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1
------------------------------------------------------------------------
2
						-- Made by Cronizete --
3
------------------------------------------------------------------------
4
5
local Player,Mouse,mouse,UserInputService,ContextActionService = owner
6
do
7
	--print("FE Compatibility code by Mokiros")
8
	script.Parent = Player.Character
9
10
	--RemoteEvent for communicating
11
	local Event = Instance.new("RemoteEvent")
12
	Event.Name = "UserInput_Event"
13
14
	--Fake event to make stuff like Mouse.KeyDown work
15
	local function fakeEvent()
16
		local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
17
		t.connect = t.Connect
18
		return t
19
	end
20
21
	--Creating fake input objects with fake variables
22
    local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
23
	local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
24
	local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
25
		CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
26
	end}
27
	--Merged 2 functions into one by checking amount of arguments
28
	CAS.UnbindAction = CAS.BindAction
29
30
	--This function will trigger the events that have been :Connect()'ed
31
	local function te(self,ev,...)
32
		local t = m[ev]
33
		if t and t._fakeEvent and t.Function then
34
			t.Function(...)
35
		end
36
	end
37
	m.TrigEvent = te
38
	UIS.TrigEvent = te
39
40
	Event.OnServerEvent:Connect(function(plr,io)
41
	    if plr~=Player then return end
42
		if io.isMouse then
43
			m.Target = io.Target
44
			m.Hit = io.Hit
45
		else
46
			local b = io.UserInputState == Enum.UserInputState.Begin
47
			if io.UserInputType == Enum.UserInputType.MouseButton1 then
48
				return m:TrigEvent(b and "Button1Down" or "Button1Up")
49
			end
50
			for _,t in pairs(CAS.Actions) do
51
				for _,k in pairs(t.Keys) do
52
					if k==io.KeyCode then
53
						t.Function(t.Name,io.UserInputState,io)
54
					end
55
				end
56
			end
57
			m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
58
			UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
59
	    end
60
	end)
61
	Event.Parent = NLS([==[
62
	local Player = game:GetService("Players").LocalPlayer
63
	local Event = script:WaitForChild("UserInput_Event")
64
65
	local UIS = game:GetService("UserInputService")
66
	local input = function(io,a)
67
		if a then return end
68
		--Since InputObject is a client-side instance, we create and pass table instead
69
		Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
70
	end
71
	UIS.InputBegan:Connect(input)
72
	UIS.InputEnded:Connect(input)
73
74
	local Mouse = Player:GetMouse()
75
	local h,t
76
	--Give the server mouse data 30 times every second, but only if the values changed
77
	--If player is not moving their mouse, client won't fire events
78
	while wait(1/30) do
79
		if h~=Mouse.Hit or t~=Mouse.Target then
80
			h,t=Mouse.Hit,Mouse.Target
81
			Event:FireServer({isMouse=true,Target=t,Hit=h})
82
		end
83
	end]==],Player.Character)
84
	Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
85
end
86
87
------------------------------------------------------------------------
88
							-- Things --
89
------------------------------------------------------------------------
90
91
plr = owner
92
char = plr.Character
93
lleg,rleg,larm,rarm,hed = char["Left Leg"],char["Right Leg"],char["Left Arm"],char["Right Arm"],char["Head"]
94
rutprt,torso = char.HumanoidRootPart,char.Torso
95
otheranims,swimming,hum,stopanim,cooldown = false,false,char:FindFirstChildOfClass'Humanoid',false,false
96
TweenService = game:GetService("TweenService")
97
stopanim2 = false -- larm
98
stopanim3 = false -- head
99
100
hammer = Instance.new('Part', char)
101
hammer.Name = "Hammer"
102
hammer.CanCollide = true
103
hammer.Position = char.Head.Position
104
hammer.Size = Vector3.new(1.71, 1.31, 3.2)
105
hammer.Locked = true
106
mesh = Instance.new('SpecialMesh', hammer)
107
mesh.MeshId = "rbxassetid://12592754"
108
mesh.TextureId = "rbxassetid://12592745"
109
mesh.Scale = Vector3.new(1.05, 1.05, 1.05)
110
111
fx = Instance.new('Part', char)
112
fx.Anchored = false
113
fx.CanCollide = false
114
fx.Transparency = 1
115
fx.Size = Vector3.new(1.77, 0.85, 1.05)
116
weld = Instance.new('Weld', fx)
117
weld.Part0 = fx
118
weld.Part1 = hammer
119
weld.C0 = CFrame.new(0, 0, -1.2)
120
121
func = hammer.Touched:connect(function(hit)
122
	if not hit.Parent:FindFirstChildOfClass'Humanoid' then
123
		wait(1)
124
		hammer.Anchored = true
125
		func:disconnect()
126
	end
127
end)
128
129
function gettorso(a)
130
	return a:FindFirstChild'Torso' or a:FindFirstChild'UpperTorso' or a:FindFirstChild'LowerTorso' or a:FindFirstChild'HumanoidRootPart'
131
end
132
133
------------------------------------------------------------------------
134
						-- Animate Stuff --
135
------------------------------------------------------------------------
136
char.Animate.Disabled=true
137
local fldb={['w']=false,['a']=false,['s']=false,['d']=false}
138
local RunSpeed=30
139
140
local WlkSpeed=16
141
local SwimSpeed=14
142
local SwimDashSpeed=28
143
local anim = "Idling"
144
local lastanim = "Idling"
145
local val = 0
146
local syne = 0
147
local num = 0
148
local runtime = 0
149
local pseudohead=hed:Clone()
150
for i,x in pairs(pseudohead:GetChildren()) do if not x.ClassName:find('Mesh') then x:Destroy() end end
151
pseudohead.Name='PseudoHead'
152
pseudohead.Parent=char.Head
153
local pseudoweld=Instance.new('Weld',torso)
154
pseudoweld.Part0=hed
155
pseudoweld.Name='PseudoHedWld'
156
pseudoweld.Part1=pseudohead
157
hed.Transparency=1
158
159
coroutine.wrap(function() for i,x in pairs(hed:GetChildren()) do if x:IsA('Sound') then x:Destroy() end end end)()
160
161
function Lerp(a, b, i)
162
	local com1 = {a.X, a.Y, a.Z, a:toEulerAnglesXYZ()}
163
	local com2 = {b.X, b.Y, b.Z, b:toEulerAnglesXYZ()}
164
	local calx = com1[1] + (com2[1] - com1[1]) * i
165
	local caly = com1[2] + (com2[2] - com1[2]) * i
166
	local calz = com1[3] + (com2[3] - com1[3]) * i
167
	local cala = com1[4] + (com2[4] - com1[4]) * i
168
	local calb = com1[5] + (com2[5] - com1[5]) * i
169
	local calc = com1[6] + (com2[6] - com1[6]) * i
170
	return CFrame.new(calx, caly, calz) * CFrame.Angles(cala, calb, calc)
171
end
172
173
function TwnSingleNumber(s,f,m)
174
	local wot=s+(f-s)*m
175
	return wot
176
end
177
178
function TwnVector3(q,w,e)
179
	local begin={q.x,q.y,q.z}
180
	local ending={w.x,w.y,w.z}
181
	local bgx=begin[1]+(ending[1]-begin[1])*e
182
	local bgy=begin[2]+(ending[2]-begin[2])*e
183
	local bgz=begin[3]+(ending[3]-begin[3])*e
184
	return Vector3.new(bgx,bgy,bgz)
185
end
186
187
newWeld = function(wld, wp0, wp1, wc0x, wc0y, wc0z)
188
	wld = Instance.new("Weld", wp1)
189
	wld.Part0 = wp0
190
	wld.Part1 = wp1
191
	wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
192
end
193
194
local angles = CFrame.Angles
195
function clerp(a, b, t)
196
    return a:lerp(b, t)
197
end
198
199
newWeld(law, torso, larm, -1.5, 0.5, 0)
200
newWeld(raw, torso, rarm, 1.5, 0.5, 0)
201
newWeld(llw, torso, lleg, -.5, -2, 0)
202
newWeld(rlw, torso, rleg, .5, -2, 0)
203
newWeld(hw, torso, hed, 0, 1.5, 0)
204
local rutwald=Instance.new('Weld',rutprt)
205
rutwald.Part0=rutprt
206
rutwald.Part1=torso
207
rutprt.Weld.C1=CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),0)
208
larm.Weld.C1 = CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),0,0)
209
rarm.Weld.C1 = CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),0,0)
210
rleg.Weld.C1=CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),0,0)
211
lleg.Weld.C1=CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),0,0)
212
213
------------------------------------------------------------------------
214
							 -- idk --
215
------------------------------------------------------------------------
216
217
wind = Instance.new('Sound', hammer)
218
wind.SoundId = "rbxassetid://866649671"
219
wind.PlaybackSpeed = 1.5
220
wind.Volume = 1
221
wind.Looped = true
222
223
grab = Instance.new('Sound', rarm)
224
grab.SoundId = "rbxassetid://1296135936"
225
grab.Volume = 1
226
grab.Looped = false
227
228
drop = Instance.new('Sound', hammer)
229
drop.SoundId = "rbxassetid://873196972"
230
drop.Volume = 1
231
drop.Looped = false
232
233
ghit = Instance.new('Sound', hammer)
234
ghit.SoundId = "rbxassetid://873196789"
235
ghit.Volume = 5
236
ghit.Looped = false
237
238
gyro = Instance.new('BodyGyro', hammer)
239
gyro.MaxTorque = Vector3.new(math.huge, math.huge, math.huge)
240
gyro.CFrame = CFrame.Angles(math.rad(90), 0, 0)
241
242
holding = false
243
244
fakearm = rarm:Clone()
245
fakearm.Name = "fakearm"
246
fakearm:ClearAllChildren''
247
fakearm.Parent = char
248
fakearm.Transparency = 1
249
fakearm.CanCollide = false
250
weld = Instance.new('Weld', fakearm)
251
weld.Part0 = fakearm
252
weld.Part1 = rarm
253
weld.C0 = CFrame.new(0, 0, 1)
254
255
------------------------------------------------------------------------
256
							-- Lightning --
257
------------------------------------------------------------------------
258
259
Part0 = Instance.new("Part")
260
ParticleEmitter1 = Instance.new("ParticleEmitter")
261
Part0.Name = "lightning"
262
Part0.Parent = nil
263
Part0.Transparency = 1
264
Part0.FormFactor = Enum.FormFactor.Symmetric
265
Part0.Size = Vector3.new(0.820000052, 1.76999962, 2)
266
Part0.CFrame = CFrame.new(26.3400002, 0.884999812, 44.9500122, 1, 0, 0, 0, 1, 0, 0, 0, 1)
267
Part0.Position = Vector3.new(26.3400002, 0.884999812, 44.9500122)
268
ParticleEmitter1.Name = "Lightning"
269
ParticleEmitter1.Parent = Part0
270
ParticleEmitter1.Rotation = NumberRange.new(0, 360)
271
ParticleEmitter1.Size = NumberSequence.new(1.0429447889328,3.3742332458496,0,3.3435583114624,0,3.3742332458496,0,3.6503071784973,0.030674934387207,3.7730062007904,0,3.8036811351776,0,3.8343560695648,0,3)
272
ParticleEmitter1.Color = ColorSequence.new(Color3.new(0.27451, 0.607843, 1),Color3.new(1, 1, 1))
273
ParticleEmitter1.LightEmission = 1
274
ParticleEmitter1.Texture = "http://www.roblox.com/asset/?id=243098098"
275
ParticleEmitter1.Lifetime = NumberRange.new(1, 1)
276
ParticleEmitter1.Rate = 12312311808
277
ParticleEmitter1.Speed = NumberRange.new(0, 0)
278
ParticleEmitter1.Enabled = true
279
ParticleEmitter1.Color = ColorSequence.new(Color3.new(0.27451, 0.607843, 1),Color3.new(1, 1, 1))
280
281
function Lightning(Part0,Part1,Times,Offset,Color,Thickness,Trans)
282
    local magz = (Part0 - Part1).magnitude
283
    local curpos = Part0
284
    local trz = {-Offset,Offset}
285
    for i=1,Times do
286
        local li = Instance.new("Part", torso)
287
		li.Name = "Lightning"
288
		li.TopSurface =0
289
		li.Material = "Neon"
290
		li.BottomSurface = 0
291
		li.Anchored = true
292
		li.Locked = true
293
		li.Transparency = Trans or 0.4
294
		li.BrickColor = BrickColor.new(Color)
295
		li.formFactor = "Custom"
296
		li.CanCollide = false
297
		li.Size = Vector3.new(Thickness,Thickness,magz/Times)
298
        local Offzet = Vector3.new(trz[math.random(1,2)],trz[math.random(1,2)],trz[math.random(1,2)])
299
        local trolpos = CFrame.new(curpos,Part1)*CFrame.new(0,0,magz/Times).p+Offzet
300
        
301
		if Times == i then
302
        	local magz2 = (curpos - Part1).magnitude
303
       	 	li.Size = Vector3.new(Thickness,Thickness,magz2)
304
        	li.CFrame = CFrame.new(curpos,Part1)*CFrame.new(0,0,-magz2/2)
305
        else
306
        	li.CFrame = CFrame.new(curpos,trolpos)*CFrame.new(0,0,magz/Times/2)
307
        end
308
309
        curpos = li.CFrame*CFrame.new(0,0,magz/Times/2).p
310
        game.Debris:AddItem(li,.1)
311
    end
312
end
313
314
BodyParts = {} 
315
Bounding = {}
316
--table.insert(BodyParts, fx)
317
318
for _, v in pairs(BodyParts) do
319
	local temp = {X=nil, Y=nil, Z=nil}
320
	temp.X = v.Size.X/2 * 10
321
	temp.Y = v.Size.Y/2 * 10
322
	temp.Z = v.Size.Z/2 * 10
323
	Bounding[v.Name] = temp
324
end
325
326
spawn(function()
327
	while wait(math.random(1,7)/10) do
328
		if #BodyParts ~= 0 and #Bounding ~= 0 then
329
			local Body1 = BodyParts[math.random(#BodyParts)]
330
			local Body2 = BodyParts[math.random(#BodyParts)]
331
			local Pos1 = Vector3.new(
332
				math.random(-Bounding[Body1.Name].X, Bounding[Body1.Name].X)/10,
333
				math.random(-Bounding[Body1.Name].Y, Bounding[Body1.Name].Y)/10,
334
				math.random(-Bounding[Body1.Name].Z, Bounding[Body1.Name].Z)/10
335
		)
336
			local Pos2 = Vector3.new(
337
				math.random(-Bounding[Body2.Name].X, Bounding[Body2.Name].X)/10,
338
				math.random(-Bounding[Body2.Name].Y, Bounding[Body2.Name].Y)/10,
339
				math.random(-Bounding[Body2.Name].Z, Bounding[Body2.Name].Z)/10
340
		)
341
			local SPos1 = Body1.Position + Pos1
342
			local SPos2 = Body2.Position + Pos2
343
			Lightning(SPos1, SPos2, 4, 3, "Cyan", .3, .56)
344
		end
345
	end
346
end)
347
348
------------------------------------------------------------------------
349
							-- Keys --
350
------------------------------------------------------------------------
351
352
using = false
353
354
function weldhammer()
355
	hammer.Anchored = false
356
	hammer.CanCollide = false
357
	grab:Play()
358
	weld = Instance.new('Weld', hammer)
359
	weld.Part0 = rarm
360
	weld.Part1 = hammer
361
	weld.C0 = CFrame.new(0, -0.6, -0.7) * CFrame.Angles(math.rad(0), math.rad(180), math.rad(90))
362
end
363
364
function gethammer()
365
	if (fakearm.Position - hammer.Position).magnitude >= 15 then
366
		stopanim = true
367
		using = true
368
		hammer.CanCollide = false
369
		hammer.Anchored = true
370
		wind:Play()
371
		
372
--		a = hammer.Touched:connect(function(hit)
373
--			if hit.Parent:FindFirstChildOfClass'Humanoid' and hit.Parent.Name ~= plr.Name then
374
--				ghit:Play()
375
--				if hit.Parent:FindFirstChildOfClass'Humanoid'.MaxHealth <= 100 and hit.Parent:FindFirstChild'HumanoidRootPart' then
376
--					hit.Parent:FindFirstChildOfClass'Humanoid':TakeDamage(hit.Parent:FindFirstChildOfClass'Humanoid'.MaxHealth/2/2/2)
377
--				elseif not hit.Parent:FindFirstChildOfClass'Humanoid'.MaxHealth <= 100 then
378
--					hit.Parent:BreakJoints''
379
--				elseif hit:IsA'Part' or hit:IsA'MeshPart' or hit:IsA'BasePart' or hit:IsA'UnionOperation' then
380
--					hit.Anchored = false
381
--					bv = Instance.new('BodyVelocity', hit)
382
--					bv.MaxForce = Vector3.new(2e9, 2e9, 2e9)
383
--					bv.Velocity = -hit.CFrame.lookVector * 50
384
--					game:service'Debris':AddItem(bv, 0.2)
385
--				end
386
--			end
387
--		end)
388
		
389
		for i = 0,4 do
390
			wait()
391
			rarm.Weld.C0 = clerp(rarm.Weld.C0, rarm.Weld.C0 * CFrame.new(0,0,0)*CFrame.Angles(math.rad(0), math.rad(0), math.rad(140)), .1)
392
		end
393
		repeat wait()
394
		hammer.CFrame = clerp(hammer.CFrame, fakearm.CFrame * CFrame.new(0, -0.6, 0) * CFrame.Angles(0, math.rad(180), math.rad(90)), .1) 
395
		if (fakearm.Position - hammer.Position).magnitude >= 3 then
396
			wind.Volume = 3
397
		else
398
			wind.Volume = (fakearm.Position - hammer.Position).magnitude
399
		end
400
		until (fakearm.Position - hammer.Position).magnitude <= .7
401
		
402
		a:disconnect()
403
		hammer.Anchored = false
404
		hammer.CanCollide = false
405
		weldhammer()
406
		wind:Stop()
407
		wait(.3)
408
		stopanim = false
409
		using = false
410
	end
411
end
412
413
function drophammer()
414
	a = hammer.Touched:connect(function(hit)
415
		if not hit.Parent:FindFirstChildOfClass'Humanoid' then
416
			drop:Play()
417
			wait(1)
418
			hammer.Anchored = true
419
			a:disconnect()
420
		end
421
	end)
422
	
423
	hammer.Anchored = false
424
	for _, a in pairs(hammer:children'') do
425
		if a:IsA'Weld' then
426
			a:Destroy''
427
		end
428
	end
429
	hammer.CanCollide = true
430
end
431
432
function attacktargets()
433
	if #targets >= 1 and holding then
434
		using = true
435
		hum.WalkSpeed = 0
436
		hum.JumpPower = 0
437
		
438
		for i = 1,75 do
439
			swait()
440
			larm.Weld.C0 = clerp(larm.Weld.C0, larm.Weld.C0 * CFrame.new(0,0,0)*CFrame.Angles(math.rad(91), math.rad(-6), math.rad(-19)), 0.1)
441
			rarm.Weld.C0 = clerp(rarm.Weld.C0, rarm.Weld.C0 * CFrame.new(0,0,0)*CFrame.Angles(-math.rad(-165), math.rad(0), math.rad(0)), 0.1)
442
		end
443
		hum.WalkSpeed = 16
444
		hum.JumpPower = 50
445
		hammer.Anchored = true
446
		for _, a in pairs(hammer:children'') do
447
			if a:IsA'Weld' then
448
				a:Destroy''
449
			end
450
		end
451
		hammer.CanCollide = false
452
		holding = false
453
		for _, a in pairs(targets) do
454
			ttorso = gettorso(a)
455
			if a ~= nil and gettorso(a) and a:FindFirstChildOfClass'Humanoid' then
456
				repeat wait() a:FindFirstChildOfClass'Humanoid'.WalkSpeed = 5 hammer.CFrame = clerp(hammer.CFrame, ttorso.CFrame * CFrame.Angles(0, math.rad(ttorso.CFrame.lookVector.Y), 0), 0.1) until (hammer.Position - ttorso.Position).magnitude <= 6 
457
				a:BreakJoints''
458
				ghit:Play()
459
			end
460
		end
461
		for _, a in pairs(rotate) do
462
			if a ~= nil then
463
				a:Destroy''
464
			end
465
		end
466
		targets = {}
467
		rotate = {}
468
		hammer.CanCollide = false
469
		
470
		
471
		
472
		stopanim = true
473
		hammer.CanCollide = false
474
		hammer.Anchored = true
475
		wind:Play()
476
		
477
		for i = 0,4 do
478
			wait()
479
			rarm.Weld.C0 = clerp(rarm.Weld.C0, rarm.Weld.C0 * CFrame.new(0,0,0)*CFrame.Angles(math.rad(0), math.rad(0), math.rad(140)), .1)
480
		end
481
		repeat wait()
482
		hammer.CFrame = clerp(hammer.CFrame, fakearm.CFrame * CFrame.new(0, -0.6, 0) * CFrame.Angles(0, math.rad(180), math.rad(90)), .13) 
483
		if (fakearm.Position - hammer.Position).magnitude >= 3 then
484
			wind.Volume = 3
485
		else
486
			wind.Volume = (fakearm.Position - hammer.Position).magnitude
487
		end
488
		until (fakearm.Position - hammer.Position).magnitude <= .7
489
		
490
		hammer.Anchored = false
491
		hammer.CanCollide = false
492
		weldhammer()
493
		wind:Stop()
494
		holding = true
495
		wait(.3)
496
		stopanim = false
497
		using = false
498
	end
499
end
500
501
function bgrab()
502
	for _, a in pairs(workspace:children'') do
503
		if a:FindFirstChildOfClass'Humanoid' and gettorso(a) and a.Name ~= plr.Name then
504
			ttorso = gettorso(a)
505
			if (ttorso.Position - rutprt.Position).magnitude <= 3 then
506
				using = true
507
				target2 = a
508
				stopanim2 = true
509
				target:FindFirstChildOfClass'Humanoid'.WalkSpeed = 0
510
				target:FindFirstChildOfClass'Humanoid'.JumpPower = 0
511
				hum.WalkSpeed = 0
512
				hum.JumpPower = 0
513
				for i = 0,25 do
514
					swait()
515
					larm.Weld.C0 = clerp(larm.Weld.C0, CFrame.new(-1.5,.525,0) * CFrame.Angles(math.rad(100), math.rad(20), math.rad(20)), 0.1)
516
				end
517
				weld = Instance.new('Weld', rutprt)
518
				weld.Part0 = rutprt
519
				weld.Part1 = ttorso
520
				weld.C0 = CFrame.new(-0.5, 0, -1.2)
521
				
522
				wait(.1)
523
				
524
				
525
				ttorso.Anchored = true
526
				b = Instance.new('Part', char)
527
				b.Anchored = true
528
				b.CanCollide = false
529
				b.Transparency = 1
530
				b.CFrame = hed.CFrame
531
				b.Position = hed.Position + Vector3.new(0, 50, 0) + hed.CFrame.lookVector * 500
532
				
533
				d = Instance.new('Part', char)
534
				d.Anchored = true
535
				d.CanCollide = false
536
				d.Transparency = 1
537
				d.CFrame = hed.CFrame
538
				d.Position = hed.Position - Vector3.new(0, 5.6, 0) + hed.CFrame.lookVector * -45
539
				
540
				wait(.5)
541
				for i = 1,75 do
542
					swait()
543
					rarm.Weld.C0 = clerp(rarm.Weld.C0, rarm.Weld.C0 * CFrame.new(0,0,0)*CFrame.Angles(-math.rad(-165), math.rad(0), math.rad(0)), 0.1)
544
				end
545
				drophammer()
546
				wind:Play()
547
				
548
				repeat wait() 
549
					hammer.Anchored = true
550
					hammer.CFrame = clerp(hammer.CFrame, b.CFrame, 0.1) 
551
					wind.Volume = (hammer.Position - d.Position).magnitude
552
				until (hammer.Position - b.Position).magnitude <= 5
553
				
554
				repeat wait()
555
					hammer.Anchored = true 
556
					hammer.CFrame = clerp(hammer.CFrame, d.CFrame, 0.1) 
557
					wind.Volume = (hammer.Position - d.Position).magnitude
558
				until (hammer.Position - d.Position).magnitude <= 45
559
				
560
				target2:BreakJoints''
561
				ghit:Play()
562
				wind:Stop()
563
				wait(.1)
564
				stopanim2 = false
565
				hum.WalkSpeed = 16
566
				hum.JumpPower = 50
567
				b:Destroy''
568
				d:Destroy''
569
				hammer.Anchored = false
570
				weldhammer()
571
				grab:Play()
572
				using = false
573
			end
574
		end
575
	end
576
end
577
578
function shield()
579
	using = true
580
	hum.WalkSpeed = 0
581
	hum.JumpPower = 0
582
	for i = 1,75 do
583
		swait()
584
		larm.Weld.C0 = clerp(larm.Weld.C0, larm.Weld.C0 * CFrame.new(0,0,0)*CFrame.Angles(math.rad(91), math.rad(-6), math.rad(-19)), 0.1)
585
		rarm.Weld.C0 = clerp(rarm.Weld.C0, rarm.Weld.C0 * CFrame.new(0,0,0)*CFrame.Angles(-math.rad(-165), math.rad(0), math.rad(0)), 0.1)
586
	end
587
	hum.WalkSpeed = 16
588
	hum.JumpPower = 50
589
	drophammer()
590
	hammer.Anchored = true
591
	hammer.CanCollide = true
592
	using = false
593
end
594
595
function stopshield()
596
	gethammer()
597
end
598
599
--function transform()
600
--	stopanim = true
601
--	stopanim3 = true
602
--	hum.WalkSpeed = 0
603
--	hum.JumpPower = 0
604
--	for i = 0,7 do
605
--		wait()
606
--		hammer.Weld.C0 = clerp(hammer.Weld.C0, CFrame.new(0, -2.5, -0.7) * CFrame.Angles(math.rad(-85), math.rad(180), math.rad(90)), 0.1)
607
--		rarm.Weld.C0 = clerp(rarm.Weld.C0, rarm.Weld.C0 * CFrame.new(0,0,0)*CFrame.Angles(-math.rad(-179), math.rad(0), math.rad(15)), 0.1)
608
--		hed.Weld.C0 = clerp(hed.Weld.C0, hed.Weld.C0 * CFrame.new(0,0,0.2)*CFrame.Angles(math.rad(40), math.rad(0), math.rad(0)), 0.1)
609
--	end	
610
--	a = Instance.new('Part', char)
611
--	a.Name = "hello"
612
--	a.Size = Vector3.new(0.2, 0.2, 0.2)
613
--	a.Anchored = true
614
--	a.CanCollide = false
615
--	a.Position = hammer.Position + Vector3.new(0, 75, 0)	
616
--	
617
--	wait(3)
618
--	table.insert(BodyParts, fx)
619
--	wait(4)
620
--	
621
--	spawn(function()
622
--		for i = 0,45 do
623
--			swait()
624
--			hammer.Weld.C0 = clerp(hammer.Weld.C0, CFrame.new(0, -0.6, -0.7) * CFrame.Angles(math.rad(0), math.rad(180), math.rad(90)), 0.07)
625
--		end
626
--	end)
627
--	
628
--	hum.WalkSpeed = 16
629
--	hum.JumpPower = 50
630
--	stopanim = false
631
--	stopanim3 = false
632
--end
633
634
------------------------------------------------------------------------
635
						   	-- Target --
636
------------------------------------------------------------------------	
637
638
bg = Instance.new('BillboardGui', plr.PlayerGui)
639
bg.Size = UDim2.new(15, 0, 15, 0)
640
bg.AlwaysOnTop = true
641
il = Instance.new('ImageLabel', bg)
642
il.Image = "rbxassetid://142406345"
643
il.BackgroundTransparency = 1
644
il.Size = UDim2.new(1, 0, 1, 0)
645
il.ImageColor3 = Color3.new(0,0,0)
646
647
home = false
648
down = false
649
barrier = false
650
targets = {}
651
rotate = {}
652
653
mouse.KeyDown:connect(function(k)
654
	key = k:lower()
655
	if key == "g" and not barrier and not using then
656
		attacktargets()
657
	end
658
	
659
	if key == "e" and not cooldown and not barrier and not using then
660
		cooldown = true
661
		if not holding and (fakearm.Position - hammer.Position).magnitude >= 15 then
662
			holding = true
663
			gethammer()
664
		elseif holding then
665
			holding = false
666
			drophammer()
667
		end
668
		wait(.3)
669
		cooldown = false
670
	end
671
		
672
	if key == "q" and not cooldown and holding and not barrier and not using then
673
		cooldown = true
674
		using = true
675
		hum.WalkSpeed = 0
676
		hum.JumpPower = 0
677
		for i = 1,75 do
678
			swait()
679
			larm.Weld.C0 = clerp(larm.Weld.C0, larm.Weld.C0 * CFrame.new(0,0,0)*CFrame.Angles(math.rad(91), math.rad(-6), math.rad(-19)), 0.1)
680
			rarm.Weld.C0 = clerp(rarm.Weld.C0, rarm.Weld.C0 * CFrame.new(0,0,0)*CFrame.Angles(-math.rad(-165), math.rad(0), math.rad(0)), 0.1)
681
		end
682
		hum.WalkSpeed = 16
683
		hum.JumpPower = 50
684
		holding = false
685
		drophammer()
686
		for i = 1,25 do
687
			wait()
688
			hammer.CFrame = clerp(hammer.CFrame, CFrame.new(9999,0,9999), 0.1)
689
		end
690
		wait(.5)
691
		cooldown = false
692
		using = false
693
	end
694
	
695
	if key == "f" and holding and not cooldown and not barrier and not using then
696
		cooldown = true
697
		bgrab()
698
		wait(.2)
699
		cooldown = false
700
	end
701
	
702
	if key == "v" and holding and not using then
703
		if not barrier then
704
			shield()
705
			barrier = true
706
		else
707
			barrier = false
708
			stopshield()
709
		end
710
	end
711
end)
712
713
mouse.Button1Down:connect(function()
714
	if home and holding then
715
		clone = bg:clone()
716
		clone.Parent = plr.PlayerGui
717
		clone.ImageLabel.ImageColor3 = Color3.new(255,255,255)
718
		clone.Name = "hi"
719
		if gettorso(mouse.Target.Parent) then
720
			clone.Adornee = gettorso(mouse.Target.Parent)
721
			table.insert(targets, mouse.Target.Parent)
722
			table.insert(rotate, clone)
723
		elseif not gettorso(mouse.Target.Parent) then
724
			clone:Destroy''
725
		end
726
	end
727
end)
728
729
spawn(function()
730
	while wait() do
731
		
732
		il.Rotation = il.Rotation + 5
733
		if holding and mouse.Target and mouse.Target.Parent and gettorso(mouse.Target.Parent) and mouse.Target.Parent:FindFirstChildOfClass'Humanoid' and mouse.Target.Parent:FindFirstChildOfClass'Humanoid'.Health ~= 0 then
734
			target = mouse.Target.Parent
735
			
736
			home = true
737
			il.ImageTransparency = 0
738
			bg.Adornee = gettorso(target)
739
		elseif not mouse.Target then
740
			il.ImageTransparency = 1
741
			home = false
742
		elseif not mouse.Target.Parent then
743
			il.ImageTransparency = 1
744
			home = false
745
		elseif not mouse.Target.Parent:FindFirstChildOfClass'Humanoid' then
746
			il.ImageTransparency = 1
747
			home = false
748
		end
749
		
750
	end
751
end)
752
753
spawn(function()
754
	while wait() do
755
		for _, a in pairs(rotate) do
756
			if a ~= nil then
757
				a.ImageLabel.Rotation = a.ImageLabel.Rotation + 5
758
			elseif targets <= 0 then
759
				a:Destroy''
760
			end
761
		end
762
	end
763
end)
764
765
------------------------------------------------------------------------
766
						  -- Manual Pickup --
767
------------------------------------------------------------------------	
768
769
hammer.Touched:connect(function(hit)
770
	if not holding and not using and hammer.Anchored and hit.Parent.Name == plr.Name then
771
		holding = true
772
		hammer.Anchored = false
773
		hammer.CanCollide = false
774
		weldhammer()
775
	end
776
end)
777
778
------------------------------------------------------------------------
779
				     -- Important functions --
780
------------------------------------------------------------------------
781
782
died = false
783
784
function swait(num)
785
	if num == 0 or num == nil then
786
		game:service("RunService").Stepped:wait(0)
787
	else
788
		for i = 0, num do
789
			game:service("RunService").Stepped:wait(0)
790
		end
791
	end
792
end
793
794
spawn(function()
795
	while wait() do
796
		if holding and hammer:FindFirstChildOfClass'Weld' then
797
			hammer.Anchored = false
798
		end
799
	end
800
end)
801
802
x = 0
803
spawn(function()
804
	while wait() do
805
		if barrier then
806
			x = x + 0.6
807
			hammer.CFrame = rutprt.CFrame * CFrame.Angles(0,0.1-x,0) * CFrame.new(25,0,0)
808
			
809
			for _, a in pairs(workspace:children'') do
810
				ttorso = gettorso(a)
811
				if a:FindFirstChildOfClass'Humanoid' and a:FindFirstChildOfClass'Humanoid'.Health ~= 0 and a.Name ~= plr.Name and gettorso(a) and (ttorso.Position - hammer.Position).magnitude <= 15 then
812
					a:BreakJoints''
813
					ghit:Play()
814
				elseif a:FindFirstChildOfClass'Humanoid' and not gettorso(a) then
815
					a:BreakJoints''
816
				end
817
			end
818
			
819
			for _, a in pairs(workspace:children'') do
820
				ttorso = gettorso(a)
821
				if a:FindFirstChildOfClass'Humanoid' and a:FindFirstChildOfClass'Humanoid'.Health ~= 0 and a.Name ~= plr.Name and gettorso(a) and (ttorso.Position - rutprt.Position).magnitude <= 10 then
822
					a:BreakJoints''
823
					ghit:Play()
824
				elseif a:FindFirstChildOfClass'Humanoid' and not a:FindFirstChild'HumanoidRootPart' then
825
					a:BreakJoints''
826
				end
827
			end
828
			
829
			if x == 1 then
830
				x = 0.1
831
			end
832
		end
833
	end
834
end)
835
836
------------------------------------------------------------------------
837
						   -- Animations --
838
------------------------------------------------------------------------
839
840
while true do
841
	swait()
842
	
843
	if holding then
844
		gyro.Parent = nil
845
	elseif not holding then
846
		gyro.Parent = hammer
847
		gyro.Name = "hamma"
848
	end
849
	
850
	ypcall(function()
851
		if anim~=lastanim then
852
			runtime=0
853
		end
854
		lastanim=anim
855
		hum.CameraOffset=(rutprt.CFrame:toObjectSpace(hed.CFrame)).p+Vector3.new(0,-1.25,0)
856
		syne=syne+.95
857
		if not otheranims and not swimming then
858
			if (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 1 and not hum.Jump then-- and torso.Velocity.y<5 and torso.Velocity.y>-5
859
				anim="Idling"
860
			elseif hum.FloorMaterial ~= Enum.Material.Air and (rutprt.Velocity*Vector3.new(1, 0, 1)).magnitude > 1 and (rutprt.Velocity*Vector3.new(1, 0, 1)).magnitude < RunSpeed-10 and not hum.Jump then-- and torso.Velocity.y<5 and torso.Velocity.y>-5
861
				anim="Walking"
862
			elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude > RunSpeed-10 and not hum.Jump then-- and torso.Velocity.y<5 and torso.Velocity.y>-5
863
				anim="Sprinting"
864
			elseif torso.Velocity.y < -1 then
865
				anim='Falling'
866
			end
867
		end
868
	
869
		if anim=="Idling" and hum.WalkSpeed ~= 0 then
870
			idlesineinc=35
871
			
872
			if not stopanim then
873
				rarm.Weld.C0=clerp(rarm.Weld.C0,CFrame.new(1.5,.55+math.cos(syne/idlesineinc)/25,0)*CFrame.Angles(math.rad(1),math.rad(0),math.rad(6)),.1)
874
			end
875
			
876
			if not stopanim2 then
877
				larm.Weld.C0=clerp(larm.Weld.C0,CFrame.new(-1.5,.55+math.cos(syne/idlesineinc)/25,0)*CFrame.Angles(math.rad(0),0,math.rad(-6)),.1)
878
			end
879
			
880
			if not stopanim3 then
881
				hed.Weld.C0=clerp(hed.Weld.C0,CFrame.new(0,1.5+math.cos(syne/idlesineinc)/50,0)*CFrame.Angles(math.cos(syne/idlesineinc)/40,0,0),.1)
882
			end
883
			
884
			lleg.Weld.C0=clerp(lleg.Weld.C0,CFrame.new(-.55,-1.9-math.cos(syne/idlesineinc)/20,(math.cos(syne/idlesineinc)/35))*CFrame.Angles(-(math.cos(syne/idlesineinc)/35),0,math.rad(-2.5)),.1)
885
			rleg.Weld.C0=clerp(rleg.Weld.C0,CFrame.new(.55,-1.9-math.cos(syne/idlesineinc)/20,(math.cos(syne/idlesineinc)/35))*CFrame.Angles(-(math.cos(syne/idlesineinc)/35),0,math.rad(2.5)),.1)
886
			rutprt.Weld.C0=clerp(rutprt.Weld.C0,CFrame.new(0,-.1+math.cos(syne/idlesineinc)/20,0)*CFrame.Angles(math.cos(syne/idlesineinc)/35+math.rad(0),math.rad(0),math.rad(0)),.1)
887
		end
888
		
889
		if anim=="Walking" and hum.WalkSpeed ~= 0 then
890
			if not stopanim then
891
				rarm.Weld.C0=clerp(rarm.Weld.C0,CFrame.new(1.5,.525+math.cos(syne/15)/25,0)*CFrame.Angles(math.cos(syne/6)/1.25,math.rad(5),-(math.cos(syne/6.75)/15)+math.rad(3)),.1)
892
			end
893
			
894
			if not stopanim2 then
895
				larm.Weld.C0=clerp(larm.Weld.C0,CFrame.new(-1.5,.525+math.cos(syne/15)/25,0)*CFrame.Angles(-(math.cos(syne/6)/1.25),0,-(math.cos(syne/6.75)/15)-math.rad(3)),.1)
896
			end
897
			
898
			if not stopanim3 then
899
				hed.Weld.C0=clerp(hed.Weld.C0,CFrame.new(0,1.5+math.cos(syne/20)/50,0)*CFrame.Angles(-math.cos(syne/3)/20,0,0),.1)
900
			end
901
			
902
			lleg.Weld.C0=clerp(lleg.Weld.C0,CFrame.new(-.55,-1.9-math.cos(syne/6)/10,-(math.cos(syne/6)/1.125))*CFrame.Angles(math.cos(syne/6)/1.125,0,math.rad(-2.5)),.1)
903
			rleg.Weld.C0=clerp(rleg.Weld.C0,CFrame.new(.55,-1.9-math.cos(syne/6)/10,math.cos(syne/6)/1.125)*CFrame.Angles(-(math.cos(syne/6)/1.125),0,math.rad(2.5)),.1)
904
			rutprt.Weld.C0=clerp(rutprt.Weld.C0,CFrame.new(0,-.1+math.cos(syne/3.375)/20,math.cos(syne/3)/5)*CFrame.Angles(math.cos(syne/3)/20+math.rad(-3.5),math.cos(syne/6)/10,-math.cos(syne/6)/30+math.sin(rutprt.RotVelocity.y/2)/7.5),.1)
905
		end
906
		
907
		if hum.WalkSpeed == 0 then
908
			if not stopanim then
909
				rarm.Weld.C0=clerp(rarm.Weld.C0,CFrame.new(1.5,.55+math.cos(syne/idlesineinc)/25,0)*CFrame.Angles(math.rad(1),math.rad(0),math.rad(6)),.1)
910
			end
911
			
912
			if not stopanim2 then
913
				larm.Weld.C0=clerp(larm.Weld.C0,CFrame.new(-1.5,.55+math.cos(syne/idlesineinc)/25,0)*CFrame.Angles(math.rad(0),0,math.rad(-6)),.1)
914
			end
915
			
916
			if not stopanim3 then
917
				hed.Weld.C0=clerp(hed.Weld.C0,CFrame.new(0,1.5+math.cos(syne/idlesineinc)/50,0)*CFrame.Angles(math.cos(syne/idlesineinc)/40,0,0),.1)
918
			end
919
			
920
			lleg.Weld.C0=clerp(lleg.Weld.C0,CFrame.new(-.55,-1.9-math.cos(syne/idlesineinc)/20,(math.cos(syne/idlesineinc)/35))*CFrame.Angles(-(math.cos(syne/idlesineinc)/35),0,math.rad(-2.5)),.1)
921
			rleg.Weld.C0=clerp(rleg.Weld.C0,CFrame.new(.55,-1.9-math.cos(syne/idlesineinc)/20,(math.cos(syne/idlesineinc)/35))*CFrame.Angles(-(math.cos(syne/idlesineinc)/35),0,math.rad(2.5)),.1)
922
			rutprt.Weld.C0=clerp(rutprt.Weld.C0,CFrame.new(0,-.1+math.cos(syne/idlesineinc)/20,0)*CFrame.Angles(math.cos(syne/idlesineinc)/35+math.rad(0),math.rad(0),math.rad(0)),.1)
923
		end
924
		
925
		if 1 < rutprt.Velocity.y and hum.FloorMaterial == Enum.Material.Air and hum.JumpPower ~= 0 then
926
			hed.Weld.C0=clerp(hed.Weld.C0,CFrame.new(0,1.5,-.3)*CFrame.Angles(math.rad(-40),0,0),.065)
927
			rarm.Weld.C0=clerp(rarm.Weld.C0,CFrame.new(1.5,.525,0)*CFrame.Angles(math.rad(10),0,math.rad(70)),.1)
928
			larm.Weld.C0=clerp(larm.Weld.C0,CFrame.new(-1.5,.525,0)*CFrame.Angles(math.rad(10),0,math.rad(-70)),.1)
929
			lleg.Weld.C0=clerp(lleg.Weld.C0,CFrame.new(-.55,-1.2,0)*CFrame.Angles(math.rad(-14),0,math.rad(-2.5)),.1)
930
			rleg.Weld.C0=clerp(rleg.Weld.C0,CFrame.new(.55,-1.9,0)*CFrame.Angles(math.rad(0),0,math.rad(2.5)),.1)
931
			rutprt.Weld.C0=clerp(rutprt.Weld.C0,CFrame.new(0,-.1+math.cos(syne/20)/20,0)*CFrame.Angles(math.rad(10),math.rad(0),math.rad(0)),.1)
932
		elseif -1 > rutprt.Velocity.y and hum.FloorMaterial == Enum.Material.Air then
933
			hed.Weld.C0=clerp(hed.Weld.C0,CFrame.new(0,1.5,-.3)*CFrame.Angles(math.rad(-40),0,0),.065)	
934
			rarm.Weld.C0=clerp(rarm.Weld.C0,CFrame.new(1.5,.525,0)*CFrame.Angles(math.rad(10),0,math.rad(70)),.06)
935
			larm.Weld.C0=clerp(larm.Weld.C0,CFrame.new(-1.5,.525,0)*CFrame.Angles(math.rad(10),0,math.rad(-70)),.06)
936
			lleg.Weld.C0=clerp(lleg.Weld.C0,CFrame.new(-.55,-1.2,0)*CFrame.Angles(math.rad(-14),0,math.rad(-2.5)),.06)
937
			rleg.Weld.C0=clerp(rleg.Weld.C0,CFrame.new(.55,-1.9,0)*CFrame.Angles(math.rad(0),0,math.rad(2.5)),.06)
938
			rutprt.Weld.C0=clerp(rutprt.Weld.C0,CFrame.new(0,-.1+math.cos(syne/20)/20,0)*CFrame.Angles(math.rad(10),math.rad(0),math.rad(0)),.06)
939
		end
940
	end)
941
end