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| 1 | warn("Wew")
| |
| 2 | print("Alo this took a day and a few hours rip me")
| |
| 3 | ||
| 4 | Player = owner | |
| 5 | Character = Player.Character | |
| 6 | local txt = Instance.new("BillboardGui", Character)
| |
| 7 | txt.Adornee = Character.Head | |
| 8 | txt.Name = "_status" | |
| 9 | txt.Size = UDim2.new(2, 0, 1.2, 0) | |
| 10 | txt.StudsOffset = Vector3.new(-9, 8, 0) | |
| 11 | local text = Instance.new("TextLabel", txt)
| |
| 12 | text.Size = UDim2.new(10, 0, 7, 0) | |
| 13 | text.FontSize = "Size24" | |
| 14 | text.TextScaled = true | |
| 15 | text.TextTransparency = 0 | |
| 16 | text.BackgroundTransparency = 1 | |
| 17 | text.TextTransparency = 0 | |
| 18 | text.TextStrokeTransparency = 0 | |
| 19 | text.Font = "Antique" | |
| 20 | text.TextStrokeColor3 = Color3.new(0,0,0) | |
| 21 | text.Text = "Ultimate Being" | |
| 22 | print([[ | |
| 23 | ------------------------------------------------- | |
| 24 | Forgotten Controls-Ultimate Being's Secret Attacks | |
| 25 | Your attack is an INSULT-1 | |
| 26 | Holy Punishment-2 | |
| 27 | Winter God's Love-3 | |
| 28 | Devils Destructive Power-4 | |
| 29 | ]]) | |
| 30 | script:ClearAllChildren() | |
| 31 | wait(0.2) | |
| 32 | -- This script has been converted to FE by iPxter | |
| 33 | ||
| 34 | ||
| 35 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
| |
| 36 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
| 37 | do | |
| 38 | print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
| |
| 39 | script.Parent = Player.Character | |
| 40 | ||
| 41 | --RemoteEvent for communicating | |
| 42 | local Event = Instance.new("RemoteEvent")
| |
| 43 | Event.Name = "UserInput_Event" | |
| 44 | ||
| 45 | --Fake event to make stuff like Mouse.KeyDown work | |
| 46 | local function fakeEvent() | |
| 47 | local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
| |
| 48 | t.connect = t.Connect | |
| 49 | return t | |
| 50 | end | |
| 51 | ||
| 52 | --Creating fake input objects with fake variables | |
| 53 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
| |
| 54 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
| |
| 55 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
| |
| 56 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
| |
| 57 | end} | |
| 58 | --Merged 2 functions into one by checking amount of arguments | |
| 59 | CAS.UnbindAction = CAS.BindAction | |
| 60 | ||
| 61 | --This function will trigger the events that have been :Connect()'ed | |
| 62 | local function te(self,ev,...) | |
| 63 | local t = m[ev] | |
| 64 | if t and t._fakeEvent and t.Function then | |
| 65 | t.Function(...) | |
| 66 | end | |
| 67 | end | |
| 68 | m.TrigEvent = te | |
| 69 | UIS.TrigEvent = te | |
| 70 | ||
| 71 | Event.OnServerEvent:Connect(function(plr,io) | |
| 72 | if plr~=Player then return end | |
| 73 | if io.isMouse then | |
| 74 | m.Target = io.Target | |
| 75 | m.Hit = io.Hit | |
| 76 | else | |
| 77 | local b = io.UserInputState == Enum.UserInputState.Begin | |
| 78 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
| 79 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
| 80 | end | |
| 81 | for _,t in pairs(CAS.Actions) do | |
| 82 | for _,k in pairs(t.Keys) do | |
| 83 | if k==io.KeyCode then | |
| 84 | t.Function(t.Name,io.UserInputState,io) | |
| 85 | end | |
| 86 | end | |
| 87 | end | |
| 88 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
| 89 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
| 90 | end | |
| 91 | end) | |
| 92 | Event.Parent = NLS([==[ | |
| 93 | local Player = game:GetService("Players").LocalPlayer
| |
| 94 | local Event = script:WaitForChild("UserInput_Event")
| |
| 95 | ||
| 96 | local UIS = game:GetService("UserInputService")
| |
| 97 | local input = function(io,a) | |
| 98 | if a then return end | |
| 99 | --Since InputObject is a client-side instance, we create and pass table instead | |
| 100 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
| |
| 101 | end | |
| 102 | UIS.InputBegan:Connect(input) | |
| 103 | UIS.InputEnded:Connect(input) | |
| 104 | ||
| 105 | local Mouse = Player:GetMouse() | |
| 106 | local h,t | |
| 107 | --Give the server mouse data 30 times every second, but only if the values changed | |
| 108 | --If player is not moving their mouse, client won't fire events | |
| 109 | while wait(1/30) do | |
| 110 | if h~=Mouse.Hit or t~=Mouse.Target then | |
| 111 | h,t=Mouse.Hit,Mouse.Target | |
| 112 | Event:FireServer({isMouse=true,Target=t,Hit=h})
| |
| 113 | end | |
| 114 | end]==],Player.Character) | |
| 115 | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS | |
| 116 | end | |
| 117 | ||
| 118 | Player = owner | |
| 119 | PlayerGui = Player.PlayerGui | |
| 120 | Cam = workspace.CurrentCamera | |
| 121 | Backpack = Player.Backpack | |
| 122 | Character = Player.Character | |
| 123 | Humanoid = Character.Humanoid | |
| 124 | RootPart = Character["HumanoidRootPart"] | |
| 125 | Torso = Character["Torso"] | |
| 126 | Head = Character["Head"] | |
| 127 | RightArm = Character["Right Arm"] | |
| 128 | LeftArm = Character["Left Arm"] | |
| 129 | RightLeg = Character["Right Leg"] | |
| 130 | LeftLeg = Character["Left Leg"] | |
| 131 | RootJoint = RootPart["RootJoint"] | |
| 132 | Neck = Torso["Neck"] | |
| 133 | RightShoulder = Torso["Right Shoulder"] | |
| 134 | LeftShoulder = Torso["Left Shoulder"] | |
| 135 | RightHip = Torso["Right Hip"] | |
| 136 | LeftHip = Torso["Left Hip"] | |
| 137 | local TIME = 0 | |
| 138 | local sick = Instance.new("Sound",Torso)
| |
| 139 | sick.SoundId = "rbxassetid://751167162" | |
| 140 | sick.Looped = true | |
| 141 | sick.Pitch = 1 | |
| 142 | sick.Volume = 10 | |
| 143 | sick:Play() | |
| 144 | Player_Size = 1 | |
| 145 | ||
| 146 | IT = Instance.new | |
| 147 | CF = CFrame.new | |
| 148 | VT = Vector3.new | |
| 149 | RAD = math.rad | |
| 150 | C3 = Color3.new | |
| 151 | UD2 = UDim2.new | |
| 152 | BRICKC = BrickColor.new | |
| 153 | ANGLES = CFrame.Angles | |
| 154 | EULER = CFrame.fromEulerAnglesXYZ | |
| 155 | COS = math.cos | |
| 156 | ACOS = math.acos | |
| 157 | SIN = math.sin | |
| 158 | ASIN = math.asin | |
| 159 | ABS = math.abs | |
| 160 | MRANDOM = math.random | |
| 161 | FLOOR = math.floor | |
| 162 | ||
| 163 | --//=================================\\ | |
| 164 | --|| USEFUL VALUES | |
| 165 | --\\=================================// | |
| 166 | ||
| 167 | Animation_Speed = 3 | |
| 168 | local FORCERESET = false | |
| 169 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
| 170 | local Speed = 16 | |
| 171 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 172 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 173 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
| 174 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
| 175 | local DAMAGEMULTIPLIER = 1 | |
| 176 | local ANIM = "Idle" | |
| 177 | local ATTACK = false | |
| 178 | local EQUIPPED = false | |
| 179 | local HOLD = false | |
| 180 | local COMBO = 1 | |
| 181 | local Rooted = false | |
| 182 | local SINE = 0 | |
| 183 | local KEYHOLD = false | |
| 184 | local CHANGE = 2 / Animation_Speed | |
| 185 | local WALKINGANIM = false | |
| 186 | local VALUE1 = false | |
| 187 | local VALUE2 = false | |
| 188 | local ROBLOXIDLEANIMATION = IT("Animation")
| |
| 189 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
| 190 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
| 191 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
| 192 | local WEAPONGUI = IT("ScreenGui", PlayerGui)
| |
| 193 | WEAPONGUI.Name = "BanishV3Gui" | |
| 194 | local Weapon = IT("Model")
| |
| 195 | Weapon.Name = "Adds" | |
| 196 | local Effects = IT("Folder", Weapon)
| |
| 197 | Effects.Name = "Effects" | |
| 198 | local ANIMATOR = Humanoid.Animator | |
| 199 | local ANIMATE = Character:FindFirstChild("Animate")
| |
| 200 | local UNANCHOR = true | |
| 201 | local TOBANISH = {}
| |
| 202 | script.Parent = PlayerGui | |
| 203 | --//=================================\\ | |
| 204 | --\\=================================// | |
| 205 | ||
| 206 | ||
| 207 | --//=================================\\ | |
| 208 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
| 209 | --\\=================================// | |
| 210 | ||
| 211 | ArtificialHB = Instance.new("BindableEvent", script)
| |
| 212 | ArtificialHB.Name = "ArtificialHB" | |
| 213 | ||
| 214 | script:WaitForChild("ArtificialHB")
| |
| 215 | ||
| 216 | frame = Frame_Speed | |
| 217 | tf = 0 | |
| 218 | allowframeloss = false | |
| 219 | tossremainder = false | |
| 220 | lastframe = tick() | |
| 221 | script.ArtificialHB:Fire() | |
| 222 | ||
| 223 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 224 | tf = tf + s | |
| 225 | if tf >= frame then | |
| 226 | if allowframeloss then | |
| 227 | script.ArtificialHB:Fire() | |
| 228 | lastframe = tick() | |
| 229 | else | |
| 230 | for i = 1, math.floor(tf / frame) do | |
| 231 | script.ArtificialHB:Fire() | |
| 232 | end | |
| 233 | lastframe = tick() | |
| 234 | end | |
| 235 | if tossremainder then | |
| 236 | tf = 0 | |
| 237 | else | |
| 238 | tf = tf - frame * math.floor(tf / frame) | |
| 239 | end | |
| 240 | end | |
| 241 | end) | |
| 242 | ||
| 243 | --//=================================\\ | |
| 244 | --\\=================================// | |
| 245 | ||
| 246 | --//=================================\\ | |
| 247 | --|| SOME FUNCTIONS | |
| 248 | --\\=================================// | |
| 249 | function GoombaStomp(OBJECT) | |
| 250 | for _, c in pairs(OBJECT:GetChildren()) do | |
| 251 | if c:IsA("BasePart") then
| |
| 252 | c.Size = VT(c.Size.X,0,c.Size.Z) | |
| 253 | end | |
| 254 | end | |
| 255 | end | |
| 256 | ||
| 257 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
| 258 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
| 259 | end | |
| 260 | ||
| 261 | function PositiveAngle(NUMBER) | |
| 262 | if NUMBER >= 0 then | |
| 263 | NUMBER = 0 | |
| 264 | end | |
| 265 | return NUMBER | |
| 266 | end | |
| 267 | ||
| 268 | function NegativeAngle(NUMBER) | |
| 269 | if NUMBER <= 0 then | |
| 270 | NUMBER = 0 | |
| 271 | end | |
| 272 | return NUMBER | |
| 273 | end | |
| 274 | ||
| 275 | function Swait(NUMBER) | |
| 276 | if NUMBER == 0 or NUMBER == nil then | |
| 277 | ArtificialHB.Event:wait() | |
| 278 | else | |
| 279 | for i = 1, NUMBER do | |
| 280 | ArtificialHB.Event:wait() | |
| 281 | end | |
| 282 | end | |
| 283 | end | |
| 284 | ||
| 285 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
| 286 | local NEWMESH = IT(MESH) | |
| 287 | if MESH == "SpecialMesh" then | |
| 288 | NEWMESH.MeshType = MESHTYPE | |
| 289 | if MESHID ~= "nil" and MESHID ~= "" then | |
| 290 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
| 291 | end | |
| 292 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
| 293 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
| 294 | end | |
| 295 | end | |
| 296 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
| 297 | NEWMESH.Scale = SCALE | |
| 298 | NEWMESH.Parent = PARENT | |
| 299 | return NEWMESH | |
| 300 | end | |
| 301 | ||
| 302 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
| 303 | local NEWPART = IT("Part")
| |
| 304 | NEWPART.formFactor = FORMFACTOR | |
| 305 | NEWPART.Reflectance = REFLECTANCE | |
| 306 | NEWPART.Transparency = TRANSPARENCY | |
| 307 | NEWPART.CanCollide = false | |
| 308 | NEWPART.Locked = true | |
| 309 | NEWPART.Anchored = true | |
| 310 | if ANCHOR == false then | |
| 311 | NEWPART.Anchored = false | |
| 312 | end | |
| 313 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
| 314 | NEWPART.Name = NAME | |
| 315 | NEWPART.Size = SIZE | |
| 316 | NEWPART.Position = Torso.Position | |
| 317 | NEWPART.Material = MATERIAL | |
| 318 | NEWPART:BreakJoints() | |
| 319 | NEWPART.Parent = PARENT | |
| 320 | return NEWPART | |
| 321 | end | |
| 322 | ||
| 323 | local function weldBetween(a, b) | |
| 324 | local weldd = Instance.new("ManualWeld")
| |
| 325 | weldd.Part0 = a | |
| 326 | weldd.Part1 = b | |
| 327 | weldd.C0 = CFrame.new() | |
| 328 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
| 329 | weldd.Parent = a | |
| 330 | return weldd | |
| 331 | end | |
| 332 | ||
| 333 | ||
| 334 | function QuaternionFromCFrame(cf) | |
| 335 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 336 | local trace = m00 + m11 + m22 | |
| 337 | if trace > 0 then | |
| 338 | local s = math.sqrt(1 + trace) | |
| 339 | local recip = 0.5 / s | |
| 340 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
| 341 | else | |
| 342 | local i = 0 | |
| 343 | if m11 > m00 then | |
| 344 | i = 1 | |
| 345 | end | |
| 346 | if m22 > (i == 0 and m00 or m11) then | |
| 347 | i = 2 | |
| 348 | end | |
| 349 | if i == 0 then | |
| 350 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
| 351 | local recip = 0.5 / s | |
| 352 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
| 353 | elseif i == 1 then | |
| 354 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
| 355 | local recip = 0.5 / s | |
| 356 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
| 357 | elseif i == 2 then | |
| 358 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
| 359 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
| 360 | end | |
| 361 | end | |
| 362 | end | |
| 363 | ||
| 364 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 365 | local xs, ys, zs = x + x, y + y, z + z | |
| 366 | local wx, wy, wz = w * xs, w * ys, w * zs | |
| 367 | local xx = x * xs | |
| 368 | local xy = x * ys | |
| 369 | local xz = x * zs | |
| 370 | local yy = y * ys | |
| 371 | local yz = y * zs | |
| 372 | local zz = z * zs | |
| 373 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
| 374 | end | |
| 375 | ||
| 376 | function QuaternionSlerp(a, b, t) | |
| 377 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
| 378 | local startInterp, finishInterp; | |
| 379 | if cosTheta >= 0.0001 then | |
| 380 | if (1 - cosTheta) > 0.0001 then | |
| 381 | local theta = ACOS(cosTheta) | |
| 382 | local invSinTheta = 1 / SIN(theta) | |
| 383 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
| 384 | finishInterp = SIN(t * theta) * invSinTheta | |
| 385 | else | |
| 386 | startInterp = 1 - t | |
| 387 | finishInterp = t | |
| 388 | end | |
| 389 | else | |
| 390 | if (1 + cosTheta) > 0.0001 then | |
| 391 | local theta = ACOS(-cosTheta) | |
| 392 | local invSinTheta = 1 / SIN(theta) | |
| 393 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
| 394 | finishInterp = SIN(t * theta) * invSinTheta | |
| 395 | else | |
| 396 | startInterp = t - 1 | |
| 397 | finishInterp = t | |
| 398 | end | |
| 399 | end | |
| 400 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
| 401 | end | |
| 402 | ||
| 403 | function Clerp(a, b, t) | |
| 404 | local qa = {QuaternionFromCFrame(a)}
| |
| 405 | local qb = {QuaternionFromCFrame(b)}
| |
| 406 | local ax, ay, az = a.x, a.y, a.z | |
| 407 | local bx, by, bz = b.x, b.y, b.z | |
| 408 | local _t = 1 - t | |
| 409 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
| 410 | end | |
| 411 | ||
| 412 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
| 413 | local frame = IT("Frame")
| |
| 414 | frame.BackgroundTransparency = TRANSPARENCY | |
| 415 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
| 416 | frame.Position = POSITION | |
| 417 | frame.Size = SIZE | |
| 418 | frame.BackgroundColor3 = COLOR | |
| 419 | frame.BorderColor3 = BORDERCOLOR | |
| 420 | frame.Name = NAME | |
| 421 | frame.Parent = PARENT | |
| 422 | return frame | |
| 423 | end | |
| 424 | ||
| 425 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
| 426 | local label = IT("TextLabel")
| |
| 427 | label.BackgroundTransparency = 1 | |
| 428 | label.Size = UD2(1, 0, 1, 0) | |
| 429 | label.Position = UD2(0, 0, 0, 0) | |
| 430 | label.TextColor3 = TEXTCOLOR | |
| 431 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
| 432 | label.TextTransparency = TRANSPARENCY | |
| 433 | label.FontSize = TEXTFONTSIZE | |
| 434 | label.Font = TEXTFONT | |
| 435 | label.BorderSizePixel = BORDERSIZEPIXEL | |
| 436 | label.TextScaled = false | |
| 437 | label.Text = TEXT | |
| 438 | label.Name = NAME | |
| 439 | label.Parent = PARENT | |
| 440 | return label | |
| 441 | end | |
| 442 | ||
| 443 | function NoOutlines(PART) | |
| 444 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 445 | end | |
| 446 | ||
| 447 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
| 448 | local NEWWELD = IT(TYPE) | |
| 449 | NEWWELD.Part0 = PART0 | |
| 450 | NEWWELD.Part1 = PART1 | |
| 451 | NEWWELD.C0 = C0 | |
| 452 | NEWWELD.C1 = C1 | |
| 453 | NEWWELD.Parent = PARENT | |
| 454 | return NEWWELD | |
| 455 | end | |
| 456 | ||
| 457 | local S = IT("Sound")
| |
| 458 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
| 459 | local NEWSOUND = nil | |
| 460 | coroutine.resume(coroutine.create(function() | |
| 461 | NEWSOUND = S:Clone() | |
| 462 | NEWSOUND.Parent = PARENT | |
| 463 | NEWSOUND.Volume = VOLUME | |
| 464 | NEWSOUND.Pitch = PITCH | |
| 465 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
| 466 | NEWSOUND:play() | |
| 467 | if DOESLOOP == true then | |
| 468 | NEWSOUND.Looped = true | |
| 469 | else | |
| 470 | repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT | |
| 471 | NEWSOUND:remove() | |
| 472 | end | |
| 473 | end)) | |
| 474 | return NEWSOUND | |
| 475 | end | |
| 476 | ||
| 477 | function CFrameFromTopBack(at, top, back) | |
| 478 | local right = top:Cross(back) | |
| 479 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
| 480 | end | |
| 481 | ||
| 482 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 483 | function WACKYEFFECT(Table) | |
| 484 | local TYPE = (Table.EffectType or "Sphere") | |
| 485 | local SIZE = (Table.Size or VT(1,1,1)) | |
| 486 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
| 487 | local TRANSPARENCY = (Table.Transparency or 0) | |
| 488 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
| 489 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
| 490 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
| 491 | local ROTATION1 = (Table.RotationX or 0) | |
| 492 | local ROTATION2 = (Table.RotationY or 0) | |
| 493 | local ROTATION3 = (Table.RotationZ or 0) | |
| 494 | local MATERIAL = (Table.Material or "Neon") | |
| 495 | local COLOR = (Table.Color or C3(1,1,1)) | |
| 496 | local TIME = (Table.Time or 45) | |
| 497 | local SOUNDID = (Table.SoundID or nil) | |
| 498 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
| 499 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
| 500 | coroutine.resume(coroutine.create(function() | |
| 501 | local PLAYSSOUND = false | |
| 502 | local SOUND = nil | |
| 503 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
| |
| 504 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
| 505 | PLAYSSOUND = true | |
| 506 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
| 507 | end | |
| 508 | EFFECT.Color = COLOR | |
| 509 | local MSH = nil | |
| 510 | if TYPE == "Sphere" then | |
| 511 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
| |
| 512 | elseif TYPE == "Block" then | |
| 513 | MSH = IT("BlockMesh",EFFECT)
| |
| 514 | MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X) | |
| 515 | elseif TYPE == "Wave" then | |
| 516 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
| |
| 517 | elseif TYPE == "Ring" then | |
| 518 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
| |
| 519 | elseif TYPE == "Slash" then | |
| 520 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
| |
| 521 | elseif TYPE == "Round Slash" then | |
| 522 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
| |
| 523 | elseif TYPE == "Swirl" then | |
| 524 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
| |
| 525 | elseif TYPE == "Skull" then | |
| 526 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
| |
| 527 | elseif TYPE == "Crystal" then | |
| 528 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
| |
| 529 | end | |
| 530 | if MSH ~= nil then | |
| 531 | local MOVESPEED = nil | |
| 532 | if MOVEDIRECTION ~= nil then | |
| 533 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
| 534 | end | |
| 535 | local GROWTH = SIZE - ENDSIZE | |
| 536 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
| 537 | if TYPE == "Block" then | |
| 538 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 539 | else | |
| 540 | EFFECT.CFrame = CFRAME | |
| 541 | end | |
| 542 | for LOOP = 1, TIME+1 do | |
| 543 | Swait() | |
| 544 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
| 545 | if TYPE == "Wave" then | |
| 546 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
| 547 | end | |
| 548 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
| 549 | if TYPE == "Block" then | |
| 550 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 551 | else | |
| 552 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
| 553 | end | |
| 554 | if MOVEDIRECTION ~= nil then | |
| 555 | local ORI = EFFECT.Orientation | |
| 556 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
| 557 | EFFECT.Orientation = ORI | |
| 558 | end | |
| 559 | end | |
| 560 | if PLAYSSOUND == false then | |
| 561 | EFFECT:remove() | |
| 562 | else | |
| 563 | SOUND.Stopped:Connect(function() | |
| 564 | EFFECT:remove() | |
| 565 | end) | |
| 566 | end | |
| 567 | else | |
| 568 | if PLAYSSOUND == false then | |
| 569 | EFFECT:remove() | |
| 570 | else | |
| 571 | repeat Swait() until SOUND.Playing == false | |
| 572 | EFFECT:remove() | |
| 573 | end | |
| 574 | end | |
| 575 | end)) | |
| 576 | end | |
| 577 | function MakeForm(PART,TYPE) | |
| 578 | if TYPE == "Cyl" then | |
| 579 | local MSH = IT("CylinderMesh",PART)
| |
| 580 | elseif TYPE == "Ball" then | |
| 581 | local MSH = IT("SpecialMesh",PART)
| |
| 582 | MSH.MeshType = "Sphere" | |
| 583 | elseif TYPE == "Wedge" then | |
| 584 | local MSH = IT("SpecialMesh",PART)
| |
| 585 | MSH.MeshType = "Wedge" | |
| 586 | end | |
| 587 | end | |
| 588 | ||
| 589 | function SpawnTrail(FROM,TO,BIG) | |
| 590 | local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Trail", VT(0,0,0)) | |
| 591 | MakeForm(TRAIL,"Cyl") | |
| 592 | local DIST = (FROM - TO).Magnitude | |
| 593 | if BIG == true then | |
| 594 | TRAIL.Size = VT(0.5,DIST,0.5) | |
| 595 | else | |
| 596 | TRAIL.Size = VT(0.25,DIST,0.25) | |
| 597 | end | |
| 598 | TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0)) | |
| 599 | coroutine.resume(coroutine.create(function() | |
| 600 | for i = 1, 5 do | |
| 601 | Swait() | |
| 602 | TRAIL.Transparency = TRAIL.Transparency + 0.1 | |
| 603 | end | |
| 604 | TRAIL:remove() | |
| 605 | end)) | |
| 606 | end | |
| 607 | ||
| 608 | Debris = game:GetService("Debris")
| |
| 609 | ||
| 610 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
| 611 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
| 612 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
| 613 | end | |
| 614 | ||
| 615 | function turnto(position) | |
| 616 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
| 617 | end | |
| 618 | function MakeForm(PART,TYPE) | |
| 619 | if TYPE == "Cyl" then | |
| 620 | local MSH = IT("CylinderMesh",PART)
| |
| 621 | elseif TYPE == "Ball" then | |
| 622 | local MSH = IT("SpecialMesh",PART)
| |
| 623 | MSH.MeshType = "Sphere" | |
| 624 | elseif TYPE == "Wedge" then | |
| 625 | local MSH = IT("SpecialMesh",PART)
| |
| 626 | MSH.MeshType = "Wedge" | |
| 627 | end | |
| 628 | end | |
| 629 | ||
| 630 | function SpawnTrail(FROM,TO,BIG) | |
| 631 | local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Lime green", "Trail", VT(0,0,0)) | |
| 632 | MakeForm(TRAIL,"Cyl") | |
| 633 | local DIST = (FROM - TO).Magnitude | |
| 634 | if BIG == true then | |
| 635 | TRAIL.Size = VT(0.5,DIST,0.5) | |
| 636 | else | |
| 637 | TRAIL.Size = VT(0.25,DIST,0.25) | |
| 638 | end | |
| 639 | TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0)) | |
| 640 | coroutine.resume(coroutine.create(function() | |
| 641 | for i = 1, 5 do | |
| 642 | Swait() | |
| 643 | TRAIL.Transparency = TRAIL.Transparency + 0.1 | |
| 644 | end | |
| 645 | TRAIL:remove() | |
| 646 | end)) | |
| 647 | end | |
| 648 | ||
| 649 | Debris = game:GetService("Debris")
| |
| 650 | ||
| 651 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
| 652 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
| 653 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
| 654 | end | |
| 655 | ||
| 656 | function turnto(position) | |
| 657 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
| 658 | end | |
| 659 | ||
| 660 | local asd = Instance.new("ParticleEmitter")
| |
| 661 | asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.3, 0, 0)) | |
| 662 | asd.LightEmission = .1 | |
| 663 | asd.Texture = "http://www.roblox.com/asset/?ID=291880914" | |
| 664 | aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)})
| |
| 665 | bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
| |
| 666 | asd.Transparency = bbb | |
| 667 | asd.Size = aaa | |
| 668 | asd.ZOffset = .9 | |
| 669 | asd.Acceleration = Vector3.new(0, -15, 0) | |
| 670 | asd.LockedToPart = false | |
| 671 | asd.EmissionDirection = "Back" | |
| 672 | asd.Lifetime = NumberRange.new(1, 2) | |
| 673 | asd.Rotation = NumberRange.new(-100, 100) | |
| 674 | asd.RotSpeed = NumberRange.new(-100, 100) | |
| 675 | asd.Speed = NumberRange.new(10) | |
| 676 | asd.Enabled = false | |
| 677 | asd.VelocitySpread = 999 | |
| 678 | ||
| 679 | function getbloody(victim,amount) | |
| 680 | local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size) | |
| 681 | PART.CFrame = victim.CFrame | |
| 682 | local HITPLAYERSOUNDS = {"356551938","264486467"}
| |
| 683 | Debris:AddItem(PART,5) | |
| 684 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
| 685 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
| 686 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
| 687 | local prtcl = asd:Clone() | |
| 688 | prtcl.Parent = PART | |
| 689 | prtcl:Emit(amount*10) | |
| 690 | end | |
| 691 | ||
| 692 | local Particle = IT("ParticleEmitter",nil)
| |
| 693 | Particle.Enabled = false | |
| 694 | Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(0.3,0.95),NumberSequenceKeypoint.new(1,1)})
| |
| 695 | Particle.LightEmission = 0.5 | |
| 696 | Particle.Rate = 150 | |
| 697 | Particle.ZOffset = 1 | |
| 698 | Particle.Rotation = NumberRange.new(-180, 180) | |
| 699 | Particle.RotSpeed = NumberRange.new(-180, 180) | |
| 700 | Particle.Texture = "http://www.roblox.com/asset/?id=304437537" | |
| 701 | Particle.Color = ColorSequence.new(C3(0,1,0),C3(0.4,0,0)) | |
| 702 | ||
| 703 | --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
| |
| 704 | function ParticleEmitter(Table) | |
| 705 | local PRTCL = Particle:Clone() | |
| 706 | local Speed = Table.Speed or 5 | |
| 707 | local Drag = Table.Drag or 0 | |
| 708 | local Size1 = Table.Size1 or 1 | |
| 709 | local Size2 = Table.Size2 or 5 | |
| 710 | local Lifetime1 = Table.Lifetime1 or 1 | |
| 711 | local Lifetime2 = Table.Lifetime2 or 1.5 | |
| 712 | local Parent = Table.Parent or Torso | |
| 713 | local Emit = Table.Emit or 100 | |
| 714 | local Offset = Table.Offset or 360 | |
| 715 | local Acel = Table.Acel or VT(0,0,0) | |
| 716 | local Enabled = Table.Enabled or false | |
| 717 | PRTCL.Parent = Parent | |
| 718 | PRTCL.Size = NumberSequence.new(Size1,Size2) | |
| 719 | PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2) | |
| 720 | PRTCL.Speed = NumberRange.new(Speed) | |
| 721 | PRTCL.VelocitySpread = Offset | |
| 722 | PRTCL.Drag = Drag | |
| 723 | PRTCL.Acceleration = Acel | |
| 724 | if Enabled == false then | |
| 725 | PRTCL:Emit(Emit) | |
| 726 | Debris:AddItem(PRTCL,Lifetime2) | |
| 727 | else | |
| 728 | PRTCL.Enabled = true | |
| 729 | end | |
| 730 | return PRTCL | |
| 731 | end | |
| 732 | function MakeForm(PART,TYPE) | |
| 733 | if TYPE == "Cyl" then | |
| 734 | local MSH = IT("CylinderMesh",PART)
| |
| 735 | elseif TYPE == "Ball" then | |
| 736 | local MSH = IT("SpecialMesh",PART)
| |
| 737 | MSH.MeshType = "Sphere" | |
| 738 | elseif TYPE == "Wedge" then | |
| 739 | local MSH = IT("SpecialMesh",PART)
| |
| 740 | MSH.MeshType = "Wedge" | |
| 741 | end | |
| 742 | end | |
| 743 | ||
| 744 | Debris = game:GetService("Debris")
| |
| 745 | ||
| 746 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
| 747 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
| 748 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
| 749 | end | |
| 750 | ||
| 751 | local HATWELD = nil | |
| 752 | function Pose(WhichPose,Speed,Time,Magic,Gyro,Tors) | |
| 753 | PLAYMAINANIM = false | |
| 754 | if WhichPose == "Cast1" then | |
| 755 | for i=0, Time, 0.1 / Animation_Speed do | |
| 756 | Swait() | |
| 757 | if Magic == true then | |
| 758 | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 759 | end | |
| 760 | if Gyro ~= nil and Gyro ~= false then | |
| 761 | Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 762 | end | |
| 763 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(35)), Speed / Animation_Speed) | |
| 764 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-35)), Speed / Animation_Speed) | |
| 765 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(125), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
| 766 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
| 767 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
| 768 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 769 | end | |
| 770 | elseif WhichPose == "Cast2" then | |
| 771 | for i=0, Time, 0.1 / Animation_Speed do | |
| 772 | Swait() | |
| 773 | if Magic == true then | |
| 774 | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 775 | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 776 | end | |
| 777 | if Gyro ~= nil and Gyro ~= false then | |
| 778 | Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 779 | end | |
| 780 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 781 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 782 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(15)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
| 783 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
| 784 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
| 785 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 786 | end | |
| 787 | elseif WhichPose == "RightArmUp" then | |
| 788 | for i=0, Time, 0.1 / Animation_Speed do | |
| 789 | Swait() | |
| 790 | if Magic == true then | |
| 791 | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 792 | end | |
| 793 | if Gyro ~= nil and Gyro ~= false then | |
| 794 | Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 795 | end | |
| 796 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)), Speed / Animation_Speed) | |
| 797 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
| 798 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(125), RAD(0), RAD(25)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
| 799 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
| 800 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
| 801 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 802 | end | |
| 803 | elseif WhichPose == "Taunt" then | |
| 804 | for i=0, Time, 0.1 / Animation_Speed do | |
| 805 | Swait() | |
| 806 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 807 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 808 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
| 809 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
| 810 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
| 811 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 812 | end | |
| 813 | HATWELD.Part0 = RightArm | |
| 814 | HATWELD.C0 = CF(0,-1.1,-0.4) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(-20), RAD(0), RAD(0)) | |
| 815 | CreateSound(221057812,Torso,10,1,false) | |
| 816 | for i=0, Time*2, 0.1 / Animation_Speed do | |
| 817 | Swait() | |
| 818 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 819 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 820 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(145), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
| 821 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(5), RAD(25), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
| 822 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
| 823 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 824 | end | |
| 825 | for i=0, Time, 0.1 / Animation_Speed do | |
| 826 | Swait() | |
| 827 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 828 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 829 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.65, -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
| 830 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
| 831 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
| 832 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 833 | HATWELD.C0 = Clerp(HATWELD.C0, CF(-0.5,-1.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(35), RAD(0), RAD(35)), Speed / Animation_Speed) | |
| 834 | end | |
| 835 | HATWELD.Part0 = Head | |
| 836 | HATWELD.C0 = CF(0,0.35,0) | |
| 837 | elseif WhichPose == "Prepare key" then | |
| 838 | for i=0, Time, 0.1 / Animation_Speed do | |
| 839 | Swait() | |
| 840 | if Gyro ~= nil and Gyro ~= false then | |
| 841 | Gyro.cframe = CF(RootPart.Position,Tors.Position) | |
| 842 | end | |
| 843 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(65)), Speed / Animation_Speed) | |
| 844 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-65)), Speed / Animation_Speed) | |
| 845 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
| 846 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
| 847 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
| 848 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 849 | end | |
| 850 | elseif WhichPose == "Turn key" then | |
| 851 | for i=0, Time, 0.1 / Animation_Speed do | |
| 852 | Swait() | |
| 853 | if Gyro ~= nil and Gyro ~= false then | |
| 854 | Gyro.cframe = CF(RootPart.Position,Tors.Position) | |
| 855 | end | |
| 856 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(75)), Speed / Animation_Speed) | |
| 857 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-75)), Speed / Animation_Speed) | |
| 858 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(75)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
| 859 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
| 860 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
| 861 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 862 | end | |
| 863 | end | |
| 864 | PLAYMAINANIM = true | |
| 865 | end | |
| 866 | ||
| 867 | --Lightning({Color = C3(1,1,1), Start = Torso.Position, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = 400, Branches = false})
| |
| 868 | function Lightning(Table) | |
| 869 | local Color = Table.Color or C3(1,1,1) | |
| 870 | local StartPos = Table.Start or Torso.Position | |
| 871 | local EndPos = Table.End or Mouse.Hit.p | |
| 872 | local SegmentLength = Table.SegmentL or 2 | |
| 873 | local Thickness = Table.Thickness or 0.1 | |
| 874 | local Dissapear = Table.DoesFade or false | |
| 875 | local Parent = Table.Ignore or Character | |
| 876 | local MaxDist = Table.MaxDist or 400 | |
| 877 | local Branches = Table.Branches or false | |
| 878 | local HIT,HITPOS = CastProperRay(StartPos, EndPos, MaxDist, Parent) | |
| 879 | local DISTANCE = math.ceil((StartPos - HITPOS).Magnitude/SegmentLength) | |
| 880 | local LIGHTNINGMODEL = IT("Model",Effects)
| |
| 881 | LIGHTNINGMODEL.Name = "Lightning" | |
| 882 | local LastBolt = nil | |
| 883 | for E = 1, DISTANCE do | |
| 884 | local ExtraSize = (DISTANCE-E)/15 | |
| 885 | local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Pearl"), "LightningPart"..E, VT(Thickness+ExtraSize,SegmentLength,Thickness+ExtraSize))
| |
| 886 | PART.Color = Color | |
| 887 | MakeForm(PART,"Cyl") | |
| 888 | if LastBolt == nil then | |
| 889 | PART.CFrame = CF(StartPos,HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
| 890 | else | |
| 891 | PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,CF(HITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,SegmentLength/3+(DISTANCE-E)).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
| 892 | end | |
| 893 | LastBolt = PART | |
| 894 | if Branches == true then | |
| 895 | local CHOICE = MRANDOM(1,7+((DISTANCE-E)*2)) | |
| 896 | if CHOICE == 1 then | |
| 897 | local LASTBRANCH = nil | |
| 898 | for i = 1, MRANDOM(2,5) do | |
| 899 | local ExtraSize2 = ((DISTANCE-E)/25)/i | |
| 900 | local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Pearl"), "Branch"..E.."-"..i, VT(Thickness+ExtraSize2,SegmentLength,Thickness+ExtraSize2))
| |
| 901 | PART.Color = Color | |
| 902 | MakeForm(PART,"Cyl") | |
| 903 | if LASTBRANCH == nil then | |
| 904 | PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*7,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
| 905 | else | |
| 906 | PART.CFrame = CF(LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0).p,LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*3,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
| 907 | end | |
| 908 | LASTBRANCH = PART | |
| 909 | end | |
| 910 | end | |
| 911 | end | |
| 912 | end | |
| 913 | if Dissapear == true then | |
| 914 | coroutine.resume(coroutine.create(function() | |
| 915 | for i = 1, 10 do | |
| 916 | Swait() | |
| 917 | for _, c in pairs(LIGHTNINGMODEL:GetChildren()) do | |
| 918 | if c.ClassName == "Part" then | |
| 919 | c.Transparency = i/10 | |
| 920 | end | |
| 921 | end | |
| 922 | end | |
| 923 | LIGHTNINGMODEL:remove() | |
| 924 | end)) | |
| 925 | elseif Dissapear == false then | |
| 926 | Debris:AddItem(LIGHTNINGMODEL,0.1) | |
| 927 | end | |
| 928 | return {End = LastBolt.CFrame*CF(0,0,-LastBolt.Size.Z/2).p,LastBolt = LastBolt,Model = LIGHTNINGMODEL}
| |
| 929 | end | |
| 930 | ||
| 931 | --//=================================\\ | |
| 932 | --|| WEAPON CREATION | |
| 933 | --\\=================================// | |
| 934 | ||
| 935 | local A = IT("Attachment",RightBarrel)
| |
| 936 | A.Position = VT(0,-2.5,0) | |
| 937 | local B = IT("Attachment",RightBarrel)
| |
| 938 | B.Position = VT(0,2.5,0) | |
| 939 | local Trail = IT("Trail",RightBarrel)
| |
| 940 | Trail.Attachment0 = A | |
| 941 | Trail.Attachment1 = B | |
| 942 | Trail.Lifetime = 0.2 | |
| 943 | Trail.Color = ColorSequence.new(BRICKC"Really red".Color) | |
| 944 | Trail.Transparency = NumberSequence.new(0, 1) | |
| 945 | Trail.Enabled = false | |
| 946 | ||
| 947 | for _, c in pairs(Weapon:GetDescendants()) do | |
| 948 | if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then | |
| 949 | c.Material = "Glass" | |
| 950 | c.Color = C3(0,0,0) | |
| 951 | elseif c.ClassName == "Part" and c.Name == "Eye" then | |
| 952 | c.Color = C3(1,0,0) | |
| 953 | c.Material = "Neon" | |
| 954 | end | |
| 955 | end | |
| 956 | ||
| 957 | Weapon.Parent = Character | |
| 958 | for _, c in pairs(Weapon:GetChildren()) do | |
| 959 | if c.ClassName == "Part" then | |
| 960 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
| 961 | end | |
| 962 | end | |
| 963 | ||
| 964 | local SKILLTEXTCOLOR = C3(0,0,0) | |
| 965 | local SKILLFONT = "Antique" | |
| 966 | local SKILLTEXTSIZE = 7 | |
| 967 | ||
| 968 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") | |
| 969 | local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") | |
| 970 | local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame") | |
| 971 | local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame") | |
| 972 | local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame") | |
| 973 | local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.85, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame") | |
| 974 | local SKILL7FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.85, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 7 Frame") | |
| 975 | ||
| 976 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[E] God's Prison", SKILLTEXTCOLOR, SKILLTEXTSIZE-1, SKILLFONT, 0, 2, 0, "Text 1") | |
| 977 | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[R] Devil's Strike", SKILLTEXTCOLOR, SKILLTEXTSIZE-1, SKILLFONT, 0, 2, 0, "Text 2") | |
| 978 | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[T] Devil's Bomb", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3") | |
| 979 | local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[X] Angel's Smite", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 4") | |
| 980 | local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[C] Devil's Escape", SKILLTEXTCOLOR, SKILLTEXTSIZE+1, SKILLFONT, 0, 2, 0, "Text 5") | |
| 981 | local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[Q] Godly Rage", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 6") | |
| 982 | local SKILL7TEXT = CreateLabel(SKILL7FRAME, "[V] Demon's ground", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 7") | |
| 983 | function printbye(Name) | |
| 984 | local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
| |
| 985 | warn(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".") | |
| 986 | end | |
| 987 | ||
| 988 | workspace.ChildAdded:connect(function(instance) | |
| 989 | for BANISH = 1, #TOBANISH do | |
| 990 | if TOBANISH[BANISH] ~= nil then | |
| 991 | if instance.Name == TOBANISH[BANISH] then | |
| 992 | coroutine.resume(coroutine.create(function() | |
| 993 | printbye(instance.Name) | |
| 994 | instance:ClearAllChildren() | |
| 995 | Debris:AddItem(instance,0.0005) | |
| 996 | end)) | |
| 997 | end | |
| 998 | end | |
| 999 | end | |
| 1000 | end) | |
| 1001 | --//=================================\\ | |
| 1002 | --|| DAMAGING | |
| 1003 | --\\=================================// | |
| 1004 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
| 1005 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
| 1006 | end | |
| 1007 | function PositiveAngle(NUMBER) | |
| 1008 | if NUMBER >= 0 then | |
| 1009 | NUMBER = 0 | |
| 1010 | end | |
| 1011 | return NUMBER | |
| 1012 | end | |
| 1013 | function NegativeAngle(NUMBER) | |
| 1014 | if NUMBER <= 0 then | |
| 1015 | NUMBER = 0 | |
| 1016 | end | |
| 1017 | return NUMBER | |
| 1018 | end | |
| 1019 | function Swait(NUMBER) | |
| 1020 | if NUMBER == 0 or NUMBER == nil then | |
| 1021 | ArtificialHB.Event:wait() | |
| 1022 | else | |
| 1023 | for i = 1, NUMBER do | |
| 1024 | ArtificialHB.Event:wait() | |
| 1025 | end | |
| 1026 | end | |
| 1027 | end | |
| 1028 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
| 1029 | local NEWMESH = IT(MESH) | |
| 1030 | if MESH == "SpecialMesh" then | |
| 1031 | NEWMESH.MeshType = MESHTYPE | |
| 1032 | if MESHID ~= "nil" and MESHID ~= "" then | |
| 1033 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id=" .. MESHID | |
| 1034 | end | |
| 1035 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
| 1036 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id=" .. TEXTUREID | |
| 1037 | end | |
| 1038 | end | |
| 1039 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
| 1040 | NEWMESH.Scale = SCALE | |
| 1041 | NEWMESH.Parent = PARENT | |
| 1042 | return NEWMESH | |
| 1043 | end | |
| 1044 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
| 1045 | local NEWPART = IT("Part")
| |
| 1046 | NEWPART.formFactor = FORMFACTOR | |
| 1047 | NEWPART.Reflectance = REFLECTANCE | |
| 1048 | NEWPART.Transparency = TRANSPARENCY | |
| 1049 | NEWPART.CanCollide = false | |
| 1050 | NEWPART.Locked = true | |
| 1051 | NEWPART.Anchored = true | |
| 1052 | if ANCHOR == false then | |
| 1053 | NEWPART.Anchored = false | |
| 1054 | end | |
| 1055 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
| 1056 | NEWPART.Name = NAME | |
| 1057 | NEWPART.Size = SIZE | |
| 1058 | NEWPART.Position = Torso.Position | |
| 1059 | NEWPART.Material = MATERIAL | |
| 1060 | NEWPART:BreakJoints() | |
| 1061 | NEWPART.Parent = PARENT | |
| 1062 | return NEWPART | |
| 1063 | end | |
| 1064 | ||
| 1065 | function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW) | |
| 1066 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
| 1067 | local mesh = IT("SpecialMesh",wave)
| |
| 1068 | mesh.MeshType = "Sphere" | |
| 1069 | mesh.Scale = SIZE | |
| 1070 | mesh.Offset = VT(0,0,0) | |
| 1071 | wave.CFrame = CFRAME | |
| 1072 | coroutine.resume(coroutine.create(function(PART) | |
| 1073 | for i = 1, WAIT do | |
| 1074 | Swait() | |
| 1075 | mesh.Scale = mesh.Scale + GROW | |
| 1076 | wave.Transparency = wave.Transparency + (1/WAIT) | |
| 1077 | if wave.Transparency > 0.99 then | |
| 1078 | wave:remove() | |
| 1079 | end | |
| 1080 | end | |
| 1081 | end)) | |
| 1082 | end | |
| 1083 | ||
| 1084 | function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW) | |
| 1085 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
| 1086 | local mesh = IT("SpecialMesh",wave)
| |
| 1087 | mesh.MeshType = "FileMesh" | |
| 1088 | mesh.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
| 1089 | mesh.Scale = SIZE | |
| 1090 | mesh.Offset = VT(0,0,0) | |
| 1091 | wave.CFrame = CFRAME | |
| 1092 | coroutine.resume(coroutine.create(function(PART) | |
| 1093 | for i = 1, WAIT do | |
| 1094 | Swait() | |
| 1095 | mesh.Scale = mesh.Scale + GROW | |
| 1096 | if DOESROT == true then | |
| 1097 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
| 1098 | end | |
| 1099 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
| 1100 | if wave.Transparency > 0.99 then | |
| 1101 | wave:remove() | |
| 1102 | end | |
| 1103 | end | |
| 1104 | end)) | |
| 1105 | end | |
| 1106 | ||
| 1107 | function CreateRing2(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW) | |
| 1108 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
| 1109 | local mesh = IT("SpecialMesh",wave)
| |
| 1110 | mesh.MeshType = "FileMesh" | |
| 1111 | mesh.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
| 1112 | mesh.Scale = SIZE | |
| 1113 | mesh.Offset = VT(0,0,0) | |
| 1114 | wave.CFrame = CFRAME | |
| 1115 | coroutine.resume(coroutine.create(function(PART) | |
| 1116 | for i = 1, WAIT do | |
| 1117 | Swait() | |
| 1118 | mesh.Scale = mesh.Scale + GROW | |
| 1119 | if DOESROT == true then | |
| 1120 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
| 1121 | end | |
| 1122 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
| 1123 | if wave.Transparency > 0.99 then | |
| 1124 | wave:remove() | |
| 1125 | end | |
| 1126 | end | |
| 1127 | end)) | |
| 1128 | end | |
| 1129 | ||
| 1130 | function MagicSphere3(SIZE,WAIT,CFRAME,COLOR,GROW) | |
| 1131 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
| 1132 | local mesh = IT("SpecialMesh",wave)
| |
| 1133 | mesh.MeshType = "Sphere" | |
| 1134 | mesh.Scale = SIZE | |
| 1135 | mesh.Offset = VT(0,0,0) | |
| 1136 | wave.CFrame = CFRAME | |
| 1137 | coroutine.resume(coroutine.create(function(PART) | |
| 1138 | for i = 1, WAIT do | |
| 1139 | Swait() | |
| 1140 | mesh.Scale = mesh.Scale + GROW | |
| 1141 | wave.Transparency = wave.Transparency + (1/WAIT) | |
| 1142 | if wave.Transparency > 0.99 then | |
| 1143 | wave:remove() | |
| 1144 | end | |
| 1145 | end | |
| 1146 | end)) | |
| 1147 | end | |
| 1148 | ||
| 1149 | function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
| 1150 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Effect", VT(0,0,0)) | |
| 1151 | local mesh = IT("SpecialMesh",wave)
| |
| 1152 | mesh.MeshType = "FileMesh" | |
| 1153 | mesh.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
| 1154 | mesh.Scale = SIZE | |
| 1155 | mesh.Offset = VT(0,0,-SIZE.X/8) | |
| 1156 | wave.CFrame = CFRAME | |
| 1157 | coroutine.resume(coroutine.create(function(PART) | |
| 1158 | for i = 1, WAIT do | |
| 1159 | Swait() | |
| 1160 | mesh.Scale = mesh.Scale + GROW | |
| 1161 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
| 1162 | if DOESROT == true then | |
| 1163 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
| 1164 | end | |
| 1165 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
| 1166 | if wave.Transparency > 0.99 then | |
| 1167 | wave:remove() | |
| 1168 | end | |
| 1169 | end | |
| 1170 | end)) | |
| 1171 | end | |
| 1172 | ||
| 1173 | function CreateWave2(inair,size,doesrotate,rotatedirection,waitt,part,offset) | |
| 1174 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, "Bright orange", "Effect", VT(0,0,0)) | |
| 1175 | local mesh = IT("SpecialMesh",wave)
| |
| 1176 | mesh.MeshType = "FileMesh" | |
| 1177 | mesh.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
| 1178 | mesh.Scale = VT(size,size,size) | |
| 1179 | mesh.Offset = VT(0,0,-size/8) | |
| 1180 | wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(inair),RAD(0),RAD(0)) | |
| 1181 | coroutine.resume(coroutine.create(function(PART) | |
| 1182 | for i = 1, waitt do | |
| 1183 | Swait() | |
| 1184 | mesh.Scale = mesh.Scale + VT(size/5,0,size/5) | |
| 1185 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
| 1186 | if doesrotate == true then | |
| 1187 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0) | |
| 1188 | end | |
| 1189 | wave.Transparency = wave.Transparency + (0.5/waitt) | |
| 1190 | if wave.Transparency > 0.99 then | |
| 1191 | wave:remove() | |
| 1192 | end | |
| 1193 | end | |
| 1194 | end)) | |
| 1195 | end | |
| 1196 | ||
| 1197 | function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
| 1198 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Effect", VT(0,0,0)) | |
| 1199 | local mesh = IT("SpecialMesh",wave)
| |
| 1200 | mesh.MeshType = "FileMesh" | |
| 1201 | mesh.MeshId = "http://www.roblox.com/asset/?id=1051557" | |
| 1202 | mesh.Scale = SIZE | |
| 1203 | wave.CFrame = CFRAME | |
| 1204 | coroutine.resume(coroutine.create(function(PART) | |
| 1205 | for i = 1, WAIT do | |
| 1206 | Swait() | |
| 1207 | mesh.Scale = mesh.Scale + GROW | |
| 1208 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
| 1209 | if DOESROT == true then | |
| 1210 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
| 1211 | end | |
| 1212 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
| 1213 | if wave.Transparency > 0.99 then | |
| 1214 | wave:remove() | |
| 1215 | end | |
| 1216 | end | |
| 1217 | end)) | |
| 1218 | end | |
| 1219 | ||
| 1220 | local weldBetween = function(a, b) | |
| 1221 | local weldd = Instance.new("ManualWeld")
| |
| 1222 | weldd.Part0 = a | |
| 1223 | weldd.Part1 = b | |
| 1224 | weldd.C0 = CFrame.new() | |
| 1225 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
| 1226 | weldd.Parent = a | |
| 1227 | return weldd | |
| 1228 | end | |
| 1229 | function QuaternionFromCFrame(cf) | |
| 1230 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 1231 | local trace = m00 + m11 + m22 | |
| 1232 | if trace > 0 then | |
| 1233 | local s = math.sqrt(1 + trace) | |
| 1234 | local recip = 0.5 / s | |
| 1235 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
| 1236 | else | |
| 1237 | local i = 0 | |
| 1238 | if m00 < m11 then | |
| 1239 | i = 1 | |
| 1240 | end | |
| 1241 | if m22 > (i == 0 and m00 or m11) then | |
| 1242 | i = 2 | |
| 1243 | end | |
| 1244 | if i == 0 then | |
| 1245 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
| 1246 | local recip = 0.5 / s | |
| 1247 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
| 1248 | elseif i == 1 then | |
| 1249 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
| 1250 | local recip = 0.5 / s | |
| 1251 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
| 1252 | elseif i == 2 then | |
| 1253 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
| 1254 | local recip = 0.5 / s | |
| 1255 | return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
| 1256 | end | |
| 1257 | end | |
| 1258 | end | |
| 1259 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 1260 | local xs, ys, zs = x + x, y + y, z + z | |
| 1261 | local wx, wy, wz = w * xs, w * ys, w * zs | |
| 1262 | local xx = x * xs | |
| 1263 | local xy = x * ys | |
| 1264 | local xz = x * zs | |
| 1265 | local yy = y * ys | |
| 1266 | local yz = y * zs | |
| 1267 | local zz = z * zs | |
| 1268 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
| 1269 | end | |
| 1270 | function QuaternionSlerp(a, b, t) | |
| 1271 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
| 1272 | local startInterp, finishInterp | |
| 1273 | if cosTheta >= 1.0E-4 then | |
| 1274 | if 1 - cosTheta > 1.0E-4 then | |
| 1275 | local theta = ACOS(cosTheta) | |
| 1276 | local invSinTheta = 1 / SIN(theta) | |
| 1277 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
| 1278 | finishInterp = SIN(t * theta) * invSinTheta | |
| 1279 | else | |
| 1280 | startInterp = 1 - t | |
| 1281 | finishInterp = t | |
| 1282 | end | |
| 1283 | elseif 1 + cosTheta > 1.0E-4 then | |
| 1284 | local theta = ACOS(-cosTheta) | |
| 1285 | local invSinTheta = 1 / SIN(theta) | |
| 1286 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
| 1287 | finishInterp = SIN(t * theta) * invSinTheta | |
| 1288 | else | |
| 1289 | startInterp = t - 1 | |
| 1290 | finishInterp = t | |
| 1291 | end | |
| 1292 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
| 1293 | end | |
| 1294 | function Clerp(a, b, t) | |
| 1295 | local qa = {
| |
| 1296 | QuaternionFromCFrame(a) | |
| 1297 | } | |
| 1298 | local qb = {
| |
| 1299 | QuaternionFromCFrame(b) | |
| 1300 | } | |
| 1301 | local ax, ay, az = a.x, a.y, a.z | |
| 1302 | local bx, by, bz = b.x, b.y, b.z | |
| 1303 | local _t = 1 - t | |
| 1304 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
| 1305 | end | |
| 1306 | ||
| 1307 | function clerp(startCF,endCF,alpha) | |
| 1308 | return startCF:lerp(endCF, alpha) | |
| 1309 | end | |
| 1310 | ||
| 1311 | ||
| 1312 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
| 1313 | local frame = IT("Frame")
| |
| 1314 | frame.BackgroundTransparency = TRANSPARENCY | |
| 1315 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
| 1316 | frame.Position = POSITION | |
| 1317 | frame.Size = SIZE | |
| 1318 | frame.BackgroundColor3 = COLOR | |
| 1319 | frame.BorderColor3 = BORDERCOLOR | |
| 1320 | frame.Name = NAME | |
| 1321 | frame.Parent = PARENT | |
| 1322 | return frame | |
| 1323 | end | |
| 1324 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
| 1325 | local label = IT("TextLabel")
| |
| 1326 | label.BackgroundTransparency = 1 | |
| 1327 | label.Size = UD2(1, 0, 1, 0) | |
| 1328 | label.Position = UD2(0, 0, 0, 0) | |
| 1329 | label.TextColor3 = TEXTCOLOR | |
| 1330 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
| 1331 | label.TextTransparency = TRANSPARENCY | |
| 1332 | label.FontSize = TEXTFONTSIZE | |
| 1333 | label.Font = TEXTFONT | |
| 1334 | label.BorderSizePixel = BORDERSIZEPIXEL | |
| 1335 | label.TextScaled = false | |
| 1336 | label.Text = TEXT | |
| 1337 | label.Name = NAME | |
| 1338 | label.Parent = PARENT | |
| 1339 | return label | |
| 1340 | end | |
| 1341 | function NoOutlines(PART) | |
| 1342 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 1343 | end | |
| 1344 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
| 1345 | local NEWWELD = IT(TYPE) | |
| 1346 | NEWWELD.Part0 = PART0 | |
| 1347 | NEWWELD.Part1 = PART1 | |
| 1348 | NEWWELD.C0 = C0 | |
| 1349 | NEWWELD.C1 = C1 | |
| 1350 | NEWWELD.Parent = PARENT | |
| 1351 | return NEWWELD | |
| 1352 | end | |
| 1353 | function freezenearest(position, range) | |
| 1354 | for i, v in ipairs(workspace:GetChildren()) do | |
| 1355 | local body = v:GetChildren() | |
| 1356 | for part = 1, #body do | |
| 1357 | if (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character and range > (body[part].Position - position).Magnitude and v.ClassName == "Model" and v:FindFirstChildOfClass("Humanoid") then
| |
| 1358 | v:BreakJoints() | |
| 1359 | body[part].Material = "Ice" | |
| 1360 | body[part].BrickColor = BRICKC("Really red")
| |
| 1361 | body[part].Anchored = true | |
| 1362 | end | |
| 1363 | end | |
| 1364 | end | |
| 1365 | end | |
| 1366 | ||
| 1367 | function BulletDetection(FROM,TO,BRUTAL) | |
| 1368 | local AIMHIT,AIMPOS,NORMAL = CastProperRay(FROM,TO,2000,Character) | |
| 1369 | coroutine.resume(coroutine.create(function() | |
| 1370 | if AIMHIT ~= nil then | |
| 1371 | if AIMHIT.Parent ~= Character then | |
| 1372 | if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") or AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 1373 | if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 1374 | if BRUTAL == true then | |
| 1375 | Kill(AIMHIT.Parent) | |
| 1376 | else | |
| 1377 | getbloody(AIMHIT,15) | |
| 1378 | AIMHIT.Parent:BreakJoints() | |
| 1379 | if AIMHIT.Name == "Head" then | |
| 1380 | AIMHIT.Name = "HEADSHOT" | |
| 1381 | AIMHIT:remove() | |
| 1382 | end | |
| 1383 | end | |
| 1384 | else | |
| 1385 | if BRUTAL == true then | |
| 1386 | Kill(AIMHIT.Parent.Parent) | |
| 1387 | else | |
| 1388 | AIMHIT.Parent.Parent:BreakJoints() | |
| 1389 | end | |
| 1390 | end | |
| 1391 | end | |
| 1392 | end | |
| 1393 | end | |
| 1394 | end)) | |
| 1395 | SpawnTrail(FROM,AIMPOS) | |
| 1396 | return AIMHIT,AIMPOS,NORMAL | |
| 1397 | end | |
| 1398 | ||
| 1399 | function Banish(Foe) | |
| 1400 | if Foe then | |
| 1401 | coroutine.resume(coroutine.create(function() | |
| 1402 | --if game.Players:FindFirstChild(Foe.Name) then | |
| 1403 | table.insert(TOBANISH,Foe.Name) | |
| 1404 | printbye(Foe.Name) | |
| 1405 | --end | |
| 1406 | Foe.Archivable = true | |
| 1407 | local CLONE = Foe:Clone() | |
| 1408 | Foe:Destroy() | |
| 1409 | CLONE.Parent = Effects | |
| 1410 | CLONE:BreakJoints() | |
| 1411 | local MATERIALS = {"Glass","Neon"}
| |
| 1412 | for _, c in pairs(CLONE:GetDescendants()) do | |
| 1413 | if c:IsA("BasePart") then
| |
| 1414 | if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then | |
| 1415 | CreateSound(340722848, c, 10, 1, false) | |
| 1416 | end | |
| 1417 | c.Anchored = true | |
| 1418 | c.Transparency = c.Transparency + 0.2 | |
| 1419 | c.Material = MATERIALS[MRANDOM(1,2)] | |
| 1420 | c.Color = C3(0,1,0) | |
| 1421 | if c.ClassName == "MeshPart" then | |
| 1422 | c.TextureID = "" | |
| 1423 | end | |
| 1424 | if c:FindFirstChildOfClass("SpecialMesh") then
| |
| 1425 | c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
| |
| 1426 | end | |
| 1427 | if c:FindFirstChildOfClass("Decal") then
| |
| 1428 | c:FindFirstChildOfClass("Decal"):remove()
| |
| 1429 | end | |
| 1430 | c.Name = "Banished" | |
| 1431 | c.CanCollide = false | |
| 1432 | else | |
| 1433 | c:remove() | |
| 1434 | end | |
| 1435 | end | |
| 1436 | local A = false | |
| 1437 | for i = 1, 35 do | |
| 1438 | if A == false then | |
| 1439 | A = true | |
| 1440 | elseif A == true then | |
| 1441 | A = false | |
| 1442 | end | |
| 1443 | for _, c in pairs(CLONE:GetDescendants()) do | |
| 1444 | if c:IsA("BasePart") then
| |
| 1445 | c.Anchored = true | |
| 1446 | c.Material = MATERIALS[MRANDOM(1,2)] | |
| 1447 | c.Transparency = c.Transparency + 0.8/35 | |
| 1448 | if A == false then | |
| 1449 | c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45) | |
| 1450 | elseif A == true then | |
| 1451 | c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45) | |
| 1452 | end | |
| 1453 | end | |
| 1454 | end | |
| 1455 | Swait() | |
| 1456 | end | |
| 1457 | CLONE:remove() | |
| 1458 | end)) | |
| 1459 | end | |
| 1460 | end | |
| 1461 | ||
| 1462 | function ApplyAoE(POSITION,RANGE,ISBANISH) | |
| 1463 | local CHILDREN = workspace:GetDescendants() | |
| 1464 | for index, CHILD in pairs(CHILDREN) do | |
| 1465 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 1466 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 1467 | if HUM then | |
| 1468 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 1469 | if TORSO then | |
| 1470 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
| 1471 | if ISBANISH == true then | |
| 1472 | Banish(CHILD) | |
| 1473 | else | |
| 1474 | if ISBANISH == "Gravity" then | |
| 1475 | HUM.PlatformStand = true | |
| 1476 | if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
| |
| 1477 | local grav = Instance.new("BodyPosition",TORSO)
| |
| 1478 | grav.D = 15 | |
| 1479 | grav.P = 20000 | |
| 1480 | grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
| 1481 | grav.position = TORSO.Position | |
| 1482 | grav.Name = "V3BanishForce"..Player.Name | |
| 1483 | else | |
| 1484 | TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
| |
| 1485 | TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25)) | |
| 1486 | end | |
| 1487 | else | |
| 1488 | HUM.PlatformStand = false | |
| 1489 | end | |
| 1490 | end | |
| 1491 | elseif ISBANISH == "Gravity" then | |
| 1492 | if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
| |
| 1493 | TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
| |
| 1494 | HUM.PlatformStand = false | |
| 1495 | end | |
| 1496 | end | |
| 1497 | end | |
| 1498 | end | |
| 1499 | end | |
| 1500 | end | |
| 1501 | end | |
| 1502 | ||
| 1503 | function Kill(Char) | |
| 1504 | local NewCharacter = IT("Model",Effects)
| |
| 1505 | NewCharacter.Name = "Ow im ded ;-;" | |
| 1506 | for _, c in pairs(Char:GetDescendants()) do | |
| 1507 | if c:IsA("BasePart") and c.Transparency == 0 then
| |
| 1508 | if c.Parent == Char then | |
| 1509 | getbloody(c,5) | |
| 1510 | end | |
| 1511 | c:BreakJoints() | |
| 1512 | c.Material = "Glass" | |
| 1513 | c.Color = C3(0.5,0,0) | |
| 1514 | c.CanCollide = true | |
| 1515 | c.Transparency = 0.3 | |
| 1516 | if c:FindFirstChildOfClass("SpecialMesh") then
| |
| 1517 | c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
| |
| 1518 | end | |
| 1519 | if c.Name == "Head" then | |
| 1520 | c:ClearAllChildren() | |
| 1521 | c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y) | |
| 1522 | end | |
| 1523 | if c.ClassName == "MeshPart" then | |
| 1524 | c.TextureID = "" | |
| 1525 | end | |
| 1526 | if c:FindFirstChildOfClass("BodyPosition") then
| |
| 1527 | c:FindFirstChildOfClass("BodyPosition"):remove()
| |
| 1528 | end | |
| 1529 | if c:FindFirstChildOfClass("ParticleEmitter") then
| |
| 1530 | c:FindFirstChildOfClass("ParticleEmitter"):remove()
| |
| 1531 | end | |
| 1532 | c.Parent = NewCharacter | |
| 1533 | c.Name = "DeadPart" | |
| 1534 | c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15 | |
| 1535 | c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45)) | |
| 1536 | end | |
| 1537 | end | |
| 1538 | Char:remove() | |
| 1539 | Debris:AddItem(NewCharacter,5) | |
| 1540 | end | |
| 1541 | ||
| 1542 | function ApplyAoE(POSITION,RANGE,BRUTAL) | |
| 1543 | local CHILDREN = workspace:GetDescendants() | |
| 1544 | for index, CHILD in pairs(CHILDREN) do | |
| 1545 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 1546 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 1547 | if HUM then | |
| 1548 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 1549 | if TORSO then | |
| 1550 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
| 1551 | if BRUTAL == true then | |
| 1552 | Kill(CHILD) | |
| 1553 | else | |
| 1554 | CHILD:BreakJoints() | |
| 1555 | end | |
| 1556 | end | |
| 1557 | end | |
| 1558 | end | |
| 1559 | end | |
| 1560 | end | |
| 1561 | end | |
| 1562 | ||
| 1563 | function BulletDetection(FROM,TO,BRUTAL) | |
| 1564 | local AIMHIT,AIMPOS,NORMAL = CastProperRay(FROM,TO,2000,Character) | |
| 1565 | coroutine.resume(coroutine.create(function() | |
| 1566 | if AIMHIT ~= nil then | |
| 1567 | if AIMHIT.Parent ~= Character then | |
| 1568 | if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") or AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 1569 | if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 1570 | if BRUTAL == true then | |
| 1571 | Kill(AIMHIT.Parent) | |
| 1572 | else | |
| 1573 | getbloody(AIMHIT,15) | |
| 1574 | AIMHIT.Parent:BreakJoints() | |
| 1575 | if AIMHIT.Name == "Head" then | |
| 1576 | AIMHIT.Name = "HEADSHOT" | |
| 1577 | AIMHIT:remove() | |
| 1578 | end | |
| 1579 | end | |
| 1580 | else | |
| 1581 | if BRUTAL == true then | |
| 1582 | Kill(AIMHIT.Parent.Parent) | |
| 1583 | else | |
| 1584 | AIMHIT.Parent.Parent:BreakJoints() | |
| 1585 | end | |
| 1586 | end | |
| 1587 | end | |
| 1588 | end | |
| 1589 | end | |
| 1590 | end)) | |
| 1591 | SpawnTrail(FROM,AIMPOS) | |
| 1592 | return AIMHIT,AIMPOS,NORMAL | |
| 1593 | end | |
| 1594 | ||
| 1595 | function Banish(Foe) | |
| 1596 | if Foe then | |
| 1597 | coroutine.resume(coroutine.create(function() | |
| 1598 | --if game.Players:FindFirstChild(Foe.Name) then | |
| 1599 | table.insert(TOBANISH,Foe.Name) | |
| 1600 | printbye(Foe.Name) | |
| 1601 | --end | |
| 1602 | Foe.Archivable = true | |
| 1603 | local CLONE = Foe:Clone() | |
| 1604 | Foe:Destroy() | |
| 1605 | CLONE.Parent = Effects | |
| 1606 | CLONE:BreakJoints() | |
| 1607 | local MATERIALS = {"Glass","Neon"}
| |
| 1608 | for _, c in pairs(CLONE:GetDescendants()) do | |
| 1609 | if c:IsA("BasePart") then
| |
| 1610 | if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then | |
| 1611 | CreateSound(340722848, c, 10, 1, false) | |
| 1612 | end | |
| 1613 | c.Anchored = true | |
| 1614 | c.Transparency = c.Transparency + 0.2 | |
| 1615 | c.Material = MATERIALS[MRANDOM(1,2)] | |
| 1616 | c.Color = C3(1,0,0) | |
| 1617 | if c.ClassName == "MeshPart" then | |
| 1618 | c.TextureID = "" | |
| 1619 | end | |
| 1620 | if c:FindFirstChildOfClass("SpecialMesh") then
| |
| 1621 | c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
| |
| 1622 | end | |
| 1623 | if c:FindFirstChildOfClass("Decal") then
| |
| 1624 | c:FindFirstChildOfClass("Decal"):remove()
| |
| 1625 | end | |
| 1626 | c.Name = "Banished" | |
| 1627 | c.CanCollide = false | |
| 1628 | else | |
| 1629 | c:remove() | |
| 1630 | end | |
| 1631 | end | |
| 1632 | local A = false | |
| 1633 | for i = 1, 35 do | |
| 1634 | if A == false then | |
| 1635 | A = true | |
| 1636 | elseif A == true then | |
| 1637 | A = false | |
| 1638 | end | |
| 1639 | for _, c in pairs(CLONE:GetDescendants()) do | |
| 1640 | if c:IsA("BasePart") then
| |
| 1641 | c.Anchored = true | |
| 1642 | c.Material = MATERIALS[MRANDOM(1,2)] | |
| 1643 | c.Transparency = c.Transparency + 0.8/35 | |
| 1644 | if A == false then | |
| 1645 | c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45) | |
| 1646 | elseif A == true then | |
| 1647 | c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45) | |
| 1648 | end | |
| 1649 | end | |
| 1650 | end | |
| 1651 | Swait() | |
| 1652 | end | |
| 1653 | CLONE:remove() | |
| 1654 | end)) | |
| 1655 | end | |
| 1656 | end | |
| 1657 | ||
| 1658 | function ApplyAoE(POSITION,RANGE,ISBANISH) | |
| 1659 | local CHILDREN = workspace:GetDescendants() | |
| 1660 | for index, CHILD in pairs(CHILDREN) do | |
| 1661 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 1662 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 1663 | if HUM then | |
| 1664 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 1665 | if TORSO then | |
| 1666 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
| 1667 | if ISBANISH == true then | |
| 1668 | Banish(CHILD) | |
| 1669 | else | |
| 1670 | if ISBANISH == "Gravity" then | |
| 1671 | HUM.PlatformStand = true | |
| 1672 | if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
| |
| 1673 | local grav = Instance.new("BodyPosition",TORSO)
| |
| 1674 | grav.D = 15 | |
| 1675 | grav.P = 20000 | |
| 1676 | grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
| 1677 | grav.position = TORSO.Position | |
| 1678 | grav.Name = "V3BanishForce"..Player.Name | |
| 1679 | else | |
| 1680 | TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
| |
| 1681 | TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25)) | |
| 1682 | end | |
| 1683 | else | |
| 1684 | HUM.PlatformStand = false | |
| 1685 | end | |
| 1686 | end | |
| 1687 | elseif ISBANISH == "Gravity" then | |
| 1688 | if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
| |
| 1689 | TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
| |
| 1690 | HUM.PlatformStand = false | |
| 1691 | end | |
| 1692 | end | |
| 1693 | end | |
| 1694 | end | |
| 1695 | end | |
| 1696 | end | |
| 1697 | end | |
| 1698 | ||
| 1699 | function ApplyAoE(POSITION,RANGE,BRUTAL) | |
| 1700 | local CHILDREN = workspace:GetDescendants() | |
| 1701 | for index, CHILD in pairs(CHILDREN) do | |
| 1702 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 1703 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 1704 | if HUM then | |
| 1705 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 1706 | if TORSO then | |
| 1707 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
| 1708 | if BRUTAL == true then | |
| 1709 | Kill(CHILD) | |
| 1710 | else | |
| 1711 | CHILD:BreakJoints() | |
| 1712 | end | |
| 1713 | end | |
| 1714 | end | |
| 1715 | end | |
| 1716 | end | |
| 1717 | end | |
| 1718 | end | |
| 1719 | ||
| 1720 | function Kill(Char) | |
| 1721 | local NewCharacter = IT("Model",Effects)
| |
| 1722 | NewCharacter.Name = "Ow im ded ;-;" | |
| 1723 | for _, c in pairs(Char:GetDescendants()) do | |
| 1724 | if c:IsA("BasePart") and c.Transparency == 0 then
| |
| 1725 | if c.Parent == Char then | |
| 1726 | getbloody(c,5) | |
| 1727 | end | |
| 1728 | c:BreakJoints() | |
| 1729 | c.Material = "Glass" | |
| 1730 | c.Color = C3(1,0,0) | |
| 1731 | c.CanCollide = true | |
| 1732 | c.Transparency = 0.3 | |
| 1733 | if c:FindFirstChildOfClass("SpecialMesh") then
| |
| 1734 | c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
| |
| 1735 | end | |
| 1736 | if c.Name == "Head" then | |
| 1737 | c:ClearAllChildren() | |
| 1738 | c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y) | |
| 1739 | end | |
| 1740 | if c.ClassName == "MeshPart" then | |
| 1741 | c.TextureID = "" | |
| 1742 | end | |
| 1743 | if c:FindFirstChildOfClass("BodyPosition") then
| |
| 1744 | c:FindFirstChildOfClass("BodyPosition"):remove()
| |
| 1745 | end | |
| 1746 | if c:FindFirstChildOfClass("ParticleEmitter") then
| |
| 1747 | c:FindFirstChildOfClass("ParticleEmitter"):remove()
| |
| 1748 | end | |
| 1749 | c.Parent = NewCharacter | |
| 1750 | c.Name = "DeadPart" | |
| 1751 | c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15 | |
| 1752 | c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45)) | |
| 1753 | end | |
| 1754 | end | |
| 1755 | Char:remove() | |
| 1756 | Debris:AddItem(NewCharacter,5) | |
| 1757 | end | |
| 1758 | ||
| 1759 | function ApplyClock(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL) | |
| 1760 | local CHILDREN = workspace:GetDescendants() | |
| 1761 | for index, CHILD in pairs(CHILDREN) do | |
| 1762 | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then | |
| 1763 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 1764 | if HUM then | |
| 1765 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 1766 | if TORSO then | |
| 1767 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
| 1768 | if INSTAKILL == true then | |
| 1769 | CHILD:BreakJoints() | |
| 1770 | else | |
| 1771 | local DMG = MRANDOM(MINDMG,MAXDMG) | |
| 1772 | ApplyDamage(HUM,DMG,TORSO) | |
| 1773 | end | |
| 1774 | if FLING > 0 then | |
| 1775 | for _, c in pairs(CHILD:GetChildren()) do | |
| 1776 | if c:IsA("BasePart") then
| |
| 1777 | local bv = Instance.new("BodyVelocity")
| |
| 1778 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 1779 | bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING | |
| 1780 | bv.Parent = c | |
| 1781 | Debris:AddItem(bv,0.05) | |
| 1782 | end | |
| 1783 | end | |
| 1784 | end | |
| 1785 | end | |
| 1786 | end | |
| 1787 | end | |
| 1788 | end | |
| 1789 | end | |
| 1790 | end | |
| 1791 | ||
| 1792 | function SHAKECAM(POSITION, RANGE, INTENSITY, TIME) | |
| 1793 | local TORSO = Torso | |
| 1794 | local HUM = Humanoid | |
| 1795 | if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then | |
| 1796 | coroutine.wrap(function() | |
| 1797 | VT = Vector3.new | |
| 1798 | MRANDOM = math.random | |
| 1799 | local A = TIME | |
| 1800 | local B = INTENSITY | |
| 1801 | local C = true | |
| 1802 | local HUMANOID = Humanoid | |
| 1803 | local TIMER = A or 35 | |
| 1804 | local SHAKE = B or 5 | |
| 1805 | local FADE = C or true | |
| 1806 | if HUMANOID then | |
| 1807 | local FADER = SHAKE / TIMER | |
| 1808 | for i = 1, TIMER do | |
| 1809 | wait() | |
| 1810 | HUMANOID.CameraOffset = VT(MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10) | |
| 1811 | end | |
| 1812 | HUMANOID.CameraOffset = VT(0, 0, 0) | |
| 1813 | end | |
| 1814 | ||
| 1815 | end)() | |
| 1816 | end | |
| 1817 | end | |
| 1818 | ||
| 1819 | function killnearest(position, range, maxstrength) | |
| 1820 | for i, v in ipairs(workspace:GetChildren()) do | |
| 1821 | local body = v:GetChildren() | |
| 1822 | for part = 1, #body do | |
| 1823 | if (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character and range > (body[part].Position - position).Magnitude then | |
| 1824 | if v.ClassName == "Model" then | |
| 1825 | v:BreakJoints() | |
| 1826 | end | |
| 1827 | local bv = Instance.new("BodyVelocity")
| |
| 1828 | bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000) | |
| 1829 | bv.velocity = CF(position, body[part].Position).lookVector * maxstrength | |
| 1830 | bv.Parent = body[part] | |
| 1831 | Debris:AddItem(bv, 0.2) | |
| 1832 | end | |
| 1833 | end | |
| 1834 | if v.ClassName == "Part" and v.Anchored == false and range > (v.Position - position).Magnitude then | |
| 1835 | v.Velocity = CFrame.new(position, v.Position).lookVector * 5 * maxstrength | |
| 1836 | end | |
| 1837 | end | |
| 1838 | end | |
| 1839 | local DECAL = IT("Decal")
| |
| 1840 | function MakeRing() | |
| 1841 | local RING = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Gold"), "MagicRing", VT(0, 0, 0), true)
| |
| 1842 | local MSH = IT("BlockMesh", RING)
| |
| 1843 | local TOP = DECAL:Clone() | |
| 1844 | local BOTTOM = DECAL:Clone() | |
| 1845 | TOP.Parent = RING | |
| 1846 | BOTTOM.Parent = RING | |
| 1847 | TOP.Face = "Top" | |
| 1848 | BOTTOM.Face = "Bottom" | |
| 1849 | TOP.Texture = "http://www.roblox.com/asset/?id=127817121" | |
| 1850 | BOTTOM.Texture = "http://www.roblox.com/asset/?id=127817121" | |
| 1851 | local function REMOVE() | |
| 1852 | coroutine.resume(coroutine.create(function() | |
| 1853 | local SIZE = MSH.Scale.X | |
| 1854 | for i = 1, 35 do | |
| 1855 | Swait() | |
| 1856 | MSH.Scale = MSH.Scale - VT(SIZE, 0, SIZE) / 60 | |
| 1857 | TOP.Transparency = TOP.Transparency + 0.02857142857142857 | |
| 1858 | BOTTOM.Transparency = BOTTOM.Transparency + 0.02857142857142857 | |
| 1859 | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(-5), RAD(0)) | |
| 1860 | end | |
| 1861 | RING:remove() | |
| 1862 | end)) | |
| 1863 | end | |
| 1864 | return RING, MSH, REMOVE | |
| 1865 | end | |
| 1866 | ||
| 1867 | function CreateDebreeRing1(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT) | |
| 1868 | if FLOOR ~= nil then | |
| 1869 | coroutine.resume(coroutine.create(function() | |
| 1870 | local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0)) | |
| 1871 | PART.CFrame = CF(POSITION) | |
| 1872 | for i = 1, 45 do | |
| 1873 | local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE) | |
| 1874 | RingPiece.Material = FLOOR.Material | |
| 1875 | RingPiece.Color = FLOOR.Color | |
| 1876 | RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))) | |
| 1877 | Debris:AddItem(RingPiece,SWAIT) | |
| 1878 | end | |
| 1879 | PART:remove() | |
| 1880 | end)) | |
| 1881 | end | |
| 1882 | end | |
| 1883 | ||
| 1884 | function CreateFlyingDebree1(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH) | |
| 1885 | if FLOOR ~= nil then | |
| 1886 | for i = 1, AMOUNT do | |
| 1887 | local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false) | |
| 1888 | DEBREE.Material = FLOOR.Material | |
| 1889 | DEBREE.Color = FLOOR.Color | |
| 1890 | DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))) | |
| 1891 | DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH)) | |
| 1892 | coroutine.resume(coroutine.create(function() | |
| 1893 | Swait(15) | |
| 1894 | DEBREE.Parent = workspace | |
| 1895 | DEBREE.CanCollide = true | |
| 1896 | Debris:AddItem(DEBREE,SWAIT) | |
| 1897 | end)) | |
| 1898 | end | |
| 1899 | end | |
| 1900 | end | |
| 1901 | ||
| 1902 | function CreateDebreeRing2(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT) | |
| 1903 | if FLOOR ~= nil then | |
| 1904 | coroutine.resume(coroutine.create(function() | |
| 1905 | local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Really black", "DebreeCenter", VT(0,0,0)) | |
| 1906 | PART.CFrame = CF(POSITION) | |
| 1907 | for i = 1, 45 do | |
| 1908 | local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Really black", "DebreePart", BLOCKSIZE) | |
| 1909 | RingPiece.Material = FLOOR.Material | |
| 1910 | RingPiece.Color = FLOOR.Color | |
| 1911 | RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))) | |
| 1912 | Debris:AddItem(RingPiece,SWAIT) | |
| 1913 | end | |
| 1914 | PART:remove() | |
| 1915 | end)) | |
| 1916 | end | |
| 1917 | end | |
| 1918 | ||
| 1919 | function CreateFlyingDebree2(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH) | |
| 1920 | if FLOOR ~= nil then | |
| 1921 | for i = 1, AMOUNT do | |
| 1922 | local DEBREE = CreatePart(3, Effects, "Neon", 0, 0, "Really black", "Debree", BLOCKSIZE, false) | |
| 1923 | DEBREE.Material = FLOOR.Material | |
| 1924 | DEBREE.Color = FLOOR.Color | |
| 1925 | DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))) | |
| 1926 | DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),STRENGTH,MRANDOM(-STRENGTH,STRENGTH)) | |
| 1927 | coroutine.resume(coroutine.create(function() | |
| 1928 | Swait(15) | |
| 1929 | DEBREE.Parent = workspace | |
| 1930 | DEBREE.CanCollide = true | |
| 1931 | Debris:AddItem(DEBREE,SWAIT) | |
| 1932 | end)) | |
| 1933 | end | |
| 1934 | end | |
| 1935 | end | |
| 1936 | ||
| 1937 | function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW) | |
| 1938 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
| 1939 | local mesh = IT("SpecialMesh",wave)
| |
| 1940 | mesh.MeshType = "FileMesh" | |
| 1941 | mesh.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
| 1942 | mesh.Scale = SIZE | |
| 1943 | mesh.Offset = VT(0,0,0) | |
| 1944 | wave.CFrame = CFRAME | |
| 1945 | coroutine.resume(coroutine.create(function(PART) | |
| 1946 | for i = 1, WAIT do | |
| 1947 | Swait() | |
| 1948 | mesh.Scale = mesh.Scale + GROW | |
| 1949 | if DOESROT == true then | |
| 1950 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
| 1951 | end | |
| 1952 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
| 1953 | if wave.Transparency > 0.99 then | |
| 1954 | wave:remove() | |
| 1955 | end | |
| 1956 | end | |
| 1957 | end)) | |
| 1958 | end | |
| 1959 | ||
| 1960 | function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW) | |
| 1961 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
| 1962 | local mesh = IT("SpecialMesh",wave)
| |
| 1963 | mesh.MeshType = "Sphere" | |
| 1964 | mesh.Scale = SIZE | |
| 1965 | mesh.Offset = VT(0,0,0) | |
| 1966 | wave.CFrame = CFRAME | |
| 1967 | coroutine.resume(coroutine.create(function(PART) | |
| 1968 | for i = 1, WAIT do | |
| 1969 | Swait() | |
| 1970 | mesh.Scale = mesh.Scale + GROW | |
| 1971 | wave.Transparency = wave.Transparency + (1/WAIT) | |
| 1972 | if wave.Transparency > 0.99 then | |
| 1973 | wave:remove() | |
| 1974 | end | |
| 1975 | end | |
| 1976 | end)) | |
| 1977 | end | |
| 1978 | function MagicSpheres(size,waitt,cframe,color) | |
| 1979 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(1,1,1)) | |
| 1980 | local mesh = IT("SpecialMesh",wave)
| |
| 1981 | mesh.MeshType = "Sphere" | |
| 1982 | mesh.Scale = VT(size,size,size) | |
| 1983 | mesh.Offset = VT(0,0,0) | |
| 1984 | wave.CFrame = cframe | |
| 1985 | coroutine.resume(coroutine.create(function(PART) | |
| 1986 | for i = 1, waitt do | |
| 1987 | Swait() | |
| 1988 | mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5) | |
| 1989 | wave.Transparency = wave.Transparency + (1/waitt) | |
| 1990 | if wave.Transparency > 0.99 then | |
| 1991 | wave:remove() | |
| 1992 | end | |
| 1993 | end | |
| 1994 | end)) | |
| 1995 | end | |
| 1996 | ||
| 1997 | function MagicSpheres2(size,waitt,cframe,color) | |
| 1998 | local wave = CreatePart(3, Effects, "Neon", 0, 1, BRICKC(color), "Effect", VT(1,1,1)) | |
| 1999 | local mesh = IT("SpecialMesh",wave)
| |
| 2000 | mesh.MeshType = "Sphere" | |
| 2001 | mesh.Scale = VT(size,size,size) | |
| 2002 | mesh.Offset = VT(0,0,0) | |
| 2003 | wave.CFrame = cframe | |
| 2004 | coroutine.resume(coroutine.create(function(PART) | |
| 2005 | for i = 1, waitt do | |
| 2006 | Swait() | |
| 2007 | mesh.Scale = mesh.Scale - VT(size/waitt,size/waitt,size/waitt) | |
| 2008 | wave.Transparency = wave.Transparency - (1/waitt) | |
| 2009 | end | |
| 2010 | wave:remove() | |
| 2011 | end)) | |
| 2012 | end | |
| 2013 | ||
| 2014 | function MagicBlock(size,waitt,part,offset,color) | |
| 2015 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(size,size,size)) | |
| 2016 | local mesh = IT("BlockMesh",wave)
| |
| 2017 | wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(0),RAD(0),RAD(0)) | |
| 2018 | coroutine.resume(coroutine.create(function(PART) | |
| 2019 | for i = 1, waitt do | |
| 2020 | Swait() | |
| 2021 | mesh.Scale = mesh.Scale + VT(size/15,size/15,size/15) | |
| 2022 | wave.CFrame = CF(wave.Position) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))) | |
| 2023 | wave.Transparency = wave.Transparency + (1/waitt) | |
| 2024 | if wave.Transparency > 0.99 then | |
| 2025 | wave:remove() | |
| 2026 | end | |
| 2027 | end | |
| 2028 | end)) | |
| 2029 | end | |
| 2030 | function Banish(Foe) | |
| 2031 | if Foe then | |
| 2032 | coroutine.resume(coroutine.create(function() | |
| 2033 | --if game.Players:FindFirstChild(Foe.Name) then | |
| 2034 | table.insert(TOBANISH,Foe.Name) | |
| 2035 | printbye(Foe.Name) | |
| 2036 | --end | |
| 2037 | Foe.Archivable = true | |
| 2038 | local CLONE = Foe:Clone() | |
| 2039 | Foe:Destroy() | |
| 2040 | CLONE.Parent = Effects | |
| 2041 | CLONE:BreakJoints() | |
| 2042 | local MATERIALS = {"Glass","Neon"}
| |
| 2043 | for _, c in pairs(CLONE:GetDescendants()) do | |
| 2044 | if c:IsA("BasePart") then
| |
| 2045 | if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then | |
| 2046 | CreateSound(340722848, c, 10, 1, false) | |
| 2047 | end | |
| 2048 | c.Anchored = true | |
| 2049 | c.Transparency = c.Transparency + 0.2 | |
| 2050 | c.Material = MATERIALS[MRANDOM(1,2)] | |
| 2051 | c.Color = C3(1,0,0) | |
| 2052 | if c.ClassName == "MeshPart" then | |
| 2053 | c.TextureID = "" | |
| 2054 | end | |
| 2055 | if c:FindFirstChildOfClass("SpecialMesh") then
| |
| 2056 | c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
| |
| 2057 | end | |
| 2058 | if c:FindFirstChildOfClass("Decal") then
| |
| 2059 | c:FindFirstChildOfClass("Decal"):remove()
| |
| 2060 | end | |
| 2061 | c.Name = "Banished" | |
| 2062 | c.CanCollide = false | |
| 2063 | else | |
| 2064 | c:remove() | |
| 2065 | end | |
| 2066 | end | |
| 2067 | local A = false | |
| 2068 | for i = 1, 35 do | |
| 2069 | if A == false then | |
| 2070 | A = true | |
| 2071 | elseif A == true then | |
| 2072 | A = false | |
| 2073 | end | |
| 2074 | for _, c in pairs(CLONE:GetDescendants()) do | |
| 2075 | if c:IsA("BasePart") then
| |
| 2076 | c.Anchored = true | |
| 2077 | c.Material = MATERIALS[MRANDOM(1,2)] | |
| 2078 | c.Transparency = c.Transparency + 0.8/35 | |
| 2079 | if A == false then | |
| 2080 | c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45) | |
| 2081 | elseif A == true then | |
| 2082 | c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45) | |
| 2083 | end | |
| 2084 | end | |
| 2085 | end | |
| 2086 | Swait() | |
| 2087 | end | |
| 2088 | CLONE:remove() | |
| 2089 | end)) | |
| 2090 | end | |
| 2091 | end | |
| 2092 | ||
| 2093 | function ApplyAoE(POSITION,RANGE,ISBANISH) | |
| 2094 | local CHILDREN = workspace:GetDescendants() | |
| 2095 | for index, CHILD in pairs(CHILDREN) do | |
| 2096 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 2097 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 2098 | if HUM then | |
| 2099 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 2100 | if TORSO then | |
| 2101 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
| 2102 | if ISBANISH == true then | |
| 2103 | Banish(CHILD) | |
| 2104 | else | |
| 2105 | if ISBANISH == "Gravity" then | |
| 2106 | HUM.PlatformStand = true | |
| 2107 | if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
| |
| 2108 | local grav = Instance.new("BodyPosition",TORSO)
| |
| 2109 | grav.D = 15 | |
| 2110 | grav.P = 20000 | |
| 2111 | grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
| 2112 | grav.position = TORSO.Position | |
| 2113 | grav.Name = "V3BanishForce"..Player.Name | |
| 2114 | else | |
| 2115 | TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
| |
| 2116 | TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25)) | |
| 2117 | end | |
| 2118 | else | |
| 2119 | HUM.PlatformStand = false | |
| 2120 | end | |
| 2121 | end | |
| 2122 | elseif ISBANISH == "Gravity" then | |
| 2123 | if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
| |
| 2124 | TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
| |
| 2125 | HUM.PlatformStand = false | |
| 2126 | end | |
| 2127 | end | |
| 2128 | end | |
| 2129 | end | |
| 2130 | end | |
| 2131 | end | |
| 2132 | end | |
| 2133 | function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT) | |
| 2134 | if FLOOR ~= nil then | |
| 2135 | coroutine.resume(coroutine.create(function() | |
| 2136 | local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0)) | |
| 2137 | PART.CFrame = CF(POSITION) | |
| 2138 | for i = 1, 45 do | |
| 2139 | local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE) | |
| 2140 | RingPiece.Material = FLOOR.Material | |
| 2141 | RingPiece.Color = FLOOR.Color | |
| 2142 | RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))) | |
| 2143 | Debris:AddItem(RingPiece,SWAIT) | |
| 2144 | end | |
| 2145 | PART:remove() | |
| 2146 | end)) | |
| 2147 | end | |
| 2148 | end | |
| 2149 | function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH) | |
| 2150 | if FLOOR ~= nil then | |
| 2151 | for i = 1, AMOUNT do | |
| 2152 | local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false) | |
| 2153 | DEBREE.Material = FLOOR.Material | |
| 2154 | DEBREE.Color = FLOOR.Color | |
| 2155 | DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))) | |
| 2156 | DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH)) | |
| 2157 | coroutine.resume(coroutine.create(function() | |
| 2158 | Swait(15) | |
| 2159 | DEBREE.Parent = workspace | |
| 2160 | DEBREE.CanCollide = true | |
| 2161 | Debris:AddItem(DEBREE,SWAIT) | |
| 2162 | end)) | |
| 2163 | end | |
| 2164 | end | |
| 2165 | end | |
| 2166 | function Debree(POS,SWAIT) | |
| 2167 | coroutine.resume(coroutine.create(function() | |
| 2168 | local HOLDER = IT("Model",Effects)
| |
| 2169 | HOLDER.Name = "Debree" | |
| 2170 | local HITFLOOR = Raycast(POS, (CF(POS, POS + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character) | |
| 2171 | MagicSphere(VT(15,1,15),SWAIT,CF(POS),"Reddish brown",VT(0,0,0)) | |
| 2172 | MagicSphere(VT(13,1,13),SWAIT,CF(POS),"Reddish brown",VT(0,0,0)) | |
| 2173 | MagicSphere(VT(12,1,12),SWAIT,CF(POS),"Reddish brown",VT(0,0,0)) | |
| 2174 | repeat Swait() until HITFLOOR ~= nil | |
| 2175 | local O = 0 | |
| 2176 | for i = 1, 18 do | |
| 2177 | local Part = CreatePart(3, HOLDER, HITFLOOR.Material, 0, 0, HITFLOOR.BrickColor, "Debree", VT(3,3,3)) | |
| 2178 | Part.CFrame = CF(CF(POS) * CF((45/4.5)-i,0,O).p) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))) | |
| 2179 | O = O - (45/4)/5+i/4 | |
| 2180 | coroutine.resume(coroutine.create(function() | |
| 2181 | Swait(SWAIT) | |
| 2182 | for i = 1, 60 do | |
| 2183 | Swait() | |
| 2184 | local RayHit, Way = CastProperRay(Part.Position,POS,0.1,workspace) | |
| 2185 | Part.CFrame = CF(Way) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))) | |
| 2186 | end | |
| 2187 | for i = 1, 50 do | |
| 2188 | Swait() | |
| 2189 | Part.Size = Part.Size * 0.9 | |
| 2190 | end | |
| 2191 | end)) | |
| 2192 | end | |
| 2193 | local O = 0 | |
| 2194 | for i = 1, 18 do | |
| 2195 | local Part = CreatePart(3, HOLDER, HITFLOOR.Material, 0, 0, HITFLOOR.BrickColor, "Debree", VT(3,3,3)) | |
| 2196 | Part.CFrame = CF(CF(POS) * CF((45/4.5)-i,0,O).p) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))) | |
| 2197 | O = O + (45/4)/5-i/4 | |
| 2198 | coroutine.resume(coroutine.create(function() | |
| 2199 | Swait(SWAIT) | |
| 2200 | for i = 1, 60 do | |
| 2201 | Swait() | |
| 2202 | local RayHit, Way = CastProperRay(Part.Position,POS,0.1,workspace) | |
| 2203 | Part.CFrame = CF(Way) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))) | |
| 2204 | end | |
| 2205 | for i = 1, 50 do | |
| 2206 | Swait() | |
| 2207 | Part.Size = Part.Size * 0.9 | |
| 2208 | end | |
| 2209 | end)) | |
| 2210 | end | |
| 2211 | Swait(SWAIT+110) | |
| 2212 | HOLDER:remove() | |
| 2213 | end)) | |
| 2214 | end | |
| 2215 | function Kill(Char) | |
| 2216 | local NewCharacter = IT("Model",Effects)
| |
| 2217 | NewCharacter.Name = "Ow im ded ;-;" | |
| 2218 | for _, c in pairs(Char:GetDescendants()) do | |
| 2219 | if c:IsA("BasePart") and c.Transparency == 0 then
| |
| 2220 | if c.Parent == Char then | |
| 2221 | getbloody(c,5) | |
| 2222 | end | |
| 2223 | c:BreakJoints() | |
| 2224 | c.Material = "Glass" | |
| 2225 | c.Color = C3(0.5,0,0) | |
| 2226 | c.CanCollide = true | |
| 2227 | c.Transparency = 0.3 | |
| 2228 | if c:FindFirstChildOfClass("SpecialMesh") then
| |
| 2229 | c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
| |
| 2230 | end | |
| 2231 | if c.Name == "Head" then | |
| 2232 | c:ClearAllChildren() | |
| 2233 | c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y) | |
| 2234 | end | |
| 2235 | if c.ClassName == "MeshPart" then | |
| 2236 | c.TextureID = "" | |
| 2237 | end | |
| 2238 | if c:FindFirstChildOfClass("BodyPosition") then
| |
| 2239 | c:FindFirstChildOfClass("BodyPosition"):remove()
| |
| 2240 | end | |
| 2241 | if c:FindFirstChildOfClass("ParticleEmitter") then
| |
| 2242 | c:FindFirstChildOfClass("ParticleEmitter"):remove()
| |
| 2243 | end | |
| 2244 | c.Parent = NewCharacter | |
| 2245 | c.Name = "DeadPart" | |
| 2246 | c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15 | |
| 2247 | c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45)) | |
| 2248 | end | |
| 2249 | end | |
| 2250 | Char:remove() | |
| 2251 | Debris:AddItem(NewCharacter,5) | |
| 2252 | end | |
| 2253 | function ApplyAoE(POSITION,RANGE,BRUTAL) | |
| 2254 | local CHILDREN = workspace:GetDescendants() | |
| 2255 | for index, CHILD in pairs(CHILDREN) do | |
| 2256 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 2257 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 2258 | if HUM then | |
| 2259 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 2260 | if TORSO then | |
| 2261 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
| 2262 | if BRUTAL == true then | |
| 2263 | Kill(CHILD) | |
| 2264 | else | |
| 2265 | CHILD:BreakJoints() | |
| 2266 | end | |
| 2267 | end | |
| 2268 | end | |
| 2269 | end | |
| 2270 | end | |
| 2271 | end | |
| 2272 | end | |
| 2273 | function WaveParticles(Position,Size,Color) | |
| 2274 | local BASE = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Pearl"), "Shockwave", VT(0,0,0), true)
| |
| 2275 | BASE.CFrame = CF(Position) | |
| 2276 | local A = IT("Attachment",BASE)
| |
| 2277 | local WAVE = script.Wave:Clone() | |
| 2278 | WAVE.Parent = A | |
| 2279 | WAVE.Size = NumberSequence.new(0,Size) | |
| 2280 | WAVE.Color = ColorSequence.new(Color) | |
| 2281 | Debris:AddItem(BASE,0.5) | |
| 2282 | WAVE:Emit(1) | |
| 2283 | end | |
| 2284 | function SpawnSmite(POS) | |
| 2285 | local HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, Character) | |
| 2286 | local EMITPOS = HITPOS | |
| 2287 | if HITFLOOR ~= nil then | |
| 2288 | if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 2289 | HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent) | |
| 2290 | EMITPOS = HITPOS | |
| 2291 | elseif HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 2292 | HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent.Parent) | |
| 2293 | EMITPOS = HITPOS | |
| 2294 | end | |
| 2295 | end | |
| 2296 | if HITFLOOR ~= nil then | |
| 2297 | ApplyAoE(EMITPOS,10) | |
| 2298 | WACKYEFFECT({EffectType = "Sphere", Size = VT(0,100000,0), Size2 = VT(10,100000,10), Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 419011114, SoundPitch = 1, SoundVolume = 5})
| |
| 2299 | WACKYEFFECT({EffectType = "Block", Size = VT(0,0,0), Size2 = VT(10,10,10)*2, Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
| |
| 2300 | WACKYEFFECT({EffectType = "Block", Size = VT(0,0,0), Size2 = VT(10,10,10)*1.5, Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
| |
| 2301 | for i = 1, 5 do | |
| 2302 | local TOPOS = CF(EMITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,12) | |
| 2303 | WACKYEFFECT({EffectType = "Slash", Size = VT(0,0,0), Size2 = VT(0.2,0,0.2), Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS,TOPOS.p) * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = TOPOS.p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 419011114, SoundPitch = 1, SoundVolume = 5})
| |
| 2304 | end | |
| 2305 | end | |
| 2306 | end | |
| 2307 | ||
| 2308 | function SpawnMeteor(POS,SIZE,ISDEBREE,ORIPOS) | |
| 2309 | coroutine.resume(coroutine.create(function() | |
| 2310 | local METEOR = IT("Model",Effects)
| |
| 2311 | METEOR.Name = "Meteorite" | |
| 2312 | local CENTER = CreatePart(3, METEOR, "Granite", 0, 0, "Really black", "MeteorCenter", VT(5,5,5)*SIZE) | |
| 2313 | METEOR.PrimaryPart = CENTER | |
| 2314 | local PRT = CreatePart(3, METEOR, "Granite", 0, 0, "Really black", "MeteorCenter", VT(5,5,5)*SIZE) | |
| 2315 | PRT.CFrame = CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 2316 | for i = 1, 15 do | |
| 2317 | local FIRE = CreatePart(3, METEOR, "Neon", 0, 0, "Really red", "Fire", VT(5.1,1,5.1)*SIZE) | |
| 2318 | FIRE.CFrame = CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 2319 | end | |
| 2320 | if ISDEBREE ~= true then | |
| 2321 | METEOR:SetPrimaryPartCFrame(CF(POS) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15)))*CF(0,500,0) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))) | |
| 2322 | else | |
| 2323 | METEOR:SetPrimaryPartCFrame(CF(ORIPOS,POS) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))) | |
| 2324 | end | |
| 2325 | local IMPACT = false | |
| 2326 | CreateSound(463593339, CENTER, 10, 0.6) | |
| 2327 | if SIZE >= 3.5 then | |
| 2328 | for i = 1, MRANDOM(3,7) do | |
| 2329 | SpawnMeteor(CF(POS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,SIZE*12).p,SIZE/MRANDOM(4,5),true,CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,SIZE*15).p) | |
| 2330 | end | |
| 2331 | end | |
| 2332 | for i = 1, 200 do | |
| 2333 | Swait() | |
| 2334 | local HITFLOOR,HITPOS = Raycast(CENTER.Position, CF(CENTER.Position,POS).lookVector, 3, Character) | |
| 2335 | if HITFLOOR == nil then | |
| 2336 | local ORI = CENTER.Orientation | |
| 2337 | METEOR:SetPrimaryPartCFrame(CF(HITPOS) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))) | |
| 2338 | else | |
| 2339 | if HITFLOOR.Anchored == true then | |
| 2340 | CreateDebreeRing(HITFLOOR,HITPOS,30*SIZE,VT(6,6,6)*SIZE,5) | |
| 2341 | CreateFlyingDebree(HITFLOOR,CF(HITPOS),8,VT(4,4,4)*SIZE,5,175) | |
| 2342 | end | |
| 2343 | IMPACT = true | |
| 2344 | break | |
| 2345 | end | |
| 2346 | end | |
| 2347 | if IMPACT == true then | |
| 2348 | WACKYEFFECT({EffectType = "Block", Size = CENTER.Size, Size2 = VT(10,10,10)*4*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5})
| |
| 2349 | WACKYEFFECT({EffectType = "Block", Size = CENTER.Size, Size2 = VT(10,10,10)*3*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 201858144, SoundPitch = 1, SoundVolume = 5})
| |
| 2350 | WACKYEFFECT({EffectType = "Sphere", Size = VT(SIZE*20,0,SIZE*20), Size2 = VT(0,SIZE*750,0), Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5})
| |
| 2351 | ApplyAoE(CENTER.Position,30*SIZE) | |
| 2352 | end | |
| 2353 | METEOR:remove() | |
| 2354 | end)) | |
| 2355 | end | |
| 2356 | function Warp(Victim,WarpToVoid) | |
| 2357 | print("Warping "..Victim.Name.."...")
| |
| 2358 | Victim.Anchored = true | |
| 2359 | coroutine.resume(coroutine.create(function() | |
| 2360 | local GUI,GUI2 = CreateGUICircle(Victim) | |
| 2361 | CreateSound("1208650519", Victim, 10, 1)
| |
| 2362 | for i = 1, 100 do | |
| 2363 | Swait() | |
| 2364 | GUI.Size = GUI.Size + UDim2.new(0.2,0,0.2,0) | |
| 2365 | GUI2.Rotation = GUI2.Rotation + 4 | |
| 2366 | end | |
| 2367 | CastWarpOutlines(Victim.Parent) | |
| 2368 | if WarpToVoid == false then | |
| 2369 | Victim.CFrame = Victim.CFrame * CF(MRANDOM(-65,65),0,MRANDOM(-65,65)) | |
| 2370 | CreateSound("1177785010", Victim, 10, 1)
| |
| 2371 | local HUMANOID = Victim.Parent:FindFirstChildOfClass("Humanoid")
| |
| 2372 | if HUMANOID ~= nil then | |
| 2373 | local dmg = MRANDOM(75,95) | |
| 2374 | HUMANOID.Health = HUMANOID.Health - dmg | |
| 2375 | StatLabel("Normal", Victim.CFrame * CF(0, 0 + (Victim.Size.z - 1), 0), "WARPED/"..dmg, C3(0.3, 0, 0.3))
| |
| 2376 | end | |
| 2377 | for i = 1, 50 do | |
| 2378 | Swait() | |
| 2379 | GUI.Size = GUI.Size - UDim2.new(0.4,0,0.4,0) | |
| 2380 | GUI2.Rotation = GUI2.Rotation - 8 | |
| 2381 | end | |
| 2382 | Victim.Anchored = false | |
| 2383 | GUI:remove() | |
| 2384 | elseif WarpToVoid == true then | |
| 2385 | CastWarpOutlines(Victim.Parent) | |
| 2386 | q = Victim.Parent:GetChildren() | |
| 2387 | for i = 1, #q do | |
| 2388 | if q[i] ~= Victim then | |
| 2389 | q[i]:remove() | |
| 2390 | end | |
| 2391 | end | |
| 2392 | CreateSound("1177785010", Victim, 10, 1)
| |
| 2393 | Victim.Transparency = 1 | |
| 2394 | for i = 1, 50 do | |
| 2395 | Swait() | |
| 2396 | GUI.Size = GUI.Size - UDim2.new(0.4,0,0.4,0) | |
| 2397 | GUI2.Rotation = GUI2.Rotation - 8 | |
| 2398 | end | |
| 2399 | Victim.Parent:remove() | |
| 2400 | end | |
| 2401 | end)) | |
| 2402 | end | |
| 2403 | wait(0.2) | |
| 2404 | ||
| 2405 | - | Player = game:GetService("Players").LocalPlayer
|
| 2405 | + | |
| 2406 | PlayerGui = Player.PlayerGui | |
| 2407 | Cam = workspace.CurrentCamera | |
| 2408 | Backpack = Player.Backpack | |
| 2409 | Character = Player.Character | |
| 2410 | Humanoid = Character.Humanoid | |
| 2411 | - | Mouse = Player:GetMouse() |
| 2411 | + | |
| 2412 | Torso = Character["Torso"] | |
| 2413 | Head = Character["Head"] | |
| 2414 | RightArm = Character["Right Arm"] | |
| 2415 | LeftArm = Character["Left Arm"] | |
| 2416 | RightLeg = Character["Right Leg"] | |
| 2417 | LeftLeg = Character["Left Leg"] | |
| 2418 | RootJoint = RootPart["RootJoint"] | |
| 2419 | Neck = Torso["Neck"] | |
| 2420 | RightShoulder = Torso["Right Shoulder"] | |
| 2421 | LeftShoulder = Torso["Left Shoulder"] | |
| 2422 | RightHip = Torso["Right Hip"] | |
| 2423 | LeftHip = Torso["Left Hip"] | |
| 2424 | local sick = Instance.new("Sound",Torso)
| |
| 2425 | sick.SoundId = "rbxassetid://751167162" | |
| 2426 | sick.Looped = true | |
| 2427 | sick.Pitch = 1 | |
| 2428 | sick.Volume = 3 | |
| 2429 | sick:Play() | |
| 2430 | ||
| 2431 | IT = Instance.new | |
| 2432 | CF = CFrame.new | |
| 2433 | VT = Vector3.new | |
| 2434 | RAD = math.rad | |
| 2435 | C3 = Color3.new | |
| 2436 | UD2 = UDim2.new | |
| 2437 | BRICKC = BrickColor.new | |
| 2438 | ANGLES = CFrame.Angles | |
| 2439 | EULER = CFrame.fromEulerAnglesXYZ | |
| 2440 | COS = math.cos | |
| 2441 | ACOS = math.acos | |
| 2442 | SIN = math.sin | |
| 2443 | ASIN = math.asin | |
| 2444 | ABS = math.abs | |
| 2445 | MRANDOM = math.random | |
| 2446 | FLOOR = math.floor | |
| 2447 | ||
| 2448 | --//=================================\\ | |
| 2449 | --|| SOME FUNCTIONS | |
| 2450 | --\\=================================// | |
| 2451 | ||
| 2452 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
| 2453 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
| 2454 | end | |
| 2455 | ||
| 2456 | function PositiveAngle(NUMBER) | |
| 2457 | if NUMBER >= 0 then | |
| 2458 | NUMBER = 0 | |
| 2459 | end | |
| 2460 | return NUMBER | |
| 2461 | end | |
| 2462 | ||
| 2463 | function NegativeAngle(NUMBER) | |
| 2464 | if NUMBER <= 0 then | |
| 2465 | NUMBER = 0 | |
| 2466 | end | |
| 2467 | return NUMBER | |
| 2468 | end | |
| 2469 | ||
| 2470 | function Swait(NUMBER) | |
| 2471 | if NUMBER == 0 or NUMBER == nil then | |
| 2472 | ArtificialHB.Event:wait() | |
| 2473 | else | |
| 2474 | for i = 1, NUMBER do | |
| 2475 | ArtificialHB.Event:wait() | |
| 2476 | end | |
| 2477 | end | |
| 2478 | end | |
| 2479 | ||
| 2480 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
| 2481 | local NEWMESH = IT(MESH) | |
| 2482 | if MESH == "SpecialMesh" then | |
| 2483 | NEWMESH.MeshType = MESHTYPE | |
| 2484 | if MESHID ~= "nil" and MESHID ~= "" then | |
| 2485 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
| 2486 | end | |
| 2487 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
| 2488 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
| 2489 | end | |
| 2490 | end | |
| 2491 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
| 2492 | NEWMESH.Scale = SCALE | |
| 2493 | NEWMESH.Parent = PARENT | |
| 2494 | return NEWMESH | |
| 2495 | end | |
| 2496 | ||
| 2497 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
| 2498 | local NEWPART = IT("Part")
| |
| 2499 | NEWPART.formFactor = FORMFACTOR | |
| 2500 | NEWPART.Reflectance = REFLECTANCE | |
| 2501 | NEWPART.Transparency = TRANSPARENCY | |
| 2502 | NEWPART.CanCollide = false | |
| 2503 | NEWPART.Locked = true | |
| 2504 | NEWPART.Anchored = true | |
| 2505 | if ANCHOR == false then | |
| 2506 | NEWPART.Anchored = false | |
| 2507 | end | |
| 2508 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
| 2509 | NEWPART.Name = NAME | |
| 2510 | NEWPART.Size = SIZE | |
| 2511 | NEWPART.Position = Torso.Position | |
| 2512 | NEWPART.Material = MATERIAL | |
| 2513 | NEWPART:BreakJoints() | |
| 2514 | NEWPART.Parent = PARENT | |
| 2515 | return NEWPART | |
| 2516 | end | |
| 2517 | ||
| 2518 | local function weldBetween(a, b) | |
| 2519 | local weldd = IT("Weld")
| |
| 2520 | weldd.Part0 = a | |
| 2521 | weldd.Part1 = b | |
| 2522 | weldd.C0 = CF() | |
| 2523 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
| 2524 | weldd.Parent = a | |
| 2525 | return weldd | |
| 2526 | end | |
| 2527 | ||
| 2528 | ||
| 2529 | function QuaternionFromCFrame(cf) | |
| 2530 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 2531 | local trace = m00 + m11 + m22 | |
| 2532 | if trace > 0 then | |
| 2533 | local s = math.sqrt(1 + trace) | |
| 2534 | local recip = 0.5 / s | |
| 2535 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
| 2536 | else | |
| 2537 | local i = 0 | |
| 2538 | if m11 > m00 then | |
| 2539 | i = 1 | |
| 2540 | end | |
| 2541 | if m22 > (i == 0 and m00 or m11) then | |
| 2542 | i = 2 | |
| 2543 | end | |
| 2544 | if i == 0 then | |
| 2545 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
| 2546 | local recip = 0.5 / s | |
| 2547 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
| 2548 | elseif i == 1 then | |
| 2549 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
| 2550 | local recip = 0.5 / s | |
| 2551 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
| 2552 | elseif i == 2 then | |
| 2553 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
| 2554 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
| 2555 | end | |
| 2556 | end | |
| 2557 | end | |
| 2558 | ||
| 2559 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 2560 | local xs, ys, zs = x + x, y + y, z + z | |
| 2561 | local wx, wy, wz = w * xs, w * ys, w * zs | |
| 2562 | local xx = x * xs | |
| 2563 | local xy = x * ys | |
| 2564 | local xz = x * zs | |
| 2565 | local yy = y * ys | |
| 2566 | local yz = y * zs | |
| 2567 | local zz = z * zs | |
| 2568 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
| 2569 | end | |
| 2570 | ||
| 2571 | function QuaternionSlerp(a, b, t) | |
| 2572 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
| 2573 | local startInterp, finishInterp; | |
| 2574 | if cosTheta >= 0.0001 then | |
| 2575 | if (1 - cosTheta) > 0.0001 then | |
| 2576 | local theta = ACOS(cosTheta) | |
| 2577 | local invSinTheta = 1 / SIN(theta) | |
| 2578 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
| 2579 | finishInterp = SIN(t * theta) * invSinTheta | |
| 2580 | else | |
| 2581 | startInterp = 1 - t | |
| 2582 | finishInterp = t | |
| 2583 | end | |
| 2584 | else | |
| 2585 | if (1 + cosTheta) > 0.0001 then | |
| 2586 | local theta = ACOS(-cosTheta) | |
| 2587 | local invSinTheta = 1 / SIN(theta) | |
| 2588 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
| 2589 | finishInterp = SIN(t * theta) * invSinTheta | |
| 2590 | else | |
| 2591 | startInterp = t - 1 | |
| 2592 | finishInterp = t | |
| 2593 | end | |
| 2594 | end | |
| 2595 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
| 2596 | end | |
| 2597 | ||
| 2598 | function Clerp(a, b, t) | |
| 2599 | local qa = {QuaternionFromCFrame(a)}
| |
| 2600 | local qb = {QuaternionFromCFrame(b)}
| |
| 2601 | local ax, ay, az = a.x, a.y, a.z | |
| 2602 | local bx, by, bz = b.x, b.y, b.z | |
| 2603 | local _t = 1 - t | |
| 2604 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
| 2605 | end | |
| 2606 | ||
| 2607 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
| 2608 | local frame = IT("Frame")
| |
| 2609 | frame.BackgroundTransparency = TRANSPARENCY | |
| 2610 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
| 2611 | frame.Position = POSITION | |
| 2612 | frame.Size = SIZE | |
| 2613 | frame.BackgroundColor3 = COLOR | |
| 2614 | frame.BorderColor3 = BORDERCOLOR | |
| 2615 | frame.Name = NAME | |
| 2616 | frame.Parent = PARENT | |
| 2617 | return frame | |
| 2618 | end | |
| 2619 | ||
| 2620 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
| 2621 | local label = IT("TextLabel")
| |
| 2622 | label.BackgroundTransparency = 1 | |
| 2623 | label.Size = UD2(1, 0, 1, 0) | |
| 2624 | label.Position = UD2(0, 0, 0, 0) | |
| 2625 | label.TextColor3 = TEXTCOLOR | |
| 2626 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
| 2627 | label.TextTransparency = TRANSPARENCY | |
| 2628 | label.FontSize = TEXTFONTSIZE | |
| 2629 | label.Font = TEXTFONT | |
| 2630 | label.BorderSizePixel = BORDERSIZEPIXEL | |
| 2631 | label.TextScaled = false | |
| 2632 | label.Text = TEXT | |
| 2633 | label.Name = NAME | |
| 2634 | label.Parent = PARENT | |
| 2635 | return label | |
| 2636 | end | |
| 2637 | ||
| 2638 | function NoOutlines(PART) | |
| 2639 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 2640 | end | |
| 2641 | ||
| 2642 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
| 2643 | local NEWWELD = IT(TYPE) | |
| 2644 | NEWWELD.Part0 = PART0 | |
| 2645 | NEWWELD.Part1 = PART1 | |
| 2646 | NEWWELD.C0 = C0 | |
| 2647 | NEWWELD.C1 = C1 | |
| 2648 | NEWWELD.Parent = PARENT | |
| 2649 | return NEWWELD | |
| 2650 | end | |
| 2651 | ||
| 2652 | local S = IT("Sound")
| |
| 2653 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
| 2654 | local NEWSOUND = nil | |
| 2655 | coroutine.resume(coroutine.create(function() | |
| 2656 | NEWSOUND = S:Clone() | |
| 2657 | NEWSOUND.Parent = PARENT | |
| 2658 | NEWSOUND.Volume = VOLUME | |
| 2659 | NEWSOUND.Pitch = PITCH | |
| 2660 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
| 2661 | NEWSOUND:play() | |
| 2662 | if DOESLOOP == true then | |
| 2663 | NEWSOUND.Looped = true | |
| 2664 | else | |
| 2665 | repeat wait(1) until NEWSOUND.Playing == false | |
| 2666 | NEWSOUND:remove() | |
| 2667 | end | |
| 2668 | end)) | |
| 2669 | return NEWSOUND | |
| 2670 | end | |
| 2671 | ||
| 2672 | function CFrameFromTopBack(at, top, back) | |
| 2673 | local right = top:Cross(back) | |
| 2674 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
| 2675 | end | |
| 2676 | ||
| 2677 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2678 | function WACKYEFFECT(Table) | |
| 2679 | local TYPE = (Table.EffectType or "Sphere") | |
| 2680 | local SIZE = (Table.Size or VT(1,1,1)) | |
| 2681 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
| 2682 | local TRANSPARENCY = (Table.Transparency or 0) | |
| 2683 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
| 2684 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
| 2685 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
| 2686 | local ROTATION1 = (Table.RotationX or 0) | |
| 2687 | local ROTATION2 = (Table.RotationY or 0) | |
| 2688 | local ROTATION3 = (Table.RotationZ or 0) | |
| 2689 | local MATERIAL = (Table.Material or "Neon") | |
| 2690 | local COLOR = (Table.Color or C3(1,1,1)) | |
| 2691 | local TIME = (Table.Time or 45) | |
| 2692 | local SOUNDID = (Table.SoundID or nil) | |
| 2693 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
| 2694 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
| 2695 | coroutine.resume(coroutine.create(function() | |
| 2696 | local PLAYSSOUND = false | |
| 2697 | local SOUND = nil | |
| 2698 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
| |
| 2699 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
| 2700 | PLAYSSOUND = true | |
| 2701 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
| 2702 | end | |
| 2703 | EFFECT.Color = COLOR | |
| 2704 | local MSH = nil | |
| 2705 | if TYPE == "Sphere" then | |
| 2706 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
| |
| 2707 | elseif TYPE == "Block" then | |
| 2708 | MSH = IT("BlockMesh",EFFECT)
| |
| 2709 | MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X) | |
| 2710 | elseif TYPE == "Wave" then | |
| 2711 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
| |
| 2712 | elseif TYPE == "Ring" then | |
| 2713 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
| |
| 2714 | elseif TYPE == "Slash" then | |
| 2715 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
| |
| 2716 | elseif TYPE == "Round Slash" then | |
| 2717 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
| |
| 2718 | elseif TYPE == "Swirl" then | |
| 2719 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
| |
| 2720 | elseif TYPE == "Skull" then | |
| 2721 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
| |
| 2722 | elseif TYPE == "Crystal" then | |
| 2723 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
| |
| 2724 | end | |
| 2725 | if MSH ~= nil then | |
| 2726 | local MOVESPEED = nil | |
| 2727 | if MOVEDIRECTION ~= nil then | |
| 2728 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
| 2729 | end | |
| 2730 | local GROWTH = SIZE - ENDSIZE | |
| 2731 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
| 2732 | if TYPE == "Block" then | |
| 2733 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 2734 | else | |
| 2735 | EFFECT.CFrame = CFRAME | |
| 2736 | end | |
| 2737 | for LOOP = 1, TIME+1 do | |
| 2738 | Swait() | |
| 2739 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
| 2740 | if TYPE == "Wave" then | |
| 2741 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
| 2742 | end | |
| 2743 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
| 2744 | if TYPE == "Block" then | |
| 2745 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 2746 | else | |
| 2747 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
| 2748 | end | |
| 2749 | if MOVEDIRECTION ~= nil then | |
| 2750 | local ORI = EFFECT.Orientation | |
| 2751 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
| 2752 | EFFECT.Orientation = ORI | |
| 2753 | end | |
| 2754 | end | |
| 2755 | if PLAYSSOUND == false then | |
| 2756 | EFFECT:remove() | |
| 2757 | else | |
| 2758 | SOUND.Stopped:Connect(function() | |
| 2759 | EFFECT:remove() | |
| 2760 | end) | |
| 2761 | end | |
| 2762 | else | |
| 2763 | if PLAYSSOUND == false then | |
| 2764 | EFFECT:remove() | |
| 2765 | else | |
| 2766 | repeat Swait() until SOUND.Playing == false | |
| 2767 | EFFECT:remove() | |
| 2768 | end | |
| 2769 | end | |
| 2770 | end)) | |
| 2771 | end | |
| 2772 | ||
| 2773 | function MakeForm(PART,TYPE) | |
| 2774 | if TYPE == "Cyl" then | |
| 2775 | local MSH = IT("CylinderMesh",PART)
| |
| 2776 | elseif TYPE == "Ball" then | |
| 2777 | local MSH = IT("SpecialMesh",PART)
| |
| 2778 | MSH.MeshType = "Sphere" | |
| 2779 | elseif TYPE == "Wedge" then | |
| 2780 | local MSH = IT("SpecialMesh",PART)
| |
| 2781 | MSH.MeshType = "Wedge" | |
| 2782 | end | |
| 2783 | end | |
| 2784 | ||
| 2785 | Debris = game:GetService("Debris")
| |
| 2786 | ||
| 2787 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
| 2788 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
| 2789 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
| 2790 | end | |
| 2791 | ||
| 2792 | function turnto(position) | |
| 2793 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
| 2794 | end | |
| 2795 | ||
| 2796 | function SpawnTrail(FROM,TO,BIG) | |
| 2797 | local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really black", "Trail", VT(0,0,0)) | |
| 2798 | MakeForm(TRAIL,"Cyl") | |
| 2799 | local DIST = (FROM - TO).Magnitude | |
| 2800 | if BIG == true then | |
| 2801 | TRAIL.Size = VT(0.5,DIST,0.5) | |
| 2802 | else | |
| 2803 | TRAIL.Size = VT(0.25,DIST,0.25) | |
| 2804 | end | |
| 2805 | TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0)) | |
| 2806 | coroutine.resume(coroutine.create(function() | |
| 2807 | for i = 1, 5 do | |
| 2808 | Swait() | |
| 2809 | TRAIL.Transparency = TRAIL.Transparency + 0.1 | |
| 2810 | end | |
| 2811 | TRAIL:remove() | |
| 2812 | end)) | |
| 2813 | end | |
| 2814 | ||
| 2815 | local asd = Instance.new("ParticleEmitter")
| |
| 2816 | asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.3, 0, 0)) | |
| 2817 | asd.LightEmission = .1 | |
| 2818 | asd.Texture = "http://www.roblox.com/asset/?ID=291880914" | |
| 2819 | aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)})
| |
| 2820 | bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
| |
| 2821 | asd.Transparency = bbb | |
| 2822 | asd.Size = aaa | |
| 2823 | asd.ZOffset = .9 | |
| 2824 | asd.Acceleration = Vector3.new(0, -15, 0) | |
| 2825 | asd.LockedToPart = false | |
| 2826 | asd.EmissionDirection = "Back" | |
| 2827 | asd.Lifetime = NumberRange.new(1, 2) | |
| 2828 | asd.Rotation = NumberRange.new(-100, 100) | |
| 2829 | asd.RotSpeed = NumberRange.new(-100, 100) | |
| 2830 | asd.Speed = NumberRange.new(10) | |
| 2831 | asd.Enabled = false | |
| 2832 | asd.VelocitySpread = 999 | |
| 2833 | ||
| 2834 | function getbloody(victim,amount) | |
| 2835 | local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size) | |
| 2836 | PART.CFrame = victim.CFrame | |
| 2837 | local HITPLAYERSOUNDS = {"356551938","264486467"}
| |
| 2838 | Debris:AddItem(PART,5) | |
| 2839 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
| 2840 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
| 2841 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
| 2842 | local prtcl = asd:Clone() | |
| 2843 | prtcl.Parent = PART | |
| 2844 | prtcl:Emit(amount*10) | |
| 2845 | end | |
| 2846 | ||
| 2847 | local Particle = IT("ParticleEmitter",nil)
| |
| 2848 | Particle.Enabled = false | |
| 2849 | Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(0.3,0.95),NumberSequenceKeypoint.new(1,1)})
| |
| 2850 | Particle.LightEmission = 0.5 | |
| 2851 | Particle.Rate = 150 | |
| 2852 | Particle.ZOffset = 1 | |
| 2853 | Particle.Rotation = NumberRange.new(-180, 180) | |
| 2854 | Particle.RotSpeed = NumberRange.new(-180, 180) | |
| 2855 | Particle.Texture = "http://www.roblox.com/asset/?id=304437537" | |
| 2856 | Particle.Color = ColorSequence.new(C3(58,125,21),C3(0.4,0,0)) | |
| 2857 | ||
| 2858 | --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
| |
| 2859 | function ParticleEmitter(Table) | |
| 2860 | local PRTCL = Particle:Clone() | |
| 2861 | local Speed = Table.Speed or 5 | |
| 2862 | local Drag = Table.Drag or 0 | |
| 2863 | local Size1 = Table.Size1 or 1 | |
| 2864 | local Size2 = Table.Size2 or 5 | |
| 2865 | local Lifetime1 = Table.Lifetime1 or 1 | |
| 2866 | local Lifetime2 = Table.Lifetime2 or 1.5 | |
| 2867 | local Parent = Table.Parent or Torso | |
| 2868 | local Emit = Table.Emit or 100 | |
| 2869 | local Offset = Table.Offset or 360 | |
| 2870 | local Acel = Table.Acel or VT(0,0,0) | |
| 2871 | local Enabled = Table.Enabled or false | |
| 2872 | PRTCL.Parent = Parent | |
| 2873 | PRTCL.Size = NumberSequence.new(Size1,Size2) | |
| 2874 | PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2) | |
| 2875 | PRTCL.Speed = NumberRange.new(Speed) | |
| 2876 | PRTCL.VelocitySpread = Offset | |
| 2877 | PRTCL.Drag = Drag | |
| 2878 | PRTCL.Acceleration = Acel | |
| 2879 | if Enabled == false then | |
| 2880 | PRTCL:Emit(Emit) | |
| 2881 | Debris:AddItem(PRTCL,Lifetime2) | |
| 2882 | else | |
| 2883 | PRTCL.Enabled = true | |
| 2884 | end | |
| 2885 | return PRTCL | |
| 2886 | end | |
| 2887 | ||
| 2888 | if Character:FindFirstChildOfClass("Accessory") then
| |
| 2889 | Character:FindFirstChildOfClass("Accessory"):remove()
| |
| 2890 | elseif Character:FindFirstChildOfClass("Hat") then
| |
| 2891 | Character:FindFirstChildOfClass("Hat"):remove()
| |
| 2892 | end | |
| 2893 | if Head:FindFirstChild("face") then
| |
| 2894 | Head.face.Texture = "rbxassetid://" | |
| 2895 | end | |
| 2896 | local PRT = CreatePart(3, Character, "Fabric", 0, 0, "White", "Hood", VT(1,1,1),false) | |
| 2897 | PRT.Color = C3(0,0,0) | |
| 2898 | local HoodWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.2,0), CF(0, 0, 0))
| |
| 2899 | CreateMesh("SpecialMesh", PRT, "FileMesh", "76062497", "", VT(1,1,1)*1.05, VT(0,0,0))
| |
| 2900 | local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Scarf", VT(1,1,1),false) | |
| 2901 | PRT.Color = C3(0,0,0) | |
| 2902 | CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PRT, CF(0.05,0.4,-0.1) * ANGLES(RAD(-3), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 2903 | CreateMesh("SpecialMesh", PRT, "FileMesh", "99856331", "", VT(1.1,1,1.1), VT(0,0,0))
| |
| 2904 | ||
| 2905 | local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really white", "Eye", VT(0.6,0.1,1)/2,false) | |
| 2906 | MakeForm(Eye,"Ball") | |
| 2907 | CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
| |
| 2908 | local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Eye", VT(0.6,0.1,1)/2,false) | |
| 2909 | MakeForm(Eye,"Ball") | |
| 2910 | CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4))
| |
| 2911 | local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really white", "Eye", VT(0.1,1,1)/2,false) | |
| 2912 | MakeForm(Eye,"Ball") | |
| 2913 | CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
| |
| 2914 | local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Eye", VT(0.1,1,1)/2,false) | |
| 2915 | MakeForm(Eye,"Ball") | |
| 2916 | CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4))
| |
| 2917 | ||
| 2918 | local Hair = CreatePart(3, Character, "Fabric", 0, 0, "White", "Hair", VT(1,1,1),false) | |
| 2919 | local HairWeld1 = CreateWeldOrSnapOrMotor("Weld", Hair, Head, Hair, CF(0,0.1,-0.25) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 2920 | CreateMesh("SpecialMesh", Hair, "FileMesh", "873651376", "", VT(0.025, 0.025, 0.02), VT(0,0,0))
| |
| 2921 | local Hair = CreatePart(3, Character, "Fabric", 0, 0, "White", "Hair", VT(1,1,1),false) | |
| 2922 | local HairWeld2 = CreateWeldOrSnapOrMotor("Weld", Hair, Head, Hair, CF(0,0.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 2923 | CreateMesh("SpecialMesh", Hair, "FileMesh", "873651376", "", VT(0.03, 0.015, 0.01), VT(0,0,-0.1))
| |
| 2924 | ||
| 2925 | local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = RightLeg, Emit = 100, Offset = 360, Enabled = true})
| |
| 2926 | PRT.LockedToPart = true | |
| 2927 | local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = LeftLeg, Emit = 100, Offset = 360, Enabled = true})
| |
| 2928 | PRT.LockedToPart = true | |
| 2929 | local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.3, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = true})
| |
| 2930 | PRT.LockedToPart = true | |
| 2931 | local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = RightArm, Emit = 100, Offset = 360, Enabled = true})
| |
| 2932 | PRT.LockedToPart = true | |
| 2933 | local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = LeftArm, Emit = 100, Offset = 360, Enabled = true})
| |
| 2934 | PRT.LockedToPart = true | |
| 2935 | ||
| 2936 | function AoEDamage(position,radius,min,max,maxstrength,beserk,critrate,critmultiplier,CanBeDodgedByJumping,DoesWarp,Instakill,HasChain) | |
| 2937 | local dmg = math.random(min,max) | |
| 2938 | for i,v in ipairs(workspace:GetChildren()) do | |
| 2939 | if v:FindFirstChild("HitBy"..Player.Name) == nil then
| |
| 2940 | local body = v:GetChildren() | |
| 2941 | for part = 1, #body do | |
| 2942 | if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
| |
| 2943 | if(body[part].Position - position).Magnitude < radius then | |
| 2944 | if v.ClassName == "Model" then | |
| 2945 | if v:FindFirstChildOfClass("Humanoid") then
| |
| 2946 | local HUMAN = v:FindFirstChildOfClass("Humanoid")
| |
| 2947 | if HUMAN.Health ~= 0 then | |
| 2948 | if HasChain == true then | |
| 2949 | local defence = Instance.new("BoolValue",v)
| |
| 2950 | defence.Name = ("HitBy"..Player.Name)
| |
| 2951 | game:GetService("Debris"):AddItem(defence, 1)
| |
| 2952 | coroutine.resume(coroutine.create(function() | |
| 2953 | local TORSO = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
| |
| 2954 | if TORSO then | |
| 2955 | --print("Found "..v.Name.."'s Torso")
| |
| 2956 | local PART = IT("Part",Effects)
| |
| 2957 | PART.Anchored = true | |
| 2958 | PART.CanCollide = false | |
| 2959 | PART.Transparency = 1 | |
| 2960 | PART.CFrame = CF(position) | |
| 2961 | Debris:AddItem(PART,15) | |
| 2962 | local A = IT("Attachment",PART)
| |
| 2963 | --TORSO.Anchored = true | |
| 2964 | local Front = CreatePart(3, Effects, "Neon", 1, 1, "Really black", "Chain head", VT(1,1,1),false) | |
| 2965 | --print("Chain start")
| |
| 2966 | Front.CFrame = CF(position) | |
| 2967 | Front.CanCollide = true | |
| 2968 | CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], Front, 10, 1) | |
| 2969 | local B = IT("Attachment",Front)
| |
| 2970 | local ChainLink = IT("Beam",Effects)
| |
| 2971 | ChainLink.Texture = "rbxassetid://1262544869" | |
| 2972 | ChainLink.TextureSpeed = 0 | |
| 2973 | ChainLink.FaceCamera = true | |
| 2974 | ChainLink.Width0 = 3 | |
| 2975 | ChainLink.Attachment0 = A | |
| 2976 | ChainLink.Attachment1 = B | |
| 2977 | ChainLink.TextureMode = "Static" | |
| 2978 | local bv = Instance.new("BodyVelocity")
| |
| 2979 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 2980 | bv.velocity = CF(Front.Position,TORSO.Position).lookVector*500 | |
| 2981 | bv.Parent = Front | |
| 2982 | bv.Name = "MOVE" | |
| 2983 | --print("Chain made")
| |
| 2984 | coroutine.resume(coroutine.create(function() | |
| 2985 | Swait(30) | |
| 2986 | bv:remove() | |
| 2987 | local POS = Front.Position | |
| 2988 | Front.CanCollide = false | |
| 2989 | local onefourth = POS:Lerp(position, 0.25) + Vector3.new(0,0,0) | |
| 2990 | local threefourths = POS:Lerp(position, 0.75) + Vector3.new(0,0,0) | |
| 2991 | for i = 0, 1, 0.07 do | |
| 2992 | Swait() | |
| 2993 | Front.CFrame = CFrame.new(newBezier(POS, onefourth, threefourths, position, i)) | |
| 2994 | end | |
| 2995 | Front:remove() | |
| 2996 | ChainLink:remove() | |
| 2997 | end)) | |
| 2998 | local harm = Front.Touched:Connect(function(hit) | |
| 2999 | impale(Front,hit) | |
| 3000 | end) | |
| 3001 | end | |
| 3002 | end)) | |
| 3003 | elseif DoesWarp == true then | |
| 3004 | local defence = Instance.new("BoolValue",v)
| |
| 3005 | defence.Name = ("HitBy"..Player.Name)
| |
| 3006 | game:GetService("Debris"):AddItem(defence, 0.001)
| |
| 3007 | local TORSO = v:FindFirstChild("HumanoidRootPart") or v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
| |
| 3008 | Warp(TORSO,Instakill) | |
| 3009 | else | |
| 3010 | if CanBeDodgedByJumping == true then | |
| 3011 | if body[part].Position.Y < position.Y+5 then | |
| 3012 | if math.random(1,100) < critrate+1 then | |
| 3013 | HUMAN.Health = HUMAN.Health - dmg*critmultiplier | |
| 3014 | StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
| |
| 3015 | else | |
| 3016 | HUMAN.Health = HUMAN.Health - dmg | |
| 3017 | StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0))
| |
| 3018 | end | |
| 3019 | local defence = Instance.new("BoolValue",v)
| |
| 3020 | defence.Name = ("HitBy"..Player.Name)
| |
| 3021 | game:GetService("Debris"):AddItem(defence, 0.01)
| |
| 3022 | end | |
| 3023 | else | |
| 3024 | if beserk == true then | |
| 3025 | HUMAN.Health = 0 | |
| 3026 | end | |
| 3027 | if math.random(1,100) < critrate+1 then | |
| 3028 | HUMAN.Health = HUMAN.Health - dmg*critmultiplier | |
| 3029 | StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
| |
| 3030 | else | |
| 3031 | HUMAN.Health = HUMAN.Health - dmg | |
| 3032 | StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0))
| |
| 3033 | end | |
| 3034 | local defence = Instance.new("BoolValue",v)
| |
| 3035 | defence.Name = ("HitBy"..Player.Name)
| |
| 3036 | game:GetService("Debris"):AddItem(defence, 0.01)
| |
| 3037 | end | |
| 3038 | end | |
| 3039 | end | |
| 3040 | end | |
| 3041 | end | |
| 3042 | --body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength | |
| 3043 | end | |
| 3044 | end | |
| 3045 | end | |
| 3046 | if v.ClassName == "Part" then | |
| 3047 | if v.Anchored == false and (v.Position - position).Magnitude < radius then | |
| 3048 | v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength | |
| 3049 | end | |
| 3050 | end | |
| 3051 | end | |
| 3052 | end | |
| 3053 | end | |
| 3054 | function CreateGUICircle(TARGET) | |
| 3055 | local GUI = Instance.new("BillboardGui",Character)
| |
| 3056 | GUI.Size = UDim2.new(0,0,0,0) | |
| 3057 | GUI.Adornee = TARGET | |
| 3058 | local GUI2 = IT("ImageLabel",GUI)
| |
| 3059 | GUI2.BackgroundTransparency = 1 | |
| 3060 | GUI2.BorderSizePixel = 0 | |
| 3061 | GUI2.Size = UDim2.new(1,0,1,0) | |
| 3062 | GUI2.SizeConstraint = "RelativeYY" | |
| 3063 | GUI.AlwaysOnTop = true | |
| 3064 | GUI2.Image = "http://www.roblox.com/asset/?id=1260793696" | |
| 3065 | return GUI,GUI2 | |
| 3066 | end | |
| 3067 | function CastWarpOutlines(TARGET) | |
| 3068 | coroutine.resume(coroutine.create(function() | |
| 3069 | local T = TARGET:GetChildren() | |
| 3070 | for i = 1, # T do | |
| 3071 | local child = T[i] | |
| 3072 | if child.ClassName == "Part" or child.ClassName == "MeshPart" then | |
| 3073 | local clone = child:Clone() | |
| 3074 | clone.Parent = Effects | |
| 3075 | clone.Anchored = true | |
| 3076 | clone.CanCollide = false | |
| 3077 | clone:ClearAllChildren() | |
| 3078 | clone.CFrame = child.CFrame | |
| 3079 | if clone.Name == "Head" then | |
| 3080 | clone.Size = VT(clone.Size.Y,clone.Size.Y,clone.Size.Y) | |
| 3081 | end | |
| 3082 | if clone.ClassName == "MeshPart" then | |
| 3083 | clone.TextureID = "" | |
| 3084 | end | |
| 3085 | clone.BrickColor = BRICKC"Black" | |
| 3086 | clone.Material = "Neon" | |
| 3087 | coroutine.resume(coroutine.create(function() | |
| 3088 | for i = 1, 200 do | |
| 3089 | Swait() | |
| 3090 | clone.Transparency = clone.Transparency + 0.005 | |
| 3091 | clone.Size = clone.Size + VT(0.001,0.001,0.001) | |
| 3092 | end | |
| 3093 | clone:remove() | |
| 3094 | end)) | |
| 3095 | end | |
| 3096 | end | |
| 3097 | end)) | |
| 3098 | end | |
| 3099 | function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR) | |
| 3100 | local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT()) | |
| 3101 | STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0)) | |
| 3102 | local BODYGYRO = IT("BodyGyro", STATPART)
| |
| 3103 | local BODYPOSITION = IT("BodyPosition", STATPART)
| |
| 3104 | BODYPOSITION.P = 2000 | |
| 3105 | BODYPOSITION.D = 100 | |
| 3106 | BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge) | |
| 3107 | BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2)) | |
| 3108 | game:GetService("Debris"):AddItem(STATPART ,5)
| |
| 3109 | local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
| |
| 3110 | BILLBOARDGUI.Adornee = STATPART | |
| 3111 | BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0) | |
| 3112 | BILLBOARDGUI.StudsOffset = VT(-2, 2, 0) | |
| 3113 | BILLBOARDGUI.AlwaysOnTop = false | |
| 3114 | local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
| |
| 3115 | TEXTLABEL.BackgroundTransparency = 1 | |
| 3116 | TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0) | |
| 3117 | TEXTLABEL.Text = TEXT | |
| 3118 | TEXTLABEL.Font = "SciFi" | |
| 3119 | TEXTLABEL.FontSize="Size42" | |
| 3120 | TEXTLABEL.TextColor3 = COLOR | |
| 3121 | TEXTLABEL.TextStrokeTransparency = 1 | |
| 3122 | TEXTLABEL.TextScaled = true | |
| 3123 | TEXTLABEL.TextWrapped = true | |
| 3124 | coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL) | |
| 3125 | if LABELTYPE == "Normal" then | |
| 3126 | for i = 1, 20 do | |
| 3127 | STATPART.Position = STATPART.Position + VT(0, (15-i)/10 ,0) | |
| 3128 | TEXTLABEL.Transparency = TEXTLABEL.Transparency + (1/20) | |
| 3129 | end | |
| 3130 | elseif LABELTYPE == "Debuff" then | |
| 3131 | for i = 1, 20 do | |
| 3132 | STATPART.Position = STATPART.Position - VT(0, i/10 ,0) | |
| 3133 | TEXTLABEL.Transparency = TEXTLABEL.Transparency + (1/20) | |
| 3134 | end | |
| 3135 | elseif LABELTYPE == "Shock" then | |
| 3136 | local ORIGIN = STATPART.Position | |
| 3137 | for i = 1, 20 do | |
| 3138 | STATPART.Position = ORIGIN + VT(MRANDOM(-2,2),MRANDOM(-2,2),MRANDOM(-2,2)) | |
| 3139 | TEXTLABEL.Transparency = TEXTLABEL.Transparency + (1/20) | |
| 3140 | end | |
| 3141 | end | |
| 3142 | THEPART.Parent = nil | |
| 3143 | end),STATPART, BODYPOSITION, TEXTLABEL) | |
| 3144 | end | |
| 3145 | local PupilWeld = CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0.13,0.24,-0.58) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, 0, 0))
| |
| 3146 | MakeForm(Eye,"Ball") | |
| 3147 | --//=================================\\ | |
| 3148 | --|| ATTACK FUNCTIONS AND STUFF | |
| 3149 | --\\=================================// | |
| 3150 | function Dark_Energy() | |
| 3151 | ATTACK = true | |
| 3152 | Rooted = true | |
| 3153 | Charge(2,false) | |
| 3154 | local SND = CreateSound(EXPLOSIONSOUND,RootPart,10,1,false) | |
| 3155 | local SND2 = CreateSound(ENERGYSOUND,RootPart,10,1,false) | |
| 3156 | for i = 1, 60 do | |
| 3157 | Swait() | |
| 3158 | ApplyAoE(RootPart.Position,i*1.3,10,20,-200,true) | |
| 3159 | SND.Pitch = SND.Pitch - 1/60 | |
| 3160 | SND2.Pitch = SND.Pitch | |
| 3161 | WACKYEFFECT({TIME = 4, EffectType = "Wave", Size = VT(i*2,10,i*2), Size2 = VT(i*2,10,i*2), Transparency = 0.9, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3,0)) * ANGLES(RAD(0), RAD(i*5), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i/8, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 3162 | WACKYEFFECT({TIME = math.ceil(15-(i/10)), EffectType = "Wave", Size = VT(0,10,0), Size2 = VT(i*2,6,i*2), Transparency = 0.8, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3,0)) * ANGLES(RAD(0), RAD(i*5), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i/8, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 3163 | WACKYEFFECT({TIME = math.ceil(15-(i/10)), EffectType = "Wave", Size = VT(0,6,0), Size2 = VT(i*1.6,10,i*1.6), Transparency = 0.8, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3,0)) * ANGLES(RAD(MRANDOM(-5,5)), RAD(i*5), RAD(MRANDOM(-5,5))), MoveToPos = nil, RotationX = 0, RotationY = i/8, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 3164 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3165 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3166 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(-45), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 3167 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(45), RAD(-45)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 3168 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3169 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3170 | end | |
| 3171 | SND:remove() | |
| 3172 | SND2:remove() | |
| 3173 | ATTACK = false | |
| 3174 | Rooted = false | |
| 3175 | end | |
| 3176 | function Perfect_Command() | |
| 3177 | ATTACK = true | |
| 3178 | Rooted = true | |
| 3179 | chatfunc("This is my TRUE power..")
| |
| 3180 | CreateRing2(VT(0,0,0),false,0,45,RootPart.CFrame*ANGLES(RAD(90),RAD(0),RAD(0)),"Really black",VT(100,100,100)) | |
| 3181 | CreateSound("1368605755", Effects, 10, 1)
| |
| 3182 | MagicSphere3(VT(0,0,0),45,Torso.CFrame,"Maroon",VT(500,500,500)) | |
| 3183 | ApplyAoE(Torso.Position, 9999, 0, 0, 0, true) | |
| 3184 | ATTACK = false | |
| 3185 | Rooted = false | |
| 3186 | end | |
| 3187 | function Warp() | |
| 3188 | ATTACK = false | |
| 3189 | Rooted = true | |
| 3190 | ||
| 3191 | Debree(CF(RootPart.Position)*CF(0,-2.8,0).p,75) | |
| 3192 | UNANCHOR = false | |
| 3193 | ||
| 3194 | RootPart.Anchored = true | |
| 3195 | for i=0, 2, 0.1 / Animation_Speed do | |
| 3196 | Swait() | |
| 3197 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -10 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 3198 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 3199 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 3200 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 3201 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 3202 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 3203 | end | |
| 3204 | ||
| 3205 | local POS = RootPart.Position | |
| 3206 | RootPart.CFrame = CF(CF(Mouse.Hit.p)*CF(0,2.8,0).p,POS) | |
| 3207 | Debree(CF(RootPart.Position)*CF(0,-2.5,0).p,150) | |
| 3208 | for i=0, 2, 0.1 / Animation_Speed do | |
| 3209 | Swait() | |
| 3210 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 3211 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 3212 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 3213 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 3214 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 3215 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 3216 | end | |
| 3217 | UNANCHOR = true | |
| 3218 | ATTACK = false | |
| 3219 | Rooted = false | |
| 3220 | end | |
| 3221 | ||
| 3222 | function Sheer_Cold() | |
| 3223 | local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character) | |
| 3224 | if HITFLOOR ~= nil then | |
| 3225 | local HITBODIES = {}
| |
| 3226 | ATTACK = true | |
| 3227 | Rooted = true | |
| 3228 | CreateSound("1225684085", RightArm, 10, 3)
| |
| 3229 | for i = 1, 120 do | |
| 3230 | Swait() | |
| 3231 | Slice("Round", 0, 45, CF(RightArm.CFrame * CF(0, MRANDOM(-3, -2), 0).p) * ANGLES(RAD(0), RAD(MRANDOM(-180, 180)), RAD(0)), "Pearl", VT(0.01, 0, 0.01) * MRANDOM(2, 3))
| |
| 3232 | MagicSphere(VT(0, 0, 0), 15, CF(RightArm.CFrame * CF(0, -1.2, 0).p, RightArm.CFrame * CF(MRANDOM(-5, 5), -1.2 + MRANDOM(-25, 25), MRANDOM(-5, 5)).p), C3(0.5, 0.5, 1), VT(1, 0.1, 0.1)) | |
| 3233 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 3234 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 3235 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 3236 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 3237 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3238 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3239 | end | |
| 3240 | CreateSound("160772554", RightArm, 10, 0.7)
| |
| 3241 | for i = 1, 25 do | |
| 3242 | Swait() | |
| 3243 | freezenearest(RootPart.Position, 80) | |
| 3244 | Slice("Round", 0, 45, CF(RootPart.Position + VT(0, MRANDOM(-5, 15), 0)) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Pearl", VT(0.1, 0, 0.1) * MRANDOM(2, 3))
| |
| 3245 | Slice("Thin", 0, 65, CF(RootPart.Position + VT(0, MRANDOM(-5, 15), 0)) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Pearl", VT(0.1, 0, 0.1) * MRANDOM(2, 3))
| |
| 3246 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 3247 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 3248 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 3249 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 3250 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3251 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3252 | end | |
| 3253 | ATTACK = false | |
| 3254 | Rooted = false | |
| 3255 | end | |
| 3256 | end | |
| 3257 | function Holy_Smite() | |
| 3258 | local RING, MESH, DELET = MakeRing() | |
| 3259 | local POS = Mouse.Hit.p | |
| 3260 | RING.CFrame = CF(Mouse.Hit.p + VT(MRANDOM(-25, 25), 200, MRANDOM(-25, 25)), Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0)) | |
| 3261 | for i = 1, 45 do | |
| 3262 | Swait() | |
| 3263 | MESH.Scale = MESH.Scale + VT(12, 0, 12) | |
| 3264 | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0)) | |
| 3265 | end | |
| 3266 | local HITFLOOR, HITPOS = Raycast(RING.Position, CF(RING.Position, RING.CFrame * CF(0, -1, 0).p).lookVector, 500, Character) | |
| 3267 | if HITFLOOR then | |
| 3268 | local BEAM = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Really red"), "Beam", VT(0, 0, 0), true)
| |
| 3269 | MakeForm(BEAM, "Cyl") | |
| 3270 | local DIST = (RING.Position - HITPOS).Magnitude | |
| 3271 | BEAM.Size = VT(0, DIST, 0) | |
| 3272 | BEAM.CFrame = CF(RING.Position, HITPOS) * CF(0, 0, -DIST / 2) * ANGLES(RAD(90), RAD(0), RAD(0)) | |
| 3273 | for i = 1, 5 do | |
| 3274 | WACKYEFFECT({
| |
| 3275 | EffectType = "Wave", | |
| 3276 | Size = VT(25, 0, 25), | |
| 3277 | Size2 = VT(40, 0, 40) + VT(i * 6, i / 5, i * 6), | |
| 3278 | Transparency = 0, | |
| 3279 | Transparency2 = 1, | |
| 3280 | CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(72 * i), RAD(0)), | |
| 3281 | MoveToPos = nil, | |
| 3282 | RotationX = 0, | |
| 3283 | RotationY = 3, | |
| 3284 | RotationZ = 0, | |
| 3285 | Material = "Neon", | |
| 3286 | Color = C3(1, 1, 1), | |
| 3287 | SoundID = nil, | |
| 3288 | SoundPitch = nil, | |
| 3289 | SoundVolume = nil | |
| 3290 | }) | |
| 3291 | WACKYEFFECT({
| |
| 3292 | EffectType = "Round Slash", | |
| 3293 | Size = VT(3, 0, 3) / 13, | |
| 3294 | Size2 = (VT(3, 0, 3) + VT(i, 0, i)) / 5, | |
| 3295 | Transparency = 0, | |
| 3296 | Transparency2 = 1, | |
| 3297 | CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(-35, 35)), RAD(0), RAD(MRANDOM(-35, 35))), | |
| 3298 | MoveToPos = nil, | |
| 3299 | RotationX = 0, | |
| 3300 | RotationY = 0, | |
| 3301 | RotationZ = 0, | |
| 3302 | Material = "Neon", | |
| 3303 | Color = C3(1, 1, 1), | |
| 3304 | SoundID = nil, | |
| 3305 | SoundPitch = nil, | |
| 3306 | SoundVolume = nil | |
| 3307 | }) | |
| 3308 | WACKYEFFECT({
| |
| 3309 | Time = 35, | |
| 3310 | EffectType = "Sphere", | |
| 3311 | Size = VT(22, 22, 22), | |
| 3312 | Size2 = VT(45, 45, 45) + VT(i * 5, i * 5, i * 5), | |
| 3313 | Transparency = 0, | |
| 3314 | Transparency2 = 1, | |
| 3315 | CFrame = CF(HITPOS), | |
| 3316 | MoveToPos = nil, | |
| 3317 | RotationX = 0, | |
| 3318 | RotationY = 0, | |
| 3319 | RotationZ = 0, | |
| 3320 | Material = "Neon", | |
| 3321 | Color = C3(1, 1, 1), | |
| 3322 | SoundID = 459523898, | |
| 3323 | SoundPitch = MRANDOM(9, 12) / 10, | |
| 3324 | SoundVolume = 10 | |
| 3325 | }) | |
| 3326 | end | |
| 3327 | SHAKECAM(HITPOS, 100, 8, 15) | |
| 3328 | ApplyAoE(HITPOS, 50) | |
| 3329 | for i = 1, 25 do | |
| 3330 | Swait() | |
| 3331 | BEAM.Size = BEAM.Size + VT(0.5, 0, 0.5) | |
| 3332 | BEAM.Transparency = BEAM.Transparency + 0.04 | |
| 3333 | end | |
| 3334 | BEAM:remove() | |
| 3335 | end | |
| 3336 | wait(0.2) | |
| 3337 | DELET() | |
| 3338 | end | |
| 3339 | function LaughV2() | |
| 3340 | chatfunc("YOUR ATTACK IS AN INSULT", BrickColor.new("Really black").Color)
| |
| 3341 | CreateSound("907332525", hed, 10, 1)
| |
| 3342 | end | |
| 3343 | function AttackTemplate() | |
| 3344 | ATTACK = true | |
| 3345 | Rooted = false | |
| 3346 | for i=0, 1, 0.1 / Animation_Speed do | |
| 3347 | Swait() | |
| 3348 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 3349 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 3350 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 3351 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 3352 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 3353 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 3354 | end | |
| 3355 | ATTACK = false | |
| 3356 | Rooted = false | |
| 3357 | end | |
| 3358 | function Equivalent_Pain() | |
| 3359 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
| 3360 | if HITFLOOR then | |
| 3361 | ATTACK = true | |
| 3362 | Rooted = true | |
| 3363 | FULL = true | |
| 3364 | local GYRO = IT("BodyGyro",RootPart)
| |
| 3365 | GYRO.D = 25 | |
| 3366 | GYRO.P = 20000 | |
| 3367 | GYRO.MaxTorque = VT(0,math.huge,0) | |
| 3368 | for i=0, 0.3, 0.1 / Animation_Speed do | |
| 3369 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 3370 | Swait() | |
| 3371 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(-15)), 1 / Animation_Speed) | |
| 3372 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3373 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.3) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 3374 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-25), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 3375 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-35)), 1 / Animation_Speed) | |
| 3376 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(5)), 1 / Animation_Speed) | |
| 3377 | end | |
| 3378 | GYRO:remove() | |
| 3379 | CreateSound(12222200, RightArm, 10, 1) | |
| 3380 | for i=0, 0.4, 0.1 / Animation_Speed do | |
| 3381 | Swait() | |
| 3382 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.3, -0.75) * ANGLES(RAD(40), RAD(0), RAD(35)), 1.5 / Animation_Speed) | |
| 3383 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3384 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.45, -1.45) * ANGLES(RAD(75), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 3385 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-25), RAD(-12)) * ANGLES(RAD(-35), RAD(55), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 3386 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.5) * ANGLES(RAD(0), RAD(55), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(65)), 1 / Animation_Speed) | |
| 3387 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6, -0.2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-15)), 1 / Animation_Speed) | |
| 3388 | end | |
| 3389 | CreateSound(289842971, RightArm, 10, 1) | |
| 3390 | coroutine.resume(coroutine.create(function() | |
| 3391 | local HIT,POS = Raycast(Mouse.Hit.p+VT(0,1,0), (CF(Mouse.Hit.p+VT(0,1,0), Mouse.Hit.p-VT(0,1,0))).lookVector, 45, Character) | |
| 3392 | local ECHO = POS | |
| 3393 | if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 3394 | HIT,POS = Raycast(ECHO+VT(0,1,0), (CF(ECHO, ECHO + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent) | |
| 3395 | ECHO = POS | |
| 3396 | elseif HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 3397 | HIT,POS = Raycast(ECHO+VT(0,1,0), (CF(ECHO, ECHO + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent.Parent) | |
| 3398 | ECHO = POS | |
| 3399 | end | |
| 3400 | if ECHO.Y == HITPOS.Y then | |
| 3401 | local DISTANCE = (HITPOS - ECHO).Magnitude/3 | |
| 3402 | local CFRAME = CF(HITPOS,ECHO) | |
| 3403 | local RANGE = math.ceil(DISTANCE) | |
| 3404 | for i = 1, RANGE-1 do | |
| 3405 | Swait(3) | |
| 3406 | local A = CFRAME*CF(0,0,-i*3) | |
| 3407 | ApplyAoE(A.p,4) | |
| 3408 | CreateFlyingDebree(HITFLOOR,A,2,VT(2,2,2),2,65) | |
| 3409 | end | |
| 3410 | local SIZE = 3 | |
| 3411 | local POS = CFRAME*CF(0,0,-RANGE*3).p | |
| 3412 | WACKYEFFECT({Time = 75, EffectType = "Sphere", Size = VT(55,0,55)*SIZE, Size2 = VT(55,15,55)*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 130972023, SoundPitch = 0.8, SoundVolume = 10})
| |
| 3413 | WACKYEFFECT({EffectType = "Sphere", Size = VT(10,250,10)*SIZE, Size2 = VT(20,1000,20)*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 178452241, SoundPitch = 1, SoundVolume = 10})
| |
| 3414 | WACKYEFFECT({EffectType = "Sphere", Size = VT(30,150,30)*SIZE, Size2 = VT(50,300,50)*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 178452241, SoundPitch = 1, SoundVolume = 10})
| |
| 3415 | for i = 1, 9 do | |
| 3416 | WACKYEFFECT({TIME = 65, EffectType = "Sphere", Size = VT(5,5,0)*SIZE, Size2 = VT(0,0,35)*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(POS+VT(0,15*SIZE,0))*ANGLES(RAD(0),RAD((360/9)*i),RAD(0))*ANGLES(RAD(25),RAD(0),RAD(0))*CF(0,0,-25*SIZE), MoveToPos = CF(POS+VT(0,15*SIZE,0))*ANGLES(RAD(0),RAD((360/9)*i),RAD(0))*ANGLES(RAD(25),RAD(0),RAD(0))*CF(0,0,-55*SIZE).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 0.8, SoundVolume = 5})
| |
| 3417 | end | |
| 3418 | for i = 1, 9 do | |
| 3419 | WACKYEFFECT({TIME = 65, EffectType = "Sphere", Size = VT(5,5,0)*SIZE, Size2 = VT(0,0,35)*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(POS+VT(0,5*SIZE,0))*ANGLES(RAD(0),RAD((360/9)*i),RAD(0))*ANGLES(RAD(25),RAD(0),RAD(0))*CF(0,0,-25*SIZE), MoveToPos = CF(POS+VT(0,5*SIZE,0))*ANGLES(RAD(0),RAD((360/9)*i),RAD(0))*ANGLES(RAD(25),RAD(0),RAD(0))*CF(0,0,-55*SIZE).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 0.8, SoundVolume = 5})
| |
| 3420 | end | |
| 3421 | ApplyAoE(POS,30*SIZE) | |
| 3422 | CreateDebreeRing(HITFLOOR,POS,30*SIZE,VT(8,8,8)*SIZE,5) | |
| 3423 | CreateDebreeRing(HITFLOOR,POS,50*SIZE,VT(2,2,2)*SIZE,5) | |
| 3424 | end | |
| 3425 | end)) | |
| 3426 | for i=0, 0.6, 0.1 / Animation_Speed do | |
| 3427 | Swait() | |
| 3428 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.3, -0.75) * ANGLES(RAD(40), RAD(0), RAD(35)), 1.5 / Animation_Speed) | |
| 3429 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3430 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.45, -1.45) * ANGLES(RAD(75), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 3431 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-25), RAD(-12)) * ANGLES(RAD(-35), RAD(55), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 3432 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.5) * ANGLES(RAD(0), RAD(55), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(65)), 1 / Animation_Speed) | |
| 3433 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6, -0.2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-15)), 1 / Animation_Speed) | |
| 3434 | end | |
| 3435 | FULL = false | |
| 3436 | ATTACK = false | |
| 3437 | Rooted = false | |
| 3438 | end | |
| 3439 | end | |
| 3440 | function Debree(POS,SWAIT) | |
| 3441 | coroutine.resume(coroutine.create(function() | |
| 3442 | local HOLDER = IT("Model",Effects)
| |
| 3443 | HOLDER.Name = "Debree" | |
| 3444 | local HITFLOOR = Raycast(POS, (CF(POS, POS + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character) | |
| 3445 | MagicSphere(VT(15,1,15),SWAIT,CF(POS),"Reddish brown",VT(0,0,0)) | |
| 3446 | MagicSphere(VT(13,1,13),SWAIT,CF(POS),"Reddish brown",VT(0,0,0)) | |
| 3447 | MagicSphere(VT(12,1,12),SWAIT,CF(POS),"Reddish brown",VT(0,0,0)) | |
| 3448 | repeat Swait() until HITFLOOR ~= nil | |
| 3449 | local O = 0 | |
| 3450 | for i = 1, 18 do | |
| 3451 | local Part = CreatePart(3, HOLDER, HITFLOOR.Material, 0, 0, HITFLOOR.BrickColor, "Debree", VT(3,3,3)) | |
| 3452 | Part.CFrame = CF(CF(POS) * CF((45/4.5)-i,0,O).p) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))) | |
| 3453 | O = O - (45/4)/5+i/4 | |
| 3454 | coroutine.resume(coroutine.create(function() | |
| 3455 | Swait(SWAIT) | |
| 3456 | for i = 1, 60 do | |
| 3457 | Swait() | |
| 3458 | local RayHit, Way = CastProperRay(Part.Position,POS,0.1,workspace) | |
| 3459 | Part.CFrame = CF(Way) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))) | |
| 3460 | end | |
| 3461 | for i = 1, 50 do | |
| 3462 | Swait() | |
| 3463 | Part.Size = Part.Size * 0.9 | |
| 3464 | end | |
| 3465 | end)) | |
| 3466 | end | |
| 3467 | local O = 0 | |
| 3468 | for i = 1, 18 do | |
| 3469 | local Part = CreatePart(3, HOLDER, HITFLOOR.Material, 0, 0, HITFLOOR.BrickColor, "Debree", VT(3,3,3)) | |
| 3470 | Part.CFrame = CF(CF(POS) * CF((45/4.5)-i,0,O).p) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))) | |
| 3471 | O = O + (45/4)/5-i/4 | |
| 3472 | coroutine.resume(coroutine.create(function() | |
| 3473 | Swait(SWAIT) | |
| 3474 | for i = 1, 60 do | |
| 3475 | Swait() | |
| 3476 | local RayHit, Way = CastProperRay(Part.Position,POS,0.1,workspace) | |
| 3477 | Part.CFrame = CF(Way) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))) | |
| 3478 | end | |
| 3479 | for i = 1, 50 do | |
| 3480 | Swait() | |
| 3481 | Part.Size = Part.Size * 0.9 | |
| 3482 | end | |
| 3483 | end)) | |
| 3484 | end | |
| 3485 | Swait(SWAIT+110) | |
| 3486 | HOLDER:remove() | |
| 3487 | end)) | |
| 3488 | end | |
| 3489 | ||
| 3490 | ||
| 3491 | function Prison_Key() | |
| 3492 | function Pose(WhichPose,Speed,Time,Magic,Gyro,Tors) | |
| 3493 | PLAYMAINANIM = false | |
| 3494 | if WhichPose == "Cast1" then | |
| 3495 | for i=0, Time, 0.1 / Animation_Speed do | |
| 3496 | Swait() | |
| 3497 | if Magic == true then | |
| 3498 | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really black".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 3499 | end | |
| 3500 | if Gyro ~= nil and Gyro ~= false then | |
| 3501 | Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 3502 | end | |
| 3503 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(35)), Speed / Animation_Speed) | |
| 3504 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-35)), Speed / Animation_Speed) | |
| 3505 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(125), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
| 3506 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
| 3507 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
| 3508 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 3509 | end | |
| 3510 | elseif WhichPose == "Cast2" then | |
| 3511 | for i=0, Time, 0.1 / Animation_Speed do | |
| 3512 | Swait() | |
| 3513 | if Magic == true then | |
| 3514 | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really black".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 3515 | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really black".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 3516 | end | |
| 3517 | if Gyro ~= nil and Gyro ~= false then | |
| 3518 | Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 3519 | end | |
| 3520 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 3521 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 3522 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(15)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
| 3523 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
| 3524 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
| 3525 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 3526 | end | |
| 3527 | elseif WhichPose == "RightArmUp" then | |
| 3528 | for i=0, Time, 0.1 / Animation_Speed do | |
| 3529 | Swait() | |
| 3530 | if Magic == true then | |
| 3531 | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really black".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 3532 | end | |
| 3533 | if Gyro ~= nil and Gyro ~= false then | |
| 3534 | Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 3535 | end | |
| 3536 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)), Speed / Animation_Speed) | |
| 3537 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
| 3538 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(125), RAD(0), RAD(25)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
| 3539 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
| 3540 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
| 3541 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 3542 | end | |
| 3543 | elseif WhichPose == "Taunt" then | |
| 3544 | for i=0, Time, 0.1 / Animation_Speed do | |
| 3545 | Swait() | |
| 3546 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 3547 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 3548 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
| 3549 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
| 3550 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
| 3551 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 3552 | end | |
| 3553 | HATWELD.Part0 = RightArm | |
| 3554 | HATWELD.C0 = CF(0,-1.1,-0.4) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(-20), RAD(0), RAD(0)) | |
| 3555 | CreateSound(221057812,Torso,10,1,false) | |
| 3556 | for i=0, Time*2, 0.1 / Animation_Speed do | |
| 3557 | Swait() | |
| 3558 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 3559 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 3560 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(145), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
| 3561 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(5), RAD(25), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
| 3562 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
| 3563 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 3564 | end | |
| 3565 | for i=0, Time, 0.1 / Animation_Speed do | |
| 3566 | Swait() | |
| 3567 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 3568 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 3569 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.65, -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
| 3570 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
| 3571 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
| 3572 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 3573 | HATWELD.C0 = Clerp(HATWELD.C0, CF(-0.5,-1.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(35), RAD(0), RAD(35)), Speed / Animation_Speed) | |
| 3574 | end | |
| 3575 | HATWELD.Part0 = Head | |
| 3576 | HATWELD.C0 = CF(0,0.35,0) | |
| 3577 | elseif WhichPose == "Prepare key" then | |
| 3578 | for i=0, Time, 0.1 / Animation_Speed do | |
| 3579 | Swait() | |
| 3580 | if Gyro ~= nil and Gyro ~= false then | |
| 3581 | Gyro.cframe = CF(RootPart.Position,Tors.Position) | |
| 3582 | end | |
| 3583 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(65)), Speed / Animation_Speed) | |
| 3584 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-65)), Speed / Animation_Speed) | |
| 3585 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
| 3586 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
| 3587 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
| 3588 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 3589 | end | |
| 3590 | elseif WhichPose == "Turn key" then | |
| 3591 | for i=0, Time, 0.1 / Animation_Speed do | |
| 3592 | Swait() | |
| 3593 | if Gyro ~= nil and Gyro ~= false then | |
| 3594 | Gyro.cframe = CF(RootPart.Position,Tors.Position) | |
| 3595 | end | |
| 3596 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(75)), Speed / Animation_Speed) | |
| 3597 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-75)), Speed / Animation_Speed) | |
| 3598 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(75)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
| 3599 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
| 3600 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
| 3601 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 3602 | end | |
| 3603 | end | |
| 3604 | PLAYMAINANIM = true | |
| 3605 | end | |
| 3606 | if Mouse.Target ~= nil then | |
| 3607 | if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
| |
| 3608 | local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
| |
| 3609 | local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
| |
| 3610 | local GYRO = IT("BodyGyro",RootPart)
| |
| 3611 | GYRO.D = 750 | |
| 3612 | GYRO.P = 20000 | |
| 3613 | GYRO.MaxTorque = VT(0,40000000,0) | |
| 3614 | local grav = Instance.new("BodyPosition",TORSO)
| |
| 3615 | grav.D = 15 | |
| 3616 | grav.P = 20000 | |
| 3617 | grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
| 3618 | grav.position = TORSO.Position | |
| 3619 | local GYRO2 = IT("BodyGyro",TORSO)
| |
| 3620 | GYRO2.D = 750 | |
| 3621 | GYRO2.P = 20000 | |
| 3622 | GYRO2.MaxTorque = VT(0,40000000,0) | |
| 3623 | GYRO2.cframe = CF(TORSO.Position,RootPart.Position) | |
| 3624 | grav.Name = "Jail" | |
| 3625 | local LOCKPARTS = {}
| |
| 3626 | ATTACK = true | |
| 3627 | Rooted = false | |
| 3628 | local LOCK = IT("Model",Effects)
| |
| 3629 | LOCK.Name = "Lock" | |
| 3630 | local LOCK2 = IT("Model",LOCK)
| |
| 3631 | LOCK2.Name = "Metal" | |
| 3632 | --CREATE LOCK-- | |
| 3633 | local BASE = CreatePart(3, LOCK, "Glass", 0, 0, "Gold", "Keylock", VT(3, 2.5, 1)) | |
| 3634 | LOCK.PrimaryPart = BASE | |
| 3635 | BASE.CFrame = CF(TORSO.Position,RootPart.Position)*CF(0,0,-4) | |
| 3636 | local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "Gold", "Keylock", VT(3, 1, 3)) | |
| 3637 | PRT.CFrame = BASE.CFrame*CF(0,-1.25,0)*ANGLES(RAD(90),RAD(0),RAD(0)) | |
| 3638 | MakeForm(PRT,"Cyl") | |
| 3639 | local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "White", "Hole", VT(1, 1, 1)) | |
| 3640 | PRT.Color = C3(0,0,0) | |
| 3641 | PRT.CFrame = BASE.CFrame*CF(0,0.3,-0.01)*ANGLES(RAD(90),RAD(0),RAD(0)) | |
| 3642 | MakeForm(PRT,"Cyl") | |
| 3643 | local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "White", "Hole", VT(0.5, 1, 1)) | |
| 3644 | PRT.Color = C3(0,0,0) | |
| 3645 | PRT.CFrame = BASE.CFrame*CF(0,-0.2,-0.01) | |
| 3646 | for i = 1, 45 do | |
| 3647 | local PRT = CreatePart(3, LOCK2, "Glass", 0, 0, "Grey", "Keylock", VT(0.5, 0.5, 0.5)) | |
| 3648 | PRT.CFrame = BASE.CFrame*CF(0,2,0)*ANGLES(RAD(0),RAD(0),RAD(-90+(360/90*i)))*CF(0,1,0) | |
| 3649 | end | |
| 3650 | local PRT = CreatePart(3, LOCK2, "Glass", 0, 0, "Grey", "Keylock", VT(0.5, 0.5, 0.5)) | |
| 3651 | PRT.CFrame = BASE.CFrame*CF(0,1.5,0)*ANGLES(RAD(0),RAD(0),RAD(90))*CF(0,1,0) | |
| 3652 | LOCK2.PrimaryPart = PRT | |
| 3653 | --------------- | |
| 3654 | local CHILDREN = LOCK:GetDescendants() | |
| 3655 | for index, CHILD in pairs(CHILDREN) do | |
| 3656 | if CHILD:IsA("BasePart") then
| |
| 3657 | CHILD.Transparency = 1 | |
| 3658 | end | |
| 3659 | end | |
| 3660 | for i = 1, 75 do | |
| 3661 | LOCK:SetPrimaryPartCFrame(CF(TORSO.Position,RootPart.Position)*CF(0,0,-4)) | |
| 3662 | Swait() | |
| 3663 | GYRO2.cframe = CF(TORSO.Position,RootPart.Position) | |
| 3664 | GYRO.cframe = CF(RootPart.Position,TORSO.Position) | |
| 3665 | local CHILDREN = LOCK:GetDescendants() | |
| 3666 | for index, CHILD in pairs(CHILDREN) do | |
| 3667 | if CHILD:IsA("BasePart") then
| |
| 3668 | CHILD.Transparency = CHILD.Transparency - 1/75 | |
| 3669 | end | |
| 3670 | end | |
| 3671 | end | |
| 3672 | HUM.DisplayDistanceType = "None" | |
| 3673 | local KEY = IT("Model",Effects)
| |
| 3674 | KEY.Name = "Key" | |
| 3675 | --CREATE KEY-- | |
| 3676 | local KBASE = CreatePart(3, KEY, "Neon", 0, 0, "Really black", "KeyBase", VT(0.1, 1, 0.1),false) | |
| 3677 | KEY.PrimaryPart = KBASE | |
| 3678 | KBASE.CFrame = RightArm.CFrame*CF(0,-2.1,0)*ANGLES(RAD(0),RAD(90),RAD(0)) | |
| 3679 | local WLD = weldBetween(RightArm,KBASE) | |
| 3680 | for i = 1, 45 do | |
| 3681 | local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Really black", "Key", VT(0.1, 0.1, 0.1),false) | |
| 3682 | PRT.CFrame = KBASE.CFrame*CF(0,0.8,0)*ANGLES(RAD(0),RAD(0),RAD((360/45*i)))*CF(0,0.25,0) | |
| 3683 | weldBetween(KBASE,PRT) | |
| 3684 | end | |
| 3685 | local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Really black", "Key", VT(0.3, 0.1, 0.1),false) | |
| 3686 | PRT.CFrame = KBASE.CFrame*CF(-0.15,-0.45,0) | |
| 3687 | weldBetween(KBASE,PRT) | |
| 3688 | local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Really black", "Key", VT(0.3, 0.1, 0.1),false) | |
| 3689 | PRT.CFrame = KBASE.CFrame*CF(-0.15,-0.25,0) | |
| 3690 | weldBetween(KBASE,PRT) | |
| 3691 | -------------- | |
| 3692 | Rooted = true | |
| 3693 | Pose("Prepare key",1.5,1.2,false,GYRO,TORSO)
| |
| 3694 | coroutine.resume(coroutine.create(function() | |
| 3695 | for i = 1, 10 do | |
| 3696 | Swait() | |
| 3697 | GYRO2.cframe = CF(TORSO.Position,RootPart.Position) | |
| 3698 | GYRO.cframe = CF(RootPart.Position,TORSO.Position) | |
| 3699 | end | |
| 3700 | CreateSound(1149318312,BASE,5,1,false) | |
| 3701 | CreateSound(160772554,BASE,3,1,false) | |
| 3702 | LOCK2:SetPrimaryPartCFrame(BASE.CFrame*CF(0,0.8,0)*ANGLES(RAD(0),RAD(0),RAD(90))*CF(0,1,0)) | |
| 3703 | for i = 1, 4 do | |
| 3704 | WACKYEFFECT({Time = 35, EffectType = "Crystal", Size = VT(1,1,1), Size2 = VT(0,15,0), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(1,1.45,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really black".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 3705 | end | |
| 3706 | WACKYEFFECT({Time = 35, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1)*25, Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really black".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 5})
| |
| 3707 | wait(1) | |
| 3708 | TORSO.Parent.Parent = LOCK | |
| 3709 | for i = 1, 75 do | |
| 3710 | Swait() | |
| 3711 | local CHILDREN = KEY:GetDescendants() | |
| 3712 | for index, CHILD in pairs(CHILDREN) do | |
| 3713 | if CHILD:IsA("BasePart") then
| |
| 3714 | CHILD.Transparency = i/25 | |
| 3715 | end | |
| 3716 | end | |
| 3717 | local CHILDREN = LOCK:GetDescendants() | |
| 3718 | for index, CHILD in pairs(CHILDREN) do | |
| 3719 | if CHILD:IsA("BasePart") and CHILD.Name ~= "HumanoidRootPart" then
| |
| 3720 | CHILD.Transparency = CHILD.Transparency + 1/75 | |
| 3721 | elseif CHILD.ClassName == "Decal" then | |
| 3722 | CHILD.Transparency = CHILD.Transparency + 1/75 | |
| 3723 | end | |
| 3724 | end | |
| 3725 | end | |
| 3726 | TORSO.Parent:ClearAllChildren() | |
| 3727 | KEY:remove() | |
| 3728 | LOCK:remove() | |
| 3729 | end)) | |
| 3730 | Pose("Turn key",0.8,1.2,false,GYRO,TORSO)
| |
| 3731 | GYRO:remove() | |
| 3732 | ATTACK = false | |
| 3733 | Rooted = false | |
| 3734 | end | |
| 3735 | end | |
| 3736 | end | |
| 3737 | ||
| 3738 | function MagicSphere2(size,waitt,cframe,color) | |
| 3739 | local wave = CreatePart(3, Effects, "Neon", 0, 1, BRICKC(color), "Effect", VT(1,1,1)) | |
| 3740 | local mesh = IT("SpecialMesh",wave)
| |
| 3741 | mesh.MeshType = "Sphere" | |
| 3742 | mesh.Scale = VT(size,size,size) | |
| 3743 | mesh.Offset = VT(0,0,0) | |
| 3744 | wave.CFrame = cframe | |
| 3745 | coroutine.resume(coroutine.create(function(PART) | |
| 3746 | for i = 1, waitt do | |
| 3747 | Swait() | |
| 3748 | mesh.Scale = mesh.Scale - VT(size/waitt,size/waitt,size/waitt) | |
| 3749 | wave.Transparency = wave.Transparency - (1/waitt) | |
| 3750 | end | |
| 3751 | wave:remove() | |
| 3752 | end)) | |
| 3753 | end | |
| 3754 | function MagicSphere(size,waitt,cframe,color) | |
| 3755 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(1,1,1)) | |
| 3756 | local mesh = IT("SpecialMesh",wave)
| |
| 3757 | mesh.MeshType = "Sphere" | |
| 3758 | mesh.Scale = VT(size,size,size) | |
| 3759 | mesh.Offset = VT(0,0,0) | |
| 3760 | wave.CFrame = cframe | |
| 3761 | coroutine.resume(coroutine.create(function(PART) | |
| 3762 | for i = 1, waitt do | |
| 3763 | Swait() | |
| 3764 | mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5) | |
| 3765 | wave.Transparency = wave.Transparency + (1/waitt) | |
| 3766 | if wave.Transparency > 0.99 then | |
| 3767 | wave:remove() | |
| 3768 | end | |
| 3769 | end | |
| 3770 | end)) | |
| 3771 | end | |
| 3772 | ||
| 3773 | function CreateSwirl(inair,size,doesrotate,rotatedirection,waitt,cframe,color) | |
| 3774 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0)) | |
| 3775 | local mesh = IT("SpecialMesh",wave)
| |
| 3776 | mesh.MeshType = "FileMesh" | |
| 3777 | mesh.MeshId = "http://www.roblox.com/asset/?id=1051557" | |
| 3778 | mesh.Scale = VT(size,size,size) | |
| 3779 | wave.CFrame = cframe | |
| 3780 | coroutine.resume(coroutine.create(function(PART) | |
| 3781 | for i = 1, waitt do | |
| 3782 | Swait() | |
| 3783 | mesh.Scale = mesh.Scale + VT(size/5,0,size/5) | |
| 3784 | if doesrotate == true then | |
| 3785 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0) | |
| 3786 | end | |
| 3787 | wave.Transparency = wave.Transparency + (0.5/waitt) | |
| 3788 | if wave.Transparency > 0.99 then | |
| 3789 | wave:remove() | |
| 3790 | end | |
| 3791 | end | |
| 3792 | end)) | |
| 3793 | end | |
| 3794 | function CheckTableForString(Table, String) | |
| 3795 | for i, v in pairs(Table) do | |
| 3796 | if string.find(string.lower(String), string.lower(v)) then | |
| 3797 | return true | |
| 3798 | end | |
| 3799 | end | |
| 3800 | return false | |
| 3801 | end | |
| 3802 | ||
| 3803 | function CheckIntangible(Hit) | |
| 3804 | local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
| |
| 3805 | if Hit and Hit.Parent then | |
| 3806 | if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
| |
| 3807 | return true | |
| 3808 | end | |
| 3809 | end | |
| 3810 | return false | |
| 3811 | end | |
| 3812 | ||
| 3813 | function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit) | |
| 3814 | local Direction = CFrame.new(StartPos, Vec).lookVector | |
| 3815 | local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
| |
| 3816 | local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
| |
| 3817 | if RayHit and CheckIntangible(RayHit) then | |
| 3818 | if DelayIfHit then | |
| 3819 | wait() | |
| 3820 | end | |
| 3821 | RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit) | |
| 3822 | end | |
| 3823 | return RayHit, RayPos, RayNormal | |
| 3824 | end | |
| 3825 | ||
| 3826 | function attractnearest(postype,position,range,maxstrength,last) | |
| 3827 | if postype == "Vector" then | |
| 3828 | for i,v in ipairs(workspace:GetChildren()) do | |
| 3829 | local body = v:GetChildren() | |
| 3830 | for part = 1, #body do | |
| 3831 | if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
| 3832 | if(body[part].Position - position).Magnitude < range then | |
| 3833 | if body[part]:FindFirstChild("ATTRACT") == nil then
| |
| 3834 | local bv = Instance.new("BodyVelocity")
| |
| 3835 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 3836 | bv.velocity = CF(body[part].Position,position).lookVector*maxstrength | |
| 3837 | bv.Parent = body[part] | |
| 3838 | bv.Name = "ATTRACT" | |
| 3839 | else | |
| 3840 | coroutine.resume(coroutine.create(function() | |
| 3841 | for i = 1, last/5 do | |
| 3842 | Swait(5) | |
| 3843 | body[part].ATTRACT.velocity = CF(body[part].Position,position).lookVector*maxstrength | |
| 3844 | end | |
| 3845 | body[part].ATTRACT:remove() | |
| 3846 | end)) | |
| 3847 | end | |
| 3848 | end | |
| 3849 | end | |
| 3850 | end | |
| 3851 | if v.ClassName == "Part" then | |
| 3852 | if v.Anchored == false and (v.Position - position).Magnitude < range then | |
| 3853 | if v:FindFirstChild("ATTRACT") == nil then
| |
| 3854 | local bv = Instance.new("BodyVelocity")
| |
| 3855 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 3856 | bv.velocity = CF(v.Position,position).lookVector*maxstrength | |
| 3857 | bv.Parent = v | |
| 3858 | bv.Name = "ATTRACT" | |
| 3859 | else | |
| 3860 | coroutine.resume(coroutine.create(function() | |
| 3861 | for i = 1, last/5 do | |
| 3862 | Swait(5) | |
| 3863 | v.ATTRACT.velocity = CF(v.Position,position).lookVector*maxstrength | |
| 3864 | end | |
| 3865 | v.ATTRACT:remove() | |
| 3866 | end)) | |
| 3867 | end | |
| 3868 | end | |
| 3869 | end | |
| 3870 | end | |
| 3871 | elseif postype == "Part" then | |
| 3872 | for i,v in ipairs(workspace:GetChildren()) do | |
| 3873 | local body = v:GetChildren() | |
| 3874 | for part = 1, #body do | |
| 3875 | if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
| 3876 | if(body[part].Position - position.Position).Magnitude < range then | |
| 3877 | if body[part]:FindFirstChild("ATTRACT") == nil then
| |
| 3878 | local bv = Instance.new("BodyVelocity")
| |
| 3879 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 3880 | bv.velocity = CF(body[part].Position,position.Position).lookVector*maxstrength | |
| 3881 | bv.Parent = body[part] | |
| 3882 | bv.Name = "ATTRACT" | |
| 3883 | else | |
| 3884 | coroutine.resume(coroutine.create(function() | |
| 3885 | for i = 1, last/5 do | |
| 3886 | Swait(5) | |
| 3887 | body[part].ATTRACT.velocity = CF(body[part].Position,position.Position).lookVector*maxstrength | |
| 3888 | end | |
| 3889 | body[part].ATTRACT:remove() | |
| 3890 | end)) | |
| 3891 | end | |
| 3892 | end | |
| 3893 | end | |
| 3894 | end | |
| 3895 | if v.ClassName == "Part" then | |
| 3896 | if v.Anchored == false and (v.Position - position.Position).Magnitude < range then | |
| 3897 | if v:FindFirstChild("ATTRACT") == nil then
| |
| 3898 | local bv = Instance.new("BodyVelocity")
| |
| 3899 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 3900 | bv.velocity = CF(v.Position,position.Position).lookVector*maxstrength | |
| 3901 | bv.Parent = v | |
| 3902 | bv.Name = "ATTRACT" | |
| 3903 | else | |
| 3904 | coroutine.resume(coroutine.create(function() | |
| 3905 | for i = 1, last/5 do | |
| 3906 | Swait(5) | |
| 3907 | v.ATTRACT.velocity = CF(v.Position,position.Position).lookVector*maxstrength | |
| 3908 | end | |
| 3909 | v.ATTRACT:remove() | |
| 3910 | end)) | |
| 3911 | end | |
| 3912 | end | |
| 3913 | end | |
| 3914 | end | |
| 3915 | end | |
| 3916 | end | |
| 3917 | ||
| 3918 | function killnearest(position,range,maxstrength) | |
| 3919 | for i,v in ipairs(workspace:GetChildren()) do | |
| 3920 | local body = v:GetChildren() | |
| 3921 | for part = 1, #body do | |
| 3922 | if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
| 3923 | if(body[part].Position - position).Magnitude < range then | |
| 3924 | if v.ClassName == "Model" then | |
| 3925 | v:BreakJoints() | |
| 3926 | end | |
| 3927 | --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
| |
| 3928 | body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength | |
| 3929 | end | |
| 3930 | end | |
| 3931 | end | |
| 3932 | if v.ClassName == "Part" then | |
| 3933 | if v.Anchored == false and (v.Position - position).Magnitude < range then | |
| 3934 | --table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2})
| |
| 3935 | v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength | |
| 3936 | end | |
| 3937 | end | |
| 3938 | end | |
| 3939 | end | |
| 3940 | ||
| 3941 | function CreateRing(SIZE, DOESROT, ROT, WAIT, CFRAME, COLOR, GROW) | |
| 3942 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0)) | |
| 3943 | local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "559831844", "", SIZE, VT(0, 0, 0))
| |
| 3944 | wave.CFrame = CFRAME | |
| 3945 | coroutine.resume(coroutine.create(function(PART) | |
| 3946 | for i = 1, WAIT do | |
| 3947 | Swait() | |
| 3948 | mesh.Scale = mesh.Scale + GROW | |
| 3949 | if DOESROT == true then | |
| 3950 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0) | |
| 3951 | end | |
| 3952 | wave.Transparency = wave.Transparency + 0.5 / WAIT | |
| 3953 | if wave.Transparency > 0.99 then | |
| 3954 | wave:remove() | |
| 3955 | end | |
| 3956 | end | |
| 3957 | end)) | |
| 3958 | end | |
| 3959 | function MagicSphere(SIZE, WAIT, CFRAME, COLOR, GROW) | |
| 3960 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1, 1, 1), true) | |
| 3961 | local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0, 0, 0))
| |
| 3962 | wave.CFrame = CFRAME | |
| 3963 | coroutine.resume(coroutine.create(function(PART) | |
| 3964 | for i = 1, WAIT do | |
| 3965 | Swait() | |
| 3966 | mesh.Scale = mesh.Scale + GROW | |
| 3967 | wave.Transparency = wave.Transparency + 1 / WAIT | |
| 3968 | if wave.Transparency > 0.99 then | |
| 3969 | wave:remove() | |
| 3970 | end | |
| 3971 | end | |
| 3972 | end)) | |
| 3973 | end | |
| 3974 | function Slice(KIND, SIZE, WAIT, CFRAME, COLOR, GROW) | |
| 3975 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1, 1, 1), true) | |
| 3976 | local mesh | |
| 3977 | if KIND == "Base" then | |
| 3978 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0, SIZE / 10, SIZE / 10), VT(0, 0, 0))
| |
| 3979 | elseif KIND == "Thin" then | |
| 3980 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
| |
| 3981 | elseif KIND == "Round" then | |
| 3982 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
| |
| 3983 | end | |
| 3984 | wave.CFrame = CFRAME | |
| 3985 | coroutine.resume(coroutine.create(function(PART) | |
| 3986 | for i = 1, WAIT do | |
| 3987 | Swait() | |
| 3988 | mesh.Scale = mesh.Scale + GROW / 10 | |
| 3989 | wave.Transparency = wave.Transparency + 0.5 / WAIT | |
| 3990 | if wave.Transparency > 0.99 then | |
| 3991 | wave:remove() | |
| 3992 | end | |
| 3993 | end | |
| 3994 | end)) | |
| 3995 | end | |
| 3996 | function AddChildrenToTable(FROM, PARENT, DIST, TABLE) | |
| 3997 | for _, c in pairs(PARENT:GetChildren()) do | |
| 3998 | if c.ClassName == "Model" then | |
| 3999 | if c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then
| |
| 4000 | local HUMANOID = c:FindFirstChildOfClass("Humanoid")
| |
| 4001 | local TORSO = c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")
| |
| 4002 | if DIST > (TORSO.Position - FROM).Magnitude then | |
| 4003 | table.insert(TABLE, c) | |
| 4004 | end | |
| 4005 | AddChildrenToTable(FROM, c, DIST, TABLE) | |
| 4006 | elseif c.ClassName == "Folder" then | |
| 4007 | AddChildrenToTable(FROM, c, DIST, TABLE) | |
| 4008 | end | |
| 4009 | end | |
| 4010 | end | |
| 4011 | end | |
| 4012 | function Execute() | |
| 4013 | ATTACK = true | |
| 4014 | Rooted = false | |
| 4015 | local Part = CreatePart(3, Character, "Neon", 0, 0, "Mid gray", "Part", VT(0,1,4),false) | |
| 4016 | Part.Color = C3(0,0,0) | |
| 4017 | MakeForm(Part,"Wedge") | |
| 4018 | Part.CanCollide = true | |
| 4019 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(135)) *CF(0, 0.5, 0), CF(0, 0, 0))
| |
| 4020 | for i=0, 1, 0.1 / Animation_Speed do | |
| 4021 | Swait() | |
| 4022 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed) | |
| 4023 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed) | |
| 4024 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(125), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 4025 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 4026 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4027 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4028 | end | |
| 4029 | Trail.Enabled = true | |
| 4030 | CreateSound(541909867, Barrel, 7, 1, false) | |
| 4031 | local TOCH = Part.Touched:Connect(function(hit) | |
| 4032 | if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
| |
| 4033 | Kill(hit.Parent) | |
| 4034 | end | |
| 4035 | end) | |
| 4036 | for i=0, 0.35, 0.1 / Animation_Speed do | |
| 4037 | Swait() | |
| 4038 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed) | |
| 4039 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
| 4040 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.25, -0.3) * ANGLES(RAD(50), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 4041 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 4042 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4043 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4044 | end | |
| 4045 | TOCH:disconnect() | |
| 4046 | Trail.Enabled = false | |
| 4047 | for i=0, 0.35, 0.1 / Animation_Speed do | |
| 4048 | Swait() | |
| 4049 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(60)), 1 / Animation_Speed) | |
| 4050 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-55)), 1 / Animation_Speed) | |
| 4051 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.25, -0.3) * ANGLES(RAD(50), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 4052 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 4053 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4054 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4055 | end | |
| 4056 | Part:remove() | |
| 4057 | ATTACK = false | |
| 4058 | Rooted = false | |
| 4059 | end | |
| 4060 | ||
| 4061 | function Angel_Smite() | |
| 4062 | local HITBODIES = {}
| |
| 4063 | local CENTER = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Pearl", "CenterPart", VT(0, 0, 0)) | |
| 4064 | local HITFLOOR, ECH, NORMAL = Raycast(Mouse.Hit.p + VT(0, 2, 0), CF(Mouse.Hit.p, Mouse.Hit.p + VT(0, -1, 0)).lookVector, 10000000, Character) | |
| 4065 | CENTER.CFrame = CF(ECH) | |
| 4066 | local RAY = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Laser01", VT(25, 99999, 25)) | |
| 4067 | MakeForm(RAY, "Cyl") | |
| 4068 | local RAY2 = CreatePart(3, Effects, "Neon", 0, 1, "Really black", "Laser01", VT(28, 99999, 28)) | |
| 4069 | MakeForm(RAY2, "Cyl") | |
| 4070 | RAY.CFrame = CF(ECH) | |
| 4071 | RAY2.CFrame = CF(ECH) | |
| 4072 | CreateSound("1368573150", CENTER, 10, 0.8)
| |
| 4073 | for i = 1, 100 do | |
| 4074 | Swait() | |
| 4075 | RAY.Transparency = RAY.Transparency - 0.01 | |
| 4076 | RAY.Size = RAY.Size - VT(0.25, 0, 0.25) | |
| 4077 | RAY2.Transparency = RAY2.Transparency - 0.012 | |
| 4078 | RAY2.Size = RAY2.Size - VT(0.28, 0, 0.28) | |
| 4079 | end | |
| 4080 | for i = 1, 5 do | |
| 4081 | CreateRing(VT(i / 10, i / 10, 0), false, 0, 25, CF(ECH) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), C3(MRANDOM(0, 10) / 10, 0, 0), VT(i / 5, i / 5, 0)) | |
| 4082 | end | |
| 4083 | RAY:remove() | |
| 4084 | RAY2:remove() | |
| 4085 | CreateSound("1368637781", CENTER, 10, 0.8)
| |
| 4086 | MagicSphere(VT(0, 0, 0), 15, CF(ECH), "Really red", VT(8, 8, 8)) | |
| 4087 | MagicSphere(VT(1, 1, 1), 25, CF(ECH), "Really black", VT(8, 8, 8)) | |
| 4088 | AddChildrenToTable(ECH, workspace, 80, HITBODIES) | |
| 4089 | Debris:AddItem(CENTER, 5) | |
| 4090 | CreateSound("414517163", CENTER, 10, 0.8)
| |
| 4091 | for i = 1, 5 do | |
| 4092 | Slice("Round", 0, 35, CF(ECH) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really red", VT(0.5, 0, 0.5))
| |
| 4093 | end | |
| 4094 | for e = 1, #HITBODIES do | |
| 4095 | if HITBODIES[e] ~= nil then | |
| 4096 | local BOD = HITBODIES[e] | |
| 4097 | local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
| |
| 4098 | if TORS then | |
| 4099 | BOD:BreakJoints() | |
| 4100 | for _, c in pairs(BOD:GetChildren()) do | |
| 4101 | if c.ClassName == "Part" or c.ClassName == "MeshPart" then | |
| 4102 | local bv = Instance.new("BodyVelocity")
| |
| 4103 | bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000) | |
| 4104 | bv.velocity = CF(ECH, c.Position).lookVector * 250 | |
| 4105 | bv.Parent = c | |
| 4106 | Debris:AddItem(bv, 0.2) | |
| 4107 | end | |
| 4108 | end | |
| 4109 | end | |
| 4110 | end | |
| 4111 | end | |
| 4112 | end | |
| 4113 | function swait(NUMBER) | |
| 4114 | if NUMBER == 0 or NUMBER == nil then | |
| 4115 | ArtificialHB.Event:wait() | |
| 4116 | else | |
| 4117 | for i = 1, NUMBER do | |
| 4118 | ArtificialHB.Event:wait() | |
| 4119 | end | |
| 4120 | end | |
| 4121 | end | |
| 4122 | ||
| 4123 | function chatfunc(text) | |
| 4124 | local chat = coroutine.wrap(function() | |
| 4125 | if Character:FindFirstChild("TalkingBillBoard")~= nil then
| |
| 4126 | Character:FindFirstChild("TalkingBillBoard"):destroy()
| |
| 4127 | end | |
| 4128 | local Bill = Instance.new("BillboardGui",Character)
| |
| 4129 | Bill.Size = UDim2.new(0,100,0,40) | |
| 4130 | Bill.StudsOffset = Vector3.new(0,3,0) | |
| 4131 | Bill.Adornee = Character.Head | |
| 4132 | Bill.Name = "TalkingBillBoard" | |
| 4133 | local Hehe = Instance.new("TextLabel",Bill)
| |
| 4134 | Hehe.BackgroundTransparency = 1 | |
| 4135 | Hehe.BorderSizePixel = 0 | |
| 4136 | Hehe.Text = "" | |
| 4137 | Hehe.Font = "Garamond" | |
| 4138 | Hehe.TextSize = 40 | |
| 4139 | Hehe.TextStrokeTransparency = 0 | |
| 4140 | Hehe.Size = UDim2.new(1,0,0.5,0) | |
| 4141 | coroutine.resume(coroutine.create(function() | |
| 4142 | while Hehe ~= nil do | |
| 4143 | swait() | |
| 4144 | Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5)) | |
| 4145 | Hehe.Rotation = math.random(-5,5) | |
| 4146 | Hehe.TextColor3 = Color3.new(0,0,0) | |
| 4147 | Hehe.TextStrokeColor3 = Color3.new(0,0,0) | |
| 4148 | end | |
| 4149 | end)) | |
| 4150 | for i = 1,string.len(text),1 do | |
| 4151 | swait() | |
| 4152 | Hehe.Text = string.sub(text,1,i) | |
| 4153 | end | |
| 4154 | swait(90)--Re[math.random(1, 93)] | |
| 4155 | for i = 0, 1, .025 do | |
| 4156 | swait() | |
| 4157 | Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i)) | |
| 4158 | Hehe.TextStrokeTransparency = i | |
| 4159 | Hehe.TextTransparency = i | |
| 4160 | end | |
| 4161 | Bill:Destroy() | |
| 4162 | end) | |
| 4163 | chat() | |
| 4164 | end | |
| 4165 | ||
| 4166 | function onChatted(msg) | |
| 4167 | chatfunc(msg) | |
| 4168 | end | |
| 4169 | ||
| 4170 | Player.Chatted:connect(onChatted) | |
| 4171 | ||
| 4172 | function chatfunc(text) | |
| 4173 | local chat = coroutine.wrap(function() | |
| 4174 | if Character:FindFirstChild("TalkingBillBoard")~= nil then
| |
| 4175 | Character:FindFirstChild("TalkingBillBoard"):destroy()
| |
| 4176 | end | |
| 4177 | local Bill = Instance.new("BillboardGui",Character)
| |
| 4178 | Bill.Size = UDim2.new(0,100,0,40) | |
| 4179 | Bill.StudsOffset = Vector3.new(0,3,0) | |
| 4180 | Bill.Adornee = Character.Head | |
| 4181 | Bill.Name = "TalkingBillBoard" | |
| 4182 | local Hehe = Instance.new("TextLabel",Bill)
| |
| 4183 | Hehe.BackgroundTransparency = 1 | |
| 4184 | Hehe.BorderSizePixel = 0 | |
| 4185 | Hehe.Text = "" | |
| 4186 | Hehe.Font = "Bodoni" | |
| 4187 | Hehe.TextSize = 40 | |
| 4188 | Hehe.TextStrokeTransparency = 0 | |
| 4189 | Hehe.Size = UDim2.new(1,0,0.5,0) | |
| 4190 | coroutine.resume(coroutine.create(function() | |
| 4191 | while Hehe ~= nil do | |
| 4192 | swait() | |
| 4193 | Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5)) | |
| 4194 | Hehe.Rotation = math.random(-5,5) | |
| 4195 | Hehe.TextColor3 = Color3.new(0,0,0) | |
| 4196 | Hehe.TextStrokeColor3 = Color3.new(0,0,0) | |
| 4197 | end | |
| 4198 | end)) | |
| 4199 | for i = 1,string.len(text),1 do | |
| 4200 | swait() | |
| 4201 | Hehe.Text = string.sub(text,1,i) | |
| 4202 | end | |
| 4203 | swait(90)--Re[math.random(1, 93)] | |
| 4204 | for i = 0, 1, .025 do | |
| 4205 | swait() | |
| 4206 | Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i)) | |
| 4207 | Hehe.TextStrokeTransparency = i | |
| 4208 | Hehe.TextTransparency = i | |
| 4209 | end | |
| 4210 | Bill:Destroy() | |
| 4211 | end) | |
| 4212 | chat() | |
| 4213 | end | |
| 4214 | ||
| 4215 | function onChatted(msg) | |
| 4216 | chatfunc(msg) | |
| 4217 | end | |
| 4218 | ||
| 4219 | Player.Chatted:connect(onChatted) | |
| 4220 | ||
| 4221 | function Godly_Speed_And_Strength() | |
| 4222 | local HITFLOOR, HITPOS = Raycast(Mouse.Hit.p + VT(0, 1, 0), CF(Mouse.Hit.p + VT(0, 1, 0), Mouse.Hit.p - VT(0, 1, 0)).lookVector, 25, Character) | |
| 4223 | if HITFLOOR then | |
| 4224 | local ORIGINPOS = VT(RootPart.Position.X, HITPOS.Y + 8, RootPart.Position.Z) | |
| 4225 | CreateSound("1295446488", Torso, 5, 1)
| |
| 4226 | for i = 1, 5 do | |
| 4227 | WACKYEFFECT({
| |
| 4228 | Time = MRANDOM(15, 35), | |
| 4229 | EffectType = "Round Slash", | |
| 4230 | Size = VT(0, 0, 0), | |
| 4231 | Size2 = VT(0.3, 0, 0.3), | |
| 4232 | Transparency = 0.5, | |
| 4233 | Transparency2 = 1, | |
| 4234 | CFrame = CF(Torso.Position) * ANGLES(RAD(MRANDOM(-25, 25)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(-25, 25))), | |
| 4235 | MoveToPos = nil, | |
| 4236 | RotationX = MRANDOM(-50, 50) / 10, | |
| 4237 | RotationY = MRANDOM(-50, 50) / 10, | |
| 4238 | RotationZ = MRANDOM(-50, 50) / 10, | |
| 4239 | Material = "Neon", | |
| 4240 | Color = C3(1, 1, 1), | |
| 4241 | SoundID = nil, | |
| 4242 | SoundPitch = nil, | |
| 4243 | SoundVolume = nil | |
| 4244 | }) | |
| 4245 | end | |
| 4246 | ATTACK = true | |
| 4247 | Rooted = true | |
| 4248 | UNANCHOR = false | |
| 4249 | RootPart.Anchored = true | |
| 4250 | RootPart.CFrame = CF(HITPOS + VT(0, 8, 0), ORIGINPOS) * ANGLES(RAD(0), RAD(180), RAD(0)) | |
| 4251 | for i = 1, 5 do | |
| 4252 | WACKYEFFECT({
| |
| 4253 | Time = MRANDOM(15, 35), | |
| 4254 | EffectType = "Round Slash", | |
| 4255 | Size = VT(0, 0, 0), | |
| 4256 | Size2 = VT(0.3, 0, 0.3), | |
| 4257 | Transparency = 0.5, | |
| 4258 | Transparency2 = 1, | |
| 4259 | CFrame = CF(Torso.Position) * ANGLES(RAD(MRANDOM(-25, 25)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(-25, 25))), | |
| 4260 | MoveToPos = nil, | |
| 4261 | RotationX = MRANDOM(-50, 50) / 10, | |
| 4262 | RotationY = MRANDOM(-50, 50) / 10, | |
| 4263 | RotationZ = MRANDOM(-50, 50) / 10, | |
| 4264 | Material = "Neon", | |
| 4265 | Color = C3(1, 1, 1), | |
| 4266 | SoundID = nil, | |
| 4267 | SoundPitch = nil, | |
| 4268 | SoundVolume = nil | |
| 4269 | }) | |
| 4270 | end | |
| 4271 | for i = 0, 0.2, 0.1 / Animation_Speed do | |
| 4272 | Swait() | |
| 4273 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(150)), 2 / Animation_Speed) | |
| 4274 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 4275 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 4276 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 4277 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 4278 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 4279 | end | |
| 4280 | for i = 0, 1, 0.1 / Animation_Speed do | |
| 4281 | Swait() | |
| 4282 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(300)), 0.02 / Animation_Speed) | |
| 4283 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.02 / Animation_Speed) | |
| 4284 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.02 / Animation_Speed) | |
| 4285 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.02 / Animation_Speed) | |
| 4286 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.02 / Animation_Speed) | |
| 4287 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 0.02 / Animation_Speed) | |
| 4288 | end | |
| 4289 | for i = 1, 10 do | |
| 4290 | Swait() | |
| 4291 | RootPart.CFrame = RootPart.CFrame * CF(0, -0.4, 0) | |
| 4292 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(300)), 1.7 / Animation_Speed) | |
| 4293 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1.7 / Animation_Speed) | |
| 4294 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 1.7 / Animation_Speed) | |
| 4295 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1.7 / Animation_Speed) | |
| 4296 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1.7 / Animation_Speed) | |
| 4297 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1.7 / Animation_Speed) | |
| 4298 | end | |
| 4299 | for i = 0, 0.2, 0.1 / Animation_Speed do | |
| 4300 | Swait() | |
| 4301 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(90)), 1.5 / Animation_Speed) | |
| 4302 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 1.5 / Animation_Speed) | |
| 4303 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed) | |
| 4304 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1.5 / Animation_Speed) | |
| 4305 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1.5 / Animation_Speed) | |
| 4306 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1.5 / Animation_Speed) | |
| 4307 | end | |
| 4308 | local HITFLOOR, HITPOS = Raycast(RightArm.Position, CF(RightArm.Position, RightArm.Position + VT(0, -1, 0)).lookVector, 8, Character) | |
| 4309 | if HITFLOOR then | |
| 4310 | if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 4311 | local CHILDREN = HITFLOOR.Parent:GetDescendants() | |
| 4312 | for index, CHILD in pairs(CHILDREN) do | |
| 4313 | if CHILD:IsA("BasePart") and CHILD.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 4314 | for i = 1, 5 do | |
| 4315 | CreateFlyingDebree(CHILD, CF(CHILD.Position), 1, CHILD.Size / 2, 5, MRANDOM(15, 25)) | |
| 4316 | CHILD:remove() | |
| 4317 | end | |
| 4318 | end | |
| 4319 | end | |
| 4320 | local SOUNDPART = CreatePart(3, Effects, "Grass", 0, 1, "Really black", "Sound", VT(0, 0, 0)) | |
| 4321 | SOUNDPART.CFrame = CF(HITPOS) | |
| 4322 | Debris:AddItem(SOUNDPART, 5) | |
| 4323 | CreateSound("130972023", SOUNDPART, 6, 3)
| |
| 4324 | CreateSound("182765513", SOUNDPART, 6, 1)
| |
| 4325 | WACKYEFFECT({
| |
| 4326 | EffectType = "Ring", | |
| 4327 | Size = VT(0, 0, 0), | |
| 4328 | Size2 = VT(1, 1, 0), | |
| 4329 | Transparency = 0.7, | |
| 4330 | Transparency2 = 1, | |
| 4331 | CFrame = CF(HITPOS) * ANGLES(RAD(90), RAD(0), RAD(0)), | |
| 4332 | MoveToPos = nil, | |
| 4333 | RotationX = 0, | |
| 4334 | RotationY = 0, | |
| 4335 | RotationZ = 0, | |
| 4336 | Material = "Neon", | |
| 4337 | Color = C3(1, 1, 1), | |
| 4338 | SoundID = nil, | |
| 4339 | SoundPitch = nil, | |
| 4340 | SoundVolume = nil | |
| 4341 | }) | |
| 4342 | elseif HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 4343 | local CHILDREN = HITFLOOR.Parent.Parent:GetDescendants() | |
| 4344 | for index, CHILD in pairs(CHILDREN) do | |
| 4345 | if CHILD:IsA("BasePart") and CHILD.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 4346 | for i = 1, 5 do | |
| 4347 | CreateFlyingDebree(CHILD, CF(CHILD.Position), 1, CHILD.Size / 2, 5, MRANDOM(15, 25)) | |
| 4348 | CHILD:remove() | |
| 4349 | end | |
| 4350 | end | |
| 4351 | end | |
| 4352 | local SOUNDPART = CreatePart(3, Effects, "Grass", 0, 1, "Really black", "Sound", VT(0, 0, 0)) | |
| 4353 | SOUNDPART.CFrame = CF(HITPOS) | |
| 4354 | Debris:AddItem(SOUNDPART, 5) | |
| 4355 | CreateSound("130972023", SOUNDPART, 6, 3)
| |
| 4356 | CreateSound("182765513", SOUNDPART, 6, 1)
| |
| 4357 | WACKYEFFECT({
| |
| 4358 | EffectType = "Ring", | |
| 4359 | Size = VT(0, 0, 0), | |
| 4360 | Size2 = VT(1, 1, 0), | |
| 4361 | Transparency = 0.7, | |
| 4362 | Transparency2 = 1, | |
| 4363 | CFrame = CF(HITPOS) * ANGLES(RAD(90), RAD(0), RAD(0)), | |
| 4364 | MoveToPos = nil, | |
| 4365 | RotationX = 0, | |
| 4366 | RotationY = 0, | |
| 4367 | RotationZ = 0, | |
| 4368 | Material = "Neon", | |
| 4369 | Color = C3(1, 1, 1), | |
| 4370 | SoundID = nil, | |
| 4371 | SoundPitch = nil, | |
| 4372 | SoundVolume = nil | |
| 4373 | }) | |
| 4374 | elseif HITFLOOR.Anchored == false then | |
| 4375 | if HITFLOOR.Parent ~= workspace then | |
| 4376 | local CHILDREN = HITFLOOR.Parent:GetDescendants() | |
| 4377 | for index, CHILD in pairs(CHILDREN) do | |
| 4378 | if CHILD:IsA("BasePart") and CHILD.Position.Y < HITPOS.Y then
| |
| 4379 | for i = 1, 5 do | |
| 4380 | CreateFlyingDebree(CHILD, CF(CHILD.Position), 1, CHILD.Size / 3, 5, MRANDOM(15, 25)) | |
| 4381 | end | |
| 4382 | CHILD:remove() | |
| 4383 | end | |
| 4384 | end | |
| 4385 | else | |
| 4386 | for i = 1, 5 do | |
| 4387 | CreateFlyingDebree(HITFLOOR, CF(HITFLOOR.Position), 1, HITFLOOR.Size / 3, 5, MRANDOM(15, 25)) | |
| 4388 | end | |
| 4389 | HITFLOOR:remove() | |
| 4390 | end | |
| 4391 | local SOUNDPART = CreatePart(3, Effects, "Grass", 0, 1, "Really black", "Sound", VT(0, 0, 0)) | |
| 4392 | SOUNDPART.CFrame = CF(HITPOS) | |
| 4393 | Debris:AddItem(SOUNDPART, 5) | |
| 4394 | CreateSound("130972023", SOUNDPART, 10, 3)
| |
| 4395 | CreateSound("178452217", SOUNDPART, 6, 1)
| |
| 4396 | WACKYEFFECT({
| |
| 4397 | EffectType = "Ring", | |
| 4398 | Size = VT(0, 0, 0), | |
| 4399 | Size2 = VT(1, 1, 0), | |
| 4400 | Transparency = 0.7, | |
| 4401 | Transparency2 = 1, | |
| 4402 | CFrame = CF(HITPOS) * ANGLES(RAD(90), RAD(0), RAD(0)), | |
| 4403 | MoveToPos = nil, | |
| 4404 | RotationX = 0, | |
| 4405 | RotationY = 0, | |
| 4406 | RotationZ = 0, | |
| 4407 | Material = "Neon", | |
| 4408 | Color = C3(1, 1, 1), | |
| 4409 | SoundID = nil, | |
| 4410 | SoundPitch = nil, | |
| 4411 | SoundVolume = nil | |
| 4412 | }) | |
| 4413 | else | |
| 4414 | local SOUNDPART = CreatePart(3, Effects, "Grass", 0, 1, "Really black", "Sound", VT(0, 0, 0)) | |
| 4415 | SOUNDPART.CFrame = CF(HITPOS) | |
| 4416 | Debris:AddItem(SOUNDPART, 5) | |
| 4417 | CreateSound("130972023", SOUNDPART, 10, 1)
| |
| 4418 | CreateSound("130972023", SOUNDPART, 6, 0.7)
| |
| 4419 | CreateDebreeRing(HITFLOOR, HITPOS, 5, VT(5, 5, 5), 5) | |
| 4420 | CreateDebreeRing(HITFLOOR, HITPOS, 8, VT(8, 8, 8), 5) | |
| 4421 | ApplyAoE(HITPOS, 15, 45, 75, 75, false) | |
| 4422 | ApplyAoE(HITPOS, 25, 25, 35, 35, false) | |
| 4423 | for i = 1, 5 do | |
| 4424 | CreateFlyingDebree(HITFLOOR, CF(HITPOS), 1, VT(MRANDOM(10, 30) / 10, MRANDOM(10, 30) / 10, MRANDOM(10, 30) / 10), 5, MRANDOM(75, 150)) | |
| 4425 | end | |
| 4426 | for i = 1, 5 do | |
| 4427 | CreateFlyingDebree(HITFLOOR, CF(HITPOS), 1, VT(MRANDOM(10, 30) / 2, MRANDOM(10, 30) / 2, MRANDOM(10, 30) / 2), 5, MRANDOM(75, 150)) | |
| 4428 | end | |
| 4429 | end | |
| 4430 | end | |
| 4431 | for i = 0, 1.2, 0.1 / Animation_Speed do | |
| 4432 | Swait() | |
| 4433 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(90)), 1.5 / Animation_Speed) | |
| 4434 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 1.5 / Animation_Speed) | |
| 4435 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed) | |
| 4436 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1.5 / Animation_Speed) | |
| 4437 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1.5 / Animation_Speed) | |
| 4438 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1.5 / Animation_Speed) | |
| 4439 | end | |
| 4440 | ATTACK = false | |
| 4441 | Rooted = false | |
| 4442 | UNANCHOR = true | |
| 4443 | RootPart.Anchored = false | |
| 4444 | end | |
| 4445 | end | |
| 4446 | local ENERGYSOUND = 1417051162 | |
| 4447 | local BEAMSOUND = 1417056781 | |
| 4448 | local EXPLOSIONSOUND = 1417056081 | |
| 4449 | ||
| 4450 | local BasePart = CreatePart(3, Weapon, "SmoothPlastic", 1, 1, "Dark indigo", "BraceletPart", VT(1.01,0.3,1.01),false) | |
| 4451 | CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, BasePart, CF(0, -0.2, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 4452 | for i = 1, 3 do | |
| 4453 | local Part = CreatePart(3, Weapon, "SmoothPlastic", 1, 1, "Royal purple", "BraceletPart", VT(0.2,1.02,0.2),false) | |
| 4454 | CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(0, 0, 0.6-0.3*i) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, 0, 0))
| |
| 4455 | MakeForm(Part,"Cyl") | |
| 4456 | end | |
| 4457 | function Charge(TIME,GYRO) | |
| 4458 | local SND = CreateSound(ENERGYSOUND,Torso,6,TIME,false) | |
| 4459 | local G = nil | |
| 4460 | if GYRO == true then | |
| 4461 | G = IT("BodyGyro",RootPart)
| |
| 4462 | G.D = 250 | |
| 4463 | G.P = 200000 | |
| 4464 | G.MaxTorque = VT(math.huge,math.huge,math.huge) | |
| 4465 | end | |
| 4466 | for i=0, TIME, 0.1 / Animation_Speed do | |
| 4467 | Swait() | |
| 4468 | if G then | |
| 4469 | G.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 4470 | end | |
| 4471 | WACKYEFFECT({TIME = 25, EffectType = "Sphere", Size = VT(1.2,1.2,1.2), Size2 = VT(0,0,0), Transparency = 0.5, Transparency2 = 1, CFrame = BasePart.CFrame, MoveToPos = BasePart.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,-4).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 4472 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 4473 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 4474 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 4475 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 4476 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 4477 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 4478 | end | |
| 4479 | SND:remove() | |
| 4480 | if G then | |
| 4481 | return G | |
| 4482 | end | |
| 4483 | end | |
| 4484 | ||
| 4485 | function Morning_Star() | |
| 4486 | ATTACK = true | |
| 4487 | Rooted = true | |
| 4488 | for i=0, 1, 0.1 / Animation_Speed do | |
| 4489 | Swait() | |
| 4490 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4491 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4492 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 4493 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -0.5) * ANGLES(RAD(-15), RAD(0), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 4494 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4495 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4496 | end | |
| 4497 | coroutine.resume(coroutine.create(function() | |
| 4498 | local POS = Mouse.Hit.p | |
| 4499 | local RAY = CreatePart(3, Effects, "Neon", 0, 0, "Really black", "Strike", VT(0,2000,0)) | |
| 4500 | MakeForm(RAY,"Cyl") | |
| 4501 | local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "Really black", "Strike", VT(0,0,0)) | |
| 4502 | MakeForm(SPHERE,"Ball") | |
| 4503 | local SHIELD = CreatePart(3, Effects, "Neon", 0, 0.5, "Really black", "Strike", VT(0,0,0)) | |
| 4504 | MakeForm(SHIELD,"Ball") | |
| 4505 | SHIELD.CFrame = CF(POS) | |
| 4506 | RAY.CFrame = CF(POS) | |
| 4507 | SPHERE.CFrame = CF(POS) | |
| 4508 | CreateSound(440145570, SPHERE, 10, 0.8, false) | |
| 4509 | CreateSound(415700134, SPHERE, 10, 0.8, false) | |
| 4510 | for i = 1, 200 do | |
| 4511 | Swait() | |
| 4512 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SPHERE.Size.X*1.2,5+(i),SPHERE.Size.X*1.2), Transparency = 0, Transparency2 = 1, CFrame = SPHERE.CFrame*ANGLES(RAD(0), RAD(i), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 4513 | RAY.Size = RAY.Size + VT(0.05,0,0.05) | |
| 4514 | SPHERE.Size = SPHERE.Size + VT(2,2,2) | |
| 4515 | SHIELD.Size = SPHERE.Size + VT(3,3,3) | |
| 4516 | ApplyAoE(SPHERE.Position,SPHERE.Size.X/2,true) | |
| 4517 | end | |
| 4518 | for i = 1, 45 do | |
| 4519 | Swait() | |
| 4520 | RAY.Transparency = RAY.Transparency + 1/45 | |
| 4521 | SPHERE.Transparency = RAY.Transparency | |
| 4522 | SHIELD.Transparency = SPHERE.Transparency + 1/45 | |
| 4523 | end | |
| 4524 | RAY:remove() | |
| 4525 | SHIELD:remove() | |
| 4526 | SPHERE:remove() | |
| 4527 | end)) | |
| 4528 | for i=0, 1, 0.1 / Animation_Speed do | |
| 4529 | Swait() | |
| 4530 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4531 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4532 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(-45), RAD(85)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 4533 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(45), RAD(-85)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 4534 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4535 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4536 | end | |
| 4537 | ATTACK = false | |
| 4538 | Rooted = false | |
| 4539 | end | |
| 4540 | ||
| 4541 | ||
| 4542 | ||
| 4543 | function TakeOnMe() | |
| 4544 | Speed = 5 | |
| 4545 | local MEME = CreateSound(1890957836, Effects, 2, 1, false) | |
| 4546 | ATTACK = true | |
| 4547 | Rooted = false | |
| 4548 | local DANCE = true | |
| 4549 | local KEY = Mouse.KeyDown:connect(function(NEWKEY) | |
| 4550 | if NEWKEY == "p" then | |
| 4551 | DANCE = false | |
| 4552 | end | |
| 4553 | end) | |
| 4554 | PLAYSONG = false | |
| 4555 | while true do | |
| 4556 | for i = 1, 15 do | |
| 4557 | Swait() | |
| 4558 | MEME.Parent = Effects | |
| 4559 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4560 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4561 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 4562 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 4563 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4564 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, 0, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4565 | end | |
| 4566 | if DANCE == false then | |
| 4567 | break | |
| 4568 | end | |
| 4569 | for i = 1, 15 do | |
| 4570 | Swait() | |
| 4571 | MEME.Parent = Effects | |
| 4572 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4573 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4574 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 4575 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 4576 | RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4577 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4578 | end | |
| 4579 | end | |
| 4580 | PLAYSONG = true | |
| 4581 | KEY:Disconnect() | |
| 4582 | MEME:remove() | |
| 4583 | Speed = 25 | |
| 4584 | ATTACK = false | |
| 4585 | Rooted = false | |
| 4586 | end | |
| 4587 | function Smite() | |
| 4588 | ATTACK = true | |
| 4589 | Rooted = false | |
| 4590 | CreateSound(1368573150, RightArm, 3, 1.5) | |
| 4591 | for i=0, 0.6, 0.1 / Animation_Speed do | |
| 4592 | Swait() | |
| 4593 | WACKYEFFECT({TIME = 15, EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
| |
| 4594 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4595 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed) | |
| 4596 | end | |
| 4597 | local POWER = 0 | |
| 4598 | repeat | |
| 4599 | Swait() | |
| 4600 | WACKYEFFECT({EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
| |
| 4601 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4602 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed) | |
| 4603 | POWER = POWER + 0.5 | |
| 4604 | if POWER >= 85 then | |
| 4605 | POWER = 85 | |
| 4606 | end | |
| 4607 | until KEYHOLD == false | |
| 4608 | if POWER < 0.6 then | |
| 4609 | SpawnSmite(Mouse.Hit.p) | |
| 4610 | else | |
| 4611 | if POWER < 15 then | |
| 4612 | POWER = 15 | |
| 4613 | end | |
| 4614 | SpawnMeteor(Mouse.Hit.p,POWER/15) | |
| 4615 | end | |
| 4616 | ATTACK = false | |
| 4617 | Rooted = false | |
| 4618 | end | |
| 4619 | function RTaunt() | |
| 4620 | ATTACK = true | |
| 4621 | Rooted = true | |
| 4622 | local TAUNT = CreateSound(135017578, Torso, 7, 1, false) | |
| 4623 | repeat | |
| 4624 | Swait() | |
| 4625 | TAUNT.Parent = Torso | |
| 4626 | TAUNT.Playing = true | |
| 4627 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4628 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-0.02, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed) | |
| 4629 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 4630 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 4631 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4632 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4633 | until TAUNT.TimePosition >= 1.25 | |
| 4634 | for i=0, 1.6, 0.1 / Animation_Speed do | |
| 4635 | Swait() | |
| 4636 | TAUNT.Parent = Torso | |
| 4637 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed) | |
| 4638 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed) | |
| 4639 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 4640 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 4641 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4642 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4643 | end | |
| 4644 | ATTACK = false | |
| 4645 | Rooted = false | |
| 4646 | end | |
| 4647 | function Taunt() | |
| 4648 | ATTACK = true | |
| 4649 | Rooted = true | |
| 4650 | CreateSound("907330011", Head, 10, 1.1)
| |
| 4651 | for i=0, 1, 0.1 / Animation_Speed do | |
| 4652 | Swait() | |
| 4653 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 4654 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 4655 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.8) * ANGLES(RAD(170), RAD(0), RAD(-30)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 4656 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 4657 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 4658 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 4659 | end | |
| 4660 | for i=0, 2, 0.1 / Animation_Speed do | |
| 4661 | Swait() | |
| 4662 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 4663 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 4664 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 4665 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 4666 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 4667 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 4668 | end | |
| 4669 | ATTACK = false | |
| 4670 | Rooted = false | |
| 4671 | end | |
| 4672 | function Destruction() | |
| 4673 | ATTACK = true | |
| 4674 | Rooted = true | |
| 4675 | local AIMPOS = Mouse.Hit.p | |
| 4676 | local AIM,AIMPOS = CastProperRay(AIMPOS+VT(0,1,0),AIMPOS,10000,Character) | |
| 4677 | coroutine.resume(coroutine.create(function() | |
| 4678 | local RAYS = {}
| |
| 4679 | for i = 1, 4 do | |
| 4680 | local RAY = CreatePart(3, Effects, "Neon", 0, 1, "Really black", "Ray", VT(50,2000,50)) | |
| 4681 | MakeForm(RAY,"Cyl") | |
| 4682 | RAY.Mesh.Scale = VT(1,1.1,1) | |
| 4683 | table.insert(RAYS,RAY) | |
| 4684 | end | |
| 4685 | CreateSound(348663022, Effects, 2, 1.2, false) | |
| 4686 | for i = 1, 100 do | |
| 4687 | Swait() | |
| 4688 | for e = 1, #RAYS do | |
| 4689 | if RAYS[e] ~= nil then | |
| 4690 | local RAY = RAYS[e] | |
| 4691 | RAY.CFrame = CF(AIMPOS+VT(0,1000,0))*ANGLES(RAD(0),RAD(90*e),RAD(0))*ANGLES(RAD(0),RAD(0),RAD(50-(i/2)))*CF(0,-1000,0) | |
| 4692 | RAY.Transparency = RAY.Transparency - 0.01 | |
| 4693 | end | |
| 4694 | end | |
| 4695 | end | |
| 4696 | for i = 1, 20 do | |
| 4697 | Swait() | |
| 4698 | for e = 1, #RAYS do | |
| 4699 | if RAYS[e] ~= nil then | |
| 4700 | local RAY = RAYS[e] | |
| 4701 | RAY.Mesh.Scale = RAY.Mesh.Scale - VT(1/20,0,1/20) | |
| 4702 | end | |
| 4703 | end | |
| 4704 | end | |
| 4705 | wait(0.3) | |
| 4706 | for i = 1, 16 do | |
| 4707 | local POS = CF(AIMPOS)*ANGLES(RAD(0),RAD(0,360),RAD(0))*CF(0,0,MRANDOM(0,5)).p | |
| 4708 | SpawnTrail(POS+VT(0,200,0),POS) | |
| 4709 | end | |
| 4710 | for i = 1, 4 do | |
| 4711 | CreateDebreeRing2(AIM,AIMPOS-VT(0,3,0),5*i,VT(5,5,5)*i,5) | |
| 4712 | end | |
| 4713 | ||
| 4714 | CreateFlyingDebree2(AIM,CF(AIMPOS),7,VT(3,3,3),5,185,false) | |
| 4715 | CreateFlyingDebree2(AIM,CF(AIMPOS),7,VT(6,6,6),5,285,false) | |
| 4716 | CreateSound(130972023, Effects, 2, 1, false) | |
| 4717 | local POS = Mouse.Hit.p | |
| 4718 | local RAY = CreatePart(3, Effects, "Neon", 0, 0, "White", "Strike", VT(0,0,0)) | |
| 4719 | MakeForm(RAY,"Cyl") | |
| 4720 | local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "White", "Strike", VT(130,130,130)) | |
| 4721 | MakeForm(SPHERE,"Ball") | |
| 4722 | local SHIELD = CreatePart(3, Effects, "Neon", 0, 0.5, "Really black", "Strike", VT(120,120,120)) | |
| 4723 | MakeForm(SHIELD,"Ball") | |
| 4724 | SHIELD.CFrame = CF(AIMPOS) | |
| 4725 | RAY.CFrame = CF(AIMPOS) | |
| 4726 | SPHERE.CFrame = CF(AIMPOS) | |
| 4727 | local CFRAME = CF(SPHERE.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))) | |
| 4728 | CreateSound(415700134, SPHERE, 10, 0.8, false) | |
| 4729 | for i = 1, 200 do | |
| 4730 | Swait() | |
| 4731 | WACKYEFFECT({EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(10,10,10), Transparency = 0, Transparency2 = 1, CFrame = CF(SPHERE.Position+VT(MRANDOM(-15,15),MRANDOM(-15,15),MRANDOM(-15,15))), MoveToPos = CF(RAY.Position), RotationX = MRANDOM(-15,15), RotationY = MRANDOM(-15,15), RotationZ = MRANDOM(-15,15), Material = "Neon", Color = C3(1,1,1), SoundID = "444667859", SoundPitch = 2, SoundVolume = nil})
| |
| 4732 | MagicSphere(VT(0,0,0),45,SPHERE.CFrame,"Really black",VT(5,20,5)) | |
| 4733 | RAY.Size = RAY.Size + VT(0,0,0) | |
| 4734 | SPHERE.Size = SPHERE.Size + VT(0.05,0.05,0.05) | |
| 4735 | SHIELD.Size = SPHERE.Size + VT(0.05,0.05,0.05) | |
| 4736 | ApplyAoE(SPHERE.Position,SPHERE.Size.X/2,true) | |
| 4737 | end | |
| 4738 | for i = 1, 45 do | |
| 4739 | Swait() | |
| 4740 | RAY.Transparency = RAY.Transparency + 1/45 | |
| 4741 | SPHERE.Transparency = RAY.Transparency | |
| 4742 | SHIELD.Transparency = SPHERE.Transparency + 1/45 | |
| 4743 | end | |
| 4744 | RAY:remove() | |
| 4745 | SHIELD:remove() | |
| 4746 | SPHERE:remove() | |
| 4747 | end)) | |
| 4748 | ATTACK = false | |
| 4749 | Rooted = false | |
| 4750 | end | |
| 4751 | local asd = Instance.new("ParticleEmitter")
| |
| 4752 | asd.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0)) | |
| 4753 | asd.LightEmission = .1 | |
| 4754 | asd.Size = NumberSequence.new(0.2) | |
| 4755 | asd.Texture = "http://www.roblox.com/asset/?ID=291880914" | |
| 4756 | aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)})
| |
| 4757 | bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
| |
| 4758 | asd.Transparency = bbb | |
| 4759 | asd.Size = aaa | |
| 4760 | asd.ZOffset = .9 | |
| 4761 | asd.Acceleration = Vector3.new(0, -15, 0) | |
| 4762 | asd.LockedToPart = false | |
| 4763 | asd.EmissionDirection = "Back" | |
| 4764 | asd.Lifetime = NumberRange.new(1, 2) | |
| 4765 | asd.Rotation = NumberRange.new(-100, 100) | |
| 4766 | asd.RotSpeed = NumberRange.new(-100, 100) | |
| 4767 | asd.Speed = NumberRange.new(25,35) | |
| 4768 | asd.Enabled = false | |
| 4769 | asd.VelocitySpread = 5 | |
| 4770 | ||
| 4771 | function getbloody(victim,amount) | |
| 4772 | local PART = IT("Part",Effects)
| |
| 4773 | PART.Transparency = 1 | |
| 4774 | PART.Size = victim.Size | |
| 4775 | PART.Anchored = true | |
| 4776 | PART.CanCollide = false | |
| 4777 | PART.CFrame = CF(victim.Position,Torso.Position) | |
| 4778 | local HITPLAYERSOUNDS = {"356551938","264486467"}
| |
| 4779 | Debris:AddItem(PART,5) | |
| 4780 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
| 4781 | local prtcl = asd:Clone() | |
| 4782 | prtcl.Parent = PART | |
| 4783 | prtcl:Emit(amount*10) | |
| 4784 | end | |
| 4785 | ||
| 4786 | function impale(chain,hit) | |
| 4787 | if hit.Parent ~= Character and hit.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 4788 | local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid")
| |
| 4789 | if humanoid.Health ~= 0 then | |
| 4790 | hit.Parent:BreakJoints() | |
| 4791 | getbloody(hit,15) | |
| 4792 | local prtcl = asd:Clone() | |
| 4793 | prtcl.Parent = chain | |
| 4794 | prtcl.Enabled = true | |
| 4795 | prtcl.Speed = NumberRange.new(0) | |
| 4796 | prtcl.Size = NumberSequence.new(0.2) | |
| 4797 | end | |
| 4798 | end | |
| 4799 | end | |
| 4800 | ||
| 4801 | function clerp(a, b, t) | |
| 4802 | return a:lerp(b, t) | |
| 4803 | end | |
| 4804 | ||
| 4805 | function newBezier(startpos, pos2, pos3, endpos, t) | |
| 4806 | local A = clerp(startpos, pos2, t) | |
| 4807 | local B = clerp(pos2, pos3, t) | |
| 4808 | local C = clerp(pos3, endpos, t) | |
| 4809 | local lerp1 = clerp(A, B, t) | |
| 4810 | local lerp2 = clerp(B, C, t) | |
| 4811 | local cubic = clerp(lerp1, lerp2, t) | |
| 4812 | return cubic | |
| 4813 | end | |
| 4814 | function Meteor_Shower() | |
| 4815 | ATTACK = true | |
| 4816 | Rooted = false | |
| 4817 | CreateSound(1368573150, RightArm, 3, 0.8) | |
| 4818 | CreateSound(649634100, Torso, 10, 0.8) | |
| 4819 | for i=0, 1.2, 0.1 / Animation_Speed do | |
| 4820 | Swait() | |
| 4821 | WACKYEFFECT({TIME = 15, EffectType = "Block", Size = VT(3,3,3)/2, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
| |
| 4822 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4823 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed) | |
| 4824 | end | |
| 4825 | local POS = Mouse.Hit.p | |
| 4826 | CreateSound(463593339, Effects, 3, 1) | |
| 4827 | coroutine.resume(coroutine.create(function() | |
| 4828 | for i = 1, 35 do | |
| 4829 | wait(MRANDOM(5,150)/100) | |
| 4830 | SpawnMeteor(CF(POS) * ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(0,1500)/10).p,MRANDOM(10,25)/10) | |
| 4831 | end | |
| 4832 | end)) | |
| 4833 | ATTACK = false | |
| 4834 | Rooted = false | |
| 4835 | end | |
| 4836 | ||
| 4837 | Lighting = game.Lighting | |
| 4838 | skybox = Instance.new("Sky", Lighting)
| |
| 4839 | ||
| 4840 | skybox.SkyboxBk = "rbxassetid://1928350162" | |
| 4841 | skybox.SkyboxDn = "rbxassetid://1928348152" | |
| 4842 | skybox.SkyboxFt = "rbxassetid://1928348152" | |
| 4843 | skybox.SkyboxLf = "rbxassetid://1928350162" | |
| 4844 | skybox.SkyboxRt = "rbxassetid://1928350162" | |
| 4845 | skybox.SkyboxUp = "rbxassetid://1928350162" | |
| 4846 | ||
| 4847 | --//=================================\\ | |
| 4848 | --|| ASSIGN THINGS TO KEYS | |
| 4849 | --\\=================================// | |
| 4850 | ||
| 4851 | function MouseDown(Mouse) | |
| 4852 | if ATTACK == false then | |
| 4853 | Click() | |
| 4854 | end | |
| 4855 | end | |
| 4856 | function MouseDown(Mouse) | |
| 4857 | HOLD = true | |
| 4858 | if ATTACK == false then | |
| 4859 | end | |
| 4860 | end | |
| 4861 | ||
| 4862 | function MouseUp(Mouse) | |
| 4863 | HOLD = false | |
| 4864 | end | |
| 4865 | ||
| 4866 | function KeyDown(Key) | |
| 4867 | KEYHOLD = true | |
| 4868 | if Key == "v" and ATTACK == false then | |
| 4869 | Equivalent_Pain() | |
| 4870 | end | |
| 4871 | ||
| 4872 | if Key == "b" and ATTACK == false then | |
| 4873 | RTaunt() | |
| 4874 | end | |
| 4875 | ||
| 4876 | if Key == "n" and ATTACK == false then | |
| 4877 | TakeOnMe() | |
| 4878 | end | |
| 4879 | ||
| 4880 | if Key == "q" and ATTACK == false then | |
| 4881 | Meteor_Shower() | |
| 4882 | end | |
| 4883 | ||
| 4884 | if Key == "t" and ATTACK == false then | |
| 4885 | Taunt() | |
| 4886 | end | |
| 4887 | ||
| 4888 | if Key == "x" and ATTACK == false then | |
| 4889 | Smite() | |
| 4890 | end | |
| 4891 | ||
| 4892 | if Key == "c" and ATTACK == false then | |
| 4893 | Warp() | |
| 4894 | end | |
| 4895 | if Key == "e" and ATTACK == false then | |
| 4896 | Prison_Key() | |
| 4897 | end | |
| 4898 | if Key == "r" and ATTACK == false then | |
| 4899 | Destruction() | |
| 4900 | end | |
| 4901 | if Key == "t" and ATTACK == false then | |
| 4902 | Morning_Star() | |
| 4903 | end | |
| 4904 | if Key == "1" and ATTACK == false then | |
| 4905 | LaughV2() | |
| 4906 | end | |
| 4907 | if Key == "2" and ATTACK == false then | |
| 4908 | Holy_Smite() | |
| 4909 | end | |
| 4910 | if Key == "3" and ATTACK == false then | |
| 4911 | Sheer_Cold() | |
| 4912 | end | |
| 4913 | if Key == "4" and ATTACK == false then | |
| 4914 | Perfect_Command() | |
| 4915 | end | |
| 4916 | end | |
| 4917 | ||
| 4918 | function KeyUp(Key) | |
| 4919 | KEYHOLD = false | |
| 4920 | end | |
| 4921 | ||
| 4922 | Mouse.Button1Down:connect(function(NEWKEY) | |
| 4923 | MouseDown(NEWKEY) | |
| 4924 | end) | |
| 4925 | Mouse.Button1Up:connect(function(NEWKEY) | |
| 4926 | MouseUp(NEWKEY) | |
| 4927 | end) | |
| 4928 | Mouse.KeyDown:connect(function(NEWKEY) | |
| 4929 | KeyDown(NEWKEY) | |
| 4930 | end) | |
| 4931 | Mouse.KeyUp:connect(function(NEWKEY) | |
| 4932 | KeyUp(NEWKEY) | |
| 4933 | end) | |
| 4934 | ||
| 4935 | --//=================================\\ | |
| 4936 | --\\=================================// | |
| 4937 | ||
| 4938 | ||
| 4939 | function unanchor() | |
| 4940 | if UNANCHOR == true then | |
| 4941 | g = Character:GetChildren() | |
| 4942 | for i = 1, #g do | |
| 4943 | if g[i].ClassName == "Part" then | |
| 4944 | g[i].Anchored = false | |
| 4945 | end | |
| 4946 | end | |
| 4947 | end | |
| 4948 | end | |
| 4949 | ||
| 4950 | ||
| 4951 | ||
| 4952 | --//=================================\\ | |
| 4953 | --|| WRAP THE WHOLE SCRIPT UP | |
| 4954 | --\\=================================// | |
| 4955 | function Lerp(a, b, t) -- Linear interpolation | |
| 4956 | return a + (b - a)*t | |
| 4957 | end | |
| 4958 | ||
| 4959 | Humanoid.Changed:connect(function(Jump) | |
| 4960 | if Jump == "Jump" and (Disable_Jump == true) then | |
| 4961 | Humanoid.Jump = false | |
| 4962 | end | |
| 4963 | end) | |
| 4964 | ||
| 4965 | while true do | |
| 4966 | Swait() | |
| 4967 | script.Parent = WEAPONGUI | |
| 4968 | ANIMATE.Parent = nil | |
| 4969 | if Humanoid then | |
| 4970 | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) | |
| 4971 | IDLEANIMATION:Play() | |
| 4972 | end | |
| 4973 | SINE = SINE + CHANGE | |
| 4974 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
| 4975 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
| 4976 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
| 4977 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
| 4978 | ANIM = "Jump" | |
| 4979 | if ATTACK == false then | |
| 4980 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 4981 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 4982 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
| 4983 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 4984 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
| 4985 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 4986 | end | |
| 4987 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
| 4988 | ANIM = "Fall" | |
| 4989 | if ATTACK == false then | |
| 4990 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 4991 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 4992 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
| 4993 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 4994 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 4995 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
| 4996 | end | |
| 4997 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
| 4998 | ANIM = "Idle" | |
| 4999 | if ATTACK == false then | |
| 5000 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 5001 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 5002 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 5003 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 5004 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size - 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 5005 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.2 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 5006 | end | |
| 5007 | ||
| 5008 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
| 5009 | ANIM = "Walk" | |
| 5010 | --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 5011 | --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 5012 | if ATTACK == false then | |
| 5013 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed*3) | |
| 5014 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 5015 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
| 5016 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 5017 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size - 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 5018 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.2 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 5019 | end | |
| 5020 | end | |
| 5021 | unanchor() | |
| 5022 | Humanoid.MaxHealth = "inf" | |
| 5023 | Humanoid.Health = "inf" | |
| 5024 | if Rooted == false then | |
| 5025 | Disable_Jump = false | |
| 5026 | Humanoid.WalkSpeed = Speed | |
| 5027 | elseif Rooted == true then | |
| 5028 | Disable_Jump = true | |
| 5029 | Humanoid.WalkSpeed = 0 | |
| 5030 | end | |
| 5031 | Humanoid.Name = "Ultimate God" | |
| 5032 | sick.Parent = Torso | |
| 5033 | sick:resume() | |
| 5034 | sick.Volume = 5 | |
| 5035 | sick.Pitch = 1 | |
| 5036 | if Head:FindFirstChildOfClass("Sound") then
| |
| 5037 | Head:FindFirstChildOfClass("Sound"):remove()
| |
| 5038 | end | |
| 5039 | end | |
| 5040 | ||
| 5041 | ||
| 5042 | --//=================================\\ | |
| 5043 | --\\=================================// | |
| 5044 | ||
| 5045 | ||
| 5046 | --//====================================================\\-- | |
| 5047 | --|| END OF SCRIPT | |
| 5048 | --\\====================================================//-- |