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| 1 | --------------------------This is an Official script from Duelist-------------------------- | |
| 2 | ---{-------------------- -------------------}---
| |
| 3 | ---{-------------------- / \ -------------------}---
| |
| 4 | ---{-------------------- II -------------------}---
| |
| 5 | ---{-------------------- II -------------------}---
| |
| 6 | ---{-------------------- II -------------------}---
| |
| 7 | ---{-------------------- A========A -------------------}---
| |
| 8 | ---{-------------------- II -------------------}---
| |
| 9 | ---{-------------------- II -------------------}---
| |
| 10 | ---{-------------------- W -------------------}---
| |
| 11 | ------------------------------------------------------------------------------------------------------------- | |
| 12 | Player = game:GetService("Players").LocalPlayer
| |
| 13 | Character = Player.Character | |
| 14 | PlayerGui = Player.PlayerGui | |
| 15 | Backpack = Player.Backpack | |
| 16 | Torso = Character.Torso | |
| 17 | Head = Character.Head | |
| 18 | LeftArm = Character["Left Arm"] | |
| 19 | LeftLeg = Character["Left Leg"] | |
| 20 | RightArm = Character["Right Arm"] | |
| 21 | RightLeg = Character["Right Leg"] | |
| 22 | LS = Torso["Left Shoulder"] | |
| 23 | LH = Torso["Left Hip"] | |
| 24 | RS = Torso["Right Shoulder"] | |
| 25 | RH = Torso["Right Hip"] | |
| 26 | bladecolor = BrickColor.new("White")
| |
| 27 | attack = false | |
| 28 | attackdebounce = false | |
| 29 | combo = 0 | |
| 30 | guarding = false | |
| 31 | bashing = false | |
| 32 | holddash = false | |
| 33 | Modes = {"Normal", "Attack"}
| |
| 34 | Number = 1 | |
| 35 | mode = Modes[Number] | |
| 36 | mana = 200 | |
| 37 | element = "Light" | |
| 38 | Style = "Normal" | |
| 39 | hitbox = nil | |
| 40 | vt=Vector3.new | |
| 41 | necko=CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
| 42 | cf=CFrame.new | |
| 43 | equipped=false | |
| 44 | euler=CFrame.fromEulerAnglesXYZ | |
| 45 | ||
| 46 | angles=CFrame.Angles | |
| 47 | ||
| 48 | RootPart=Character.HumanoidRootPart | |
| 49 | ||
| 50 | RootJoint=RootPart.RootJoint | |
| 51 | ||
| 52 | RootCF=euler(-1.57,0,3.14) | |
| 53 | ||
| 54 | local Effects = {}
| |
| 55 | local RbxUtility = LoadLibrary("RbxUtility")
| |
| 56 | local Create = RbxUtility.Create | |
| 57 | target = nil | |
| 58 | it=Instance.new | |
| 59 | cf=CFrame.new | |
| 60 | vt=Vector3.new | |
| 61 | euler=CFrame.fromEulerAnglesXYZ | |
| 62 | angles=CFrame.Angles | |
| 63 | original = Head.CFrame | |
| 64 | idleanimdelay = false | |
| 65 | barragehold = false | |
| 66 | regening = false | |
| 67 | vortexing = false | |
| 68 | buff = false | |
| 69 | local Effects={}
| |
| 70 | --player | |
| 71 | player = nil | |
| 72 | --save shoulders | |
| 73 | RSH, LSH = nil, nil | |
| 74 | --welds | |
| 75 | RW, LW = Instance.new("Weld"), Instance.new("Weld")
| |
| 76 | --what anim | |
| 77 | anim = "none" | |
| 78 | ||
| 79 | if Character:findFirstChild("ArmataeModel",true) ~= nil then
| |
| 80 | Character:findFirstChild("ArmataeModel",true).Parent = nil
| |
| 81 | end | |
| 82 | if Player.PlayerGui:findFirstChild("manaGUI",true) ~= nil then
| |
| 83 | Player.PlayerGui:findFirstChild("manaGUI",true).Parent = nil
| |
| 84 | end | |
| 85 | ||
| 86 | function clerp(a, b, t) | |
| 87 | local qa = {
| |
| 88 | QuaternionFromCFrame(a) | |
| 89 | } | |
| 90 | local qb = {
| |
| 91 | QuaternionFromCFrame(b) | |
| 92 | } | |
| 93 | local ax, ay, az = a.x, a.y, a.z | |
| 94 | local bx, by, bz = b.x, b.y, b.z | |
| 95 | local _t = 1 - t | |
| 96 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
| 97 | end | |
| 98 | ||
| 99 | function QuaternionFromCFrame(cf) | |
| 100 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 101 | local trace = m00 + m11 + m22 | |
| 102 | if trace > 0 then | |
| 103 | local s = math.sqrt(1 + trace) | |
| 104 | local recip = 0.5 / s | |
| 105 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
| 106 | else | |
| 107 | local i = 0 | |
| 108 | if m11 > m00 then | |
| 109 | i = 1 | |
| 110 | end | |
| 111 | if m22 > (i == 0 and m00 or m11) then | |
| 112 | i = 2 | |
| 113 | end | |
| 114 | if i == 0 then | |
| 115 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
| 116 | local recip = 0.5 / s | |
| 117 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
| 118 | elseif i == 1 then | |
| 119 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
| 120 | local recip = 0.5 / s | |
| 121 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
| 122 | elseif i == 2 then | |
| 123 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
| 124 | local recip = 0.5 / s | |
| 125 | return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
| 126 | end | |
| 127 | end | |
| 128 | end | |
| 129 | ||
| 130 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 131 | local xs, ys, zs = x + x, y + y, z + z | |
| 132 | local wx, wy, wz = w * xs, w * ys, w * zs | |
| 133 | local xx = x * xs | |
| 134 | local xy = x * ys | |
| 135 | local xz = x * zs | |
| 136 | local yy = y * ys | |
| 137 | local yz = y * zs | |
| 138 | local zz = z * zs | |
| 139 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
| 140 | end | |
| 141 | ||
| 142 | function QuaternionSlerp(a, b, t) | |
| 143 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
| 144 | local startInterp, finishInterp; | |
| 145 | if cosTheta >= 0.0001 then | |
| 146 | if (1 - cosTheta) > 0.0001 then | |
| 147 | local theta = math.acos(cosTheta) | |
| 148 | local invSinTheta = 1 / math.sin(theta) | |
| 149 | startInterp = math.sin((1 - t) * theta) * invSinTheta | |
| 150 | finishInterp = math.sin(t * theta) * invSinTheta | |
| 151 | else | |
| 152 | startInterp = 1 - t | |
| 153 | finishInterp = t | |
| 154 | end | |
| 155 | else | |
| 156 | if (1 + cosTheta) > 0.0001 then | |
| 157 | local theta = math.acos(-cosTheta) | |
| 158 | local invSinTheta = 1 / math.sin(theta) | |
| 159 | startInterp = math.sin((t - 1) * theta) * invSinTheta | |
| 160 | finishInterp = math.sin(t * theta) * invSinTheta | |
| 161 | else | |
| 162 | startInterp = t - 1 | |
| 163 | finishInterp = t | |
| 164 | end | |
| 165 | end | |
| 166 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
| 167 | end | |
| 168 | ||
| 169 | function rayCast(Pos, Dir, Max, Ignore) | |
| 170 | return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
| |
| 171 | end | |
| 172 | ||
| 173 | function NoOutline(Part) | |
| 174 | Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10 | |
| 175 | end | |
| 176 | function part(formfactor,parent,reflectance,transparency,brickcolor,name,size) | |
| 177 | local fp=it("Part")
| |
| 178 | fp.formFactor=formfactor | |
| 179 | fp.Parent=parent | |
| 180 | fp.Reflectance=reflectance | |
| 181 | fp.Transparency=transparency | |
| 182 | fp.CanCollide=false | |
| 183 | fp.Locked=true | |
| 184 | fp.BrickColor=brickcolor | |
| 185 | fp.Name=name | |
| 186 | fp.Size=size | |
| 187 | fp.Position=Torso.Position | |
| 188 | NoOutline(fp) | |
| 189 | fp.Material="SmoothPlastic" | |
| 190 | fp:BreakJoints() | |
| 191 | return fp | |
| 192 | end | |
| 193 | ||
| 194 | ||
| 195 | function mesh(Mesh,part,meshtype,meshid,offset,scale) | |
| 196 | local mesh=it(Mesh) | |
| 197 | mesh.Parent=part | |
| 198 | if Mesh=="SpecialMesh" then | |
| 199 | mesh.MeshType=meshtype | |
| 200 | mesh.MeshId=meshid | |
| 201 | end | |
| 202 | mesh.Offset=offset | |
| 203 | mesh.Scale=scale | |
| 204 | return mesh | |
| 205 | end | |
| 206 | ||
| 207 | function weld(parent,part0,part1,c0) | |
| 208 | local weld=it("Weld")
| |
| 209 | weld.Parent=parent | |
| 210 | weld.Part0=part0 | |
| 211 | weld.Part1=part1 | |
| 212 | weld.C0=c0 | |
| 213 | return weld | |
| 214 | end | |
| 215 | ||
| 216 | ||
| 217 | local modelzorz = Instance.new("Model")
| |
| 218 | modelzorz.Name = "ArmataeModel" | |
| 219 | modelzorz.Parent = Character | |
| 220 | ||
| 221 | local hitbox1=part(3,nil,0,1,BrickColor.new("Black"),"Hitbox",vt(1,1,1))
| |
| 222 | ||
| 223 | local prt1 = Instance.new("Part")
| |
| 224 | prt1.formFactor = 1 | |
| 225 | prt1.Parent = modelzorz | |
| 226 | prt1.CanCollide = false | |
| 227 | prt1.BrickColor = BrickColor.new("Bright blue")
| |
| 228 | prt1.Name = "ArmataeShield1" | |
| 229 | prt1.Size = Vector3.new(2,2,1) | |
| 230 | prt1.CFrame = Torso.CFrame | |
| 231 | local prt2 = Instance.new("Part")
| |
| 232 | prt2.formFactor = 1 | |
| 233 | prt2.Parent = modelzorz | |
| 234 | prt2.CanCollide = false | |
| 235 | prt2.BrickColor = BrickColor.new("Bright blue")
| |
| 236 | prt2.Name = "ArmataeShield2" | |
| 237 | prt2.Size = Vector3.new(1,1,1) | |
| 238 | prt2.CFrame = Torso.CFrame | |
| 239 | local prt3 = Instance.new("Part")
| |
| 240 | prt3.formFactor = 1 | |
| 241 | prt3.Parent = modelzorz | |
| 242 | prt3.CanCollide = false | |
| 243 | prt3.BrickColor = BrickColor.new("Bright blue")
| |
| 244 | prt3.Name = "ArmataeShield3" | |
| 245 | prt3.Size = Vector3.new(1,1,1) | |
| 246 | prt3.CFrame = Torso.CFrame | |
| 247 | local prt4 = Instance.new("Part")
| |
| 248 | prt4.formFactor = 1 | |
| 249 | prt4.Parent = modelzorz | |
| 250 | prt4.CanCollide = false | |
| 251 | prt4.BrickColor = BrickColor.new("Bright blue")
| |
| 252 | prt4.Name = "ArmataeShield4" | |
| 253 | prt4.Size = Vector3.new(1,1,1) | |
| 254 | prt4.CFrame = Torso.CFrame | |
| 255 | local prt5 = Instance.new("Part")
| |
| 256 | prt5.formFactor = 1 | |
| 257 | prt5.Parent = modelzorz | |
| 258 | prt5.CanCollide = false | |
| 259 | prt5.BrickColor = BrickColor.new("Bright blue")
| |
| 260 | prt5.Name = "ArmataeShield5" | |
| 261 | prt5.Size = Vector3.new(1,1,1) | |
| 262 | prt5.CFrame = Torso.CFrame | |
| 263 | local prt6 = Instance.new("Part")
| |
| 264 | prt6.formFactor = 1 | |
| 265 | prt6.Parent = modelzorz | |
| 266 | prt6.CanCollide = false | |
| 267 | prt6.BrickColor = BrickColor.new("White")
| |
| 268 | prt6.Name = "ArmataeShield6" | |
| 269 | prt6.Size = Vector3.new(2,2,1) | |
| 270 | prt6.CFrame = Torso.CFrame | |
| 271 | local prt7 = Instance.new("Part")
| |
| 272 | prt7.formFactor = 1 | |
| 273 | prt7.Parent = modelzorz | |
| 274 | prt7.CanCollide = false | |
| 275 | prt7.BrickColor = BrickColor.new("White")
| |
| 276 | prt7.Name = "ArmataeShield7" | |
| 277 | prt7.Size = Vector3.new(1,1,1) | |
| 278 | prt7.CFrame = Torso.CFrame | |
| 279 | local prt8 = Instance.new("Part")
| |
| 280 | prt8.formFactor = 1 | |
| 281 | prt8.Parent = modelzorz | |
| 282 | prt8.CanCollide = false | |
| 283 | prt8.BrickColor = BrickColor.new("White")
| |
| 284 | prt8.Name = "ArmataeShield8" | |
| 285 | prt8.Size = Vector3.new(1,1,1) | |
| 286 | prt8.CFrame = Torso.CFrame | |
| 287 | local prt9 = Instance.new("Part")
| |
| 288 | prt9.formFactor = 1 | |
| 289 | prt9.Parent = modelzorz | |
| 290 | prt9.CanCollide = false | |
| 291 | prt9.BrickColor = BrickColor.new("White")
| |
| 292 | prt9.Name = "ArmataeShield9" | |
| 293 | prt9.Size = Vector3.new(1,1,1) | |
| 294 | prt9.CFrame = Torso.CFrame | |
| 295 | local prt10 = Instance.new("Part")
| |
| 296 | prt10.formFactor = 1 | |
| 297 | prt10.Parent = modelzorz | |
| 298 | prt10.CanCollide = false | |
| 299 | prt10.BrickColor = BrickColor.new("White")
| |
| 300 | prt10.Name = "ArmataeShield10" | |
| 301 | prt10.Size = Vector3.new(1,1,1) | |
| 302 | prt10.CFrame = Torso.CFrame | |
| 303 | local prt11 = Instance.new("Part")
| |
| 304 | prt11.formFactor = 1 | |
| 305 | prt11.Reflectance = 0.1 | |
| 306 | prt11.Parent = modelzorz | |
| 307 | prt11.CanCollide = false | |
| 308 | prt11.BrickColor = BrickColor.new("Bright yellow")
| |
| 309 | prt11.Name = "ArmataeShield11" | |
| 310 | prt11.Size = Vector3.new(2,2,1) | |
| 311 | prt11.CFrame = Torso.CFrame | |
| 312 | local prt12 = Instance.new("Part")
| |
| 313 | prt12.formFactor = 1 | |
| 314 | prt12.Reflectance = 0.1 | |
| 315 | prt12.Parent = modelzorz | |
| 316 | prt12.CanCollide = false | |
| 317 | prt12.BrickColor = BrickColor.new("Bright yellow")
| |
| 318 | prt12.Name = "ArmataeShield12" | |
| 319 | prt12.Size = Vector3.new(1,1,1) | |
| 320 | prt12.CFrame = Torso.CFrame | |
| 321 | local prt13 = Instance.new("Part")
| |
| 322 | prt13.formFactor = 1 | |
| 323 | prt13.Reflectance = 0.1 | |
| 324 | prt13.Parent = modelzorz | |
| 325 | prt13.CanCollide = false | |
| 326 | prt13.BrickColor = BrickColor.new("Bright yellow")
| |
| 327 | prt13.Name = "ArmataeShield13" | |
| 328 | prt13.Size = Vector3.new(1,1,1) | |
| 329 | prt13.CFrame = Torso.CFrame | |
| 330 | local prt14 = Instance.new("Part")
| |
| 331 | prt14.formFactor = 1 | |
| 332 | prt14.Reflectance = 0.1 | |
| 333 | prt14.Parent = modelzorz | |
| 334 | prt14.CanCollide = false | |
| 335 | prt14.BrickColor = BrickColor.new("Bright yellow")
| |
| 336 | prt14.Name = "ArmataeShield14" | |
| 337 | prt14.Size = Vector3.new(1,1,1) | |
| 338 | prt14.CFrame = Torso.CFrame | |
| 339 | local prt15 = Instance.new("Part")
| |
| 340 | prt15.formFactor = 1 | |
| 341 | prt15.Reflectance = 0.1 | |
| 342 | prt15.Parent = modelzorz | |
| 343 | prt15.CanCollide = false | |
| 344 | prt15.BrickColor = BrickColor.new("Bright yellow")
| |
| 345 | prt15.Name = "ArmataeShield15" | |
| 346 | prt15.Size = Vector3.new(1,1,1) | |
| 347 | prt15.CFrame = Torso.CFrame | |
| 348 | local prt16 = Instance.new("Part")
| |
| 349 | prt16.formFactor = 1 | |
| 350 | prt16.Reflectance = 0.2 | |
| 351 | prt16.Parent = modelzorz | |
| 352 | prt16.CanCollide = false | |
| 353 | prt16.BrickColor = BrickColor.new("White")
| |
| 354 | prt16.Name = "ArmataeShield16" | |
| 355 | prt16.Size = Vector3.new(1,1,1) | |
| 356 | prt16.CFrame = Torso.CFrame | |
| 357 | local prt17 = Instance.new("Part")
| |
| 358 | prt17.formFactor = 1 | |
| 359 | prt17.Reflectance = 0.1 | |
| 360 | prt17.Parent = modelzorz | |
| 361 | prt17.CanCollide = false | |
| 362 | prt17.BrickColor = BrickColor.new("Bright blue")
| |
| 363 | prt17.Name = "ArmataeShield17" | |
| 364 | prt17.Size = Vector3.new(1,1,1) | |
| 365 | prt17.CFrame = Torso.CFrame | |
| 366 | local prt18 = Instance.new("Part")
| |
| 367 | prt18.formFactor = 1 | |
| 368 | prt18.Reflectance = 0.1 | |
| 369 | prt18.Parent = modelzorz | |
| 370 | prt18.CanCollide = false | |
| 371 | prt18.BrickColor = BrickColor.new("Bright blue")
| |
| 372 | prt18.Name = "ArmataeShield18" | |
| 373 | prt18.Size = Vector3.new(1,1,1) | |
| 374 | prt18.CFrame = Torso.CFrame | |
| 375 | local prt19 = Instance.new("Part")
| |
| 376 | prt19.formFactor = 1 | |
| 377 | prt19.Reflectance = 0.1 | |
| 378 | prt19.Parent = modelzorz | |
| 379 | prt19.CanCollide = false | |
| 380 | prt19.BrickColor = BrickColor.new("Bright blue")
| |
| 381 | prt19.Name = "ArmataeShield19" | |
| 382 | prt19.Size = Vector3.new(1,1,1) | |
| 383 | prt19.CFrame = Torso.CFrame | |
| 384 | ||
| 385 | local part1 = Instance.new("Part")
| |
| 386 | part1.formFactor = 1 | |
| 387 | part1.Parent = modelzorz | |
| 388 | part1.CanCollide = false | |
| 389 | part1.BrickColor = BrickColor.new("White")
| |
| 390 | part1.Name = "Handle1" | |
| 391 | part1.Size = Vector3.new(1,1,1) | |
| 392 | part1.CFrame = Torso.CFrame | |
| 393 | local part2 = Instance.new("Part")
| |
| 394 | part2.formFactor = 1 | |
| 395 | part2.Parent = modelzorz | |
| 396 | part2.CanCollide = false | |
| 397 | part2.BrickColor = BrickColor.new("White")
| |
| 398 | part2.Name = "Handle2" | |
| 399 | part2.Size = Vector3.new(1,1,1) | |
| 400 | part2.CFrame = Torso.CFrame | |
| 401 | local part3 = Instance.new("Part")
| |
| 402 | part3.formFactor = 1 | |
| 403 | part3.Parent = modelzorz | |
| 404 | part3.CanCollide = false | |
| 405 | part3.BrickColor = BrickColor.new("White")
| |
| 406 | part3.Name = "Handle3" | |
| 407 | part3.Size = Vector3.new(1,1,1) | |
| 408 | part3.CFrame = Torso.CFrame | |
| 409 | local part4 = Instance.new("Part")
| |
| 410 | part4.formFactor = 1 | |
| 411 | part4.Parent = modelzorz | |
| 412 | part4.CanCollide = false | |
| 413 | part4.BrickColor = BrickColor.new("Bright blue")
| |
| 414 | part4.Name = "Handle4" | |
| 415 | part4.Size = Vector3.new(1,3,1) | |
| 416 | part4.CFrame = Torso.CFrame | |
| 417 | local part5 = Instance.new("Part")
| |
| 418 | part5.formFactor = 1 | |
| 419 | part5.Parent = modelzorz | |
| 420 | part5.CanCollide = false | |
| 421 | part5.BrickColor = BrickColor.new("Bright blue")
| |
| 422 | part5.Name = "Handle5" | |
| 423 | part5.Size = Vector3.new(1,1,1) | |
| 424 | part5.CFrame = Torso.CFrame | |
| 425 | local part6 = Instance.new("Part")
| |
| 426 | part6.formFactor = 1 | |
| 427 | part6.Parent = modelzorz | |
| 428 | part6.CanCollide = false | |
| 429 | part6.BrickColor = BrickColor.new("Bright yellow")
| |
| 430 | part6.Name = "Handle6" | |
| 431 | part6.Size = Vector3.new(1,1,1) | |
| 432 | part6.CFrame = Torso.CFrame | |
| 433 | local part7 = Instance.new("Part")
| |
| 434 | part7.formFactor = 1 | |
| 435 | part7.Parent = modelzorz | |
| 436 | part7.CanCollide = false | |
| 437 | part7.BrickColor = BrickColor.new("Bright yellow")
| |
| 438 | part7.Name = "Handle7" | |
| 439 | part7.Size = Vector3.new(1,1,1) | |
| 440 | part7.CFrame = Torso.CFrame | |
| 441 | local part8 = Instance.new("Part")
| |
| 442 | part8.formFactor = 1 | |
| 443 | part8.Parent = modelzorz | |
| 444 | part8.CanCollide = false | |
| 445 | part8.BrickColor = BrickColor.new("Bright yellow")
| |
| 446 | part8.Name = "Handle8" | |
| 447 | part8.Size = Vector3.new(1,1,1) | |
| 448 | part8.CFrame = Torso.CFrame | |
| 449 | local part9 = Instance.new("Part")
| |
| 450 | part9.formFactor = 1 | |
| 451 | part9.Parent = modelzorz | |
| 452 | part9.CanCollide = false | |
| 453 | part9.BrickColor = BrickColor.new("Bright yellow")
| |
| 454 | part9.Name = "Handle9" | |
| 455 | part9.Size = Vector3.new(1,1,1) | |
| 456 | part9.CFrame = Torso.CFrame | |
| 457 | local part10 = Instance.new("Part")
| |
| 458 | part10.formFactor = 1 | |
| 459 | part10.Parent = modelzorz | |
| 460 | part10.CanCollide = false | |
| 461 | part10.BrickColor = BrickColor.new("Bright yellow")
| |
| 462 | part10.Name = "Handle10" | |
| 463 | part10.Size = Vector3.new(1,1,1) | |
| 464 | part10.CFrame = Torso.CFrame | |
| 465 | local part11 = Instance.new("Part")
| |
| 466 | part11.formFactor = 1 | |
| 467 | part11.Parent = modelzorz | |
| 468 | part11.CanCollide = false | |
| 469 | part11.BrickColor = BrickColor.new("Bright yellow")
| |
| 470 | part11.Name = "Handle11" | |
| 471 | part11.Size = Vector3.new(1,1,1) | |
| 472 | part11.CFrame = Torso.CFrame | |
| 473 | local part12 = Instance.new("Part")
| |
| 474 | part12.formFactor = 1 | |
| 475 | part12.Parent = modelzorz | |
| 476 | part12.CanCollide = false | |
| 477 | part12.BrickColor = BrickColor.new("Bright yellow")
| |
| 478 | part12.Name = "Handle12" | |
| 479 | part12.Size = Vector3.new(1,1,1) | |
| 480 | part12.CFrame = Torso.CFrame | |
| 481 | local part13 = Instance.new("Part")
| |
| 482 | part13.formFactor = 1 | |
| 483 | part13.Parent = modelzorz | |
| 484 | part13.CanCollide = false | |
| 485 | part13.Reflectance = 0.5 | |
| 486 | part13.BrickColor = bladecolor | |
| 487 | part13.Name = "Blade1" | |
| 488 | part13.Size = Vector3.new(2,1,1) | |
| 489 | part13.CFrame = Torso.CFrame | |
| 490 | local part14 = Instance.new("Part")
| |
| 491 | part14.formFactor = 1 | |
| 492 | part14.Parent = modelzorz | |
| 493 | part14.CanCollide = false | |
| 494 | part14.Reflectance = 0.5 | |
| 495 | part14.BrickColor = bladecolor | |
| 496 | part14.Name = "Blade2" | |
| 497 | part14.Size = Vector3.new(1,1,1) | |
| 498 | part14.CFrame = Torso.CFrame | |
| 499 | local part15 = Instance.new("Part")
| |
| 500 | part15.formFactor = 1 | |
| 501 | part15.Parent = modelzorz | |
| 502 | part15.CanCollide = false | |
| 503 | part15.Reflectance = 0 | |
| 504 | part15.BrickColor = BrickColor.new("Black")
| |
| 505 | part15.Name = "Blade3" | |
| 506 | part15.Size = Vector3.new(1,2,1) | |
| 507 | part15.CFrame = Torso.CFrame | |
| 508 | modelzorz:BreakJoints() | |
| 509 | ||
| 510 | local msh1 = Instance.new("BlockMesh")
| |
| 511 | msh1.Parent = prt1 | |
| 512 | msh1.Scale = Vector3.new(1,1,0.5) | |
| 513 | local msh2 = Instance.new("SpecialMesh")
| |
| 514 | msh2.Parent = prt2 | |
| 515 | msh2.MeshType = "Wedge" | |
| 516 | msh2.Scale = Vector3.new(0.5,0.7,1) | |
| 517 | local msh3 = Instance.new("SpecialMesh")
| |
| 518 | msh3.Parent = prt3 | |
| 519 | msh3.MeshType = "Wedge" | |
| 520 | msh3.Scale = Vector3.new(0.5,0.7,1) | |
| 521 | local msh4 = Instance.new("BlockMesh")
| |
| 522 | msh4.Parent = prt4 | |
| 523 | msh4.Scale = Vector3.new(0.9,0.9,0.5) | |
| 524 | local msh5 = Instance.new("BlockMesh")
| |
| 525 | msh5.Parent = prt5 | |
| 526 | msh5.Scale = Vector3.new(0.9,0.9,0.5) | |
| 527 | local msh6 = Instance.new("BlockMesh")
| |
| 528 | msh6.Parent = prt6 | |
| 529 | msh6.Scale = Vector3.new(0.8,0.8,0.5) | |
| 530 | local msh7 = Instance.new("SpecialMesh")
| |
| 531 | msh7.Parent = prt7 | |
| 532 | msh7.MeshType = "Wedge" | |
| 533 | msh7.Scale = Vector3.new(0.5,0.5,0.8) | |
| 534 | local msh8 = Instance.new("SpecialMesh")
| |
| 535 | msh8.Parent = prt8 | |
| 536 | msh8.MeshType = "Wedge" | |
| 537 | msh8.Scale = Vector3.new(0.5,0.5,0.8) | |
| 538 | local msh9 = Instance.new("BlockMesh")
| |
| 539 | msh9.Parent = prt9 | |
| 540 | msh9.Scale = Vector3.new(0.7,0.7,0.5) | |
| 541 | local msh10 = Instance.new("BlockMesh")
| |
| 542 | msh10.Parent = prt10 | |
| 543 | msh10.Scale = Vector3.new(0.7,0.7,0.5) | |
| 544 | local msh11 = Instance.new("BlockMesh")
| |
| 545 | msh11.Parent = prt11 | |
| 546 | msh11.Scale = Vector3.new(0.7,0.7,0.5) | |
| 547 | local msh12 = Instance.new("SpecialMesh")
| |
| 548 | msh12.Parent = prt12 | |
| 549 | msh12.MeshType = "Wedge" | |
| 550 | msh12.Scale = Vector3.new(0.4,0.5,0.7) | |
| 551 | local msh13 = Instance.new("SpecialMesh")
| |
| 552 | msh13.Parent = prt13 | |
| 553 | msh13.MeshType = "Wedge" | |
| 554 | msh13.Scale = Vector3.new(0.4,0.5,0.7) | |
| 555 | local msh14 = Instance.new("BlockMesh")
| |
| 556 | msh14.Parent = prt14 | |
| 557 | msh14.Scale = Vector3.new(0.5,0.5,0.5) | |
| 558 | local msh15 = Instance.new("BlockMesh")
| |
| 559 | msh15.Parent = prt15 | |
| 560 | msh15.Scale = Vector3.new(0.5,0.5,0.5) | |
| 561 | local msh16 = Instance.new("SpecialMesh")
| |
| 562 | msh16.Parent = prt16 | |
| 563 | msh16.MeshId = "http://www.roblox.com/Asset/?id=9756362" | |
| 564 | msh16.Scale = Vector3.new(0.6,0.6,0.6) | |
| 565 | local msh17 = Instance.new("SpecialMesh")
| |
| 566 | msh17.Parent = prt17 | |
| 567 | msh17.MeshId = "http://www.roblox.com/Asset/?id=9756362" | |
| 568 | msh17.Scale = Vector3.new(0.8,0.8,0.3) | |
| 569 | local msh18 = Instance.new("CylinderMesh")
| |
| 570 | msh18.Parent = prt18 | |
| 571 | msh18.Scale = Vector3.new(0.3,0.2,0.5) | |
| 572 | local msh19 = Instance.new("CylinderMesh")
| |
| 573 | msh19.Parent = prt19 | |
| 574 | msh19.Scale = Vector3.new(0.3,0.2,0.5) | |
| 575 | ||
| 576 | local mesh1 = Instance.new("CylinderMesh")
| |
| 577 | mesh1.Parent = part1 | |
| 578 | mesh1.Scale = Vector3.new(0.31,0.1,0.31) | |
| 579 | local mesh2 = Instance.new("CylinderMesh")
| |
| 580 | mesh2.Parent = part2 | |
| 581 | mesh2.Scale = Vector3.new(0.31,0.1,0.31) | |
| 582 | local mesh3 = Instance.new("CylinderMesh")
| |
| 583 | mesh3.Parent = part3 | |
| 584 | mesh3.Scale = Vector3.new(0.31,0.1,0.31) | |
| 585 | local mesh4 = Instance.new("CylinderMesh")
| |
| 586 | mesh4.Parent = part4 | |
| 587 | mesh4.Scale = Vector3.new(0.3,0.4,0.3) | |
| 588 | local mesh5 = Instance.new("SpecialMesh")
| |
| 589 | mesh5.Parent = part5 | |
| 590 | mesh5.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
| 591 | mesh5.Scale = Vector3.new(0.6,0.6,0.6) | |
| 592 | local mesh6 = Instance.new("BlockMesh")
| |
| 593 | mesh6.Parent = part6 | |
| 594 | mesh6.Scale = Vector3.new(0.2,0.4,0.2) | |
| 595 | local mesh7 = Instance.new("BlockMesh")
| |
| 596 | mesh7.Parent = part7 | |
| 597 | mesh7.Scale = Vector3.new(0.2,0.4,0.2) | |
| 598 | local mesh8 = Instance.new("BlockMesh")
| |
| 599 | mesh8.Parent = part8 | |
| 600 | mesh8.Scale = Vector3.new(0.3,0.9,0.3) | |
| 601 | local mesh9 = Instance.new("BlockMesh")
| |
| 602 | mesh9.Parent = part9 | |
| 603 | mesh9.Scale = Vector3.new(0.2, 0.5, 0.2) | |
| 604 | local mesh10 = Instance.new("BlockMesh")
| |
| 605 | mesh10.Parent = part10 | |
| 606 | mesh10.Scale = Vector3.new(0.2, 0.5, 0.2) | |
| 607 | local mesh11 = Instance.new("BlockMesh")
| |
| 608 | mesh11.Parent = part11 | |
| 609 | mesh11.Scale = Vector3.new(0.2, 0.5, 0.2) | |
| 610 | local mesh12 = Instance.new("BlockMesh")
| |
| 611 | mesh12.Parent = part12 | |
| 612 | mesh12.Scale = Vector3.new(0.2, 0.5, 0.2) | |
| 613 | local mesh13 = Instance.new("BlockMesh")
| |
| 614 | mesh13.Parent = part13 | |
| 615 | mesh13.Scale = Vector3.new(1.3, 0.6, 0.2) | |
| 616 | local mesh14 = Instance.new("SpecialMesh")
| |
| 617 | mesh14.Parent = part14 | |
| 618 | mesh14.MeshType = "Wedge" | |
| 619 | mesh14.Scale = Vector3.new(0.2,0.4,0.5) | |
| 620 | local mesh15 = Instance.new("CylinderMesh")
| |
| 621 | mesh15.Parent = part15 | |
| 622 | mesh15.Scale = Vector3.new(2.3,0.8,0.3) | |
| 623 | ||
| 624 | local wld1 = Instance.new("Weld")
| |
| 625 | wld1.Parent = prt1 | |
| 626 | wld1.Part0 = prt1 | |
| 627 | wld1.Part1 = Torso | |
| 628 | wld1.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,-0.7) | |
| 629 | wld1.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
| 630 | local wld2 = Instance.new("Weld")
| |
| 631 | wld2.Parent = prt2 | |
| 632 | wld2.Part0 = prt2 | |
| 633 | wld2.Part1 = prt1 | |
| 634 | wld2.C0 = CFrame.fromEulerAnglesXYZ(0,math.rad(90),math.rad(180)) * CFrame.new(0.5,1.35,0) | |
| 635 | wld2.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
| 636 | local wld3 = Instance.new("Weld")
| |
| 637 | wld3.Parent = prt3 | |
| 638 | wld3.Part0 = prt3 | |
| 639 | wld3.Part1 = prt1 | |
| 640 | wld3.C0 = CFrame.fromEulerAnglesXYZ(0,-math.rad(90),math.rad(180)) * CFrame.new(-0.5,1.35,0) | |
| 641 | wld3.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
| 642 | local wld4 = Instance.new("Weld")
| |
| 643 | wld4.Parent = prt4 | |
| 644 | wld4.Part0 = prt4 | |
| 645 | wld4.Part1 = prt1 | |
| 646 | wld4.C0 = CFrame.fromEulerAnglesXYZ(0,0,1.2) * CFrame.new(0.6,-0.9,0) | |
| 647 | wld4.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
| 648 | local wld5 = Instance.new("Weld")
| |
| 649 | wld5.Parent = prt5 | |
| 650 | wld5.Part0 = prt5 | |
| 651 | wld5.Part1 = prt1 | |
| 652 | wld5.C0 = CFrame.fromEulerAnglesXYZ(0,0,-1.2) * CFrame.new(-0.6,-0.9,0) | |
| 653 | wld5.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
| 654 | local wld6 = Instance.new("Weld")
| |
| 655 | wld6.Parent = prt6 | |
| 656 | wld6.Part0 = prt6 | |
| 657 | wld6.Part1 = prt1 | |
| 658 | wld6.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0.15,-0.05) | |
| 659 | wld6.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
| 660 | local wld7 = Instance.new("Weld")
| |
| 661 | wld7.Parent = prt7 | |
| 662 | wld7.Part0 = prt7 | |
| 663 | wld7.Part1 = prt2 | |
| 664 | wld7.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(-0.05,0.2,-0.1) | |
| 665 | wld7.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
| 666 | local wld8 = Instance.new("Weld")
| |
| 667 | wld8.Parent = prt8 | |
| 668 | wld8.Part0 = prt8 | |
| 669 | wld8.Part1 = prt3 | |
| 670 | wld8.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0.05,0.2,-0.1) | |
| 671 | wld8.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
| 672 | local wld9 = Instance.new("Weld")
| |
| 673 | wld9.Parent = prt9 | |
| 674 | wld9.Part0 = prt9 | |
| 675 | wld9.Part1 = prt4 | |
| 676 | wld9.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(-0.1,-0.05,-0.05) | |
| 677 | wld9.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
| 678 | local wld10 = Instance.new("Weld")
| |
| 679 | wld10.Parent = prt10 | |
| 680 | wld10.Part0 = prt10 | |
| 681 | wld10.Part1 = prt5 | |
| 682 | wld10.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0.1,-0.05,-0.05) | |
| 683 | wld10.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
| 684 | local wld11 = Instance.new("Weld")
| |
| 685 | wld11.Parent = prt11 | |
| 686 | wld11.Part0 = prt11 | |
| 687 | wld11.Part1 = prt6 | |
| 688 | wld11.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,-0.01) | |
| 689 | wld11.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
| 690 | local wld12 = Instance.new("Weld")
| |
| 691 | wld12.Parent = prt12 | |
| 692 | wld12.Part0 = prt12 | |
| 693 | wld12.Part1 = prt7 | |
| 694 | wld12.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(-0.06,0.11,-0.06) | |
| 695 | wld12.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
| 696 | local wld13 = Instance.new("Weld")
| |
| 697 | wld13.Parent = prt13 | |
| 698 | wld13.Part0 = prt13 | |
| 699 | wld13.Part1 = prt8 | |
| 700 | wld13.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0.06,0.11,-0.06) | |
| 701 | wld13.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
| 702 | local wld14 = Instance.new("Weld")
| |
| 703 | wld14.Parent = prt14 | |
| 704 | wld14.Part0 = prt14 | |
| 705 | wld14.Part1 = prt9 | |
| 706 | wld14.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,-0.01) | |
| 707 | wld14.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
| 708 | local wld15 = Instance.new("Weld")
| |
| 709 | wld15.Parent = prt15 | |
| 710 | wld15.Part0 = prt15 | |
| 711 | wld15.Part1 = prt10 | |
| 712 | wld15.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,-0.01) | |
| 713 | wld15.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
| 714 | local wld16 = Instance.new("Weld")
| |
| 715 | wld16.Parent = prt16 | |
| 716 | wld16.Part0 = prt16 | |
| 717 | wld16.Part1 = prt11 | |
| 718 | wld16.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0.1,-0.2) | |
| 719 | wld16.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
| 720 | local wld17 = Instance.new("Weld")
| |
| 721 | wld17.Parent = prt17 | |
| 722 | wld17.Part0 = prt17 | |
| 723 | wld17.Part1 = prt11 | |
| 724 | wld17.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0.1,-0.2) | |
| 725 | wld17.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
| 726 | local wld18 = Instance.new("Weld")
| |
| 727 | wld18.Parent = prt18 | |
| 728 | wld18.Part0 = prt18 | |
| 729 | wld18.Part1 = prt14 | |
| 730 | wld18.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90),0,0) * CFrame.new(-0.1,0,-0.2) | |
| 731 | wld18.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
| 732 | local wld19 = Instance.new("Weld")
| |
| 733 | wld19.Parent = prt19 | |
| 734 | wld19.Part0 = prt19 | |
| 735 | wld19.Part1 = prt15 | |
| 736 | wld19.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90),0,0) * CFrame.new(0.1,0,-0.2) | |
| 737 | wld19.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
| 738 | ||
| 739 | local weld1 = Instance.new("Weld")
| |
| 740 | weld1.Parent = part1 | |
| 741 | weld1.Part0 = part1 | |
| 742 | weld1.Part1 = prt1 | |
| 743 | weld1.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,-1.7,0.2) | |
| 744 | weld1.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
| 745 | local weld2 = Instance.new("Weld")
| |
| 746 | weld2.Parent = part2 | |
| 747 | weld2.Part0 = part2 | |
| 748 | weld2.Part1 = part1 | |
| 749 | weld2.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0.3,0) | |
| 750 | weld2.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
| 751 | local weld3 = Instance.new("Weld")
| |
| 752 | weld3.Parent = part3 | |
| 753 | weld3.Part0 = part3 | |
| 754 | weld3.Part1 = part1 | |
| 755 | weld3.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,-0.3,0) | |
| 756 | weld3.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
| 757 | local weld4 = Instance.new("Weld")
| |
| 758 | weld4.Parent = part4 | |
| 759 | weld4.Part0 = part4 | |
| 760 | weld4.Part1 = part1 | |
| 761 | weld4.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
| 762 | weld4.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
| 763 | local weld5 = Instance.new("Weld")
| |
| 764 | weld5.Parent = part5 | |
| 765 | weld5.Part0 = part5 | |
| 766 | weld5.Part1 = part1 | |
| 767 | weld5.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,-0.8,0) | |
| 768 | weld5.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
| 769 | local weld6 = Instance.new("Weld")
| |
| 770 | weld6.Parent = part6 | |
| 771 | weld6.Part0 = part6 | |
| 772 | weld6.Part1 = part5 | |
| 773 | weld6.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
| 774 | weld6.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
| 775 | local weld7 = Instance.new("Weld")
| |
| 776 | weld7.Parent = part7 | |
| 777 | weld7.Part0 = part7 | |
| 778 | weld7.Part1 = part5 | |
| 779 | weld7.C0 = CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)) * CFrame.new(0,0,0) | |
| 780 | weld7.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
| 781 | local weld8 = Instance.new("Weld")
| |
| 782 | weld8.Parent = part8 | |
| 783 | weld8.Part0 = part8 | |
| 784 | weld8.Part1 = part1 | |
| 785 | weld8.C0 = CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)) * CFrame.new(0,0.6,0) | |
| 786 | local weld9 = Instance.new("Weld")
| |
| 787 | weld9.Parent = part9 | |
| 788 | weld9.Part0 = part9 | |
| 789 | weld9.Part1 = part8 | |
| 790 | weld9.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0.6,0) | |
| 791 | local weld10 = Instance.new("Weld")
| |
| 792 | weld10.Parent = part10 | |
| 793 | weld10.Part0 = part10 | |
| 794 | weld10.Part1 = part9 | |
| 795 | weld10.C0 = CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)) * CFrame.new(0,0,0) | |
| 796 | local weld11 = Instance.new("Weld")
| |
| 797 | weld11.Parent = part11 | |
| 798 | weld11.Part0 = part11 | |
| 799 | weld11.Part1 = part8 | |
| 800 | weld11.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,-0.6,0) | |
| 801 | local weld12 = Instance.new("Weld")
| |
| 802 | weld12.Parent = part12 | |
| 803 | weld12.Part0 = part12 | |
| 804 | weld12.Part1 = part11 | |
| 805 | weld12.C0 = CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)) * CFrame.new(0,0,0) | |
| 806 | local weld13 = Instance.new("Weld")
| |
| 807 | weld13.Parent = part13 | |
| 808 | weld13.Part0 = part13 | |
| 809 | weld13.Part1 = part8 | |
| 810 | weld13.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(-1.4,0,0) | |
| 811 | local weld14 = Instance.new("Weld")
| |
| 812 | weld14.Parent = part14 | |
| 813 | weld14.Part0 = part14 | |
| 814 | weld14.Part1 = part13 | |
| 815 | weld14.C0 = CFrame.fromEulerAnglesXYZ(3.95,math.rad(90),0) * CFrame.new(-1.3,0,0) | |
| 816 | local weld15 = Instance.new("Weld")
| |
| 817 | weld15.Parent = part15 | |
| 818 | weld15.Part0 = part15 | |
| 819 | weld15.Part1 = part13 | |
| 820 | weld15.C0 = CFrame.fromEulerAnglesXYZ(4.7,math.rad(90),0) * CFrame.new(0,0,0) | |
| 821 | ||
| 822 | local wingblade1 = Instance.new("Part")
| |
| 823 | wingblade1.formFactor = 1 | |
| 824 | wingblade1.Parent = nil | |
| 825 | wingblade1.Transparency = 0.4 | |
| 826 | wingblade1.CanCollide = false | |
| 827 | wingblade1.Reflectance = 0 | |
| 828 | wingblade1.BrickColor = BrickColor.new("White")
| |
| 829 | wingblade1.Name = "Wingblade1" | |
| 830 | wingblade1.Size = Vector3.new(1,1,3) | |
| 831 | wingblade1.CFrame = Torso.CFrame | |
| 832 | local wingblade2 = Instance.new("Part")
| |
| 833 | wingblade2.formFactor = 1 | |
| 834 | wingblade2.Parent = nil | |
| 835 | wingblade2.Transparency = 0.4 | |
| 836 | wingblade2.CanCollide = false | |
| 837 | wingblade2.Reflectance = 0 | |
| 838 | wingblade2.BrickColor = BrickColor.new("White")
| |
| 839 | wingblade2.Name = "Wingblade2" | |
| 840 | wingblade2.Size = Vector3.new(1,1,3) | |
| 841 | wingblade2.CFrame = Torso.CFrame | |
| 842 | local wingblade3 = Instance.new("Part")
| |
| 843 | wingblade3.formFactor = 1 | |
| 844 | wingblade3.Parent = nil | |
| 845 | wingblade3.Transparency = 0.4 | |
| 846 | wingblade3.CanCollide = false | |
| 847 | wingblade3.Reflectance = 0 | |
| 848 | wingblade3.BrickColor = BrickColor.new("White")
| |
| 849 | wingblade3.Name = "Wingblade3" | |
| 850 | wingblade3.Size = Vector3.new(1,1,3) | |
| 851 | wingblade3.CFrame = Torso.CFrame | |
| 852 | local wingblade4 = Instance.new("Part")
| |
| 853 | wingblade4.formFactor = 1 | |
| 854 | wingblade4.Parent = nil | |
| 855 | wingblade4.Transparency = 0.4 | |
| 856 | wingblade4.CanCollide = false | |
| 857 | wingblade4.Reflectance = 0 | |
| 858 | wingblade4.BrickColor = BrickColor.new("White")
| |
| 859 | wingblade4.Name = "Wingblade4" | |
| 860 | wingblade4.Size = Vector3.new(1,1,3) | |
| 861 | wingblade4.CFrame = Torso.CFrame | |
| 862 | local wingblade5 = Instance.new("Part")
| |
| 863 | wingblade5.formFactor = 1 | |
| 864 | wingblade5.Parent = nil | |
| 865 | wingblade5.Transparency = 0.4 | |
| 866 | wingblade5.CanCollide = false | |
| 867 | wingblade5.Reflectance = 0 | |
| 868 | wingblade5.BrickColor = BrickColor.new("White")
| |
| 869 | wingblade5.Name = "Wingblade5" | |
| 870 | wingblade5.Size = Vector3.new(1,1,3) | |
| 871 | wingblade5.CFrame = Torso.CFrame | |
| 872 | local wingblade6 = Instance.new("Part")
| |
| 873 | wingblade6.formFactor = 1 | |
| 874 | wingblade6.Parent = nil | |
| 875 | wingblade6.Transparency = 0.4 | |
| 876 | wingblade6.CanCollide = false | |
| 877 | wingblade6.Reflectance = 0 | |
| 878 | wingblade6.BrickColor = BrickColor.new("White")
| |
| 879 | wingblade6.Name = "Wingblade6" | |
| 880 | wingblade6.Size = Vector3.new(1,1,3) | |
| 881 | wingblade6.CFrame = Torso.CFrame | |
| 882 | ||
| 883 | local wingmesh1 = Instance.new("SpecialMesh")
| |
| 884 | wingmesh1.Parent = wingblade1 | |
| 885 | wingmesh1.MeshId = "rbxasset://fonts/sword.mesh" | |
| 886 | wingmesh1.Scale = Vector3.new(1,1,1) | |
| 887 | local wingmesh2 = Instance.new("SpecialMesh")
| |
| 888 | wingmesh2.Parent = wingblade2 | |
| 889 | wingmesh2.MeshId = "rbxasset://fonts/sword.mesh" | |
| 890 | wingmesh2.Scale = Vector3.new(1,1,1) | |
| 891 | local wingmesh3 = Instance.new("SpecialMesh")
| |
| 892 | wingmesh3.Parent = wingblade3 | |
| 893 | wingmesh3.MeshId = "rbxasset://fonts/sword.mesh" | |
| 894 | wingmesh3.Scale = Vector3.new(1,1,1) | |
| 895 | local wingmesh4 = Instance.new("SpecialMesh")
| |
| 896 | wingmesh4.Parent = wingblade4 | |
| 897 | wingmesh4.MeshId = "rbxasset://fonts/sword.mesh" | |
| 898 | wingmesh4.Scale = Vector3.new(1,1,1) | |
| 899 | local wingmesh5 = Instance.new("SpecialMesh")
| |
| 900 | wingmesh5.Parent = wingblade5 | |
| 901 | wingmesh5.MeshId = "rbxasset://fonts/sword.mesh" | |
| 902 | wingmesh5.Scale = Vector3.new(1,1,1) | |
| 903 | local wingmesh6 = Instance.new("SpecialMesh")
| |
| 904 | wingmesh6.Parent = wingblade6 | |
| 905 | wingmesh6.MeshId = "rbxasset://fonts/sword.mesh" | |
| 906 | wingmesh6.Scale = Vector3.new(1,1,1) | |
| 907 | ||
| 908 | local wingweld1 = Instance.new("Weld")
| |
| 909 | wingweld1.Parent = wingblade1 | |
| 910 | wingweld1.Part0 = wingblade1 | |
| 911 | wingweld1.Part1 = Torso | |
| 912 | wingweld1.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(1,0,0) | |
| 913 | wingweld1.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
| 914 | local wingweld2 = Instance.new("Weld")
| |
| 915 | wingweld2.Parent = wingblade2 | |
| 916 | wingweld2.Part0 = wingblade2 | |
| 917 | wingweld2.Part1 = Torso | |
| 918 | wingweld2.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
| 919 | wingweld2.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
| 920 | local wingweld3 = Instance.new("Weld")
| |
| 921 | wingweld3.Parent = wingblade3 | |
| 922 | wingweld3.Part0 = wingblade3 | |
| 923 | wingweld3.Part1 = Torso | |
| 924 | wingweld3.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
| 925 | wingweld3.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
| 926 | local wingweld4 = Instance.new("Weld")
| |
| 927 | wingweld4.Parent = wingblade4 | |
| 928 | wingweld4.Part0 = wingblade4 | |
| 929 | wingweld4.Part1 = Torso | |
| 930 | wingweld4.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
| 931 | wingweld4.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
| 932 | local wingweld5 = Instance.new("Weld")
| |
| 933 | wingweld5.Parent = wingblade5 | |
| 934 | wingweld5.Part0 = wingblade5 | |
| 935 | wingweld5.Part1 = Torso | |
| 936 | wingweld5.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
| 937 | wingweld5.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
| 938 | local wingweld6 = Instance.new("Weld")
| |
| 939 | wingweld6.Parent = wingblade6 | |
| 940 | wingweld6.Part0 = wingblade6 | |
| 941 | wingweld6.Part1 = Torso | |
| 942 | wingweld6.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
| 943 | wingweld6.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
| 944 | ||
| 945 | ||
| 946 | ||
| 947 | local SlashSound = Instance.new("Sound") -- PRELOADING SOUNDS TROLOLOL
| |
| 948 | SlashSound.SoundId = "http://roblox.com/asset/?id=10209645" | |
| 949 | SlashSound.Parent = Character | |
| 950 | SlashSound.Volume = .7 | |
| 951 | SlashSound.Pitch = 1 | |
| 952 | local SlashSound = Instance.new("Sound")
| |
| 953 | SlashSound.SoundId = "http://roblox.com/asset/?id=10209850" | |
| 954 | SlashSound.Parent = Character | |
| 955 | SlashSound.Volume = .7 | |
| 956 | SlashSound.Pitch = 1 | |
| 957 | local SlashSound = Instance.new("Sound")
| |
| 958 | SlashSound.SoundId = "http://roblox.com/asset/?id=10209583" | |
| 959 | SlashSound.Parent = Character | |
| 960 | SlashSound.Volume = .7 | |
| 961 | SlashSound.Pitch = 1 | |
| 962 | local SlashSound = Instance.new("Sound")
| |
| 963 | SlashSound.SoundId = "http://www.roblox.com/asset/?id=2248511" | |
| 964 | SlashSound.Parent = Character | |
| 965 | SlashSound.Volume = .5 | |
| 966 | SlashSound.Pitch = 1 | |
| 967 | local SlashSound = Instance.new("Sound")
| |
| 968 | SlashSound.SoundId = "http://www.roblox.com/asset/?id=2767090" | |
| 969 | SlashSound.Parent = Character | |
| 970 | SlashSound.Volume = 1 | |
| 971 | SlashSound.Pitch = 1 | |
| 972 | local SlashSound = Instance.new("Sound")
| |
| 973 | SlashSound.SoundId = "http://www.roblox.com/asset/?id=2101137" | |
| 974 | SlashSound.Parent = Character | |
| 975 | SlashSound.Volume = 1 | |
| 976 | SlashSound.Pitch = 1 | |
| 977 | local SlashSound = Instance.new("Sound")
| |
| 978 | SlashSound.SoundId = "http://www.roblox.com/asset/?id=13775494" | |
| 979 | SlashSound.Parent = Character | |
| 980 | SlashSound.Volume = 1 | |
| 981 | SlashSound.Pitch = 0.1 | |
| 982 | local SlashSound = Instance.new("Sound")
| |
| 983 | SlashSound.SoundId = "http://www.roblox.com/asset/?id=2691586" | |
| 984 | SlashSound.Parent = Character | |
| 985 | SlashSound.Volume = 1 | |
| 986 | SlashSound.Pitch = 0.2 | |
| 987 | local SlashSound = Instance.new("Sound")
| |
| 988 | SlashSound.SoundId = "http://www.roblox.com/asset/?id=2691586" | |
| 989 | SlashSound.Parent = Character | |
| 990 | SlashSound.Volume = 1 | |
| 991 | SlashSound.Pitch = 0.05 | |
| 992 | local SlashSound = Instance.new("Sound")
| |
| 993 | SlashSound.SoundId = "http://www.roblox.com/asset/?id=2801263" | |
| 994 | SlashSound.Parent = Character | |
| 995 | SlashSound.Volume = 1 | |
| 996 | SlashSound.Pitch = 0.05 | |
| 997 | local SlashSound = Instance.new("Sound")
| |
| 998 | SlashSound.SoundId = "http://www.roblox.com/asset?id=1369158" | |
| 999 | SlashSound.Parent = Character | |
| 1000 | SlashSound.Volume = 1 | |
| 1001 | SlashSound.Pitch = 0.7 | |
| 1002 | local SlashSound = Instance.new("Sound")
| |
| 1003 | SlashSound.SoundId = "http://www.roblox.com/asset/?id=2974000" | |
| 1004 | SlashSound.Parent = Character | |
| 1005 | SlashSound.Volume = 1 | |
| 1006 | SlashSound.Pitch = 0.5 | |
| 1007 | local SlashSound = Instance.new("Sound")
| |
| 1008 | SlashSound.SoundId = "http://www.roblox.com/asset/?id=2974249" | |
| 1009 | SlashSound.Parent = Character | |
| 1010 | SlashSound.Volume = 1 | |
| 1011 | SlashSound.Pitch = 0.3 | |
| 1012 | ||
| 1013 | local fengui = Instance.new("GuiMain")
| |
| 1014 | fengui.Parent = Player.PlayerGui | |
| 1015 | fengui.Name = "manaGUI" | |
| 1016 | local fenframe = Instance.new("Frame")
| |
| 1017 | fenframe.Parent = fengui | |
| 1018 | fenframe.BackgroundColor3 = Color3.new(255,255,255) | |
| 1019 | fenframe.BackgroundTransparency = 1 | |
| 1020 | fenframe.BorderColor3 = Color3.new(17,17,17) | |
| 1021 | fenframe.Size = UDim2.new(0.0500000007, 0, 0.100000001, 0) | |
| 1022 | local fentext = Instance.new("TextLabel")
| |
| 1023 | fentext.Parent = fenframe | |
| 1024 | fentext.Text = "Mana("..mana..")"
| |
| 1025 | fentext.BackgroundTransparency = 1 | |
| 1026 | fentext.SizeConstraint = "RelativeXY" | |
| 1027 | fentext.TextXAlignment = "Center" | |
| 1028 | fentext.TextYAlignment = "Center" | |
| 1029 | fentext.Position = UDim2.new(0,80,1,200) | |
| 1030 | local fentext2 = Instance.new("TextLabel")
| |
| 1031 | fentext2.Parent = fenframe | |
| 1032 | fentext2.Text = " " | |
| 1033 | fentext2.BackgroundTransparency = 0 | |
| 1034 | fentext2.BackgroundColor3 = Color3.new(0,0,1) | |
| 1035 | fentext2.SizeConstraint = "RelativeXY" | |
| 1036 | fentext2.TextXAlignment = "Center" | |
| 1037 | fentext2.TextYAlignment = "Center" | |
| 1038 | fentext2.Position = UDim2.new(0,10,1,170) | |
| 1039 | fentext2.Size = UDim2.new(2.79999995,0,0.210000306,0) | |
| 1040 | local fentext3 = Instance.new("TextLabel")
| |
| 1041 | fentext3.Parent = fenframe | |
| 1042 | fentext3.Text = " " | |
| 1043 | fentext3.BackgroundTransparency = 0 | |
| 1044 | fentext3.BackgroundColor3 = Color3.new(1,1,0) | |
| 1045 | fentext3.SizeConstraint = "RelativeXY" | |
| 1046 | fentext3.TextXAlignment = "Center" | |
| 1047 | fentext3.TextYAlignment = "Center" | |
| 1048 | fentext3.Position = UDim2.new(0,10,1,170) | |
| 1049 | fentext3.Size = UDim2.new(mana*0.007,0,0.400000006,0) | |
| 1050 | local gairo = Instance.new("BodyGyro")
| |
| 1051 | gairo.Parent = nil | |
| 1052 | gairo.maxTorque = Vector3.new(4e+005,4e+005,4e+005)*math.huge | |
| 1053 | gairo.P = 20e+003 | |
| 1054 | ||
| 1055 | ArtificialHB = Instance.new("BindableEvent", script)
| |
| 1056 | ArtificialHB.Name = "Heartbeat" | |
| 1057 | ||
| 1058 | script:WaitForChild("Heartbeat")
| |
| 1059 | ||
| 1060 | frame = 1 / 30 | |
| 1061 | - | if game.Players.LocalPlayer.FPSCH.Value==true then |
| 1061 | + | if game.Players.LocalPlayer.liampdoherty.Value==true then |
| 1062 | frame = 1/60 | |
| 1063 | else | |
| 1064 | frame=1/30 | |
| 1065 | end | |
| 1066 | tf = 0 | |
| 1067 | allowframeloss = false | |
| 1068 | tossremainder = false | |
| 1069 | lastframe = tick() | |
| 1070 | script.Heartbeat:Fire() | |
| 1071 | ||
| 1072 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 1073 | tf = tf + s | |
| 1074 | if tf >= frame then | |
| 1075 | if allowframeloss then | |
| 1076 | script.Heartbeat:Fire() | |
| 1077 | lastframe = tick() | |
| 1078 | else | |
| 1079 | for i = 1, math.floor(tf / frame) do | |
| 1080 | script.Heartbeat:Fire() | |
| 1081 | end | |
| 1082 | lastframe = tick() | |
| 1083 | end | |
| 1084 | if tossremainder then | |
| 1085 | tf = 0 | |
| 1086 | else | |
| 1087 | tf = tf - frame * math.floor(tf / frame) | |
| 1088 | end | |
| 1089 | end | |
| 1090 | end) | |
| 1091 | ||
| 1092 | function swait(num) | |
| 1093 | if num == 0 or num == nil then | |
| 1094 | ArtificialHB.Event:wait() | |
| 1095 | else | |
| 1096 | for i = 0, num do | |
| 1097 | ArtificialHB.Event:wait() | |
| 1098 | end | |
| 1099 | end | |
| 1100 | end | |
| 1101 | function pwait(num) | |
| 1102 | if num==0 or num==nil then | |
| 1103 | game:service'RunService'.Heartbeat:wait() | |
| 1104 | else | |
| 1105 | for i=0,num do | |
| 1106 | game:service'RunService'.Heartbeat:wait() | |
| 1107 | end | |
| 1108 | end | |
| 1109 | end | |
| 1110 | ||
| 1111 | if (script.Parent.className ~= "HopperBin") then | |
| 1112 | Tool = Instance.new("HopperBin")
| |
| 1113 | Tool.Parent = Backpack | |
| 1114 | Tool.Name = "Armatae" | |
| 1115 | script.Parent = Tool | |
| 1116 | end | |
| 1117 | Bin = script.Parent | |
| 1118 | ||
| 1119 | function unequipweld() | |
| 1120 | swait() | |
| 1121 | wld1.Parent = prt1 | |
| 1122 | wld1.Part1 = Torso | |
| 1123 | wld1.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,-0.7) | |
| 1124 | wld1.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
| 1125 | if mode == "Attack" then | |
| 1126 | sheath(2.25) | |
| 1127 | weld1.Part0 = part1 | |
| 1128 | weld1.Part1 = prt1 | |
| 1129 | weld1.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,-1.7,0.2) | |
| 1130 | weld1.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
| 1131 | end | |
| 1132 | end | |
| 1133 | ||
| 1134 | function equipweld() | |
| 1135 | wld1.Part1 = RightArm | |
| 1136 | wld1.C0 = CFrame.fromEulerAnglesXYZ(0,-math.rad(90),0) * CFrame.new(-0.7,0,0) | |
| 1137 | wld1.C1 = CFrame.fromEulerAnglesXYZ(math.rad(90),0,0) * CFrame.new(0,0,0) | |
| 1138 | if mode == "Attack" then | |
| 1139 | sheath(2.25) | |
| 1140 | weld1.Part0 = part1 | |
| 1141 | weld1.Part1 = LeftArm | |
| 1142 | weld1.C0 = CFrame.fromEulerAnglesXYZ(-math.rad(90),0,math.rad(90)) * CFrame.new(0,1,0) | |
| 1143 | weld1.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
| 1144 | end | |
| 1145 | end | |
| 1146 | ||
| 1147 | function hideanim() | |
| 1148 | if Style ~= "WingBlade" then | |
| 1149 | for i = 0 , 1 , 0.085 do | |
| 1150 | swait() | |
| 1151 | wld1.C1 = CFrame.fromEulerAnglesXYZ(math.rad(90)-math.rad(180)+math.rad(180)*i,0,0) * CFrame.new(0,0,0) | |
| 1152 | if mode == "Normal" then | |
| 1153 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1154 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1155 | elseif mode == "Attack" then | |
| 1156 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(4*i,-0.5*i,0.5*i) | |
| 1157 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1158 | end | |
| 1159 | RW.C0 = CFrame.new(1.5-0.5*i,0.5,0.5*i) * CFrame.fromEulerAnglesXYZ(-1.57*i,0,-1.2*i) | |
| 1160 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1161 | end | |
| 1162 | unequipweld() | |
| 1163 | for i = 0 , 1 , 0.085 do | |
| 1164 | swait() | |
| 1165 | if mode == "Normal" then | |
| 1166 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1167 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1168 | elseif mode == "Attack" then | |
| 1169 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(4-4*i,-0.5+0.5*i,0.5-0.5*i) | |
| 1170 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1171 | end | |
| 1172 | RW.C0 = CFrame.new(1.5-0.5+0.5*i,0.5,0.5-0.5*i) * CFrame.fromEulerAnglesXYZ(-1.57+2.57*i,0,-1.2+1.2*i) | |
| 1173 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1174 | end | |
| 1175 | end | |
| 1176 | end | |
| 1177 | ||
| 1178 | function equipanim() | |
| 1179 | if Style ~= "WingBlade" then | |
| 1180 | for i = 0 , 1 , 0.085 do | |
| 1181 | swait() | |
| 1182 | if mode == "Normal" then | |
| 1183 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1184 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1185 | elseif mode == "Attack" then | |
| 1186 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(4*i,-0.5*i,0.5*i) | |
| 1187 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1188 | end | |
| 1189 | RW.C0 = CFrame.new(1.5-0.5*i,0.5,0.5*i) * CFrame.fromEulerAnglesXYZ(-1.57*i,0,-1.2*i) | |
| 1190 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1191 | end | |
| 1192 | equipweld() | |
| 1193 | for i = 0 , 1 , 0.085 do | |
| 1194 | swait() | |
| 1195 | wld1.C1 = CFrame.fromEulerAnglesXYZ(math.rad(90)-math.rad(180)*i,0,0) * CFrame.new(0,0,0) | |
| 1196 | if mode == "Normal" then | |
| 1197 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1198 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1199 | elseif mode == "Attack" then | |
| 1200 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(4-4*i,-0.5+0.5*i,0.5-0.5*i) | |
| 1201 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1202 | end | |
| 1203 | RW.C0 = CFrame.new(1.5-0.5+0.5*i,0.5,0.5-0.5*i) * CFrame.fromEulerAnglesXYZ(-1.57+2.57*i,0,-1.2+1.2*i) | |
| 1204 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1205 | end | |
| 1206 | end | |
| 1207 | end | |
| 1208 | ||
| 1209 | function changeequipleft() | |
| 1210 | if Number > 1 then | |
| 1211 | Number = Number - 1 | |
| 1212 | mode = Modes[Number] | |
| 1213 | print(mode) | |
| 1214 | if Number == 1 then | |
| 1215 | NormalMode() | |
| 1216 | end | |
| 1217 | end | |
| 1218 | end | |
| 1219 | ||
| 1220 | function changeequipleft2() | |
| 1221 | if Number > 1 then | |
| 1222 | Number = Number - 1 | |
| 1223 | mode = Modes[Number] | |
| 1224 | print(mode) | |
| 1225 | if Number == 1 then | |
| 1226 | NormalMode2() | |
| 1227 | end | |
| 1228 | end | |
| 1229 | end | |
| 1230 | ||
| 1231 | function changeequipright2() | |
| 1232 | if Number < #Modes then | |
| 1233 | Number = Number + 1 | |
| 1234 | mode = Modes[Number] | |
| 1235 | print(mode) | |
| 1236 | if Number == 2 then | |
| 1237 | AttackMode2() | |
| 1238 | end | |
| 1239 | end | |
| 1240 | end | |
| 1241 | ||
| 1242 | function changeequipright() | |
| 1243 | if Number < #Modes then | |
| 1244 | Number = Number + 1 | |
| 1245 | mode = Modes[Number] | |
| 1246 | print(mode) | |
| 1247 | if Number == 2 then | |
| 1248 | AttackMode() | |
| 1249 | end | |
| 1250 | end | |
| 1251 | end | |
| 1252 | ||
| 1253 | function MagicBlood(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) | |
| 1254 | local prt=part(3,workspace,0,0,brickcolor,"Effect",vt()) | |
| 1255 | prt.Anchored=true | |
| 1256 | prt.CFrame=cframe | |
| 1257 | local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
| |
| 1258 | game:GetService("Debris"):AddItem(prt,5)
| |
| 1259 | table.insert(Effects,{prt,"Blood",delay,x3,y3,z3,msh})
| |
| 1260 | end | |
| 1261 | ||
| 1262 | function MagicCircle(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) | |
| 1263 | local prt=part(3,workspace,0,0,brickcolor,"Effect",vt()) | |
| 1264 | prt.Anchored=true | |
| 1265 | prt.CFrame=cframe | |
| 1266 | local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
| |
| 1267 | game:GetService("Debris"):AddItem(prt,5)
| |
| 1268 | table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3,msh})
| |
| 1269 | --[[coroutine.resume(coroutine.create(function(Part,Mesh) | |
| 1270 | local wld=nil | |
| 1271 | for i=0,1,delay do | |
| 1272 | wait() | |
| 1273 | Part.CFrame=Part.CFrame | |
| 1274 | Part.Transparency=i | |
| 1275 | Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) | |
| 1276 | end | |
| 1277 | Part.Parent=nil | |
| 1278 | end),prt,msh)]] | |
| 1279 | end | |
| 1280 | ||
| 1281 | so = function(id,par,vol,pit) | |
| 1282 | coroutine.resume(coroutine.create(function() | |
| 1283 | local sou = Instance.new("Sound",par or workspace)
| |
| 1284 | sou.Parent=par | |
| 1285 | sou.Volume=vol | |
| 1286 | sou.Pitch=pit or 1 | |
| 1287 | sou.SoundId=id | |
| 1288 | swait() | |
| 1289 | sou:Play() | |
| 1290 | game:GetService("Debris"):AddItem(sou,6)
| |
| 1291 | end)) | |
| 1292 | end | |
| 1293 | ||
| 1294 | Damagefunc=function(hit,minim,maxim,knockback,Type,Property,Delay,KnockbackType,decreaseblock) | |
| 1295 | if hit.Parent==nil then | |
| 1296 | return | |
| 1297 | end | |
| 1298 | h=hit.Parent:FindFirstChild("Humanoid")
| |
| 1299 | for _,v in pairs(hit.Parent:children()) do | |
| 1300 | if v:IsA("Humanoid") then
| |
| 1301 | h=v | |
| 1302 | end | |
| 1303 | end | |
| 1304 | if hit.Parent.Parent:FindFirstChild("Torso")~=nil then
| |
| 1305 | h=hit.Parent.Parent:FindFirstChild("Humanoid")
| |
| 1306 | end | |
| 1307 | if hit.Parent.className=="Hat" then | |
| 1308 | hit=hit.Parent.Parent:findFirstChild("Head")
| |
| 1309 | end | |
| 1310 | -- and hit.Parent~=CannonTarget.Parent or hit.Parent~=RailgunTarget.Parent | |
| 1311 | if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then
| |
| 1312 | if hit.Parent:findFirstChild("DebounceHit")~=nil then if hit.Parent.DebounceHit.Value==true then return end end
| |
| 1313 | --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then | |
| 1314 | return | |
| 1315 | end]] | |
| 1316 | -- hs(hit,1.2) | |
| 1317 | if mana < 400 and hit.Parent.Name~="Hologram" then | |
| 1318 | mana = mana + math.random(15,25) | |
| 1319 | end | |
| 1320 | if mana > 400 then | |
| 1321 | mana = 400 | |
| 1322 | end | |
| 1323 | so("http://www.roblox.com/asset/?id=10209590",hit,1,math.random(50,100)/100)
| |
| 1324 | --so("rbxasset://sounds\\unsheath.wav",hit,1,math.random(200,250)/100)
| |
| 1325 | c=Instance.new("ObjectValue")
| |
| 1326 | c.Name="creator" | |
| 1327 | c.Value=game:service("Players").LocalPlayer
| |
| 1328 | c.Parent=h | |
| 1329 | game:GetService("Debris"):AddItem(c,.5)
| |
| 1330 | Damage=math.random(minim,maxim) | |
| 1331 | -- h:TakeDamage(Damage) | |
| 1332 | blocked=false | |
| 1333 | block=hit.Parent:findFirstChild("Block")
| |
| 1334 | if block~=nil then | |
| 1335 | print(block.className) | |
| 1336 | if block.className=="NumberValue" then | |
| 1337 | if block.Value>0 then | |
| 1338 | blocked=true | |
| 1339 | if decreaseblock==nil then | |
| 1340 | block.Value=block.Value-1 | |
| 1341 | end | |
| 1342 | end | |
| 1343 | end | |
| 1344 | if block.className=="IntValue" then | |
| 1345 | if block.Value>0 then | |
| 1346 | blocked=true | |
| 1347 | if decreaseblock~=nil then | |
| 1348 | block.Value=block.Value-1 | |
| 1349 | end | |
| 1350 | end | |
| 1351 | end | |
| 1352 | end | |
| 1353 | if blocked==false then | |
| 1354 | -- h:TakeDamage(Damage) | |
| 1355 | HitHealth=h.Health | |
| 1356 | h.Health=h.Health-Damage | |
| 1357 | if HitHealth~=h.Health and HitHealth~=0 and h.Health<=0 and h.Parent.Name~="Hologram" then | |
| 1358 | print("gained spree")
| |
| 1359 | Player:FindFirstChild("leaderstats").Spree.Value=Player.leaderstats.Spree.Value+1
| |
| 1360 | end | |
| 1361 | if HitHealth~=h.Health and HitHealth~=0 and h.Health<=0 then | |
| 1362 | print("gained kill")
| |
| 1363 | script.Parent.Kills.Value=script.Parent.Kills.Value+1 | |
| 1364 | end | |
| 1365 | showDamage(hit.Parent,Damage,.5,BrickColor:Red()) | |
| 1366 | else | |
| 1367 | h.Health=h.Health-Damage/2 | |
| 1368 | showDamage(hit.Parent,Damage/2,.5,BrickColor.new("Bright blue"))
| |
| 1369 | end | |
| 1370 | if Type=="Knockdown" then | |
| 1371 | hum=hit.Parent.Humanoid | |
| 1372 | local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit | |
| 1373 | --hit.CFrame=cf(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0) | |
| 1374 | local bodvol=Instance.new("BodyVelocity")
| |
| 1375 | bodvol.velocity=(angle*knockback)*1.2 | |
| 1376 | bodvol.P=5000 | |
| 1377 | bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003) | |
| 1378 | bodvol.Parent=hit | |
| 1379 | rl=Instance.new("BodyAngularVelocity")
| |
| 1380 | rl.P=3000 | |
| 1381 | rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000 | |
| 1382 | rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10)) * .75 | |
| 1383 | rl.Parent=hit | |
| 1384 | game:GetService("Debris"):AddItem(bodvol,.25)
| |
| 1385 | game:GetService("Debris"):AddItem(rl,.25)
| |
| 1386 | elseif Type=="Normal" then | |
| 1387 | vp=Instance.new("BodyVelocity")
| |
| 1388 | vp.P=500 | |
| 1389 | vp.maxForce=Vector3.new(math.huge,0,math.huge) | |
| 1390 | -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback | |
| 1391 | if KnockbackType==1 then | |
| 1392 | vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05 | |
| 1393 | elseif KnockbackType==2 then | |
| 1394 | vp.velocity=Property.CFrame.lookVector*knockback | |
| 1395 | end | |
| 1396 | if knockback>0 then | |
| 1397 | vp.Parent=hit.Parent.Torso | |
| 1398 | end | |
| 1399 | game:GetService("Debris"):AddItem(vp,.25)
| |
| 1400 | elseif Type=="Lifesteal" then | |
| 1401 | for i=1,3 do | |
| 1402 | MagicBlood(BrickColor.new("Really red"),hit.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)),.1,.1,.1,.1,2,.1,0.05)
| |
| 1403 | end | |
| 1404 | vp=Instance.new("BodyVelocity")
| |
| 1405 | vp.P=500 | |
| 1406 | vp.maxForce=Vector3.new(math.huge,0,math.huge) | |
| 1407 | if KnockbackType==1 then | |
| 1408 | vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05 | |
| 1409 | elseif KnockbackType==2 then | |
| 1410 | vp.velocity=Property.CFrame.lookVector*knockback | |
| 1411 | end | |
| 1412 | if knockback>0 then | |
| 1413 | vp.Parent=hit.Parent.Torso | |
| 1414 | end | |
| 1415 | game:GetService("Debris"):AddItem(vp,.25)
| |
| 1416 | if Humanoid:FindFirstChild("HealBlock")==nil then
| |
| 1417 | Heal=math.ceil(Damage) | |
| 1418 | if Heal < 1 then | |
| 1419 | Heal = 1 | |
| 1420 | end | |
| 1421 | print('8)')
| |
| 1422 | Humanoid:TakeDamage(-Heal) | |
| 1423 | local tag=Instance.new("BoolValue")
| |
| 1424 | tag.Name="HealBlock" | |
| 1425 | tag.Parent=Humanoid | |
| 1426 | game:GetService("Debris"):AddItem(tag,.99)
| |
| 1427 | end | |
| 1428 | showDamage(RootPart,Heal,.5,BrickColor.new("Bright green"))
| |
| 1429 | elseif Type=="Up" then | |
| 1430 | local bodyVelocity=Instance.new("BodyVelocity")
| |
| 1431 | bodyVelocity.velocity=vt(0,45,0) | |
| 1432 | bodyVelocity.P=5000 | |
| 1433 | bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003) | |
| 1434 | bodyVelocity.Parent=hit | |
| 1435 | game:GetService("Debris"):AddItem(bodyVelocity,.25)
| |
| 1436 | rl=Instance.new("BodyAngularVelocity")
| |
| 1437 | rl.P=3000 | |
| 1438 | rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000 | |
| 1439 | rl.angularvelocity=Vector3.new(math.random(-5,5),math.random(-5,5),math.random(-5,5)) | |
| 1440 | rl.Parent=hit | |
| 1441 | game:GetService("Debris"):AddItem(rl,.25)
| |
| 1442 | elseif Type=="Snare" then | |
| 1443 | bp=Instance.new("BodyPosition")
| |
| 1444 | bp.P=2000 | |
| 1445 | bp.D=100 | |
| 1446 | bp.maxForce=Vector3.new(math.huge,math.huge,math.huge) | |
| 1447 | bp.position=hit.Parent.Torso.Position | |
| 1448 | bp.Parent=hit.Parent.Torso | |
| 1449 | game:GetService("Debris"):AddItem(bp,1)
| |
| 1450 | elseif Type=="Charge" then | |
| 1451 | Charge=Charge+1 | |
| 1452 | coroutine.resume(coroutine.create(function(Part) | |
| 1453 | swait(30) | |
| 1454 | for i=1,5 do | |
| 1455 | swait(5) | |
| 1456 | so("rbxasset://sounds\\unsheath.wav",hit,1,2)
| |
| 1457 | MagicCircle(BrickColor.new("Bright red"),hit.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)),.2,2,.1,.2,8,.1,0.05)
| |
| 1458 | newdam=math.random(1,5) | |
| 1459 | if blocked==false then | |
| 1460 | h:TakeDamage(newdam) | |
| 1461 | showDamage(hit.Parent,newdam,.5,BrickColor:Red()) | |
| 1462 | else | |
| 1463 | h:TakeDamage(newdam) | |
| 1464 | showDamage(hit.Parent,newdam,.5,BrickColor.new("Bright blue"))
| |
| 1465 | end | |
| 1466 | end | |
| 1467 | end),hit) | |
| 1468 | end | |
| 1469 | debounce=Instance.new("BoolValue")
| |
| 1470 | debounce.Name="DebounceHit" | |
| 1471 | debounce.Parent=hit.Parent | |
| 1472 | debounce.Value=true | |
| 1473 | game:GetService("Debris"):AddItem(debounce,Delay)
| |
| 1474 | c=Instance.new("ObjectValue")
| |
| 1475 | c.Name="creator" | |
| 1476 | c.Value=Player | |
| 1477 | c.Parent=h | |
| 1478 | game:GetService("Debris"):AddItem(c,.5)
| |
| 1479 | CRIT=false | |
| 1480 | hitDeb=true | |
| 1481 | AttackPos=6 | |
| 1482 | end | |
| 1483 | end | |
| 1484 | ||
| 1485 | function findNearestTorso(pos) | |
| 1486 | local list = game.Workspace:children() | |
| 1487 | local torso = nil | |
| 1488 | local dist = 150 | |
| 1489 | local temp = nil | |
| 1490 | local human = nil | |
| 1491 | local temp2 = nil | |
| 1492 | for x = 1, #list do | |
| 1493 | temp2 = list[x] | |
| 1494 | if (temp2.className == "Model") and (temp2 ~= Character) and (temp2.Name ~= "Fenrier") then | |
| 1495 | temp = temp2:findFirstChild("Torso")
| |
| 1496 | human = temp2:findFirstChild("Humanoid")
| |
| 1497 | if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then | |
| 1498 | if (temp.Position - pos).magnitude < dist then | |
| 1499 | torso = temp | |
| 1500 | dist = (temp.Position - pos).magnitude | |
| 1501 | end | |
| 1502 | end | |
| 1503 | end | |
| 1504 | end | |
| 1505 | return torso | |
| 1506 | end | |
| 1507 | ||
| 1508 | function ChangeElement() | |
| 1509 | attack = true | |
| 1510 | for i = 0,1,0.1 do | |
| 1511 | swait() | |
| 1512 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57-0.3*i,3.14,0) * CFrame.new(0,0,-0.5) | |
| 1513 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(2*i,0,0) | |
| 1514 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1515 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1+1*i,0,0) | |
| 1516 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1517 | end | |
| 1518 | magicsound(1) | |
| 1519 | if element == "Light" then | |
| 1520 | element = "Dark" | |
| 1521 | WaveEffect(Torso,3,3,3,0,-2,0,0,0,0,BrickColor.new("Black"))
| |
| 1522 | elseif element == "Dark" then | |
| 1523 | element = "Light" | |
| 1524 | WaveEffect(Torso,3,3,3,0,-2,0,0,0,0,BrickColor.new("White"))
| |
| 1525 | end | |
| 1526 | for i = 0,1,0.2 do | |
| 1527 | swait() | |
| 1528 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57-0.3+0.6*i,3.14,0) * CFrame.new(0,0,-0.5) | |
| 1529 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(2-3*i,0,0) | |
| 1530 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1531 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(2-3*i,0,0) | |
| 1532 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1533 | end | |
| 1534 | wait(0.2) | |
| 1535 | for i = 0,1,0.1 do | |
| 1536 | swait() | |
| 1537 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57+0.3-0.3*i,3.14,0) * CFrame.new(0,0,-0.5) | |
| 1538 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-1+1*i,0,0) | |
| 1539 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1540 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-1+2*i,0,0) | |
| 1541 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1542 | end | |
| 1543 | attack = false | |
| 1544 | end | |
| 1545 | ||
| 1546 | function Buff() | |
| 1547 | attack = true | |
| 1548 | for i = 0,1,0.1 do | |
| 1549 | swait() | |
| 1550 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57-0.3*i,3.14,0) * CFrame.new(0,0,-0.5) | |
| 1551 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(2*i,0,0) | |
| 1552 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1553 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1+1*i,0,0) | |
| 1554 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1555 | end | |
| 1556 | magicsound(1) | |
| 1557 | if element == "Light" then | |
| 1558 | element = "Dark" | |
| 1559 | WaveEffect(Torso,3,3,3,0,-2,0,0,0,0,BrickColor.new("Black"))
| |
| 1560 | elseif element == "Dark" then | |
| 1561 | element = "Light" | |
| 1562 | WaveEffect(Torso,3,3,3,0,-2,0,0,0,0,BrickColor.new("White"))
| |
| 1563 | end | |
| 1564 | buff = true | |
| 1565 | for i = 0,1,0.2 do | |
| 1566 | swait() | |
| 1567 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57-0.3+0.6*i,3.14,0) * CFrame.new(0,0,-0.5) | |
| 1568 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(2-3*i,0,0) | |
| 1569 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1570 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(2-3*i,0,0) | |
| 1571 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1572 | end | |
| 1573 | wait(0.2) | |
| 1574 | for i = 0,1,0.1 do | |
| 1575 | swait() | |
| 1576 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57+0.3-0.3*i,3.14,0) * CFrame.new(0,0,-0.5) | |
| 1577 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-1+1*i,0,0) | |
| 1578 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1579 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-1+2*i,0,0) | |
| 1580 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1581 | end | |
| 1582 | attack = false | |
| 1583 | end | |
| 1584 | ||
| 1585 | function NormalMode2() | |
| 1586 | ||
| 1587 | for i = 0,1,0.1 do | |
| 1588 | swait() | |
| 1589 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57+0.3*i,3.14,0) * CFrame.new(0,0,-0.5) | |
| 1590 | wld1.C0 = CFrame.fromEulerAnglesXYZ(0,-math.rad(90),0) * CFrame.new(-0.7,0,0) | |
| 1591 | wld1.C1 = CFrame.fromEulerAnglesXYZ(-math.rad(90)-0.5*i,0,0) * CFrame.new(0,0,0) | |
| 1592 | LW.C0 = CFrame.new(-1.5+0.5*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(1.5*i,-1.57*i,0) | |
| 1593 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.7*i,0,0) | |
| 1594 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1-0.3*i,1*i,0) | |
| 1595 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1596 | end | |
| 1597 | sheath(2.25) | |
| 1598 | weld1.Part0 = part1 | |
| 1599 | weld1.Part1 = prt1 | |
| 1600 | weld1.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,-1.7,0.2) | |
| 1601 | weld1.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
| 1602 | wait(0.2) | |
| 1603 | for i = 0,1,0.1 do | |
| 1604 | swait() | |
| 1605 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57+0.3-0.3*i,3.14,0) * CFrame.new(0,0,-0.5) | |
| 1606 | wld1.C0 = CFrame.fromEulerAnglesXYZ(0,-math.rad(90),0) * CFrame.new(-0.7,0,0) | |
| 1607 | wld1.C1 = CFrame.fromEulerAnglesXYZ(-math.rad(90)-0.5+0.5*i,0,0) * CFrame.new(0,0,0) | |
| 1608 | LW.C0 = CFrame.new(-1.5+0.5-0.5*i,0.5,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(1.5-1.5*i,-1.57+1.57*i,0) | |
| 1609 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.7+0.7*i,0,0) | |
| 1610 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1-0.3+0.3*i,1-1*i,0) | |
| 1611 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1612 | end | |
| 1613 | end | |
| 1614 | ||
| 1615 | ||
| 1616 | function NormalMode() | |
| 1617 | attack = true | |
| 1618 | for i = 0,1,0.1 do | |
| 1619 | swait() | |
| 1620 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57+0.3*i,3.14,0) * CFrame.new(0,0,-0.5) | |
| 1621 | wld1.C0 = CFrame.fromEulerAnglesXYZ(0,-math.rad(90),0) * CFrame.new(-0.7,0,0) | |
| 1622 | wld1.C1 = CFrame.fromEulerAnglesXYZ(-math.rad(90)-0.5*i,0,0) * CFrame.new(0,0,0) | |
| 1623 | LW.C0 = CFrame.new(-1.5+0.5*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(1.5*i,-1.57*i,0) | |
| 1624 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.7*i,0,0) | |
| 1625 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1-0.3*i,1*i,0) | |
| 1626 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1627 | end | |
| 1628 | sheath(2.25) | |
| 1629 | weld1.Part0 = part1 | |
| 1630 | weld1.Part1 = prt1 | |
| 1631 | weld1.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,-1.7,0.2) | |
| 1632 | weld1.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
| 1633 | wait(0.2) | |
| 1634 | for i = 0,1,0.1 do | |
| 1635 | swait() | |
| 1636 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57+0.3-0.3*i,3.14,0) * CFrame.new(0,0,-0.5) | |
| 1637 | wld1.C0 = CFrame.fromEulerAnglesXYZ(0,-math.rad(90),0) * CFrame.new(-0.7,0,0) | |
| 1638 | wld1.C1 = CFrame.fromEulerAnglesXYZ(-math.rad(90)-0.5+0.5*i,0,0) * CFrame.new(0,0,0) | |
| 1639 | LW.C0 = CFrame.new(-1.5+0.5-0.5*i,0.5,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(1.5-1.5*i,-1.57+1.57*i,0) | |
| 1640 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.7+0.7*i,0,0) | |
| 1641 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1-0.3+0.3*i,1-1*i,0) | |
| 1642 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1643 | end | |
| 1644 | attack = false | |
| 1645 | end | |
| 1646 | function AttackMode2() | |
| 1647 | for i = 0,1,0.1 do | |
| 1648 | swait() | |
| 1649 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57+0.3*i,3.14,0) * CFrame.new(0,0,-0.5) | |
| 1650 | wld1.C0 = CFrame.fromEulerAnglesXYZ(0,-math.rad(90),0) * CFrame.new(-0.7,0,0) | |
| 1651 | wld1.C1 = CFrame.fromEulerAnglesXYZ(-math.rad(90)-0.5*i,0,0) * CFrame.new(0,0,0) | |
| 1652 | LW.C0 = CFrame.new(-1.5+0.5*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(1.5*i,-1.57*i,0) | |
| 1653 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.7*i,0,0) | |
| 1654 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1-0.3*i,1*i,0) | |
| 1655 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1656 | end | |
| 1657 | sheath(2.25) | |
| 1658 | weld1.Part0 = part1 | |
| 1659 | weld1.Part1 = LeftArm | |
| 1660 | weld1.C0 = CFrame.fromEulerAnglesXYZ(-math.rad(90),0,math.rad(90)) * CFrame.new(0,1,0) | |
| 1661 | weld1.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
| 1662 | wait(0.2) | |
| 1663 | for i = 0,1,0.1 do | |
| 1664 | swait() | |
| 1665 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57+0.3-0.3*i,3.14,0) * CFrame.new(0,0,-0.5) | |
| 1666 | wld1.C0 = CFrame.fromEulerAnglesXYZ(0,-math.rad(90),0) * CFrame.new(-0.7,0,0) | |
| 1667 | wld1.C1 = CFrame.fromEulerAnglesXYZ(-math.rad(90)-0.5+0.5*i,0,0) * CFrame.new(0,0,0) | |
| 1668 | LW.C0 = CFrame.new(-1.5+0.5-0.5*i,0.5,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(1.5-1.5*i,-1.57+1.57*i,0) | |
| 1669 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.7+0.7*i,0,0) | |
| 1670 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1-0.3+0.3*i,1-1*i,0) | |
| 1671 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1672 | end | |
| 1673 | end | |
| 1674 | ||
| 1675 | ||
| 1676 | function AttackMode() | |
| 1677 | attack = true | |
| 1678 | for i = 0,1,0.1 do | |
| 1679 | swait() | |
| 1680 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57+0.3*i,3.14,0) * CFrame.new(0,0,-0.5) | |
| 1681 | wld1.C0 = CFrame.fromEulerAnglesXYZ(0,-math.rad(90),0) * CFrame.new(-0.7,0,0) | |
| 1682 | wld1.C1 = CFrame.fromEulerAnglesXYZ(-math.rad(90)-0.5*i,0,0) * CFrame.new(0,0,0) | |
| 1683 | LW.C0 = CFrame.new(-1.5+0.5*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(1.5*i,-1.57*i,0) | |
| 1684 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.7*i,0,0) | |
| 1685 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1-0.3*i,1*i,0) | |
| 1686 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1687 | end | |
| 1688 | sheath(2.25) | |
| 1689 | weld1.Part0 = part1 | |
| 1690 | weld1.Part1 = LeftArm | |
| 1691 | weld1.C0 = CFrame.fromEulerAnglesXYZ(-math.rad(90),0,math.rad(90)) * CFrame.new(0,1,0) | |
| 1692 | weld1.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
| 1693 | wait(0.2) | |
| 1694 | for i = 0,1,0.1 do | |
| 1695 | swait() | |
| 1696 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57+0.3-0.3*i,3.14,0) * CFrame.new(0,0,-0.5) | |
| 1697 | wld1.C0 = CFrame.fromEulerAnglesXYZ(0,-math.rad(90),0) * CFrame.new(-0.7,0,0) | |
| 1698 | wld1.C1 = CFrame.fromEulerAnglesXYZ(-math.rad(90)-0.5+0.5*i,0,0) * CFrame.new(0,0,0) | |
| 1699 | LW.C0 = CFrame.new(-1.5+0.5-0.5*i,0.5,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(1.5-1.5*i,-1.57+1.57*i,0) | |
| 1700 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.7+0.7*i,0,0) | |
| 1701 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1-0.3+0.3*i,1-1*i,0) | |
| 1702 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1703 | end | |
| 1704 | attack = false | |
| 1705 | end | |
| 1706 | ||
| 1707 | function onehit() | |
| 1708 | attack = true | |
| 1709 | combo = 1 | |
| 1710 | ss(0.8) | |
| 1711 | ||
| 1712 | --con1=LeftArm.Touched:connect(function(hit) Damagefunc1(hit,10,5) end) | |
| 1713 | con1=LeftArm.Touched:connect(function(hit) Damagefunc(hit,10,12,3,"Normal",RootPart,.5,1) end) | |
| 1714 | for i = 0,1,0.2 do | |
| 1715 | swait() | |
| 1716 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-90)),.3) | |
| 1717 | Torso.Neck.C0=clerp(Torso.Neck.C0,necko*CFrame.fromEulerAnglesXYZ(0.3*i,0,math.rad(60)),.3) | |
| 1718 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(2*i,0.57*i,-2*i) | |
| 1719 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1720 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1-1.5*i,0,0) | |
| 1721 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1722 | end | |
| 1723 | if mana >= 1 then | |
| 1724 | magicsound(2) | |
| 1725 | if element == "Light" then | |
| 1726 | MMMAGIC(LeftArm,2,2,2,0,-1,0,BrickColor.new("White"))
| |
| 1727 | else | |
| 1728 | MMMAGIC(LeftArm,2,2,2,0,-1,0,BrickColor.new("Black"))
| |
| 1729 | end | |
| 1730 | mana = mana - 1 | |
| 1731 | end | |
| 1732 | wait(0.3) | |
| 1733 | con1:disconnect() | |
| 1734 | attack = false | |
| 1735 | end | |
| 1736 | ||
| 1737 | function twohit() | |
| 1738 | attack = true | |
| 1739 | combo = 2 | |
| 1740 | for i = 0,1,0.1 do | |
| 1741 | swait() | |
| 1742 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-60)),.3) | |
| 1743 | LW.C0 = CFrame.new(-1.5,0.5,-1) * CFrame.fromEulerAnglesXYZ(1.3+1.7*i,1.57,0) | |
| 1744 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1745 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1-1.5,0,0) | |
| 1746 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1747 | end | |
| 1748 | ss(0.8) | |
| 1749 | con1=LeftArm.Touched:connect(function(hit) Damagefunc(hit,10,12,3,"Normal",RootPart,.5,1) end) | |
| 1750 | for i = 0,1,0.2 do | |
| 1751 | swait() | |
| 1752 | LW.C0 = CFrame.new(-1.5,0.5,-1+1*i) * CFrame.fromEulerAnglesXYZ(3-2.5*i,1.57-1.57*i,0) | |
| 1753 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1754 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1-1.5,0,0) | |
| 1755 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1756 | end | |
| 1757 | if mana >= 5 then | |
| 1758 | magicsound(2) | |
| 1759 | if element == "Light" then | |
| 1760 | EVENMOARMAGIX(Torso,1,4,1,-1.5,-2,-1.3,0,0,0,BrickColor.new("White"))
| |
| 1761 | WaveEffect(Torso,0.5,2,0.5,-1.5,-2,-1.3,0,0,0,BrickColor.new("White"))
| |
| 1762 | else | |
| 1763 | EVENMOARMAGIX(Torso,1,4,1,-1.5,-2,-1.3,0,0,0,BrickColor.new("Black"))
| |
| 1764 | WaveEffect(Torso,0.5,2,0.5,-1.5,-2,-1.3,0,0,0,BrickColor.new("Black"))
| |
| 1765 | end | |
| 1766 | mana = mana - 5 | |
| 1767 | end | |
| 1768 | wait(0.2) | |
| 1769 | con1:disconnect() | |
| 1770 | attack = false | |
| 1771 | end | |
| 1772 | ||
| 1773 | function threehit() | |
| 1774 | attack = true | |
| 1775 | combo = 3 | |
| 1776 | hitbox1.Parent=modelzorz | |
| 1777 | hitbox1.Size=vt(1,3,1) | |
| 1778 | hitbox1.Transparency=1 | |
| 1779 | hitbox1.CFrame=part15.CFrame | |
| 1780 | for i = 0,1,0.2 do | |
| 1781 | swait() | |
| 1782 | hitbox1.CFrame=prt15.CFrame | |
| 1783 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57+0.3*i,3.14,0) * CFrame.new(0,0,-0.5) | |
| 1784 | wld1.C0 = CFrame.fromEulerAnglesXYZ(0,-math.rad(90),0) * CFrame.new(-0.7,0,0) | |
| 1785 | wld1.C1 = CFrame.fromEulerAnglesXYZ(-math.rad(90)-0.5*i,0,0) * CFrame.new(0,0,0) | |
| 1786 | LW.C0 = CFrame.new(-1.5+0.5*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(0.5+1*i,-1.57*i,0) | |
| 1787 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.7*i,0,0) | |
| 1788 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0.5+0.2*i,1*i,0) | |
| 1789 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1790 | end | |
| 1791 | sheath(2.25) | |
| 1792 | weld1.Part0 = part1 | |
| 1793 | weld1.Part1 = LeftArm | |
| 1794 | weld1.C0 = CFrame.fromEulerAnglesXYZ(-math.rad(90),0,math.rad(90)) * CFrame.new(0,1,0) | |
| 1795 | weld1.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
| 1796 | wait(0.2) | |
| 1797 | ss(1) | |
| 1798 | --con1=part13.Touched:connect(function(hit) Damagefunc1(hit,20,10) end) | |
| 1799 | con1=hitbox1.Touched:connect(function(hit) Damagefunc(hit,10,12,3,"Normal",RootPart,.5,1) end) | |
| 1800 | for i = 0,1,0.2 do | |
| 1801 | swait() | |
| 1802 | hitbox1.CFrame=prt15.CFrame | |
| 1803 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57+0.3-0.3*i,3.14,0) * CFrame.new(0,0,-0.5) | |
| 1804 | wld1.C0 = CFrame.fromEulerAnglesXYZ(0,-math.rad(90),0) * CFrame.new(-0.7,0,0) | |
| 1805 | wld1.C1 = CFrame.fromEulerAnglesXYZ(-math.rad(90)-0.5+0.5*i,0,0) * CFrame.new(0,0,0) | |
| 1806 | LW.C0 = CFrame.new(-1.5+0.5-0.5*i,0.5,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(0.5+1,-1.57,0) | |
| 1807 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.7+2.2*i,0,0) | |
| 1808 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0.7-0.5*i,1-1*i,0) | |
| 1809 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1810 | end | |
| 1811 | con1:disconnect() | |
| 1812 | wait(0.1) | |
| 1813 | lightning = false | |
| 1814 | hitbox1.Parent=nil | |
| 1815 | attack = false | |
| 1816 | end | |
| 1817 | ||
| 1818 | function fourhit() | |
| 1819 | attack = true | |
| 1820 | combo = 4 | |
| 1821 | hitbox1.Parent=modelzorz | |
| 1822 | hitbox1.Size=vt(1,3,1) | |
| 1823 | hitbox1.Transparency=1 | |
| 1824 | hitbox1.CFrame=part15.CFrame | |
| 1825 | for i = 0,1,0.1 do | |
| 1826 | swait() | |
| 1827 | hitbox1.CFrame=part15.CFrame | |
| 1828 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.5+2*i,-1.57+1.57*i,0) | |
| 1829 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(1.5-1.5*i,0,0) | |
| 1830 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0.2,0,0) | |
| 1831 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1832 | end | |
| 1833 | wait(0.2) | |
| 1834 | ss(1.2) | |
| 1835 | --con1=part13.Touched:connect(function(hit) Damagefunc1(hit,20,10) end) | |
| 1836 | con1=hitbox1.Touched:connect(function(hit) Damagefunc(hit,10,12,3,"Normal",RootPart,.5,1) end) | |
| 1837 | for i = 0,1,0.2 do | |
| 1838 | swait() | |
| 1839 | hitbox1.CFrame=part15.CFrame | |
| 1840 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(3.5-4*i,0,0) | |
| 1841 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1842 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0.2,0,0) | |
| 1843 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1844 | end | |
| 1845 | wait(0.1) | |
| 1846 | lightning = false | |
| 1847 | for i = 0,1,0.1 do | |
| 1848 | swait() | |
| 1849 | hitbox1.CFrame=part15.CFrame | |
| 1850 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5+0.5*i,0,0) | |
| 1851 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1852 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0.2,0,0) | |
| 1853 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1854 | end | |
| 1855 | con1:disconnect() | |
| 1856 | wait(0.05) | |
| 1857 | attack = false | |
| 1858 | hitbox1.Parent=nil | |
| 1859 | end | |
| 1860 | ||
| 1861 | function fivehit() | |
| 1862 | attack = true | |
| 1863 | combo = 5 | |
| 1864 | gairo.Parent = Head | |
| 1865 | gairo.cframe = Head.CFrame | |
| 1866 | hitbox1.Parent=modelzorz | |
| 1867 | hitbox1.Size=vt(2,1,3) | |
| 1868 | hitbox1.Transparency=1 | |
| 1869 | hitbox1.CFrame=part1.CFrame | |
| 1870 | for i = 0,1,0.1 do | |
| 1871 | swait() | |
| 1872 | hitbox1.CFrame=part1.CFrame | |
| 1873 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57,3.14,0.5*i) * CFrame.new(0,0,-0.5) | |
| 1874 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1875 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1876 | RW.C0 = CFrame.new(1.5-0.7*i,0.5,-0.7*i) * CFrame.fromEulerAnglesXYZ(0.2+1.37*i,0,-1*i) | |
| 1877 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1878 | end | |
| 1879 | wait(0.1) | |
| 1880 | ss(0.7) | |
| 1881 | con1=hitbox1.Touched:connect(function(hit) Damagefunc(hit,10,12,3,"Normal",RootPart,.5,1) end) | |
| 1882 | for i = 0,1,0.2 do | |
| 1883 | swait() | |
| 1884 | hitbox1.CFrame=part1.CFrame | |
| 1885 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57,3.14,0.5-1*i) * CFrame.new(0,0,-0.5) | |
| 1886 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1887 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1888 | RW.C0 = CFrame.new(1.5-0.7+0.7*i,0.5,-0.7+0.7*i) * CFrame.fromEulerAnglesXYZ(0.2+1.37,0,-1+2*i) | |
| 1889 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1890 | end | |
| 1891 | con1:disconnect() | |
| 1892 | wait(0.3) | |
| 1893 | attack = false | |
| 1894 | hitbox1.Parent=nil | |
| 1895 | end | |
| 1896 | ||
| 1897 | function oneslash() | |
| 1898 | attack = true | |
| 1899 | combo = 1 | |
| 1900 | ss(1) | |
| 1901 | hitbox1.Parent=modelzorz | |
| 1902 | hitbox1.Size=vt(1,3,1) | |
| 1903 | hitbox1.Transparency=1 | |
| 1904 | hitbox1.CFrame=part15.CFrame | |
| 1905 | con1=hitbox1.Touched:connect(function(hit) Damagefunc(hit,10,12,3,"Normal",RootPart,.5,1) end) | |
| 1906 | for i = 0,1,0.2 do | |
| 1907 | swait() | |
| 1908 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(30)),.3) | |
| 1909 | Torso.Neck.C0=clerp(Torso.Neck.C0,necko*CFrame.fromEulerAnglesXYZ(0.3*i,0,0),.3) | |
| 1910 | hitbox1.CFrame=part15.CFrame | |
| 1911 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(3*i,0,0) | |
| 1912 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1913 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1-1.5*i,0,0) | |
| 1914 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1915 | end | |
| 1916 | wait(0.1) | |
| 1917 | lightning = false | |
| 1918 | con1:disconnect() | |
| 1919 | --hitbox1.Parent=nil | |
| 1920 | attack = false | |
| 1921 | hitbox1.Parent=nil | |
| 1922 | end | |
| 1923 | ||
| 1924 | function twoslash() | |
| 1925 | attack = true | |
| 1926 | combo = 2 | |
| 1927 | hitbox1.Parent=modelzorz | |
| 1928 | hitbox1.Size=vt(1,3,1) | |
| 1929 | hitbox1.Transparency=1 | |
| 1930 | hitbox1.CFrame=part15.CFrame | |
| 1931 | --con1=hitbox1.Touched:connect(function(hit) Damagefunc(hit,10,12,3,"Normal",RootPart,.5,1) end) | |
| 1932 | for i = 0,1,0.1 do | |
| 1933 | swait() | |
| 1934 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(30)),.3) | |
| 1935 | Torso.Neck.C0=clerp(Torso.Neck.C0,necko*CFrame.fromEulerAnglesXYZ(0.3*i,0,0),.3) | |
| 1936 | hitbox1.CFrame=part15.CFrame | |
| 1937 | LW.C0 = clerp(LW.C0,CFrame.new(-1.5+1.1*i,0.5+0.5*i,-0.8*i) * CFrame.fromEulerAnglesXYZ(3-1.43*i,0,1.57*i),.3) | |
| 1938 | LW.C1 = clerp(LW.C1,CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,1.57*i,0),.3) | |
| 1939 | RW.C0 = clerp(RW.C0,CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1-1.5,0,0),.3) | |
| 1940 | RW.C1 = clerp(LW.C1,CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0),.3) | |
| 1941 | end | |
| 1942 | ss(1.2) | |
| 1943 | con1=hitbox1.Touched:connect(function(hit) Damagefunc(hit,10,12,3,"Normal",RootPart,.5,1) end) | |
| 1944 | for i = 0,1,0.2 do | |
| 1945 | swait() | |
| 1946 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-60)),.3) | |
| 1947 | Torso.Neck.C0=clerp(Torso.Neck.C0,necko*CFrame.fromEulerAnglesXYZ(0.3*i,0,0),.3) | |
| 1948 | hitbox1.CFrame=part15.CFrame | |
| 1949 | LW.C0 = clerp(LW.C0,CFrame.new(-1.5+1.1-1.1*i,0.5+0.5-0.5*i,-0.8+0.8*i) * CFrame.fromEulerAnglesXYZ(3-1.43,0,1.57),.3) | |
| 1950 | LW.C1 = clerp(LW.C1,CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(5*i,1.57,0),.3) | |
| 1951 | RW.C0 = clerp(RW.C0,CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1-1.5,0,0),.3) | |
| 1952 | RW.C1 = clerp(RW.C1,CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0),.3) | |
| 1953 | end | |
| 1954 | wait(0.1) | |
| 1955 | for i = 0,1,0.1 do | |
| 1956 | swait() | |
| 1957 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(3-3*i,0,0) | |
| 1958 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1959 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1-1.5+1.5*i,0,0) | |
| 1960 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1961 | end | |
| 1962 | lightning = false | |
| 1963 | con1:disconnect() | |
| 1964 | hitbox1.Parent=nil | |
| 1965 | attack = false | |
| 1966 | end | |
| 1967 | ||
| 1968 | function threeslash() | |
| 1969 | attack = true | |
| 1970 | combo = 3 | |
| 1971 | hitbox1.Parent=modelzorz | |
| 1972 | hitbox1.Size=vt(1,3,1) | |
| 1973 | hitbox1.Transparency=1 | |
| 1974 | hitbox1.CFrame=part15.CFrame | |
| 1975 | --con1=hitbox1.Touched:connect(function(hit) Damagefunc(hit,10,12,3,"Normal",RootPart,.5,1) end) | |
| 1976 | for i = 0,1,0.1 do | |
| 1977 | swait() | |
| 1978 | hitbox1.CFrame=part15.CFrame | |
| 1979 | LW.C0 = CFrame.new(-1.5+0.5*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(1.57+0.5*i,0,1.57+2*i) | |
| 1980 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(3,1.57+2*i,0) | |
| 1981 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1-1.5,0,0) | |
| 1982 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1983 | end | |
| 1984 | ss(0.8) | |
| 1985 | con1=hitbox1.Touched:connect(function(hit) Damagefunc(hit,10,12,3,"Normal",RootPart,.5,1) end) | |
| 1986 | for i = 0,1,0.2 do | |
| 1987 | swait() | |
| 1988 | hitbox1.CFrame=part15.CFrame | |
| 1989 | weld1.C0 = CFrame.fromEulerAnglesXYZ(-math.rad(90)+math.rad(90)*i,0,math.rad(90)-math.rad(90)*i) * CFrame.new(0,1,0) | |
| 1990 | LW.C0 = CFrame.new(-1.5+0.5,0.5,-0.5) * CFrame.fromEulerAnglesXYZ(1.57+0.5,0,1.57+2) | |
| 1991 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(3+1*i,1.57+2,0) | |
| 1992 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1-1.5,0,0) | |
| 1993 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1994 | end | |
| 1995 | wait(0.1) | |
| 1996 | for i = 0,1,0.1 do | |
| 1997 | swait() | |
| 1998 | weld1.C0 = CFrame.fromEulerAnglesXYZ(-math.rad(90)+math.rad(90)-math.rad(90)*i,0,math.rad(90)-math.rad(90)+math.rad(90)) * CFrame.new(0,1,0) | |
| 1999 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(3-3*i,0,0) | |
| 2000 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 2001 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1-1.5+1.5*i,0,0) | |
| 2002 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 2003 | end | |
| 2004 | lightning = false | |
| 2005 | hitbox1.Parent=nil | |
| 2006 | con1:disconnect() | |
| 2007 | attack = false | |
| 2008 | end | |
| 2009 | ||
| 2010 | ||
| 2011 | ||
| 2012 | function castone() | |
| 2013 | if mana >= 10 then | |
| 2014 | attack = true | |
| 2015 | combo = 1 | |
| 2016 | for i = 0,1,0.1 do | |
| 2017 | swait() | |
| 2018 | LW.C0 = CFrame.new(-1.5+0.5*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(2*i,0,1*i) | |
| 2019 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 2020 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1,0,1*i) | |
| 2021 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 2022 | end | |
| 2023 | ss(0.8) | |
| 2024 | local testbrick = Instance.new("Part")
| |
| 2025 | testbrick.Parent = Character | |
| 2026 | testbrick.Anchored = true | |
| 2027 | testbrick.Transparency = 1 | |
| 2028 | testbrick.CFrame = Torso.CFrame * CFrame.new(0,0,-3) | |
| 2029 | coroutine.resume(coroutine.create(function() | |
| 2030 | for i = 0,5 do | |
| 2031 | wait(0.1) | |
| 2032 | mana = mana - 2 | |
| 2033 | local c = game.Workspace:GetChildren(); | |
| 2034 | for i = 1, #c do | |
| 2035 | local hum = c[i]:findFirstChild("Humanoid")
| |
| 2036 | if hum ~= nil and hum.Health ~= 0 then | |
| 2037 | local head = c[i]:findFirstChild("Head");
| |
| 2038 | if head ~= nil then | |
| 2039 | local targ = head.Position - testbrick.Position; | |
| 2040 | local mag = targ.magnitude; | |
| 2041 | if mag <= 3 and c[i].Name ~= Player.Name then | |
| 2042 | coroutine.resume(coroutine.create(function() | |
| 2043 | for i = 0,1,0.1 do | |
| 2044 | swait() | |
| 2045 | Damagefunc1(head,5,1) | |
| 2046 | end | |
| 2047 | end)) | |
| 2048 | end | |
| 2049 | end | |
| 2050 | end | |
| 2051 | end | |
| 2052 | magicsound(1.5) | |
| 2053 | derp = math.random(1,2) | |
| 2054 | if derp == 1 then | |
| 2055 | MMMAGIC(Head,2,2,2,math.random()+math.random(),math.random()+math.random(),-3,BrickColor.new("White"))
| |
| 2056 | else | |
| 2057 | MMMAGIC(Head,2,2,2,-math.random()-math.random(),-math.random()-math.random(),-3,BrickColor.new("White"))
| |
| 2058 | end | |
| 2059 | end | |
| 2060 | testbrick.Parent = nil | |
| 2061 | end)) | |
| 2062 | for i = 0,1,0.2 do | |
| 2063 | swait() | |
| 2064 | LW.C0 = CFrame.new(-1.5+0.5-0.5*i,0.5,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(2-1*i,0,1-2*i) | |
| 2065 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 2066 | RW.C0 = CFrame.new(1.5-0.5*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(1,0,1-1.5*i) | |
| 2067 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 2068 | end | |
| 2069 | wait(0.3) | |
| 2070 | attack = false | |
| 2071 | end | |
| 2072 | end | |
| 2073 | ||
| 2074 | function casttwo() | |
| 2075 | if mana >= 5 then | |
| 2076 | attack = true | |
| 2077 | combo = 2 | |
| 2078 | for i = 0,1,0.1 do | |
| 2079 | swait() | |
| 2080 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1,0,-1) | |
| 2081 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 2082 | RW.C0 = CFrame.new(1.5-0.5+0.5*i,0.5,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(1+2*i,0,-0.5+0.5*i) | |
| 2083 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 2084 | end | |
| 2085 | wait(0.2) | |
| 2086 | mana = mana - 5 | |
| 2087 | local testbrick = Instance.new("Part")
| |
| 2088 | testbrick.Parent = Character | |
| 2089 | testbrick.Anchored = true | |
| 2090 | testbrick.Transparency = 1 | |
| 2091 | testbrick.CFrame = Torso.CFrame * CFrame.new(1.5,0,-3.6) | |
| 2092 | local c = game.Workspace:GetChildren(); | |
| 2093 | for i = 1, #c do | |
| 2094 | local hum = c[i]:findFirstChild("Humanoid")
| |
| 2095 | if hum ~= nil and hum.Health ~= 0 then | |
| 2096 | local head = c[i]:findFirstChild("Head");
| |
| 2097 | if head ~= nil then | |
| 2098 | local targ = head.Position - testbrick.Position; | |
| 2099 | local mag = targ.magnitude; | |
| 2100 | if mag <= 3 and c[i].Name ~= Player.Name then | |
| 2101 | coroutine.resume(coroutine.create(function() | |
| 2102 | for i = 0,1,0.1 do | |
| 2103 | swait() | |
| 2104 | UpBlast(head,math.random(10,20)) | |
| 2105 | end | |
| 2106 | end)) | |
| 2107 | end | |
| 2108 | end | |
| 2109 | end | |
| 2110 | end | |
| 2111 | magicsound(1.3) | |
| 2112 | EVENMOARMAGIX(Torso,1,6,1,1.5,-3,-3.6,0,0,0,BrickColor.new("Black"))
| |
| 2113 | WaveEffect(Torso,1.5,3,1.5,1.5,-2,-3.6,0,0,0,BrickColor.new("Black"))
| |
| 2114 | for i = 0,1,0.2 do | |
| 2115 | swait() | |
| 2116 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1-2*i,0,-1+1*i) | |
| 2117 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 2118 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(3-4.5*i,0,0) | |
| 2119 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 2120 | end | |
| 2121 | wait(0.2) | |
| 2122 | testbrick.Parent = nil | |
| 2123 | attack = false | |
| 2124 | end | |
| 2125 | end | |
| 2126 | ||
| 2127 | function castthree() | |
| 2128 | if mana >= 20 then | |
| 2129 | attack = true | |
| 2130 | combo = 3 | |
| 2131 | for i = 0,1,0.1 do | |
| 2132 | swait() | |
| 2133 | LW.C0 = CFrame.new(-1.5+0.5*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(-1+2.57*i,0,0.5*i) | |
| 2134 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 2135 | RW.C0 = CFrame.new(1.5-0.5*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(-1.5+3.07*i,0,-0.5*i) | |
| 2136 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 2137 | end | |
| 2138 | local bawlofdewm1 = Instance.new("Part")
| |
| 2139 | bawlofdewm1.formFactor = 1 | |
| 2140 | bawlofdewm1.Parent = Character | |
| 2141 | bawlofdewm1.CanCollide = false | |
| 2142 | bawlofdewm1.BrickColor = BrickColor.new("White")
| |
| 2143 | bawlofdewm1.Name = "Light Sphere" | |
| 2144 | bawlofdewm1.Size = Vector3.new(1,1,1) | |
| 2145 | bawlofdewm1.Position = Torso.Position | |
| 2146 | local bawlofdewm2 = Instance.new("Part")
| |
| 2147 | bawlofdewm2.formFactor = 1 | |
| 2148 | bawlofdewm2.Parent = Character | |
| 2149 | bawlofdewm2.CanCollide = false | |
| 2150 | bawlofdewm2.BrickColor = BrickColor.new("Black")
| |
| 2151 | bawlofdewm2.Name = "Dark Sphere" | |
| 2152 | bawlofdewm2.Size = Vector3.new(1,1,1) | |
| 2153 | bawlofdewm2.Position = Torso.Position | |
| 2154 | local bawlmesh1 = Instance.new("SpecialMesh")
| |
| 2155 | bawlmesh1.Parent = bawlofdewm1 | |
| 2156 | bawlmesh1.MeshType = "Sphere" | |
| 2157 | bawlmesh1.Scale = Vector3.new(0.2,0,0.2) | |
| 2158 | local bawlmesh2 = Instance.new("SpecialMesh")
| |
| 2159 | bawlmesh2.Parent = bawlofdewm2 | |
| 2160 | bawlmesh2.MeshType = "Sphere" | |
| 2161 | bawlmesh2.Scale = Vector3.new(0.2,0,0.2) | |
| 2162 | local bawlweld1 = Instance.new("Weld")
| |
| 2163 | bawlweld1.Parent = bawlofdewm1 | |
| 2164 | bawlweld1.Part0 = bawlofdewm1 | |
| 2165 | bawlweld1.Part1 = LeftArm | |
| 2166 | bawlweld1.C0 = CFrame.fromEulerAnglesXYZ(0,0,-0.9) * CFrame.new(0,1,0) | |
| 2167 | bawlweld1.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
| 2168 | local bawlweld2 = Instance.new("Weld")
| |
| 2169 | bawlweld2.Parent = bawlofdewm2 | |
| 2170 | bawlweld2.Part0 = bawlofdewm2 | |
| 2171 | bawlweld2.Part1 = bawlofdewm1 | |
| 2172 | bawlweld2.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0.2,0) | |
| 2173 | bawlweld2.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
| 2174 | wait(0.5) | |
| 2175 | for i = 0,1,0.1 do | |
| 2176 | swait() | |
| 2177 | mana = mana - 2 | |
| 2178 | bawlmesh1.Scale = bawlmesh1.Scale + Vector3.new(0.2,0.2,0.2) | |
| 2179 | bawlmesh2.Scale = bawlmesh2.Scale + Vector3.new(0.2,0.2,0.2) | |
| 2180 | end | |
| 2181 | abscond(0.8) | |
| 2182 | bawlweld1.Parent = nil | |
| 2183 | local vel2 = Instance.new("BodyVelocity")
| |
| 2184 | vel2.Parent = bawlofdewm1 | |
| 2185 | vel2.maxForce = Vector3.new(4e+005,4e+005,4e+005)*1 | |
| 2186 | vel2.velocity = Player.Character.Head.CFrame.lookVector * 10 | |
| 2187 | coroutine.resume(coroutine.create(function() | |
| 2188 | for i = 0,3,0.1 do | |
| 2189 | swait() | |
| 2190 | MMMAGIC(bawlofdewm1,2,2,2,0,0,0,BrickColor.new("White"))
| |
| 2191 | MMMAGIC(bawlofdewm2,2,2,2,0,0,0,BrickColor.new("Black"))
| |
| 2192 | end | |
| 2193 | local c = game.Workspace:GetChildren(); | |
| 2194 | for i = 1, #c do | |
| 2195 | local hum = c[i]:findFirstChild("Humanoid")
| |
| 2196 | if hum ~= nil and hum.Health ~= 0 then | |
| 2197 | local head = c[i]:findFirstChild("Head");
| |
| 2198 | if head ~= nil then | |
| 2199 | local targ = head.Position - bawlofdewm1.Position; | |
| 2200 | local mag = targ.magnitude; | |
| 2201 | if mag <= 5 and c[i].Name ~= Player.Name then | |
| 2202 | coroutine.resume(coroutine.create(function() | |
| 2203 | for i = 0,1,0.1 do | |
| 2204 | swait() | |
| 2205 | UpBlast(head,math.random(30,60)) | |
| 2206 | end | |
| 2207 | end)) | |
| 2208 | end | |
| 2209 | end | |
| 2210 | end | |
| 2211 | end | |
| 2212 | magicsound(1) | |
| 2213 | EVENMOARMAGIX(bawlofdewm1,3,9,3,0,0,0,math.rad(90),0,0,BrickColor.new("Black"))
| |
| 2214 | WaveEffect(bawlofdewm1,5,6,5,0,0,0,-math.rad(90),0,0,BrickColor.new("Black"))
| |
| 2215 | BlastEffect(bawlofdewm1,5,9,5,0,0,0,-math.rad(90),0,0,BrickColor.new("White"))
| |
| 2216 | bawlofdewm1.Parent = nil | |
| 2217 | bawlofdewm2.Parent = nil | |
| 2218 | end)) | |
| 2219 | for i = 0,1,0.1 do | |
| 2220 | swait() | |
| 2221 | LW.C0 = CFrame.new(-1.5+0.5-0.5*i,0.5,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(1.57,0,0.5-1.5*i) | |
| 2222 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 2223 | RW.C0 = CFrame.new(1.5-0.5+0.5*i,0.5,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(1.57,0,-0.5+1.5*i) | |
| 2224 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 2225 | end | |
| 2226 | wait(1) | |
| 2227 | attack = false | |
| 2228 | end | |
| 2229 | end | |
| 2230 | ||
| 2231 | function castfour() | |
| 2232 | if mana >= 5 then | |
| 2233 | attack = true | |
| 2234 | combo = "castfour" | |
| 2235 | for i = 0,1,0.1 do | |
| 2236 | swait() | |
| 2237 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1+2.5*i,0,-1+1*i) | |
| 2238 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 2239 | RW.C0 = CFrame.new(1.5-0.5+0.5*i,0.5,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(1,0,0.5) | |
| 2240 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 2241 | end | |
| 2242 | mana = mana - 5 | |
| 2243 | local testbrick = Instance.new("Part")
| |
| 2244 | testbrick.Parent = Character | |
| 2245 | testbrick.Anchored = true | |
| 2246 | testbrick.Transparency = 1 | |
| 2247 | testbrick.CFrame = Torso.CFrame * CFrame.new(-1.5,0,-3.6) | |
| 2248 | local c = game.Workspace:GetChildren(); | |
| 2249 | for i = 1, #c do | |
| 2250 | local hum = c[i]:findFirstChild("Humanoid")
| |
| 2251 | if hum ~= nil and hum.Health ~= 0 then | |
| 2252 | local head = c[i]:findFirstChild("Head");
| |
| 2253 | if head ~= nil then | |
| 2254 | local targ = head.Position - testbrick.Position; | |
| 2255 | local mag = targ.magnitude; | |
| 2256 | if mag <= 3 and c[i].Name ~= Player.Name then | |
| 2257 | coroutine.resume(coroutine.create(function() | |
| 2258 | for i = 0,1,0.1 do | |
| 2259 | swait() | |
| 2260 | UpBlast(head,math.random(10,20)) | |
| 2261 | end | |
| 2262 | end)) | |
| 2263 | end | |
| 2264 | end | |
| 2265 | end | |
| 2266 | end | |
| 2267 | magicsound(1.3) | |
| 2268 | EVENMOARMAGIX(Torso,1,6,1,-1.5,-3,-3.6,0,0,0,BrickColor.new("White"))
| |
| 2269 | WaveEffect(Torso,1.5,3,1.5,-1.5,-2,-3.6,0,0,0,BrickColor.new("White"))
| |
| 2270 | for i = 0,1,0.2 do | |
| 2271 | swait() | |
| 2272 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(3.5-5*i,0,0) | |
| 2273 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 2274 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1-2*i,0,0.5-0.5*i) | |
| 2275 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 2276 | end | |
| 2277 | wait(0.1) | |
| 2278 | testbrick.Parent = nil | |
| 2279 | attack = false | |
| 2280 | coroutine.resume(coroutine.create(function() | |
| 2281 | wait(0.5) | |
| 2282 | if attack == false then | |
| 2283 | combo = 0 | |
| 2284 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 2285 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 2286 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1,0,0) | |
| 2287 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 2288 | end | |
| 2289 | end)) | |
| 2290 | end | |
| 2291 | end | |
| 2292 | ||
| 2293 | function castfive() | |
| 2294 | attack = true | |
| 2295 | combo = "castfive" | |
| 2296 | for i = 0,1,0.1 do | |
| 2297 | swait() | |
| 2298 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1+0.57*i,0,-1-0.57*i) | |
| 2299 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 2300 | RW.C0 = CFrame.new(1.5-0.5+0.5*i,0.5,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(1+0.57*i,0,0.5+1.07*i) | |
| 2301 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 2302 | end | |
| 2303 | local vel = Instance.new("BodyGyro")
| |
| 2304 | vel.Parent = Torso | |
| 2305 | vel.maxTorque = Vector3.new(4e+005,4e+005,4e+005)*math.huge | |
| 2306 | vel.P = 20e+003 | |
| 2307 | CF = Torso.CFrame | |
| 2308 | for i = 0,1,0.1 do | |
| 2309 | wait(0.05) | |
| 2310 | magicsound(2) | |
| 2311 | vel.cframe = CF * CFrame.fromEulerAnglesXYZ(0,math.rad(720)*i,0) | |
| 2312 | EVENMOARMAGIX(LeftArm,3,3,3,0,-1,0,0,0,0,BrickColor.new("White"))
| |
| 2313 | EVENMOARMAGIX(RightArm,3,3,3,0,-1,0,0,0,0,BrickColor.new("Black"))
| |
| 2314 | end | |
| 2315 | vel.Parent = nil | |
| 2316 | wait(1) | |
| 2317 | combo = 0 | |
| 2318 | attack = false | |
| 2319 | end | |
| 2320 | ||
| 2321 | function wingbladeslashone() | |
| 2322 | attack = true | |
| 2323 | for i = 0,1,0.1 do | |
| 2324 | swait() | |
| 2325 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57*i,0,-3*i) | |
| 2326 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 2327 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1+0.57*i,0,3*i) | |
| 2328 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 2329 | end | |
| 2330 | wingweld2.Parent = wingblade2 | |
| 2331 | wingweld2.Part0 = wingblade2 | |
| 2332 | wingweld2.Part1 = LeftArm | |
| 2333 | wingweld2.C0 = CFrame.fromEulerAnglesXYZ(-math.rad(90),math.rad(90),0) * CFrame.new(0,3,0) | |
| 2334 | wingweld2.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
| 2335 | wingweld5.Parent = wingblade5 | |
| 2336 | wingweld5.Part0 = wingblade5 | |
| 2337 | wingweld5.Part1 = RightArm | |
| 2338 | wingweld5.C0 = CFrame.fromEulerAnglesXYZ(-math.rad(90),math.rad(90),0) * CFrame.new(0,3,0) | |
| 2339 | wingweld5.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
| 2340 | con1=wingblade5.Touched:connect(function(hit) Damagefunc(hit,10,22,3,"Normal",RootPart,.5,1) end) | |
| 2341 | ss(1) | |
| 2342 | for i = 0,1,0.1 do | |
| 2343 | swait() | |
| 2344 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57-0.57*i,0,-3+2*i) | |
| 2345 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 2346 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57+0.33*i,-1*i,3-5*i) | |
| 2347 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 2348 | end | |
| 2349 | wait(0.1) | |
| 2350 | con1:disconnect() | |
| 2351 | con1=wingblade2.Touched:connect(function(hit) Damagefunc(hit,10,22,3,"Normal",RootPart,.5,1) end) | |
| 2352 | ss(1.2) | |
| 2353 | for i = 0,1,0.2 do | |
| 2354 | swait() | |
| 2355 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1,1.57*i,-1+3*i) | |
| 2356 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 2357 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(2-1*i,-1+1*i,-2+3*i) | |
| 2358 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 2359 | end | |
| 2360 | wait(0.1) | |
| 2361 | con1:disconnect() | |
| 2362 | for i = 0,1,0.1 do | |
| 2363 | swait() | |
| 2364 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1+2*i,1.57-1.57*i,2-1.5*i) | |
| 2365 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 2366 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1+2*i,0,1-1.5*i) | |
| 2367 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 2368 | end | |
| 2369 | con1=wingblade2.Touched:connect(function(hit) Damagefunc(hit,10,22,3,"Normal",RootPart,.5,1) end) | |
| 2370 | con2=wingblade5.Touched:connect(function(hit) Damagefunc(hit,10,22,3,"Normal",RootPart,.5,1) end) | |
| 2371 | wait(0.1) | |
| 2372 | ss(0.8) | |
| 2373 | for i = 0,1,0.2 do | |
| 2374 | swait() | |
| 2375 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(3-4*i,0,0.5-1*i) | |
| 2376 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 2377 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(3-4*i,0,-0.5+1*i) | |
| 2378 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 2379 | end | |
| 2380 | con1:disconnect() | |
| 2381 | con2:disconnect() | |
| 2382 | WingBladeEffect(0,1,0,1,0,0) | |
| 2383 | wingblade2.Transparency = 1 | |
| 2384 | wingblade5.Transparency = 1 | |
| 2385 | lightning = false | |
| 2386 | wingweld2.Parent = wingblade2 | |
| 2387 | wingweld2.Part0 = wingblade2 | |
| 2388 | wingweld2.Part1 = Torso | |
| 2389 | wingweld2.C0 = CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)) * CFrame.new(1,0,-3) | |
| 2390 | wingweld2.C1 = CFrame.fromEulerAnglesXYZ(0,-0.2,0) * CFrame.new(0,0,0) | |
| 2391 | wingweld5.Parent = wingblade5 | |
| 2392 | wingweld5.Part0 = wingblade5 | |
| 2393 | wingweld5.Part1 = Torso | |
| 2394 | wingweld5.C0 = CFrame.fromEulerAnglesXYZ(0,0,-math.rad(90)) * CFrame.new(-1,0,-3) | |
| 2395 | wingweld5.C1 = CFrame.fromEulerAnglesXYZ(0,0.2,0) * CFrame.new(0,0,0) | |
| 2396 | attack = false | |
| 2397 | end | |
| 2398 | ||
| 2399 | function wingbladeslashtwo() | |
| 2400 | attack = true | |
| 2401 | for i = 0,1,0.1 do | |
| 2402 | swait() | |
| 2403 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-1+0.5*i,0,-0.5+0.5*i) | |
| 2404 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 2405 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-1+0.5*i,0,0.5-0.5*i) | |
| 2406 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 2407 | end | |
| 2408 | wingweld3.Parent = wingblade3 | |
| 2409 | wingweld3.Part0 = wingblade3 | |
| 2410 | wingweld3.Part1 = LeftArm | |
| 2411 | wingweld3.C0 = CFrame.fromEulerAnglesXYZ(-math.rad(90),math.rad(90),0) * CFrame.new(0,3,0) | |
| 2412 | wingweld3.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
| 2413 | wingweld6.Parent = wingblade6 | |
| 2414 | wingweld6.Part0 = wingblade6 | |
| 2415 | wingweld6.Part1 = RightArm | |
| 2416 | wingweld6.C0 = CFrame.fromEulerAnglesXYZ(-math.rad(90),math.rad(90),0) * CFrame.new(0,3,0) | |
| 2417 | wingweld6.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
| 2418 | wait(0.1) | |
| 2419 | ss(1) | |
| 2420 | for i = 0,1,0.2 do | |
| 2421 | swait() | |
| 2422 | LW.C0 = CFrame.new(-1.5+0.5*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(-0.5+2.5*i,0,1*i) | |
| 2423 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 2424 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-1+0.5,0,0) | |
| 2425 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 2426 | end | |
| 2427 | wingweld3.Parent = nil | |
| 2428 | coroutine.resume(coroutine.create(function() | |
| 2429 | local wingvel = Instance.new("BodyGyro")
| |
| 2430 | wingvel.Parent = wingblade3 | |
| 2431 | wingvel.maxTorque = Vector3.new(4e+005,4e+005,4e+005)*math.huge | |
| 2432 | wingvel.P = 20e+003 | |
| 2433 | wingCF = wingblade3.CFrame | |
| 2434 | local wingvel2 = Instance.new("BodyVelocity")
| |
| 2435 | wingvel2.Parent = wingblade3 | |
| 2436 | wingvel2.maxForce = Vector3.new(4e+005,4e+005,4e+005)*1 | |
| 2437 | wingvel2.velocity = Player.Character.Head.CFrame.lookVector * 70 | |
| 2438 | con1=wingblade3.Touched:connect(function(hit) Damagefunc(hit,10,32,3,"Normal",RootPart,.5,1) end) | |
| 2439 | for i = 0,1,0.05 do | |
| 2440 | swait() | |
| 2441 | wingvel.cframe = wingCF * CFrame.fromEulerAnglesXYZ(math.rad(360)*i,0,0) | |
| 2442 | end | |
| 2443 | con1:disconnect() | |
| 2444 | WingBladeEffect(0,0,1,0,0,0) | |
| 2445 | wingvel2.Parent = nil | |
| 2446 | wingblade3.Parent = nil | |
| 2447 | wingvel.Parent = nil | |
| 2448 | wingvel2.Parent = nil | |
| 2449 | wait(0.5) | |
| 2450 | wingblade3.Parent = modelzorz | |
| 2451 | wingblade3.Transparency = 1 | |
| 2452 | wingweld3.Parent = wingblade3 | |
| 2453 | wingweld3.Part0 = wingblade3 | |
| 2454 | wingweld3.Part1 = Torso | |
| 2455 | wingweld3.C0 = CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)) * CFrame.new(1,0.5,-3.3) | |
| 2456 | wingweld3.C1 = CFrame.fromEulerAnglesXYZ(0.5,-0.2,0) * CFrame.new(0,0,0) | |
| 2457 | end)) | |
| 2458 | wait(0.1) | |
| 2459 | ss(1) | |
| 2460 | for i = 0,1,0.2 do | |
| 2461 | swait() | |
| 2462 | LW.C0 = CFrame.new(-1.5+0.5-0.5*i,0.5,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(-0.5+2.5-2.5*i,0,1-1*i) | |
| 2463 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 2464 | RW.C0 = CFrame.new(1.5-0.5*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(-0.5+2.5*i,0,-1*i) | |
| 2465 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 2466 | end | |
| 2467 | wingweld6.Parent = nil | |
| 2468 | coroutine.resume(coroutine.create(function() | |
| 2469 | local wingvel = Instance.new("BodyGyro")
| |
| 2470 | wingvel.Parent = wingblade6 | |
| 2471 | wingvel.maxTorque = Vector3.new(4e+005,4e+005,4e+005)*math.huge | |
| 2472 | wingvel.P = 20e+003 | |
| 2473 | wingCF = wingblade6.CFrame | |
| 2474 | local wingvel2 = Instance.new("BodyVelocity")
| |
| 2475 | wingvel2.Parent = wingblade6 | |
| 2476 | wingvel2.maxForce = Vector3.new(4e+005,4e+005,4e+005)*1 | |
| 2477 | wingvel2.velocity = Player.Character.Head.CFrame.lookVector * 70 | |
| 2478 | con1=wingblade6.Touched:connect(function(hit) Damagefunc(hit,10,32,3,"Normal",RootPart,.5,1) end) | |
| 2479 | for i = 0,1,0.05 do | |
| 2480 | swait() | |
| 2481 | wingvel.cframe = wingCF * CFrame.fromEulerAnglesXYZ(math.rad(360)*i,0,0) | |
| 2482 | end | |
| 2483 | con2:disconnect() | |
| 2484 | WingBladeEffect(0,0,0,0,0,1) | |
| 2485 | wingvel2.Parent = nil | |
| 2486 | wingblade6.Parent = nil | |
| 2487 | wingvel.Parent = nil | |
| 2488 | wingvel2.Parent = nil | |
| 2489 | lightning = false | |
| 2490 | wait(0.5) | |
| 2491 | wingblade6.Parent = modelzorz | |
| 2492 | wingblade6.Transparency = 1 | |
| 2493 | wingweld6.Parent = wingblade6 | |
| 2494 | wingweld6.Part0 = wingblade6 | |
| 2495 | wingweld6.Part1 = Torso | |
| 2496 | wingweld6.C0 = CFrame.fromEulerAnglesXYZ(0,0,-math.rad(90)) * CFrame.new(-1,0.5,-3.3) | |
| 2497 | wingweld6.C1 = CFrame.fromEulerAnglesXYZ(0.5,0.2,0) * CFrame.new(0,0,0) | |
| 2498 | end)) | |
| 2499 | wait(0.1) | |
| 2500 | attack = false | |
| 2501 | end | |
| 2502 | ||
| 2503 | function wingbladeslashthree() | |
| 2504 | attack = true | |
| 2505 | for i = 0,1,0.1 do | |
| 2506 | swait() | |
| 2507 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5-1.5*i,0,0) | |
| 2508 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 2509 | RW.C0 = CFrame.new(1.5-0.5+0.5*i,0.5,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(-0.5+2.5-4*i,0,-1+1*i) | |
| 2510 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 2511 | end | |
| 2512 | wingweld1.Parent = wingblade1 | |
| 2513 | wingweld1.Part0 = wingblade1 | |
| 2514 | wingweld1.Part1 = LeftArm | |
| 2515 | wingweld1.C0 = CFrame.fromEulerAnglesXYZ(-math.rad(90),math.rad(90),0) * CFrame.new(0,3,0) | |
| 2516 | wingweld1.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
| 2517 | wingweld4.Parent = wingblade4 | |
| 2518 | wingweld4.Part0 = wingblade4 | |
| 2519 | wingweld4.Part1 = RightArm | |
| 2520 | wingweld4.C0 = CFrame.fromEulerAnglesXYZ(-math.rad(90),math.rad(90),0) * CFrame.new(0,3,0) | |
| 2521 | wingweld4.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
| 2522 | for i = 0,1,0.1 do | |
| 2523 | swait() | |
| 2524 | LW.C0 = CFrame.new(-1.5+0.5*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(-3+4.57*i,0,1*i) | |
| 2525 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 2526 | RW.C0 = CFrame.new(1.5-0.5*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(-3+4.57*i,0,-1*i) | |
| 2527 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 2528 | end | |
| 2529 | wingweld4.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,1,0) | |
| 2530 | wingweld1.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,1,0) | |
| 2531 | con1=wingblade1.Touched:connect(function(hit) Damagefunc(hit,10,32,3,"Normal",RootPart,.5,1) end) | |
| 2532 | con2=wingblade4.Touched:connect(function(hit) Damagefunc(hit,10,32,3,"Normal",RootPart,.5,1) end) | |
| 2533 | wait(0.1) | |
| 2534 | for i = 0,1,0.1 do | |
| 2535 | swait() | |
| 2536 | ss(1.5) | |
| 2537 | LW.C0 = CFrame.new(-1.5+0.5-0.5*i,0.5,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(-3+4.57,0,1-3*i) | |
| 2538 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 2539 | RW.C0 = CFrame.new(1.5-0.5+0.5*i,0.5,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(-3+4.57,0,-1+3*i) | |
| 2540 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 2541 | wingweld4.C0 = CFrame.fromEulerAnglesXYZ(0,math.rad(600)*i,0) * CFrame.new(0,1,0) | |
| 2542 | wingweld1.C0 = CFrame.fromEulerAnglesXYZ(0,math.rad(600)*i,0) * CFrame.new(0,1,0) | |
| 2543 | end | |
| 2544 | con1:disconnect() | |
| 2545 | con2:disconnect() | |
| 2546 | wingblade1.Transparency = 1 | |
| 2547 | wingblade4.Transparency = 1 | |
| 2548 | WingBladeEffect(1,0,0,1,0,0) | |
| 2549 | wait(0.1) | |
| 2550 | lightning = false | |
| 2551 | wingweld1.Parent = wingblade1 | |
| 2552 | wingweld1.Part0 = wingblade1 | |
| 2553 | wingweld1.Part1 = Torso | |
| 2554 | wingweld1.C0 = CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)) * CFrame.new(1,-0.5,-3.3) | |
| 2555 | wingweld1.C1 = CFrame.fromEulerAnglesXYZ(-0.5,-0.2,0) * CFrame.new(0,0,0) | |
| 2556 | wingweld4.Parent = wingblade4 | |
| 2557 | wingweld4.Part0 = wingblade4 | |
| 2558 | wingweld4.Part1 = Torso | |
| 2559 | wingweld4.C0 = CFrame.fromEulerAnglesXYZ(0,0,-math.rad(90)) * CFrame.new(-1,-0.5,-3.3) | |
| 2560 | wingweld4.C1 = CFrame.fromEulerAnglesXYZ(-0.5,0.2,0) * CFrame.new(0,0,0) | |
| 2561 | attack = false | |
| 2562 | end | |
| 2563 | ||
| 2564 | function wingbladeslashfour() | |
| 2565 | attack = true | |
| 2566 | for i = 0,1,0.1 do | |
| 2567 | swait() | |
| 2568 | LW.C0 = CFrame.new(-1.5+0.5*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(1.57,0,-2+3*i) | |
| 2569 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 2570 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,2-0.43*i) | |
| 2571 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 2572 | end | |
| 2573 | wingblade1.Transparency = 0.4 | |
| 2574 | wingweld1.Parent = wingblade1 | |
| 2575 | wingweld1.Part0 = wingblade1 | |
| 2576 | wingweld1.Part1 = Torso | |
| 2577 | wingweld1.C0 = CFrame.new(0,0,-4) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 2578 | wingweld1.C1 = CFrame.fromEulerAnglesXYZ(math.rad(180),0,0) * CFrame.new(0,0,0) | |
| 2579 | wingblade2.Transparency = 0.4 | |
| 2580 | wingweld2.Parent = wingblade2 | |
| 2581 | wingweld2.Part0 = wingblade2 | |
| 2582 | wingweld2.Part1 = Torso | |
| 2583 | wingweld2.C0 = CFrame.new(0,0,-4) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 2584 | wingweld2.C1 = CFrame.fromEulerAnglesXYZ(math.rad(180),1,0) * CFrame.new(0,0,0) | |
| 2585 | wingblade3.Transparency = 0.4 | |
| 2586 | wingweld3.Parent = wingblade3 | |
| 2587 | wingweld3.Part0 = wingblade3 | |
| 2588 | wingweld3.Part1 = Torso | |
| 2589 | wingweld3.C0 = CFrame.new(0,0,-4) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 2590 | wingweld3.C1 = CFrame.fromEulerAnglesXYZ(math.rad(180),2,0) * CFrame.new(0,0,0) | |
| 2591 | wingblade4.Transparency = 0.4 | |
| 2592 | wingweld4.Parent = wingblade4 | |
| 2593 | wingweld4.Part0 = wingblade4 | |
| 2594 | wingweld4.Part1 = Torso | |
| 2595 | wingweld4.C0 = CFrame.new(0,0,-4) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 2596 | wingweld4.C1 = CFrame.fromEulerAnglesXYZ(math.rad(180),3,0) * CFrame.new(0,0,0) | |
| 2597 | wingblade5.Transparency = 0.4 | |
| 2598 | wingweld5.Parent = wingblade5 | |
| 2599 | wingweld5.Part0 = wingblade5 | |
| 2600 | wingweld5.Part1 = Torso | |
| 2601 | wingweld5.C0 = CFrame.new(0,0,-4) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 2602 | wingweld5.C1 = CFrame.fromEulerAnglesXYZ(math.rad(180),4,0) * CFrame.new(0,0,0) | |
| 2603 | wingblade6.Transparency = 0.4 | |
| 2604 | wingweld6.Parent = wingblade6 | |
| 2605 | wingweld6.Part0 = wingblade6 | |
| 2606 | wingweld6.Part1 = Torso | |
| 2607 | wingweld6.C0 = CFrame.new(0,0,-4) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 2608 | wingweld6.C1 = CFrame.fromEulerAnglesXYZ(math.rad(180),5,0) * CFrame.new(0,0,0) | |
| 2609 | WingBladeEffect(1,1,1,1,1,1) | |
| 2610 | wait(0.2) | |
| 2611 | con1=wingblade1.Touched:connect(function(hit) Damagefunc(hit,10,32,3,"Normal",RootPart,.5,1) end) | |
| 2612 | con2=wingblade2.Touched:connect(function(hit) Damagefunc(hit,10,32,3,"Normal",RootPart,.5,1) end) | |
| 2613 | con3=wingblade3.Touched:connect(function(hit) Damagefunc(hit,10,32,3,"Normal",RootPart,.5,1) end) | |
| 2614 | con4=wingblade4.Touched:connect(function(hit) Damagefunc(hit,10,32,3,"Normal",RootPart,.5,1) end) | |
| 2615 | con5=wingblade5.Touched:connect(function(hit) Damagefunc(hit,10,32,3,"Normal",RootPart,.5,1) end) | |
| 2616 | con6=wingblade6.Touched:connect(function(hit) Damagefunc(hit,10,32,3,"Normal",RootPart,.5,1) end) | |
| 2617 | for i = 0,1,0.1 do | |
| 2618 | swait() | |
| 2619 | ss(1.2) | |
| 2620 | wingweld1.C0 = CFrame.new(0,0,-4) * CFrame.fromEulerAnglesXYZ(0,math.rad(360)*i,0) | |
| 2621 | wingweld2.C0 = CFrame.new(0,0,-4) * CFrame.fromEulerAnglesXYZ(0,math.rad(360)*i,0) | |
| 2622 | wingweld3.C0 = CFrame.new(0,0,-4) * CFrame.fromEulerAnglesXYZ(0,math.rad(360)*i,0) | |
| 2623 | wingweld4.C0 = CFrame.new(0,0,-4) * CFrame.fromEulerAnglesXYZ(0,math.rad(360)*i,0) | |
| 2624 | wingweld5.C0 = CFrame.new(0,0,-4) * CFrame.fromEulerAnglesXYZ(0,math.rad(360)*i,0) | |
| 2625 | wingweld6.C0 = CFrame.new(0,0,-4) * CFrame.fromEulerAnglesXYZ(0,math.rad(360)*i,0) | |
| 2626 | LW.C0 = CFrame.new(-1.5+0.5-0.5*i,0.5,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(1.57,0,-2+3-3*i) | |
| 2627 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 2628 | RW.C0 = CFrame.new(1.5-0.5*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(1.57,0,1.57-2.43*i) | |
| 2629 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 2630 | end | |
| 2631 | con1:disconnect() | |
| 2632 | con2:disconnect() | |
| 2633 | con3:disconnect() | |
| 2634 | con4:disconnect() | |
| 2635 | con5:disconnect() | |
| 2636 | con6:disconnect() | |
| 2637 | lightning = false | |
| 2638 | wait(0.3) | |
| 2639 | wingblade1.Transparency = 1 | |
| 2640 | wingblade2.Transparency = 1 | |
| 2641 | wingblade3.Transparency = 1 | |
| 2642 | wingblade4.Transparency = 1 | |
| 2643 | wingblade5.Transparency = 1 | |
| 2644 | wingblade6.Transparency = 1 | |
| 2645 | WingBladeEffect(1,1,1,1,1,1) | |
| 2646 | wingweld1.Parent = wingblade1 | |
| 2647 | wingweld1.Part0 = wingblade1 | |
| 2648 | wingweld1.Part1 = Torso | |
| 2649 | wingweld1.C0 = CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)) * CFrame.new(1,-0.5,-3.3) | |
| 2650 | wingweld1.C1 = CFrame.fromEulerAnglesXYZ(-0.5,-0.2,0) * CFrame.new(0,0,0) | |
| 2651 | wingweld2.Parent = wingblade2 | |
| 2652 | wingweld2.Part0 = wingblade2 | |
| 2653 | wingweld2.Part1 = Torso | |
| 2654 | wingweld2.C0 = CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)) * CFrame.new(1,0,-3) | |
| 2655 | wingweld2.C1 = CFrame.fromEulerAnglesXYZ(0,-0.2,0) * CFrame.new(0,0,0) | |
| 2656 | wingweld3.Parent = wingblade3 | |
| 2657 | wingweld3.Part0 = wingblade3 | |
| 2658 | wingweld3.Part1 = Torso | |
| 2659 | wingweld3.C0 = CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)) * CFrame.new(1,0.5,-3.3) | |
| 2660 | wingweld3.C1 = CFrame.fromEulerAnglesXYZ(0.5,-0.2,0) * CFrame.new(0,0,0) | |
| 2661 | wingweld4.Parent = wingblade4 | |
| 2662 | wingweld4.Part0 = wingblade4 | |
| 2663 | wingweld4.Part1 = Torso | |
| 2664 | wingweld4.C0 = CFrame.fromEulerAnglesXYZ(0,0,-math.rad(90)) * CFrame.new(-1,-0.5,-3.3) | |
| 2665 | wingweld4.C1 = CFrame.fromEulerAnglesXYZ(-0.5,0.2,0) * CFrame.new(0,0,0) | |
| 2666 | wingweld5.Parent = wingblade5 | |
| 2667 | wingweld5.Part0 = wingblade5 | |
| 2668 | wingweld5.Part1 = Torso | |
| 2669 | wingweld5.C0 = CFrame.fromEulerAnglesXYZ(0,0,-math.rad(90)) * CFrame.new(-1,0,-3) | |
| 2670 | wingweld5.C1 = CFrame.fromEulerAnglesXYZ(0,0.2,0) * CFrame.new(0,0,0) | |
| 2671 | wingweld6.Parent = wingblade6 | |
| 2672 | wingweld6.Part0 = wingblade6 | |
| 2673 | wingweld6.Part1 = Torso | |
| 2674 | wingweld6.C0 = CFrame.fromEulerAnglesXYZ(0,0,-math.rad(90)) * CFrame.new(-1,0.5,-3.3) | |
| 2675 | wingweld6.C1 = CFrame.fromEulerAnglesXYZ(0.5,0.2,0) * CFrame.new(0,0,0) | |
| 2676 | attack = false | |
| 2677 | end | |
| 2678 | ||
| 2679 | function ArsSolum() | |
| 2680 | attack = true | |
| 2681 | ss(1) | |
| 2682 | con1=part13.Touched:connect(function(hit) Damagefunc1(hit,30,10) end) | |
| 2683 | for i = 0,1,0.2 do | |
| 2684 | swait() | |
| 2685 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57+0.3-0.3*i,3.14,0) * CFrame.new(0,0,-0.5) | |
| 2686 | wld1.C0 = CFrame.fromEulerAnglesXYZ(0,-math.rad(90),0) * CFrame.new(-0.7,0,0) | |
| 2687 | wld1.C1 = CFrame.fromEulerAnglesXYZ(-math.rad(90)-0.5+0.5*i,0,0) * CFrame.new(0,0,0) | |
| 2688 | LW.C0 = CFrame.new(-1.5+0.5-0.5*i,0.5,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(0.5+1,-1.57,0) | |
| 2689 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.7+2.2*i,0,0) | |
| 2690 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0.7-0.5*i,1-1*i,0) | |
| 2691 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 2692 | end | |
| 2693 | con1:disconnect() | |
| 2694 | for i = 0,1,0.1 do | |
| 2695 | swait() | |
| 2696 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57,3.14,0) * CFrame.new(0,0,-0.5) | |
| 2697 | wld1.C0 = CFrame.fromEulerAnglesXYZ(0,-math.rad(90),0) * CFrame.new(-0.7,0,0) | |
| 2698 | wld1.C1 = CFrame.fromEulerAnglesXYZ(-math.rad(90),0,0) * CFrame.new(0,0,0) | |
| 2699 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.5+3*i,-1.57+1.57*i,0) | |
| 2700 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(1.5-1.5*i,0,0) | |
| 2701 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0.2,0,0) | |
| 2702 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 2703 | end | |
| 2704 | ss(0.9) | |
| 2705 | con1=part13.Touched:connect(function(hit) Damagefunc1(hit,30,10) end) | |
| 2706 | for i = 0,1,0.2 do | |
| 2707 | swait() | |
| 2708 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57,3.14,0) * CFrame.new(0,0,-0.5) | |
| 2709 | wld1.C0 = CFrame.fromEulerAnglesXYZ(0,-math.rad(90),0) * CFrame.new(-0.7,0,0) | |
| 2710 | wld1.C1 = CFrame.fromEulerAnglesXYZ(-math.rad(90),0,0) * CFrame.new(0,0,0) | |
| 2711 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(4.5-5*i,0,0) | |
| 2712 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 2713 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0.2,0,0) | |
| 2714 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 2715 | end | |
| 2716 | con1:disconnect() | |
| 2717 | for i = 0,1,0.1 do | |
| 2718 | swait() | |
| 2719 | weld1.C0 = CFrame.fromEulerAnglesXYZ(-math.rad(90)+math.rad(180)*i,0,math.rad(90)) * CFrame.new(0,1,0) | |
| 2720 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57,3.14,0) * CFrame.new(0,0,-0.5) | |
| 2721 | wld1.C0 = CFrame.fromEulerAnglesXYZ(0,-math.rad(90),0) * CFrame.new(-0.7,0,0) | |
| 2722 | wld1.C1 = CFrame.fromEulerAnglesXYZ(-math.rad(90),0,0) * CFrame.new(0,0,0) | |
| 2723 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(4.5-5,0,-1*i) | |
| 2724 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 2725 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0.2,0,0) | |
| 2726 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 2727 | end | |
| 2728 | ss(1.1) | |
| 2729 | con1=part13.Touched:connect(function(hit) Damagefunc1(hit,30,10) end) | |
| 2730 | for i = 0,1,0.2 do | |
| 2731 | swait() | |
| 2732 | weld1.C0 = CFrame.fromEulerAnglesXYZ(-math.rad(90)+math.rad(180),0,math.rad(90)) * CFrame.new(0,1,0) | |
| 2733 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57,3.14,0) * CFrame.new(0,0,-0.5) | |
| 2734 | wld1.C0 = CFrame.fromEulerAnglesXYZ(0,-math.rad(90),0) * CFrame.new(-0.7,0,0) | |
| 2735 | wld1.C1 = CFrame.fromEulerAnglesXYZ(-math.rad(90),0,0) * CFrame.new(0,0,0) | |
| 2736 | LW.C0 = CFrame.new(-1.5+0.5*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(-0.5+3.5*i,-1*i,-1+2.5*i) | |
| 2737 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 2738 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0.2,0,0) | |
| 2739 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 2740 | end | |
| 2741 | con1:disconnect() | |
| 2742 | for i = 0,1,0.1 do | |
| 2743 | swait() | |
| 2744 | weld1.C0 = CFrame.fromEulerAnglesXYZ(-math.rad(90)+math.rad(180)-math.rad(180)*i,0,math.rad(90)) * CFrame.new(0,1,0) | |
| 2745 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57,3.14,0) * CFrame.new(0,0,-0.5) | |
| 2746 | wld1.C0 = CFrame.fromEulerAnglesXYZ(0,-math.rad(90),0) * CFrame.new(-0.7,0,0) | |
| 2747 | wld1.C1 = CFrame.fromEulerAnglesXYZ(-math.rad(90),0,0) * CFrame.new(0,0,0) | |
| 2748 | LW.C0 = CFrame.new(-1.5+0.5-0.5*i,0.5,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(3+1*i,-1+1*i,1.5-1.5*i) | |
| 2749 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 2750 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0.2,0,0) | |
| 2751 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 2752 | end | |
| 2753 | ss(0.8) | |
| 2754 | con1=part13.Touched:connect(function(hit) Damagefunc1(hit,30,10) end) | |
| 2755 | for i = 0,1,0.2 do | |
| 2756 | swait() | |
| 2757 | weld1.C0 = CFrame.fromEulerAnglesXYZ(-math.rad(90),0,math.rad(90)) * CFrame.new(0,1,0) | |
| 2758 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57,3.14,0) * CFrame.new(0,0,-0.5) | |
| 2759 | wld1.C0 = CFrame.fromEulerAnglesXYZ(0,-math.rad(90),0) * CFrame.new(-0.7,0,0) | |
| 2760 | wld1.C1 = CFrame.fromEulerAnglesXYZ(-math.rad(90),0,0) * CFrame.new(0,0,0) | |
| 2761 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(4-5*i,0,0) | |
| 2762 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 2763 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0.2,0,0) | |
| 2764 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 2765 | end | |
| 2766 | con1:disconnect() | |
| 2767 | wait(0.5) | |
| 2768 | attack = false | |
| 2769 | end | |
| 2770 | ||
| 2771 | function ShieldDash() | |
| 2772 | if mana >= 20 then | |
| 2773 | attack = true | |
| 2774 | ||
| 2775 | hitbox1.Parent=modelzorz | |
| 2776 | hitbox1.Size=vt(2,1,3) | |
| 2777 | hitbox1.Transparency=1 | |
| 2778 | hitbox1.CFrame=part1.CFrame | |
| 2779 | for i = 0,1,0.1 do | |
| 2780 | swait() | |
| 2781 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(20)),.3) | |
| 2782 | Torso.Neck.C0=clerp(Torso.Neck.C0,necko*CFrame.fromEulerAnglesXYZ(0.3*i,0,0),.3) | |
| 2783 | hitbox1.CFrame=part1.CFrame | |
| 2784 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57,3.14,0.5*i) * CFrame.new(0,0,-0.5) | |
| 2785 | LW.C0 = CFrame.new(-1.5+0.7*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(1.9*i,0,1*i) | |
| 2786 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 2787 | RW.C0 = CFrame.new(1.5-0.5*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(1+0.57*i,0,-1.2*i) | |
| 2788 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 2789 | end | |
| 2790 | mana = mana - 20 | |
| 2791 | ss(0.5) | |
| 2792 | con1=hitbox1.Touched:connect(function(hit) Damagefunc(hit,10,52,3,"Knockdown",RootPart,.5,1) end) | |
| 2793 | for i = 0,1, 0.1 do | |
| 2794 | Torso.Velocity = Head.CFrame.lookVector *100 | |
| 2795 | end | |
| 2796 | for i = 0,1,0.2 do | |
| 2797 | swait() | |
| 2798 | hitbox1.CFrame=part1.CFrame | |
| 2799 | if element == "Light" then | |
| 2800 | MMMAGIC(prt19,3,3,3,0,0,0,BrickColor.new("White"))
| |
| 2801 | MOREMAGIX(prt19,0,2,2,2,BrickColor.new("White"))
| |
| 2802 | DashEf(Head.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(90),0,0),BrickColor.new("White"))
| |
| 2803 | else | |
| 2804 | MMMAGIC(prt19,3,3,3,0,0,0,BrickColor.new("Black"))
| |
| 2805 | MOREMAGIX(prt19,0,2,2,2,BrickColor.new("Black"))
| |
| 2806 | DashEf(Head.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(90),0,0),BrickColor.new("Black"))
| |
| 2807 | end | |
| 2808 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57,3.14,0.5) * CFrame.new(0,0,-0.5) | |
| 2809 | LW.C0 = CFrame.new(-1.5+0.7,0.5,-0.5-0.3*i) * CFrame.fromEulerAnglesXYZ(1.9,0,1-0.3*i) | |
| 2810 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 2811 | RW.C0 = CFrame.new(1.5-0.5,0.5,-0.5-0.3*i) * CFrame.fromEulerAnglesXYZ(1+0.57,0,-1.2+0.3*i) | |
| 2812 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 2813 | end | |
| 2814 | for i = 0,1,0.2 do | |
| 2815 | swait() | |
| 2816 | hitbox1.CFrame=part1.CFrame | |
| 2817 | if element == "Light" then | |
| 2818 | MMMAGIC(prt19,3,3,3,0,0,0,BrickColor.new("White"))
| |
| 2819 | MOREMAGIX(prt19,0,2,2,2,BrickColor.new("White"))
| |
| 2820 | DashEf(Head.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(90),0,0),BrickColor.new("White"))
| |
| 2821 | else | |
| 2822 | MMMAGIC(prt19,3,3,3,0,0,0,BrickColor.new("Black"))
| |
| 2823 | MOREMAGIX(prt19,0,2,2,2,BrickColor.new("Black"))
| |
| 2824 | DashEf(Head.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(90),0,0),BrickColor.new("Black"))
| |
| 2825 | end | |
| 2826 | end | |
| 2827 | for i = 0,1,0.2 do | |
| 2828 | swait() | |
| 2829 | hitbox1.CFrame=part1.CFrame | |
| 2830 | if element == "Light" then | |
| 2831 | MMMAGIC(prt19,3,3,3,0,0,0,BrickColor.new("White"))
| |
| 2832 | MOREMAGIX(prt19,0,2,2,2,BrickColor.new("White"))
| |
| 2833 | DashEf(Head.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(90),0,0),BrickColor.new("White"))
| |
| 2834 | else | |
| 2835 | MMMAGIC(prt19,3,3,3,0,0,0,BrickColor.new("Black"))
| |
| 2836 | MOREMAGIX(prt19,0,2,2,2,BrickColor.new("Black"))
| |
| 2837 | DashEf(Head.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(90),0,0),BrickColor.new("Black"))
| |
| 2838 | end | |
| 2839 | end | |
| 2840 | if mode == "Normal" then | |
| 2841 | wait(0.3) | |
| 2842 | for i = 0,1,0.1 do | |
| 2843 | swait() | |
| 2844 | hitbox1.CFrame=part1.CFrame | |
| 2845 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57,3.14,0.5-0.5*i) * CFrame.new(0,0,-0.5) | |
| 2846 | LW.C0 = CFrame.new(-1.5+0.7-0.7*i,0.5,-0.5-0.3+0.8*i) * CFrame.fromEulerAnglesXYZ(1.9-1.9*i,0,1-0.3-0.7*i) | |
| 2847 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 2848 | RW.C0 = CFrame.new(1.5-0.5+0.5*i,0.5,-0.5-0.3+0.8*i) * CFrame.fromEulerAnglesXYZ(1+0.57-0.57*i,0,-1.2+0.3+0.9*i) | |
| 2849 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 2850 | end | |
| 2851 | wait(0.2) | |
| 2852 | con1:disconnect() | |
| 2853 | elseif mode == "Attack" then | |
| 2854 | if holddash == true and mana >= 20 then | |
| 2855 | con1:disconnect() | |
| 2856 | gairo.Parent = nil | |
| 2857 | wait(0.5) | |
| 2858 | gairo.Parent = Head | |
| 2859 | gairo.cframe = Head.CFrame | |
| 2860 | for i = 0,1,0.1 do | |
| 2861 | swait() | |
| 2862 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(20)),.3) | |
| 2863 | Torso.Neck.C0=clerp(Torso.Neck.C0,necko*CFrame.fromEulerAnglesXYZ(0.3*i,0,0),.3) | |
| 2864 | hitbox1.CFrame=part15.CFrame | |
| 2865 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57,3.14,0.5-1*i) * CFrame.new(0,0,-0.5) | |
| 2866 | LW.C0 = CFrame.new(-1.5+0.7-0.7*i,0.5,-0.8+0.8*i) * CFrame.fromEulerAnglesXYZ(1.9,0,0.7-1.6*i) | |
| 2867 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 2868 | RW.C0 = CFrame.new(1.5-0.5+0.5*i,0.5,-0.8+0.8*i) * CFrame.fromEulerAnglesXYZ(1.57,0,-0.9+2*i) | |
| 2869 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 2870 | end | |
| 2871 | ss(0.8) | |
| 2872 | con1=hitbox1.Touched:connect(function(hit) Damagefunc(hit,20,50,3,"Knockdown",RootPart,.5,1) end) | |
| 2873 | mana = mana - 20 | |
| 2874 | for i = 0,1, 0.1 do | |
| 2875 | Torso.Velocity = Head.CFrame.lookVector *200 | |
| 2876 | end | |
| 2877 | for i = 0,1,0.2 do | |
| 2878 | swait() | |
| 2879 | if element == "Light" then | |
| 2880 | MMMAGIC(part14,3,3,3,0,0,0,BrickColor.new("White"))
| |
| 2881 | MOREMAGIX(part14,0,2,2,2,BrickColor.new("White"))
| |
| 2882 | DashEf(Head.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(90),0,0),BrickColor.new("White"))
| |
| 2883 | else | |
| 2884 | MMMAGIC(part14,3,3,3,0,0,0,BrickColor.new("Black"))
| |
| 2885 | MOREMAGIX(part14,0,2,2,2,BrickColor.new("Black"))
| |
| 2886 | DashEf(Head.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(90),0,0),BrickColor.new("Black"))
| |
| 2887 | end | |
| 2888 | weld1.C0 = CFrame.fromEulerAnglesXYZ(-math.rad(90)+math.rad(90)*i,0,math.rad(90)-math.rad(90)*i) * CFrame.new(0,1,0) | |
| 2889 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57,3.14,0.5-1) * CFrame.new(0,0,-0.5) | |
| 2890 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.9-0.33*i,0,0.7-1.5+0.4*i) | |
| 2891 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 2892 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,-0.9+2) | |
| 2893 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 2894 | end | |
| 2895 | for i = 0,1,0.2 do | |
| 2896 | swait() | |
| 2897 | hitbox1.CFrame=part15.CFrame | |
| 2898 | if element == "Light" then | |
| 2899 | MMMAGIC(part14,3,3,3,0,0,0,BrickColor.new("White"))
| |
| 2900 | MOREMAGIX(part14,0,2,2,2,BrickColor.new("White"))
| |
| 2901 | DashEf(Head.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(90),0,0),BrickColor.new("White"))
| |
| 2902 | else | |
| 2903 | MMMAGIC(part14,3,3,3,0,0,0,BrickColor.new("Black"))
| |
| 2904 | MOREMAGIX(part14,0,2,2,2,BrickColor.new("Black"))
| |
| 2905 | DashEf(Head.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(90),0,0),BrickColor.new("Black"))
| |
| 2906 | end | |
| 2907 | end | |
| 2908 | for i = 0,1,0.2 do | |
| 2909 | swait() | |
| 2910 | hitbox1.CFrame=part15.CFrame | |
| 2911 | if element == "Light" then | |
| 2912 | MMMAGIC(part14,3,3,3,0,0,0,BrickColor.new("White"))
| |
| 2913 | MOREMAGIX(part14,0,2,2,2,BrickColor.new("White"))
| |
| 2914 | DashEf(Head.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(90),0,0),BrickColor.new("White"))
| |
| 2915 | else | |
| 2916 | MMMAGIC(part14,3,3,3,0,0,0,BrickColor.new("Black"))
| |
| 2917 | MOREMAGIX(part14,0,2,2,2,BrickColor.new("Black"))
| |
| 2918 | DashEf(Head.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(90),0,0),BrickColor.new("Black"))
| |
| 2919 | end | |
| 2920 | end | |
| 2921 | wait(0.3) | |
| 2922 | for i = 0,1,0.1 do | |
| 2923 | swait() | |
| 2924 | weld1.C0 = CFrame.fromEulerAnglesXYZ(-math.rad(90)+math.rad(90)-math.rad(90)*i,0,math.rad(90)-math.rad(90)+math.rad(90)*i) * CFrame.new(0,1,0) | |
| 2925 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57,3.14,-0.5+0.5*i) * CFrame.new(0,0,-0.5) | |
| 2926 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.9-0.33-1.57*i,0,1.2-1.2*i) | |
| 2927 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 2928 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57-0.57*i,0,1.1-1.1*i) | |
| 2929 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 2930 | end | |
| 2931 | gairo.Parent = nil | |
| 2932 | con1:disconnect() | |
| 2933 | else | |
| 2934 | wait(0.3) | |
| 2935 | for i = 0,1,0.1 do | |
| 2936 | swait() | |
| 2937 | hitbox1.CFrame=part15.CFrame | |
| 2938 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57,3.14,0.5-0.5*i) * CFrame.new(0,0,-0.5) | |
| 2939 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.9-0.33-1.57*i,0,1.2-1.2*i) | |
| 2940 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 2941 | RW.C0 = CFrame.new(1.5-0.5+0.5*i,0.5,-0.5-0.3+0.8*i) * CFrame.fromEulerAnglesXYZ(1+0.57-0.57*i,0,-1.2+0.3+0.9*i) | |
| 2942 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 2943 | end | |
| 2944 | gairo.Parent = nil | |
| 2945 | wait(0.2) | |
| 2946 | con1:disconnect() | |
| 2947 | end | |
| 2948 | end | |
| 2949 | attack = false | |
| 2950 | end | |
| 2951 | end | |
| 2952 | ||
| 2953 | function guard() | |
| 2954 | attack = true | |
| 2955 | guarding = true | |
| 2956 | Character.Humanoid.WalkSpeed = 13 | |
| 2957 | for i = 0,1,0.1 do | |
| 2958 | swait() | |
| 2959 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57,3.14,0) * CFrame.new(0,0,-0.5) | |
| 2960 | LW.C0 = CFrame.new(-1.5+0.8*i,0.5+0.2*i,-0.8*i) * CFrame.fromEulerAnglesXYZ(2.07*i,0,1.4*i) | |
| 2961 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 2962 | RW.C0 = CFrame.new(1.5-0.8*i,0.5,-0.8*i) * CFrame.fromEulerAnglesXYZ(0.7+0.87*i,0,-1.4*i) | |
| 2963 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 2964 | end | |
| 2965 | humanoid = Character.Humanoid | |
| 2966 | lhh = humanoid.Health | |
| 2967 | ||
| 2968 | while guarding == true do | |
| 2969 | swait() | |
| 2970 | ||
| 2971 | if humanoid.Health < lhh then | |
| 2972 | ||
| 2973 | print(lhh - humanoid.Health) | |
| 2974 | test = lhh - humanoid.Health | |
| 2975 | if mana < 400 then | |
| 2976 | mana = mana + math.random(test, test*1.5) | |
| 2977 | end | |
| 2978 | if mana > 400 then | |
| 2979 | mana = 400 | |
| 2980 | end | |
| 2981 | if mode == "Normal" then | |
| 2982 | humanoid.Health = lhh - (test * 0.25) | |
| 2983 | elseif mode == "Attack" then | |
| 2984 | humanoid.Health = lhh - (test * 0.50) | |
| 2985 | end | |
| 2986 | lhh = humanoid.Health | |
| 2987 | shieldbash(1) | |
| 2988 | local vel = Instance.new("BodyVelocity")
| |
| 2989 | vel.Parent = Player.Character.Torso | |
| 2990 | vel.maxForce = Vector3.new(4e+005,4e+005,4e+005)*1 | |
| 2991 | vel.velocity = Player.Character.Torso.CFrame.lookVector * -20 | |
| 2992 | velo = -20 | |
| 2993 | for i = 0,1,0.2 do | |
| 2994 | swait() | |
| 2995 | LW.C0 = CFrame.new(-1.5+0.8,0.5+0.2,-0.8) * CFrame.fromEulerAnglesXYZ(2.07,0,1.4+0.5*i) | |
| 2996 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 2997 | RW.C0 = CFrame.new(1.5-0.8,0.5,-0.8) * CFrame.fromEulerAnglesXYZ(0.7+0.87,0,-1.4-0.5*i) | |
| 2998 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 2999 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57+0.3*i,3.14,0) * CFrame.new(0,0,-0.5) | |
| 3000 | end | |
| 3001 | for i = 0,1,0.05 do | |
| 3002 | swait() | |
| 3003 | LW.C0 = CFrame.new(-1.5+0.8,0.5+0.2,-0.8) * CFrame.fromEulerAnglesXYZ(2.07,0,1.4+0.5-0.5*i) | |
| 3004 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 3005 | RW.C0 = CFrame.new(1.5-0.8,0.5,-0.8) * CFrame.fromEulerAnglesXYZ(0.7+0.87,0,-1.4-0.5+0.5*i) | |
| 3006 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 3007 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57+0.3-0.3*i,3.14,0) * CFrame.new(0,0,-0.5) | |
| 3008 | velo = velo + 0.5 | |
| 3009 | vel.velocity = Player.Character.Torso.CFrame.lookVector * velo | |
| 3010 | end | |
| 3011 | vel.Parent = nil | |
| 3012 | ||
| 3013 | end | |
| 3014 | ||
| 3015 | wait(0.1) | |
| 3016 | end | |
| 3017 | Character.Humanoid.WalkSpeed = 16 | |
| 3018 | if bashing == false then | |
| 3019 | for i = 0,1,0.1 do | |
| 3020 | swait() | |
| 3021 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57,3.14,0) * CFrame.new(0,0,-0.5) | |
| 3022 | LW.C0 = CFrame.new(-1.5+0.8-0.8*i,0.5+0.2-0.2*i,-0.8+0.8*i) * CFrame.fromEulerAnglesXYZ(2.07-2.07*i,0,1.4-1.4*i) | |
| 3023 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 3024 | RW.C0 = CFrame.new(1.5-0.8+0.8*i,0.5,-0.8+0.8*i) * CFrame.fromEulerAnglesXYZ(0.7+0.87-0.87*i,0,-1.4+1.4*i) | |
| 3025 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 3026 | end | |
| 3027 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57,3.14,0) * CFrame.new(0,0,-0.5) | |
| 3028 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 3029 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 3030 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0.7,0,0) | |
| 3031 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 3032 | attack = false | |
| 3033 | end | |
| 3034 | end | |
| 3035 | ||
| 3036 | function Bashem() | |
| 3037 | attack = true | |
| 3038 | bashing = true | |
| 3039 | guarding = false | |
| 3040 | if mode == "Normal" then | |
| 3041 | ss(0.7) | |
| 3042 | con1=prt1.Touched:connect(function(hit) Bash(hit,40) end) | |
| 3043 | for i = 0,1,0.2 do | |
| 3044 | swait() | |
| 3045 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57,3.14,0) * CFrame.new(0,0,-0.5) | |
| 3046 | LW.C0 = CFrame.new(-1.5+0.8-0.8*i,0.5+0.2-0.2*i,-0.8+0.8*i) * CFrame.fromEulerAnglesXYZ(2.07,0,1.4-3*i) | |
| 3047 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 3048 | RW.C0 = CFrame.new(1.5-0.8+0.8*i,0.5,-0.8+0.8*i) * CFrame.fromEulerAnglesXYZ(0.7+0.87,0,-1.4+3*i) | |
| 3049 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 3050 | end | |
| 3051 | wait(0.15) | |
| 3052 | con1:disconnect() | |
| 3053 | for i = 0,1,0.1 do | |
| 3054 | swait() | |
| 3055 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57,3.14,0) * CFrame.new(0,0,-0.5) | |
| 3056 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(2.07-2.07*i,0,-1.6+1.6*i) | |
| 3057 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 3058 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57-0.87*i,0,1.6-1.6*i) | |
| 3059 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 3060 | end | |
| 3061 | elseif mode == "Attack" then | |
| 3062 | for i = 0,1,0.1 do | |
| 3063 | swait() | |
| 3064 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57,3.14,0) * CFrame.new(0,0,-0.5) | |
| 3065 | LW.C0 = CFrame.new(-1.5+0.8+0.3*i,0.5+0.2+0.3*i,-0.8) * CFrame.fromEulerAnglesXYZ(2.07-0.5*i,0,1.4+0.17*i) | |
| 3066 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,1.57*i,0) | |
| 3067 | RW.C0 = CFrame.new(1.5-0.8+0.8*i,0.5,-0.8+0.8*i) * CFrame.fromEulerAnglesXYZ(1.57,0,-1.4+2*i) | |
| 3068 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 3069 | end | |
| 3070 | con1=part13.Touched:connect(function(hit) Damagefunc2(hit,40,25) end) | |
| 3071 | ss(1.1) | |
| 3072 | for i = 0,1,0.2 do | |
| 3073 | swait() | |
| 3074 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57,3.14,0) * CFrame.new(0,0,-0.5) | |
| 3075 | LW.C0 = CFrame.new(-1.5+1.1-1.1*i,0.5+0.5-0.5*i,-0.8+0.8*i) * CFrame.fromEulerAnglesXYZ(2.07-0.5,0,1.4+0.17) | |
| 3076 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(4*i,1.57,0) | |
| 3077 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,-1.4+2) | |
| 3078 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 3079 | end | |
| 3080 | wait(0.15) | |
| 3081 | lightning = false | |
| 3082 | con1:disconnect() | |
| 3083 | for i = 0,1,0.1 do | |
| 3084 | swait() | |
| 3085 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57,3.14,0) * CFrame.new(0,0,-0.5) | |
| 3086 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57-1.57*i,0,1.57-1.57*i) | |
| 3087 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(4-4*i,1.57-1.57*i,0) | |
| 3088 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57-0.57*i,0,-1.4+2-0.6*i) | |
| 3089 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 3090 | end | |
| 3091 | end | |
| 3092 | bashing = false | |
| 3093 | attack = false | |
| 3094 | end | |
| 3095 | ||
| 3096 | function WingBladeStance(seeing) | |
| 3097 | wingblade1.Parent = modelzorz | |
| 3098 | wingblade2.Parent = modelzorz | |
| 3099 | wingblade3.Parent = modelzorz | |
| 3100 | wingblade4.Parent = modelzorz | |
| 3101 | wingblade5.Parent = modelzorz | |
| 3102 | wingblade6.Parent = modelzorz | |
| 3103 | wingweld1.Parent = wingblade1 | |
| 3104 | wingweld1.Part0 = wingblade1 | |
| 3105 | wingweld1.Part1 = Torso | |
| 3106 | wingweld1.C0 = CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)) * CFrame.new(1,-0.5,-3.3) | |
| 3107 | wingweld1.C1 = CFrame.fromEulerAnglesXYZ(-0.5,-0.2,0) * CFrame.new(0,0,0) | |
| 3108 | wingweld2.Parent = wingblade2 | |
| 3109 | wingweld2.Part0 = wingblade2 | |
| 3110 | wingweld2.Part1 = Torso | |
| 3111 | wingweld2.C0 = CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)) * CFrame.new(1,0,-3) | |
| 3112 | wingweld2.C1 = CFrame.fromEulerAnglesXYZ(0,-0.2,0) * CFrame.new(0,0,0) | |
| 3113 | wingweld3.Parent = wingblade3 | |
| 3114 | wingweld3.Part0 = wingblade3 | |
| 3115 | wingweld3.Part1 = Torso | |
| 3116 | wingweld3.C0 = CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)) * CFrame.new(1,0.5,-3.3) | |
| 3117 | wingweld3.C1 = CFrame.fromEulerAnglesXYZ(0.5,-0.2,0) * CFrame.new(0,0,0) | |
| 3118 | wingweld4.Parent = wingblade4 | |
| 3119 | wingweld4.Part0 = wingblade4 | |
| 3120 | wingweld4.Part1 = Torso | |
| 3121 | wingweld4.C0 = CFrame.fromEulerAnglesXYZ(0,0,-math.rad(90)) * CFrame.new(-1,-0.5,-3.3) | |
| 3122 | wingweld4.C1 = CFrame.fromEulerAnglesXYZ(-0.5,0.2,0) * CFrame.new(0,0,0) | |
| 3123 | wingweld5.Parent = wingblade5 | |
| 3124 | wingweld5.Part0 = wingblade5 | |
| 3125 | wingweld5.Part1 = Torso | |
| 3126 | wingweld5.C0 = CFrame.fromEulerAnglesXYZ(0,0,-math.rad(90)) * CFrame.new(-1,0,-3) | |
| 3127 | wingweld5.C1 = CFrame.fromEulerAnglesXYZ(0,0.2,0) * CFrame.new(0,0,0) | |
| 3128 | wingweld6.Parent = wingblade6 | |
| 3129 | wingweld6.Part0 = wingblade6 | |
| 3130 | wingweld6.Part1 = Torso | |
| 3131 | wingweld6.C0 = CFrame.fromEulerAnglesXYZ(0,0,-math.rad(90)) * CFrame.new(-1,0.5,-3.3) | |
| 3132 | wingweld6.C1 = CFrame.fromEulerAnglesXYZ(0.5,0.2,0) * CFrame.new(0,0,0) | |
| 3133 | if seeing == true then | |
| 3134 | wingblade1.Transparency = 0.4 | |
| 3135 | wingblade2.Transparency = 0.4 | |
| 3136 | wingblade3.Transparency = 0.4 | |
| 3137 | wingblade4.Transparency = 0.4 | |
| 3138 | wingblade5.Transparency = 0.4 | |
| 3139 | wingblade6.Transparency = 0.4 | |
| 3140 | else | |
| 3141 | wingblade1.Transparency = 1 | |
| 3142 | wingblade2.Transparency = 1 | |
| 3143 | wingblade3.Transparency = 1 | |
| 3144 | wingblade4.Transparency = 1 | |
| 3145 | wingblade5.Transparency = 1 | |
| 3146 | wingblade6.Transparency = 1 | |
| 3147 | end | |
| 3148 | end | |
| 3149 | ||
| 3150 | function StyleChange() | |
| 3151 | attack = true | |
| 3152 | if mode == "Normal" then | |
| 3153 | Character.Humanoid.WalkSpeed = 0 | |
| 3154 | for i = 0,1,0.1 do | |
| 3155 | swait() | |
| 3156 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57-0.3*i,3.14,0) * CFrame.new(0,0,-0.5) | |
| 3157 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(2.5*i,0,0) | |
| 3158 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 3159 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1+1.5*i,0,0) | |
| 3160 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 3161 | end | |
| 3162 | wait(0.2) | |
| 3163 | Style = "MagicMayhem" | |
| 3164 | coroutine.resume(coroutine.create(function() | |
| 3165 | while Style == "MagicMayhem" do | |
| 3166 | wait(0.1) | |
| 3167 | MMMAGIC(LeftArm,2,2,2,0,-1,0,BrickColor.new("White"))
| |
| 3168 | MMMAGIC(RightArm,2,2,2,0,-1,0,BrickColor.new("Black"))
| |
| 3169 | end | |
| 3170 | end)) | |
| 3171 | magicsound(1) | |
| 3172 | BlastEffect(Torso,4,5,4,0,-2,0,0,0,0,BrickColor.new("White"))
| |
| 3173 | WaveEffect(Torso,4,5,4,0,-2,0,0,0,0,BrickColor.new("Black"))
| |
| 3174 | for i = 0,1,0.2 do | |
| 3175 | swait() | |
| 3176 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57-0.3+0.6*i,3.14,0) * CFrame.new(0,0,-0.5) | |
| 3177 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(2.5-3.5*i,0,0) | |
| 3178 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 3179 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(2.5-3.5*i,0,0) | |
| 3180 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 3181 | end | |
| 3182 | wait(0.2) | |
| 3183 | for i = 0,1,0.1 do | |
| 3184 | swait() | |
| 3185 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57+0.3-0.3*i,3.14,0) * CFrame.new(0,0,-0.5) | |
| 3186 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-1+1*i,0,0) | |
| 3187 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 3188 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-1+2*i,0,0) | |
| 3189 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 3190 | end | |
| 3191 | Character.Humanoid.WalkSpeed = 16 | |
| 3192 | elseif mode == "Attack" then | |
| 3193 | Character.Humanoid.WalkSpeed = 0 | |
| 3194 | for i = 0,1,0.1 do | |
| 3195 | swait() | |
| 3196 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57-0.3*i,3.14,0) * CFrame.new(0,0,-0.5) | |
| 3197 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(2.5*i,0,0) | |
| 3198 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 3199 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1+1.5*i,0,0) | |
| 3200 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 3201 | end | |
| 3202 | WingBladeStance(true) | |
| 3203 | magicsound(1) | |
| 3204 | if element == "Light" then | |
| 3205 | BlastEffect(Torso,4,5,4,0,-2,0,0,0,0,BrickColor.new("White"))
| |
| 3206 | WaveEffect(Torso,4,5,4,0,-2,0,0,0,0,BrickColor.new("White"))
| |
| 3207 | else | |
| 3208 | BlastEffect(Torso,4,5,4,0,-2,0,0,0,0,BrickColor.new("Black"))
| |
| 3209 | WaveEffect(Torso,4,5,4,0,-2,0,0,0,0,BrickColor.new("Black"))
| |
| 3210 | end | |
| 3211 | for i = 0,1,0.2 do | |
| 3212 | swait() | |
| 3213 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57-0.3+0.6*i,3.14,0) * CFrame.new(0,0,-0.5) | |
| 3214 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(2.5-3.5*i,0,0) | |
| 3215 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 3216 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(2.5-3.5*i,0,0) | |
| 3217 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 3218 | end | |
| 3219 | wait(0.2) | |
| 3220 | for i = 0,1,0.1 do | |
| 3221 | swait() | |
| 3222 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57+0.3-0.3*i,3.14,0) * CFrame.new(0,0,-0.5) | |
| 3223 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-1+1*i,0,0) | |
| 3224 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 3225 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-1+2*i,0,0) | |
| 3226 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 3227 | end | |
| 3228 | hideanim() | |
| 3229 | Style = "WingBlade" | |
| 3230 | Character.Humanoid.WalkSpeed = 16 | |
| 3231 | end | |
| 3232 | attack = false | |
| 3233 | end | |
| 3234 | ||
| 3235 | function idleanim() | |
| 3236 | if attack == false then | |
| 3237 | --print("MOARDERP")
| |
| 3238 | for i = 0,1,0.05 do | |
| 3239 | swait() | |
| 3240 | wingweld1.C1 = CFrame.fromEulerAnglesXYZ(-0.5+0.3*i,-0.2,0) * CFrame.new(0,0,0) | |
| 3241 | wingweld2.C1 = CFrame.fromEulerAnglesXYZ(0.2*i,-0.2,0) * CFrame.new(0,0,0) | |
| 3242 | wingweld3.C1 = CFrame.fromEulerAnglesXYZ(0.5+0.1*i,-0.2,0) * CFrame.new(0,0,0) | |
| 3243 | wingweld4.C1 = CFrame.fromEulerAnglesXYZ(-0.5+0.3*i,0.2,0) * CFrame.new(0,0,0) | |
| 3244 | wingweld5.C1 = CFrame.fromEulerAnglesXYZ(0.2*i,0.2,0) * CFrame.new(0,0,0) | |
| 3245 | wingweld6.C1 = CFrame.fromEulerAnglesXYZ(0.5+0.1*i,0.2,0) * CFrame.new(0,0,0) | |
| 3246 | end | |
| 3247 | wait(0.5) | |
| 3248 | for i = 0,1,0.05 do | |
| 3249 | swait() | |
| 3250 | wingweld1.C1 = CFrame.fromEulerAnglesXYZ(-0.5+0.3-0.5*i,-0.2,0) * CFrame.new(0,0,0) | |
| 3251 | wingweld2.C1 = CFrame.fromEulerAnglesXYZ(0.2-0.3*i,-0.2,0) * CFrame.new(0,0,0) | |
| 3252 | wingweld3.C1 = CFrame.fromEulerAnglesXYZ(0.5+0.1-0.1*i,-0.2,0) * CFrame.new(0,0,0) | |
| 3253 | wingweld4.C1 = CFrame.fromEulerAnglesXYZ(-0.5+0.3-0.5*i,0.2,0) * CFrame.new(0,0,0) | |
| 3254 | wingweld5.C1 = CFrame.fromEulerAnglesXYZ(0.2-0.3*i,0.2,0) * CFrame.new(0,0,0) | |
| 3255 | wingweld6.C1 = CFrame.fromEulerAnglesXYZ(0.5+0.1-0.1*i,0.2,0) * CFrame.new(0,0,0) | |
| 3256 | end | |
| 3257 | wait(0.1) | |
| 3258 | for i = 0,1,0.05 do | |
| 3259 | swait() | |
| 3260 | wingweld1.C1 = CFrame.fromEulerAnglesXYZ(-0.5-0.2+0.2*i,-0.2,0) * CFrame.new(0,0,0) | |
| 3261 | wingweld2.C1 = CFrame.fromEulerAnglesXYZ(-0.1+0.1*i,-0.2,0) * CFrame.new(0,0,0) | |
| 3262 | wingweld3.C1 = CFrame.fromEulerAnglesXYZ(0.5,-0.2,0) * CFrame.new(0,0,0) | |
| 3263 | wingweld4.C1 = CFrame.fromEulerAnglesXYZ(-0.5-0.2+0.2*i,0.2,0) * CFrame.new(0,0,0) | |
| 3264 | wingweld5.C1 = CFrame.fromEulerAnglesXYZ(-0.1+0.1*i,0.2,0) * CFrame.new(0,0,0) | |
| 3265 | wingweld6.C1 = CFrame.fromEulerAnglesXYZ(0.5,0.2,0) * CFrame.new(0,0,0) | |
| 3266 | end | |
| 3267 | end | |
| 3268 | end | |
| 3269 | ||
| 3270 | function MegaHit() | |
| 3271 | if mana >= 20 then | |
| 3272 | attack = true | |
| 3273 | gairo.Parent = Head | |
| 3274 | gairo.cframe = Head.CFrame | |
| 3275 | Charge(2) | |
| 3276 | for i = 0,1,0.1 do | |
| 3277 | swait() | |
| 3278 | if element == "Light" then | |
| 3279 | MMMAGIC(LeftArm,3,3,3,0,-1,0,BrickColor.new("White"))
| |
| 3280 | elseif element == "Dark" then | |
| 3281 | MMMAGIC(LeftArm,3,3,3,0,-1,0,BrickColor.new("Black"))
| |
| 3282 | end | |
| 3283 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57,3.14,-0.5*i) * CFrame.new(0,0,-0.5) | |
| 3284 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(2*i,0,-0.5*i) | |
| 3285 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 3286 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1,0,0) | |
| 3287 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 3288 | end | |
| 3289 | for i = 0,1,0.2 do | |
| 3290 | swait() | |
| 3291 | if element == "Light" then | |
| 3292 | MMMAGIC(LeftArm,3,3,3,0,-1,0,BrickColor.new("White"))
| |
| 3293 | elseif element == "Dark" then | |
| 3294 | MMMAGIC(LeftArm,3,3,3,0,-1,0,BrickColor.new("Black"))
| |
| 3295 | end | |
| 3296 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57,3.14,-0.5) * CFrame.new(0,0,-0.5) | |
| 3297 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(2-3*i,0,-0.5) | |
| 3298 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 3299 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1,0,0) | |
| 3300 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 3301 | end | |
| 3302 | mana = mana - 20 | |
| 3303 | local testbrick = Instance.new("Part")
| |
| 3304 | testbrick.Parent = modelzorz | |
| 3305 | testbrick.Anchored = true | |
| 3306 | testbrick.Transparency = 1 | |
| 3307 | testbrick.CFrame = Torso.CFrame * CFrame.new(-3,0,-2) | |
| 3308 | coroutine.resume(coroutine.create(function() | |
| 3309 | local c = game.Workspace:GetChildren(); | |
| 3310 | for i = 1, #c do | |
| 3311 | local hum = c[i]:findFirstChild("Humanoid")
| |
| 3312 | if hum ~= nil and hum.Health ~= 0 then | |
| 3313 | local head = c[i]:findFirstChild("Head");
| |
| 3314 | if head ~= nil then | |
| 3315 | local targ = head.Position - testbrick.Position; | |
| 3316 | local mag = targ.magnitude; | |
| 3317 | if mag <= 3 and c[i].Name ~= Player.Name then | |
| 3318 | coroutine.resume(coroutine.create(function() | |
| 3319 | UpBlast(head,math.random(30,36)) | |
| 3320 | end)) | |
| 3321 | end | |
| 3322 | end | |
| 3323 | end | |
| 3324 | end | |
| 3325 | end)) | |
| 3326 | magicsound(2) | |
| 3327 | if element == "Light" then | |
| 3328 | EVENMOARMAGIX(Torso,1,6,1,-3,-2,-2,0,0,0,BrickColor.new("White"))
| |
| 3329 | WaveEffect(Torso,2.5,3,2.5,-3,-2,-2,0,0,0,BrickColor.new("White"))
| |
| 3330 | else | |
| 3331 | EVENMOARMAGIX(Torso,2,5,2,-3,-2,-2,0,0,0,BrickColor.new("Black"))
| |
| 3332 | WaveEffect(Torso,1.5,4,1.5,-3,-2,-2,0,0,0,BrickColor.new("Black"))
| |
| 3333 | end | |
| 3334 | wait(0.2) | |
| 3335 | for i = 0,1,0.1 do | |
| 3336 | swait() | |
| 3337 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57,3.14,-0.5+0.5*i) * CFrame.new(0,0,-0.5) | |
| 3338 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-1+1*i,0,-0.5+0.5*i) | |
| 3339 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 3340 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1,0,0) | |
| 3341 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 3342 | end | |
| 3343 | wait(0.2) | |
| 3344 | testbrick.Parent = nil | |
| 3345 | gairo.Parent = nil | |
| 3346 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57,3.14,0) * CFrame.new(0,0,-0.5) | |
| 3347 | attack = false | |
| 3348 | end | |
| 3349 | end | |
| 3350 | ||
| 3351 | function MagicStab() | |
| 3352 | attack = true | |
| 3353 | for i = 0,1,0.1 do | |
| 3354 | swait() | |
| 3355 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57,3.14,0) * CFrame.new(0,0,-0.5) | |
| 3356 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(3.14*i,0,-0.5*i) | |
| 3357 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 3358 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1,0,0) | |
| 3359 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 3360 | end | |
| 3361 | ss(0.9) | |
| 3362 | for i = 0,1,0.1 do | |
| 3363 | swait() | |
| 3364 | weld1.C0 = CFrame.fromEulerAnglesXYZ(-math.rad(90)+math.rad(90)*i,0,math.rad(90)-math.rad(90)*i) * CFrame.new(0,1,0) | |
| 3365 | weld1.C1 = CFrame.fromEulerAnglesXYZ(0,1.57*i,0) | |
| 3366 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57,3.14,0) * CFrame.new(0,0,-0.5) | |
| 3367 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(3.14*i,0,-0.5*i) | |
| 3368 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 3369 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1,0,0) | |
| 3370 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 3371 | end | |
| 3372 | attack = false | |
| 3373 | end | |
| 3374 | ||
| 3375 | function MagicVortex() | |
| 3376 | if mana >= 0 then | |
| 3377 | attack = true | |
| 3378 | vortexing = true | |
| 3379 | Charge(1) | |
| 3380 | for i = 0,1,0.1 do | |
| 3381 | swait() | |
| 3382 | if element == "Light" then | |
| 3383 | MMMAGIC(LeftArm,3,3,3,0,-1,0,BrickColor.new("White"))
| |
| 3384 | else | |
| 3385 | MMMAGIC(LeftArm,3,3,3,0,-1,0,BrickColor.new("Black"))
| |
| 3386 | end | |
| 3387 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57-0.5*i,3.14,0) * CFrame.new(0,0,-0.5) | |
| 3388 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(3.14*i,0,0) | |
| 3389 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 3390 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1,0,0) | |
| 3391 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 3392 | end | |
| 3393 | for i = 0,1,0.1 do | |
| 3394 | swait() | |
| 3395 | if element == "Light" then | |
| 3396 | MMMAGIC(LeftArm,3,3,3,0,-1,0,BrickColor.new("White"))
| |
| 3397 | else | |
| 3398 | MMMAGIC(LeftArm,3,3,3,0,-1,0,BrickColor.new("Black"))
| |
| 3399 | end | |
| 3400 | end | |
| 3401 | magicsound(1) | |
| 3402 | if element == "Light" then | |
| 3403 | EVENMOARMAGIX(LeftArm,5,3,5,0,-1,0,0,0,0,BrickColor.new("White"))
| |
| 3404 | else | |
| 3405 | EVENMOARMAGIX(LeftArm,5,3,5,0,-1,0,0,0,0,BrickColor.new("Black"))
| |
| 3406 | end | |
| 3407 | wait(0.3) | |
| 3408 | coroutine.resume(coroutine.create(function() | |
| 3409 | magicsound(1) | |
| 3410 | local Bawl1 = Instance.new("Part")
| |
| 3411 | Bawl1.Parent = modelzorz | |
| 3412 | Bawl1.CanCollide = false | |
| 3413 | if element == "Light" then | |
| 3414 | Bawl1.BrickColor = BrickColor.new("White")
| |
| 3415 | else | |
| 3416 | Bawl1.BrickColor = BrickColor.new("Black")
| |
| 3417 | end | |
| 3418 | Bawl1.Position = Torso.Position | |
| 3419 | Bawl1.Transparency = 1 | |
| 3420 | Bawl1.Size = Vector3.new(2,2,2) | |
| 3421 | local BawlMesh1 = Instance.new("SpecialMesh")
| |
| 3422 | BawlMesh1.Parent = Bawl1 | |
| 3423 | BawlMesh1.MeshType = "Sphere" | |
| 3424 | BawlMesh1.Scale = Vector3.new(0,0,0) | |
| 3425 | local BawlWeld1 = Instance.new("Weld")
| |
| 3426 | BawlWeld1.Parent = Bawl1 | |
| 3427 | BawlWeld1.Part0 = Bawl1 | |
| 3428 | BawlWeld1.Part1 = Torso | |
| 3429 | BawlWeld1.C0 = CFrame.new(4,0,3) | |
| 3430 | if element == "Light" then | |
| 3431 | EVENMOARMAGIX(Bawl1,5,3,5,0,0,0,0,0,0,BrickColor.new("White"))
| |
| 3432 | else | |
| 3433 | EVENMOARMAGIX(Bawl1,5,3,5,0,0,0,0,0,0,BrickColor.new("Black"))
| |
| 3434 | end | |
| 3435 | local Bawl2 = Instance.new("Part")
| |
| 3436 | Bawl2.Parent = modelzorz | |
| 3437 | Bawl2.CanCollide = false | |
| 3438 | if element == "Light" then | |
| 3439 | Bawl2.BrickColor = BrickColor.new("White")
| |
| 3440 | else | |
| 3441 | Bawl2.BrickColor = BrickColor.new("Black")
| |
| 3442 | end | |
| 3443 | Bawl2.Position = Torso.Position | |
| 3444 | Bawl2.Transparency = 1 | |
| 3445 | Bawl2.Size = Vector3.new(2,2,2) | |
| 3446 | local BawlMesh2 = Instance.new("SpecialMesh")
| |
| 3447 | BawlMesh2.Parent = Bawl2 | |
| 3448 | BawlMesh2.MeshType = "Sphere" | |
| 3449 | BawlMesh2.Scale = Vector3.new(0,0,0) | |
| 3450 | local BawlWeld2 = Instance.new("Weld")
| |
| 3451 | BawlWeld2.Parent = Bawl2 | |
| 3452 | BawlWeld2.Part0 = Bawl2 | |
| 3453 | BawlWeld2.Part1 = Torso | |
| 3454 | BawlWeld2.C0 = CFrame.new(-4,0,3) | |
| 3455 | if element == "Light" then | |
| 3456 | EVENMOARMAGIX(Bawl2,5,3,5,0,0,0,0,0,0,BrickColor.new("White"))
| |
| 3457 | else | |
| 3458 | EVENMOARMAGIX(Bawl2,5,3,5,0,0,0,0,0,0,BrickColor.new("Black"))
| |
| 3459 | end | |
| 3460 | local Bawl3 = Instance.new("Part")
| |
| 3461 | Bawl3.Parent = modelzorz | |
| 3462 | Bawl3.CanCollide = false | |
| 3463 | if element == "Light" then | |
| 3464 | Bawl3.BrickColor = BrickColor.new("White")
| |
| 3465 | else | |
| 3466 | Bawl3.BrickColor = BrickColor.new("Black")
| |
| 3467 | end | |
| 3468 | Bawl3.Position = Torso.Position | |
| 3469 | Bawl3.Transparency = 1 | |
| 3470 | Bawl3.Size = Vector3.new(2,2,2) | |
| 3471 | local BawlMesh3 = Instance.new("SpecialMesh")
| |
| 3472 | BawlMesh3.Parent = Bawl3 | |
| 3473 | BawlMesh3.MeshType = "Sphere" | |
| 3474 | BawlMesh3.Scale = Vector3.new(0,0,0) | |
| 3475 | local BawlWeld3 = Instance.new("Weld")
| |
| 3476 | BawlWeld3.Parent = Bawl3 | |
| 3477 | BawlWeld3.Part0 = Bawl3 | |
| 3478 | BawlWeld3.Part1 = Torso | |
| 3479 | BawlWeld3.C0 = CFrame.new(0,0,-4.5) | |
| 3480 | if element == "Light" then | |
| 3481 | EVENMOARMAGIX(Bawl3,5,3,5,0,0,0,0,0,0,BrickColor.new("White"))
| |
| 3482 | else | |
| 3483 | EVENMOARMAGIX(Bawl3,5,3,5,0,0,0,0,0,0,BrickColor.new("Black"))
| |
| 3484 | end | |
| 3485 | coroutine.resume(coroutine.create(function() | |
| 3486 | while Bawl1.Parent ~= nil do | |
| 3487 | wait(0.1) | |
| 3488 | local c = game.Workspace:GetChildren(); | |
| 3489 | for i = 1, #c do | |
| 3490 | local hum = c[i]:findFirstChild("Humanoid")
| |
| 3491 | if hum ~= nil and hum.Health ~= 0 then | |
| 3492 | local head = c[i]:findFirstChild("Head");
| |
| 3493 | if head ~= nil then | |
| 3494 | local targ = head.Position - Bawl1.Position; | |
| 3495 | local mag = targ.magnitude; | |
| 3496 | if mag <= 4 and c[i].Name ~= Player.Name then | |
| 3497 | coroutine.resume(coroutine.create(function() | |
| 3498 | BawlHit(head,2,5) | |
| 3499 | end)) | |
| 3500 | end | |
| 3501 | end | |
| 3502 | end | |
| 3503 | end | |
| 3504 | end | |
| 3505 | end)) | |
| 3506 | coroutine.resume(coroutine.create(function() | |
| 3507 | while Bawl2.Parent ~= nil do | |
| 3508 | wait(0.1) | |
| 3509 | local c = game.Workspace:GetChildren(); | |
| 3510 | for i = 1, #c do | |
| 3511 | local hum = c[i]:findFirstChild("Humanoid")
| |
| 3512 | if hum ~= nil and hum.Health ~= 0 then | |
| 3513 | local head = c[i]:findFirstChild("Head");
| |
| 3514 | if head ~= nil then | |
| 3515 | local targ = head.Position - Bawl2.Position; | |
| 3516 | local mag = targ.magnitude; | |
| 3517 | if mag <= 4 and c[i].Name ~= Player.Name then | |
| 3518 | coroutine.resume(coroutine.create(function() | |
| 3519 | BawlHit(head,2,5) | |
| 3520 | end)) | |
| 3521 | end | |
| 3522 | end | |
| 3523 | end | |
| 3524 | end | |
| 3525 | end | |
| 3526 | end)) | |
| 3527 | coroutine.resume(coroutine.create(function() | |
| 3528 | while Bawl3.Parent ~= nil do | |
| 3529 | wait(0.1) | |
| 3530 | local c = game.Workspace:GetChildren(); | |
| 3531 | for i = 1, #c do | |
| 3532 | local hum = c[i]:findFirstChild("Humanoid")
| |
| 3533 | if hum ~= nil and hum.Health ~= 0 then | |
| 3534 | local head = c[i]:findFirstChild("Head");
| |
| 3535 | if head ~= nil then | |
| 3536 | local targ = head.Position - Bawl3.Position; | |
| 3537 | local mag = targ.magnitude; | |
| 3538 | if mag <= 4 and c[i].Name ~= Player.Name then | |
| 3539 | coroutine.resume(coroutine.create(function() | |
| 3540 | BawlHit(head,2,5) | |
| 3541 | end)) | |
| 3542 | end | |
| 3543 | end | |
| 3544 | end | |
| 3545 | end | |
| 3546 | end | |
| 3547 | end)) | |
| 3548 | for i = 0,1,0.15 do | |
| 3549 | swait() | |
| 3550 | Bawl1.Transparency = Bawl1.Transparency - 0.1 | |
| 3551 | BawlMesh1.Scale = BawlMesh1.Scale + Vector3.new(0.1,0.08,0.1) | |
| 3552 | Bawl2.Transparency = Bawl2.Transparency - 0.1 | |
| 3553 | BawlMesh2.Scale = BawlMesh2.Scale + Vector3.new(0.1,0.08,0.1) | |
| 3554 | Bawl3.Transparency = Bawl3.Transparency - 0.1 | |
| 3555 | BawlMesh3.Scale = BawlMesh3.Scale + Vector3.new(0.1,0.08,0.1) | |
| 3556 | if element == "Light" then | |
| 3557 | MMMAGIC(Bawl1,2,2,2,0,0,0,BrickColor.new("White"))
| |
| 3558 | else | |
| 3559 | MMMAGIC(Bawl1,2,2,2,0,0,0,BrickColor.new("Black"))
| |
| 3560 | end | |
| 3561 | if element == "Light" then | |
| 3562 | MMMAGIC(Bawl2,2,2,2,0,0,0,BrickColor.new("White"))
| |
| 3563 | else | |
| 3564 | MMMAGIC(Bawl2,2,2,2,0,0,0,BrickColor.new("Black"))
| |
| 3565 | end | |
| 3566 | if element == "Light" then | |
| 3567 | MMMAGIC(Bawl3,2,2,2,0,0,0,BrickColor.new("White"))
| |
| 3568 | else | |
| 3569 | MMMAGIC(Bawl3,2,2,2,0,0,0,BrickColor.new("Black"))
| |
| 3570 | end | |
| 3571 | end | |
| 3572 | while mana >= 0 and vortexing == true do | |
| 3573 | wait(0.1) | |
| 3574 | mana = mana - 1 | |
| 3575 | BawlWeld1.C0 = BawlWeld1.C0 * CFrame.fromEulerAnglesXYZ(0,0.2,0) | |
| 3576 | BawlWeld2.C0 = BawlWeld2.C0 * CFrame.fromEulerAnglesXYZ(0,0.2,0) | |
| 3577 | BawlWeld3.C0 = BawlWeld3.C0 * CFrame.fromEulerAnglesXYZ(0,0.2,0) | |
| 3578 | if element == "Light" then | |
| 3579 | MMMAGIC(Bawl1,2,2,2,0,0,0,BrickColor.new("White"))
| |
| 3580 | else | |
| 3581 | MMMAGIC(Bawl1,2,2,2,0,0,0,BrickColor.new("Black"))
| |
| 3582 | end | |
| 3583 | if element == "Light" then | |
| 3584 | MMMAGIC(Bawl2,2,2,2,0,0,0,BrickColor.new("White"))
| |
| 3585 | else | |
| 3586 | MMMAGIC(Bawl2,2,2,2,0,0,0,BrickColor.new("Black"))
| |
| 3587 | end | |
| 3588 | if element == "Light" then | |
| 3589 | MMMAGIC(Bawl3,2,2,2,0,0,0,BrickColor.new("White"))
| |
| 3590 | else | |
| 3591 | MMMAGIC(Bawl3,2,2,2,0,0,0,BrickColor.new("Black"))
| |
| 3592 | end | |
| 3593 | end | |
| 3594 | Bawl1.Parent = nil | |
| 3595 | Bawl2.Parent = nil | |
| 3596 | Bawl3.Parent = nil | |
| 3597 | end)) | |
| 3598 | for i = 0,1,0.1 do | |
| 3599 | swait() | |
| 3600 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57-0.5+0.5*i,3.14,0) * CFrame.new(0,0,-0.5) | |
| 3601 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(3.14-3.14*i,0,0) | |
| 3602 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 3603 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1,0,0) | |
| 3604 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 3605 | end | |
| 3606 | attack = false | |
| 3607 | end | |
| 3608 | end | |
| 3609 | ||
| 3610 | function SwordRaid() | |
| 3611 | if mana >= 40 then | |
| 3612 | attack = true | |
| 3613 | local UltimaPart = Instance.new("Part")
| |
| 3614 | UltimaPart.Parent = modelzorz | |
| 3615 | UltimaPart.CanCollide = false | |
| 3616 | UltimaPart.Position = Torso.Position | |
| 3617 | UltimaPart.Transparency = 1 | |
| 3618 | local UltimaWeld = Instance.new("Weld")
| |
| 3619 | UltimaWeld.Parent = UltimaPart | |
| 3620 | UltimaWeld.Part0 = UltimaPart | |
| 3621 | UltimaWeld.Part1 = Torso | |
| 3622 | UltimaWeld.C0 = CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 3623 | UltimaWeld.C1 = CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)) * CFrame.new(0,0,0) | |
| 3624 | local wingvel2 = Instance.new("BodyVelocity")
| |
| 3625 | wingvel2.Parent = UltimaPart | |
| 3626 | WingBladeEffect(1,1,1,1,1,1) | |
| 3627 | wingblade1.Transparency = 1 | |
| 3628 | wingblade2.Transparency = 1 | |
| 3629 | wingblade3.Transparency = 1 | |
| 3630 | wingblade4.Transparency = 1 | |
| 3631 | wingblade5.Transparency = 1 | |
| 3632 | wingblade6.Transparency = 1 | |
| 3633 | wait(0.4) | |
| 3634 | wingblade1.Transparency = 0.4 | |
| 3635 | wingweld1.Parent = wingblade1 | |
| 3636 | wingweld1.Part0 = wingblade1 | |
| 3637 | wingweld1.Part1 = UltimaPart | |
| 3638 | wingweld1.C0 = CFrame.new(0,0,-4) * CFrame.fromEulerAnglesXYZ(math.rad(90),0,0) | |
| 3639 | wingweld1.C1 = CFrame.fromEulerAnglesXYZ(0,math.rad(90),0) * CFrame.new(0,0,0) | |
| 3640 | wingblade2.Transparency = 0.4 | |
| 3641 | wingweld2.Parent = wingblade2 | |
| 3642 | wingweld2.Part0 = wingblade2 | |
| 3643 | wingweld2.Part1 = UltimaPart | |
| 3644 | wingweld2.C0 = CFrame.new(0,0,-4) * CFrame.fromEulerAnglesXYZ(math.rad(90),0,0) | |
| 3645 | wingweld2.C1 = CFrame.fromEulerAnglesXYZ(1,math.rad(90),0) * CFrame.new(0,0,0) | |
| 3646 | wingblade3.Transparency = 0.4 | |
| 3647 | wingweld3.Parent = wingblade3 | |
| 3648 | wingweld3.Part0 = wingblade3 | |
| 3649 | wingweld3.Part1 = UltimaPart | |
| 3650 | wingweld3.C0 = CFrame.new(0,0,-4) * CFrame.fromEulerAnglesXYZ(math.rad(90),0,0) | |
| 3651 | wingweld3.C1 = CFrame.fromEulerAnglesXYZ(2,math.rad(90),0) * CFrame.new(0,0,0) | |
| 3652 | wingblade4.Transparency = 0.4 | |
| 3653 | wingweld4.Parent = wingblade4 | |
| 3654 | wingweld4.Part0 = wingblade4 | |
| 3655 | wingweld4.Part1 = UltimaPart | |
| 3656 | wingweld4.C0 = CFrame.new(0,0,-4) * CFrame.fromEulerAnglesXYZ(math.rad(90),0,0) | |
| 3657 | wingweld4.C1 = CFrame.fromEulerAnglesXYZ(3,math.rad(90),0) * CFrame.new(0,0,0) | |
| 3658 | wingblade5.Transparency = 0.4 | |
| 3659 | wingweld5.Parent = wingblade5 | |
| 3660 | wingweld5.Part0 = wingblade5 | |
| 3661 | wingweld5.Part1 = UltimaPart | |
| 3662 | wingweld5.C0 = CFrame.new(0,0,-4) * CFrame.fromEulerAnglesXYZ(math.rad(90),0,0) | |
| 3663 | wingweld5.C1 = CFrame.fromEulerAnglesXYZ(4,math.rad(90),0) * CFrame.new(0,0,0) | |
| 3664 | wingblade6.Transparency = 0.4 | |
| 3665 | wingweld6.Parent = wingblade6 | |
| 3666 | wingweld6.Part0 = wingblade6 | |
| 3667 | wingweld6.Part1 = UltimaPart | |
| 3668 | wingweld6.C0 = CFrame.new(0,0,-4) * CFrame.fromEulerAnglesXYZ(math.rad(90),0,0) | |
| 3669 | wingweld6.C1 = CFrame.fromEulerAnglesXYZ(5,math.rad(90),0) * CFrame.new(0,0,0) | |
| 3670 | WingBladeEffect(1,1,1,1,1,1) | |
| 3671 | con1=wingblade1.Touched:connect(function(hit) Damagefunc1(hit,20,15) end) | |
| 3672 | con2=wingblade2.Touched:connect(function(hit) Damagefunc1(hit,20,15) end) | |
| 3673 | con3=wingblade3.Touched:connect(function(hit) Damagefunc1(hit,20,15) end) | |
| 3674 | con4=wingblade4.Touched:connect(function(hit) Damagefunc1(hit,20,15) end) | |
| 3675 | con5=wingblade5.Touched:connect(function(hit) Damagefunc1(hit,20,15) end) | |
| 3676 | con6=wingblade6.Touched:connect(function(hit) Damagefunc1(hit,20,15) end) | |
| 3677 | for i = 0,1,0.1 do | |
| 3678 | swait() | |
| 3679 | LW.C0 = CFrame.new(-1.5+0.5*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(1.57*i,0,1*i) | |
| 3680 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 3681 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1+0.57*i,0,1*i) | |
| 3682 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 3683 | end | |
| 3684 | wait(0.1) | |
| 3685 | for i = 0,1,0.1 do | |
| 3686 | swait() | |
| 3687 | ss(1.2) | |
| 3688 | wingweld1.C1 = CFrame.fromEulerAnglesXYZ(math.rad(360)*i,math.rad(90),0) * CFrame.new(0,0,0) | |
| 3689 | wingweld2.C1 = CFrame.fromEulerAnglesXYZ(1+math.rad(360)*i,math.rad(90),0) * CFrame.new(0,0,0) | |
| 3690 | wingweld3.C1 = CFrame.fromEulerAnglesXYZ(2+math.rad(360)*i,math.rad(90),0) * CFrame.new(0,0,0) | |
| 3691 | wingweld4.C1 = CFrame.fromEulerAnglesXYZ(3+math.rad(360)*i,math.rad(90),0) * CFrame.new(0,0,0) | |
| 3692 | wingweld5.C1 = CFrame.fromEulerAnglesXYZ(4+math.rad(360)*i,math.rad(90),0) * CFrame.new(0,0,0) | |
| 3693 | wingweld6.C1 = CFrame.fromEulerAnglesXYZ(5+math.rad(360)*i,math.rad(90),0) * CFrame.new(0,0,0) | |
| 3694 | LW.C0 = CFrame.new(-1.5+0.5-0.5*i,0.5,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(1.57,0,1-2*i) | |
| 3695 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 3696 | RW.C0 = CFrame.new(1.5-0.5*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(1.57,0,1-2*i) | |
| 3697 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 3698 | end | |
| 3699 | wait(0.2) | |
| 3700 | lightning = false | |
| 3701 | for i = 0,1,0.1 do | |
| 3702 | swait() | |
| 3703 | LW.C0 = CFrame.new(-1.5+0.3*i,0.5,-0.3*i) * CFrame.fromEulerAnglesXYZ(1.57+0.43*i,0,-1+1.5*i) | |
| 3704 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 3705 | RW.C0 = CFrame.new(1.5-0.5+0.2*i,0.5,-0.5+0.2*i) * CFrame.fromEulerAnglesXYZ(1.57+0.43*i,0,-1+0.5*i) | |
| 3706 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 3707 | end | |
| 3708 | mana = mana - 40 | |
| 3709 | UltimaWeld.Parent = nil | |
| 3710 | wingvel2.maxForce = Vector3.new(4e+005,4e+005,4e+005)*1 | |
| 3711 | wingvel2.velocity = Player.Character.Head.CFrame.lookVector * 70 | |
| 3712 | coroutine.resume(coroutine.create(function() | |
| 3713 | for i = 0,3,0.1 do | |
| 3714 | swait() | |
| 3715 | wingweld1.C1 = CFrame.fromEulerAnglesXYZ(math.rad(360)*i,math.rad(90),0) * CFrame.new(0,0,0) | |
| 3716 | wingweld2.C1 = CFrame.fromEulerAnglesXYZ(1+math.rad(360)*i,math.rad(90),0) * CFrame.new(0,0,0) | |
| 3717 | wingweld3.C1 = CFrame.fromEulerAnglesXYZ(2+math.rad(360)*i,math.rad(90),0) * CFrame.new(0,0,0) | |
| 3718 | wingweld4.C1 = CFrame.fromEulerAnglesXYZ(3+math.rad(360)*i,math.rad(90),0) * CFrame.new(0,0,0) | |
| 3719 | wingweld5.C1 = CFrame.fromEulerAnglesXYZ(4+math.rad(360)*i,math.rad(90),0) * CFrame.new(0,0,0) | |
| 3720 | wingweld6.C1 = CFrame.fromEulerAnglesXYZ(5+math.rad(360)*i,math.rad(90),0) * CFrame.new(0,0,0) | |
| 3721 | ss(1.2) | |
| 3722 | end | |
| 3723 | wingvel2.Parent = nil | |
| 3724 | UltimaPart.Parent = nil | |
| 3725 | WingBladeEffect(1,1,1,1,1,1) | |
| 3726 | wingblade1.Transparency = 1 | |
| 3727 | wingblade2.Transparency = 1 | |
| 3728 | wingblade3.Transparency = 1 | |
| 3729 | wingblade4.Transparency = 1 | |
| 3730 | wingblade5.Transparency = 1 | |
| 3731 | wingblade6.Transparency = 1 | |
| 3732 | wait(0.4) | |
| 3733 | lightning = false | |
| 3734 | con1:disconnect() | |
| 3735 | con2:disconnect() | |
| 3736 | con3:disconnect() | |
| 3737 | con4:disconnect() | |
| 3738 | con5:disconnect() | |
| 3739 | con6:disconnect() | |
| 3740 | WingBladeStance(true) | |
| 3741 | WingBladeEffect(1,1,1,1,1,1) | |
| 3742 | end)) | |
| 3743 | wait(0.1) | |
| 3744 | for i = 0,1,0.1 do | |
| 3745 | swait() | |
| 3746 | LW.C0 = CFrame.new(-1.5+0.3-0.3*i,0.5,-0.3+0.3*i) * CFrame.fromEulerAnglesXYZ(2-3*i,0,0.5-1*i) | |
| 3747 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 3748 | RW.C0 = CFrame.new(1.5-0.3+0.3*i,0.5,-0.3+0.3*i) * CFrame.fromEulerAnglesXYZ(2-3*i,0,-0.5+1*i) | |
| 3749 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 3750 | end | |
| 3751 | wait(0.5) | |
| 3752 | attack = false | |
| 3753 | end | |
| 3754 | end | |
| 3755 | ||
| 3756 | function MagicBarrage() | |
| 3757 | attack = true | |
| 3758 | if element == "Light" then | |
| 3759 | for i = 0,1,0.1 do | |
| 3760 | swait() | |
| 3761 | LW.C0 = CFrame.new(-1.5+0.5*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(2*i,0,1*i) | |
| 3762 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 3763 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1,0,0) | |
| 3764 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 3765 | end | |
| 3766 | while barragehold == true and mana >= 0 do | |
| 3767 | wait(0.1) | |
| 3768 | mana = mana - math.random(5,10) | |
| 3769 | ss(1+math.random()) | |
| 3770 | LW.C0 = CFrame.new(-1.5+0.5,0.5,-0.5) * CFrame.fromEulerAnglesXYZ(1+math.random(),0,math.random(-1,0)+math.random()) | |
| 3771 | coroutine.resume(coroutine.create(function() | |
| 3772 | slasheffect(LeftArm.CFrame*CFrame.new(0,-3,0)*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50)),0,10,nil) | |
| 3773 | end)) | |
| 3774 | end | |
| 3775 | if mana <= 0 then | |
| 3776 | mana = 0 | |
| 3777 | end | |
| 3778 | else | |
| 3779 | for i = 0,1,0.1 do | |
| 3780 | swait() | |
| 3781 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5*i,0,0) | |
| 3782 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 3783 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1+0.57*i,0,0) | |
| 3784 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 3785 | end | |
| 3786 | local p = Instance.new("Part")
| |
| 3787 | p.Parent = Character | |
| 3788 | p.Name = "TestBrick" | |
| 3789 | p.CFrame = RightArm.CFrame*CFrame.new(0,1,0) | |
| 3790 | p.CanCollide = false | |
| 3791 | p.Transparency = 1 | |
| 3792 | local pweld = Instance.new("Weld")
| |
| 3793 | pweld.Parent = p | |
| 3794 | pweld.Part0 = p | |
| 3795 | pweld.Part1 = RightArm | |
| 3796 | pweld.C0 = CFrame.new(0,1,0) | |
| 3797 | coroutine.resume(coroutine.create(function() | |
| 3798 | while p.Parent ~= nil do | |
| 3799 | wait(0.05) | |
| 3800 | MMMAGIC(p,4,4,4,0,0,0,BrickColor.new("Black"))
| |
| 3801 | EVENMOARMAGIX(p,3,3,3,0,0,0,math.random(-50,50),math.random(-50,50),math.random(-50,50),BrickColor.new("Black"))
| |
| 3802 | MOREMAGIX(p,0,2,2,2,BrickColor.new("Black"))
| |
| 3803 | end | |
| 3804 | end)) | |
| 3805 | DarkRiftF(p) | |
| 3806 | p.Parent = nil | |
| 3807 | end | |
| 3808 | attack = false | |
| 3809 | end | |
| 3810 | ||
| 3811 | function Regening() | |
| 3812 | attack = true | |
| 3813 | Character.Humanoid.WalkSpeed=8 | |
| 3814 | for i = 0,1,0.1 do | |
| 3815 | swait() | |
| 3816 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57*i,0,-1.57*i) | |
| 3817 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 3818 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1+0.57*i,0,1.57*i) | |
| 3819 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 3820 | end | |
| 3821 | while regening == true do | |
| 3822 | wait(0.1) | |
| 3823 | DifferentEffect() | |
| 3824 | if mana >= 400 then | |
| 3825 | mana = 400 | |
| 3826 | else | |
| 3827 | Character.Humanoid.Health = Character.Humanoid.Health + 0.01 | |
| 3828 | mana = mana + 1 | |
| 3829 | end | |
| 3830 | end | |
| 3831 | Character.Humanoid.WalkSpeed=16 | |
| 3832 | attack = false | |
| 3833 | end | |
| 3834 | ||
| 3835 | function Ultima() | |
| 3836 | attack = true | |
| 3837 | if mana == 400 then | |
| 3838 | if Style == "MagicMayhem" then | |
| 3839 | print("LOLOL ECLIPSE TIEM")
| |
| 3840 | for i = 0,1,0.05 do | |
| 3841 | swait() | |
| 3842 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57-0.5*i,3.14,0) * CFrame.new(0,0,-0.5) | |
| 3843 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57*i,0,-1.57*i) | |
| 3844 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 3845 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1+0.57*i,0,1.57*i) | |
| 3846 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 3847 | end | |
| 3848 | for i = 0,2 do | |
| 3849 | wait(0.8) | |
| 3850 | magicsound(1) | |
| 3851 | MMMAGIC(LeftArm,5,5,5,0,-1,0,BrickColor.new("White"))
| |
| 3852 | MMMAGIC(RightArm,5,5,5,0,-1,0,BrickColor.new("Black"))
| |
| 3853 | end | |
| 3854 | for i = 0,1,0.1 do | |
| 3855 | swait() | |
| 3856 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57-0.5+0.5*i,3.14,0) * CFrame.new(0,0,-0.5) | |
| 3857 | LW.C0 = CFrame.new(-1.5+0.5*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(1.57,0,-1.57+2.17*i) | |
| 3858 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 3859 | RW.C0 = CFrame.new(1.5-0.5*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(1.57,0,1.57-2.17*i) | |
| 3860 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 3861 | end | |
| 3862 | Charge(0.4) | |
| 3863 | for i = 0,10,0.5 do | |
| 3864 | wait(0.1) | |
| 3865 | UltimaMMMAGIC(LeftArm,i,i,i,0,-1,0,BrickColor.new("White"))
| |
| 3866 | UltimaMMMAGIC(RightArm,i,i,i,0,-1,0,BrickColor.new("Black"))
| |
| 3867 | end | |
| 3868 | coroutine.resume(coroutine.create(function() | |
| 3869 | while Style == "MagicMayhem" do | |
| 3870 | wait(0.1) | |
| 3871 | UltimaMMMAGIC(LeftArm,10,10,10,0,-1,0,BrickColor.new("White"))
| |
| 3872 | UltimaMMMAGIC(RightArm,10,10,10,0,-1,0,BrickColor.new("Black"))
| |
| 3873 | end | |
| 3874 | end)) | |
| 3875 | for i = 0,1,0.2 do | |
| 3876 | swait() | |
| 3877 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57-0.5+0.5,3.14,0) * CFrame.new(0,0,-0.5) | |
| 3878 | LW.C0 = CFrame.new(-1.5+0.5,0.5,-0.5) * CFrame.fromEulerAnglesXYZ(1.57+0.5*i,0,-1.57+2.17) | |
| 3879 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 3880 | RW.C0 = CFrame.new(1.5-0.5,0.5,-0.5) * CFrame.fromEulerAnglesXYZ(1.57+0.5*i,0,1.57-2.17) | |
| 3881 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 3882 | end | |
| 3883 | wait(0.3) | |
| 3884 | for i = 0,1,0.2 do | |
| 3885 | swait() | |
| 3886 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57-0.5+0.5,3.14,0) * CFrame.new(0,0,-0.5) | |
| 3887 | LW.C0 = CFrame.new(-1.5+0.5,0.5,-0.5) * CFrame.fromEulerAnglesXYZ(1.57+0.5-1*i,0,-1.57+2.17) | |
| 3888 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 3889 | RW.C0 = CFrame.new(1.5-0.5,0.5,-0.5) * CFrame.fromEulerAnglesXYZ(1.57+0.5-1*i,0,1.57-2.17) | |
| 3890 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 3891 | end | |
| 3892 | mana = 0 | |
| 3893 | local c = game.Workspace:GetChildren(); | |
| 3894 | for i = 1, #c do | |
| 3895 | local hum = c[i]:findFirstChild("Humanoid")
| |
| 3896 | if hum ~= nil and hum.Health ~= 0 then | |
| 3897 | local head = c[i]:findFirstChild("Head");
| |
| 3898 | if head ~= nil then | |
| 3899 | local targ = head.Position - Torso.Position; | |
| 3900 | local mag = targ.magnitude; | |
| 3901 | if mag <= 60 and c[i].Name ~= Player.Name then | |
| 3902 | UltimaMagicMayhemDamage(head,math.random(80,90)) | |
| 3903 | Character.Humanoid.Health=Character.Humanoid.Health-70 | |
| 3904 | end | |
| 3905 | end | |
| 3906 | end | |
| 3907 | end | |
| 3908 | Style = "Normal" | |
| 3909 | MagicMayhemUltimaSounds() | |
| 3910 | for i = 0,9,0.2 do | |
| 3911 | swait() | |
| 3912 | MMMAGIC(Torso,90,90,90,0,0,0,BrickColor.new("White"))
| |
| 3913 | MMMAGIC(Torso,90,90,90,0,0,0,BrickColor.new("Black"))
| |
| 3914 | EVENMOARMAGIX(Torso,80,80,80,0,0,0,0,0,0,BrickColor.new("White"))
| |
| 3915 | EVENMOARMAGIX(Torso,80,80,80,0,0,0,0,0,0,BrickColor.new("Black"))
| |
| 3916 | WaveEffect(Torso,70,70,70,0,0,0,0,math.random(-50,50),0,BrickColor.new("White"))
| |
| 3917 | WaveEffect(Torso,70,70,70,0,0,0,0,math.random(-50,50),0,BrickColor.new("Black"))
| |
| 3918 | MMMAGIC(Torso,5,5,5,math.random(-35,35),0,math.random(-35,35),BrickColor.new("White"))
| |
| 3919 | MMMAGIC(Torso,5,5,5,math.random(-35,35),0,math.random(-35,35),BrickColor.new("Black"))
| |
| 3920 | end | |
| 3921 | coroutine.resume(coroutine.create(function() | |
| 3922 | local clone = Instance.new("Part")
| |
| 3923 | clone.Parent = workspace | |
| 3924 | clone.CFrame = Torso.CFrame | |
| 3925 | clone.CanCollide = false | |
| 3926 | clone.Transparency = 1 | |
| 3927 | clone.Anchored = true | |
| 3928 | for i = 0,10,0.2 do | |
| 3929 | wait(0.1) | |
| 3930 | MMMAGIC(clone,1,1,1,math.random(-30,30),0,math.random(-30,30),BrickColor.new("White"))
| |
| 3931 | MMMAGIC(clone,1,1,1,math.random(-30,30),0,math.random(-30,30),BrickColor.new("Black"))
| |
| 3932 | end | |
| 3933 | clone.Parent = nil | |
| 3934 | end)) | |
| 3935 | elseif Style == "WingBlade" then | |
| 3936 | print("LOLOL MULTIVORTEX TIEM")
| |
| 3937 | mana = 0 | |
| 3938 | coroutine.resume(coroutine.create(function() | |
| 3939 | while attack == true do | |
| 3940 | swait() | |
| 3941 | mana = 0 | |
| 3942 | end | |
| 3943 | end)) | |
| 3944 | Character.Humanoid.PlatformStand = true | |
| 3945 | con1=wingblade1.Touched:connect(function(hit) Damagefunc1(hit,5,15) end) | |
| 3946 | con2=wingblade2.Touched:connect(function(hit) Damagefunc1(hit,5,15) end) | |
| 3947 | con3=wingblade3.Touched:connect(function(hit) Damagefunc1(hit,5,15) end) | |
| 3948 | con4=wingblade4.Touched:connect(function(hit) Damagefunc1(hit,5,15) end) | |
| 3949 | con5=wingblade5.Touched:connect(function(hit) Damagefunc1(hit,5,15) end) | |
| 3950 | con6=wingblade6.Touched:connect(function(hit) Damagefunc1(hit,5,15) end) | |
| 3951 | original = Head.CFrame | |
| 3952 | bod = Instance.new("BodyPosition")
| |
| 3953 | bod.position = Torso.Position | |
| 3954 | bod.Parent = Torso | |
| 3955 | bod.maxForce = Vector3.new(4e+080, 4e+080, 4e+080) | |
| 3956 | target = meh | |
| 3957 | --bod.position = target.Position | |
| 3958 | local b = Instance.new("BodyGyro")
| |
| 3959 | b.P=18000 | |
| 3960 | b.D=600 | |
| 3961 | b.maxTorque=Vector3.new(80000,80000000,80000)*50000000000000000000000000 | |
| 3962 | b.Parent = Head | |
| 3963 | if target ~= nil then | |
| 3964 | local dir = (target.Position - Head.Position).unit | |
| 3965 | local spawnpos = Head.Position | |
| 3966 | local pos = spawnpos + (dir * 1) | |
| 3967 | b.cframe = CFrame.new(pos, pos + dir) | |
| 3968 | end | |
| 3969 | local UltimaPart = Instance.new("Part")
| |
| 3970 | UltimaPart.Parent = modelzorz | |
| 3971 | UltimaPart.CanCollide = false | |
| 3972 | UltimaPart.Position = Torso.Position | |
| 3973 | UltimaPart.Transparency = 1 | |
| 3974 | local UltimaWeld = Instance.new("Weld")
| |
| 3975 | UltimaWeld.Parent = UltimaPart | |
| 3976 | UltimaWeld.Part0 = UltimaPart | |
| 3977 | UltimaWeld.Part1 = Torso | |
| 3978 | UltimaWeld.C0 = CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 3979 | UltimaWeld.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
| 3980 | WingBladeEffect(1,1,1,1,1,1) | |
| 3981 | wingblade1.Transparency = 1 | |
| 3982 | wingblade2.Transparency = 1 | |
| 3983 | wingblade3.Transparency = 1 | |
| 3984 | wingblade4.Transparency = 1 | |
| 3985 | wingblade5.Transparency = 1 | |
| 3986 | wingblade6.Transparency = 1 | |
| 3987 | wait(0.4) | |
| 3988 | wingblade1.Transparency = 0.4 | |
| 3989 | wingweld1.Parent = wingblade1 | |
| 3990 | wingweld1.Part0 = wingblade1 | |
| 3991 | wingweld1.Part1 = UltimaPart | |
| 3992 | wingweld1.C0 = CFrame.new(0,0,-4) * CFrame.fromEulerAnglesXYZ(math.rad(90),0,0) | |
| 3993 | wingweld1.C1 = CFrame.fromEulerAnglesXYZ(0,math.rad(90),0) * CFrame.new(0,0,0) | |
| 3994 | wingblade2.Transparency = 0.4 | |
| 3995 | wingweld2.Parent = wingblade2 | |
| 3996 | wingweld2.Part0 = wingblade2 | |
| 3997 | wingweld2.Part1 = UltimaPart | |
| 3998 | wingweld2.C0 = CFrame.new(0,0,-4) * CFrame.fromEulerAnglesXYZ(math.rad(90),0,0) | |
| 3999 | wingweld2.C1 = CFrame.fromEulerAnglesXYZ(1,math.rad(90),0) * CFrame.new(0,0,0) | |
| 4000 | wingblade3.Transparency = 0.4 | |
| 4001 | wingweld3.Parent = wingblade3 | |
| 4002 | wingweld3.Part0 = wingblade3 | |
| 4003 | wingweld3.Part1 = UltimaPart | |
| 4004 | wingweld3.C0 = CFrame.new(0,0,-4) * CFrame.fromEulerAnglesXYZ(math.rad(90),0,0) | |
| 4005 | wingweld3.C1 = CFrame.fromEulerAnglesXYZ(2,math.rad(90),0) * CFrame.new(0,0,0) | |
| 4006 | wingblade4.Transparency = 0.4 | |
| 4007 | wingweld4.Parent = wingblade4 | |
| 4008 | wingweld4.Part0 = wingblade4 | |
| 4009 | wingweld4.Part1 = UltimaPart | |
| 4010 | wingweld4.C0 = CFrame.new(0,0,-4) * CFrame.fromEulerAnglesXYZ(math.rad(90),0,0) | |
| 4011 | wingweld4.C1 = CFrame.fromEulerAnglesXYZ(3,math.rad(90),0) * CFrame.new(0,0,0) | |
| 4012 | wingblade5.Transparency = 0.4 | |
| 4013 | wingweld5.Parent = wingblade5 | |
| 4014 | wingweld5.Part0 = wingblade5 | |
| 4015 | wingweld5.Part1 = UltimaPart | |
| 4016 | wingweld5.C0 = CFrame.new(0,0,-4) * CFrame.fromEulerAnglesXYZ(math.rad(90),0,0) | |
| 4017 | wingweld5.C1 = CFrame.fromEulerAnglesXYZ(4,math.rad(90),0) * CFrame.new(0,0,0) | |
| 4018 | wingblade6.Transparency = 0.4 | |
| 4019 | wingweld6.Parent = wingblade6 | |
| 4020 | wingweld6.Part0 = wingblade6 | |
| 4021 | wingweld6.Part1 = UltimaPart | |
| 4022 | wingweld6.C0 = CFrame.new(0,0,-4) * CFrame.fromEulerAnglesXYZ(math.rad(90),0,0) | |
| 4023 | wingweld6.C1 = CFrame.fromEulerAnglesXYZ(5,math.rad(90),0) * CFrame.new(0,0,0) | |
| 4024 | WingBladeEffect(1,1,1,1,1,1) | |
| 4025 | for i = 0,1,0.1 do | |
| 4026 | swait() | |
| 4027 | bod.position = Torso.Position + Vector3.new(0,1,0) | |
| 4028 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,-0.5*i) | |
| 4029 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 4030 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0.5*i) | |
| 4031 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 4032 | end | |
| 4033 | target = meh | |
| 4034 | if target ~= nil then | |
| 4035 | bod.position = target.Position | |
| 4036 | local dir = (target.Position - Head.Position).unit | |
| 4037 | local spawnpos = Head.Position | |
| 4038 | local pos = spawnpos + (dir * 1) | |
| 4039 | b.cframe = CFrame.new(pos, pos + dir) | |
| 4040 | end | |
| 4041 | for i = 0,1,0.1 do | |
| 4042 | swait() | |
| 4043 | ss(1.2) | |
| 4044 | wingweld1.C1 = CFrame.fromEulerAnglesXYZ(math.rad(360)*i,math.rad(90),0) * CFrame.new(0,0,0) | |
| 4045 | wingweld2.C1 = CFrame.fromEulerAnglesXYZ(1+math.rad(360)*i,math.rad(90),0) * CFrame.new(0,0,0) | |
| 4046 | wingweld3.C1 = CFrame.fromEulerAnglesXYZ(2+math.rad(360)*i,math.rad(90),0) * CFrame.new(0,0,0) | |
| 4047 | wingweld4.C1 = CFrame.fromEulerAnglesXYZ(3+math.rad(360)*i,math.rad(90),0) * CFrame.new(0,0,0) | |
| 4048 | wingweld5.C1 = CFrame.fromEulerAnglesXYZ(4+math.rad(360)*i,math.rad(90),0) * CFrame.new(0,0,0) | |
| 4049 | wingweld6.C1 = CFrame.fromEulerAnglesXYZ(5+math.rad(360)*i,math.rad(90),0) * CFrame.new(0,0,0) | |
| 4050 | LW.C0 = CFrame.new(-1.5+0.5*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(0.5*i,0,-0.5+1*i) | |
| 4051 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 4052 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5*i,0,0.5+1*i) | |
| 4053 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 4054 | end | |
| 4055 | for i = 0,2 do | |
| 4056 | swait() | |
| 4057 | WingBladeEffect(1,1,1,1,1,1) | |
| 4058 | wingblade1.Transparency = 1 | |
| 4059 | wingblade2.Transparency = 1 | |
| 4060 | wingblade3.Transparency = 1 | |
| 4061 | wingblade4.Transparency = 1 | |
| 4062 | wingblade5.Transparency = 1 | |
| 4063 | wingblade6.Transparency = 1 | |
| 4064 | for i = 0,1,0.1 do | |
| 4065 | swait() | |
| 4066 | LW.C0 = CFrame.new(-1.5+0.5,0.5,-0.5) * CFrame.fromEulerAnglesXYZ(0.5+1.5*i,0,0.5) | |
| 4067 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 4068 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5+2.5*i,0,1.5-1*i) | |
| 4069 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 4070 | end | |
| 4071 | UltimaWeld.C0 = CFrame.fromEulerAnglesXYZ(0,0,0.7) * CFrame.new(0,0,0) | |
| 4072 | UltimaWeld.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
| 4073 | WingBladeEffect(1,1,1,1,1,1) | |
| 4074 | target = meh | |
| 4075 | if target ~= nil then | |
| 4076 | bod.position = target.Position | |
| 4077 | local dir = (target.Position - Head.Position).unit | |
| 4078 | local spawnpos = Head.Position | |
| 4079 | local pos = spawnpos + (dir * 1) | |
| 4080 | b.cframe = CFrame.new(pos, pos + dir) | |
| 4081 | end | |
| 4082 | wingblade1.Transparency = 0.4 | |
| 4083 | wingblade2.Transparency = 0.4 | |
| 4084 | wingblade3.Transparency = 0.4 | |
| 4085 | wingblade4.Transparency = 0.4 | |
| 4086 | wingblade5.Transparency = 0.4 | |
| 4087 | wingblade6.Transparency = 0.4 | |
| 4088 | for i = 0,1,0.1 do | |
| 4089 | swait() | |
| 4090 | ss(1.4) | |
| 4091 | wingweld1.C1 = CFrame.fromEulerAnglesXYZ(-math.rad(360)*i,math.rad(90),0) * CFrame.new(0,0,0) | |
| 4092 | wingweld2.C1 = CFrame.fromEulerAnglesXYZ(1-math.rad(360)*i,math.rad(90),0) * CFrame.new(0,0,0) | |
| 4093 | wingweld3.C1 = CFrame.fromEulerAnglesXYZ(2-math.rad(360)*i,math.rad(90),0) * CFrame.new(0,0,0) | |
| 4094 | wingweld4.C1 = CFrame.fromEulerAnglesXYZ(3-math.rad(360)*i,math.rad(90),0) * CFrame.new(0,0,0) | |
| 4095 | wingweld5.C1 = CFrame.fromEulerAnglesXYZ(4-math.rad(360)*i,math.rad(90),0) * CFrame.new(0,0,0) | |
| 4096 | wingweld6.C1 = CFrame.fromEulerAnglesXYZ(5-math.rad(360)*i,math.rad(90),0) * CFrame.new(0,0,0) | |
| 4097 | LW.C0 = CFrame.new(-1.5+0.5-0.5*i,0.5,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(2-3*i,0,0.5-1*i) | |
| 4098 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 4099 | RW.C0 = CFrame.new(1.5-0.5*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(2-1.5*i,0,0.5-1*i) | |
| 4100 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 4101 | end | |
| 4102 | WingBladeEffect(1,1,1,1,1,1) | |
| 4103 | wingblade1.Transparency = 1 | |
| 4104 | wingblade2.Transparency = 1 | |
| 4105 | wingblade3.Transparency = 1 | |
| 4106 | wingblade4.Transparency = 1 | |
| 4107 | wingblade5.Transparency = 1 | |
| 4108 | wingblade6.Transparency = 1 | |
| 4109 | for i = 0,1,0.1 do | |
| 4110 | swait() | |
| 4111 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-1+2.57*i,0,-0.5) | |
| 4112 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 4113 | RW.C0 = CFrame.new(1.5-0.5,0.5,-0.5) * CFrame.fromEulerAnglesXYZ(0.5+1.07*i,0,-0.5-0.5*i) | |
| 4114 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 4115 | end | |
| 4116 | UltimaWeld.C0 = CFrame.fromEulerAnglesXYZ(0,0,1.57) * CFrame.new(0,0,0) | |
| 4117 | UltimaWeld.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
| 4118 | WingBladeEffect(1,1,1,1,1,1) | |
| 4119 | target = meh | |
| 4120 | if target ~= nil then | |
| 4121 | bod.position = target.Position | |
| 4122 | local dir = (target.Position - Head.Position).unit | |
| 4123 | local spawnpos = Head.Position | |
| 4124 | local pos = spawnpos + (dir * 1) | |
| 4125 | b.cframe = CFrame.new(pos, pos + dir) | |
| 4126 | end | |
| 4127 | wingblade1.Transparency = 0.4 | |
| 4128 | wingblade2.Transparency = 0.4 | |
| 4129 | wingblade3.Transparency = 0.4 | |
| 4130 | wingblade4.Transparency = 0.4 | |
| 4131 | wingblade5.Transparency = 0.4 | |
| 4132 | wingblade6.Transparency = 0.4 | |
| 4133 | for i = 0,1,0.1 do | |
| 4134 | swait() | |
| 4135 | ss(1) | |
| 4136 | wingweld1.C1 = CFrame.fromEulerAnglesXYZ(math.rad(360)*i,math.rad(90),0) * CFrame.new(0,0,0) | |
| 4137 | wingweld2.C1 = CFrame.fromEulerAnglesXYZ(1+math.rad(360)*i,math.rad(90),0) * CFrame.new(0,0,0) | |
| 4138 | wingweld3.C1 = CFrame.fromEulerAnglesXYZ(2+math.rad(360)*i,math.rad(90),0) * CFrame.new(0,0,0) | |
| 4139 | wingweld4.C1 = CFrame.fromEulerAnglesXYZ(3+math.rad(360)*i,math.rad(90),0) * CFrame.new(0,0,0) | |
| 4140 | wingweld5.C1 = CFrame.fromEulerAnglesXYZ(4+math.rad(360)*i,math.rad(90),0) * CFrame.new(0,0,0) | |
| 4141 | wingweld6.C1 = CFrame.fromEulerAnglesXYZ(5+math.rad(360)*i,math.rad(90),0) * CFrame.new(0,0,0) | |
| 4142 | LW.C0 = CFrame.new(-1.5+0.5*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(1.57,0,-0.5+1.5*i) | |
| 4143 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 4144 | RW.C0 = CFrame.new(1.5-0.5+0.5*i,0.5,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(1.57,0,-1+2*i) | |
| 4145 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 4146 | end | |
| 4147 | WingBladeEffect(1,1,1,1,1,1) | |
| 4148 | wingblade1.Transparency = 1 | |
| 4149 | wingblade2.Transparency = 1 | |
| 4150 | wingblade3.Transparency = 1 | |
| 4151 | wingblade4.Transparency = 1 | |
| 4152 | wingblade5.Transparency = 1 | |
| 4153 | wingblade6.Transparency = 1 | |
| 4154 | for i = 0,1,0.1 do | |
| 4155 | swait() | |
| 4156 | LW.C0 = CFrame.new(-1.5+0.5,0.5,-0.5) * CFrame.fromEulerAnglesXYZ(1.57-0.57*i,0,1) | |
| 4157 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 4158 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57-0.57*i,0,1) | |
| 4159 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 4160 | end | |
| 4161 | UltimaWeld.C0 = CFrame.fromEulerAnglesXYZ(0,0,2) * CFrame.new(0,0,0) | |
| 4162 | UltimaWeld.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
| 4163 | WingBladeEffect(1,1,1,1,1,1) | |
| 4164 | target = meh | |
| 4165 | if target ~= nil then | |
| 4166 | bod.position = target.Position | |
| 4167 | local dir = (target.Position - Head.Position).unit | |
| 4168 | local spawnpos = Head.Position | |
| 4169 | local pos = spawnpos + (dir * 1) | |
| 4170 | b.cframe = CFrame.new(pos, pos + dir) | |
| 4171 | end | |
| 4172 | wingblade1.Transparency = 0.4 | |
| 4173 | wingblade2.Transparency = 0.4 | |
| 4174 | wingblade3.Transparency = 0.4 | |
| 4175 | wingblade4.Transparency = 0.4 | |
| 4176 | wingblade5.Transparency = 0.4 | |
| 4177 | wingblade6.Transparency = 0.4 | |
| 4178 | for i = 0,1,0.1 do | |
| 4179 | swait() | |
| 4180 | ss(0.9) | |
| 4181 | wingweld1.C1 = CFrame.fromEulerAnglesXYZ(-math.rad(360)*i,math.rad(90),0) * CFrame.new(0,0,0) | |
| 4182 | wingweld2.C1 = CFrame.fromEulerAnglesXYZ(1-math.rad(360)*i,math.rad(90),0) * CFrame.new(0,0,0) | |
| 4183 | wingweld3.C1 = CFrame.fromEulerAnglesXYZ(2-math.rad(360)*i,math.rad(90),0) * CFrame.new(0,0,0) | |
| 4184 | wingweld4.C1 = CFrame.fromEulerAnglesXYZ(3-math.rad(360)*i,math.rad(90),0) * CFrame.new(0,0,0) | |
| 4185 | wingweld5.C1 = CFrame.fromEulerAnglesXYZ(4-math.rad(360)*i,math.rad(90),0) * CFrame.new(0,0,0) | |
| 4186 | wingweld6.C1 = CFrame.fromEulerAnglesXYZ(5-math.rad(360)*i,math.rad(90),0) * CFrame.new(0,0,0) | |
| 4187 | LW.C0 = CFrame.new(-1.5+0.5-0.5*i,0.5,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(1+1*i,0,1-2*i) | |
| 4188 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 4189 | RW.C0 = CFrame.new(1.5-0.5*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(1+1*i,0,1-2*i) | |
| 4190 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 4191 | end | |
| 4192 | end | |
| 4193 | b.cframe = original | |
| 4194 | WingBladeEffect(1,1,1,1,1,1) | |
| 4195 | wingblade1.Transparency = 1 | |
| 4196 | wingblade2.Transparency = 1 | |
| 4197 | wingblade3.Transparency = 1 | |
| 4198 | wingblade4.Transparency = 1 | |
| 4199 | wingblade5.Transparency = 1 | |
| 4200 | wingblade6.Transparency = 1 | |
| 4201 | for i = 0,1,0.1 do | |
| 4202 | swait() | |
| 4203 | LW.C0 = CFrame.new(-1.5+0.5-0.5*i,0.5,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(1.57,0,1-2.57*i) | |
| 4204 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 4205 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,1+0.57*i) | |
| 4206 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 4207 | end | |
| 4208 | UltimaWeld.C0 = CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)) * CFrame.new(0,0,0) | |
| 4209 | UltimaWeld.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
| 4210 | WingBladeEffect(1,1,1,1,1,1) | |
| 4211 | swait() | |
| 4212 | wingblade1.Transparency = 0.4 | |
| 4213 | wingblade2.Transparency = 0.4 | |
| 4214 | wingblade3.Transparency = 0.4 | |
| 4215 | wingblade4.Transparency = 0.4 | |
| 4216 | wingblade5.Transparency = 0.4 | |
| 4217 | wingblade6.Transparency = 0.4 | |
| 4218 | bod.position = Torso.Position + Vector3.new(0,10,0) | |
| 4219 | local msh1 = Instance.new("SpecialMesh")
| |
| 4220 | msh1.Scale = Vector3.new(5,5,5) | |
| 4221 | msh1.MeshId = "http://www.roblox.com/asset/?id=1051557" | |
| 4222 | S=Instance.new("Part")
| |
| 4223 | S.Name="Effect" | |
| 4224 | S.formFactor=0 | |
| 4225 | S.Size=Vector3.new(15,15,15) | |
| 4226 | S.Reflectance = 0 | |
| 4227 | S.TopSurface=0 | |
| 4228 | S.BottomSurface=0 | |
| 4229 | S.Transparency=1 | |
| 4230 | S.Anchored=true | |
| 4231 | S.CanCollide=false | |
| 4232 | S.CFrame=Torso.CFrame | |
| 4233 | S.Parent=Character | |
| 4234 | msh1.Parent = S | |
| 4235 | if element == "Light" then | |
| 4236 | S.BrickColor=BrickColor.new("White")
| |
| 4237 | elseif element == "Dark" then | |
| 4238 | S.BrickColor=BrickColor.new("Black")
| |
| 4239 | end | |
| 4240 | bod.maxForce = Vector3.new(100000,100000,100000) | |
| 4241 | for i = 0,1,0.01 do | |
| 4242 | swait() | |
| 4243 | target = meh | |
| 4244 | if target ~= nil then | |
| 4245 | bod.position = target.Position | |
| 4246 | end | |
| 4247 | ss(0.9) | |
| 4248 | S.CFrame=Torso.CFrame*CFrame.fromEulerAnglesXYZ(0,math.rad(580)*i,0) | |
| 4249 | S.Transparency = S.Transparency - 0.005 | |
| 4250 | b.cframe = b.cframe * CFrame.fromEulerAnglesXYZ(0,math.rad(600)*i,0) | |
| 4251 | wingweld1.C1 = CFrame.fromEulerAnglesXYZ(-math.rad(600)*i,math.rad(90),0) * CFrame.new(0,0,0) | |
| 4252 | wingweld2.C1 = CFrame.fromEulerAnglesXYZ(1-math.rad(600)*i,math.rad(90),0) * CFrame.new(0,0,0) | |
| 4253 | wingweld3.C1 = CFrame.fromEulerAnglesXYZ(2-math.rad(600)*i,math.rad(90),0) * CFrame.new(0,0,0) | |
| 4254 | wingweld4.C1 = CFrame.fromEulerAnglesXYZ(3-math.rad(600)*i,math.rad(90),0) * CFrame.new(0,0,0) | |
| 4255 | wingweld5.C1 = CFrame.fromEulerAnglesXYZ(4-math.rad(600)*i,math.rad(90),0) * CFrame.new(0,0,0) | |
| 4256 | wingweld6.C1 = CFrame.fromEulerAnglesXYZ(5-math.rad(600)*i,math.rad(90),0) * CFrame.new(0,0,0) | |
| 4257 | end | |
| 4258 | for i = 0,1,0.005 do | |
| 4259 | swait() | |
| 4260 | target = meh | |
| 4261 | if target ~= nil then | |
| 4262 | bod.position = target.Position | |
| 4263 | end | |
| 4264 | ss(0.9) | |
| 4265 | S.CFrame=Torso.CFrame*CFrame.fromEulerAnglesXYZ(0,math.rad(580)*i,0) | |
| 4266 | S.Transparency = S.Transparency | |
| 4267 | b.cframe = b.cframe * CFrame.fromEulerAnglesXYZ(0,math.rad(600)*i,0) | |
| 4268 | wingweld1.C1 = CFrame.fromEulerAnglesXYZ(-math.rad(600)*i,math.rad(90),0) * CFrame.new(0,0,0) | |
| 4269 | wingweld2.C1 = CFrame.fromEulerAnglesXYZ(1-math.rad(600)*i,math.rad(90),0) * CFrame.new(0,0,0) | |
| 4270 | wingweld3.C1 = CFrame.fromEulerAnglesXYZ(2-math.rad(600)*i,math.rad(90),0) * CFrame.new(0,0,0) | |
| 4271 | wingweld4.C1 = CFrame.fromEulerAnglesXYZ(3-math.rad(600)*i,math.rad(90),0) * CFrame.new(0,0,0) | |
| 4272 | wingweld5.C1 = CFrame.fromEulerAnglesXYZ(4-math.rad(600)*i,math.rad(90),0) * CFrame.new(0,0,0) | |
| 4273 | wingweld6.C1 = CFrame.fromEulerAnglesXYZ(5-math.rad(600)*i,math.rad(90),0) * CFrame.new(0,0,0) | |
| 4274 | end | |
| 4275 | wait(0.5) | |
| 4276 | lightning = false | |
| 4277 | Character.Humanoid.PlatformStand = false | |
| 4278 | S.Parent = nil | |
| 4279 | con1:disconnect() | |
| 4280 | con2:disconnect() | |
| 4281 | con3:disconnect() | |
| 4282 | con4:disconnect() | |
| 4283 | con5:disconnect() | |
| 4284 | con6:disconnect() | |
| 4285 | bod.Parent = nil | |
| 4286 | b.Parent = nil | |
| 4287 | WingBladeEffect(1,1,1,1,1,1) | |
| 4288 | wingblade1.Parent = nil | |
| 4289 | wingblade2.Parent = nil | |
| 4290 | wingblade3.Parent = nil | |
| 4291 | wingblade4.Parent = nil | |
| 4292 | wingblade5.Parent = nil | |
| 4293 | wingblade6.Parent = nil | |
| 4294 | wait(0.2) | |
| 4295 | Style = "Normal" | |
| 4296 | equipanim() | |
| 4297 | --[[wingweld1.Parent = wingblade1 | |
| 4298 | wingweld1.Part0 = wingblade1 | |
| 4299 | wingweld1.Part1 = Torso | |
| 4300 | wingweld1.C0 = CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)) * CFrame.new(1,-0.5,-3.3) | |
| 4301 | wingweld1.C1 = CFrame.fromEulerAnglesXYZ(-0.5,-0.2,0) * CFrame.new(0,0,0) | |
| 4302 | wingweld2.Parent = wingblade2 | |
| 4303 | wingweld2.Part0 = wingblade2 | |
| 4304 | wingweld2.Part1 = Torso | |
| 4305 | wingweld2.C0 = CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)) * CFrame.new(1,0,-3) | |
| 4306 | wingweld2.C1 = CFrame.fromEulerAnglesXYZ(0,-0.2,0) * CFrame.new(0,0,0) | |
| 4307 | wingweld3.Parent = wingblade3 | |
| 4308 | wingweld3.Part0 = wingblade3 | |
| 4309 | wingweld3.Part1 = Torso | |
| 4310 | wingweld3.C0 = CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)) * CFrame.new(1,0.5,-3.3) | |
| 4311 | wingweld3.C1 = CFrame.fromEulerAnglesXYZ(0.5,-0.2,0) * CFrame.new(0,0,0) | |
| 4312 | wingweld4.Parent = wingblade4 | |
| 4313 | wingweld4.Part0 = wingblade4 | |
| 4314 | wingweld4.Part1 = Torso | |
| 4315 | wingweld4.C0 = CFrame.fromEulerAnglesXYZ(0,0,-math.rad(90)) * CFrame.new(-1,-0.5,-3.3) | |
| 4316 | wingweld4.C1 = CFrame.fromEulerAnglesXYZ(-0.5,0.2,0) * CFrame.new(0,0,0) | |
| 4317 | wingweld5.Parent = wingblade5 | |
| 4318 | wingweld5.Part0 = wingblade5 | |
| 4319 | wingweld5.Part1 = Torso | |
| 4320 | wingweld5.C0 = CFrame.fromEulerAnglesXYZ(0,0,-math.rad(90)) * CFrame.new(-1,0,-3) | |
| 4321 | wingweld5.C1 = CFrame.fromEulerAnglesXYZ(0,0.2,0) * CFrame.new(0,0,0) | |
| 4322 | wingweld6.Parent = wingblade6 | |
| 4323 | wingweld6.Part0 = wingblade6 | |
| 4324 | wingweld6.Part1 = Torso | |
| 4325 | wingweld6.C0 = CFrame.fromEulerAnglesXYZ(0,0,-math.rad(90)) * CFrame.new(-1,0.5,-3.3) | |
| 4326 | wingweld6.C1 = CFrame.fromEulerAnglesXYZ(0.5,0.2,0) * CFrame.new(0,0,0) | |
| 4327 | UltimaWeld.Parent = nil | |
| 4328 | WingBladeEffect(1,1,1,1,1,1) | |
| 4329 | swait() | |
| 4330 | wingblade1.Transparency = 0.4 | |
| 4331 | wingblade2.Transparency = 0.4 | |
| 4332 | wingblade3.Transparency = 0.4 | |
| 4333 | wingblade4.Transparency = 0.4 | |
| 4334 | wingblade5.Transparency = 0.4 | |
| 4335 | wingblade6.Transparency = 0.4 ]] | |
| 4336 | end | |
| 4337 | attack = false | |
| 4338 | end | |
| 4339 | end | |
| 4340 | ||
| 4341 | function ULTRAUltima() | |
| 4342 | attack = true | |
| 4343 | --if Style == "MagicMayhem" and mana >= 400 then | |
| 4344 | if Style == "MagicMayhem" then | |
| 4345 | local c = game.Workspace:GetChildren(); | |
| 4346 | for i = 1, #c do | |
| 4347 | local hum = c[i]:findFirstChild("Humanoid")
| |
| 4348 | if hum ~= nil and hum.Health ~= 0 then | |
| 4349 | local head = c[i]:findFirstChild("Head");
| |
| 4350 | if head ~= nil then | |
| 4351 | local targ = head.Position - Torso.Position; | |
| 4352 | local mag = targ.magnitude; | |
| 4353 | if mag <= 60 and c[i].Name ~= Player.Name then | |
| 4354 | coroutine.resume(coroutine.create(function() | |
| 4355 | for i = 0,1,0.1 do | |
| 4356 | swait() | |
| 4357 | UltimaMagicMayhemDamage(head,math.random(200,500)) | |
| 4358 | end | |
| 4359 | end)) | |
| 4360 | end | |
| 4361 | end | |
| 4362 | end | |
| 4363 | end | |
| 4364 | Style = "Normal" | |
| 4365 | MagicMayhemUltimaSounds() | |
| 4366 | for i = 0,9,0.2 do | |
| 4367 | swait() | |
| 4368 | MMMAGIC(Torso,90,90,90,0,0,0,BrickColor.new("White"))
| |
| 4369 | MMMAGIC(Torso,90,90,90,0,0,0,BrickColor.new("Black"))
| |
| 4370 | EVENMOARMAGIX(Torso,80,80,80,0,0,0,0,0,0,BrickColor.new("White"))
| |
| 4371 | EVENMOARMAGIX(Torso,80,80,80,0,0,0,0,0,0,BrickColor.new("Black"))
| |
| 4372 | WaveEffect(Torso,70,70,70,0,0,0,0,math.random(-50,50),0,BrickColor.new("White"))
| |
| 4373 | WaveEffect(Torso,70,70,70,0,0,0,0,math.random(-50,50),0,BrickColor.new("Black"))
| |
| 4374 | MMMAGIC(Torso,5,5,5,math.random(-35,35),0,math.random(-35,35),BrickColor.new("White"))
| |
| 4375 | MMMAGIC(Torso,5,5,5,math.random(-35,35),0,math.random(-35,35),BrickColor.new("Black"))
| |
| 4376 | end | |
| 4377 | coroutine.resume(coroutine.create(function() | |
| 4378 | local clone = Instance.new("Part")
| |
| 4379 | clone.Parent = workspace | |
| 4380 | clone.CFrame = Torso.CFrame | |
| 4381 | clone.CanCollide = false | |
| 4382 | clone.Transparency = 1 | |
| 4383 | clone.Anchored = true | |
| 4384 | for i = 0,10,0.2 do | |
| 4385 | wait(0.1) | |
| 4386 | MMMAGIC(clone,1,1,1,math.random(-30,30),0,math.random(-30,30),BrickColor.new("White"))
| |
| 4387 | MMMAGIC(clone,1,1,1,math.random(-30,30),0,math.random(-30,30),BrickColor.new("Black"))
| |
| 4388 | end | |
| 4389 | clone.Parent = nil | |
| 4390 | end)) | |
| 4391 | end | |
| 4392 | attack = false | |
| 4393 | end | |
| 4394 | ||
| 4395 | function WingBladeEffect(one,two,three,four,five,six) | |
| 4396 | if one == 1 then | |
| 4397 | EVENMOARMAGIX(wingblade1,3,3,3,0,0,0,math.rad(90),0,0,BrickColor.new("White"))
| |
| 4398 | end | |
| 4399 | if two == 1 then | |
| 4400 | EVENMOARMAGIX(wingblade2,3,3,3,0,0,0,math.rad(90),0,0,BrickColor.new("White"))
| |
| 4401 | end | |
| 4402 | if three == 1 then | |
| 4403 | EVENMOARMAGIX(wingblade3,3,3,3,0,0,0,math.rad(90),0,0,BrickColor.new("White"))
| |
| 4404 | end | |
| 4405 | if four == 1 then | |
| 4406 | EVENMOARMAGIX(wingblade4,3,3,3,0,0,0,math.rad(90),0,0,BrickColor.new("White"))
| |
| 4407 | end | |
| 4408 | if five == 1 then | |
| 4409 | EVENMOARMAGIX(wingblade5,3,3,3,0,0,0,math.rad(90),0,0,BrickColor.new("White"))
| |
| 4410 | end | |
| 4411 | if six == 1 then | |
| 4412 | EVENMOARMAGIX(wingblade6,3,3,3,0,0,0,math.rad(90),0,0,BrickColor.new("White"))
| |
| 4413 | end | |
| 4414 | end | |
| 4415 | ||
| 4416 | function MMMAGIC(part,x1,y1,z1,x2,y2,z2,color) | |
| 4417 | local msh1 = Instance.new("BlockMesh")
| |
| 4418 | msh1.Scale = Vector3.new(0.5,0.5,0.5) | |
| 4419 | S=Instance.new("Part")
| |
| 4420 | S.Name="Effect" | |
| 4421 | S.formFactor=0 | |
| 4422 | S.Size=Vector3.new(x1,y1,z1) | |
| 4423 | S.BrickColor=color | |
| 4424 | S.Reflectance = 0 | |
| 4425 | S.TopSurface=0 | |
| 4426 | S.BottomSurface=0 | |
| 4427 | S.Transparency=0 | |
| 4428 | S.Anchored=true | |
| 4429 | S.CanCollide=false | |
| 4430 | S.CFrame=part.CFrame*CFrame.new(x2,y2,z2)*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
| 4431 | S.Parent=Character | |
| 4432 | msh1.Parent = S | |
| 4433 | coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.1,0.1,0.1) Part.CFrame=Part.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50)) Part.Transparency=i*.1 swait() end Part.Parent=nil end),S,S.CFrame) | |
| 4434 | end | |
| 4435 | ||
| 4436 | function UltimaMMMAGIC(part,x1,y1,z1,x2,y2,z2,color) | |
| 4437 | local msh1 = Instance.new("BlockMesh")
| |
| 4438 | msh1.Scale = Vector3.new(x1,y1,z1) | |
| 4439 | S=Instance.new("Part")
| |
| 4440 | S.Name="Effect" | |
| 4441 | S.formFactor=0 | |
| 4442 | S.Size=Vector3.new(1,1,1) | |
| 4443 | S.BrickColor=color | |
| 4444 | S.Reflectance = 0 | |
| 4445 | S.TopSurface=0 | |
| 4446 | S.BottomSurface=0 | |
| 4447 | S.Transparency=0 | |
| 4448 | S.Anchored=true | |
| 4449 | S.CanCollide=false | |
| 4450 | S.CFrame=part.CFrame*CFrame.new(x2,y2,z2)*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
| 4451 | S.Parent=Character | |
| 4452 | msh1.Parent = S | |
| 4453 | coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.1,0.1,0.1) Part.CFrame=Part.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50)) Part.Transparency=i*.1 swait() end Part.Parent=nil end),S,S.CFrame) | |
| 4454 | end | |
| 4455 | ||
| 4456 | function MOREMAGIX(part,cframe,x,y,z,color) | |
| 4457 | p2=Instance.new("Part")
| |
| 4458 | p2.Name="Blast" | |
| 4459 | p2.TopSurface=0 | |
| 4460 | p2.BottomSurface=0 | |
| 4461 | p2.CanCollide=false | |
| 4462 | p2.Anchored=true | |
| 4463 | p2.BrickColor=color | |
| 4464 | p2.Size=Vector3.new(x,y,z) | |
| 4465 | p2.formFactor="Symmetric" | |
| 4466 | p2.CFrame=part.CFrame*CFrame.new(0,cframe,0) | |
| 4467 | p2.Parent=workspace | |
| 4468 | m=Instance.new("BlockMesh")
| |
| 4469 | m.Parent=p2 | |
| 4470 | m.Name="BlastMesh" | |
| 4471 | coroutine.resume(coroutine.create(function(part,dir) for loll=1, 15 do part.BlastMesh.Scale=part.BlastMesh.Scale-Vector3.new(.09,.09,.09) part.Transparency=loll/20 part.CFrame=part.CFrame*CFrame.new(dir)*CFrame.fromEulerAnglesXYZ(math.random(-100,100)/100, math.random(-100,100)/100, math.random(-100,100)/100) swait() end part.Parent=nil end),p2,Vector3.new(math.random(-10,10)/10,math.random(-10,10)/10,math.random(-10,10)/10)) | |
| 4472 | end | |
| 4473 | ||
| 4474 | function EVENMOARMAGIX(part,x1,y1,z1,x2,y2,z2,x3,y3,z3,color) | |
| 4475 | local msh1 = Instance.new("SpecialMesh")
| |
| 4476 | msh1.Scale = Vector3.new(0.5,0.5,0.5) | |
| 4477 | msh1.MeshType = "Sphere" | |
| 4478 | S=Instance.new("Part")
| |
| 4479 | S.Name="Effect" | |
| 4480 | S.formFactor=0 | |
| 4481 | S.Size=Vector3.new(x1,y1,z1) | |
| 4482 | S.BrickColor=color | |
| 4483 | if Style == "WingBlade" and element == "Dark" then | |
| 4484 | S.BrickColor=BrickColor.new("Black")
| |
| 4485 | end | |
| 4486 | S.Reflectance = 0 | |
| 4487 | S.TopSurface=0 | |
| 4488 | S.BottomSurface=0 | |
| 4489 | S.Transparency=0 | |
| 4490 | S.Anchored=true | |
| 4491 | S.CanCollide=false | |
| 4492 | S.CFrame=part.CFrame*CFrame.new(x2,y2,z2)*CFrame.fromEulerAnglesXYZ(x3,y3,z3) | |
| 4493 | S.Parent=Character | |
| 4494 | msh1.Parent = S | |
| 4495 | coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.15,0.3,0.15) Part.Transparency=i*.1 swait() end Part.Parent=nil end),S,S.CFrame) | |
| 4496 | end | |
| 4497 | ||
| 4498 | function WaveEffect(part,x1,y1,z1,x2,y2,z2,x3,y3,z3,color) | |
| 4499 | local msh1 = Instance.new("SpecialMesh")
| |
| 4500 | msh1.Scale = Vector3.new(x1,y1,z1) | |
| 4501 | msh1.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
| 4502 | S=Instance.new("Part")
| |
| 4503 | S.Name="Effect" | |
| 4504 | S.formFactor=0 | |
| 4505 | S.Size=Vector3.new(1,1,1) | |
| 4506 | S.BrickColor=color | |
| 4507 | S.Reflectance = 0 | |
| 4508 | S.TopSurface=0 | |
| 4509 | S.BottomSurface=0 | |
| 4510 | S.Transparency=0 | |
| 4511 | S.Anchored=true | |
| 4512 | S.CanCollide=false | |
| 4513 | S.CFrame=part.CFrame*CFrame.new(x2,y2,z2)*CFrame.fromEulerAnglesXYZ(x3,y3,z3) | |
| 4514 | S.Parent=Character | |
| 4515 | msh1.Parent = S | |
| 4516 | coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.15,0.3,0.15) Part.Transparency=i*.1 swait() end Part.Parent=nil end),S,S.CFrame) | |
| 4517 | end | |
| 4518 | ||
| 4519 | function BlastEffect(part,x1,y1,z1,x2,y2,z2,x3,y3,z3,color) | |
| 4520 | local msh1 = Instance.new("SpecialMesh")
| |
| 4521 | msh1.Scale = Vector3.new(x1,y1,z1) | |
| 4522 | msh1.MeshId = "http://www.roblox.com/asset/?id=1323306" | |
| 4523 | S=Instance.new("Part")
| |
| 4524 | S.Name="Effect" | |
| 4525 | S.formFactor=0 | |
| 4526 | S.Size=Vector3.new(1,1,1) | |
| 4527 | S.BrickColor=color | |
| 4528 | S.Reflectance = 0 | |
| 4529 | S.TopSurface=0 | |
| 4530 | S.BottomSurface=0 | |
| 4531 | S.Transparency=0 | |
| 4532 | S.Anchored=true | |
| 4533 | S.CanCollide=false | |
| 4534 | S.CFrame=part.CFrame*CFrame.new(x2,y2,z2)*CFrame.fromEulerAnglesXYZ(x3,y3,z3) | |
| 4535 | S.Parent=Character | |
| 4536 | msh1.Parent = S | |
| 4537 | coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.15,0.3,0.15) Part.Transparency=i*.1 swait() end Part.Parent=nil end),S,S.CFrame) | |
| 4538 | end | |
| 4539 | ||
| 4540 | function DifferentEffect() | |
| 4541 | p=Instance.new("Part")
| |
| 4542 | p.Name="FlameEm" | |
| 4543 | p.Shape=0 | |
| 4544 | p.TopSurface=0 | |
| 4545 | p.BottomSurface=0 | |
| 4546 | derp = math.random(1,2) | |
| 4547 | if derp == 1 then | |
| 4548 | p.BrickColor=BrickColor.new("White")
| |
| 4549 | else | |
| 4550 | p.BrickColor=BrickColor.new("Black")
| |
| 4551 | end | |
| 4552 | p.Anchored=true | |
| 4553 | p.CanCollide=false | |
| 4554 | p.Size=Vector3.new(1,1,1) | |
| 4555 | p.CFrame=CFrame.new(Character["Torso"].CFrame.p+Vector3.new(0,-3,0))+Vector3.new(math.random(-10,10)/3,0,math.random(-10,10)/3) | |
| 4556 | p.Parent=workspace | |
| 4557 | m=Instance.new("SpecialMesh")
| |
| 4558 | m.MeshType="Sphere" | |
| 4559 | m.Parent=p | |
| 4560 | m.Scale=Vector3.new(1,1,1) | |
| 4561 | coroutine.resume(coroutine.create(function(p) for i=1, 9 do p.Mesh.Scale=p.Mesh.Scale+Vector3.new(0,1.5,0) p.Transparency=p.Transparency+1/9 swait() end p.Parent=nil end),p) | |
| 4562 | end | |
| 4563 | ||
| 4564 | function DashEf(P,color) | |
| 4565 | local m = Instance.new("Part")
| |
| 4566 | m.Parent = workspace | |
| 4567 | m.BrickColor = color | |
| 4568 | m.Transparency = 0 | |
| 4569 | m.Anchored = true | |
| 4570 | m.CFrame = P | |
| 4571 | m.CanCollide = false | |
| 4572 | local me = Instance.new("SpecialMesh")
| |
| 4573 | me.Parent = m | |
| 4574 | me.MeshType = "FileMesh" | |
| 4575 | me.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
| 4576 | me.Scale = Vector3.new(2.5,2.5,2.5) | |
| 4577 | coroutine.resume(coroutine.create(function(part,mesh) | |
| 4578 | for i = 0,5 do | |
| 4579 | wait(0.1) | |
| 4580 | part.CFrame = part.CFrame * CFrame.fromEulerAnglesXYZ(0, math.random(0,2), 0) | |
| 4581 | mesh.Scale = mesh.Scale + Vector3.new(0.5,0.4,0.5) | |
| 4582 | part.Transparency = part.Transparency + 0.20 | |
| 4583 | end | |
| 4584 | m:Remove() | |
| 4585 | end),m,me) | |
| 4586 | end | |
| 4587 | ||
| 4588 | function slasheffect(cframe,waitin,size,efdam) | |
| 4589 | wait(waitin) | |
| 4590 | for l=1, 2 do | |
| 4591 | swait() | |
| 4592 | e=Instance.new("Part")
| |
| 4593 | e.Name="SlashEffect" | |
| 4594 | e.TopSurface=0 | |
| 4595 | e.BottomSurface=0 | |
| 4596 | e.formFactor="Symmetric" | |
| 4597 | e.Size=Vector3.new(2,2,size) | |
| 4598 | e.Anchored=true | |
| 4599 | e.BrickColor=BrickColor.new("White")
| |
| 4600 | e.Reflectance=0 | |
| 4601 | ||
| 4602 | e.CanCollide=false | |
| 4603 | m=Instance.new("SpecialMesh")
| |
| 4604 | m.MeshType="Sphere" | |
| 4605 | m.Scale=Vector3.new(.25,.25,1) | |
| 4606 | m.Parent=e | |
| 4607 | e.CFrame = cframe | |
| 4608 | e.Parent=workspace | |
| 4609 | local c = game.Workspace:GetChildren(); | |
| 4610 | for i = 1, #c do | |
| 4611 | local hum = c[i]:findFirstChild("Humanoid")
| |
| 4612 | if hum ~= nil and hum.Health ~= 0 then | |
| 4613 | local head = c[i]:findFirstChild("Head");
| |
| 4614 | if head ~= nil then | |
| 4615 | local targ = head.Position - e.Position; | |
| 4616 | local mag = targ.magnitude; | |
| 4617 | if mag <= 5 and c[i].Name ~= Player.Name then | |
| 4618 | coroutine.resume(coroutine.create(function() | |
| 4619 | for i = 0,1,0.5 do | |
| 4620 | swait() | |
| 4621 | Damagefunc1(head,1,1) | |
| 4622 | end | |
| 4623 | end)) | |
| 4624 | end | |
| 4625 | end | |
| 4626 | end | |
| 4627 | end | |
| 4628 | coroutine.resume(coroutine.create(function(m) for i=1, 9 do m.Transparency=i*.1 m.Mesh.Scale=m.Mesh.Scale-Vector3.new(.01,.01,.05)*2 swait() end m.Parent=nil coneffect:disconnect() end),e) | |
| 4629 | end | |
| 4630 | end | |
| 4631 | ||
| 4632 | DarkRiftF=function(par) --Thank you turdulator for this :D | |
| 4633 | while barragehold == true and mana >= 0 do | |
| 4634 | mana = mana - math.random(0,10) | |
| 4635 | PWN={}
| |
| 4636 | for _,v in pairs(workspace:children()) do | |
| 4637 | if v.className=="Model" and v:FindFirstChild("Humanoid")~=nil then
| |
| 4638 | if v.Humanoid.Health>0 and v:FindFirstChild("Torso")~=nil then
| |
| 4639 | if v~=Character and (v.Torso.Position-par.Position).magnitude<=25 then | |
| 4640 | table.insert(PWN,v.Torso) | |
| 4641 | end | |
| 4642 | end | |
| 4643 | end | |
| 4644 | end | |
| 4645 | for _,t in pairs(PWN) do | |
| 4646 | Mag=(par.Position-t.Position).magnitude/2 | |
| 4647 | t.Parent.Humanoid:TakeDamage(.6) | |
| 4648 | ||
| 4649 | rl=Instance.new("BodyAngularVelocity")
| |
| 4650 | rl.P=3000 | |
| 4651 | rl.maxTorque=Vector3.new(500000,500000,500000)*5000 | |
| 4652 | rl.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20))/10 | |
| 4653 | rl.Parent=t | |
| 4654 | game:GetService("Debris"):AddItem(rl,.1)
| |
| 4655 | if Mag<=2 then | |
| 4656 | if mana <= 400 then | |
| 4657 | mana = mana + math.random(10,20) | |
| 4658 | else | |
| 4659 | mana = 400 | |
| 4660 | end | |
| 4661 | t.Parent.Humanoid:TakeDamage(.3) | |
| 4662 | ||
| 4663 | else | |
| 4664 | if mana <= 400 then | |
| 4665 | mana = mana + 5 | |
| 4666 | else | |
| 4667 | mana = 400 | |
| 4668 | end | |
| 4669 | vl=Instance.new("BodyVelocity")
| |
| 4670 | vl.P=3000 | |
| 4671 | vl.maxForce=Vector3.new(50000000000,50000000000,50000000000) | |
| 4672 | vl.velocity=(t.Position-par.Position).unit*-(70/(Mag)) | |
| 4673 | vl.Parent=t | |
| 4674 | game:GetService("Debris"):AddItem(vl,.1)
| |
| 4675 | end | |
| 4676 | end | |
| 4677 | wait(.08) | |
| 4678 | end | |
| 4679 | end | |
| 4680 | ||
| 4681 | function EatMuffin() -- "Muffins" ~Derpy Hooves | |
| 4682 | if Character:FindFirstChild("MuCool")~=nil then return end
| |
| 4683 | ||
| 4684 | s=Instance.new("BoolValue",Character)
| |
| 4685 | s.Name="MuCool" | |
| 4686 | game:GetService("Debris"):AddItem(s,12)
| |
| 4687 | attack = true | |
| 4688 | if mode == "Attack" and Style == "Normal" then | |
| 4689 | derp = true | |
| 4690 | changeequipleft2() | |
| 4691 | end | |
| 4692 | omnomnom(1) | |
| 4693 | for i = 0,1,0.1 do | |
| 4694 | swait() | |
| 4695 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57+0.3*i,3.14,-0.3*i) * CFrame.new(0,0,-0.5) | |
| 4696 | LW.C0 = CFrame.new(-1.5+0.5*i,0.5,0.5*i) * CFrame.fromEulerAnglesXYZ(-0.3*i,0,0.5*i) | |
| 4697 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 4698 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1,0,0) | |
| 4699 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 4700 | end | |
| 4701 | print("Muffins")
| |
| 4702 | local Muffin = Instance.new("Part")
| |
| 4703 | Muffin.formFactor = 1 | |
| 4704 | Muffin.CanCollide = false | |
| 4705 | Muffin.Name = "Muffin" | |
| 4706 | Muffin.Locked = true | |
| 4707 | Muffin.Size = Vector3.new(1,1,1) | |
| 4708 | Muffin.Parent = modelzorz | |
| 4709 | local Muffinmesh = Instance.new("SpecialMesh")
| |
| 4710 | Muffinmesh.Parent = Muffin | |
| 4711 | Muffinmesh.MeshId = "http://www.roblox.com/asset/?id=23261119" | |
| 4712 | Muffinmesh.TextureId = "http://www.roblox.com/asset/?id=23261110" | |
| 4713 | Muffinmesh.Scale = Vector3.new(0.5,0.5,0.5) | |
| 4714 | local Muffinweld = Instance.new("Weld")
| |
| 4715 | Muffinweld.Parent = Muffin | |
| 4716 | Muffinweld.Part0 = Muffin | |
| 4717 | Muffinweld.Part1 = LeftArm | |
| 4718 | Muffinweld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90),0,math.rad(180)) * CFrame.new(0, 1, 0.5) | |
| 4719 | for i = 0,1,0.1 do | |
| 4720 | swait() | |
| 4721 | LW.C0 = CFrame.new(-1.5+0.5-0.5*i,0.5,0.5-0.5*i) * CFrame.fromEulerAnglesXYZ(-0.3+0.3*i,0,0.5-0.5*i) | |
| 4722 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 4723 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1,0,0) | |
| 4724 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 4725 | end | |
| 4726 | for i = 0,1,0.1 do | |
| 4727 | swait() | |
| 4728 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57+0.3-0.3*i,3.14,-0.3+0.3*i) * CFrame.new(0,0,-0.5) | |
| 4729 | LW.C0 = CFrame.new(-1.5-0.1*i,0.5+0.2*i,-0.5*i) * CFrame.fromEulerAnglesXYZ(1.9*i,0,1.3*i) | |
| 4730 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0.5*i,0) | |
| 4731 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1,0,0) | |
| 4732 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 4733 | end | |
| 4734 | for i = 1, 5 do | |
| 4735 | wait(.45) | |
| 4736 | Character.Humanoid.Health = Character.Humanoid.Health + 5 | |
| 4737 | if mana < 400 then | |
| 4738 | mana = mana + 5 | |
| 4739 | end | |
| 4740 | end | |
| 4741 | ||
| 4742 | Muffin.Parent = nil | |
| 4743 | swait() | |
| 4744 | for i = 0,1,0.1 do | |
| 4745 | swait() | |
| 4746 | LW.C0 = CFrame.new(-1.5-0.1+0.1*i,0.5+0.2-0.2*i,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(1.9-1.9*i,0,1.3-1.3*i) | |
| 4747 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0.5-0.5*i,0) | |
| 4748 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1,0,0) | |
| 4749 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 4750 | end | |
| 4751 | if derp == true then | |
| 4752 | changeequipright2() | |
| 4753 | end | |
| 4754 | derp = false | |
| 4755 | attack = false | |
| 4756 | end | |
| 4757 | ||
| 4758 | function ss(pitch) | |
| 4759 | ||
| 4760 | local SlashSound = Instance.new("Sound")
| |
| 4761 | --SlashSound.SoundId = "rbxasset://sounds\\swordslash.wav" | |
| 4762 | SlashSound.SoundId = "http://roblox.com/asset/?id=10209645" | |
| 4763 | SlashSound.Parent = Character.Head | |
| 4764 | SlashSound.Volume = 1 | |
| 4765 | SlashSound.Pitch = pitch | |
| 4766 | SlashSound:Play() | |
| 4767 | game:GetService("Debris"):AddItem(SlashSound,3)
| |
| 4768 | end | |
| 4769 | function critsound(pitch) | |
| 4770 | ||
| 4771 | local SlashSound = Instance.new("Sound")
| |
| 4772 | SlashSound.SoundId = "http://www.roblox.com/asset/?id=2801263" | |
| 4773 | SlashSound.Parent = Character.Head | |
| 4774 | SlashSound.Volume = .7 | |
| 4775 | SlashSound.Pitch = pitch | |
| 4776 | SlashSound:Play() | |
| 4777 | game:GetService("Debris"):AddItem(SlashSound,3)
| |
| 4778 | end | |
| 4779 | function sheath(pitch) | |
| 4780 | ||
| 4781 | local SlashSound = Instance.new("Sound")
| |
| 4782 | SlashSound.SoundId = "http://roblox.com/asset/?id=10209850" | |
| 4783 | SlashSound.Parent = workspace | |
| 4784 | SlashSound.Volume = .7 | |
| 4785 | SlashSound.Pitch = pitch | |
| 4786 | SlashSound:Play() | |
| 4787 | game:GetService("Debris"):AddItem(SlashSound,3)
| |
| 4788 | end | |
| 4789 | function shieldbash(pitch) | |
| 4790 | ||
| 4791 | local SlashSound = Instance.new("Sound")
| |
| 4792 | SlashSound.SoundId = "http://roblox.com/asset/?id=10209583" | |
| 4793 | SlashSound.Parent = Character.Head | |
| 4794 | SlashSound.Volume = .7 | |
| 4795 | SlashSound.Pitch = pitch | |
| 4796 | SlashSound:Play() | |
| 4797 | game:GetService("Debris"):AddItem(SlashSound,3)
| |
| 4798 | end | |
| 4799 | function magicsound(pitch) | |
| 4800 | ||
| 4801 | local SlashSound = Instance.new("Sound")
| |
| 4802 | SlashSound.SoundId = "http://www.roblox.com/asset/?id=2248511" | |
| 4803 | SlashSound.Parent = Character.Head | |
| 4804 | SlashSound.Volume = .5 | |
| 4805 | SlashSound.Pitch = pitch | |
| 4806 | SlashSound:Play() | |
| 4807 | game:GetService("Debris"):AddItem(SlashSound,3)
| |
| 4808 | end | |
| 4809 | function abscond(pitch) | |
| 4810 | ||
| 4811 | local SlashSound = Instance.new("Sound")
| |
| 4812 | SlashSound.SoundId = "http://www.roblox.com/asset/?id=2767090" | |
| 4813 | SlashSound.Parent = Character.Head | |
| 4814 | SlashSound.Volume = 1 | |
| 4815 | SlashSound.Pitch = pitch | |
| 4816 | SlashSound:Play() | |
| 4817 | game:GetService("Debris"):AddItem(SlashSound,3)
| |
| 4818 | end | |
| 4819 | function Charge(pitch) | |
| 4820 | ||
| 4821 | local SlashSound = Instance.new("Sound")
| |
| 4822 | SlashSound.SoundId = "http://www.roblox.com/asset/?id=2101137" | |
| 4823 | SlashSound.Parent = Character.Head | |
| 4824 | SlashSound.Volume = 1 | |
| 4825 | SlashSound.Pitch = pitch | |
| 4826 | SlashSound:Play() | |
| 4827 | game:GetService("Debris"):AddItem(SlashSound,3)
| |
| 4828 | end | |
| 4829 | function omnomnom(pitch) | |
| 4830 | local SlashSound = Instance.new("Sound")
| |
| 4831 | SlashSound.SoundId = "http://www.roblox.com/asset/?id=130776108" | |
| 4832 | SlashSound.Parent = Character.Head | |
| 4833 | SlashSound.Volume = 1 | |
| 4834 | SlashSound.Pitch = pitch | |
| 4835 | SlashSound:Play() | |
| 4836 | game:GetService("Debris"):AddItem(SlashSound,3)
| |
| 4837 | end | |
| 4838 | function MagicMayhemUltimaSounds() | |
| 4839 | local SlashSound = Instance.new("Sound")
| |
| 4840 | SlashSound.SoundId = "http://www.roblox.com/asset/?id=13775494" | |
| 4841 | SlashSound.Parent = workspace | |
| 4842 | SlashSound.Volume = 1 | |
| 4843 | SlashSound.Pitch = 0.1 | |
| 4844 | SlashSound:Play() | |
| 4845 | game:GetService("Debris"):AddItem(SlashSound,3)
| |
| 4846 | local SlashSound = Instance.new("Sound")
| |
| 4847 | SlashSound.SoundId = "http://www.roblox.com/asset/?id=2691586" | |
| 4848 | SlashSound.Parent = workspace | |
| 4849 | SlashSound.Volume = 1 | |
| 4850 | SlashSound.Pitch = 0.2 | |
| 4851 | SlashSound:Play() | |
| 4852 | game:GetService("Debris"):AddItem(SlashSound,3)
| |
| 4853 | local SlashSound = Instance.new("Sound")
| |
| 4854 | SlashSound.SoundId = "http://www.roblox.com/asset/?id=2691586" | |
| 4855 | SlashSound.Parent = workspace | |
| 4856 | SlashSound.Volume = 1 | |
| 4857 | SlashSound.Pitch = 0.05 | |
| 4858 | SlashSound:Play() | |
| 4859 | game:GetService("Debris"):AddItem(SlashSound,3)
| |
| 4860 | local SlashSound = Instance.new("Sound")
| |
| 4861 | SlashSound.SoundId = "http://www.roblox.com/asset/?id=2801263" | |
| 4862 | SlashSound.Parent = workspace | |
| 4863 | SlashSound.Volume = 1 | |
| 4864 | SlashSound.Pitch = 0.05 | |
| 4865 | SlashSound:Play() | |
| 4866 | game:GetService("Debris"):AddItem(SlashSound,3)
| |
| 4867 | local SlashSound = Instance.new("Sound")
| |
| 4868 | SlashSound.SoundId = "http://www.roblox.com/asset?id=1369158" | |
| 4869 | SlashSound.Parent = workspace | |
| 4870 | SlashSound.Volume = 1 | |
| 4871 | SlashSound.Pitch = 0.7 | |
| 4872 | SlashSound:Play() | |
| 4873 | game:GetService("Debris"):AddItem(SlashSound,3)
| |
| 4874 | local SlashSound = Instance.new("Sound")
| |
| 4875 | SlashSound.SoundId = "http://www.roblox.com/asset/?id=2974000" | |
| 4876 | SlashSound.Parent = workspace | |
| 4877 | SlashSound.Volume = 1 | |
| 4878 | SlashSound.Pitch = 0.5 | |
| 4879 | SlashSound:Play() | |
| 4880 | game:GetService("Debris"):AddItem(SlashSound,3)
| |
| 4881 | local SlashSound = Instance.new("Sound")
| |
| 4882 | SlashSound.SoundId = "http://www.roblox.com/asset/?id=2974249" | |
| 4883 | SlashSound.Parent = workspace | |
| 4884 | SlashSound.Volume = 1 | |
| 4885 | SlashSound.Pitch = 0.3 | |
| 4886 | SlashSound:Play() | |
| 4887 | game:GetService("Debris"):AddItem(SlashSound,3)
| |
| 4888 | end | |
| 4889 | ||
| 4890 | --[[function ss(pitch) -- No sound mode (for all those noobs who can't handle the earraep. Umad, noobs?) | |
| 4891 | ||
| 4892 | end | |
| 4893 | function critsound(pitch) | |
| 4894 | ||
| 4895 | end | |
| 4896 | function sheath(pitch) | |
| 4897 | ||
| 4898 | end | |
| 4899 | function shieldbash(pitch) | |
| 4900 | ||
| 4901 | end | |
| 4902 | function magicsound(pitch) | |
| 4903 | ||
| 4904 | end | |
| 4905 | function abscond(pitch) | |
| 4906 | ||
| 4907 | end | |
| 4908 | function Charge(pitch) | |
| 4909 | ||
| 4910 | end | |
| 4911 | function MagicMayhemUltimaSounds() | |
| 4912 | ||
| 4913 | end ]] | |
| 4914 | ||
| 4915 | Damagefunc1=function(hit,Damage,Knockback) | |
| 4916 | if attackdebounce == false then | |
| 4917 | attackdebounce = true | |
| 4918 | coroutine.resume(coroutine.create(function() | |
| 4919 | wait(0.1) | |
| 4920 | attackdebounce = false | |
| 4921 | end)) | |
| 4922 | if hit.Parent==nil then | |
| 4923 | return | |
| 4924 | end | |
| 4925 | CPlayer=Bin | |
| 4926 | h=hit.Parent:FindFirstChild("Humanoid")
| |
| 4927 | if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then
| |
| 4928 | if mana < 400 then | |
| 4929 | mana = mana + math.random(15,25) | |
| 4930 | end | |
| 4931 | if mana > 400 then | |
| 4932 | mana = 400 | |
| 4933 | end | |
| 4934 | Damage=Damage * .6 | |
| 4935 | --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then | |
| 4936 | return | |
| 4937 | end]] | |
| 4938 | c=Instance.new("ObjectValue")
| |
| 4939 | c.Name="creator" | |
| 4940 | c.Value=game.Players.LocalPlayer | |
| 4941 | c.Parent=h | |
| 4942 | game:GetService("Debris"):AddItem(c,.5)
| |
| 4943 | -- print(c.Value) | |
| 4944 | ||
| 4945 | Damage=Damage+math.random(0,10) | |
| 4946 | -- Blood(hit.CFrame*CFrame.new(math.random(-10,10)/10,math.random(-10,10)/10,0),math.floor(Damage/2)) | |
| 4947 | HitHealth=h.Health | |
| 4948 | h:TakeDamage(Damage) | |
| 4949 | ||
| 4950 | if HitHealth~=h.Health and HitHealth~=0 and h.Health<=0 then | |
| 4951 | print("gained kill")
| |
| 4952 | script.Parent.Kills.Value=script.Parent.Kills.Value+1 | |
| 4953 | end | |
| 4954 | showDamage(hit.Parent,Damage,.5) | |
| 4955 | vp=Instance.new("BodyVelocity")
| |
| 4956 | vp.P=500 | |
| 4957 | vp.maxForce=Vector3.new(math.huge,0,math.huge) | |
| 4958 | -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback | |
| 4959 | vp.velocity=Torso.CFrame.lookVector*Knockback+Torso.Velocity/1.05 | |
| 4960 | if Knockback>0 then | |
| 4961 | vp.Parent=hit.Parent.Torso | |
| 4962 | end | |
| 4963 | game:GetService("Debris"):AddItem(vp,.25)
| |
| 4964 | --[[ r=Instance.new("BodyAngularVelocity")
| |
| 4965 | r.P=3000 | |
| 4966 | r.maxTorque=Vector3.new(500000000,50000000000,500000000)*50000 | |
| 4967 | r.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20)) | |
| 4968 | r.Parent=hit.Parent.Torso]] | |
| 4969 | game:GetService("Debris"):AddItem(r,.5)
| |
| 4970 | c=Instance.new("ObjectValue")
| |
| 4971 | c.Name="creator" | |
| 4972 | c.Value=Player | |
| 4973 | c.Parent=h | |
| 4974 | game:GetService("Debris"):AddItem(c,.5)
| |
| 4975 | CRIT=false | |
| 4976 | hitDeb=true | |
| 4977 | AttackPos=6 | |
| 4978 | end | |
| 4979 | end | |
| 4980 | end | |
| 4981 | ||
| 4982 | Damagefunc2=function(hit,Damage,Knockback) | |
| 4983 | if attackdebounce == false then | |
| 4984 | attackdebounce = true | |
| 4985 | coroutine.resume(coroutine.create(function() | |
| 4986 | wait(0.1) | |
| 4987 | attackdebounce = false | |
| 4988 | end)) | |
| 4989 | if hit.Parent==nil then | |
| 4990 | return | |
| 4991 | end | |
| 4992 | CPlayer=Bin | |
| 4993 | h=hit.Parent:FindFirstChild("Humanoid")
| |
| 4994 | if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then
| |
| 4995 | if mana < 400 then | |
| 4996 | mana = mana + math.random(15,25) | |
| 4997 | end | |
| 4998 | if mana > 400 then | |
| 4999 | mana = 400 | |
| 5000 | end | |
| 5001 | Damage=Damage * .6 | |
| 5002 | --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then | |
| 5003 | return | |
| 5004 | end]] | |
| 5005 | c=Instance.new("ObjectValue")
| |
| 5006 | c.Name="creator" | |
| 5007 | c.Value=game.Players.LocalPlayer | |
| 5008 | c.Parent=h | |
| 5009 | game:GetService("Debris"):AddItem(c,.5)
| |
| 5010 | -- print(c.Value) | |
| 5011 | Damage=Damage+math.random(0,10) | |
| 5012 | -- Blood(hit.CFrame*CFrame.new(math.random(-10,10)/10,math.random(-10,10)/10,0),math.floor(Damage/2)) | |
| 5013 | HitHealth=h.Health | |
| 5014 | h:TakeDamage(Damage) | |
| 5015 | ||
| 5016 | if HitHealth~=h.Health and HitHealth~=0 and h.Health<=0 then | |
| 5017 | print("gained kill")
| |
| 5018 | script.Parent.Kills.Value=script.Parent.Kills.Value+1 | |
| 5019 | end | |
| 5020 | showDamage(hit.Parent,Damage,.5) | |
| 5021 | vl=Instance.new("BodyVelocity")
| |
| 5022 | vl.P=4500 | |
| 5023 | vl.maxForce=Vector3.new(math.huge,math.huge,math.huge) | |
| 5024 | -- vl.velocity=Vector3.new(Torso.Velocity.x,0,Torso.Velocity.z)*1.05+Vector3.new(0,30,0) | |
| 5025 | vl.velocity=Head.CFrame.lookVector*Knockback+Head.Velocity/1.05 | |
| 5026 | if Knockback>0 then | |
| 5027 | vl.Parent=hit.Parent.Torso | |
| 5028 | end | |
| 5029 | game:GetService("Debris"):AddItem(vl,.2)
| |
| 5030 | rl=Instance.new("BodyAngularVelocity")
| |
| 5031 | rl.P=3000 | |
| 5032 | rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000 | |
| 5033 | rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10)) | |
| 5034 | if Knockback>0 then | |
| 5035 | rl.Parent=hit.Parent.Torso | |
| 5036 | end | |
| 5037 | game:GetService("Debris"):AddItem(rl,.2)
| |
| 5038 | c=Instance.new("ObjectValue")
| |
| 5039 | c.Name="creator" | |
| 5040 | c.Value=Player | |
| 5041 | c.Parent=h | |
| 5042 | game:GetService("Debris"):AddItem(c,.5)
| |
| 5043 | CRIT=false | |
| 5044 | hitDeb=true | |
| 5045 | AttackPos=6 | |
| 5046 | end | |
| 5047 | end | |
| 5048 | end | |
| 5049 | ||
| 5050 | ||
| 5051 | Bash=function(hit,Damage) --credits to turdulator for making this function :D | |
| 5052 | if attackdebounce == false then | |
| 5053 | attackdebounce = true | |
| 5054 | coroutine.resume(coroutine.create(function() | |
| 5055 | wait(0.1) | |
| 5056 | attackdebounce = false | |
| 5057 | end)) | |
| 5058 | if hit.Parent==nil then | |
| 5059 | return | |
| 5060 | end | |
| 5061 | h=hit.Parent:FindFirstChild("Humanoid")
| |
| 5062 | t=hit.Parent:FindFirstChild("Torso")
| |
| 5063 | if h~=nil and t~=nil then | |
| 5064 | if h.Parent==Character then | |
| 5065 | return | |
| 5066 | end | |
| 5067 | if mana < 400 then | |
| 5068 | mana = mana + math.random(15,25) | |
| 5069 | end | |
| 5070 | if mana > 400 then | |
| 5071 | mana = 400 | |
| 5072 | end | |
| 5073 | shieldbash(1) | |
| 5074 | HitHealth=h.Health | |
| 5075 | h:TakeDamage(Damage*.6) | |
| 5076 | ||
| 5077 | if HitHealth~=h.Health and HitHealth~=0 and h.Health<=0 then | |
| 5078 | print("gained kill")
| |
| 5079 | script.Parent.Kills.Value=script.Parent.Kills.Value+1 | |
| 5080 | end | |
| 5081 | showDamage(hit.Parent,Damage,.5) | |
| 5082 | vl=Instance.new("BodyVelocity")
| |
| 5083 | vl.P=4500 | |
| 5084 | vl.maxForce=Vector3.new(math.huge,math.huge,math.huge) | |
| 5085 | -- vl.velocity=Vector3.new(Torso.Velocity.x,0,Torso.Velocity.z)*1.05+Vector3.new(0,30,0) | |
| 5086 | vl.velocity=Head.CFrame.lookVector*35+Head.Velocity/1.05 | |
| 5087 | vl.Parent=t | |
| 5088 | game:GetService("Debris"):AddItem(vl,.2)
| |
| 5089 | rl=Instance.new("BodyAngularVelocity")
| |
| 5090 | rl.P=3000 | |
| 5091 | rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000 | |
| 5092 | rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10)) | |
| 5093 | rl.Parent=t | |
| 5094 | game:GetService("Debris"):AddItem(rl,.2)
| |
| 5095 | else | |
| 5096 | if hit.CanCollide==false then | |
| 5097 | return | |
| 5098 | end | |
| 5099 | MagicCom:disconnect() | |
| 5100 | -- DBExplode(DB) | |
| 5101 | end | |
| 5102 | end | |
| 5103 | end | |
| 5104 | ||
| 5105 | UpBlast=function(hit,Damage) --credits to turdulator for making this function :D | |
| 5106 | if hit.Parent==nil then | |
| 5107 | return | |
| 5108 | end | |
| 5109 | h=hit.Parent:FindFirstChild("Humanoid")
| |
| 5110 | t=hit.Parent:FindFirstChild("Torso")
| |
| 5111 | if h~=nil and t~=nil then | |
| 5112 | if h.Parent==Character then | |
| 5113 | return | |
| 5114 | end | |
| 5115 | if mana < 400 then | |
| 5116 | mana = mana + math.random(20,40) | |
| 5117 | end | |
| 5118 | if mana > 400 then | |
| 5119 | mana = 400 | |
| 5120 | end | |
| 5121 | HitHealth=h.Health | |
| 5122 | h:TakeDamage(Damage/14) | |
| 5123 | ||
| 5124 | if HitHealth~=h.Health and HitHealth~=0 and h.Health<=0 then | |
| 5125 | print("gained kill")
| |
| 5126 | script.Parent.Kills.Value=script.Parent.Kills.Value+1 | |
| 5127 | end | |
| 5128 | showDamage(hit.Parent,Damage,.5) | |
| 5129 | vl=Instance.new("BodyVelocity")
| |
| 5130 | vl.P=4500 | |
| 5131 | vl.maxForce=Vector3.new(math.huge,math.huge,math.huge) | |
| 5132 | -- vl.velocity=Vector3.new(Torso.Velocity.x,0,Torso.Velocity.z)*1.05+Vector3.new(0,3,0) | |
| 5133 | vl.velocity=Vector3.new(Torso.Velocity.x,0,Torso.Velocity.z)*1.05+Vector3.new(0,45,0) | |
| 5134 | vl.Parent=t | |
| 5135 | game:GetService("Debris"):AddItem(vl,.2)
| |
| 5136 | rl=Instance.new("BodyAngularVelocity")
| |
| 5137 | rl.P=3000 | |
| 5138 | rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000 | |
| 5139 | -- rl.angularvelocity=Vector3.new(math.random(-40,40),math.random(-40,40),math.random(-40,40)) | |
| 5140 | local tes = math.random(1,2) | |
| 5141 | if tes == 1 then | |
| 5142 | rl.angularvelocity=Vector3.new(0,0,math.random(-40,40)) | |
| 5143 | elseif tes == 2 then | |
| 5144 | rl.angularvelocity=Vector3.new(math.random(-40,40),0,0) | |
| 5145 | end | |
| 5146 | rl.Parent=t | |
| 5147 | game:GetService("Debris"):AddItem(rl,.2)
| |
| 5148 | else | |
| 5149 | if hit.CanCollide==false then | |
| 5150 | return | |
| 5151 | end | |
| 5152 | MagicCom:disconnect() | |
| 5153 | -- DBExplode(DB) | |
| 5154 | end | |
| 5155 | end | |
| 5156 | ||
| 5157 | BawlHit=function(hit,Damage,Knockback) | |
| 5158 | if attackdebounce == false then | |
| 5159 | attackdebounce = true | |
| 5160 | coroutine.resume(coroutine.create(function() | |
| 5161 | wait(0.2) | |
| 5162 | attackdebounce = false | |
| 5163 | end)) | |
| 5164 | if hit.Parent==nil then | |
| 5165 | return | |
| 5166 | end | |
| 5167 | CPlayer=Bin | |
| 5168 | h=hit.Parent:FindFirstChild("Humanoid")
| |
| 5169 | if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then
| |
| 5170 | if mana < 400 then | |
| 5171 | mana = mana + math.random(1,5) | |
| 5172 | end | |
| 5173 | if mana > 400 then | |
| 5174 | mana = 400 | |
| 5175 | end | |
| 5176 | Damage=Damage | |
| 5177 | --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then | |
| 5178 | return | |
| 5179 | end]] | |
| 5180 | c=Instance.new("ObjectValue")
| |
| 5181 | c.Name="creator" | |
| 5182 | c.Value=game.Players.LocalPlayer | |
| 5183 | c.Parent=h | |
| 5184 | game:GetService("Debris"):AddItem(c,.5)
| |
| 5185 | -- print(c.Value) | |
| 5186 | if math.random(0,99)+math.random()<=7.8 then | |
| 5187 | CRIT=true | |
| 5188 | Damage=Damage*1 | |
| 5189 | --[[ Knockback=Knockback*2 | |
| 5190 | r=Instance.new("BodyAngularVelocity")
| |
| 5191 | r.P=3000 | |
| 5192 | r.maxTorque=Vector3.new(500000000,50000000000,500000000)*50000 | |
| 5193 | r.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20)) | |
| 5194 | r.Parent=hit.Parent.Torso]] | |
| 5195 | critsound(2) | |
| 5196 | ||
| 5197 | end | |
| 5198 | Damage=Damage+math.random(0,5) | |
| 5199 | -- Blood(hit.CFrame*CFrame.new(math.random(-10,10)/10,math.random(-10,10)/10,0),math.floor(Damage/2)) | |
| 5200 | HitHealth=h.Health | |
| 5201 | h:TakeDamage(Damage) | |
| 5202 | ||
| 5203 | if HitHealth~=h.Health and HitHealth~=0 and h.Health<=0 then | |
| 5204 | print("gained kill")
| |
| 5205 | script.Parent.Kills.Value=script.Parent.Kills.Value+1 | |
| 5206 | end | |
| 5207 | showDamage(hit.Parent,Damage,.5) | |
| 5208 | vp=Instance.new("BodyVelocity")
| |
| 5209 | vp.P=500 | |
| 5210 | vp.maxForce=Vector3.new(math.huge,0,math.huge) | |
| 5211 | -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback | |
| 5212 | vp.velocity=Torso.CFrame.lookVector*Knockback+Torso.Velocity/1.05 | |
| 5213 | if Knockback>0 then | |
| 5214 | vp.Parent=hit.Parent.Torso | |
| 5215 | end | |
| 5216 | game:GetService("Debris"):AddItem(vp,.25)
| |
| 5217 | --[[ r=Instance.new("BodyAngularVelocity")
| |
| 5218 | r.P=3000 | |
| 5219 | r.maxTorque=Vector3.new(500000000,50000000000,500000000)*50000 | |
| 5220 | r.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20)) | |
| 5221 | r.Parent=hit.Parent.Torso]] | |
| 5222 | game:GetService("Debris"):AddItem(r,.5)
| |
| 5223 | c=Instance.new("ObjectValue")
| |
| 5224 | c.Name="creator" | |
| 5225 | c.Value=Player | |
| 5226 | c.Parent=h | |
| 5227 | game:GetService("Debris"):AddItem(c,.5)
| |
| 5228 | CRIT=false | |
| 5229 | hitDeb=true | |
| 5230 | AttackPos=6 | |
| 5231 | end | |
| 5232 | end | |
| 5233 | end | |
| 5234 | ||
| 5235 | UltimaMagicMayhemDamage=function(hit,Damage) --credits to turdulator for making this function :D | |
| 5236 | if hit.Parent==nil then | |
| 5237 | return | |
| 5238 | end | |
| 5239 | h=hit.Parent:FindFirstChild("Humanoid")
| |
| 5240 | t=hit.Parent:FindFirstChild("Torso")
| |
| 5241 | if h~=nil and t~=nil then | |
| 5242 | if h.Parent==Character then | |
| 5243 | return | |
| 5244 | end | |
| 5245 | if math.random(0,99)+math.random()<=7.8 then | |
| 5246 | CRIT=true | |
| 5247 | Damage=Damage*1 | |
| 5248 | --[[ Knockback=Knockback*2 | |
| 5249 | r=Instance.new("BodyAngularVelocity")
| |
| 5250 | r.P=3000 | |
| 5251 | r.maxTorque=Vector3.new(500000000,50000000000,500000000)*50000 | |
| 5252 | r.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20)) | |
| 5253 | r.Parent=hit.Parent.Torso]] | |
| 5254 | critsound(2) | |
| 5255 | ||
| 5256 | end | |
| 5257 | HitHealth=h.Health | |
| 5258 | h:TakeDamage(Damage) | |
| 5259 | if HitHealth~=h.Health and HitHealth~=0 and h.Health<=0 and h.Parent.Name~="Hologram" then | |
| 5260 | print("gained spree")
| |
| 5261 | Player:FindFirstChild("leaderstats").Spree.Value=Player.leaderstats.Spree.Value+1
| |
| 5262 | end | |
| 5263 | if HitHealth~=h.Health and HitHealth~=0 and h.Health<=0 then | |
| 5264 | print("gained kill")
| |
| 5265 | script.Parent.Kills.Value=script.Parent.Kills.Value+1 | |
| 5266 | end | |
| 5267 | showDamage(hit.Parent,Damage,.5) | |
| 5268 | vl=Instance.new("BodyVelocity")
| |
| 5269 | vl.P=4500 | |
| 5270 | vl.maxForce=Vector3.new(math.huge,math.huge,math.huge) | |
| 5271 | -- vl.velocity=Vector3.new(Torso.Velocity.x,0,Torso.Velocity.z)*1.05+Vector3.new(0,3,0) | |
| 5272 | vl.velocity=Vector3.new(Torso.Velocity.x,0,Torso.Velocity.z)*1.05+Vector3.new(0,600,0) | |
| 5273 | vl.Parent=t | |
| 5274 | game:GetService("Debris"):AddItem(vl,.2)
| |
| 5275 | rl=Instance.new("BodyAngularVelocity")
| |
| 5276 | rl.P=3000 | |
| 5277 | rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000 | |
| 5278 | -- rl.angularvelocity=Vector3.new(math.random(-40,40),math.random(-40,40),math.random(-40,40)) | |
| 5279 | local tes = math.random(1,2) | |
| 5280 | if tes == 1 then | |
| 5281 | rl.angularvelocity=Vector3.new(0,0,math.random(-40,40)) | |
| 5282 | elseif tes == 2 then | |
| 5283 | rl.angularvelocity=Vector3.new(math.random(-40,40),0,0) | |
| 5284 | end | |
| 5285 | rl.Parent=t | |
| 5286 | game:GetService("Debris"):AddItem(rl,.2)
| |
| 5287 | else | |
| 5288 | if hit.CanCollide==false then | |
| 5289 | return | |
| 5290 | end | |
| 5291 | MagicCom:disconnect() | |
| 5292 | -- DBExplode(DB) | |
| 5293 | end | |
| 5294 | end | |
| 5295 | ||
| 5296 | showDamage=function(Char,Dealt,du) | |
| 5297 | m=Instance.new("Model")
| |
| 5298 | m.Name=tostring(Dealt) | |
| 5299 | h=Instance.new("Humanoid")
| |
| 5300 | h.Health=0 | |
| 5301 | h.MaxHealth=0 | |
| 5302 | h.Parent=m | |
| 5303 | c=Instance.new("Part")
| |
| 5304 | c.Transparency=0 | |
| 5305 | c.BrickColor=BrickColor:Red() | |
| 5306 | if CRIT==true then | |
| 5307 | c.BrickColor=BrickColor.new("Really red")
| |
| 5308 | end | |
| 5309 | c.Name="Head" | |
| 5310 | c.TopSurface=0 | |
| 5311 | c.BottomSurface=0 | |
| 5312 | c.formFactor="Plate" | |
| 5313 | c.Size=Vector3.new(1,.4,1) | |
| 5314 | ms=Instance.new("CylinderMesh")
| |
| 5315 | ms.Scale=Vector3.new(.8,.8,.8) | |
| 5316 | if CRIT==true then | |
| 5317 | ms.Scale=Vector3.new(1.25,1.5,1.25) | |
| 5318 | end | |
| 5319 | ms.Parent=c | |
| 5320 | c.Reflectance=0 | |
| 5321 | Instance.new("BodyGyro").Parent=c
| |
| 5322 | c.Parent=m | |
| 5323 | c.CFrame=CFrame.new(Char["Head"].CFrame.p+Vector3.new(0,1.5,0)) | |
| 5324 | f=Instance.new("BodyPosition")
| |
| 5325 | f.P=2000 | |
| 5326 | f.D=100 | |
| 5327 | f.maxForce=Vector3.new(math.huge,math.huge,math.huge) | |
| 5328 | f.position=c.Position+Vector3.new(0,3,0) | |
| 5329 | f.Parent=c | |
| 5330 | game:GetService("Debris"):AddItem(m,.5+du)
| |
| 5331 | c.CanCollide=false | |
| 5332 | m.Parent=workspace | |
| 5333 | c.CanCollide=false | |
| 5334 | end | |
| 5335 | ||
| 5336 | hold = false | |
| 5337 | ||
| 5338 | function ob1d(mouse) | |
| 5339 | if guarding == true then | |
| 5340 | if bashing == true then return end | |
| 5341 | Bashem() | |
| 5342 | return | |
| 5343 | end | |
| 5344 | if attack == true then return end | |
| 5345 | hold = true | |
| 5346 | if Style == "Normal" then | |
| 5347 | if mode == "Normal" then | |
| 5348 | if combo == 0 then | |
| 5349 | onehit() | |
| 5350 | coroutine.resume(coroutine.create(function() | |
| 5351 | wait(0.5) | |
| 5352 | if attack == false then | |
| 5353 | combo = 0 | |
| 5354 | for i = 0,1,0.2 do | |
| 5355 | swait() | |
| 5356 | LW.C0 = CFrame.new(-1.5,0.5,-1+1*i) * CFrame.fromEulerAnglesXYZ(1.3-1.3*i,1.57-1.57*i,0) | |
| 5357 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 5358 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1-1.5+1.5*i,0,0) | |
| 5359 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 5360 | end | |
| 5361 | end | |
| 5362 | end)) | |
| 5363 | elseif combo == 1 then | |
| 5364 | twohit() | |
| 5365 | coroutine.resume(coroutine.create(function() | |
| 5366 | wait(0.5) | |
| 5367 | if attack == false then | |
| 5368 | combo = 0 | |
| 5369 | for i = 0,1,0.2 do | |
| 5370 | swait() | |
| 5371 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0.5-0.5*i,0,0) | |
| 5372 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 5373 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1-1.5+1.5*i,0,0) | |
| 5374 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 5375 | end | |
| 5376 | end | |
| 5377 | end)) | |
| 5378 | elseif combo == 2 then | |
| 5379 | threehit() | |
| 5380 | coroutine.resume(coroutine.create(function() | |
| 5381 | wait(0.5) | |
| 5382 | if attack == false then | |
| 5383 | combo = 0 | |
| 5384 | for i = 0,1,0.2 do | |
| 5385 | swait() | |
| 5386 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57+0.3*i,3.14,0) * CFrame.new(0,0,-0.5) | |
| 5387 | LW.C0 = CFrame.new(-1.5+0.5*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(0.5+1,-1.57,0) | |
| 5388 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(1.5-2.2*i,0,0) | |
| 5389 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0.2+0.5*i,1*i,0) | |
| 5390 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 5391 | end | |
| 5392 | sheath(2.25) | |
| 5393 | wait(0.05) | |
| 5394 | weld1.Part0 = part1 | |
| 5395 | weld1.Part1 = prt1 | |
| 5396 | weld1.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,-1.7,0.2) | |
| 5397 | weld1.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
| 5398 | wait(0.1) | |
| 5399 | for i = 0,1,0.1 do | |
| 5400 | swait() | |
| 5401 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57+0.3-0.3*i,3.14,0) * CFrame.new(0,0,-0.5) | |
| 5402 | LW.C0 = CFrame.new(-1.5+0.5-0.5*i,0.5,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(1.5-1.5*i,-1.57+1.57*i,0) | |
| 5403 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.7+0.7*i,0,0) | |
| 5404 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0.2+0.5,1-1*i,0) | |
| 5405 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 5406 | end | |
| 5407 | end | |
| 5408 | end)) | |
| 5409 | elseif combo == 3 then | |
| 5410 | fourhit() | |
| 5411 | coroutine.resume(coroutine.create(function() | |
| 5412 | wait(0.5) | |
| 5413 | if attack == false then | |
| 5414 | combo = 0 | |
| 5415 | for i = 0,1,0.2 do | |
| 5416 | swait() | |
| 5417 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57+0.3*i,3.14,0) * CFrame.new(0,0,-0.5) | |
| 5418 | LW.C0 = CFrame.new(-1.5+0.5*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(1.5*i,-1.57*i,0) | |
| 5419 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.7*i,0,0) | |
| 5420 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0.2+0.5*i,1*i,0) | |
| 5421 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 5422 | end | |
| 5423 | sheath(2.25) | |
| 5424 | wait(0.05) | |
| 5425 | weld1.Part0 = part1 | |
| 5426 | weld1.Part1 = prt1 | |
| 5427 | weld1.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,-1.7,0.2) | |
| 5428 | weld1.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
| 5429 | wait(0.1) | |
| 5430 | for i = 0,1,0.1 do | |
| 5431 | swait() | |
| 5432 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57+0.3-0.3*i,3.14,0) * CFrame.new(0,0,-0.5) | |
| 5433 | LW.C0 = CFrame.new(-1.5+0.5-0.5*i,0.5,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(1.5-1.5*i,-1.57+1.57*i,0) | |
| 5434 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.7+0.7*i,0,0) | |
| 5435 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0.2+0.5,1-1*i,0) | |
| 5436 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 5437 | end | |
| 5438 | end | |
| 5439 | end)) | |
| 5440 | elseif combo == 4 then | |
| 5441 | fivehit() | |
| 5442 | coroutine.resume(coroutine.create(function() | |
| 5443 | wait(0.5) | |
| 5444 | if attack == false then | |
| 5445 | combo = 0 | |
| 5446 | attack = true | |
| 5447 | gairo.Parent = nil | |
| 5448 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57,3.14,0) * CFrame.new(0,0,-0.5) | |
| 5449 | for i = 0,1,0.1 do | |
| 5450 | swait() | |
| 5451 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57+0.3*i,3.14,-0.5+0.5*i) * CFrame.new(0,0,-0.5) | |
| 5452 | LW.C0 = CFrame.new(-1.5+0.5*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(1.5*i,-1.57*i,0) | |
| 5453 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.7*i,0,0) | |
| 5454 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0.2+1.37-0.87*i,1*i,1-1*i) | |
| 5455 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 5456 | end | |
| 5457 | --[[LW.C0 = CFrame.new(-1.5+0.5*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(1.5*i,-1.57*i,0) | |
| 5458 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.7*i,0,0) | |
| 5459 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0.2+0.5*i,1*i,0) | |
| 5460 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) ]] | |
| 5461 | sheath(2.25) | |
| 5462 | wait(0.05) | |
| 5463 | weld1.Part0 = part1 | |
| 5464 | weld1.Part1 = prt1 | |
| 5465 | weld1.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,-1.7,0.2) | |
| 5466 | weld1.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
| 5467 | wait(0.1) | |
| 5468 | for i = 0,1,0.1 do | |
| 5469 | swait() | |
| 5470 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57+0.3-0.3*i,3.14,0) * CFrame.new(0,0,-0.5) | |
| 5471 | LW.C0 = CFrame.new(-1.5+0.5-0.5*i,0.5,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(1.5-1.5*i,-1.57+1.57*i,0) | |
| 5472 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.7+0.7*i,0,0) | |
| 5473 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0.2+0.5,1-1*i,0) | |
| 5474 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 5475 | end | |
| 5476 | attack = false | |
| 5477 | end | |
| 5478 | end)) | |
| 5479 | end | |
| 5480 | elseif mode == "Attack" then | |
| 5481 | if combo == 0 then | |
| 5482 | oneslash() | |
| 5483 | elseif combo == 1 then | |
| 5484 | twoslash() | |
| 5485 | ||
| 5486 | elseif combo == 2 then | |
| 5487 | threeslash() | |
| 5488 | combo=0 | |
| 5489 | end | |
| 5490 | end | |
| 5491 | elseif Style == "MagicMayhem" then | |
| 5492 | if combo == 0 then | |
| 5493 | castone() | |
| 5494 | ||
| 5495 | elseif combo == 1 then | |
| 5496 | casttwo() | |
| 5497 | ||
| 5498 | elseif combo == 2 then | |
| 5499 | castthree() | |
| 5500 | ||
| 5501 | end | |
| 5502 | --[[castone() | |
| 5503 | casttwo() | |
| 5504 | castthree() ]] | |
| 5505 | elseif Style == "WingBlade" then | |
| 5506 | if combo == 0 then | |
| 5507 | combo = 1 | |
| 5508 | wingbladeslashone() | |
| 5509 | coroutine.resume(coroutine.create(function() | |
| 5510 | wait(0.5) | |
| 5511 | if attack == false then | |
| 5512 | combo = 0 | |
| 5513 | WingBladeEffect(0,1,0,0,1,0) | |
| 5514 | WingBladeEffect(0,0,0,0,0,0) | |
| 5515 | wingblade2.Transparency = 0.4 | |
| 5516 | wingblade5.Transparency = 0.4 | |
| 5517 | for i = 0,1,0.1 do | |
| 5518 | swait() | |
| 5519 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-1+1*i,0,-0.5+0.5*i) | |
| 5520 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 5521 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-1+2*i,0,0.5-0.5*i) | |
| 5522 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 5523 | end | |
| 5524 | end | |
| 5525 | end)) | |
| 5526 | elseif combo == 1 then | |
| 5527 | combo = 2 | |
| 5528 | wingbladeslashtwo() | |
| 5529 | coroutine.resume(coroutine.create(function() | |
| 5530 | wait(0.5) | |
| 5531 | if attack == false then | |
| 5532 | combo = 0 | |
| 5533 | wait(0.3) | |
| 5534 | WingBladeEffect(0,1,1,0,1,1) | |
| 5535 | wingblade2.Transparency = 0.4 | |
| 5536 | wingblade5.Transparency = 0.4 | |
| 5537 | wingblade3.Transparency = 0.4 | |
| 5538 | wingblade6.Transparency = 0.4 | |
| 5539 | for i = 0,1,0.1 do | |
| 5540 | swait() | |
| 5541 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5+0.5*i,0,0) | |
| 5542 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 5543 | RW.C0 = CFrame.new(1.5-0.5+0.5*i,0.5,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(2-2*i,0,-1+1*i) | |
| 5544 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 5545 | end | |
| 5546 | end | |
| 5547 | end)) | |
| 5548 | elseif combo == 2 then | |
| 5549 | combo = 3 | |
| 5550 | wingbladeslashthree() | |
| 5551 | coroutine.resume(coroutine.create(function() | |
| 5552 | wait(0.5) | |
| 5553 | if attack == false then | |
| 5554 | combo = 0 | |
| 5555 | WingBladeEffect(1,1,1,1,1,1) | |
| 5556 | wingblade2.Transparency = 0.4 | |
| 5557 | wingblade5.Transparency = 0.4 | |
| 5558 | wingblade3.Transparency = 0.4 | |
| 5559 | wingblade6.Transparency = 0.4 | |
| 5560 | wingblade1.Transparency = 0.4 | |
| 5561 | wingblade4.Transparency = 0.4 | |
| 5562 | for i = 0,1,0.1 do | |
| 5563 | swait() | |
| 5564 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57-1.57*i,0,-2+2*i) | |
| 5565 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 5566 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57-1.57*i,0,2-2*i) | |
| 5567 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 5568 | end | |
| 5569 | end | |
| 5570 | end)) | |
| 5571 | elseif combo == 3 then | |
| 5572 | combo = 4 | |
| 5573 | wingbladeslashfour() | |
| 5574 | coroutine.resume(coroutine.create(function() | |
| 5575 | wait(0.5) | |
| 5576 | if attack == false then | |
| 5577 | combo = 0 | |
| 5578 | WingBladeEffect(1,1,1,1,1,1) | |
| 5579 | wingblade2.Transparency = 0.4 | |
| 5580 | wingblade5.Transparency = 0.4 | |
| 5581 | wingblade3.Transparency = 0.4 | |
| 5582 | wingblade6.Transparency = 0.4 | |
| 5583 | wingblade1.Transparency = 0.4 | |
| 5584 | wingblade4.Transparency = 0.4 | |
| 5585 | for i = 0,1,0.1 do | |
| 5586 | swait() | |
| 5587 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57-1.57*i,0,-2+2*i) | |
| 5588 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 5589 | RW.C0 = CFrame.new(1.5-0.5+0.5*i,0.5,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(1.57-1.57*i,0,-0.86+0.86*i) | |
| 5590 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 5591 | end | |
| 5592 | end | |
| 5593 | end)) | |
| 5594 | end | |
| 5595 | wait(1.5) | |
| 5596 | --[[wingblade1.Transparency = 0.4 | |
| 5597 | wingblade3.Transparency = 0.4 | |
| 5598 | wingblade4.Transparency = 0.4 | |
| 5599 | wingblade6.Transparency = 0.4 ]] | |
| 5600 | end | |
| 5601 | end | |
| 5602 | ||
| 5603 | function ob1u(mouse) | |
| 5604 | hold = false | |
| 5605 | end | |
| 5606 | ||
| 5607 | buttonhold = false | |
| 5608 | ||
| 5609 | function key(key) | |
| 5610 | if attack == true then return end | |
| 5611 | if key == "l" then | |
| 5612 | EatMuffin() | |
| 5613 | end | |
| 5614 | if mode == "Normal" or Style == "MagicMayhem" then | |
| 5615 | if key == "c" then | |
| 5616 | if vortexing == false then | |
| 5617 | MagicVortex() | |
| 5618 | elseif vortexing == true then | |
| 5619 | vortexing = false | |
| 5620 | end | |
| 5621 | end | |
| 5622 | end | |
| 5623 | if Style == "Normal" then | |
| 5624 | if key == "q" then | |
| 5625 | changeequipleft() | |
| 5626 | end | |
| 5627 | if key == "e" then | |
| 5628 | changeequipright() | |
| 5629 | end | |
| 5630 | if key == "h" then | |
| 5631 | if mana >= 400 then | |
| 5632 | mana = 0 | |
| 5633 | StyleChange() | |
| 5634 | end | |
| 5635 | end | |
| 5636 | if key == "z" then | |
| 5637 | holddash = true | |
| 5638 | ShieldDash() | |
| 5639 | end | |
| 5640 | if mode == "Normal" then | |
| 5641 | if key == "x" then | |
| 5642 | MegaHit() | |
| 5643 | end | |
| 5644 | elseif mode == "Attack" then | |
| 5645 | if key == "x" then | |
| 5646 | ArsSolum() | |
| 5647 | end | |
| 5648 | if key == "c" then | |
| 5649 | --MagicStab() | |
| 5650 | end | |
| 5651 | if key == "v" then | |
| 5652 | Buff() | |
| 5653 | end | |
| 5654 | end | |
| 5655 | end | |
| 5656 | if Style == "WingBlade" then | |
| 5657 | if key == "z" then | |
| 5658 | SwordRaid() | |
| 5659 | end | |
| 5660 | end | |
| 5661 | if Style == "MagicMayhem" then | |
| 5662 | if combo == 0 then | |
| 5663 | if key == "z" then | |
| 5664 | barragehold = true | |
| 5665 | MagicBarrage() | |
| 5666 | end | |
| 5667 | if key == "x" then | |
| 5668 | regening = true | |
| 5669 | Regening() | |
| 5670 | end | |
| 5671 | end | |
| 5672 | if key == "z" then | |
| 5673 | if combo == 1 then | |
| 5674 | castfour() | |
| 5675 | end | |
| 5676 | end | |
| 5677 | if key == "x" then | |
| 5678 | if combo == 1 then | |
| 5679 | casttwo() | |
| 5680 | end | |
| 5681 | end | |
| 5682 | if key == "c" then | |
| 5683 | if combo == 1 then | |
| 5684 | castfive() | |
| 5685 | end | |
| 5686 | end | |
| 5687 | end | |
| 5688 | if key == "f" then | |
| 5689 | if Style ~= "WingBlade" then | |
| 5690 | guard() | |
| 5691 | end | |
| 5692 | end | |
| 5693 | if key == "g" then | |
| 5694 | ChangeElement() | |
| 5695 | end | |
| 5696 | if key == "j" and Style ~= "Normal" then | |
| 5697 | Ultima() | |
| 5698 | --ULTRAUltima() | |
| 5699 | end | |
| 5700 | if key == "k" then | |
| 5701 | if Style == "WingBlade" then | |
| 5702 | wingblade1.Parent = nil | |
| 5703 | wingblade2.Parent = nil | |
| 5704 | wingblade3.Parent = nil | |
| 5705 | wingblade4.Parent = nil | |
| 5706 | wingblade5.Parent = nil | |
| 5707 | wingblade6.Parent = nil | |
| 5708 | equipweld() | |
| 5709 | end | |
| 5710 | Style = "Normal" | |
| 5711 | end | |
| 5712 | end | |
| 5713 | ||
| 5714 | function key2(key) | |
| 5715 | if key == "f" then | |
| 5716 | guarding = false | |
| 5717 | end | |
| 5718 | if key == "z" then | |
| 5719 | holddash = false | |
| 5720 | barragehold = false | |
| 5721 | end | |
| 5722 | if key == "x" then | |
| 5723 | regening = false | |
| 5724 | end | |
| 5725 | end | |
| 5726 | ||
| 5727 | function s(mouse) | |
| 5728 | equipped=true | |
| 5729 | mouse.Button1Down:connect(function() ob1d(mouse) end) | |
| 5730 | mouse.Button1Up:connect(function() ob1u(mouse) end) | |
| 5731 | mouse.KeyDown:connect(key) | |
| 5732 | mouse.KeyUp:connect(key2) | |
| 5733 | player = Player | |
| 5734 | ch = Character | |
| 5735 | RSH = ch.Torso["Right Shoulder"] | |
| 5736 | LSH = ch.Torso["Left Shoulder"] | |
| 5737 | -- | |
| 5738 | RW.Part0 = ch.Torso | |
| 5739 | RW.C0 = CFrame.new(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5) | |
| 5740 | RW.C1 = CFrame.new(0, 0.5, 0) | |
| 5741 | RW.Part1 = ch["Right Arm"] | |
| 5742 | RW.Parent = ch.Torso | |
| 5743 | --_G.R = RW | |
| 5744 | -- | |
| 5745 | LW.Part0 = ch.Torso | |
| 5746 | LW.C0 = CFrame.new(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8) | |
| 5747 | LW.C1 = CFrame.new(0, 0.5, 0) | |
| 5748 | LW.Part1 = ch["Left Arm"] | |
| 5749 | LW.Parent = ch.Torso | |
| 5750 | --_G.L = LW | |
| 5751 | -- | |
| 5752 | equipanim() | |
| 5753 | end | |
| 5754 | ||
| 5755 | function ds(mouse) | |
| 5756 | equipped=false | |
| 5757 | hideanim() | |
| 5758 | RW.Parent = nil | |
| 5759 | LW.Parent = nil | |
| 5760 | RSH.Parent = player.Character.Torso | |
| 5761 | LSH.Parent = player.Character.Torso | |
| 5762 | end | |
| 5763 | ||
| 5764 | Bin.Selected:connect(s) | |
| 5765 | Bin.Deselected:connect(ds) | |
| 5766 | ||
| 5767 | local sine = 0 | |
| 5768 | local change = 1 | |
| 5769 | local val = 0 | |
| 5770 | local idle = 0 | |
| 5771 | local donum = 0 | |
| 5772 | ||
| 5773 | while true do | |
| 5774 | pwait() | |
| 5775 | sine = sine + change | |
| 5776 | local torvel = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
| 5777 | local velderp = RootPart.Velocity.y | |
| 5778 | hitfloor, posfloor = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character) | |
| 5779 | if equipped == true or equipped == false then | |
| 5780 | if attack == false then | |
| 5781 | idle = idle + 1 | |
| 5782 | else | |
| 5783 | idle = 0 | |
| 5784 | end | |
| 5785 | ||
| 5786 | if idle >= 500 then | |
| 5787 | if attack == false then | |
| 5788 | end | |
| 5789 | end | |
| 5790 | if donum >= .5 then | |
| 5791 | handidle = true | |
| 5792 | elseif donum <= 0 then | |
| 5793 | handidle = false | |
| 5794 | end | |
| 5795 | if handidle == false then | |
| 5796 | donum = donum + 0.003 | |
| 5797 | else | |
| 5798 | donum = donum - 0.003 | |
| 5799 | end | |
| 5800 | if RootPart.Velocity.y > 1 and hitfloor == nil then | |
| 5801 | Anim = "Jump" | |
| 5802 | if attack == false then | |
| 5803 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 2) * angles(math.rad(30), math.rad(0), math.rad(0)), .3) | |
| 5804 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(0)), .3) | |
| 5805 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(20), math.rad(70)), 0.3) | |
| 5806 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-20), math.rad(-70)), 0.3) | |
| 5807 | RH.C0 = clerp(RH.C0, cf(1, -.5, -.5) * angles(math.rad(0), math.rad(90), math.rad(-30)), .3) | |
| 5808 | LH.C0 = clerp(LH.C0, cf(-1, -.8, -.5) * angles(math.rad(0), math.rad(-90), math.rad(20)), .3) | |
| 5809 | end | |
| 5810 | elseif RootPart.Velocity.y < -1 and hitfloor == nil then | |
| 5811 | Anim = "Fall" | |
| 5812 | if attack == false then | |
| 5813 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
| 5814 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(30), math.rad(0), math.rad(0)), .3) | |
| 5815 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.7, 0) * angles(math.rad(0), math.rad(0), math.rad(130)), 0.3) | |
| 5816 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.7, 0) * angles(math.rad(0), math.rad(0), math.rad(-130)), 0.3) | |
| 5817 | RH.C0 = clerp(RH.C0, cf(1, -.7, -.5) * angles(math.rad(0), math.rad(90), math.rad(-20)), .3) | |
| 5818 | LH.C0 = clerp(LH.C0, cf(-1, -1, -.5) * angles(math.rad(0), math.rad(-90), math.rad(10)), .3) | |
| 5819 | end | |
| 5820 | ||
| 5821 | elseif torvel < 1 and hitfloor ~= nil then | |
| 5822 | Anim = "Idle" | |
| 5823 | if attack == false then | |
| 5824 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(2), math.rad(0), math.rad(-20)), .3) | |
| 5825 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(30)), .3) | |
| 5826 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(50) + donum / 2, math.rad(0) + donum / 2, math.rad(10)), 0.3) | |
| 5827 | LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.5, 0) * angles(math.rad(0) + donum / 2, math.rad(-30) - donum / 2, math.rad(-20)), 0.3) | |
| 5828 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(-2)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3) | |
| 5829 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-70), math.rad(-2)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3) | |
| 5830 | end | |
| 5831 | elseif torvel > 2 and hitfloor ~= nil then | |
| 5832 | Anim = "Walk" | |
| 5833 | if attack == false then | |
| 5834 | change = 3 | |
| 5835 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), .3) | |
| 5836 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), .3) | |
| 5837 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(15)), 0.3) | |
| 5838 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-15)), 0.3) | |
| 5839 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(0)), .3) | |
| 5840 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(0)), .3) | |
| 5841 | end | |
| 5842 | end | |
| 5843 | end | |
| 5844 | if #Effects > 0 then | |
| 5845 | for e = 1, #Effects do | |
| 5846 | if Effects[e] ~= nil then | |
| 5847 | local Thing = Effects[e] | |
| 5848 | if Thing ~= nil then | |
| 5849 | local Part = Thing[1] | |
| 5850 | local Mode = Thing[2] | |
| 5851 | local Delay = Thing[3] | |
| 5852 | local IncX = Thing[4] | |
| 5853 | local IncY = Thing[5] | |
| 5854 | local IncZ = Thing[6] | |
| 5855 | if Thing[1].Transparency <= 1 then | |
| 5856 | if Thing[2] == "Block1" then | |
| 5857 | Thing[1].CFrame = Thing[1].CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 5858 | Mesh = Thing[1].Mesh | |
| 5859 | Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6]) | |
| 5860 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 5861 | elseif Thing[2] == "Cylinder" then | |
| 5862 | Mesh = Thing[1].Mesh | |
| 5863 | Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6]) | |
| 5864 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 5865 | elseif Thing[2] == "Blood" then | |
| 5866 | Mesh = Thing[7] | |
| 5867 | Thing[1].CFrame = Thing[1].CFrame * cf(0, .5, 0) | |
| 5868 | Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6]) | |
| 5869 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 5870 | elseif Thing[2] == "Elec" then | |
| 5871 | Mesh = Thing[1].Mesh | |
| 5872 | Mesh.Scale = Mesh.Scale + vt(Thing[7], Thing[8], Thing[9]) | |
| 5873 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 5874 | elseif Thing[2] == "Disappear" then | |
| 5875 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 5876 | end | |
| 5877 | else | |
| 5878 | Part.Parent = nil | |
| 5879 | table.remove(Effects, e) | |
| 5880 | end | |
| 5881 | end | |
| 5882 | end | |
| 5883 | end | |
| 5884 | end | |
| 5885 | fentext3.Size = UDim2.new(mana*0.007,0,0.200000006,0) | |
| 5886 | fentext.Text = "Mana("..mana..")"
| |
| 5887 | if element == "Light" then | |
| 5888 | fentext3.BackgroundColor3 = Color3.new(1,1,1) | |
| 5889 | elseif element == "Dark" then | |
| 5890 | fentext3.BackgroundColor3 = Color3.new(0,0,0) | |
| 5891 | end | |
| 5892 | if Style == "WingBlade" then | |
| 5893 | wait(0.1) | |
| 5894 | ||
| 5895 | meh = findNearestTorso(Character.Torso.Position) | |
| 5896 | local target = findNearestTorso(Character.Torso.Position) | |
| 5897 | if element == "Light" then | |
| 5898 | wingblade1.BrickColor = BrickColor.new("White")
| |
| 5899 | wingblade2.BrickColor = BrickColor.new("White")
| |
| 5900 | wingblade3.BrickColor = BrickColor.new("White")
| |
| 5901 | wingblade4.BrickColor = BrickColor.new("White")
| |
| 5902 | wingblade5.BrickColor = BrickColor.new("White")
| |
| 5903 | wingblade6.BrickColor = BrickColor.new("White")
| |
| 5904 | elseif element == "Dark" then | |
| 5905 | wingblade1.BrickColor = BrickColor.new("Black")
| |
| 5906 | wingblade2.BrickColor = BrickColor.new("Black")
| |
| 5907 | wingblade3.BrickColor = BrickColor.new("Black")
| |
| 5908 | wingblade4.BrickColor = BrickColor.new("Black")
| |
| 5909 | wingblade5.BrickColor = BrickColor.new("Black")
| |
| 5910 | wingblade6.BrickColor = BrickColor.new("Black")
| |
| 5911 | end | |
| 5912 | end | |
| 5913 | end | |
| 5914 | ||
| 5915 | ||
| 5916 | ||
| 5917 | ||
| 5918 | -- lego This acts as a chat filter. Don't ask why I do it. I just do >.> | |
| 5919 | --[[ | |
| 5920 | Copyrighted (C) Fenrier 2011 | |
| 5921 | This script is copyrighted for Fenrier. Any use of this script is breaking | |
| 5922 | this copyright. | |
| 5923 | All Rights Reserved. | |
| 5924 | ]] |