SHOW:
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| 1 | - | local player = game.Players.LocalPlayer |
| 1 | + | local player = owner |
| 2 | player.Character.Head.Mesh:Destroy() | |
| 3 | player.Character.Head.face:Destroy() | |
| 4 | for remove,hat in pairs(player.Character:GetChildren()) do | |
| 5 | if hat:IsA'Accoutrement' then | |
| 6 | hat:Destroy() | |
| 7 | end | |
| 8 | end | |
| 9 | weld = Instance.new("Weld", player.Character.Head)
| |
| 10 | weld.Part1 = player.Character.Torso | |
| 11 | weld.Part0 = player.Character.Head | |
| 12 | wait() | |
| 13 | local weld = Instance.new('Weld')
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| 14 | - | weld.Parent = game.Players.LocalPlayer.Character.Torso |
| 14 | + | weld.Parent = owner.Character.Torso |
| 15 | weld.Part0 = weld.Parent | |
| 16 | weld.Part1 = weld.Parent.Parent.HumanoidRootPart | |
| 17 | weld.C0 = CFrame.new(0, 300, 0) | |
| 18 | weld.Parent.Parent.Head.CanCollide = true |