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| 1 | - | local Character = game.Players.LocalPlayer.Character --game.Workspace.Owlv |
| 1 | + | local Character = game.Players.LocalPlayer.Character --game.Workspace.XxXexe5 |
| 2 | ||
| 3 | ||
| 4 | ------------------------------------------------------------------------------------- | |
| 5 | ------------------------------------------------------------------------------------- | |
| 6 | ||
| 7 | local Color = 255,255,255 | |
| 8 | ||
| 9 | local Num = 0.5 | |
| 10 | ||
| 11 | local Num2 = 4 -------------Mods:1,4,8,10,15,20------------------------------------- | |
| 12 | local Size = 0.8 | |
| 13 | local Rate = 300 | |
| 14 | ------------------------------------------------------------------------------------- | |
| 15 | local Player = game:service'Players'.LocalPlayer | |
| 16 | local Character = Player.Character | |
| 17 | Torso = Character:WaitForChild'Torso' | |
| 18 | ||
| 19 | local Wing1 = Instance.new("Part",Character)
| |
| 20 | Wing1.FormFactor = Enum.FormFactor.Custom | |
| 21 | Wing1.Size = Vector3.new(.2, .2, .2) | |
| 22 | Wing1.Name = "WIng_1" | |
| 23 | ||
| 24 | local torsmesh = Instance.new("CharacterMesh", Character)
| |
| 25 | torsmesh.BodyPart = "Torso" | |
| 26 | torsmesh.MeshId = "48112070" | |
| 27 | ||
| 28 | local fire = Instance.new("ParticleEmitter", Wing1)
| |
| 29 | fire.VelocitySpread = 0 | |
| 30 | fire.Lifetime = NumberRange.new(2) | |
| 31 | fire.Acceleration = Vector3.new(0, 2, 2) | |
| 32 | fire.RotSpeed = NumberRange.new(10) | |
| 33 | fire.Rate = Rate | |
| 34 | fire.Rotation = NumberRange.new(151515) | |
| 35 | fire.Name = "Fire" | |
| 36 | fire.LightEmission = 0.78 | |
| 37 | fire.LockedToPart = true | |
| 38 | fire.Texture = "rbxasset://textures/particles/explosion01_implosion_main.dds" | |
| 39 | fire.Color = ColorSequence.new(Color3.new(0,0,0), Color3.new(255,255,255)) | |
| 40 | fire.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, Size), NumberSequenceKeypoint.new(1, Size)})
| |
| 41 | ||
| 42 | local Wing2 = Wing1:Clone() | |
| 43 | Wing2.Parent = Torso | |
| 44 | local x,y,z = 0,-1,-6 | |
| 45 | ||
| 46 | Wld = function(a,b,cf) | |
| 47 | local Weld = Instance.new('Weld',a)
| |
| 48 | Weld.Part0 = a | |
| 49 | Weld.Part1 = b | |
| 50 | Weld.C1 = cf | |
| 51 | return Weld | |
| 52 | end | |
| 53 | ||
| 54 | local wld = Wld(Torso,Wing1,CFrame.new(0,0,-.5)*CFrame.Angles(-math.rad(90),-math.rad(20),-math.rad(90))) | |
| 55 | local wld2 = Wld(Torso,Wing2,CFrame.new(0,0,.5)*CFrame.Angles(-math.rad(90),-math.rad(20),-math.rad(90))) | |
| 56 | ||
| 57 | ||
| 58 | game:service'RunService'.Stepped:connect(function() | |
| 59 | --z = 6+math.sin(tick()*2) | |
| 60 | y = -1+math.sin(tick()*Num)*Num2 | |
| 61 | Wing1.Fire.Acceleration = Vector3.new(x,y,z) | |
| 62 | Wing2.Fire.Acceleration = Vector3.new(x,y,-z) | |
| 63 | end) | |
| 64 | ------------------------------------------------------------------------------------------------ | |
| 65 | local Player = game:service'Players'.LocalPlayer | |
| 66 | local Character = Player.Character | |
| 67 | Torso = Character:WaitForChild'Torso' | |
| 68 | ||
| 69 | local Wing1 = Instance.new("Part",Character)
| |
| 70 | Wing1.FormFactor = Enum.FormFactor.Custom | |
| 71 | Wing1.Size = Vector3.new(.2, .2, .2) | |
| 72 | Wing1.Name = "WIng_1" | |
| 73 | ||
| 74 | local fire = Instance.new("ParticleEmitter", Wing1)
| |
| 75 | fire.VelocitySpread = 0 | |
| 76 | fire.Lifetime = NumberRange.new(2.5) | |
| 77 | fire.Acceleration = Vector3.new(0, 4, 4) | |
| 78 | fire.RotSpeed = NumberRange.new(10) | |
| 79 | fire.Rate = Rate | |
| 80 | fire.Rotation = NumberRange.new(151515) | |
| 81 | fire.Name = "Fire" | |
| 82 | fire.LightEmission = 0.78 | |
| 83 | fire.LockedToPart = true | |
| 84 | fire.Texture = "rbxasset://textures/particles/explosion01_implosion_main.dds" | |
| 85 | fire.Color = ColorSequence.new(Color3.new(0,0,0), Color3.new(255,255,255)) | |
| 86 | fire.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, Size), NumberSequenceKeypoint.new(1, Size)})
| |
| 87 | ||
| 88 | local Wing2 = Wing1:Clone() | |
| 89 | Wing2.Parent = Torso | |
| 90 | local x,y,z = 0,-1,-6 | |
| 91 | ||
| 92 | Wld = function(a,b,cf) | |
| 93 | local Weld = Instance.new('Weld',a)
| |
| 94 | Weld.Part0 = a | |
| 95 | Weld.Part1 = b | |
| 96 | Weld.C1 = cf | |
| 97 | return Weld | |
| 98 | end | |
| 99 | ||
| 100 | local wld = Wld(Torso,Wing1,CFrame.new(0,0,-.5)*CFrame.Angles(-math.rad(90),-math.rad(30),-math.rad(90))) | |
| 101 | local wld2 = Wld(Torso,Wing2,CFrame.new(0,0,.5)*CFrame.Angles(-math.rad(90),-math.rad(30),-math.rad(90))) | |
| 102 | ||
| 103 | print'Loaded' | |
| 104 | ||
| 105 | game:service'RunService'.Stepped:connect(function() | |
| 106 | --z = 6+math.sin(tick()*2) | |
| 107 | y = -1+math.sin(tick()*Num)*Num2 | |
| 108 | Wing1.Fire.Acceleration = Vector3.new(x,y,z) | |
| 109 | Wing2.Fire.Acceleration = Vector3.new(x,y,-z) | |
| 110 | end) | |
| 111 | ----------------FACE---------------------------------------------------------------------------- | |
| 112 | Character.Head.face.Texture = "rbxassetid://179024775" | |
| 113 | ------------------------------------------------------------------------------------------------ | |
| 114 | local Player = game:service'Players'.LocalPlayer | |
| 115 | local Character = Player.Character | |
| 116 | Torso = Character:WaitForChild'Torso' | |
| 117 | ||
| 118 | local Wing1 = Instance.new("Part",Character)
| |
| 119 | Wing1.FormFactor = Enum.FormFactor.Custom | |
| 120 | Wing1.Size = Vector3.new(.2, .2, .2) | |
| 121 | Wing1.Name = "WIng_1" | |
| 122 | ||
| 123 | local fire = Instance.new("ParticleEmitter", Wing1)
| |
| 124 | fire.VelocitySpread = 0 | |
| 125 | fire.Lifetime = NumberRange.new(2.8) | |
| 126 | fire.Acceleration = Vector3.new(0, 4, 4) | |
| 127 | fire.RotSpeed = NumberRange.new(10) | |
| 128 | fire.Rate = Rate | |
| 129 | fire.Rotation = NumberRange.new(151515) | |
| 130 | fire.Name = "Fire" | |
| 131 | fire.LightEmission = 0.78 | |
| 132 | fire.LockedToPart = true | |
| 133 | fire.Texture = "rbxasset://textures/particles/explosion01_implosion_main.dds" | |
| 134 | fire.Color = ColorSequence.new(Color3.new(0,0,0), Color3.new(255,255,255)) | |
| 135 | fire.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, Size), NumberSequenceKeypoint.new(1, Size)})
| |
| 136 | ||
| 137 | local Wing2 = Wing1:Clone() | |
| 138 | Wing2.Parent = Torso | |
| 139 | local x,y,z = 0,-1,-6 | |
| 140 | ||
| 141 | Wld = function(a,b,cf) | |
| 142 | local Weld = Instance.new('Weld',a)
| |
| 143 | Weld.Part0 = a | |
| 144 | Weld.Part1 = b | |
| 145 | Weld.C1 = cf | |
| 146 | return Weld | |
| 147 | end | |
| 148 | ||
| 149 | local wld = Wld(Torso,Wing1,CFrame.new(0,0,-.5)*CFrame.Angles(-math.rad(90),-math.rad(40),-math.rad(90))) | |
| 150 | local wld2 = Wld(Torso,Wing2,CFrame.new(0,0,.5)*CFrame.Angles(-math.rad(90),-math.rad(40),-math.rad(90))) | |
| 151 | ||
| 152 | print'Loaded' | |
| 153 | ||
| 154 | game:service'RunService'.Stepped:connect(function() | |
| 155 | --z = 6+math.sin(tick()*2) | |
| 156 | y = -1+math.sin(tick()*Num)*Num2 | |
| 157 | Wing1.Fire.Acceleration = Vector3.new(x,y,z) | |
| 158 | Wing2.Fire.Acceleration = Vector3.new(x,y,-z) | |
| 159 | end) | |
| 160 | ||
| 161 | ------------------------------------------------------------------------------------------------ | |
| 162 | local Player = game:service'Players'.LocalPlayer | |
| 163 | local Character = Player.Character | |
| 164 | Torso = Character:WaitForChild'Torso' | |
| 165 | ||
| 166 | local Wing1 = Instance.new("Part",Character)
| |
| 167 | Wing1.FormFactor = Enum.FormFactor.Custom | |
| 168 | Wing1.Size = Vector3.new(.2, .2, .2) | |
| 169 | Wing1.Name = "WIng_1" | |
| 170 | ||
| 171 | local fire = Instance.new("ParticleEmitter", Wing1)
| |
| 172 | fire.VelocitySpread = 0 | |
| 173 | fire.Lifetime = NumberRange.new(3) | |
| 174 | fire.Acceleration = Vector3.new(0, 4, 4) | |
| 175 | fire.RotSpeed = NumberRange.new(10) | |
| 176 | fire.Rate = Rate | |
| 177 | fire.Rotation = NumberRange.new(151515) | |
| 178 | fire.Name = "Fire" | |
| 179 | fire.LightEmission = 0.78 | |
| 180 | fire.LockedToPart = true | |
| 181 | fire.Texture = "rbxasset://textures/particles/explosion01_implosion_main.dds" | |
| 182 | fire.Color = ColorSequence.new(Color3.new(0,0,0), Color3.new(255,255,255)) | |
| 183 | fire.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, Size), NumberSequenceKeypoint.new(1, Size)})
| |
| 184 | ||
| 185 | local Wing2 = Wing1:Clone() | |
| 186 | Wing2.Parent = Torso | |
| 187 | local x,y,z = 0,-1,-6 | |
| 188 | ||
| 189 | Wld = function(a,b,cf) | |
| 190 | local Weld = Instance.new('Weld',a)
| |
| 191 | Weld.Part0 = a | |
| 192 | Weld.Part1 = b | |
| 193 | Weld.C1 = cf | |
| 194 | return Weld | |
| 195 | end | |
| 196 | ||
| 197 | local wld = Wld(Torso,Wing1,CFrame.new(0,0,-.5)*CFrame.Angles(-math.rad(90),-math.rad(50),-math.rad(90))) | |
| 198 | local wld2 = Wld(Torso,Wing2,CFrame.new(0,0,.5)*CFrame.Angles(-math.rad(90),-math.rad(50),-math.rad(90))) | |
| 199 | ||
| 200 | print'Loaded' | |
| 201 | ||
| 202 | game:service'RunService'.Stepped:connect(function() | |
| 203 | --z = 6+math.sin(tick()*2) | |
| 204 | y = -1+math.sin(tick()*Num)*Num2 | |
| 205 | Wing1.Fire.Acceleration = Vector3.new(x,y,z) | |
| 206 | Wing2.Fire.Acceleration = Vector3.new(x,y,-z) | |
| 207 | end) | |
| 208 | ||
| 209 | ------------------------------------------------------------------------------------------------ | |
| 210 | local Player = game:service'Players'.LocalPlayer | |
| 211 | local Character = Player.Character | |
| 212 | Torso = Character:WaitForChild'Torso' | |
| 213 | ||
| 214 | local Wing1 = Instance.new("Part",Character)
| |
| 215 | Wing1.FormFactor = Enum.FormFactor.Custom | |
| 216 | Wing1.Size = Vector3.new(.2, .2, .2) | |
| 217 | Wing1.Name = "WIng_1" | |
| 218 | ||
| 219 | local fire = Instance.new("ParticleEmitter", Wing1)
| |
| 220 | fire.VelocitySpread = 0 | |
| 221 | fire.Lifetime = NumberRange.new(3.1) | |
| 222 | fire.Acceleration = Vector3.new(0, 4, 4) | |
| 223 | fire.RotSpeed = NumberRange.new(10) | |
| 224 | fire.Rate = Rate | |
| 225 | fire.Rotation = NumberRange.new(151515) | |
| 226 | fire.Name = "Fire" | |
| 227 | fire.LightEmission = 0.78 | |
| 228 | fire.LockedToPart = true | |
| 229 | fire.Texture = "rbxasset://textures/particles/explosion01_implosion_main.dds" | |
| 230 | fire.Color = ColorSequence.new(Color3.new(0,0,0), Color3.new(255,255,255)) | |
| 231 | fire.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, Size), NumberSequenceKeypoint.new(1, Size)})
| |
| 232 | ||
| 233 | local Wing2 = Wing1:Clone() | |
| 234 | Wing2.Parent = Torso | |
| 235 | local x,y,z = 0,-1,-6 | |
| 236 | ||
| 237 | Wld = function(a,b,cf) | |
| 238 | local Weld = Instance.new('Weld',a)
| |
| 239 | Weld.Part0 = a | |
| 240 | Weld.Part1 = b | |
| 241 | Weld.C1 = cf | |
| 242 | return Weld | |
| 243 | end | |
| 244 | ||
| 245 | local wld = Wld(Torso,Wing1,CFrame.new(0,0,-.5)*CFrame.Angles(-math.rad(90),-math.rad(60),-math.rad(90))) | |
| 246 | local wld2 = Wld(Torso,Wing2,CFrame.new(0,0,.5)*CFrame.Angles(-math.rad(90),-math.rad(60),-math.rad(90))) | |
| 247 | ||
| 248 | print'Loaded' | |
| 249 | ||
| 250 | game:service'RunService'.Stepped:connect(function() | |
| 251 | --z = 6+math.sin(tick()*2) | |
| 252 | y = -1+math.sin(tick()*Num)*Num2 | |
| 253 | Wing1.Fire.Acceleration = Vector3.new(x,y,z) | |
| 254 | Wing2.Fire.Acceleration = Vector3.new(x,y,-z) | |
| 255 | end) | |
| 256 | wait(1 / 60) | |
| 257 | Effects = { }
| |
| 258 | local Player = game.Players.localPlayer | |
| 259 | local Character = Player.Character | |
| 260 | local Humanoid = Character.Humanoid | |
| 261 | Humanoid.WalkSpeed = 20 | |
| 262 | local Mouse = Player:GetMouse() | |
| 263 | local LeftArm = Character["Left Arm"] | |
| 264 | local RightArm = Character["Right Arm"] | |
| 265 | local LeftLeg = Character["Left Leg"] | |
| 266 | local RightLeg = Character["Right Leg"] | |
| 267 | paly = game.Players.LocalPlayer | |
| 268 | p = game.Players.LocalPlayer | |
| 269 | char = paly.Character | |
| 270 | torso = char.Torso | |
| 271 | neck = char.Torso.Neck | |
| 272 | hum = char.Humanoid | |
| 273 | Player = game:GetService("Players").LocalPlayer
| |
| 274 | local mouse = Player:GetMouse() | |
| 275 | Character = Player.Character | |
| 276 | tors = Character.Torso | |
| 277 | lleg = Character["Left Leg"] | |
| 278 | root = Character.HumanoidRootPart | |
| 279 | hed = Character.Head | |
| 280 | rleg = Character["Right Leg"] | |
| 281 | rarm = Character["Right Arm"] | |
| 282 | larm = Character["Left Arm"] | |
| 283 | tors.Material = Enum.Material.Fabric | |
| 284 | local root = char.HumanoidRootPart | |
| 285 | local rj = root.RootJoint | |
| 286 | local deb = false | |
| 287 | local shot = 0 | |
| 288 | local stanceToggle = "Idle1" | |
| 289 | local l = game:GetService("Lighting")
| |
| 290 | local rs = game:GetService("RunService").RenderStepped
| |
| 291 | local hb = game:GetService("RunService").Heartbeat
| |
| 292 | local Stepped = game:GetService("RunService").Stepped
| |
| 293 | math.randomseed(os.time()) | |
| 294 | ptez = {0.7, 0.8, 0.9, 1}
| |
| 295 | local BC = Character["Body Colors"] | |
| 296 | local Head = Character.Head | |
| 297 | local Torso = Character.Torso | |
| 298 | local Camera = game.Workspace.CurrentCamera | |
| 299 | local RootPart = Character.HumanoidRootPart | |
| 300 | local RootJoint = RootPart.RootJoint | |
| 301 | local attack = false | |
| 302 | local Anim = 'Idle' | |
| 303 | local attacktype = 1 | |
| 304 | local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
| 305 | local velocity = RootPart.Velocity.y | |
| 306 | local sine = 0 | |
| 307 | local change = 1 | |
| 308 | local Create = LoadLibrary("RbxUtility").Create
| |
| 309 | local TimeStop = false | |
| 310 | p = game.Players.LocalPlayer | |
| 311 | char = p.Character | |
| 312 | torso = char.Torso | |
| 313 | neck = char.Torso.Neck | |
| 314 | hum = char.Humanoid | |
| 315 | for i,v in pairs(char:children()) do | |
| 316 | if v:IsA("Shirt") then
| |
| 317 | v:Destroy() | |
| 318 | end | |
| 319 | end | |
| 320 | for i,v in pairs(char:children()) do | |
| 321 | if v:IsA("Pants") then
| |
| 322 | v:Destroy() | |
| 323 | end | |
| 324 | end | |
| 325 | hum.MaxHealth = math.huge | |
| 326 | wait() | |
| 327 | hum.Health =hum.MaxHealth | |
| 328 | local s = Instance.new("Sound",Character)
| |
| 329 | s.Name = "sos" | |
| 330 | s.SoundId = "http://www.roblox.com/asset/?id=148510835" | |
| 331 | s.Pitch = 1 | |
| 332 | s.Volume = 4 | |
| 333 | s.Looped = true | |
| 334 | s:Play() | |
| 335 | ||
| 336 | local m = Create("Model"){
| |
| 337 | Parent = Character, | |
| 338 | Name = "WeaponModel", | |
| 339 | } | |
| 340 | ||
| 341 | Humanoid.Animator.Parent = nil | |
| 342 | Character.Animate.Parent = nil | |
| 343 | ||
| 344 | local newMotor = function(part0, part1, c0, c1) | |
| 345 | local w = Create('Motor'){
| |
| 346 | Parent = part0, | |
| 347 | Part0 = part0, | |
| 348 | Part1 = part1, | |
| 349 | C0 = c0, | |
| 350 | C1 = c1, | |
| 351 | } | |
| 352 | return w | |
| 353 | end | |
| 354 | p = game.Players.LocalPlayer | |
| 355 | char = p.Character | |
| 356 | local char = p.Character | |
| 357 | torso = char.Torso | |
| 358 | neck = char.Torso.Neck | |
| 359 | hum = char.Humanoid | |
| 360 | ||
| 361 | CV="Institutional white" | |
| 362 | ypcall(function() | |
| 363 | shirt = Instance.new("Shirt", char)
| |
| 364 | shirt.Name = "Shirt" | |
| 365 | pants = Instance.new("Pants", char)
| |
| 366 | pants.Name = "Pants" | |
| 367 | char.Shirt.ShirtTemplate = "rbxassetid://251988595" | |
| 368 | char.Pants.PantsTemplate = "rbxassetid://324421595" | |
| 369 | end) | |
| 370 | ||
| 371 | Reaper2 = Instance.new("Model")
| |
| 372 | Reaper2.Parent = Player.Character | |
| 373 | Reaper2.Name = "Reaper2" | |
| 374 | rh2 = Instance.new("Part")
| |
| 375 | rh2.Parent = Reaper2 | |
| 376 | rh2.BrickColor = BrickColor.new("Black")
| |
| 377 | rh2.Locked = true | |
| 378 | rh2.CanCollide = false | |
| 379 | mesh2 = Instance.new("SpecialMesh")
| |
| 380 | rh2.formFactor = "Symmetric" | |
| 381 | mesh2.MeshType = "FileMesh" | |
| 382 | mesh2.MeshId = "http://www.roblox.com/asset/?id=167554431" | |
| 383 | mesh2.Parent = rh2 | |
| 384 | local weld2 = Instance.new("Weld")
| |
| 385 | weld2.Parent = rh2 | |
| 386 | rh2.Transparency = 0 | |
| 387 | weld2.Part0 = rh2 | |
| 388 | weld2.Part1 = Player.Character.Head | |
| 389 | weld2.C0 = CFrame.new(-0.05, -0.05, -0.1025)*CFrame.Angles(0, 0, 0) | |
| 390 | ||
| 391 | local txt = Instance.new("BillboardGui", char)
| |
| 392 | txt.Adornee = char .Head | |
| 393 | txt.Name = "_status" | |
| 394 | txt.Size = UDim2.new(2, 0, 1.2, 0) | |
| 395 | txt.StudsOffset = Vector3.new(-9, 8, 0) | |
| 396 | local text = Instance.new("TextLabel", txt)
| |
| 397 | text.Size = UDim2.new(10, 0, 7, 0) | |
| 398 | text.FontSize = "Size24" | |
| 399 | text.TextScaled = true | |
| 400 | text.TextTransparency = 0 | |
| 401 | text.BackgroundTransparency = 1 | |
| 402 | text.TextTransparency = 0 | |
| 403 | text.TextStrokeTransparency = 0 | |
| 404 | text.Font = "Garamond" | |
| 405 | text.TextStrokeColor3 = Color3.new(0/255,0/255,0/255) | |
| 406 | ||
| 407 | v=Instance.new("Part")
| |
| 408 | v.Name = "ColorBrick" | |
| 409 | v.Parent=p.Character | |
| 410 | v.FormFactor="Symmetric" | |
| 411 | v.Anchored=true | |
| 412 | v.CanCollide=false | |
| 413 | v.BottomSurface="Smooth" | |
| 414 | v.TopSurface="Smooth" | |
| 415 | v.Size=Vector3.new(10,5,3) | |
| 416 | v.Transparency=1 | |
| 417 | v.CFrame=char.Torso.CFrame | |
| 418 | v.BrickColor=BrickColor.new(CV) | |
| 419 | v.Transparency=1 | |
| 420 | text.TextColor3 = Color3.new(0/255,0/255,0/255) | |
| 421 | v.Shape="Block" | |
| 422 | text.Text = "The War God: Yumi" | |
| 423 | ||
| 424 | function clerp(a, b, t) | |
| 425 | return a:lerp(b, t) | |
| 426 | end | |
| 427 | ||
| 428 | RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) | |
| 429 | NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
| 430 | ||
| 431 | local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0)) | |
| 432 | local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0)) | |
| 433 | local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0)) | |
| 434 | local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0)) | |
| 435 | RootJoint.C1 = CFrame.new(0, 0, 0) | |
| 436 | RootJoint.C0 = CFrame.new(0, 0, 0) | |
| 437 | Torso.Neck.C1 = CFrame.new(0, 0, 0) | |
| 438 | Torso.Neck.C0 = CFrame.new(0, 1.5, 0) | |
| 439 | ||
| 440 | local rarmc1 = RW.C1 | |
| 441 | local larmc1 = LW.C1 | |
| 442 | local rlegc1 = RH.C1 | |
| 443 | local llegc1 = LH.C1 | |
| 444 | ||
| 445 | local resetc1 = false | |
| 446 | ||
| 447 | function PlayAnimationFromTable(table, speed, bool) | |
| 448 | RootJoint.C0 = clerp(RootJoint.C0, table[1], speed) | |
| 449 | Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed) | |
| 450 | RW.C0 = clerp(RW.C0, table[3], speed) | |
| 451 | LW.C0 = clerp(LW.C0, table[4], speed) | |
| 452 | RH.C0 = clerp(RH.C0, table[5], speed) | |
| 453 | LH.C0 = clerp(LH.C0, table[6], speed) | |
| 454 | if bool == true then | |
| 455 | if resetc1 == false then | |
| 456 | resetc1 = true | |
| 457 | RootJoint.C1 = RootJoint.C1 | |
| 458 | Torso.Neck.C1 = Torso.Neck.C1 | |
| 459 | RW.C1 = rarmc1 | |
| 460 | LW.C1 = larmc1 | |
| 461 | RH.C1 = rlegc1 | |
| 462 | LH.C1 = llegc1 | |
| 463 | end | |
| 464 | end | |
| 465 | end | |
| 466 | ||
| 467 | ArtificialHB = Create("BindableEvent", script){
| |
| 468 | Parent = script, | |
| 469 | Name = "Heartbeat", | |
| 470 | } | |
| 471 | ||
| 472 | script:WaitForChild("Heartbeat")
| |
| 473 | ||
| 474 | frame = 1 / 35 | |
| 475 | tf = 0 | |
| 476 | allowframeloss = false | |
| 477 | tossremainder = false | |
| 478 | lastframe = tick() | |
| 479 | script.Heartbeat:Fire() | |
| 480 | ||
| 481 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 482 | tf = tf + s | |
| 483 | if tf >= frame then | |
| 484 | if allowframeloss then | |
| 485 | script.Heartbeat:Fire() | |
| 486 | lastframe = tick() | |
| 487 | else | |
| 488 | for i = 1, math.floor(tf / frame) do | |
| 489 | script.Heartbeat:Fire() | |
| 490 | end | |
| 491 | lastframe = tick() | |
| 492 | end | |
| 493 | if tossremainder then | |
| 494 | tf = 0 | |
| 495 | else | |
| 496 | tf = tf - frame * math.floor(tf / frame) | |
| 497 | end | |
| 498 | end | |
| 499 | end) | |
| 500 | ||
| 501 | function swait(num) | |
| 502 | if num == 0 or num == nil then | |
| 503 | ArtificialHB.Event:wait() | |
| 504 | else | |
| 505 | for i = 0, num do | |
| 506 | ArtificialHB.Event:wait() | |
| 507 | end | |
| 508 | end | |
| 509 | end | |
| 510 | ||
| 511 | function RemoveOutlines(part) | |
| 512 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 513 | end | |
| 514 | ||
| 515 | CFuncs = {
| |
| 516 | Part = {
| |
| 517 | Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
| 518 | local Part = Create("Part"){
| |
| 519 | Parent = Parent, | |
| 520 | Reflectance = Reflectance, | |
| 521 | Transparency = Transparency, | |
| 522 | CanCollide = false, | |
| 523 | Locked = true, | |
| 524 | BrickColor = BrickColor.new(tostring(BColor)), | |
| 525 | Name = Name, | |
| 526 | Size = Size, | |
| 527 | Material = Material, | |
| 528 | } | |
| 529 | RemoveOutlines(Part) | |
| 530 | return Part | |
| 531 | end; | |
| 532 | }; | |
| 533 | ||
| 534 | Mesh = {
| |
| 535 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
| 536 | local Msh = Create(Mesh){
| |
| 537 | Parent = Part, | |
| 538 | Offset = OffSet, | |
| 539 | Scale = Scale, | |
| 540 | } | |
| 541 | if Mesh == "SpecialMesh" then | |
| 542 | Msh.MeshType = MeshType | |
| 543 | Msh.MeshId = MeshId | |
| 544 | end | |
| 545 | return Msh | |
| 546 | end; | |
| 547 | }; | |
| 548 | ||
| 549 | Weld = {
| |
| 550 | Create = function(Parent, Part0, Part1, C0, C1) | |
| 551 | local Weld = Create("Weld"){
| |
| 552 | Parent = Parent, | |
| 553 | Part0 = Part0, | |
| 554 | Part1 = Part1, | |
| 555 | C0 = C0, | |
| 556 | C1 = C1, | |
| 557 | } | |
| 558 | return Weld | |
| 559 | end; | |
| 560 | }; | |
| 561 | ||
| 562 | Sound = {
| |
| 563 | Create = function(id, par, vol, pit) | |
| 564 | local Sound = Create("Sound"){
| |
| 565 | Volume = vol, | |
| 566 | Pitch = pit or 1, | |
| 567 | SoundId = "rbxassetid://" .. id, | |
| 568 | Parent = par or workspace, | |
| 569 | } | |
| 570 | Sound:play() | |
| 571 | return Sound | |
| 572 | end; | |
| 573 | }; | |
| 574 | ||
| 575 | Decal = {
| |
| 576 | Create = function(Color, Texture, Transparency, Name, Parent) | |
| 577 | local Decal = Create("Decal"){
| |
| 578 | Color3 = Color, | |
| 579 | Texture = "rbxassetid://" .. Texture, | |
| 580 | Transparency = Transparency, | |
| 581 | Name = Name, | |
| 582 | Parent = Parent, | |
| 583 | } | |
| 584 | return Decal | |
| 585 | end; | |
| 586 | }; | |
| 587 | ||
| 588 | BillboardGui = {
| |
| 589 | Create = function(Parent, Image, Position, Size) | |
| 590 | local BillPar = CFuncs.Part.Create(Parent, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "BillboardGuiPart", Vector3.new(1, 1, 1))
| |
| 591 | BillPar.CFrame = CFrame.new(Position) | |
| 592 | local Bill = Create("BillboardGui"){
| |
| 593 | Parent = BillPar, | |
| 594 | Adornee = BillPar, | |
| 595 | Size = UDim2.new(1, 0, 1, 0), | |
| 596 | SizeOffset = Vector2.new(Size, Size), | |
| 597 | } | |
| 598 | local d = Create("ImageLabel", Bill){
| |
| 599 | Parent = Bill, | |
| 600 | BackgroundTransparency = 1, | |
| 601 | Size = UDim2.new(1, 0, 1, 0), | |
| 602 | Image = "rbxassetid://" .. Image, | |
| 603 | } | |
| 604 | return BillPar | |
| 605 | end | |
| 606 | }; | |
| 607 | ||
| 608 | ParticleEmitter = {
| |
| 609 | Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread) | |
| 610 | local Particle = Create("ParticleEmitter"){
| |
| 611 | Parent = Parent, | |
| 612 | Color = ColorSequence.new(Color1, Color2), | |
| 613 | LightEmission = LightEmission, | |
| 614 | Size = Size, | |
| 615 | Texture = Texture, | |
| 616 | Transparency = Transparency, | |
| 617 | ZOffset = ZOffset, | |
| 618 | Acceleration = Accel, | |
| 619 | Drag = Drag, | |
| 620 | LockedToPart = LockedToPart, | |
| 621 | VelocityInheritance = VelocityInheritance, | |
| 622 | EmissionDirection = EmissionDirection, | |
| 623 | Enabled = Enabled, | |
| 624 | Lifetime = LifeTime, | |
| 625 | Rate = Rate, | |
| 626 | Rotation = Rotation, | |
| 627 | RotSpeed = RotSpeed, | |
| 628 | Speed = Speed, | |
| 629 | VelocitySpread = VelocitySpread, | |
| 630 | } | |
| 631 | return Particle | |
| 632 | end; | |
| 633 | }; | |
| 634 | ||
| 635 | CreateTemplate = {
| |
| 636 | ||
| 637 | }; | |
| 638 | } | |
| 639 | ||
| 640 | function rayCast(Position, Direction, Range, Ignore) | |
| 641 | return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
| |
| 642 | end | |
| 643 | ||
| 644 | function FindNearestTorso(Position, Distance, SinglePlayer) | |
| 645 | if SinglePlayer then | |
| 646 | return (SinglePlayer.Torso.CFrame.p - Position).magnitude < Distance | |
| 647 | end | |
| 648 | local List = {}
| |
| 649 | for i, v in pairs(workspace:GetChildren()) do | |
| 650 | if v:IsA("Model") then
| |
| 651 | if v:findFirstChild("Torso") then
| |
| 652 | if v ~= Character then | |
| 653 | if (v.Torso.Position - Position).magnitude <= Distance then | |
| 654 | table.insert(List, v) | |
| 655 | end | |
| 656 | end | |
| 657 | end | |
| 658 | end | |
| 659 | end | |
| 660 | return List | |
| 661 | end | |
| 662 | ||
| 663 | function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch) | |
| 664 | if hit.Parent == nil then | |
| 665 | return | |
| 666 | end | |
| 667 | local h = hit.Parent:FindFirstChild("Humanoid")
| |
| 668 | for _, v in pairs(hit.Parent:children()) do | |
| 669 | if v:IsA("Humanoid") then
| |
| 670 | h = v | |
| 671 | end | |
| 672 | end | |
| 673 | if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
| |
| 674 | if hit.Parent:findFirstChild("DebounceHit") ~= nil then
| |
| 675 | if hit.Parent.DebounceHit.Value == true then | |
| 676 | return | |
| 677 | end | |
| 678 | end | |
| 679 | local c = Create("ObjectValue"){
| |
| 680 | Name = "creator", | |
| 681 | Value = game:service("Players").LocalPlayer,
| |
| 682 | Parent = h, | |
| 683 | } | |
| 684 | game:GetService("Debris"):AddItem(c, .5)
| |
| 685 | CFuncs.Sound.Create(HitSound, hit, 1, HitPitch) | |
| 686 | local Damage = math.huge | |
| 687 | local blocked = false | |
| 688 | local block = hit.Parent:findFirstChild("Block")
| |
| 689 | if block ~= nil then | |
| 690 | if block.className == "IntValue" then | |
| 691 | if block.Value > 0 then | |
| 692 | blocked = true | |
| 693 | block.Value = block.Value - 1 | |
| 694 | print(block.Value) | |
| 695 | end | |
| 696 | end | |
| 697 | end | |
| 698 | if TimeStop == false then | |
| 699 | h.Health = h.Health - Damage | |
| 700 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Really black").Color)
| |
| 701 | elseif TimeStop == true then | |
| 702 | repeat wait() until TimeStop == false | |
| 703 | h.Health = h.Health - (Damage / 2) | |
| 704 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Really black").Color)
| |
| 705 | end | |
| 706 | if Type == "Knockdown" then | |
| 707 | local hum = hit.Parent.Humanoid | |
| 708 | hum.PlatformStand = true | |
| 709 | coroutine.resume(coroutine.create(function(HHumanoid) | |
| 710 | swait(1) | |
| 711 | HHumanoid.PlatformStand = false | |
| 712 | end), hum) | |
| 713 | local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit | |
| 714 | local bodvol = Create("BodyVelocity"){
| |
| 715 | velocity = angle * knockback, | |
| 716 | P = 5000, | |
| 717 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
| 718 | Parent = hit, | |
| 719 | } | |
| 720 | local rl = Create("BodyAngularVelocity"){
| |
| 721 | P = 3000, | |
| 722 | maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, | |
| 723 | angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), | |
| 724 | Parent = hit, | |
| 725 | } | |
| 726 | game:GetService("Debris"):AddItem(bodvol, .5)
| |
| 727 | game:GetService("Debris"):AddItem(rl, .5)
| |
| 728 | elseif Type == "Normal" then | |
| 729 | local vp = Create("BodyVelocity"){
| |
| 730 | P = 500, | |
| 731 | maxForce = Vector3.new(math.huge, 0, math.huge), | |
| 732 | velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05, | |
| 733 | } | |
| 734 | if knockback > 0 then | |
| 735 | vp.Parent = hit.Parent.Torso | |
| 736 | end | |
| 737 | game:GetService("Debris"):AddItem(vp, .5)
| |
| 738 | elseif Type == "Up" then | |
| 739 | local bodyVelocity = Create("BodyVelocity"){
| |
| 740 | velocity = Vector3.new(0, 20, 0), | |
| 741 | P = 5000, | |
| 742 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
| 743 | Parent = hit, | |
| 744 | } | |
| 745 | game:GetService("Debris"):AddItem(bodyVelocity, .5)
| |
| 746 | elseif Type == "DarkUp" then | |
| 747 | coroutine.resume(coroutine.create(function() | |
| 748 | for i = 0, 1, 0.1 do | |
| 749 | swait() | |
| 750 | Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
| |
| 751 | end | |
| 752 | end)) | |
| 753 | local bodyVelocity = Create("BodyVelocity"){
| |
| 754 | velocity = Vector3.new(0, 20, 0), | |
| 755 | P = 5000, | |
| 756 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
| 757 | Parent = hit, | |
| 758 | } | |
| 759 | game:GetService("Debris"):AddItem(bodyVelocity, 1)
| |
| 760 | elseif Type == "Snare" then | |
| 761 | local bp = Create("BodyPosition"){
| |
| 762 | P = 2000, | |
| 763 | D = 100, | |
| 764 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
| 765 | position = hit.Parent.Torso.Position, | |
| 766 | Parent = hit.Parent.Torso, | |
| 767 | } | |
| 768 | game:GetService("Debris"):AddItem(bp, 1)
| |
| 769 | elseif Type == "Freeze" then | |
| 770 | local BodPos = Create("BodyPosition"){
| |
| 771 | P = 50000, | |
| 772 | D = 1000, | |
| 773 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
| 774 | position = hit.Parent.Torso.Position, | |
| 775 | Parent = hit.Parent.Torso, | |
| 776 | } | |
| 777 | local BodGy = Create("BodyGyro") {
| |
| 778 | maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge , | |
| 779 | P = 20e+003, | |
| 780 | Parent = hit.Parent.Torso, | |
| 781 | cframe = hit.Parent.Torso.CFrame, | |
| 782 | } | |
| 783 | hit.Parent.Torso.Anchored = true | |
| 784 | coroutine.resume(coroutine.create(function(Part) | |
| 785 | swait(1.5) | |
| 786 | Part.Anchored = false | |
| 787 | end), hit.Parent.Torso) | |
| 788 | game:GetService("Debris"):AddItem(BodPos, 3)
| |
| 789 | game:GetService("Debris"):AddItem(BodGy, 3)
| |
| 790 | end | |
| 791 | local debounce = Create("BoolValue"){
| |
| 792 | Name = "DebounceHit", | |
| 793 | Parent = hit.Parent, | |
| 794 | Value = true, | |
| 795 | } | |
| 796 | game:GetService("Debris"):AddItem(debounce, Delay)
| |
| 797 | c = Create("ObjectValue"){
| |
| 798 | Name = "creator", | |
| 799 | Value = Player, | |
| 800 | Parent = h, | |
| 801 | } | |
| 802 | game:GetService("Debris"):AddItem(c, .5)
| |
| 803 | end | |
| 804 | end | |
| 805 | ||
| 806 | function ShowDamage(Pos, Text, Time, Color) | |
| 807 | local Rate = (1 / 30) | |
| 808 | local Pos = (Pos or Vector3.new(0, 0, 0)) | |
| 809 | local Text = (Text or "") | |
| 810 | local Time = (Time or 2) | |
| 811 | local Color = (Color or Color3.new(1, 0, 1)) | |
| 812 | local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0)) | |
| 813 | EffectPart.Anchored = true | |
| 814 | local BillboardGui = Create("BillboardGui"){
| |
| 815 | Size = UDim2.new(3, 0, 3, 0), | |
| 816 | Adornee = EffectPart, | |
| 817 | Parent = EffectPart, | |
| 818 | } | |
| 819 | local TextLabel = Create("TextLabel"){
| |
| 820 | BackgroundTransparency = 1, | |
| 821 | Size = UDim2.new(1, 0, 1, 0), | |
| 822 | Text = Text, | |
| 823 | Font = "SciFi", | |
| 824 | TextColor3 = Color, | |
| 825 | TextScaled = true, | |
| 826 | Parent = BillboardGui, | |
| 827 | } | |
| 828 | game.Debris:AddItem(EffectPart, (Time)) | |
| 829 | EffectPart.Parent = game:GetService("Workspace")
| |
| 830 | delay(0, function() | |
| 831 | local Frames = (Time / Rate) | |
| 832 | for Frame = 1, Frames do | |
| 833 | wait(Rate) | |
| 834 | local Percent = (Frame / Frames) | |
| 835 | EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) | |
| 836 | TextLabel.TextTransparency = Percent | |
| 837 | end | |
| 838 | if EffectPart and EffectPart.Parent then | |
| 839 | EffectPart:Destroy() | |
| 840 | end | |
| 841 | end) | |
| 842 | end | |
| 843 | ||
| 844 | function MagnitudeDamage(Part, Magnitude, MinimumDamage, MaximumDamage, KnockBack, Type, HitSound, HitPitch) | |
| 845 | for _, c in pairs(workspace:children()) do | |
| 846 | local hum = c:findFirstChild("Humanoid")
| |
| 847 | if hum ~= nil then | |
| 848 | local head = c:findFirstChild("Torso")
| |
| 849 | if head ~= nil then | |
| 850 | local targ = head.Position - Part.Position | |
| 851 | local mag = targ.magnitude | |
| 852 | if mag <= Magnitude and c.Name ~= Player.Name then | |
| 853 | for i = 1, 10 do | |
| 854 | Effects.Elect.Create(head.CFrame, 10, 10, 10) | |
| 855 | end | |
| 856 | CFuncs.Sound.Create("", head, 1, 1)
| |
| 857 | Effects.Sphere.Create(BrickColor.new("Institutional white"), head.CFrame, .5, .5, .5, .5, .5, .5, .05)
| |
| 858 | Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, .1, HitSound, HitPitch) | |
| 859 | end | |
| 860 | end | |
| 861 | end | |
| 862 | end | |
| 863 | end | |
| 864 | ||
| 865 | HandleR = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "HandleR", Vector3.new(0.403949469, 0.452220112, 0.425030977)) | |
| 866 | HandleRWeld = CFuncs.Weld.Create(m, Character["Right Arm"], HandleR, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.637853563, -0.00997161865, 0.00182324648, 0, -1, 0, 1, 0, 0, 0, -0, 1)) | |
| 867 | HitboxR = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "HitboxR", Vector3.new(1.00394952, 1.05222011, 1.02503109)) | |
| 868 | HitboxRWeld = CFuncs.Weld.Create(m, HandleR, HitboxR, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0999999642, 0, 5.96046448e-008, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
| 869 | Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Institutional white", "Part", Vector3.new(0.281382293, 0.206172079, 0.281381041)) | |
| 870 | PartWeld = CFuncs.Weld.Create(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.147205353, 0.542663455, 0.0980299711, 0, -1, -0, 0, 0, -1, 1, 0, 0)) | |
| 871 | CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.194969907, 1))
| |
| 872 | Part = CFuncs.Part.Create(m, Enum.Material.Metal, 0, 0, "Institutional white", "Part", Vector3.new(0.401974738, 1.08532834, 0.40197292)) | |
| 873 | PartWeld = CFuncs.Weld.Create(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0980299711, 0, 0.147209167, 1, 0, 0, 0, 0, 1, 0, -1, -0)) | |
| 874 | CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
| |
| 875 | Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Institutional white", "Part", Vector3.new(0.281382293, 0.206172079, 0.281381041)) | |
| 876 | PartWeld = CFuncs.Weld.Create(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.147209167, -0.54266274, 0.0980299711, 0, -1, -0, 0, 0, -1, 1, 0, 0)) | |
| 877 | CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.194969907, 1))
| |
| 878 | Part = CFuncs.Part.Create(m, Enum.Material.Metal, 0, 0, "Institutional white", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064)) | |
| 879 | PartWeld = CFuncs.Weld.Create(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.341688991, -0.227600098, 0.404432654, 0, 0, 1, 0, 1, 0, -1, 0, -0)) | |
| 880 | CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.974852681, 0.974849463, 0.194969654))
| |
| 881 | Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Institutional white", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064)) | |
| 882 | PartWeld = CFuncs.Weld.Create(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.227600098, 0.414482474, 0, 0, 1, 0, 1, 0, -1, 0, -0)) | |
| 883 | CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.779882133, 0.77987963, 0.292454481))
| |
| 884 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(1.01297641, 0.562762797, 0.361775607)) | |
| 885 | PartWeld = CFuncs.Weld.Create(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00299167633, -0.207504272, 0.721092105, 0, 0, -1, 0, 1, 0, 1, 0, 0)) | |
| 886 | CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
| |
| 887 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064)) | |
| 888 | PartWeld = CFuncs.Weld.Create(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.498931885, -0.160766602, 0.881875753, 0, -1, -0, 0, 0, -1, 1, 0, 0)) | |
| 889 | CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.292455852, 0.389939725, 0.389939249))
| |
| 890 | Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Institutional white", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064)) | |
| 891 | PartWeld = CFuncs.Weld.Create(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.341688991, -0.227600098, 0.41447866, 0, 0, 1, 0, 1, 0, -1, 0, -0)) | |
| 892 | CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.779882133, 0.77987963, 0.292454481))
| |
| 893 | Part = CFuncs.Part.Create(m, Enum.Material.Metal, 0, 0, "Institutional white", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064)) | |
| 894 | PartWeld = CFuncs.Weld.Create(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.341658711, -0.227600098, 0.404432654, 0, 0, 1, 0, 1, 0, -1, 0, -0)) | |
| 895 | CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.974852681, 0.974849463, 0.194969654))
| |
| 896 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064)) | |
| 897 | PartWeld = CFuncs.Weld.Create(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.47883606, -0.442184329, 0.208572268, 0, 1, 0, 0, 0, 1, 1, 0, 0)) | |
| 898 | CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.292455852, 0.974849463, 0.877363384))
| |
| 899 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064)) | |
| 900 | PartWeld = CFuncs.Weld.Create(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.49892807, -0.160797, 0.881881475, 0, 1, 0, 0, 0, 1, 1, 0, 0)) | |
| 901 | CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.292455852, 0.389939725, 0.389939249))
| |
| 902 | Part = CFuncs.Part.Create(m, Enum.Material.Metal, 0, 0, "Institutional white", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064)) | |
| 903 | PartWeld = CFuncs.Weld.Create(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.52587891e-005, -0.227600098, 0.404432654, 0, 0, 1, 0, 1, 0, -1, 0, -0)) | |
| 904 | CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.974852681, 0.974849463, 0.194969654))
| |
| 905 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(1.0853318, 0.206172079, 0.261282384)) | |
| 906 | PartWeld = CFuncs.Weld.Create(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.52587891e-005, -0.0437278748, -0.273792505, 0, 0, 1, 0, -1, -0, 1, 0, 0)) | |
| 907 | CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.292454839, 1))
| |
| 908 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064)) | |
| 909 | PartWeld = CFuncs.Weld.Create(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.47883606, -0.442184538, 0.208572268, 0, -1, -0, 0, 0, -1, 1, 0, 0)) | |
| 910 | CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.292455852, 0.974849463, 0.877363384))
| |
| 911 | Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Institutional white", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064)) | |
| 912 | PartWeld = CFuncs.Weld.Create(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.341674924, -0.227600098, 0.414482474, 0, 0, 1, 0, 1, 0, -1, 0, -0)) | |
| 913 | CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.779882133, 0.77987963, 0.292454481))
| |
| 914 | Part2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Institutional white", "Part2", Vector3.new(0.206172049, 0.683354914, 0.254247904)) | |
| 915 | Part2Weld = CFuncs.Weld.Create(m, HandleR, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.382619858, 0.0006275177, -0.383376956, 0.866025388, -0.500000238, 0, 0.500000238, 0.866025388, 0, 0, 0, 1)) | |
| 916 | CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389941067, 1, 1))
| |
| 917 | Part2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Institutional white", "Part2", Vector3.new(0.206172049, 0.683354914, 0.254247904)) | |
| 918 | Part2Weld = CFuncs.Weld.Create(m, HandleR, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.626291275, 0.141311646, -0.383376956, 0.866025388, -0.500000238, 0, 0.500000238, 0.866025388, 0, 0, 0, 1)) | |
| 919 | CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389941067, 1, 1))
| |
| 920 | Part2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Institutional white", "Part2", Vector3.new(0.206172049, 0.683354914, 0.254247904)) | |
| 921 | Part2Weld = CFuncs.Weld.Create(m, HandleR, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.504465103, 0.0709762573, -0.383376956, 0.866025388, -0.500000238, 0, 0.500000238, 0.866025388, 0, 0, 0, 1)) | |
| 922 | CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389941067, 1, 1))
| |
| 923 | Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part2", Vector3.new(0.803949475, 0.452220112, 1.02503097)) | |
| 924 | Part2Weld = CFuncs.Weld.Create(m, HandleR, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.49999994, 0.299995422, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
| 925 | Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part2", Vector3.new(0.401974738, 0.572812021, 0.252237976)) | |
| 926 | Part2Weld = CFuncs.Weld.Create(m, HandleR, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.339208484, -0.212520599, 0.377364278, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
| 927 | Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part2", Vector3.new(0.401974738, 0.572812021, 0.258267611)) | |
| 928 | Part2Weld = CFuncs.Weld.Create(m, HandleR, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.339208484, -0.212520599, -0.380355716, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
| 929 | Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part2", Vector3.new(0.663258314, 0.643157542, 1.04512966)) | |
| 930 | Part2Weld = CFuncs.Weld.Create(m, HandleR, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0326082706, -0.127105713, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
| 931 | Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part2", Vector3.new(0.206172049, 0.562762797, 0.206172064)) | |
| 932 | Part2Weld = CFuncs.Weld.Create(m, HandleR, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.364227653, -0.0869140625, -0.502471805, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
| 933 | CFuncs.Mesh.Create("CylinderMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969654))
| |
| 934 | Part2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Institutional white", "Part2", Vector3.new(0.206172049, 0.683354914, 0.254247904)) | |
| 935 | Part2Weld = CFuncs.Weld.Create(m, HandleR, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.382619858, 0.0006275177, 0.378372312, 0.866025388, -0.500000238, 0, 0.500000238, 0.866025388, 0, 0, 0, 1)) | |
| 936 | CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389941067, 1, 1))
| |
| 937 | Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part2", Vector3.new(0.206172049, 0.206172079, 1.0049324)) | |
| 938 | Part2Weld = CFuncs.Weld.Create(m, HandleR, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.374283195, 0.124126434, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
| 939 | CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.0974852666, 0.682394505, 1))
| |
| 940 | Part2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Institutional white", "Part2", Vector3.new(0.206172049, 0.683354914, 0.254247904)) | |
| 941 | Part2Weld = CFuncs.Weld.Create(m, HandleR, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.626291275, 0.141311646, 0.378372312, 0.866025388, -0.500000238, 0, 0.500000238, 0.866025388, 0, 0, 0, 1)) | |
| 942 | CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389941067, 1, 1))
| |
| 943 | Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part2", Vector3.new(0.206172049, 0.562762797, 0.206172064)) | |
| 944 | Part2Weld = CFuncs.Weld.Create(m, HandleR, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.364241004, -0.0869140625, 0.502502561, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
| 945 | CFuncs.Mesh.Create("CylinderMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969654))
| |
| 946 | Part2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Institutional white", "Part2", Vector3.new(0.206172049, 0.683354914, 0.254247904)) | |
| 947 | Part2Weld = CFuncs.Weld.Create(m, HandleR, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.504465103, 0.0709762573, 0.378356099, 0.866025388, -0.500000238, 0, 0.500000238, 0.866025388, 0, 0, 0, 1)) | |
| 948 | CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389941067, 1, 1))
| |
| 949 | Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Institutional white", "Part3", Vector3.new(0.206172049, 0.206172079, 0.643156648)) | |
| 950 | Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.273794413, -0.48134613, -1.52587891e-005, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
| 951 | CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.292455524, 0.316826075, 1))
| |
| 952 | Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Institutional white", "Part3", Vector3.new(0.944640577, 0.206172079, 0.206172064)) | |
| 953 | Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.168369114, -0.48134613, 0.351714253, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
| 954 | CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.316826075, 0.292454064))
| |
| 955 | Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064)) | |
| 956 | Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.502472997, 0.364227653, 0.194465637, 0, 0, -1, -1, 0, -0, 0, 1, 0)) | |
| 957 | CFuncs.Mesh.Create("SpecialMesh", Part3, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 0.194969699, 0.194969684))
| |
| 958 | Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part3", Vector3.new(0.206172049, 0.663256168, 0.206172064)) | |
| 959 | Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.502472997, 0.0325949192, 0.194473267, 0, 0, -1, -1, 0, -0, 0, 1, 0)) | |
| 960 | CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
| |
| 961 | Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Institutional white", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064)) | |
| 962 | Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.491394043, 0, -0.120647311, 0, -1, -0, 0, 0, 1, -1, 0, 0)) | |
| 963 | CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.414312303, 0.779879749, 0.414309978))
| |
| 964 | Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Institutional white", "Part3", Vector3.new(0.80495441, 0.206172079, 0.206172064)) | |
| 965 | Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.520593584, -0.501441956, -1.52587891e-005, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
| 966 | CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.316826075, 0.779878199))
| |
| 967 | Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Institutional white", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064)) | |
| 968 | Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.351730466, -0.501449585, -0.640689731, 0, 0, 1, 0, 1, 0, -1, 0, -0)) | |
| 969 | CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.292455643, 0.121856183, 0.292453945))
| |
| 970 | Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Institutional white", "Part3", Vector3.new(0.361777306, 0.206172079, 0.206172064)) | |
| 971 | Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0627520084, -0.48134613, -1.52587891e-005, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
| 972 | CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.316826075, 0.779878199))
| |
| 973 | Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Institutional white", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064)) | |
| 974 | Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.354698539, -0.411003113, -0.341659427, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
| 975 | CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.492300361, 0.999220669, 0.38993907))
| |
| 976 | Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part3", Vector3.new(0.206172049, 1.0049336, 0.206172064)) | |
| 977 | Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.364227653, 0, 0.194465637, -1, 0, -0, 0, 0, 1, 0, 1, 0)) | |
| 978 | CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
| |
| 979 | Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part3", Vector3.new(0.206172049, 0.663256109, 0.206172064)) | |
| 980 | Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.502471805, 0.0326025486, 0.194465637, 0, 0, -1, -1, 0, -0, 0, 1, 0)) | |
| 981 | CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
| |
| 982 | Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part3", Vector3.new(0.206172049, 0.401973516, 0.206172064)) | |
| 983 | Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.488883972, 0, -0.118135333, 0, -1, -0, 0, 0, 1, -1, 0, 0)) | |
| 984 | CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389940947, 1, 0.389938712))
| |
| 985 | Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part3", Vector3.new(0.462270945, 0.206172079, 0.206172064)) | |
| 986 | Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.409549892, -0.47883606, 0.351714253, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
| 987 | CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.292454839, 0.877363086))
| |
| 988 | Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part3", Vector3.new(0.462270945, 0.206172079, 0.206172064)) | |
| 989 | Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.409549892, -0.47883606, -0.351745486, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
| 990 | CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.292454839, 0.877363086))
| |
| 991 | Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part3", Vector3.new(0.723554611, 0.206172079, 0.40197283)) | |
| 992 | Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.479904354, -0.488883972, -1.52587891e-005, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
| 993 | CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.389939815, 1))
| |
| 994 | Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064)) | |
| 995 | Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.502471805, 0.364227653, 0.194465637, 0, 0, -1, -1, 0, -0, 0, 1, 0)) | |
| 996 | CFuncs.Mesh.Create("SpecialMesh", Part3, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 0.194969699, 0.194969684))
| |
| 997 | Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part3", Vector3.new(0.206172049, 0.502466798, 0.206172064)) | |
| 998 | Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.442184329, -0.409553707, -0.488883972, 0, 0, -1, -1, 0, -0, 0, 1, 0)) | |
| 999 | CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
| |
| 1000 | Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064)) | |
| 1001 | Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.351745486, -0.498931885, -0.640685916, 0, 0, 1, 0, 1, 0, -1, 0, -0)) | |
| 1002 | CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.877367318, 0.0974849537, 0.877362907))
| |
| 1003 | Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part3", Vector3.new(0.206172049, 0.206172079, 0.241183683)) | |
| 1004 | Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.881875753, -0.488883972, -1.52587891e-005, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
| 1005 | CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389940947, 0.389939815, 1))
| |
| 1006 | Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part3", Vector3.new(0.206172049, 0.502466798, 0.206172064)) | |
| 1007 | Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.442184538, -0.409553707, -0.488883972, 0, 0, -1, -1, 0, -0, 0, 1, 0)) | |
| 1008 | CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
| |
| 1009 | Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part3", Vector3.new(0.206172049, 0.206172079, 0.683353961)) | |
| 1010 | Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.208579898, -0.47882843, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
| 1011 | CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.877367556, 0.292454839, 1))
| |
| 1012 | Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064)) | |
| 1013 | Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.351714253, -0.498935699, -0.640685916, 0, 0, 1, 0, 1, 0, -1, 0, -0)) | |
| 1014 | CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.877367318, 0.0974849537, 0.877362907))
| |
| 1015 | Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part3", Vector3.new(0.206172049, 0.442170709, 0.206172064)) | |
| 1016 | Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.502456784, -0.0779379606, -0.448684692, 0, 0, -1, -1, 0, -0, 0, 1, 0)) | |
| 1017 | CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
| |
| 1018 | Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part3", Vector3.new(0.206172049, 0.502466798, 0.206172064)) | |
| 1019 | Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.261260033, -0.409553707, -0.488883972, 0, 0, -1, -1, 0, -0, 0, 1, 0)) | |
| 1020 | CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
| |
| 1021 | Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part3", Vector3.new(0.261283636, 0.462269485, 1.08532703)) | |
| 1022 | Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.273788691, -0.21754837, -1.52587891e-005, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
| 1023 | Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part3", Vector3.new(0.206172049, 0.502466798, 0.206172064)) | |
| 1024 | Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.261291385, -0.409557521, -0.488883972, 0, 0, -1, -1, 0, -0, 0, 1, 0)) | |
| 1025 | CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
| |
| 1026 | Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part3", Vector3.new(0.522567213, 0.206172079, 1.08532703)) | |
| 1027 | Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.143150568, -0.47883606, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
| 1028 | CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.292454839, 1))
| |
| 1029 | Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part3", Vector3.new(0.206172049, 0.442170709, 0.206172064)) | |
| 1030 | Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.502487063, -0.0779341459, -0.448684692, 0, 0, -1, -1, 0, -0, 0, 1, 0)) | |
| 1031 | CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
| |
| 1032 | Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Institutional white", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064)) | |
| 1033 | Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.351745486, -0.501449585, -0.640689731, 0, 0, 1, 0, 1, 0, -1, 0, -0)) | |
| 1034 | CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.292455643, 0.121856183, 0.292453945))
| |
| 1035 | Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Institutional white", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064)) | |
| 1036 | Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.354698539, -0.411003113, 0.341704488, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
| 1037 | CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.492300361, 0.999220669, 0.38993907))
| |
| 1038 | Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Institutional white", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064)) | |
| 1039 | Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.354692817, -0.411003113, 1.43051147e-005, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
| 1040 | CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.492300361, 0.999220669, 0.38993907))
| |
| 1041 | Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Institutional white", "Part3", Vector3.new(0.944640577, 0.206172079, 0.206172064)) | |
| 1042 | Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.168369114, -0.48134613, -0.351745486, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
| 1043 | CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.316826075, 0.292454064))
| |
| 1044 | Part4 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part4", Vector3.new(1.04513443, 0.206172079, 0.206172064)) | |
| 1045 | Part4Weld = CFuncs.Weld.Create(m, HandleR, Part4, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-3.14712524e-005, -0.144226074, 0.349262118, 0, 0, 1, 0, -1, -0, 1, 0, 0)) | |
| 1046 | CFuncs.Mesh.Create("SpecialMesh", Part4, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.487424731, 0.487424105))
| |
| 1047 | Part5 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part5", Vector3.new(1.04513443, 0.206172079, 0.206172064)) | |
| 1048 | Part5Weld = CFuncs.Weld.Create(m, HandleR, Part5, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(3.14712524e-005, -0.398441315, 0.349269748, 0, 0, -1, 0, 1, 0, 1, 0, 0)) | |
| 1049 | CFuncs.Mesh.Create("SpecialMesh", Part5, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.487424731, 0.487424105))
| |
| 1050 | Part6 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part6", Vector3.new(0.206172049, 0.442170829, 1.04512966)) | |
| 1051 | Part6Weld = CFuncs.Weld.Create(m, HandleR, Part6, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.349269748, -0.127105713, -1.52587891e-005, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
| 1052 | CFuncs.Mesh.Create("BlockMesh", Part6, "", "", Vector3.new(0, 0, 0), Vector3.new(0.48742649, 1, 1))
| |
| 1053 | HandleL = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "HandleL", Vector3.new(0.403949469, 0.452220112, 0.425030977)) | |
| 1054 | HandleLWeld = CFuncs.Weld.Create(m, Character["Left Arm"], HandleL, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.637853563, -0.00997924805, 0.00182324648, 0, -1, 0, 1, 0, 0, 0, -0, 1)) | |
| 1055 | HitboxL = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "HitboxL", Vector3.new(1.00394952, 1.05222011, 1.02503109)) | |
| 1056 | HitboxLWeld = CFuncs.Weld.Create(m, HandleL, HitboxL, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0999999642, 3.81469727e-006, 5.96046448e-008, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
| 1057 | Part = CFuncs.Part.Create(m, Enum.Material.Metal, 0, 0, "Institutional white", "Part", Vector3.new(0.401974738, 1.08532834, 0.40197292)) | |
| 1058 | PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.098050952, 0.00573730469, 0.171247482, 1, 0, 0, 0, 0, -1, 0, 1, 0)) | |
| 1059 | CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
| |
| 1060 | Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Institutional white", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064)) | |
| 1061 | PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.335890889, -0.251642227, 0.414461493, 0, 0, -1, 0, -1, -0, -1, 0, -0)) | |
| 1062 | CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.779882133, 0.77987963, 0.292454481))
| |
| 1063 | Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Institutional white", "Part", Vector3.new(0.281382293, 0.206172079, 0.281381041)) | |
| 1064 | PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.171247482, -0.548431277, 0.098050952, 0, 1, 0, 0, 0, 1, 1, 0, 0)) | |
| 1065 | CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.194969907, 1))
| |
| 1066 | Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Institutional white", "Part", Vector3.new(0.281382293, 0.206172079, 0.281381041)) | |
| 1067 | PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.171247482, 0.536894917, 0.098050952, 0, 1, 0, 0, 0, 1, 1, 0, 0)) | |
| 1068 | CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.194969907, 1))
| |
| 1069 | Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Institutional white", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064)) | |
| 1070 | PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00573730469, -0.251634598, 0.414469123, 0, 0, -1, 0, -1, -0, -1, 0, -0)) | |
| 1071 | CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.779882133, 0.77987963, 0.292454481))
| |
| 1072 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064)) | |
| 1073 | PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.52296257, -0.166549563, 0.881902456, 0, 1, 0, 0, 0, 1, 1, 0, 0)) | |
| 1074 | CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.292455852, 0.389939725, 0.389939249))
| |
| 1075 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064)) | |
| 1076 | PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.502866745, -0.447936893, 0.208598971, 0, 1, 0, 0, 0, 1, 1, 0, 0)) | |
| 1077 | CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.292455852, 0.974849463, 0.877363384))
| |
| 1078 | Part = CFuncs.Part.Create(m, Enum.Material.Metal, 0, 0, "Institutional white", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064)) | |
| 1079 | PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.335906148, -0.251642227, 0.404413581, 0, 0, -1, 0, -1, -0, -1, 0, -0)) | |
| 1080 | CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.974852681, 0.974849463, 0.194969654))
| |
| 1081 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064)) | |
| 1082 | PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.5229702, -0.155028343, 0.881904364, 0, -1, -0, 0, 0, -1, 1, 0, 0)) | |
| 1083 | CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.292455852, 0.389939725, 0.389939249))
| |
| 1084 | Part = CFuncs.Part.Create(m, Enum.Material.Metal, 0, 0, "Institutional white", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064)) | |
| 1085 | PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00573730469, -0.251642227, 0.404413581, 0, 0, -1, 0, -1, -0, -1, 0, -0)) | |
| 1086 | CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.974852681, 0.974849463, 0.194969654))
| |
| 1087 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(1.01297641, 0.562762797, 0.361775607)) | |
| 1088 | PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00271511078, -0.231538773, 0.72112453, 0, 0, 1, 0, -1, -0, 1, 0, 0)) | |
| 1089 | CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
| |
| 1090 | Part = CFuncs.Part.Create(m, Enum.Material.Metal, 0, 0, "Institutional white", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064)) | |
| 1091 | PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.347427249, -0.251642227, 0.404413581, 0, 0, -1, 0, -1, -0, -1, 0, -0)) | |
| 1092 | CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.974852681, 0.974849463, 0.194969654))
| |
| 1093 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064)) | |
| 1094 | PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.50287056, -0.436416715, 0.208604693, 0, -1, -0, 0, 0, -1, 1, 0, 0)) | |
| 1095 | CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.292455852, 0.974849463, 0.877363384))
| |
| 1096 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(1.0853318, 0.206172079, 0.261282384)) | |
| 1097 | PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00573730469, -0.0196914673, -0.273781061, 0, 0, -1, 0, 1, 0, 1, 0, 0)) | |
| 1098 | CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.292454839, 1))
| |
| 1099 | Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Institutional white", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064)) | |
| 1100 | PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.347427249, -0.251634598, 0.414469123, 0, 0, -1, 0, -1, -0, -1, 0, -0)) | |
| 1101 | CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.779882133, 0.77987963, 0.292454481))
| |
| 1102 | Part2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Institutional white", "Part2", Vector3.new(0.206172049, 0.683354914, 0.254247904)) | |
| 1103 | Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.638334274, 0.120502472, -0.377624631, 0.866025984, 0.499998987, 0, 0.499998987, -0.866025984, 0, 0, 0, -1)) | |
| 1104 | CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389941067, 1, 1))
| |
| 1105 | Part2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Institutional white", "Part2", Vector3.new(0.206172049, 0.683354914, 0.254247904)) | |
| 1106 | Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.516500473, 0.0501613617, -0.377654195, 0.866025984, 0.499998987, 0, 0.499998987, -0.866025984, 0, 0, 0, -1)) | |
| 1107 | CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389941067, 1, 1))
| |
| 1108 | Part2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Institutional white", "Part2", Vector3.new(0.206172049, 0.683354914, 0.254247904)) | |
| 1109 | Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.39466095, -0.0201816559, -0.377624631, 0.866025984, 0.499998987, 0, 0.499998987, -0.866025984, 0, 0, 0, -1)) | |
| 1110 | CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389941067, 1, 1))
| |
| 1111 | Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part2", Vector3.new(0.401974738, 0.572812021, 0.252237976)) | |
| 1112 | Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.339231372, -0.236558914, 0.383117557, 1, 0, 0, 0, -1, -0, 0, 0, -1)) | |
| 1113 | Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part2", Vector3.new(0.803949475, 0.452220112, 1.02503097)) | |
| 1114 | Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.500019014, 0.275951385, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1)) | |
| 1115 | Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part2", Vector3.new(0.401974738, 0.572812021, 0.258267611)) | |
| 1116 | Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.339231372, -0.236558914, -0.374602437, 1, 0, 0, 0, -1, -0, 0, 0, -1)) | |
| 1117 | Part2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Institutional white", "Part2", Vector3.new(0.206172049, 0.683354914, 0.254247904)) | |
| 1118 | Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.63834095, 0.120515823, 0.384124637, 0.866025984, 0.499998987, 0, 0.499998987, -0.866025984, 0, 0, 0, -1)) | |
| 1119 | CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389941067, 1, 1))
| |
| 1120 | Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part2", Vector3.new(0.206172049, 0.562762797, 0.206172064)) | |
| 1121 | Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.364218116, -0.110958099, -0.496704191, 1, 0, 0, 0, -1, -0, 0, 0, -1)) | |
| 1122 | CFuncs.Mesh.Create("CylinderMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969654))
| |
| 1123 | Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part2", Vector3.new(0.206172049, 0.562762797, 0.206172064)) | |
| 1124 | Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.364216208, -0.11095047, 0.508239627, 1, 0, 0, 0, -1, -0, 0, 0, -1)) | |
| 1125 | CFuncs.Mesh.Create("CylinderMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969654))
| |
| 1126 | Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part2", Vector3.new(0.206172049, 0.206172079, 1.0049324)) | |
| 1127 | Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.374262214, 0.100086212, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1)) | |
| 1128 | CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.0974852666, 0.682394505, 1))
| |
| 1129 | Part2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Institutional white", "Part2", Vector3.new(0.206172049, 0.683354914, 0.254247904)) | |
| 1130 | Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.39466095, -0.0201721191, 0.384109378, 0.866025984, 0.499998987, 0, 0.499998987, -0.866025984, 0, 0, 0, -1)) | |
| 1131 | CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389941067, 1, 1))
| |
| 1132 | Part2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Institutional white", "Part2", Vector3.new(0.206172049, 0.683354914, 0.254247904)) | |
| 1133 | Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.516500473, 0.0501708984, 0.384094119, 0.866025984, 0.499998987, 0, 0.499998987, -0.866025984, 0, 0, 0, -1)) | |
| 1134 | CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389941067, 1, 1))
| |
| 1135 | Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part2", Vector3.new(0.663258314, 0.643157542, 1.04512966)) | |
| 1136 | Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0325930119, -0.151147842, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1)) | |
| 1137 | Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Institutional white", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064)) | |
| 1138 | Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.357483745, -0.5254879, -0.640716434, 0, 0, -1, 0, -1, -0, -1, 0, -0)) | |
| 1139 | CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.292455643, 0.121856183, 0.292453945))
| |
| 1140 | Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Institutional white", "Part3", Vector3.new(0.361777306, 0.206172079, 0.206172064)) | |
| 1141 | Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.062738657, -0.505384445, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1)) | |
| 1142 | CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.316826075, 0.779878199))
| |
| 1143 | Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Institutional white", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064)) | |
| 1144 | Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.35468328, -0.435037613, -0.335906148, 1, 0, 0, 0, -1, -0, 0, 0, -1)) | |
| 1145 | CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.492300361, 0.999220669, 0.38993907))
| |
| 1146 | Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Institutional white", "Part3", Vector3.new(0.206172049, 0.206172079, 0.643156648)) | |
| 1147 | Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.273779154, -0.50538826, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1)) | |
| 1148 | CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.292455524, 0.316826075, 1))
| |
| 1149 | Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064)) | |
| 1150 | Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.508239627, 0.364208579, 0.17042923, 0, 0, 1, -1, 0, -0, 0, -1, 0)) | |
| 1151 | CFuncs.Mesh.Create("SpecialMesh", Part3, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 0.194969699, 0.194969684))
| |
| 1152 | Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part3", Vector3.new(0.206172049, 1.0049336, 0.206172064)) | |
| 1153 | Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.364208579, 0.00576782227, 0.17042923, -1, 0, -0, 0, 0, -1, 0, -1, -0)) | |
| 1154 | CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
| |
| 1155 | Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part3", Vector3.new(0.206172049, 0.663256168, 0.206172064)) | |
| 1156 | Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.508239627, 0.0325796604, 0.17042923, 0, 0, 1, -1, 0, -0, 0, -1, 0)) | |
| 1157 | CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
| |
| 1158 | Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Institutional white", "Part3", Vector3.new(0.80495441, 0.206172079, 0.206172064)) | |
| 1159 | Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.520616472, -0.525484085, 0.00572109222, 1, 0, 0, 0, -1, -0, 0, 0, -1)) | |
| 1160 | CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.316826075, 0.779878199))
| |
| 1161 | Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Institutional white", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064)) | |
| 1162 | Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.515432358, 0.00573730469, -0.120672107, 0, 1, 0, 0, 0, -1, -1, 0, 0)) | |
| 1163 | CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.414312303, 0.779879749, 0.414309978))
| |
| 1164 | Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part3", Vector3.new(0.206172049, 0.663256109, 0.206172064)) | |
| 1165 | Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.496704191, 0.0325872898, 0.17042923, 0, 0, 1, -1, 0, -0, 0, -1, 0)) | |
| 1166 | CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
| |
| 1167 | Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part3", Vector3.new(0.206172049, 0.502466798, 0.206172064)) | |
| 1168 | Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.255522728, -0.409584224, -0.512922287, 0, 0, 1, -1, 0, -0, 0, -1, 0)) | |
| 1169 | CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
| |
| 1170 | Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part3", Vector3.new(0.462270945, 0.206172079, 0.206172064)) | |
| 1171 | Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.409576595, -0.502866745, 0.357467532, 1, 0, 0, 0, -1, -0, 0, 0, -1)) | |
| 1172 | CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.292454839, 0.877363086))
| |
| 1173 | Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part3", Vector3.new(0.206172049, 0.502466798, 0.206172064)) | |
| 1174 | Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.267042994, -0.40958041, -0.512926102, 0, 0, 1, -1, 0, -0, 0, -1, 0)) | |
| 1175 | CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
| |
| 1176 | Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part3", Vector3.new(0.261283636, 0.462269485, 1.08532703)) | |
| 1177 | Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.273779154, -0.241586685, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1)) | |
| 1178 | Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064)) | |
| 1179 | Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.357467532, -0.522974014, -0.640716434, 0, 0, -1, 0, -1, -0, -1, 0, -0)) | |
| 1180 | CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.877367318, 0.0974849537, 0.877362907))
| |
| 1181 | Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part3", Vector3.new(0.206172049, 0.401973516, 0.206172064)) | |
| 1182 | Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.512922287, 0.00572109222, -0.118150592, 0, 1, 0, 0, 0, -1, -1, 0, 0)) | |
| 1183 | CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389940947, 1, 0.389938712))
| |
| 1184 | Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part3", Vector3.new(0.206172049, 0.442170709, 0.206172064)) | |
| 1185 | Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.508209109, -0.0779570341, -0.472719193, 0, 0, 1, -1, 0, -0, 0, -1, 0)) | |
| 1186 | CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
| |
| 1187 | Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part3", Vector3.new(0.723554611, 0.206172079, 0.40197283)) | |
| 1188 | Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.479927242, -0.512914658, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1)) | |
| 1189 | CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.389939815, 1))
| |
| 1190 | Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064)) | |
| 1191 | Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.496718496, 0.364208579, 0.17042923, 0, 0, 1, -1, 0, -0, 0, -1, 0)) | |
| 1192 | CFuncs.Mesh.Create("SpecialMesh", Part3, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 0.194969699, 0.194969684))
| |
| 1193 | Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064)) | |
| 1194 | Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.345976949, -0.52296257, -0.640722156, 0, 0, -1, 0, -1, -0, -1, 0, -0)) | |
| 1195 | CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.877367318, 0.0974849537, 0.877362907))
| |
| 1196 | Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part3", Vector3.new(0.206172049, 0.442170709, 0.206172064)) | |
| 1197 | Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.496718496, -0.0779646635, -0.472719193, 0, 0, 1, -1, 0, -0, 0, -1, 0)) | |
| 1198 | CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
| |
| 1199 | Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part3", Vector3.new(0.206172049, 0.502466798, 0.206172064)) | |
| 1200 | Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.436416715, -0.40958041, -0.512926102, 0, 0, 1, -1, 0, -0, 0, -1, 0)) | |
| 1201 | CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
| |
| 1202 | Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part3", Vector3.new(0.206172049, 0.206172079, 0.683353961)) | |
| 1203 | Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.208598971, -0.502866745, 0.00576782227, 1, 0, 0, 0, -1, -0, 0, 0, -1)) | |
| 1204 | CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.877367556, 0.292454839, 1))
| |
| 1205 | Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part3", Vector3.new(0.206172049, 0.206172079, 0.241183683)) | |
| 1206 | Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.881908178, -0.512926102, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1)) | |
| 1207 | CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389940947, 0.389939815, 1))
| |
| 1208 | Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part3", Vector3.new(0.522567213, 0.206172079, 1.08532703)) | |
| 1209 | Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.143131495, -0.502866745, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1)) | |
| 1210 | CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.292454839, 1))
| |
| 1211 | Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part3", Vector3.new(0.206172049, 0.502466798, 0.206172064)) | |
| 1212 | Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.447936893, -0.409574687, -0.512914658, 0, 0, 1, -1, 0, -0, 0, -1, 0)) | |
| 1213 | CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
| |
| 1214 | Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Institutional white", "Part3", Vector3.new(0.944640577, 0.206172079, 0.206172064)) | |
| 1215 | Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.168390095, -0.50538826, 0.357513309, 1, 0, 0, 0, -1, -0, 0, 0, -1)) | |
| 1216 | CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.316826075, 0.292454064))
| |
| 1217 | Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part3", Vector3.new(0.462270945, 0.206172079, 0.206172064)) | |
| 1218 | Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.40957278, -0.502866745, -0.345976949, 1, 0, 0, 0, -1, -0, 0, 0, -1)) | |
| 1219 | CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.292454839, 0.877363086))
| |
| 1220 | Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Institutional white", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064)) | |
| 1221 | Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.354666114, -0.435037613, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1)) | |
| 1222 | CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.492300361, 0.999220669, 0.38993907))
| |
| 1223 | Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Institutional white", "Part3", Vector3.new(0.944640577, 0.206172079, 0.206172064)) | |
| 1224 | Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.168390095, -0.50538826, -0.345976949, 1, 0, 0, 0, -1, -0, 0, 0, -1)) | |
| 1225 | CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.316826075, 0.292454064))
| |
| 1226 | Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Institutional white", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064)) | |
| 1227 | Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.35468328, -0.435037613, 0.347427249, 1, 0, 0, 0, -1, -0, 0, 0, -1)) | |
| 1228 | CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.492300361, 0.999220669, 0.38993907))
| |
| 1229 | Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Institutional white", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064)) | |
| 1230 | Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.345976949, -0.525484085, -0.640727878, 0, 0, -1, 0, -1, -0, -1, 0, -0)) | |
| 1231 | CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.292455643, 0.121856183, 0.292453945))
| |
| 1232 | Part4 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part4", Vector3.new(1.04513443, 0.206172079, 0.206172064)) | |
| 1233 | Part4Weld = CFuncs.Weld.Create(m, HandleL, Part4, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00573730469, -0.120185852, 0.349273562, 0, 0, -1, 0, 1, 0, 1, 0, 0)) | |
| 1234 | CFuncs.Mesh.Create("SpecialMesh", Part4, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.487424731, 0.487424105))
| |
| 1235 | Part5 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part5", Vector3.new(1.04513443, 0.206172079, 0.206172064)) | |
| 1236 | Part5Weld = CFuncs.Weld.Create(m, HandleL, Part5, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00573730469, -0.42247963, 0.349279284, 0, 0, 1, 0, -1, -0, 1, 0, 0)) | |
| 1237 | CFuncs.Mesh.Create("SpecialMesh", Part5, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.487424731, 0.487424105))
| |
| 1238 | Part6 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part6", Vector3.new(0.206172049, 0.442170829, 1.04512966)) | |
| 1239 | Part6Weld = CFuncs.Weld.Create(m, HandleL, Part6, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.349294543, -0.151140213, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1)) | |
| 1240 | CFuncs.Mesh.Create("BlockMesh", Part6, "", "", Vector3.new(0, 0, 0), Vector3.new(0.48742649, 1, 1))
| |
| 1241 | sref = CFuncs.Part.Create(Character, "Neon", 0, 1, BrickColor.new("Black"), "Reference", Vector3.new())
| |
| 1242 | sref.Anchored = true | |
| 1243 | ||
| 1244 | EffectModel = Create("Model"){
| |
| 1245 | Parent = Character, | |
| 1246 | Name = "Effects", | |
| 1247 | } | |
| 1248 | ||
| 1249 | Effects = {
| |
| 1250 | Block = {
| |
| 1251 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
| 1252 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 1253 | prt.Anchored = true | |
| 1254 | prt.CFrame = cframe | |
| 1255 | local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 1256 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 1257 | if Type == 1 or Type == nil then | |
| 1258 | table.insert(Effects, {
| |
| 1259 | prt, | |
| 1260 | "Block1", | |
| 1261 | delay, | |
| 1262 | x3, | |
| 1263 | y3, | |
| 1264 | z3, | |
| 1265 | msh | |
| 1266 | }) | |
| 1267 | elseif Type == 2 then | |
| 1268 | table.insert(Effects, {
| |
| 1269 | prt, | |
| 1270 | "Block2", | |
| 1271 | delay, | |
| 1272 | x3, | |
| 1273 | y3, | |
| 1274 | z3, | |
| 1275 | msh | |
| 1276 | }) | |
| 1277 | end | |
| 1278 | end; | |
| 1279 | }; | |
| 1280 | ||
| 1281 | Cylinder = {
| |
| 1282 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 1283 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.2, 0.2, 0.2)) | |
| 1284 | prt.Anchored = true | |
| 1285 | prt.CFrame = cframe | |
| 1286 | local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 1287 | game:GetService("Debris"):AddItem(prt, 2)
| |
| 1288 | table.insert(Effects, {
| |
| 1289 | prt, | |
| 1290 | "Cylinder", | |
| 1291 | delay, | |
| 1292 | x3, | |
| 1293 | y3, | |
| 1294 | z3, | |
| 1295 | msh | |
| 1296 | }) | |
| 1297 | end; | |
| 1298 | }; | |
| 1299 | ||
| 1300 | Head = {
| |
| 1301 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 1302 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 1303 | prt.Anchored = true | |
| 1304 | prt.CFrame = cframe | |
| 1305 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 1306 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 1307 | table.insert(Effects, {
| |
| 1308 | prt, | |
| 1309 | "Cylinder", | |
| 1310 | delay, | |
| 1311 | x3, | |
| 1312 | y3, | |
| 1313 | z3, | |
| 1314 | msh | |
| 1315 | }) | |
| 1316 | end; | |
| 1317 | }; | |
| 1318 | ||
| 1319 | Sphere = {
| |
| 1320 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 1321 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 1322 | prt.Anchored = true | |
| 1323 | prt.CFrame = cframe | |
| 1324 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 1325 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 1326 | table.insert(Effects, {
| |
| 1327 | prt, | |
| 1328 | "Cylinder", | |
| 1329 | delay, | |
| 1330 | x3, | |
| 1331 | y3, | |
| 1332 | z3, | |
| 1333 | msh | |
| 1334 | }) | |
| 1335 | end; | |
| 1336 | }; | |
| 1337 | ||
| 1338 | Elect = {
| |
| 1339 | Create = function(cff, x, y, z) | |
| 1340 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, BrickColor.new("Institutional white"), "Part", Vector3.new(1, 1, 1))
| |
| 1341 | prt.Anchored = true | |
| 1342 | prt.CFrame = cff * CFrame.new(math.random(-x, x), math.random(-y, y), math.random(-z, z)) | |
| 1343 | prt.CFrame = CFrame.new(prt.Position) | |
| 1344 | game:GetService("Debris"):AddItem(prt, 2)
| |
| 1345 | local xval = math.random() / 2 | |
| 1346 | local yval = math.random() / 2 | |
| 1347 | local zval = math.random() / 2 | |
| 1348 | local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
| |
| 1349 | table.insert(Effects, {
| |
| 1350 | prt, | |
| 1351 | "Elec", | |
| 1352 | 0.1, | |
| 1353 | x, | |
| 1354 | y, | |
| 1355 | z, | |
| 1356 | xval, | |
| 1357 | yval, | |
| 1358 | zval | |
| 1359 | }) | |
| 1360 | end; | |
| 1361 | ||
| 1362 | }; | |
| 1363 | ||
| 1364 | Ring = {
| |
| 1365 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 1366 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 1367 | prt.Anchored = true | |
| 1368 | prt.CFrame = cframe | |
| 1369 | local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 1370 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 1371 | table.insert(Effects, {
| |
| 1372 | prt, | |
| 1373 | "Cylinder", | |
| 1374 | delay, | |
| 1375 | x3, | |
| 1376 | y3, | |
| 1377 | z3, | |
| 1378 | msh | |
| 1379 | }) | |
| 1380 | end; | |
| 1381 | }; | |
| 1382 | ||
| 1383 | ||
| 1384 | Wave = {
| |
| 1385 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 1386 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 1387 | prt.Anchored = true | |
| 1388 | prt.CFrame = cframe | |
| 1389 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 1390 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 1391 | table.insert(Effects, {
| |
| 1392 | prt, | |
| 1393 | "Cylinder", | |
| 1394 | delay, | |
| 1395 | x3, | |
| 1396 | y3, | |
| 1397 | z3, | |
| 1398 | msh | |
| 1399 | }) | |
| 1400 | end; | |
| 1401 | }; | |
| 1402 | ||
| 1403 | Break = {
| |
| 1404 | Create = function(brickcolor, cframe, x1, y1, z1) | |
| 1405 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
| 1406 | prt.Anchored = true | |
| 1407 | prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 1408 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 1409 | local num = math.random(10, 50) / 1000 | |
| 1410 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 1411 | table.insert(Effects, {
| |
| 1412 | prt, | |
| 1413 | "Shatter", | |
| 1414 | num, | |
| 1415 | prt.CFrame, | |
| 1416 | math.random() - math.random(), | |
| 1417 | 0, | |
| 1418 | math.random(50, 100) / 100 | |
| 1419 | }) | |
| 1420 | end; | |
| 1421 | }; | |
| 1422 | ||
| 1423 | Fire = {
| |
| 1424 | Create = function(brickcolor, cframe, x1, y1, z1, delay) | |
| 1425 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 1426 | prt.Anchored = true | |
| 1427 | prt.CFrame = cframe | |
| 1428 | msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 1429 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 1430 | table.insert(Effects, {
| |
| 1431 | prt, | |
| 1432 | "Fire", | |
| 1433 | delay, | |
| 1434 | 1, | |
| 1435 | 1, | |
| 1436 | 1, | |
| 1437 | msh | |
| 1438 | }) | |
| 1439 | end; | |
| 1440 | }; | |
| 1441 | ||
| 1442 | FireWave = {
| |
| 1443 | Create = function(brickcolor, cframe, x1, y1, z1) | |
| 1444 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 1, brickcolor, "Effect", Vector3.new()) | |
| 1445 | prt.Anchored = true | |
| 1446 | prt.CFrame = cframe | |
| 1447 | msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 1448 | local d = Create("Decal"){
| |
| 1449 | Parent = prt, | |
| 1450 | Texture = "rbxassetid://26356434", | |
| 1451 | Face = "Top", | |
| 1452 | } | |
| 1453 | local d = Create("Decal"){
| |
| 1454 | Parent = prt, | |
| 1455 | Texture = "rbxassetid://26356434", | |
| 1456 | Face = "Bottom", | |
| 1457 | } | |
| 1458 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 1459 | table.insert(Effects, {
| |
| 1460 | prt, | |
| 1461 | "FireWave", | |
| 1462 | 1, | |
| 1463 | 30, | |
| 1464 | math.random(400, 600) / 100, | |
| 1465 | msh | |
| 1466 | }) | |
| 1467 | end; | |
| 1468 | }; | |
| 1469 | ||
| 1470 | Lightning = {
| |
| 1471 | Create = function(p0, p1, tym, ofs, col, th, tra, last) | |
| 1472 | local magz = (p0 - p1).magnitude | |
| 1473 | local curpos = p0 | |
| 1474 | local trz = {
| |
| 1475 | -ofs, | |
| 1476 | ofs | |
| 1477 | } | |
| 1478 | for i = 1, tym do | |
| 1479 | local li = CFuncs.Part.Create(EffectModel, "Neon", 0, tra or 0.4, col, "Ref", Vector3.new(th, th, magz / tym)) | |
| 1480 | local ofz = Vector3.new(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)]) | |
| 1481 | local trolpos = CFrame.new(curpos, p1) * CFrame.new(0, 0, magz / tym).p + ofz | |
| 1482 | li.Material = "Neon" | |
| 1483 | if tym == i then | |
| 1484 | local magz2 = (curpos - p1).magnitude | |
| 1485 | li.Size = Vector3.new(th, th, magz2) | |
| 1486 | li.CFrame = CFrame.new(curpos, p1) * CFrame.new(0, 0, -magz2 / 2) | |
| 1487 | table.insert(Effects, {
| |
| 1488 | li, | |
| 1489 | "Disappear", | |
| 1490 | last | |
| 1491 | }) | |
| 1492 | else | |
| 1493 | do | |
| 1494 | do | |
| 1495 | li.CFrame = CFrame.new(curpos, trolpos) * CFrame.new(0, 0, magz / tym / 2) | |
| 1496 | curpos = li.CFrame * CFrame.new(0, 0, magz / tym / 2).p | |
| 1497 | game.Debris:AddItem(li, 10) | |
| 1498 | table.insert(Effects, {
| |
| 1499 | li, | |
| 1500 | "Disappear", | |
| 1501 | last | |
| 1502 | }) | |
| 1503 | end | |
| 1504 | end | |
| 1505 | end | |
| 1506 | end | |
| 1507 | end | |
| 1508 | }; | |
| 1509 | ||
| 1510 | EffectTemplate = {
| |
| 1511 | ||
| 1512 | }; | |
| 1513 | } | |
| 1514 | ||
| 1515 | local DORARA = false | |
| 1516 | ||
| 1517 | function ORA() | |
| 1518 | attack = true | |
| 1519 | for i = 0, 1, 0.2 do | |
| 1520 | swait() | |
| 1521 | PlayAnimationFromTable({
| |
| 1522 | CFrame.new(4.76837158e-007, -0.107780606, -0.0868092626, 1, 0, 0, 0, 0.984807849, 0.173647985, 0, -0.173647985, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1523 | CFrame.new(0, 1.4999913, 2.38418608e-007, 1, 0, 0, 0, 1.00000012, 0, 0, 0, 1.00000012) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1524 | CFrame.new(1.50214899, 0.590444803, 0.195881441, 0.965925872, 3.76027884e-007, 0.258818895, 0.257834077, -0.0871552154, -0.962250412, 0.0225570519, 0.99619478, -0.0841855928) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1525 | CFrame.new(-1.60470915, 0.600643516, 0.204860806, 0.937436998, -0.0449436344, -0.345242023, -0.345831364, -0.00582624972, -0.938278675, 0.0401581824, 0.998972595, -0.0210046768) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1526 | CFrame.new(0.636808395, -1.93472588, -0.370165229, 0.936116338, -0.0517791435, -0.347858071, 0.0266665779, 0.996705353, -0.0765988752, 0.350678325, 0.0624292716, 0.934412897) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1527 | CFrame.new(-0.6665681, -1.92173398, -0.343467057, 0.962250233, 0.0613082647, 0.265171379, -0.0410595685, 0.99584806, -0.0812460929, -0.269051433, 0.0672912449, 0.960772276) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1528 | }, .3, false) | |
| 1529 | end | |
| 1530 | local DORA = CFuncs.Sound.Create("", Torso, 1, 1)
| |
| 1531 | Instance.new("DistortionSoundEffect", DORA).Level = .95
| |
| 1532 | DORA.Looped = true | |
| 1533 | local Con1 = HitboxL.Touched:connect(function(hit) Damage(HitboxL, hit, 1, 5, 0, "Normal", RootPart, 0, "260430117", 1) end) | |
| 1534 | local Con2 = HitboxR.Touched:connect(function(hit) Damage(HitboxR, hit, 1, 5, 0, "Normal", RootPart, 0, "260430117", 1) end) | |
| 1535 | while DORARA == true do | |
| 1536 | RootPart.Velocity = RootPart.CFrame.lookVector * 5 | |
| 1537 | for i = 0, 1, 0.7 do | |
| 1538 | swait() | |
| 1539 | Effects.Elect.Create(HitboxL.CFrame, 4, 4, 4) | |
| 1540 | Effects.Sphere.Create(BrickColor.new("Institutional white"), HitboxL.CFrame, .5, .5, .5, 1.5, 1.5, 1.5, .15)
| |
| 1541 | PlayAnimationFromTable({
| |
| 1542 | CFrame.new(-0.0223142356, -0.107780628, -0.249816686, 0.906307876, 0.0733869597, -0.416197479, 0, 0.98480773, 0.173648462, 0.422617942, -0.157378972, 0.892539084) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1543 | CFrame.new(-2.22850417e-007, 1.49999118, 1.16660271e-006, 0.906307936, 1.49011612e-008, 0.422617972, -7.27595761e-009, 1, 0, -0.422618032, 0, 0.906308055) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1544 | CFrame.new(1.5318948, 0.588474631, 0.207054406, 0.899958313, 0.340718478, 0.272003621, 0.314965397, -0.0767233223, -0.945997, -0.301449746, 0.9370296, -0.176362336) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1545 | CFrame.new(-1.27977741, 0.723447502, -1.20010054, 0.726744413, 0.46058476, -0.509611845, -0.503104627, -0.148215696, -0.851421177, -0.46768418, 0.875153661, 0.124007396) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1546 | CFrame.new(0.636807501, -1.93472636, -0.370165735, 0.868198872, -0.0517790169, 0.493507534, 0.075819321, 0.996705353, -0.0288097262, -0.490389913, 0.0624299645, 0.869264364) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1547 | CFrame.new(-0.666569352, -1.92173386, -0.343467534, 0.86083132, 0.0613082871, 0.505183935, -0.018632248, 0.995848, -0.0891051888, -0.508549333, 0.0672918186, 0.858399451) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1548 | }, .9, false) | |
| 1549 | end | |
| 1550 | CFuncs.Sound.Create("", HitboxL, 1, 1)
| |
| 1551 | Effects.Sphere.Create(BrickColor.new("Institutional white"), HitboxL.CFrame, .5, .5, .5, 2, 2, 2, .15)
| |
| 1552 | RootPart.Velocity = RootPart.CFrame.lookVector * 5 | |
| 1553 | for i = 0, 1, 0.7 do | |
| 1554 | swait() | |
| 1555 | Effects.Sphere.Create(BrickColor.new("Institutional white"), HitboxR.CFrame, .5, .5, .5, 1.5, 1.5, 1.5, .2)
| |
| 1556 | PlayAnimationFromTable({
| |
| 1557 | CFrame.new(0.0767437443, -0.107780531, -0.279432267, 0.866025388, -0.0868241936, 0.492404073, 0, 0.98480773, 0.173648342, -0.500000238, -0.150383845, 0.852868438) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1558 | CFrame.new(-2.61076184e-006, 1.4999913, -6.19508683e-007, 0.866025209, 2.98023224e-007, -0.500000656, -2.56928615e-007, 1, 1.1920929e-007, 0.500000596, 2.98023224e-008, 0.866025209) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1559 | CFrame.new(1.40606534, 0.812639356, -1.14933658, 0.82139349, -0.422619373, 0.383021921, 0.349686205, -0.157378837, -0.923553765, 0.450591207, 0.892538428, 0.0185142085) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1560 | CFrame.new(-1.64197171, 0.599264741, 0.212680459, 0.807513177, -0.456930667, -0.373010725, -0.413006425, 0.0134942085, -0.9106282, 0.421127379, 0.889400065, -0.177818552) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1561 | CFrame.new(0.636808515, -1.93472552, -0.37016958, 0.814187765, -0.0517790765, -0.578288436, 0.00593282748, 0.996705353, -0.0808905214, 0.580571651, 0.0624291934, 0.811812401) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1562 | CFrame.new(-0.666569233, -1.92173398, -0.343468547, 0.867917657, 0.0613080971, -0.492910266, -0.0864830092, 0.99584806, -0.0284160972, 0.489121556, 0.0672912076, 0.869616032) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1563 | }, .9, false) | |
| 1564 | end | |
| 1565 | CFuncs.Sound.Create("", HitboxR, 1, 1)
| |
| 1566 | Effects.Sphere.Create(BrickColor.new("Institutional white"), HitboxR.CFrame, .5, .5, .5, 2, 2, 2, .2)
| |
| 1567 | end | |
| 1568 | Con1:disconnect() | |
| 1569 | Con2:disconnect() | |
| 1570 | DORA:Stop() | |
| 1571 | attack = false | |
| 1572 | end | |
| 1573 | ||
| 1574 | local stoppedParts = {}
| |
| 1575 | ||
| 1576 | ||
| 1577 | function getAllParts() | |
| 1578 | local rtn = {}
| |
| 1579 | ||
| 1580 | local function recurse(object) | |
| 1581 | for q,e in next, object:children() do | |
| 1582 | if e:isA'BasePart' and e.Name ~= "HumanoidRootPart" then | |
| 1583 | table.insert(rtn, e) | |
| 1584 | end | |
| 1585 | recurse(e) | |
| 1586 | end | |
| 1587 | end | |
| 1588 | ||
| 1589 | recurse(workspace) | |
| 1590 | return rtn | |
| 1591 | end | |
| 1592 | ||
| 1593 | function stopParts(distance) | |
| 1594 | stoppedParts = {}
| |
| 1595 | for nada, part in next, getAllParts() do | |
| 1596 | local dist = (Torso.Position-part.Position).magnitude | |
| 1597 | if dist <= distance and part.Name ~='Base' and part.Name ~= 'Baseplate' and not part:isDescendantOf(Torso.Parent) and part.Anchored ~= true then | |
| 1598 | table.insert(stoppedParts, part) | |
| 1599 | if part.Name ~= "Torso" and part.Anchored ~= true then | |
| 1600 | part.Anchored = true | |
| 1601 | end | |
| 1602 | end | |
| 1603 | end | |
| 1604 | end | |
| 1605 | ||
| 1606 | ||
| 1607 | function freeParts() | |
| 1608 | for q,e in next, stoppedParts do | |
| 1609 | stoppedParts[q] = nil | |
| 1610 | e.Anchored = false | |
| 1611 | end | |
| 1612 | end | |
| 1613 | ||
| 1614 | local effect = Instance.new('ColorCorrectionEffect')
| |
| 1615 | function TheWorld(Mode) | |
| 1616 | if Mode == "Time Start" then | |
| 1617 | Effects.Sphere.Create(BrickColor.new("Institutional white"), HitboxL.CFrame, .5, .5, .5, 1.5, 1.5, 1.5, .15)
| |
| 1618 | for i = 1,50 do | |
| 1619 | if effect.Saturation <= 0 then | |
| 1620 | effect.Saturation = effect.Saturation + i/50 | |
| 1621 | end | |
| 1622 | swait(1/30) | |
| 1623 | end | |
| 1624 | freeParts() | |
| 1625 | effect.Saturation = 0 | |
| 1626 | effect.Contrast = 0 | |
| 1627 | effect.Parent = nil | |
| 1628 | workspace.Gravity = 196.2 | |
| 1629 | end | |
| 1630 | if Mode == "Quick Stop" then | |
| 1631 | CFuncs.Sound.Create("", workspace, 1, 1)
| |
| 1632 | swait(60) | |
| 1633 | Effects.Sphere.Create(BrickColor.new("Institutional white"), RootPart.CFrame, 1, 1, 1, 50, 50, 50, .01)
| |
| 1634 | effect.Parent = game.Lighting | |
| 1635 | for i = 1,50 do | |
| 1636 | effect.Saturation = -(i/10) | |
| 1637 | swait() | |
| 1638 | end | |
| 1639 | stopParts(5555) | |
| 1640 | end | |
| 1641 | end | |
| 1642 | ||
| 1643 | Mouse.Button1Down:connect(function() | |
| 1644 | if attack == false and DORARA == false then | |
| 1645 | DORARA = true | |
| 1646 | ORA() | |
| 1647 | end | |
| 1648 | end) | |
| 1649 | ||
| 1650 | Mouse.Button1Up:connect(function() | |
| 1651 | if attack == true and DORARA == true then | |
| 1652 | DORARA = false | |
| 1653 | end | |
| 1654 | end) | |
| 1655 | ||
| 1656 | Mouse.KeyDown:connect(function(k) | |
| 1657 | k = k:lower() | |
| 1658 | if attack == false and k == 'g' and TimeStop == false then | |
| 1659 | TimeStop = true | |
| 1660 | TheWorld("Quick Stop")
| |
| 1661 | elseif attack == false and k == 'g' and TimeStop == true then | |
| 1662 | TimeStop = false | |
| 1663 | TheWorld("Time Start")
| |
| 1664 | end | |
| 1665 | end) | |
| 1666 | ||
| 1667 | while true do | |
| 1668 | swait() | |
| 1669 | sref.CFrame = RightArm.CFrame * CFrame.new(0, -1.5, 0) * CFrame.fromEulerAnglesXYZ(-1.57, 0, 0) | |
| 1670 | for i, v in pairs(Character:GetChildren()) do | |
| 1671 | if v:IsA("Part") then
| |
| 1672 | v.Material = "SmoothPlastic" | |
| 1673 | elseif v:IsA("Accessory") then
| |
| 1674 | v:WaitForChild("Handle").Material = "SmoothPlastic"
| |
| 1675 | end | |
| 1676 | end | |
| 1677 | Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
| 1678 | velocity = RootPart.Velocity.y | |
| 1679 | sine = sine + change | |
| 1680 | local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character) | |
| 1681 | if RootPart.Velocity.y > 1 and hit == nil then | |
| 1682 | Anim = "Jump" | |
| 1683 | if attack == false then | |
| 1684 | PlayAnimationFromTable({
| |
| 1685 | CFrame.new(0, 0.0486936681, -0.0429394133, 1, 0, -0, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1686 | CFrame.new(0, 1.48698187, -0.0992434025, 1, 0, 0, 0, 0.98480767, 0.173648626, -0, -0.173648626, 0.98480767) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1687 | CFrame.new(1.66118193, 0.583681226, 0.430878729, 0.556951106, -0.772693694, -0.30454877, 0.830109596, 0.506009281, 0.234249175, -0.026898358, -0.383274168, 0.923242927) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1688 | CFrame.new(-1.65963519, 0.695907593, 0.339572817, 0.482961893, 0.810776234, 0.330741376, -0.866026103, 0.498096228, 0.0435779653, -0.129409045, -0.307477146, 0.94271481) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1689 | CFrame.new(0.499997795, -1.71809137, -0.102601528, 0.984807849, 3.55863392e-007, -0.173647791, 0.0593907312, 0.939692557, 0.336824298, 0.163175657, -0.342020214, 0.925416589) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1690 | CFrame.new(-0.599241376, -1.29528463, -0.396836221, 0.992403984, 0.086823605, 0.0871558413, -0.118890785, 0.858931601, 0.498097867, -0.0316142589, -0.504676282, 0.862729669) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1691 | }, .3, false) | |
| 1692 | end | |
| 1693 | elseif RootPart.Velocity.y < -1 and hit == nil then | |
| 1694 | Anim = "Fall" | |
| 1695 | if attack == false then | |
| 1696 | PlayAnimationFromTable({
| |
| 1697 | CFrame.new(-0, -0.0520263538, -0.0354017057, 1, 0, 0, 0, 0.965925872, 0.258818984, 0, -0.258818984, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1698 | CFrame.new(0, 1.51533091, -0.10684365, 1, 0, 0, 0, 0.965925872, 0.258819342, 0, -0.258819342, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1699 | CFrame.new(1.67554009, 0.885679007, 0.385592818, 0.374123871, -0.696466088, -0.61234498, 0.914592147, 0.386364758, 0.119345918, 0.153468132, -0.604696095, 0.781530797) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1700 | CFrame.new(-1.67474985, 0.999329269, 0.296636045, 0.250219911, 0.753912985, 0.607457995, -0.927206695, 0.367205799, -0.0738086402, -0.278707415, -0.544770718, 0.79091537) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1701 | CFrame.new(0.504494727, -1.81757987, -0.0935191363, 0.984807849, -0.0449431092, -0.167730823, 0.059390761, 0.99484998, 0.0821366012, 0.163175508, -0.0908504426, 0.982405365) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1702 | CFrame.new(-0.623603821, -1.49203336, -0.421764404, 0.992403865, 0.122534379, 0.0109562073, -0.118891656, 0.978150725, -0.17054674, -0.0316146575, 0.167948633, 0.985288799) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1703 | }, .3, false) | |
| 1704 | end | |
| 1705 | elseif Torsovelocity < 1 and hit ~= nil then | |
| 1706 | Anim = "Idle" | |
| 1707 | if attack == false then | |
| 1708 | change = 1 | |
| 1709 | PlayAnimationFromTable({
| |
| 1710 | CFrame.new(-0.0254490171, -0.100000001, -0.0245252885, 0.965925872, 0, 0.258818984, 0, 1, 0, -0.258818984, 0, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1711 | CFrame.new(-5.58793545e-008, 1.49999201, 2.23517418e-007, 0.965925872, 0.02255762, -0.257834077, 0, 0.996194661, 0.087155968, 0.258818984, -0.0841862038, 0.962250173) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1712 | CFrame.new(1.18608475, 0.561332762, -0.668662548, 0.815707564, 0.397307515, 0.420437992, 0.567439079, -0.408345699, -0.71502924, -0.112402454, 0.821827531, -0.558538496) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1713 | CFrame.new(-1.18486226, 0.664583206, -0.703545451, 0.801997423, -0.384815574, -0.456855893, -0.595755875, -0.459863067, -0.658483863, 0.0433037281, 0.800276875, -0.598065078) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1714 | CFrame.new(0.602607846, -1.89999723, -0.281901717, 0.938264608, -0.0318391919, -0.344450235, 0.0551190265, 0.996793628, 0.0580029301, 0.341499031, -0.0734078437, 0.937011182) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1715 | CFrame.new(-0.68740654, -1.99010217, 0.313043743, 0.998308659, 0.0566585623, -0.0130319893, -0.0526040196, 0.975744903, 0.212496698, 0.0247556716, -0.211451754, 0.977074862) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1716 | }, .3, false) | |
| 1717 | end | |
| 1718 | elseif Torsovelocity > 2 and hit ~= nil then | |
| 1719 | Anim = "Walk" | |
| 1720 | if attack == false then | |
| 1721 | change = 2 | |
| 1722 | PlayAnimationFromTable({
| |
| 1723 | CFrame.new(-0, -0.331043243, -0.246173918, 1, 0, 0, 0, 0.906307876, 0.422617942, 0, -0.422617942, 0.906307876) * CFrame.new(0, .1, 0) * CFrame.Angles(0, math.rad(-5 * math.cos(sine / 7)), 0), | |
| 1724 | CFrame.new(0, 1.4999913, 6.55651093e-007, 1, 0, 0, 0, 0.965925813, -0.258818924, 0, 0.258818924, 0.965925813) * CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(5 * math.cos(sine / 7)), 0), | |
| 1725 | CFrame.new(1.14562762, 0.526349247, -0.591056466, 0.825674891, 0.469375819, 0.312965363, 0.547643542, -0.533675969, -0.644419432, -0.135452792, 0.703474402, -0.697693527) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1726 | CFrame.new(-1.14244175, 0.534408689, -0.582344949, 0.825674295, -0.469376504, -0.312966168, -0.547644734, -0.533675849, -0.644418597, 0.13545242, 0.703474045, -0.697693944) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1727 | CFrame.new(.5, -1.64 - 0.5 * math.cos(sine / 8) / 2, 0 + 2 * math.sin(sine / 8) / 2) * CFrame.Angles(math.rad(-70 * math.sin(sine / 8)), math.rad(-3), math.rad(0)), | |
| 1728 | CFrame.new(-.5, -1.64 + 0.5 * math.cos(sine / 8) / 2, 0 - 2 * math.sin(sine / 8) / 2) * CFrame.Angles(math.rad(70 * math.sin(sine / 8)), math.rad(3), math.rad(0)), | |
| 1729 | }, .3, false) | |
| 1730 | end | |
| 1731 | end | |
| 1732 | if 0 < #Effects then | |
| 1733 | for e = 1, #Effects do | |
| 1734 | if Effects[e] ~= nil then | |
| 1735 | local Thing = Effects[e] | |
| 1736 | if Thing ~= nil then | |
| 1737 | local Part = Thing[1] | |
| 1738 | local Mode = Thing[2] | |
| 1739 | local Delay = Thing[3] | |
| 1740 | local IncX = Thing[4] | |
| 1741 | local IncY = Thing[5] | |
| 1742 | local IncZ = Thing[6] | |
| 1743 | if Thing[2] == "Shoot" then | |
| 1744 | local Look = Thing[1] | |
| 1745 | local move = 5 | |
| 1746 | local hit, pos = rayCast(Thing[4], Thing[1], move, Character) | |
| 1747 | if Thing[10] ~= nil then | |
| 1748 | da = pos | |
| 1749 | cf2 = CFrame.new(Thing[4], Thing[10].Position) | |
| 1750 | cfa = CFrame.new(Thing[4], pos) | |
| 1751 | tehCF = cfa:lerp(cf2, 0.2) | |
| 1752 | Thing[1] = tehCF.lookVector | |
| 1753 | end | |
| 1754 | local mag = (Thing[4] - pos).magnitude | |
| 1755 | Effects.Elect.Create(CFrame.new((Thing[4] + pos) / 2, pos), 4, 4, 4) | |
| 1756 | Effects.Sphere.Create(BrickColor.new("Institutional white"), CFrame.new((Thing[4] + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0), 3, 3, 3, 5, 5, 5, 0.15)
| |
| 1757 | Thing[4] = Thing[4] + Look * move | |
| 1758 | Thing[3] = Thing[3] - 1 | |
| 1759 | if 2 < Thing[5] then | |
| 1760 | Thing[5] = Thing[5] - 0.3 | |
| 1761 | Thing[6] = Thing[6] - 0.3 | |
| 1762 | end | |
| 1763 | if hit ~= nil then | |
| 1764 | Thing[3] = 0 | |
| 1765 | MagnitudeDamage(hit, 5, 10, 15, 0, "Normal", "161006093", 0.8) | |
| 1766 | ref = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new("Institutional white"), "Reference", Vector3.new())
| |
| 1767 | ref.Anchored = true | |
| 1768 | ref.CFrame = CFrame.new(pos) | |
| 1769 | Effects.Block.Create(BrickColor.new("Institutional white"), CFrame.new(pos), 1, 1, 1, 2, 2, 2, .05)
| |
| 1770 | Effects.Sphere.Create(BrickColor.new("Institutional white"), CFrame.new(pos), 5, 5, 5, 1, 1, 1, 0.03)
| |
| 1771 | game:GetService("Debris"):AddItem(ref, 1)
| |
| 1772 | end | |
| 1773 | if Thing[3] <= 0 then | |
| 1774 | table.remove(Effects, e) | |
| 1775 | end | |
| 1776 | end | |
| 1777 | do | |
| 1778 | do | |
| 1779 | if Thing[2] == "FireWave" then | |
| 1780 | if Thing[3] <= Thing[4] then | |
| 1781 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(0, 1, 0) | |
| 1782 | Thing[3] = Thing[3] + 1 | |
| 1783 | Thing[6].Scale = Thing[6].Scale + Vector3.new(Thing[5], 0, Thing[5]) | |
| 1784 | else | |
| 1785 | Part.Parent = nil | |
| 1786 | table.remove(Effects, e) | |
| 1787 | end | |
| 1788 | end | |
| 1789 | if Thing[2] ~= "Shoot" and Thing[2] ~= "Wave" and Thing[2] ~= "FireWave" then | |
| 1790 | if Thing[1].Transparency <= 1 then | |
| 1791 | if Thing[2] == "Block1" then | |
| 1792 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 1793 | Mesh = Thing[7] | |
| 1794 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 1795 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1796 | else | |
| 1797 | if Thing[2] == "Block2" then | |
| 1798 | Thing[1].CFrame = Thing[1].CFrame | |
| 1799 | Mesh = Thing[7] | |
| 1800 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 1801 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1802 | else | |
| 1803 | if Thing[2] == "Fire" then | |
| 1804 | Thing[1].CFrame = CFrame.new(Thing[1].Position) + Vector3.new(0, 0.2, 0) | |
| 1805 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 1806 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1807 | else | |
| 1808 | if Thing[2] == "Cylinder" then | |
| 1809 | Mesh = Thing[7] | |
| 1810 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 1811 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1812 | else | |
| 1813 | if Thing[2] == "Blood" then | |
| 1814 | Mesh = Thing[7] | |
| 1815 | Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, 0.5, 0) | |
| 1816 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 1817 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1818 | else | |
| 1819 | if Thing[2] == "Elec" then | |
| 1820 | Thing[1].Size = Thing[1].Size + Vector3.new(Thing[7], Thing[8], Thing[9]) | |
| 1821 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1822 | else | |
| 1823 | if Thing[2] == "Disappear" then | |
| 1824 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1825 | end | |
| 1826 | end | |
| 1827 | end | |
| 1828 | end | |
| 1829 | end | |
| 1830 | end | |
| 1831 | end | |
| 1832 | else | |
| 1833 | Part.Parent = nil | |
| 1834 | table.remove(Effects, e) | |
| 1835 | end | |
| 1836 | end | |
| 1837 | end | |
| 1838 | end | |
| 1839 | end | |
| 1840 | end | |
| 1841 | end | |
| 1842 | end | |
| 1843 | end |