.05, 1, 0.1 do | |
| 2072 | ||
| 2073 | RAW.C0 = CA(MR(40+30*i), MR(50-50*i), MR(25*i)) | |
| 2074 | ||
| 2075 | LAW.C0 = CA(MR(20+50*i), MR(-20+20*i), MR(-20-5*i)) | |
| 2076 | ||
| 2077 | HW.C0 = CA(MR(25*i), 0, 0) | |
| 2078 | ||
| 2079 | RLW.C0 = CN(0, 1*i, -1*i) | |
| 2080 | ||
| 2081 | LLW.C0 = CA(MR(-90*i), 0, 0) * CN(0, 0.5*i, -0.2*i) | |
| 2082 | ||
| 2083 | neck.C0 = necko * CA(MR(20*i), 0, 0) | |
| 2084 | ||
| 2085 | bp.position = CF * CN(0, -1*i, -1*i).p | |
| 2086 | ||
| 2087 | wait() | |
| 2088 | ||
| 2089 | end | |
| 2090 | ||
| 2091 | local Center = cf2 * CN(0, 0, -Dist) | |
| 2092 | ||
| 2093 | hum.PlatformStand = true | |
| 2094 | ||
| 2095 | PlaySound(Sounds.Jump[1], Sounds.Jump[2], Sounds.Jump[3]) | |
| 2096 | ||
| 2097 | for i = 0.06, 1, 0.1 do | |
| 2098 | ||
| 2099 | RAW.C0 = CA(MR(70-160*i), 0, MR(25+15*i)) | |
| 2100 | ||
| 2101 | LAW.C0 = CA(MR(70-160*i), 0, MR(-25-15*i)) | |
| 2102 | ||
| 2103 | HW.C0 = CA(MR(25), 0, 0) | |
| 2104 | ||
| 2105 | RLW.C0 = CN(0, 1-1*i, -1+1*i) | |
| 2106 | ||
| 2107 | LLW.C0 = CA(MR(-90+70*i), 0, 0) * CN(0, 0.5+0.7*i, -0.2-0.3*i) | |
| 2108 | ||
| 2109 | neck.C0 = necko * CA(MR(20-50*i), 0, 0) | |
| 2110 | ||
| 2111 | bp.position = Center * CA(MR(180-45*i), 0, 0) * CN(0, 0, -Dist).p | |
| 2112 | ||
| 2113 | bg.cframe = CF * CA(MR(-90*i), 0, 0) | |
| 2114 | ||
| 2115 | wait() | |
| 2116 | ||
| 2117 | end | |
| 2118 | ||
| 2119 | for i = 0.06, 1, 0.1 do | |
| 2120 | ||
| 2121 | RAW.C0 = CA(MR(-90-90*i), 0, MR(40+50*i)) | |
| 2122 | ||
| 2123 | LAW.C0 = CA(MR(-90-90*i), 0, MR(-40-50*i)) | |
| 2124 | ||
| 2125 | HW.C0 = CA(MR(25-25*i), 0, MR(-90*i)) | |
| 2126 | ||
| 2127 | RLW.C0 = CN(0, 0, 0) | |
| 2128 | ||
| 2129 | LLW.C0 = CA(MR(-20+20*i), 0, 0) * CN(0, 1.2-1.2*i, -0.5+0.5*i) | |
| 2130 | ||
| 2131 | bp.position = Center * CA(MR(135-45*i), 0, 0) * CN(0, 0, -Dist).p | |
| 2132 | ||
| 2133 | bg.cframe = CF * CA(MR(-90-90*i), 0, 0) | |
| 2134 | ||
| 2135 | wait() | |
| 2136 | ||
| 2137 | end | |
| 2138 | ||
| 2139 | StartEffect() | |
| 2140 | ||
| 2141 | for i = 0.06, 1, 0.1 do | |
| 2142 | ||
| 2143 | RAW.C0 = CA(MR(180+10*i), 0, MR(90-130*i)) * CN(0, -1*i, 0) | |
| 2144 | ||
| 2145 | LAW.C0 = CA(MR(180+10*i), 0, MR(-90+130*i)) * CN(0, -1*i, 0) | |
| 2146 | ||
| 2147 | HW.C0 = CA(0, 0, MR(-90-90*i)) | |
| 2148 | ||
| 2149 | RLW.C0 = CN(0, 0, 0) | |
| 2150 | ||
| 2151 | LLW.C0 = CA(0, 0, 0) * CN(0, 0, 0) | |
| 2152 | ||
| 2153 | bp.position = Center * CA(MR(90-45*i), 0, 0) * CN(0, 0, -Dist).p | |
| 2154 | ||
| 2155 | bg.cframe = CF * CA(MR(-180-90*i), 0, 0) | |
| 2156 | ||
| 2157 | wait() | |
| 2158 | ||
| 2159 | end | |
| 2160 | ||
| 2161 | playz(Sounds.Slash) | |
| 2162 | ||
| 2163 | for i = 0.06, 1, 0.1 do | |
| 2164 | ||
| 2165 | RAW.C0 = CA(MR(190-100*i), 0, MR(-40)) * CN(0, -1-0.2*i, 0) | |
| 2166 | ||
| 2167 | LAW.C0 = CA(MR(190-80*i), MR(-25*i), MR(40-15*i)) * CN(0, -1-0.2*i, 0) | |
| 2168 | ||
| 2169 | HW.C0 = CA(0, MR(-45*i), MR(-180)) | |
| 2170 | ||
| 2171 | RLW.C0 = CN(0, 1*i, -1*i) | |
| 2172 | ||
| 2173 | LLW.C0 = CA(MR(-20-70*i), 0, 0) * CN(0, 1.2-0.7*i, -0.5+0.3*i) | |
| 2174 | ||
| 2175 | neck.C0 = necko * CA(MR(-30+60*i), 0, 0) | |
| 2176 | ||
| 2177 | bp.position = Center * CA(MR(45-45*i), 0, 0) * CN(0, 0, -Dist).p | |
| 2178 | ||
| 2179 | bg.cframe = CF * CA(MR(-270-90*i), 0, 0) | |
| 2180 | ||
| 2181 | wait() | |
| 2182 | ||
| 2183 | end | |
| 2184 | ||
| 2185 | Mode = Dmgs.Boom | |
| 2186 | ||
| 2187 | EndEffect() | |
| 2188 | ||
| 2189 | RAW.C0 = CA(MR(90), 0, MR(-40)) * CN(0, -1.2, 0) | |
| 2190 | ||
| 2191 | LAW.C0 = CA(MR(110), MR(-25), MR(25)) * CN(0, -1.2, 0) | |
| 2192 | ||
| 2193 | HW.C0 = CA(0, MR(-45), MR(-180)) | |
| 2194 | ||
| 2195 | RLW.C0 = CN(0, 1, -1) | |
| 2196 | ||
| 2197 | LLW.C0 = CA(MR(-90), 0, 0) * CN(0, 0.5, -0.2) | |
| 2198 | ||
| 2199 | bp.position = Center * CN(0, 0, -Dist).p | |
| 2200 | ||
| 2201 | bg.cframe = CF * CA(0, 0, 0) | |
| 2202 | ||
| 2203 | local PosEff = Center * CN(0, -2, -Dist-2.5) | |
| 2204 | ||
| 2205 | Notime(function() | |
| 2206 | ||
| 2207 | playz(Sounds.Boom) | |
| 2208 | ||
| 2209 | local disst = Dmgs.Boom[7] | |
| 2210 | ||
| 2211 | local chars = getCharacters(workspace, PosEff.p, disst) | |
| 2212 | ||
| 2213 | for _,v in pairs(chars) do | |
| 2214 | ||
| 2215 | local c, t, h = v[1], v[2], v[3] | |
| 2216 | ||
| 2217 | local d = (t.Position - PosEff.p).magnitude | |
| 2218 | ||
| 2219 | local bl, bp, blo = getBlock(c) | |
| 2220 | ||
| 2221 | if blo then | |
| 2222 | ||
| 2223 | ShieldDamage(Dmgs.Boom, bl, bp, false) | |
| 2224 | ||
| 2225 | end | |
| 2226 | ||
| 2227 | d = d/4 | |
| 2228 | ||
| 2229 | if d < 1 then d = 1 end | |
| 2230 | ||
| 2231 | Damage(t, h, Dmgs.Boom[2]/d, false, false) | |
| 2232 | ||
| 2233 | for _,k in pairs(c:children()) do | |
| 2234 | ||
| 2235 | if k:IsA("BasePart") then
| |
| 2236 | ||
| 2237 | k.Velocity = CFrame.new(PosEff.p, k.Position).lookVector * 40 + Vector3.new(0, 50, 0) | |
| 2238 | ||
| 2239 | end | |
| 2240 | ||
| 2241 | end | |
| 2242 | ||
| 2243 | h.PlatformStand = true | |
| 2244 | ||
| 2245 | Notime(function() h.PlatformStand = false end, 0.2) | |
| 2246 | ||
| 2247 | end | |
| 2248 | ||
| 2249 | local eff = Instance.new("Model",workspace)
| |
| 2250 | ||
| 2251 | eff.Name = "Effect" | |
| 2252 | ||
| 2253 | local wave = Part(eff, true, false, 0, 0, EffectColor, 1, 1, 1, true) | |
| 2254 | ||
| 2255 | wave.CFrame = PosEff | |
| 2256 | ||
| 2257 | local wavem = Add.Mesh(wave, "http://www.roblox.com/asset/?id=20329976", 3, 2, 3) | |
| 2258 | ||
| 2259 | local ball = Part(eff, true, false, 0, 0, EffectColor2, 1, 1, 1, true) | |
| 2260 | ||
| 2261 | ball.CFrame = PosEff | |
| 2262 | ||
| 2263 | local ballm = Add.Sphere(ball) | |
| 2264 | ||
| 2265 | ballm.Scale = Vector3.new(2, 5, 2) | |
| 2266 | ||
| 2267 | local diamond = Part(eff, true, false, 0, 0, EffectColor, 1, 1, 1, true) | |
| 2268 | ||
| 2269 | diamond.CFrame = PosEff | |
| 2270 | ||
| 2271 | local diamondm = Add.Mesh(diamond, "http://www.roblox.com/asset/?id=9756362", 7, 0.5, 7) | |
| 2272 | ||
| 2273 | for i = 0, 1, 0.05 do | |
| 2274 | ||
| 2275 | wait() | |
| 2276 | ||
| 2277 | wave.CFrame = PosEff * CFrame.Angles(0, MR(180*i), 0) | |
| 2278 | ||
| 2279 | wave.Transparency = i | |
| 2280 | ||
| 2281 | wavem.Scale = Vector3.new(3+(disst*1.15)*i, 2+(disst/1.4)*i, 3+(disst*1.15)*i) | |
| 2282 | ||
| 2283 | ball.Transparency = i | |
| 2284 | ||
| 2285 | ballm.Scale = Vector3.new(1+(disst*2)*i, 5+(disst*1.2)*i, 1+(disst*2)*i) | |
| 2286 | ||
| 2287 | diamond.Transparency = i | |
| 2288 | ||
| 2289 | diamondm.Scale = Vector3.new(7-6.5*i, 0.5+(disst*2)*i, 7-6.5*i) | |
| 2290 | ||
| 2291 | end | |
| 2292 | ||
| 2293 | wait() | |
| 2294 | ||
| 2295 | eff:remove() | |
| 2296 | ||
| 2297 | end) | |
| 2298 | ||
| 2299 | wait(0.4) | |
| 2300 | ||
| 2301 | for i = 0.07, 1, 0.1 do | |
| 2302 | ||
| 2303 | RAW.C0 = CA(MR(90+50*i), 0, MR(-40)) * CN(0, -1.2+0.4*i, -0.4*i) | |
| 2304 | ||
| 2305 | LAW.C0 = CA(MR(110+30*i), MR(-25+25*i), MR(25+15*i)) * CN(0, -1.2+0.4*i, -0.4*i) | |
| 2306 | ||
| 2307 | HW.C0 = CA(MR(-30*i), MR(-45+45*i), MR(-180-30*i)) * CN(0, -0.7*i, 0) | |
| 2308 | ||
| 2309 | RLW.C0 = CN(0, 1-1*i, -1+1*i) | |
| 2310 | ||
| 2311 | LLW.C0 = CA(MR(-90+90*i), 0, 0) * CN(0, 0.5-0.5*i, -0.2+0.2*i) | |
| 2312 | ||
| 2313 | neck.C0 = necko * CA(MR(30-15*i), 0, 0) | |
| 2314 | ||
| 2315 | bp.position = Center * CN(0, 1.4*i, -Dist-1*i).p | |
| 2316 | ||
| 2317 | wait() | |
| 2318 | ||
| 2319 | end | |
| 2320 | ||
| 2321 | bp:remove() | |
| 2322 | ||
| 2323 | bg:remove() | |
| 2324 | ||
| 2325 | hum.PlatformStand = false | |
| 2326 | ||
| 2327 | for i = 0.05, 1, 0.1 do | |
| 2328 | ||
| 2329 | RAW.C0 = CA(MR(140-100*i), MR(50*i), MR(-40+40*i)) * CN(0, -0.8+0.8*i, -0.4+0.4*i) | |
| 2330 | ||
| 2331 | LAW.C0 = CA(MR(140-190*i), 0, MR(40-80*i)) * CN(0, -0.8+0.8*i, -0.4+0.4*i) | |
| 2332 | ||
| 2333 | HW.C0 = CA(MR(-30+30*i), 0, MR(-210-150*i)) * CN(0, -0.7+0.7*i, 0) | |
| 2334 | ||
| 2335 | RLW.C0 = CN() | |
| 2336 | ||
| 2337 | LLW.C0 = CN() | |
| 2338 | ||
| 2339 | neck.C0 = necko * CA(MR(15-15*i), 0, 0) | |
| 2340 | ||
| 2341 | bp.position = Center * CN(0, 1.4-0.4*i, -Dist-1-0.3*i).p | |
| 2342 | ||
| 2343 | wait() | |
| 2344 | ||
| 2345 | end | |
| 2346 | ||
| 2347 | RLW.Part1 = nil | |
| 2348 | ||
| 2349 | LLW.Part1 = nil | |
| 2350 | ||
| 2351 | for i = 0.1, 1, 0.2 do | |
| 2352 | ||
| 2353 | LAW.C0 = CA(MR(-50+70*i), MR(-20*i), MR(-40+20*i)) | |
| 2354 | ||
| 2355 | wait() | |
| 2356 | ||
| 2357 | end | |
| 2358 | ||
| 2359 | Normalize() | |
| 2360 | ||
| 2361 | AbleAll = true | |
| 2362 | ||
| 2363 | end | |
| 2364 | ||
| 2365 | end | |
| 2366 | ||
| 2367 | ||
| 2368 | ||
| 2369 | function Raeg() | |
| 2370 | ||
| 2371 | if Rage < Dmgs.RageMode[5] then return end | |
| 2372 | ||
| 2373 | if RageMode == false and AbleAll and Able then | |
| 2374 | ||
| 2375 | AbleAll = false | |
| 2376 | ||
| 2377 | local CF = ComputePos(torso.Position, torso.CFrame * CN(0, 0, -2)) | |
| 2378 | ||
| 2379 | for i = 0.05, 1, 0.1 do | |
| 2380 | ||
| 2381 | RAW.C0 = CA(MR(40-70*i), MR(50-45*i), MR(10*i)) | |
| 2382 | ||
| 2383 | LAW.C0 = CA(MR(20-50*i), MR(-20+15*i), MR(-20+10*i)) | |
| 2384 | ||
| 2385 | HW.C0 = CA(MR(20*i), 0, 0) | |
| 2386 | ||
| 2387 | wait() | |
| 2388 | ||
| 2389 | end | |
| 2390 | ||
| 2391 | for i = 0.12, 1, 0.25 do | |
| 2392 | ||
| 2393 | RAW.C0 = CA(MR(-30-10*i), MR(5-5*i), MR(10-5*i)) | |
| 2394 | ||
| 2395 | LAW.C0 = CA(MR(-30-10*i), MR(-5+5*i), MR(-10+5*i)) | |
| 2396 | ||
| 2397 | HW.C0 = CA(MR(20+5*i), 0, 0) | |
| 2398 | ||
| 2399 | wait() | |
| 2400 | ||
| 2401 | end | |
| 2402 | ||
| 2403 | hum.Jump = true | |
| 2404 | ||
| 2405 | playz(Sounds.Jump2) | |
| 2406 | ||
| 2407 | CF = ComputePos(torso.Position, torso.CFrame * CN(0, 0, -2)) | |
| 2408 | ||
| 2409 | local p = Part(workspace, true, false, 0, 0, "Bright red", 0.2, 0.2, 0.2, true) | |
| 2410 | ||
| 2411 | p.CFrame = CF * CN(0, -2, 0) | |
| 2412 | ||
| 2413 | local m = Add.Mesh(p, "http://www.roblox.com/asset/?id=20329976", 1, 3, 1) | |
| 2414 | ||
| 2415 | Notime(function() | |
| 2416 | ||
| 2417 | for i = 0, 1, 0.08 do | |
| 2418 | ||
| 2419 | wait() | |
| 2420 | ||
| 2421 | m.Scale = Vector3.new(1+5*i, 3-2.5*i, 1+5*i) | |
| 2422 | ||
| 2423 | p.Transparency = i | |
| 2424 | ||
| 2425 | end | |
| 2426 | ||
| 2427 | p:remove() | |
| 2428 | ||
| 2429 | end) | |
| 2430 | ||
| 2431 | for i = 0.05, 1, 0.1 do | |
| 2432 | ||
| 2433 | RAW.C0 = CA(MR(-40+220*i), 0, MR(5+35*i)) | |
| 2434 | ||
| 2435 | LAW.C0 = CA(MR(-40+220*i), 0, MR(-5-35*i)) | |
| 2436 | ||
| 2437 | HW.C0 = CA(MR(25-115*i), MR(90*i), MR(45*i)) | |
| 2438 | ||
| 2439 | wait() | |
| 2440 | ||
| 2441 | end | |
| 2442 | ||
| 2443 | for i = 0.12, 1, 0.25 do | |
| 2444 | ||
| 2445 | RAW.C0 = CA(MR(180+8*i), 0, MR(40)) | |
| 2446 | ||
| 2447 | LAW.C0 = CA(MR(180+8*i), 0, MR(-40)) | |
| 2448 | ||
| 2449 | HW.C0 = CA(MR(-90), MR(90), MR(45)) | |
| 2450 | ||
| 2451 | wait() | |
| 2452 | ||
| 2453 | end | |
| 2454 | ||
| 2455 | for i = 0.05, 1, 0.1 do | |
| 2456 | ||
| 2457 | RAW.C0 = CA(MR(188-98*i), 0, MR(40-80*i)) * CN(0, -1*i, 0) | |
| 2458 | ||
| 2459 | LAW.C0 = CA(MR(188-98*i), 0, MR(-40+80*i)) * CN(0, -1*i, 0) | |
| 2460 | ||
| 2461 | HW.C0 = CA(MR(-90+90*i), MR(90+45*i), MR(45-45*i)) | |
| 2462 | ||
| 2463 | wait() | |
| 2464 | ||
| 2465 | end | |
| 2466 | ||
| 2467 | playz(Sounds.GoRage) | |
| 2468 | ||
| 2469 | local p2 = Part(workspace, false, false, 1, 0, EffectColor3, 1, 1, 1, true) | |
| 2470 | ||
| 2471 | Weld(Tip4, p2, 0, -2, 0, 0, 0, 0) | |
| 2472 | ||
| 2473 | local m2 = Add.Sphere(p2) | |
| 2474 | ||
| 2475 | m2.Scale = Vector3.new(0.2, 2, 0.5) | |
| 2476 | ||
| 2477 | for i = 0, 1, 0.06 do | |
| 2478 | ||
| 2479 | p2.Transparency = 1-1*i | |
| 2480 | ||
| 2481 | m2.Scale = Vector3.new(0.2+0.7*i, 2+3*i, 0.5+1.6*i) | |
| 2482 | ||
| 2483 | wait() | |
| 2484 | ||
| 2485 | end | |
| 2486 | ||
| 2487 | for _,v in pairs(Blades) do | |
| 2488 | ||
| 2489 | v.BrickColor = BrickColor.new(EffectColor3) | |
| 2490 | ||
| 2491 | end | |
| 2492 | ||
| 2493 | wait(0.5) | |
| 2494 | ||
| 2495 | for i = 0, 1, 0.1 do | |
| 2496 | ||
| 2497 | p2.Transparency = i | |
| 2498 | ||
| 2499 | wait() | |
| 2500 | ||
| 2501 | end | |
| 2502 | ||
| 2503 | p2:remove() | |
| 2504 | ||
| 2505 | playz(Sounds.Shout) | |
| 2506 | ||
| 2507 | for i = 0.1, 1, 0.1 do | |
| 2508 | ||
| 2509 | RAW.C0 = CA(MR(90-50*i), MR(50*i), MR(-40+40*i)) * CN(0, -1+1*i, 0) | |
| 2510 | ||
| 2511 | LAW.C0 = CA(MR(90-70*i), MR(-20*i), MR(-40+80-60*i)) * CN(0, -1+1*i, 0) | |
| 2512 | ||
| 2513 | HW.C0 = CA(0, MR(135+45*i), 0) | |
| 2514 | ||
| 2515 | wait() | |
| 2516 | ||
| 2517 | end | |
| 2518 | ||
| 2519 | Normalize() | |
| 2520 | ||
| 2521 | AbleAll = true | |
| 2522 | ||
| 2523 | RageMode = true | |
| 2524 | ||
| 2525 | AddDamage = Dmgs.RageMode[2] | |
| 2526 | ||
| 2527 | AddDamageX = Dmgs.RageMode[3] | |
| 2528 | ||
| 2529 | AddShield = Dmgs.RageMode[4] | |
| 2530 | ||
| 2531 | LineColor = EffectColor3 | |
| 2532 | ||
| 2533 | Notime(function() | |
| 2534 | ||
| 2535 | repeat | |
| 2536 | ||
| 2537 | wait() | |
| 2538 | ||
| 2539 | Rage = Rage - 0.45 | |
| 2540 | ||
| 2541 | until Rage < 1 | |
| 2542 | ||
| 2543 | RageMode = false | |
| 2544 | ||
| 2545 | AddDamage = 0 | |
| 2546 | ||
| 2547 | AddShield = 0 | |
| 2548 | ||
| 2549 | AddDamageX = 1 | |
| 2550 | ||
| 2551 | LineColor = "White" | |
| 2552 | ||
| 2553 | local p3 = Part(workspace, false, false, 1, 0, BladeColor, 1, 1, 1, true) | |
| 2554 | ||
| 2555 | Weld(Tip4, p3, 0, -2, 0, 0, 0, 0) | |
| 2556 | ||
| 2557 | local m3 = Add.Sphere(p3) | |
| 2558 | ||
| 2559 | m3.Scale = Vector3.new(0.85, 4.9, 1.8) | |
| 2560 | ||
| 2561 | playz(Sounds.RageOff) | |
| 2562 | ||
| 2563 | for i = 0.1, 1, 0.1 do | |
| 2564 | ||
| 2565 | p3.Transparency = 1-1*i | |
| 2566 | ||
| 2567 | wait() | |
| 2568 | ||
| 2569 | end | |
| 2570 | ||
| 2571 | p.Transparency = 0 | |
| 2572 | ||
| 2573 | for _,v in pairs(Blades) do | |
| 2574 | ||
| 2575 | v.BrickColor = BrickColor.new(BladeColor) | |
| 2576 | ||
| 2577 | end | |
| 2578 | ||
| 2579 | wait(0.2) | |
| 2580 | ||
| 2581 | for i = 0.2, 1, 0.2 do | |
| 2582 | ||
| 2583 | p3.Transparency = 1*i | |
| 2584 | ||
| 2585 | m3.Scale = Vector3.new(0.85+2*i, 4.9+9*i, 1.8+4.5*i) | |
| 2586 | ||
| 2587 | wait() | |
| 2588 | ||
| 2589 | end | |
| 2590 | ||
| 2591 | p3:remove() | |
| 2592 | ||
| 2593 | end) | |
| 2594 | ||
| 2595 | end | |
| 2596 | ||
| 2597 | end | |
| 2598 | ||
| 2599 | ||
| 2600 | ||
| 2601 | function RageSlash(plaic) | |
| 2602 | ||
| 2603 | if Rage < Dmgs.RageSlash[6] then return end | |
| 2604 | ||
| 2605 | local cf = torso.CFrame | |
| 2606 | ||
| 2607 | local CF = ComputePos(cf.p, cf * CN(0, 0, -2)) | |
| 2608 | ||
| 2609 | if plaic then | |
| 2610 | ||
| 2611 | CF = ComputePos(cf.p, plaic) | |
| 2612 | ||
| 2613 | local bg = Add.BG(torso) | |
| 2614 | ||
| 2615 | bg.cframe = CF | |
| 2616 | ||
| 2617 | Notime(function() bg:remove() end, 0.4) | |
| 2618 | ||
| 2619 | end | |
| 2620 | ||
| 2621 | Rage = Rage - Dmgs.RageSlash[6] | |
| 2622 | ||
| 2623 | AbleAll = false | |
| 2624 | ||
| 2625 | for i = 0.05, 1, 0.1 do | |
| 2626 | ||
| 2627 | RAW.C0 = CA(MR(40+105*i), MR(50-50*i), MR(-35*i)) * CN(0.15*i, -1*i, 0) | |
| 2628 | ||
| 2629 | LAW.C0 = CA(MR(20+125*i), MR(-20+20*i), MR(-20+55*i)) * CN(-0.15*i, -1*i, 0) | |
| 2630 | ||
| 2631 | HW.C0 = CA(0, MR(-35*i), 0) | |
| 2632 | ||
| 2633 | neck.C0 = necko * CA(MR(-20*i), 0, 0) | |
| 2634 | ||
| 2635 | wait() | |
| 2636 | ||
| 2637 | end | |
| 2638 | ||
| 2639 | for i = 0.09, 1, 0.18 do | |
| 2640 | ||
| 2641 | RAW.C0 = CA(MR(145+55*i), 0, MR(-35)) * CN(0.15, -1, 0) | |
| 2642 | ||
| 2643 | LAW.C0 = CA(MR(145+55*i), 0, MR(35)) * CN(-0.15, -1, 0) | |
| 2644 | ||
| 2645 | HW.C0 = CA(0, MR(-35), 0) | |
| 2646 | ||
| 2647 | neck.C0 = necko * CA(MR(-20-20*i), 0, 0) | |
| 2648 | ||
| 2649 | wait() | |
| 2650 | ||
| 2651 | end | |
| 2652 | ||
| 2653 | PlaySound(Sounds.Slash[1], Sounds.Slash[2]-0.7, Sounds.Slash[3]) | |
| 2654 | ||
| 2655 | for i = 0.12, 1, 0.25 do | |
| 2656 | ||
| 2657 | RAW.C0 = CA(MR(200+10*i), 0, MR(-35)) * CN(0.15, -1, 0) | |
| 2658 | ||
| 2659 | LAW.C0 = CA(MR(200+10*i), 0, MR(35)) * CN(-0.15, -1, 0) | |
| 2660 | ||
| 2661 | HW.C0 = CA(0, MR(-35), 0) | |
| 2662 | ||
| 2663 | neck.C0 = necko * CA(MR(-20-20-5*i), 0, 0) | |
| 2664 | ||
| 2665 | wait() | |
| 2666 | ||
| 2667 | end | |
| 2668 | ||
| 2669 | Mode = Dmgs.RageSlash | |
| 2670 | ||
| 2671 | StartEffect("Neon orange")
| |
| 2672 | ||
| 2673 | Hurt = true | |
| 2674 | ||
| 2675 | Deb = true | |
| 2676 | ||
| 2677 | for i = 0.07, 1, 0.14 do | |
| 2678 | ||
| 2679 | RAW.C0 = CA(MR(210-160*i), 0, MR(-35)) * CN(0.15, -1, 0) | |
| 2680 | ||
| 2681 | LAW.C0 = CA(MR(210-150*i), MR(-30*i), MR(35)) * CN(-0.15, -1, 0) | |
| 2682 | ||
| 2683 | HW.C0 = CA(MR(-70*i), MR(-35), MR(-35*i)) | |
| 2684 | ||
| 2685 | neck.C0 = necko * CA(MR(-45+80*i), 0, 0) | |
| 2686 | ||
| 2687 | wait() | |
| 2688 | ||
| 2689 | end | |
| 2690 | ||
| 2691 | EndEffect() | |
| 2692 | ||
| 2693 | Hurt = false | |
| 2694 | ||
| 2695 | for i = 0.33, 1, 0.33 do | |
| 2696 | ||
| 2697 | RAW.C0 = CA(MR(50-15*i), 0, MR(-35)) * CN(0.15, -1, 0) | |
| 2698 | ||
| 2699 | LAW.C0 = CA(MR(60-15*i), MR(-30), MR(35)) * CN(-0.15, -1, 0) | |
| 2700 | ||
| 2701 | HW.C0 = CA(MR(-70-15*i), MR(-35), MR(-35-7*i)) | |
| 2702 | ||
| 2703 | neck.C0 = necko * CA(MR(-45+80+5*i), 0, 0) | |
| 2704 | ||
| 2705 | wait() | |
| 2706 | ||
| 2707 | end | |
| 2708 | ||
| 2709 | for i = 0.07, 1, 0.14 do | |
| 2710 | ||
| 2711 | RAW.C0 = CA(MR(35+5*i), MR(50*i), MR(-35+35*i)) * CN(0.15-0.15*i, -1+1*i, 0) | |
| 2712 | ||
| 2713 | LAW.C0 = CA(MR(45-25*i), MR(-30+10*i), MR(35-55*i)) * CN(-0.15+0.15*i, -1+1*i, 0) | |
| 2714 | ||
| 2715 | HW.C0 = CA(MR(-70-15+85*i), MR(-35+35*i), MR(-35-7+42*i)) | |
| 2716 | ||
| 2717 | neck.C0 = necko * CA(MR(-45+80+5-40*i), 0, 0) | |
| 2718 | ||
| 2719 | wait() | |
| 2720 | ||
| 2721 | end | |
| 2722 | ||
| 2723 | Normalize() | |
| 2724 | ||
| 2725 | AbleAll = true | |
| 2726 | ||
| 2727 | end | |
| 2728 | ||
| 2729 | ||
| 2730 | ||
| 2731 | --RAW ORIGINAL = CA(MR(40), MR(50), 0) | |
| 2732 | ||
| 2733 | --LAW ORIGINAL = CA(MR(20), MR(-20), MR(-20)) | |
| 2734 | ||
| 2735 | --HW ORIGINAL = CA(0, 0, 0) | |
| 2736 | ||
| 2737 | ||
| 2738 | ||
| 2739 | function Counter() | |
| 2740 | ||
| 2741 | local cf = torso.CFrame | |
| 2742 | ||
| 2743 | local CF = CFrame.new(cf.p, cf * CN(0, 0, -2).p) | |
| 2744 | ||
| 2745 | local bg = Add.BG(torso) | |
| 2746 | ||
| 2747 | bg.cframe = CF | |
| 2748 | ||
| 2749 | for i = 0.1, 1, 0.2 do | |
| 2750 | ||
| 2751 | RAW.C0 = CA(MR(-50+50*i), MR(-35), MR(80*i)) | |
| 2752 | ||
| 2753 | LAW.C0 = CA(MR(90-20*i), 0, MR(80-20*i)) * CN(-0.75+0.25*i, -0.8+0.5*i, 0) | |
| 2754 | ||
| 2755 | HW.C0 = CA(MR(20-60*i), 0, 0) | |
| 2756 | ||
| 2757 | bg.cframe = CF * CA(0, MR(-35*i), 0) | |
| 2758 | ||
| 2759 | neck.C0 = necko * CA(0, 0, MR(35*i)) | |
| 2760 | ||
| 2761 | wait() | |
| 2762 | ||
| 2763 | end | |
| 2764 | ||
| 2765 | StartEffect() | |
| 2766 | ||
| 2767 | Hurt = true | |
| 2768 | ||
| 2769 | Deb = true | |
| 2770 | ||
| 2771 | Mode = Dmgs.Counter | |
| 2772 | ||
| 2773 | playz(Sounds.Slash) | |
| 2774 | ||
| 2775 | for i = 0.09, 1, 0.18 do | |
| 2776 | ||
| 2777 | RAW.C0 = CA(0, MR(-35+130*i), MR(80)) * CN(0, -0.3*i, 0) | |
| 2778 | ||
| 2779 | LAW.C0 = CA(MR(70-130*i), 0, MR(60-60*i)) * CN(-0.5+0.5*i, -0.3+0.3*i, 0) | |
| 2780 | ||
| 2781 | HW.C0 = CA(MR(-40+40*i), 0, 0) | |
| 2782 | ||
| 2783 | bg.cframe = CF * CA(0, MR(-35+80*i), 0) | |
| 2784 | ||
| 2785 | neck.C0 = necko * CA(0, 0, MR(35-80*i)) | |
| 2786 | ||
| 2787 | wait() | |
| 2788 | ||
| 2789 | end | |
| 2790 | ||
| 2791 | EndEffect() | |
| 2792 | ||
| 2793 | Hurt = false | |
| 2794 | ||
| 2795 | for i = 0.12, 1, 0.25 do | |
| 2796 | ||
| 2797 | RAW.C0 = CA(0, MR(95+10*i), MR(80)) * CN(0, -0.3, 0) | |
| 2798 | ||
| 2799 | LAW.C0 = CA(MR(-60-10*i), 0, 0) | |
| 2800 | ||
| 2801 | HW.C0 = CA(MR(5*i), 0, 0) | |
| 2802 | ||
| 2803 | bg.cframe = CF * CA(0, MR(45+5*i), 0) | |
| 2804 | ||
| 2805 | neck.C0 = necko * CA(0, 0, MR(-45-5*i)) | |
| 2806 | ||
| 2807 | wait() | |
| 2808 | ||
| 2809 | end | |
| 2810 | ||
| 2811 | for i = 0.06, 1, 0.12 do | |
| 2812 | ||
| 2813 | RAW.C0 = CA(MR(40*i), MR(105-55*i), MR(80-80*i)) * CN(0, -0.3+0.3*i, 0) | |
| 2814 | ||
| 2815 | LAW.C0 = CA(MR(-70+90*i), MR(-20*i), MR(-20*i)) | |
| 2816 | ||
| 2817 | HW.C0 = CA(MR(5-5*i), 0, 0) | |
| 2818 | ||
| 2819 | bg.cframe = CF * CA(0, MR(50-50*i), 0) | |
| 2820 | ||
| 2821 | neck.C0 = necko * CA(0, 0, MR(-50+50*i)) | |
| 2822 | ||
| 2823 | wait() | |
| 2824 | ||
| 2825 | end | |
| 2826 | ||
| 2827 | Normalize() | |
| 2828 | ||
| 2829 | bg:remove() | |
| 2830 | ||
| 2831 | end | |
| 2832 | ||
| 2833 | ||
| 2834 | ||
| 2835 | function Bloc() | |
| 2836 | ||
| 2837 | if AbleAll and Able then | |
| 2838 | ||
| 2839 | AbleAll = false | |
| 2840 | ||
| 2841 | Block.Value = true | |
| 2842 | ||
| 2843 | for i = 0, 1, 0.15 do | |
| 2844 | ||
| 2845 | if not Block then break end | |
| 2846 | ||
| 2847 | RAW.C0 = CA(MR(40-90*i), MR(50-85*i), 0) | |
| 2848 | ||
| 2849 | LAW.C0 = CA(MR(20+70*i), MR(-20+20*i), MR(-20+100*i)) * CN(-0.75*i, -0.8*i, 0) | |
| 2850 | ||
| 2851 | HW.C0 = CA(MR(20*i), 0, 0) | |
| 2852 | ||
| 2853 | wait() | |
| 2854 | ||
| 2855 | end | |
| 2856 | ||
| 2857 | RAW.C0 = CA(MR(40-90), MR(50-85), 0) | |
| 2858 | ||
| 2859 | LAW.C0 = CA(MR(20+70), MR(-20+20), MR(-20+100)) * CN(-0.75, -0.8, 0) | |
| 2860 | ||
| 2861 | HW.C0 = CA(MR(20), 0, 0) | |
| 2862 | ||
| 2863 | PlaySound(Sounds.SmashHit[1], Sounds.SmashHit[2]-0.6, Sounds.SmashHit[3]) | |
| 2864 | ||
| 2865 | repeat | |
| 2866 | ||
| 2867 | wait() | |
| 2868 | ||
| 2869 | if BlockPower.Value < 1 then | |
| 2870 | ||
| 2871 | Block.Value = false | |
| 2872 | ||
| 2873 | BlockPower.Value = BlockRealPowa | |
| 2874 | ||
| 2875 | end | |
| 2876 | ||
| 2877 | until Block.Value == false | |
| 2878 | ||
| 2879 | if CounterKey and Rage >= Dmgs.Counter[6] then | |
| 2880 | ||
| 2881 | Rage = Rage - Dmgs.Counter[6] | |
| 2882 | ||
| 2883 | Counter() | |
| 2884 | ||
| 2885 | else | |
| 2886 | ||
| 2887 | for i = 1, 0, -0.2 do | |
| 2888 | ||
| 2889 | RAW.C0 = CA(MR(40-90*i), MR(50-85*i), 0) | |
| 2890 | ||
| 2891 | LAW.C0 = CA(MR(20+70*i), MR(-20+20*i), MR(-20+100*i)) * CN(-0.75*i, -0.8*i, 0) | |
| 2892 | ||
| 2893 | HW.C0 = CA(MR(20*i), 0, 0) | |
| 2894 | ||
| 2895 | wait() | |
| 2896 | ||
| 2897 | end | |
| 2898 | ||
| 2899 | Normalize() | |
| 2900 | ||
| 2901 | end | |
| 2902 | ||
| 2903 | AbleAll = true | |
| 2904 | ||
| 2905 | end | |
| 2906 | ||
| 2907 | end | |
| 2908 | ||
| 2909 | ||
| 2910 | ||
| 2911 | function Clicked(mousepos) | |
| 2912 | ||
| 2913 | if Block.Value == false and Able and AbleAll then | |
| 2914 | ||
| 2915 | if Aim then | |
| 2916 | ||
| 2917 | Notime(function() | |
| 2918 | ||
| 2919 | local bg = Add.BG(torso) | |
| 2920 | ||
| 2921 | bg.cframe = ComputePos(torso.Position, mousepos) | |
| 2922 | ||
| 2923 | bg.P = 5500 | |
| 2924 | ||
| 2925 | wait(0.4) | |
| 2926 | ||
| 2927 | bg:remove() | |
| 2928 | ||
| 2929 | end) | |
| 2930 | ||
| 2931 | end | |
| 2932 | ||
| 2933 | Attacks[Attack]() | |
| 2934 | ||
| 2935 | end | |
| 2936 | ||
| 2937 | end | |
| 2938 | ||
| 2939 | ||
| 2940 | ||
| 2941 | function KeyDown(key, mouse) | |
| 2942 | ||
| 2943 | key = key:lower() | |
| 2944 | ||
| 2945 | if Able then | |
| 2946 | ||
| 2947 | local aimplace = nil | |
| 2948 | ||
| 2949 | if Aim then | |
| 2950 | ||
| 2951 | aimplace = mouse.Hit.p | |
| 2952 | ||
| 2953 | end | |
| 2954 | ||
| 2955 | if key == string.char(48) then | |
| 2956 | ||
| 2957 | Notime(function() | |
| 2958 | ||
| 2959 | local k = nil | |
| 2960 | ||
| 2961 | repeat | |
| 2962 | ||
| 2963 | k = mouse.KeyUp:wait() | |
| 2964 | ||
| 2965 | until k == string.char(48) | |
| 2966 | ||
| 2967 | Block.Value = false | |
| 2968 | ||
| 2969 | end) | |
| 2970 | ||
| 2971 | Bloc() | |
| 2972 | ||
| 2973 | elseif key == "e" then | |
| 2974 | ||
| 2975 | if Block.Value == false and AbleAll then | |
| 2976 | ||
| 2977 | SpinSlash(aimplace) | |
| 2978 | ||
| 2979 | end | |
| 2980 | ||
| 2981 | elseif key == "r" then | |
| 2982 | ||
| 2983 | if Block.Value == false and AbleAll then | |
| 2984 | ||
| 2985 | Flawp(aimplace) | |
| 2986 | ||
| 2987 | end | |
| 2988 | ||
| 2989 | elseif key == "f" then | |
| 2990 | ||
| 2991 | if Block.Value == false and AbleAll then | |
| 2992 | ||
| 2993 | Raeg() | |
| 2994 | ||
| 2995 | end | |
| 2996 | ||
| 2997 | elseif key == "t" then | |
| 2998 | ||
| 2999 | Notime(function() | |
| 3000 | ||
| 3001 | local k = nil | |
| 3002 | ||
| 3003 | CounterKey = true | |
| 3004 | ||
| 3005 | repeat | |
| 3006 | ||
| 3007 | k = mouse.KeyUp:wait() | |
| 3008 | ||
| 3009 | until k == "t" | |
| 3010 | ||
| 3011 | CounterKey = false | |
| 3012 | ||
| 3013 | end) | |
| 3014 | ||
| 3015 | elseif key == "q" then | |
| 3016 | ||
| 3017 | if Block.Value == false and AbleAll then | |
| 3018 | ||
| 3019 | local a = nil | |
| 3020 | ||
| 3021 | if Aim then | |
| 3022 | ||
| 3023 | a = mouse.Hit.p | |
| 3024 | ||
| 3025 | end | |
| 3026 | ||
| 3027 | RageSlash(a) | |
| 3028 | ||
| 3029 | end | |
| 3030 | ||
| 3031 | end | |
| 3032 | ||
| 3033 | end | |
| 3034 | ||
| 3035 | end | |
| 3036 | ||
| 3037 | ||
| 3038 | ||
| 3039 | Select = function(mouse) | |
| 3040 | ||
| 3041 | SelectAnim() | |
| 3042 | ||
| 3043 | Selected = true | |
| 3044 | ||
| 3045 | mouse.Button1Down:connect(function() | |
| 3046 | ||
| 3047 | if Able then | |
| 3048 | ||
| 3049 | Clicked(mouse.Hit.p) | |
| 3050 | ||
| 3051 | end | |
| 3052 | ||
| 3053 | end) | |
| 3054 | ||
| 3055 | mouse.KeyDown:connect(function(key) | |
| 3056 | ||
| 3057 | KeyDown(key, mouse) | |
| 3058 | ||
| 3059 | end) | |
| 3060 | ||
| 3061 | end | |
| 3062 | ||
| 3063 | ||
| 3064 | ||
| 3065 | Deselect = function(mouse) | |
| 3066 | ||
| 3067 | Selected = false | |
| 3068 | ||
| 3069 | DeselectAnim() | |
| 3070 | ||
| 3071 | end | |
| 3072 | ||
| 3073 | ||
| 3074 | ||
| 3075 | Bin.Selected:connect(Select) | |
| 3076 | ||
| 3077 | Bin.Deselected:connect(Deselect) | |
| 3078 | ||
| 3079 | ||
| 3080 | ||
| 3081 | Notime(function() | |
| 3082 | ||
| 3083 | local parent = char.Parent | |
| 3084 | ||
| 3085 | while char.Parent == parent do | |
| 3086 | ||
| 3087 | wait() | |
| 3088 | ||
| 3089 | if Rage > MaxRage then Rage = MaxRage elseif Rage < 0 then Rage = 0 end | |
| 3090 | ||
| 3091 | RageBar.Size = UD(1, 0, Rage/MaxRage, 0) | |
| 3092 | ||
| 3093 | RageBar.Position = UD(0, 0, 1-(Rage/MaxRage), 0) | |
| 3094 | ||
| 3095 | RageAmount.Text = math.floor(Rage) | |
| 3096 | ||
| 3097 | local hp2 = hum.Health/hum.MaxHealth | |
| 3098 | ||
| 3099 | if hp2 > 1 then hp2 = 1 elseif hp2 < 0 then hp2 = 0 end | |
| 3100 | ||
| 3101 | HealthBar.Size = UD(1, 0, hp2, 0) | |
| 3102 | ||
| 3103 | if Block.Value then | |
| 3104 | ||
| 3105 | hum.WalkSpeed = 10 | |
| 3106 | ||
| 3107 | elseif RageMode and Block.Value then | |
| 3108 | ||
| 3109 | hum.WalkSpeed = 16 | |
| 3110 | ||
| 3111 | elseif RageMode then | |
| 3112 | ||
| 3113 | hum.WalkSpeed = 19 | |
| 3114 | ||
| 3115 | else | |
| 3116 | ||
| 3117 | hum.WalkSpeed = 16 | |
| 3118 | ||
| 3119 | end | |
| 3120 | ||
| 3121 | end | |
| 3122 | ||
| 3123 | end) |