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jun = game.Players.SmokeDelsin
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Stuff = false 
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--password
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function ssj() 
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if Stuff == false then 
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Stuff = true 
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for u, c in pairs (jun.Character:GetChildren()) do 
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if c.className == "Hat" and c.Name ~= "Swordpack" and c.Name ~= "GlassesBlackFrame" then 
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c.Handle.Transparency = 1 
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end 
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end
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game:GetService("Chat"):Chat(game.Players.LocalPlayer.Character.Head,"NOT COOL.",Enum.ChatColor.Red)
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Hair22 = Instance.new("Part") 
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Hair22 = Instance.new("Part")
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Hair22.Parent = jun.Character
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Hair22.Name = "Hair"
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Hair22.formFactor = "Symmetric"
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Hair22.Size = Vector3.new(1.2, 1.2, 1.2)
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Hair22.CFrame = jun.Character.Head.CFrame
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Hair22:BreakJoints()
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Hair22.CanCollide = false
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Hair22.TopSurface = "Smooth"
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Hair22.BottomSurface = "Smooth"
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Hair22.BrickColor = BrickColor.new("Really red")
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Weld = Instance.new("Weld") 
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Weld.Part0 = jun.Character.Head 
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Weld.Part1 = Hair22
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Weld.Parent = jun.Character.Head 
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Weld.C0 = CFrame.new(0, 0.26, 0.2)*CFrame.fromEulerAnglesXYZ(0, 0, 0) 
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Mesh = Instance.new("SpecialMesh")
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Mesh.Parent = Hair22
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Mesh.MeshId = "http://www.roblox.com/asset/?id=21057410"
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Mesh.TextureId = "http://www.roblox.com/asset/?id=76457012"
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Mesh.Scale = Vector3.new(1.3, 1.3, 1.3)
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BlastRing = Instance.new("Part") 
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BlastRing.Parent = game.Lighting 
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BlastRing.Name = "Blast" 
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BlastRing.formFactor = "Symmetric" 
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BlastRing.Size = Vector3.new(1.2, 1.2, 1.2) 
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BlastRing.CanCollide = false 
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BlastRing.TopSurface = "Smooth" 
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BlastRing.BottomSurface = "Smooth" 
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BlastRing.BrickColor = BrickColor.new("Reddish brown") 
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BlastRing.Reflectance = 0 
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BlastRing.Anchored = true 
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Mesh2 = Instance.new("SpecialMesh") 
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Mesh2.Parent = BlastRing 
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Mesh2.MeshType = "FileMesh" 
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Mesh2.MeshId = "http://www.roblox.com/asset/?id=" 
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Mesh2.Scale = Vector3.new(1, 5.8, 1) 
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blastring2 = BlastRing:clone() 
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Hair4 = Instance.new("Part")
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Hair4.Parent = jun.Character
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Hair4.Name = "Hair"
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Hair4.CanCollide = false
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Hair4.Locked = true
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Hair4.TopSurface = "Smooth"
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Hair4.BottomSurface = "Smooth"
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Hair4.formFactor = "Symmetric"
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Hair4.BrickColor = BrickColor.new("Reddish brown")
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Hair4.CFrame = jun.Character.Torso.CFrame
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Hair4.Size = Vector3.new(1.2, 1.2, 1.2)
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Weld = Instance.new("Weld")
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Weld.Parent = jun.Character.Head
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Weld.Part0 = jun.Character.Head
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Weld.Part1 = Hair4
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Weld.C0 = CFrame.new(0, 1, 0)
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Mesh = Instance.new("SpecialMesh")
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Mesh.Parent = Hair4
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Mesh.Scale = Vector3.new(1.15, 1.8, 1.26)
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Mesh.MeshType = "FileMesh"
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Mesh.MeshId = "http://www.roblox.com/asset/?id="
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Mesh.TextureId = ""
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Hair42 = Instance.new("Part")
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Hair42.Parent = jun.Character
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Hair42.Name = "Hair"
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Hair42.CanCollide = false
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Hair42.Locked = true
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Hair42.TopSurface = "Smooth"
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Hair42.BottomSurface = "Smooth"
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Hair42.formFactor = "Symmetric"
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Hair42.BrickColor = BrickColor.new("Really blue")
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Hair42.CFrame = jun.Character.Torso.CFrame
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Hair42.Size = Vector3.new(1.2, 1.2, 1.2)
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Weld = Instance.new("Weld")
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Weld.Parent = jun.Character.Torso
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Weld.Part1 = Hair42
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Weld.Part0 = jun.Character.Head
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Weld.C0 = CFrame.new(0, -.6, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
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Mesh = Instance.new("SpecialMesh")
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Mesh.Parent = Hair42
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Mesh.Scale = Vector3.new(1.3, 1.3, 1.3)
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Mesh.MeshType = "FileMesh"
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Mesh.MeshId = ""
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Mesh.TextureId = ""
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Effect = Instance.new("Part") 
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Effect.Parent = jun.Character 
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Effect.Anchored = true 
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Effect.CanCollide = false 
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Effect.Size = Vector3.new(1.2, 1.2, 1.2) 
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Effect.formFactor = "Symmetric" 
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Effect.Transparency = 0.5 
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Effect.BrickColor = BrickColor.new("Reddish brown") 
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Effect.Reflectance = 0.3 
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Effect.TopSurface = "Smooth" 
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Effect.BottomSurface = "Smooth" 
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EffectMesh = Instance.new("CylinderMesh") 
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EffectMesh.Parent = Effect 
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EffectMesh.Scale = Vector3.new(1, 100, 1) 
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blastring2.Parent = jun.Character 
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blastring2.Position = jun.Character.Torso.Position 
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blastring2.BrickColor = BrickColor.new("Really blue") 
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blastring2.Transparency = 0.7 
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blastring2.Reflectance = 0 
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jun.Character.Torso.CFrame = jun.Character.Torso.CFrame * CFrame.new(0, -0.5, -1) 
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for i = 1 , 20 do 
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Effect.CFrame = CFrame.new(jun.Character.Torso.Position) 
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blastring2.CFrame = CFrame.new(jun.Character.Torso.Position) * CFrame.new(0, 0.5, -0.8) 
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EffectMesh.Scale = EffectMesh.Scale + Vector3.new(0.5, 0, 0.5) 
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blastring2.Mesh.Scale = blastring2.Mesh.Scale + Vector3.new(0.7, 0, 0.7) 
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wait(0.002) 
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end 
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for i = 1 , 20 do 
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EffectMesh.Scale = EffectMesh.Scale + Vector3.new(-0.5, 0, -0.5) 
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blastring2.Mesh.Scale = blastring2.Mesh.Scale + Vector3.new(-0.7, 0, -0.7) 
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wait(0.003) 
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end 
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blastring2.BrickColor = BrickColor.new("Reddish brown") 
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Effect.BrickColor = BrickColor.new("Reddish brown") 
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for i = 1 , 20 do 
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blastring2.Mesh.Scale = blastring2.Mesh.Scale + Vector3.new(0.7, 0, 0.7) 
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EffectMesh.Scale = EffectMesh.Scale + Vector3.new(0.5, 0, 0.5) 
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wait(0.003) 
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end 
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for i = 1 , 20 do 
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EffectMesh.Scale = EffectMesh.Scale + Vector3.new(-0.5, 0, -0.5) 
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blastring2.Mesh.Scale = blastring2.Mesh.Scale + Vector3.new(-0.7, 0, -0.7) 
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wait(0.003) 
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end 
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Effect:remove() 
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blastring2:remove() 
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lol = Instance.new("Explosion") 
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lol.Parent = game.Workspace 
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lol.Position = jun.Character.Torso.Position 
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lol.BlastRadius = 100000 
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lol.BlastPressure = 0 
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--[[ex = Instance.new("Explosion") 
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ex.Position = jun.Character.Torso.Position 
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ex.BlastPressure = 0 
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ex.Parent = workspace]] 
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jun.Character.Torso.CFrame = jun.Character.Torso.CFrame * CFrame.new(0, 0.1, 0) 
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for i = 1 , 20 do 
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Effect.CFrame = CFrame.new(jun.Character.Torso.Position) 
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EffectMesh.Scale = EffectMesh.Scale + Vector3.new(0.5, 0, 0.5) 
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Effect.Transparency = Effect.Transparency + 0.01 
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wait()
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end 
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for i = 1 , 20 do 
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EffectMesh.Scale = EffectMesh.Scale + Vector3.new(-0.5, 0, -0.5) 
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Effect.BrickColor = BrickColor.new("Reddish brown") 
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wait()
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end 
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Effect:Remove() 
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game.Lighting.TimeOfDay = 15 
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game.Lighting.FogEnd = 10000 
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if jun.Character.Torso:findFirstChild("PwnFire") == nil then 
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local pie = Instance.new("Fire") 
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pie.Name = "PwnFire" 
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pie.Parent = jun.Character.Torso 
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pie.Size = 0
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pie.Heat = 0
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pie.Color = BrickColor.new("Reddish brown").Color 
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pie.SecondaryColor = BrickColor.new("Really blue").Color
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end 
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if jun.Character.Torso:findFirstChild("PwnSparkles") == nil then 
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pie = Instance.new("Sparkles") 
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pie.Name = "PwnSparkles" 
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pie.Parent = jun.Character.Torso 
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pie.SparkleColor = BrickColor.new("Reddish brown").Color 
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end 
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jun.Character.Humanoid.MaxHealth = math.huge
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wait(0.3) 
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jun.Character.Humanoid.Health = math.huge
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end 
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end 
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function nossj() 
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if Stuff == true then 
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Stuff = false 
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if jun.Character.Torso:findFirstChild("PwnFire") ~= nil then 
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jun.Character.Torso:findFirstChild("PwnFire"):Remove() 
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end 
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if jun.Character.Torso:findFirstChild("PwnSparkles") ~= nil then 
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jun.Character.Torso:findFirstChild("PwnSparkles"):Remove() 
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end 
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p = Instance.new("Part") 
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p.Parent = jun.Character 
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p.Anchored = true 
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p.CanCollide = false 
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p.Transparency = 0 
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p.formFactor = "Symmetric" 
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p.Size = Vector3.new(44, 44, 44) 
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p.TopSurface = "Smooth" 
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p.BottomSurface = "Smooth" 
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p.Name = "Sharingan" 
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p.Shape = "Ball" 
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p.CFrame = jun.Character.Torso.CFrame 
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p.BrickColor = BrickColor.new("Reddish brown") 
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for i = 1 , 10 do 
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wait(0.05) 
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p.Size = p.Size + Vector3.new(-3, -3, -3) 
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p.Transparency = p.Transparency + 0.01 
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p.CFrame = jun.Character.Torso.CFrame 
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end 
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p:Remove() 
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for u, c in pairs (jun.Character:GetChildren()) do 
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if c.className == "Hat" and c.Name ~= "Swordpack" and c.Name ~= "GlassesBlackFrame" then 
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c.Handle.Transparency = 0 
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end 
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if c.Name == "Hair" then 
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c:Remove() 
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end 
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end 
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for u, c in pairs (game.Lighting:GetChildren()) do 
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if c.className == "Pants" then 
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c.Parent = game.Workspace.xxxGhostxxxx
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end 
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end 
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for u, c in pairs (game.Lighting:GetChildren()) do 
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if c.className == "Shirt" then 
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c.Parent = game.Workspace.xxxGhostxxxx
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end 
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end 
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jun.Character.Humanoid.Health = math.huge
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wait() 
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jun.Character.Humanoid.MaxHealth = math.huge
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wait() 
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jun.Character.Torso.fire1:remove() 
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wait() 
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jun.Character.Torso.fire2:remove() 
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wait() 
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jun.Character.Torso.fire3:remove() 
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wait() 
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jun.Character.Torso.fire4:remove() 
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wait() 
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jun.Character.Torso.fire5:remove() 
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end 
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end 
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jun.Chatted:connect(function(Msg) 
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msg = Msg:lower() 
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if string.sub(msg, 1, 7) == "ssj" then 
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game.Lighting.FogColor = BrickColor.new("Really blue").Color 
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wait() 
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game.Lighting.TimeOfDay = 16 
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wait(0.1) 
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game.Lighting.TimeOfDay = 17 
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wait(0.1) 
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game.Lighting.TimeOfDay = 18 
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wait(0.1) 
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game.Lighting.TimeOfDay = 19 
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wait(0.1) 
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game.Lighting.FogEnd = 1000
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wait(0.1) 
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game.Lighting.FogEnd = 800
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wait(0.1) 
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game.Lighting.FogEnd = 600 
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wait(0.1) 
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game.Lighting.FogEnd = 450
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wait(0.1) 
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game.Lighting.FogEnd = 300 
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wait(0.1) 
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game.Lighting.FogEnd = 200
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wait(1) 
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ssj() 
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end 
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if string.sub(msg, 1, 4) == "!" then 
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game.Lighting.FogColor = BrickColor.new("Reddish brown").Color 
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wait(0.1) 
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game.Lighting.TimeOfDay = 16 
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wait(0.2) 
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game.Lighting.TimeOfDay = 17 
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wait(0.1) 
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game.Lighting.TimeOfDay = 18 
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wait(0.1) 
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game.Lighting.TimeOfDay = 19 
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wait(0.1) 
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game.Lighting.FogEnd = 100 
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wait(0.2) 
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game.Lighting.FogEnd = 800
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wait(0.2) 
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game.Lighting.FogEnd = 600
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wait(0.2) 
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game.Lighting.FogEnd = 500
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wait(0.1) 
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game.Lighting.FogEnd = 400 
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wait(0.1) 
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game.Lighting.FogEnd = 300 
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wait(1) 
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ssj() 
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end 
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if string.sub(msg, 1, 6) == "ready" then
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game:GetService("Chat"):Chat(game.Players.LocalPlayer.Character.Head,"uh, what are you talking about.",Enum.ChatColor.Blue) 
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wait(1)
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game:GetService("Chat"):Chat(game.Players.LocalPlayer.Character.Head,"it's gonna be so awesome.",Enum.ChatColor.Blue) 
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wait(1.3) 
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ssj() 
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end 
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if string.sub(msg, 1, 10) == "off" then 
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wait(0.1)
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game:GetService("Chat"):Chat(game.Players.LocalPlayer.Character.Head,"It needs to be about 20% cooler.",Enum.ChatColor.Blue) 
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nossj() 
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end 
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if string.sub(msg, 1, 3) == "stop" then 
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wait(0.1) 
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game:GetService("Chat"):Chat(game.Players.LocalPlayer.Character.Head,"Louder..!",Enum.ChatColor.Blue) 
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nossj() 
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end 
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end) 
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function OnDeath() 
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wait() 
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nossj() 
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end 
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jun.Character.Humanoid.Died:connect(OnDeath) 
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jun = game.Players.xxxGhostxxxx
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Stuff = false
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person = game.Workspace:findFirstChild("xxxGhostxxxx") 
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person.Humanoid.MaxHealth = math.huge 
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person.Humanoid.Health = math.huge 
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--password