View difference between Paste ID: ciCmmBVL and D5Fewa9U
SHOW: | | - or go back to the newest paste.
1
warn("StarLight Loaded.")
2
warn("All purpose switcher...")
3
warn("Edit By Frepix.")
4
warn("Moves Edited By UndeniableInfinity.")
5
warn("Please Support The Original Creator Of This Script.")
6
plr = game.Players.LocalPlayer
7
char = plr.Character
8
hum = char.Humanoid
9
local cam = game.Workspace.CurrentCamera
10
local Controller = plr.PlayerScripts:WaitForChild("ControlScript")
11
Camera = cam
12
local CamInterrupt = false
13
local TwoD = false
14
local TargetInfo = {nil, nil}
15
cam.CameraType = "Custom"
16
t = char.Torso
17
h = char.Head
18
ra = char["Right Arm"]
19
la = char["Left Arm"]
20
rl = char["Right Leg"]
21
ll = char["Left Leg"]
22
tors = char.Torso
23
lleg = char["Left Leg"]
24
root = char.HumanoidRootPart
25
hed = char.Head
26
rleg = char["Right Leg"]
27
rarm = char["Right Arm"]
28
larm = char["Left Arm"]
29
radian = math.rad
30
random = math.random
31
Vec3 = Vector3.new
32
Inst = Instance.new
33
cFrame = CFrame.new
34
Euler = CFrame.fromEulerAnglesXYZ
35
vt = Vector3.new
36
bc = BrickColor.new
37
br = BrickColor.random
38
it = Instance.new
39
cf = CFrame.new
40
local Booleans = {CamFollow = true, GyroUse = true}
41
function lerp(object, newCFrame, alpha)
42
	return object:lerp(newCFrame, alpha)
43
end
44
45
ff = Instance.new("ForceField", game.Players.LocalPlayer.Character)
46
ff.Visible = false
47
48
49
local Directer = Inst("BodyGyro", root)
50
Directer.MaxTorque = Vec3(0, 0, 0)
51
Directer.P = 600000
52
local CPart = Inst("Part")
53
CPart.Anchored = true
54
CPart.CanCollide = false
55
CPart.Locked = true
56
CPart.Transparency = 1
57
local rainbowmode = false
58
local chaosmode = false
59
kan = Instance.new("Sound", char)
60
kan.Volume = 1.98
61
kan.TimePosition = 0
62
kan.PlaybackSpeed = 1
63
kan.Pitch = 1
64
kan.SoundId = "rbxassetid://415898123"
65
kan.Name = "wrecked"
66
kan.Looped = true
67
kan:Play()
68
function newTheme(ID, timepos, pitch, vol)
69
	local kanz = kan
70
	kanz.PlaybackSpeed = pitch
71
	kanz.Pitch = pitch
72
	kanz.SoundId = ID
73
	kanz.Name = "wrecked"
74
	kanz.Looped = true
75
end
76
function CameraShake(Times, Power, PlayerTarget)
77
	coroutine.resume(coroutine.create(function()
78
		FV = Instance.new("BoolValue", PlayerTarget)
79
		FV.Name = "CameraShake"
80
		for ShakeNum = 1, Times do
81
			swait()
82
			local ef = Power
83
			if ef >= 1 then
84
				Humanoid.CameraOffset = Vector3.new(math.random(-ef, ef), math.random(-ef, ef), math.random(-ef, ef))
85
			else
86
				ef = Power * 10
87
				Humanoid.CameraOffset = Vector3.new(math.random(-ef, ef) / 10, math.random(-ef, ef) / 10, math.random(-ef, ef) / 10)
88
			end
89
		end
90
		Humanoid.CameraOffset = Vector3.new(0, 0, 0)
91
		FV:Destroy()
92
	end))
93
end
94
function CameraEnshaking(Length, Intensity)
95
	coroutine.resume(coroutine.create(function()
96
		local intensity = 1 * Intensity
97
		local rotM = 0.01 * Intensity
98
		for i = 0, Length, 0.1 do
99
			swait()
100
			intensity = intensity - 0.05 * Intensity / Length
101
			rotM = rotM - 5.0E-4 * Intensity / Length
102
			hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity)))
103
			cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM)
104
		end
105
		Humanoid.CameraOffset = Vec3(0, 0, 0)
106
	end))
107
end
108
function CamShake(Part, Distan, Power, Times)
109
	local de = Part.Position
110
	for i, v in pairs(workspace:children()) do
111
		if v:IsA("Model") and v:findFirstChild("Humanoid") then
112
			for _, c in pairs(v:children()) do
113
				if c.ClassName == "Part" and Distan > (c.Position - de).magnitude then
114
					do
115
						local Noob = v.Humanoid
116
						if Noob ~= nil then
117
							coroutine.resume(coroutine.create(function()
118
								FV = Instance.new("BoolValue", Noob)
119
								FV.Name = "CameraShake"
120
								for ShakeNum = 1, Times do
121
									swait()
122
									local ef = Power
123
									if ef >= 1 then
124
										Humanoid.CameraOffset = Vector3.new(math.random(-ef, ef), math.random(-ef, ef), math.random(-ef, ef))
125
									else
126
										ef = Power * 10
127
										Humanoid.CameraOffset = Vector3.new(math.random(-ef, ef) / 10, math.random(-ef, ef) / 10, math.random(-ef, ef) / 10)
128
									end
129
								end
130
								Humanoid.CameraOffset = Vector3.new(0, 0, 0)
131
								FV:Destroy()
132
							end))
133
							CameraShake(Times, Power, Noob)
134
						end
135
					end
136
				end
137
			end
138
		end
139
	end
140
end
141
function chatfunc(text, color)
142
	local chat = coroutine.wrap(function()
143
		if Character:FindFirstChild("TalkingBillBoard") ~= nil then
144
			Character:FindFirstChild("TalkingBillBoard"):destroy()
145
		end
146
		local naeeym2 = Instance.new("BillboardGui", Character)
147
		naeeym2.Size = UDim2.new(0, 100, 0, 40)
148
		naeeym2.StudsOffset = Vector3.new(0, 3, 0)
149
		naeeym2.Adornee = Character.Head
150
		naeeym2.Name = "TalkingBillBoard"
151
		local tecks2 = Instance.new("TextLabel", naeeym2)
152
		tecks2.BackgroundTransparency = 1
153
		tecks2.BorderSizePixel = 0
154
		tecks2.Text = ""
155
		tecks2.Font = "SciFi"
156
		tecks2.TextSize = 30
157
		tecks2.TextStrokeTransparency = 0
158
		tecks2.TextColor3 = color
159
		tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
160
		tecks2.Size = UDim2.new(1, 0, 0.5, 0)
161
		local tecks3 = Instance.new("TextLabel", naeeym2)
162
		tecks3.BackgroundTransparency = 1
163
		tecks3.BorderSizePixel = 0
164
		tecks3.Text = ""
165
		tecks3.Font = "SciFi"
166
		tecks3.TextSize = 30
167
		tecks3.TextStrokeTransparency = 0
168
		tecks3.TextColor3 = Color3.new(0, 0, 0)
169
		tecks3.TextStrokeColor3 = color
170
		tecks3.Size = UDim2.new(1, 0, 0.5, 0)
171
		coroutine.resume(coroutine.create(function()
172
			while true do
173
				swait(1)
174
				if chaosmode == true then
175
					tecks2.TextColor3 = BrickColor.random().Color
176
					tecks3.TextStrokeColor3 = BrickColor.random().Color
177
				end
178
				tecks2.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5))
179
				tecks3.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5))
180
				tecks2.Rotation = math.random(-5, 5)
181
				tecks3.Rotation = math.random(-5, 5)
182
			end
183
		end))
184
		for i = 1, string.len(text) do
185
			CFuncs.Sound.Create("rbxassetid://274118116", char, 0.25, 0.115)
186
			tecks2.Text = string.sub(text, 1, i)
187
			tecks3.Text = string.sub(text, 1, i)
188
			swait(1)
189
		end
190
		wait(1)
191
		local randomrot = math.random(1, 2)
192
		if randomrot == 1 then
193
			for i = 1, 50 do
194
				swait()
195
				tecks2.Rotation = tecks2.Rotation - 0.75
196
				tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
197
				tecks2.TextTransparency = tecks2.TextTransparency + 0.04
198
				tecks3.Rotation = tecks2.Rotation + 0.75
199
				tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
200
				tecks3.TextTransparency = tecks2.TextTransparency + 0.04
201
			end
202
		elseif randomrot == 2 then
203
			for i = 1, 50 do
204
				swait()
205
				tecks2.Rotation = tecks2.Rotation + 0.75
206
				tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
207
				tecks2.TextTransparency = tecks2.TextTransparency + 0.04
208
				tecks3.Rotation = tecks2.Rotation - 0.75
209
				tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
210
				tecks3.TextTransparency = tecks2.TextTransparency + 0.04
211
			end
212
		end
213
		naeeym2:Destroy()
214
	end)
215
	chat()
216
end
217
local Create = LoadLibrary("RbxUtility").Create
218
CFuncs = {
219
	Part = {
220
		Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
221
			local Part = Create("Part")({
222
				Parent = Parent,
223
				Reflectance = Reflectance,
224
				Transparency = Transparency,
225
				CanCollide = false,
226
				Locked = true,
227
				BrickColor = BrickColor.new(tostring(BColor)),
228
				Name = Name,
229
				Size = Size,
230
				Material = Material
231
			})
232
			RemoveOutlines(Part)
233
			return Part
234
		end
235
	},
236
	Mesh = {
237
		Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
238
			local Msh = Create(Mesh)({
239
				Parent = Part,
240
				Offset = OffSet,
241
				Scale = Scale
242
			})
243
			if Mesh == "SpecialMesh" then
244
				Msh.MeshType = MeshType
245
				Msh.MeshId = MeshId
246
			end
247
			return Msh
248
		end
249
	},
250
	Mesh = {
251
		Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
252
			local Msh = Create(Mesh)({
253
				Parent = Part,
254
				Offset = OffSet,
255
				Scale = Scale
256
			})
257
			if Mesh == "SpecialMesh" then
258
				Msh.MeshType = MeshType
259
				Msh.MeshId = MeshId
260
			end
261
			return Msh
262
		end
263
	},
264
	Weld = {
265
		Create = function(Parent, Part0, Part1, C0, C1)
266
			local Weld = Create("Weld")({
267
				Parent = Parent,
268
				Part0 = Part0,
269
				Part1 = Part1,
270
				C0 = C0,
271
				C1 = C1
272
			})
273
			return Weld
274
		end
275
	},
276
	Sound = {
277
		Create = function(id, par, vol, pit)
278
			coroutine.resume(coroutine.create(function()
279
				local S = Create("Sound")({
280
					Volume = vol,
281
					Pitch = pit or 1,
282
					SoundId = id,
283
					Parent = par or workspace
284
				})
285
				wait()
286
				S:play()
287
				game:GetService("Debris"):AddItem(S, 10)
288
			end))
289
		end
290
	},
291
	LongSound = {
292
		Create = function(id, par, vol, pit)
293
			coroutine.resume(coroutine.create(function()
294
				local S = Create("Sound")({
295
					Volume = vol,
296
					Pitch = pit or 1,
297
					SoundId = id,
298
					Parent = par or workspace
299
				})
300
				wait()
301
				S:play()
302
				game:GetService("Debris"):AddItem(S, 30)
303
			end))
304
		end
305
	},
306
	ParticleEmitter = {
307
		Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
308
			local fp = Create("ParticleEmitter")({
309
				Parent = Parent,
310
				Color = ColorSequence.new(Color1, Color2),
311
				LightEmission = LightEmission,
312
				Size = Size,
313
				Texture = Texture,
314
				Transparency = Transparency,
315
				ZOffset = ZOffset,
316
				Acceleration = Accel,
317
				Drag = Drag,
318
				LockedToPart = LockedToPart,
319
				VelocityInheritance = VelocityInheritance,
320
				EmissionDirection = EmissionDirection,
321
				Enabled = Enabled,
322
				Lifetime = LifeTime,
323
				Rate = Rate,
324
				Rotation = Rotation,
325
				RotSpeed = RotSpeed,
326
				Speed = Speed,
327
				VelocitySpread = VelocitySpread
328
			})
329
			return fp
330
		end
331
	},
332
	CreateTemplate = {}
333
}
334
function New(Object, Parent, Name, Data)
335
	local Object = Instance.new(Object)
336
	for Index, Value in pairs(Data or {}) do
337
		Object[Index] = Value
338
	end
339
	Object.Parent = Parent
340
	Object.Name = Name
341
	return Object
342
end
343
local halocolor = BrickColor.new("Pastel light blue")
344
local halocolor2 = BrickColor.new("Really black")
345
local starcolor = BrickColor.new("Really black")
346
local lunacolor = BrickColor.new("Navy blue")
347
local lunacolor2 = BrickColor.new("Bright blue")
348
local wepcolor = BrickColor.new("Really black")
349
local maincolor = BrickColor.new("Really black")
350
local m = Instance.new("Model", char)
351
local m2 = Instance.new("Model", char)
352
local m3 = Instance.new("Model", char)
353
local mw1 = Instance.new("Model", char)
354
local mw2 = Instance.new("Model", char)
355
local extrawingmod1 = Instance.new("Model", char)
356
local extrawingmod2 = Instance.new("Model", char)
357
function CreateParta(parent, transparency, reflectance, material, brickcolor)
358
	local p = Instance.new("Part")
359
	p.TopSurface = 0
360
	p.BottomSurface = 0
361
	p.Parent = parent
362
	p.Size = Vector3.new(0.1, 0.1, 0.1)
363
	p.Transparency = transparency
364
	p.Reflectance = reflectance
365
	p.CanCollide = false
366
	p.Locked = true
367
	p.BrickColor = brickcolor
368
	p.Material = material
369
	return p
370
end
371
function CreateMesh(parent, meshtype, x1, y1, z1)
372
	local mesh = Instance.new("SpecialMesh", parent)
373
	mesh.MeshType = meshtype
374
	mesh.Scale = Vector3.new(x1 * 10, y1 * 10, z1 * 10)
375
	return mesh
376
end
377
function CreateSpecialMesh(parent, meshid, x1, y1, z1)
378
	local mesh = Instance.new("SpecialMesh", parent)
379
	mesh.MeshType = "FileMesh"
380
	mesh.MeshId = meshid
381
	mesh.Scale = Vector3.new(x1, y1, z1)
382
	return mesh
383
end
384
function CreateSpecialGlowMesh(parent, meshid, x1, y1, z1)
385
	local mesh = Instance.new("SpecialMesh", parent)
386
	mesh.MeshType = "FileMesh"
387
	mesh.MeshId = meshid
388
	mesh.TextureId = "http://www.roblox.com/asset/?id=269748808"
389
	mesh.Scale = Vector3.new(x1, y1, z1)
390
	mesh.VertexColor = Vector3.new(parent.BrickColor.r, parent.BrickColor.g, parent.BrickColor.b)
391
	return mesh
392
end
393
function CreateWeld(parent, part0, part1, C1X, C1Y, C1Z, C1Xa, C1Ya, C1Za, C0X, C0Y, C0Z, C0Xa, C0Ya, C0Za)
394
	local weld = Instance.new("Weld")
395
	weld.Parent = parent
396
	weld.Part0 = part0
397
	weld.Part1 = part1
398
	weld.C1 = CFrame.new(C1X, C1Y, C1Z) * CFrame.Angles(C1Xa, C1Ya, C1Za)
399
	weld.C0 = CFrame.new(C0X, C0Y, C0Z) * CFrame.Angles(C0Xa, C0Ya, C0Za)
400
	return weld
401
end
402
local handlex = CreateParta(mw2, 1, 1, "Neon", maincolor)
403
CreateMesh(handle, "Brick", 0, 0, 0)
404
local handlexweld = CreateWeld(handlex, tors, handlex, 0, -1.5, -1.05, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
405
local valuaring = 10
406
for i = 0, 49 do
407
	valuaring = valuaring + 10
408
	rn = CreateParta(mw2, 0, 0, "Neon", halocolor)
409
	CreateMesh(rn, "Brick", 0.25, 0.1, 0.1)
410
	CreateWeld(rn, handlex, rn, 0, 1, 0, math.rad(0), math.rad(0), math.rad(valuaring), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
411
end
412
local handle = CreateParta(m, 1, 1, "Neon", maincolor)
413
CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
414
local handleweld = CreateWeld(handle, tors, handle, 0, -1.5, -1.05, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
415
local lwing1 = CreateParta(m, 1, 1, "Neon", maincolor)
416
CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
417
local lwing1weld = CreateWeld(lwing1, handle, lwing1, 3, 0, 0, math.rad(5), math.rad(0), math.rad(12.5), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
418
wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
419
CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
420
CreateWeld(wed, lwing1, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
421
wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
422
CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
423
CreateWeld(wed, lwing1, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
424
wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
425
CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
426
CreateWeld(wed, lwing1, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
427
wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
428
CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
429
CreateWeld(wed, lwing1, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
430
local lwing2 = CreateParta(m, 1, 1, "Neon", maincolor)
431
CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
432
local lwing2weld = CreateWeld(lwing2, handle, lwing2, 4, 1, 0, math.rad(10), math.rad(0), math.rad(25), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
433
wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
434
CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
435
CreateWeld(wed, lwing2, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
436
wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
437
CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
438
CreateWeld(wed, lwing2, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
439
wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
440
CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
441
CreateWeld(wed, lwing2, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
442
wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
443
CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
444
CreateWeld(wed, lwing2, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
445
local lwing3 = CreateParta(m, 1, 1, "Neon", maincolor)
446
CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
447
local lwing3weld = CreateWeld(lwing3, handle, lwing3, 4.75, 2, 0, math.rad(15), math.rad(0), math.rad(37.5), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
448
wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
449
CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
450
CreateWeld(wed, lwing3, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
451
wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
452
CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
453
CreateWeld(wed, lwing3, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
454
wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
455
CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
456
CreateWeld(wed, lwing3, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
457
wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
458
CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
459
CreateWeld(wed, lwing3, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
460
local lwing4 = CreateParta(m, 1, 1, "Neon", maincolor)
461
CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
462
local lwing4weld = CreateWeld(lwing4, handle, lwing4, 5.75, 3, 0, math.rad(20), math.rad(0), math.rad(50), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
463
wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
464
CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
465
CreateWeld(wed, lwing4, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
466
wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
467
CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
468
CreateWeld(wed, lwing4, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
469
wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
470
CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
471
CreateWeld(wed, lwing4, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
472
wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
473
CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
474
CreateWeld(wed, lwing4, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
475
local lwing5 = CreateParta(m, 1, 1, "Neon", maincolor)
476
CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
477
local lwing5weld = CreateWeld(lwing5, handle, lwing5, 6.75, 4, 0, math.rad(25), math.rad(0), math.rad(62.5), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
478
wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
479
CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
480
CreateWeld(wed, lwing5, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
481
wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
482
CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
483
CreateWeld(wed, lwing5, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
484
wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
485
CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
486
CreateWeld(wed, lwing5, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
487
wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
488
CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
489
CreateWeld(wed, lwing5, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
490
local lwing6 = CreateParta(m, 1, 1, "Neon", maincolor)
491
CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
492
local lwing6weld = CreateWeld(lwing6, handle, lwing6, 7.75, 5, 0, math.rad(30), math.rad(0), math.rad(75), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
493
wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
494
CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
495
CreateWeld(wed, lwing6, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
496
wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
497
CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
498
CreateWeld(wed, lwing6, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
499
wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
500
CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
501
CreateWeld(wed, lwing6, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
502
wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
503
CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
504
CreateWeld(wed, lwing6, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
505
local rwing1 = CreateParta(m, 1, 1, "Neon", maincolor)
506
CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
507
local rwing1weld = CreateWeld(rwing1, handle, rwing1, -3, 0, 0, math.rad(5), math.rad(0), math.rad(-12.5), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
508
wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
509
CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
510
CreateWeld(wed, rwing1, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
511
wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
512
CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
513
CreateWeld(wed, rwing1, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
514
wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
515
CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
516
CreateWeld(wed, rwing1, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
517
wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
518
CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
519
CreateWeld(wed, rwing1, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
520
local rwing2 = CreateParta(m, 1, 1, "Neon", maincolor)
521
CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
522
local rwing2weld = CreateWeld(rwing2, handle, rwing2, -4, 1, 0, math.rad(10), math.rad(0), math.rad(-25), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
523
wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
524
CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
525
CreateWeld(wed, rwing2, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
526
wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
527
CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
528
CreateWeld(wed, rwing2, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
529
wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
530
CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
531
CreateWeld(wed, rwing2, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
532
wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
533
CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
534
CreateWeld(wed, rwing2, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
535
local rwing3 = CreateParta(m, 1, 1, "Neon", maincolor)
536
CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
537
local rwing3weld = CreateWeld(rwing3, handle, rwing3, -4.75, 2, 0, math.rad(15), math.rad(0), math.rad(-37.5), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
538
wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
539
CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
540
CreateWeld(wed, rwing3, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
541
wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
542
CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
543
CreateWeld(wed, rwing3, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
544
wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
545
CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
546
CreateWeld(wed, rwing3, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
547
wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
548
CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
549
CreateWeld(wed, rwing3, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
550
local rwing4 = CreateParta(m, 1, 1, "Neon", maincolor)
551
CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
552
local rwing4weld = CreateWeld(rwing4, handle, rwing4, -5.75, 3, 0, math.rad(20), math.rad(0), math.rad(-50), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
553
wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
554
CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
555
CreateWeld(wed, rwing4, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
556
wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
557
CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
558
CreateWeld(wed, rwing4, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
559
wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
560
CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
561
CreateWeld(wed, rwing4, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
562
wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
563
CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
564
CreateWeld(wed, rwing4, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
565
local rwing5 = CreateParta(m, 1, 1, "Neon", maincolor)
566
CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
567
local rwing5weld = CreateWeld(rwing5, handle, rwing5, -6.75, 4, 0, math.rad(25), math.rad(0), math.rad(-62.5), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
568
wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
569
CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
570
CreateWeld(wed, rwing5, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
571
wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
572
CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
573
CreateWeld(wed, rwing5, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
574
wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
575
CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
576
CreateWeld(wed, rwing5, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
577
wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
578
CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
579
CreateWeld(wed, rwing5, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
580
local rwing6 = CreateParta(m, 1, 1, "Neon", maincolor)
581
CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
582
local rwing6weld = CreateWeld(rwing6, handle, rwing6, -7.75, 3, 0, math.rad(30), math.rad(0), math.rad(-75), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
583
wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
584
CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
585
CreateWeld(wed, rwing6, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
586
wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
587
CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
588
CreateWeld(wed, rwing6, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
589
wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
590
CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
591
CreateWeld(wed, rwing6, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
592
wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
593
CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
594
CreateWeld(wed, rwing6, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
595
ran = CreateParta(m2, 0, 0, "SmoothPlastic", wepcolor)
596
CreateMesh(ran, "Wedge", 1.02, 1.02, 1.02)
597
CreateWeld(ran, larm, ran, 0, 0.15, 0, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
598
ran = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
599
CreateMesh(ran, "Wedge", 0.9, 0.9, 1.025)
600
CreateWeld(ran, larm, ran, 0, 0.155, 0, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
601
ran = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
602
CreateMesh(ran, "Wedge", 1.025, 0.9, 0.9)
603
CreateWeld(ran, larm, ran, 0, 0.155, -0.025, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
604
gan = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
605
CreateMesh(gan, "Brick", 1.075, 0.1, 1.075)
606
CreateWeld(gan, larm, gan, 0, 0.5, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
607
gan = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
608
CreateMesh(gan, "Brick", 1.075, 0.1, 1.075)
609
CreateWeld(gan, larm, gan, 0, 0.75, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
610
gan = CreateParta(m2, 0, 0, "Neon", halocolor2)
611
CreateMesh(gan, "Brick", 1.095, 0.035, 1.095)
612
CreateWeld(gan, larm, gan, 0, 0.5, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
613
gan = CreateParta(m2, 0, 0, "Neon", halocolor2)
614
CreateMesh(gan, "Brick", 1.095, 0.035, 1.095)
615
CreateWeld(gan, larm, gan, 0, 0.75, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
616
gane = CreateParta(m3, 0, 0, "SmoothPlastic", lunacolor2)
617
CreateMesh(gane, "Brick", 1.0625, 0.2, 1.0625)
618
CreateWeld(gane, larm, gane, 0, 0.6, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
619
star = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
620
CreateSpecialMesh(star, "http://www.roblox.com/asset/?id=45428961", 2.5, 2.5, 2.5)
621
CreateWeld(star, larm, star, 0, 0.475, 0.6, math.rad(90), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
622
starl = CreateParta(m3, 0, 0, "SmoothPlastic", starcolor)
623
CreateSpecialMesh(starl, "http://www.roblox.com/asset/?id=45428961", 1.95, 2.55, 1.95)
624
CreateWeld(starl, larm, starl, 0, 0.475, 0.6, math.rad(90), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
625
dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
626
CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
627
CreateWeld(dotsec, larm, dotsec, 0, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
628
dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
629
CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
630
CreateWeld(dotseca, larm, dotseca, 0, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
631
dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
632
CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
633
CreateWeld(dotsecb, larm, dotsecb, 0, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
634
dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
635
CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
636
CreateWeld(dotsec, larm, dotsec, 0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
637
dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
638
CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
639
CreateWeld(dotseca, larm, dotseca, 0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
640
dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
641
CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
642
CreateWeld(dotsecb, larm, dotsecb, 0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
643
dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
644
CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
645
CreateWeld(dotsec, larm, dotsec, 0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
646
dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
647
CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
648
CreateWeld(dotseca, larm, dotseca, 0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
649
dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
650
CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
651
CreateWeld(dotsecb, larm, dotsecb, 0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
652
dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
653
CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
654
CreateWeld(dotsec, larm, dotsec, -0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
655
dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
656
CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
657
CreateWeld(dotseca, larm, dotseca, -0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
658
dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
659
CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
660
CreateWeld(dotsecb, larm, dotsecb, -0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
661
dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
662
CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
663
CreateWeld(dotsec, larm, dotsec, -0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
664
dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
665
CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
666
CreateWeld(dotseca, larm, dotseca, -0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
667
dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
668
CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
669
CreateWeld(dotsecb, larm, dotsecb, -0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
670
dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
671
CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
672
CreateWeld(dotsec, larm, dotsec, 0, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
673
dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
674
CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
675
CreateWeld(dotseca, larm, dotseca, 0, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
676
dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
677
CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
678
CreateWeld(dotsecb, larm, dotsecb, 0, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
679
dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
680
CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
681
CreateWeld(dotsec, larm, dotsec, 0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
682
dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
683
CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
684
CreateWeld(dotseca, larm, dotseca, 0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
685
dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
686
CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
687
CreateWeld(dotsecb, larm, dotsecb, 0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
688
dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
689
CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
690
CreateWeld(dotsec, larm, dotsec, 0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
691
dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
692
CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
693
CreateWeld(dotseca, larm, dotseca, 0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
694
dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
695
CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
696
CreateWeld(dotsecb, larm, dotsecb, 0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
697
dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
698
CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
699
CreateWeld(dotsec, larm, dotsec, -0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
700
dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
701
CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
702
CreateWeld(dotseca, larm, dotseca, -0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
703
dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
704
CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
705
CreateWeld(dotsecb, larm, dotsecb, -0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
706
dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
707
CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
708
CreateWeld(dotsec, larm, dotsec, -0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
709
dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
710
CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
711
CreateWeld(dotseca, larm, dotseca, -0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
712
dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
713
CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
714
CreateWeld(dotsecb, larm, dotsecb, -0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
715
ran = CreateParta(m2, 0, 0, "SmoothPlastic", wepcolor)
716
CreateMesh(ran, "Wedge", 1.02, 1.02, 1.02)
717
CreateWeld(ran, rarm, ran, 0, 0.15, 0, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
718
ran = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
719
CreateMesh(ran, "Wedge", 0.9, 0.9, 1.025)
720
CreateWeld(ran, rarm, ran, 0, 0.155, 0, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
721
ran = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
722
CreateMesh(ran, "Wedge", 1.025, 0.9, 0.9)
723
CreateWeld(ran, rarm, ran, 0, 0.155, -0.025, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
724
gan = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
725
CreateMesh(gan, "Brick", 1.075, 0.1, 1.075)
726
CreateWeld(gan, rarm, gan, 0, 0.5, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
727
gan = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
728
CreateMesh(gan, "Brick", 1.075, 0.1, 1.075)
729
CreateWeld(gan, rarm, gan, 0, 0.75, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
730
gan = CreateParta(m2, 0, 0, "Neon", halocolor2)
731
CreateMesh(gan, "Brick", 1.095, 0.035, 1.095)
732
CreateWeld(gan, rarm, gan, 0, 0.5, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
733
gan = CreateParta(m2, 0, 0, "Neon", halocolor2)
734
CreateMesh(gan, "Brick", 1.095, 0.035, 1.095)
735
CreateWeld(gan, rarm, gan, 0, 0.75, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
736
gane = CreateParta(m3, 0, 0, "SmoothPlastic", lunacolor2)
737
CreateMesh(gane, "Brick", 1.0625, 0.2, 1.0625)
738
CreateWeld(gane, rarm, gane, 0, 0.6, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
739
star = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
740
CreateSpecialMesh(star, "http://www.roblox.com/asset/?id=45428961", 2.5, 2.5, 2.5)
741
CreateWeld(star, rarm, star, 0, -0.475, 0.6, math.rad(90), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
742
starl = CreateParta(m3, 0, 0, "SmoothPlastic", starcolor)
743
CreateSpecialMesh(starl, "http://www.roblox.com/asset/?id=45428961", 1.95, 2.55, 1.95)
744
CreateWeld(starl, rarm, starl, 0, -0.475, 0.6, math.rad(90), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
745
dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
746
CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
747
CreateWeld(dotsec, rarm, dotsec, 0, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
748
dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
749
CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
750
CreateWeld(dotseca, rarm, dotseca, 0, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
751
dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
752
CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
753
CreateWeld(dotsecb, rarm, dotsecb, 0, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
754
dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
755
CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
756
CreateWeld(dotsec, rarm, dotsec, 0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
757
dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
758
CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
759
CreateWeld(dotseca, rarm, dotseca, 0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
760
dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
761
CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
762
CreateWeld(dotsecb, rarm, dotsecb, 0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
763
dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
764
CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
765
CreateWeld(dotsec, rarm, dotsec, 0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
766
dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
767
CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
768
CreateWeld(dotseca, rarm, dotseca, 0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
769
dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
770
CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
771
CreateWeld(dotsecb, rarm, dotsecb, 0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
772
dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
773
CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
774
CreateWeld(dotsec, rarm, dotsec, -0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
775
dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
776
CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
777
CreateWeld(dotseca, rarm, dotseca, -0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
778
dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
779
CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
780
CreateWeld(dotsecb, rarm, dotsecb, -0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
781
dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
782
CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
783
CreateWeld(dotsec, rarm, dotsec, -0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
784
dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
785
CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
786
CreateWeld(dotseca, rarm, dotseca, -0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
787
dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
788
CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
789
CreateWeld(dotsecb, rarm, dotsecb, -0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
790
dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
791
CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
792
CreateWeld(dotsec, rarm, dotsec, 0, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
793
dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
794
CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
795
CreateWeld(dotseca, rarm, dotseca, 0, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
796
dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
797
CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
798
CreateWeld(dotsecb, rarm, dotsecb, 0, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
799
dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
800
CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
801
CreateWeld(dotsec, rarm, dotsec, 0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
802
dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
803
CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
804
CreateWeld(dotseca, rarm, dotseca, 0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
805
dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
806
CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
807
CreateWeld(dotsecb, rarm, dotsecb, 0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
808
dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
809
CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
810
CreateWeld(dotsec, rarm, dotsec, 0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
811
dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
812
CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
813
CreateWeld(dotseca, rarm, dotseca, 0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
814
dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
815
CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
816
CreateWeld(dotsecb, rarm, dotsecb, 0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
817
dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
818
CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
819
CreateWeld(dotsec, rarm, dotsec, -0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
820
dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
821
CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
822
CreateWeld(dotseca, rarm, dotseca, -0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
823
dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
824
CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
825
CreateWeld(dotsecb, rarm, dotsecb, -0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
826
dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
827
CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
828
CreateWeld(dotsec, rarm, dotsec, -0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
829
dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
830
CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
831
CreateWeld(dotseca, rarm, dotseca, -0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
832
dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
833
CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
834
CreateWeld(dotsecb, rarm, dotsecb, -0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
835
for i, v in pairs(m:GetChildren()) do
836
	if v:IsA("Part") then
837
		v.BrickColor = BrickColor.new("Really black")
838
		v.Material = "Glass"
839
	end
840
end
841
for i, v in pairs(m2:GetChildren()) do
842
	if v:IsA("Part") then
843
		v.BrickColor = BrickColor.new("Crimson")
844
		v.Material = "Granite"
845
	end
846
end
847
for i, v in pairs(m3:GetChildren()) do
848
	if v:IsA("Part") then
849
		v.BrickColor = BrickColor.new("Really red")
850
		v.Material = "Neon"
851
	end
852
end
853
for i, v in pairs(mw2:GetChildren()) do
854
	if v:IsA("Part") then
855
		v.BrickColor = BrickColor.new("Really red")
856
		v.Material = "Neon"
857
	end
858
end
859
for i, v in pairs(mw1:GetChildren()) do
860
	if v:IsA("Part") then
861
		v.Transparency = 1
862
		v.BrickColor = BrickColor.new("Really red")
863
		v.Material = "Neon"
864
	end
865
end
866
for i, v in pairs(extrawingmod1:GetChildren()) do
867
	if v:IsA("Part") then
868
		v.Transparency = 1
869
		v.BrickColor = BrickColor.new("White")
870
		v.Material = "Neon"
871
	end
872
end
873
for i, v in pairs(extrawingmod2:GetChildren()) do
874
	if v:IsA("Part") then
875
		v.Transparency = 1
876
		v.BrickColor = BrickColor.new("White")
877
		v.Material = "Neon"
878
	end
879
end
880
881
FHead = New("Part",char,"FHead",{CanCollide = false,BrickColor = BrickColor.new("Really black"),Size = Vector3.new(1.20000005, 0.600000024, 1),CFrame = CFrame.new(68.5999985, 0.700013041, 9.89999962, 1, 0, 0, 0, 1, 0, 0, 0, 1),Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
882
Mesh = New("SpecialMesh",FHead,"Mesh",{Scale = Vector3.new(1.25999999, 1.5, 1.25999999),})
883
Weld = New("Weld",FHead,"mot",{Part0 = FHead,Part1 = char.Head,C1 = CFrame.new(0, 0.200000048, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
884
FHead.CanCollide = false
885
886
887
888
local MAINRUINCOLOR = BrickColor.new("Really red")
889
function RemoveOutlines(part)
890
	part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
891
end
892
function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
893
	local Part = Create("Part")({
894
		Parent = Parent,
895
		Reflectance = Reflectance,
896
		Transparency = Transparency,
897
		CanCollide = false,
898
		Locked = true,
899
		BrickColor = BrickColor.new(tostring(BColor)),
900
		Name = Name,
901
		Size = Size,
902
		Material = Material
903
	})
904
	Part.CustomPhysicalProperties = PhysicalProperties.new(0.001, 0.001, 0.001, 0.001, 0.001)
905
	RemoveOutlines(Part)
906
	return Part
907
end
908
function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
909
	local Msh = Create(Mesh)({
910
		Parent = Part,
911
		Offset = OffSet,
912
		Scale = Scale
913
	})
914
	if Mesh == "SpecialMesh" then
915
		Msh.MeshType = MeshType
916
		Msh.MeshId = MeshId
917
	end
918
	return Msh
919
end
920
function CreateWeld(Parent, Part0, Part1, C0, C1)
921
	local Weld = Create("Weld")({
922
		Parent = Parent,
923
		Part0 = Part0,
924
		Part1 = Part1,
925
		C0 = C0,
926
		C1 = C1
927
	})
928
	return Weld
929
end
930
Player = game:GetService("Players").LocalPlayer
931
Character = Player.Character
932
PlayerGui = Player.PlayerGui
933
Backpack = Player.Backpack
934
Torso = Character.Torso
935
Head = Character.Head
936
Humanoid = Character.Humanoid
937
m = Instance.new("Model", Character)
938
LeftArm = Character["Left Arm"]
939
LeftLeg = Character["Left Leg"]
940
RightArm = Character["Right Arm"]
941
RightLeg = Character["Right Leg"]
942
LS = Torso["Left Shoulder"]
943
LH = Torso["Left Hip"]
944
RS = Torso["Right Shoulder"]
945
RH = Torso["Right Hip"]
946
Face = Head.face
947
Neck = Torso.Neck
948
it = Instance.new
949
attacktype = 1
950
vt = Vector3.new
951
cf = CFrame.new
952
euler = CFrame.fromEulerAnglesXYZ
953
angles = CFrame.Angles
954
cloaked = false
955
necko = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
956
necko2 = cf(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
957
LHC0 = cf(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
958
LHC1 = cf(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
959
RHC0 = cf(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
960
RHC1 = cf(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
961
RootPart = Character.HumanoidRootPart
962
RootJoint = RootPart.RootJoint
963
RootCF = euler(-1.57, 0, 3.14)
964
attack = false
965
attackdebounce = false
966
deb = false
967
equipped = true
968
hand = false
969
MMouse = nil
970
combo = 0
971
mana = 0
972
trispeed = 0.2
973
attackmode = "none"
974
local idle = 0
975
local Anim = "Idle"
976
local Effects = {}
977
local gun = false
978
local shoot = false
979
local sine = 0
980
local change = 1
981
player = nil
982
local toggleTag = true
983
local txt = Instance.new("BillboardGui", Head)
984
txt.Adornee = nil
985
txt.Name = "NameDetect"
986
txt.Size = UDim2.new(4, 0, 1.2, 0)
987
txt.StudsOffset = Vector3.new(-8, 5.333333333333333, 0)
988
local text = Instance.new("TextLabel", txt)
989
text.Size = UDim2.new(5, 0, 3.5, 0)
990
text.FontSize = "Size8"
991
text.TextScaled = true
992
text.TextTransparency = 0
993
text.BackgroundTransparency = 1
994
text.TextTransparency = 0
995
text.TextStrokeTransparency = 0
996
text.Font = "Fantasy"
997
text.TextStrokeColor3 = Color3.new(1, 0, 0)
998
text.TextColor3 = Color3.new(0, 0, 0)
999
text.Text = "Singularity"
1000
function RecolorTextAndRename(name, col1, col2)
1001
	text.TextStrokeColor3 = col2
1002
	text.TextColor3 = col1
1003
	text.Text = name
1004
end
1005
mouse = Player:GetMouse()
1006
RSH, LSH = nil, nil
1007
RW, LW = Instance.new("Weld"), Instance.new("Weld")
1008
RW.Name = "Right Shoulder"
1009
LW.Name = "Left Shoulder"
1010
LH = Torso["Left Hip"]
1011
RH = Torso["Right Hip"]
1012
TorsoColor = Torso.BrickColor
1013
function NoOutline(Part)
1014
	Part.TopSurface, Part.BottomSurface, Part.LeftSurface, Part.RightSurface, Part.FrontSurface, Part.BackSurface = 10, 10, 10, 10, 10, 10
1015
end
1016
player = Player
1017
ch = Character
1018
RSH = ch.Torso["Right Shoulder"]
1019
LSH = ch.Torso["Left Shoulder"]
1020
RSH.Parent = nil
1021
LSH.Parent = nil
1022
RW.Name = "Right Shoulder"
1023
RW.Part0 = ch.Torso
1024
RW.C0 = cf(1.5, 0.5, 0)
1025
RW.C1 = cf(0, 0.5, 0)
1026
RW.Part1 = ch["Right Arm"]
1027
RW.Parent = ch.Torso
1028
LW.Name = "Left Shoulder"
1029
LW.Part0 = ch.Torso
1030
LW.C0 = cf(-1.5, 0.5, 0)
1031
LW.C1 = cf(0, 0.5, 0)
1032
LW.Part1 = ch["Left Arm"]
1033
LW.Parent = ch.Torso
1034
local Stats = Instance.new("BoolValue")
1035
Stats.Name = "Stats"
1036
Stats.Parent = Character
1037
local Atk = Instance.new("NumberValue")
1038
Atk.Name = "Damage"
1039
Atk.Parent = Stats
1040
Atk.Value = 1
1041
local Def = Instance.new("NumberValue")
1042
Def.Name = "Defense"
1043
Def.Parent = Stats
1044
Def.Value = 1
1045
local Speed = Instance.new("NumberValue")
1046
Speed.Name = "Speed"
1047
Speed.Parent = Stats
1048
Speed.Value = 1
1049
local Mvmt = Instance.new("NumberValue")
1050
Mvmt.Name = "Movement"
1051
Mvmt.Parent = Stats
1052
Mvmt.Value = 1
1053
local donum = 0
1054
function part(formfactor, parent, reflectance, transparency, brickcolor, name, size)
1055
	local fp = it("Part")
1056
	fp.formFactor = formfactor
1057
	fp.Parent = parent
1058
	fp.Reflectance = reflectance
1059
	fp.Transparency = transparency
1060
	fp.CanCollide = false
1061
	fp.Locked = true
1062
	fp.BrickColor = brickcolor
1063
	fp.Name = name
1064
	fp.Size = size
1065
	fp.Position = Torso.Position
1066
	NoOutline(fp)
1067
	fp.Material = "SmoothPlastic"
1068
	fp:BreakJoints()
1069
	return fp
1070
end
1071
function mesh(Mesh, part, meshtype, meshid, offset, scale)
1072
	local mesh = it(Mesh)
1073
	mesh.Parent = part
1074
	if Mesh == "SpecialMesh" then
1075
		mesh.MeshType = meshtype
1076
		if meshid ~= "nil" then
1077
			mesh.MeshId = "http://www.roblox.com/asset/?id=" .. meshid
1078
		end
1079
	end
1080
	mesh.Offset = offset
1081
	mesh.Scale = scale
1082
	return mesh
1083
end
1084
function weld(parent, part0, part1, c0)
1085
	local weld = it("Weld")
1086
	weld.Parent = parent
1087
	weld.Part0 = part0
1088
	weld.Part1 = part1
1089
	weld.C0 = c0
1090
	return weld
1091
end
1092
local Color1 = Torso.BrickColor
1093
local bodvel = Instance.new("BodyVelocity")
1094
local bg = Instance.new("BodyGyro")
1095
function swait(num)
1096
	if num == 0 or num == nil then
1097
		game:service("RunService").Stepped:wait(0)
1098
	else
1099
		for i = 0, num do
1100
			game:service("RunService").Stepped:wait(0)
1101
		end
1102
	end
1103
end
1104
local r = 255
1105
local g = 0
1106
local b = 0
1107
coroutine.resume(coroutine.create(function()
1108
	while wait() do
1109
		for i = 0, 50.8 do
1110
			swait()
1111
			g = g + 5
1112
		end
1113
		for i = 0, 50.8 do
1114
			swait()
1115
			r = r - 5
1116
		end
1117
		for i = 0, 50.8 do
1118
			swait()
1119
			b = b + 5
1120
		end
1121
		for i = 0, 50.8 do
1122
			swait()
1123
			g = g - 5
1124
		end
1125
		for i = 0, 50.8 do
1126
			swait()
1127
			r = r + 5
1128
		end
1129
		for i = 0, 50.8 do
1130
			swait()
1131
			b = b - 5
1132
		end
1133
	end
1134
end))
1135
function so(id, par, vol, pit)
1136
	coroutine.resume(coroutine.create(function()
1137
		local sou = Instance.new("Sound", par or workspace)
1138
		sou.Volume = vol
1139
		sou.Pitch = pit or 1
1140
		sou.SoundId = id
1141
		swait()
1142
		sou:play()
1143
		game:GetService("Debris"):AddItem(sou, 6)
1144
	end))
1145
end
1146
function clerp(a, b, t)
1147
	local qa = {
1148
		QuaternionFromCFrame(a)
1149
	}
1150
	local qb = {
1151
		QuaternionFromCFrame(b)
1152
	}
1153
	local ax, ay, az = a.x, a.y, a.z
1154
	local bx, by, bz = b.x, b.y, b.z
1155
	local _t = 1 - t
1156
	return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
1157
end
1158
function QuaternionFromCFrame(cf)
1159
	local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
1160
	local trace = m00 + m11 + m22
1161
	if trace > 0 then
1162
		local s = math.sqrt(1 + trace)
1163
		local recip = 0.5 / s
1164
		return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
1165
	else
1166
		local i = 0
1167
		if m00 < m11 then
1168
			i = 1
1169
		end
1170
		if m22 > (i == 0 and m00 or m11) then
1171
			i = 2
1172
		end
1173
		if i == 0 then
1174
			local s = math.sqrt(m00 - m11 - m22 + 1)
1175
			local recip = 0.5 / s
1176
			return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
1177
		elseif i == 1 then
1178
			local s = math.sqrt(m11 - m22 - m00 + 1)
1179
			local recip = 0.5 / s
1180
			return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
1181
		elseif i == 2 then
1182
			local s = math.sqrt(m22 - m00 - m11 + 1)
1183
			local recip = 0.5 / s
1184
			return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
1185
		end
1186
	end
1187
end
1188
function QuaternionToCFrame(px, py, pz, x, y, z, w)
1189
	local xs, ys, zs = x + x, y + y, z + z
1190
	local wx, wy, wz = w * xs, w * ys, w * zs
1191
	local xx = x * xs
1192
	local xy = x * ys
1193
	local xz = x * zs
1194
	local yy = y * ys
1195
	local yz = y * zs
1196
	local zz = z * zs
1197
	return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
1198
end
1199
function QuaternionSlerp(a, b, t)
1200
	local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
1201
	local startInterp, finishInterp
1202
	if cosTheta >= 1.0E-4 then
1203
		if 1 - cosTheta > 1.0E-4 then
1204
			local theta = math.acos(cosTheta)
1205
			local invSinTheta = 1 / math.sin(theta)
1206
			startInterp = math.sin((1 - t) * theta) * invSinTheta
1207
			finishInterp = math.sin(t * theta) * invSinTheta
1208
		else
1209
			startInterp = 1 - t
1210
			finishInterp = t
1211
		end
1212
	elseif 1 + cosTheta > 1.0E-4 then
1213
		local theta = math.acos(-cosTheta)
1214
		local invSinTheta = 1 / math.sin(theta)
1215
		startInterp = math.sin((t - 1) * theta) * invSinTheta
1216
		finishInterp = math.sin(t * theta) * invSinTheta
1217
	else
1218
		startInterp = t - 1
1219
		finishInterp = t
1220
	end
1221
	return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
1222
end
1223
local CFrameFromTopBack = function(at, top, back)
1224
	local right = top:Cross(back)
1225
	return CFrame.new(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
1226
end
1227
function Triangle(a, b, c)
1228
	local edg1 = (c - a):Dot((b - a).unit)
1229
	local edg2 = (a - b):Dot((c - b).unit)
1230
	local edg3 = (b - c):Dot((a - c).unit)
1231
	if edg1 <= (b - a).magnitude and edg1 >= 0 then
1232
		a, b = a, b
1233
	elseif edg2 <= (c - b).magnitude and edg2 >= 0 then
1234
		a, b, c = b, c, a
1235
	elseif edg3 <= (a - c).magnitude and edg3 >= 0 then
1236
		a, b, c = c, a, b
1237
	else
1238
		assert(false, "unreachable")
1239
	end
1240
	local len1 = (c - a):Dot((b - a).unit)
1241
	local len2 = (b - a).magnitude - len1
1242
	local width = (a + (b - a).unit * len1 - c).magnitude
1243
	local maincf = CFrameFromTopBack(a, (b - a):Cross(c - b).unit, -(b - a).unit)
1244
	local list = {}
1245
	if len1 > 0.01 then
1246
		local w1 = Instance.new("WedgePart", m)
1247
		game:GetService("Debris"):AddItem(w1, 5)
1248
		w1.Material = "SmoothPlastic"
1249
		w1.FormFactor = "Custom"
1250
		w1.BrickColor = BrickColor.new("Really red")
1251
		w1.Transparency = 0
1252
		w1.Reflectance = 0
1253
		w1.Material = "SmoothPlastic"
1254
		w1.CanCollide = false
1255
		local l1 = Instance.new("PointLight", w1)
1256
		l1.Color = Color3.new(170, 0, 0)
1257
		NoOutline(w1)
1258
		local sz = Vector3.new(0.2, width, len1)
1259
		w1.Size = sz
1260
		local sp = Instance.new("SpecialMesh", w1)
1261
		sp.MeshType = "Wedge"
1262
		sp.Scale = Vector3.new(0, 1, 1) * sz / w1.Size
1263
		w1:BreakJoints()
1264
		w1.Anchored = true
1265
		w1.Parent = workspace
1266
		w1.Transparency = 0.7
1267
		table.insert(Effects, {
1268
			w1,
1269
			"Disappear",
1270
			0.01
1271
		})
1272
		w1.CFrame = maincf * CFrame.Angles(math.pi, 0, math.pi / 2) * CFrame.new(0, width / 2, len1 / 2)
1273
		table.insert(list, w1)
1274
	end
1275
	if len2 > 0.01 then
1276
		local w2 = Instance.new("WedgePart", m)
1277
		game:GetService("Debris"):AddItem(w2, 5)
1278
		w2.Material = "SmoothPlastic"
1279
		w2.FormFactor = "Custom"
1280
		w2.BrickColor = BrickColor.new("Really red")
1281
		w2.Transparency = 0
1282
		w2.Reflectance = 0
1283
		w2.Material = "SmoothPlastic"
1284
		w2.CanCollide = false
1285
		local l2 = Instance.new("PointLight", w2)
1286
		l2.Color = Color3.new(170, 0, 0)
1287
		NoOutline(w2)
1288
		local sz = Vector3.new(0.2, width, len2)
1289
		w2.Size = sz
1290
		local sp = Instance.new("SpecialMesh", w2)
1291
		sp.MeshType = "Wedge"
1292
		sp.Scale = Vector3.new(0, 1, 1) * sz / w2.Size
1293
		w2:BreakJoints()
1294
		w2.Anchored = true
1295
		w2.Parent = workspace
1296
		w2.Transparency = 0.7
1297
		table.insert(Effects, {
1298
			w2,
1299
			"Disappear",
1300
			0.01
1301
		})
1302
		w2.CFrame = maincf * CFrame.Angles(math.pi, math.pi, -math.pi / 2) * CFrame.new(0, width / 2, -len1 - len2 / 2)
1303
		table.insert(list, w2)
1304
	end
1305
	return unpack(list)
1306
end
1307
function Damagefunc(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
1308
	if hit.Parent == nil then
1309
		return
1310
	end
1311
	local h = hit.Parent:FindFirstChildOfClass("Humanoid")
1312
	for _, v in pairs(hit.Parent:children()) do
1313
		if v:IsA("Humanoid") then
1314
			h = v
1315
		end
1316
	end
1317
	if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Head") ~= nil then
1318
		if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
1319
			return
1320
		end
1321
		local c = Create("ObjectValue")({
1322
			Name = "creator",
1323
			Value = game:service("Players").LocalPlayer,
1324
			Parent = h
1325
		})
1326
		game:GetService("Debris"):AddItem(c, 0.5)
1327
		if HitSound ~= nil and HitPitch ~= nil then
1328
			CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
1329
		end
1330
		local Damage = math.random(minim, maxim)
1331
		local blocked = false
1332
		local block = hit.Parent:findFirstChild("Block")
1333
		if block ~= nil and block.className == "IntValue" and block.Value > 0 then
1334
			blocked = true
1335
			block.Value = block.Value - 1
1336
			print(block.Value)
1337
		end
1338
		if blocked == false then
1339
			HitHealth = h.Health
1340
			h.Health = h.Health - Damage
1341
			if HitHealth ~= h.Health and HitHealth ~= 0 and 0 >= h.Health and h.Parent.Name ~= "Hologram" then
1342
				print("gained kill")
1343
			end
1344
			ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color)
1345
		else
1346
			h.Health = h.Health - Damage / 2
1347
			ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color)
1348
		end
1349
		if Type == "Knockdown" then
1350
			local hum = hit.Parent.Humanoid
1351
			hum.PlatformStand = true
1352
			coroutine.resume(coroutine.create(function(HHumanoid)
1353
				swait(1)
1354
				HHumanoid.PlatformStand = false
1355
			end), hum)
1356
			local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit
1357
			local bodvol = Create("BodyVelocity")({
1358
				velocity = angle * knockback,
1359
				P = 5000,
1360
				maxForce = Vector3.new(8000, 8000, 8000),
1361
				Parent = hit
1362
			})
1363
			local rl = Create("BodyAngularVelocity")({
1364
				P = 3000,
1365
				maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
1366
				angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
1367
				Parent = hit
1368
			})
1369
			game:GetService("Debris"):AddItem(bodvol, 0.5)
1370
			game:GetService("Debris"):AddItem(rl, 0.5)
1371
		elseif Type == "Normal" then
1372
			local vp = Create("BodyVelocity")({
1373
				P = 500,
1374
				maxForce = Vector3.new(math.huge, 0, math.huge),
1375
				velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
1376
			})
1377
			if knockback > 0 then
1378
				vp.Parent = hit.Parent.Head
1379
			end
1380
			game:GetService("Debris"):AddItem(vp, 0.5)
1381
		elseif Type == "Up" then
1382
			local bodyVelocity = Create("BodyVelocity")({
1383
				velocity = Vector3.new(0, 20, 0),
1384
				P = 5000,
1385
				maxForce = Vector3.new(8000, 8000, 8000),
1386
				Parent = hit
1387
			})
1388
			game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
1389
			local bodyVelocity = Create("BodyVelocity")({
1390
				velocity = Vector3.new(0, 20, 0),
1391
				P = 5000,
1392
				maxForce = Vector3.new(8000, 8000, 8000),
1393
				Parent = hit
1394
			})
1395
			game:GetService("Debris"):AddItem(bodyVelocity, 1)
1396
		elseif Type == "Leech" then
1397
			local hum = hit.Parent.Humanoid
1398
			if hum ~= nil then
1399
				for i = 0, 2 do
1400
					Effects.Sphere.Create(BrickColor.new("Bright red"), hit.Parent.Torso.CFrame * cn(0, 0, 0) * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 15, 1, 0, 5, 0, 0.02)
1401
				end
1402
				Humanoid.Health = Humanoid.Health + 10
1403
			end
1404
		elseif Type == "UpKnock" then
1405
			local hum = hit.Parent.Humanoid
1406
			hum.PlatformStand = true
1407
			if hum ~= nil then
1408
				hitr = true
1409
			end
1410
			coroutine.resume(coroutine.create(function(HHumanoid)
1411
				swait(5)
1412
				HHumanoid.PlatformStand = false
1413
				hitr = false
1414
			end), hum)
1415
			local bodyVelocity = Create("BodyVelocity")({
1416
				velocity = Vector3.new(0, 20, 0),
1417
				P = 5000,
1418
				maxForce = Vector3.new(8000, 8000, 8000),
1419
				Parent = hit
1420
			})
1421
			game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
1422
			local bodyVelocity = Create("BodyVelocity")({
1423
				velocity = Vector3.new(0, 20, 0),
1424
				P = 5000,
1425
				maxForce = Vector3.new(8000, 8000, 8000),
1426
				Parent = hit
1427
			})
1428
			game:GetService("Debris"):AddItem(bodyVelocity, 1)
1429
		elseif Type == "Snare" then
1430
			local bp = Create("BodyPosition")({
1431
				P = 2000,
1432
				D = 100,
1433
				maxForce = Vector3.new(math.huge, math.huge, math.huge),
1434
				position = hit.Parent.Torso.Position,
1435
				Parent = hit.Parent.Torso
1436
			})
1437
			game:GetService("Debris"):AddItem(bp, 1)
1438
		elseif Type == "Slashnare" then
1439
			Effects.Block.Create(BrickColor.new("Pastel Blue"), hit.Parent.Torso.CFrame * cn(0, 0, 0), 60, 60, 60, 12, 12, 12, 0.07)
1440
			for i = 1, math.random(4, 5) do
1441
				Effects.Sphere.Create(BrickColor.new("Teal"), hit.Parent.Torso.CFrame * cn(math.random(-5, 5), math.random(-5, 5), math.random(-5, 5)) * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 15, 1, 0, 5, 0, 0.02)
1442
			end
1443
			local bp = Create("BodyPosition")({
1444
				P = 2000,
1445
				D = 100,
1446
				maxForce = Vector3.new(math.huge, math.huge, math.huge),
1447
				position = hit.Parent.Torso.Position,
1448
				Parent = hit.Parent.Torso
1449
			})
1450
			game:GetService("Debris"):AddItem(bp, 1)
1451
		elseif Type == "Spike" then
1452
			CreateBigIceSword(hit.Parent.Torso.CFrame)
1453
			local bp = Create("BodyPosition")({
1454
				P = 2000,
1455
				D = 100,
1456
				maxForce = Vector3.new(math.huge, math.huge, math.huge),
1457
				position = hit.Parent.Torso.Position,
1458
				Parent = hit.Parent.Torso
1459
			})
1460
			game:GetService("Debris"):AddItem(bp, 1)
1461
		elseif Type == "Freeze" then
1462
			local BodPos = Create("BodyPosition")({
1463
				P = 50000,
1464
				D = 1000,
1465
				maxForce = Vector3.new(math.huge, math.huge, math.huge),
1466
				position = hit.Parent.Torso.Position,
1467
				Parent = hit.Parent.Torso
1468
			})
1469
			local BodGy = Create("BodyGyro")({
1470
				maxTorque = Vector3.new(400000, 400000, 400000) * math.huge,
1471
				P = 20000,
1472
				Parent = hit.Parent.Torso,
1473
				cframe = hit.Parent.Torso.CFrame
1474
			})
1475
			hit.Parent.Torso.Anchored = true
1476
			coroutine.resume(coroutine.create(function(Part)
1477
				swait(1.5)
1478
				Part.Anchored = false
1479
			end), hit.Parent.Torso)
1480
			game:GetService("Debris"):AddItem(BodPos, 3)
1481
			game:GetService("Debris"):AddItem(BodGy, 3)
1482
		end
1483
		local debounce = Create("BoolValue")({
1484
			Name = "DebounceHit",
1485
			Parent = hit.Parent,
1486
			Value = true
1487
		})
1488
		game:GetService("Debris"):AddItem(debounce, Delay)
1489
		c = Instance.new("ObjectValue")
1490
		c.Name = "creator"
1491
		c.Value = Player
1492
		c.Parent = h
1493
		game:GetService("Debris"):AddItem(c, 0.5)
1494
	end
1495
end
1496
function ShowDamage(Pos, Text, Time, Color)
1497
	local Rate = 0.03333333333333333
1498
	local Pos = Pos or Vector3.new(0, 0, 0)
1499
	local Text = Text or ""
1500
	local Time = Time or 2
1501
	local Color = Color or Color3.new(1, 0, 1)
1502
	local EffectPart = CreatePart(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
1503
	EffectPart.Anchored = true
1504
	local BillboardGui = Create("BillboardGui")({
1505
		Size = UDim2.new(3, 0, 3, 0),
1506
		Adornee = EffectPart,
1507
		Parent = EffectPart
1508
	})
1509
	local TextLabel = Create("TextLabel")({
1510
		BackgroundTransparency = 1,
1511
		Size = UDim2.new(1, 0, 1, 0),
1512
		Text = Text,
1513
		TextColor3 = Color,
1514
		TextScaled = true,
1515
		Font = Enum.Font.ArialBold,
1516
		Parent = BillboardGui
1517
	})
1518
	game.Debris:AddItem(EffectPart, Time + 0.1)
1519
	EffectPart.Parent = game:GetService("Workspace")
1520
	delay(0, function()
1521
		local Frames = Time / Rate
1522
		for Frame = 1, Frames do
1523
			wait(Rate)
1524
			local Percent = Frame / Frames
1525
			EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
1526
			TextLabel.TextTransparency = Percent
1527
		end
1528
		if EffectPart and EffectPart.Parent then
1529
			EffectPart:Destroy()
1530
		end
1531
	end)
1532
end
1533
function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
1534
	for _, c in pairs(workspace:children()) do
1535
		local hum = c:findFirstChildOfClass("Humanoid")
1536
		if hum ~= nil then
1537
			local head = c:findFirstChild("Head")
1538
			if head ~= nil then
1539
				local targ = head.Position - Part.Position
1540
				local mag = targ.magnitude
1541
				if magni >= mag and c.Name ~= Player.Name then
1542
					Damagefunc(head, head, mindam, maxdam, knock, Type, RootPart, 0.1, "rbxassetid://231917784", 1)
1543
				end
1544
			end
1545
		end
1546
	end
1547
end
1548
function FindNearestTorso(Position, Distance, SinglePlayer)
1549
	if SinglePlayer then
1550
		return (SinglePlayer.Torso.CFrame.p - Position).magnitude < Distance
1551
	end
1552
	local List = {}
1553
	for i, v in pairs(workspace:GetChildren()) do
1554
		if v:IsA("Model") then
1555
			if v:findFirstChild("Torso") then
1556
				if v ~= Character then
1557
					if (v.Torso.Position - Position).magnitude <= Distance then
1558
						table.insert(List, v)
1559
					end 
1560
				end 
1561
			end 
1562
		end 
1563
	end
1564
	return List
1565
end
1566
function MagniDamageWithEffect(Part, magni, mindam, maxdam, knock, Type)
1567
	for _, c in pairs(workspace:children()) do
1568
		local hum = c:findFirstChild("Humanoid")
1569
		if hum ~= nil then
1570
			local head = c:findFirstChild("Torso")
1571
			if head ~= nil then
1572
				local targ = head.Position - Part.Position
1573
				local mag = targ.magnitude
1574
				if magni >= mag and c.Name ~= Player.Name then
1575
					MagicBlock(BrickColor.new("Pastel light blue"), head.CFrame, 5, 5, 5, 1, 1, 1, 0.05)
1576
					Damagefunc(head, head, mindam, maxdam, knock, Type, RootPart, 0.1, "rbxassetid://231917784", 1)
1577
				end
1578
			end
1579
		end
1580
	end
1581
end
1582
function rayCast(Pos, Dir, Max, Ignore)
1583
	return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
1584
end
1585
function SkullEffect(brickcolor, cframe, x1, y1, z1, delay)
1586
	local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
1587
	prt.Anchored = true
1588
	prt.CFrame = cframe
1589
	local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=4770583", vt(0, 0, 0), vt(x1, y1, z1))
1590
	game:GetService("Debris"):AddItem(prt, 2)
1591
	CF = prt.CFrame
1592
	coroutine.resume(coroutine.create(function(Part, Mesh, TehCF)
1593
		for i = 0, 1, 0.2 do
1594
			wait()
1595
			Part.CFrame = CF * cf(0, 0, -0.4)
1596
		end
1597
		for i = 0, 1, delay do
1598
			wait()
1599
			Mesh.Scale = Mesh.Scale
1600
		end
1601
		for i = 0, 1, 0.1 do
1602
			wait()
1603
			Part.Transparency = i
1604
		end
1605
		Part.Parent = nil
1606
	end), prt, msh, CF)
1607
end
1608
function MagicBlock(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
1609
	local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
1610
	prt.Anchored = true
1611
	prt.Material = "Neon"
1612
	prt.CFrame = cframe
1613
	prt.CFrame = prt.CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
1614
	msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
1615
	game:GetService("Debris"):AddItem(prt, 5)
1616
	coroutine.resume(coroutine.create(function(Part, Mesh)
1617
		for i = 0, 1, delay do
1618
			swait()
1619
			Part.CFrame = Part.CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
1620
			Part.Transparency = i
1621
			Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
1622
		end
1623
		Part.Parent = nil
1624
	end), prt, msh)
1625
end
1626
function MagicBlockSteady(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, rottype)
1627
	local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
1628
	prt.Anchored = true
1629
	prt.Material = "Neon"
1630
	prt.CFrame = cframe
1631
	msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
1632
	game:GetService("Debris"):AddItem(prt, 5)
1633
	coroutine.resume(coroutine.create(function(Part, Mesh)
1634
		local rtype = rottype
1635
		for i = 0, 1, delay do
1636
			swait()
1637
			if rtype == 1 then
1638
				prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
1639
			elseif rtype == 2 then
1640
				prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
1641
			end
1642
			Part.Transparency = i
1643
			Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
1644
		end
1645
		Part.Parent = nil
1646
	end), prt, msh)
1647
end
1648
function MagicSphere(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
1649
	local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
1650
	prt.Anchored = true
1651
	prt.CFrame = cframe
1652
	prt.CFrame = prt.CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
1653
	msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1))
1654
	game:GetService("Debris"):AddItem(prt, 5)
1655
	coroutine.resume(coroutine.create(function(Part, Mesh)
1656
		for i = 0, 1, delay do
1657
			wait()
1658
			Part.Transparency = i
1659
			Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
1660
		end
1661
		Part.Parent = nil
1662
	end), prt, msh)
1663
end
1664
function MagicBlockSteady(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, rottype)
1665
	local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
1666
	prt.Anchored = true
1667
	prt.Material = "Neon"
1668
	prt.CFrame = cframe
1669
	msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
1670
	game:GetService("Debris"):AddItem(prt, 5)
1671
	coroutine.resume(coroutine.create(function(Part, Mesh)
1672
		local rtype = rottype
1673
		for i = 0, 1, delay do
1674
			swait()
1675
			if rtype == 1 then
1676
				prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
1677
			elseif rtype == 2 then
1678
				prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
1679
			end
1680
			Part.Transparency = i
1681
			Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
1682
		end
1683
		Part.Parent = nil
1684
	end), prt, msh)
1685
end
1686
function MagicShock(brickcolor, cframe, x1, y1, x3, y3, delay, rottype)
1687
	local prt = part(3, char, 1, 1, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
1688
	prt.Anchored = true
1689
	prt.Material = "Neon"
1690
	prt.CFrame = cframe
1691
	local dec = decal(prt.Color, "http://www.roblox.com/asset/?id=874580939", "Front", prt)
1692
	local dec2 = decal(prt.Color, "http://www.roblox.com/asset/?id=874580939", "Front", prt)
1693
	msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, 0.01))
1694
	game:GetService("Debris"):AddItem(prt, 5)
1695
	coroutine.resume(coroutine.create(function(Part, Mesh)
1696
		local rtype = rottype
1697
		for i = 0, 1, delay do
1698
			swait()
1699
			if rtype == 1 then
1700
				prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
1701
			elseif rtype == 2 then
1702
				prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
1703
			end
1704
			dec.Transparency = i
1705
			dec2.Transparency = i
1706
			Mesh.Scale = Mesh.Scale + vt(x3, y3, 0)
1707
		end
1708
		Part.Parent = nil
1709
	end), prt, msh)
1710
end
1711
function MagicShockAlt(brickcolor, cframe, x1, y1, x3, y3, delay, rottype)
1712
	local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
1713
	prt.Anchored = true
1714
	prt.Material = "Neon"
1715
	prt.CFrame = cframe
1716
	msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, 0.01))
1717
	game:GetService("Debris"):AddItem(prt, 5)
1718
	coroutine.resume(coroutine.create(function(Part, Mesh)
1719
		local rtype = rottype
1720
		for i = 0, 1, delay do
1721
			swait()
1722
			if rtype == 1 then
1723
				prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
1724
			elseif rtype == 2 then
1725
				prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
1726
			end
1727
			prt.Transparency = i
1728
			Mesh.Scale = Mesh.Scale + vt(x3, y3, 0)
1729
		end
1730
		Part.Parent = nil
1731
	end), prt, msh)
1732
end
1733
function BlastEffect(brickcolor, cframe, x1, y1, z1, x2, y2, z2)
1734
	local prt = part(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
1735
	prt.Anchored = true
1736
	prt.CFrame = cframe
1737
	local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=20329976", vt(0, 0, 0), vt(x1, y1, z1))
1738
	coroutine.resume(coroutine.create(function() 
1739
		for i = 0, 1, 0.05 do
1740
			wait()
1741
			prt.Transparency = i
1742
			msh.Scale = msh.Scale + vt(x2, y2, z2)
1743
		end
1744
		prt.Parent = nil
1745
	end))
1746
end
1747
function MagicShockAltCircle(brickcolor, cframe, x1, z1, x3, z3, delay, rottype)
1748
	local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
1749
	prt.Anchored = true
1750
	prt.Material = "Neon"
1751
	prt.CFrame = cframe
1752
	msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, 1, z1))
1753
	game:GetService("Debris"):AddItem(prt, 5)
1754
	coroutine.resume(coroutine.create(function(Part, Mesh)
1755
		local rtype = rottype
1756
		for i = 0, 1, delay do
1757
			swait()
1758
			if rtype == 1 then
1759
				prt.CFrame = prt.CFrame * CFrame.Angles(0, 0.1, 0)
1760
			elseif rtype == 2 then
1761
				prt.CFrame = prt.CFrame * CFrame.Angles(0, -0.1, 0)
1762
			end
1763
			prt.Transparency = i
1764
			Mesh.Scale = Mesh.Scale + vt(x3, 0, z3)
1765
		end
1766
		Part.Parent = nil
1767
	end), prt, msh)
1768
end
1769
function MagicShockTrailAlt(brickcolor, cframe, x1, y1, z1, x3, y3, delay, rottype)
1770
	local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
1771
	prt.Anchored = true
1772
	prt.Material = "Neon"
1773
	prt.CFrame = cframe
1774
	msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
1775
	game:GetService("Debris"):AddItem(prt, 5)
1776
	coroutine.resume(coroutine.create(function(Part, Mesh)
1777
		local rtype = rottype
1778
		for i = 0, 1, delay do
1779
			swait()
1780
			if rtype == 1 then
1781
				prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
1782
			elseif rtype == 2 then
1783
				prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
1784
			end
1785
			prt.Transparency = i
1786
			Mesh.Scale = Mesh.Scale + vt(x3, y3, 0)
1787
		end
1788
		Part.Parent = nil
1789
	end), prt, msh)
1790
end
1791
function MagicShockTrailAlt2(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, rottype)
1792
	local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
1793
	prt.Anchored = true
1794
	prt.Material = "Neon"
1795
	prt.CFrame = cframe
1796
	msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
1797
	game:GetService("Debris"):AddItem(prt, 5)
1798
	coroutine.resume(coroutine.create(function(Part, Mesh)
1799
		local rtype = rottype
1800
		for i = 0, 1, delay do
1801
			swait()
1802
			if rtype == 1 then
1803
				prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
1804
			elseif rtype == 2 then
1805
				prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
1806
			end
1807
			prt.Transparency = i
1808
			Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
1809
		end
1810
		Part.Parent = nil
1811
	end), prt, msh)
1812
end
1813
function MagicBlock2(brickcolor, cframe, Parent, x1, y1, z1, x3, y3, z3, delay)
1814
	local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
1815
	prt.Anchored = false
1816
	prt.CFrame = cframe
1817
	msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
1818
	local wld = weld(prt, prt, Parent, cframe)
1819
	game:GetService("Debris"):AddItem(prt, 5)
1820
	coroutine.resume(coroutine.create(function(Part, Mesh, Weld)
1821
		for i = 0, 1, delay do
1822
			wait()
1823
			Weld.C0 = euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) * cframe
1824
			Part.Transparency = i
1825
			Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
1826
		end
1827
		Part.Parent = nil
1828
	end), prt, msh, wld)
1829
end
1830
function MagicBlock3(brickcolor, cframe, Parent, x1, y1, z1, x3, y3, z3, delay)
1831
	local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
1832
	prt.Anchored = false
1833
	prt.CFrame = cframe
1834
	msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
1835
	local wld = weld(prt, prt, Parent, euler(0, 0, 0) * cf(0, 0, 0))
1836
	game:GetService("Debris"):AddItem(prt, 5)
1837
	coroutine.resume(coroutine.create(function(Part, Mesh, Weld)
1838
		for i = 0, 1, delay do
1839
			wait()
1840
			Weld.C0 = euler(i * 20, 0, 0)
1841
			Part.Transparency = i
1842
			Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
1843
		end
1844
		Part.Parent = nil
1845
	end), prt, msh, wld)
1846
end
1847
function MagicCircle2(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
1848
	local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
1849
	prt.Anchored = true
1850
	prt.CFrame = cframe
1851
	local msh = mesh("CylinderMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
1852
	game:GetService("Debris"):AddItem(prt, 2)
1853
	coroutine.resume(coroutine.create(function(Part, Mesh)
1854
		for i = 0, 1, delay do
1855
			wait()
1856
			Part.CFrame = Part.CFrame
1857
			Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
1858
			local prt2 = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
1859
			prt2.Anchored = true
1860
			prt2.CFrame = cframe * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
1861
			local msh2 = mesh("SpecialMesh", prt2, "Sphere", "", vt(0, 0, 0), vt(0.5, 0.5, 0.5))
1862
			game:GetService("Debris"):AddItem(prt2, 2)
1863
			coroutine.resume(coroutine.create(function(Part, Mesh)
1864
				for i = 0, 1, 0.1 do
1865
					wait()
1866
					Part.CFrame = Part.CFrame * cf(0, 0.5, 0)
1867
				end
1868
				Part.Parent = nil
1869
			end), prt2, msh2)
1870
		end
1871
		for i = 0, 1, delay * 2 do
1872
			wait()
1873
			Part.CFrame = Part.CFrame
1874
			Mesh.Scale = vt(x1 + x3 - (x1 + x3) * i, y1 + y3 - (y1 + y3) * i, z1 + z3 - (z1 + z3) * i)
1875
		end
1876
		Part.Parent = nil
1877
	end), prt, msh)
1878
end
1879
function MagicCircle(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
1880
	local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
1881
	prt.Anchored = true
1882
	prt.CFrame = cframe
1883
	local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1))
1884
	game:GetService("Debris"):AddItem(prt, 2)
1885
	coroutine.resume(coroutine.create(function(Part, Mesh)
1886
		for i = 0, 1, delay do
1887
			wait()
1888
			Part.CFrame = Part.CFrame
1889
			Part.Transparency = i
1890
			Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
1891
		end
1892
		Part.Parent = nil
1893
	end), prt, msh)
1894
end
1895
function BreakEffect(brickcolor, cframe, x1, y1, z1)
1896
	local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
1897
	prt.Anchored = true
1898
	prt.CFrame = cframe * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
1899
	local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1))
1900
	game:GetService("Debris"):AddItem(prt, 2)
1901
	coroutine.resume(coroutine.create(function(Part, CF, Numbb, randnumb)
1902
		CF = Part.CFrame
1903
		Numbb = 0
1904
		randnumb = math.random() / 10
1905
		rand1 = math.random() / 10
1906
		for i = 0, 1, rand1 do
1907
			wait()
1908
			CF = CF * cf(0, math.random() / 2, 0)
1909
			Part.CFrame = CF * euler(Numbb, 0, 0)
1910
			Part.Transparency = i
1911
			Numbb = Numbb + randnumb
1912
		end
1913
		Part.Parent = nil
1914
	end), prt, CF, Numbb, randnumb)
1915
end
1916
function MagicWaveThing(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
1917
	local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
1918
	prt.Anchored = true
1919
	prt.CFrame = cframe
1920
	msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=1051557", vt(0, 0, 0), vt(x1, y1, z1))
1921
	game:GetService("Debris"):AddItem(prt, 5)
1922
	coroutine.resume(coroutine.create(function(Part, Mesh)
1923
		for i = 0, 1, delay do
1924
			wait()
1925
			Part.CFrame = Part.CFrame * euler(0, 0.7, 0)
1926
			Part.Transparency = i
1927
			Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
1928
		end
1929
		Part.Parent = nil
1930
	end), prt, msh)
1931
end
1932
function WaveEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
1933
	local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
1934
	prt.Anchored = true
1935
	prt.CFrame = cframe
1936
	msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=20329976", vt(0, 0, 0), vt(x1, y1, z1))
1937
	game:GetService("Debris"):AddItem(prt, 2)
1938
	coroutine.resume(coroutine.create(function(Part, Mesh)
1939
		for i = 0, 1, delay do
1940
			wait()
1941
			Part.CFrame = Part.CFrame * cf(0, y3 / 2, 0)
1942
			Part.Transparency = i
1943
			Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
1944
		end
1945
		Part.Parent = nil
1946
	end), prt, msh)
1947
end
1948
function StravEffect(brickcolor, cframe, x, y, z, x1, y1, z1, delay)
1949
	local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
1950
	prt.Anchored = true
1951
	prt.CFrame = cframe * cf(x, y, z)
1952
	msh = mesh("SpecialMesh", prt, "FileMesh", "rbxassetid://168892363", vt(0, 0, 0), vt(x1, y1, z1))
1953
	game:GetService("Debris"):AddItem(prt, 5)
1954
	coroutine.resume(coroutine.create(function(Part, Mesh, ex, why, zee)
1955
		local num = math.random()
1956
		local num2 = math.random(-3, 2) + math.random()
1957
		local numm = 0
1958
		for i = 0, 1, delay * 2 do
1959
			swait()
1960
			Part.CFrame = cframe * euler(0, numm * num * 10, 0) * cf(ex, why, zee) * cf(-i * 10, num2, 0)
1961
			Part.Transparency = i
1962
			numm = numm + 0.01
1963
		end
1964
		Part.Parent = nil
1965
		Mesh.Parent = nil
1966
	end), prt, msh, x, y, z)
1967
end
1968
function dmgstart(dmg, what)
1969
	hitcon = what.Touched:connect(function(hit)
1970
		local hum = hit.Parent:FindFirstChild("Humanoid")
1971
		if hum and not hum:IsDescendantOf(Character) then
1972
			hum:TakeDamage(dmg)
1973
		end
1974
	end)
1975
end
1976
function dmgstop()
1977
	hitcon:disconnect()
1978
end
1979
function Cloak()
1980
	Face.Parent = nil
1981
	cloaked = true
1982
	for _, v in pairs(Torso.Parent:children()) do
1983
		if v.className == "Part" and v.Name ~= "HumanoidRootPart" then
1984
			coroutine.resume(coroutine.create(function()
1985
				for i = 0, 1, 0.2 do
1986
					wait()
1987
					v.Transparency = i
1988
				end
1989
				v.Transparency = 1
1990
			end))
1991
		end
1992
		if v.className == "Hat" then
1993
			hatp = v.Handle
1994
			coroutine.resume(coroutine.create(function(derp)
1995
				for i = 0, 1, 0.2 do
1996
					wait()
1997
					derp.Transparency = i
1998
				end
1999
				derp.Transparency = 1
2000
			end), hatp)
2001
		end
2002
	end
2003
	for _, v in pairs(m:children()) do
2004
		if v.className == "Part" then
2005
			coroutine.resume(coroutine.create(function()
2006
				for i = 0, 1, 0.2 do
2007
					wait()
2008
					v.Transparency = i
2009
				end
2010
				v.Transparency = 1
2011
			end))
2012
		end
2013
	end
2014
end
2015
function UnCloak()
2016
	so("http://roblox.com/asset/?id=2767090", Torso, 1, 1.1)
2017
	Face.Parent = Head
2018
	cloaked = false
2019
	for _, v in pairs(Torso.Parent:children()) do
2020
		if v.className == "Part" and v.Name ~= "HumanoidRootPart" then
2021
			coroutine.resume(coroutine.create(function()
2022
				for i = 0, 1, 0.1 do
2023
					wait()
2024
					v.Transparency = v.Transparency - 0.1
2025
				end
2026
				v.Transparency = 0
2027
			end))
2028
		end
2029
		if v.className == "Hat" then
2030
			hatp = v.Handle
2031
			coroutine.resume(coroutine.create(function(derp)
2032
				for i = 0, 1, 0.1 do
2033
					wait()
2034
					derp.Transparency = derp.Transparency - 0.1
2035
				end
2036
				derp.Transparency = 0
2037
			end), hatp)
2038
		end
2039
	end
2040
	for _, v in pairs(m:children()) do
2041
		if v.className == "Part" and v.Name ~= "hitbox" and v.Name ~= "tip" then
2042
			coroutine.resume(coroutine.create(function()
2043
				for i = 0, 1, 0.1 do
2044
					wait()
2045
					v.Transparency = v.Transparency - 0.1
2046
				end
2047
				v.Transparency = 0
2048
			end))
2049
			v.Transparency = 0
2050
		end
2051
	end
2052
end
2053
local origcolor = BrickColor.new("Pastel light blue")
2054
function Explode(rad, par, pitch, vol, mindam, maxdam)
2055
	local expart = Instance.new("Part", char)
2056
	local expart2 = Instance.new("Part", char)
2057
	local rin = Instance.new("Part", char)
2058
	local rin2 = Instance.new("Part", char)
2059
	local partMesh = Instance.new("SpecialMesh", expart)
2060
	partMesh.MeshType = "Sphere"
2061
	local partMesh2 = Instance.new("SpecialMesh", expart2)
2062
	partMesh2.MeshType = "Sphere"
2063
	local partMesh3 = Instance.new("SpecialMesh", rin)
2064
	partMesh3.MeshType = "Brick"
2065
	local partMesh4 = Instance.new("SpecialMesh", rin2)
2066
	partMesh4.MeshType = "Brick"
2067
	CFuncs.Sound.Create("rbxassetid://165970126", expart, vol, pitch)
2068
	partMesh.Scale = vt(rad, rad, rad)
2069
	expart.Size = vt(1, 1, 1)
2070
	expart.Transparency = 0
2071
	expart.Anchored = true
2072
	expart.Material = "Neon"
2073
	expart.BrickColor = bc("White")
2074
	expart.CFrame = par.CFrame
2075
	partMesh2.Scale = vt(rad, rad, rad)
2076
	expart2.Size = vt(1.15, 1.15, 1.15)
2077
	expart2.Transparency = 0.5
2078
	expart2.Anchored = true
2079
	expart2.Material = "Neon"
2080
	expart2.BrickColor = par.BrickColor
2081
	expart2.CFrame = par.CFrame
2082
	rin.Size = vt(1.15, 1.15, 1.15)
2083
	rin.Transparency = 1
2084
	rin.Anchored = true
2085
	rin.Material = "Neon"
2086
	rin.BrickColor = par.BrickColor
2087
	rin.CFrame = par.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)))
2088
	rin2.Size = vt(1.15, 1.15, 1.15)
2089
	rin2.Transparency = 1
2090
	rin2.Anchored = true
2091
	rin2.Material = "Neon"
2092
	rin2.BrickColor = par.BrickColor
2093
	rin2.CFrame = par.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)))
2094
	partMesh3.Scale = vt(0, 1, 0)
2095
	partMesh4.Scale = vt(0, 1, 0)
2096
	local dec2 = Instance.new("Decal", rin)
2097
	dec2.Face = "Top"
2098
	dec2.Texture = "http://www.roblox.com/asset/?id=874580939"
2099
	dec2.Parent = rin
2100
	local dec2b = dec2:Clone()
2101
	dec2b.Face = "Bottom"
2102
	dec2b.Parent = rin
2103
	local dec2a = Instance.new("Decal", rin2)
2104
	dec2a.Face = "Top"
2105
	dec2a.Texture = "http://www.roblox.com/asset/?id=874580939"
2106
	dec2a.Parent = rin2
2107
	local dec2ab = dec2a:Clone()
2108
	dec2ab.Face = "Bottom"
2109
	dec2ab.Parent = rin2
2110
	expart.CanCollide = false
2111
	expart2.CanCollide = false
2112
	rin.CanCollide = false
2113
	rin2.CanCollide = false
2114
	MagniDamage(par, rad * 5, mindam, maxdam, 0, "Normal")
2115
	local value = 1 * rad / 6.5
2116
	for i = 0, 199 do
2117
		partMesh.Scale = partMesh.Scale + vt(value, value, value)
2118
		expart.CFrame = expart.CFrame
2119
		partMesh2.Scale = partMesh2.Scale + vt(value, value, value)
2120
		expart2.CFrame = expart.CFrame
2121
		value = value - 0.035 * rad / 30
2122
		if value < 7.5 then
2123
			partMesh3.Scale = partMesh3.Scale + vt(rad / 5, 0, rad / 5)
2124
			rin.CFrame = rin.CFrame * CFrame.Angles(0, math.rad(1), 0)
2125
			partMesh4.Scale = partMesh4.Scale + vt(rad / 7.5, 0, rad / 7.5)
2126
			rin2.CFrame = rin2.CFrame * CFrame.Angles(0, math.rad(-1), 0)
2127
		end
2128
		if value < 0 then
2129
			dec2.Transparency = dec2.Transparency + 0.025
2130
			dec2a.Transparency = dec2a.Transparency + 0.025
2131
			dec2b.Transparency = dec2b.Transparency + 0.025
2132
			dec2ab.Transparency = dec2ab.Transparency + 0.025
2133
			expart.Transparency = expart.Transparency + 0.025
2134
			expart2.Transparency = expart2.Transparency + 0.025
2135
			rin.Transparency = rin.Transparency + 0.025
2136
			rin2.Transparency = rin2.Transparency + 0.025
2137
		end
2138
		swait()
2139
	end
2140
	game:GetService("Debris"):AddItem(expart, 1)
2141
	game:GetService("Debris"):AddItem(expart2, 1)
2142
	game:GetService("Debris"):AddItem(rin, 1)
2143
	game:GetService("Debris"):AddItem(rin2, 1)
2144
end
2145
function ExplodeShort(rad, par, pitch, vol, mindam, maxdam)
2146
	local expart = Instance.new("Part", char)
2147
	local expart2 = Instance.new("Part", char)
2148
	local partMesh = Instance.new("SpecialMesh", expart)
2149
	partMesh.MeshType = "Sphere"
2150
	local partMesh2 = Instance.new("SpecialMesh", expart2)
2151
	partMesh2.MeshType = "Sphere"
2152
	CFuncs.Sound.Create("http://www.roblox.com/asset/?id=142070127", expart, vol, pitch)
2153
	partMesh.Scale = vt(rad, rad, rad)
2154
	expart.Size = vt(1, 1, 1)
2155
	expart.Transparency = 0
2156
	expart.Anchored = true
2157
	expart.Material = "Neon"
2158
	expart.BrickColor = bc("White")
2159
	expart.CFrame = par.CFrame
2160
	partMesh2.Scale = vt(rad, rad, rad)
2161
	expart2.Size = vt(1.15, 1.15, 1.15)
2162
	expart2.Transparency = 0.5
2163
	expart2.Anchored = true
2164
	expart2.Material = "Neon"
2165
	expart2.BrickColor = par.BrickColor
2166
	expart2.CFrame = par.CFrame
2167
	expart.CanCollide = false
2168
	expart2.CanCollide = false
2169
	MagniDamage(par, rad * 2.5, mindam, maxdam, 0, "Normal")
2170
	local value = 1 * rad / 6.5
2171
	for i = 0, 75 do
2172
		partMesh.Scale = partMesh.Scale + vt(value, value, value)
2173
		expart.CFrame = expart.CFrame
2174
		partMesh2.Scale = partMesh2.Scale + vt(value, value, value)
2175
		expart2.CFrame = expart.CFrame
2176
		value = value - 0.035 * rad / 5
2177
		if value < 0 then
2178
			value = 0
2179
			expart.Transparency = expart.Transparency + 0.05
2180
			expart2.Transparency = expart2.Transparency + 0.05
2181
		end
2182
		swait()
2183
	end
2184
	game:GetService("Debris"):AddItem(expart, 1)
2185
	game:GetService("Debris"):AddItem(expart2, 1)
2186
end
2187
function AreaDanger(rad, par, mindam, maxdam)
2188
	local expart = Instance.new("Part", char)
2189
	local partMesh = Instance.new("SpecialMesh", expart)
2190
	CFuncs.Sound.Create("rbxassetid://231917784", expart, 1.5, 1.15)
2191
	partMesh.MeshType = "Sphere"
2192
	partMesh.Scale = vt(rad, rad, rad)
2193
	expart.Size = vt(1, 1, 1)
2194
	expart.Transparency = 0.5
2195
	expart.Anchored = true
2196
	expart.Material = "Neon"
2197
	expart.CanCollide = false
2198
	expart.BrickColor = par.BrickColor
2199
	expart.CFrame = par.CFrame
2200
	local value = 1 * rad / 5
2201
	MagicBlock(origcolor, expart.CFrame, 0, 0, 0, rad / 2, rad / 2, rad / 2, 0.1)
2202
	for i = 0, 14 do
2203
		wait()
2204
		partMesh.Scale = partMesh.Scale + vt(value, value, value)
2205
		expart.CFrame = expart.CFrame
2206
		value = value - 0.035 * rad
2207
		if value < 0 then
2208
			value = 0
2209
		end
2210
	end
2211
	wait(0.25)
2212
	CFuncs.Sound.Create("rbxassetid://588738544", expart, 1.5, 1)
2213
	wait(0.5)
2214
	CFuncs.Sound.Create("rbxassetid://588737825", expart, 1.5, 1)
2215
	CFuncs.Sound.Create("rbxassetid://231917784", expart, 1.5, 0.75)
2216
	MagniDamageWithEffect(par, rad, mindam, maxdam, 0, "Normal")
2217
	MagicBlock(origcolor, expart.CFrame, rad * 2, rad * 2, rad * 2, 0.1, 0.1, 0.1, 0.025)
2218
	for i = 0, 14 do
2219
		wait()
2220
		partMesh.Scale = partMesh.Scale + vt(value, value, value)
2221
		expart.CFrame = expart.CFrame
2222
		value = value - 0.035 * rad / 2
2223
	end
2224
	expart.Transparency = 1
2225
	game:GetService("Debris"):AddItem(expart, 5)
2226
end
2227
function Swarmsplosions(negrad, rad, par, mindam, maxdam)
2228
	CFuncs.Sound.Create("rbxassetid://588737825", par, 2.5, 2)
2229
	CFuncs.Sound.Create("rbxassetid://231917784", par, 2.5, 1)
2230
	CFuncs.Sound.Create("rbxassetid://231917744", par, 2.5, 1)
2231
	CFuncs.Sound.Create("rbxassetid://233856106", par, 2.5, 1)
2232
	MagniDamageWithEffect(par, 25, 5, 10, 0, "Normal")
2233
	MagicBlock(origcolor, par.CFrame, 5, 5, 5, 5, 5, 5, 0.025)
2234
	for i = 0, 24 do
2235
		MagicShockTrailAlt2(origcolor, par.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 2, 2, 5, -0.01, -0.01, 25, 0.005, math.random(1, 2))
2236
	end
2237
	for i = 0, 24 do
2238
		local expart = Instance.new("Part", char)
2239
		expart.Transparency = 1
2240
		expart.Anchored = true
2241
		expart.CanCollide = false
2242
		expart.CFrame = par.CFrame * CFrame.new(math.random(negrad, rad), math.random(negrad, rad), math.random(negrad, rad))
2243
		CFuncs.Sound.Create("rbxassetid://588737825", expart, 1, 2)
2244
		CFuncs.Sound.Create("rbxassetid://231917784", expart, 1.5, 1.15)
2245
		MagniDamage(expart, rad / 2, mindam, maxdam, 0, "Normal")
2246
		MagicBlock(origcolor, expart.CFrame, rad, rad, rad, 0.1, 0.1, 0.1, 0.025)
2247
		for i = 0, 9 do
2248
			MagicShockTrailAlt2(origcolor, expart.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 2, 2, 5, -0.01, -0.01, 5, 0.05, math.random(1, 2))
2249
		end
2250
		game:GetService("Debris"):AddItem(expart, 2)
2251
		wait(0.1)
2252
	end
2253
end
2254
function EXterPlosion(par)
2255
	CFuncs.Sound.Create("rbxassetid://919941001", par, 10, 1)
2256
	CFuncs.Sound.Create("rbxassetid://138213851", par, 5, 0.85)
2257
	CFuncs.Sound.Create("rbxassetid://157878578", par, 5, 0.2)
2258
	CFuncs.Sound.Create("rbxassetid://233856106", par, 2.5, 1)
2259
	MagniDamageWithEffect(par, 500, 80, 99, 0, "Normal")
2260
	MagicBlock(origcolor, par.CFrame, 5, 5, 5, 5, 5, 5, 0.005)
2261
	MagicBlock(origcolor, par.CFrame, 0, 0, 0, 150, 150, 150, 0.1)
2262
	for i = 0, 24 do
2263
		MagicShockTrailAlt2(origcolor, par.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 50, 50, 5, -0.5, -0.5, 500, 0.1, math.random(1, 2))
2264
	end
2265
	for i = 0, 24 do
2266
		MagicShockTrailAlt2(origcolor, par.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 50, 50, 5, -0.25, -0.25, 50, 0.005, math.random(1, 2))
2267
	end
2268
end
2269
function ring(type, pos, scale, value)
2270
	local type = type
2271
	local rng = Instance.new("Part", char)
2272
	rng.Anchored = true
2273
	rng.BrickColor = origcolor
2274
	rng.CanCollide = false
2275
	rng.FormFactor = 3
2276
	rng.Name = "Ring"
2277
	rng.Size = Vector3.new(1, 1, 1)
2278
	rng.Transparency = 0
2279
	rng.TopSurface = 0
2280
	rng.BottomSurface = 0
2281
	rng.CFrame = pos
2282
	local rngm = Instance.new("SpecialMesh", rng)
2283
	rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
2284
	rngm.Scale = scale
2285
	local scaler2 = 1
2286
	if type == "Add" then
2287
		scaler2 = 1 * value
2288
	elseif type == "Divide" then
2289
		scaler2 = 1 / value
2290
	end
2291
	coroutine.resume(coroutine.create(function()
2292
		for i = 0, 10, 0.1 do
2293
			swait()
2294
			if type == "Add" then
2295
				scaler2 = scaler2 - 0.01 * value
2296
			elseif type == "Divide" then
2297
				scaler2 = scaler2 - 0.01 / value
2298
			end
2299
			rng.Transparency = rng.Transparency + 0.01
2300
			rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2, 0)
2301
		end
2302
		rng:Destroy()
2303
	end))
2304
end
2305
function wave(type, pos, scale, value)
2306
	local type = type
2307
	local rng = Instance.new("Part", char)
2308
	rng.Anchored = true
2309
	rng.BrickColor = origcolor
2310
	rng.CanCollide = false
2311
	rng.FormFactor = 3
2312
	rng.Name = "Ring"
2313
	rng.Size = Vector3.new(1, 1, 1)
2314
	rng.Transparency = 0
2315
	rng.TopSurface = 0
2316
	rng.BottomSurface = 0
2317
	rng.CFrame = pos
2318
	local rngm = Instance.new("SpecialMesh", rng)
2319
	rngm.MeshId = "http://www.roblox.com/asset/?id=20329976"
2320
	rngm.Scale = scale
2321
	local scaler2 = 1
2322
	if type == "Add" then
2323
		scaler2 = 1 * value
2324
	elseif type == "Divide" then
2325
		scaler2 = 1 / value
2326
	end
2327
	coroutine.resume(coroutine.create(function()
2328
		for i = 0, 10, 0.1 do
2329
			swait()
2330
			if type == "Add" then
2331
				scaler2 = scaler2 - 0.01 * value
2332
			elseif type == "Divide" then
2333
				scaler2 = scaler2 - 0.01 / value
2334
			end
2335
			rng.Transparency = rng.Transparency + 0.01
2336
			rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2, scaler2)
2337
		end
2338
		rng:Destroy()
2339
	end))
2340
end
2341
function wind(type, pos, scale, value, speed)
2342
	local type = type
2343
	local rng = Instance.new("Part", char)
2344
	rng.Anchored = true
2345
	rng.BrickColor = origcolor
2346
	rng.CanCollide = false
2347
	rng.FormFactor = 3
2348
	rng.Name = "Ring"
2349
	rng.Size = Vector3.new(1, 1, 1)
2350
	rng.Transparency = 0
2351
	rng.TopSurface = 0
2352
	rng.BottomSurface = 0
2353
	rng.CFrame = pos
2354
	local rngm = Instance.new("SpecialMesh", rng)
2355
	rngm.MeshId = "http://www.roblox.com/asset/?id=1051557"
2356
	rngm.Scale = scale
2357
	local scaler2 = 1
2358
	if type == "Add" then
2359
		scaler2 = 1 * value
2360
	elseif type == "Divide" then
2361
		scaler2 = 1 / value
2362
	end
2363
	coroutine.resume(coroutine.create(function()
2364
		for i = 0, 10, 0.1 do
2365
			swait()
2366
			if type == "Add" then
2367
				scaler2 = scaler2 - 0.01 * value
2368
			elseif type == "Divide" then
2369
				scaler2 = scaler2 - 0.01 / value
2370
			end
2371
			rng.CFrame = rng.CFrame * CFrame.Angles(0, 0.025 * speed, 0)
2372
			rng.Transparency = rng.Transparency + 0.01
2373
			rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2, scaler2)
2374
		end
2375
		rng:Destroy()
2376
	end))
2377
end
2378
function groundwind(type, pos, scale, value, speed)
2379
	local type = type
2380
	local rng = Instance.new("Part", char)
2381
	rng.Anchored = true
2382
	rng.BrickColor = origcolor
2383
	rng.CanCollide = false
2384
	rng.FormFactor = 3
2385
	rng.Name = "Ring"
2386
	rng.Size = Vector3.new(1, 1, 1)
2387
	rng.Transparency = 0
2388
	rng.TopSurface = 0
2389
	rng.BottomSurface = 0
2390
	rng.CFrame = pos
2391
	local rngm = Instance.new("SpecialMesh", rng)
2392
	rngm.MeshId = "http://www.roblox.com/asset/?id=1051557"
2393
	rngm.Scale = scale
2394
	local scaler2 = 1
2395
	if type == "Add" then
2396
		scaler2 = 1 * value
2397
	elseif type == "Divide" then
2398
		scaler2 = 1 / value
2399
	end
2400
	coroutine.resume(coroutine.create(function()
2401
		for i = 0, 10, 0.1 do
2402
			swait()
2403
			if type == "Add" then
2404
				scaler2 = scaler2 - 0.01 * value
2405
			elseif type == "Divide" then
2406
				scaler2 = scaler2 - 0.01 / value
2407
			end
2408
			rng.CFrame = rng.CFrame * CFrame.Angles(0, 0.025 * speed, 0)
2409
			rng.Transparency = rng.Transparency + 0.01
2410
			rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2 / 5, scaler2)
2411
		end
2412
		rng:Destroy()
2413
	end))
2414
end
2415
function CameraManager()
2416
	if TwoD and not CamInterrupt then
2417
		if Humanoid.Health > 0 then
2418
			Camera.CameraSubject = Humanoid
2419
			Camera.CameraType = "Scriptable"
2420
			Humanoid.AutoRotate = false
2421
			if Booleans.GyroUse then
2422
				Directer.MaxTorque = Vec3(0, huge, 0)
2423
			else
2424
				Directer.MaxTorque = Vec3(0, 0, 0)
2425
			end
2426
			if TargetInfo[1] ~= nil and TargetInfo[2] ~= nil then
2427
				if Booleans.CamFollow then
2428
					CPart.CFrame = cFrame(RootPart.Position, Vec3(TargetInfo[1].Position.X, RootPart.Position.Y, TargetInfo[1].Position.Z))
2429
					Directer.CFrame = cFrame((RootPart.CFrame * cFrame(0, 0, 10)).p, TargetInfo[1].Position)
2430
				else
2431
					CPart.Position = RootPart.Position
2432
				end
2433
			else
2434
				local ahead = (RootPart.CFrame * cFrame(0, 0, -3)).p
2435
				CPart.CFrame = cFrame(RootPart.Position, Vec3(ahead.X, RootPart.Position.Y, ahead.Z))
2436
			end
2437
			Camera.CFrame = lerp(Camera.CFrame, CPart.CFrame * cFrame(25, 3, 0) * Euler(0, radian(90), 0), 0.2)
2438
		else
2439
			Camera.CameraSubject = Humanoid
2440
			Camera.CameraType = "Custom"
2441
			Controller.Disabled = false
2442
		end
2443
	end
2444
end
2445
function sphere(bonuspeed, type, pos, scale, value, color)
2446
	local type = type
2447
	local rng = Instance.new("Part", char)
2448
	rng.Anchored = true
2449
	rng.BrickColor = color
2450
	rng.CanCollide = false
2451
	rng.FormFactor = 3
2452
	rng.Name = "Ring"
2453
	rng.Material = "Neon"
2454
	rng.Size = Vector3.new(1, 1, 1)
2455
	rng.Transparency = 0
2456
	rng.TopSurface = 0
2457
	rng.BottomSurface = 0
2458
	rng.CFrame = pos
2459
	local rngm = Instance.new("SpecialMesh", rng)
2460
	rngm.MeshType = "Sphere"
2461
	rngm.Scale = scale
2462
	if rainbowmode == true then
2463
		rng.Color = Color3.new(r / 255, g / 255, b / 255)
2464
	end
2465
	local scaler2 = 1
2466
	if type == "Add" then
2467
		scaler2 = 1 * value
2468
	elseif type == "Divide" then
2469
		scaler2 = 1 / value
2470
	end
2471
	coroutine.resume(coroutine.create(function()
2472
		for i = 0, 10 / bonuspeed, 0.1 do
2473
			swait()
2474
			if rainbowmode == true then
2475
				rng.Color = Color3.new(r / 255, g / 255, b / 255)
2476
			end
2477
			if type == "Add" then
2478
				scaler2 = scaler2 - 0.01 * value / bonuspeed
2479
			elseif type == "Divide" then
2480
				scaler2 = scaler2 - 0.01 / value * bonuspeed
2481
			end
2482
			if chaosmode == true then
2483
				rng.BrickColor = BrickColor.random()
2484
			end
2485
			rng.Transparency = rng.Transparency + 0.01 * bonuspeed
2486
			rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed)
2487
		end
2488
		rng:Destroy()
2489
	end))
2490
end
2491
function sphereMK(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos)
2492
	local type = type
2493
	local rng = Instance.new("Part", char)
2494
	rng.Anchored = true
2495
	rng.BrickColor = color
2496
	rng.CanCollide = false
2497
	rng.FormFactor = 3
2498
	rng.Name = "Ring"
2499
	rng.Material = "Neon"
2500
	rng.Size = Vector3.new(1, 1, 1)
2501
	rng.Transparency = 0
2502
	rng.TopSurface = 0
2503
	rng.BottomSurface = 0
2504
	rng.CFrame = pos
2505
	rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
2506
	local rngm = Instance.new("SpecialMesh", rng)
2507
	rngm.MeshType = "Sphere"
2508
	rngm.Scale = vt(x1, y1, z1)
2509
	if rainbowmode == true then
2510
		rng.Color = Color3.new(r / 255, g / 255, b / 255)
2511
	end
2512
	local scaler2 = 1
2513
	local speeder = FastSpeed
2514
	if type == "Add" then
2515
		scaler2 = 1 * value
2516
	elseif type == "Divide" then
2517
		scaler2 = 1 / value
2518
	end
2519
	coroutine.resume(coroutine.create(function()
2520
		for i = 0, 10 / bonuspeed, 0.1 do
2521
			swait()
2522
			if rainbowmode == true then
2523
				rng.Color = Color3.new(r / 255, g / 255, b / 255)
2524
			end
2525
			if type == "Add" then
2526
				scaler2 = scaler2 - 0.01 * value / bonuspeed
2527
			elseif type == "Divide" then
2528
				scaler2 = scaler2 - 0.01 / value * bonuspeed
2529
			end
2530
			if chaosmode == true then
2531
				rng.BrickColor = BrickColor.random()
2532
			end
2533
			speeder = speeder - 0.01 * FastSpeed * bonuspeed
2534
			rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
2535
			rng.Transparency = rng.Transparency + 0.01 * bonuspeed
2536
			rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
2537
		end
2538
		rng:Destroy()
2539
	end))
2540
end
2541
function sphereMKCharge(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos)
2542
	local type = type
2543
	local rng = Instance.new("Part", char)
2544
	rng.Anchored = true
2545
	rng.BrickColor = color
2546
	rng.CanCollide = false
2547
	rng.FormFactor = 3
2548
	rng.Name = "Ring"
2549
	rng.Material = "Neon"
2550
	rng.Size = Vector3.new(1, 1, 1)
2551
	rng.Transparency = 1
2552
	rng.TopSurface = 0
2553
	rng.BottomSurface = 0
2554
	rng.CFrame = pos
2555
	rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
2556
	local rngm = Instance.new("SpecialMesh", rng)
2557
	rngm.MeshType = "Sphere"
2558
	rngm.Scale = vt(x1, y1, z1)
2559
	if rainbowmode == true then
2560
		rng.Color = Color3.new(r / 255, g / 255, b / 255)
2561
	end
2562
	local scaler2 = 1
2563
	local speeder = FastSpeed
2564
	if type == "Add" then
2565
		scaler2 = 1 * value
2566
	elseif type == "Divide" then
2567
		scaler2 = 1 / value
2568
	end
2569
	coroutine.resume(coroutine.create(function()
2570
		for i = 0, 10 / bonuspeed, 0.1 do
2571
			swait()
2572
			if rainbowmode == true then
2573
				rng.Color = Color3.new(r / 255, g / 255, b / 255)
2574
			end
2575
			if type == "Add" then
2576
				scaler2 = scaler2 - 0.01 * value / bonuspeed
2577
			elseif type == "Divide" then
2578
				scaler2 = scaler2 - 0.01 / value * bonuspeed
2579
			end
2580
			if chaosmode == true then
2581
				rng.BrickColor = BrickColor.random()
2582
			end
2583
			speeder = speeder - 0.01 * FastSpeed * bonuspeed
2584
			rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
2585
			rng.Transparency = rng.Transparency - 0.01 * bonuspeed
2586
			rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
2587
		end
2588
		rng:Destroy()
2589
	end))
2590
end
2591
function Blaze2()
2592
local sloc = Instance.new("Part",workspace)
2593
local msh = Instance.new("SpecialMesh",sloc)
2594
msh.MeshType = "Sphere"
2595
sloc.Size = vt(1,1,1)
2596
sloc.Transparency = 1
2597
sloc.BrickColor = tors.BrickColor
2598
sloc.Position = hed.Position + vt(0,0.1,0)
2599
sloc.CanCollide = false
2600
sloc.Shape = "Ball"
2601
sloc.Anchored = true
2602
sloc.Material = "Neon"
2603
  local s = Instance.new("Sound",char)
2604
  s.SoundId = "rbxassetid://289315275"
2605
  s.Pitch = 1
2606
  s.Volume = 2.75
2607
  s.Looped = false
2608
  s:Play()
2609
  local s2 = Instance.new("Sound",char)
2610
  s2.SoundId = "rbxassetid://671759140"
2611
  s2.Pitch = 0.425
2612
  s2.Volume = 1
2613
  s2.Looped = false
2614
  s2:Play()
2615
local val = 0.65*5
2616
for i = 0 , 75 do
2617
sloc.Transparency = sloc.Transparency - 0.035
2618
msh.Scale = msh.Scale + vt(val,val,val)
2619
val = val - 0.0075*5
2620
wait()
2621
end
2622
wait(2)
2623
  local sen = Instance.new("Sound",char)
2624
  sen.SoundId = "rbxassetid://289315275"
2625
  sen.Pitch = 1
2626
  sen.Volume = 2.75
2627
  sen.Looped = false
2628
  sen:Play()
2629
  local tick = Instance.new("Sound",char)
2630
  tick.SoundId = "rbxassetid://446876721"
2631
  tick.Volume = 2.5
2632
  tick.Pitch = 0.5
2633
  tick:Play()
2634
msh.Scale = msh.Scale - vt(1,1,1)
2635
sloc.Transparency = sloc.Transparency + 0.015
2636
local spart = Instance.new("Part",workspace)
2637
local msh2 = Instance.new("SpecialMesh",spart)
2638
msh2.MeshType = "Sphere"
2639
spart.Size = vt(2,2,2)
2640
spart.Shape = "Ball"
2641
spart.BrickColor = tors.BrickColor
2642
spart.Material = "Neon"
2643
spart.Transparency = 0
2644
spart.Anchored = false
2645
msh2.Scale = msh.Scale/2
2646
spart.Rotation = hed.Rotation
2647
spart.CanCollide = false
2648
spart.Position = sloc.Position + vt(math.random(-0,0),math.random(-0,0),math.random(-0,0))
2649
  local bv = Instance.new("BodyVelocity")
2650
  bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
2651
  bv.velocity = mouse.Hit.lookVector * 125
2652
  bv.Parent = spart
2653
sloc:Destroy()
2654
  wait(0.00001)
2655
  pewdiepie=spart.Touched:connect(function(hit)
2656
  ExplodeMassen(100,spart)
2657
  end)
2658
wait(5)
2659
sloc:Destroy()
2660
tick:Destroy()
2661
s:Destroy()
2662
sen:Destroy()
2663
s2:Destroy()
2664
end
2665
function dmg(dude)
2666
	if dude.Name ~= Character then
2667
		local bgf = Instance.new("BodyGyro", dude.Head)
2668
		bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(-90), 0, 0)
2669
		local val = Instance.new("BoolValue", dude)
2670
		val.Name = "IsHit"
2671
		local ds = coroutine.wrap(function()
2672
			dude:WaitForChild("Head"):BreakJoints()
2673
			wait(0.5)
2674
			targetted = nil
2675
			CFuncs.Sound.Create("rbxassetid://62339698", char, 0.5, 0.3)
2676
			coroutine.resume(coroutine.create(function()
2677
				for i, v in pairs(dude:GetChildren()) do
2678
					if v:IsA("Accessory") then
2679
						v:Destroy()
2680
					end
2681
					if v:IsA("Humanoid") then
2682
						v:Destroy()
2683
					end
2684
					if v:IsA("CharacterMesh") then
2685
						v:Destroy()
2686
					end
2687
					if v:IsA("Model") then
2688
						v:Destroy()
2689
					end
2690
					if v:IsA("Part") or v:IsA("MeshPart") then
2691
						for x, o in pairs(v:GetChildren()) do
2692
							if o:IsA("Decal") then
2693
								o:Destroy()
2694
							end
2695
						end
2696
						coroutine.resume(coroutine.create(function()
2697
							v.Material = "Neon"
2698
							v.CanCollide = false
2699
							local bld = Instance.new("ParticleEmitter", v)
2700
							bld.LightEmission = 1
2701
							bld.Texture = "rbxassetid://284205403"
2702
							bld.Color = ColorSequence.new(Color3.new(1, 1, 1))
2703
							bld.Rate = 50
2704
							bld.Lifetime = NumberRange.new(1)
2705
							bld.Size = NumberSequence.new({
2706
								NumberSequenceKeypoint.new(0, 0.75, 0),
2707
								NumberSequenceKeypoint.new(1, 0, 0)
2708
							})
2709
							bld.Transparency = NumberSequence.new({
2710
								NumberSequenceKeypoint.new(0, 0, 0),
2711
								NumberSequenceKeypoint.new(1, 1, 0)
2712
							})
2713
							bld.Speed = NumberRange.new(0, 0)
2714
							bld.VelocitySpread = 50000
2715
							bld.Rotation = NumberRange.new(-500, 500)
2716
							bld.RotSpeed = NumberRange.new(-500, 500)
2717
							local sbs = Instance.new("BodyPosition", v)
2718
							sbs.P = 3000
2719
							sbs.D = 1000
2720
							sbs.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
2721
							sbs.position = v.Position + Vector3.new(math.random(-5, 5), math.random(-5, 5), math.random(-5, 5))
2722
							v.Color = Color3.new(1, 1, 1)
2723
							coroutine.resume(coroutine.create(function()
2724
								for i = 0, 49 do
2725
									swait(1)
2726
									v.Transparency = v.Transparency + 0.02
2727
								end
2728
								CFuncs.Sound.Create("rbxassetid://1192402877", v, 0.25, 1)
2729
								bld.Speed = NumberRange.new(1, 5)
2730
								bld.Acceleration = vt(0, 10, 0)
2731
								wait(0.5)
2732
								bld.Enabled = false
2733
								wait(3)
2734
								v:Destroy()
2735
								dude:Destroy()
2736
							end))
2737
						end))
2738
					end
2739
				end
2740
			end))
2741
		end)
2742
		ds()
2743
	end
2744
end
2745
function FindNearestHead(Position, Distance, SinglePlayer)
2746
	if SinglePlayer then
2747
		return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
2748
	end
2749
	local List = {}
2750
	for i, v in pairs(workspace:GetChildren()) do
2751
		if v:IsA("Model") and v:findFirstChild("Head") and v ~= Character and Distance >= (v.Head.Position - Position).magnitude then
2752
			table.insert(List, v)
2753
		end
2754
	end
2755
	return List
2756
end
2757
function FaceMouse()
2758
	Cam = workspace.CurrentCamera
2759
	return {
2760
		CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
2761
		Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
2762
	}
2763
end
2764
function FaceMouse2()
2765
	Cam = workspace.CurrentCamera
2766
	return {
2767
		CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)),
2768
		Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
2769
	}
2770
end
2771
local ModeOfGlitch = 1
2772
local storehumanoidWS = 16
2773
function ExtinctiveHeartbreak()
2774
	local targetted
2775
	if mouse.Target.Parent ~= Character and mouse.Target.Parent.Parent ~= Character and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
2776
		targetted = mouse.Target.Parent
2777
	end
2778
	if targetted ~= nil then
2779
		attack = true
2780
		CFuncs.Sound.Create("rbxassetid://847061203", root, 2.5, 1)
2781
		for i = 0, 9 do
2782
			sphereMK(3, 0.25, "Add", root.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 1, 1, 10, -0.01, BrickColor.new("Really black"), 0)
2783
		end
2784
		sphere(3, "Add", root.CFrame, vt(0, 0, 0), 0.25, BrickColor.new("Really black"))
2785
		local originalpos = root.CFrame
2786
		RootPart.CFrame = targetted.Head.CFrame * CFrame.new(0, -2, 2)
2787
		for i = 0, 9 do
2788
			sphereMK(3, 0.25, "Add", root.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 1, 1, 10, -0.01, BrickColor.new("Really black"), 0)
2789
		end
2790
		hum.WalkSpeed = 0
2791
		targetted.Head.Anchored = true
2792
		sphere(3, "Add", root.CFrame, vt(0, 0, 0), 0.25, BrickColor.new("Really black"))
2793
		for i = 0, 2, 0.1 do
2794
			swait()
2795
			RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.4)
2796
			LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.4)
2797
			RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.05 * math.cos(sine / 28)) * angles(math.rad(0), math.rad(0), math.rad(80)), 0.4)
2798
			Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(10)), 0.8)
2799
			RW.C0 = clerp(RW.C0, cf(1.5, 0.5 + 0.1 * math.cos(sine / 28), 0) * angles(math.rad(20), math.rad(0), math.rad(10)), 0.4)
2800
			LW.C0 = clerp(LW.C0, cf(-1.5, 0.5 + 0.1 * math.cos(sine / 28), 0) * angles(math.rad(90), math.rad(0), math.rad(60)), 0.4)
2801
		end
2802
		coroutine.resume(coroutine.create(function()
2803
			bld = Instance.new("ParticleEmitter", targetted:WaitForChild("Torso"))
2804
			bld.LightEmission = 0.1
2805
			bld.Texture = "rbxassetid://284205403"
2806
			bld.Color = ColorSequence.new(Color3.new(0.5, 0, 0))
2807
			bld.Rate = 500
2808
			bld.Lifetime = NumberRange.new(1)
2809
			bld.Size = NumberSequence.new({
2810
				NumberSequenceKeypoint.new(0, 2, 0),
2811
				NumberSequenceKeypoint.new(1, 0, 0)
2812
			})
2813
			bld.Acceleration = vt(0, -25, 0)
2814
			bld.Transparency = NumberSequence.new({
2815
				NumberSequenceKeypoint.new(0, 0, 0),
2816
				NumberSequenceKeypoint.new(1, 0, 0)
2817
			})
2818
			bld.Speed = NumberRange.new(10, 50)
2819
			bld.EmissionDirection = "Front"
2820
			bld.VelocitySpread = 25
2821
			bld.Rotation = NumberRange.new(-500, 500)
2822
			bld.RotSpeed = NumberRange.new(-500, 500)
2823
		end))
2824
		coroutine.resume(coroutine.create(function()
2825
			bld = Instance.new("ParticleEmitter", targetted:WaitForChild("UpperTorso"))
2826
			bld.LightEmission = 0.1
2827
			bld.Texture = "rbxassetid://284205403"
2828
			bld.Color = ColorSequence.new(Color3.new(0.5, 0, 0))
2829
			bld.Rate = 500
2830
			bld.Lifetime = NumberRange.new(1)
2831
			bld.Size = NumberSequence.new({
2832
				NumberSequenceKeypoint.new(0, 2, 0),
2833
				NumberSequenceKeypoint.new(1, 0, 0)
2834
			})
2835
			bld.Acceleration = vt(0, -25, 0)
2836
			bld.Transparency = NumberSequence.new({
2837
				NumberSequenceKeypoint.new(0, 0, 0),
2838
				NumberSequenceKeypoint.new(1, 0, 0)
2839
			})
2840
			bld.Speed = NumberRange.new(10, 50)
2841
			bld.EmissionDirection = "Front"
2842
			bld.VelocitySpread = 25
2843
			bld.Rotation = NumberRange.new(-500, 500)
2844
			bld.RotSpeed = NumberRange.new(-500, 500)
2845
		end))
2846
		CameraEnshaking(5, 5)
2847
		game:GetService("Debris"):AddItem(bld, 3)
2848
		dmg(targetted)
2849
		CFuncs.Sound.Create("rbxassetid://429400881", targetted.Head, 1, 1)
2850
		for i = 0, 1, 0.1 do
2851
			swait()
2852
			RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.8)
2853
			LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.8)
2854
			RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0.25, 0 + 0.05 * math.cos(sine / 28)) * angles(math.rad(0), math.rad(0), math.rad(-80)), 0.8)
2855
			Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(80)), 0.8)
2856
			RW.C0 = clerp(RW.C0, cf(1.5, 0.5 + 0.1 * math.cos(sine / 28), 0) * angles(math.rad(20), math.rad(0), math.rad(10)), 0.8)
2857
			LW.C0 = clerp(LW.C0, cf(-1.5, 0.5 + 0.1 * math.cos(sine / 28), 0) * angles(math.rad(90), math.rad(0), math.rad(-80)), 0.8)
2858
		end
2859
		CFuncs.Sound.Create("rbxassetid://847061203", root, 2.5, 1)
2860
		for i = 0, 9 do
2861
			sphereMK(3, 0.25, "Add", root.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 1, 1, 10, -0.01, BrickColor.new("Really black"), 0)
2862
		end
2863
		sphere(3, "Add", root.CFrame, vt(0, 0, 0), 0.25, BrickColor.new("Really black"))
2864
		root.CFrame = originalpos
2865
		for i = 0, 9 do
2866
			sphereMK(3, 0.25, "Add", root.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 1, 1, 10, -0.01, BrickColor.new("Really black"), 0)
2867
		end
2868
		sphere(3, "Add", root.CFrame, vt(0, 0, 0), 0.25, BrickColor.new("Really black"))
2869
		bld.Enabled = false
2870
		attack = false
2871
		hum.WalkSpeed = storehumanoidWS
2872
	end
2873
end
2874
function PureBomb()
2875
	attack = true
2876
	local orb = Instance.new("Part", char)
2877
	orb.Anchored = true
2878
	orb.BrickColor = BrickColor.new("Toothpaste")
2879
	orb.CanCollide = false
2880
	orb.FormFactor = 3
2881
	orb.Name = "Ring"
2882
	orb.Material = "Neon"
2883
	orb.Size = Vector3.new(1, 1, 1)
2884
	orb.Transparency = 0
2885
	orb.TopSurface = 0
2886
	orb.BottomSurface = 0
2887
	local orbm = Instance.new("SpecialMesh", orb)
2888
	orbm.MeshType = "Sphere"
2889
	orbm.Name = "SizeMesh"
2890
	orbm.Scale = vt(0, 0, 0)
2891
	local scaled = 0.1
2892
	local posid = 0
2893
	CFuncs.Sound.Create("rbxassetid://136007472", orb, 1, 1)
2894
	for i = 0, 5, 0.1 do
2895
		swait()
2896
		scaled = scaled - 0.001
2897
		posid = posid - scaled
2898
		orb.CFrame = rarm.CFrame * CFrame.new(0, -0.1 + posid / 1.05, 0)
2899
		orbm.Scale = orbm.Scale + vt(scaled, scaled, scaled)
2900
		sphereMKCharge(5, -0.25, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.5, 0.5, 5, -0.005, BrickColor.new("Toothpaste"), 10)
2901
		RH.C0 = clerp(RH.C0, cf(1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-2 - 1 * math.cos(sine / 32))), 0.1)
2902
		LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-3 + 1 * math.cos(sine / 32)), math.rad(0), math.rad(-10)), 0.1)
2903
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.1 * math.cos(sine / 32)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
2904
		Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
2905
		RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(180), math.rad(20), math.rad(0)), 0.1)
2906
		LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-30 + 5 * math.cos(sine / 30)), math.rad(-20)), 0.1)
2907
	end
2908
	for i = 0, 2, 0.1 do
2909
		swait()
2910
		orb.CFrame = rarm.CFrame * CFrame.new(0, -0.1 + posid / 1.05, 0)
2911
		RH.C0 = clerp(RH.C0, cf(1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-2 - 1 * math.cos(sine / 32))), 0.4)
2912
		LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-3 + 1 * math.cos(sine / 32)), math.rad(0), math.rad(-10)), 0.4)
2913
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.1 * math.cos(sine / 32)) * angles(math.rad(0), math.rad(0), math.rad(-50)), 0.4)
2914
		Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(20)), 0.4)
2915
		RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(220), math.rad(20), math.rad(0)), 0.4)
2916
		LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-30 + 5 * math.cos(sine / 30)), math.rad(-20)), 0.4)
2917
	end
2918
	coroutine.resume(coroutine.create(function()
2919
		orb.Anchored = false
2920
		CFuncs.Sound.Create("rbxassetid://260433768", root, 1.25, 1)
2921
		local a = Instance.new("Part", workspace)
2922
		a.Name = "Direction"
2923
		a.Anchored = true
2924
		a.BrickColor = bc("Bright red")
2925
		a.Material = "Neon"
2926
		a.Transparency = 1
2927
		a.CanCollide = false
2928
		local ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 500)
2929
		local ignore = orb
2930
		local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
2931
		a.BottomSurface = 10
2932
		a.TopSurface = 10
2933
		local distance = (orb.CFrame.p - position).magnitude
2934
		a.Size = Vector3.new(0.1, 0.1, 0.1)
2935
		a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, 0)
2936
		orb.CFrame = a.CFrame
2937
		a:Destroy()
2938
		local bv = Instance.new("BodyVelocity")
2939
		bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
2940
		bv.velocity = orb.CFrame.lookVector * 125
2941
		bv.Parent = orb
2942
		local hitted = false
2943
		game:GetService("Debris"):AddItem(orb, 15)
2944
		wait()
2945
		local hit = orb.Touched:connect(function(hit)
2946
			if hitted == false then
2947
				hitted = true
2948
				CameraEnshaking(10, 2.5)
2949
				CFuncs.Sound.Create("rbxassetid://151304356", orb, 5, 1)
2950
				MagniDamage(orb, 65, 65, 90, 0, "Normal")
2951
				sphere(1, "Add", orb.CFrame, vt(orbm.Scale.x, orbm.Scale.y, orbm.Scale.z), 1, BrickColor.new("Toothpaste"))
2952
				sphere(2, "Add", orb.CFrame, vt(orbm.Scale.x, orbm.Scale.y, orbm.Scale.z), 2, BrickColor.new("Toothpaste"))
2953
				for i = 0, 9 do
2954
					sphereMK(1, 2.5, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 5, 5, 50, -0.05, BrickColor.new("Toothpaste"), 0)
2955
					sphereMK(2, 5, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 5, 5, 50, -0.05, BrickColor.new("Toothpaste"), 0)
2956
				end
2957
				orb.Anchored = true
2958
				orb.Transparency = 1
2959
				wait(8)
2960
				orb:Destroy()
2961
			end
2962
		end)
2963
	end))
2964
	for i = 0, 1, 0.1 do
2965
		swait()
2966
		RH.C0 = clerp(RH.C0, cf(1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-2 - 1 * math.cos(sine / 32))), 0.4)
2967
		LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-3 + 1 * math.cos(sine / 32)), math.rad(0), math.rad(-10)), 0.4)
2968
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.1 * math.cos(sine / 32)) * angles(math.rad(0), math.rad(0), math.rad(50)), 0.4)
2969
		Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(-50)), 0.4)
2970
		RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(60), math.rad(20), math.rad(50)), 0.4)
2971
		LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-30 + 5 * math.cos(sine / 30)), math.rad(-20)), 0.4)
2972
	end
2973
	attack = false
2974
end
2975
function ChaosGroundStrike()
2976
	attack = true
2977
	for i = 0, 2, 0.1 do
2978
		swait()
2979
		RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
2980
		LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
2981
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
2982
		Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
2983
		RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(140), math.rad(0), math.rad(-20)), 0.2)
2984
		LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(140), math.rad(0), math.rad(20)), 0.2)
2985
	end
2986
	CFuncs.Sound.Create("rbxassetid://438666141", root, 7.5, 1)
2987
	CFuncs.Sound.Create("rbxassetid://1208650519", root, 7.5, 1)
2988
	CameraEnshaking(4, 12)
2989
	for i, v in pairs(FindNearestHead(Torso.CFrame.p, 52.5)) do
2990
		if v:FindFirstChild("Head") then
2991
			dmg(v)
2992
		end
2993
	end
2994
	sphere(5, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(0, 0, 0), 1, BrickColor.random())
2995
	sphere(10, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(0, 0, 0), 2, BrickColor.random())
2996
	sphere(1, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(100, 0.1, 100), 0.01, BrickColor.random())
2997
	for i = 0, 2, 0.1 do
2998
		swait()
2999
		sphereMK(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-52.5, 52.5), -5, math.random(-52.5, 52.5)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
3000
		sphereMK(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-52.5, 52.5), -5, math.random(-52.5, 52.5)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
3001
		RH.C0 = clerp(RH.C0, cf(1, -1, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.4)
3002
		LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.4)
3003
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
3004
		Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
3005
		RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(-50), math.rad(0), math.rad(30)), 0.4)
3006
		LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(-50), math.rad(0), math.rad(-30)), 0.4)
3007
	end
3008
	attack = false
3009
end
3010
function ChaosBegone()
3011
	attack = true
3012
	chatfunc("WHY WONT YOU PEOPLE...", BrickColor.random().Color)
3013
	for i = 0, 10, 0.1 do
3014
		swait()
3015
		RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
3016
		LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
3017
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
3018
		Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
3019
		RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(140), math.rad(0), math.rad(-20)), 0.2)
3020
		LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(140), math.rad(0), math.rad(20)), 0.2)
3021
	end
3022
	chatfunc("DIE!!", BrickColor.random().Color)
3023
	CFuncs.Sound.Create("rbxassetid://438666141", char, 7.5, 1)
3024
	CFuncs.Sound.Create("rbxassetid://1208650519", char, 7.5, 1)
3025
	CameraEnshaking(5, 25)
3026
	for i, v in pairs(FindNearestHead(Torso.CFrame.p, 1234567890)) do
3027
		if v:FindFirstChild("Head") then
3028
			dmg(v)
3029
		end
3030
	end
3031
	sphere(5, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(0, 0, 0), 1000, BrickColor.random())
3032
	sphere(10, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(0, 0, 0), 2000, BrickColor.random())
3033
	sphere(1, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(100000, 0.1, 100000), 0.01, BrickColor.random())
3034
	for i = 0, 3, 0.1 do
3035
		swait()
3036
		sphereMK(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-525, 525), -5, math.random(-525, 525)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
3037
		sphereMK(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-525, 525), -5, math.random(-525, 525)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
3038
		sphereMK(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-525, 525), -5, math.random(-525, 525)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
3039
		sphereMK(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-525, 525), -5, math.random(-525, 525)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
3040
		RH.C0 = clerp(RH.C0, cf(1, -1, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.4)
3041
		LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.4)
3042
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
3043
		Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
3044
		RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(-50), math.rad(0), math.rad(30)), 0.4)
3045
		LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(-50), math.rad(0), math.rad(-30)), 0.4)
3046
	end
3047
	attack = false
3048
end
3049
function orb_spawn_norm(positted, timer, color, MagniBoost, min, max, volEx, ShakePower, volSummon)
3050
	local orb = Instance.new("Part", char)
3051
	orb.Anchored = true
3052
	orb.BrickColor = color
3053
	orb.CanCollide = false
3054
	orb.FormFactor = 3
3055
	orb.Name = "Ring"
3056
	orb.Material = "Neon"
3057
	orb.Size = Vector3.new(1, 1, 1)
3058
	orb.Transparency = 0
3059
	orb.TopSurface = 0
3060
	orb.BottomSurface = 0
3061
	local orbm = Instance.new("SpecialMesh", orb)
3062
	orbm.MeshType = "Sphere"
3063
	orb.CFrame = positted
3064
	orbm.Name = "SizeMesh"
3065
	orbm.Scale = vt(1, 1, 1)
3066
	CFuncs.Sound.Create("rbxassetid://183763506", orb, volSummon, 1)
3067
	sphere(2.5, "Add", orb.CFrame, vt(1, 1, 1), 0.05, orb.BrickColor)
3068
	coroutine.resume(coroutine.create(function()
3069
		wait(timer)
3070
		CameraEnshaking(3, ShakePower)
3071
		orb.Transparency = 1
3072
		MagniDamage(orb, 3.5 * MagniBoost, min, max, 0, "Normal")
3073
		sphere(5, "Add", orb.CFrame, vt(1, 1, 1), 0.1 * MagniBoost, orb.BrickColor)
3074
		CFuncs.Sound.Create("rbxassetid://192410089", orb, volEx, 0.7)
3075
		wait(3)
3076
		orb:Destroy()
3077
	end))
3078
end
3079
function orb_spawn(positted, timer)
3080
	local randomcol = math.random(1, 2)
3081
	local orb = Instance.new("Part", char)
3082
	orb.Anchored = true
3083
	if randomcol == 1 then
3084
		orb.BrickColor = BrickColor.new("White")
3085
	elseif randomcol == 2 then
3086
		orb.BrickColor = BrickColor.new("Really black")
3087
	end
3088
	orb.CanCollide = false
3089
	orb.FormFactor = 3
3090
	orb.Name = "Ring"
3091
	orb.Material = "Neon"
3092
	orb.Size = Vector3.new(1, 1, 1)
3093
	orb.Transparency = 0
3094
	orb.TopSurface = 0
3095
	orb.BottomSurface = 0
3096
	local orbm = Instance.new("SpecialMesh", orb)
3097
	orbm.MeshType = "Sphere"
3098
	orb.CFrame = positted
3099
	orbm.Name = "SizeMesh"
3100
	orbm.Scale = vt(1, 1, 1)
3101
	CFuncs.Sound.Create("rbxassetid://183763506", orb, 1.5, 1)
3102
	sphere(2.5, "Add", orb.CFrame, vt(1, 1, 1), 0.025, orb.BrickColor)
3103
	for i = 0, 2 do
3104
		sphereMK(5, 0.15, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 1.5, 1.5, 7.5, -0.015, orb.BrickColor, 0)
3105
	end
3106
	coroutine.resume(coroutine.create(function()
3107
		wait(timer)
3108
		CameraEnshaking(3, 2)
3109
		orb.Transparency = 1
3110
		MagniDamage(orb, 17.5, 10, 50, 0, "Normal")
3111
		sphere(5, "Add", orb.CFrame, vt(1, 1, 1), 0.5, orb.BrickColor)
3112
		for i = 0, 4 do
3113
			sphereMK(5, 0.65, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 2.5, 2.5, 15, -0.025, orb.BrickColor, 0)
3114
		end
3115
		CFuncs.Sound.Create("rbxassetid://192410089", orb, 2, 0.7)
3116
		wait(3)
3117
		orb:Destroy()
3118
	end))
3119
end
3120
function scattercorrupt()
3121
	attack = true
3122
	local rot = 0
3123
	local randomrotations = math.random(1, 2)
3124
	local lookv = 2.5
3125
	local power = 5
3126
	sphere(1, "Add", root.CFrame, vt(1, 100000, 1), 0.5, BrickColor.new("Royal purple"))
3127
	sphere(1, "Add", root.CFrame, vt(1, 1, 1), 0.75, BrickColor.new("Royal purple"))
3128
	for i = 0, 9 do
3129
		sphereMK(1, 1.5, "Add", root.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 10, 10, 45, -0.1, BrickColor.new("Royal purple"), 0)
3130
	end
3131
	CFuncs.Sound.Create("rbxassetid://180204650", char, 2.5, 0.6)
3132
	CFuncs.Sound.Create("rbxassetid://233856079", char, 1, 0.5)
3133
	CFuncs.Sound.Create("rbxassetid://1208650519", char, 2.5, 1)
3134
	CFuncs.Sound.Create("rbxassetid://239000203", char, 0.5, 0.75)
3135
	CFuncs.Sound.Create("rbxassetid://579687077", char, 0.5, 0.5)
3136
	local hite = Instance.new("Part", char)
3137
	hite.Anchored = true
3138
	hite.CanCollide = false
3139
	hite.FormFactor = 3
3140
	hite.Name = "Ring"
3141
	hite.Material = "Neon"
3142
	hite.Size = Vector3.new(1, 1, 1)
3143
	hite.Transparency = 1
3144
	hite.TopSurface = 0
3145
	hite.BottomSurface = 0
3146
	hite.CFrame = root.CFrame * CFrame.new(0, -2.5, 0)
3147
	local rem = Instance.new("Part", char)
3148
	rem.Anchored = true
3149
	rem.CanCollide = false
3150
	rem.FormFactor = 3
3151
	rem.Name = "Ring"
3152
	rem.Material = "Neon"
3153
	rem.Size = Vector3.new(1, 1, 1)
3154
	rem.Transparency = 1
3155
	rem.TopSurface = 0
3156
	rem.BottomSurface = 0
3157
	rem.CFrame = hite.CFrame
3158
	local rem2 = rem:Clone()
3159
	rem2.Parent = char
3160
	rem2.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(90), 0)
3161
	local rem3 = rem:Clone()
3162
	rem3.Parent = char
3163
	rem3.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(180), 0)
3164
	local rem4 = rem:Clone()
3165
	rem4.Parent = char
3166
	rem4.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(270), 0)
3167
	hite:Destroy()
3168
	coroutine.resume(coroutine.create(function()
3169
		for i = 0, 24 do
3170
			swait(1)
3171
			if randomrotations == 1 then
3172
				rot = rot + 1
3173
			elseif randomrotations == 2 then
3174
				rot = rot - 1
3175
			end
3176
			power = power + 0.5
3177
			lookv = lookv + 7.5
3178
			rem.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(rot), 0)
3179
			rem2.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(90), 0)
3180
			rem3.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(180), 0)
3181
			rem4.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(270), 0)
3182
			orb_spawn_norm(rem.CFrame + rem.CFrame.lookVector * lookv, 3, BrickColor.new("Royal purple"), power, 25, 75, 10, power / 5, 7.5)
3183
			orb_spawn_norm(rem2.CFrame + rem2.CFrame.lookVector * lookv, 3, BrickColor.new("Royal purple"), power, 25, 75, 10, power / 5, 7.5)
3184
			orb_spawn_norm(rem3.CFrame + rem3.CFrame.lookVector * lookv, 3, BrickColor.new("Royal purple"), power, 25, 75, 10, power / 5, 7.5)
3185
			orb_spawn_norm(rem4.CFrame + rem4.CFrame.lookVector * lookv, 3, BrickColor.new("Royal purple"), power, 25, 75, 10, power / 5, 7.5)
3186
		end
3187
	end))
3188
	attack = false
3189
end
3190
function deadworld()
3191
hum.WalkSpeed = 0
3192
attack = true
3193
chatfunc("You... you will regret this!",Color3.new(0.5,0,0))
3194
for i = 0,10,0.1 do
3195
swait()
3196
RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(30)),.1)
3197
LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-30)),.1)
3198
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(30),math.rad(0),math.rad(0)),.1)
3199
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(30),math.rad(0),math.rad(0 - 15 * math.cos(sine / 1))),.1)
3200
RW.C0=clerp(RW.C0,cf(1.05,0.4 + 0.1 * math.cos(sine / 28),-0.5)*angles(math.rad(140),math.rad(0),math.rad(-50)),.1)
3201
LW.C0=clerp(LW.C0,cf(-1.05,0.4 + 0.1 * math.cos(sine / 28),-0.5)*angles(math.rad(140),math.rad(0 + 5 * math.cos(sine / 1)),math.rad(50 - 5 * math.cos(sine / 1))),.1)
3202
end
3203
coroutine.resume(coroutine.create(function()
3204
CFuncs["Sound"].Create("rbxassetid://1213175909", char, 1,1)
3205
sphere(3,"Add",root.CFrame,vt(0,0,0),4,BrickColor.new("White"))
3206
sphere(6,"Add",root.CFrame,vt(0,0,0),4,BrickColor.new("White"))
3207
sphere(9,"Add",root.CFrame,vt(0,0,0),4,BrickColor.new("White"))
3208
coroutine.resume(coroutine.create(function()
3209
for i = 0, 9 do
3210
swait(3)
3211
sphere(1,"Add",root.CFrame*CFrame.new(math.random(-75,75),math.random(-75,75),math.random(-75,75)),vt(0,0,0),2,BrickColor.new("Really red"))
3212
end
3213
end))
3214
CFuncs["Sound"].Create("rbxassetid://579687077", char, 5,1)
3215
CFuncs["Sound"].Create("rbxassetid://239000203", char, 1,1)
3216
local blastpitch = 1
3217
for i = 0,2 do
3218
wait(1.5)
3219
sphere(3,"Add",root.CFrame,vt(0,0,0),4,BrickColor.new("White"))
3220
sphere(6,"Add",root.CFrame,vt(0,0,0),4,BrickColor.new("White"))
3221
sphere(9,"Add",root.CFrame,vt(0,0,0),4,BrickColor.new("White"))
3222
coroutine.resume(coroutine.create(function()
3223
for i = 0, 9 do
3224
swait(3)
3225
sphere(1,"Add",root.CFrame*CFrame.new(math.random(-75,75),math.random(-75,75),math.random(-75,75)),vt(0,0,0),2,BrickColor.new("Really red"))
3226
end
3227
end))
3228
blastpitch = blastpitch - 0.15
3229
CFuncs["Sound"].Create("rbxassetid://579687077", char, 1,blastpitch)
3230
end
3231
wait(2)
3232
for i, v in pairs(FindNearestTorso(Torso.CFrame.p, 250000000)) do
3233
hum.Health = math.huge
3234
		if v:FindFirstChild("Head") then
3235
dmg(v)
3236
end
3237
end
3238
CFuncs["Sound"].Create("rbxassetid://239000203", char, 2,0.75)
3239
CFuncs["Sound"].Create("rbxassetid://579687077", char, 2,0.5)
3240
sphere(1,"Add",root.CFrame,vt(0,0,0),9,BrickColor.new("Crimson"))
3241
sphere(2,"Add",root.CFrame,vt(0,0,0),9,BrickColor.new("Crimson"))
3242
sphere(3,"Add",root.CFrame,vt(0,0,0),9,BrickColor.new("Crimson"))
3243
coroutine.resume(coroutine.create(function()
3244
for i = 0, 49 do
3245
swait(3)
3246
sphere(1,"Add",root.CFrame*CFrame.new(math.random(-175,175),math.random(-175,175),math.random(-175,175)),vt(0,0,0),2,BrickColor.new("Really red"))
3247
sphere(1,"Add",root.CFrame*CFrame.new(math.random(-375,375),math.random(-375,375),math.random(-375,375)),vt(0,0,0),8,BrickColor.new("Really red"))
3248
end
3249
end))
3250
end))
3251
attack = false
3252
hum.WalkSpeed = 30
3253
end
3254
function yinyangi()
3255
	attack = true
3256
	for i = 0, 2, 0.1 do
3257
		swait()
3258
		RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(-20)), 0.2)
3259
		LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(20)), 0.2)
3260
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -0.5, 0.5 + 0.1 * math.cos(sine / 28)) * angles(math.rad(75), math.rad(0), math.rad(0)), 0.2)
3261
		Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
3262
		RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
3263
		LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.2)
3264
	end
3265
	local bv = Instance.new("BodyVelocity")
3266
	bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
3267
	bv.velocity = root.CFrame.lookVector * 175
3268
	bv.Parent = root
3269
	for Rotations = 0, 9 do
3270
		for i = 0, 1, 0.5 do
3271
			swait()
3272
			bv.velocity = root.CFrame.lookVector * 175
3273
			RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(-20)), 0.5)
3274
			LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(20)), 0.5)
3275
			RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -0.5, 0.5 + 0.1 * math.cos(sine / 28)) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.5)
3276
			Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.5)
3277
			RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.5)
3278
			LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.5)
3279
		end
3280
		orb_spawn(rarm.CFrame * CFrame.new(0, -1, 0), 2.5)
3281
		for i = 0, 1, 0.5 do
3282
			swait()
3283
			bv.velocity = root.CFrame.lookVector * 175
3284
			RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(-20)), 0.5)
3285
			LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(20)), 0.5)
3286
			RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -0.5, 0.5 + 0.1 * math.cos(sine / 28)) * angles(math.rad(90), math.rad(0), math.rad(180)), 0.5)
3287
			Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.5)
3288
			RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.5)
3289
			LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.5)
3290
		end
3291
		orb_spawn(rarm.CFrame * CFrame.new(0, -1, 0), 2.5)
3292
		for i = 0, 1, 0.5 do
3293
			swait()
3294
			bv.velocity = root.CFrame.lookVector * 175
3295
			RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(-20)), 0.5)
3296
			LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(20)), 0.5)
3297
			RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -0.5, 0.5 + 0.1 * math.cos(sine / 28)) * angles(math.rad(90), math.rad(0), math.rad(270)), 0.5)
3298
			Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.5)
3299
			RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.5)
3300
			LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.5)
3301
		end
3302
		orb_spawn(rarm.CFrame * CFrame.new(0, -1, 0), 2.5)
3303
		for i = 0, 1, 0.5 do
3304
			swait()
3305
			bv.velocity = root.CFrame.lookVector * 175
3306
			RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(-20)), 0.5)
3307
			LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(20)), 0.5)
3308
			RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -0.5, 0.5 + 0.1 * math.cos(sine / 28)) * angles(math.rad(90), math.rad(0), math.rad(360)), 0.5)
3309
			Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.5)
3310
			RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.5)
3311
			LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.5)
3312
		end
3313
		orb_spawn(rarm.CFrame * CFrame.new(0, -1, 0), 2.5)
3314
	end
3315
	bv:Destroy()
3316
	attack = false
3317
end
3318
function Wip()
3319
	attack = true
3320
	local rngb = Instance.new("Part", char)
3321
	rngb.Anchored = true
3322
	rngb.BrickColor = origcolor
3323
	rngb.CanCollide = false
3324
	rngb.FormFactor = 3
3325
	rngb.Name = "Ring"
3326
	rngb.Material = "Neon"
3327
	rngb.Size = Vector3.new(1, 0.05, 1)
3328
	rngb.Transparency = 1
3329
	rngb.TopSurface = 0
3330
	rngb.BottomSurface = 0
3331
	local rngmb = Instance.new("SpecialMesh", rngb)
3332
	rngmb.MeshType = "Brick"
3333
	rngmb.Name = "SizeMesh"
3334
	rngmb.Scale = vt(0, 1, 0)
3335
	local orb = rngb:Clone()
3336
	orb.Parent = char
3337
	orb.Transparency = 0
3338
	orb.BrickColor = BrickColor.new("White")
3339
	orb.Size = vt(1, 1, 1)
3340
	local orbmish = orb.SizeMesh
3341
	orbmish.Scale = vt(0, 0, 0)
3342
	orbmish.MeshType = "Sphere"
3343
	local orbe = rngb:Clone()
3344
	orbe.Parent = char
3345
	orbe.Transparency = 0.5
3346
	orbe.BrickColor = BrickColor.new("New Yeller")
3347
	orbe.Size = vt(1, 1, 1)
3348
	local orbmish2 = orbe.SizeMesh
3349
	orbmish2.Scale = vt(0, 0, 0)
3350
	orbmish2.MeshType = "Sphere"
3351
	orbe.Color = Color3.new(r / 255, g / 255, b / 255)
3352
	rngb:Destroy()
3353
	for i = 0, 5, 0.1 do
3354
		swait()
3355
		if rainbowmode == true then
3356
			orbe.Color = Color3.new(r / 255, g / 255, b / 255)
3357
		end
3358
		orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 11.5
3359
		orbe.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 11.5
3360
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3)
3361
		Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3)
3362
		RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.3)
3363
		LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20)), 0.3)
3364
		RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-0.5), math.rad(0), math.rad(0)), 0.3)
3365
		LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(10), math.rad(0)), 0.3)
3366
		RootPart.CFrame = FaceMouse()[1]
3367
	end
3368
	orbe.Transparency = 1
3369
	orb.Transparency = 1
3370
	orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 5
3371
	CFuncs.Sound.Create("rbxassetid://294188875", char, 1, 1)
3372
	local a = Instance.new("Part", Character)
3373
	a.Name = "Direction"
3374
	a.Anchored = true
3375
	a.BrickColor = bc("White")
3376
	a.Material = "Neon"
3377
	a.Transparency = 0
3378
	a.Shape = "Cylinder"
3379
	a.CanCollide = false
3380
	local a2 = Instance.new("Part", Character)
3381
	a2.Name = "Direction"
3382
	a2.Anchored = true
3383
	a2.BrickColor = bc("New Yeller")
3384
	a2.Color = Color3.new(r / 255, g / 255, b / 255)
3385
	a2.Material = "Neon"
3386
	a2.Transparency = 0.5
3387
	a2.Shape = "Cylinder"
3388
	a2.CanCollide = false
3389
	local ba = Instance.new("Part", Character)
3390
	ba.Name = "HitDirect"
3391
	ba.Anchored = true
3392
	ba.BrickColor = bc("Really black")
3393
	ba.Material = "Neon"
3394
	ba.Transparency = 1
3395
	ba.CanCollide = false
3396
	local ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 1000)
3397
	local ignore = Character
3398
	local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
3399
	a.BottomSurface = 10
3400
	a.TopSurface = 10
3401
	a2.BottomSurface = 10
3402
	a2.TopSurface = 10
3403
	local distance = (orb.CFrame.p - position).magnitude
3404
	a.Size = Vector3.new(distance, 1, 1)
3405
	a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
3406
	a2.Size = Vector3.new(distance, 1, 1)
3407
	a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
3408
	ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)
3409
	a.CFrame = a.CFrame * CFrame.Angles(0, math.rad(90), 0)
3410
	a2.CFrame = a2.CFrame * CFrame.Angles(0, math.rad(90), 0)
3411
	game:GetService("Debris"):AddItem(a, 20)
3412
	game:GetService("Debris"):AddItem(a2, 20)
3413
	game:GetService("Debris"):AddItem(ba, 20)
3414
	local msh = Instance.new("SpecialMesh", a)
3415
	msh.MeshType = "Cylinder"
3416
	msh.Scale = vt(1, 25, 25)
3417
	local msh2 = Instance.new("SpecialMesh", a2)
3418
	msh2.MeshType = "Cylinder"
3419
	msh2.Scale = vt(1, 30, 30)
3420
	for i = 0, 10, 0.1 do
3421
		swait()
3422
		CameraEnshaking(1, 5)
3423
		a2.Color = Color3.new(r / 255, g / 255, b / 255)
3424
		orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
3425
		orbe.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
3426
		ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 1000)
3427
		hit, position, normal = workspace:FindPartOnRay(ray, ignore)
3428
		distance = (orb.CFrame.p - position).magnitude
3429
		if typrot == 1 then
3430
			rotation = rotation + 2.5
3431
		elseif typrot == 2 then
3432
			rotation = rotation - 2.5
3433
		end
3434
		RootPart.CFrame = FaceMouse()[1]
3435
		a.Size = Vector3.new(distance, 1, 1)
3436
		a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
3437
		a2.Size = Vector3.new(distance, 1, 1)
3438
		a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
3439
		ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)
3440
		a.CFrame = a.CFrame * CFrame.Angles(0, math.rad(90), 0)
3441
		a2.CFrame = a2.CFrame * CFrame.Angles(0, math.rad(90), 0)
3442
		msh.Scale = msh.Scale - vt(0, 0.25, 0.25)
3443
		msh2.Scale = msh2.Scale - vt(0, 0.3, 0.3)
3444
		sphereMK(5, 1.5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 15, 15, 25, -0.15, MAINRUINCOLOR, 0)
3445
		sphereMK(5, 1.5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 15, 15, 25, -0.15, MAINRUINCOLOR, 0)
3446
		MagniDamage(ba, 30, 500, 60000, 0, "Normal")
3447
	end
3448
	a:Destroy()
3449
	a2:Destroy()
3450
	ba:Destroy()
3451
	orb:Destroy()
3452
	orbe:Destroy()
3453
	attack = false
3454
end
3455
function UniversalSpark()
3456
	attack = true
3457
	local rngb = Instance.new("Part", char)
3458
	rngb.Anchored = true
3459
	rngb.BrickColor = origcolor
3460
	rngb.CanCollide = false
3461
	rngb.FormFactor = 3
3462
	rngb.Name = "Ring"
3463
	rngb.Material = "Neon"
3464
	rngb.Size = Vector3.new(1, 0.05, 1)
3465
	rngb.Transparency = 1
3466
	rngb.TopSurface = 0
3467
	rngb.BottomSurface = 0
3468
	local rngmb = Instance.new("SpecialMesh", rngb)
3469
	rngmb.MeshType = "Brick"
3470
	rngmb.Name = "SizeMesh"
3471
	rngmb.Scale = vt(0, 1, 0)
3472
	local orb = rngb:Clone()
3473
	orb.Parent = char
3474
	orb.Transparency = 0
3475
	orb.BrickColor = BrickColor.new("White")
3476
	orb.Size = vt(1, 1, 1)
3477
	local orbmish = orb.SizeMesh
3478
	orbmish.Scale = vt(0, 0, 0)
3479
	orbmish.MeshType = "Sphere"
3480
	local orbe = rngb:Clone()
3481
	orbe.Parent = char
3482
	orbe.Transparency = 0.5
3483
	orbe.BrickColor = BrickColor.new("New Yeller")
3484
	orbe.Size = vt(1, 1, 1)
3485
	local orbmish2 = orbe.SizeMesh
3486
	orbmish2.Scale = vt(0, 0, 0)
3487
	orbmish2.MeshType = "Sphere"
3488
	orbe.Color = Color3.new(r / 255, g / 255, b / 255)
3489
	rngb:Destroy()
3490
	for i = 0, 5, 0.1 do
3491
		swait()
3492
		if rainbowmode == true then
3493
			orbe.Color = Color3.new(r / 255, g / 255, b / 255)
3494
		end
3495
		orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 11.5
3496
		orbe.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 11.5
3497
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3)
3498
		Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3)
3499
		RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.3)
3500
		LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20)), 0.3)
3501
		RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-0.5), math.rad(0), math.rad(0)), 0.3)
3502
		LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(10), math.rad(0)), 0.3)
3503
		RootPart.CFrame = FaceMouse()[1]
3504
	end
3505
	orbe.Transparency = 1
3506
	orb.Transparency = 1
3507
	orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 5
3508
	CFuncs.Sound.Create("rbxassetid://294188875", char, 1, 1)
3509
	CFuncs.Sound.Create("rbxassetid://741272936", char, 0.75, 1)
3510
	CFuncs.Sound.Create("rbxassetid://1192402877", char, 1, 1)
3511
	CFuncs.Sound.Create("rbxassetid://1208650519", char, 0.75, 1)
3512
	CFuncs.Sound.Create("rbxassetid://164881112", char, 0.75, 1)
3513
	CFuncs.Sound.Create("rbxassetid://429123896", char, 1, 0.85)
3514
	CFuncs.Sound.Create("rbxassetid://164178927", char, 1, 1)
3515
	local xd = Instance.new("Sound", char)
3516
	xd.SoundId = "rbxassetid://445796828"
3517
	xd.Pitch = 0.75
3518
	xd.Looped = true
3519
	xd.Volume = 1.25
3520
	xd:Play()
3521
	local a = Instance.new("Part", Character)
3522
	a.Name = "Direction"
3523
	a.Anchored = true
3524
	a.BrickColor = bc("Alder")
3525
	a.Color = MAINRUINCOLOR.Color
3526
	a.Material = "Neon"
3527
	a.Transparency = 0.5
3528
	a.Shape = "Cylinder"
3529
	a.CanCollide = false
3530
	local a2 = Instance.new("Part", Character)
3531
	a2.Name = "Direction"
3532
	a2.Anchored = true
3533
	a2.BrickColor = bc("New Yeller")
3534
	a2.Color = MAINRUINCOLOR.Color
3535
	a2.Material = "Neon"
3536
	a2.Transparency = 0.5
3537
	a2.Shape = "Cylinder"
3538
	a2.CanCollide = false
3539
	local ba = Instance.new("Part", Character)
3540
	ba.Name = "HitDirect"
3541
	ba.Anchored = true
3542
	ba.BrickColor = bc("Really black")
3543
	ba.Material = "Neon"
3544
	ba.Transparency = 1
3545
	ba.CanCollide = false
3546
	local ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 1000)
3547
	local ignore = Character
3548
	local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
3549
	a.BottomSurface = 10
3550
	a.TopSurface = 10
3551
	a2.BottomSurface = 10
3552
	a2.TopSurface = 10
3553
	local distance = (orb.CFrame.p - position).magnitude
3554
	a.Size = Vector3.new(distance, 1, 1)
3555
	a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
3556
	a2.Size = Vector3.new(distance, 1, 1)
3557
	a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
3558
	ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)
3559
	a.CFrame = a.CFrame * CFrame.Angles(0, math.rad(90), 0)
3560
	a2.CFrame = a2.CFrame * CFrame.Angles(0, math.rad(90), 0)
3561
	game:GetService("Debris"):AddItem(a, 60)
3562
	game:GetService("Debris"):AddItem(a2, 60)
3563
	game:GetService("Debris"):AddItem(ba, 60)
3564
	local outerscale = 0
3565
	local msh = Instance.new("SpecialMesh", a)
3566
	msh.MeshType = "Cylinder"
3567
	msh.Scale = vt(1, 0, 0)
3568
	local msh2 = Instance.new("SpecialMesh", a2)
3569
	msh2.MeshType = "Cylinder"
3570
	msh2.Scale = vt(1, 0, 0)
3571
	for i = 0, 2, 0.1 do
3572
		swait()
3573
		CameraEnshaking(1, 1)
3574
		msh2.Scale = msh2.Scale + vt(0, outerscale * 20, outerscale * 20)
3575
		msh.Scale = msh.Scale + vt(0, outerscale * 15, outerscale * 15)
3576
		outerscale = outerscale - 0.015
3577
		orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
3578
		orbe.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
3579
		ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 1000)
3580
		hit, position, normal = workspace:FindPartOnRay(ray, ignore)
3581
		distance = (orb.CFrame.p - position).magnitude
3582
		if typrot == 1 then
3583
			rotation = rotation + 2.5
3584
		elseif typrot == 2 then
3585
			rotation = rotation - 2.5
3586
		end
3587
		RootPart.CFrame = FaceMouse()[1]
3588
		a.Size = Vector3.new(distance, 1, 1)
3589
		a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
3590
		a2.Size = Vector3.new(distance, 1, 1)
3591
		a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
3592
		ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)
3593
		a.CFrame = a.CFrame * CFrame.Angles(0, math.rad(90), 0)
3594
		a2.CFrame = a2.CFrame * CFrame.Angles(0, math.rad(90), 0)
3595
		sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0)
3596
		sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0)
3597
		MagniDamage(ba, 100, 500, 60000, 0, "Normal")
3598
	end
3599
	for z = 0, 2 do
3600
		for i = 0, 4, 0.1 do
3601
			swait()
3602
			CameraEnshaking(1, 1)
3603
			msh2.Scale = msh2.Scale + vt(0, outerscale, outerscale)
3604
			msh.Scale = msh.Scale - vt(0, outerscale, outerscale)
3605
			outerscale = outerscale + 0.015
3606
			orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
3607
			orbe.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
3608
			ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 1000)
3609
			hit, position, normal = workspace:FindPartOnRay(ray, ignore)
3610
			distance = (orb.CFrame.p - position).magnitude
3611
			if typrot == 1 then
3612
				rotation = rotation + 2.5
3613
			elseif typrot == 2 then
3614
				rotation = rotation - 2.5
3615
			end
3616
			RootPart.CFrame = FaceMouse()[1]
3617
			a.Size = Vector3.new(distance, 1, 1)
3618
			a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
3619
			a2.Size = Vector3.new(distance, 1, 1)
3620
			a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
3621
			ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)
3622
			a.CFrame = a.CFrame * CFrame.Angles(0, math.rad(90), 0)
3623
			a2.CFrame = a2.CFrame * CFrame.Angles(0, math.rad(90), 0)
3624
			sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0)
3625
			sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0)
3626
			MagniDamage(ba, 100, 500, 60000, 0, "Normal")
3627
		end
3628
		for i = 0, 4, 0.1 do
3629
			swait()
3630
			CameraEnshaking(1, 1)
3631
			msh2.Scale = msh2.Scale + vt(0, outerscale, outerscale)
3632
			msh.Scale = msh.Scale - vt(0, outerscale, outerscale)
3633
			outerscale = outerscale - 0.015
3634
			orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
3635
			orbe.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
3636
			ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 1000)
3637
			hit, position, normal = workspace:FindPartOnRay(ray, ignore)
3638
			distance = (orb.CFrame.p - position).magnitude
3639
			if typrot == 1 then
3640
				rotation = rotation + 2.5
3641
			elseif typrot == 2 then
3642
				rotation = rotation - 2.5
3643
			end
3644
			RootPart.CFrame = FaceMouse()[1]
3645
			a.Size = Vector3.new(distance, 1, 1)
3646
			a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
3647
			a2.Size = Vector3.new(distance, 1, 1)
3648
			a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
3649
			ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)
3650
			a.CFrame = a.CFrame * CFrame.Angles(0, math.rad(90), 0)
3651
			a2.CFrame = a2.CFrame * CFrame.Angles(0, math.rad(90), 0)
3652
			sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0)
3653
			sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0)
3654
			MagniDamage(ba, 100, 500, 60000, 0, "Normal")
3655
		end
3656
	end
3657
	for i = 0, 4, 0.1 do
3658
		swait()
3659
		CameraEnshaking(1, 1)
3660
		msh2.Scale = msh2.Scale + vt(0, outerscale, outerscale)
3661
		msh.Scale = msh.Scale - vt(0, outerscale, outerscale)
3662
		xd.Volume = xd.Volume - 0.025
3663
		a.Transparency = a.Transparency + 0.025
3664
		a2.Transparency = a2.Transparency + 0.025
3665
		outerscale = outerscale - 0.015
3666
		orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
3667
		orbe.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
3668
		ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 1000)
3669
		hit, position, normal = workspace:FindPartOnRay(ray, ignore)
3670
		distance = (orb.CFrame.p - position).magnitude
3671
		if typrot == 1 then
3672
			rotation = rotation + 2.5
3673
		elseif typrot == 2 then
3674
			rotation = rotation - 2.5
3675
		end
3676
		RootPart.CFrame = FaceMouse()[1]
3677
		a.Size = Vector3.new(distance, 1, 1)
3678
		a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
3679
		a2.Size = Vector3.new(distance, 1, 1)
3680
		a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
3681
		ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)
3682
		a.CFrame = a.CFrame * CFrame.Angles(0, math.rad(90), 0)
3683
		a2.CFrame = a2.CFrame * CFrame.Angles(0, math.rad(90), 0)
3684
		sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0)
3685
		sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0)
3686
		MagniDamage(ba, 100, 500, 60000, 0, "Normal")
3687
	end
3688
	xd:Destroy()
3689
	a:Destroy()
3690
	a2:Destroy()
3691
	ba:Destroy()
3692
	orb:Destroy()
3693
	orbe:Destroy()
3694
	attack = false
3695
end
3696
function resetmode()
3697
	rainbowmode = false
3698
	chaosmode = false
3699
	RecolorTextAndRename("Singularity", Color3.new(0, 0, 0), Color3.new(1, 0, 0))
3700
	ModeOfGlitch = 1
3701
	storehumanoidWS = 16
3702
	for i, v in pairs(mw2:GetChildren()) do
3703
		if v:IsA("Part") then
3704
			v.BrickColor = BrickColor.new("Really red")
3705
			v.Material = "Neon"
3706
		end
3707
	end
3708
	for i, v in pairs(mw1:GetChildren()) do
3709
		if v:IsA("Part") then
3710
			v.Transparency = 1
3711
			v.BrickColor = BrickColor.new("Really red")
3712
			v.Material = "Neon"
3713
		end
3714
	end
3715
	MAINRUINCOLOR = BrickColor.new("Really red")
3716
	hum.WalkSpeed = 16
3717
	newTheme("rbxassetid://415898123", 0, 1, 10)
3718
	for i, v in pairs(m:GetChildren()) do
3719
		if v:IsA("Part") then
3720
			v.BrickColor = BrickColor.new("Really black")
3721
			v.Material = "Glass"
3722
		end
3723
	end
3724
	for i, v in pairs(m2:GetChildren()) do
3725
		if v:IsA("Part") then
3726
			v.BrickColor = BrickColor.new("Crimson")
3727
			v.Material = "Granite"
3728
		end
3729
	end
3730
	for i, v in pairs(m3:GetChildren()) do
3731
		if v:IsA("Part") then
3732
			v.BrickColor = BrickColor.new("Really red")
3733
			v.Material = "Neon"
3734
		end
3735
	end
3736
	for i, v in pairs(extrawingmod1:GetChildren()) do
3737
		if v:IsA("Part") then
3738
			v.Transparency = 1
3739
			v.BrickColor = BrickColor.new("White")
3740
			v.Material = "Neon"
3741
		end
3742
	end
3743
	for i, v in pairs(extrawingmod2:GetChildren()) do
3744
		if v:IsA("Part") then
3745
			v.Transparency = 1
3746
			v.BrickColor = BrickColor.new("White")
3747
			v.Material = "Neon"
3748
		end
3749
	end
3750
end
3751
function attackone()
3752
	attack = true
3753
	for i = 0, 1, 0.1 do
3754
		swait()
3755
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(-40)), 0.2)
3756
		Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(40)), 0.2)
3757
		RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-40)), 0.2)
3758
		LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-40)), 0.2)
3759
		RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), -0.75) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(20)), 0.2)
3760
		LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(10)), 0.2)
3761
	end
3762
	CFuncs.Sound.Create("rbxassetid://200632136", root, 1, 1.1)
3763
	local hitb = Instance.new("Part", char)
3764
	hitb.Anchored = true
3765
	hitb.CanCollide = false
3766
	hitb.FormFactor = 3
3767
	hitb.Name = "Ring"
3768
	hitb.Material = "Neon"
3769
	hitb.Size = Vector3.new(1, 1, 1)
3770
	hitb.Transparency = 1
3771
	hitb.TopSurface = 0
3772
	hitb.BottomSurface = 0
3773
	hitb.CFrame = root.CFrame + root.CFrame.lookVector * 2
3774
	MagniDamage(hitb, 3, 10, 30, 0, "Normal")
3775
	hitb:Destroy()
3776
	for i = 0, 1, 0.1 do
3777
		swait()
3778
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(70)), 0.4)
3779
		Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(-70)), 0.4)
3780
		RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(70)), 0.4)
3781
		LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(40)), 0.4)
3782
		RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), -0.75) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(-40)), 0.4)
3783
		LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(-10)), 0.4)
3784
	end
3785
	attack = false
3786
end
3787
function attacktwo()
3788
	attack = true
3789
	for i = 0, 1, 0.1 do
3790
		swait()
3791
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(40)), 0.2)
3792
		Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(-40)), 0.2)
3793
		RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(40)), 0.2)
3794
		LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(40)), 0.2)
3795
		RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), -0.75) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(20)), 0.2)
3796
		LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(10)), 0.2)
3797
	end
3798
	CFuncs.Sound.Create("rbxassetid://200632136", root, 1, 1)
3799
	local hitb = Instance.new("Part", char)
3800
	hitb.Anchored = true
3801
	hitb.CanCollide = false
3802
	hitb.FormFactor = 3
3803
	hitb.Name = "Ring"
3804
	hitb.Material = "Neon"
3805
	hitb.Size = Vector3.new(1, 1, 1)
3806
	hitb.Transparency = 1
3807
	hitb.TopSurface = 0
3808
	hitb.BottomSurface = 0
3809
	hitb.CFrame = root.CFrame + root.CFrame.lookVector * 2
3810
	MagniDamage(hitb, 3, 10, 30, 0, "Normal")
3811
	hitb:Destroy()
3812
	for i = 0, 1, 0.1 do
3813
		swait()
3814
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(-70)), 0.4)
3815
		Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(70)), 0.4)
3816
		RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-40)), 0.4)
3817
		LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-70)), 0.4)
3818
		RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(-40)), 0.4)
3819
		LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(-10)), 0.4)
3820
	end
3821
	attack = false
3822
end
3823
function attackthree()
3824
	attack = true
3825
	for i = 0, 1, 0.1 do
3826
		swait()
3827
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), 0.3)
3828
		Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(-80)), 0.3)
3829
		RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(80)), 0.3)
3830
		LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20)), 0.3)
3831
		RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-0.5), math.rad(0), math.rad(0)), 0.3)
3832
		LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(10), math.rad(0)), 0.3)
3833
	end
3834
	local distlook = 5
3835
	for i = 0, 4 do
3836
		swait(2)
3837
		CameraEnshaking(2, 3)
3838
		local hite = Instance.new("Part", char)
3839
		hite.Anchored = true
3840
		hite.CanCollide = false
3841
		hite.FormFactor = 3
3842
		hite.Name = "Ring"
3843
		hite.Material = "Neon"
3844
		hite.Size = Vector3.new(1, 1, 1)
3845
		hite.Transparency = 1
3846
		hite.TopSurface = 0
3847
		hite.BottomSurface = 0
3848
		hite.CFrame = root.CFrame + root.CFrame.lookVector * distlook
3849
		sphere(3, "Add", hite.CFrame, vt(0, 0, 0), 0.15, MAINRUINCOLOR)
3850
		sphere(6, "Add", hite.CFrame, vt(0, 0, 0), 0.3, MAINRUINCOLOR)
3851
		MagniDamage(hite, 10, 15, 35, 0, "Normal")
3852
		for i = 0, 2 do
3853
			sphereMK(2, 0.2, "Add", rarm.CFrame * CFrame.Angles(math.rad(-90 + math.random(-20, 20)), math.rad(math.random(-20, 20)), math.rad(math.random(-20, 20))), 0.5, 0.5, 5, -0.005, MAINRUINCOLOR, 0)
3854
			sphereMK(3, 0.2, "Add", hite.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.5, 0.5, 5, -0.005, MAINRUINCOLOR, 0)
3855
			sphereMK(6, 0.35, "Add", hite.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.5, 0.5, 5, -0.005, MAINRUINCOLOR, 0)
3856
		end
3857
		CFuncs.Sound.Create("rbxassetid://183763506", hite, 2.5, 1)
3858
		CFuncs.Sound.Create("rbxassetid://178452221", hite, 0.25, 0.6)
3859
		game:GetService("Debris"):AddItem(hite, 5)
3860
		distlook = distlook + 10
3861
	end
3862
	attack = false
3863
end
3864
local attacktype = 1
3865
mouse.Button1Down:connect(function()
3866
	if attack == false and attacktype == 1 then
3867
		attacktype = 2
3868
		attackone()
3869
	elseif attack == false and attacktype == 2 then
3870
		attacktype = 3
3871
		attacktwo()
3872
	elseif attack == false and attacktype == 3 then
3873
		attacktype = 1
3874
		attackthree()
3875
	elseif attack == false and attacktype == 4 then
3876
		attacktype = 1
3877
	end
3878
end)
3879
mouse.KeyDown:connect(function(k)
3880
	if k == "q" and attack == false and ModeOfGlitch ~= 2 then
3881
		ModeOfGlitch = 2
3882
		storehumanoidWS = 16
3883
		hum.WalkSpeed = 16
3884
		rainbowmode = false
3885
		chaosmode = false
3886
		RecolorTextAndRename("Purity", Color3.new(1, 1, 1), Color3.new(0, 1, 1))
3887
		newTheme("rbxassetid://1119453744", 20.25, 1, 1)
3888
		MAINRUINCOLOR = BrickColor.new("Toothpaste")
3889
		for i, v in pairs(mw2:GetChildren()) do
3890
			if v:IsA("Part") then
3891
				v.BrickColor = MAINRUINCOLOR
3892
				v.Material = "Neon"
3893
			end
3894
		end
3895
		for i, v in pairs(mw1:GetChildren()) do
3896
			if v:IsA("Part") then
3897
				v.Transparency = 1
3898
				v.BrickColor = MAINRUINCOLOR
3899
				v.Material = "Neon"
3900
			end
3901
		end
3902
		for i, v in pairs(m:GetChildren()) do
3903
			if v:IsA("Part") then
3904
				v.BrickColor = BrickColor.new("White")
3905
				v.Material = "Ice"
3906
			end
3907
		end
3908
		for i, v in pairs(m2:GetChildren()) do
3909
			if v:IsA("Part") then
3910
				v.BrickColor = BrickColor.new("Pastel light blue")
3911
				v.Material = "Glass"
3912
			end
3913
		end
3914
		for i, v in pairs(m3:GetChildren()) do
3915
			if v:IsA("Part") then
3916
				v.BrickColor = BrickColor.new("Toothpaste")
3917
				v.Material = "Neon"
3918
			end
3919
		end
3920
		for i, v in pairs(extrawingmod1:GetChildren()) do
3921
			if v:IsA("Part") then
3922
				v.Transparency = 1
3923
				v.BrickColor = BrickColor.new("White")
3924
				v.Material = "Neon"
3925
			end
3926
		end
3927
		for i, v in pairs(extrawingmod2:GetChildren()) do
3928
			if v:IsA("Part") then
3929
				v.Transparency = 1
3930
				v.BrickColor = BrickColor.new("White")
3931
				v.Material = "Neon"
3932
			end
3933
		end
3934
	elseif k == "q" and attack == false and ModeOfGlitch == 2 then
3935
		resetmode()
3936
	end
3937
	if k == "e" and attack == false and ModeOfGlitch ~= 3 then
3938
		ModeOfGlitch = 3
3939
		storehumanoidWS = 16
3940
		hum.WalkSpeed = 16
3941
		rainbowmode = false
3942
		chaosmode = false
3943
		RecolorTextAndRename("Corruption", Color3.new(0, 0, 0), Color3.new(0.35, 0, 1))
3944
		newTheme("rbxassetid://1509634377", 58.15, 1,2)
3945
		MAINRUINCOLOR = BrickColor.new("Royal purple")
3946
		for i, v in pairs(mw2:GetChildren()) do
3947
			if v:IsA("Part") then
3948
				v.BrickColor = MAINRUINCOLOR
3949
				v.Material = "Neon"
3950
			end
3951
		end
3952
		for i, v in pairs(mw1:GetChildren()) do
3953
			if v:IsA("Part") then
3954
				v.Transparency = 1
3955
				v.BrickColor = MAINRUINCOLOR
3956
				v.Material = "Neon"
3957
			end
3958
		end
3959
		for i, v in pairs(m:GetChildren()) do
3960
			if v:IsA("Part") then
3961
				v.BrickColor = BrickColor.new("Black")
3962
				v.Material = "Ice"
3963
			end
3964
		end
3965
		for i, v in pairs(m2:GetChildren()) do
3966
			if v:IsA("Part") then
3967
				v.BrickColor = BrickColor.new("Dark indigo")
3968
				v.Material = "Glass"
3969
			end
3970
		end
3971
		for i, v in pairs(m3:GetChildren()) do
3972
			if v:IsA("Part") then
3973
				v.BrickColor = BrickColor.new("Royal purple")
3974
				v.Material = "Neon"
3975
			end
3976
		end
3977
		for i, v in pairs(extrawingmod1:GetChildren()) do
3978
			if v:IsA("Part") then
3979
				v.Transparency = 1
3980
				v.BrickColor = BrickColor.new("White")
3981
				v.Material = "Neon"
3982
			end
3983
		end
3984
		for i, v in pairs(extrawingmod2:GetChildren()) do
3985
			if v:IsA("Part") then
3986
				v.Transparency = 1
3987
				v.BrickColor = BrickColor.new("White")
3988
				v.Material = "Neon"
3989
			end
3990
		end
3991
	elseif k == "e" and attack == false and ModeOfGlitch == 3 then
3992
		resetmode()
3993
	end
3994
	if k == "r" and attack == false and ModeOfGlitch ~= 4 then
3995
		ModeOfGlitch = 4
3996
		storehumanoidWS = 16
3997
		hum.WalkSpeed = 16
3998
		rainbowmode = false
3999
		chaosmode = true
4000
		RecolorTextAndRename("HATRED", Color3.new(0, 0, 0), BrickColor.random().Color)
4001
		newTheme("rbxassetid://415898123", 0, 1, 10)
4002
		MAINRUINCOLOR = BrickColor.new("Black")
4003
		for i, v in pairs(mw2:GetChildren()) do
4004
			if v:IsA("Part") then
4005
				v.BrickColor = MAINRUINCOLOR
4006
				v.Material = "Neon"
4007
			end
4008
		end
4009
		for i, v in pairs(mw1:GetChildren()) do
4010
			if v:IsA("Part") then
4011
				v.Transparency = 0.75
4012
				v.BrickColor = BrickColor.random()
4013
				v.Material = "Neon"
4014
			end
4015
		end
4016
		for i, v in pairs(m:GetChildren()) do
4017
			if v:IsA("Part") then
4018
				v.BrickColor = BrickColor.new("Black")
4019
				v.Material = "Neon"
4020
			end
4021
		end
4022
		for i, v in pairs(m2:GetChildren()) do
4023
			if v:IsA("Part") then
4024
				v.BrickColor = BrickColor.random()
4025
				v.Material = "Neon"
4026
			end
4027
		end
4028
		for i, v in pairs(m3:GetChildren()) do
4029
			if v:IsA("Part") then
4030
				v.BrickColor = BrickColor.new("Black")
4031
				v.Material = "Neon"
4032
			end
4033
		end
4034
		for i, v in pairs(extrawingmod1:GetChildren()) do
4035
			if v:IsA("Part") then
4036
				v.Transparency = 1
4037
				v.BrickColor = BrickColor.new("White")
4038
				v.Material = "Neon"
4039
			end
4040
		end
4041
		for i, v in pairs(extrawingmod2:GetChildren()) do
4042
			if v:IsA("Part") then
4043
				v.Transparency = 1
4044
				v.BrickColor = BrickColor.new("White")
4045
				v.Material = "Neon"
4046
			end
4047
		end
4048
	elseif k == "r" and attack == false and ModeOfGlitch == 4 then
4049
		resetmode()
4050
	end
4051
	if k == "t" and attack == false and ModeOfGlitch ~= 5 then
4052
		ModeOfGlitch = 5
4053
		
4054
		storehumanoidWS = 16
4055
		hum.WalkSpeed = 16
4056
		rainbowmode = false
4057
		chaosmode = false
4058
		RecolorTextAndRename("Solitude", Color3.new(0, 0, 0), Color3.new(255, 255, 255))
4059
		newTheme("rbxassetid://723652641", 10, 1, 3.2)
4060
   ModeOfGlitch = 1		
4061
		MAINRUINCOLOR = BrickColor.new("Really black")
4062
		for i, v in pairs(mw2:GetChildren()) do
4063
			if v:IsA("Part") then
4064
				v.BrickColor = MAINRUINCOLOR
4065
				v.Material = "Neon"
4066
			end
4067
		end
4068
		for i, v in pairs(mw1:GetChildren()) do
4069
			if v:IsA("Part") then
4070
				v.Transparency = 0
4071
				v.BrickColor = MAINRUINCOLOR
4072
				v.Material = "Neon"
4073
			end
4074
		end
4075
		for i, v in pairs(m:GetChildren()) do
4076
			if v:IsA("Part") then
4077
				v.BrickColor = BrickColor.new("Really black")
4078
				v.Material = "Ice"
4079
			end
4080
		end
4081
		for i, v in pairs(m2:GetChildren()) do
4082
			if v:IsA("Part") then
4083
				v.BrickColor = BrickColor.new("Really black")
4084
				v.Material = "Ice"
4085
			end
4086
		end
4087
		for i, v in pairs(m3:GetChildren()) do
4088
			if v:IsA("Part") then
4089
				v.BrickColor = BrickColor.new("Really black")
4090
				v.Material = "Neon"
4091
			end
4092
		end
4093
		for i, v in pairs(extrawingmod1:GetChildren()) do
4094
			if v:IsA("Part") then
4095
				v.Transparency = 1
4096
				v.BrickColor = BrickColor.new("White")
4097
				v.Material = "Neon"
4098
			end
4099
		end
4100
		for i, v in pairs(extrawingmod2:GetChildren()) do
4101
			if v:IsA("Part") then
4102
				v.Transparency = 1
4103
				v.BrickColor = BrickColor.new("White")
4104
				v.Material = "Neon"
4105
			end
4106
		end
4107
	elseif k == "t" and attack == false and ModeOfGlitch == 5 then
4108
		resetmode()
4109
	end
4110
	if k == "y" and attack == false and ModeOfGlitch ~= 6 then
4111
		ModeOfGlitch = 6
4112
		storehumanoidWS = 75
4113
		hum.WalkSpeed = 75
4114
		rainbowmode = false
4115
		chaosmode = false
4116
		RecolorTextAndRename("Equality", Color3.new(0, 0, 0), Color3.new(1, 1, 1))
4117
		newTheme("rbxassetid://519067542", 0, 1, 1)
4118
		MAINRUINCOLOR = BrickColor.new("Really black")
4119
		for i, v in pairs(mw2:GetChildren()) do
4120
			if v:IsA("Part") then
4121
				v.BrickColor = BrickColor.new("White")
4122
				v.Material = "Neon"
4123
			end
4124
		end
4125
		for i, v in pairs(mw1:GetChildren()) do
4126
			if v:IsA("Part") then
4127
				v.Transparency = 0
4128
				v.BrickColor = BrickColor.new("Really black")
4129
				v.Material = "Neon"
4130
			end
4131
		end
4132
		for i, v in pairs(m:GetChildren()) do
4133
			if v:IsA("Part") then
4134
				v.BrickColor = BrickColor.new("White")
4135
				v.Material = "Ice"
4136
			end
4137
		end
4138
		for i, v in pairs(m2:GetChildren()) do
4139
			if v:IsA("Part") then
4140
				v.BrickColor = BrickColor.new("Really black")
4141
				v.Material = "Ice"
4142
			end
4143
		end
4144
		for i, v in pairs(m3:GetChildren()) do
4145
			if v:IsA("Part") then
4146
				v.BrickColor = BrickColor.new("White")
4147
				v.Material = "Neon"
4148
			end
4149
		end
4150
		for i, v in pairs(extrawingmod1:GetChildren()) do
4151
			if v:IsA("Part") then
4152
				v.Transparency = 1
4153
				v.BrickColor = BrickColor.new("White")
4154
				v.Material = "Neon"
4155
			end
4156
		end
4157
		for i, v in pairs(extrawingmod2:GetChildren()) do
4158
			if v:IsA("Part") then
4159
				v.Transparency = 1
4160
				v.BrickColor = BrickColor.new("White")
4161
				v.Material = "Neon"
4162
			end
4163
		end
4164
		
4165
		
4166
	elseif k == "y" and attack == false and ModeOfGlitch == 6 then
4167
		resetmode()
4168
	end
4169
	if k == "u" and attack == false and ModeOfGlitch ~= 6127843 then
4170
		ModeOfGlitch = 6127843
4171
		storehumanoidWS = 50
4172
		hum.WalkSpeed = 50
4173
		rainbowmode = true
4174
		chaosmode = false
4175
		RecolorTextAndRename("StarLight", Color3.new(1, 1, 1), Color3.new(1, 1, 1))
4176
		newTheme("rbxassetid://152539141", 0, 1, 1)
4177
		MAINRUINCOLOR = BrickColor.new("White")
4178
		for i, v in pairs(mw2:GetChildren()) do
4179
			if v:IsA("Part") then
4180
				v.BrickColor = MAINRUINCOLOR
4181
				v.Material = "Neon"
4182
			end
4183
		end
4184
		for i, v in pairs(mw1:GetChildren()) do
4185
			if v:IsA("Part") then
4186
				v.Transparency = 0
4187
				v.BrickColor = MAINRUINCOLOR
4188
				v.Material = "Neon"
4189
			end
4190
		end
4191
		for i, v in pairs(m:GetChildren()) do
4192
			if v:IsA("Part") then
4193
				v.BrickColor = BrickColor.new("White")
4194
				v.Material = "Neon"
4195
			end
4196
		end
4197
		for i, v in pairs(m2:GetChildren()) do
4198
			if v:IsA("Part") then
4199
				v.BrickColor = BrickColor.new("White")
4200
				v.Material = "Neon"
4201
			end
4202
		end
4203
		for i, v in pairs(m3:GetChildren()) do
4204
			if v:IsA("Part") then
4205
				v.BrickColor = BrickColor.new("White")
4206
				v.Material = "Neon"
4207
			end
4208
		end
4209
		for i, v in pairs(extrawingmod1:GetChildren()) do
4210
			if v:IsA("Part") then
4211
				v.Transparency = 1
4212
				v.BrickColor = BrickColor.new("White")
4213
				v.Material = "Neon"
4214
			end
4215
		end
4216
		for i, v in pairs(extrawingmod2:GetChildren()) do
4217
			if v:IsA("Part") then
4218
				v.Transparency = 1
4219
				v.BrickColor = BrickColor.new("White")
4220
				v.Material = "Neon"
4221
			end
4222
		end
4223
	elseif k == "u" and attack == false and ModeOfGlitch == 6127843 then
4224
		resetmode()
4225
	end
4226
	if k == "p" and attack == false and ModeOfGlitch ~= 1000000 then
4227
		ModeOfGlitch = 1000000
4228
		storehumanoidWS = 100
4229
		hum.WalkSpeed = 100
4230
		rainbowmode = false
4231
		chaosmode = false
4232
		RecolorTextAndRename("True Starlight", Color3.new(0.25, 0, 1), Color3.new(0.5, 0, 1))
4233
		newTheme("rbxassetid://614032233", 0, 1, 1)
4234
		MAINRUINCOLOR = BrickColor.new("Bright violet")
4235
		for i, v in pairs(mw2:GetChildren()) do
4236
			if v:IsA("Part") then
4237
				v.BrickColor = MAINRUINCOLOR
4238
				v.Material = "Neon"
4239
			end
4240
		end
4241
		for i, v in pairs(mw1:GetChildren()) do
4242
			if v:IsA("Part") then
4243
				v.Transparency = 0
4244
				v.BrickColor = MAINRUINCOLOR
4245
				v.Material = "Neon"
4246
			end
4247
		end
4248
		for i, v in pairs(m:GetChildren()) do
4249
			if v:IsA("Part") then
4250
				v.Color = Color3.new(0.5, 0, 1)
4251
				v.Material = "Neon"
4252
			end
4253
		end
4254
		for i, v in pairs(m2:GetChildren()) do
4255
			if v:IsA("Part") then
4256
				v.Color = Color3.new(0.25, 0, 1)
4257
				v.Material = "Neon"
4258
			end
4259
		end
4260
		for i, v in pairs(m3:GetChildren()) do
4261
			if v:IsA("Part") then
4262
				v.Color = Color3.new(0.45, 0, 1)
4263
				v.Material = "Neon"
4264
			end
4265
		end
4266
		for i, v in pairs(extrawingmod1:GetChildren()) do
4267
			if v:IsA("Part") then
4268
				v.Transparency = 0
4269
				v.Color = Color3.new(0.25, 0, 1)
4270
				v.Material = "Neon"
4271
			end
4272
		end
4273
		for i, v in pairs(extrawingmod2:GetChildren()) do
4274
			if v:IsA("Part") then
4275
				v.Transparency = 0
4276
				v.Color = Color3.new(0.5, 0, 1)
4277
				v.Material = "Neon"
4278
			end
4279
		end
4280
	elseif k == "p" and attack == false and ModeOfGlitch == 1000000 then
4281
		resetmode()
4282
	end
4283
	if k == "l" and toggleTag == false then
4284
		toggleTag = true
4285
		text.TextTransparency = 0
4286
		text.TextStrokeTransparency = 0
4287
	elseif k == "l" and toggleTag == true then
4288
		toggleTag = false
4289
		text.TextTransparency = 1
4290
		text.TextStrokeTransparency = 1
4291
	end
4292
	if k == "z" and attack == false and ModeOfGlitch == 1 then
4293
		ExtinctiveHeartbreak()
4294
    elseif k == "l" and attack == false and ModeOfGlitch == 1 then
4295
        deadworld()
4296
	elseif k == "z" and attack == false and ModeOfGlitch == 2 then
4297
		PureBomb()
4298
    elseif k == "l" and attack == false and ModeOfGlitch == 2 then
4299
        attack=true
4300
        for i = 1, 15 do
4301
          swait()
4302
          Neck.C0 = clerp(Neck.C0, necko * euler(0.5, 0, 0), 0.3)
4303
          RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -1) * euler(0.5, 0, 0), 0.35)
4304
          RW.C0 = clerp(RW.C0, cf(1.5, 1, 0) * euler(0, 0, 0) * euler(0.3, 0, 0.6), 0.35)
4305
          RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
4306
          LW.C0 = clerp(LW.C0, cf(-1.5, 1, 0) * euler(-0.5, 0, 0) * euler(0, 0, -0.7), 0.35)
4307
          LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
4308
          RH.C0 = clerp(RH.C0, cf(1, 0.25, -0.5) * euler(0.55, 0, 0) * euler(0, math.pi / 2.2, 0), 0.35)
4309
          LH.C0 = clerp(LH.C0, cf(-1, -1, -0.5) * euler(-0.7, 0, 0) * euler(0, -math.pi / 1.8, 0), 0.35)
4310
        end
4311
so("http://www.roblox.com/asset/?id=163619849",workspace,2.5,0.35)
4312
so("http://www.roblox.com/asset/?id=299058146",workspace,2.5,0.65)
4313
for i = 0, 30 do
4314
	BlastEffect(BrickColor.new("Really black"),cf(tors.Position) * euler(0, math.random(-50, 50), 0) ,.9,5,.9,5,0.2,5)
4315
wait(0.1)
4316
end
4317
local parteffected = Instance.new("Part",tors)
4318
parteffected.Transparency = 1
4319
parteffected.Position = tors.Position
4320
parteffected.CanCollide = false
4321
parteffected.Anchored = true
4322
so("http://www.roblox.com/asset/?id=153832545",workspace,0.5,0.5)
4323
so("http://www.roblox.com/asset/?id=165970126",workspace,1,0.4)
4324
BlastEffect(BrickColor.new("Really black"),cf(parteffected.Position) * euler(0, math.random(-50, 50), 0),.9,.9,.9,15,5,15)
4325
MagicCircle(BrickColor.new("Really black"),cf(parteffected.Position),5,5,5,15,15,15,0.05)
4326
MagicCircle(BrickColor.new("Really black"),cf(parteffected.Position),5,5,5,22.5,22.5,22.5,0.05)
4327
BlastEffect(BrickColor.new("Really black"),cf(parteffected.Position) * euler(0, math.random(-50, 50), 0),.9,25,.9,30,5,30)
4328
        local sbs = Instance.new("BodyPosition", RootPart)
4329
        sbs.P = 3000
4330
        sbs.D = 1000
4331
        sbs.maxForce = Vector3.new(500000, 500000000, 500000)
4332
        sbs.position = RootPart.CFrame.p + Vector3.new(0, 2000, 0)
4333
        for i = 1, 40 do
4334
          swait()
4335
          Neck.C0 = clerp(Neck.C0, necko * euler(-0.5, 0, 0), 0.1)
4336
          RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * euler(0, 0, 0), 0.1)
4337
          RW.C0 = clerp(RW.C0, cf(1.3, 1, 0) * euler(2.5, 0, 0) * euler(0, 0, 0.4), 0.1)
4338
          RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.1)
4339
          LW.C0 = clerp(LW.C0, cf(-1.3, 0.5, 0) * euler(0.6, 0, 0) * euler(0, 0, -0.5), 0.1)
4340
          LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.1)
4341
          RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 0, 0.1) * euler(0, math.pi / 2, 0), 0.1)
4342
          LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, 0, -0.1) * euler(0, -math.pi / 2, 0), 0.1)
4343
        end
4344
wait(3)
4345
			Blaze2()
4346
attack = false
4347
parteffected:Destroy()
4348
sbs:Destroy()
4349
	elseif k == "z" and attack == false and ModeOfGlitch == 3 then
4350
		scattercorrupt()
4351
	elseif k == "z" and attack == false and ModeOfGlitch == 4 then
4352
		ChaosGroundStrike()
4353
	elseif k == "z" and attack == false and ModeOfGlitch == 5 then
4354
	elseif k == "z" and attack == false and ModeOfGlitch == 1000000 then
4355
		UniversalSpark()
4356
    elseif k == "l" and attack == false and ModeOfGlitch == 1000000 then
4357
        scattercorrupt()
4358
        wait(1)
4359
        yinyangi()
4360
    elseif k == "l" and attack == false and ModeOfGlitch == 5 then
4361
        scattercorrupt()
4362
        scattercorrupt()
4363
	elseif k == "z" and attack == false and ModeOfGlitch == 6 then
4364
		yinyangi()
4365
	elseif k == "z" and attack == false and ModeOfGlitch == 6127843 then
4366
		Wip()
4367
	end
4368
	if k == "l" and attack == false and ModeOfGlitch == 4 then
4369
		ChaosBegone()
4370
	end
4371
end)
4372
coroutine.resume(coroutine.create(function()
4373
	while true do
4374
		swait(2)
4375
		if rainbowmode == true or ModeOfGlitch == 6 then
4376
			sphereMK(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -6, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, MAINRUINCOLOR, 0)
4377
		end
4378
	end
4379
end))
4380
coroutine.resume(coroutine.create(function()
4381
	while true do
4382
		swait(0.5)
4383
		if ModeOfGlitch == 1000000 then
4384
			sphereMK(5, 0.5, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -10, math.random(-25, 25)) * CFrame.Angles(math.rad(90 + math.random(-15, 15)), math.rad(math.random(-15, 15)), 0), 1, 1, 15, -0.01, MAINRUINCOLOR, 0)
4385
		end
4386
	end
4387
end))
4388
coroutine.resume(coroutine.create(function()
4389
	while true do
4390
		swait(2)
4391
		if chaosmode == true then
4392
			RecolorTextAndRename("HATRED", Color3.new(0, 0, 0), BrickColor.random().Color)
4393
			for i, v in pairs(mw1:GetChildren()) do
4394
				if v:IsA("Part") then
4395
					v.Transparency = 0.75
4396
					v.BrickColor = BrickColor.random()
4397
					v.Material = "Neon"
4398
				end
4399
			end
4400
			for i, v in pairs(m2:GetChildren()) do
4401
				if v:IsA("Part") then
4402
					v.BrickColor = BrickColor.random()
4403
					v.Material = "Neon"
4404
				end
4405
			end
4406
		end
4407
	end
4408
end))
4409
Humanoid.Name = "STARGLITCHER"
4410
Humanoid.MaxHealth = math.huge
4411
Humanoid.Health = math.huge
4412
Instance.new("ForceField", char).Visible = false
4413
Humanoid.Animator.Parent = nil
4414
idleanim = 0.4
4415
while true do
4416
	if rainbowmode == true then
4417
		RecolorTextAndRename("StarLight", Color3.new(r / 255, g / 255, b / 255), Color3.new(r / 500, g / 500, b / 500))
4418
		MAINRUINCOLOR = BrickColor.new("White")
4419
		for i, v in pairs(m:GetChildren()) do
4420
			if v:IsA("Part") then
4421
				v.Color = Color3.new(r / 255, g / 255, b / 255)
4422
			end
4423
		end
4424
		for i, v in pairs(m2:GetChildren()) do
4425
			if v:IsA("Part") then
4426
				v.Color = Color3.new(r / 255, g / 255, b / 255)
4427
			end
4428
		end
4429
		for i, v in pairs(m3:GetChildren()) do
4430
			if v:IsA("Part") then
4431
				v.Color = Color3.new(r / 255, g / 255, b / 255)
4432
			end
4433
		end
4434
		for i, v in pairs(mw1:GetChildren()) do
4435
			if v:IsA("Part") then
4436
				v.Color = Color3.new(r / 255, g / 255, b / 255)
4437
				v.Material = "Neon"
4438
			end
4439
		end
4440
		for i, v in pairs(mw2:GetChildren()) do
4441
			if v:IsA("Part") then
4442
				v.Color = Color3.new(r / 255, g / 255, b / 255)
4443
				v.Material = "Neon"
4444
			end
4445
		end
4446
	end
4447
	CameraManager()
4448
	swait()
4449
	lwing1weld.C1 = clerp(lwing1weld.C1, cf(2, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(5 + 10 * math.cos(sine / 32)), math.rad(0), math.rad(12.5 + 5 * math.cos(sine / 32))), 0.3)
4450
	lwing2weld.C1 = clerp(lwing2weld.C1, cf(3, 1, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(10 + 15 * math.cos(sine / 32)), math.rad(0), math.rad(25 + 7.5 * math.cos(sine / 32))), 0.3)
4451
	lwing3weld.C1 = clerp(lwing3weld.C1, cf(3.75, 2, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(15 + 20 * math.cos(sine / 32)), math.rad(0), math.rad(37.5 + 10 * math.cos(sine / 32))), 0.3)
4452
	lwing4weld.C1 = clerp(lwing4weld.C1, cf(4.75, 3, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(20 + 25 * math.cos(sine / 32)), math.rad(0), math.rad(50 + 12.5 * math.cos(sine / 32))), 0.3)
4453
	lwing5weld.C1 = clerp(lwing5weld.C1, cf(5.75, 4, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(25 + 30 * math.cos(sine / 32)), math.rad(0), math.rad(62.5 + 15 * math.cos(sine / 32))), 0.3)
4454
	lwing6weld.C1 = clerp(lwing6weld.C1, cf(6.75, 5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(30 + 35 * math.cos(sine / 32)), math.rad(0), math.rad(75 + 17.5 * math.cos(sine / 32))), 0.3)
4455
	rwing1weld.C1 = clerp(rwing1weld.C1, cf(-2, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(5 + 10 * math.cos(sine / 32)), math.rad(0), math.rad(-12.5 - 5 * math.cos(sine / 32))), 0.3)
4456
	rwing2weld.C1 = clerp(rwing2weld.C1, cf(-3, 1, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(10 + 15 * math.cos(sine / 32)), math.rad(0), math.rad(-25 - 7.5 * math.cos(sine / 32))), 0.3)
4457
	rwing3weld.C1 = clerp(rwing3weld.C1, cf(-3.75, 2, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(15 + 20 * math.cos(sine / 32)), math.rad(0), math.rad(-37.5 - 10 * math.cos(sine / 32))), 0.3)
4458
	rwing4weld.C1 = clerp(rwing4weld.C1, cf(-4.75, 3, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(20 + 25 * math.cos(sine / 32)), math.rad(0), math.rad(-50 - 12.5 * math.cos(sine / 32))), 0.3)
4459
	rwing5weld.C1 = clerp(rwing5weld.C1, cf(-5.75, 4, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(25 + 30 * math.cos(sine / 32)), math.rad(0), math.rad(-62.5 - 15 * math.cos(sine / 32))), 0.3)
4460
	rwing6weld.C1 = clerp(rwing6weld.C1, cf(-6.75, 5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(30 + 35 * math.cos(sine / 32)), math.rad(0), math.rad(-75 - 17.5 * math.cos(sine / 32))), 0.3)
4461
	sine = sine + change
4462
	local torvel = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
4463
	local velderp = RootPart.Velocity.y
4464
	hitfloor, posfloor = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character)
4465
	if equipped == true or equipped == false then
4466
		if attack == false then
4467
			idle = idle + 1
4468
		else
4469
			idle = 0
4470
		end
4471
		if not (idle >= 500) or attack == false then
4472
		end
4473
		if RootPart.Velocity.y > 1 and hitfloor == nil then
4474
			Anim = "Jump"
4475
			if attack == false then
4476
				RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(-20)), 0.1)
4477
				LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(20)), 0.1)
4478
				RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.05 * math.cos(sine / 25)) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
4479
				Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.1)
4480
				RW.C0 = clerp(RW.C0, cf(1.45, 0.5 + 0.1 * math.cos(sine / 25), 0) * angles(math.rad(-5), math.rad(0), math.rad(25)), 0.1)
4481
				LW.C0 = clerp(LW.C0, cf(-1.45, 0.5 + 0.1 * math.cos(sine / 25), 0) * angles(math.rad(-5), math.rad(0), math.rad(-25)), 0.1)
4482
			end
4483
		elseif RootPart.Velocity.y < -1 and hitfloor == nil then
4484
			Anim = "Fall"
4485
			if attack == false then
4486
				RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(-20)), 0.1)
4487
				LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(20)), 0.1)
4488
				RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.05 * math.cos(sine / 25)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
4489
				Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
4490
				RW.C0 = clerp(RW.C0, cf(1.45, 0.5 + 0.1 * math.cos(sine / 25), 0) * angles(math.rad(-20), math.rad(0), math.rad(50)), 0.1)
4491
				LW.C0 = clerp(LW.C0, cf(-1.45, 0.5 + 0.1 * math.cos(sine / 25), 0) * angles(math.rad(-20), math.rad(0), math.rad(-50)), 0.1)
4492
			end
4493
		elseif torvel < 1 and hitfloor ~= nil then
4494
			Anim = "Idle"
4495
			if attack == false then
4496
				if ModeOfGlitch == 1 then
4497
					RH.C0 = clerp(RH.C0, cf(1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-10 - 2.5 * math.cos(sine / 32)), math.rad(-20), math.rad(0)), 0.1)
4498
					LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-10 + 2.5 * math.cos(sine / 32))), 0.1)
4499
					RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.1 * math.cos(sine / 32)) * angles(math.rad(10 - 2 * math.cos(sine / 32)), math.rad(0), math.rad(20)), 0.1)
4500
					Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(25 - 2.5 * math.cos(sine / 32)), math.rad(0 - 5 * math.cos(sine / 0.25)), math.rad(-20 - 5 * math.cos(sine / 0.465))), 0.1)
4501
					RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(10), math.rad(-20), math.rad(30 + 2.5 * math.cos(sine / 25))), 0.1)
4502
					LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(160), math.rad(0), math.rad(25)), 0.1)
4503
				elseif ModeOfGlitch == 2 or ModeOfGlitch == 6127843 then
4504
					RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-7.5), math.rad(0), math.rad(0 + 1 * math.cos(sine / 34))), 0.1)
4505
					LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0 + 1 * math.cos(sine / 34))), 0.1)
4506
					RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.05 * math.cos(sine / 28)) * angles(math.rad(0 - 1 * math.cos(sine / 34)), math.rad(0), math.rad(0)), 0.1)
4507
					Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(15 - 2.5 * math.cos(sine / 28)), math.rad(0), math.rad(0)), 0.1)
4508
					RW.C0 = clerp(RW.C0, cf(0.85, 0.5 + 0.1 * math.cos(sine / 28), -0.65) * angles(math.rad(30 - 1 * math.cos(sine / 34)), math.rad(0), math.rad(-100 - 2.5 * math.cos(sine / 28))), 0.1)
4509
					LW.C0 = clerp(LW.C0, cf(-0.85, 0.5 + 0.1 * math.cos(sine / 28), -0.65) * angles(math.rad(40 - 1 * math.cos(sine / 34)), math.rad(0), math.rad(90 + 2.5 * math.cos(sine / 28))), 0.1)
4510
				elseif ModeOfGlitch == 3 then
4511
					RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0 - 1 * math.cos(sine / 34))), 0.1)
4512
					LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0 + 1 * math.cos(sine / 34))), 0.1)
4513
					RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.05 * math.cos(sine / 28)) * angles(math.rad(0 - 1 * math.cos(sine / 34)), math.rad(0), math.rad(-20)), 0.1)
4514
					Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(25 - 2.5 * math.cos(sine / 28)), math.rad(0), math.rad(20)), 0.1)
4515
					RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(10), math.rad(-20), math.rad(30 + 2.5 * math.cos(sine / 25))), 0.1)
4516
					LW.C0 = clerp(LW.C0, cf(-1.5, 0.75, 0) * angles(math.rad(170), math.rad(-20), math.rad(20)), 0.1)
4517
				elseif ModeOfGlitch == 4 then
4518
					RH.C0 = clerp(RH.C0, cf(1, -1 - 0.025 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-1.5), math.rad(0), math.rad(20)), 0.1)
4519
					LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.025 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-1.5), math.rad(0), math.rad(-20)), 0.1)
4520
					RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.025 * math.cos(sine / 32)) * angles(math.rad(20 - 0.5 * math.cos(sine / 32)), math.rad(0), math.rad(0)), 0.1)
4521
					Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(30 - 5 * math.cos(sine / 0.5265)), math.rad(0 - 5 * math.cos(sine / 0.25)), math.rad(0 - 5 * math.cos(sine / 0.465))), 0.1)
4522
					RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(10 + 2.5 * math.cos(sine / 0.252)), math.rad(0 + 2.5 * math.cos(sine / 0.123)), math.rad(5 + 2.5 * math.cos(sine / 0.6))), 0.1)
4523
					LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(10 + 2.5 * math.cos(sine / 0.568)), math.rad(0 + 2.5 * math.cos(sine / 0.664)), math.rad(-5 + 2.5 * math.cos(sine / 0.23))), 0.1)
4524
				elseif ModeOfGlitch == 5 then
4525
					RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0 + 1 * math.cos(sine / 34))), 0.1)
4526
					LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0 + 1 * math.cos(sine / 34))), 0.1)
4527
					RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.05 * math.cos(sine / 28)) * angles(math.rad(0 - 1 * math.cos(sine / 34)), math.rad(0), math.rad(0)), 0.1)
4528
					Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(5 - 2.5 * math.cos(sine / 28)), math.rad(0), math.rad(0)), 0.1)
4529
					RW.C0 = clerp(RW.C0, cf(1, 0.5 + 0.1 * math.cos(sine / 28), 0.45) * angles(math.rad(-30), math.rad(0), math.rad(-30)), 0.1)
4530
					LW.C0 = clerp(LW.C0, cf(-1, 0.5 + 0.1 * math.cos(sine / 28), 0.45) * angles(math.rad(-30), math.rad(0), math.rad(30)), 0.1)
4531
				elseif ModeOfGlitch == 6 or ModeOfGlitch == 1000000 then
4532
					RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(-10)), 0.1)
4533
					LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(10)), 0.1)
4534
					RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 1.5 + 0.1 * math.cos(sine / 28)) * angles(math.rad(0 - 1 * math.cos(sine / 34)), math.rad(0), math.rad(0)), 0.1)
4535
					Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(15), math.rad(0), math.rad(0)), 0.1)
4536
					RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(20 + 2.5 * math.cos(sine / 28))), 0.1)
4537
					LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20 - 2.5 * math.cos(sine / 28))), 0.1)
4538
				end
4539
			end
4540
		elseif torvel > 2 and torvel < 22 and hitfloor ~= nil then
4541
			Anim = "Walk"
4542
			if attack == false then
4543
				if ModeOfGlitch == 1 then
4544
					RH.C0 = clerp(RH.C0, cf(1, -0.85, -0.15 - 0.15 * math.cos(sine / 4)) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0 + 5 * math.cos(sine / 8)), math.rad(0 + 25 * math.cos(sine / 8))), 0.1)
4545
					LH.C0 = clerp(LH.C0, cf(-1, -0.85, -0.15 + 0.15 * math.cos(sine / 4)) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0 + 5 * math.cos(sine / 8)), math.rad(0 + 25 * math.cos(sine / 8))), 0.1)
4546
					RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.15 - 0.1 * math.cos(sine / 4)) * angles(math.rad(5), math.rad(0), math.rad(0 - 5 * math.cos(sine / 8))), 0.1)
4547
					Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(25 - 5 * math.cos(sine / 0.325)), math.rad(0 - 5 * math.cos(sine / 0.25)), math.rad(0 + 5 * math.cos(sine / 8))), 0.1)
4548
					RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0 - 45 * math.cos(sine / 8)), math.rad(0), math.rad(10 - 10 * math.cos(sine / 4))), 0.1)
4549
					LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(160), math.rad(0), math.rad(25)), 0.1)
4550
				elseif ModeOfGlitch == 4 then
4551
					RH.C0 = clerp(RH.C0, cf(1, -0.85, -0.15 - 0.15 * math.cos(sine / 8)) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0 + 5 * math.cos(sine / 12)), math.rad(5 + 25 * math.cos(sine / 12))), 0.1)
4552
					LH.C0 = clerp(LH.C0, cf(-1, -0.85, -0.15 + 0.15 * math.cos(sine / 8)) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0 + 5 * math.cos(sine / 12)), math.rad(-5 + 25 * math.cos(sine / 12))), 0.1)
4553
					RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.15 - 0.1 * math.cos(sine / 8)) * angles(math.rad(12.5), math.rad(0), math.rad(0 - 5 * math.cos(sine / 12))), 0.1)
4554
					Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(30 - 5 * math.cos(sine / 0.5265)), math.rad(0 - 5 * math.cos(sine / 0.25)), math.rad(0 - 5 * math.cos(sine / 0.465))), 0.1)
4555
					RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(10 - 15 * math.cos(sine / 12)), math.rad(0 + 2.5 * math.cos(sine / 0.123)), math.rad(5 + 2.5 * math.cos(sine / 0.6))), 0.1)
4556
					LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(10 + 15 * math.cos(sine / 12)), math.rad(0 + 2.5 * math.cos(sine / 0.664)), math.rad(-5 + 2.5 * math.cos(sine / 0.23))), 0.1)
4557
				elseif ModeOfGlitch ~= 1 or ModeOfGlitch ~= 4 then
4558
					RH.C0 = clerp(RH.C0, cf(1, -0.85, -0.15 - 0.15 * math.cos(sine / 4)) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0 + 5 * math.cos(sine / 8)), math.rad(0 + 25 * math.cos(sine / 8))), 0.1)
4559
					LH.C0 = clerp(LH.C0, cf(-1, -0.85, -0.15 + 0.15 * math.cos(sine / 4)) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0 + 5 * math.cos(sine / 8)), math.rad(0 + 25 * math.cos(sine / 8))), 0.1)
4560
					RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.15 - 0.1 * math.cos(sine / 4)) * angles(math.rad(5), math.rad(0), math.rad(0 - 5 * math.cos(sine / 8))), 0.1)
4561
					Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(10 + 2.5 * math.cos(sine / 100)), math.rad(0), math.rad(0 + 5 * math.cos(sine / 8))), 0.1)
4562
					RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0 - 45 * math.cos(sine / 8)), math.rad(0), math.rad(10 - 10 * math.cos(sine / 4))), 0.1)
4563
					LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0 + 45 * math.cos(sine / 8)), math.rad(0), math.rad(-10 + 10 * math.cos(sine / 4))), 0.1)
4564
				end
4565
			end
4566
		elseif torvel >= 22 and hitfloor ~= nil then
4567
			Anim = "Run"
4568
			if attack == false then
4569
				if ModeOfGlitch ~= 6 and ModeOfGlitch ~= 1000000 then
4570
					RH.C0 = clerp(RH.C0, cf(1, -0.75 - 0.25 * math.cos(sine / 3), -0.25 - 0.25 * math.cos(sine / 3)) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0 + 95 * math.cos(sine / 6))), 0.1)
4571
					LH.C0 = clerp(LH.C0, cf(-1, -0.75 + 0.25 * math.cos(sine / 3), -0.25 + 0.25 * math.cos(sine / 3)) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0 + 95 * math.cos(sine / 6))), 0.1)
4572
					RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.125 + 0.125 * math.cos(sine / 3)) * angles(math.rad(20), math.rad(0), math.rad(0 - 15 * math.cos(sine / 6))), 0.1)
4573
					Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-10 + 2.5 * math.cos(sine / 100)), math.rad(0), math.rad(0 + 15 * math.cos(sine / 6))), 0.1)
4574
					RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0 - 155 * math.cos(sine / 6)), math.rad(0), math.rad(5 - 10 * math.cos(sine / 3))), 0.1)
4575
					LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0 + 155 * math.cos(sine / 6)), math.rad(0), math.rad(-5 + 10 * math.cos(sine / 3))), 0.1)
4576
				elseif ModeOfGlitch == 6 or ModeOfGlitch == 1000000 then
4577
					RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(-20)), 0.2)
4578
					LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(20)), 0.2)
4579
					RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -0.5, 0.5 + 0.1 * math.cos(sine / 28)) * angles(math.rad(75), math.rad(0), math.rad(0)), 0.2)
4580
					Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
4581
					RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(30 + 2.5 * math.cos(sine / 28))), 0.2)
4582
					LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-30 - 2.5 * math.cos(sine / 28))), 0.2)
4583
				end
4584
			end
4585
		end
4586
	end
4587
end