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1 | Pussy Liquor | |
2 | ||
3 | We'd like to thank you for joining the Pussy Liquors Foundation. We extend very few job offers, so we deeply appreciate every potential employee who accepts our offer. | |
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5 | The PLF is a covert, extragovernmental agency that has conclusively proved the existence of non-human sapients, and has successfully enlisted several of them as protectors of humanity. While these individuals possess abilities far beyond those of ordinary humans (including magic, shapeshifting, and superhuman physical capabilities), we possess too few of them to justify their direct deployment in combat situations - and some have refused or resisted training efforts. | |
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7 | Thus, the PLF has developed a method of distilling their unique characteristics into otherwise ordinary human agents (you) - through a process developed by a particularly lewd sorcerer, the females of these amazing species have their body chemistries subtly altered, and human subjects who perform cunnilingus on them will gain a diminished form of these abilities - and few, if any, of their weaknesses. | |
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9 | - | While the women (codenamed honeypot agents) largely enjoy this process - as do a nontrivial portion of our human agents - we do not do it for fun. The PLF is concerned with serving humanity's interests, from keeping the world safe from malevolent entities borne of other worlds and universes, to securing supernatural items for study and use. |
9 | + | While the women (codenamed 'Honeypot' agents) largely enjoy this process - as do a nontrivial portion of our human agents - we do not do it for fun. The PLF is concerned with serving humanity's interests, from keeping the world safe from malevolent entities borne of other worlds and universes, to securing supernatural items for study and use. |
10 | ||
11 | - | As a PLF field agent, you are to go on missions - largely of your own choosing - for the betterment of humanity, while being empowered through licking the pussies of our honeypot agents. The standard package for field agents is one pussy eating session at the time your employment begins, and one additional session after every successful mission. Please be aware that when agents do their jobs successfully, humanity finds itself without need of protection, so we cannot guarantee that you will have missions to go on 100% of the time; do not plan on being able to eventually get every superpower we can offer. Your monetary compensation will continue to be sent to you regardless, for as long as you remain employed with us. |
11 | + | As a PLF field agent, you are to go on missions - largely of your own choosing - for the betterment of humanity, while being empowered through licking the pussies of our Honeypot agents. The standard package for field agents is one pussy eating session at the time your employment begins, and one additional session after every successful mission. Please be aware that when agents do their jobs successfully, humanity finds itself without need of protection, so we cannot guarantee that you will have missions to go on 100% of the time; do not plan on being able to eventually get every superpower we can offer. Your monetary compensation will continue to be sent to you regardless, for as long as you remain employed with us. |
12 | ||
13 | - | Please note you will have full access to the bodies of whichever honeypot agent you select during these times, and may perform non-cunnilingus acts as you or they wish; the encounter does not end until you've eaten enough pussy for an inhuman trait to manifest. |
13 | + | Please note you will have full access to the bodies of whichever Honeypot agent you select during these times, and may perform non-cunnilingus acts as you or they wish; the encounter does not end until you've eaten enough pussy for an inhuman trait to manifest. |
14 | - | However, humanity's relationship with these species is often fragile, or young, and as such, misbehavior (including offensive violence and initiation of sex acts unwanted by the women) during these meetings will result in strict disciplinary measures, often including termination. Of course, if she wants it, that's another story. We encourage you to do your best to please, both for their sake, and for the sake of humanity at large. |
14 | + | However, humanity's relationship with these species is often fragile, or young, and as such, misbehavior (including offensive violence and initiation of sex acts unwanted by the women) during these meetings will result in strict disciplinary measures, often including termination. Of course, if she wants it, that's another story. We encourage you to do your best to please, both for their sake, and for the sake of humanity at large. Romances and friendships among our human and Honeypot agents are reasonably common, and the foundation wholeheartedly supports these developments. |
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16 | - | Oh, and despite our group's name, the vaginal fluids of our honeypot agents are not alcoholic in nature. It's just a pun. |
16 | + | Oh, and despite our group's name, the vaginal fluids of our Honeypot agents are not alcoholic in nature. It's just a pun. |
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18 | ||
19 | *** | |
20 | - | YOU GO ON ANY MISSIONS CHOSEN IMMEDIATELY. REWARDS ARE GAINED *AFTER* COMPLETING THEM, EXCEPT FOR THE SERVITUDE MISSIONS. THEY GIVE REWARDS IMMEDIATELY, AND CAN BE INTERRUPTED FOR OTHER MISSIONS - THOUGH YOU HAVE TO COME BACK AND FINISH THEM AFTERWARDS. |
20 | + | |
21 | ||
22 | PICK ONE SPECIES TO EAT THE PUSSY OF IMMEDIATELY. AFTER EVERY MISSION, RETURN HERE AND PICK ONE MORE, OR PICK TWO SPECIAL MODIFIERS BELOW THIS SECTION; YOUR FIRST SELECTION MUST BE FROM THIS MENU HOWEVER. | |
23 | - | Servitude - Pick a species of available honeypot. You will be sent to live with a woman of this species, whom you must obey without even a shred of defiance for 500 days. You will be implanted with an enchanted, high-tech device that makes you powerless to oppose them; your muscles will fail to carry out actions that will harm them, and any harmful magical abilities you have will pass over them without effect. The foundation makes no promises for how abusive or tyrannical the girl may or may not be, and will not interfere on your behalf; they can do whatever they want with you, and that's part of how we convince the girls to work for us in the first place. How the girls respond to such power will vary; they might just treat you like a friend who helps with their housework, or they might leave you a broken shell of a man, or worse. You are released temporarily to go on other missions (except other servitude missions), but you still need to hit 500 total days of actual servitude to finish this mission. Choose wisely. You can take this mission as many times as you like, and can even be sent back to a specific individual you served before, on your request. |
23 | + | |
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25 | - | Extended Servitude - The same, but for the rest of your life. We recommend trying out a girl with the shorter variant before this, but if this sort of thing appeals to you, you're welcome to jump right to lifelong slavery, you freak. We'll give you four sessions with honeypot agents for this, but it obviously locks off any further servitude missions. |
25 | + | |
26 | Vampire - You should know what a vampire is. Bloodsucking meta-humans who burn up in sunlight, with their other capabilities and weaknesses differing substantially from telling to telling. Suffice to say, getting our hands on a few has shed some light on what they can actually do. Eating one of these out will make you just a little vampy, letting you sustain yourself with blood (you can still have normal food if you want), slow your aging by around 50%, and hypnotize people via eye contact. You'll also develop a capacity for turning into a bat, and controlling the weather; though you'll need time and practice to get used to those. Applying Double Dribble to this species will cause drinking blood to temporarily give you extra strength and vigor, and will let you turn into mist - ideal for escapes and pretty much any stealth situation where the target is not specifically expecting a vampire. | |
27 | - | The King of Fear - There is an entity - a very, very powerful one - who pops up in various worlds from time to time. He is empowered by fear, filled with malice, and bent on destruction. Worlds conquered by this being are filled with endless terror and despair that magic and even psionics utterly fail to change. With the various instruments and channels of magical knowledge we have access to, we've determined that he will arrive on Earth, within a few years, somewhere in a relatively small region. We have access to a means of summoning him prematurely, and are planning on using it to ambush him as a group once we have enough volunteers. We expect casualties regardless. We can't tell you what he'll look like or be capable of when he gets here - that always changes - but this isn't his first visit to Earth, and he's always proven to be killable somehow. Usually in combat, believe it or not. Death doesn't stop him for more than a few decades, and he only has to beat humanity once to doom us for eternity, but as powerful as he is, he's not invincible. Still, the foundation urges you to take this mission seriously, and not take it until you are experienced as an agent, and empowered by honeypots of several species. |
27 | + | |
28 | ||
29 | Were[animal] - You know werewolves? Yeah, we've not only got a few of them on staff, but it turns out, lycanthropes turning into wolves is exclusive to our universe; for every animal you could think of lycanthropes turning into instead of wolves, there's an alternate world where they do. Pick any animal and we'll get a were- of that creature to rub her cooch in your face until you develop the same condition they have - turning into a superpowered human hybrid of that species by the light of the full moon. We can't summarize the effects here since every animal on the planet is on the table (even ones that don't reproduce sexually; their human components will give them genitals they can use to empower you all the same), so just use your judgement for what this will let you do. Keep in mind, while all were-state have incredible strength and durability, and unlike a proper were- you'll maintain your human mind, your access to that form will be limited to a few hours for one night out of every lunar cycle; it's powerful, but it's not reliable. Also note that you can't deactivate a were-form; it has to run its full course. If you wish, you can use Double Dribble to select a second animal to give your were-form the attributes of both creatures, or select the same one twice to make it more powerful. | |
30 | Powerful human/Animal hybrid form of your chosen animal (can be any real-world animal), but only during the full moon. | |
31 | - | Alien Invasion - An extraterrestrial race with remarkably advanced technology is planning on annexing Earth for their own purposes within the next five years. Make sure they never get here. You will be transported to one of the ships on the edge of their fleet of 200 in deep space, outfitted with enchantments to make sure you can survive exposure to a vacuum indefinitely, and a gun-like device that generates EMP fields several feet in front of you. Use this, along with your own abilities to sabotage their invasion efforts. This is a stealth/infiltration mission, since executing the three alien generals will grind things to a halt, as will destroying their five flagships; further, a stealthy approach will prevent them from bringing the brunt of their technology to bear against you, makings things significantly easier. You are welcome to try and wipe them all out if you'd prefer, and we will award an extra pussy-eating session for this approach, though it is not recommended; this species has developed a means of firing antimatter, and no cunt juice is gonna save you from being annihilated if that shit hits you. |
31 | + | |
32 | Abilities of the animal you choose (ie: were-fish are excellent swimmers and can breathe underwater, were-spiders can climb walls and make webs, were-elephants are huge and strong, etc.) | |
33 | ||
34 | ||
35 | Dragon - Scaly reptiles who breathe fire. Depending on the individual, they may or may not be humanoid, possess wings, or be unusually huge. They're a long-lived people that have been known as the bane of all kinds of warriors in many times and places. Getting between the thighs of one of these will give you a powerful fire breath, cover some or all of your body in scales as hard as steel, and slow your aging significantly - we estimate it'll slow to around 20% of the normal rate. Double Dribbling with these will give you claws and wings. | |
36 | ||
37 | - | Conquer Eldritch World - We have discovered a number of extraordinarily valuable resources on a planet that does not exist in our dimension. This planet is inhabited by creatures that are most readily understood by comparing them to the works of author HP Lovecraft - at least physically. Mentally, they don't seem very different from most known sapient species - psionics and other mental effects will work as well on them as anyone else. Luckily, none of them exhibit power levels on par with Lovecraft's more terrifying characters like Cthulhu and Yog Sothoth. We want this world under our thumb, and we don't care how. Either neutralize the dominant species, or find some way to make them accept human control. If you can manage to understand their society, simply rising to the top of their political ladder(s?) is entirely possible, and will suffice for our purposes. |
37 | + | |
38 | Orc - Green-skinned muscle babes. Your average orc would rather build armor out of a book than read it, and their bodies promote that kind of thinking. Orcs are unusually strong and durable, able to hoist boulders over their heads and barely notice wounds that would be debilitating on a human. Performing cunnilingus on an orc will likewise improve your strength and hardiness threefold, while also tinting your skin green, and making your teeth unusually sharp and fang-like. Using Double Dribble on orcs will take your durability levels even beyond that of orcs themselves, and let you regrow limbs, given a few months of rest. | |
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41 | - | Recruitment - Any organization needs hard workers and talented people to survive; the PLF is no different. If you take this mission, you'll be given a quota of non-human females and mundane field agents to recruit. You may use any means from job fairs and cold calling to telepathy and manipulation - though anyone who signs up with us must do so knowingly and willingly. No lies and no mind control. We offer generous compensation packages for all employees, so recruiting field agents mostly comes down to finding people willing to do the kind of work we need. Recruiting women largely means finding ones with extraordinary abilities that can be bestowed onto agents who eat them out; the recruitment itself usually goes easy since their job is little more than receiving oral sex. |
41 | + | |
42 | ||
43 | - | Test Subject - When we receive a honeypot agent of a new species, there are often questions about what precisely field agents will undergo when going down on them, along with concerns about safety and suitability to the PLF's goals. This is where test subjects come in. If you sign up for this, then you're gonna eat a lot of cooch (or do pretty much anything else to it, if you got osmosis), and combinations of cooches, and we have no idea how it'll affect your body or mind. We'll make a record of what your abilities were before testing so we can restore them afterwards using a special ritual devised by the original perv-wizard's apprentice; but in the meantime, you might end up a hideous pile of random body parts with nothing to show for it but some improved cunnilingus skills. Still, this is a job pretty much any agent can do, so it's popular with newbies. |
43 | + | |
44 | Gem - Gems are, well, gems. Sentient jewels (typically baseball-sized) that project holographic bodies in imitation of human women. Why they chose our species, and only the females, we will never know. What we do know is these holographic bodies don't need to eat, drink, sleep, or breathe, cannot be sick or poisoned, and lack weakpoints in the eyes, genitals, or vital organs - since it's all just solid light (though damaging the jewels themselves can permanently distort their minds and bodies, or even destroy them outright). Further, they can reshape their bodies at will, with some Gems specializing in shapeshifting as both a fighting style, and a method of hiding their identities. It's pretty great at parties too. Finally, they can summon items made of solid light from their jewels - usually weapons, but theoretically almost anything is game. Also they don't age. They're rocks (with holograms of ladies). Eating out one of these will turn you into a sort of partial-hologram - you won't need to eat/sleep/etc. nearly as much as you used to, your aging will slow substantially, and you'll gain a minor ability to shapeshift and create solid-light constructs. With time, you can develop your skill in those last two, though its likely to take a few years before you're really great at either one. Since you're not a normal Gem, you won't have an actual gemstone on your body, and won't have to worry about what happens to you if someone shatters it. | |
45 | ||
46 | - | PICK ONE SPECIES TO EAT THE PUSSY OF IMMEDIATELY. AFTER EVERY MISSION, RETURN HERE AND PICK ONE MORE, OR PICK A SPECIAL MODIFIER BELOW; YOUR FIRST SELECTION MUST BE FROM THIS MENU HOWEVER. |
46 | + | |
47 | Saiyan - A barbaric, warlike alien race feared throughout their universe for their strength and combat prowess. They're also remarkably human-like in appearance, except for their monkey-like tails, and a curious lack of hair colors besides black. But much more interesting than that is their innate understanding of the life-energy known as 'ki', which can be used to fly, shoot lasers, and vastly improve the capabilities of their own bodies. Also they turn into King Kong-esque giant apes under the light of the full moon. Eating one out won't give you that ability, but it will let you access ki, which you can use to project powerful blasts of energy from your body, and to fly, even without wings. You'll need time to master both of these things. You'll also gain a prehensile monkey tail a that's a few feet long, and about as strong as an extra arm. | |
48 | ||
49 | ||
50 | - | Vampire - You should know what a vampire is. Bloodsucking meta-humans who burn up in sunlight, with their other capabilities and weaknesses differing substantially from telling to telling. Suffice to say, getting our hands on a few has shed some light on what they can actually do. Eating one of these out will make you just a little vampy, letting you sustain yourself with blood (you can still have normal food if you want), slow your aging by around 50%, and hypnotize people via eye contact. You'll also develop a capacity for turning into a bat, and controlling the weather; though you'll need time and practice to get used to those. Applying Double Dribble to this species will cause drinking blood to temporarily give you extra strength and vigor, and let you turn into mist - ideal for pretty much any stealth situation where the target is not specifically expecting a vampire. |
50 | + | Zilla - Would you believe there's a world where the dominant species resembles intelligent Godzillas with varying degrees of human features? Well, we found one, and we found a few individuals willing to let you lick their pussies in exchange for superpowers. We recommend not having them sit on your face, given most of them are the size of large buildings, but it's your call. Anyway, Zillas allow you to get slightly taller, develop razor sharp and rock-solid bony spikes down your back, and project a stream of atomic energy from your mouth. This isn't as outright destructive as ki or fire, but is also the only one that won't exhaust you, even with prolonged use. Plus it can give people cancer, though that'll take months or years to manifest, so don't expect to make enemies die of cancer in a fight. Also, don't worry about being exposed to that radiation; Zilla pussy makes you immune to such things. Using Double Dribble on these kaiju will give you a limited size-shifting ability which you can use to shrink to a third of your normal height (good for stealth), or grow to nearly ten times it at will, with a corresponding increase to strength. |
51 | - | Drink blood (optional, and you can still eat food) |
51 | + | |
52 | - | Slowed Aging |
52 | + | |
53 | - | Hypnotize others via eye contact |
53 | + | |
54 | - | Bat Form (skill) |
54 | + | |
55 | - | Weather Control (skill) |
55 | + | |
56 | - | Double Dribble: |
56 | + | Cerberus - Three-headed hellhounds tasked with preventing the souls of the damned from escaping the underworld. Also they love fetch. A cerberus has one personality for each head, so you're never really 'alone' with one, but if you ever wanted to make three women cum at once, they're basically easy mode. Using your tongue to do so will, yes, give you three heads. Don't discount this - unlike a proper cerberus, the extra heads won't have extra personalities, but it WILL triple your brainpower by virtue of giving you three brains. While freaky, this mutation synergizes nicely with sharp teeth and breath weapons. And if you've got access to any kind of magic, you'll be able to put that brainpower to work in hiding the extra heads with a spell. Beyond that, eating out a cerberus will also give you fire-resistant fur, and short claws on your fingers and toes. Double dribbling here brings the headcount and brainpower multiplier to four, and makes the fur thick enough to act as modestly-effective armor. |
57 | - | Mist Form (skill) |
57 | + | |
58 | - | Drinking blood makes you temporarily stronger/faster/smarter (pick one) |
58 | + | |
59 | (these ain't done, duh) | |
60 | - | Were[animal] - You know werewolves? Yeah, we've not only got a few of them on staff, but it turns out, lycanthropes turning into wolves is exclusive to our universe; for every animal you could think of lycanthropes turning into instead of wolves, there's an alternate world where they do. Pick any animal and we'll get a were- of that creature to rub her cooch in your face until you develop the same condition they have - turning into a superpowered human hybrid of that species by the light of the full moon. We can't summarize the effects here since every animal on the planet is on the table (even ones that don't reproduce sexually; their human components will give them genitals they can use to empower you all the same), so just use your judgement for what this will let you do. Keep in mind, while all were-state have incredible strength and durability, and unlike a proper were- you'll maintain your human mind, your access to that form will be limited to a few hours for one night out of every lunar cycle; it's powerful, but it's not reliable. Also note that you can't deactivate a were-form; it has to run its full course. If you wish, you can use Double Dribble to select a second animal to give you a were form with the attributes of both creatures, or select the same one twice to make it more powerful. |
60 | + | |
61 | Oni - ki, strength, red skin, horns | |
62 | Shadow (SMT) - emotion-activated super form | |
63 | Esper - psionics, intelligence, crazy hair/eye color | |
64 | Zombie - resurrection, resurrecting bite | |
65 | Ghost - flight, intangibility, learn ghost tricks like possession and invisibility | |
66 | - | Dragon - Scaly reptiles who breathe fire. Depending on the individual, they may or may not be humanoid, possess wings, or be unusually huge. They're a long-lived people that have been known as the bane of all kinds of warriors in many times and places. Getting between the thighs of one of these will give you a powerful fire breath, covered some or all of your body in scales as hard as steel, and slow your aging significantly - we estimate it'll slow to around 20% of the normal rate. Double Dribbling with these will give you claws and wings. |
66 | + | |
67 | Sonic - speed, quills, squat body | |
68 | Siren - mind-control, fins, super swimming, flight | |
69 | - | Orc - Green-skinned muscle babes. Your average orc would rather build armor out of a book than read it, and their bodies promote that kind of thinking. Orcs are unusually strong and durable, able to hoist boulders over their heads and barely notice wounds that would be serious on a human. Performing cunnilingus on an orc will likewise improve your strength and hardiness threefold, while also tinting your skin green, and making your teeth unusually sharp and fang-like. Using Double Dribble on orcs will take your durability levels even beyond that of orcs themselves, and let you regrow limbs, given a few months of rest. |
69 | + | |
70 | Unicorn - magic, horn, fur, hooves | |
71 | Cthulhu - madness, magic, tentacles | |
72 | Scylla - tentacles, intelligence, color changing | |
73 | Angel - healing, halo, flight, intelligence | |
74 | Yeti - strength, fur, ice magic, lifespan | |
75 | - | Gem - Gems are, well, gems. Sentient jewels (typically baseball-sized) that project holographic bodies in imitation of human women. Why they chose our species, and only the females, we will never know. What we do know is these holographic bodies don't need to eat, drink, sleep, or breathe, cannot be sick or poisoned, and lack weakpoints in the eyes, genitals, or vital organs - since it's all just solid light (though damaging the jewels themselves can permanently distort their minds and bodies, or even destroy them outright). Further, they can reshape their bodies at will, with some Gems specializing in shapeshifting as both a fighting style, and a method of hiding their identities. It's pretty great at parties too. Finally, they can summon items made of solid light from their jewels - usually weapons, but theoretically almost anything is game. Also they don't age. They're rocks (with holograms of ladies). Eating out one of these will turn you into a sort of partial-hologram - you won't need to eat/sleep/etc. nearly as much as you used to, your aging will slow substantially, and you'll gain a minor ability to shapeshift and create solid-light constructs. With time, you can develop your skill in those last two, though likely to take a few years before you're really great at either one. Since you're not a normal Gem, you won't have an actual gemstone on your body, and won't have to worry about what happens to you if someone shatters it. |
75 | + | |
76 | Phoenix - fire magic, flight, resurrection | |
77 | Dryad - commune with nature, hardiness, healing | |
78 | Onryo - bloodlust, prehensile hair, ki | |
79 | Fairy - flight, magic | |
80 | ||
81 | - | Zilla - Would you believe there's a world where the dominant species resembles intelligent Godzillas with varying degrees of human features? Well, we found one, and we found a few individuals willing to let you lick their pussies in exchange for superpowers. We recommend not having them sit on your face, but it's your call. Anyway, Zillas allow to get slightly taller, develop razor sharp and rock-solid bony spikes down your back, and project a stream of atomic energy from your mouth. This isn't as outright destructive as ki or fire, but is also the only one that won't exhaust you, even with prolonged use. Plus it can give people cancer, though that'll take months or years to manifest, so don't expect to make enemies die of cancer in a fight. Also, don't worry about being exposed to that radiation; Zilla pussy makes you immune to such things. Using Double Dribble on these kaiju will give you a limited size-shifting ability which you can use to shrink to a third of your normal height (good for stealth), or grow to nearly ten times it at will, with a corresponding increase to strength. |
81 | + | |
82 | **** | |
83 | ||
84 | ||
85 | Special Modifiers: | |
86 | YOU CAN CHOOSE TWO OF THESE AFTER EVERY MISSION IN EXCHANGE FOR CHOOSING TO NOT BE EMPOWERED BY A HONEYPOT | |
87 | ||
88 | Altered State: You must have been empowered by at least one were- to pick this. Pick one: for six hours every day you'll be in your were-state, for one week out of every month you'll be in your were-state, for three months of the year you'll be in your were-state. In all cases the Be aware that you still cannot turn off your were-state. | |
89 | - | Cerberus - Three-headed hellhounds tasked with preventing the souls of the damned from escaping the underworld. Also they love fetch. A cerberus has one personality for each head, so you're never really 'alone' with one, but if you ever wanted to make three women cum at once, they're basically easy mode. Using your tongue to do so will, yes, give you three heads. Don't discount this - unlike a proper cerberus, the extra heads won't have extra personalities, but it WILL triple your brainpower by virtue of giving you three brains. While freaky, this mutation synergizes nicely with sharp teeth and breath weapons. And if you've got access to any kind of magic, you'll be able to put that brainpower to work in hiding the extra heads with a spell. Beyond that, eating out a cerberus will also give you fire-resistant fur, and short claws on your fingers and toes. Double dipping here brings the brainpower multiplier to four, and makes the fur thick enough to act as weak armor. |
89 | + | |
90 | Master Race - you have the powers of all the girls you chose, but the appearance of only one, and are essentially a half-breed of humanity and that species w/ extra powers. If you use Double Dribble on the race you use this power with, you'll be a full member of that species with no recognizable human elements aside from your memories, mind, and underlying personality. | |
91 | ||
92 | Fitting In - we can send you to a world where everyone is whatever species you are. | |
93 | ||
94 | Designer Drinks - pick and choose unique elements of all the girls you choose, and only gain those. | |
95 | ||
96 | Double Dribble - get a second dose from any species you've already gotten one dose from to strengthen the effects. Some species also unlock special powers from this. This will also immediately jump your aptitude with any learnable skill related to that species forward by a wide margin. | |
97 | ||
98 | Expedite Servitude - the duration of servitude missions is reduced to six months. No effect on extended servitude. | |
99 | ||
100 | Osmosis - instead of just cunnilingus, any prolonged contact with the genitals of a meta-human who's gone through the process will grant you powers. | |
101 | ||
102 | Y not? - we'll send you to an alternate reality where the equivalent of the PLF's Honeypots are all men, futas, or cuntboys. Your choice. Yes, sucking their dick until they cum will empower you. | |
103 | ||
104 | The Love Doc - The PLF cannot guarantee that a given Honeypot whose pussy you lick will be fond of you, let alone fall in love with you - but we can damn sure encourage it. This option will give you access to archives of information we keep on the societal and cultural approaches to love, sex, and courtship on all of our Honeypot species, as well as put you in touch with our expert on the subject, Dr. Chad Thundercock, who is paid very handsomely to give you every advantage possible in pursuing a relationship with a Honeypot. And don't worry if wooing one of them requires travelling to another universe (ie: to obtain an aphrodisiac that does not exist on earth, or to undergo a ceremony specific to a non-human culture). We'll cover you on that. | |
105 | ||
106 | ||
107 | **** | |
108 | ||
109 | ||
110 | YOU GO ON ANY MISSIONS CHOSEN IMMEDIATELY UPON CHOOSING THEM. REWARDS ARE GAINED *AFTER* COMPLETING THEM, EXCEPT FOR THE SERVITUDE MISSIONS; THEY GIVE REWARDS IMMEDIATELY, AND CAN BE INTERRUPTED FOR OTHER MISSIONS - THOUGH YOU HAVE TO COME BACK AND FINISH THEM AFTERWARDS. | |
111 | A 'REWARD' IN THIS CASE IS EITHER EATING OUT ONE HONEYPOT, OR CHOOSING TWO SPECIAL MODIFIERS. | |
112 | IF YOU WANNA BE A COOL DUDE, TYPE UP AN EXPLANATION OF HOW YOU COMPLETED YOUR CHOSEN MISSION WITH YOUR POWERS OR OTHER ABILITIES YOU MIGHT HAVE. IT DOESN'T HAVE TO BE LONG OR ANYTHING. | |
113 | ||
114 | Missions: | |
115 | Servitude - Pick a species of available Honeypot. You will be sent to live with a woman of this species, whom you must obey without even a shred of defiance for 500 days. You will be implanted with an enchanted, high-tech device that makes you powerless to oppose them; your muscles will fail to carry out actions that will harm them, and any harmful magical abilities you have will pass over them without effect. The foundation makes no promises for how abusive or tyrannical the girl may or may not be, and will not interfere on your behalf; they can do whatever they want with you, and that's part of how we convince the girls to work for us in the first place. How the girls respond to such power will vary; they might just treat you like a friend who helps with their housework, or they might leave you a broken shell of a man, or worse. You are released temporarily to go on other missions (except other servitude missions), but you still need to hit 500 total days of actual servitude to finish this mission. Choose wisely. You can take this mission as many times as you like, and can even be sent back to a specific individual you served before, on your request. | |
116 | ||
117 | - | Altered State: You must have been empowered by at least one were- to pick this. Pick one: for six hours every day you'll be in your were-state, for one week out of every month you'll be in your were-state, for three months of the year you'll be in your were-state. Be aware that you still cannot turn off your were-state. |
117 | + | Extended Servitude - The same, but for the rest of your life. We recommend trying out a girl with the shorter variant before this, but if this sort of thing appeals to you, you're welcome to jump right to lifelong slavery, you freak. We'll give you four sessions with Honeypot agents for this, but it obviously locks off any further servitude missions. |
118 | ||
119 | - | Pure Nectars - you have the powers of all the girls you chose, but the appearance of only one, and are essentially a member of that species w/ extra powers |
119 | + | The King of Fear - There is an entity - a very, very powerful one - who pops up in various worlds from time to time. He is empowered by fear, filled with malice, and bent on destruction. Worlds conquered by this being are filled with endless terror and despair that magic and even psionics utterly fail to change. With the various instruments and channels of magical knowledge we have access to, we've determined that he will arrive on Earth, within a few years, somewhere in a relatively small region. We have access to a means of summoning him prematurely, and are planning on using it to ambush him as a group once we have enough volunteers. We expect casualties regardless. We can't tell you what he'll look like or be capable of when he gets here - that always changes, and it's always profoundly powerful - but this isn't his first visit to Earth, and he's always proven to be killable somehow. Usually in combat, believe it or not. Death doesn't stop him for more than a few decades, and he only has to beat humanity once to doom us for eternity, but as powerful as he is, he's not invincible. Still, the foundation urges you to take this mission seriously, and not take it until you are experienced as an agent, and empowered by Honeypots of several species. |
120 | ||
121 | - | Fit In - A device that activates a portal to a world where everyone is whatever species you are. |
121 | + | |
122 | ||
123 | - | Designer Drinks - pick and choose unique elements of all the girls you choose, and only gain those |
123 | + | Alien Invasion - An extraterrestrial race with remarkably advanced technology is planning on annexing Earth for their own purposes within the next five years. Make sure they never get here. You will be transported to one of the ships on the edge of their fleet of 200 in deep space, outfitted with enchantments to make sure you can survive exposure to a vacuum indefinitely, and a gun-like device that generates EMP fields several feet in front of you. Use this, along with your own abilities to sabotage their invasion efforts. This is a stealth/infiltration mission, since executing the three alien generals will grind things to a halt, as will destroying their five flagships; further, a stealthy approach will prevent them from bringing the brunt of their technology to bear against you, making things significantly easier. Make no mistake - their technology exceeds even ours. You are welcome to try and wipe them all out if you'd prefer, and we will award an extra pussy-eating session for this approach, though it is not recommended; this species has developed a means of firing antimatter, and no cunt juice is gonna save you from being annihilated if that shit hits you. |
124 | ||
125 | Find The Dragon Balls - No, not testicles. Seven magic, orange orbs that, when gathered, can grant a wish, using immense magical power. They can only be used once per year, and scatter themselves across the planet after use, so we send an agent to go get these things once a year. We have a device called 'dragon radar' which, under normal circumstances, can pinpoint the balls exactly; but for some reason, this year, it seems to be indicating areas between 10 and 100 miles in diameter. We're not sure what caused this loss of precision; obviously something about Earth's latent magic energy has changed, but we don't know what. Regardless, we want you to take the radar and track down all seven. You're going to go all over the planet on this mission, so it's a plus if you like travel. Don't worry about travel expenses; we'll pay for those. High command has a specific wish in mind, so you will not have access to the ritual that lets you use the balls. Oh, and, being highly prized items of a magical nature, the dragon balls usually have a few treasure hunters, warlocks, and supernatural creatures seeking them out for various reasons. We can't predict exactly what they'll be, but as long as you've licked a superhuman pussy or two they shouldn't pose a problem; they have low power levels. | |
126 | ||
127 | Rescue Agent Cooper - This one's a favor for the FBI, whom we're trying to develop a mutually beneficial arrangement with. Dale Cooper is an agent of theirs whom they've lost contact with. Intel seems to indicate he ended up in a place of magic and madness called The Black Lodge. We don't know how to get someone out of there, or how to access it, but we do know that it's disconnected from time, space, and logic. So you're going to have to do plenty of investigating, and get heavily involved with mysticism to find a way in. Our best mediums have consistently said Agent Cooper is still alive, so it's not likely to be an extraordinarily dangerous place. Cooper himself is a prodigy at the investigative sciences, and is likely to be well versed in magic by the time he escapes the lodge, so maybe you can call on him for a favor if you get him out of there. | |
128 | ||
129 | - | Osmosis - instead of just cunnilingus, any prolonged contact with the genitals of a meta-human who's gone through the process will grant you powers |
129 | + | Conquer Eldritch World - We have discovered a number of extraordinarily valuable resources on a planet that does not exist in our dimension. This planet is inhabited by creatures that are most readily understood by comparing them to the works of author HP Lovecraft - at least physically. Mentally, they don't seem very different from most known sapient species - psionics and other mental effects will work as well on them as anyone else - though they are profoundly alien in terms of ethical and cultural concerns. Luckily, none of them exhibit power levels on par with Lovecraft's more terrifying characters like Cthulhu and Yog Sothoth. We want this world under our thumb, and we don't care how. Either neutralize the dominant species, or find some way to make them accept human control. If you can manage to understand their society, simply rising to the top of their political ladder(s?) is entirely possible, and will suffice for our purposes. |
130 | ||
131 | - | Y not? - we'll send you to an alternate reality where the equivalent of the PLF's honeypots are all men, futas, or cuntboys. Your choice. |
131 | + | |
132 | ||
133 | Recruitment - Any organization needs hard workers and talented people to survive; the PLF is no different. If you take this mission, you'll be given a quota of non-human females and mundane field agents to recruit. You may use any means from job fairs and cold calling to telepathy and mundane forms of manipulation - though anyone who signs up with us must do so knowingly and willingly. No lies and no mind control. We offer generous compensation packages for all employees, so recruiting field agents mostly comes down to finding people willing to do the kind of work we need. Recruiting women largely means finding ones with extraordinary abilities that can be bestowed onto agents who eat them out; the recruitment itself usually goes easy since their job is little more than receiving oral sex, plus they can get free free slaves from those servitude missions. The foundation will happily send you to any dimensions containing potential Honeypot agents. | |
134 | ||
135 | Test Subject - When we receive a Honeypot agent of a new species, there are often questions about what precisely field agents will undergo when going down on them, along with concerns about safety and suitability to the PLF's goals. This is where test subjects come in. If you sign up for this, then you're gonna eat a lot of cooch, and combinations of cooches, and we have no idea how it'll affect your body or mind. We'll make a record of what your abilities were before testing so we can restore them afterwards using a special ritual devised by the original perv-wizard's apprentice; but in the meantime, you might end up a hideous pile of random body parts with nothing to show for it but some improved cunnilingus skills. Still, this is a job pretty much any agent can do, so it's popular with newbies. | |
136 | ||
137 | A Rogue One - Agents, Honeypot or otherwise, are permitted to leave the PLF and return to their prior lives at any time (provided at least one mission has been completed), but sometimes agents who leave our employ decide the world needs to know about us, our work, the existence of meta-humans, the existence of other dimension, etc. Suffice to say, we strongly disagree. If you take this mission, you will be considered on-call to deal with any agents whom we believe will expose us in the near future. They must be completely and utterly neutralized, and whatever case they were building to present evidence to the world must be destroyed. We don't like it, but it's a part of doing business. If at any time the call for this goes out, it is to be treated as a time-sensitive emergency; whatever else you're doing can wait. Due to the nature of this mission, we cannot predict what abilities the rogue agent will have until we need you to stop them. The reward for this mission is given after successfully stopping one rogue agent, though you will be on-call for the remainder of your employment with us. |